Opentk/Source/Bind/Structures/Parameter.cs
Stefanos A. f83443d221 Avoid singletons; Translate*() in FuncProcessor
This is part of a long-due source cleanup series. All Translate*()
methods are now part of the FuncProcessor. Additionally, ToString() has
been improved and the IEquatable interface is now implemented.
ParameterCollection now has better control of when its cache should be
rebuilt.
2013-11-01 09:13:06 +01:00

548 lines
13 KiB
C#
Raw Blame History

This file contains invisible Unicode characters

This file contains invisible Unicode characters that are indistinguishable to humans but may be processed differently by a computer. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

#region --- License ---
/* Copyright (c) 2006, 2007 Stefanos Apostolopoulos
* See license.txt for license info
*/
#endregion
using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using System.Text;
using System.Xml.XPath;
namespace Bind.Structures
{
/// <summary>
/// Represents a single parameter of an opengl function.
/// </summary>
class Parameter : Type, IComparable<Parameter>, IEquatable<Parameter>
{
string cache;
#region Constructors
/// <summary>
/// Creates a new Parameter without type and name.
/// </summary>
public Parameter()
:base()
{
}
/// <summary>
/// Creates a new parameter from the parameters passed (deep copy).
/// </summary>
/// <param name="p">The parameter to copy from.</param>
public Parameter(Parameter p)
: base(p)
{
if (p == null)
return;
Name = p.Name;
Unchecked = p.Unchecked;
UnmanagedType = p.UnmanagedType;
Generic = p.Generic;
Flow = p.Flow;
cache = p.cache;
//this.rebuild = false;
}
#endregion
#region RawName
/// <summary>
/// Gets or sets the raw name of the parameter.
/// </summary>
public string RawName
{
get;
private set;
}
#endregion
#region Name
/// <summary>
/// Gets the name of the parameter. If the name matches a keyword of the current language,
/// then it is escaped with <see cref="Settings.KeywordEscapeCharacter"/>.
/// </summary>
public string Name
{
get
{
return RawName;
}
set
{
if (RawName != value)
{
while (value.StartsWith("*"))
{
Pointer++;
value = value.Substring(1);
}
RawName = value;
}
}
}
#endregion
#region UnmanagedType
UnmanagedType _unmanaged_type;
/// <summary>
/// Gets or sets the name of the parameter.
/// </summary>
private UnmanagedType UnmanagedType
{
get { return _unmanaged_type; }
set
{
if (_unmanaged_type != value)
{
_unmanaged_type = value;
}
}
}
#endregion
#region public FlowDirection Flow
FlowDirection _flow;
/// <summary>
/// Gets or sets the flow of the parameter.
/// </summary>
public FlowDirection Flow
{
get { return _flow; }
set
{
if (_flow != value)
{
_flow = value;
}
}
}
#endregion
#region public bool NeedsPin
public bool NeedsPin
{
get
{
return (Array > 0 || Reference || CurrentType == "object") &&
!CurrentType.ToLower().Contains("string");
}
}
#endregion
#region public bool Unchecked
private bool _unchecked;
public bool Unchecked
{
get { return _unchecked; }
set
{
if (_unchecked != value)
{
_unchecked = value;
}
}
}
#endregion
#region public bool Generic
bool generic;
public bool Generic
{
get { return generic; }
set { generic = value; }
}
#endregion
#region public bool DiffersOnlyOnReference
// Returns true if this parameter differs only on reference compared to another parameter, i.e:
// returns true for 'int' & 'ref int'
// returns true for 'ref float' & 'float'
// returns false 'int' & 'int*'
// returns false 'int' & 'int[]'
// returns false 'int' & 'float'
public bool DiffersOnlyOnReference(Parameter other)
{
return
CurrentType == other.CurrentType &&
(Reference && !(other.Reference || other.Array > 0 || other.Pointer != 0) ||
other.Reference && !(Reference || Array > 0 || Pointer != 0));
}
#endregion
#region Static Members
// Returns the FlowDirection that matches the specified string
// ("out" or "in", otherwise undefined).
public static FlowDirection GetFlowDirection(string direction)
{
return direction == "out" ? FlowDirection.Out : direction == "in" ? FlowDirection.In : FlowDirection.Undefined;
}
#endregion
#region IComparable<Parameter> Members
public int CompareTo(Parameter other)
{
int result = base.CompareTo(other);
if (result == 0)
result = Name.CompareTo(other.Name);
return result;
}
#endregion
#region ToString
public override string ToString()
{
return String.Format("{2}{0} {1}",
base.ToString(),
Name,
Reference ?
Flow == FlowDirection.Out ? "out " : "ref " :
String.Empty);
}
#endregion
#region IEquatable<Parameter> Members
public bool Equals(Parameter other)
{
bool result =
base.Equals(other as Type) &&
Name.Equals(other.Name);
return result;
}
#endregion
}
/// <summary>
/// Holds the parameter list of an opengl function.
/// </summary>
class ParameterCollection : IList<Parameter>, IComparable<ParameterCollection>, IEquatable<ParameterCollection>
{
readonly List<Parameter> Parameters = new List<Parameter>();
bool hasPointerParameters;
bool hasReferenceParameters;
bool hasUnsignedParameters;
bool hasGenericParameters;
public bool Rebuild { get; set; }
Settings Settings { get; set; }
#region Constructors
public ParameterCollection()
{
}
public ParameterCollection(ParameterCollection pc)
{
foreach (Parameter p in pc)
{
Add(new Parameter(p));
}
}
public ParameterCollection(IEnumerable<Parameter> parameters)
{
foreach (Parameter p in parameters)
Add(new Parameter(p));
}
#endregion
#region BuildCache
void BuildCache()
{
BuildReferenceAndPointerParametersCache();
Rebuild = false;
}
#endregion
#region public bool HasPointerParameters
public bool HasPointerParameters
{
get
{
if (Rebuild)
{
BuildCache();
}
return hasPointerParameters;
}
}
#endregion
#region public bool HasReferenceParameters
public bool HasReferenceParameters
{
get
{
if (Rebuild)
{
BuildCache();
}
return hasReferenceParameters;
}
}
#endregion
#region public bool HasUnsignedParameters
public bool HasUnsignedParameters
{
get
{
if (Rebuild)
{
BuildCache();
}
return hasUnsignedParameters;
}
}
#endregion
#region public bool HasGenericParameters
public bool HasGenericParameters
{
get
{
if (Rebuild)
{
BuildCache();
}
return hasGenericParameters;
}
}
#endregion
#region void BuildReferenceAndPointerParametersCache()
void BuildReferenceAndPointerParametersCache()
{
foreach (Parameter p in this)
{
if (p.Pointer != 0 || p.CurrentType.Contains("IntPtr"))
hasPointerParameters = true;
if (p.Reference)
hasReferenceParameters = true;
if (p.Unsigned)
hasUnsignedParameters = true;
if (p.Generic)
hasGenericParameters = true;
}
}
#endregion
#region ToString
// Only use for debugging, not for code generation!
public override string ToString()
{
StringBuilder sb = new StringBuilder();
sb.Append("(");
if (Count > 0)
{
foreach (Parameter p in this)
{
sb.Append(p.ToString());
sb.Append(", ");
}
sb.Replace(", ", ")", sb.Length - 2, 2);
}
else
sb.Append(")");
return sb.ToString();
}
#endregion
#region ContainsType
public bool ContainsType(string type)
{
foreach (Parameter p in this)
if (p.CurrentType == type)
return true;
return false;
}
#endregion
#region IList<Parameter> Members
public void Add(Parameter p)
{
Parameters.Add(p);
Rebuild = true;
}
public void Clear()
{
Parameters.Clear();
Rebuild = true;
}
public bool Contains(Parameter item)
{
return Parameters.Contains(item);
}
public void CopyTo(Parameter[] array, int arrayIndex)
{
Parameters.CopyTo(array, arrayIndex);
}
public int Count
{
get { return Parameters.Count; }
}
public bool IsReadOnly
{
get { return (Parameters as ICollection<Parameter>).IsReadOnly; }
}
public bool Remove(Parameter item)
{
var result = Parameters.Remove(item);
if (result)
{
Rebuild = true;
}
return result;
}
public IEnumerator<Parameter> GetEnumerator()
{
return Parameters.GetEnumerator();
}
System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator()
{
return Parameters.GetEnumerator();
}
public int IndexOf(Parameter item)
{
return Parameters.IndexOf(item);
}
public void Insert(int index, Parameter item)
{
Parameters.Insert(index, item);
Rebuild = true;
}
public void RemoveAt(int index)
{
Parameters.RemoveAt(index);
Rebuild = true;
}
public Parameter this[int index]
{
get
{
return Parameters[index];
}
set
{
Parameters[index] = value;
}
}
#endregion
#region IComparable<ParameterCollection> Members
public int CompareTo(ParameterCollection other)
{
if (Count < other.Count)
{
return -1;
}
else if (Count > other.Count)
{
return 1;
}
else
{
for (int i = 0; i < Count; i++)
{
int result = this[i].CompareTo(other[i]);
if (result != 0)
return result;
}
return 0;
}
}
#endregion
#region IEquatable<ParameterCollection> Members
public bool Equals(ParameterCollection other)
{
if (Count != other.Count)
return false;
bool result = true;
for (int i = 0; i < Count && result; i++)
{
result &= this[i].Equals(other[i]);
}
return result;
}
#endregion
}
}