mirror of
https://github.com/Ryujinx/Opentk.git
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277 lines
8.7 KiB
C#
277 lines
8.7 KiB
C#
#region --- License ---
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/* Copyright (c) 2006, 2007 Stefanos Apostolopoulos
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* Contributions from Erik Ylvisaker
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* See license.txt for license info
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.Runtime.InteropServices;
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using OpenTK.OpenGL;
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using System.Diagnostics;
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namespace OpenTK.Platform.Windows
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{
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public sealed class WinGLContext : OpenTK.Platform.IGLContext, IDisposable
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{
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private IntPtr deviceContext;
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private IntPtr renderContext;
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static private IntPtr opengl32Handle;
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static private readonly string opengl32Name = "OPENGL32.DLL";
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private IntPtr windowHandle;
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private bool disposed;
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#region --- Contructors ---
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public WinGLContext(IntPtr windowHandle)
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: this(windowHandle, new DisplayMode(640, 480, new ColorDepth(32), 16, 0, 0, 2, false, false, false, 0.0f))
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{
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}
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public WinGLContext(IntPtr windowHandle, DisplayMode mode)
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{
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Trace.WriteLine(String.Format("Creating opengl context (driver: {0})", this.ToString()));
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Trace.Indent();
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this.windowHandle = windowHandle;
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Trace.WriteLine(String.Format("Window handle: {0}", windowHandle));
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PrepareContext(mode);
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CreateContext();
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Trace.Unindent();
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}
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#endregion
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public void CreateContext()
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{
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Trace.Write("Creating render context... ");
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renderContext = Wgl.CreateContext(deviceContext);
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Trace.WriteLine(String.Format("done! (id: {0})", renderContext));
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}
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public void PrepareContext(DisplayMode mode)
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{
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// Dynamically load the OpenGL32.dll in order to use the extension loading capabilities of Wgl.
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if (opengl32Handle == IntPtr.Zero)
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{
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opengl32Handle = API.LoadLibrary(opengl32Name);
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if (opengl32Handle == IntPtr.Zero)
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{
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//System.Diagnostics.Debug.WriteLine("LoadLibrary({0}) set error code: {1}. Will not load extensions.", _dll_name, error_code);
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throw new ApplicationException(
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String.Format(
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"LoadLibrary(\"{0}\") call failed with code {1}",
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opengl32Name,
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Marshal.GetLastWin32Error()
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)
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);
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}
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Trace.WriteLine(String.Format("Loaded opengl32.dll: {0}", opengl32Handle));
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}
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deviceContext = API.GetDC(windowHandle);
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Trace.WriteLine(String.Format("Device context: {0}", deviceContext));
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Trace.Write("Setting pixel format... ");
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API.PixelFormatDescriptor pixelFormat = new API.PixelFormatDescriptor();
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pixelFormat.ColorBits = (byte)(mode.Color.Red + mode.Color.Green + mode.Color.Blue);
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pixelFormat.RedBits = (byte)mode.Color.Red;
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pixelFormat.GreenBits = (byte)mode.Color.Green;
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pixelFormat.BlueBits = (byte)mode.Color.Blue;
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pixelFormat.AlphaBits = (byte)mode.Color.Alpha;
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/*
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if (accum != null)
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{
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pixelFormat.AccumBits = (byte)(accum.Red + accum.Green + accum.Blue);
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pixelFormat.AccumRedBits = (byte)accum.Red;
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pixelFormat.AccumGreenBits = (byte)accum.Green;
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pixelFormat.AccumBlueBits = (byte)accum.Blue;
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pixelFormat.AccumAlphaBits = (byte)accum.Alpha;
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}
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*/
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pixelFormat.DepthBits = (byte)mode.DepthBits;
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pixelFormat.StencilBits = (byte)mode.StencilBits;
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if (mode.DepthBits <= 0)
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{
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pixelFormat.Flags |= API.PixelFormatDescriptorFlags.DEPTH_DONTCARE;
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}
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if (mode.Stereo)
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{
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pixelFormat.Flags |= API.PixelFormatDescriptorFlags.STEREO;
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}
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if (mode.Buffers > 1)
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{
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pixelFormat.Flags |= API.PixelFormatDescriptorFlags.DOUBLEBUFFER;
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}
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// TODO: More elaborate mode setting, using DescribePixelFormat.
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int pixel = API.ChoosePixelFormat(deviceContext, pixelFormat);
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if (pixel == 0)
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{
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throw new ApplicationException("The requested pixel format is not supported by the hardware configuration.");
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}
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API.SetPixelFormat(deviceContext, pixel, pixelFormat);
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Trace.WriteLine(String.Format("done! (format: {0})", pixel));
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}
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#region --- IGLContext Members ---
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#region public void SwapBuffers()
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public void SwapBuffers()
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{
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API.SwapBuffers(deviceContext);
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}
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#endregion
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#region public IntPtr GetAddress(string function_string)
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public IntPtr GetAddress(string function_string)
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{
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return Wgl.GetProcAddress(function_string);
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}
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#endregion
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#region public void MakeCurrent()
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public void MakeCurrent()
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{
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Wgl.MakeCurrent(deviceContext, renderContext);
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}
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#endregion
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#region public DisplayMode[] GetDisplayModes()
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public IEnumerable<DisplayMode> GetDisplayModes()
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{
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List<DisplayMode> modes = new List<DisplayMode>();
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bool done = false;
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int index = 0;
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while (!done)
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{
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API.DeviceMode currentMode = new API.DeviceMode();
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IntPtr handle = Marshal.AllocHGlobal(Marshal.SizeOf(typeof(API.DeviceMode)));
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Marshal.StructureToPtr(currentMode, handle, true);
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done = (API.EnumDisplaySettings(null, index++, handle) != 0) ? false : true;
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int error = Marshal.GetLastWin32Error();
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Marshal.PtrToStructure(handle, currentMode);
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Marshal.FreeHGlobal(handle);
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if (error != 0)
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{
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Console.WriteLine("Error: {0}", error);
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continue;
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}
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if (done)
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break;
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//DisplayMode mode = new DisplayMode(currentMode.PelsWidth, currentMode.PelsHeight);
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DisplayMode mode = new DisplayMode(
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currentMode.PelsWidth,
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currentMode.PelsHeight,
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new ColorDepth(currentMode.BitsPerPel),
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0,
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0,
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0,
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0,
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false,
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false,
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false,
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currentMode.DisplayFrequency
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);
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modes.Add(mode);
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}
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return modes.ToArray();
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}
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#endregion
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#endregion
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#region --- IDisposable Members ---
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public void Dispose()
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{
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this.Dispose(true);
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GC.SuppressFinalize(this);
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}
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private void Dispose(bool calledManually)
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{
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if (!disposed)
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{
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// Clean unmanaged resources here:
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Wgl.DeleteContext(renderContext);
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API.ReleaseDC(windowHandle, deviceContext);
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API.FreeLibrary(opengl32Handle);
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if (calledManually)
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{
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// Safe to clean managed resources
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}
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disposed = true;
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}
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}
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~WinGLContext()
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{
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Dispose(false);
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}
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#region public void ReleaseResources()
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private void ReleaseResources()
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{
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if (renderContext != IntPtr.Zero)
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{
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if (!Wgl.DeleteContext(renderContext))
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{
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throw new ApplicationException(
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"Could not destroy the OpenGL render context. Error: " + Marshal.GetLastWin32Error()
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);
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}
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renderContext = IntPtr.Zero;
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}
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if (opengl32Handle != IntPtr.Zero)
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{
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if (!API.FreeLibrary(opengl32Handle))
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{
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throw new ApplicationException(
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"FreeLibray call failed ('opengl32.dll'), Error: " + Marshal.GetLastWin32Error()
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);
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}
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opengl32Handle = IntPtr.Zero;
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}
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}
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#endregion
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#endregion
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}
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}
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