Opentk/Source/OpenTK/Platform/X11/X11GLNative.cs
the_fiddler 20630278fb IKeyboard is now public. Updated the GameWindow to not create the Keyboard itself (it is done further up).
Added all Raw Input structs, functions and enums in Windows.API.
WinRawKeyboard implements IKeyboard using Raw Input on Windows.
2007-07-27 01:20:55 +00:00

451 lines
14 KiB
C#

#region --- License ---
/* Copyright (c) 2007 Stefanos Apostolopoulos
* See license.txt for license info
*/
#endregion
using System;
using System.Collections.Generic;
using System.Text;
using System.Runtime.InteropServices;
using System.Diagnostics;
using OpenTK.Input;
//using OpenTK.OpenGL;
namespace OpenTK.Platform.X11
{
sealed class X11GLNative : OpenTK.Platform.INativeWindow, IDisposable
{
#region --- Private Fields ---
private X11GLContext glContext;
private X11WindowInfo windowInfo = new X11WindowInfo();
private IntPtr display;
private int screen;
private IntPtr rootWindow;
private IntPtr window;
private DisplayMode mode = new DisplayMode();
//private X11Keyboard key;
// Number of pending events.
private int pending = 0;
// C# ResizeEventArgs
private ResizeEventArgs resizeEventArgs = new ResizeEventArgs();
// Low level X11 resize request
private X11.Event xresize = new Event();
// This is never written in the code. If at some point it gets != 0,
// then memory corruption is taking place from the xresize struct.
// Event used for event loop.
private Event e = new Event();
private ConfigureNotifyEvent configure = new ConfigureNotifyEvent();
private ReparentNotifyEvent reparent = new ReparentNotifyEvent();
private ExposeEvent expose = new ExposeEvent();
private CreateWindowEvent createWindow = new CreateWindowEvent();
private DestroyWindowEvent destroyWindow = new DestroyWindowEvent();
// This is never written in the code. If at some point it gets != 0,
// then memory corruption is taking place from the xresize struct.
int memGuard = 0;
//private int width, height;
private bool disposed;
#endregion
#region --- Public Constructors ---
/// <summary>
/// Constructs a new X11GLNative window, with its associated context.
/// Safe defaults for visual, colormap, etc.
/// </summary>
public X11GLNative()
{
Trace.WriteLine("Creating GameWindow (X11GLNative driver)");
Trace.Indent();
// Set default (safe) DisplayMode.
mode.Width = 640;
mode.Height = 480;
mode.Color = new ColorDepth(24);
mode.DepthBits = 16;
mode.Buffers = 2;
Trace.WriteLine(String.Format("Display mode: {0}", mode));
windowInfo.Display = display = API.OpenDisplay(null); // null == default display
if (display == IntPtr.Zero)
{
throw new Exception("Could not open connection to X");
}
windowInfo.Screen = screen = API.DefaultScreen(display);
windowInfo.RootWindow = rootWindow = API.RootWindow(display, screen);
Trace.WriteLine(
String.Format(
"Display: {0}, Screen {1}, Root window: {2}",
windowInfo.Display,
windowInfo.Screen,
windowInfo.RootWindow
)
);
glContext = new X11GLContext(windowInfo, mode);
glContext.CreateVisual();
// Create a window on this display using the visual above
Trace.Write("Creating output window... ");
SetWindowAttributes wnd_attributes = new SetWindowAttributes();
wnd_attributes.background_pixel = 0;
wnd_attributes.border_pixel = 0;
wnd_attributes.colormap = glContext.XColormap;
//API.CreateColormap(display, rootWindow, glxVisualInfo.visual, 0/*AllocNone*/);
wnd_attributes.event_mask =
EventMask.StructureNotifyMask |
EventMask.ExposureMask |
EventMask.KeyPressMask;
CreateWindowMask cw_mask =
CreateWindowMask.CWBackPixel |
CreateWindowMask.CWBorderPixel |
CreateWindowMask.CWColormap |
CreateWindowMask.CWEventMask;
window = API.CreateWindow(
windowInfo.Display,
windowInfo.RootWindow,
0, 0,
640, 480,
0,
//glxVisualInfo.depth,
glContext.XVisualInfo.depth,
Constants.InputOutput,
//glxVisualInfo.visual,
glContext.XVisualInfo.visual,
cw_mask,
wnd_attributes
);
if (window == IntPtr.Zero)
{
throw new Exception("Could not create window.");
}
Trace.WriteLine("done! (id: " + window + ")");
// Set the window hints
/*
SizeHints hints = new SizeHints();
hints.x = 0;
hints.y = 0;
hints.width = 640;
hints.height = 480;
hints.flags = USSize | USPosition;
X11Api.SetNormalHints(display, window, hints);
X11Api.SetStandardProperties(
display,
window,
name,
name,
0, // None
null,
0,
hints
);
*/
//glContext.ContainingWindow = windowInfo.Window;
glContext.windowInfo.Window = window;
glContext.CreateContext(null, true);
API.MapRaised(display, window);
Trace.WriteLine("Mapped window.");
//glContext.MakeCurrent();
Trace.WriteLine("Our shiny new context is now current - ready to rock 'n' roll!");
Trace.Unindent();
}
#endregion
#region --- INativeWindow Members ---
#region public void ProcessEvents()
public void ProcessEvents()
{
// Process all pending events
while (true)
{
pending = API.Pending(display);
if (pending == 0)
return;
//API.NextEvent(display, e);
API.PeekEvent(display, e);
//API.NextEvent(display, eventPtr);
Debug.WriteLine(String.Format("Event: {0} ({1} pending)", e.Type, pending));
//Debug.WriteLine(String.Format("Event: {0} ({1} pending)", eventPtr, pending));
// Check whether memory was corrupted by the NextEvent call.
Debug.Assert(memGuard == 0, "memGuard2 tripped", String.Format("Guard: {0}", memGuard));
memGuard = 0;
// Respond to the event e
switch (e.Type)
{
case EventType.ReparentNotify:
API.NextEvent(display, reparent);
// Do nothing
break;
case EventType.CreateNotify:
API.NextEvent(display, createWindow);
// Set window width/height
mode.Width = createWindow.width;
mode.Height = createWindow.height;
this.OnCreate(EventArgs.Empty);
Debug.WriteLine(
String.Format("OnCreate fired: {0}x{1}", mode.Width, mode.Height)
);
break;
case EventType.DestroyNotify:
API.NextEvent(display, destroyWindow);
quit = true;
Debug.WriteLine("Window destroyed, shutting down.");
break;
case EventType.ConfigureNotify:
API.NextEvent(display, configure);
// If the window size changed, raise the C# Resize event.
if (configure.width != mode.Width ||
configure.height != mode.Height)
{
Debug.WriteLine(
String.Format(
"New res: {0}x{1}",
configure.width,
configure.height
)
);
resizeEventArgs.Width = configure.width;
resizeEventArgs.Height = configure.height;
this.OnResize(resizeEventArgs);
}
break;
default:
API.NextEvent(display, e);
Debug.WriteLine(String.Format("{0} event was not handled", e.Type));
break;
}
}
}
#endregion
#region public event CreateEvent Create;
public event CreateEvent Create;
private void OnCreate(EventArgs e)
{
if (this.Create != null)
{
this.Create(this, e);
}
}
#endregion
#region public Keyboard Key
public IKeyboard Key
{
get { throw new NotImplementedException(); }
}
#endregion
#region public bool Quit
private bool quit;
public bool Quit
{
get { return quit; }
set
{
if (value)
{
/*Event e = new Event();
X11Api.SendEvent(
display,
window,
false,
0,*/
//quit = true;
}
}
}
#endregion
#region public bool IsIdle
public bool IsIdle
{
get { throw new Exception("The method or operation is not implemented."); }
}
#endregion
#region public bool Fullscreen
public bool Fullscreen
{
get
{
throw new Exception("The method or operation is not implemented.");
}
set
{
throw new Exception("The method or operation is not implemented.");
}
}
#endregion
#region public IGLContext Context
public OpenTK.Platform.IGLContext Context
{
get { return glContext; }
}
#endregion
#endregion
#region --- IResizable Members ---
#region public int Width
public int Width
{
get
{
return mode.Width;
}
set
{/*
// Clear event struct
//Array.Clear(xresize.pad, 0, xresize.pad.Length);
// Set requested parameters
xresize.ResizeRequest.type = EventType.ResizeRequest;
xresize.ResizeRequest.display = this.display;
xresize.ResizeRequest.width = value;
xresize.ResizeRequest.height = mode.Width;
API.SendEvent(
this.display,
this.window,
false,
EventMask.StructureNotifyMask,
ref xresize
);*/
}
}
#endregion
#region public int Height
public int Height
{
get
{
return mode.Height;
}
set
{/*
// Clear event struct
//Array.Clear(xresize.pad, 0, xresize.pad.Length);
// Set requested parameters
xresize.ResizeRequest.type = EventType.ResizeRequest;
xresize.ResizeRequest.display = this.display;
xresize.ResizeRequest.width = mode.Width;
xresize.ResizeRequest.height = value;
API.SendEvent(
this.display,
this.window,
false,
EventMask.StructureNotifyMask,
ref xresize
);*/
}
}
#endregion
#region public event ResizeEvent Resize
public event ResizeEvent Resize;
private void OnResize(ResizeEventArgs e)
{
mode.Width = e.Width;
mode.Height = e.Height;
if (this.Resize != null)
{
this.Resize(this, e);
}
}
#endregion
#endregion
#region --- IDisposable Members ---
public void Dispose()
{
this.Dispose(true);
GC.SuppressFinalize(this);
}
private void Dispose(bool manuallyCalled)
{
if (!disposed)
{
API.DestroyWindow(display, window);
API.CloseDisplay(display);
if (manuallyCalled)
{
glContext.Dispose();
}
disposed = true;
}
}
~X11GLNative()
{
this.Dispose(false);
}
#endregion
}
}