Opentk/Source/OpenTK/Platform/Linux/LinuxInput.cs
Dean Ellis 69e2f36725 Removed NO_SYSDRAWING in favour of just MINUMAL
Reverted changes to GLControl.cs
Updated sln to not build OpenTK.GLControl in MINIMAL mode
2015-08-12 11:56:12 +01:00

720 lines
24 KiB
C#

#region License
//
// LinuxKeyboardLibInput.cs
//
// Author:
// Stefanos A. <stapostol@gmail.com>
//
// Copyright (c) 2006-2014 Stefanos Apostolopoulos
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
//
#endregion
using System;
using System.Collections.Generic;
using System.Diagnostics;
#if !MINIMAL
using System.Drawing;
#endif
using System.Runtime.InteropServices;
using System.Threading;
using OpenTK.Input;
namespace OpenTK.Platform.Linux
{
class LinuxInput : IKeyboardDriver2, IMouseDriver2, IDisposable
{
class DeviceBase
{
readonly IntPtr Device;
string name;
string output;
string logical_seat;
string physical_seat;
public DeviceBase(IntPtr device, int id)
{
Device = device;
Id = id;
}
public int Id
{
get
{
return GetId(Device);
}
set
{
LibInput.DeviceSetData(Device, (IntPtr)value);
}
}
public string Name
{
get
{
name = name ?? LibInput.DeviceGetName(Device);
return name;
}
}
public IntPtr Seat
{
get
{
return LibInput.DeviceGetSeat(Device);
}
}
public string LogicalSeatName
{
get
{
logical_seat = logical_seat ?? LibInput.SeatGetLogicalName(Seat);
return logical_seat;
}
}
public string PhysicalSeatName
{
get
{
physical_seat = physical_seat ?? LibInput.SeatGetPhysicalName(Seat);
return physical_seat;
}
}
public string Output
{
get
{
output = output ?? LibInput.DeviceGetOutputName(Device);
return output;
}
}
}
class KeyboardDevice : DeviceBase
{
public KeyboardState State;
public KeyboardDevice(IntPtr device, int id)
: base(device, id)
{
}
}
class MouseDevice : DeviceBase
{
public MouseState State;
public MouseDevice(IntPtr device, int id)
: base(device, id)
{
}
}
static readonly object Sync = new object();
static readonly Key[] KeyMap = Evdev.KeyMap;
static long DeviceFDCount;
// libinput returns various devices with keyboard/pointer even though
// they are not traditional keyboards/mice (for example "Integrated Camera"
// can be detected as a keyboard.)
// Since there is no API to retrieve actual device capabilities,
// we add all detected devices to a "candidate" list and promote them
// to an actual keyboard/mouse only when we receive a valid input event.
// This is far from optimal, but it appears to be the only viable solution
// unless a new API is added to libinput.
DeviceCollection<KeyboardDevice> KeyboardCandidates = new DeviceCollection<KeyboardDevice>();
DeviceCollection<MouseDevice> MouseCandidates = new DeviceCollection<MouseDevice>();
DeviceCollection<KeyboardDevice> Keyboards = new DeviceCollection<KeyboardDevice>();
DeviceCollection<MouseDevice> Mice = new DeviceCollection<MouseDevice>();
// Todo: do we need to maintain the geometry of each display separately?
Rectangle bounds;
// Global mouse cursor state
Vector2 CursorPosition = Vector2.Zero;
// Global mouse cursor offset (used for emulating SetPosition)
Vector2 CursorOffset = Vector2.Zero;
IntPtr udev;
IntPtr input_context;
InputInterface input_interface = new InputInterface(
OpenRestricted, CloseRestricted);
int fd;
Thread input_thread;
long exit;
public LinuxInput()
{
Debug.Print("[Linux] Initializing {0}", GetType().Name);
Debug.Indent();
try
{
Semaphore ready = new Semaphore(0, 1);
input_thread = new Thread(InputThreadLoop);
input_thread.IsBackground = true;
input_thread.Start(ready);
// Wait until the input thread is ready.
// Note: it would be nicer if we could avoid this.
// however we need to marshal errors back to the caller
// as exceptions.
// Todo: in a future version, we should add an "Application" object
// to handle all communication with the OS (including event processing.)
// Once we do that, we can remove all separate input threads.
ready.WaitOne();
if (exit != 0)
{
throw new NotSupportedException();
}
}
finally
{
Debug.Print("Initialization {0}", exit == 0 ?
"complete" : "failed");
Debug.Unindent();
}
}
#region Private Members
static CloseRestrictedCallback CloseRestricted = CloseRestrictedHandler;
static void CloseRestrictedHandler(int fd, IntPtr data)
{
Debug.Print("[Input] Closing fd {0}", fd);
int ret = Libc.close(fd);
if (ret < 0)
{
Debug.Print("[Input] Failed to close fd {0}. Error: {1}", fd, ret);
}
else
{
Interlocked.Decrement(ref DeviceFDCount);
}
}
static OpenRestrictedCallback OpenRestricted = OpenRestrictedHandler;
static int OpenRestrictedHandler(IntPtr path, int flags, IntPtr data)
{
int fd = Libc.open(path, (OpenFlags)flags);
Debug.Print("[Input] Opening '{0}' with flags {1}. fd:{2}",
Marshal.PtrToStringAnsi(path), (OpenFlags)flags, fd);
if (fd >= 0)
{
Interlocked.Increment(ref DeviceFDCount);
}
return fd;
}
void InputThreadLoop(object semaphore)
{
Debug.Print("[Input] Running on thread {0}", Thread.CurrentThread.ManagedThreadId);
Setup();
// Inform the parent thread that initialization has completed successfully
(semaphore as Semaphore).Release();
Debug.Print("[Input] Released main thread.", input_context);
// Use a blocking poll for input messages, in order to reduce CPU usage
PollFD poll_fd = new PollFD();
poll_fd.fd = fd;
poll_fd.events = PollFlags.In;
Debug.Print("[Input] Created PollFD({0}, {1})", poll_fd.fd, poll_fd.events);
Debug.Print("[Input] Entering input loop.", poll_fd.fd, poll_fd.events);
while (Interlocked.Read(ref exit) == 0)
{
int ret = Libc.poll(ref poll_fd, 1, -1);
ErrorNumber error = (ErrorNumber)Marshal.GetLastWin32Error();
bool is_error =
ret < 0 && !(error == ErrorNumber.Again || error == ErrorNumber.Interrupted) ||
(poll_fd.revents & (PollFlags.Hup | PollFlags.Error | PollFlags.Invalid)) != 0;
// We need to query the desktop bounds in order to position the mouse cursor correctly.
// This value will be used for the current bunch of input events. If a monitor changes
// resolution in the meantime, we might be slightly off in our calculations - this error
// will be corrected when the next bunch of input events arrives.
UpdateDisplayBounds();
if (ret > 0 && (poll_fd.revents & (PollFlags.In | PollFlags.Pri)) != 0)
{
ProcessEvents(input_context);
}
if (is_error)
{
Debug.Print("[Input] Exiting input loop {0} due to poll error [ret:{1} events:{2}]. Error: {3}.",
input_thread.ManagedThreadId, ret, poll_fd.revents, error);
Interlocked.Increment(ref exit);
}
}
Debug.Print("[Input] Exited input loop.", poll_fd.fd, poll_fd.events);
}
void UpdateDisplayBounds()
{
bounds = Rectangle.Empty;
for (DisplayIndex i = DisplayIndex.First; i < DisplayIndex.Sixth; i++)
{
DisplayDevice display = DisplayDevice.GetDisplay(i);
if (display != null)
{
bounds = Rectangle.Union(bounds, display.Bounds);
}
}
}
void UpdateCursor()
{
Point p = new Point(
(int)Math.Round(CursorPosition.X + CursorOffset.X),
(int)Math.Round(CursorPosition.Y + CursorOffset.Y));
DisplayDevice display = DisplayDevice.FromPoint(p.X, p.Y) ?? DisplayDevice.Default;
if (display != null)
{
LinuxDisplay d = (LinuxDisplay)display.Id;
Drm.MoveCursor(d.FD, d.Id, p.X, p.Y);
}
}
void Setup()
{
// Todo: add static path fallback when udev is not installed.
udev = Udev.New();
if (udev == IntPtr.Zero)
{
Debug.Print("[Input] Udev.New() failed.");
Interlocked.Increment(ref exit);
return;
}
Debug.Print("[Input] Udev.New() = {0:x}", udev);
input_context = LibInput.CreateContext(input_interface, IntPtr.Zero, udev, "seat0");
if (input_context == IntPtr.Zero)
{
Debug.Print("[Input] LibInput.CreateContext({0:x}) failed.", udev);
Interlocked.Increment(ref exit);
return;
}
Debug.Print("[Input] LibInput.CreateContext({0:x}) = {1:x}", udev, input_context);
fd = LibInput.GetFD(input_context);
if (fd < 0)
{
Debug.Print("[Input] LibInput.GetFD({0:x}) failed.", input_context);
Interlocked.Increment(ref exit);
return;
}
Debug.Print("[Input] LibInput.GetFD({0:x}) = {1}.", input_context, fd);
ProcessEvents(input_context);
LibInput.Resume(input_context);
Debug.Print("[Input] LibInput.Resume({0:x})", input_context);
if (Interlocked.Read(ref DeviceFDCount) <= 0)
{
Debug.Print("[Error] Failed to open any input devices.");
Debug.Print("[Error] Ensure that you have access to '/dev/input/event*'.");
Interlocked.Increment(ref exit);
}
}
void ProcessEvents(IntPtr input_context)
{
// Process all events in the event queue
while (true)
{
// Data available
int ret = LibInput.Dispatch(input_context);
if (ret != 0)
{
Debug.Print("[Input] LibInput.Dispatch({0:x}) failed. Error: {1}",
input_context, ret);
break;
}
IntPtr pevent = LibInput.GetEvent(input_context);
if (pevent == IntPtr.Zero)
{
break;
}
IntPtr device = LibInput.GetDevice(pevent);
InputEventType type = LibInput.GetEventType(pevent);
lock (Sync)
{
switch (type)
{
case InputEventType.DeviceAdded:
HandleDeviceAdded(input_context, device);
break;
case InputEventType.DeviceRemoved:
HandleDeviceRemoved(input_context, device);
break;
case InputEventType.KeyboardKey:
HandleKeyboard(GetKeyboard(device), LibInput.GetKeyboardEvent(pevent));
break;
case InputEventType.PointerAxis:
HandlePointerAxis(GetMouse(device), LibInput.GetPointerEvent(pevent));
break;
case InputEventType.PointerButton:
HandlePointerButton(GetMouse(device), LibInput.GetPointerEvent(pevent));
break;
case InputEventType.PointerMotion:
HandlePointerMotion(GetMouse(device), LibInput.GetPointerEvent(pevent));
break;
case InputEventType.PointerMotionAbsolute:
HandlePointerMotionAbsolute(GetMouse(device), LibInput.GetPointerEvent(pevent));
break;
}
}
LibInput.DestroyEvent(pevent);
}
}
void HandleDeviceAdded(IntPtr context, IntPtr device)
{
if (LibInput.DeviceHasCapability(device, DeviceCapability.Keyboard))
{
KeyboardDevice keyboard = new KeyboardDevice(device, Keyboards.Count);
KeyboardCandidates.Add(keyboard.Id, keyboard);
Debug.Print("[Input] Added keyboard device {0} '{1}' on '{2}' ('{3}')",
keyboard.Id, keyboard.Name, keyboard.LogicalSeatName, keyboard.PhysicalSeatName);
}
if (LibInput.DeviceHasCapability(device, DeviceCapability.Mouse))
{
MouseDevice mouse = new MouseDevice(device, Mice.Count);
MouseCandidates.Add(mouse.Id, mouse);
Debug.Print("[Input] Added mouse device {0} '{1}' on '{2}' ('{3}')",
mouse.Id, mouse.Name, mouse.LogicalSeatName, mouse.PhysicalSeatName);
}
if (LibInput.DeviceHasCapability(device, DeviceCapability.Touch))
{
Debug.Print("[Input] Todo: touch device.");
}
}
void HandleDeviceRemoved(IntPtr context, IntPtr device)
{
if (LibInput.DeviceHasCapability(device, DeviceCapability.Keyboard))
{
int id = GetId(device);
Keyboards.TryRemove(id);
KeyboardCandidates.TryRemove(id);
}
if (LibInput.DeviceHasCapability(device, DeviceCapability.Mouse))
{
int id = GetId(device);
Mice.TryRemove(id);
MouseCandidates.TryRemove(id);
}
}
void HandleKeyboard(KeyboardDevice device, KeyboardEvent e)
{
if (device != null)
{
device.State.SetIsConnected(true);
Debug.Print("[Input] Added keyboard {0}", device.Id);
Key key = Key.Unknown;
uint raw = e.Key;
if (raw >= 0 && raw < KeyMap.Length)
{
key = KeyMap[raw];
}
if (key == Key.Unknown)
{
Debug.Print("[Linux] Unknown key with code '{0}'", raw);
}
device.State.SetKeyState(key, e.KeyState == KeyState.Pressed);
}
}
void HandlePointerAxis(MouseDevice mouse, PointerEvent e)
{
if (mouse != null)
{
mouse.State.SetIsConnected(true);
double value = e.AxisValue;
PointerAxis axis = e.Axis;
switch (axis)
{
case PointerAxis.HorizontalScroll:
mouse.State.SetScrollRelative((float)value, 0);
break;
case PointerAxis.VerticalScroll:
mouse.State.SetScrollRelative(0, (float)value);
break;
default:
Debug.Print("[Input] Unknown scroll axis {0}.", axis);
break;
}
}
}
void HandlePointerButton(MouseDevice mouse, PointerEvent e)
{
if (mouse != null)
{
mouse.State.SetIsConnected(true);
MouseButton button = Evdev.GetMouseButton(e.Button);
ButtonState state = e.ButtonState;
mouse.State[(MouseButton)button] = state == ButtonState.Pressed;
}
}
void HandlePointerMotion(MouseDevice mouse, PointerEvent e)
{
Vector2 delta = new Vector2((float)e.X, (float)e.Y);
if (mouse != null)
{
mouse.State.SetIsConnected(true);
mouse.State.Position += delta;
}
CursorPosition = new Vector2(
MathHelper.Clamp(CursorPosition.X + delta.X, bounds.Left, bounds.Right - 1),
MathHelper.Clamp(CursorPosition.Y + delta.Y, bounds.Top, bounds.Bottom - 1));
UpdateCursor();
}
void HandlePointerMotionAbsolute(MouseDevice mouse, PointerEvent e)
{
if (mouse != null)
{
mouse.State.SetIsConnected(true);
mouse.State.Position = new Vector2(e.X, e.Y);
}
CursorPosition = new Vector2(
e.TransformedX(bounds.Width),
e.TransformedY(bounds.Height));
UpdateCursor();
}
static int GetId(IntPtr device)
{
return LibInput.DeviceGetData(device).ToInt32();
}
KeyboardDevice GetKeyboard(IntPtr device)
{
int id = GetId(device);
KeyboardDevice keyboard = KeyboardCandidates.FromHardwareId(id);
if (keyboard != null)
{
Keyboards.Add(id, keyboard);
}
else
{
Debug.Print("[Input] Keyboard {0} does not exist in device list.", id);
}
return keyboard;
}
MouseDevice GetMouse(IntPtr device)
{
int id = GetId(device);
MouseDevice mouse = MouseCandidates.FromHardwareId(id);
if (mouse != null)
{
Mice.Add(id, mouse);
}
else
{
Debug.Print("[Input] Mouse {0} does not exist in device list.", id);
}
return mouse;
}
#endregion
#region IKeyboardDriver2 implementation
KeyboardState IKeyboardDriver2.GetState()
{
lock (Sync)
{
KeyboardState state = new KeyboardState();
foreach (KeyboardDevice keyboard in Keyboards)
{
state.MergeBits(keyboard.State);
}
return state;
}
}
KeyboardState IKeyboardDriver2.GetState(int index)
{
lock (Sync)
{
KeyboardDevice device = Keyboards.FromIndex(index);
if (device != null)
{
return device.State;
}
else
{
return new KeyboardState();
}
}
}
string IKeyboardDriver2.GetDeviceName(int index)
{
lock (Sync)
{
KeyboardDevice device = Keyboards.FromIndex(index);
if (device != null)
{
return device.Name;
}
else
{
return String.Empty;
}
}
}
#endregion
#region IMouseDriver2 implementation
MouseState IMouseDriver2.GetState()
{
lock (Sync)
{
MouseState state = new MouseState();
foreach (MouseDevice mouse in Mice)
{
state.MergeBits(mouse.State);
}
return state;
}
}
MouseState IMouseDriver2.GetState(int index)
{
lock (Sync)
{
MouseDevice device = Mice.FromIndex(index);
if (device != null)
{
return device.State;
}
else
{
return new MouseState();
}
}
}
void IMouseDriver2.SetPosition(double x, double y)
{
// Todo: this does not appear to be supported in libinput.
// We will have to emulate this in the KMS mouse rendering code.
CursorOffset = new Vector2(
(float)x - CursorPosition.X,
(float)y - CursorPosition.Y);
UpdateCursor();
}
MouseState IMouseDriver2.GetCursorState()
{
MouseState state = (this as IMouseDriver2).GetState();
state.Position = CursorPosition + CursorOffset;
return state;
}
#endregion
#region IDisposable implementation
public void Dispose()
{
Dispose(true);
GC.SuppressFinalize(this);
}
void Dispose(bool disposing)
{
if (disposing)
{
if (input_context != IntPtr.Zero)
{
Debug.Print("[Input] Destroying libinput context");
LibInput.Suspend(input_context);
Interlocked.Increment(ref exit);
LibInput.DestroyContext(input_context);
input_context = IntPtr.Zero;
}
if (udev != IntPtr.Zero)
{
Debug.Print("[Input] Destroying udev context");
Udev.Destroy(udev);
udev = IntPtr.Zero;
}
input_interface = null;
}
else
{
Debug.Print("[Input] {0} leaked. Did you forget to call Dispose()?", GetType().FullName);
}
}
~LinuxInput()
{
Dispose(false);
}
#endregion
}
}