mirror of
https://github.com/Ryujinx/Opentk.git
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724 lines
26 KiB
C#
724 lines
26 KiB
C#
#region License
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//
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// X11KeyMap.cs
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//
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// Author:
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// Stefanos Apostolopoulos <stapostol@gmail.com>
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//
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// Copyright (c) 2006-2014
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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//
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.Diagnostics;
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using OpenTK.Input;
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namespace OpenTK.Platform.X11
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{
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class X11KeyMap
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{
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// Keycode lookup table for current layout
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readonly Key[] keycodes = new Key[256];
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readonly bool xkb_supported;
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internal X11KeyMap(IntPtr display)
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{
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xkb_supported = Xkb.IsSupported(display);
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if (xkb_supported)
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{
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RefreshKeycodes(display);
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}
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}
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// Refreshes the keycodes lookup table based
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// on the current keyboard layout.
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internal void RefreshKeycodes(IntPtr display)
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{
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// Approach inspired by GLFW: http://www.glfw.org/
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// Huge props to the GLFW team!
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if (xkb_supported)
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{
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unsafe
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{
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// Xkb.GetKeyboard appears to be broken (multiple bug reports across distros)
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// so use Xkb.AllocKeyboard with Xkb.GetNames instead.
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XkbDesc* keyboard = Xkb.AllocKeyboard(display);
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if (keyboard != null)
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{
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Xkb.GetNames(display, XkbNamesMask.All, keyboard);
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for (int i = 0; i < keycodes.Length; i++)
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{
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keycodes[i] = Key.Unknown;
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}
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// Map all alphanumeric keys of this layout
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// Symbols are handled in GetKey() instead.
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for (int i = keyboard->min_key_code; i <= keyboard->max_key_code; ++i)
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{
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string name = new string((sbyte*)keyboard->names->keys[i].name, 0, Xkb.KeyNameLength);
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Key key = Key.Unknown;
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switch (name)
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{
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case "TLDE":
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key = Key.Tilde;
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break;
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case "AE01":
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key = Key.Number1;
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break;
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case "AE02":
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key = Key.Number2;
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break;
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case "AE03":
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key = Key.Number3;
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break;
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case "AE04":
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key = Key.Number4;
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break;
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case "AE05":
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key = Key.Number5;
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break;
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case "AE06":
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key = Key.Number6;
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break;
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case "AE07":
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key = Key.Number7;
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break;
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case "AE08":
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key = Key.Number8;
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break;
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case "AE09":
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key = Key.Number9;
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break;
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case "AE10":
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key = Key.Number0;
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break;
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case "AE11":
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key = Key.Minus;
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break;
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case "AE12":
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key = Key.Plus;
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break;
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case "AD01":
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key = Key.Q;
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break;
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case "AD02":
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key = Key.W;
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break;
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case "AD03":
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key = Key.E;
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break;
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case "AD04":
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key = Key.R;
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break;
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case "AD05":
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key = Key.T;
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break;
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case "AD06":
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key = Key.Y;
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break;
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case "AD07":
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key = Key.U;
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break;
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case "AD08":
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key = Key.I;
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break;
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case "AD09":
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key = Key.O;
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break;
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case "AD10":
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key = Key.P;
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break;
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case "AD11":
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key = Key.BracketLeft;
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break;
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case "AD12":
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key = Key.BracketRight;
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break;
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case "AC01":
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key = Key.A;
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break;
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case "AC02":
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key = Key.S;
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break;
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case "AC03":
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key = Key.D;
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break;
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case "AC04":
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key = Key.F;
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break;
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case "AC05":
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key = Key.G;
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break;
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case "AC06":
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key = Key.H;
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break;
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case "AC07":
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key = Key.J;
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break;
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case "AC08":
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key = Key.K;
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break;
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case "AC09":
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key = Key.L;
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break;
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case "AC10":
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key = Key.Semicolon;
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break;
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case "AC11":
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key = Key.Quote;
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break;
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case "AB01":
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key = Key.Z;
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break;
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case "AB02":
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key = Key.X;
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break;
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case "AB03":
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key = Key.C;
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break;
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case "AB04":
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key = Key.V;
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break;
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case "AB05":
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key = Key.B;
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break;
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case "AB06":
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key = Key.N;
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break;
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case "AB07":
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key = Key.M;
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break;
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case "AB08":
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key = Key.Comma;
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break;
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case "AB09":
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key = Key.Period;
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break;
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case "AB10":
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key = Key.Slash;
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break;
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case "BKSL":
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key = Key.BackSlash;
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break;
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case "LSGT":
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key = Key.Unknown;
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break;
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default:
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key = Key.Unknown;
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break;
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}
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keycodes[i] = key;
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}
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Xkb.FreeKeyboard(keyboard, 0, true);
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}
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}
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}
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// Translate unknown keys (and symbols) using
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// regular layout-dependent GetKey()
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for (int i = 0; i < 256; i++)
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{
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if (keycodes[i] == Key.Unknown)
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{
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// TranslateKeyCode expects a XKeyEvent structure
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// Make one up
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XKeyEvent e = new XKeyEvent();
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e.display = display;
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e.keycode = i;
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Key key = Key.Unknown;
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if (TranslateKeyEvent(ref e, out key))
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{
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keycodes[i] = key;
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}
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}
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}
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}
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static Key TranslateXKey(XKey key)
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{
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switch (key)
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{
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case XKey.Escape:
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return Key.Escape;
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case XKey.Return:
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return Key.Enter;
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case XKey.space:
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return Key.Space;
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case XKey.BackSpace:
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return Key.BackSpace;
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case XKey.Shift_L:
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return Key.ShiftLeft;
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case XKey.Shift_R:
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return Key.ShiftRight;
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case XKey.Alt_L:
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return Key.AltLeft;
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case XKey.Alt_R:
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return Key.AltRight;
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case XKey.Control_L:
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return Key.ControlLeft;
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case XKey.Control_R:
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return Key.ControlRight;
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case XKey.Super_L:
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return Key.WinLeft;
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case XKey.Super_R:
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return Key.WinRight;
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case XKey.Meta_L:
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return Key.WinLeft;
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case XKey.Meta_R:
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return Key.WinRight;
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case XKey.ISO_Level3_Shift:
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return Key.AltRight; // Normally AltGr
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case XKey.Menu:
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return Key.Menu;
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case XKey.Tab:
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return Key.Tab;
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case XKey.minus:
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return Key.Minus;
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case XKey.plus:
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return Key.Plus;
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case XKey.equal:
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return Key.Plus;
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case XKey.Caps_Lock:
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return Key.CapsLock;
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case XKey.Num_Lock:
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return Key.NumLock;
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case XKey.F1:
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return Key.F1;
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case XKey.F2:
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return Key.F2;
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case XKey.F3:
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return Key.F3;
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case XKey.F4:
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return Key.F4;
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case XKey.F5:
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return Key.F5;
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case XKey.F6:
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return Key.F6;
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case XKey.F7:
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return Key.F7;
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case XKey.F8:
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return Key.F8;
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case XKey.F9:
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return Key.F9;
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case XKey.F10:
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return Key.F10;
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case XKey.F11:
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return Key.F11;
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case XKey.F12:
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return Key.F12;
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case XKey.F13:
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return Key.F13;
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case XKey.F14:
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return Key.F14;
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case XKey.F15:
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return Key.F15;
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case XKey.F16:
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return Key.F16;
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case XKey.F17:
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return Key.F17;
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case XKey.F18:
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return Key.F18;
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case XKey.F19:
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return Key.F19;
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case XKey.F20:
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return Key.F20;
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case XKey.F21:
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return Key.F21;
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case XKey.F22:
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return Key.F22;
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case XKey.F23:
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return Key.F23;
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case XKey.F24:
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return Key.F24;
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case XKey.F25:
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return Key.F25;
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case XKey.F26:
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return Key.F26;
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case XKey.F27:
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return Key.F27;
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case XKey.F28:
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return Key.F28;
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case XKey.F29:
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return Key.F29;
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case XKey.F30:
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return Key.F30;
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case XKey.F31:
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return Key.F31;
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case XKey.F32:
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return Key.F32;
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case XKey.F33:
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return Key.F33;
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case XKey.F34:
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return Key.F34;
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case XKey.F35:
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return Key.F35;
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case XKey.a:
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case XKey.A:
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return Key.A;
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case XKey.b:
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case XKey.B:
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return Key.B;
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case XKey.c:
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case XKey.C:
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return Key.C;
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case XKey.d:
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case XKey.D:
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return Key.D;
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case XKey.e:
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case XKey.E:
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return Key.E;
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case XKey.f:
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case XKey.F:
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return Key.F;
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case XKey.g:
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case XKey.G:
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return Key.G;
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case XKey.h:
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case XKey.H:
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return Key.H;
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case XKey.i:
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case XKey.I:
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return Key.I;
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case XKey.j:
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case XKey.J:
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return Key.J;
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case XKey.k:
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case XKey.K:
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return Key.K;
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case XKey.l:
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case XKey.L:
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return Key.L;
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case XKey.m:
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case XKey.M:
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return Key.M;
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case XKey.n:
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case XKey.N:
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return Key.N;
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case XKey.o:
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case XKey.O:
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return Key.O;
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case XKey.p:
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case XKey.P:
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return Key.P;
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case XKey.q:
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case XKey.Q:
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return Key.Q;
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case XKey.r:
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case XKey.R:
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return Key.R;
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case XKey.s:
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case XKey.S:
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return Key.S;
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case XKey.t:
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case XKey.T:
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return Key.T;
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case XKey.u:
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case XKey.U:
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return Key.U;
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case XKey.v:
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case XKey.V:
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return Key.V;
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case XKey.w:
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case XKey.W:
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return Key.W;
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case XKey.x:
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case XKey.X:
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return Key.X;
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case XKey.y:
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case XKey.Y:
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return Key.Y;
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case XKey.z:
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case XKey.Z:
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return Key.Z;
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case XKey.Number0:
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return Key.Number0;
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case XKey.Number1:
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return Key.Number1;
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case XKey.Number2:
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return Key.Number2;
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case XKey.Number3:
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return Key.Number3;
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case XKey.Number4:
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return Key.Number4;
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||
case XKey.Number5:
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return Key.Number5;
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||
case XKey.Number6:
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return Key.Number6;
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||
case XKey.Number7:
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return Key.Number7;
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||
case XKey.Number8:
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return Key.Number8;
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case XKey.Number9:
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return Key.Number9;
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||
|
||
case XKey.KP_0:
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return Key.Keypad0;
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||
case XKey.KP_1:
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return Key.Keypad1;
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||
case XKey.KP_2:
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||
return Key.Keypad2;
|
||
case XKey.KP_3:
|
||
return Key.Keypad3;
|
||
case XKey.KP_4:
|
||
return Key.Keypad4;
|
||
case XKey.KP_5:
|
||
return Key.Keypad5;
|
||
case XKey.KP_6:
|
||
return Key.Keypad6;
|
||
case XKey.KP_7:
|
||
return Key.Keypad7;
|
||
case XKey.KP_8:
|
||
return Key.Keypad8;
|
||
case XKey.KP_9:
|
||
return Key.Keypad9;
|
||
|
||
case XKey.Pause:
|
||
return Key.Pause;
|
||
case XKey.Break:
|
||
return Key.Pause;
|
||
case XKey.Scroll_Lock:
|
||
return Key.Pause;
|
||
case XKey.Insert:
|
||
return Key.Insert;
|
||
case XKey.Print:
|
||
return Key.PrintScreen;
|
||
case XKey.Sys_Req:
|
||
return Key.PrintScreen;
|
||
|
||
case XKey.backslash:
|
||
return Key.BackSlash;
|
||
case XKey.bar:
|
||
return Key.BackSlash;
|
||
case XKey.braceleft:
|
||
return Key.BracketLeft;
|
||
case XKey.bracketleft:
|
||
return Key.BracketLeft;
|
||
case XKey.braceright:
|
||
return Key.BracketRight;
|
||
case XKey.bracketright:
|
||
return Key.BracketRight;
|
||
case XKey.colon:
|
||
return Key.Semicolon;
|
||
case XKey.semicolon:
|
||
return Key.Semicolon;
|
||
case XKey.quoteright:
|
||
return Key.Quote;
|
||
case XKey.quotedbl:
|
||
return Key.Quote;
|
||
case XKey.quoteleft:
|
||
return Key.Tilde;
|
||
case XKey.asciitilde:
|
||
return Key.Tilde;
|
||
|
||
case XKey.comma:
|
||
return Key.Comma;
|
||
case XKey.less:
|
||
return Key.Comma;
|
||
case XKey.period:
|
||
return Key.Period;
|
||
case XKey.greater:
|
||
return Key.Period;
|
||
case XKey.slash:
|
||
return Key.Slash;
|
||
case XKey.question:
|
||
return Key.Slash;
|
||
|
||
case XKey.Left:
|
||
return Key.Left;
|
||
case XKey.Down:
|
||
return Key.Down;
|
||
case XKey.Right:
|
||
return Key.Right;
|
||
case XKey.Up:
|
||
return Key.Up;
|
||
|
||
case XKey.Delete:
|
||
return Key.Delete;
|
||
case XKey.Home:
|
||
return Key.Home;
|
||
case XKey.End:
|
||
return Key.End;
|
||
//case XKey.Prior: return Key.PageUp; // XKey.Prior == XKey.Page_Up
|
||
case XKey.Page_Up:
|
||
return Key.PageUp;
|
||
case XKey.Page_Down:
|
||
return Key.PageDown;
|
||
//case XKey.Next: return Key.PageDown; // XKey.Next == XKey.Page_Down
|
||
|
||
case XKey.KP_Add:
|
||
return Key.KeypadAdd;
|
||
case XKey.KP_Subtract:
|
||
return Key.KeypadSubtract;
|
||
case XKey.KP_Multiply:
|
||
return Key.KeypadMultiply;
|
||
case XKey.KP_Divide:
|
||
return Key.KeypadDivide;
|
||
case XKey.KP_Decimal:
|
||
return Key.KeypadDecimal;
|
||
case XKey.KP_Insert:
|
||
return Key.Keypad0;
|
||
case XKey.KP_End:
|
||
return Key.Keypad1;
|
||
case XKey.KP_Down:
|
||
return Key.Keypad2;
|
||
case XKey.KP_Page_Down:
|
||
return Key.Keypad3;
|
||
case XKey.KP_Left:
|
||
return Key.Keypad4;
|
||
case XKey.KP_Right:
|
||
return Key.Keypad6;
|
||
case XKey.KP_Home:
|
||
return Key.Keypad7;
|
||
case XKey.KP_Up:
|
||
return Key.Keypad8;
|
||
case XKey.KP_Page_Up:
|
||
return Key.Keypad9;
|
||
case XKey.KP_Delete:
|
||
return Key.KeypadDecimal;
|
||
case XKey.KP_Enter:
|
||
return Key.KeypadEnter;
|
||
|
||
default:
|
||
return Key.Unknown;
|
||
}
|
||
}
|
||
|
||
bool TranslateKeyEvent(ref XKeyEvent e, out Key key)
|
||
{
|
||
if (xkb_supported)
|
||
{
|
||
return TranslateKeyXkb(e.display, e.keycode, out key);
|
||
}
|
||
else
|
||
{
|
||
return TranslateKeyX11(ref e, out key);
|
||
}
|
||
}
|
||
|
||
bool TranslateKeyX11(ref XKeyEvent e, out Key key)
|
||
{
|
||
XKey keysym = (XKey)API.LookupKeysym(ref e, 0);
|
||
XKey keysym2 = (XKey)API.LookupKeysym(ref e, 1);
|
||
key = X11KeyMap.TranslateXKey(keysym);
|
||
if (key == Key.Unknown)
|
||
{
|
||
key = X11KeyMap.TranslateXKey(keysym2);
|
||
}
|
||
if (key == Key.Unknown)
|
||
{
|
||
Debug.Print("KeyCode {0} (Keysym: {1}, {2}) not mapped.", e.keycode, (XKey)keysym, (XKey)keysym2);
|
||
}
|
||
|
||
return key != Key.Unknown;
|
||
}
|
||
|
||
bool TranslateKeyXkb(IntPtr display, int keycode, out Key key)
|
||
{
|
||
if (keycode < 8 || keycode > 255)
|
||
{
|
||
key = Key.Unknown;
|
||
return false;
|
||
}
|
||
|
||
// Translate the numeric keypad using the secondary group
|
||
// (equivalent to NumLock = on)
|
||
XKey keysym = Xkb.KeycodeToKeysym(display, keycode, 0, 1);
|
||
switch (keysym)
|
||
{
|
||
case XKey.KP_0: key = Key.Keypad0; return true;
|
||
case XKey.KP_1: key = Key.Keypad1; return true;
|
||
case XKey.KP_2: key = Key.Keypad2; return true;
|
||
case XKey.KP_3: key = Key.Keypad3; return true;
|
||
case XKey.KP_4: key = Key.Keypad4; return true;
|
||
case XKey.KP_5: key = Key.Keypad5; return true;
|
||
case XKey.KP_6: key = Key.Keypad6; return true;
|
||
case XKey.KP_7: key = Key.Keypad7; return true;
|
||
case XKey.KP_8: key = Key.Keypad8; return true;
|
||
case XKey.KP_9: key = Key.Keypad9; return true;
|
||
case XKey.KP_Separator:
|
||
case XKey.KP_Decimal: key = Key.KeypadDecimal; return true;
|
||
case XKey.KP_Equal: key = Key.Unknown; return false; // Todo: fixme
|
||
case XKey.KP_Enter: key = Key.KeypadEnter; return true;
|
||
}
|
||
|
||
// Translate non-alphanumeric keys using the primary group
|
||
keysym = Xkb.KeycodeToKeysym(display, keycode, 0, 0);
|
||
key = TranslateXKey(keysym);
|
||
return key != Key.Unknown;
|
||
}
|
||
|
||
internal bool TranslateKey(int keycode, out Key key)
|
||
{
|
||
if (keycode < 0 || keycode > 255)
|
||
{
|
||
key = Key.Unknown;
|
||
}
|
||
else
|
||
{
|
||
key = keycodes[keycode];
|
||
}
|
||
return key != Key.Unknown;
|
||
}
|
||
|
||
internal bool TranslateKey(ref XKeyEvent e, out Key key)
|
||
{
|
||
return TranslateKey(e.keycode, out key);
|
||
}
|
||
|
||
internal static MouseButton TranslateButton(int button, out float wheelx, out float wheely)
|
||
{
|
||
wheelx = 0;
|
||
wheely = 0;
|
||
|
||
switch (button)
|
||
{
|
||
case 1: return MouseButton.Left;
|
||
case 2: return MouseButton.Middle;
|
||
case 3: return MouseButton.Right;
|
||
case 4: wheely = +1; return MouseButton.LastButton;
|
||
case 5: wheely = -1; return MouseButton.LastButton;
|
||
case 6: wheelx = +1; return MouseButton.LastButton;
|
||
case 7: wheelx = -1; return MouseButton.LastButton;
|
||
case 8: return MouseButton.Button1;
|
||
case 9: return MouseButton.Button2;
|
||
case 10: return MouseButton.Button3;
|
||
case 11: return MouseButton.Button4;
|
||
case 12: return MouseButton.Button5;
|
||
case 13: return MouseButton.Button6;
|
||
case 14: return MouseButton.Button7;
|
||
default: return MouseButton.LastButton;
|
||
}
|
||
}
|
||
}
|
||
}
|