mirror of
https://github.com/Ryujinx/Opentk.git
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b9fcf7c3c3
OpenTK.Toolkit will now initialize OpenTK.Configuration and OpenTK.Platform.Factory explicitly. It can also receive an optional ToolkitOptions parameter to influence the OpenTK.Platform implementation that will be chosen. Finally, it explicitly implements IDisposable to clean up after itself.
285 lines
9.5 KiB
C#
285 lines
9.5 KiB
C#
#region License
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//
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// The Open Toolkit Library License
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//
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// Copyright (c) 2006 - 2009 the Open Toolkit library.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights to
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// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
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// the Software, and to permit persons to whom the Software is furnished to do
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// so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in all
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// copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
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// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
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// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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// OTHER DEALINGS IN THE SOFTWARE.
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//
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Text;
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namespace OpenTK.Platform
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{
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using Graphics;
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sealed class Factory : IPlatformFactory
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{
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#region Fields
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bool disposed;
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static IPlatformFactory default_implementation, embedded_implementation;
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#endregion
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#region Constructors
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static Factory()
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{
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// Ensure we are correctly initialized.
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Toolkit.Init();
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// Create regular platform backend
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if (Configuration.RunningOnSdl2) Default = new SDL2.Sdl2Factory();
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else if (Configuration.RunningOnWindows) Default = new Windows.WinFactory();
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else if (Configuration.RunningOnMacOS) Default = new MacOS.MacOSFactory();
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else if (Configuration.RunningOnX11) Default = new X11.X11Factory();
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else Default = new UnsupportedPlatform();
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// Create embedded platform backend for EGL / OpenGL ES.
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// Todo: we could probably delay this until the embedded
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// factory is actually accessed. This might improve startup
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// times slightly.
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if (Configuration.RunningOnSdl2)
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{
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// SDL supports both EGL and desktop backends
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// using the same API.
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Embedded = Default;
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}
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else if (Egl.Egl.IsSupported)
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{
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if (Configuration.RunningOnWindows) Embedded = new Egl.EglWinPlatformFactory();
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else if (Configuration.RunningOnMacOS) Embedded = new Egl.EglMacPlatformFactory();
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else if (Configuration.RunningOnX11) Embedded = new Egl.EglX11PlatformFactory();
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else Embedded = new UnsupportedPlatform();
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}
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else
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{
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Embedded = new UnsupportedPlatform();
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}
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if (Default is UnsupportedPlatform && !(Embedded is UnsupportedPlatform))
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Default = Embedded;
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}
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#endregion
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#region Public Members
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public static IPlatformFactory Default
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{
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get { return default_implementation; }
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private set { default_implementation = value; }
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}
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public static IPlatformFactory Embedded
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{
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get { return embedded_implementation; }
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private set { embedded_implementation = value; }
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}
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#endregion
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#region IPlatformFactory Members
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public INativeWindow CreateNativeWindow(int x, int y, int width, int height, string title,
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GraphicsMode mode, GameWindowFlags options, DisplayDevice device)
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{
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return default_implementation.CreateNativeWindow(x, y, width, height, title, mode, options, device);
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}
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public IDisplayDeviceDriver CreateDisplayDeviceDriver()
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{
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return default_implementation.CreateDisplayDeviceDriver();
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}
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public IGraphicsContext CreateGLContext(GraphicsMode mode, IWindowInfo window, IGraphicsContext shareContext, bool directRendering, int major, int minor, GraphicsContextFlags flags)
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{
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return default_implementation.CreateGLContext(mode, window, shareContext, directRendering, major, minor, flags);
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}
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public IGraphicsContext CreateGLContext(ContextHandle handle, IWindowInfo window, IGraphicsContext shareContext, bool directRendering, int major, int minor, GraphicsContextFlags flags)
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{
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return default_implementation.CreateGLContext(handle, window, shareContext, directRendering, major, minor, flags);
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}
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public GraphicsContext.GetCurrentContextDelegate CreateGetCurrentGraphicsContext()
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{
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return default_implementation.CreateGetCurrentGraphicsContext();
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}
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public IGraphicsMode CreateGraphicsMode()
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{
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return default_implementation.CreateGraphicsMode();
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}
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public OpenTK.Input.IKeyboardDriver2 CreateKeyboardDriver()
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{
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return default_implementation.CreateKeyboardDriver();
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}
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public OpenTK.Input.IMouseDriver2 CreateMouseDriver()
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{
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return default_implementation.CreateMouseDriver();
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}
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public OpenTK.Input.IGamePadDriver CreateGamePadDriver()
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{
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return default_implementation.CreateGamePadDriver();
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}
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class UnsupportedPlatform : IPlatformFactory
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{
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#region Fields
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bool disposed;
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static readonly string error_string = "Please, refer to http://www.opentk.com for more information.";
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#endregion
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#region IPlatformFactory Members
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public INativeWindow CreateNativeWindow(int x, int y, int width, int height, string title, GraphicsMode mode, GameWindowFlags options, DisplayDevice device)
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{
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throw new PlatformNotSupportedException(error_string);
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}
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public IDisplayDeviceDriver CreateDisplayDeviceDriver()
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{
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throw new PlatformNotSupportedException(error_string);
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}
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public IGraphicsContext CreateGLContext(GraphicsMode mode, IWindowInfo window, IGraphicsContext shareContext, bool directRendering, int major, int minor, GraphicsContextFlags flags)
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{
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throw new PlatformNotSupportedException(error_string);
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}
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public IGraphicsContext CreateGLContext(ContextHandle handle, IWindowInfo window, IGraphicsContext shareContext, bool directRendering, int major, int minor, GraphicsContextFlags flags)
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{
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throw new PlatformNotSupportedException(error_string);
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}
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public IGraphicsContext CreateESContext(GraphicsMode mode, IWindowInfo window, IGraphicsContext shareContext, int major, int minor, GraphicsContextFlags flags)
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{
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throw new PlatformNotSupportedException(error_string);
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}
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public GraphicsContext.GetCurrentContextDelegate CreateGetCurrentGraphicsContext()
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{
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throw new PlatformNotSupportedException(error_string);
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}
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public IGraphicsMode CreateGraphicsMode()
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{
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throw new PlatformNotSupportedException(error_string);
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}
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public OpenTK.Input.IKeyboardDriver2 CreateKeyboardDriver()
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{
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throw new PlatformNotSupportedException(error_string);
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}
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public OpenTK.Input.IMouseDriver2 CreateMouseDriver()
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{
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throw new PlatformNotSupportedException(error_string);
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}
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public OpenTK.Input.IGamePadDriver CreateGamePadDriver()
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{
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throw new PlatformNotSupportedException(error_string);
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}
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#endregion
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#region IDisposable Members
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void Dispose(bool manual)
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{
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if (!disposed)
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{
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if (manual)
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{
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// nothing to do
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}
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else
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{
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Debug.Print("{0} leaked, did you forget to call Dispose()?", GetType());
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}
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disposed = true;
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}
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}
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public void Dispose()
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{
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Dispose(true);
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GC.SuppressFinalize(this);
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}
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~UnsupportedPlatform()
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{
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Dispose(false);
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}
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#endregion
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}
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#endregion
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#region IDisposable Members
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void Dispose(bool manual)
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{
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if (!disposed)
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{
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if (manual)
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{
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Default.Dispose();
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if (Embedded != Default)
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{
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Embedded.Dispose();
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}
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}
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else
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{
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Debug.Print("{0} leaked, did you forget to call Dispose()?", GetType());
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}
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disposed = true;
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}
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}
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public void Dispose()
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{
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Dispose(true);
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GC.SuppressFinalize(this);
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}
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~Factory()
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{
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Dispose(false);
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}
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#endregion
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}
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}
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