mirror of
https://github.com/Ryujinx/Opentk.git
synced 2024-12-29 04:45:49 +00:00
8dcb8601a2
Hopefully this is the first and last time we have to do this.
32 lines
1.3 KiB
C#
32 lines
1.3 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using System.Text;
|
|
|
|
namespace OpenTK.Input
|
|
{
|
|
interface IGamePadDriver
|
|
{
|
|
/// <summary>
|
|
/// Retrieves the combined <see cref="OpenTK.Input.GamePadState"/> for all gamepad devices.
|
|
/// </summary>
|
|
/// <returns>A <see cref="OpenTK.Input.GamePadState"/> structure containing the combined state for all gamepad devices.</returns>
|
|
GamePadState GetState();
|
|
|
|
/// <summary>
|
|
/// Retrieves the <see cref="OpenTK.Input.GamePadState"/> for the specified gamepad device.
|
|
/// </summary>
|
|
/// <param name="index">The index of the keyboard device.</param>
|
|
/// <returns>A <see cref="OpenTK.Input.GamePadState"/> structure containing the state of the gamepad device.</returns>
|
|
GamePadState GetState(int index);
|
|
|
|
/// <summary>
|
|
/// Retrieves the device name for the gamepad device.
|
|
/// </summary>
|
|
/// <param name="index">The index of the gamepad device.</param>
|
|
/// <returns>A <see cref="System.String"/> with the name of the specified device or <see cref="System.String.Empty"/>.</returns>
|
|
/// <remarks>
|
|
/// <para>If no device exists at the specified index, the return value is <see cref="System.String.Empty"/>.</para></remarks>
|
|
string GetDeviceName(int index);
|
|
}
|
|
}
|