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On some drivers and virtual machines, wglMakeCurrent may fail with a code 6 when first called. The suggested workaround is to call it in a loop until it succeeds. See https://www.opengl.org/discussion_boards/showthread.php/171058-nVidia-wglMakeCurrent()-multiple-threads |
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|---|---|---|
| .. | ||
| Bindings | ||
| API.cs | ||
| WglHelper.cs | ||
| WinDisplayDevice.cs | ||
| WinFactory.cs | ||
| WinGLContext.cs | ||
| WinGLNative.cs | ||
| WinGraphicsMode.cs | ||
| WinInputBase.cs | ||
| WinKeyMap.cs | ||
| WinMMJoystick.cs | ||
| WinRawInput.cs | ||
| WinRawKeyboard.cs | ||
| WinRawMouse.cs | ||
| WinWindowInfo.cs | ||