Opentk/Source/OpenTK/Platform/SDL2/Sdl2NativeWindow.cs
Stefanos A. 2666125b24 Implemented WindowState, WindowBorder and Icon
SDL2 suffers many of the issues we encountered when implementing
OpenTK.Platform.Windows. Workarounds are now in place to make
WindowState changes behave reasonably.
2013-09-27 23:01:46 +02:00

761 lines
23 KiB
C#

using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Drawing;
using System.Drawing.Imaging;
using System.Runtime.InteropServices;
using OpenTK;
using OpenTK.Input;
namespace OpenTK.Platform.SDL2
{
class Sdl2NativeWindow : INativeWindow, IInputDriver
{
Sdl2WindowInfo window;
uint window_id;
bool is_visible;
bool is_focused;
bool is_cursor_visible = true;
bool exists;
bool disposed;
WindowState window_state = WindowState.Normal;
WindowState previous_window_state = WindowState.Normal;
WindowBorder window_border = WindowBorder.Resizable;
Icon icon;
KeyboardDevice keyboard = new KeyboardDevice();
MouseDevice mouse = new MouseDevice();
IList<KeyboardDevice> keyboards = new List<KeyboardDevice>(1);
IList<MouseDevice> mice = new List<MouseDevice>(1);
static readonly SDL.SDL_EventFilter EventFilterDelegate = FilterEvents;
static readonly Dictionary<uint, Sdl2NativeWindow> windows =
new Dictionary<uint, Sdl2NativeWindow>();
static readonly Sdl2KeyMap map = new Sdl2KeyMap();
static Sdl2NativeWindow()
{
// store the filter delegate to protect it from the GC
SDL.SDL_SetEventFilter(EventFilterDelegate, IntPtr.Zero);
}
public Sdl2NativeWindow(int x, int y, int width, int height,
string title, GameWindowFlags options, DisplayDevice device)
{
var bounds = device.Bounds;
var flags = TranslateFlags(options);
flags |= SDL.SDL_WindowFlags.SDL_WINDOW_OPENGL;
flags |= SDL.SDL_WindowFlags.SDL_WINDOW_RESIZABLE;
if ((flags & SDL.SDL_WindowFlags.SDL_WINDOW_FULLSCREEN_DESKTOP) != 0 ||
(flags & SDL.SDL_WindowFlags.SDL_WINDOW_FULLSCREEN) != 0)
window_state = WindowState.Fullscreen;
IntPtr handle = SDL.SDL_CreateWindow(title, bounds.Left + x, bounds.Top + y, width, height, flags);
window = new Sdl2WindowInfo(handle, null);
window_id = SDL.SDL_GetWindowID(handle);
windows.Add(window_id, this);
keyboard.Description = "Standard Windows keyboard";
keyboard.NumberOfFunctionKeys = 12;
keyboard.NumberOfKeys = 101;
keyboard.NumberOfLeds = 3;
mouse.Description = "Standard Windows mouse";
mouse.NumberOfButtons = 3;
mouse.NumberOfWheels = 1;
keyboards.Add(keyboard);
mice.Add(mouse);
exists = true;
}
#region Private Members
static SDL.SDL_WindowFlags TranslateFlags(GameWindowFlags flags)
{
switch (flags)
{
case GameWindowFlags.Fullscreen:
return SDL.SDL_WindowFlags.SDL_WINDOW_FULLSCREEN_DESKTOP;
default:
return (SDL.SDL_WindowFlags)0;
}
}
static Key TranslateKey(SDL.SDL_Keycode key)
{
Key result = Key.Unknown;
if (map.ContainsKey(key))
{
result = map[key];
}
return result;
}
static int FilterEvents(IntPtr user_data, IntPtr e)
{
var type = (SDL.SDL_EventType)Marshal.ReadInt32(e);
if (type == SDL.SDL_EventType.SDL_WINDOWEVENT)
{
unsafe
{
SDL.SDL_Event ev = *(SDL.SDL_Event*)e;
// Dispatch this event to the correct window
Sdl2NativeWindow window;
if (windows.TryGetValue(ev.window.windowID, out window))
{
window.ProcessWindowEvent(ev.window);
}
}
return 0; // event processed, drop from queue
}
return 1; // event not processed, add to queue
}
void ProcessWindowEvent(SDL.SDL_WindowEvent e)
{
switch (e.windowEvent)
{
case SDL.SDL_WindowEventID.SDL_WINDOWEVENT_CLOSE:
Closed(this, EventArgs.Empty);
break;
case SDL.SDL_WindowEventID.SDL_WINDOWEVENT_ENTER:
MouseEnter(this, EventArgs.Empty);
break;
case SDL.SDL_WindowEventID.SDL_WINDOWEVENT_LEAVE:
MouseLeave(this, EventArgs.Empty);
break;
case SDL.SDL_WindowEventID.SDL_WINDOWEVENT_EXPOSED:
// do nothing
break;
case SDL.SDL_WindowEventID.SDL_WINDOWEVENT_FOCUS_GAINED:
is_focused = true;
FocusedChanged(this, EventArgs.Empty);
break;
case SDL.SDL_WindowEventID.SDL_WINDOWEVENT_FOCUS_LOST:
is_focused = false;
FocusedChanged(this, EventArgs.Empty);
break;
case SDL.SDL_WindowEventID.SDL_WINDOWEVENT_HIDDEN:
is_visible = false;
VisibleChanged(this, EventArgs.Empty);
break;
case SDL.SDL_WindowEventID.SDL_WINDOWEVENT_SHOWN:
is_visible = true;
VisibleChanged(this, EventArgs.Empty);
break;
case SDL.SDL_WindowEventID.SDL_WINDOWEVENT_MAXIMIZED:
previous_window_state = window_state;
window_state = OpenTK.WindowState.Maximized;
WindowStateChanged(this, EventArgs.Empty);
break;
case SDL.SDL_WindowEventID.SDL_WINDOWEVENT_MINIMIZED:
previous_window_state = window_state;
window_state = OpenTK.WindowState.Minimized;
WindowStateChanged(this, EventArgs.Empty);
break;
case SDL.SDL_WindowEventID.SDL_WINDOWEVENT_RESTORED:
window_state = previous_window_state;
WindowStateChanged(this, EventArgs.Empty);
break;
case SDL.SDL_WindowEventID.SDL_WINDOWEVENT_MOVED:
Move(this, EventArgs.Empty);
break;
case SDL.SDL_WindowEventID.SDL_WINDOWEVENT_RESIZED:
case SDL.SDL_WindowEventID.SDL_WINDOWEVENT_SIZE_CHANGED:
Resize(this, EventArgs.Empty);
break;
default:
Debug.Print("SDL2 unhandled event: {0}", e.type);
break;
}
}
void DestroyWindow()
{
exists = false;
if (windows.ContainsKey(window_id))
{
windows.Remove(window_id);
}
SDL.SDL_DestroyWindow(window.Handle);
window_id = 0;
window.Handle = IntPtr.Zero;
}
void GrabCursor(bool grab)
{
SDL.SDL_ShowCursor(grab ? 0 : 1);
SDL.SDL_SetWindowGrab(window.Handle,
grab ? SDL.SDL_bool.SDL_TRUE : SDL.SDL_bool.SDL_FALSE);
SDL.SDL_SetRelativeMouseMode(
grab ? SDL.SDL_bool.SDL_TRUE : SDL.SDL_bool.SDL_FALSE);
if (grab)
{
mouse.Position = new Point(0, 0);
}
}
// Hack to force WindowState events to be pumped
void HideShowWindowHack()
{
SDL.SDL_HideWindow(window.Handle);
SDL.SDL_PumpEvents();
SDL.SDL_ShowWindow(window.Handle);
SDL.SDL_PumpEvents();
}
// Revert to WindowState.Normal if necessary
void RestoreWindow()
{
WindowState state = WindowState;
switch (state)
{
case WindowState.Fullscreen:
SDL.SDL_SetWindowFullscreen(window.Handle, 0);
break;
case WindowState.Maximized:
SDL.SDL_RestoreWindow(window.Handle);
HideShowWindowHack();
break;
case WindowState.Minimized:
SDL.SDL_RestoreWindow(window.Handle);
break;
}
SDL.SDL_PumpEvents();
window_state = WindowState.Normal;
}
#endregion
#region INativeWindow Members
public event EventHandler<EventArgs> Move = delegate { };
public event EventHandler<EventArgs> Resize = delegate { };
public event EventHandler<System.ComponentModel.CancelEventArgs> Closing = delegate { };
public event EventHandler<EventArgs> Closed = delegate { };
public event EventHandler<EventArgs> Disposed = delegate { };
public event EventHandler<EventArgs> IconChanged = delegate { };
public event EventHandler<EventArgs> TitleChanged = delegate { };
public event EventHandler<EventArgs> VisibleChanged = delegate { };
public event EventHandler<EventArgs> FocusedChanged = delegate { };
public event EventHandler<EventArgs> WindowBorderChanged = delegate { };
public event EventHandler<EventArgs> WindowStateChanged = delegate { };
public event EventHandler<KeyboardKeyEventArgs> KeyDown = delegate { };
public event EventHandler<KeyPressEventArgs> KeyPress = delegate { };
public event EventHandler<KeyboardKeyEventArgs> KeyUp = delegate { };
public event EventHandler<EventArgs> MouseEnter = delegate { };
public event EventHandler<EventArgs> MouseLeave = delegate { };
public void Close()
{
if (Exists)
{
Debug.Print("SDL2 destroying window {0}", window.Handle);
SDL.SDL_Event e = new SDL.SDL_Event();
e.type = SDL.SDL_EventType.SDL_QUIT;
SDL.SDL_PushEvent(ref e);
SDL.SDL_PumpEvents();
}
}
public void ProcessEvents()
{
SDL.SDL_Event e;
while (SDL.SDL_PollEvent(out e) != 0)
{
switch (e.type)
{
case SDL.SDL_EventType.SDL_KEYDOWN:
case SDL.SDL_EventType.SDL_KEYUP:
bool key_pressed = e.key.state == SDL.SDL_PRESSED;
var key = e.key.keysym;
keyboard.SetKey(TranslateKey(key.sym), (uint)key.scancode, key_pressed);
break;
case SDL.SDL_EventType.SDL_MOUSEBUTTONDOWN:
case SDL.SDL_EventType.SDL_MOUSEBUTTONUP:
bool button_pressed = e.button.state == SDL.SDL_PRESSED;
switch (e.button.button)
{
case (byte)SDL.SDL_BUTTON_LEFT:
mouse[MouseButton.Left] = button_pressed;
break;
case (byte)SDL.SDL_BUTTON_MIDDLE:
mouse[MouseButton.Middle] = button_pressed;
break;
case (byte)SDL.SDL_BUTTON_RIGHT:
mouse[MouseButton.Right] = button_pressed;
break;
case (byte)SDL.SDL_BUTTON_X1:
mouse[MouseButton.Button1] = button_pressed;
break;
case (byte)SDL.SDL_BUTTON_X2:
mouse[MouseButton.Button2] = button_pressed;
break;
}
break;
case SDL.SDL_EventType.SDL_MOUSEMOTION:
if (CursorVisible)
{
mouse.Position = new Point(e.motion.x, e.motion.y);
}
else
{
mouse.Position = new Point(mouse.X + e.motion.xrel, mouse.Y + e.motion.yrel);
}
break;
case SDL.SDL_EventType.SDL_MOUSEWHEEL:
mouse.Wheel += e.wheel.y;
break;
case SDL.SDL_EventType.SDL_QUIT:
var close_args = new System.ComponentModel.CancelEventArgs();
Closing(this, close_args);
if (!close_args.Cancel)
{
DestroyWindow();
}
break;
case SDL.SDL_EventType.SDL_WINDOWEVENT:
// do nothing (this is processed in the event filter)
break;
}
}
}
public Point PointToClient(Point point)
{
var origin = DisplayDevice.Default.Bounds.Location;
var client = Location;
return new Point(point.X + client.X - origin.X, point.Y + client.Y - origin.Y);
}
public Point PointToScreen(Point point)
{
var origin = DisplayDevice.Default.Bounds.Location;
var client = Location;
return new Point(point.X + origin.X - client.X, point.Y + origin.Y - client.Y);
}
public Icon Icon
{
get
{
return icon;
}
set
{
IntPtr surface = IntPtr.Zero;
if (value != null)
{
using (Bitmap bmp = value.ToBitmap())
{
var data = bmp.LockBits(
new Rectangle(0, 0, value.Width, value.Height),
ImageLockMode.ReadWrite,
PixelFormat.Format32bppArgb);
surface = SDL.SDL_CreateRGBSurfaceFrom(
data.Scan0, data.Width, data.Height, 32, data.Width * 4,
0x0000ff00u, 0x00ff0000u, 0xff000000u, 0x000000ffu);
bmp.UnlockBits(data);
}
}
SDL.SDL_SetWindowIcon(window.Handle, surface);
icon = value;
IconChanged(this, EventArgs.Empty);
}
}
public string Title
{
get
{
return SDL.SDL_GetWindowTitle(window.Handle);
}
set
{
SDL.SDL_SetWindowTitle(window.Handle, value);
}
}
public bool Focused
{
get
{
return is_focused;
}
}
public bool Visible
{
get
{
return is_visible;
}
set
{
if (value)
SDL.SDL_ShowWindow(window.Handle);
else
SDL.SDL_HideWindow(window.Handle);
}
}
public bool Exists
{
get
{
return exists;
}
}
public IWindowInfo WindowInfo
{
get
{
return window;
}
}
public WindowState WindowState
{
get
{
return window_state;
}
set
{
if (WindowState == value)
{
return;
}
// Set the new WindowState
switch (value)
{
case WindowState.Fullscreen:
RestoreWindow();
if (SDL.SDL_SetWindowFullscreen(window.Handle, (uint)SDL.SDL_WindowFlags.SDL_WINDOW_FULLSCREEN_DESKTOP) < 0)
{
if (SDL.SDL_SetWindowFullscreen(window.Handle, (uint)SDL.SDL_WindowFlags.SDL_WINDOW_FULLSCREEN) < 0)
{
Debug.Print("SDL2 failed to enter fullscreen mode: {0}", SDL.SDL_GetError());
}
}
SDL.SDL_RaiseWindow(window.Handle);
// There is no "fullscreen" message in the event loop
// so we have to mark that ourselves
window_state = WindowState.Fullscreen;
break;
case WindowState.Maximized:
RestoreWindow();
SDL.SDL_MaximizeWindow(window.Handle);
HideShowWindowHack();
break;
case WindowState.Minimized:
SDL.SDL_MinimizeWindow(window.Handle);
break;
case WindowState.Normal:
RestoreWindow();
break;
}
if (!CursorVisible)
GrabCursor(true);
}
}
public WindowBorder WindowBorder
{
get
{
return window_border;
}
set
{
if (value != WindowBorder)
{
switch (value)
{
case WindowBorder.Resizable:
SDL.SDL_SetWindowBordered(window.Handle, SDL.SDL_bool.SDL_TRUE);
window_border = WindowBorder.Resizable;
break;
case WindowBorder.Hidden:
SDL.SDL_SetWindowBordered(window.Handle, SDL.SDL_bool.SDL_FALSE);
window_border = WindowBorder.Hidden;
break;
case WindowBorder.Fixed:
Debug.WriteLine("SDL2 cannot change to fixed-size windows at runtime.");
break;
}
WindowBorderChanged(this, EventArgs.Empty);
}
}
}
public Rectangle Bounds
{
get
{
return new Rectangle(Location, Size);
}
set
{
Size = value.Size;
Location = value.Location;
}
}
public Point Location
{
get
{
int x, y;
SDL.SDL_GetWindowPosition(window.Handle, out x, out y);
return new Point(x, y);
}
set
{
SDL.SDL_SetWindowPosition(window.Handle, value.X, value.Y);
}
}
public Size Size
{
get
{
int w, h;
SDL.SDL_GetWindowSize(window.Handle, out w, out h);
return new Size(w, h);
}
set
{
SDL.SDL_SetWindowSize(window.Handle, value.Width, value.Height);
}
}
public int X
{
get
{
return Location.X;
}
set
{
Location = new Point(value, Y);
}
}
public int Y
{
get
{
return Location.Y;
}
set
{
Location = new Point(X, value);
}
}
public int Width
{
get
{
return Size.Width;
}
set
{
Size = new Size(value, Height);
}
}
public int Height
{
get
{
return Size.Height;
}
set
{
Size = new Size(Width, value);
}
}
public Rectangle ClientRectangle
{
get
{
// Todo: SDL2 does not have any APIs to get
// the border size or the bounds of the window
// (everything is defined in terms of the client
// area)
return Bounds;
}
set
{
Bounds = value;
}
}
public Size ClientSize
{
get
{
return Size;
}
set
{
Size = value;
}
}
public IInputDriver InputDriver
{
get
{
return this;
}
}
public bool CursorVisible
{
get
{
return is_cursor_visible;
}
set
{
GrabCursor(!value);
is_cursor_visible = value;
}
}
#endregion
#region IInputDriver Members
public void Poll()
{
throw new NotImplementedException();
}
#endregion
#region IJoystickDriver Members
public IList<JoystickDevice> Joysticks
{
get
{
throw new NotImplementedException();
}
}
#endregion
#region IMouseDriver Members
public IList<MouseDevice> Mouse
{
get
{
return mice;
}
}
#endregion
#region IKeyboardDriver Members
public IList<KeyboardDevice> Keyboard
{
get
{
return keyboards;
}
}
#endregion
#region IDisposable implementation
void Dispose(bool manual)
{
if (manual)
{
if (!disposed)
{
if (Exists)
{
DestroyWindow();
}
}
else
{
Debug.Print("[Warning] INativeWindow leaked ({0}). Did you forget to call INativeWindow.Dispose()?", this);
}
disposed = true;
}
}
public void Dispose()
{
Dispose(true);
GC.SuppressFinalize(this);
}
~Sdl2NativeWindow()
{
Dispose(true);
}
#endregion
}
}