mirror of
https://github.com/Ryujinx/Opentk.git
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127 lines
3.5 KiB
C#
127 lines
3.5 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Text;
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using System.Diagnostics;
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using System.Runtime.InteropServices;
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namespace OpenTK.Platform.Windows
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{
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/// <summary>Describes a win32 window.</summary>
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public sealed class WinWindowInfo : IWindowInfo
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{
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IntPtr handle, dc;
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WinWindowInfo parent;
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bool disposed;
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#region --- Constructors ---
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internal WinWindowInfo()
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{
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}
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internal WinWindowInfo(IntPtr handle, WinWindowInfo parent)
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{
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this.handle = handle;
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this.parent = parent;
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}
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#endregion
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#region --- Public Methods ---
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public IntPtr WindowHandle { get { return handle; } set { handle = value; } }
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public WinWindowInfo Parent { get { return parent; } set { parent = value; } }
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public IntPtr DeviceContext
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{
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get
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{
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if (dc == IntPtr.Zero)
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dc = Functions.GetDC(this.WindowHandle);
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return dc;
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}
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//set { dc = value; }
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}
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#region public override string ToString()
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/// <summary>Returns a System.String that represents the current window.</summary>
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/// <returns>A System.String that represents the current window.</returns>
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public override string ToString()
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{
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return String.Format("Windows.WindowInfo: Handle {0}, Parent ({1})",
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this.WindowHandle, this.Parent != null ? this.Parent.ToString() : "null");
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}
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/// <summary>Checks if <c>this</c> and <c>obj</c> reference the same win32 window.</summary>
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/// <param name="obj">The object to check against.</param>
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/// <returns>True if <c>this</c> and <c>obj</c> reference the same win32 window; false otherwise.</returns>
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public override bool Equals(object obj)
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{
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if (obj == null) return false;
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if (this.GetType() != obj.GetType()) return false;
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WinWindowInfo info = (WinWindowInfo)obj;
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if (info == null) return false;
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// TODO: Assumes windows will always have unique handles.
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return handle.Equals(info.handle);
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}
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/// <summary>Returns the hash code for this instance.</summary>
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/// <returns>A hash code for the current <c>WinWindowInfo</c>.</returns>
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public override int GetHashCode()
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{
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return handle.GetHashCode();
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}
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#endregion
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#endregion
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#region --- IDisposable ---
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#region public void Dispose()
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/// <summary>Releases the unmanaged resources consumed by this instance.</summary>
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public void Dispose()
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{
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this.Dispose(true);
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GC.SuppressFinalize(this);
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}
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#endregion
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#region void Dispose(bool manual)
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void Dispose(bool manual)
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{
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if (!disposed)
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{
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if (this.dc != IntPtr.Zero)
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if (!Functions.ReleaseDC(this.handle, this.dc))
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Debug.Print("[Warning] Failed to release device context {0}. Windows error: {1}.", this.dc, Marshal.GetLastWin32Error());
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if (manual)
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{
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if (parent != null)
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parent.Dispose();
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}
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disposed = true;
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}
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}
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#endregion
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#region ~WinWindowInfo()
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~WinWindowInfo()
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{
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this.Dispose(false);
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}
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#endregion
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#endregion
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}
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}
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