Opentk/Source/OpenTK/Platform/SDL2
Stefanos A 29fe1052de Added SDL_GL_GetCurrentContext method and TouchMouseID constant.
SDL_GL_GetCurrentContext will allow us to replace the weird
implementation in Sdl2Factory.CreateGetCurrentGraphicsContext()
and the latter to disable mouse emulation if we wish to.
Conflicts:
	Source/OpenTK/Platform/SDL2/Sdl2.cs
2013-11-08 15:25:42 +01:00
..
Sdl2.cs Added SDL_GL_GetCurrentContext method and TouchMouseID constant. 2013-11-08 15:25:42 +01:00
Sdl2DisplayDeviceDriver.cs Implemented new, leaner SDL2 binding. 2013-10-24 01:45:13 +02:00
Sdl2Factory.cs Fixed platform detection for Android 2013-11-08 10:54:50 +01:00
Sdl2GraphicsContext.cs Stronger check for ES support 2013-11-08 10:42:48 +01:00
Sdl2GraphicsMode.cs Implemented Sdl2GraphicsMode.. 2013-10-24 09:32:17 +02:00
Sdl2InputDriver.cs Implemented new, leaner SDL2 binding. 2013-10-24 01:45:13 +02:00
Sdl2JoystickDriver.cs Implemented new, leaner SDL2 binding. 2013-10-24 01:45:13 +02:00
Sdl2Keyboard.cs Implemented new, leaner SDL2 binding. 2013-10-24 01:45:13 +02:00
Sdl2KeyMap.cs Implemented new, leaner SDL2 binding. 2013-10-24 01:45:13 +02:00
Sdl2Mouse.cs Implemented new, leaner SDL2 binding. 2013-10-24 01:45:13 +02:00
Sdl2NativeWindow.cs Implemented new, leaner SDL2 binding. 2013-10-24 01:45:13 +02:00
Sdl2WindowInfo.cs Improved diagnostics in Dispose() 2013-10-02 01:14:26 +02:00