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SDL_GL_GetCurrentContext will allow us to replace the weird implementation in Sdl2Factory.CreateGetCurrentGraphicsContext() and the latter to disable mouse emulation if we wish to. Conflicts: Source/OpenTK/Platform/SDL2/Sdl2.cs |
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.. | ||
Sdl2.cs | ||
Sdl2DisplayDeviceDriver.cs | ||
Sdl2Factory.cs | ||
Sdl2GraphicsContext.cs | ||
Sdl2GraphicsMode.cs | ||
Sdl2InputDriver.cs | ||
Sdl2JoystickDriver.cs | ||
Sdl2Keyboard.cs | ||
Sdl2KeyMap.cs | ||
Sdl2Mouse.cs | ||
Sdl2NativeWindow.cs | ||
Sdl2WindowInfo.cs |