Opentk/Source/OpenTK/Platform/MacOS
thefiddler 2a6579032e [Mac] Match SDL2 element order
Joystick elements (axes, buttons, hats) are now reported in the same
order as SDL2. This fixes potential mismatches in the GamePad
configuration database.

Additionally, elements are now counted correctly (duplicate elements no
longer count towards the total.)
2014-09-18 01:16:40 +02:00
..
Carbon [Mac] Implemented Mouse.GetCursorState() 2014-05-12 02:20:53 +02:00
Cocoa [Mac] Avoid calling finishLaunching multiple times 2014-09-11 12:21:05 +02:00
Quartz [Mac] Added CFGetTypeID method 2014-09-18 01:16:40 +02:00
CarbonWindowInfo.cs [Mac] Removed unused Carbon APIs 2014-04-24 13:48:26 +02:00
CocoaContext.cs [Mac] Only dispose context on UI thread 2014-07-23 21:15:16 +02:00
CocoaNativeWindow.cs [Mac] Mark callback calling convention 2014-07-23 21:18:34 +02:00
CocoaWindowInfo.cs [Mac] Explicitly retain/release CocoaWindowInfo instances 2014-05-14 18:01:08 +02:00
HIDInput.cs [Mac] Match SDL2 element order 2014-09-18 01:16:40 +02:00
MacOSException.cs [Mac] Migrated AglContext to OpenTK.GLControl 2014-04-24 13:48:26 +02:00
MacOSFactory.cs [Mac] Release input driver before other resources 2014-07-23 23:23:14 +02:00
MacOSKeyMap.cs [OpenTK] Rebased on develop 2014-04-25 13:38:53 +02:00
NS.cs [Mac] Sped up extension loading 2014-04-26 14:21:26 +02:00
QuartzDisplayDeviceDriver.cs Disabled capturing when changing resolution. 2014-04-24 13:45:05 +02:00