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Joystick elements (axes, buttons, hats) are now reported in the same order as SDL2. This fixes potential mismatches in the GamePad configuration database. Additionally, elements are now counted correctly (duplicate elements no longer count towards the total.) |
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.. | ||
Carbon | ||
Cocoa | ||
Quartz | ||
CarbonWindowInfo.cs | ||
CocoaContext.cs | ||
CocoaNativeWindow.cs | ||
CocoaWindowInfo.cs | ||
HIDInput.cs | ||
MacOSException.cs | ||
MacOSFactory.cs | ||
MacOSKeyMap.cs | ||
NS.cs | ||
QuartzDisplayDeviceDriver.cs |