mirror of
https://github.com/Ryujinx/Opentk.git
synced 2025-01-13 22:35:32 +00:00
2b4d10ffd7
Implemented sectiosn: Pixel Rectangles. Binding & Managing Framebuffer Objects, Renderbuffer Objects, Attaching Renderbuffer Images to Framebuffer, Attaching Texture Images to Framebuffer, Framebuffer Completeness, Invaildating Framebuffer Contents, Renderbuffer Object Queries, Simple Queries, String Queries.
25217 lines
882 KiB
C#
25217 lines
882 KiB
C#
//
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// The Open Toolkit Library License
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//
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// Copyright (c) 2006 - 2013 Stefanos Apostolopoulos for the Open Toolkit Library
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights to
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// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
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// the Software, and to permit persons to whom the Software is furnished to do
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// so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in all
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// copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
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// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
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// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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// OTHER DEALINGS IN THE SOFTWARE.
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//
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using System;
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namespace OpenTK.Graphics.ES30
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{
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/// <summary>
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/// Not used directly.
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/// </summary>
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public enum AccumOp : int
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{
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/// <summary>
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/// Original was GL_ACCUM = 0x0100
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/// </summary>
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Accum = ((int)0x0100) ,
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/// <summary>
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/// Original was GL_LOAD = 0x0101
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/// </summary>
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Load = ((int)0x0101) ,
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/// <summary>
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/// Original was GL_RETURN = 0x0102
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/// </summary>
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Return = ((int)0x0102) ,
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/// <summary>
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/// Original was GL_MULT = 0x0103
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/// </summary>
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Mult = ((int)0x0103) ,
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/// <summary>
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/// Original was GL_ADD = 0x0104
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/// </summary>
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Add = ((int)0x0104) ,
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}
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/// <summary>
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/// Used in GL.GetActiveAttrib
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/// </summary>
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public enum ActiveAttribType : int
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{
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/// <summary>
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/// Original was GL_INT = 0X1404
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/// </summary>
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Int = ((int)0X1404) ,
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/// <summary>
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/// Original was GL_UNSIGNED_INT = 0x1405
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/// </summary>
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UnsignedInt = ((int)0x1405) ,
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/// <summary>
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/// Original was GL_Float = 0X1406
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/// </summary>
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Float = ((int)0X1406) ,
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/// <summary>
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/// Original was GL_FLOAT_VEC2 = 0x8B50
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/// </summary>
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FloatVec2 = ((int)0x8B50) ,
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/// <summary>
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/// Original was GL_FLOAT_VEC3 = 0x8B51
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/// </summary>
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FloatVec3 = ((int)0x8B51) ,
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/// <summary>
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/// Original was GL_FLOAT_VEC4 = 0x8B52
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/// </summary>
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FloatVec4 = ((int)0x8B52) ,
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/// <summary>
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/// Original was GL_INT_VEC2 = 0x8B53
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/// </summary>
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IntVec2 = ((int)0x8B53) ,
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/// <summary>
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/// Original was GL_INT_VEC3 = 0x8B54
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/// </summary>
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IntVec3 = ((int)0x8B54) ,
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/// <summary>
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/// Original was GL_INT_VEC4 = 0x8B55
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/// </summary>
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IntVec4 = ((int)0x8B55) ,
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/// <summary>
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/// Original was GL_FLOAT_MAT2 = 0x8B5A
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/// </summary>
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FloatMat2 = ((int)0x8B5A) ,
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/// <summary>
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/// Original was GL_FLOAT_MAT3 = 0x8B5B
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/// </summary>
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FloatMat3 = ((int)0x8B5B) ,
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/// <summary>
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/// Original was GL_FLOAT_MAT4 = 0x8B5C
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/// </summary>
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FloatMat4 = ((int)0x8B5C) ,
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/// <summary>
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/// Original was GL_FLOAT_MAT2x3 = 0x8B65
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/// </summary>
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FloatMat2x3 = ((int)0x8B65) ,
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/// <summary>
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/// Original was GL_FLOAT_MAT2x4 = 0x8B66
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/// </summary>
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FloatMat2x4 = ((int)0x8B66) ,
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/// <summary>
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/// Original was GL_FLOAT_MAT3x2 = 0x8B67
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/// </summary>
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FloatMat3x2 = ((int)0x8B67) ,
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/// <summary>
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/// Original was GL_FLOAT_MAT3x4 = 0x8B68
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/// </summary>
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FloatMat3x4 = ((int)0x8B68) ,
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/// <summary>
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/// Original was GL_FLOAT_MAT4x2 = 0x8B69
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/// </summary>
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FloatMat4x2 = ((int)0x8B69) ,
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/// <summary>
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/// Original was GL_FLOAT_MAT4x3 = 0x8B6A
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/// </summary>
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FloatMat4x3 = ((int)0x8B6A) ,
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/// <summary>
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/// Original was GL_UNSIGNED_INT_VEC2 = 0x8DC6
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/// </summary>
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UnsignedIntVec2 = ((int)0x8DC6) ,
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/// <summary>
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/// Original was GL_UNSIGNED_INT_VEC3 = 0x8DC7
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/// </summary>
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UnsignedIntVec3 = ((int)0x8DC7) ,
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/// <summary>
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/// Original was GL_UNSIGNED_INT_VEC4 = 0x8DC8
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/// </summary>
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UnsignedIntVec4 = ((int)0x8DC8) ,
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}
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/// <summary>
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/// Used in GL.GetActiveUniformBlock
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/// </summary>
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public enum ActiveUniformBlockParameter : int
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{
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/// <summary>
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/// Original was GL_UNIFORM_BLOCK_BINDING = 0x8A3F
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/// </summary>
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UniformBlockBinding = ((int)0x8A3F) ,
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/// <summary>
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/// Original was GL_UNIFORM_BLOCK_DATA_SIZE = 0x8A40
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/// </summary>
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UniformBlockDataSize = ((int)0x8A40) ,
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/// <summary>
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/// Original was GL_UNIFORM_BLOCK_NAME_LENGTH = 0x8A41
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/// </summary>
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UniformBlockNameLength = ((int)0x8A41) ,
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/// <summary>
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/// Original was GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42
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/// </summary>
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UniformBlockActiveUniforms = ((int)0x8A42) ,
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/// <summary>
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/// Original was GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43
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/// </summary>
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UniformBlockActiveUniformIndices = ((int)0x8A43) ,
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/// <summary>
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/// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44
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/// </summary>
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UniformBlockReferencedByVertexShader = ((int)0x8A44) ,
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/// <summary>
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/// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46
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/// </summary>
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UniformBlockReferencedByFragmentShader = ((int)0x8A46) ,
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}
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/// <summary>
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/// Used in GL.GetActiveUniforms
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/// </summary>
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public enum ActiveUniformParameter : int
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{
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/// <summary>
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/// Original was GL_UNIFORM_TYPE = 0x8A37
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/// </summary>
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UniformType = ((int)0x8A37) ,
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/// <summary>
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/// Original was GL_UNIFORM_SIZE = 0x8A38
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/// </summary>
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UniformSize = ((int)0x8A38) ,
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/// <summary>
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/// Original was GL_UNIFORM_NAME_LENGTH = 0x8A39
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/// </summary>
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UniformNameLength = ((int)0x8A39) ,
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/// <summary>
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/// Original was GL_UNIFORM_BLOCK_INDEX = 0x8A3A
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/// </summary>
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UniformBlockIndex = ((int)0x8A3A) ,
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/// <summary>
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/// Original was GL_UNIFORM_OFFSET = 0x8A3B
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/// </summary>
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UniformOffset = ((int)0x8A3B) ,
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/// <summary>
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/// Original was GL_UNIFORM_ARRAY_STRIDE = 0x8A3C
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/// </summary>
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UniformArrayStride = ((int)0x8A3C) ,
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/// <summary>
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/// Original was GL_UNIFORM_MATRIX_STRIDE = 0x8A3D
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/// </summary>
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UniformMatrixStride = ((int)0x8A3D) ,
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/// <summary>
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/// Original was GL_UNIFORM_IS_ROW_MAJOR = 0x8A3E
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/// </summary>
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UniformIsRowMajor = ((int)0x8A3E) ,
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}
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/// <summary>
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/// Used in GL.GetActiveUniform
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/// </summary>
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public enum ActiveUniformType : int
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{
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/// <summary>
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/// Original was GL_Int = 0X1404
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/// </summary>
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Int = ((int)0X1404) ,
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/// <summary>
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/// Original was GL_UNSIGNED_INT = 0x1405
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/// </summary>
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UnsignedInt = ((int)0x1405) ,
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/// <summary>
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/// Original was GL_Float = 0X1406
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/// </summary>
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Float = ((int)0X1406) ,
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/// <summary>
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/// Original was GL_FLOAT_VEC2 = 0x8B50
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/// </summary>
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FloatVec2 = ((int)0x8B50) ,
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/// <summary>
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/// Original was GL_FLOAT_VEC3 = 0x8B51
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/// </summary>
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FloatVec3 = ((int)0x8B51) ,
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/// <summary>
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/// Original was GL_FLOAT_VEC4 = 0x8B52
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/// </summary>
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FloatVec4 = ((int)0x8B52) ,
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/// <summary>
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/// Original was GL_INT_VEC2 = 0x8B53
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/// </summary>
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IntVec2 = ((int)0x8B53) ,
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/// <summary>
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/// Original was GL_INT_VEC3 = 0x8B54
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/// </summary>
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IntVec3 = ((int)0x8B54) ,
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/// <summary>
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/// Original was GL_INT_VEC4 = 0x8B55
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/// </summary>
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IntVec4 = ((int)0x8B55) ,
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/// <summary>
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/// Original was GL_Bool = 0X8b56
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/// </summary>
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Bool = ((int)0X8b56) ,
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/// <summary>
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/// Original was GL_BOOL_VEC2 = 0x8B57
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/// </summary>
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BoolVec2 = ((int)0x8B57) ,
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/// <summary>
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/// Original was GL_BOOL_VEC3 = 0x8B58
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/// </summary>
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BoolVec3 = ((int)0x8B58) ,
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/// <summary>
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/// Original was GL_BOOL_VEC4 = 0x8B59
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/// </summary>
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BoolVec4 = ((int)0x8B59) ,
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/// <summary>
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/// Original was GL_FLOAT_MAT2 = 0x8B5A
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/// </summary>
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FloatMat2 = ((int)0x8B5A) ,
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/// <summary>
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/// Original was GL_FLOAT_MAT3 = 0x8B5B
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/// </summary>
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FloatMat3 = ((int)0x8B5B) ,
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/// <summary>
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/// Original was GL_FLOAT_MAT4 = 0x8B5C
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/// </summary>
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FloatMat4 = ((int)0x8B5C) ,
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/// <summary>
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/// Original was GL_SAMPLER_2D = 0x8B5E
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/// </summary>
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Sampler2D = ((int)0x8B5E) ,
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/// <summary>
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/// Original was GL_SAMPLER_3D = 0x8B5F
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/// </summary>
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Sampler3D = ((int)0x8B5F) ,
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/// <summary>
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/// Original was GL_SAMPLER_CUBE = 0x8B60
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/// </summary>
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SamplerCube = ((int)0x8B60) ,
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/// <summary>
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/// Original was GL_SAMPLER_2D_SHADOW = 0x8B62
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/// </summary>
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Sampler2DShadow = ((int)0x8B62) ,
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/// <summary>
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/// Original was GL_FLOAT_MAT2x3 = 0x8B65
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/// </summary>
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FloatMat2x3 = ((int)0x8B65) ,
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/// <summary>
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/// Original was GL_FLOAT_MAT2x4 = 0x8B66
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/// </summary>
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FloatMat2x4 = ((int)0x8B66) ,
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/// <summary>
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/// Original was GL_FLOAT_MAT3x4 = 0x8B68
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/// </summary>
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FloatMat3x4 = ((int)0x8B68) ,
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/// <summary>
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/// Original was GL_FLOAT_MAT4x2 = 0x8B69
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/// </summary>
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FloatMat4x2 = ((int)0x8B69) ,
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/// <summary>
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/// Original was GL_FLOAT_MAT4x3 = 0x8B6A
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/// </summary>
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FloatMat4x3 = ((int)0x8B6A) ,
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/// <summary>
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/// Original was GL_SAMPLER_2D_ARRAY = 0x8DC1
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/// </summary>
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Sampler2DArray = ((int)0x8DC1) ,
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/// <summary>
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/// Original was GL_SAMPLER_2D_ARRAY_SHADOW = 0x8DC4
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/// </summary>
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Sampler2DArrayShadow = ((int)0x8DC4) ,
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/// <summary>
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/// Original was GL_SAMPLER_CUBE_SHADOW = 0x8DC5
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/// </summary>
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SamplerCubeShadow = ((int)0x8DC5) ,
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/// <summary>
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/// Original was GL_UNSIGNED_INT_VEC2 = 0x8DC6
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/// </summary>
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UnsignedIntVec2 = ((int)0x8DC6) ,
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/// <summary>
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/// Original was GL_UNSIGNED_INT_VEC3 = 0x8DC7
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/// </summary>
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UnsignedIntVec3 = ((int)0x8DC7) ,
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/// <summary>
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/// Original was GL_UNSIGNED_INT_VEC4 = 0x8DC8
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/// </summary>
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UnsignedIntVec4 = ((int)0x8DC8) ,
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/// <summary>
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/// Original was GL_INT_SAMPLER_2D = 0x8DCA
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/// </summary>
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IntSampler2D = ((int)0x8DCA) ,
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/// <summary>
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/// Original was GL_INT_SAMPLER_3D = 0x8DCB
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/// </summary>
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IntSampler3D = ((int)0x8DCB) ,
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/// <summary>
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/// Original was GL_INT_SAMPLER_CUBE = 0x8DCC
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/// </summary>
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IntSamplerCube = ((int)0x8DCC) ,
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/// <summary>
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/// Original was GL_INT_SAMPLER_2D_ARRAY = 0x8DCF
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/// </summary>
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IntSampler2DArray = ((int)0x8DCF) ,
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/// <summary>
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/// Original was GL_UNSIGNED_INT_SAMPLER_2D = 0x8DD2
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/// </summary>
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UnsignedIntSampler2D = ((int)0x8DD2) ,
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/// <summary>
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/// Original was GL_UNSIGNED_INT_SAMPLER_3D = 0x8DD3
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/// </summary>
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UnsignedIntSampler3D = ((int)0x8DD3) ,
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/// <summary>
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/// Original was GL_UNSIGNED_INT_SAMPLER_CUBE = 0x8DD4
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/// </summary>
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UnsignedIntSamplerCube = ((int)0x8DD4) ,
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/// <summary>
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/// Original was GL_UNSIGNED_INT_SAMPLER_2D_ARRAY = 0x8DD7
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/// </summary>
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UnsignedIntSampler2DArray = ((int)0x8DD7) ,
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}
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/// <summary>
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/// Used in GL.Amd.GetPerfMonitorCounterData, GL.Amd.GetPerfMonitorCounterInfo and 62 other functions
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/// </summary>
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public enum All : int
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{
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/// <summary>
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/// Original was GL_FALSE = 0
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/// </summary>
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False = ((int)0) ,
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/// <summary>
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/// Original was GL_LAYOUT_DEFAULT_INTEL = 0
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/// </summary>
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LayoutDefaultIntel = ((int)0) ,
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/// <summary>
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/// Original was GL_NO_ERROR = 0
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/// </summary>
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NoError = ((int)0) ,
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/// <summary>
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/// Original was GL_NONE = 0
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/// </summary>
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None = ((int)0) ,
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/// <summary>
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/// Original was GL_NONE_OES = 0
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/// </summary>
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NoneOes = ((int)0) ,
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/// <summary>
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/// Original was GL_Zero = 0
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/// </summary>
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Zero = ((int)0) ,
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/// <summary>
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/// Original was GL_Points = 0X0000
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/// </summary>
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Points = ((int)0X0000) ,
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/// <summary>
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/// Original was GL_CLIENT_PIXEL_STORE_BIT = 0x00000001
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/// </summary>
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ClientPixelStoreBit = ((int)0x00000001) ,
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/// <summary>
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/// Original was GL_COLOR_BUFFER_BIT0_QCOM = 0x00000001
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/// </summary>
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ColorBufferBit0Qcom = ((int)0x00000001) ,
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/// <summary>
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/// Original was GL_CONTEXT_CORE_PROFILE_BIT = 0x00000001
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/// </summary>
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ContextCoreProfileBit = ((int)0x00000001) ,
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/// <summary>
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/// Original was GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = 0x00000001
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/// </summary>
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ContextFlagForwardCompatibleBit = ((int)0x00000001) ,
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/// <summary>
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/// Original was GL_CURRENT_BIT = 0x00000001
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/// </summary>
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CurrentBit = ((int)0x00000001) ,
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/// <summary>
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/// Original was GL_SYNC_FLUSH_COMMANDS_BIT = 0x00000001
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/// </summary>
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SyncFlushCommandsBit = ((int)0x00000001) ,
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/// <summary>
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/// Original was GL_SYNC_FLUSH_COMMANDS_BIT_APPLE = 0x00000001
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/// </summary>
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SyncFlushCommandsBitApple = ((int)0x00000001) ,
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/// <summary>
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/// Original was GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT = 0x00000001
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/// </summary>
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VertexAttribArrayBarrierBit = ((int)0x00000001) ,
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/// <summary>
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/// Original was GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT = 0x00000001
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/// </summary>
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VertexAttribArrayBarrierBitExt = ((int)0x00000001) ,
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/// <summary>
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/// Original was GL_VERTEX_SHADER_BIT = 0x00000001
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/// </summary>
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VertexShaderBit = ((int)0x00000001) ,
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/// <summary>
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/// Original was GL_VERTEX_SHADER_BIT_EXT = 0x00000001
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/// </summary>
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VertexShaderBitExt = ((int)0x00000001) ,
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/// <summary>
|
|
/// Original was GL_CLIENT_VERTEX_ARRAY_BIT = 0x00000002
|
|
/// </summary>
|
|
ClientVertexArrayBit = ((int)0x00000002) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_BUFFER_BIT1_QCOM = 0x00000002
|
|
/// </summary>
|
|
ColorBufferBit1Qcom = ((int)0x00000002) ,
|
|
/// <summary>
|
|
/// Original was GL_CONTEXT_COMPATIBILITY_PROFILE_BIT = 0x00000002
|
|
/// </summary>
|
|
ContextCompatibilityProfileBit = ((int)0x00000002) ,
|
|
/// <summary>
|
|
/// Original was GL_CONTEXT_FLAG_DEBUG_BIT = 0x00000002
|
|
/// </summary>
|
|
ContextFlagDebugBit = ((int)0x00000002) ,
|
|
/// <summary>
|
|
/// Original was GL_CONTEXT_FLAG_DEBUG_BIT_KHR = 0x00000002
|
|
/// </summary>
|
|
ContextFlagDebugBitKhr = ((int)0x00000002) ,
|
|
/// <summary>
|
|
/// Original was GL_ELEMENT_ARRAY_BARRIER_BIT = 0x00000002
|
|
/// </summary>
|
|
ElementArrayBarrierBit = ((int)0x00000002) ,
|
|
/// <summary>
|
|
/// Original was GL_ELEMENT_ARRAY_BARRIER_BIT_EXT = 0x00000002
|
|
/// </summary>
|
|
ElementArrayBarrierBitExt = ((int)0x00000002) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAGMENT_SHADER_BIT = 0x00000002
|
|
/// </summary>
|
|
FragmentShaderBit = ((int)0x00000002) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAGMENT_SHADER_BIT_EXT = 0x00000002
|
|
/// </summary>
|
|
FragmentShaderBitExt = ((int)0x00000002) ,
|
|
/// <summary>
|
|
/// Original was GL_POINT_BIT = 0x00000002
|
|
/// </summary>
|
|
PointBit = ((int)0x00000002) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_BUFFER_BIT2_QCOM = 0x00000004
|
|
/// </summary>
|
|
ColorBufferBit2Qcom = ((int)0x00000004) ,
|
|
/// <summary>
|
|
/// Original was GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB = 0x00000004
|
|
/// </summary>
|
|
ContextFlagRobustAccessBitArb = ((int)0x00000004) ,
|
|
/// <summary>
|
|
/// Original was GL_GEOMETRY_SHADER_BIT = 0x00000004
|
|
/// </summary>
|
|
GeometryShaderBit = ((int)0x00000004) ,
|
|
/// <summary>
|
|
/// Original was GL_LINE_BIT = 0x00000004
|
|
/// </summary>
|
|
LineBit = ((int)0x00000004) ,
|
|
/// <summary>
|
|
/// Original was GL_UNIFORM_BARRIER_BIT = 0x00000004
|
|
/// </summary>
|
|
UniformBarrierBit = ((int)0x00000004) ,
|
|
/// <summary>
|
|
/// Original was GL_UNIFORM_BARRIER_BIT_EXT = 0x00000004
|
|
/// </summary>
|
|
UniformBarrierBitExt = ((int)0x00000004) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_BUFFER_BIT3_QCOM = 0x00000008
|
|
/// </summary>
|
|
ColorBufferBit3Qcom = ((int)0x00000008) ,
|
|
/// <summary>
|
|
/// Original was GL_POLYGON_BIT = 0x00000008
|
|
/// </summary>
|
|
PolygonBit = ((int)0x00000008) ,
|
|
/// <summary>
|
|
/// Original was GL_TESS_CONTROL_SHADER_BIT = 0x00000008
|
|
/// </summary>
|
|
TessControlShaderBit = ((int)0x00000008) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_FETCH_BARRIER_BIT = 0x00000008
|
|
/// </summary>
|
|
TextureFetchBarrierBit = ((int)0x00000008) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_FETCH_BARRIER_BIT_EXT = 0x00000008
|
|
/// </summary>
|
|
TextureFetchBarrierBitExt = ((int)0x00000008) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_BUFFER_BIT4_QCOM = 0x00000010
|
|
/// </summary>
|
|
ColorBufferBit4Qcom = ((int)0x00000010) ,
|
|
/// <summary>
|
|
/// Original was GL_POLYGON_STIPPLE_BIT = 0x00000010
|
|
/// </summary>
|
|
PolygonStippleBit = ((int)0x00000010) ,
|
|
/// <summary>
|
|
/// Original was GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV = 0x00000010
|
|
/// </summary>
|
|
ShaderGlobalAccessBarrierBitNv = ((int)0x00000010) ,
|
|
/// <summary>
|
|
/// Original was GL_TESS_EVALUATION_SHADER_BIT = 0x00000010
|
|
/// </summary>
|
|
TessEvaluationShaderBit = ((int)0x00000010) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_BUFFER_BIT5_QCOM = 0x00000020
|
|
/// </summary>
|
|
ColorBufferBit5Qcom = ((int)0x00000020) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPUTE_SHADER_BIT = 0x00000020
|
|
/// </summary>
|
|
ComputeShaderBit = ((int)0x00000020) ,
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_MODE_BIT = 0x00000020
|
|
/// </summary>
|
|
PixelModeBit = ((int)0x00000020) ,
|
|
/// <summary>
|
|
/// Original was GL_SHADER_IMAGE_ACCESS_BARRIER_BIT = 0x00000020
|
|
/// </summary>
|
|
ShaderImageAccessBarrierBit = ((int)0x00000020) ,
|
|
/// <summary>
|
|
/// Original was GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT = 0x00000020
|
|
/// </summary>
|
|
ShaderImageAccessBarrierBitExt = ((int)0x00000020) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_BUFFER_BIT6_QCOM = 0x00000040
|
|
/// </summary>
|
|
ColorBufferBit6Qcom = ((int)0x00000040) ,
|
|
/// <summary>
|
|
/// Original was GL_COMMAND_BARRIER_BIT = 0x00000040
|
|
/// </summary>
|
|
CommandBarrierBit = ((int)0x00000040) ,
|
|
/// <summary>
|
|
/// Original was GL_COMMAND_BARRIER_BIT_EXT = 0x00000040
|
|
/// </summary>
|
|
CommandBarrierBitExt = ((int)0x00000040) ,
|
|
/// <summary>
|
|
/// Original was GL_LIGHTING_BIT = 0x00000040
|
|
/// </summary>
|
|
LightingBit = ((int)0x00000040) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_BUFFER_BIT7_QCOM = 0x00000080
|
|
/// </summary>
|
|
ColorBufferBit7Qcom = ((int)0x00000080) ,
|
|
/// <summary>
|
|
/// Original was GL_FOG_BIT = 0x00000080
|
|
/// </summary>
|
|
FogBit = ((int)0x00000080) ,
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_BUFFER_BARRIER_BIT = 0x00000080
|
|
/// </summary>
|
|
PixelBufferBarrierBit = ((int)0x00000080) ,
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_BUFFER_BARRIER_BIT_EXT = 0x00000080
|
|
/// </summary>
|
|
PixelBufferBarrierBitExt = ((int)0x00000080) ,
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_BUFFER_BIT = 0x00000100
|
|
/// </summary>
|
|
DepthBufferBit = ((int)0x00000100) ,
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_BUFFER_BIT0_QCOM = 0x00000100
|
|
/// </summary>
|
|
DepthBufferBit0Qcom = ((int)0x00000100) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_UPDATE_BARRIER_BIT = 0x00000100
|
|
/// </summary>
|
|
TextureUpdateBarrierBit = ((int)0x00000100) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_UPDATE_BARRIER_BIT_EXT = 0x00000100
|
|
/// </summary>
|
|
TextureUpdateBarrierBitExt = ((int)0x00000100) ,
|
|
/// <summary>
|
|
/// Original was GL_ACCUM_BUFFER_BIT = 0x00000200
|
|
/// </summary>
|
|
AccumBufferBit = ((int)0x00000200) ,
|
|
/// <summary>
|
|
/// Original was GL_BUFFER_UPDATE_BARRIER_BIT = 0x00000200
|
|
/// </summary>
|
|
BufferUpdateBarrierBit = ((int)0x00000200) ,
|
|
/// <summary>
|
|
/// Original was GL_BUFFER_UPDATE_BARRIER_BIT_EXT = 0x00000200
|
|
/// </summary>
|
|
BufferUpdateBarrierBitExt = ((int)0x00000200) ,
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_BUFFER_BIT1_QCOM = 0x00000200
|
|
/// </summary>
|
|
DepthBufferBit1Qcom = ((int)0x00000200) ,
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_BUFFER_BIT2_QCOM = 0x00000400
|
|
/// </summary>
|
|
DepthBufferBit2Qcom = ((int)0x00000400) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_BARRIER_BIT = 0x00000400
|
|
/// </summary>
|
|
FramebufferBarrierBit = ((int)0x00000400) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_BARRIER_BIT_EXT = 0x00000400
|
|
/// </summary>
|
|
FramebufferBarrierBitExt = ((int)0x00000400) ,
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_BUFFER_BIT = 0x00000400
|
|
/// </summary>
|
|
StencilBufferBit = ((int)0x00000400) ,
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_BUFFER_BIT3_QCOM = 0x00000800
|
|
/// </summary>
|
|
DepthBufferBit3Qcom = ((int)0x00000800) ,
|
|
/// <summary>
|
|
/// Original was GL_TRANSFORM_FEEDBACK_BARRIER_BIT = 0x00000800
|
|
/// </summary>
|
|
TransformFeedbackBarrierBit = ((int)0x00000800) ,
|
|
/// <summary>
|
|
/// Original was GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT = 0x00000800
|
|
/// </summary>
|
|
TransformFeedbackBarrierBitExt = ((int)0x00000800) ,
|
|
/// <summary>
|
|
/// Original was GL_VIEWPORT_BIT = 0x00000800
|
|
/// </summary>
|
|
ViewportBit = ((int)0x00000800) ,
|
|
/// <summary>
|
|
/// Original was GL_ATOMIC_COUNTER_BARRIER_BIT = 0x00001000
|
|
/// </summary>
|
|
AtomicCounterBarrierBit = ((int)0x00001000) ,
|
|
/// <summary>
|
|
/// Original was GL_ATOMIC_COUNTER_BARRIER_BIT_EXT = 0x00001000
|
|
/// </summary>
|
|
AtomicCounterBarrierBitExt = ((int)0x00001000) ,
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_BUFFER_BIT4_QCOM = 0x00001000
|
|
/// </summary>
|
|
DepthBufferBit4Qcom = ((int)0x00001000) ,
|
|
/// <summary>
|
|
/// Original was GL_TRANSFORM_BIT = 0x00001000
|
|
/// </summary>
|
|
TransformBit = ((int)0x00001000) ,
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_BUFFER_BIT5_QCOM = 0x00002000
|
|
/// </summary>
|
|
DepthBufferBit5Qcom = ((int)0x00002000) ,
|
|
/// <summary>
|
|
/// Original was GL_ENABLE_BIT = 0x00002000
|
|
/// </summary>
|
|
EnableBit = ((int)0x00002000) ,
|
|
/// <summary>
|
|
/// Original was GL_SHADER_STORAGE_BARRIER_BIT = 0x00002000
|
|
/// </summary>
|
|
ShaderStorageBarrierBit = ((int)0x00002000) ,
|
|
/// <summary>
|
|
/// Original was GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT = 0x00004000
|
|
/// </summary>
|
|
ClientMappedBufferBarrierBit = ((int)0x00004000) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_BUFFER_BIT = 0x00004000
|
|
/// </summary>
|
|
ColorBufferBit = ((int)0x00004000) ,
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_BUFFER_BIT6_QCOM = 0x00004000
|
|
/// </summary>
|
|
DepthBufferBit6Qcom = ((int)0x00004000) ,
|
|
/// <summary>
|
|
/// Original was GL_COVERAGE_BUFFER_BIT_NV = 0x00008000
|
|
/// </summary>
|
|
CoverageBufferBitNv = ((int)0x00008000) ,
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_BUFFER_BIT7_QCOM = 0x00008000
|
|
/// </summary>
|
|
DepthBufferBit7Qcom = ((int)0x00008000) ,
|
|
/// <summary>
|
|
/// Original was GL_HINT_BIT = 0x00008000
|
|
/// </summary>
|
|
HintBit = ((int)0x00008000) ,
|
|
/// <summary>
|
|
/// Original was GL_QUERY_BUFFER_BARRIER_BIT = 0x00008000
|
|
/// </summary>
|
|
QueryBufferBarrierBit = ((int)0x00008000) ,
|
|
/// <summary>
|
|
/// Original was GL_MAP_READ_BIT = 0x0001
|
|
/// </summary>
|
|
MapReadBit = ((int)0x0001) ,
|
|
/// <summary>
|
|
/// Original was GL_MAP_READ_BIT_EXT = 0x0001
|
|
/// </summary>
|
|
MapReadBitExt = ((int)0x0001) ,
|
|
/// <summary>
|
|
/// Original was GL_Lines = 0X0001
|
|
/// </summary>
|
|
Lines = ((int)0X0001) ,
|
|
/// <summary>
|
|
/// Original was GL_EVAL_BIT = 0x00010000
|
|
/// </summary>
|
|
EvalBit = ((int)0x00010000) ,
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_BUFFER_BIT0_QCOM = 0x00010000
|
|
/// </summary>
|
|
StencilBufferBit0Qcom = ((int)0x00010000) ,
|
|
/// <summary>
|
|
/// Original was GL_LINE_LOOP = 0x0002
|
|
/// </summary>
|
|
LineLoop = ((int)0x0002) ,
|
|
/// <summary>
|
|
/// Original was GL_MAP_WRITE_BIT = 0x0002
|
|
/// </summary>
|
|
MapWriteBit = ((int)0x0002) ,
|
|
/// <summary>
|
|
/// Original was GL_MAP_WRITE_BIT_EXT = 0x0002
|
|
/// </summary>
|
|
MapWriteBitExt = ((int)0x0002) ,
|
|
/// <summary>
|
|
/// Original was GL_LIST_BIT = 0x00020000
|
|
/// </summary>
|
|
ListBit = ((int)0x00020000) ,
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_BUFFER_BIT1_QCOM = 0x00020000
|
|
/// </summary>
|
|
StencilBufferBit1Qcom = ((int)0x00020000) ,
|
|
/// <summary>
|
|
/// Original was GL_LINE_STRIP = 0x0003
|
|
/// </summary>
|
|
LineStrip = ((int)0x0003) ,
|
|
/// <summary>
|
|
/// Original was GL_MAP_INVALIDATE_RANGE_BIT = 0x0004
|
|
/// </summary>
|
|
MapInvalidateRangeBit = ((int)0x0004) ,
|
|
/// <summary>
|
|
/// Original was GL_MAP_INVALIDATE_RANGE_BIT_EXT = 0x0004
|
|
/// </summary>
|
|
MapInvalidateRangeBitExt = ((int)0x0004) ,
|
|
/// <summary>
|
|
/// Original was GL_Triangles = 0X0004
|
|
/// </summary>
|
|
Triangles = ((int)0X0004) ,
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_BUFFER_BIT2_QCOM = 0x00040000
|
|
/// </summary>
|
|
StencilBufferBit2Qcom = ((int)0x00040000) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_BIT = 0x00040000
|
|
/// </summary>
|
|
TextureBit = ((int)0x00040000) ,
|
|
/// <summary>
|
|
/// Original was GL_TRIANGLE_STRIP = 0x0005
|
|
/// </summary>
|
|
TriangleStrip = ((int)0x0005) ,
|
|
/// <summary>
|
|
/// Original was GL_TRIANGLE_FAN = 0x0006
|
|
/// </summary>
|
|
TriangleFan = ((int)0x0006) ,
|
|
/// <summary>
|
|
/// Original was GL_QUADS = 0x0007
|
|
/// </summary>
|
|
Quads = ((int)0x0007) ,
|
|
/// <summary>
|
|
/// Original was GL_MAP_INVALIDATE_BUFFER_BIT = 0x0008
|
|
/// </summary>
|
|
MapInvalidateBufferBit = ((int)0x0008) ,
|
|
/// <summary>
|
|
/// Original was GL_MAP_INVALIDATE_BUFFER_BIT_EXT = 0x0008
|
|
/// </summary>
|
|
MapInvalidateBufferBitExt = ((int)0x0008) ,
|
|
/// <summary>
|
|
/// Original was GL_QUAD_STRIP = 0x0008
|
|
/// </summary>
|
|
QuadStrip = ((int)0x0008) ,
|
|
/// <summary>
|
|
/// Original was GL_SCISSOR_BIT = 0x00080000
|
|
/// </summary>
|
|
ScissorBit = ((int)0x00080000) ,
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_BUFFER_BIT3_QCOM = 0x00080000
|
|
/// </summary>
|
|
StencilBufferBit3Qcom = ((int)0x00080000) ,
|
|
/// <summary>
|
|
/// Original was GL_POLYGON = 0x0009
|
|
/// </summary>
|
|
Polygon = ((int)0x0009) ,
|
|
/// <summary>
|
|
/// Original was GL_LINES_ADJACENCY = 0x000A
|
|
/// </summary>
|
|
LinesAdjacency = ((int)0x000A) ,
|
|
/// <summary>
|
|
/// Original was GL_LINES_ADJACENCY_ARB = 0x000A
|
|
/// </summary>
|
|
LinesAdjacencyArb = ((int)0x000A) ,
|
|
/// <summary>
|
|
/// Original was GL_LINES_ADJACENCY_EXT = 0x000A
|
|
/// </summary>
|
|
LinesAdjacencyExt = ((int)0x000A) ,
|
|
/// <summary>
|
|
/// Original was GL_LINE_STRIP_ADJACENCY = 0x000B
|
|
/// </summary>
|
|
LineStripAdjacency = ((int)0x000B) ,
|
|
/// <summary>
|
|
/// Original was GL_LINE_STRIP_ADJACENCY_ARB = 0x000B
|
|
/// </summary>
|
|
LineStripAdjacencyArb = ((int)0x000B) ,
|
|
/// <summary>
|
|
/// Original was GL_LINE_STRIP_ADJACENCY_EXT = 0x000B
|
|
/// </summary>
|
|
LineStripAdjacencyExt = ((int)0x000B) ,
|
|
/// <summary>
|
|
/// Original was GL_TRIANGLES_ADJACENCY = 0x000C
|
|
/// </summary>
|
|
TrianglesAdjacency = ((int)0x000C) ,
|
|
/// <summary>
|
|
/// Original was GL_TRIANGLES_ADJACENCY_ARB = 0x000C
|
|
/// </summary>
|
|
TrianglesAdjacencyArb = ((int)0x000C) ,
|
|
/// <summary>
|
|
/// Original was GL_TRIANGLES_ADJACENCY_EXT = 0x000C
|
|
/// </summary>
|
|
TrianglesAdjacencyExt = ((int)0x000C) ,
|
|
/// <summary>
|
|
/// Original was GL_TRIANGLE_STRIP_ADJACENCY = 0x000D
|
|
/// </summary>
|
|
TriangleStripAdjacency = ((int)0x000D) ,
|
|
/// <summary>
|
|
/// Original was GL_TRIANGLE_STRIP_ADJACENCY_ARB = 0x000D
|
|
/// </summary>
|
|
TriangleStripAdjacencyArb = ((int)0x000D) ,
|
|
/// <summary>
|
|
/// Original was GL_TRIANGLE_STRIP_ADJACENCY_EXT = 0x000D
|
|
/// </summary>
|
|
TriangleStripAdjacencyExt = ((int)0x000D) ,
|
|
/// <summary>
|
|
/// Original was GL_PATCHES = 0x000E
|
|
/// </summary>
|
|
Patches = ((int)0x000E) ,
|
|
/// <summary>
|
|
/// Original was GL_MAP_FLUSH_EXPLICIT_BIT = 0x0010
|
|
/// </summary>
|
|
MapFlushExplicitBit = ((int)0x0010) ,
|
|
/// <summary>
|
|
/// Original was GL_MAP_FLUSH_EXPLICIT_BIT_EXT = 0x0010
|
|
/// </summary>
|
|
MapFlushExplicitBitExt = ((int)0x0010) ,
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_BUFFER_BIT4_QCOM = 0x00100000
|
|
/// </summary>
|
|
StencilBufferBit4Qcom = ((int)0x00100000) ,
|
|
/// <summary>
|
|
/// Original was GL_MAP_UNSYNCHRONIZED_BIT = 0x0020
|
|
/// </summary>
|
|
MapUnsynchronizedBit = ((int)0x0020) ,
|
|
/// <summary>
|
|
/// Original was GL_MAP_UNSYNCHRONIZED_BIT_EXT = 0x0020
|
|
/// </summary>
|
|
MapUnsynchronizedBitExt = ((int)0x0020) ,
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_BUFFER_BIT5_QCOM = 0x00200000
|
|
/// </summary>
|
|
StencilBufferBit5Qcom = ((int)0x00200000) ,
|
|
/// <summary>
|
|
/// Original was GL_MAP_PERSISTENT_BIT = 0x0040
|
|
/// </summary>
|
|
MapPersistentBit = ((int)0x0040) ,
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_BUFFER_BIT6_QCOM = 0x00400000
|
|
/// </summary>
|
|
StencilBufferBit6Qcom = ((int)0x00400000) ,
|
|
/// <summary>
|
|
/// Original was GL_MAP_COHERENT_BIT = 0x0080
|
|
/// </summary>
|
|
MapCoherentBit = ((int)0x0080) ,
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_BUFFER_BIT7_QCOM = 0x00800000
|
|
/// </summary>
|
|
StencilBufferBit7Qcom = ((int)0x00800000) ,
|
|
/// <summary>
|
|
/// Original was GL_ACCUM = 0x0100
|
|
/// </summary>
|
|
Accum = ((int)0x0100) ,
|
|
/// <summary>
|
|
/// Original was GL_DYNAMIC_STORAGE_BIT = 0x0100
|
|
/// </summary>
|
|
DynamicStorageBit = ((int)0x0100) ,
|
|
/// <summary>
|
|
/// Original was GL_MULTISAMPLE_BUFFER_BIT0_QCOM = 0x01000000
|
|
/// </summary>
|
|
MultisampleBufferBit0Qcom = ((int)0x01000000) ,
|
|
/// <summary>
|
|
/// Original was GL_LOAD = 0x0101
|
|
/// </summary>
|
|
Load = ((int)0x0101) ,
|
|
/// <summary>
|
|
/// Original was GL_RETURN = 0x0102
|
|
/// </summary>
|
|
Return = ((int)0x0102) ,
|
|
/// <summary>
|
|
/// Original was GL_MULT = 0x0103
|
|
/// </summary>
|
|
Mult = ((int)0x0103) ,
|
|
/// <summary>
|
|
/// Original was GL_ADD = 0x0104
|
|
/// </summary>
|
|
Add = ((int)0x0104) ,
|
|
/// <summary>
|
|
/// Original was GL_CLIENT_STORAGE_BIT = 0x0200
|
|
/// </summary>
|
|
ClientStorageBit = ((int)0x0200) ,
|
|
/// <summary>
|
|
/// Original was GL_Never = 0X0200
|
|
/// </summary>
|
|
Never = ((int)0X0200) ,
|
|
/// <summary>
|
|
/// Original was GL_MULTISAMPLE_BUFFER_BIT1_QCOM = 0x02000000
|
|
/// </summary>
|
|
MultisampleBufferBit1Qcom = ((int)0x02000000) ,
|
|
/// <summary>
|
|
/// Original was GL_Less = 0X0201
|
|
/// </summary>
|
|
Less = ((int)0X0201) ,
|
|
/// <summary>
|
|
/// Original was GL_Equal = 0X0202
|
|
/// </summary>
|
|
Equal = ((int)0X0202) ,
|
|
/// <summary>
|
|
/// Original was GL_Lequal = 0X0203
|
|
/// </summary>
|
|
Lequal = ((int)0X0203) ,
|
|
/// <summary>
|
|
/// Original was GL_Greater = 0X0204
|
|
/// </summary>
|
|
Greater = ((int)0X0204) ,
|
|
/// <summary>
|
|
/// Original was GL_Notequal = 0X0205
|
|
/// </summary>
|
|
Notequal = ((int)0X0205) ,
|
|
/// <summary>
|
|
/// Original was GL_Gequal = 0X0206
|
|
/// </summary>
|
|
Gequal = ((int)0X0206) ,
|
|
/// <summary>
|
|
/// Original was GL_Always = 0X0207
|
|
/// </summary>
|
|
Always = ((int)0X0207) ,
|
|
/// <summary>
|
|
/// Original was GL_SRC_COLOR = 0x0300
|
|
/// </summary>
|
|
SrcColor = ((int)0x0300) ,
|
|
/// <summary>
|
|
/// Original was GL_ONE_MINUS_SRC_COLOR = 0x0301
|
|
/// </summary>
|
|
OneMinusSrcColor = ((int)0x0301) ,
|
|
/// <summary>
|
|
/// Original was GL_SRC_ALPHA = 0x0302
|
|
/// </summary>
|
|
SrcAlpha = ((int)0x0302) ,
|
|
/// <summary>
|
|
/// Original was GL_ONE_MINUS_SRC_ALPHA = 0x0303
|
|
/// </summary>
|
|
OneMinusSrcAlpha = ((int)0x0303) ,
|
|
/// <summary>
|
|
/// Original was GL_DST_ALPHA = 0x0304
|
|
/// </summary>
|
|
DstAlpha = ((int)0x0304) ,
|
|
/// <summary>
|
|
/// Original was GL_ONE_MINUS_DST_ALPHA = 0x0305
|
|
/// </summary>
|
|
OneMinusDstAlpha = ((int)0x0305) ,
|
|
/// <summary>
|
|
/// Original was GL_DST_COLOR = 0x0306
|
|
/// </summary>
|
|
DstColor = ((int)0x0306) ,
|
|
/// <summary>
|
|
/// Original was GL_ONE_MINUS_DST_COLOR = 0x0307
|
|
/// </summary>
|
|
OneMinusDstColor = ((int)0x0307) ,
|
|
/// <summary>
|
|
/// Original was GL_SRC_ALPHA_SATURATE = 0x0308
|
|
/// </summary>
|
|
SrcAlphaSaturate = ((int)0x0308) ,
|
|
/// <summary>
|
|
/// Original was GL_FRONT_LEFT = 0x0400
|
|
/// </summary>
|
|
FrontLeft = ((int)0x0400) ,
|
|
/// <summary>
|
|
/// Original was GL_MULTISAMPLE_BUFFER_BIT2_QCOM = 0x04000000
|
|
/// </summary>
|
|
MultisampleBufferBit2Qcom = ((int)0x04000000) ,
|
|
/// <summary>
|
|
/// Original was GL_FRONT_RIGHT = 0x0401
|
|
/// </summary>
|
|
FrontRight = ((int)0x0401) ,
|
|
/// <summary>
|
|
/// Original was GL_BACK_LEFT = 0x0402
|
|
/// </summary>
|
|
BackLeft = ((int)0x0402) ,
|
|
/// <summary>
|
|
/// Original was GL_BACK_RIGHT = 0x0403
|
|
/// </summary>
|
|
BackRight = ((int)0x0403) ,
|
|
/// <summary>
|
|
/// Original was GL_Front = 0X0404
|
|
/// </summary>
|
|
Front = ((int)0X0404) ,
|
|
/// <summary>
|
|
/// Original was GL_Back = 0X0405
|
|
/// </summary>
|
|
Back = ((int)0X0405) ,
|
|
/// <summary>
|
|
/// Original was GL_LEFT = 0x0406
|
|
/// </summary>
|
|
Left = ((int)0x0406) ,
|
|
/// <summary>
|
|
/// Original was GL_RIGHT = 0x0407
|
|
/// </summary>
|
|
Right = ((int)0x0407) ,
|
|
/// <summary>
|
|
/// Original was GL_FRONT_AND_BACK = 0x0408
|
|
/// </summary>
|
|
FrontAndBack = ((int)0x0408) ,
|
|
/// <summary>
|
|
/// Original was GL_AUX0 = 0x0409
|
|
/// </summary>
|
|
Aux0 = ((int)0x0409) ,
|
|
/// <summary>
|
|
/// Original was GL_AUX1 = 0x040A
|
|
/// </summary>
|
|
Aux1 = ((int)0x040A) ,
|
|
/// <summary>
|
|
/// Original was GL_AUX2 = 0x040B
|
|
/// </summary>
|
|
Aux2 = ((int)0x040B) ,
|
|
/// <summary>
|
|
/// Original was GL_AUX3 = 0x040C
|
|
/// </summary>
|
|
Aux3 = ((int)0x040C) ,
|
|
/// <summary>
|
|
/// Original was GL_INVALID_ENUM = 0x0500
|
|
/// </summary>
|
|
InvalidEnum = ((int)0x0500) ,
|
|
/// <summary>
|
|
/// Original was GL_INVALID_VALUE = 0x0501
|
|
/// </summary>
|
|
InvalidValue = ((int)0x0501) ,
|
|
/// <summary>
|
|
/// Original was GL_INVALID_OPERATION = 0x0502
|
|
/// </summary>
|
|
InvalidOperation = ((int)0x0502) ,
|
|
/// <summary>
|
|
/// Original was GL_STACK_OVERFLOW = 0x0503
|
|
/// </summary>
|
|
StackOverflow = ((int)0x0503) ,
|
|
/// <summary>
|
|
/// Original was GL_STACK_OVERFLOW_KHR = 0x0503
|
|
/// </summary>
|
|
StackOverflowKhr = ((int)0x0503) ,
|
|
/// <summary>
|
|
/// Original was GL_STACK_UNDERFLOW = 0x0504
|
|
/// </summary>
|
|
StackUnderflow = ((int)0x0504) ,
|
|
/// <summary>
|
|
/// Original was GL_STACK_UNDERFLOW_KHR = 0x0504
|
|
/// </summary>
|
|
StackUnderflowKhr = ((int)0x0504) ,
|
|
/// <summary>
|
|
/// Original was GL_OUT_OF_MEMORY = 0x0505
|
|
/// </summary>
|
|
OutOfMemory = ((int)0x0505) ,
|
|
/// <summary>
|
|
/// Original was GL_INVALID_FRAMEBUFFER_OPERATION = 0x0506
|
|
/// </summary>
|
|
InvalidFramebufferOperation = ((int)0x0506) ,
|
|
/// <summary>
|
|
/// Original was GL_INVALID_FRAMEBUFFER_OPERATION_EXT = 0x0506
|
|
/// </summary>
|
|
InvalidFramebufferOperationExt = ((int)0x0506) ,
|
|
/// <summary>
|
|
/// Original was GL_INVALID_FRAMEBUFFER_OPERATION_OES = 0x0506
|
|
/// </summary>
|
|
InvalidFramebufferOperationOes = ((int)0x0506) ,
|
|
/// <summary>
|
|
/// Original was GL_2D = 0x0600
|
|
/// </summary>
|
|
Gl2D = ((int)0x0600) ,
|
|
/// <summary>
|
|
/// Original was GL_3D = 0x0601
|
|
/// </summary>
|
|
Gl3D = ((int)0x0601) ,
|
|
/// <summary>
|
|
/// Original was GL_3D_COLOR = 0x0602
|
|
/// </summary>
|
|
Gl3DColor = ((int)0x0602) ,
|
|
/// <summary>
|
|
/// Original was GL_3D_COLOR_TEXTURE = 0x0603
|
|
/// </summary>
|
|
Gl3DColorTexture = ((int)0x0603) ,
|
|
/// <summary>
|
|
/// Original was GL_4D_COLOR_TEXTURE = 0x0604
|
|
/// </summary>
|
|
Gl4DColorTexture = ((int)0x0604) ,
|
|
/// <summary>
|
|
/// Original was GL_PASS_THROUGH_TOKEN = 0x0700
|
|
/// </summary>
|
|
PassThroughToken = ((int)0x0700) ,
|
|
/// <summary>
|
|
/// Original was GL_POINT_TOKEN = 0x0701
|
|
/// </summary>
|
|
PointToken = ((int)0x0701) ,
|
|
/// <summary>
|
|
/// Original was GL_LINE_TOKEN = 0x0702
|
|
/// </summary>
|
|
LineToken = ((int)0x0702) ,
|
|
/// <summary>
|
|
/// Original was GL_POLYGON_TOKEN = 0x0703
|
|
/// </summary>
|
|
PolygonToken = ((int)0x0703) ,
|
|
/// <summary>
|
|
/// Original was GL_BITMAP_TOKEN = 0x0704
|
|
/// </summary>
|
|
BitmapToken = ((int)0x0704) ,
|
|
/// <summary>
|
|
/// Original was GL_DRAW_PIXEL_TOKEN = 0x0705
|
|
/// </summary>
|
|
DrawPixelToken = ((int)0x0705) ,
|
|
/// <summary>
|
|
/// Original was GL_COPY_PIXEL_TOKEN = 0x0706
|
|
/// </summary>
|
|
CopyPixelToken = ((int)0x0706) ,
|
|
/// <summary>
|
|
/// Original was GL_LINE_RESET_TOKEN = 0x0707
|
|
/// </summary>
|
|
LineResetToken = ((int)0x0707) ,
|
|
/// <summary>
|
|
/// Original was GL_EXP = 0x0800
|
|
/// </summary>
|
|
Exp = ((int)0x0800) ,
|
|
/// <summary>
|
|
/// Original was GL_MULTISAMPLE_BUFFER_BIT3_QCOM = 0x08000000
|
|
/// </summary>
|
|
MultisampleBufferBit3Qcom = ((int)0x08000000) ,
|
|
/// <summary>
|
|
/// Original was GL_EXP2 = 0x0801
|
|
/// </summary>
|
|
Exp2 = ((int)0x0801) ,
|
|
/// <summary>
|
|
/// Original was GL_Cw = 0X0900
|
|
/// </summary>
|
|
Cw = ((int)0X0900) ,
|
|
/// <summary>
|
|
/// Original was GL_Ccw = 0X0901
|
|
/// </summary>
|
|
Ccw = ((int)0X0901) ,
|
|
/// <summary>
|
|
/// Original was GL_COEFF = 0x0A00
|
|
/// </summary>
|
|
Coeff = ((int)0x0A00) ,
|
|
/// <summary>
|
|
/// Original was GL_ORDER = 0x0A01
|
|
/// </summary>
|
|
Order = ((int)0x0A01) ,
|
|
/// <summary>
|
|
/// Original was GL_DOMAIN = 0x0A02
|
|
/// </summary>
|
|
Domain = ((int)0x0A02) ,
|
|
/// <summary>
|
|
/// Original was GL_CURRENT_COLOR = 0x0B00
|
|
/// </summary>
|
|
CurrentColor = ((int)0x0B00) ,
|
|
/// <summary>
|
|
/// Original was GL_CURRENT_INDEX = 0x0B01
|
|
/// </summary>
|
|
CurrentIndex = ((int)0x0B01) ,
|
|
/// <summary>
|
|
/// Original was GL_CURRENT_NORMAL = 0x0B02
|
|
/// </summary>
|
|
CurrentNormal = ((int)0x0B02) ,
|
|
/// <summary>
|
|
/// Original was GL_CURRENT_TEXTURE_COORDS = 0x0B03
|
|
/// </summary>
|
|
CurrentTextureCoords = ((int)0x0B03) ,
|
|
/// <summary>
|
|
/// Original was GL_CURRENT_RASTER_COLOR = 0x0B04
|
|
/// </summary>
|
|
CurrentRasterColor = ((int)0x0B04) ,
|
|
/// <summary>
|
|
/// Original was GL_CURRENT_RASTER_INDEX = 0x0B05
|
|
/// </summary>
|
|
CurrentRasterIndex = ((int)0x0B05) ,
|
|
/// <summary>
|
|
/// Original was GL_CURRENT_RASTER_TEXTURE_COORDS = 0x0B06
|
|
/// </summary>
|
|
CurrentRasterTextureCoords = ((int)0x0B06) ,
|
|
/// <summary>
|
|
/// Original was GL_CURRENT_RASTER_POSITION = 0x0B07
|
|
/// </summary>
|
|
CurrentRasterPosition = ((int)0x0B07) ,
|
|
/// <summary>
|
|
/// Original was GL_CURRENT_RASTER_POSITION_VALID = 0x0B08
|
|
/// </summary>
|
|
CurrentRasterPositionValid = ((int)0x0B08) ,
|
|
/// <summary>
|
|
/// Original was GL_CURRENT_RASTER_DISTANCE = 0x0B09
|
|
/// </summary>
|
|
CurrentRasterDistance = ((int)0x0B09) ,
|
|
/// <summary>
|
|
/// Original was GL_POINT_SMOOTH = 0x0B10
|
|
/// </summary>
|
|
PointSmooth = ((int)0x0B10) ,
|
|
/// <summary>
|
|
/// Original was GL_POINT_SIZE = 0x0B11
|
|
/// </summary>
|
|
PointSize = ((int)0x0B11) ,
|
|
/// <summary>
|
|
/// Original was GL_POINT_SIZE_RANGE = 0x0B12
|
|
/// </summary>
|
|
PointSizeRange = ((int)0x0B12) ,
|
|
/// <summary>
|
|
/// Original was GL_SMOOTH_POINT_SIZE_RANGE = 0x0B12
|
|
/// </summary>
|
|
SmoothPointSizeRange = ((int)0x0B12) ,
|
|
/// <summary>
|
|
/// Original was GL_POINT_SIZE_GRANULARITY = 0x0B13
|
|
/// </summary>
|
|
PointSizeGranularity = ((int)0x0B13) ,
|
|
/// <summary>
|
|
/// Original was GL_SMOOTH_POINT_SIZE_GRANULARITY = 0x0B13
|
|
/// </summary>
|
|
SmoothPointSizeGranularity = ((int)0x0B13) ,
|
|
/// <summary>
|
|
/// Original was GL_LINE_SMOOTH = 0x0B20
|
|
/// </summary>
|
|
LineSmooth = ((int)0x0B20) ,
|
|
/// <summary>
|
|
/// Original was GL_LINE_WIDTH = 0x0B21
|
|
/// </summary>
|
|
LineWidth = ((int)0x0B21) ,
|
|
/// <summary>
|
|
/// Original was GL_LINE_WIDTH_RANGE = 0x0B22
|
|
/// </summary>
|
|
LineWidthRange = ((int)0x0B22) ,
|
|
/// <summary>
|
|
/// Original was GL_SMOOTH_LINE_WIDTH_RANGE = 0x0B22
|
|
/// </summary>
|
|
SmoothLineWidthRange = ((int)0x0B22) ,
|
|
/// <summary>
|
|
/// Original was GL_LINE_WIDTH_GRANULARITY = 0x0B23
|
|
/// </summary>
|
|
LineWidthGranularity = ((int)0x0B23) ,
|
|
/// <summary>
|
|
/// Original was GL_SMOOTH_LINE_WIDTH_GRANULARITY = 0x0B23
|
|
/// </summary>
|
|
SmoothLineWidthGranularity = ((int)0x0B23) ,
|
|
/// <summary>
|
|
/// Original was GL_LINE_STIPPLE = 0x0B24
|
|
/// </summary>
|
|
LineStipple = ((int)0x0B24) ,
|
|
/// <summary>
|
|
/// Original was GL_LINE_STIPPLE_PATTERN = 0x0B25
|
|
/// </summary>
|
|
LineStipplePattern = ((int)0x0B25) ,
|
|
/// <summary>
|
|
/// Original was GL_LINE_STIPPLE_REPEAT = 0x0B26
|
|
/// </summary>
|
|
LineStippleRepeat = ((int)0x0B26) ,
|
|
/// <summary>
|
|
/// Original was GL_LIST_MODE = 0x0B30
|
|
/// </summary>
|
|
ListMode = ((int)0x0B30) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_LIST_NESTING = 0x0B31
|
|
/// </summary>
|
|
MaxListNesting = ((int)0x0B31) ,
|
|
/// <summary>
|
|
/// Original was GL_LIST_BASE = 0x0B32
|
|
/// </summary>
|
|
ListBase = ((int)0x0B32) ,
|
|
/// <summary>
|
|
/// Original was GL_LIST_INDEX = 0x0B33
|
|
/// </summary>
|
|
ListIndex = ((int)0x0B33) ,
|
|
/// <summary>
|
|
/// Original was GL_POLYGON_MODE = 0x0B40
|
|
/// </summary>
|
|
PolygonMode = ((int)0x0B40) ,
|
|
/// <summary>
|
|
/// Original was GL_POLYGON_SMOOTH = 0x0B41
|
|
/// </summary>
|
|
PolygonSmooth = ((int)0x0B41) ,
|
|
/// <summary>
|
|
/// Original was GL_POLYGON_STIPPLE = 0x0B42
|
|
/// </summary>
|
|
PolygonStipple = ((int)0x0B42) ,
|
|
/// <summary>
|
|
/// Original was GL_EDGE_FLAG = 0x0B43
|
|
/// </summary>
|
|
EdgeFlag = ((int)0x0B43) ,
|
|
/// <summary>
|
|
/// Original was GL_CULL_FACE = 0x0B44
|
|
/// </summary>
|
|
CullFace = ((int)0x0B44) ,
|
|
/// <summary>
|
|
/// Original was GL_CULL_FACE_MODE = 0x0B45
|
|
/// </summary>
|
|
CullFaceMode = ((int)0x0B45) ,
|
|
/// <summary>
|
|
/// Original was GL_FRONT_FACE = 0x0B46
|
|
/// </summary>
|
|
FrontFace = ((int)0x0B46) ,
|
|
/// <summary>
|
|
/// Original was GL_LIGHTING = 0x0B50
|
|
/// </summary>
|
|
Lighting = ((int)0x0B50) ,
|
|
/// <summary>
|
|
/// Original was GL_LIGHT_MODEL_LOCAL_VIEWER = 0x0B51
|
|
/// </summary>
|
|
LightModelLocalViewer = ((int)0x0B51) ,
|
|
/// <summary>
|
|
/// Original was GL_LIGHT_MODEL_TWO_SIDE = 0x0B52
|
|
/// </summary>
|
|
LightModelTwoSide = ((int)0x0B52) ,
|
|
/// <summary>
|
|
/// Original was GL_LIGHT_MODEL_AMBIENT = 0x0B53
|
|
/// </summary>
|
|
LightModelAmbient = ((int)0x0B53) ,
|
|
/// <summary>
|
|
/// Original was GL_SHADE_MODEL = 0x0B54
|
|
/// </summary>
|
|
ShadeModel = ((int)0x0B54) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_MATERIAL_FACE = 0x0B55
|
|
/// </summary>
|
|
ColorMaterialFace = ((int)0x0B55) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_MATERIAL_PARAMETER = 0x0B56
|
|
/// </summary>
|
|
ColorMaterialParameter = ((int)0x0B56) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_MATERIAL = 0x0B57
|
|
/// </summary>
|
|
ColorMaterial = ((int)0x0B57) ,
|
|
/// <summary>
|
|
/// Original was GL_FOG = 0x0B60
|
|
/// </summary>
|
|
Fog = ((int)0x0B60) ,
|
|
/// <summary>
|
|
/// Original was GL_FOG_INDEX = 0x0B61
|
|
/// </summary>
|
|
FogIndex = ((int)0x0B61) ,
|
|
/// <summary>
|
|
/// Original was GL_FOG_DENSITY = 0x0B62
|
|
/// </summary>
|
|
FogDensity = ((int)0x0B62) ,
|
|
/// <summary>
|
|
/// Original was GL_FOG_START = 0x0B63
|
|
/// </summary>
|
|
FogStart = ((int)0x0B63) ,
|
|
/// <summary>
|
|
/// Original was GL_FOG_END = 0x0B64
|
|
/// </summary>
|
|
FogEnd = ((int)0x0B64) ,
|
|
/// <summary>
|
|
/// Original was GL_FOG_MODE = 0x0B65
|
|
/// </summary>
|
|
FogMode = ((int)0x0B65) ,
|
|
/// <summary>
|
|
/// Original was GL_FOG_COLOR = 0x0B66
|
|
/// </summary>
|
|
FogColor = ((int)0x0B66) ,
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_RANGE = 0x0B70
|
|
/// </summary>
|
|
DepthRange = ((int)0x0B70) ,
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_TEST = 0x0B71
|
|
/// </summary>
|
|
DepthTest = ((int)0x0B71) ,
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_WRITEMASK = 0x0B72
|
|
/// </summary>
|
|
DepthWritemask = ((int)0x0B72) ,
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_CLEAR_VALUE = 0x0B73
|
|
/// </summary>
|
|
DepthClearValue = ((int)0x0B73) ,
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_FUNC = 0x0B74
|
|
/// </summary>
|
|
DepthFunc = ((int)0x0B74) ,
|
|
/// <summary>
|
|
/// Original was GL_ACCUM_CLEAR_VALUE = 0x0B80
|
|
/// </summary>
|
|
AccumClearValue = ((int)0x0B80) ,
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_TEST = 0x0B90
|
|
/// </summary>
|
|
StencilTest = ((int)0x0B90) ,
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_CLEAR_VALUE = 0x0B91
|
|
/// </summary>
|
|
StencilClearValue = ((int)0x0B91) ,
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_FUNC = 0x0B92
|
|
/// </summary>
|
|
StencilFunc = ((int)0x0B92) ,
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_VALUE_MASK = 0x0B93
|
|
/// </summary>
|
|
StencilValueMask = ((int)0x0B93) ,
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_FAIL = 0x0B94
|
|
/// </summary>
|
|
StencilFail = ((int)0x0B94) ,
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95
|
|
/// </summary>
|
|
StencilPassDepthFail = ((int)0x0B95) ,
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_PASS_DEPTH_PASS = 0x0B96
|
|
/// </summary>
|
|
StencilPassDepthPass = ((int)0x0B96) ,
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_REF = 0x0B97
|
|
/// </summary>
|
|
StencilRef = ((int)0x0B97) ,
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_WRITEMASK = 0x0B98
|
|
/// </summary>
|
|
StencilWritemask = ((int)0x0B98) ,
|
|
/// <summary>
|
|
/// Original was GL_MATRIX_MODE = 0x0BA0
|
|
/// </summary>
|
|
MatrixMode = ((int)0x0BA0) ,
|
|
/// <summary>
|
|
/// Original was GL_NORMALIZE = 0x0BA1
|
|
/// </summary>
|
|
Normalize = ((int)0x0BA1) ,
|
|
/// <summary>
|
|
/// Original was GL_Viewport = 0X0ba2
|
|
/// </summary>
|
|
Viewport = ((int)0X0ba2) ,
|
|
/// <summary>
|
|
/// Original was GL_MODELVIEW0_STACK_DEPTH_EXT = 0x0BA3
|
|
/// </summary>
|
|
Modelview0StackDepthExt = ((int)0x0BA3) ,
|
|
/// <summary>
|
|
/// Original was GL_MODELVIEW_STACK_DEPTH = 0x0BA3
|
|
/// </summary>
|
|
ModelviewStackDepth = ((int)0x0BA3) ,
|
|
/// <summary>
|
|
/// Original was GL_PROJECTION_STACK_DEPTH = 0x0BA4
|
|
/// </summary>
|
|
ProjectionStackDepth = ((int)0x0BA4) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_STACK_DEPTH = 0x0BA5
|
|
/// </summary>
|
|
TextureStackDepth = ((int)0x0BA5) ,
|
|
/// <summary>
|
|
/// Original was GL_MODELVIEW0_MATRIX_EXT = 0x0BA6
|
|
/// </summary>
|
|
Modelview0MatrixExt = ((int)0x0BA6) ,
|
|
/// <summary>
|
|
/// Original was GL_MODELVIEW_MATRIX = 0x0BA6
|
|
/// </summary>
|
|
ModelviewMatrix = ((int)0x0BA6) ,
|
|
/// <summary>
|
|
/// Original was GL_PROJECTION_MATRIX = 0x0BA7
|
|
/// </summary>
|
|
ProjectionMatrix = ((int)0x0BA7) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_MATRIX = 0x0BA8
|
|
/// </summary>
|
|
TextureMatrix = ((int)0x0BA8) ,
|
|
/// <summary>
|
|
/// Original was GL_ATTRIB_STACK_DEPTH = 0x0BB0
|
|
/// </summary>
|
|
AttribStackDepth = ((int)0x0BB0) ,
|
|
/// <summary>
|
|
/// Original was GL_CLIENT_ATTRIB_STACK_DEPTH = 0x0BB1
|
|
/// </summary>
|
|
ClientAttribStackDepth = ((int)0x0BB1) ,
|
|
/// <summary>
|
|
/// Original was GL_ALPHA_TEST = 0x0BC0
|
|
/// </summary>
|
|
AlphaTest = ((int)0x0BC0) ,
|
|
/// <summary>
|
|
/// Original was GL_ALPHA_TEST_QCOM = 0x0BC0
|
|
/// </summary>
|
|
AlphaTestQcom = ((int)0x0BC0) ,
|
|
/// <summary>
|
|
/// Original was GL_ALPHA_TEST_FUNC = 0x0BC1
|
|
/// </summary>
|
|
AlphaTestFunc = ((int)0x0BC1) ,
|
|
/// <summary>
|
|
/// Original was GL_ALPHA_TEST_FUNC_QCOM = 0x0BC1
|
|
/// </summary>
|
|
AlphaTestFuncQcom = ((int)0x0BC1) ,
|
|
/// <summary>
|
|
/// Original was GL_ALPHA_TEST_REF = 0x0BC2
|
|
/// </summary>
|
|
AlphaTestRef = ((int)0x0BC2) ,
|
|
/// <summary>
|
|
/// Original was GL_ALPHA_TEST_REF_QCOM = 0x0BC2
|
|
/// </summary>
|
|
AlphaTestRefQcom = ((int)0x0BC2) ,
|
|
/// <summary>
|
|
/// Original was GL_Dither = 0X0bd0
|
|
/// </summary>
|
|
Dither = ((int)0X0bd0) ,
|
|
/// <summary>
|
|
/// Original was GL_BLEND_DST = 0x0BE0
|
|
/// </summary>
|
|
BlendDst = ((int)0x0BE0) ,
|
|
/// <summary>
|
|
/// Original was GL_BLEND_SRC = 0x0BE1
|
|
/// </summary>
|
|
BlendSrc = ((int)0x0BE1) ,
|
|
/// <summary>
|
|
/// Original was GL_Blend = 0X0be2
|
|
/// </summary>
|
|
Blend = ((int)0X0be2) ,
|
|
/// <summary>
|
|
/// Original was GL_LOGIC_OP_MODE = 0x0BF0
|
|
/// </summary>
|
|
LogicOpMode = ((int)0x0BF0) ,
|
|
/// <summary>
|
|
/// Original was GL_INDEX_LOGIC_OP = 0x0BF1
|
|
/// </summary>
|
|
IndexLogicOp = ((int)0x0BF1) ,
|
|
/// <summary>
|
|
/// Original was GL_LOGIC_OP = 0x0BF1
|
|
/// </summary>
|
|
LogicOp = ((int)0x0BF1) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_LOGIC_OP = 0x0BF2
|
|
/// </summary>
|
|
ColorLogicOp = ((int)0x0BF2) ,
|
|
/// <summary>
|
|
/// Original was GL_AUX_BUFFERS = 0x0C00
|
|
/// </summary>
|
|
AuxBuffers = ((int)0x0C00) ,
|
|
/// <summary>
|
|
/// Original was GL_DRAW_BUFFER = 0x0C01
|
|
/// </summary>
|
|
DrawBuffer = ((int)0x0C01) ,
|
|
/// <summary>
|
|
/// Original was GL_DRAW_BUFFER_EXT = 0x0C01
|
|
/// </summary>
|
|
DrawBufferExt = ((int)0x0C01) ,
|
|
/// <summary>
|
|
/// Original was GL_READ_BUFFER = 0x0C02
|
|
/// </summary>
|
|
ReadBuffer = ((int)0x0C02) ,
|
|
/// <summary>
|
|
/// Original was GL_READ_BUFFER_EXT = 0x0C02
|
|
/// </summary>
|
|
ReadBufferExt = ((int)0x0C02) ,
|
|
/// <summary>
|
|
/// Original was GL_READ_BUFFER_NV = 0x0C02
|
|
/// </summary>
|
|
ReadBufferNv = ((int)0x0C02) ,
|
|
/// <summary>
|
|
/// Original was GL_SCISSOR_BOX = 0x0C10
|
|
/// </summary>
|
|
ScissorBox = ((int)0x0C10) ,
|
|
/// <summary>
|
|
/// Original was GL_SCISSOR_TEST = 0x0C11
|
|
/// </summary>
|
|
ScissorTest = ((int)0x0C11) ,
|
|
/// <summary>
|
|
/// Original was GL_INDEX_CLEAR_VALUE = 0x0C20
|
|
/// </summary>
|
|
IndexClearValue = ((int)0x0C20) ,
|
|
/// <summary>
|
|
/// Original was GL_INDEX_WRITEMASK = 0x0C21
|
|
/// </summary>
|
|
IndexWritemask = ((int)0x0C21) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_CLEAR_VALUE = 0x0C22
|
|
/// </summary>
|
|
ColorClearValue = ((int)0x0C22) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_WRITEMASK = 0x0C23
|
|
/// </summary>
|
|
ColorWritemask = ((int)0x0C23) ,
|
|
/// <summary>
|
|
/// Original was GL_INDEX_MODE = 0x0C30
|
|
/// </summary>
|
|
IndexMode = ((int)0x0C30) ,
|
|
/// <summary>
|
|
/// Original was GL_RGBA_MODE = 0x0C31
|
|
/// </summary>
|
|
RgbaMode = ((int)0x0C31) ,
|
|
/// <summary>
|
|
/// Original was GL_DOUBLEBUFFER = 0x0C32
|
|
/// </summary>
|
|
Doublebuffer = ((int)0x0C32) ,
|
|
/// <summary>
|
|
/// Original was GL_STEREO = 0x0C33
|
|
/// </summary>
|
|
Stereo = ((int)0x0C33) ,
|
|
/// <summary>
|
|
/// Original was GL_RENDER_MODE = 0x0C40
|
|
/// </summary>
|
|
RenderMode = ((int)0x0C40) ,
|
|
/// <summary>
|
|
/// Original was GL_PERSPECTIVE_CORRECTION_HINT = 0x0C50
|
|
/// </summary>
|
|
PerspectiveCorrectionHint = ((int)0x0C50) ,
|
|
/// <summary>
|
|
/// Original was GL_POINT_SMOOTH_HINT = 0x0C51
|
|
/// </summary>
|
|
PointSmoothHint = ((int)0x0C51) ,
|
|
/// <summary>
|
|
/// Original was GL_LINE_SMOOTH_HINT = 0x0C52
|
|
/// </summary>
|
|
LineSmoothHint = ((int)0x0C52) ,
|
|
/// <summary>
|
|
/// Original was GL_POLYGON_SMOOTH_HINT = 0x0C53
|
|
/// </summary>
|
|
PolygonSmoothHint = ((int)0x0C53) ,
|
|
/// <summary>
|
|
/// Original was GL_FOG_HINT = 0x0C54
|
|
/// </summary>
|
|
FogHint = ((int)0x0C54) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_GEN_S = 0x0C60
|
|
/// </summary>
|
|
TextureGenS = ((int)0x0C60) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_GEN_T = 0x0C61
|
|
/// </summary>
|
|
TextureGenT = ((int)0x0C61) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_GEN_R = 0x0C62
|
|
/// </summary>
|
|
TextureGenR = ((int)0x0C62) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_GEN_Q = 0x0C63
|
|
/// </summary>
|
|
TextureGenQ = ((int)0x0C63) ,
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_MAP_I_TO_I = 0x0C70
|
|
/// </summary>
|
|
PixelMapIToI = ((int)0x0C70) ,
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_MAP_S_TO_S = 0x0C71
|
|
/// </summary>
|
|
PixelMapSToS = ((int)0x0C71) ,
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_MAP_I_TO_R = 0x0C72
|
|
/// </summary>
|
|
PixelMapIToR = ((int)0x0C72) ,
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_MAP_I_TO_G = 0x0C73
|
|
/// </summary>
|
|
PixelMapIToG = ((int)0x0C73) ,
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_MAP_I_TO_B = 0x0C74
|
|
/// </summary>
|
|
PixelMapIToB = ((int)0x0C74) ,
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_MAP_I_TO_A = 0x0C75
|
|
/// </summary>
|
|
PixelMapIToA = ((int)0x0C75) ,
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_MAP_R_TO_R = 0x0C76
|
|
/// </summary>
|
|
PixelMapRToR = ((int)0x0C76) ,
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_MAP_G_TO_G = 0x0C77
|
|
/// </summary>
|
|
PixelMapGToG = ((int)0x0C77) ,
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_MAP_B_TO_B = 0x0C78
|
|
/// </summary>
|
|
PixelMapBToB = ((int)0x0C78) ,
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_MAP_A_TO_A = 0x0C79
|
|
/// </summary>
|
|
PixelMapAToA = ((int)0x0C79) ,
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_MAP_I_TO_I_SIZE = 0x0CB0
|
|
/// </summary>
|
|
PixelMapIToISize = ((int)0x0CB0) ,
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_MAP_S_TO_S_SIZE = 0x0CB1
|
|
/// </summary>
|
|
PixelMapSToSSize = ((int)0x0CB1) ,
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_MAP_I_TO_R_SIZE = 0x0CB2
|
|
/// </summary>
|
|
PixelMapIToRSize = ((int)0x0CB2) ,
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_MAP_I_TO_G_SIZE = 0x0CB3
|
|
/// </summary>
|
|
PixelMapIToGSize = ((int)0x0CB3) ,
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_MAP_I_TO_B_SIZE = 0x0CB4
|
|
/// </summary>
|
|
PixelMapIToBSize = ((int)0x0CB4) ,
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_MAP_I_TO_A_SIZE = 0x0CB5
|
|
/// </summary>
|
|
PixelMapIToASize = ((int)0x0CB5) ,
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_MAP_R_TO_R_SIZE = 0x0CB6
|
|
/// </summary>
|
|
PixelMapRToRSize = ((int)0x0CB6) ,
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_MAP_G_TO_G_SIZE = 0x0CB7
|
|
/// </summary>
|
|
PixelMapGToGSize = ((int)0x0CB7) ,
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_MAP_B_TO_B_SIZE = 0x0CB8
|
|
/// </summary>
|
|
PixelMapBToBSize = ((int)0x0CB8) ,
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_MAP_A_TO_A_SIZE = 0x0CB9
|
|
/// </summary>
|
|
PixelMapAToASize = ((int)0x0CB9) ,
|
|
/// <summary>
|
|
/// Original was GL_UNPACK_SWAP_BYTES = 0x0CF0
|
|
/// </summary>
|
|
UnpackSwapBytes = ((int)0x0CF0) ,
|
|
/// <summary>
|
|
/// Original was GL_UNPACK_LSB_FIRST = 0x0CF1
|
|
/// </summary>
|
|
UnpackLsbFirst = ((int)0x0CF1) ,
|
|
/// <summary>
|
|
/// Original was GL_UNPACK_ROW_LENGTH = 0x0CF2
|
|
/// </summary>
|
|
UnpackRowLength = ((int)0x0CF2) ,
|
|
/// <summary>
|
|
/// Original was GL_UNPACK_ROW_LENGTH_EXT = 0x0CF2
|
|
/// </summary>
|
|
UnpackRowLengthExt = ((int)0x0CF2) ,
|
|
/// <summary>
|
|
/// Original was GL_UNPACK_SKIP_ROWS = 0x0CF3
|
|
/// </summary>
|
|
UnpackSkipRows = ((int)0x0CF3) ,
|
|
/// <summary>
|
|
/// Original was GL_UNPACK_SKIP_ROWS_EXT = 0x0CF3
|
|
/// </summary>
|
|
UnpackSkipRowsExt = ((int)0x0CF3) ,
|
|
/// <summary>
|
|
/// Original was GL_UNPACK_SKIP_PIXELS = 0x0CF4
|
|
/// </summary>
|
|
UnpackSkipPixels = ((int)0x0CF4) ,
|
|
/// <summary>
|
|
/// Original was GL_UNPACK_SKIP_PIXELS_EXT = 0x0CF4
|
|
/// </summary>
|
|
UnpackSkipPixelsExt = ((int)0x0CF4) ,
|
|
/// <summary>
|
|
/// Original was GL_UNPACK_ALIGNMENT = 0x0CF5
|
|
/// </summary>
|
|
UnpackAlignment = ((int)0x0CF5) ,
|
|
/// <summary>
|
|
/// Original was GL_PACK_SWAP_BYTES = 0x0D00
|
|
/// </summary>
|
|
PackSwapBytes = ((int)0x0D00) ,
|
|
/// <summary>
|
|
/// Original was GL_PACK_LSB_FIRST = 0x0D01
|
|
/// </summary>
|
|
PackLsbFirst = ((int)0x0D01) ,
|
|
/// <summary>
|
|
/// Original was GL_PACK_ROW_LENGTH = 0x0D02
|
|
/// </summary>
|
|
PackRowLength = ((int)0x0D02) ,
|
|
/// <summary>
|
|
/// Original was GL_PACK_SKIP_ROWS = 0x0D03
|
|
/// </summary>
|
|
PackSkipRows = ((int)0x0D03) ,
|
|
/// <summary>
|
|
/// Original was GL_PACK_SKIP_PIXELS = 0x0D04
|
|
/// </summary>
|
|
PackSkipPixels = ((int)0x0D04) ,
|
|
/// <summary>
|
|
/// Original was GL_PACK_ALIGNMENT = 0x0D05
|
|
/// </summary>
|
|
PackAlignment = ((int)0x0D05) ,
|
|
/// <summary>
|
|
/// Original was GL_MAP_COLOR = 0x0D10
|
|
/// </summary>
|
|
MapColor = ((int)0x0D10) ,
|
|
/// <summary>
|
|
/// Original was GL_MAP_STENCIL = 0x0D11
|
|
/// </summary>
|
|
MapStencil = ((int)0x0D11) ,
|
|
/// <summary>
|
|
/// Original was GL_INDEX_SHIFT = 0x0D12
|
|
/// </summary>
|
|
IndexShift = ((int)0x0D12) ,
|
|
/// <summary>
|
|
/// Original was GL_INDEX_OFFSET = 0x0D13
|
|
/// </summary>
|
|
IndexOffset = ((int)0x0D13) ,
|
|
/// <summary>
|
|
/// Original was GL_RED_SCALE = 0x0D14
|
|
/// </summary>
|
|
RedScale = ((int)0x0D14) ,
|
|
/// <summary>
|
|
/// Original was GL_RED_BIAS = 0x0D15
|
|
/// </summary>
|
|
RedBias = ((int)0x0D15) ,
|
|
/// <summary>
|
|
/// Original was GL_ZOOM_X = 0x0D16
|
|
/// </summary>
|
|
ZoomX = ((int)0x0D16) ,
|
|
/// <summary>
|
|
/// Original was GL_ZOOM_Y = 0x0D17
|
|
/// </summary>
|
|
ZoomY = ((int)0x0D17) ,
|
|
/// <summary>
|
|
/// Original was GL_GREEN_SCALE = 0x0D18
|
|
/// </summary>
|
|
GreenScale = ((int)0x0D18) ,
|
|
/// <summary>
|
|
/// Original was GL_GREEN_BIAS = 0x0D19
|
|
/// </summary>
|
|
GreenBias = ((int)0x0D19) ,
|
|
/// <summary>
|
|
/// Original was GL_BLUE_SCALE = 0x0D1A
|
|
/// </summary>
|
|
BlueScale = ((int)0x0D1A) ,
|
|
/// <summary>
|
|
/// Original was GL_BLUE_BIAS = 0x0D1B
|
|
/// </summary>
|
|
BlueBias = ((int)0x0D1B) ,
|
|
/// <summary>
|
|
/// Original was GL_ALPHA_SCALE = 0x0D1C
|
|
/// </summary>
|
|
AlphaScale = ((int)0x0D1C) ,
|
|
/// <summary>
|
|
/// Original was GL_ALPHA_BIAS = 0x0D1D
|
|
/// </summary>
|
|
AlphaBias = ((int)0x0D1D) ,
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_SCALE = 0x0D1E
|
|
/// </summary>
|
|
DepthScale = ((int)0x0D1E) ,
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_BIAS = 0x0D1F
|
|
/// </summary>
|
|
DepthBias = ((int)0x0D1F) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_EVAL_ORDER = 0x0D30
|
|
/// </summary>
|
|
MaxEvalOrder = ((int)0x0D30) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_LIGHTS = 0x0D31
|
|
/// </summary>
|
|
MaxLights = ((int)0x0D31) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_CLIP_DISTANCES = 0x0D32
|
|
/// </summary>
|
|
MaxClipDistances = ((int)0x0D32) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_CLIP_PLANES = 0x0D32
|
|
/// </summary>
|
|
MaxClipPlanes = ((int)0x0D32) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_TEXTURE_SIZE = 0x0D33
|
|
/// </summary>
|
|
MaxTextureSize = ((int)0x0D33) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_PIXEL_MAP_TABLE = 0x0D34
|
|
/// </summary>
|
|
MaxPixelMapTable = ((int)0x0D34) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_ATTRIB_STACK_DEPTH = 0x0D35
|
|
/// </summary>
|
|
MaxAttribStackDepth = ((int)0x0D35) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_MODELVIEW_STACK_DEPTH = 0x0D36
|
|
/// </summary>
|
|
MaxModelviewStackDepth = ((int)0x0D36) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_NAME_STACK_DEPTH = 0x0D37
|
|
/// </summary>
|
|
MaxNameStackDepth = ((int)0x0D37) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_PROJECTION_STACK_DEPTH = 0x0D38
|
|
/// </summary>
|
|
MaxProjectionStackDepth = ((int)0x0D38) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_TEXTURE_STACK_DEPTH = 0x0D39
|
|
/// </summary>
|
|
MaxTextureStackDepth = ((int)0x0D39) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_VIEWPORT_DIMS = 0x0D3A
|
|
/// </summary>
|
|
MaxViewportDims = ((int)0x0D3A) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = 0x0D3B
|
|
/// </summary>
|
|
MaxClientAttribStackDepth = ((int)0x0D3B) ,
|
|
/// <summary>
|
|
/// Original was GL_SUBPIXEL_BITS = 0x0D50
|
|
/// </summary>
|
|
SubpixelBits = ((int)0x0D50) ,
|
|
/// <summary>
|
|
/// Original was GL_INDEX_BITS = 0x0D51
|
|
/// </summary>
|
|
IndexBits = ((int)0x0D51) ,
|
|
/// <summary>
|
|
/// Original was GL_RED_BITS = 0x0D52
|
|
/// </summary>
|
|
RedBits = ((int)0x0D52) ,
|
|
/// <summary>
|
|
/// Original was GL_GREEN_BITS = 0x0D53
|
|
/// </summary>
|
|
GreenBits = ((int)0x0D53) ,
|
|
/// <summary>
|
|
/// Original was GL_BLUE_BITS = 0x0D54
|
|
/// </summary>
|
|
BlueBits = ((int)0x0D54) ,
|
|
/// <summary>
|
|
/// Original was GL_ALPHA_BITS = 0x0D55
|
|
/// </summary>
|
|
AlphaBits = ((int)0x0D55) ,
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_BITS = 0x0D56
|
|
/// </summary>
|
|
DepthBits = ((int)0x0D56) ,
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_BITS = 0x0D57
|
|
/// </summary>
|
|
StencilBits = ((int)0x0D57) ,
|
|
/// <summary>
|
|
/// Original was GL_ACCUM_RED_BITS = 0x0D58
|
|
/// </summary>
|
|
AccumRedBits = ((int)0x0D58) ,
|
|
/// <summary>
|
|
/// Original was GL_ACCUM_GREEN_BITS = 0x0D59
|
|
/// </summary>
|
|
AccumGreenBits = ((int)0x0D59) ,
|
|
/// <summary>
|
|
/// Original was GL_ACCUM_BLUE_BITS = 0x0D5A
|
|
/// </summary>
|
|
AccumBlueBits = ((int)0x0D5A) ,
|
|
/// <summary>
|
|
/// Original was GL_ACCUM_ALPHA_BITS = 0x0D5B
|
|
/// </summary>
|
|
AccumAlphaBits = ((int)0x0D5B) ,
|
|
/// <summary>
|
|
/// Original was GL_NAME_STACK_DEPTH = 0x0D70
|
|
/// </summary>
|
|
NameStackDepth = ((int)0x0D70) ,
|
|
/// <summary>
|
|
/// Original was GL_AUTO_NORMAL = 0x0D80
|
|
/// </summary>
|
|
AutoNormal = ((int)0x0D80) ,
|
|
/// <summary>
|
|
/// Original was GL_MAP1_COLOR_4 = 0x0D90
|
|
/// </summary>
|
|
Map1Color4 = ((int)0x0D90) ,
|
|
/// <summary>
|
|
/// Original was GL_MAP1_INDEX = 0x0D91
|
|
/// </summary>
|
|
Map1Index = ((int)0x0D91) ,
|
|
/// <summary>
|
|
/// Original was GL_MAP1_NORMAL = 0x0D92
|
|
/// </summary>
|
|
Map1Normal = ((int)0x0D92) ,
|
|
/// <summary>
|
|
/// Original was GL_MAP1_TEXTURE_COORD_1 = 0x0D93
|
|
/// </summary>
|
|
Map1TextureCoord1 = ((int)0x0D93) ,
|
|
/// <summary>
|
|
/// Original was GL_MAP1_TEXTURE_COORD_2 = 0x0D94
|
|
/// </summary>
|
|
Map1TextureCoord2 = ((int)0x0D94) ,
|
|
/// <summary>
|
|
/// Original was GL_MAP1_TEXTURE_COORD_3 = 0x0D95
|
|
/// </summary>
|
|
Map1TextureCoord3 = ((int)0x0D95) ,
|
|
/// <summary>
|
|
/// Original was GL_MAP1_TEXTURE_COORD_4 = 0x0D96
|
|
/// </summary>
|
|
Map1TextureCoord4 = ((int)0x0D96) ,
|
|
/// <summary>
|
|
/// Original was GL_MAP1_VERTEX_3 = 0x0D97
|
|
/// </summary>
|
|
Map1Vertex3 = ((int)0x0D97) ,
|
|
/// <summary>
|
|
/// Original was GL_MAP1_VERTEX_4 = 0x0D98
|
|
/// </summary>
|
|
Map1Vertex4 = ((int)0x0D98) ,
|
|
/// <summary>
|
|
/// Original was GL_MAP2_COLOR_4 = 0x0DB0
|
|
/// </summary>
|
|
Map2Color4 = ((int)0x0DB0) ,
|
|
/// <summary>
|
|
/// Original was GL_MAP2_INDEX = 0x0DB1
|
|
/// </summary>
|
|
Map2Index = ((int)0x0DB1) ,
|
|
/// <summary>
|
|
/// Original was GL_MAP2_NORMAL = 0x0DB2
|
|
/// </summary>
|
|
Map2Normal = ((int)0x0DB2) ,
|
|
/// <summary>
|
|
/// Original was GL_MAP2_TEXTURE_COORD_1 = 0x0DB3
|
|
/// </summary>
|
|
Map2TextureCoord1 = ((int)0x0DB3) ,
|
|
/// <summary>
|
|
/// Original was GL_MAP2_TEXTURE_COORD_2 = 0x0DB4
|
|
/// </summary>
|
|
Map2TextureCoord2 = ((int)0x0DB4) ,
|
|
/// <summary>
|
|
/// Original was GL_MAP2_TEXTURE_COORD_3 = 0x0DB5
|
|
/// </summary>
|
|
Map2TextureCoord3 = ((int)0x0DB5) ,
|
|
/// <summary>
|
|
/// Original was GL_MAP2_TEXTURE_COORD_4 = 0x0DB6
|
|
/// </summary>
|
|
Map2TextureCoord4 = ((int)0x0DB6) ,
|
|
/// <summary>
|
|
/// Original was GL_MAP2_VERTEX_3 = 0x0DB7
|
|
/// </summary>
|
|
Map2Vertex3 = ((int)0x0DB7) ,
|
|
/// <summary>
|
|
/// Original was GL_MAP2_VERTEX_4 = 0x0DB8
|
|
/// </summary>
|
|
Map2Vertex4 = ((int)0x0DB8) ,
|
|
/// <summary>
|
|
/// Original was GL_MAP1_GRID_DOMAIN = 0x0DD0
|
|
/// </summary>
|
|
Map1GridDomain = ((int)0x0DD0) ,
|
|
/// <summary>
|
|
/// Original was GL_MAP1_GRID_SEGMENTS = 0x0DD1
|
|
/// </summary>
|
|
Map1GridSegments = ((int)0x0DD1) ,
|
|
/// <summary>
|
|
/// Original was GL_MAP2_GRID_DOMAIN = 0x0DD2
|
|
/// </summary>
|
|
Map2GridDomain = ((int)0x0DD2) ,
|
|
/// <summary>
|
|
/// Original was GL_MAP2_GRID_SEGMENTS = 0x0DD3
|
|
/// </summary>
|
|
Map2GridSegments = ((int)0x0DD3) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_1D = 0x0DE0
|
|
/// </summary>
|
|
Texture1D = ((int)0x0DE0) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_2D = 0x0DE1
|
|
/// </summary>
|
|
Texture2D = ((int)0x0DE1) ,
|
|
/// <summary>
|
|
/// Original was GL_FEEDBACK_BUFFER_POINTER = 0x0DF0
|
|
/// </summary>
|
|
FeedbackBufferPointer = ((int)0x0DF0) ,
|
|
/// <summary>
|
|
/// Original was GL_FEEDBACK_BUFFER_SIZE = 0x0DF1
|
|
/// </summary>
|
|
FeedbackBufferSize = ((int)0x0DF1) ,
|
|
/// <summary>
|
|
/// Original was GL_FEEDBACK_BUFFER_TYPE = 0x0DF2
|
|
/// </summary>
|
|
FeedbackBufferType = ((int)0x0DF2) ,
|
|
/// <summary>
|
|
/// Original was GL_SELECTION_BUFFER_POINTER = 0x0DF3
|
|
/// </summary>
|
|
SelectionBufferPointer = ((int)0x0DF3) ,
|
|
/// <summary>
|
|
/// Original was GL_SELECTION_BUFFER_SIZE = 0x0DF4
|
|
/// </summary>
|
|
SelectionBufferSize = ((int)0x0DF4) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_WIDTH = 0x1000
|
|
/// </summary>
|
|
TextureWidth = ((int)0x1000) ,
|
|
/// <summary>
|
|
/// Original was GL_MULTISAMPLE_BUFFER_BIT4_QCOM = 0x10000000
|
|
/// </summary>
|
|
MultisampleBufferBit4Qcom = ((int)0x10000000) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_HEIGHT = 0x1001
|
|
/// </summary>
|
|
TextureHeight = ((int)0x1001) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_COMPONENTS = 0x1003
|
|
/// </summary>
|
|
TextureComponents = ((int)0x1003) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_INTERNAL_FORMAT = 0x1003
|
|
/// </summary>
|
|
TextureInternalFormat = ((int)0x1003) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_BORDER_COLOR = 0x1004
|
|
/// </summary>
|
|
TextureBorderColor = ((int)0x1004) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_BORDER_COLOR_NV = 0x1004
|
|
/// </summary>
|
|
TextureBorderColorNv = ((int)0x1004) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_BORDER = 0x1005
|
|
/// </summary>
|
|
TextureBorder = ((int)0x1005) ,
|
|
/// <summary>
|
|
/// Original was GL_DONT_CARE = 0x1100
|
|
/// </summary>
|
|
DontCare = ((int)0x1100) ,
|
|
/// <summary>
|
|
/// Original was GL_Fastest = 0X1101
|
|
/// </summary>
|
|
Fastest = ((int)0X1101) ,
|
|
/// <summary>
|
|
/// Original was GL_Nicest = 0X1102
|
|
/// </summary>
|
|
Nicest = ((int)0X1102) ,
|
|
/// <summary>
|
|
/// Original was GL_AMBIENT = 0x1200
|
|
/// </summary>
|
|
Ambient = ((int)0x1200) ,
|
|
/// <summary>
|
|
/// Original was GL_DIFFUSE = 0x1201
|
|
/// </summary>
|
|
Diffuse = ((int)0x1201) ,
|
|
/// <summary>
|
|
/// Original was GL_SPECULAR = 0x1202
|
|
/// </summary>
|
|
Specular = ((int)0x1202) ,
|
|
/// <summary>
|
|
/// Original was GL_POSITION = 0x1203
|
|
/// </summary>
|
|
Position = ((int)0x1203) ,
|
|
/// <summary>
|
|
/// Original was GL_SPOT_DIRECTION = 0x1204
|
|
/// </summary>
|
|
SpotDirection = ((int)0x1204) ,
|
|
/// <summary>
|
|
/// Original was GL_SPOT_EXPONENT = 0x1205
|
|
/// </summary>
|
|
SpotExponent = ((int)0x1205) ,
|
|
/// <summary>
|
|
/// Original was GL_SPOT_CUTOFF = 0x1206
|
|
/// </summary>
|
|
SpotCutoff = ((int)0x1206) ,
|
|
/// <summary>
|
|
/// Original was GL_CONSTANT_ATTENUATION = 0x1207
|
|
/// </summary>
|
|
ConstantAttenuation = ((int)0x1207) ,
|
|
/// <summary>
|
|
/// Original was GL_LINEAR_ATTENUATION = 0x1208
|
|
/// </summary>
|
|
LinearAttenuation = ((int)0x1208) ,
|
|
/// <summary>
|
|
/// Original was GL_QUADRATIC_ATTENUATION = 0x1209
|
|
/// </summary>
|
|
QuadraticAttenuation = ((int)0x1209) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPILE = 0x1300
|
|
/// </summary>
|
|
Compile = ((int)0x1300) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPILE_AND_EXECUTE = 0x1301
|
|
/// </summary>
|
|
CompileAndExecute = ((int)0x1301) ,
|
|
/// <summary>
|
|
/// Original was GL_Byte = 0X1400
|
|
/// </summary>
|
|
Byte = ((int)0X1400) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_BYTE = 0x1401
|
|
/// </summary>
|
|
UnsignedByte = ((int)0x1401) ,
|
|
/// <summary>
|
|
/// Original was GL_Short = 0X1402
|
|
/// </summary>
|
|
Short = ((int)0X1402) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_SHORT = 0x1403
|
|
/// </summary>
|
|
UnsignedShort = ((int)0x1403) ,
|
|
/// <summary>
|
|
/// Original was GL_Int = 0X1404
|
|
/// </summary>
|
|
Int = ((int)0X1404) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT = 0x1405
|
|
/// </summary>
|
|
UnsignedInt = ((int)0x1405) ,
|
|
/// <summary>
|
|
/// Original was GL_Float = 0X1406
|
|
/// </summary>
|
|
Float = ((int)0X1406) ,
|
|
/// <summary>
|
|
/// Original was GL_2_BYTES = 0x1407
|
|
/// </summary>
|
|
Gl2Bytes = ((int)0x1407) ,
|
|
/// <summary>
|
|
/// Original was GL_3_BYTES = 0x1408
|
|
/// </summary>
|
|
Gl3Bytes = ((int)0x1408) ,
|
|
/// <summary>
|
|
/// Original was GL_4_BYTES = 0x1409
|
|
/// </summary>
|
|
Gl4Bytes = ((int)0x1409) ,
|
|
/// <summary>
|
|
/// Original was GL_DOUBLE = 0x140A
|
|
/// </summary>
|
|
Double = ((int)0x140A) ,
|
|
/// <summary>
|
|
/// Original was GL_HALF_FLOAT = 0x140B
|
|
/// </summary>
|
|
HalfFloat = ((int)0x140B) ,
|
|
/// <summary>
|
|
/// Original was GL_Fixed = 0X140c
|
|
/// </summary>
|
|
Fixed = ((int)0X140c) ,
|
|
/// <summary>
|
|
/// Original was GL_CLEAR = 0x1500
|
|
/// </summary>
|
|
Clear = ((int)0x1500) ,
|
|
/// <summary>
|
|
/// Original was GL_AND = 0x1501
|
|
/// </summary>
|
|
And = ((int)0x1501) ,
|
|
/// <summary>
|
|
/// Original was GL_AND_REVERSE = 0x1502
|
|
/// </summary>
|
|
AndReverse = ((int)0x1502) ,
|
|
/// <summary>
|
|
/// Original was GL_COPY = 0x1503
|
|
/// </summary>
|
|
Copy = ((int)0x1503) ,
|
|
/// <summary>
|
|
/// Original was GL_AND_INVERTED = 0x1504
|
|
/// </summary>
|
|
AndInverted = ((int)0x1504) ,
|
|
/// <summary>
|
|
/// Original was GL_NOOP = 0x1505
|
|
/// </summary>
|
|
Noop = ((int)0x1505) ,
|
|
/// <summary>
|
|
/// Original was GL_XOR = 0x1506
|
|
/// </summary>
|
|
Xor = ((int)0x1506) ,
|
|
/// <summary>
|
|
/// Original was GL_XOR_NV = 0x1506
|
|
/// </summary>
|
|
XorNv = ((int)0x1506) ,
|
|
/// <summary>
|
|
/// Original was GL_OR = 0x1507
|
|
/// </summary>
|
|
Or = ((int)0x1507) ,
|
|
/// <summary>
|
|
/// Original was GL_NOR = 0x1508
|
|
/// </summary>
|
|
Nor = ((int)0x1508) ,
|
|
/// <summary>
|
|
/// Original was GL_EQUIV = 0x1509
|
|
/// </summary>
|
|
Equiv = ((int)0x1509) ,
|
|
/// <summary>
|
|
/// Original was GL_Invert = 0X150a
|
|
/// </summary>
|
|
Invert = ((int)0X150a) ,
|
|
/// <summary>
|
|
/// Original was GL_OR_REVERSE = 0x150B
|
|
/// </summary>
|
|
OrReverse = ((int)0x150B) ,
|
|
/// <summary>
|
|
/// Original was GL_COPY_INVERTED = 0x150C
|
|
/// </summary>
|
|
CopyInverted = ((int)0x150C) ,
|
|
/// <summary>
|
|
/// Original was GL_OR_INVERTED = 0x150D
|
|
/// </summary>
|
|
OrInverted = ((int)0x150D) ,
|
|
/// <summary>
|
|
/// Original was GL_NAND = 0x150E
|
|
/// </summary>
|
|
Nand = ((int)0x150E) ,
|
|
/// <summary>
|
|
/// Original was GL_SET = 0x150F
|
|
/// </summary>
|
|
Set = ((int)0x150F) ,
|
|
/// <summary>
|
|
/// Original was GL_EMISSION = 0x1600
|
|
/// </summary>
|
|
Emission = ((int)0x1600) ,
|
|
/// <summary>
|
|
/// Original was GL_SHININESS = 0x1601
|
|
/// </summary>
|
|
Shininess = ((int)0x1601) ,
|
|
/// <summary>
|
|
/// Original was GL_AMBIENT_AND_DIFFUSE = 0x1602
|
|
/// </summary>
|
|
AmbientAndDiffuse = ((int)0x1602) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_INDEXES = 0x1603
|
|
/// </summary>
|
|
ColorIndexes = ((int)0x1603) ,
|
|
/// <summary>
|
|
/// Original was GL_MODELVIEW = 0x1700
|
|
/// </summary>
|
|
Modelview = ((int)0x1700) ,
|
|
/// <summary>
|
|
/// Original was GL_MODELVIEW0_EXT = 0x1700
|
|
/// </summary>
|
|
Modelview0Ext = ((int)0x1700) ,
|
|
/// <summary>
|
|
/// Original was GL_PROJECTION = 0x1701
|
|
/// </summary>
|
|
Projection = ((int)0x1701) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE = 0x1702
|
|
/// </summary>
|
|
Texture = ((int)0x1702) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR = 0x1800
|
|
/// </summary>
|
|
Color = ((int)0x1800) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_EXT = 0x1800
|
|
/// </summary>
|
|
ColorExt = ((int)0x1800) ,
|
|
/// <summary>
|
|
/// Original was GL_DEPTH = 0x1801
|
|
/// </summary>
|
|
Depth = ((int)0x1801) ,
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_EXT = 0x1801
|
|
/// </summary>
|
|
DepthExt = ((int)0x1801) ,
|
|
/// <summary>
|
|
/// Original was GL_STENCIL = 0x1802
|
|
/// </summary>
|
|
Stencil = ((int)0x1802) ,
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_EXT = 0x1802
|
|
/// </summary>
|
|
StencilExt = ((int)0x1802) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_INDEX = 0x1900
|
|
/// </summary>
|
|
ColorIndex = ((int)0x1900) ,
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_INDEX = 0x1901
|
|
/// </summary>
|
|
StencilIndex = ((int)0x1901) ,
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_COMPONENT = 0x1902
|
|
/// </summary>
|
|
DepthComponent = ((int)0x1902) ,
|
|
/// <summary>
|
|
/// Original was GL_RED = 0x1903
|
|
/// </summary>
|
|
Red = ((int)0x1903) ,
|
|
/// <summary>
|
|
/// Original was GL_RED_EXT = 0x1903
|
|
/// </summary>
|
|
RedExt = ((int)0x1903) ,
|
|
/// <summary>
|
|
/// Original was GL_RED_NV = 0x1903
|
|
/// </summary>
|
|
RedNv = ((int)0x1903) ,
|
|
/// <summary>
|
|
/// Original was GL_GREEN = 0x1904
|
|
/// </summary>
|
|
Green = ((int)0x1904) ,
|
|
/// <summary>
|
|
/// Original was GL_GREEN_NV = 0x1904
|
|
/// </summary>
|
|
GreenNv = ((int)0x1904) ,
|
|
/// <summary>
|
|
/// Original was GL_BLUE = 0x1905
|
|
/// </summary>
|
|
Blue = ((int)0x1905) ,
|
|
/// <summary>
|
|
/// Original was GL_BLUE_NV = 0x1905
|
|
/// </summary>
|
|
BlueNv = ((int)0x1905) ,
|
|
/// <summary>
|
|
/// Original was GL_Alpha = 0X1906
|
|
/// </summary>
|
|
Alpha = ((int)0X1906) ,
|
|
/// <summary>
|
|
/// Original was GL_Rgb = 0X1907
|
|
/// </summary>
|
|
Rgb = ((int)0X1907) ,
|
|
/// <summary>
|
|
/// Original was GL_Rgba = 0X1908
|
|
/// </summary>
|
|
Rgba = ((int)0X1908) ,
|
|
/// <summary>
|
|
/// Original was GL_Luminance = 0X1909
|
|
/// </summary>
|
|
Luminance = ((int)0X1909) ,
|
|
/// <summary>
|
|
/// Original was GL_LUMINANCE_ALPHA = 0x190A
|
|
/// </summary>
|
|
LuminanceAlpha = ((int)0x190A) ,
|
|
/// <summary>
|
|
/// Original was GL_BITMAP = 0x1A00
|
|
/// </summary>
|
|
Bitmap = ((int)0x1A00) ,
|
|
/// <summary>
|
|
/// Original was GL_PREFER_DOUBLEBUFFER_HINT_PGI = 0x1A1F8
|
|
/// </summary>
|
|
PreferDoublebufferHintPgi = ((int)0x1A1F8) ,
|
|
/// <summary>
|
|
/// Original was GL_CONSERVE_MEMORY_HINT_PGI = 0x1A1FD
|
|
/// </summary>
|
|
ConserveMemoryHintPgi = ((int)0x1A1FD) ,
|
|
/// <summary>
|
|
/// Original was GL_RECLAIM_MEMORY_HINT_PGI = 0x1A1FE
|
|
/// </summary>
|
|
ReclaimMemoryHintPgi = ((int)0x1A1FE) ,
|
|
/// <summary>
|
|
/// Original was GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI = 0x1A203
|
|
/// </summary>
|
|
NativeGraphicsBeginHintPgi = ((int)0x1A203) ,
|
|
/// <summary>
|
|
/// Original was GL_NATIVE_GRAPHICS_END_HINT_PGI = 0x1A204
|
|
/// </summary>
|
|
NativeGraphicsEndHintPgi = ((int)0x1A204) ,
|
|
/// <summary>
|
|
/// Original was GL_ALWAYS_FAST_HINT_PGI = 0x1A20C
|
|
/// </summary>
|
|
AlwaysFastHintPgi = ((int)0x1A20C) ,
|
|
/// <summary>
|
|
/// Original was GL_ALWAYS_SOFT_HINT_PGI = 0x1A20D
|
|
/// </summary>
|
|
AlwaysSoftHintPgi = ((int)0x1A20D) ,
|
|
/// <summary>
|
|
/// Original was GL_ALLOW_DRAW_OBJ_HINT_PGI = 0x1A20E
|
|
/// </summary>
|
|
AllowDrawObjHintPgi = ((int)0x1A20E) ,
|
|
/// <summary>
|
|
/// Original was GL_ALLOW_DRAW_WIN_HINT_PGI = 0x1A20F
|
|
/// </summary>
|
|
AllowDrawWinHintPgi = ((int)0x1A20F) ,
|
|
/// <summary>
|
|
/// Original was GL_ALLOW_DRAW_FRG_HINT_PGI = 0x1A210
|
|
/// </summary>
|
|
AllowDrawFrgHintPgi = ((int)0x1A210) ,
|
|
/// <summary>
|
|
/// Original was GL_ALLOW_DRAW_MEM_HINT_PGI = 0x1A211
|
|
/// </summary>
|
|
AllowDrawMemHintPgi = ((int)0x1A211) ,
|
|
/// <summary>
|
|
/// Original was GL_STRICT_DEPTHFUNC_HINT_PGI = 0x1A216
|
|
/// </summary>
|
|
StrictDepthfuncHintPgi = ((int)0x1A216) ,
|
|
/// <summary>
|
|
/// Original was GL_STRICT_LIGHTING_HINT_PGI = 0x1A217
|
|
/// </summary>
|
|
StrictLightingHintPgi = ((int)0x1A217) ,
|
|
/// <summary>
|
|
/// Original was GL_STRICT_SCISSOR_HINT_PGI = 0x1A218
|
|
/// </summary>
|
|
StrictScissorHintPgi = ((int)0x1A218) ,
|
|
/// <summary>
|
|
/// Original was GL_FULL_STIPPLE_HINT_PGI = 0x1A219
|
|
/// </summary>
|
|
FullStippleHintPgi = ((int)0x1A219) ,
|
|
/// <summary>
|
|
/// Original was GL_CLIP_NEAR_HINT_PGI = 0x1A220
|
|
/// </summary>
|
|
ClipNearHintPgi = ((int)0x1A220) ,
|
|
/// <summary>
|
|
/// Original was GL_CLIP_FAR_HINT_PGI = 0x1A221
|
|
/// </summary>
|
|
ClipFarHintPgi = ((int)0x1A221) ,
|
|
/// <summary>
|
|
/// Original was GL_WIDE_LINE_HINT_PGI = 0x1A222
|
|
/// </summary>
|
|
WideLineHintPgi = ((int)0x1A222) ,
|
|
/// <summary>
|
|
/// Original was GL_BACK_NORMALS_HINT_PGI = 0x1A223
|
|
/// </summary>
|
|
BackNormalsHintPgi = ((int)0x1A223) ,
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_DATA_HINT_PGI = 0x1A22A
|
|
/// </summary>
|
|
VertexDataHintPgi = ((int)0x1A22A) ,
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_CONSISTENT_HINT_PGI = 0x1A22B
|
|
/// </summary>
|
|
VertexConsistentHintPgi = ((int)0x1A22B) ,
|
|
/// <summary>
|
|
/// Original was GL_MATERIAL_SIDE_HINT_PGI = 0x1A22C
|
|
/// </summary>
|
|
MaterialSideHintPgi = ((int)0x1A22C) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_VERTEX_HINT_PGI = 0x1A22D
|
|
/// </summary>
|
|
MaxVertexHintPgi = ((int)0x1A22D) ,
|
|
/// <summary>
|
|
/// Original was GL_POINT = 0x1B00
|
|
/// </summary>
|
|
Point = ((int)0x1B00) ,
|
|
/// <summary>
|
|
/// Original was GL_LINE = 0x1B01
|
|
/// </summary>
|
|
Line = ((int)0x1B01) ,
|
|
/// <summary>
|
|
/// Original was GL_FILL = 0x1B02
|
|
/// </summary>
|
|
Fill = ((int)0x1B02) ,
|
|
/// <summary>
|
|
/// Original was GL_RENDER = 0x1C00
|
|
/// </summary>
|
|
Render = ((int)0x1C00) ,
|
|
/// <summary>
|
|
/// Original was GL_FEEDBACK = 0x1C01
|
|
/// </summary>
|
|
Feedback = ((int)0x1C01) ,
|
|
/// <summary>
|
|
/// Original was GL_SELECT = 0x1C02
|
|
/// </summary>
|
|
Select = ((int)0x1C02) ,
|
|
/// <summary>
|
|
/// Original was GL_FLAT = 0x1D00
|
|
/// </summary>
|
|
Flat = ((int)0x1D00) ,
|
|
/// <summary>
|
|
/// Original was GL_SMOOTH = 0x1D01
|
|
/// </summary>
|
|
Smooth = ((int)0x1D01) ,
|
|
/// <summary>
|
|
/// Original was GL_Keep = 0X1e00
|
|
/// </summary>
|
|
Keep = ((int)0X1e00) ,
|
|
/// <summary>
|
|
/// Original was GL_Replace = 0X1e01
|
|
/// </summary>
|
|
Replace = ((int)0X1e01) ,
|
|
/// <summary>
|
|
/// Original was GL_Incr = 0X1e02
|
|
/// </summary>
|
|
Incr = ((int)0X1e02) ,
|
|
/// <summary>
|
|
/// Original was GL_Decr = 0X1e03
|
|
/// </summary>
|
|
Decr = ((int)0X1e03) ,
|
|
/// <summary>
|
|
/// Original was GL_Vendor = 0X1f00
|
|
/// </summary>
|
|
Vendor = ((int)0X1f00) ,
|
|
/// <summary>
|
|
/// Original was GL_Renderer = 0X1f01
|
|
/// </summary>
|
|
Renderer = ((int)0X1f01) ,
|
|
/// <summary>
|
|
/// Original was GL_Version = 0X1f02
|
|
/// </summary>
|
|
Version = ((int)0X1f02) ,
|
|
/// <summary>
|
|
/// Original was GL_Extensions = 0X1f03
|
|
/// </summary>
|
|
Extensions = ((int)0X1f03) ,
|
|
/// <summary>
|
|
/// Original was GL_S = 0x2000
|
|
/// </summary>
|
|
S = ((int)0x2000) ,
|
|
/// <summary>
|
|
/// Original was GL_MULTISAMPLE_BIT = 0x20000000
|
|
/// </summary>
|
|
MultisampleBit = ((int)0x20000000) ,
|
|
/// <summary>
|
|
/// Original was GL_MULTISAMPLE_BIT_3DFX = 0x20000000
|
|
/// </summary>
|
|
MultisampleBit3Dfx = ((int)0x20000000) ,
|
|
/// <summary>
|
|
/// Original was GL_MULTISAMPLE_BIT_ARB = 0x20000000
|
|
/// </summary>
|
|
MultisampleBitArb = ((int)0x20000000) ,
|
|
/// <summary>
|
|
/// Original was GL_MULTISAMPLE_BIT_EXT = 0x20000000
|
|
/// </summary>
|
|
MultisampleBitExt = ((int)0x20000000) ,
|
|
/// <summary>
|
|
/// Original was GL_MULTISAMPLE_BUFFER_BIT5_QCOM = 0x20000000
|
|
/// </summary>
|
|
MultisampleBufferBit5Qcom = ((int)0x20000000) ,
|
|
/// <summary>
|
|
/// Original was GL_T = 0x2001
|
|
/// </summary>
|
|
T = ((int)0x2001) ,
|
|
/// <summary>
|
|
/// Original was GL_R = 0x2002
|
|
/// </summary>
|
|
R = ((int)0x2002) ,
|
|
/// <summary>
|
|
/// Original was GL_Q = 0x2003
|
|
/// </summary>
|
|
Q = ((int)0x2003) ,
|
|
/// <summary>
|
|
/// Original was GL_MODULATE = 0x2100
|
|
/// </summary>
|
|
Modulate = ((int)0x2100) ,
|
|
/// <summary>
|
|
/// Original was GL_DECAL = 0x2101
|
|
/// </summary>
|
|
Decal = ((int)0x2101) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_ENV_MODE = 0x2200
|
|
/// </summary>
|
|
TextureEnvMode = ((int)0x2200) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_ENV_COLOR = 0x2201
|
|
/// </summary>
|
|
TextureEnvColor = ((int)0x2201) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_ENV = 0x2300
|
|
/// </summary>
|
|
TextureEnv = ((int)0x2300) ,
|
|
/// <summary>
|
|
/// Original was GL_EYE_LINEAR = 0x2400
|
|
/// </summary>
|
|
EyeLinear = ((int)0x2400) ,
|
|
/// <summary>
|
|
/// Original was GL_OBJECT_LINEAR = 0x2401
|
|
/// </summary>
|
|
ObjectLinear = ((int)0x2401) ,
|
|
/// <summary>
|
|
/// Original was GL_SPHERE_MAP = 0x2402
|
|
/// </summary>
|
|
SphereMap = ((int)0x2402) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_GEN_MODE = 0x2500
|
|
/// </summary>
|
|
TextureGenMode = ((int)0x2500) ,
|
|
/// <summary>
|
|
/// Original was GL_OBJECT_PLANE = 0x2501
|
|
/// </summary>
|
|
ObjectPlane = ((int)0x2501) ,
|
|
/// <summary>
|
|
/// Original was GL_EYE_PLANE = 0x2502
|
|
/// </summary>
|
|
EyePlane = ((int)0x2502) ,
|
|
/// <summary>
|
|
/// Original was GL_Nearest = 0X2600
|
|
/// </summary>
|
|
Nearest = ((int)0X2600) ,
|
|
/// <summary>
|
|
/// Original was GL_Linear = 0X2601
|
|
/// </summary>
|
|
Linear = ((int)0X2601) ,
|
|
/// <summary>
|
|
/// Original was GL_NEAREST_MIPMAP_NEAREST = 0x2700
|
|
/// </summary>
|
|
NearestMipmapNearest = ((int)0x2700) ,
|
|
/// <summary>
|
|
/// Original was GL_LINEAR_MIPMAP_NEAREST = 0x2701
|
|
/// </summary>
|
|
LinearMipmapNearest = ((int)0x2701) ,
|
|
/// <summary>
|
|
/// Original was GL_NEAREST_MIPMAP_LINEAR = 0x2702
|
|
/// </summary>
|
|
NearestMipmapLinear = ((int)0x2702) ,
|
|
/// <summary>
|
|
/// Original was GL_LINEAR_MIPMAP_LINEAR = 0x2703
|
|
/// </summary>
|
|
LinearMipmapLinear = ((int)0x2703) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_MAG_FILTER = 0x2800
|
|
/// </summary>
|
|
TextureMagFilter = ((int)0x2800) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_MIN_FILTER = 0x2801
|
|
/// </summary>
|
|
TextureMinFilter = ((int)0x2801) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_WRAP_S = 0x2802
|
|
/// </summary>
|
|
TextureWrapS = ((int)0x2802) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_WRAP_T = 0x2803
|
|
/// </summary>
|
|
TextureWrapT = ((int)0x2803) ,
|
|
/// <summary>
|
|
/// Original was GL_CLAMP = 0x2900
|
|
/// </summary>
|
|
Clamp = ((int)0x2900) ,
|
|
/// <summary>
|
|
/// Original was GL_REPEAT = 0x2901
|
|
/// </summary>
|
|
Repeat = ((int)0x2901) ,
|
|
/// <summary>
|
|
/// Original was GL_POLYGON_OFFSET_UNITS = 0x2A00
|
|
/// </summary>
|
|
PolygonOffsetUnits = ((int)0x2A00) ,
|
|
/// <summary>
|
|
/// Original was GL_POLYGON_OFFSET_POINT = 0x2A01
|
|
/// </summary>
|
|
PolygonOffsetPoint = ((int)0x2A01) ,
|
|
/// <summary>
|
|
/// Original was GL_POLYGON_OFFSET_LINE = 0x2A02
|
|
/// </summary>
|
|
PolygonOffsetLine = ((int)0x2A02) ,
|
|
/// <summary>
|
|
/// Original was GL_R3_G3_B2 = 0x2A10
|
|
/// </summary>
|
|
R3G3B2 = ((int)0x2A10) ,
|
|
/// <summary>
|
|
/// Original was GL_V2F = 0x2A20
|
|
/// </summary>
|
|
V2f = ((int)0x2A20) ,
|
|
/// <summary>
|
|
/// Original was GL_V3F = 0x2A21
|
|
/// </summary>
|
|
V3f = ((int)0x2A21) ,
|
|
/// <summary>
|
|
/// Original was GL_C4UB_V2F = 0x2A22
|
|
/// </summary>
|
|
C4ubV2f = ((int)0x2A22) ,
|
|
/// <summary>
|
|
/// Original was GL_C4UB_V3F = 0x2A23
|
|
/// </summary>
|
|
C4ubV3f = ((int)0x2A23) ,
|
|
/// <summary>
|
|
/// Original was GL_C3F_V3F = 0x2A24
|
|
/// </summary>
|
|
C3fV3f = ((int)0x2A24) ,
|
|
/// <summary>
|
|
/// Original was GL_N3F_V3F = 0x2A25
|
|
/// </summary>
|
|
N3fV3f = ((int)0x2A25) ,
|
|
/// <summary>
|
|
/// Original was GL_C4F_N3F_V3F = 0x2A26
|
|
/// </summary>
|
|
C4fN3fV3f = ((int)0x2A26) ,
|
|
/// <summary>
|
|
/// Original was GL_T2F_V3F = 0x2A27
|
|
/// </summary>
|
|
T2fV3f = ((int)0x2A27) ,
|
|
/// <summary>
|
|
/// Original was GL_T4F_V4F = 0x2A28
|
|
/// </summary>
|
|
T4fV4f = ((int)0x2A28) ,
|
|
/// <summary>
|
|
/// Original was GL_T2F_C4UB_V3F = 0x2A29
|
|
/// </summary>
|
|
T2fC4ubV3f = ((int)0x2A29) ,
|
|
/// <summary>
|
|
/// Original was GL_T2F_C3F_V3F = 0x2A2A
|
|
/// </summary>
|
|
T2fC3fV3f = ((int)0x2A2A) ,
|
|
/// <summary>
|
|
/// Original was GL_T2F_N3F_V3F = 0x2A2B
|
|
/// </summary>
|
|
T2fN3fV3f = ((int)0x2A2B) ,
|
|
/// <summary>
|
|
/// Original was GL_T2F_C4F_N3F_V3F = 0x2A2C
|
|
/// </summary>
|
|
T2fC4fN3fV3f = ((int)0x2A2C) ,
|
|
/// <summary>
|
|
/// Original was GL_T4F_C4F_N3F_V4F = 0x2A2D
|
|
/// </summary>
|
|
T4fC4fN3fV4f = ((int)0x2A2D) ,
|
|
/// <summary>
|
|
/// Original was GL_CLIP_DISTANCE0 = 0x3000
|
|
/// </summary>
|
|
ClipDistance0 = ((int)0x3000) ,
|
|
/// <summary>
|
|
/// Original was GL_CLIP_PLANE0 = 0x3000
|
|
/// </summary>
|
|
ClipPlane0 = ((int)0x3000) ,
|
|
/// <summary>
|
|
/// Original was GL_CLIP_DISTANCE1 = 0x3001
|
|
/// </summary>
|
|
ClipDistance1 = ((int)0x3001) ,
|
|
/// <summary>
|
|
/// Original was GL_CLIP_PLANE1 = 0x3001
|
|
/// </summary>
|
|
ClipPlane1 = ((int)0x3001) ,
|
|
/// <summary>
|
|
/// Original was GL_CLIP_DISTANCE2 = 0x3002
|
|
/// </summary>
|
|
ClipDistance2 = ((int)0x3002) ,
|
|
/// <summary>
|
|
/// Original was GL_CLIP_PLANE2 = 0x3002
|
|
/// </summary>
|
|
ClipPlane2 = ((int)0x3002) ,
|
|
/// <summary>
|
|
/// Original was GL_CLIP_DISTANCE3 = 0x3003
|
|
/// </summary>
|
|
ClipDistance3 = ((int)0x3003) ,
|
|
/// <summary>
|
|
/// Original was GL_CLIP_PLANE3 = 0x3003
|
|
/// </summary>
|
|
ClipPlane3 = ((int)0x3003) ,
|
|
/// <summary>
|
|
/// Original was GL_CLIP_DISTANCE4 = 0x3004
|
|
/// </summary>
|
|
ClipDistance4 = ((int)0x3004) ,
|
|
/// <summary>
|
|
/// Original was GL_CLIP_PLANE4 = 0x3004
|
|
/// </summary>
|
|
ClipPlane4 = ((int)0x3004) ,
|
|
/// <summary>
|
|
/// Original was GL_CLIP_DISTANCE5 = 0x3005
|
|
/// </summary>
|
|
ClipDistance5 = ((int)0x3005) ,
|
|
/// <summary>
|
|
/// Original was GL_CLIP_PLANE5 = 0x3005
|
|
/// </summary>
|
|
ClipPlane5 = ((int)0x3005) ,
|
|
/// <summary>
|
|
/// Original was GL_CLIP_DISTANCE6 = 0x3006
|
|
/// </summary>
|
|
ClipDistance6 = ((int)0x3006) ,
|
|
/// <summary>
|
|
/// Original was GL_CLIP_DISTANCE7 = 0x3007
|
|
/// </summary>
|
|
ClipDistance7 = ((int)0x3007) ,
|
|
/// <summary>
|
|
/// Original was GL_LIGHT0 = 0x4000
|
|
/// </summary>
|
|
Light0 = ((int)0x4000) ,
|
|
/// <summary>
|
|
/// Original was GL_MULTISAMPLE_BUFFER_BIT6_QCOM = 0x40000000
|
|
/// </summary>
|
|
MultisampleBufferBit6Qcom = ((int)0x40000000) ,
|
|
/// <summary>
|
|
/// Original was GL_LIGHT1 = 0x4001
|
|
/// </summary>
|
|
Light1 = ((int)0x4001) ,
|
|
/// <summary>
|
|
/// Original was GL_LIGHT2 = 0x4002
|
|
/// </summary>
|
|
Light2 = ((int)0x4002) ,
|
|
/// <summary>
|
|
/// Original was GL_LIGHT3 = 0x4003
|
|
/// </summary>
|
|
Light3 = ((int)0x4003) ,
|
|
/// <summary>
|
|
/// Original was GL_LIGHT4 = 0x4004
|
|
/// </summary>
|
|
Light4 = ((int)0x4004) ,
|
|
/// <summary>
|
|
/// Original was GL_LIGHT5 = 0x4005
|
|
/// </summary>
|
|
Light5 = ((int)0x4005) ,
|
|
/// <summary>
|
|
/// Original was GL_LIGHT6 = 0x4006
|
|
/// </summary>
|
|
Light6 = ((int)0x4006) ,
|
|
/// <summary>
|
|
/// Original was GL_LIGHT7 = 0x4007
|
|
/// </summary>
|
|
Light7 = ((int)0x4007) ,
|
|
/// <summary>
|
|
/// Original was GL_ABGR_EXT = 0x8000
|
|
/// </summary>
|
|
AbgrExt = ((int)0x8000) ,
|
|
/// <summary>
|
|
/// Original was GL_MULTISAMPLE_BUFFER_BIT7_QCOM = 0x80000000
|
|
/// </summary>
|
|
MultisampleBufferBit7Qcom = unchecked((int)0x80000000) ,
|
|
/// <summary>
|
|
/// Original was GL_CONSTANT_COLOR = 0x8001
|
|
/// </summary>
|
|
ConstantColor = ((int)0x8001) ,
|
|
/// <summary>
|
|
/// Original was GL_CONSTANT_COLOR_EXT = 0x8001
|
|
/// </summary>
|
|
ConstantColorExt = ((int)0x8001) ,
|
|
/// <summary>
|
|
/// Original was GL_ONE_MINUS_CONSTANT_COLOR = 0x8002
|
|
/// </summary>
|
|
OneMinusConstantColor = ((int)0x8002) ,
|
|
/// <summary>
|
|
/// Original was GL_ONE_MINUS_CONSTANT_COLOR_EXT = 0x8002
|
|
/// </summary>
|
|
OneMinusConstantColorExt = ((int)0x8002) ,
|
|
/// <summary>
|
|
/// Original was GL_CONSTANT_ALPHA = 0x8003
|
|
/// </summary>
|
|
ConstantAlpha = ((int)0x8003) ,
|
|
/// <summary>
|
|
/// Original was GL_CONSTANT_ALPHA_EXT = 0x8003
|
|
/// </summary>
|
|
ConstantAlphaExt = ((int)0x8003) ,
|
|
/// <summary>
|
|
/// Original was GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004
|
|
/// </summary>
|
|
OneMinusConstantAlpha = ((int)0x8004) ,
|
|
/// <summary>
|
|
/// Original was GL_ONE_MINUS_CONSTANT_ALPHA_EXT = 0x8004
|
|
/// </summary>
|
|
OneMinusConstantAlphaExt = ((int)0x8004) ,
|
|
/// <summary>
|
|
/// Original was GL_BLEND_COLOR = 0x8005
|
|
/// </summary>
|
|
BlendColor = ((int)0x8005) ,
|
|
/// <summary>
|
|
/// Original was GL_BLEND_COLOR_EXT = 0x8005
|
|
/// </summary>
|
|
BlendColorExt = ((int)0x8005) ,
|
|
/// <summary>
|
|
/// Original was GL_FUNC_ADD = 0x8006
|
|
/// </summary>
|
|
FuncAdd = ((int)0x8006) ,
|
|
/// <summary>
|
|
/// Original was GL_FUNC_ADD_EXT = 0x8006
|
|
/// </summary>
|
|
FuncAddExt = ((int)0x8006) ,
|
|
/// <summary>
|
|
/// Original was GL_MIN = 0x8007
|
|
/// </summary>
|
|
Min = ((int)0x8007) ,
|
|
/// <summary>
|
|
/// Original was GL_MIN_EXT = 0x8007
|
|
/// </summary>
|
|
MinExt = ((int)0x8007) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX = 0x8008
|
|
/// </summary>
|
|
Max = ((int)0x8008) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_EXT = 0x8008
|
|
/// </summary>
|
|
MaxExt = ((int)0x8008) ,
|
|
/// <summary>
|
|
/// Original was GL_BLEND_EQUATION = 0x8009
|
|
/// </summary>
|
|
BlendEquation = ((int)0x8009) ,
|
|
/// <summary>
|
|
/// Original was GL_BLEND_EQUATION_EXT = 0x8009
|
|
/// </summary>
|
|
BlendEquationExt = ((int)0x8009) ,
|
|
/// <summary>
|
|
/// Original was GL_BLEND_EQUATION_RGB = 0x8009
|
|
/// </summary>
|
|
BlendEquationRgb = ((int)0x8009) ,
|
|
/// <summary>
|
|
/// Original was GL_FUNC_SUBTRACT = 0x800A
|
|
/// </summary>
|
|
FuncSubtract = ((int)0x800A) ,
|
|
/// <summary>
|
|
/// Original was GL_FUNC_SUBTRACT_EXT = 0x800A
|
|
/// </summary>
|
|
FuncSubtractExt = ((int)0x800A) ,
|
|
/// <summary>
|
|
/// Original was GL_FUNC_REVERSE_SUBTRACT = 0x800B
|
|
/// </summary>
|
|
FuncReverseSubtract = ((int)0x800B) ,
|
|
/// <summary>
|
|
/// Original was GL_FUNC_REVERSE_SUBTRACT_EXT = 0x800B
|
|
/// </summary>
|
|
FuncReverseSubtractExt = ((int)0x800B) ,
|
|
/// <summary>
|
|
/// Original was GL_CMYK_EXT = 0x800C
|
|
/// </summary>
|
|
CmykExt = ((int)0x800C) ,
|
|
/// <summary>
|
|
/// Original was GL_CMYKA_EXT = 0x800D
|
|
/// </summary>
|
|
CmykaExt = ((int)0x800D) ,
|
|
/// <summary>
|
|
/// Original was GL_PACK_CMYK_HINT_EXT = 0x800E
|
|
/// </summary>
|
|
PackCmykHintExt = ((int)0x800E) ,
|
|
/// <summary>
|
|
/// Original was GL_UNPACK_CMYK_HINT_EXT = 0x800F
|
|
/// </summary>
|
|
UnpackCmykHintExt = ((int)0x800F) ,
|
|
/// <summary>
|
|
/// Original was GL_CONVOLUTION_1D = 0x8010
|
|
/// </summary>
|
|
Convolution1D = ((int)0x8010) ,
|
|
/// <summary>
|
|
/// Original was GL_CONVOLUTION_1D_EXT = 0x8010
|
|
/// </summary>
|
|
Convolution1DExt = ((int)0x8010) ,
|
|
/// <summary>
|
|
/// Original was GL_CONVOLUTION_2D = 0x8011
|
|
/// </summary>
|
|
Convolution2D = ((int)0x8011) ,
|
|
/// <summary>
|
|
/// Original was GL_CONVOLUTION_2D_EXT = 0x8011
|
|
/// </summary>
|
|
Convolution2DExt = ((int)0x8011) ,
|
|
/// <summary>
|
|
/// Original was GL_SEPARABLE_2D = 0x8012
|
|
/// </summary>
|
|
Separable2D = ((int)0x8012) ,
|
|
/// <summary>
|
|
/// Original was GL_SEPARABLE_2D_EXT = 0x8012
|
|
/// </summary>
|
|
Separable2DExt = ((int)0x8012) ,
|
|
/// <summary>
|
|
/// Original was GL_CONVOLUTION_BORDER_MODE = 0x8013
|
|
/// </summary>
|
|
ConvolutionBorderMode = ((int)0x8013) ,
|
|
/// <summary>
|
|
/// Original was GL_CONVOLUTION_BORDER_MODE_EXT = 0x8013
|
|
/// </summary>
|
|
ConvolutionBorderModeExt = ((int)0x8013) ,
|
|
/// <summary>
|
|
/// Original was GL_CONVOLUTION_FILTER_SCALE = 0x8014
|
|
/// </summary>
|
|
ConvolutionFilterScale = ((int)0x8014) ,
|
|
/// <summary>
|
|
/// Original was GL_CONVOLUTION_FILTER_SCALE_EXT = 0x8014
|
|
/// </summary>
|
|
ConvolutionFilterScaleExt = ((int)0x8014) ,
|
|
/// <summary>
|
|
/// Original was GL_CONVOLUTION_FILTER_BIAS = 0x8015
|
|
/// </summary>
|
|
ConvolutionFilterBias = ((int)0x8015) ,
|
|
/// <summary>
|
|
/// Original was GL_CONVOLUTION_FILTER_BIAS_EXT = 0x8015
|
|
/// </summary>
|
|
ConvolutionFilterBiasExt = ((int)0x8015) ,
|
|
/// <summary>
|
|
/// Original was GL_REDUCE = 0x8016
|
|
/// </summary>
|
|
Reduce = ((int)0x8016) ,
|
|
/// <summary>
|
|
/// Original was GL_REDUCE_EXT = 0x8016
|
|
/// </summary>
|
|
ReduceExt = ((int)0x8016) ,
|
|
/// <summary>
|
|
/// Original was GL_CONVOLUTION_FORMAT_EXT = 0x8017
|
|
/// </summary>
|
|
ConvolutionFormatExt = ((int)0x8017) ,
|
|
/// <summary>
|
|
/// Original was GL_CONVOLUTION_WIDTH_EXT = 0x8018
|
|
/// </summary>
|
|
ConvolutionWidthExt = ((int)0x8018) ,
|
|
/// <summary>
|
|
/// Original was GL_CONVOLUTION_HEIGHT_EXT = 0x8019
|
|
/// </summary>
|
|
ConvolutionHeightExt = ((int)0x8019) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_CONVOLUTION_WIDTH_EXT = 0x801A
|
|
/// </summary>
|
|
MaxConvolutionWidthExt = ((int)0x801A) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_CONVOLUTION_HEIGHT_EXT = 0x801B
|
|
/// </summary>
|
|
MaxConvolutionHeightExt = ((int)0x801B) ,
|
|
/// <summary>
|
|
/// Original was GL_POST_CONVOLUTION_RED_SCALE = 0x801C
|
|
/// </summary>
|
|
PostConvolutionRedScale = ((int)0x801C) ,
|
|
/// <summary>
|
|
/// Original was GL_POST_CONVOLUTION_RED_SCALE_EXT = 0x801C
|
|
/// </summary>
|
|
PostConvolutionRedScaleExt = ((int)0x801C) ,
|
|
/// <summary>
|
|
/// Original was GL_POST_CONVOLUTION_GREEN_SCALE = 0x801D
|
|
/// </summary>
|
|
PostConvolutionGreenScale = ((int)0x801D) ,
|
|
/// <summary>
|
|
/// Original was GL_POST_CONVOLUTION_GREEN_SCALE_EXT = 0x801D
|
|
/// </summary>
|
|
PostConvolutionGreenScaleExt = ((int)0x801D) ,
|
|
/// <summary>
|
|
/// Original was GL_POST_CONVOLUTION_BLUE_SCALE = 0x801E
|
|
/// </summary>
|
|
PostConvolutionBlueScale = ((int)0x801E) ,
|
|
/// <summary>
|
|
/// Original was GL_POST_CONVOLUTION_BLUE_SCALE_EXT = 0x801E
|
|
/// </summary>
|
|
PostConvolutionBlueScaleExt = ((int)0x801E) ,
|
|
/// <summary>
|
|
/// Original was GL_POST_CONVOLUTION_ALPHA_SCALE = 0x801F
|
|
/// </summary>
|
|
PostConvolutionAlphaScale = ((int)0x801F) ,
|
|
/// <summary>
|
|
/// Original was GL_POST_CONVOLUTION_ALPHA_SCALE_EXT = 0x801F
|
|
/// </summary>
|
|
PostConvolutionAlphaScaleExt = ((int)0x801F) ,
|
|
/// <summary>
|
|
/// Original was GL_POST_CONVOLUTION_RED_BIAS = 0x8020
|
|
/// </summary>
|
|
PostConvolutionRedBias = ((int)0x8020) ,
|
|
/// <summary>
|
|
/// Original was GL_POST_CONVOLUTION_RED_BIAS_EXT = 0x8020
|
|
/// </summary>
|
|
PostConvolutionRedBiasExt = ((int)0x8020) ,
|
|
/// <summary>
|
|
/// Original was GL_POST_CONVOLUTION_GREEN_BIAS = 0x8021
|
|
/// </summary>
|
|
PostConvolutionGreenBias = ((int)0x8021) ,
|
|
/// <summary>
|
|
/// Original was GL_POST_CONVOLUTION_GREEN_BIAS_EXT = 0x8021
|
|
/// </summary>
|
|
PostConvolutionGreenBiasExt = ((int)0x8021) ,
|
|
/// <summary>
|
|
/// Original was GL_POST_CONVOLUTION_BLUE_BIAS = 0x8022
|
|
/// </summary>
|
|
PostConvolutionBlueBias = ((int)0x8022) ,
|
|
/// <summary>
|
|
/// Original was GL_POST_CONVOLUTION_BLUE_BIAS_EXT = 0x8022
|
|
/// </summary>
|
|
PostConvolutionBlueBiasExt = ((int)0x8022) ,
|
|
/// <summary>
|
|
/// Original was GL_POST_CONVOLUTION_ALPHA_BIAS = 0x8023
|
|
/// </summary>
|
|
PostConvolutionAlphaBias = ((int)0x8023) ,
|
|
/// <summary>
|
|
/// Original was GL_POST_CONVOLUTION_ALPHA_BIAS_EXT = 0x8023
|
|
/// </summary>
|
|
PostConvolutionAlphaBiasExt = ((int)0x8023) ,
|
|
/// <summary>
|
|
/// Original was GL_HISTOGRAM = 0x8024
|
|
/// </summary>
|
|
Histogram = ((int)0x8024) ,
|
|
/// <summary>
|
|
/// Original was GL_HISTOGRAM_EXT = 0x8024
|
|
/// </summary>
|
|
HistogramExt = ((int)0x8024) ,
|
|
/// <summary>
|
|
/// Original was GL_PROXY_HISTOGRAM = 0x8025
|
|
/// </summary>
|
|
ProxyHistogram = ((int)0x8025) ,
|
|
/// <summary>
|
|
/// Original was GL_PROXY_HISTOGRAM_EXT = 0x8025
|
|
/// </summary>
|
|
ProxyHistogramExt = ((int)0x8025) ,
|
|
/// <summary>
|
|
/// Original was GL_HISTOGRAM_WIDTH_EXT = 0x8026
|
|
/// </summary>
|
|
HistogramWidthExt = ((int)0x8026) ,
|
|
/// <summary>
|
|
/// Original was GL_HISTOGRAM_FORMAT_EXT = 0x8027
|
|
/// </summary>
|
|
HistogramFormatExt = ((int)0x8027) ,
|
|
/// <summary>
|
|
/// Original was GL_HISTOGRAM_RED_SIZE_EXT = 0x8028
|
|
/// </summary>
|
|
HistogramRedSizeExt = ((int)0x8028) ,
|
|
/// <summary>
|
|
/// Original was GL_HISTOGRAM_GREEN_SIZE_EXT = 0x8029
|
|
/// </summary>
|
|
HistogramGreenSizeExt = ((int)0x8029) ,
|
|
/// <summary>
|
|
/// Original was GL_HISTOGRAM_BLUE_SIZE_EXT = 0x802A
|
|
/// </summary>
|
|
HistogramBlueSizeExt = ((int)0x802A) ,
|
|
/// <summary>
|
|
/// Original was GL_HISTOGRAM_ALPHA_SIZE_EXT = 0x802B
|
|
/// </summary>
|
|
HistogramAlphaSizeExt = ((int)0x802B) ,
|
|
/// <summary>
|
|
/// Original was GL_HISTOGRAM_LUMINANCE_SIZE_EXT = 0x802C
|
|
/// </summary>
|
|
HistogramLuminanceSizeExt = ((int)0x802C) ,
|
|
/// <summary>
|
|
/// Original was GL_HISTOGRAM_SINK_EXT = 0x802D
|
|
/// </summary>
|
|
HistogramSinkExt = ((int)0x802D) ,
|
|
/// <summary>
|
|
/// Original was GL_MINMAX = 0x802E
|
|
/// </summary>
|
|
Minmax = ((int)0x802E) ,
|
|
/// <summary>
|
|
/// Original was GL_MINMAX_EXT = 0x802E
|
|
/// </summary>
|
|
MinmaxExt = ((int)0x802E) ,
|
|
/// <summary>
|
|
/// Original was GL_MINMAX_FORMAT = 0x802F
|
|
/// </summary>
|
|
MinmaxFormat = ((int)0x802F) ,
|
|
/// <summary>
|
|
/// Original was GL_MINMAX_FORMAT_EXT = 0x802F
|
|
/// </summary>
|
|
MinmaxFormatExt = ((int)0x802F) ,
|
|
/// <summary>
|
|
/// Original was GL_MINMAX_SINK = 0x8030
|
|
/// </summary>
|
|
MinmaxSink = ((int)0x8030) ,
|
|
/// <summary>
|
|
/// Original was GL_MINMAX_SINK_EXT = 0x8030
|
|
/// </summary>
|
|
MinmaxSinkExt = ((int)0x8030) ,
|
|
/// <summary>
|
|
/// Original was GL_TABLE_TOO_LARGE = 0x8031
|
|
/// </summary>
|
|
TableTooLarge = ((int)0x8031) ,
|
|
/// <summary>
|
|
/// Original was GL_TABLE_TOO_LARGE_EXT = 0x8031
|
|
/// </summary>
|
|
TableTooLargeExt = ((int)0x8031) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_BYTE_3_3_2 = 0x8032
|
|
/// </summary>
|
|
UnsignedByte332 = ((int)0x8032) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_BYTE_3_3_2_EXT = 0x8032
|
|
/// </summary>
|
|
UnsignedByte332Ext = ((int)0x8032) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_SHORT_4_4_4_4 = 0x8033
|
|
/// </summary>
|
|
UnsignedShort4444 = ((int)0x8033) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_SHORT_4_4_4_4_EXT = 0x8033
|
|
/// </summary>
|
|
UnsignedShort4444Ext = ((int)0x8033) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034
|
|
/// </summary>
|
|
UnsignedShort5551 = ((int)0x8034) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_SHORT_5_5_5_1_EXT = 0x8034
|
|
/// </summary>
|
|
UnsignedShort5551Ext = ((int)0x8034) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_8_8_8_8 = 0x8035
|
|
/// </summary>
|
|
UnsignedInt8888 = ((int)0x8035) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_8_8_8_8_EXT = 0x8035
|
|
/// </summary>
|
|
UnsignedInt8888Ext = ((int)0x8035) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_10_10_10_2 = 0x8036
|
|
/// </summary>
|
|
UnsignedInt1010102 = ((int)0x8036) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_10_10_10_2_EXT = 0x8036
|
|
/// </summary>
|
|
UnsignedInt1010102Ext = ((int)0x8036) ,
|
|
/// <summary>
|
|
/// Original was GL_POLYGON_OFFSET_FILL = 0x8037
|
|
/// </summary>
|
|
PolygonOffsetFill = ((int)0x8037) ,
|
|
/// <summary>
|
|
/// Original was GL_POLYGON_OFFSET_FACTOR = 0x8038
|
|
/// </summary>
|
|
PolygonOffsetFactor = ((int)0x8038) ,
|
|
/// <summary>
|
|
/// Original was GL_POLYGON_OFFSET_BIAS_EXT = 0x8039
|
|
/// </summary>
|
|
PolygonOffsetBiasExt = ((int)0x8039) ,
|
|
/// <summary>
|
|
/// Original was GL_RESCALE_NORMAL_EXT = 0x803A
|
|
/// </summary>
|
|
RescaleNormalExt = ((int)0x803A) ,
|
|
/// <summary>
|
|
/// Original was GL_ALPHA4 = 0x803B
|
|
/// </summary>
|
|
Alpha4 = ((int)0x803B) ,
|
|
/// <summary>
|
|
/// Original was GL_ALPHA8 = 0x803C
|
|
/// </summary>
|
|
Alpha8 = ((int)0x803C) ,
|
|
/// <summary>
|
|
/// Original was GL_ALPHA8_EXT = 0x803C
|
|
/// </summary>
|
|
Alpha8Ext = ((int)0x803C) ,
|
|
/// <summary>
|
|
/// Original was GL_ALPHA8_OES = 0x803C
|
|
/// </summary>
|
|
Alpha8Oes = ((int)0x803C) ,
|
|
/// <summary>
|
|
/// Original was GL_ALPHA12 = 0x803D
|
|
/// </summary>
|
|
Alpha12 = ((int)0x803D) ,
|
|
/// <summary>
|
|
/// Original was GL_ALPHA16 = 0x803E
|
|
/// </summary>
|
|
Alpha16 = ((int)0x803E) ,
|
|
/// <summary>
|
|
/// Original was GL_LUMINANCE4 = 0x803F
|
|
/// </summary>
|
|
Luminance4 = ((int)0x803F) ,
|
|
/// <summary>
|
|
/// Original was GL_LUMINANCE8 = 0x8040
|
|
/// </summary>
|
|
Luminance8 = ((int)0x8040) ,
|
|
/// <summary>
|
|
/// Original was GL_LUMINANCE8_EXT = 0x8040
|
|
/// </summary>
|
|
Luminance8Ext = ((int)0x8040) ,
|
|
/// <summary>
|
|
/// Original was GL_LUMINANCE8_OES = 0x8040
|
|
/// </summary>
|
|
Luminance8Oes = ((int)0x8040) ,
|
|
/// <summary>
|
|
/// Original was GL_LUMINANCE12 = 0x8041
|
|
/// </summary>
|
|
Luminance12 = ((int)0x8041) ,
|
|
/// <summary>
|
|
/// Original was GL_LUMINANCE16 = 0x8042
|
|
/// </summary>
|
|
Luminance16 = ((int)0x8042) ,
|
|
/// <summary>
|
|
/// Original was GL_LUMINANCE4_ALPHA4 = 0x8043
|
|
/// </summary>
|
|
Luminance4Alpha4 = ((int)0x8043) ,
|
|
/// <summary>
|
|
/// Original was GL_LUMINANCE4_ALPHA4_OES = 0x8043
|
|
/// </summary>
|
|
Luminance4Alpha4Oes = ((int)0x8043) ,
|
|
/// <summary>
|
|
/// Original was GL_LUMINANCE6_ALPHA2 = 0x8044
|
|
/// </summary>
|
|
Luminance6Alpha2 = ((int)0x8044) ,
|
|
/// <summary>
|
|
/// Original was GL_LUMINANCE8_ALPHA8 = 0x8045
|
|
/// </summary>
|
|
Luminance8Alpha8 = ((int)0x8045) ,
|
|
/// <summary>
|
|
/// Original was GL_LUMINANCE8_ALPHA8_EXT = 0x8045
|
|
/// </summary>
|
|
Luminance8Alpha8Ext = ((int)0x8045) ,
|
|
/// <summary>
|
|
/// Original was GL_LUMINANCE8_ALPHA8_OES = 0x8045
|
|
/// </summary>
|
|
Luminance8Alpha8Oes = ((int)0x8045) ,
|
|
/// <summary>
|
|
/// Original was GL_LUMINANCE12_ALPHA4 = 0x8046
|
|
/// </summary>
|
|
Luminance12Alpha4 = ((int)0x8046) ,
|
|
/// <summary>
|
|
/// Original was GL_LUMINANCE12_ALPHA12 = 0x8047
|
|
/// </summary>
|
|
Luminance12Alpha12 = ((int)0x8047) ,
|
|
/// <summary>
|
|
/// Original was GL_LUMINANCE16_ALPHA16 = 0x8048
|
|
/// </summary>
|
|
Luminance16Alpha16 = ((int)0x8048) ,
|
|
/// <summary>
|
|
/// Original was GL_INTENSITY = 0x8049
|
|
/// </summary>
|
|
Intensity = ((int)0x8049) ,
|
|
/// <summary>
|
|
/// Original was GL_INTENSITY4 = 0x804A
|
|
/// </summary>
|
|
Intensity4 = ((int)0x804A) ,
|
|
/// <summary>
|
|
/// Original was GL_INTENSITY8 = 0x804B
|
|
/// </summary>
|
|
Intensity8 = ((int)0x804B) ,
|
|
/// <summary>
|
|
/// Original was GL_INTENSITY12 = 0x804C
|
|
/// </summary>
|
|
Intensity12 = ((int)0x804C) ,
|
|
/// <summary>
|
|
/// Original was GL_INTENSITY16 = 0x804D
|
|
/// </summary>
|
|
Intensity16 = ((int)0x804D) ,
|
|
/// <summary>
|
|
/// Original was GL_RGB2_EXT = 0x804E
|
|
/// </summary>
|
|
Rgb2Ext = ((int)0x804E) ,
|
|
/// <summary>
|
|
/// Original was GL_RGB4 = 0x804F
|
|
/// </summary>
|
|
Rgb4 = ((int)0x804F) ,
|
|
/// <summary>
|
|
/// Original was GL_RGB5 = 0x8050
|
|
/// </summary>
|
|
Rgb5 = ((int)0x8050) ,
|
|
/// <summary>
|
|
/// Original was GL_RGB8 = 0x8051
|
|
/// </summary>
|
|
Rgb8 = ((int)0x8051) ,
|
|
/// <summary>
|
|
/// Original was GL_RGB8_OES = 0x8051
|
|
/// </summary>
|
|
Rgb8Oes = ((int)0x8051) ,
|
|
/// <summary>
|
|
/// Original was GL_RGB10 = 0x8052
|
|
/// </summary>
|
|
Rgb10 = ((int)0x8052) ,
|
|
/// <summary>
|
|
/// Original was GL_RGB10_EXT = 0x8052
|
|
/// </summary>
|
|
Rgb10Ext = ((int)0x8052) ,
|
|
/// <summary>
|
|
/// Original was GL_RGB12 = 0x8053
|
|
/// </summary>
|
|
Rgb12 = ((int)0x8053) ,
|
|
/// <summary>
|
|
/// Original was GL_RGB16 = 0x8054
|
|
/// </summary>
|
|
Rgb16 = ((int)0x8054) ,
|
|
/// <summary>
|
|
/// Original was GL_RGBA2 = 0x8055
|
|
/// </summary>
|
|
Rgba2 = ((int)0x8055) ,
|
|
/// <summary>
|
|
/// Original was GL_RGBA4_OES = 0x8056
|
|
/// </summary>
|
|
Rgba4Oes = ((int)0x8056) ,
|
|
/// <summary>
|
|
/// Original was GL_Rgba4 = 0X8056
|
|
/// </summary>
|
|
Rgba4 = ((int)0X8056) ,
|
|
/// <summary>
|
|
/// Original was GL_RGB5_A1 = 0x8057
|
|
/// </summary>
|
|
Rgb5A1 = ((int)0x8057) ,
|
|
/// <summary>
|
|
/// Original was GL_RGB5_A1_OES = 0x8057
|
|
/// </summary>
|
|
Rgb5A1Oes = ((int)0x8057) ,
|
|
/// <summary>
|
|
/// Original was GL_RGBA8 = 0x8058
|
|
/// </summary>
|
|
Rgba8 = ((int)0x8058) ,
|
|
/// <summary>
|
|
/// Original was GL_RGBA8_OES = 0x8058
|
|
/// </summary>
|
|
Rgba8Oes = ((int)0x8058) ,
|
|
/// <summary>
|
|
/// Original was GL_RGB10_A2 = 0x8059
|
|
/// </summary>
|
|
Rgb10A2 = ((int)0x8059) ,
|
|
/// <summary>
|
|
/// Original was GL_RGB10_A2_EXT = 0x8059
|
|
/// </summary>
|
|
Rgb10A2Ext = ((int)0x8059) ,
|
|
/// <summary>
|
|
/// Original was GL_RGBA12 = 0x805A
|
|
/// </summary>
|
|
Rgba12 = ((int)0x805A) ,
|
|
/// <summary>
|
|
/// Original was GL_RGBA16 = 0x805B
|
|
/// </summary>
|
|
Rgba16 = ((int)0x805B) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_RED_SIZE = 0x805C
|
|
/// </summary>
|
|
TextureRedSize = ((int)0x805C) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_GREEN_SIZE = 0x805D
|
|
/// </summary>
|
|
TextureGreenSize = ((int)0x805D) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_BLUE_SIZE = 0x805E
|
|
/// </summary>
|
|
TextureBlueSize = ((int)0x805E) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_ALPHA_SIZE = 0x805F
|
|
/// </summary>
|
|
TextureAlphaSize = ((int)0x805F) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_LUMINANCE_SIZE = 0x8060
|
|
/// </summary>
|
|
TextureLuminanceSize = ((int)0x8060) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_INTENSITY_SIZE = 0x8061
|
|
/// </summary>
|
|
TextureIntensitySize = ((int)0x8061) ,
|
|
/// <summary>
|
|
/// Original was GL_REPLACE_EXT = 0x8062
|
|
/// </summary>
|
|
ReplaceExt = ((int)0x8062) ,
|
|
/// <summary>
|
|
/// Original was GL_PROXY_TEXTURE_1D = 0x8063
|
|
/// </summary>
|
|
ProxyTexture1D = ((int)0x8063) ,
|
|
/// <summary>
|
|
/// Original was GL_PROXY_TEXTURE_1D_EXT = 0x8063
|
|
/// </summary>
|
|
ProxyTexture1DExt = ((int)0x8063) ,
|
|
/// <summary>
|
|
/// Original was GL_PROXY_TEXTURE_2D = 0x8064
|
|
/// </summary>
|
|
ProxyTexture2D = ((int)0x8064) ,
|
|
/// <summary>
|
|
/// Original was GL_PROXY_TEXTURE_2D_EXT = 0x8064
|
|
/// </summary>
|
|
ProxyTexture2DExt = ((int)0x8064) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_TOO_LARGE_EXT = 0x8065
|
|
/// </summary>
|
|
TextureTooLargeExt = ((int)0x8065) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_PRIORITY = 0x8066
|
|
/// </summary>
|
|
TexturePriority = ((int)0x8066) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_PRIORITY_EXT = 0x8066
|
|
/// </summary>
|
|
TexturePriorityExt = ((int)0x8066) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_RESIDENT = 0x8067
|
|
/// </summary>
|
|
TextureResident = ((int)0x8067) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_BINDING_1D = 0x8068
|
|
/// </summary>
|
|
TextureBinding1D = ((int)0x8068) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_BINDING_2D = 0x8069
|
|
/// </summary>
|
|
TextureBinding2D = ((int)0x8069) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_3D_BINDING_EXT = 0x806A
|
|
/// </summary>
|
|
Texture3DBindingExt = ((int)0x806A) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_BINDING_3D = 0x806A
|
|
/// </summary>
|
|
TextureBinding3D = ((int)0x806A) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_BINDING_3D_OES = 0x806A
|
|
/// </summary>
|
|
TextureBinding3DOes = ((int)0x806A) ,
|
|
/// <summary>
|
|
/// Original was GL_PACK_SKIP_IMAGES = 0x806B
|
|
/// </summary>
|
|
PackSkipImages = ((int)0x806B) ,
|
|
/// <summary>
|
|
/// Original was GL_PACK_SKIP_IMAGES_EXT = 0x806B
|
|
/// </summary>
|
|
PackSkipImagesExt = ((int)0x806B) ,
|
|
/// <summary>
|
|
/// Original was GL_PACK_IMAGE_HEIGHT = 0x806C
|
|
/// </summary>
|
|
PackImageHeight = ((int)0x806C) ,
|
|
/// <summary>
|
|
/// Original was GL_PACK_IMAGE_HEIGHT_EXT = 0x806C
|
|
/// </summary>
|
|
PackImageHeightExt = ((int)0x806C) ,
|
|
/// <summary>
|
|
/// Original was GL_UNPACK_SKIP_IMAGES = 0x806D
|
|
/// </summary>
|
|
UnpackSkipImages = ((int)0x806D) ,
|
|
/// <summary>
|
|
/// Original was GL_UNPACK_SKIP_IMAGES_EXT = 0x806D
|
|
/// </summary>
|
|
UnpackSkipImagesExt = ((int)0x806D) ,
|
|
/// <summary>
|
|
/// Original was GL_UNPACK_IMAGE_HEIGHT = 0x806E
|
|
/// </summary>
|
|
UnpackImageHeight = ((int)0x806E) ,
|
|
/// <summary>
|
|
/// Original was GL_UNPACK_IMAGE_HEIGHT_EXT = 0x806E
|
|
/// </summary>
|
|
UnpackImageHeightExt = ((int)0x806E) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_3D = 0x806F
|
|
/// </summary>
|
|
Texture3D = ((int)0x806F) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_3D_EXT = 0x806F
|
|
/// </summary>
|
|
Texture3DExt = ((int)0x806F) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_3D_OES = 0x806F
|
|
/// </summary>
|
|
Texture3DOes = ((int)0x806F) ,
|
|
/// <summary>
|
|
/// Original was GL_PROXY_TEXTURE_3D = 0x8070
|
|
/// </summary>
|
|
ProxyTexture3D = ((int)0x8070) ,
|
|
/// <summary>
|
|
/// Original was GL_PROXY_TEXTURE_3D_EXT = 0x8070
|
|
/// </summary>
|
|
ProxyTexture3DExt = ((int)0x8070) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_DEPTH_EXT = 0x8071
|
|
/// </summary>
|
|
TextureDepthExt = ((int)0x8071) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_WRAP_R = 0x8072
|
|
/// </summary>
|
|
TextureWrapR = ((int)0x8072) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_WRAP_R_EXT = 0x8072
|
|
/// </summary>
|
|
TextureWrapRExt = ((int)0x8072) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_WRAP_R_OES = 0x8072
|
|
/// </summary>
|
|
TextureWrapROes = ((int)0x8072) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_3D_TEXTURE_SIZE = 0x8073
|
|
/// </summary>
|
|
Max3DTextureSize = ((int)0x8073) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_3D_TEXTURE_SIZE_EXT = 0x8073
|
|
/// </summary>
|
|
Max3DTextureSizeExt = ((int)0x8073) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_3D_TEXTURE_SIZE_OES = 0x8073
|
|
/// </summary>
|
|
Max3DTextureSizeOes = ((int)0x8073) ,
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_ARRAY = 0x8074
|
|
/// </summary>
|
|
VertexArray = ((int)0x8074) ,
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_ARRAY_KHR = 0x8074
|
|
/// </summary>
|
|
VertexArrayKhr = ((int)0x8074) ,
|
|
/// <summary>
|
|
/// Original was GL_NORMAL_ARRAY = 0x8075
|
|
/// </summary>
|
|
NormalArray = ((int)0x8075) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ARRAY = 0x8076
|
|
/// </summary>
|
|
ColorArray = ((int)0x8076) ,
|
|
/// <summary>
|
|
/// Original was GL_INDEX_ARRAY = 0x8077
|
|
/// </summary>
|
|
IndexArray = ((int)0x8077) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_COORD_ARRAY = 0x8078
|
|
/// </summary>
|
|
TextureCoordArray = ((int)0x8078) ,
|
|
/// <summary>
|
|
/// Original was GL_EDGE_FLAG_ARRAY = 0x8079
|
|
/// </summary>
|
|
EdgeFlagArray = ((int)0x8079) ,
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_ARRAY_SIZE = 0x807A
|
|
/// </summary>
|
|
VertexArraySize = ((int)0x807A) ,
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_ARRAY_TYPE = 0x807B
|
|
/// </summary>
|
|
VertexArrayType = ((int)0x807B) ,
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_ARRAY_STRIDE = 0x807C
|
|
/// </summary>
|
|
VertexArrayStride = ((int)0x807C) ,
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_ARRAY_COUNT_EXT = 0x807D
|
|
/// </summary>
|
|
VertexArrayCountExt = ((int)0x807D) ,
|
|
/// <summary>
|
|
/// Original was GL_NORMAL_ARRAY_TYPE = 0x807E
|
|
/// </summary>
|
|
NormalArrayType = ((int)0x807E) ,
|
|
/// <summary>
|
|
/// Original was GL_NORMAL_ARRAY_STRIDE = 0x807F
|
|
/// </summary>
|
|
NormalArrayStride = ((int)0x807F) ,
|
|
/// <summary>
|
|
/// Original was GL_NORMAL_ARRAY_COUNT_EXT = 0x8080
|
|
/// </summary>
|
|
NormalArrayCountExt = ((int)0x8080) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ARRAY_SIZE = 0x8081
|
|
/// </summary>
|
|
ColorArraySize = ((int)0x8081) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ARRAY_TYPE = 0x8082
|
|
/// </summary>
|
|
ColorArrayType = ((int)0x8082) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ARRAY_STRIDE = 0x8083
|
|
/// </summary>
|
|
ColorArrayStride = ((int)0x8083) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ARRAY_COUNT_EXT = 0x8084
|
|
/// </summary>
|
|
ColorArrayCountExt = ((int)0x8084) ,
|
|
/// <summary>
|
|
/// Original was GL_INDEX_ARRAY_TYPE = 0x8085
|
|
/// </summary>
|
|
IndexArrayType = ((int)0x8085) ,
|
|
/// <summary>
|
|
/// Original was GL_INDEX_ARRAY_STRIDE = 0x8086
|
|
/// </summary>
|
|
IndexArrayStride = ((int)0x8086) ,
|
|
/// <summary>
|
|
/// Original was GL_INDEX_ARRAY_COUNT_EXT = 0x8087
|
|
/// </summary>
|
|
IndexArrayCountExt = ((int)0x8087) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_COORD_ARRAY_SIZE = 0x8088
|
|
/// </summary>
|
|
TextureCoordArraySize = ((int)0x8088) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_COORD_ARRAY_TYPE = 0x8089
|
|
/// </summary>
|
|
TextureCoordArrayType = ((int)0x8089) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_COORD_ARRAY_STRIDE = 0x808A
|
|
/// </summary>
|
|
TextureCoordArrayStride = ((int)0x808A) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_COORD_ARRAY_COUNT_EXT = 0x808B
|
|
/// </summary>
|
|
TextureCoordArrayCountExt = ((int)0x808B) ,
|
|
/// <summary>
|
|
/// Original was GL_EDGE_FLAG_ARRAY_STRIDE = 0x808C
|
|
/// </summary>
|
|
EdgeFlagArrayStride = ((int)0x808C) ,
|
|
/// <summary>
|
|
/// Original was GL_EDGE_FLAG_ARRAY_COUNT_EXT = 0x808D
|
|
/// </summary>
|
|
EdgeFlagArrayCountExt = ((int)0x808D) ,
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_ARRAY_POINTER = 0x808E
|
|
/// </summary>
|
|
VertexArrayPointer = ((int)0x808E) ,
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_ARRAY_POINTER_EXT = 0x808E
|
|
/// </summary>
|
|
VertexArrayPointerExt = ((int)0x808E) ,
|
|
/// <summary>
|
|
/// Original was GL_NORMAL_ARRAY_POINTER = 0x808F
|
|
/// </summary>
|
|
NormalArrayPointer = ((int)0x808F) ,
|
|
/// <summary>
|
|
/// Original was GL_NORMAL_ARRAY_POINTER_EXT = 0x808F
|
|
/// </summary>
|
|
NormalArrayPointerExt = ((int)0x808F) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ARRAY_POINTER = 0x8090
|
|
/// </summary>
|
|
ColorArrayPointer = ((int)0x8090) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ARRAY_POINTER_EXT = 0x8090
|
|
/// </summary>
|
|
ColorArrayPointerExt = ((int)0x8090) ,
|
|
/// <summary>
|
|
/// Original was GL_INDEX_ARRAY_POINTER = 0x8091
|
|
/// </summary>
|
|
IndexArrayPointer = ((int)0x8091) ,
|
|
/// <summary>
|
|
/// Original was GL_INDEX_ARRAY_POINTER_EXT = 0x8091
|
|
/// </summary>
|
|
IndexArrayPointerExt = ((int)0x8091) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_COORD_ARRAY_POINTER = 0x8092
|
|
/// </summary>
|
|
TextureCoordArrayPointer = ((int)0x8092) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_COORD_ARRAY_POINTER_EXT = 0x8092
|
|
/// </summary>
|
|
TextureCoordArrayPointerExt = ((int)0x8092) ,
|
|
/// <summary>
|
|
/// Original was GL_EDGE_FLAG_ARRAY_POINTER = 0x8093
|
|
/// </summary>
|
|
EdgeFlagArrayPointer = ((int)0x8093) ,
|
|
/// <summary>
|
|
/// Original was GL_EDGE_FLAG_ARRAY_POINTER_EXT = 0x8093
|
|
/// </summary>
|
|
EdgeFlagArrayPointerExt = ((int)0x8093) ,
|
|
/// <summary>
|
|
/// Original was GL_INTERLACE_SGIX = 0x8094
|
|
/// </summary>
|
|
InterlaceSgix = ((int)0x8094) ,
|
|
/// <summary>
|
|
/// Original was GL_DETAIL_TEXTURE_2D_SGIS = 0x8095
|
|
/// </summary>
|
|
DetailTexture2DSgis = ((int)0x8095) ,
|
|
/// <summary>
|
|
/// Original was GL_DETAIL_TEXTURE_2D_BINDING_SGIS = 0x8096
|
|
/// </summary>
|
|
DetailTexture2DBindingSgis = ((int)0x8096) ,
|
|
/// <summary>
|
|
/// Original was GL_LINEAR_DETAIL_SGIS = 0x8097
|
|
/// </summary>
|
|
LinearDetailSgis = ((int)0x8097) ,
|
|
/// <summary>
|
|
/// Original was GL_LINEAR_DETAIL_ALPHA_SGIS = 0x8098
|
|
/// </summary>
|
|
LinearDetailAlphaSgis = ((int)0x8098) ,
|
|
/// <summary>
|
|
/// Original was GL_LINEAR_DETAIL_COLOR_SGIS = 0x8099
|
|
/// </summary>
|
|
LinearDetailColorSgis = ((int)0x8099) ,
|
|
/// <summary>
|
|
/// Original was GL_DETAIL_TEXTURE_LEVEL_SGIS = 0x809A
|
|
/// </summary>
|
|
DetailTextureLevelSgis = ((int)0x809A) ,
|
|
/// <summary>
|
|
/// Original was GL_DETAIL_TEXTURE_MODE_SGIS = 0x809B
|
|
/// </summary>
|
|
DetailTextureModeSgis = ((int)0x809B) ,
|
|
/// <summary>
|
|
/// Original was GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS = 0x809C
|
|
/// </summary>
|
|
DetailTextureFuncPointsSgis = ((int)0x809C) ,
|
|
/// <summary>
|
|
/// Original was GL_MULTISAMPLE_SGIS = 0x809D
|
|
/// </summary>
|
|
MultisampleSgis = ((int)0x809D) ,
|
|
/// <summary>
|
|
/// Original was GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809E
|
|
/// </summary>
|
|
SampleAlphaToCoverage = ((int)0x809E) ,
|
|
/// <summary>
|
|
/// Original was GL_SAMPLE_ALPHA_TO_MASK_SGIS = 0x809E
|
|
/// </summary>
|
|
SampleAlphaToMaskSgis = ((int)0x809E) ,
|
|
/// <summary>
|
|
/// Original was GL_SAMPLE_ALPHA_TO_ONE_SGIS = 0x809F
|
|
/// </summary>
|
|
SampleAlphaToOneSgis = ((int)0x809F) ,
|
|
/// <summary>
|
|
/// Original was GL_SAMPLE_COVERAGE = 0x80A0
|
|
/// </summary>
|
|
SampleCoverage = ((int)0x80A0) ,
|
|
/// <summary>
|
|
/// Original was GL_SAMPLE_MASK_SGIS = 0x80A0
|
|
/// </summary>
|
|
SampleMaskSgis = ((int)0x80A0) ,
|
|
/// <summary>
|
|
/// Original was GL_1PASS_EXT = 0x80A1
|
|
/// </summary>
|
|
Gl1PassExt = ((int)0x80A1) ,
|
|
/// <summary>
|
|
/// Original was GL_1PASS_SGIS = 0x80A1
|
|
/// </summary>
|
|
Gl1PassSgis = ((int)0x80A1) ,
|
|
/// <summary>
|
|
/// Original was GL_2PASS_0_EXT = 0x80A2
|
|
/// </summary>
|
|
Gl2Pass0Ext = ((int)0x80A2) ,
|
|
/// <summary>
|
|
/// Original was GL_2PASS_0_SGIS = 0x80A2
|
|
/// </summary>
|
|
Gl2Pass0Sgis = ((int)0x80A2) ,
|
|
/// <summary>
|
|
/// Original was GL_2PASS_1_EXT = 0x80A3
|
|
/// </summary>
|
|
Gl2Pass1Ext = ((int)0x80A3) ,
|
|
/// <summary>
|
|
/// Original was GL_2PASS_1_SGIS = 0x80A3
|
|
/// </summary>
|
|
Gl2Pass1Sgis = ((int)0x80A3) ,
|
|
/// <summary>
|
|
/// Original was GL_4PASS_0_EXT = 0x80A4
|
|
/// </summary>
|
|
Gl4Pass0Ext = ((int)0x80A4) ,
|
|
/// <summary>
|
|
/// Original was GL_4PASS_0_SGIS = 0x80A4
|
|
/// </summary>
|
|
Gl4Pass0Sgis = ((int)0x80A4) ,
|
|
/// <summary>
|
|
/// Original was GL_4PASS_1_EXT = 0x80A5
|
|
/// </summary>
|
|
Gl4Pass1Ext = ((int)0x80A5) ,
|
|
/// <summary>
|
|
/// Original was GL_4PASS_1_SGIS = 0x80A5
|
|
/// </summary>
|
|
Gl4Pass1Sgis = ((int)0x80A5) ,
|
|
/// <summary>
|
|
/// Original was GL_4PASS_2_EXT = 0x80A6
|
|
/// </summary>
|
|
Gl4Pass2Ext = ((int)0x80A6) ,
|
|
/// <summary>
|
|
/// Original was GL_4PASS_2_SGIS = 0x80A6
|
|
/// </summary>
|
|
Gl4Pass2Sgis = ((int)0x80A6) ,
|
|
/// <summary>
|
|
/// Original was GL_4PASS_3_EXT = 0x80A7
|
|
/// </summary>
|
|
Gl4Pass3Ext = ((int)0x80A7) ,
|
|
/// <summary>
|
|
/// Original was GL_4PASS_3_SGIS = 0x80A7
|
|
/// </summary>
|
|
Gl4Pass3Sgis = ((int)0x80A7) ,
|
|
/// <summary>
|
|
/// Original was GL_SAMPLE_BUFFERS = 0x80A8
|
|
/// </summary>
|
|
SampleBuffers = ((int)0x80A8) ,
|
|
/// <summary>
|
|
/// Original was GL_SAMPLE_BUFFERS_SGIS = 0x80A8
|
|
/// </summary>
|
|
SampleBuffersSgis = ((int)0x80A8) ,
|
|
/// <summary>
|
|
/// Original was GL_SAMPLES_SGIS = 0x80A9
|
|
/// </summary>
|
|
SamplesSgis = ((int)0x80A9) ,
|
|
/// <summary>
|
|
/// Original was GL_Samples = 0X80a9
|
|
/// </summary>
|
|
Samples = ((int)0X80a9) ,
|
|
/// <summary>
|
|
/// Original was GL_SAMPLE_COVERAGE_VALUE = 0x80AA
|
|
/// </summary>
|
|
SampleCoverageValue = ((int)0x80AA) ,
|
|
/// <summary>
|
|
/// Original was GL_SAMPLE_MASK_VALUE_SGIS = 0x80AA
|
|
/// </summary>
|
|
SampleMaskValueSgis = ((int)0x80AA) ,
|
|
/// <summary>
|
|
/// Original was GL_SAMPLE_COVERAGE_INVERT = 0x80AB
|
|
/// </summary>
|
|
SampleCoverageInvert = ((int)0x80AB) ,
|
|
/// <summary>
|
|
/// Original was GL_SAMPLE_MASK_INVERT_SGIS = 0x80AB
|
|
/// </summary>
|
|
SampleMaskInvertSgis = ((int)0x80AB) ,
|
|
/// <summary>
|
|
/// Original was GL_SAMPLE_PATTERN_SGIS = 0x80AC
|
|
/// </summary>
|
|
SamplePatternSgis = ((int)0x80AC) ,
|
|
/// <summary>
|
|
/// Original was GL_LINEAR_SHARPEN_SGIS = 0x80AD
|
|
/// </summary>
|
|
LinearSharpenSgis = ((int)0x80AD) ,
|
|
/// <summary>
|
|
/// Original was GL_LINEAR_SHARPEN_ALPHA_SGIS = 0x80AE
|
|
/// </summary>
|
|
LinearSharpenAlphaSgis = ((int)0x80AE) ,
|
|
/// <summary>
|
|
/// Original was GL_LINEAR_SHARPEN_COLOR_SGIS = 0x80AF
|
|
/// </summary>
|
|
LinearSharpenColorSgis = ((int)0x80AF) ,
|
|
/// <summary>
|
|
/// Original was GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS = 0x80B0
|
|
/// </summary>
|
|
SharpenTextureFuncPointsSgis = ((int)0x80B0) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_MATRIX_SGI = 0x80B1
|
|
/// </summary>
|
|
ColorMatrixSgi = ((int)0x80B1) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_MATRIX_STACK_DEPTH_SGI = 0x80B2
|
|
/// </summary>
|
|
ColorMatrixStackDepthSgi = ((int)0x80B2) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI = 0x80B3
|
|
/// </summary>
|
|
MaxColorMatrixStackDepthSgi = ((int)0x80B3) ,
|
|
/// <summary>
|
|
/// Original was GL_POST_COLOR_MATRIX_RED_SCALE = 0x80B4
|
|
/// </summary>
|
|
PostColorMatrixRedScale = ((int)0x80B4) ,
|
|
/// <summary>
|
|
/// Original was GL_POST_COLOR_MATRIX_RED_SCALE_SGI = 0x80B4
|
|
/// </summary>
|
|
PostColorMatrixRedScaleSgi = ((int)0x80B4) ,
|
|
/// <summary>
|
|
/// Original was GL_POST_COLOR_MATRIX_GREEN_SCALE = 0x80B5
|
|
/// </summary>
|
|
PostColorMatrixGreenScale = ((int)0x80B5) ,
|
|
/// <summary>
|
|
/// Original was GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI = 0x80B5
|
|
/// </summary>
|
|
PostColorMatrixGreenScaleSgi = ((int)0x80B5) ,
|
|
/// <summary>
|
|
/// Original was GL_POST_COLOR_MATRIX_BLUE_SCALE = 0x80B6
|
|
/// </summary>
|
|
PostColorMatrixBlueScale = ((int)0x80B6) ,
|
|
/// <summary>
|
|
/// Original was GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI = 0x80B6
|
|
/// </summary>
|
|
PostColorMatrixBlueScaleSgi = ((int)0x80B6) ,
|
|
/// <summary>
|
|
/// Original was GL_POST_COLOR_MATRIX_ALPHA_SCALE = 0x80B7
|
|
/// </summary>
|
|
PostColorMatrixAlphaScale = ((int)0x80B7) ,
|
|
/// <summary>
|
|
/// Original was GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI = 0x80B7
|
|
/// </summary>
|
|
PostColorMatrixAlphaScaleSgi = ((int)0x80B7) ,
|
|
/// <summary>
|
|
/// Original was GL_POST_COLOR_MATRIX_RED_BIAS = 0x80B8
|
|
/// </summary>
|
|
PostColorMatrixRedBias = ((int)0x80B8) ,
|
|
/// <summary>
|
|
/// Original was GL_POST_COLOR_MATRIX_RED_BIAS_SGI = 0x80B8
|
|
/// </summary>
|
|
PostColorMatrixRedBiasSgi = ((int)0x80B8) ,
|
|
/// <summary>
|
|
/// Original was GL_POST_COLOR_MATRIX_GREEN_BIAS = 0x80B9
|
|
/// </summary>
|
|
PostColorMatrixGreenBias = ((int)0x80B9) ,
|
|
/// <summary>
|
|
/// Original was GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI = 0x80B9
|
|
/// </summary>
|
|
PostColorMatrixGreenBiasSgi = ((int)0x80B9) ,
|
|
/// <summary>
|
|
/// Original was GL_POST_COLOR_MATRIX_BLUE_BIAS = 0x80BA
|
|
/// </summary>
|
|
PostColorMatrixBlueBias = ((int)0x80BA) ,
|
|
/// <summary>
|
|
/// Original was GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI = 0x80BA
|
|
/// </summary>
|
|
PostColorMatrixBlueBiasSgi = ((int)0x80BA) ,
|
|
/// <summary>
|
|
/// Original was GL_POST_COLOR_MATRIX_ALPHA_BIAS = 0x80BB
|
|
/// </summary>
|
|
PostColorMatrixAlphaBias = ((int)0x80BB) ,
|
|
/// <summary>
|
|
/// Original was GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI = 0x80BB
|
|
/// </summary>
|
|
PostColorMatrixAlphaBiasSgi = ((int)0x80BB) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_COLOR_TABLE_SGI = 0x80BC
|
|
/// </summary>
|
|
TextureColorTableSgi = ((int)0x80BC) ,
|
|
/// <summary>
|
|
/// Original was GL_PROXY_TEXTURE_COLOR_TABLE_SGI = 0x80BD
|
|
/// </summary>
|
|
ProxyTextureColorTableSgi = ((int)0x80BD) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_ENV_BIAS_SGIX = 0x80BE
|
|
/// </summary>
|
|
TextureEnvBiasSgix = ((int)0x80BE) ,
|
|
/// <summary>
|
|
/// Original was GL_SHADOW_AMBIENT_SGIX = 0x80BF
|
|
/// </summary>
|
|
ShadowAmbientSgix = ((int)0x80BF) ,
|
|
/// <summary>
|
|
/// Original was GL_BLEND_DST_RGB = 0x80C8
|
|
/// </summary>
|
|
BlendDstRgb = ((int)0x80C8) ,
|
|
/// <summary>
|
|
/// Original was GL_BLEND_SRC_RGB = 0x80C9
|
|
/// </summary>
|
|
BlendSrcRgb = ((int)0x80C9) ,
|
|
/// <summary>
|
|
/// Original was GL_BLEND_DST_ALPHA = 0x80CA
|
|
/// </summary>
|
|
BlendDstAlpha = ((int)0x80CA) ,
|
|
/// <summary>
|
|
/// Original was GL_BLEND_SRC_ALPHA = 0x80CB
|
|
/// </summary>
|
|
BlendSrcAlpha = ((int)0x80CB) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_TABLE = 0x80D0
|
|
/// </summary>
|
|
ColorTable = ((int)0x80D0) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_TABLE_SGI = 0x80D0
|
|
/// </summary>
|
|
ColorTableSgi = ((int)0x80D0) ,
|
|
/// <summary>
|
|
/// Original was GL_POST_CONVOLUTION_COLOR_TABLE = 0x80D1
|
|
/// </summary>
|
|
PostConvolutionColorTable = ((int)0x80D1) ,
|
|
/// <summary>
|
|
/// Original was GL_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D1
|
|
/// </summary>
|
|
PostConvolutionColorTableSgi = ((int)0x80D1) ,
|
|
/// <summary>
|
|
/// Original was GL_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D2
|
|
/// </summary>
|
|
PostColorMatrixColorTable = ((int)0x80D2) ,
|
|
/// <summary>
|
|
/// Original was GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D2
|
|
/// </summary>
|
|
PostColorMatrixColorTableSgi = ((int)0x80D2) ,
|
|
/// <summary>
|
|
/// Original was GL_PROXY_COLOR_TABLE = 0x80D3
|
|
/// </summary>
|
|
ProxyColorTable = ((int)0x80D3) ,
|
|
/// <summary>
|
|
/// Original was GL_PROXY_COLOR_TABLE_SGI = 0x80D3
|
|
/// </summary>
|
|
ProxyColorTableSgi = ((int)0x80D3) ,
|
|
/// <summary>
|
|
/// Original was GL_PROXY_POST_CONVOLUTION_COLOR_TABLE = 0x80D4
|
|
/// </summary>
|
|
ProxyPostConvolutionColorTable = ((int)0x80D4) ,
|
|
/// <summary>
|
|
/// Original was GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D4
|
|
/// </summary>
|
|
ProxyPostConvolutionColorTableSgi = ((int)0x80D4) ,
|
|
/// <summary>
|
|
/// Original was GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D5
|
|
/// </summary>
|
|
ProxyPostColorMatrixColorTable = ((int)0x80D5) ,
|
|
/// <summary>
|
|
/// Original was GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D5
|
|
/// </summary>
|
|
ProxyPostColorMatrixColorTableSgi = ((int)0x80D5) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_TABLE_SCALE = 0x80D6
|
|
/// </summary>
|
|
ColorTableScale = ((int)0x80D6) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_TABLE_SCALE_SGI = 0x80D6
|
|
/// </summary>
|
|
ColorTableScaleSgi = ((int)0x80D6) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_TABLE_BIAS = 0x80D7
|
|
/// </summary>
|
|
ColorTableBias = ((int)0x80D7) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_TABLE_BIAS_SGI = 0x80D7
|
|
/// </summary>
|
|
ColorTableBiasSgi = ((int)0x80D7) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_TABLE_FORMAT_SGI = 0x80D8
|
|
/// </summary>
|
|
ColorTableFormatSgi = ((int)0x80D8) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_TABLE_WIDTH_SGI = 0x80D9
|
|
/// </summary>
|
|
ColorTableWidthSgi = ((int)0x80D9) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_TABLE_RED_SIZE_SGI = 0x80DA
|
|
/// </summary>
|
|
ColorTableRedSizeSgi = ((int)0x80DA) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_TABLE_GREEN_SIZE_SGI = 0x80DB
|
|
/// </summary>
|
|
ColorTableGreenSizeSgi = ((int)0x80DB) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_TABLE_BLUE_SIZE_SGI = 0x80DC
|
|
/// </summary>
|
|
ColorTableBlueSizeSgi = ((int)0x80DC) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_TABLE_ALPHA_SIZE_SGI = 0x80DD
|
|
/// </summary>
|
|
ColorTableAlphaSizeSgi = ((int)0x80DD) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_TABLE_LUMINANCE_SIZE_SGI = 0x80DE
|
|
/// </summary>
|
|
ColorTableLuminanceSizeSgi = ((int)0x80DE) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_TABLE_INTENSITY_SIZE_SGI = 0x80DF
|
|
/// </summary>
|
|
ColorTableIntensitySizeSgi = ((int)0x80DF) ,
|
|
/// <summary>
|
|
/// Original was GL_BGRA_EXT = 0x80E1
|
|
/// </summary>
|
|
BgraExt = ((int)0x80E1) ,
|
|
/// <summary>
|
|
/// Original was GL_BGRA_IMG = 0x80E1
|
|
/// </summary>
|
|
BgraImg = ((int)0x80E1) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_ELEMENTS_VERTICES = 0x80E8
|
|
/// </summary>
|
|
MaxElementsVertices = ((int)0x80E8) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_ELEMENTS_INDICES = 0x80E9
|
|
/// </summary>
|
|
MaxElementsIndices = ((int)0x80E9) ,
|
|
/// <summary>
|
|
/// Original was GL_PHONG_HINT_WIN = 0x80EB
|
|
/// </summary>
|
|
PhongHintWin = ((int)0x80EB) ,
|
|
/// <summary>
|
|
/// Original was GL_CLIP_VOLUME_CLIPPING_HINT_EXT = 0x80F0
|
|
/// </summary>
|
|
ClipVolumeClippingHintExt = ((int)0x80F0) ,
|
|
/// <summary>
|
|
/// Original was GL_DUAL_ALPHA4_SGIS = 0x8110
|
|
/// </summary>
|
|
DualAlpha4Sgis = ((int)0x8110) ,
|
|
/// <summary>
|
|
/// Original was GL_DUAL_ALPHA8_SGIS = 0x8111
|
|
/// </summary>
|
|
DualAlpha8Sgis = ((int)0x8111) ,
|
|
/// <summary>
|
|
/// Original was GL_DUAL_ALPHA12_SGIS = 0x8112
|
|
/// </summary>
|
|
DualAlpha12Sgis = ((int)0x8112) ,
|
|
/// <summary>
|
|
/// Original was GL_DUAL_ALPHA16_SGIS = 0x8113
|
|
/// </summary>
|
|
DualAlpha16Sgis = ((int)0x8113) ,
|
|
/// <summary>
|
|
/// Original was GL_DUAL_LUMINANCE4_SGIS = 0x8114
|
|
/// </summary>
|
|
DualLuminance4Sgis = ((int)0x8114) ,
|
|
/// <summary>
|
|
/// Original was GL_DUAL_LUMINANCE8_SGIS = 0x8115
|
|
/// </summary>
|
|
DualLuminance8Sgis = ((int)0x8115) ,
|
|
/// <summary>
|
|
/// Original was GL_DUAL_LUMINANCE12_SGIS = 0x8116
|
|
/// </summary>
|
|
DualLuminance12Sgis = ((int)0x8116) ,
|
|
/// <summary>
|
|
/// Original was GL_DUAL_LUMINANCE16_SGIS = 0x8117
|
|
/// </summary>
|
|
DualLuminance16Sgis = ((int)0x8117) ,
|
|
/// <summary>
|
|
/// Original was GL_DUAL_INTENSITY4_SGIS = 0x8118
|
|
/// </summary>
|
|
DualIntensity4Sgis = ((int)0x8118) ,
|
|
/// <summary>
|
|
/// Original was GL_DUAL_INTENSITY8_SGIS = 0x8119
|
|
/// </summary>
|
|
DualIntensity8Sgis = ((int)0x8119) ,
|
|
/// <summary>
|
|
/// Original was GL_DUAL_INTENSITY12_SGIS = 0x811A
|
|
/// </summary>
|
|
DualIntensity12Sgis = ((int)0x811A) ,
|
|
/// <summary>
|
|
/// Original was GL_DUAL_INTENSITY16_SGIS = 0x811B
|
|
/// </summary>
|
|
DualIntensity16Sgis = ((int)0x811B) ,
|
|
/// <summary>
|
|
/// Original was GL_DUAL_LUMINANCE_ALPHA4_SGIS = 0x811C
|
|
/// </summary>
|
|
DualLuminanceAlpha4Sgis = ((int)0x811C) ,
|
|
/// <summary>
|
|
/// Original was GL_DUAL_LUMINANCE_ALPHA8_SGIS = 0x811D
|
|
/// </summary>
|
|
DualLuminanceAlpha8Sgis = ((int)0x811D) ,
|
|
/// <summary>
|
|
/// Original was GL_QUAD_ALPHA4_SGIS = 0x811E
|
|
/// </summary>
|
|
QuadAlpha4Sgis = ((int)0x811E) ,
|
|
/// <summary>
|
|
/// Original was GL_QUAD_ALPHA8_SGIS = 0x811F
|
|
/// </summary>
|
|
QuadAlpha8Sgis = ((int)0x811F) ,
|
|
/// <summary>
|
|
/// Original was GL_QUAD_LUMINANCE4_SGIS = 0x8120
|
|
/// </summary>
|
|
QuadLuminance4Sgis = ((int)0x8120) ,
|
|
/// <summary>
|
|
/// Original was GL_QUAD_LUMINANCE8_SGIS = 0x8121
|
|
/// </summary>
|
|
QuadLuminance8Sgis = ((int)0x8121) ,
|
|
/// <summary>
|
|
/// Original was GL_QUAD_INTENSITY4_SGIS = 0x8122
|
|
/// </summary>
|
|
QuadIntensity4Sgis = ((int)0x8122) ,
|
|
/// <summary>
|
|
/// Original was GL_QUAD_INTENSITY8_SGIS = 0x8123
|
|
/// </summary>
|
|
QuadIntensity8Sgis = ((int)0x8123) ,
|
|
/// <summary>
|
|
/// Original was GL_DUAL_TEXTURE_SELECT_SGIS = 0x8124
|
|
/// </summary>
|
|
DualTextureSelectSgis = ((int)0x8124) ,
|
|
/// <summary>
|
|
/// Original was GL_QUAD_TEXTURE_SELECT_SGIS = 0x8125
|
|
/// </summary>
|
|
QuadTextureSelectSgis = ((int)0x8125) ,
|
|
/// <summary>
|
|
/// Original was GL_POINT_SIZE_MIN = 0x8126
|
|
/// </summary>
|
|
PointSizeMin = ((int)0x8126) ,
|
|
/// <summary>
|
|
/// Original was GL_POINT_SIZE_MIN_ARB = 0x8126
|
|
/// </summary>
|
|
PointSizeMinArb = ((int)0x8126) ,
|
|
/// <summary>
|
|
/// Original was GL_POINT_SIZE_MIN_EXT = 0x8126
|
|
/// </summary>
|
|
PointSizeMinExt = ((int)0x8126) ,
|
|
/// <summary>
|
|
/// Original was GL_POINT_SIZE_MIN_SGIS = 0x8126
|
|
/// </summary>
|
|
PointSizeMinSgis = ((int)0x8126) ,
|
|
/// <summary>
|
|
/// Original was GL_POINT_SIZE_MAX = 0x8127
|
|
/// </summary>
|
|
PointSizeMax = ((int)0x8127) ,
|
|
/// <summary>
|
|
/// Original was GL_POINT_SIZE_MAX_ARB = 0x8127
|
|
/// </summary>
|
|
PointSizeMaxArb = ((int)0x8127) ,
|
|
/// <summary>
|
|
/// Original was GL_POINT_SIZE_MAX_EXT = 0x8127
|
|
/// </summary>
|
|
PointSizeMaxExt = ((int)0x8127) ,
|
|
/// <summary>
|
|
/// Original was GL_POINT_SIZE_MAX_SGIS = 0x8127
|
|
/// </summary>
|
|
PointSizeMaxSgis = ((int)0x8127) ,
|
|
/// <summary>
|
|
/// Original was GL_POINT_FADE_THRESHOLD_SIZE = 0x8128
|
|
/// </summary>
|
|
PointFadeThresholdSize = ((int)0x8128) ,
|
|
/// <summary>
|
|
/// Original was GL_POINT_FADE_THRESHOLD_SIZE_ARB = 0x8128
|
|
/// </summary>
|
|
PointFadeThresholdSizeArb = ((int)0x8128) ,
|
|
/// <summary>
|
|
/// Original was GL_POINT_FADE_THRESHOLD_SIZE_EXT = 0x8128
|
|
/// </summary>
|
|
PointFadeThresholdSizeExt = ((int)0x8128) ,
|
|
/// <summary>
|
|
/// Original was GL_POINT_FADE_THRESHOLD_SIZE_SGIS = 0x8128
|
|
/// </summary>
|
|
PointFadeThresholdSizeSgis = ((int)0x8128) ,
|
|
/// <summary>
|
|
/// Original was GL_DISTANCE_ATTENUATION_EXT = 0x8129
|
|
/// </summary>
|
|
DistanceAttenuationExt = ((int)0x8129) ,
|
|
/// <summary>
|
|
/// Original was GL_DISTANCE_ATTENUATION_SGIS = 0x8129
|
|
/// </summary>
|
|
DistanceAttenuationSgis = ((int)0x8129) ,
|
|
/// <summary>
|
|
/// Original was GL_POINT_DISTANCE_ATTENUATION = 0x8129
|
|
/// </summary>
|
|
PointDistanceAttenuation = ((int)0x8129) ,
|
|
/// <summary>
|
|
/// Original was GL_POINT_DISTANCE_ATTENUATION_ARB = 0x8129
|
|
/// </summary>
|
|
PointDistanceAttenuationArb = ((int)0x8129) ,
|
|
/// <summary>
|
|
/// Original was GL_FOG_FUNC_SGIS = 0x812A
|
|
/// </summary>
|
|
FogFuncSgis = ((int)0x812A) ,
|
|
/// <summary>
|
|
/// Original was GL_FOG_FUNC_POINTS_SGIS = 0x812B
|
|
/// </summary>
|
|
FogFuncPointsSgis = ((int)0x812B) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_FOG_FUNC_POINTS_SGIS = 0x812C
|
|
/// </summary>
|
|
MaxFogFuncPointsSgis = ((int)0x812C) ,
|
|
/// <summary>
|
|
/// Original was GL_CLAMP_TO_BORDER = 0x812D
|
|
/// </summary>
|
|
ClampToBorder = ((int)0x812D) ,
|
|
/// <summary>
|
|
/// Original was GL_CLAMP_TO_BORDER_ARB = 0x812D
|
|
/// </summary>
|
|
ClampToBorderArb = ((int)0x812D) ,
|
|
/// <summary>
|
|
/// Original was GL_CLAMP_TO_BORDER_NV = 0x812D
|
|
/// </summary>
|
|
ClampToBorderNv = ((int)0x812D) ,
|
|
/// <summary>
|
|
/// Original was GL_CLAMP_TO_BORDER_SGIS = 0x812D
|
|
/// </summary>
|
|
ClampToBorderSgis = ((int)0x812D) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_MULTI_BUFFER_HINT_SGIX = 0x812E
|
|
/// </summary>
|
|
TextureMultiBufferHintSgix = ((int)0x812E) ,
|
|
/// <summary>
|
|
/// Original was GL_CLAMP_TO_EDGE = 0x812F
|
|
/// </summary>
|
|
ClampToEdge = ((int)0x812F) ,
|
|
/// <summary>
|
|
/// Original was GL_CLAMP_TO_EDGE_SGIS = 0x812F
|
|
/// </summary>
|
|
ClampToEdgeSgis = ((int)0x812F) ,
|
|
/// <summary>
|
|
/// Original was GL_PACK_SKIP_VOLUMES_SGIS = 0x8130
|
|
/// </summary>
|
|
PackSkipVolumesSgis = ((int)0x8130) ,
|
|
/// <summary>
|
|
/// Original was GL_PACK_IMAGE_DEPTH_SGIS = 0x8131
|
|
/// </summary>
|
|
PackImageDepthSgis = ((int)0x8131) ,
|
|
/// <summary>
|
|
/// Original was GL_UNPACK_SKIP_VOLUMES_SGIS = 0x8132
|
|
/// </summary>
|
|
UnpackSkipVolumesSgis = ((int)0x8132) ,
|
|
/// <summary>
|
|
/// Original was GL_UNPACK_IMAGE_DEPTH_SGIS = 0x8133
|
|
/// </summary>
|
|
UnpackImageDepthSgis = ((int)0x8133) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_4D_SGIS = 0x8134
|
|
/// </summary>
|
|
Texture4DSgis = ((int)0x8134) ,
|
|
/// <summary>
|
|
/// Original was GL_PROXY_TEXTURE_4D_SGIS = 0x8135
|
|
/// </summary>
|
|
ProxyTexture4DSgis = ((int)0x8135) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_4DSIZE_SGIS = 0x8136
|
|
/// </summary>
|
|
Texture4DsizeSgis = ((int)0x8136) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_WRAP_Q_SGIS = 0x8137
|
|
/// </summary>
|
|
TextureWrapQSgis = ((int)0x8137) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_4D_TEXTURE_SIZE_SGIS = 0x8138
|
|
/// </summary>
|
|
Max4DTextureSizeSgis = ((int)0x8138) ,
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_TEX_GEN_SGIX = 0x8139
|
|
/// </summary>
|
|
PixelTexGenSgix = ((int)0x8139) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_MIN_LOD = 0x813A
|
|
/// </summary>
|
|
TextureMinLod = ((int)0x813A) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_MIN_LOD_SGIS = 0x813A
|
|
/// </summary>
|
|
TextureMinLodSgis = ((int)0x813A) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_MAX_LOD = 0x813B
|
|
/// </summary>
|
|
TextureMaxLod = ((int)0x813B) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_MAX_LOD_SGIS = 0x813B
|
|
/// </summary>
|
|
TextureMaxLodSgis = ((int)0x813B) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_BASE_LEVEL = 0x813C
|
|
/// </summary>
|
|
TextureBaseLevel = ((int)0x813C) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_BASE_LEVEL_SGIS = 0x813C
|
|
/// </summary>
|
|
TextureBaseLevelSgis = ((int)0x813C) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_MAX_LEVEL = 0x813D
|
|
/// </summary>
|
|
TextureMaxLevel = ((int)0x813D) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_MAX_LEVEL_APPLE = 0x813D
|
|
/// </summary>
|
|
TextureMaxLevelApple = ((int)0x813D) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_MAX_LEVEL_SGIS = 0x813D
|
|
/// </summary>
|
|
TextureMaxLevelSgis = ((int)0x813D) ,
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX = 0x813E
|
|
/// </summary>
|
|
PixelTileBestAlignmentSgix = ((int)0x813E) ,
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_TILE_CACHE_INCREMENT_SGIX = 0x813F
|
|
/// </summary>
|
|
PixelTileCacheIncrementSgix = ((int)0x813F) ,
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_TILE_WIDTH_SGIX = 0x8140
|
|
/// </summary>
|
|
PixelTileWidthSgix = ((int)0x8140) ,
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_TILE_HEIGHT_SGIX = 0x8141
|
|
/// </summary>
|
|
PixelTileHeightSgix = ((int)0x8141) ,
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_TILE_GRID_WIDTH_SGIX = 0x8142
|
|
/// </summary>
|
|
PixelTileGridWidthSgix = ((int)0x8142) ,
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_TILE_GRID_HEIGHT_SGIX = 0x8143
|
|
/// </summary>
|
|
PixelTileGridHeightSgix = ((int)0x8143) ,
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_TILE_GRID_DEPTH_SGIX = 0x8144
|
|
/// </summary>
|
|
PixelTileGridDepthSgix = ((int)0x8144) ,
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_TILE_CACHE_SIZE_SGIX = 0x8145
|
|
/// </summary>
|
|
PixelTileCacheSizeSgix = ((int)0x8145) ,
|
|
/// <summary>
|
|
/// Original was GL_FILTER4_SGIS = 0x8146
|
|
/// </summary>
|
|
Filter4Sgis = ((int)0x8146) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_FILTER4_SIZE_SGIS = 0x8147
|
|
/// </summary>
|
|
TextureFilter4SizeSgis = ((int)0x8147) ,
|
|
/// <summary>
|
|
/// Original was GL_SPRITE_SGIX = 0x8148
|
|
/// </summary>
|
|
SpriteSgix = ((int)0x8148) ,
|
|
/// <summary>
|
|
/// Original was GL_SPRITE_MODE_SGIX = 0x8149
|
|
/// </summary>
|
|
SpriteModeSgix = ((int)0x8149) ,
|
|
/// <summary>
|
|
/// Original was GL_SPRITE_AXIS_SGIX = 0x814A
|
|
/// </summary>
|
|
SpriteAxisSgix = ((int)0x814A) ,
|
|
/// <summary>
|
|
/// Original was GL_SPRITE_TRANSLATION_SGIX = 0x814B
|
|
/// </summary>
|
|
SpriteTranslationSgix = ((int)0x814B) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_4D_BINDING_SGIS = 0x814F
|
|
/// </summary>
|
|
Texture4DBindingSgis = ((int)0x814F) ,
|
|
/// <summary>
|
|
/// Original was GL_LINEAR_CLIPMAP_LINEAR_SGIX = 0x8170
|
|
/// </summary>
|
|
LinearClipmapLinearSgix = ((int)0x8170) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_CLIPMAP_CENTER_SGIX = 0x8171
|
|
/// </summary>
|
|
TextureClipmapCenterSgix = ((int)0x8171) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_CLIPMAP_FRAME_SGIX = 0x8172
|
|
/// </summary>
|
|
TextureClipmapFrameSgix = ((int)0x8172) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_CLIPMAP_OFFSET_SGIX = 0x8173
|
|
/// </summary>
|
|
TextureClipmapOffsetSgix = ((int)0x8173) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX = 0x8174
|
|
/// </summary>
|
|
TextureClipmapVirtualDepthSgix = ((int)0x8174) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX = 0x8175
|
|
/// </summary>
|
|
TextureClipmapLodOffsetSgix = ((int)0x8175) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_CLIPMAP_DEPTH_SGIX = 0x8176
|
|
/// </summary>
|
|
TextureClipmapDepthSgix = ((int)0x8176) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_CLIPMAP_DEPTH_SGIX = 0x8177
|
|
/// </summary>
|
|
MaxClipmapDepthSgix = ((int)0x8177) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX = 0x8178
|
|
/// </summary>
|
|
MaxClipmapVirtualDepthSgix = ((int)0x8178) ,
|
|
/// <summary>
|
|
/// Original was GL_POST_TEXTURE_FILTER_BIAS_SGIX = 0x8179
|
|
/// </summary>
|
|
PostTextureFilterBiasSgix = ((int)0x8179) ,
|
|
/// <summary>
|
|
/// Original was GL_POST_TEXTURE_FILTER_SCALE_SGIX = 0x817A
|
|
/// </summary>
|
|
PostTextureFilterScaleSgix = ((int)0x817A) ,
|
|
/// <summary>
|
|
/// Original was GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX = 0x817B
|
|
/// </summary>
|
|
PostTextureFilterBiasRangeSgix = ((int)0x817B) ,
|
|
/// <summary>
|
|
/// Original was GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX = 0x817C
|
|
/// </summary>
|
|
PostTextureFilterScaleRangeSgix = ((int)0x817C) ,
|
|
/// <summary>
|
|
/// Original was GL_REFERENCE_PLANE_SGIX = 0x817D
|
|
/// </summary>
|
|
ReferencePlaneSgix = ((int)0x817D) ,
|
|
/// <summary>
|
|
/// Original was GL_REFERENCE_PLANE_EQUATION_SGIX = 0x817E
|
|
/// </summary>
|
|
ReferencePlaneEquationSgix = ((int)0x817E) ,
|
|
/// <summary>
|
|
/// Original was GL_IR_INSTRUMENT1_SGIX = 0x817F
|
|
/// </summary>
|
|
IrInstrument1Sgix = ((int)0x817F) ,
|
|
/// <summary>
|
|
/// Original was GL_INSTRUMENT_BUFFER_POINTER_SGIX = 0x8180
|
|
/// </summary>
|
|
InstrumentBufferPointerSgix = ((int)0x8180) ,
|
|
/// <summary>
|
|
/// Original was GL_INSTRUMENT_MEASUREMENTS_SGIX = 0x8181
|
|
/// </summary>
|
|
InstrumentMeasurementsSgix = ((int)0x8181) ,
|
|
/// <summary>
|
|
/// Original was GL_LIST_PRIORITY_SGIX = 0x8182
|
|
/// </summary>
|
|
ListPrioritySgix = ((int)0x8182) ,
|
|
/// <summary>
|
|
/// Original was GL_CALLIGRAPHIC_FRAGMENT_SGIX = 0x8183
|
|
/// </summary>
|
|
CalligraphicFragmentSgix = ((int)0x8183) ,
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_TEX_GEN_Q_CEILING_SGIX = 0x8184
|
|
/// </summary>
|
|
PixelTexGenQCeilingSgix = ((int)0x8184) ,
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_TEX_GEN_Q_ROUND_SGIX = 0x8185
|
|
/// </summary>
|
|
PixelTexGenQRoundSgix = ((int)0x8185) ,
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX = 0x8186
|
|
/// </summary>
|
|
PixelTexGenQFloorSgix = ((int)0x8186) ,
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX = 0x8187
|
|
/// </summary>
|
|
PixelTexGenAlphaReplaceSgix = ((int)0x8187) ,
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX = 0x8188
|
|
/// </summary>
|
|
PixelTexGenAlphaNoReplaceSgix = ((int)0x8188) ,
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX = 0x8189
|
|
/// </summary>
|
|
PixelTexGenAlphaLsSgix = ((int)0x8189) ,
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX = 0x818A
|
|
/// </summary>
|
|
PixelTexGenAlphaMsSgix = ((int)0x818A) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEZOOM_SGIX = 0x818B
|
|
/// </summary>
|
|
FramezoomSgix = ((int)0x818B) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEZOOM_FACTOR_SGIX = 0x818C
|
|
/// </summary>
|
|
FramezoomFactorSgix = ((int)0x818C) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_FRAMEZOOM_FACTOR_SGIX = 0x818D
|
|
/// </summary>
|
|
MaxFramezoomFactorSgix = ((int)0x818D) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_LOD_BIAS_S_SGIX = 0x818E
|
|
/// </summary>
|
|
TextureLodBiasSSgix = ((int)0x818E) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_LOD_BIAS_T_SGIX = 0x818F
|
|
/// </summary>
|
|
TextureLodBiasTSgix = ((int)0x818F) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_LOD_BIAS_R_SGIX = 0x8190
|
|
/// </summary>
|
|
TextureLodBiasRSgix = ((int)0x8190) ,
|
|
/// <summary>
|
|
/// Original was GL_GENERATE_MIPMAP = 0x8191
|
|
/// </summary>
|
|
GenerateMipmap = ((int)0x8191) ,
|
|
/// <summary>
|
|
/// Original was GL_GENERATE_MIPMAP_SGIS = 0x8191
|
|
/// </summary>
|
|
GenerateMipmapSgis = ((int)0x8191) ,
|
|
/// <summary>
|
|
/// Original was GL_GENERATE_MIPMAP_HINT = 0x8192
|
|
/// </summary>
|
|
GenerateMipmapHint = ((int)0x8192) ,
|
|
/// <summary>
|
|
/// Original was GL_GENERATE_MIPMAP_HINT_SGIS = 0x8192
|
|
/// </summary>
|
|
GenerateMipmapHintSgis = ((int)0x8192) ,
|
|
/// <summary>
|
|
/// Original was GL_GEOMETRY_DEFORMATION_SGIX = 0x8194
|
|
/// </summary>
|
|
GeometryDeformationSgix = ((int)0x8194) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_DEFORMATION_SGIX = 0x8195
|
|
/// </summary>
|
|
TextureDeformationSgix = ((int)0x8195) ,
|
|
/// <summary>
|
|
/// Original was GL_DEFORMATIONS_MASK_SGIX = 0x8196
|
|
/// </summary>
|
|
DeformationsMaskSgix = ((int)0x8196) ,
|
|
/// <summary>
|
|
/// Original was GL_FOG_OFFSET_SGIX = 0x8198
|
|
/// </summary>
|
|
FogOffsetSgix = ((int)0x8198) ,
|
|
/// <summary>
|
|
/// Original was GL_FOG_OFFSET_VALUE_SGIX = 0x8199
|
|
/// </summary>
|
|
FogOffsetValueSgix = ((int)0x8199) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_COMPARE_SGIX = 0x819A
|
|
/// </summary>
|
|
TextureCompareSgix = ((int)0x819A) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_COMPARE_OPERATOR_SGIX = 0x819B
|
|
/// </summary>
|
|
TextureCompareOperatorSgix = ((int)0x819B) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_LEQUAL_R_SGIX = 0x819C
|
|
/// </summary>
|
|
TextureLequalRSgix = ((int)0x819C) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_GEQUAL_R_SGIX = 0x819D
|
|
/// </summary>
|
|
TextureGequalRSgix = ((int)0x819D) ,
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_COMPONENT16 = 0x81A5
|
|
/// </summary>
|
|
DepthComponent16 = ((int)0x81A5) ,
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_COMPONENT16_OES = 0x81A5
|
|
/// </summary>
|
|
DepthComponent16Oes = ((int)0x81A5) ,
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_COMPONENT16_SGIX = 0x81A5
|
|
/// </summary>
|
|
DepthComponent16Sgix = ((int)0x81A5) ,
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_COMPONENT24 = 0x81A6
|
|
/// </summary>
|
|
DepthComponent24 = ((int)0x81A6) ,
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_COMPONENT24_OES = 0x81A6
|
|
/// </summary>
|
|
DepthComponent24Oes = ((int)0x81A6) ,
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_COMPONENT24_SGIX = 0x81A6
|
|
/// </summary>
|
|
DepthComponent24Sgix = ((int)0x81A6) ,
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_COMPONENT32_OES = 0x81A7
|
|
/// </summary>
|
|
DepthComponent32Oes = ((int)0x81A7) ,
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_COMPONENT32_SGIX = 0x81A7
|
|
/// </summary>
|
|
DepthComponent32Sgix = ((int)0x81A7) ,
|
|
/// <summary>
|
|
/// Original was GL_YCRCB_422_SGIX = 0x81BB
|
|
/// </summary>
|
|
Ycrcb422Sgix = ((int)0x81BB) ,
|
|
/// <summary>
|
|
/// Original was GL_YCRCB_444_SGIX = 0x81BC
|
|
/// </summary>
|
|
Ycrcb444Sgix = ((int)0x81BC) ,
|
|
/// <summary>
|
|
/// Original was GL_EYE_DISTANCE_TO_POINT_SGIS = 0x81F0
|
|
/// </summary>
|
|
EyeDistanceToPointSgis = ((int)0x81F0) ,
|
|
/// <summary>
|
|
/// Original was GL_OBJECT_DISTANCE_TO_POINT_SGIS = 0x81F1
|
|
/// </summary>
|
|
ObjectDistanceToPointSgis = ((int)0x81F1) ,
|
|
/// <summary>
|
|
/// Original was GL_EYE_DISTANCE_TO_LINE_SGIS = 0x81F2
|
|
/// </summary>
|
|
EyeDistanceToLineSgis = ((int)0x81F2) ,
|
|
/// <summary>
|
|
/// Original was GL_OBJECT_DISTANCE_TO_LINE_SGIS = 0x81F3
|
|
/// </summary>
|
|
ObjectDistanceToLineSgis = ((int)0x81F3) ,
|
|
/// <summary>
|
|
/// Original was GL_EYE_POINT_SGIS = 0x81F4
|
|
/// </summary>
|
|
EyePointSgis = ((int)0x81F4) ,
|
|
/// <summary>
|
|
/// Original was GL_OBJECT_POINT_SGIS = 0x81F5
|
|
/// </summary>
|
|
ObjectPointSgis = ((int)0x81F5) ,
|
|
/// <summary>
|
|
/// Original was GL_EYE_LINE_SGIS = 0x81F6
|
|
/// </summary>
|
|
EyeLineSgis = ((int)0x81F6) ,
|
|
/// <summary>
|
|
/// Original was GL_OBJECT_LINE_SGIS = 0x81F7
|
|
/// </summary>
|
|
ObjectLineSgis = ((int)0x81F7) ,
|
|
/// <summary>
|
|
/// Original was GL_LIGHT_MODEL_COLOR_CONTROL = 0x81F8
|
|
/// </summary>
|
|
LightModelColorControl = ((int)0x81F8) ,
|
|
/// <summary>
|
|
/// Original was GL_LIGHT_MODEL_COLOR_CONTROL_EXT = 0x81F8
|
|
/// </summary>
|
|
LightModelColorControlExt = ((int)0x81F8) ,
|
|
/// <summary>
|
|
/// Original was GL_SINGLE_COLOR = 0x81F9
|
|
/// </summary>
|
|
SingleColor = ((int)0x81F9) ,
|
|
/// <summary>
|
|
/// Original was GL_SINGLE_COLOR_EXT = 0x81F9
|
|
/// </summary>
|
|
SingleColorExt = ((int)0x81F9) ,
|
|
/// <summary>
|
|
/// Original was GL_SEPARATE_SPECULAR_COLOR = 0x81FA
|
|
/// </summary>
|
|
SeparateSpecularColor = ((int)0x81FA) ,
|
|
/// <summary>
|
|
/// Original was GL_SEPARATE_SPECULAR_COLOR_EXT = 0x81FA
|
|
/// </summary>
|
|
SeparateSpecularColorExt = ((int)0x81FA) ,
|
|
/// <summary>
|
|
/// Original was GL_SHARED_TEXTURE_PALETTE_EXT = 0x81FB
|
|
/// </summary>
|
|
SharedTexturePaletteExt = ((int)0x81FB) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210
|
|
/// </summary>
|
|
FramebufferAttachmentColorEncoding = ((int)0x8210) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT = 0x8210
|
|
/// </summary>
|
|
FramebufferAttachmentColorEncodingExt = ((int)0x8210) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211
|
|
/// </summary>
|
|
FramebufferAttachmentComponentType = ((int)0x8211) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT = 0x8211
|
|
/// </summary>
|
|
FramebufferAttachmentComponentTypeExt = ((int)0x8211) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212
|
|
/// </summary>
|
|
FramebufferAttachmentRedSize = ((int)0x8212) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213
|
|
/// </summary>
|
|
FramebufferAttachmentGreenSize = ((int)0x8213) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214
|
|
/// </summary>
|
|
FramebufferAttachmentBlueSize = ((int)0x8214) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215
|
|
/// </summary>
|
|
FramebufferAttachmentAlphaSize = ((int)0x8215) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216
|
|
/// </summary>
|
|
FramebufferAttachmentDepthSize = ((int)0x8216) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217
|
|
/// </summary>
|
|
FramebufferAttachmentStencilSize = ((int)0x8217) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_DEFAULT = 0x8218
|
|
/// </summary>
|
|
FramebufferDefault = ((int)0x8218) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_UNDEFINED = 0x8219
|
|
/// </summary>
|
|
FramebufferUndefined = ((int)0x8219) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_UNDEFINED_OES = 0x8219
|
|
/// </summary>
|
|
FramebufferUndefinedOes = ((int)0x8219) ,
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_STENCIL_ATTACHMENT = 0x821A
|
|
/// </summary>
|
|
DepthStencilAttachment = ((int)0x821A) ,
|
|
/// <summary>
|
|
/// Original was GL_MAJOR_VERSION = 0x821B
|
|
/// </summary>
|
|
MajorVersion = ((int)0x821B) ,
|
|
/// <summary>
|
|
/// Original was GL_MINOR_VERSION = 0x821C
|
|
/// </summary>
|
|
MinorVersion = ((int)0x821C) ,
|
|
/// <summary>
|
|
/// Original was GL_NUM_EXTENSIONS = 0x821D
|
|
/// </summary>
|
|
NumExtensions = ((int)0x821D) ,
|
|
/// <summary>
|
|
/// Original was GL_RG = 0x8227
|
|
/// </summary>
|
|
Rg = ((int)0x8227) ,
|
|
/// <summary>
|
|
/// Original was GL_RG_EXT = 0x8227
|
|
/// </summary>
|
|
RgExt = ((int)0x8227) ,
|
|
/// <summary>
|
|
/// Original was GL_RG_INTEGER = 0x8228
|
|
/// </summary>
|
|
RgInteger = ((int)0x8228) ,
|
|
/// <summary>
|
|
/// Original was GL_R8 = 0x8229
|
|
/// </summary>
|
|
R8 = ((int)0x8229) ,
|
|
/// <summary>
|
|
/// Original was GL_R8_EXT = 0x8229
|
|
/// </summary>
|
|
R8Ext = ((int)0x8229) ,
|
|
/// <summary>
|
|
/// Original was GL_RG8 = 0x822B
|
|
/// </summary>
|
|
Rg8 = ((int)0x822B) ,
|
|
/// <summary>
|
|
/// Original was GL_RG8_EXT = 0x822B
|
|
/// </summary>
|
|
Rg8Ext = ((int)0x822B) ,
|
|
/// <summary>
|
|
/// Original was GL_R16F = 0x822D
|
|
/// </summary>
|
|
R16f = ((int)0x822D) ,
|
|
/// <summary>
|
|
/// Original was GL_R16F_EXT = 0x822D
|
|
/// </summary>
|
|
R16fExt = ((int)0x822D) ,
|
|
/// <summary>
|
|
/// Original was GL_R32F = 0x822E
|
|
/// </summary>
|
|
R32f = ((int)0x822E) ,
|
|
/// <summary>
|
|
/// Original was GL_R32F_EXT = 0x822E
|
|
/// </summary>
|
|
R32fExt = ((int)0x822E) ,
|
|
/// <summary>
|
|
/// Original was GL_RG16F = 0x822F
|
|
/// </summary>
|
|
Rg16f = ((int)0x822F) ,
|
|
/// <summary>
|
|
/// Original was GL_RG16F_EXT = 0x822F
|
|
/// </summary>
|
|
Rg16fExt = ((int)0x822F) ,
|
|
/// <summary>
|
|
/// Original was GL_RG32F = 0x8230
|
|
/// </summary>
|
|
Rg32f = ((int)0x8230) ,
|
|
/// <summary>
|
|
/// Original was GL_RG32F_EXT = 0x8230
|
|
/// </summary>
|
|
Rg32fExt = ((int)0x8230) ,
|
|
/// <summary>
|
|
/// Original was GL_R8I = 0x8231
|
|
/// </summary>
|
|
R8i = ((int)0x8231) ,
|
|
/// <summary>
|
|
/// Original was GL_R8UI = 0x8232
|
|
/// </summary>
|
|
R8ui = ((int)0x8232) ,
|
|
/// <summary>
|
|
/// Original was GL_R16I = 0x8233
|
|
/// </summary>
|
|
R16i = ((int)0x8233) ,
|
|
/// <summary>
|
|
/// Original was GL_R16UI = 0x8234
|
|
/// </summary>
|
|
R16ui = ((int)0x8234) ,
|
|
/// <summary>
|
|
/// Original was GL_R32I = 0x8235
|
|
/// </summary>
|
|
R32i = ((int)0x8235) ,
|
|
/// <summary>
|
|
/// Original was GL_R32UI = 0x8236
|
|
/// </summary>
|
|
R32ui = ((int)0x8236) ,
|
|
/// <summary>
|
|
/// Original was GL_RG8I = 0x8237
|
|
/// </summary>
|
|
Rg8i = ((int)0x8237) ,
|
|
/// <summary>
|
|
/// Original was GL_RG8UI = 0x8238
|
|
/// </summary>
|
|
Rg8ui = ((int)0x8238) ,
|
|
/// <summary>
|
|
/// Original was GL_RG16I = 0x8239
|
|
/// </summary>
|
|
Rg16i = ((int)0x8239) ,
|
|
/// <summary>
|
|
/// Original was GL_RG16UI = 0x823A
|
|
/// </summary>
|
|
Rg16ui = ((int)0x823A) ,
|
|
/// <summary>
|
|
/// Original was GL_RG32I = 0x823B
|
|
/// </summary>
|
|
Rg32i = ((int)0x823B) ,
|
|
/// <summary>
|
|
/// Original was GL_RG32UI = 0x823C
|
|
/// </summary>
|
|
Rg32ui = ((int)0x823C) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_OUTPUT_SYNCHRONOUS = 0x8242
|
|
/// </summary>
|
|
DebugOutputSynchronous = ((int)0x8242) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR = 0x8242
|
|
/// </summary>
|
|
DebugOutputSynchronousKhr = ((int)0x8242) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH = 0x8243
|
|
/// </summary>
|
|
DebugNextLoggedMessageLength = ((int)0x8243) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR = 0x8243
|
|
/// </summary>
|
|
DebugNextLoggedMessageLengthKhr = ((int)0x8243) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_CALLBACK_FUNCTION = 0x8244
|
|
/// </summary>
|
|
DebugCallbackFunction = ((int)0x8244) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_CALLBACK_FUNCTION_KHR = 0x8244
|
|
/// </summary>
|
|
DebugCallbackFunctionKhr = ((int)0x8244) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_CALLBACK_USER_PARAM = 0x8245
|
|
/// </summary>
|
|
DebugCallbackUserParam = ((int)0x8245) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_CALLBACK_USER_PARAM_KHR = 0x8245
|
|
/// </summary>
|
|
DebugCallbackUserParamKhr = ((int)0x8245) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_SOURCE_API = 0x8246
|
|
/// </summary>
|
|
DebugSourceApi = ((int)0x8246) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_SOURCE_API_KHR = 0x8246
|
|
/// </summary>
|
|
DebugSourceApiKhr = ((int)0x8246) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_SOURCE_WINDOW_SYSTEM = 0x8247
|
|
/// </summary>
|
|
DebugSourceWindowSystem = ((int)0x8247) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR = 0x8247
|
|
/// </summary>
|
|
DebugSourceWindowSystemKhr = ((int)0x8247) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_SOURCE_SHADER_COMPILER = 0x8248
|
|
/// </summary>
|
|
DebugSourceShaderCompiler = ((int)0x8248) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_SOURCE_SHADER_COMPILER_KHR = 0x8248
|
|
/// </summary>
|
|
DebugSourceShaderCompilerKhr = ((int)0x8248) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_SOURCE_THIRD_PARTY = 0x8249
|
|
/// </summary>
|
|
DebugSourceThirdParty = ((int)0x8249) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_SOURCE_THIRD_PARTY_KHR = 0x8249
|
|
/// </summary>
|
|
DebugSourceThirdPartyKhr = ((int)0x8249) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_SOURCE_APPLICATION = 0x824A
|
|
/// </summary>
|
|
DebugSourceApplication = ((int)0x824A) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_SOURCE_APPLICATION_KHR = 0x824A
|
|
/// </summary>
|
|
DebugSourceApplicationKhr = ((int)0x824A) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_SOURCE_OTHER = 0x824B
|
|
/// </summary>
|
|
DebugSourceOther = ((int)0x824B) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_SOURCE_OTHER_KHR = 0x824B
|
|
/// </summary>
|
|
DebugSourceOtherKhr = ((int)0x824B) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_TYPE_ERROR = 0x824C
|
|
/// </summary>
|
|
DebugTypeError = ((int)0x824C) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_TYPE_ERROR_KHR = 0x824C
|
|
/// </summary>
|
|
DebugTypeErrorKhr = ((int)0x824C) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR = 0x824D
|
|
/// </summary>
|
|
DebugTypeDeprecatedBehavior = ((int)0x824D) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR = 0x824D
|
|
/// </summary>
|
|
DebugTypeDeprecatedBehaviorKhr = ((int)0x824D) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR = 0x824E
|
|
/// </summary>
|
|
DebugTypeUndefinedBehavior = ((int)0x824E) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR = 0x824E
|
|
/// </summary>
|
|
DebugTypeUndefinedBehaviorKhr = ((int)0x824E) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_TYPE_PORTABILITY = 0x824F
|
|
/// </summary>
|
|
DebugTypePortability = ((int)0x824F) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_TYPE_PORTABILITY_KHR = 0x824F
|
|
/// </summary>
|
|
DebugTypePortabilityKhr = ((int)0x824F) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_TYPE_PERFORMANCE = 0x8250
|
|
/// </summary>
|
|
DebugTypePerformance = ((int)0x8250) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_TYPE_PERFORMANCE_KHR = 0x8250
|
|
/// </summary>
|
|
DebugTypePerformanceKhr = ((int)0x8250) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_TYPE_OTHER = 0x8251
|
|
/// </summary>
|
|
DebugTypeOther = ((int)0x8251) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_TYPE_OTHER_KHR = 0x8251
|
|
/// </summary>
|
|
DebugTypeOtherKhr = ((int)0x8251) ,
|
|
/// <summary>
|
|
/// Original was GL_LOSE_CONTEXT_ON_RESET_EXT = 0x8252
|
|
/// </summary>
|
|
LoseContextOnResetExt = ((int)0x8252) ,
|
|
/// <summary>
|
|
/// Original was GL_GUILTY_CONTEXT_RESET_EXT = 0x8253
|
|
/// </summary>
|
|
GuiltyContextResetExt = ((int)0x8253) ,
|
|
/// <summary>
|
|
/// Original was GL_INNOCENT_CONTEXT_RESET_EXT = 0x8254
|
|
/// </summary>
|
|
InnocentContextResetExt = ((int)0x8254) ,
|
|
/// <summary>
|
|
/// Original was GL_UNKNOWN_CONTEXT_RESET_EXT = 0x8255
|
|
/// </summary>
|
|
UnknownContextResetExt = ((int)0x8255) ,
|
|
/// <summary>
|
|
/// Original was GL_RESET_NOTIFICATION_STRATEGY_EXT = 0x8256
|
|
/// </summary>
|
|
ResetNotificationStrategyExt = ((int)0x8256) ,
|
|
/// <summary>
|
|
/// Original was GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257
|
|
/// </summary>
|
|
ProgramBinaryRetrievableHint = ((int)0x8257) ,
|
|
/// <summary>
|
|
/// Original was GL_PROGRAM_SEPARABLE_EXT = 0x8258
|
|
/// </summary>
|
|
ProgramSeparableExt = ((int)0x8258) ,
|
|
/// <summary>
|
|
/// Original was GL_ACTIVE_PROGRAM_EXT = 0x8259
|
|
/// </summary>
|
|
ActiveProgramExt = ((int)0x8259) ,
|
|
/// <summary>
|
|
/// Original was GL_PROGRAM_PIPELINE_BINDING_EXT = 0x825A
|
|
/// </summary>
|
|
ProgramPipelineBindingExt = ((int)0x825A) ,
|
|
/// <summary>
|
|
/// Original was GL_NO_RESET_NOTIFICATION_EXT = 0x8261
|
|
/// </summary>
|
|
NoResetNotificationExt = ((int)0x8261) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_TYPE_MARKER = 0x8268
|
|
/// </summary>
|
|
DebugTypeMarker = ((int)0x8268) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_TYPE_MARKER_KHR = 0x8268
|
|
/// </summary>
|
|
DebugTypeMarkerKhr = ((int)0x8268) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_TYPE_PUSH_GROUP = 0x8269
|
|
/// </summary>
|
|
DebugTypePushGroup = ((int)0x8269) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_TYPE_PUSH_GROUP_KHR = 0x8269
|
|
/// </summary>
|
|
DebugTypePushGroupKhr = ((int)0x8269) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_TYPE_POP_GROUP = 0x826A
|
|
/// </summary>
|
|
DebugTypePopGroup = ((int)0x826A) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_TYPE_POP_GROUP_KHR = 0x826A
|
|
/// </summary>
|
|
DebugTypePopGroupKhr = ((int)0x826A) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_SEVERITY_NOTIFICATION = 0x826B
|
|
/// </summary>
|
|
DebugSeverityNotification = ((int)0x826B) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_SEVERITY_NOTIFICATION_KHR = 0x826B
|
|
/// </summary>
|
|
DebugSeverityNotificationKhr = ((int)0x826B) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_DEBUG_GROUP_STACK_DEPTH = 0x826C
|
|
/// </summary>
|
|
MaxDebugGroupStackDepth = ((int)0x826C) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR = 0x826C
|
|
/// </summary>
|
|
MaxDebugGroupStackDepthKhr = ((int)0x826C) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_GROUP_STACK_DEPTH = 0x826D
|
|
/// </summary>
|
|
DebugGroupStackDepth = ((int)0x826D) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_GROUP_STACK_DEPTH_KHR = 0x826D
|
|
/// </summary>
|
|
DebugGroupStackDepthKhr = ((int)0x826D) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_IMMUTABLE_LEVELS = 0x82DF
|
|
/// </summary>
|
|
TextureImmutableLevels = ((int)0x82DF) ,
|
|
/// <summary>
|
|
/// Original was GL_BUFFER = 0x82E0
|
|
/// </summary>
|
|
Buffer = ((int)0x82E0) ,
|
|
/// <summary>
|
|
/// Original was GL_BUFFER_KHR = 0x82E0
|
|
/// </summary>
|
|
BufferKhr = ((int)0x82E0) ,
|
|
/// <summary>
|
|
/// Original was GL_SHADER = 0x82E1
|
|
/// </summary>
|
|
Shader = ((int)0x82E1) ,
|
|
/// <summary>
|
|
/// Original was GL_SHADER_KHR = 0x82E1
|
|
/// </summary>
|
|
ShaderKhr = ((int)0x82E1) ,
|
|
/// <summary>
|
|
/// Original was GL_PROGRAM = 0x82E2
|
|
/// </summary>
|
|
Program = ((int)0x82E2) ,
|
|
/// <summary>
|
|
/// Original was GL_PROGRAM_KHR = 0x82E2
|
|
/// </summary>
|
|
ProgramKhr = ((int)0x82E2) ,
|
|
/// <summary>
|
|
/// Original was GL_QUERY = 0x82E3
|
|
/// </summary>
|
|
Query = ((int)0x82E3) ,
|
|
/// <summary>
|
|
/// Original was GL_QUERY_KHR = 0x82E3
|
|
/// </summary>
|
|
QueryKhr = ((int)0x82E3) ,
|
|
/// <summary>
|
|
/// Original was GL_PROGRAM_PIPELINE = 0x82E4
|
|
/// </summary>
|
|
ProgramPipeline = ((int)0x82E4) ,
|
|
/// <summary>
|
|
/// Original was GL_SAMPLER = 0x82E6
|
|
/// </summary>
|
|
Sampler = ((int)0x82E6) ,
|
|
/// <summary>
|
|
/// Original was GL_SAMPLER_KHR = 0x82E6
|
|
/// </summary>
|
|
SamplerKhr = ((int)0x82E6) ,
|
|
/// <summary>
|
|
/// Original was GL_DISPLAY_LIST = 0x82E7
|
|
/// </summary>
|
|
DisplayList = ((int)0x82E7) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_LABEL_LENGTH = 0x82E8
|
|
/// </summary>
|
|
MaxLabelLength = ((int)0x82E8) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_LABEL_LENGTH_KHR = 0x82E8
|
|
/// </summary>
|
|
MaxLabelLengthKhr = ((int)0x82E8) ,
|
|
/// <summary>
|
|
/// Original was GL_CONVOLUTION_HINT_SGIX = 0x8316
|
|
/// </summary>
|
|
ConvolutionHintSgix = ((int)0x8316) ,
|
|
/// <summary>
|
|
/// Original was GL_ALPHA_MIN_SGIX = 0x8320
|
|
/// </summary>
|
|
AlphaMinSgix = ((int)0x8320) ,
|
|
/// <summary>
|
|
/// Original was GL_ALPHA_MAX_SGIX = 0x8321
|
|
/// </summary>
|
|
AlphaMaxSgix = ((int)0x8321) ,
|
|
/// <summary>
|
|
/// Original was GL_SCALEBIAS_HINT_SGIX = 0x8322
|
|
/// </summary>
|
|
ScalebiasHintSgix = ((int)0x8322) ,
|
|
/// <summary>
|
|
/// Original was GL_ASYNC_MARKER_SGIX = 0x8329
|
|
/// </summary>
|
|
AsyncMarkerSgix = ((int)0x8329) ,
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_TEX_GEN_MODE_SGIX = 0x832B
|
|
/// </summary>
|
|
PixelTexGenModeSgix = ((int)0x832B) ,
|
|
/// <summary>
|
|
/// Original was GL_ASYNC_HISTOGRAM_SGIX = 0x832C
|
|
/// </summary>
|
|
AsyncHistogramSgix = ((int)0x832C) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_ASYNC_HISTOGRAM_SGIX = 0x832D
|
|
/// </summary>
|
|
MaxAsyncHistogramSgix = ((int)0x832D) ,
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_TEXTURE_SGIS = 0x8353
|
|
/// </summary>
|
|
PixelTextureSgis = ((int)0x8353) ,
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS = 0x8354
|
|
/// </summary>
|
|
PixelFragmentRgbSourceSgis = ((int)0x8354) ,
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS = 0x8355
|
|
/// </summary>
|
|
PixelFragmentAlphaSourceSgis = ((int)0x8355) ,
|
|
/// <summary>
|
|
/// Original was GL_LINE_QUALITY_HINT_SGIX = 0x835B
|
|
/// </summary>
|
|
LineQualityHintSgix = ((int)0x835B) ,
|
|
/// <summary>
|
|
/// Original was GL_ASYNC_TEX_IMAGE_SGIX = 0x835C
|
|
/// </summary>
|
|
AsyncTexImageSgix = ((int)0x835C) ,
|
|
/// <summary>
|
|
/// Original was GL_ASYNC_DRAW_PIXELS_SGIX = 0x835D
|
|
/// </summary>
|
|
AsyncDrawPixelsSgix = ((int)0x835D) ,
|
|
/// <summary>
|
|
/// Original was GL_ASYNC_READ_PIXELS_SGIX = 0x835E
|
|
/// </summary>
|
|
AsyncReadPixelsSgix = ((int)0x835E) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_ASYNC_TEX_IMAGE_SGIX = 0x835F
|
|
/// </summary>
|
|
MaxAsyncTexImageSgix = ((int)0x835F) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_ASYNC_DRAW_PIXELS_SGIX = 0x8360
|
|
/// </summary>
|
|
MaxAsyncDrawPixelsSgix = ((int)0x8360) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_ASYNC_READ_PIXELS_SGIX = 0x8361
|
|
/// </summary>
|
|
MaxAsyncReadPixelsSgix = ((int)0x8361) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_SHORT_5_6_5 = 0x8363
|
|
/// </summary>
|
|
UnsignedShort565 = ((int)0x8363) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT = 0x8365
|
|
/// </summary>
|
|
UnsignedShort4444RevExt = ((int)0x8365) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_SHORT_4_4_4_4_REV_IMG = 0x8365
|
|
/// </summary>
|
|
UnsignedShort4444RevImg = ((int)0x8365) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT = 0x8366
|
|
/// </summary>
|
|
UnsignedShort1555RevExt = ((int)0x8366) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368
|
|
/// </summary>
|
|
UnsignedInt2101010Rev = ((int)0x8368) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_2_10_10_10_REV_EXT = 0x8368
|
|
/// </summary>
|
|
UnsignedInt2101010RevExt = ((int)0x8368) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_MAX_CLAMP_S_SGIX = 0x8369
|
|
/// </summary>
|
|
TextureMaxClampSSgix = ((int)0x8369) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_MAX_CLAMP_T_SGIX = 0x836A
|
|
/// </summary>
|
|
TextureMaxClampTSgix = ((int)0x836A) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_MAX_CLAMP_R_SGIX = 0x836B
|
|
/// </summary>
|
|
TextureMaxClampRSgix = ((int)0x836B) ,
|
|
/// <summary>
|
|
/// Original was GL_MIRRORED_REPEAT = 0x8370
|
|
/// </summary>
|
|
MirroredRepeat = ((int)0x8370) ,
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_PRECLIP_SGIX = 0x83EE
|
|
/// </summary>
|
|
VertexPreclipSgix = ((int)0x83EE) ,
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_PRECLIP_HINT_SGIX = 0x83EF
|
|
/// </summary>
|
|
VertexPreclipHintSgix = ((int)0x83EF) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGB_S3TC_DXT1_EXT = 0x83F0
|
|
/// </summary>
|
|
CompressedRgbS3tcDxt1Ext = ((int)0x83F0) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGBA_S3TC_DXT1_EXT = 0x83F1
|
|
/// </summary>
|
|
CompressedRgbaS3tcDxt1Ext = ((int)0x83F1) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE = 0x83F2
|
|
/// </summary>
|
|
CompressedRgbaS3tcDxt3Angle = ((int)0x83F2) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGBA_S3TC_DXT3_EXT = 0x83F2
|
|
/// </summary>
|
|
CompressedRgbaS3tcDxt3Ext = ((int)0x83F2) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE = 0x83F3
|
|
/// </summary>
|
|
CompressedRgbaS3tcDxt5Angle = ((int)0x83F3) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGBA_S3TC_DXT5_EXT = 0x83F3
|
|
/// </summary>
|
|
CompressedRgbaS3tcDxt5Ext = ((int)0x83F3) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAGMENT_LIGHTING_SGIX = 0x8400
|
|
/// </summary>
|
|
FragmentLightingSgix = ((int)0x8400) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAGMENT_COLOR_MATERIAL_SGIX = 0x8401
|
|
/// </summary>
|
|
FragmentColorMaterialSgix = ((int)0x8401) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX = 0x8402
|
|
/// </summary>
|
|
FragmentColorMaterialFaceSgix = ((int)0x8402) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX = 0x8403
|
|
/// </summary>
|
|
FragmentColorMaterialParameterSgix = ((int)0x8403) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_FRAGMENT_LIGHTS_SGIX = 0x8404
|
|
/// </summary>
|
|
MaxFragmentLightsSgix = ((int)0x8404) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_ACTIVE_LIGHTS_SGIX = 0x8405
|
|
/// </summary>
|
|
MaxActiveLightsSgix = ((int)0x8405) ,
|
|
/// <summary>
|
|
/// Original was GL_LIGHT_ENV_MODE_SGIX = 0x8407
|
|
/// </summary>
|
|
LightEnvModeSgix = ((int)0x8407) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX = 0x8408
|
|
/// </summary>
|
|
FragmentLightModelLocalViewerSgix = ((int)0x8408) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX = 0x8409
|
|
/// </summary>
|
|
FragmentLightModelTwoSideSgix = ((int)0x8409) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX = 0x840A
|
|
/// </summary>
|
|
FragmentLightModelAmbientSgix = ((int)0x840A) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX = 0x840B
|
|
/// </summary>
|
|
FragmentLightModelNormalInterpolationSgix = ((int)0x840B) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAGMENT_LIGHT0_SGIX = 0x840C
|
|
/// </summary>
|
|
FragmentLight0Sgix = ((int)0x840C) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAGMENT_LIGHT1_SGIX = 0x840D
|
|
/// </summary>
|
|
FragmentLight1Sgix = ((int)0x840D) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAGMENT_LIGHT2_SGIX = 0x840E
|
|
/// </summary>
|
|
FragmentLight2Sgix = ((int)0x840E) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAGMENT_LIGHT3_SGIX = 0x840F
|
|
/// </summary>
|
|
FragmentLight3Sgix = ((int)0x840F) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAGMENT_LIGHT4_SGIX = 0x8410
|
|
/// </summary>
|
|
FragmentLight4Sgix = ((int)0x8410) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAGMENT_LIGHT5_SGIX = 0x8411
|
|
/// </summary>
|
|
FragmentLight5Sgix = ((int)0x8411) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAGMENT_LIGHT6_SGIX = 0x8412
|
|
/// </summary>
|
|
FragmentLight6Sgix = ((int)0x8412) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAGMENT_LIGHT7_SGIX = 0x8413
|
|
/// </summary>
|
|
FragmentLight7Sgix = ((int)0x8413) ,
|
|
/// <summary>
|
|
/// Original was GL_PACK_RESAMPLE_SGIX = 0x842C
|
|
/// </summary>
|
|
PackResampleSgix = ((int)0x842C) ,
|
|
/// <summary>
|
|
/// Original was GL_UNPACK_RESAMPLE_SGIX = 0x842D
|
|
/// </summary>
|
|
UnpackResampleSgix = ((int)0x842D) ,
|
|
/// <summary>
|
|
/// Original was GL_RESAMPLE_REPLICATE_SGIX = 0x842E
|
|
/// </summary>
|
|
ResampleReplicateSgix = ((int)0x842E) ,
|
|
/// <summary>
|
|
/// Original was GL_RESAMPLE_ZERO_FILL_SGIX = 0x842F
|
|
/// </summary>
|
|
ResampleZeroFillSgix = ((int)0x842F) ,
|
|
/// <summary>
|
|
/// Original was GL_RESAMPLE_DECIMATE_SGIX = 0x8430
|
|
/// </summary>
|
|
ResampleDecimateSgix = ((int)0x8430) ,
|
|
/// <summary>
|
|
/// Original was GL_NEAREST_CLIPMAP_NEAREST_SGIX = 0x844D
|
|
/// </summary>
|
|
NearestClipmapNearestSgix = ((int)0x844D) ,
|
|
/// <summary>
|
|
/// Original was GL_NEAREST_CLIPMAP_LINEAR_SGIX = 0x844E
|
|
/// </summary>
|
|
NearestClipmapLinearSgix = ((int)0x844E) ,
|
|
/// <summary>
|
|
/// Original was GL_LINEAR_CLIPMAP_NEAREST_SGIX = 0x844F
|
|
/// </summary>
|
|
LinearClipmapNearestSgix = ((int)0x844F) ,
|
|
/// <summary>
|
|
/// Original was GL_ALIASED_POINT_SIZE_RANGE = 0x846D
|
|
/// </summary>
|
|
AliasedPointSizeRange = ((int)0x846D) ,
|
|
/// <summary>
|
|
/// Original was GL_ALIASED_LINE_WIDTH_RANGE = 0x846E
|
|
/// </summary>
|
|
AliasedLineWidthRange = ((int)0x846E) ,
|
|
/// <summary>
|
|
/// Original was GL_Texture0 = 0X84c0
|
|
/// </summary>
|
|
Texture0 = ((int)0X84c0) ,
|
|
/// <summary>
|
|
/// Original was GL_Texture1 = 0X84c1
|
|
/// </summary>
|
|
Texture1 = ((int)0X84c1) ,
|
|
/// <summary>
|
|
/// Original was GL_Texture2 = 0X84c2
|
|
/// </summary>
|
|
Texture2 = ((int)0X84c2) ,
|
|
/// <summary>
|
|
/// Original was GL_Texture3 = 0X84c3
|
|
/// </summary>
|
|
Texture3 = ((int)0X84c3) ,
|
|
/// <summary>
|
|
/// Original was GL_Texture4 = 0X84c4
|
|
/// </summary>
|
|
Texture4 = ((int)0X84c4) ,
|
|
/// <summary>
|
|
/// Original was GL_Texture5 = 0X84c5
|
|
/// </summary>
|
|
Texture5 = ((int)0X84c5) ,
|
|
/// <summary>
|
|
/// Original was GL_Texture6 = 0X84c6
|
|
/// </summary>
|
|
Texture6 = ((int)0X84c6) ,
|
|
/// <summary>
|
|
/// Original was GL_Texture7 = 0X84c7
|
|
/// </summary>
|
|
Texture7 = ((int)0X84c7) ,
|
|
/// <summary>
|
|
/// Original was GL_Texture8 = 0X84c8
|
|
/// </summary>
|
|
Texture8 = ((int)0X84c8) ,
|
|
/// <summary>
|
|
/// Original was GL_Texture9 = 0X84c9
|
|
/// </summary>
|
|
Texture9 = ((int)0X84c9) ,
|
|
/// <summary>
|
|
/// Original was GL_Texture10 = 0X84ca
|
|
/// </summary>
|
|
Texture10 = ((int)0X84ca) ,
|
|
/// <summary>
|
|
/// Original was GL_Texture11 = 0X84cb
|
|
/// </summary>
|
|
Texture11 = ((int)0X84cb) ,
|
|
/// <summary>
|
|
/// Original was GL_Texture12 = 0X84cc
|
|
/// </summary>
|
|
Texture12 = ((int)0X84cc) ,
|
|
/// <summary>
|
|
/// Original was GL_Texture13 = 0X84cd
|
|
/// </summary>
|
|
Texture13 = ((int)0X84cd) ,
|
|
/// <summary>
|
|
/// Original was GL_Texture14 = 0X84ce
|
|
/// </summary>
|
|
Texture14 = ((int)0X84ce) ,
|
|
/// <summary>
|
|
/// Original was GL_Texture15 = 0X84cf
|
|
/// </summary>
|
|
Texture15 = ((int)0X84cf) ,
|
|
/// <summary>
|
|
/// Original was GL_Texture16 = 0X84d0
|
|
/// </summary>
|
|
Texture16 = ((int)0X84d0) ,
|
|
/// <summary>
|
|
/// Original was GL_Texture17 = 0X84d1
|
|
/// </summary>
|
|
Texture17 = ((int)0X84d1) ,
|
|
/// <summary>
|
|
/// Original was GL_Texture18 = 0X84d2
|
|
/// </summary>
|
|
Texture18 = ((int)0X84d2) ,
|
|
/// <summary>
|
|
/// Original was GL_Texture19 = 0X84d3
|
|
/// </summary>
|
|
Texture19 = ((int)0X84d3) ,
|
|
/// <summary>
|
|
/// Original was GL_Texture20 = 0X84d4
|
|
/// </summary>
|
|
Texture20 = ((int)0X84d4) ,
|
|
/// <summary>
|
|
/// Original was GL_Texture21 = 0X84d5
|
|
/// </summary>
|
|
Texture21 = ((int)0X84d5) ,
|
|
/// <summary>
|
|
/// Original was GL_Texture22 = 0X84d6
|
|
/// </summary>
|
|
Texture22 = ((int)0X84d6) ,
|
|
/// <summary>
|
|
/// Original was GL_Texture23 = 0X84d7
|
|
/// </summary>
|
|
Texture23 = ((int)0X84d7) ,
|
|
/// <summary>
|
|
/// Original was GL_Texture24 = 0X84d8
|
|
/// </summary>
|
|
Texture24 = ((int)0X84d8) ,
|
|
/// <summary>
|
|
/// Original was GL_Texture25 = 0X84d9
|
|
/// </summary>
|
|
Texture25 = ((int)0X84d9) ,
|
|
/// <summary>
|
|
/// Original was GL_Texture26 = 0X84da
|
|
/// </summary>
|
|
Texture26 = ((int)0X84da) ,
|
|
/// <summary>
|
|
/// Original was GL_Texture27 = 0X84db
|
|
/// </summary>
|
|
Texture27 = ((int)0X84db) ,
|
|
/// <summary>
|
|
/// Original was GL_Texture28 = 0X84dc
|
|
/// </summary>
|
|
Texture28 = ((int)0X84dc) ,
|
|
/// <summary>
|
|
/// Original was GL_Texture29 = 0X84dd
|
|
/// </summary>
|
|
Texture29 = ((int)0X84dd) ,
|
|
/// <summary>
|
|
/// Original was GL_Texture30 = 0X84de
|
|
/// </summary>
|
|
Texture30 = ((int)0X84de) ,
|
|
/// <summary>
|
|
/// Original was GL_Texture31 = 0X84df
|
|
/// </summary>
|
|
Texture31 = ((int)0X84df) ,
|
|
/// <summary>
|
|
/// Original was GL_ACTIVE_TEXTURE = 0x84E0
|
|
/// </summary>
|
|
ActiveTexture = ((int)0x84E0) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_RENDERBUFFER_SIZE = 0x84E8
|
|
/// </summary>
|
|
MaxRenderbufferSize = ((int)0x84E8) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_COMPRESSION_HINT = 0x84EF
|
|
/// </summary>
|
|
TextureCompressionHint = ((int)0x84EF) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_COMPRESSION_HINT_ARB = 0x84EF
|
|
/// </summary>
|
|
TextureCompressionHintArb = ((int)0x84EF) ,
|
|
/// <summary>
|
|
/// Original was GL_ALL_COMPLETED_NV = 0x84F2
|
|
/// </summary>
|
|
AllCompletedNv = ((int)0x84F2) ,
|
|
/// <summary>
|
|
/// Original was GL_FENCE_STATUS_NV = 0x84F3
|
|
/// </summary>
|
|
FenceStatusNv = ((int)0x84F3) ,
|
|
/// <summary>
|
|
/// Original was GL_FENCE_CONDITION_NV = 0x84F4
|
|
/// </summary>
|
|
FenceConditionNv = ((int)0x84F4) ,
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_STENCIL = 0x84F9
|
|
/// </summary>
|
|
DepthStencil = ((int)0x84F9) ,
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_STENCIL_OES = 0x84F9
|
|
/// </summary>
|
|
DepthStencilOes = ((int)0x84F9) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_24_8 = 0x84FA
|
|
/// </summary>
|
|
UnsignedInt248 = ((int)0x84FA) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_24_8_OES = 0x84FA
|
|
/// </summary>
|
|
UnsignedInt248Oes = ((int)0x84FA) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_TEXTURE_LOD_BIAS = 0x84FD
|
|
/// </summary>
|
|
MaxTextureLodBias = ((int)0x84FD) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_MAX_ANISOTROPY_EXT = 0x84FE
|
|
/// </summary>
|
|
TextureMaxAnisotropyExt = ((int)0x84FE) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT = 0x84FF
|
|
/// </summary>
|
|
MaxTextureMaxAnisotropyExt = ((int)0x84FF) ,
|
|
/// <summary>
|
|
/// Original was GL_INCR_WRAP = 0x8507
|
|
/// </summary>
|
|
IncrWrap = ((int)0x8507) ,
|
|
/// <summary>
|
|
/// Original was GL_DECR_WRAP = 0x8508
|
|
/// </summary>
|
|
DecrWrap = ((int)0x8508) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_CUBE_MAP = 0x8513
|
|
/// </summary>
|
|
TextureCubeMap = ((int)0x8513) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_BINDING_CUBE_MAP = 0x8514
|
|
/// </summary>
|
|
TextureBindingCubeMap = ((int)0x8514) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515
|
|
/// </summary>
|
|
TextureCubeMapPositiveX = ((int)0x8515) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516
|
|
/// </summary>
|
|
TextureCubeMapNegativeX = ((int)0x8516) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517
|
|
/// </summary>
|
|
TextureCubeMapPositiveY = ((int)0x8517) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518
|
|
/// </summary>
|
|
TextureCubeMapNegativeY = ((int)0x8518) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519
|
|
/// </summary>
|
|
TextureCubeMapPositiveZ = ((int)0x8519) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A
|
|
/// </summary>
|
|
TextureCubeMapNegativeZ = ((int)0x851A) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C
|
|
/// </summary>
|
|
MaxCubeMapTextureSize = ((int)0x851C) ,
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_ARRAY_STORAGE_HINT_APPLE = 0x851F
|
|
/// </summary>
|
|
VertexArrayStorageHintApple = ((int)0x851F) ,
|
|
/// <summary>
|
|
/// Original was GL_MULTISAMPLE_FILTER_HINT_NV = 0x8534
|
|
/// </summary>
|
|
MultisampleFilterHintNv = ((int)0x8534) ,
|
|
/// <summary>
|
|
/// Original was GL_PACK_SUBSAMPLE_RATE_SGIX = 0x85A0
|
|
/// </summary>
|
|
PackSubsampleRateSgix = ((int)0x85A0) ,
|
|
/// <summary>
|
|
/// Original was GL_UNPACK_SUBSAMPLE_RATE_SGIX = 0x85A1
|
|
/// </summary>
|
|
UnpackSubsampleRateSgix = ((int)0x85A1) ,
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_SUBSAMPLE_4444_SGIX = 0x85A2
|
|
/// </summary>
|
|
PixelSubsample4444Sgix = ((int)0x85A2) ,
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_SUBSAMPLE_2424_SGIX = 0x85A3
|
|
/// </summary>
|
|
PixelSubsample2424Sgix = ((int)0x85A3) ,
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_SUBSAMPLE_4242_SGIX = 0x85A4
|
|
/// </summary>
|
|
PixelSubsample4242Sgix = ((int)0x85A4) ,
|
|
/// <summary>
|
|
/// Original was GL_TRANSFORM_HINT_APPLE = 0x85B1
|
|
/// </summary>
|
|
TransformHintApple = ((int)0x85B1) ,
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_ARRAY_BINDING = 0x85B5
|
|
/// </summary>
|
|
VertexArrayBinding = ((int)0x85B5) ,
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_ARRAY_BINDING_OES = 0x85B5
|
|
/// </summary>
|
|
VertexArrayBindingOes = ((int)0x85B5) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_SHORT_8_8_APPLE = 0x85BA
|
|
/// </summary>
|
|
UnsignedShort88Apple = ((int)0x85BA) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_SHORT_8_8_REV_APPLE = 0x85BB
|
|
/// </summary>
|
|
UnsignedShort88RevApple = ((int)0x85BB) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_STORAGE_HINT_APPLE = 0x85BC
|
|
/// </summary>
|
|
TextureStorageHintApple = ((int)0x85BC) ,
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622
|
|
/// </summary>
|
|
VertexAttribArrayEnabled = ((int)0x8622) ,
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_ATTRIB_ARRAY_SIZE = 0x8623
|
|
/// </summary>
|
|
VertexAttribArraySize = ((int)0x8623) ,
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624
|
|
/// </summary>
|
|
VertexAttribArrayStride = ((int)0x8624) ,
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_ATTRIB_ARRAY_TYPE = 0x8625
|
|
/// </summary>
|
|
VertexAttribArrayType = ((int)0x8625) ,
|
|
/// <summary>
|
|
/// Original was GL_CURRENT_VERTEX_ATTRIB = 0x8626
|
|
/// </summary>
|
|
CurrentVertexAttrib = ((int)0x8626) ,
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_ATTRIB_ARRAY_POINTER = 0x8645
|
|
/// </summary>
|
|
VertexAttribArrayPointer = ((int)0x8645) ,
|
|
/// <summary>
|
|
/// Original was GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2
|
|
/// </summary>
|
|
NumCompressedTextureFormats = ((int)0x86A2) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_TEXTURE_FORMATS = 0x86A3
|
|
/// </summary>
|
|
CompressedTextureFormats = ((int)0x86A3) ,
|
|
/// <summary>
|
|
/// Original was GL_Z400_BINARY_AMD = 0x8740
|
|
/// </summary>
|
|
Z400BinaryAmd = ((int)0x8740) ,
|
|
/// <summary>
|
|
/// Original was GL_PROGRAM_BINARY_LENGTH = 0x8741
|
|
/// </summary>
|
|
ProgramBinaryLength = ((int)0x8741) ,
|
|
/// <summary>
|
|
/// Original was GL_PROGRAM_BINARY_LENGTH_OES = 0x8741
|
|
/// </summary>
|
|
ProgramBinaryLengthOes = ((int)0x8741) ,
|
|
/// <summary>
|
|
/// Original was GL_BUFFER_SIZE = 0x8764
|
|
/// </summary>
|
|
BufferSize = ((int)0x8764) ,
|
|
/// <summary>
|
|
/// Original was GL_BUFFER_USAGE = 0x8765
|
|
/// </summary>
|
|
BufferUsage = ((int)0x8765) ,
|
|
/// <summary>
|
|
/// Original was GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD = 0x87EE
|
|
/// </summary>
|
|
AtcRgbaInterpolatedAlphaAmd = ((int)0x87EE) ,
|
|
/// <summary>
|
|
/// Original was GL_3DC_X_AMD = 0x87F9
|
|
/// </summary>
|
|
Gl3DcXAmd = ((int)0x87F9) ,
|
|
/// <summary>
|
|
/// Original was GL_3DC_XY_AMD = 0x87FA
|
|
/// </summary>
|
|
Gl3DcXyAmd = ((int)0x87FA) ,
|
|
/// <summary>
|
|
/// Original was GL_NUM_PROGRAM_BINARY_FORMATS = 0x87FE
|
|
/// </summary>
|
|
NumProgramBinaryFormats = ((int)0x87FE) ,
|
|
/// <summary>
|
|
/// Original was GL_NUM_PROGRAM_BINARY_FORMATS_OES = 0x87FE
|
|
/// </summary>
|
|
NumProgramBinaryFormatsOes = ((int)0x87FE) ,
|
|
/// <summary>
|
|
/// Original was GL_PROGRAM_BINARY_FORMATS = 0x87FF
|
|
/// </summary>
|
|
ProgramBinaryFormats = ((int)0x87FF) ,
|
|
/// <summary>
|
|
/// Original was GL_PROGRAM_BINARY_FORMATS_OES = 0x87FF
|
|
/// </summary>
|
|
ProgramBinaryFormatsOes = ((int)0x87FF) ,
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_BACK_FUNC = 0x8800
|
|
/// </summary>
|
|
StencilBackFunc = ((int)0x8800) ,
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_BACK_FAIL = 0x8801
|
|
/// </summary>
|
|
StencilBackFail = ((int)0x8801) ,
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802
|
|
/// </summary>
|
|
StencilBackPassDepthFail = ((int)0x8802) ,
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_BACK_PASS_DEPTH_PASS = 0x8803
|
|
/// </summary>
|
|
StencilBackPassDepthPass = ((int)0x8803) ,
|
|
/// <summary>
|
|
/// Original was GL_RGBA32F = 0x8814
|
|
/// </summary>
|
|
Rgba32f = ((int)0x8814) ,
|
|
/// <summary>
|
|
/// Original was GL_RGBA32F_EXT = 0x8814
|
|
/// </summary>
|
|
Rgba32fExt = ((int)0x8814) ,
|
|
/// <summary>
|
|
/// Original was GL_RGB32F = 0x8815
|
|
/// </summary>
|
|
Rgb32f = ((int)0x8815) ,
|
|
/// <summary>
|
|
/// Original was GL_RGB32F_EXT = 0x8815
|
|
/// </summary>
|
|
Rgb32fExt = ((int)0x8815) ,
|
|
/// <summary>
|
|
/// Original was GL_ALPHA32F_EXT = 0x8816
|
|
/// </summary>
|
|
Alpha32fExt = ((int)0x8816) ,
|
|
/// <summary>
|
|
/// Original was GL_LUMINANCE32F_EXT = 0x8818
|
|
/// </summary>
|
|
Luminance32fExt = ((int)0x8818) ,
|
|
/// <summary>
|
|
/// Original was GL_LUMINANCE_ALPHA32F_EXT = 0x8819
|
|
/// </summary>
|
|
LuminanceAlpha32fExt = ((int)0x8819) ,
|
|
/// <summary>
|
|
/// Original was GL_RGBA16F = 0x881A
|
|
/// </summary>
|
|
Rgba16f = ((int)0x881A) ,
|
|
/// <summary>
|
|
/// Original was GL_RGBA16F_EXT = 0x881A
|
|
/// </summary>
|
|
Rgba16fExt = ((int)0x881A) ,
|
|
/// <summary>
|
|
/// Original was GL_RGB16F = 0x881B
|
|
/// </summary>
|
|
Rgb16f = ((int)0x881B) ,
|
|
/// <summary>
|
|
/// Original was GL_RGB16F_EXT = 0x881B
|
|
/// </summary>
|
|
Rgb16fExt = ((int)0x881B) ,
|
|
/// <summary>
|
|
/// Original was GL_ALPHA16F_EXT = 0x881C
|
|
/// </summary>
|
|
Alpha16fExt = ((int)0x881C) ,
|
|
/// <summary>
|
|
/// Original was GL_LUMINANCE16F_EXT = 0x881E
|
|
/// </summary>
|
|
Luminance16fExt = ((int)0x881E) ,
|
|
/// <summary>
|
|
/// Original was GL_LUMINANCE_ALPHA16F_EXT = 0x881F
|
|
/// </summary>
|
|
LuminanceAlpha16fExt = ((int)0x881F) ,
|
|
/// <summary>
|
|
/// Original was GL_WRITEONLY_RENDERING_QCOM = 0x8823
|
|
/// </summary>
|
|
WriteonlyRenderingQcom = ((int)0x8823) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_DRAW_BUFFERS = 0x8824
|
|
/// </summary>
|
|
MaxDrawBuffers = ((int)0x8824) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_DRAW_BUFFERS_EXT = 0x8824
|
|
/// </summary>
|
|
MaxDrawBuffersExt = ((int)0x8824) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_DRAW_BUFFERS_NV = 0x8824
|
|
/// </summary>
|
|
MaxDrawBuffersNv = ((int)0x8824) ,
|
|
/// <summary>
|
|
/// Original was GL_DRAW_BUFFER0 = 0x8825
|
|
/// </summary>
|
|
DrawBuffer0 = ((int)0x8825) ,
|
|
/// <summary>
|
|
/// Original was GL_DRAW_BUFFER0_EXT = 0x8825
|
|
/// </summary>
|
|
DrawBuffer0Ext = ((int)0x8825) ,
|
|
/// <summary>
|
|
/// Original was GL_DRAW_BUFFER0_NV = 0x8825
|
|
/// </summary>
|
|
DrawBuffer0Nv = ((int)0x8825) ,
|
|
/// <summary>
|
|
/// Original was GL_DRAW_BUFFER1 = 0x8826
|
|
/// </summary>
|
|
DrawBuffer1 = ((int)0x8826) ,
|
|
/// <summary>
|
|
/// Original was GL_DRAW_BUFFER1_EXT = 0x8826
|
|
/// </summary>
|
|
DrawBuffer1Ext = ((int)0x8826) ,
|
|
/// <summary>
|
|
/// Original was GL_DRAW_BUFFER1_NV = 0x8826
|
|
/// </summary>
|
|
DrawBuffer1Nv = ((int)0x8826) ,
|
|
/// <summary>
|
|
/// Original was GL_DRAW_BUFFER2 = 0x8827
|
|
/// </summary>
|
|
DrawBuffer2 = ((int)0x8827) ,
|
|
/// <summary>
|
|
/// Original was GL_DRAW_BUFFER2_EXT = 0x8827
|
|
/// </summary>
|
|
DrawBuffer2Ext = ((int)0x8827) ,
|
|
/// <summary>
|
|
/// Original was GL_DRAW_BUFFER2_NV = 0x8827
|
|
/// </summary>
|
|
DrawBuffer2Nv = ((int)0x8827) ,
|
|
/// <summary>
|
|
/// Original was GL_DRAW_BUFFER3 = 0x8828
|
|
/// </summary>
|
|
DrawBuffer3 = ((int)0x8828) ,
|
|
/// <summary>
|
|
/// Original was GL_DRAW_BUFFER3_EXT = 0x8828
|
|
/// </summary>
|
|
DrawBuffer3Ext = ((int)0x8828) ,
|
|
/// <summary>
|
|
/// Original was GL_DRAW_BUFFER3_NV = 0x8828
|
|
/// </summary>
|
|
DrawBuffer3Nv = ((int)0x8828) ,
|
|
/// <summary>
|
|
/// Original was GL_DRAW_BUFFER4 = 0x8829
|
|
/// </summary>
|
|
DrawBuffer4 = ((int)0x8829) ,
|
|
/// <summary>
|
|
/// Original was GL_DRAW_BUFFER4_EXT = 0x8829
|
|
/// </summary>
|
|
DrawBuffer4Ext = ((int)0x8829) ,
|
|
/// <summary>
|
|
/// Original was GL_DRAW_BUFFER4_NV = 0x8829
|
|
/// </summary>
|
|
DrawBuffer4Nv = ((int)0x8829) ,
|
|
/// <summary>
|
|
/// Original was GL_DRAW_BUFFER5 = 0x882A
|
|
/// </summary>
|
|
DrawBuffer5 = ((int)0x882A) ,
|
|
/// <summary>
|
|
/// Original was GL_DRAW_BUFFER5_EXT = 0x882A
|
|
/// </summary>
|
|
DrawBuffer5Ext = ((int)0x882A) ,
|
|
/// <summary>
|
|
/// Original was GL_DRAW_BUFFER5_NV = 0x882A
|
|
/// </summary>
|
|
DrawBuffer5Nv = ((int)0x882A) ,
|
|
/// <summary>
|
|
/// Original was GL_DRAW_BUFFER6 = 0x882B
|
|
/// </summary>
|
|
DrawBuffer6 = ((int)0x882B) ,
|
|
/// <summary>
|
|
/// Original was GL_DRAW_BUFFER6_EXT = 0x882B
|
|
/// </summary>
|
|
DrawBuffer6Ext = ((int)0x882B) ,
|
|
/// <summary>
|
|
/// Original was GL_DRAW_BUFFER6_NV = 0x882B
|
|
/// </summary>
|
|
DrawBuffer6Nv = ((int)0x882B) ,
|
|
/// <summary>
|
|
/// Original was GL_DRAW_BUFFER7 = 0x882C
|
|
/// </summary>
|
|
DrawBuffer7 = ((int)0x882C) ,
|
|
/// <summary>
|
|
/// Original was GL_DRAW_BUFFER7_EXT = 0x882C
|
|
/// </summary>
|
|
DrawBuffer7Ext = ((int)0x882C) ,
|
|
/// <summary>
|
|
/// Original was GL_DRAW_BUFFER7_NV = 0x882C
|
|
/// </summary>
|
|
DrawBuffer7Nv = ((int)0x882C) ,
|
|
/// <summary>
|
|
/// Original was GL_DRAW_BUFFER8 = 0x882D
|
|
/// </summary>
|
|
DrawBuffer8 = ((int)0x882D) ,
|
|
/// <summary>
|
|
/// Original was GL_DRAW_BUFFER8_EXT = 0x882D
|
|
/// </summary>
|
|
DrawBuffer8Ext = ((int)0x882D) ,
|
|
/// <summary>
|
|
/// Original was GL_DRAW_BUFFER8_NV = 0x882D
|
|
/// </summary>
|
|
DrawBuffer8Nv = ((int)0x882D) ,
|
|
/// <summary>
|
|
/// Original was GL_DRAW_BUFFER9 = 0x882E
|
|
/// </summary>
|
|
DrawBuffer9 = ((int)0x882E) ,
|
|
/// <summary>
|
|
/// Original was GL_DRAW_BUFFER9_EXT = 0x882E
|
|
/// </summary>
|
|
DrawBuffer9Ext = ((int)0x882E) ,
|
|
/// <summary>
|
|
/// Original was GL_DRAW_BUFFER9_NV = 0x882E
|
|
/// </summary>
|
|
DrawBuffer9Nv = ((int)0x882E) ,
|
|
/// <summary>
|
|
/// Original was GL_DRAW_BUFFER10 = 0x882F
|
|
/// </summary>
|
|
DrawBuffer10 = ((int)0x882F) ,
|
|
/// <summary>
|
|
/// Original was GL_DRAW_BUFFER10_EXT = 0x882F
|
|
/// </summary>
|
|
DrawBuffer10Ext = ((int)0x882F) ,
|
|
/// <summary>
|
|
/// Original was GL_DRAW_BUFFER10_NV = 0x882F
|
|
/// </summary>
|
|
DrawBuffer10Nv = ((int)0x882F) ,
|
|
/// <summary>
|
|
/// Original was GL_DRAW_BUFFER11 = 0x8830
|
|
/// </summary>
|
|
DrawBuffer11 = ((int)0x8830) ,
|
|
/// <summary>
|
|
/// Original was GL_DRAW_BUFFER11_EXT = 0x8830
|
|
/// </summary>
|
|
DrawBuffer11Ext = ((int)0x8830) ,
|
|
/// <summary>
|
|
/// Original was GL_DRAW_BUFFER11_NV = 0x8830
|
|
/// </summary>
|
|
DrawBuffer11Nv = ((int)0x8830) ,
|
|
/// <summary>
|
|
/// Original was GL_DRAW_BUFFER12 = 0x8831
|
|
/// </summary>
|
|
DrawBuffer12 = ((int)0x8831) ,
|
|
/// <summary>
|
|
/// Original was GL_DRAW_BUFFER12_EXT = 0x8831
|
|
/// </summary>
|
|
DrawBuffer12Ext = ((int)0x8831) ,
|
|
/// <summary>
|
|
/// Original was GL_DRAW_BUFFER12_NV = 0x8831
|
|
/// </summary>
|
|
DrawBuffer12Nv = ((int)0x8831) ,
|
|
/// <summary>
|
|
/// Original was GL_DRAW_BUFFER13 = 0x8832
|
|
/// </summary>
|
|
DrawBuffer13 = ((int)0x8832) ,
|
|
/// <summary>
|
|
/// Original was GL_DRAW_BUFFER13_EXT = 0x8832
|
|
/// </summary>
|
|
DrawBuffer13Ext = ((int)0x8832) ,
|
|
/// <summary>
|
|
/// Original was GL_DRAW_BUFFER13_NV = 0x8832
|
|
/// </summary>
|
|
DrawBuffer13Nv = ((int)0x8832) ,
|
|
/// <summary>
|
|
/// Original was GL_DRAW_BUFFER14 = 0x8833
|
|
/// </summary>
|
|
DrawBuffer14 = ((int)0x8833) ,
|
|
/// <summary>
|
|
/// Original was GL_DRAW_BUFFER14_EXT = 0x8833
|
|
/// </summary>
|
|
DrawBuffer14Ext = ((int)0x8833) ,
|
|
/// <summary>
|
|
/// Original was GL_DRAW_BUFFER14_NV = 0x8833
|
|
/// </summary>
|
|
DrawBuffer14Nv = ((int)0x8833) ,
|
|
/// <summary>
|
|
/// Original was GL_DRAW_BUFFER15 = 0x8834
|
|
/// </summary>
|
|
DrawBuffer15 = ((int)0x8834) ,
|
|
/// <summary>
|
|
/// Original was GL_DRAW_BUFFER15_EXT = 0x8834
|
|
/// </summary>
|
|
DrawBuffer15Ext = ((int)0x8834) ,
|
|
/// <summary>
|
|
/// Original was GL_DRAW_BUFFER15_NV = 0x8834
|
|
/// </summary>
|
|
DrawBuffer15Nv = ((int)0x8834) ,
|
|
/// <summary>
|
|
/// Original was GL_BLEND_EQUATION_ALPHA = 0x883D
|
|
/// </summary>
|
|
BlendEquationAlpha = ((int)0x883D) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_COMPARE_MODE = 0x884C
|
|
/// </summary>
|
|
TextureCompareMode = ((int)0x884C) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_COMPARE_MODE_EXT = 0x884C
|
|
/// </summary>
|
|
TextureCompareModeExt = ((int)0x884C) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_COMPARE_FUNC = 0x884D
|
|
/// </summary>
|
|
TextureCompareFunc = ((int)0x884D) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_COMPARE_FUNC_EXT = 0x884D
|
|
/// </summary>
|
|
TextureCompareFuncExt = ((int)0x884D) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPARE_REF_TO_TEXTURE = 0x884E
|
|
/// </summary>
|
|
CompareRefToTexture = ((int)0x884E) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPARE_REF_TO_TEXTURE_EXT = 0x884E
|
|
/// </summary>
|
|
CompareRefToTextureExt = ((int)0x884E) ,
|
|
/// <summary>
|
|
/// Original was GL_QUERY_COUNTER_BITS_EXT = 0x8864
|
|
/// </summary>
|
|
QueryCounterBitsExt = ((int)0x8864) ,
|
|
/// <summary>
|
|
/// Original was GL_CURRENT_QUERY = 0x8865
|
|
/// </summary>
|
|
CurrentQuery = ((int)0x8865) ,
|
|
/// <summary>
|
|
/// Original was GL_CURRENT_QUERY_EXT = 0x8865
|
|
/// </summary>
|
|
CurrentQueryExt = ((int)0x8865) ,
|
|
/// <summary>
|
|
/// Original was GL_QUERY_RESULT = 0x8866
|
|
/// </summary>
|
|
QueryResult = ((int)0x8866) ,
|
|
/// <summary>
|
|
/// Original was GL_QUERY_RESULT_EXT = 0x8866
|
|
/// </summary>
|
|
QueryResultExt = ((int)0x8866) ,
|
|
/// <summary>
|
|
/// Original was GL_QUERY_RESULT_AVAILABLE = 0x8867
|
|
/// </summary>
|
|
QueryResultAvailable = ((int)0x8867) ,
|
|
/// <summary>
|
|
/// Original was GL_QUERY_RESULT_AVAILABLE_EXT = 0x8867
|
|
/// </summary>
|
|
QueryResultAvailableExt = ((int)0x8867) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_VERTEX_ATTRIBS = 0x8869
|
|
/// </summary>
|
|
MaxVertexAttribs = ((int)0x8869) ,
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A
|
|
/// </summary>
|
|
VertexAttribArrayNormalized = ((int)0x886A) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_TEXTURE_IMAGE_UNITS = 0x8872
|
|
/// </summary>
|
|
MaxTextureImageUnits = ((int)0x8872) ,
|
|
/// <summary>
|
|
/// Original was GL_ARRAY_BUFFER = 0x8892
|
|
/// </summary>
|
|
ArrayBuffer = ((int)0x8892) ,
|
|
/// <summary>
|
|
/// Original was GL_ELEMENT_ARRAY_BUFFER = 0x8893
|
|
/// </summary>
|
|
ElementArrayBuffer = ((int)0x8893) ,
|
|
/// <summary>
|
|
/// Original was GL_ARRAY_BUFFER_BINDING = 0x8894
|
|
/// </summary>
|
|
ArrayBufferBinding = ((int)0x8894) ,
|
|
/// <summary>
|
|
/// Original was GL_ELEMENT_ARRAY_BUFFER_BINDING = 0x8895
|
|
/// </summary>
|
|
ElementArrayBufferBinding = ((int)0x8895) ,
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F
|
|
/// </summary>
|
|
VertexAttribArrayBufferBinding = ((int)0x889F) ,
|
|
/// <summary>
|
|
/// Original was GL_WRITE_ONLY_OES = 0x88B9
|
|
/// </summary>
|
|
WriteOnlyOes = ((int)0x88B9) ,
|
|
/// <summary>
|
|
/// Original was GL_BUFFER_ACCESS_OES = 0x88BB
|
|
/// </summary>
|
|
BufferAccessOes = ((int)0x88BB) ,
|
|
/// <summary>
|
|
/// Original was GL_BUFFER_MAPPED = 0x88BC
|
|
/// </summary>
|
|
BufferMapped = ((int)0x88BC) ,
|
|
/// <summary>
|
|
/// Original was GL_BUFFER_MAPPED_OES = 0x88BC
|
|
/// </summary>
|
|
BufferMappedOes = ((int)0x88BC) ,
|
|
/// <summary>
|
|
/// Original was GL_BUFFER_MAP_POINTER = 0x88BD
|
|
/// </summary>
|
|
BufferMapPointer = ((int)0x88BD) ,
|
|
/// <summary>
|
|
/// Original was GL_BUFFER_MAP_POINTER_OES = 0x88BD
|
|
/// </summary>
|
|
BufferMapPointerOes = ((int)0x88BD) ,
|
|
/// <summary>
|
|
/// Original was GL_TIME_ELAPSED_EXT = 0x88BF
|
|
/// </summary>
|
|
TimeElapsedExt = ((int)0x88BF) ,
|
|
/// <summary>
|
|
/// Original was GL_STREAM_DRAW = 0x88E0
|
|
/// </summary>
|
|
StreamDraw = ((int)0x88E0) ,
|
|
/// <summary>
|
|
/// Original was GL_STREAM_READ = 0x88E1
|
|
/// </summary>
|
|
StreamRead = ((int)0x88E1) ,
|
|
/// <summary>
|
|
/// Original was GL_STREAM_COPY = 0x88E2
|
|
/// </summary>
|
|
StreamCopy = ((int)0x88E2) ,
|
|
/// <summary>
|
|
/// Original was GL_STATIC_DRAW = 0x88E4
|
|
/// </summary>
|
|
StaticDraw = ((int)0x88E4) ,
|
|
/// <summary>
|
|
/// Original was GL_STATIC_READ = 0x88E5
|
|
/// </summary>
|
|
StaticRead = ((int)0x88E5) ,
|
|
/// <summary>
|
|
/// Original was GL_STATIC_COPY = 0x88E6
|
|
/// </summary>
|
|
StaticCopy = ((int)0x88E6) ,
|
|
/// <summary>
|
|
/// Original was GL_DYNAMIC_DRAW = 0x88E8
|
|
/// </summary>
|
|
DynamicDraw = ((int)0x88E8) ,
|
|
/// <summary>
|
|
/// Original was GL_DYNAMIC_READ = 0x88E9
|
|
/// </summary>
|
|
DynamicRead = ((int)0x88E9) ,
|
|
/// <summary>
|
|
/// Original was GL_DYNAMIC_COPY = 0x88EA
|
|
/// </summary>
|
|
DynamicCopy = ((int)0x88EA) ,
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_PACK_BUFFER = 0x88EB
|
|
/// </summary>
|
|
PixelPackBuffer = ((int)0x88EB) ,
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_UNPACK_BUFFER = 0x88EC
|
|
/// </summary>
|
|
PixelUnpackBuffer = ((int)0x88EC) ,
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_PACK_BUFFER_BINDING = 0x88ED
|
|
/// </summary>
|
|
PixelPackBufferBinding = ((int)0x88ED) ,
|
|
/// <summary>
|
|
/// Original was GL_ETC1_SRGB8_NV = 0x88EE
|
|
/// </summary>
|
|
Etc1Srgb8Nv = ((int)0x88EE) ,
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_UNPACK_BUFFER_BINDING = 0x88EF
|
|
/// </summary>
|
|
PixelUnpackBufferBinding = ((int)0x88EF) ,
|
|
/// <summary>
|
|
/// Original was GL_DEPTH24_STENCIL8 = 0x88F0
|
|
/// </summary>
|
|
Depth24Stencil8 = ((int)0x88F0) ,
|
|
/// <summary>
|
|
/// Original was GL_DEPTH24_STENCIL8_OES = 0x88F0
|
|
/// </summary>
|
|
Depth24Stencil8Oes = ((int)0x88F0) ,
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD
|
|
/// </summary>
|
|
VertexAttribArrayInteger = ((int)0x88FD) ,
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_ATTRIB_ARRAY_DIVISOR = 0x88FE
|
|
/// </summary>
|
|
VertexAttribArrayDivisor = ((int)0x88FE) ,
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE = 0x88FE
|
|
/// </summary>
|
|
VertexAttribArrayDivisorAngle = ((int)0x88FE) ,
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_ATTRIB_ARRAY_DIVISOR_EXT = 0x88FE
|
|
/// </summary>
|
|
VertexAttribArrayDivisorExt = ((int)0x88FE) ,
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_ATTRIB_ARRAY_DIVISOR_NV = 0x88FE
|
|
/// </summary>
|
|
VertexAttribArrayDivisorNv = ((int)0x88FE) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_ARRAY_TEXTURE_LAYERS = 0x88FF
|
|
/// </summary>
|
|
MaxArrayTextureLayers = ((int)0x88FF) ,
|
|
/// <summary>
|
|
/// Original was GL_MIN_PROGRAM_TEXEL_OFFSET = 0x8904
|
|
/// </summary>
|
|
MinProgramTexelOffset = ((int)0x8904) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_PROGRAM_TEXEL_OFFSET = 0x8905
|
|
/// </summary>
|
|
MaxProgramTexelOffset = ((int)0x8905) ,
|
|
/// <summary>
|
|
/// Original was GL_SAMPLER_BINDING = 0x8919
|
|
/// </summary>
|
|
SamplerBinding = ((int)0x8919) ,
|
|
/// <summary>
|
|
/// Original was GL_PACK_RESAMPLE_OML = 0x8984
|
|
/// </summary>
|
|
PackResampleOml = ((int)0x8984) ,
|
|
/// <summary>
|
|
/// Original was GL_UNPACK_RESAMPLE_OML = 0x8985
|
|
/// </summary>
|
|
UnpackResampleOml = ((int)0x8985) ,
|
|
/// <summary>
|
|
/// Original was GL_UNIFORM_BUFFER = 0x8A11
|
|
/// </summary>
|
|
UniformBuffer = ((int)0x8A11) ,
|
|
/// <summary>
|
|
/// Original was GL_RGB_422_APPLE = 0x8A1F
|
|
/// </summary>
|
|
Rgb422Apple = ((int)0x8A1F) ,
|
|
/// <summary>
|
|
/// Original was GL_UNIFORM_BUFFER_BINDING = 0x8A28
|
|
/// </summary>
|
|
UniformBufferBinding = ((int)0x8A28) ,
|
|
/// <summary>
|
|
/// Original was GL_UNIFORM_BUFFER_START = 0x8A29
|
|
/// </summary>
|
|
UniformBufferStart = ((int)0x8A29) ,
|
|
/// <summary>
|
|
/// Original was GL_UNIFORM_BUFFER_SIZE = 0x8A2A
|
|
/// </summary>
|
|
UniformBufferSize = ((int)0x8A2A) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B
|
|
/// </summary>
|
|
MaxVertexUniformBlocks = ((int)0x8A2B) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D
|
|
/// </summary>
|
|
MaxFragmentUniformBlocks = ((int)0x8A2D) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E
|
|
/// </summary>
|
|
MaxCombinedUniformBlocks = ((int)0x8A2E) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F
|
|
/// </summary>
|
|
MaxUniformBufferBindings = ((int)0x8A2F) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_UNIFORM_BLOCK_SIZE = 0x8A30
|
|
/// </summary>
|
|
MaxUniformBlockSize = ((int)0x8A30) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31
|
|
/// </summary>
|
|
MaxCombinedVertexUniformComponents = ((int)0x8A31) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33
|
|
/// </summary>
|
|
MaxCombinedFragmentUniformComponents = ((int)0x8A33) ,
|
|
/// <summary>
|
|
/// Original was GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34
|
|
/// </summary>
|
|
UniformBufferOffsetAlignment = ((int)0x8A34) ,
|
|
/// <summary>
|
|
/// Original was GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35
|
|
/// </summary>
|
|
ActiveUniformBlockMaxNameLength = ((int)0x8A35) ,
|
|
/// <summary>
|
|
/// Original was GL_ACTIVE_UNIFORM_BLOCKS = 0x8A36
|
|
/// </summary>
|
|
ActiveUniformBlocks = ((int)0x8A36) ,
|
|
/// <summary>
|
|
/// Original was GL_UNIFORM_TYPE = 0x8A37
|
|
/// </summary>
|
|
UniformType = ((int)0x8A37) ,
|
|
/// <summary>
|
|
/// Original was GL_UNIFORM_SIZE = 0x8A38
|
|
/// </summary>
|
|
UniformSize = ((int)0x8A38) ,
|
|
/// <summary>
|
|
/// Original was GL_UNIFORM_NAME_LENGTH = 0x8A39
|
|
/// </summary>
|
|
UniformNameLength = ((int)0x8A39) ,
|
|
/// <summary>
|
|
/// Original was GL_UNIFORM_BLOCK_INDEX = 0x8A3A
|
|
/// </summary>
|
|
UniformBlockIndex = ((int)0x8A3A) ,
|
|
/// <summary>
|
|
/// Original was GL_UNIFORM_OFFSET = 0x8A3B
|
|
/// </summary>
|
|
UniformOffset = ((int)0x8A3B) ,
|
|
/// <summary>
|
|
/// Original was GL_UNIFORM_ARRAY_STRIDE = 0x8A3C
|
|
/// </summary>
|
|
UniformArrayStride = ((int)0x8A3C) ,
|
|
/// <summary>
|
|
/// Original was GL_UNIFORM_MATRIX_STRIDE = 0x8A3D
|
|
/// </summary>
|
|
UniformMatrixStride = ((int)0x8A3D) ,
|
|
/// <summary>
|
|
/// Original was GL_UNIFORM_IS_ROW_MAJOR = 0x8A3E
|
|
/// </summary>
|
|
UniformIsRowMajor = ((int)0x8A3E) ,
|
|
/// <summary>
|
|
/// Original was GL_UNIFORM_BLOCK_BINDING = 0x8A3F
|
|
/// </summary>
|
|
UniformBlockBinding = ((int)0x8A3F) ,
|
|
/// <summary>
|
|
/// Original was GL_UNIFORM_BLOCK_DATA_SIZE = 0x8A40
|
|
/// </summary>
|
|
UniformBlockDataSize = ((int)0x8A40) ,
|
|
/// <summary>
|
|
/// Original was GL_UNIFORM_BLOCK_NAME_LENGTH = 0x8A41
|
|
/// </summary>
|
|
UniformBlockNameLength = ((int)0x8A41) ,
|
|
/// <summary>
|
|
/// Original was GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42
|
|
/// </summary>
|
|
UniformBlockActiveUniforms = ((int)0x8A42) ,
|
|
/// <summary>
|
|
/// Original was GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43
|
|
/// </summary>
|
|
UniformBlockActiveUniformIndices = ((int)0x8A43) ,
|
|
/// <summary>
|
|
/// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44
|
|
/// </summary>
|
|
UniformBlockReferencedByVertexShader = ((int)0x8A44) ,
|
|
/// <summary>
|
|
/// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46
|
|
/// </summary>
|
|
UniformBlockReferencedByFragmentShader = ((int)0x8A46) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_SRGB_DECODE_EXT = 0x8A48
|
|
/// </summary>
|
|
TextureSrgbDecodeExt = ((int)0x8A48) ,
|
|
/// <summary>
|
|
/// Original was GL_DECODE_EXT = 0x8A49
|
|
/// </summary>
|
|
DecodeExt = ((int)0x8A49) ,
|
|
/// <summary>
|
|
/// Original was GL_SKIP_DECODE_EXT = 0x8A4A
|
|
/// </summary>
|
|
SkipDecodeExt = ((int)0x8A4A) ,
|
|
/// <summary>
|
|
/// Original was GL_PROGRAM_PIPELINE_OBJECT_EXT = 0x8A4F
|
|
/// </summary>
|
|
ProgramPipelineObjectExt = ((int)0x8A4F) ,
|
|
/// <summary>
|
|
/// Original was GL_RGB_RAW_422_APPLE = 0x8A51
|
|
/// </summary>
|
|
RgbRaw422Apple = ((int)0x8A51) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT = 0x8A52
|
|
/// </summary>
|
|
FragmentShaderDiscardsSamplesExt = ((int)0x8A52) ,
|
|
/// <summary>
|
|
/// Original was GL_SYNC_OBJECT_APPLE = 0x8A53
|
|
/// </summary>
|
|
SyncObjectApple = ((int)0x8A53) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT = 0x8A54
|
|
/// </summary>
|
|
CompressedSrgbPvrtc2Bppv1Ext = ((int)0x8A54) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT = 0x8A55
|
|
/// </summary>
|
|
CompressedSrgbPvrtc4Bppv1Ext = ((int)0x8A55) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT = 0x8A56
|
|
/// </summary>
|
|
CompressedSrgbAlphaPvrtc2Bppv1Ext = ((int)0x8A56) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT = 0x8A57
|
|
/// </summary>
|
|
CompressedSrgbAlphaPvrtc4Bppv1Ext = ((int)0x8A57) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAGMENT_SHADER = 0x8B30
|
|
/// </summary>
|
|
FragmentShader = ((int)0x8B30) ,
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_SHADER = 0x8B31
|
|
/// </summary>
|
|
VertexShader = ((int)0x8B31) ,
|
|
/// <summary>
|
|
/// Original was GL_PROGRAM_OBJECT_EXT = 0x8B40
|
|
/// </summary>
|
|
ProgramObjectExt = ((int)0x8B40) ,
|
|
/// <summary>
|
|
/// Original was GL_SHADER_OBJECT_EXT = 0x8B48
|
|
/// </summary>
|
|
ShaderObjectExt = ((int)0x8B48) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49
|
|
/// </summary>
|
|
MaxFragmentUniformComponents = ((int)0x8B49) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A
|
|
/// </summary>
|
|
MaxVertexUniformComponents = ((int)0x8B4A) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_VARYING_COMPONENTS = 0x8B4B
|
|
/// </summary>
|
|
MaxVaryingComponents = ((int)0x8B4B) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C
|
|
/// </summary>
|
|
MaxVertexTextureImageUnits = ((int)0x8B4C) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D
|
|
/// </summary>
|
|
MaxCombinedTextureImageUnits = ((int)0x8B4D) ,
|
|
/// <summary>
|
|
/// Original was GL_SHADER_TYPE = 0x8B4F
|
|
/// </summary>
|
|
ShaderType = ((int)0x8B4F) ,
|
|
/// <summary>
|
|
/// Original was GL_FLOAT_VEC2 = 0x8B50
|
|
/// </summary>
|
|
FloatVec2 = ((int)0x8B50) ,
|
|
/// <summary>
|
|
/// Original was GL_FLOAT_VEC3 = 0x8B51
|
|
/// </summary>
|
|
FloatVec3 = ((int)0x8B51) ,
|
|
/// <summary>
|
|
/// Original was GL_FLOAT_VEC4 = 0x8B52
|
|
/// </summary>
|
|
FloatVec4 = ((int)0x8B52) ,
|
|
/// <summary>
|
|
/// Original was GL_INT_VEC2 = 0x8B53
|
|
/// </summary>
|
|
IntVec2 = ((int)0x8B53) ,
|
|
/// <summary>
|
|
/// Original was GL_INT_VEC3 = 0x8B54
|
|
/// </summary>
|
|
IntVec3 = ((int)0x8B54) ,
|
|
/// <summary>
|
|
/// Original was GL_INT_VEC4 = 0x8B55
|
|
/// </summary>
|
|
IntVec4 = ((int)0x8B55) ,
|
|
/// <summary>
|
|
/// Original was GL_Bool = 0X8b56
|
|
/// </summary>
|
|
Bool = ((int)0X8b56) ,
|
|
/// <summary>
|
|
/// Original was GL_BOOL_VEC2 = 0x8B57
|
|
/// </summary>
|
|
BoolVec2 = ((int)0x8B57) ,
|
|
/// <summary>
|
|
/// Original was GL_BOOL_VEC3 = 0x8B58
|
|
/// </summary>
|
|
BoolVec3 = ((int)0x8B58) ,
|
|
/// <summary>
|
|
/// Original was GL_BOOL_VEC4 = 0x8B59
|
|
/// </summary>
|
|
BoolVec4 = ((int)0x8B59) ,
|
|
/// <summary>
|
|
/// Original was GL_FLOAT_MAT2 = 0x8B5A
|
|
/// </summary>
|
|
FloatMat2 = ((int)0x8B5A) ,
|
|
/// <summary>
|
|
/// Original was GL_FLOAT_MAT3 = 0x8B5B
|
|
/// </summary>
|
|
FloatMat3 = ((int)0x8B5B) ,
|
|
/// <summary>
|
|
/// Original was GL_FLOAT_MAT4 = 0x8B5C
|
|
/// </summary>
|
|
FloatMat4 = ((int)0x8B5C) ,
|
|
/// <summary>
|
|
/// Original was GL_SAMPLER_2D = 0x8B5E
|
|
/// </summary>
|
|
Sampler2D = ((int)0x8B5E) ,
|
|
/// <summary>
|
|
/// Original was GL_SAMPLER_3D = 0x8B5F
|
|
/// </summary>
|
|
Sampler3D = ((int)0x8B5F) ,
|
|
/// <summary>
|
|
/// Original was GL_SAMPLER_3D_OES = 0x8B5F
|
|
/// </summary>
|
|
Sampler3DOes = ((int)0x8B5F) ,
|
|
/// <summary>
|
|
/// Original was GL_SAMPLER_CUBE = 0x8B60
|
|
/// </summary>
|
|
SamplerCube = ((int)0x8B60) ,
|
|
/// <summary>
|
|
/// Original was GL_SAMPLER_2D_SHADOW = 0x8B62
|
|
/// </summary>
|
|
Sampler2DShadow = ((int)0x8B62) ,
|
|
/// <summary>
|
|
/// Original was GL_SAMPLER_2D_SHADOW_EXT = 0x8B62
|
|
/// </summary>
|
|
Sampler2DShadowExt = ((int)0x8B62) ,
|
|
/// <summary>
|
|
/// Original was GL_FLOAT_MAT2x3 = 0x8B65
|
|
/// </summary>
|
|
FloatMat2x3 = ((int)0x8B65) ,
|
|
/// <summary>
|
|
/// Original was GL_FLOAT_MAT2x3_NV = 0x8B65
|
|
/// </summary>
|
|
FloatMat2x3Nv = ((int)0x8B65) ,
|
|
/// <summary>
|
|
/// Original was GL_FLOAT_MAT2x4 = 0x8B66
|
|
/// </summary>
|
|
FloatMat2x4 = ((int)0x8B66) ,
|
|
/// <summary>
|
|
/// Original was GL_FLOAT_MAT2x4_NV = 0x8B66
|
|
/// </summary>
|
|
FloatMat2x4Nv = ((int)0x8B66) ,
|
|
/// <summary>
|
|
/// Original was GL_FLOAT_MAT3x2 = 0x8B67
|
|
/// </summary>
|
|
FloatMat3x2 = ((int)0x8B67) ,
|
|
/// <summary>
|
|
/// Original was GL_FLOAT_MAT3x2_NV = 0x8B67
|
|
/// </summary>
|
|
FloatMat3x2Nv = ((int)0x8B67) ,
|
|
/// <summary>
|
|
/// Original was GL_FLOAT_MAT3x4 = 0x8B68
|
|
/// </summary>
|
|
FloatMat3x4 = ((int)0x8B68) ,
|
|
/// <summary>
|
|
/// Original was GL_FLOAT_MAT3x4_NV = 0x8B68
|
|
/// </summary>
|
|
FloatMat3x4Nv = ((int)0x8B68) ,
|
|
/// <summary>
|
|
/// Original was GL_FLOAT_MAT4x2 = 0x8B69
|
|
/// </summary>
|
|
FloatMat4x2 = ((int)0x8B69) ,
|
|
/// <summary>
|
|
/// Original was GL_FLOAT_MAT4x2_NV = 0x8B69
|
|
/// </summary>
|
|
FloatMat4x2Nv = ((int)0x8B69) ,
|
|
/// <summary>
|
|
/// Original was GL_FLOAT_MAT4x3 = 0x8B6A
|
|
/// </summary>
|
|
FloatMat4x3 = ((int)0x8B6A) ,
|
|
/// <summary>
|
|
/// Original was GL_FLOAT_MAT4x3_NV = 0x8B6A
|
|
/// </summary>
|
|
FloatMat4x3Nv = ((int)0x8B6A) ,
|
|
/// <summary>
|
|
/// Original was GL_DELETE_STATUS = 0x8B80
|
|
/// </summary>
|
|
DeleteStatus = ((int)0x8B80) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPILE_STATUS = 0x8B81
|
|
/// </summary>
|
|
CompileStatus = ((int)0x8B81) ,
|
|
/// <summary>
|
|
/// Original was GL_LINK_STATUS = 0x8B82
|
|
/// </summary>
|
|
LinkStatus = ((int)0x8B82) ,
|
|
/// <summary>
|
|
/// Original was GL_VALIDATE_STATUS = 0x8B83
|
|
/// </summary>
|
|
ValidateStatus = ((int)0x8B83) ,
|
|
/// <summary>
|
|
/// Original was GL_INFO_LOG_LENGTH = 0x8B84
|
|
/// </summary>
|
|
InfoLogLength = ((int)0x8B84) ,
|
|
/// <summary>
|
|
/// Original was GL_ATTACHED_SHADERS = 0x8B85
|
|
/// </summary>
|
|
AttachedShaders = ((int)0x8B85) ,
|
|
/// <summary>
|
|
/// Original was GL_ACTIVE_UNIFORMS = 0x8B86
|
|
/// </summary>
|
|
ActiveUniforms = ((int)0x8B86) ,
|
|
/// <summary>
|
|
/// Original was GL_ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87
|
|
/// </summary>
|
|
ActiveUniformMaxLength = ((int)0x8B87) ,
|
|
/// <summary>
|
|
/// Original was GL_SHADER_SOURCE_LENGTH = 0x8B88
|
|
/// </summary>
|
|
ShaderSourceLength = ((int)0x8B88) ,
|
|
/// <summary>
|
|
/// Original was GL_ACTIVE_ATTRIBUTES = 0x8B89
|
|
/// </summary>
|
|
ActiveAttributes = ((int)0x8B89) ,
|
|
/// <summary>
|
|
/// Original was GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A
|
|
/// </summary>
|
|
ActiveAttributeMaxLength = ((int)0x8B8A) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B
|
|
/// </summary>
|
|
FragmentShaderDerivativeHint = ((int)0x8B8B) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB = 0x8B8B
|
|
/// </summary>
|
|
FragmentShaderDerivativeHintArb = ((int)0x8B8B) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES = 0x8B8B
|
|
/// </summary>
|
|
FragmentShaderDerivativeHintOes = ((int)0x8B8B) ,
|
|
/// <summary>
|
|
/// Original was GL_SHADING_LANGUAGE_VERSION = 0x8B8C
|
|
/// </summary>
|
|
ShadingLanguageVersion = ((int)0x8B8C) ,
|
|
/// <summary>
|
|
/// Original was GL_CURRENT_PROGRAM = 0x8B8D
|
|
/// </summary>
|
|
CurrentProgram = ((int)0x8B8D) ,
|
|
/// <summary>
|
|
/// Original was GL_PALETTE4_RGB8_OES = 0x8B90
|
|
/// </summary>
|
|
Palette4Rgb8Oes = ((int)0x8B90) ,
|
|
/// <summary>
|
|
/// Original was GL_PALETTE4_RGBA8_OES = 0x8B91
|
|
/// </summary>
|
|
Palette4Rgba8Oes = ((int)0x8B91) ,
|
|
/// <summary>
|
|
/// Original was GL_PALETTE4_R5_G6_B5_OES = 0x8B92
|
|
/// </summary>
|
|
Palette4R5G6B5Oes = ((int)0x8B92) ,
|
|
/// <summary>
|
|
/// Original was GL_PALETTE4_RGBA4_OES = 0x8B93
|
|
/// </summary>
|
|
Palette4Rgba4Oes = ((int)0x8B93) ,
|
|
/// <summary>
|
|
/// Original was GL_PALETTE4_RGB5_A1_OES = 0x8B94
|
|
/// </summary>
|
|
Palette4Rgb5A1Oes = ((int)0x8B94) ,
|
|
/// <summary>
|
|
/// Original was GL_PALETTE8_RGB8_OES = 0x8B95
|
|
/// </summary>
|
|
Palette8Rgb8Oes = ((int)0x8B95) ,
|
|
/// <summary>
|
|
/// Original was GL_PALETTE8_RGBA8_OES = 0x8B96
|
|
/// </summary>
|
|
Palette8Rgba8Oes = ((int)0x8B96) ,
|
|
/// <summary>
|
|
/// Original was GL_PALETTE8_R5_G6_B5_OES = 0x8B97
|
|
/// </summary>
|
|
Palette8R5G6B5Oes = ((int)0x8B97) ,
|
|
/// <summary>
|
|
/// Original was GL_PALETTE8_RGBA4_OES = 0x8B98
|
|
/// </summary>
|
|
Palette8Rgba4Oes = ((int)0x8B98) ,
|
|
/// <summary>
|
|
/// Original was GL_PALETTE8_RGB5_A1_OES = 0x8B99
|
|
/// </summary>
|
|
Palette8Rgb5A1Oes = ((int)0x8B99) ,
|
|
/// <summary>
|
|
/// Original was GL_IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A
|
|
/// </summary>
|
|
ImplementationColorReadType = ((int)0x8B9A) ,
|
|
/// <summary>
|
|
/// Original was GL_IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B
|
|
/// </summary>
|
|
ImplementationColorReadFormat = ((int)0x8B9B) ,
|
|
/// <summary>
|
|
/// Original was GL_COUNTER_TYPE_AMD = 0x8BC0
|
|
/// </summary>
|
|
CounterTypeAmd = ((int)0x8BC0) ,
|
|
/// <summary>
|
|
/// Original was GL_COUNTER_RANGE_AMD = 0x8BC1
|
|
/// </summary>
|
|
CounterRangeAmd = ((int)0x8BC1) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT64_AMD = 0x8BC2
|
|
/// </summary>
|
|
UnsignedInt64Amd = ((int)0x8BC2) ,
|
|
/// <summary>
|
|
/// Original was GL_PERCENTAGE_AMD = 0x8BC3
|
|
/// </summary>
|
|
PercentageAmd = ((int)0x8BC3) ,
|
|
/// <summary>
|
|
/// Original was GL_PERFMON_RESULT_AVAILABLE_AMD = 0x8BC4
|
|
/// </summary>
|
|
PerfmonResultAvailableAmd = ((int)0x8BC4) ,
|
|
/// <summary>
|
|
/// Original was GL_PERFMON_RESULT_SIZE_AMD = 0x8BC5
|
|
/// </summary>
|
|
PerfmonResultSizeAmd = ((int)0x8BC5) ,
|
|
/// <summary>
|
|
/// Original was GL_PERFMON_RESULT_AMD = 0x8BC6
|
|
/// </summary>
|
|
PerfmonResultAmd = ((int)0x8BC6) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_WIDTH_QCOM = 0x8BD2
|
|
/// </summary>
|
|
TextureWidthQcom = ((int)0x8BD2) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_HEIGHT_QCOM = 0x8BD3
|
|
/// </summary>
|
|
TextureHeightQcom = ((int)0x8BD3) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_DEPTH_QCOM = 0x8BD4
|
|
/// </summary>
|
|
TextureDepthQcom = ((int)0x8BD4) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_INTERNAL_FORMAT_QCOM = 0x8BD5
|
|
/// </summary>
|
|
TextureInternalFormatQcom = ((int)0x8BD5) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_FORMAT_QCOM = 0x8BD6
|
|
/// </summary>
|
|
TextureFormatQcom = ((int)0x8BD6) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_TYPE_QCOM = 0x8BD7
|
|
/// </summary>
|
|
TextureTypeQcom = ((int)0x8BD7) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_IMAGE_VALID_QCOM = 0x8BD8
|
|
/// </summary>
|
|
TextureImageValidQcom = ((int)0x8BD8) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_NUM_LEVELS_QCOM = 0x8BD9
|
|
/// </summary>
|
|
TextureNumLevelsQcom = ((int)0x8BD9) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_TARGET_QCOM = 0x8BDA
|
|
/// </summary>
|
|
TextureTargetQcom = ((int)0x8BDA) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_OBJECT_VALID_QCOM = 0x8BDB
|
|
/// </summary>
|
|
TextureObjectValidQcom = ((int)0x8BDB) ,
|
|
/// <summary>
|
|
/// Original was GL_STATE_RESTORE = 0x8BDC
|
|
/// </summary>
|
|
StateRestore = ((int)0x8BDC) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG = 0x8C00
|
|
/// </summary>
|
|
CompressedRgbPvrtc4Bppv1Img = ((int)0x8C00) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG = 0x8C01
|
|
/// </summary>
|
|
CompressedRgbPvrtc2Bppv1Img = ((int)0x8C01) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG = 0x8C02
|
|
/// </summary>
|
|
CompressedRgbaPvrtc4Bppv1Img = ((int)0x8C02) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG = 0x8C03
|
|
/// </summary>
|
|
CompressedRgbaPvrtc2Bppv1Img = ((int)0x8C03) ,
|
|
/// <summary>
|
|
/// Original was GL_SGX_BINARY_IMG = 0x8C0A
|
|
/// </summary>
|
|
SgxBinaryImg = ((int)0x8C0A) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_NORMALIZED = 0x8C17
|
|
/// </summary>
|
|
UnsignedNormalized = ((int)0x8C17) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_NORMALIZED_EXT = 0x8C17
|
|
/// </summary>
|
|
UnsignedNormalizedExt = ((int)0x8C17) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_2D_ARRAY = 0x8C1A
|
|
/// </summary>
|
|
Texture2DArray = ((int)0x8C1A) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_BINDING_2D_ARRAY = 0x8C1D
|
|
/// </summary>
|
|
TextureBinding2DArray = ((int)0x8C1D) ,
|
|
/// <summary>
|
|
/// Original was GL_ANY_SAMPLES_PASSED = 0x8C2F
|
|
/// </summary>
|
|
AnySamplesPassed = ((int)0x8C2F) ,
|
|
/// <summary>
|
|
/// Original was GL_ANY_SAMPLES_PASSED_EXT = 0x8C2F
|
|
/// </summary>
|
|
AnySamplesPassedExt = ((int)0x8C2F) ,
|
|
/// <summary>
|
|
/// Original was GL_R11F_G11F_B10F = 0x8C3A
|
|
/// </summary>
|
|
R11fG11fB10f = ((int)0x8C3A) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B
|
|
/// </summary>
|
|
UnsignedInt10F11F11FRev = ((int)0x8C3B) ,
|
|
/// <summary>
|
|
/// Original was GL_RGB9_E5 = 0x8C3D
|
|
/// </summary>
|
|
Rgb9E5 = ((int)0x8C3D) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_5_9_9_9_REV = 0x8C3E
|
|
/// </summary>
|
|
UnsignedInt5999Rev = ((int)0x8C3E) ,
|
|
/// <summary>
|
|
/// Original was GL_SRGB = 0x8C40
|
|
/// </summary>
|
|
Srgb = ((int)0x8C40) ,
|
|
/// <summary>
|
|
/// Original was GL_SRGB_EXT = 0x8C40
|
|
/// </summary>
|
|
SrgbExt = ((int)0x8C40) ,
|
|
/// <summary>
|
|
/// Original was GL_SRGB8 = 0x8C41
|
|
/// </summary>
|
|
Srgb8 = ((int)0x8C41) ,
|
|
/// <summary>
|
|
/// Original was GL_SRGB8_NV = 0x8C41
|
|
/// </summary>
|
|
Srgb8Nv = ((int)0x8C41) ,
|
|
/// <summary>
|
|
/// Original was GL_SRGB_ALPHA_EXT = 0x8C42
|
|
/// </summary>
|
|
SrgbAlphaExt = ((int)0x8C42) ,
|
|
/// <summary>
|
|
/// Original was GL_SRGB8_ALPHA8 = 0x8C43
|
|
/// </summary>
|
|
Srgb8Alpha8 = ((int)0x8C43) ,
|
|
/// <summary>
|
|
/// Original was GL_SRGB8_ALPHA8_EXT = 0x8C43
|
|
/// </summary>
|
|
Srgb8Alpha8Ext = ((int)0x8C43) ,
|
|
/// <summary>
|
|
/// Original was GL_SLUMINANCE_ALPHA_NV = 0x8C44
|
|
/// </summary>
|
|
SluminanceAlphaNv = ((int)0x8C44) ,
|
|
/// <summary>
|
|
/// Original was GL_SLUMINANCE8_ALPHA8_NV = 0x8C45
|
|
/// </summary>
|
|
Sluminance8Alpha8Nv = ((int)0x8C45) ,
|
|
/// <summary>
|
|
/// Original was GL_SLUMINANCE_NV = 0x8C46
|
|
/// </summary>
|
|
SluminanceNv = ((int)0x8C46) ,
|
|
/// <summary>
|
|
/// Original was GL_SLUMINANCE8_NV = 0x8C47
|
|
/// </summary>
|
|
Sluminance8Nv = ((int)0x8C47) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SRGB_S3TC_DXT1_NV = 0x8C4C
|
|
/// </summary>
|
|
CompressedSrgbS3tcDxt1Nv = ((int)0x8C4C) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV = 0x8C4D
|
|
/// </summary>
|
|
CompressedSrgbAlphaS3tcDxt1Nv = ((int)0x8C4D) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV = 0x8C4E
|
|
/// </summary>
|
|
CompressedSrgbAlphaS3tcDxt3Nv = ((int)0x8C4E) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV = 0x8C4F
|
|
/// </summary>
|
|
CompressedSrgbAlphaS3tcDxt5Nv = ((int)0x8C4F) ,
|
|
/// <summary>
|
|
/// Original was GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 0x8C76
|
|
/// </summary>
|
|
TransformFeedbackVaryingMaxLength = ((int)0x8C76) ,
|
|
/// <summary>
|
|
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F
|
|
/// </summary>
|
|
TransformFeedbackBufferMode = ((int)0x8C7F) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8C80
|
|
/// </summary>
|
|
MaxTransformFeedbackSeparateComponents = ((int)0x8C80) ,
|
|
/// <summary>
|
|
/// Original was GL_TRANSFORM_FEEDBACK_VARYINGS = 0x8C83
|
|
/// </summary>
|
|
TransformFeedbackVaryings = ((int)0x8C83) ,
|
|
/// <summary>
|
|
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84
|
|
/// </summary>
|
|
TransformFeedbackBufferStart = ((int)0x8C84) ,
|
|
/// <summary>
|
|
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85
|
|
/// </summary>
|
|
TransformFeedbackBufferSize = ((int)0x8C85) ,
|
|
/// <summary>
|
|
/// Original was GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8C88
|
|
/// </summary>
|
|
TransformFeedbackPrimitivesWritten = ((int)0x8C88) ,
|
|
/// <summary>
|
|
/// Original was GL_RASTERIZER_DISCARD = 0x8C89
|
|
/// </summary>
|
|
RasterizerDiscard = ((int)0x8C89) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A
|
|
/// </summary>
|
|
MaxTransformFeedbackInterleavedComponents = ((int)0x8C8A) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B
|
|
/// </summary>
|
|
MaxTransformFeedbackSeparateAttribs = ((int)0x8C8B) ,
|
|
/// <summary>
|
|
/// Original was GL_INTERLEAVED_ATTRIBS = 0x8C8C
|
|
/// </summary>
|
|
InterleavedAttribs = ((int)0x8C8C) ,
|
|
/// <summary>
|
|
/// Original was GL_SEPARATE_ATTRIBS = 0x8C8D
|
|
/// </summary>
|
|
SeparateAttribs = ((int)0x8C8D) ,
|
|
/// <summary>
|
|
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER = 0x8C8E
|
|
/// </summary>
|
|
TransformFeedbackBuffer = ((int)0x8C8E) ,
|
|
/// <summary>
|
|
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F
|
|
/// </summary>
|
|
TransformFeedbackBufferBinding = ((int)0x8C8F) ,
|
|
/// <summary>
|
|
/// Original was GL_ATC_RGB_AMD = 0x8C92
|
|
/// </summary>
|
|
AtcRgbAmd = ((int)0x8C92) ,
|
|
/// <summary>
|
|
/// Original was GL_ATC_RGBA_EXPLICIT_ALPHA_AMD = 0x8C93
|
|
/// </summary>
|
|
AtcRgbaExplicitAlphaAmd = ((int)0x8C93) ,
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_BACK_REF = 0x8CA3
|
|
/// </summary>
|
|
StencilBackRef = ((int)0x8CA3) ,
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_BACK_VALUE_MASK = 0x8CA4
|
|
/// </summary>
|
|
StencilBackValueMask = ((int)0x8CA4) ,
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_BACK_WRITEMASK = 0x8CA5
|
|
/// </summary>
|
|
StencilBackWritemask = ((int)0x8CA5) ,
|
|
/// <summary>
|
|
/// Original was GL_DRAW_FRAMEBUFFER_BINDING = 0x8CA6
|
|
/// </summary>
|
|
DrawFramebufferBinding = ((int)0x8CA6) ,
|
|
/// <summary>
|
|
/// Original was GL_DRAW_FRAMEBUFFER_BINDING_ANGLE = 0x8CA6
|
|
/// </summary>
|
|
DrawFramebufferBindingAngle = ((int)0x8CA6) ,
|
|
/// <summary>
|
|
/// Original was GL_DRAW_FRAMEBUFFER_BINDING_APPLE = 0x8CA6
|
|
/// </summary>
|
|
DrawFramebufferBindingApple = ((int)0x8CA6) ,
|
|
/// <summary>
|
|
/// Original was GL_DRAW_FRAMEBUFFER_BINDING_NV = 0x8CA6
|
|
/// </summary>
|
|
DrawFramebufferBindingNv = ((int)0x8CA6) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_BINDING = 0x8CA6
|
|
/// </summary>
|
|
FramebufferBinding = ((int)0x8CA6) ,
|
|
/// <summary>
|
|
/// Original was GL_RENDERBUFFER_BINDING = 0x8CA7
|
|
/// </summary>
|
|
RenderbufferBinding = ((int)0x8CA7) ,
|
|
/// <summary>
|
|
/// Original was GL_READ_FRAMEBUFFER = 0x8CA8
|
|
/// </summary>
|
|
ReadFramebuffer = ((int)0x8CA8) ,
|
|
/// <summary>
|
|
/// Original was GL_READ_FRAMEBUFFER_ANGLE = 0x8CA8
|
|
/// </summary>
|
|
ReadFramebufferAngle = ((int)0x8CA8) ,
|
|
/// <summary>
|
|
/// Original was GL_READ_FRAMEBUFFER_APPLE = 0x8CA8
|
|
/// </summary>
|
|
ReadFramebufferApple = ((int)0x8CA8) ,
|
|
/// <summary>
|
|
/// Original was GL_READ_FRAMEBUFFER_NV = 0x8CA8
|
|
/// </summary>
|
|
ReadFramebufferNv = ((int)0x8CA8) ,
|
|
/// <summary>
|
|
/// Original was GL_DRAW_FRAMEBUFFER = 0x8CA9
|
|
/// </summary>
|
|
DrawFramebuffer = ((int)0x8CA9) ,
|
|
/// <summary>
|
|
/// Original was GL_DRAW_FRAMEBUFFER_ANGLE = 0x8CA9
|
|
/// </summary>
|
|
DrawFramebufferAngle = ((int)0x8CA9) ,
|
|
/// <summary>
|
|
/// Original was GL_DRAW_FRAMEBUFFER_APPLE = 0x8CA9
|
|
/// </summary>
|
|
DrawFramebufferApple = ((int)0x8CA9) ,
|
|
/// <summary>
|
|
/// Original was GL_DRAW_FRAMEBUFFER_NV = 0x8CA9
|
|
/// </summary>
|
|
DrawFramebufferNv = ((int)0x8CA9) ,
|
|
/// <summary>
|
|
/// Original was GL_READ_FRAMEBUFFER_BINDING = 0x8CAA
|
|
/// </summary>
|
|
ReadFramebufferBinding = ((int)0x8CAA) ,
|
|
/// <summary>
|
|
/// Original was GL_READ_FRAMEBUFFER_BINDING_ANGLE = 0x8CAA
|
|
/// </summary>
|
|
ReadFramebufferBindingAngle = ((int)0x8CAA) ,
|
|
/// <summary>
|
|
/// Original was GL_READ_FRAMEBUFFER_BINDING_APPLE = 0x8CAA
|
|
/// </summary>
|
|
ReadFramebufferBindingApple = ((int)0x8CAA) ,
|
|
/// <summary>
|
|
/// Original was GL_READ_FRAMEBUFFER_BINDING_NV = 0x8CAA
|
|
/// </summary>
|
|
ReadFramebufferBindingNv = ((int)0x8CAA) ,
|
|
/// <summary>
|
|
/// Original was GL_RENDERBUFFER_SAMPLES = 0x8CAB
|
|
/// </summary>
|
|
RenderbufferSamples = ((int)0x8CAB) ,
|
|
/// <summary>
|
|
/// Original was GL_RENDERBUFFER_SAMPLES_ANGLE = 0x8CAB
|
|
/// </summary>
|
|
RenderbufferSamplesAngle = ((int)0x8CAB) ,
|
|
/// <summary>
|
|
/// Original was GL_RENDERBUFFER_SAMPLES_APPLE = 0x8CAB
|
|
/// </summary>
|
|
RenderbufferSamplesApple = ((int)0x8CAB) ,
|
|
/// <summary>
|
|
/// Original was GL_RENDERBUFFER_SAMPLES_EXT = 0x8CAB
|
|
/// </summary>
|
|
RenderbufferSamplesExt = ((int)0x8CAB) ,
|
|
/// <summary>
|
|
/// Original was GL_RENDERBUFFER_SAMPLES_NV = 0x8CAB
|
|
/// </summary>
|
|
RenderbufferSamplesNv = ((int)0x8CAB) ,
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_COMPONENT32F = 0x8CAC
|
|
/// </summary>
|
|
DepthComponent32f = ((int)0x8CAC) ,
|
|
/// <summary>
|
|
/// Original was GL_DEPTH32F_STENCIL8 = 0x8CAD
|
|
/// </summary>
|
|
Depth32fStencil8 = ((int)0x8CAD) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0
|
|
/// </summary>
|
|
FramebufferAttachmentObjectType = ((int)0x8CD0) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1
|
|
/// </summary>
|
|
FramebufferAttachmentObjectName = ((int)0x8CD1) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2
|
|
/// </summary>
|
|
FramebufferAttachmentTextureLevel = ((int)0x8CD2) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3
|
|
/// </summary>
|
|
FramebufferAttachmentTextureCubeMapFace = ((int)0x8CD3) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES = 0x8CD4
|
|
/// </summary>
|
|
FramebufferAttachmentTexture3DZoffsetOes = ((int)0x8CD4) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4
|
|
/// </summary>
|
|
FramebufferAttachmentTextureLayer = ((int)0x8CD4) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_COMPLETE = 0x8CD5
|
|
/// </summary>
|
|
FramebufferComplete = ((int)0x8CD5) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6
|
|
/// </summary>
|
|
FramebufferIncompleteAttachment = ((int)0x8CD6) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7
|
|
/// </summary>
|
|
FramebufferIncompleteMissingAttachment = ((int)0x8CD7) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS = 0x8CD9
|
|
/// </summary>
|
|
FramebufferIncompleteDimensions = ((int)0x8CD9) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_UNSUPPORTED = 0x8CDD
|
|
/// </summary>
|
|
FramebufferUnsupported = ((int)0x8CDD) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_COLOR_ATTACHMENTS = 0x8CDF
|
|
/// </summary>
|
|
MaxColorAttachments = ((int)0x8CDF) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_COLOR_ATTACHMENTS_EXT = 0x8CDF
|
|
/// </summary>
|
|
MaxColorAttachmentsExt = ((int)0x8CDF) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_COLOR_ATTACHMENTS_NV = 0x8CDF
|
|
/// </summary>
|
|
MaxColorAttachmentsNv = ((int)0x8CDF) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT0 = 0x8CE0
|
|
/// </summary>
|
|
ColorAttachment0 = ((int)0x8CE0) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT0_EXT = 0x8CE0
|
|
/// </summary>
|
|
ColorAttachment0Ext = ((int)0x8CE0) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT0_NV = 0x8CE0
|
|
/// </summary>
|
|
ColorAttachment0Nv = ((int)0x8CE0) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT1 = 0x8CE1
|
|
/// </summary>
|
|
ColorAttachment1 = ((int)0x8CE1) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT1_EXT = 0x8CE1
|
|
/// </summary>
|
|
ColorAttachment1Ext = ((int)0x8CE1) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT1_NV = 0x8CE1
|
|
/// </summary>
|
|
ColorAttachment1Nv = ((int)0x8CE1) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT2 = 0x8CE2
|
|
/// </summary>
|
|
ColorAttachment2 = ((int)0x8CE2) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT2_EXT = 0x8CE2
|
|
/// </summary>
|
|
ColorAttachment2Ext = ((int)0x8CE2) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT2_NV = 0x8CE2
|
|
/// </summary>
|
|
ColorAttachment2Nv = ((int)0x8CE2) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT3 = 0x8CE3
|
|
/// </summary>
|
|
ColorAttachment3 = ((int)0x8CE3) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT3_EXT = 0x8CE3
|
|
/// </summary>
|
|
ColorAttachment3Ext = ((int)0x8CE3) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT3_NV = 0x8CE3
|
|
/// </summary>
|
|
ColorAttachment3Nv = ((int)0x8CE3) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT4 = 0x8CE4
|
|
/// </summary>
|
|
ColorAttachment4 = ((int)0x8CE4) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT4_EXT = 0x8CE4
|
|
/// </summary>
|
|
ColorAttachment4Ext = ((int)0x8CE4) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT4_NV = 0x8CE4
|
|
/// </summary>
|
|
ColorAttachment4Nv = ((int)0x8CE4) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT5 = 0x8CE5
|
|
/// </summary>
|
|
ColorAttachment5 = ((int)0x8CE5) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT5_EXT = 0x8CE5
|
|
/// </summary>
|
|
ColorAttachment5Ext = ((int)0x8CE5) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT5_NV = 0x8CE5
|
|
/// </summary>
|
|
ColorAttachment5Nv = ((int)0x8CE5) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT6 = 0x8CE6
|
|
/// </summary>
|
|
ColorAttachment6 = ((int)0x8CE6) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT6_EXT = 0x8CE6
|
|
/// </summary>
|
|
ColorAttachment6Ext = ((int)0x8CE6) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT6_NV = 0x8CE6
|
|
/// </summary>
|
|
ColorAttachment6Nv = ((int)0x8CE6) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT7 = 0x8CE7
|
|
/// </summary>
|
|
ColorAttachment7 = ((int)0x8CE7) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT7_EXT = 0x8CE7
|
|
/// </summary>
|
|
ColorAttachment7Ext = ((int)0x8CE7) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT7_NV = 0x8CE7
|
|
/// </summary>
|
|
ColorAttachment7Nv = ((int)0x8CE7) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT8 = 0x8CE8
|
|
/// </summary>
|
|
ColorAttachment8 = ((int)0x8CE8) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT8_EXT = 0x8CE8
|
|
/// </summary>
|
|
ColorAttachment8Ext = ((int)0x8CE8) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT8_NV = 0x8CE8
|
|
/// </summary>
|
|
ColorAttachment8Nv = ((int)0x8CE8) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT9 = 0x8CE9
|
|
/// </summary>
|
|
ColorAttachment9 = ((int)0x8CE9) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT9_EXT = 0x8CE9
|
|
/// </summary>
|
|
ColorAttachment9Ext = ((int)0x8CE9) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT9_NV = 0x8CE9
|
|
/// </summary>
|
|
ColorAttachment9Nv = ((int)0x8CE9) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT10 = 0x8CEA
|
|
/// </summary>
|
|
ColorAttachment10 = ((int)0x8CEA) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT10_EXT = 0x8CEA
|
|
/// </summary>
|
|
ColorAttachment10Ext = ((int)0x8CEA) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT10_NV = 0x8CEA
|
|
/// </summary>
|
|
ColorAttachment10Nv = ((int)0x8CEA) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT11 = 0x8CEB
|
|
/// </summary>
|
|
ColorAttachment11 = ((int)0x8CEB) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT11_EXT = 0x8CEB
|
|
/// </summary>
|
|
ColorAttachment11Ext = ((int)0x8CEB) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT11_NV = 0x8CEB
|
|
/// </summary>
|
|
ColorAttachment11Nv = ((int)0x8CEB) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT12 = 0x8CEC
|
|
/// </summary>
|
|
ColorAttachment12 = ((int)0x8CEC) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT12_EXT = 0x8CEC
|
|
/// </summary>
|
|
ColorAttachment12Ext = ((int)0x8CEC) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT12_NV = 0x8CEC
|
|
/// </summary>
|
|
ColorAttachment12Nv = ((int)0x8CEC) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT13 = 0x8CED
|
|
/// </summary>
|
|
ColorAttachment13 = ((int)0x8CED) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT13_EXT = 0x8CED
|
|
/// </summary>
|
|
ColorAttachment13Ext = ((int)0x8CED) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT13_NV = 0x8CED
|
|
/// </summary>
|
|
ColorAttachment13Nv = ((int)0x8CED) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT14 = 0x8CEE
|
|
/// </summary>
|
|
ColorAttachment14 = ((int)0x8CEE) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT14_EXT = 0x8CEE
|
|
/// </summary>
|
|
ColorAttachment14Ext = ((int)0x8CEE) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT14_NV = 0x8CEE
|
|
/// </summary>
|
|
ColorAttachment14Nv = ((int)0x8CEE) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT15 = 0x8CEF
|
|
/// </summary>
|
|
ColorAttachment15 = ((int)0x8CEF) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT15_EXT = 0x8CEF
|
|
/// </summary>
|
|
ColorAttachment15Ext = ((int)0x8CEF) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT15_NV = 0x8CEF
|
|
/// </summary>
|
|
ColorAttachment15Nv = ((int)0x8CEF) ,
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_ATTACHMENT = 0x8D00
|
|
/// </summary>
|
|
DepthAttachment = ((int)0x8D00) ,
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_ATTACHMENT = 0x8D20
|
|
/// </summary>
|
|
StencilAttachment = ((int)0x8D20) ,
|
|
/// <summary>
|
|
/// Original was GL_Framebuffer = 0X8d40
|
|
/// </summary>
|
|
Framebuffer = ((int)0X8d40) ,
|
|
/// <summary>
|
|
/// Original was GL_Renderbuffer = 0X8d41
|
|
/// </summary>
|
|
Renderbuffer = ((int)0X8d41) ,
|
|
/// <summary>
|
|
/// Original was GL_RENDERBUFFER_WIDTH = 0x8D42
|
|
/// </summary>
|
|
RenderbufferWidth = ((int)0x8D42) ,
|
|
/// <summary>
|
|
/// Original was GL_RENDERBUFFER_HEIGHT = 0x8D43
|
|
/// </summary>
|
|
RenderbufferHeight = ((int)0x8D43) ,
|
|
/// <summary>
|
|
/// Original was GL_RENDERBUFFER_INTERNAL_FORMAT = 0x8D44
|
|
/// </summary>
|
|
RenderbufferInternalFormat = ((int)0x8D44) ,
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_INDEX1_OES = 0x8D46
|
|
/// </summary>
|
|
StencilIndex1Oes = ((int)0x8D46) ,
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_INDEX4_OES = 0x8D47
|
|
/// </summary>
|
|
StencilIndex4Oes = ((int)0x8D47) ,
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_INDEX8 = 0x8D48
|
|
/// </summary>
|
|
StencilIndex8 = ((int)0x8D48) ,
|
|
/// <summary>
|
|
/// Original was GL_RENDERBUFFER_RED_SIZE = 0x8D50
|
|
/// </summary>
|
|
RenderbufferRedSize = ((int)0x8D50) ,
|
|
/// <summary>
|
|
/// Original was GL_RENDERBUFFER_GREEN_SIZE = 0x8D51
|
|
/// </summary>
|
|
RenderbufferGreenSize = ((int)0x8D51) ,
|
|
/// <summary>
|
|
/// Original was GL_RENDERBUFFER_BLUE_SIZE = 0x8D52
|
|
/// </summary>
|
|
RenderbufferBlueSize = ((int)0x8D52) ,
|
|
/// <summary>
|
|
/// Original was GL_RENDERBUFFER_ALPHA_SIZE = 0x8D53
|
|
/// </summary>
|
|
RenderbufferAlphaSize = ((int)0x8D53) ,
|
|
/// <summary>
|
|
/// Original was GL_RENDERBUFFER_DEPTH_SIZE = 0x8D54
|
|
/// </summary>
|
|
RenderbufferDepthSize = ((int)0x8D54) ,
|
|
/// <summary>
|
|
/// Original was GL_RENDERBUFFER_STENCIL_SIZE = 0x8D55
|
|
/// </summary>
|
|
RenderbufferStencilSize = ((int)0x8D55) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56
|
|
/// </summary>
|
|
FramebufferIncompleteMultisample = ((int)0x8D56) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE = 0x8D56
|
|
/// </summary>
|
|
FramebufferIncompleteMultisampleAngle = ((int)0x8D56) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE = 0x8D56
|
|
/// </summary>
|
|
FramebufferIncompleteMultisampleApple = ((int)0x8D56) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT = 0x8D56
|
|
/// </summary>
|
|
FramebufferIncompleteMultisampleExt = ((int)0x8D56) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_NV = 0x8D56
|
|
/// </summary>
|
|
FramebufferIncompleteMultisampleNv = ((int)0x8D56) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_SAMPLES = 0x8D57
|
|
/// </summary>
|
|
MaxSamples = ((int)0x8D57) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_SAMPLES_ANGLE = 0x8D57
|
|
/// </summary>
|
|
MaxSamplesAngle = ((int)0x8D57) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_SAMPLES_APPLE = 0x8D57
|
|
/// </summary>
|
|
MaxSamplesApple = ((int)0x8D57) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_SAMPLES_EXT = 0x8D57
|
|
/// </summary>
|
|
MaxSamplesExt = ((int)0x8D57) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_SAMPLES_NV = 0x8D57
|
|
/// </summary>
|
|
MaxSamplesNv = ((int)0x8D57) ,
|
|
/// <summary>
|
|
/// Original was GL_HALF_FLOAT_OES = 0x8D61
|
|
/// </summary>
|
|
HalfFloatOes = ((int)0x8D61) ,
|
|
/// <summary>
|
|
/// Original was GL_RGB565_OES = 0x8D62
|
|
/// </summary>
|
|
Rgb565Oes = ((int)0x8D62) ,
|
|
/// <summary>
|
|
/// Original was GL_Rgb565 = 0X8d62
|
|
/// </summary>
|
|
Rgb565 = ((int)0X8d62) ,
|
|
/// <summary>
|
|
/// Original was GL_ETC1_RGB8_OES = 0x8D64
|
|
/// </summary>
|
|
Etc1Rgb8Oes = ((int)0x8D64) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_EXTERNAL_OES = 0x8D65
|
|
/// </summary>
|
|
TextureExternalOes = ((int)0x8D65) ,
|
|
/// <summary>
|
|
/// Original was GL_SAMPLER_EXTERNAL_OES = 0x8D66
|
|
/// </summary>
|
|
SamplerExternalOes = ((int)0x8D66) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_BINDING_EXTERNAL_OES = 0x8D67
|
|
/// </summary>
|
|
TextureBindingExternalOes = ((int)0x8D67) ,
|
|
/// <summary>
|
|
/// Original was GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES = 0x8D68
|
|
/// </summary>
|
|
RequiredTextureImageUnitsOes = ((int)0x8D68) ,
|
|
/// <summary>
|
|
/// Original was GL_PRIMITIVE_RESTART_FIXED_INDEX = 0x8D69
|
|
/// </summary>
|
|
PrimitiveRestartFixedIndex = ((int)0x8D69) ,
|
|
/// <summary>
|
|
/// Original was GL_ANY_SAMPLES_PASSED_CONSERVATIVE = 0x8D6A
|
|
/// </summary>
|
|
AnySamplesPassedConservative = ((int)0x8D6A) ,
|
|
/// <summary>
|
|
/// Original was GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT = 0x8D6A
|
|
/// </summary>
|
|
AnySamplesPassedConservativeExt = ((int)0x8D6A) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_ELEMENT_INDEX = 0x8D6B
|
|
/// </summary>
|
|
MaxElementIndex = ((int)0x8D6B) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT = 0x8D6C
|
|
/// </summary>
|
|
FramebufferAttachmentTextureSamplesExt = ((int)0x8D6C) ,
|
|
/// <summary>
|
|
/// Original was GL_RGBA32UI = 0x8D70
|
|
/// </summary>
|
|
Rgba32ui = ((int)0x8D70) ,
|
|
/// <summary>
|
|
/// Original was GL_RGB32UI = 0x8D71
|
|
/// </summary>
|
|
Rgb32ui = ((int)0x8D71) ,
|
|
/// <summary>
|
|
/// Original was GL_RGBA16UI = 0x8D76
|
|
/// </summary>
|
|
Rgba16ui = ((int)0x8D76) ,
|
|
/// <summary>
|
|
/// Original was GL_RGB16UI = 0x8D77
|
|
/// </summary>
|
|
Rgb16ui = ((int)0x8D77) ,
|
|
/// <summary>
|
|
/// Original was GL_RGBA8UI = 0x8D7C
|
|
/// </summary>
|
|
Rgba8ui = ((int)0x8D7C) ,
|
|
/// <summary>
|
|
/// Original was GL_RGB8UI = 0x8D7D
|
|
/// </summary>
|
|
Rgb8ui = ((int)0x8D7D) ,
|
|
/// <summary>
|
|
/// Original was GL_RGBA32I = 0x8D82
|
|
/// </summary>
|
|
Rgba32i = ((int)0x8D82) ,
|
|
/// <summary>
|
|
/// Original was GL_RGB32I = 0x8D83
|
|
/// </summary>
|
|
Rgb32i = ((int)0x8D83) ,
|
|
/// <summary>
|
|
/// Original was GL_RGBA16I = 0x8D88
|
|
/// </summary>
|
|
Rgba16i = ((int)0x8D88) ,
|
|
/// <summary>
|
|
/// Original was GL_RGB16I = 0x8D89
|
|
/// </summary>
|
|
Rgb16i = ((int)0x8D89) ,
|
|
/// <summary>
|
|
/// Original was GL_RGBA8I = 0x8D8E
|
|
/// </summary>
|
|
Rgba8i = ((int)0x8D8E) ,
|
|
/// <summary>
|
|
/// Original was GL_RGB8I = 0x8D8F
|
|
/// </summary>
|
|
Rgb8i = ((int)0x8D8F) ,
|
|
/// <summary>
|
|
/// Original was GL_RED_INTEGER = 0x8D94
|
|
/// </summary>
|
|
RedInteger = ((int)0x8D94) ,
|
|
/// <summary>
|
|
/// Original was GL_RGB_INTEGER = 0x8D98
|
|
/// </summary>
|
|
RgbInteger = ((int)0x8D98) ,
|
|
/// <summary>
|
|
/// Original was GL_RGBA_INTEGER = 0x8D99
|
|
/// </summary>
|
|
RgbaInteger = ((int)0x8D99) ,
|
|
/// <summary>
|
|
/// Original was GL_INT_2_10_10_10_REV = 0x8D9F
|
|
/// </summary>
|
|
Int2101010Rev = ((int)0x8D9F) ,
|
|
/// <summary>
|
|
/// Original was GL_FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD
|
|
/// </summary>
|
|
Float32UnsignedInt248Rev = ((int)0x8DAD) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_SRGB_EXT = 0x8DB9
|
|
/// </summary>
|
|
FramebufferSrgbExt = ((int)0x8DB9) ,
|
|
/// <summary>
|
|
/// Original was GL_SAMPLER_2D_ARRAY = 0x8DC1
|
|
/// </summary>
|
|
Sampler2DArray = ((int)0x8DC1) ,
|
|
/// <summary>
|
|
/// Original was GL_SAMPLER_2D_ARRAY_SHADOW = 0x8DC4
|
|
/// </summary>
|
|
Sampler2DArrayShadow = ((int)0x8DC4) ,
|
|
/// <summary>
|
|
/// Original was GL_SAMPLER_2D_ARRAY_SHADOW_NV = 0x8DC4
|
|
/// </summary>
|
|
Sampler2DArrayShadowNv = ((int)0x8DC4) ,
|
|
/// <summary>
|
|
/// Original was GL_SAMPLER_CUBE_SHADOW = 0x8DC5
|
|
/// </summary>
|
|
SamplerCubeShadow = ((int)0x8DC5) ,
|
|
/// <summary>
|
|
/// Original was GL_SAMPLER_CUBE_SHADOW_NV = 0x8DC5
|
|
/// </summary>
|
|
SamplerCubeShadowNv = ((int)0x8DC5) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_VEC2 = 0x8DC6
|
|
/// </summary>
|
|
UnsignedIntVec2 = ((int)0x8DC6) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_VEC3 = 0x8DC7
|
|
/// </summary>
|
|
UnsignedIntVec3 = ((int)0x8DC7) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_VEC4 = 0x8DC8
|
|
/// </summary>
|
|
UnsignedIntVec4 = ((int)0x8DC8) ,
|
|
/// <summary>
|
|
/// Original was GL_INT_SAMPLER_2D = 0x8DCA
|
|
/// </summary>
|
|
IntSampler2D = ((int)0x8DCA) ,
|
|
/// <summary>
|
|
/// Original was GL_INT_SAMPLER_3D = 0x8DCB
|
|
/// </summary>
|
|
IntSampler3D = ((int)0x8DCB) ,
|
|
/// <summary>
|
|
/// Original was GL_INT_SAMPLER_CUBE = 0x8DCC
|
|
/// </summary>
|
|
IntSamplerCube = ((int)0x8DCC) ,
|
|
/// <summary>
|
|
/// Original was GL_INT_SAMPLER_2D_ARRAY = 0x8DCF
|
|
/// </summary>
|
|
IntSampler2DArray = ((int)0x8DCF) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_SAMPLER_2D = 0x8DD2
|
|
/// </summary>
|
|
UnsignedIntSampler2D = ((int)0x8DD2) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_SAMPLER_3D = 0x8DD3
|
|
/// </summary>
|
|
UnsignedIntSampler3D = ((int)0x8DD3) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_SAMPLER_CUBE = 0x8DD4
|
|
/// </summary>
|
|
UnsignedIntSamplerCube = ((int)0x8DD4) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_SAMPLER_2D_ARRAY = 0x8DD7
|
|
/// </summary>
|
|
UnsignedIntSampler2DArray = ((int)0x8DD7) ,
|
|
/// <summary>
|
|
/// Original was GL_LOW_FLOAT = 0x8DF0
|
|
/// </summary>
|
|
LowFloat = ((int)0x8DF0) ,
|
|
/// <summary>
|
|
/// Original was GL_MEDIUM_FLOAT = 0x8DF1
|
|
/// </summary>
|
|
MediumFloat = ((int)0x8DF1) ,
|
|
/// <summary>
|
|
/// Original was GL_HIGH_FLOAT = 0x8DF2
|
|
/// </summary>
|
|
HighFloat = ((int)0x8DF2) ,
|
|
/// <summary>
|
|
/// Original was GL_LOW_INT = 0x8DF3
|
|
/// </summary>
|
|
LowInt = ((int)0x8DF3) ,
|
|
/// <summary>
|
|
/// Original was GL_MEDIUM_INT = 0x8DF4
|
|
/// </summary>
|
|
MediumInt = ((int)0x8DF4) ,
|
|
/// <summary>
|
|
/// Original was GL_HIGH_INT = 0x8DF5
|
|
/// </summary>
|
|
HighInt = ((int)0x8DF5) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_10_10_10_2_OES = 0x8DF6
|
|
/// </summary>
|
|
UnsignedInt1010102Oes = ((int)0x8DF6) ,
|
|
/// <summary>
|
|
/// Original was GL_INT_10_10_10_2_OES = 0x8DF7
|
|
/// </summary>
|
|
Int1010102Oes = ((int)0x8DF7) ,
|
|
/// <summary>
|
|
/// Original was GL_SHADER_BINARY_FORMATS = 0x8DF8
|
|
/// </summary>
|
|
ShaderBinaryFormats = ((int)0x8DF8) ,
|
|
/// <summary>
|
|
/// Original was GL_NUM_SHADER_BINARY_FORMATS = 0x8DF9
|
|
/// </summary>
|
|
NumShaderBinaryFormats = ((int)0x8DF9) ,
|
|
/// <summary>
|
|
/// Original was GL_SHADER_COMPILER = 0x8DFA
|
|
/// </summary>
|
|
ShaderCompiler = ((int)0x8DFA) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB
|
|
/// </summary>
|
|
MaxVertexUniformVectors = ((int)0x8DFB) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_VARYING_VECTORS = 0x8DFC
|
|
/// </summary>
|
|
MaxVaryingVectors = ((int)0x8DFC) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD
|
|
/// </summary>
|
|
MaxFragmentUniformVectors = ((int)0x8DFD) ,
|
|
/// <summary>
|
|
/// Original was GL_TRANSFORM_FEEDBACK = 0x8E22
|
|
/// </summary>
|
|
TransformFeedback = ((int)0x8E22) ,
|
|
/// <summary>
|
|
/// Original was GL_TRANSFORM_FEEDBACK_PAUSED = 0x8E23
|
|
/// </summary>
|
|
TransformFeedbackPaused = ((int)0x8E23) ,
|
|
/// <summary>
|
|
/// Original was GL_TRANSFORM_FEEDBACK_ACTIVE = 0x8E24
|
|
/// </summary>
|
|
TransformFeedbackActive = ((int)0x8E24) ,
|
|
/// <summary>
|
|
/// Original was GL_TRANSFORM_FEEDBACK_BINDING = 0x8E25
|
|
/// </summary>
|
|
TransformFeedbackBinding = ((int)0x8E25) ,
|
|
/// <summary>
|
|
/// Original was GL_TIMESTAMP_EXT = 0x8E28
|
|
/// </summary>
|
|
TimestampExt = ((int)0x8E28) ,
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_COMPONENT16_NONLINEAR_NV = 0x8E2C
|
|
/// </summary>
|
|
DepthComponent16NonlinearNv = ((int)0x8E2C) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_SWIZZLE_R = 0x8E42
|
|
/// </summary>
|
|
TextureSwizzleR = ((int)0x8E42) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_SWIZZLE_G = 0x8E43
|
|
/// </summary>
|
|
TextureSwizzleG = ((int)0x8E43) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_SWIZZLE_B = 0x8E44
|
|
/// </summary>
|
|
TextureSwizzleB = ((int)0x8E44) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_SWIZZLE_A = 0x8E45
|
|
/// </summary>
|
|
TextureSwizzleA = ((int)0x8E45) ,
|
|
/// <summary>
|
|
/// Original was GL_COVERAGE_COMPONENT_NV = 0x8ED0
|
|
/// </summary>
|
|
CoverageComponentNv = ((int)0x8ED0) ,
|
|
/// <summary>
|
|
/// Original was GL_COVERAGE_COMPONENT4_NV = 0x8ED1
|
|
/// </summary>
|
|
CoverageComponent4Nv = ((int)0x8ED1) ,
|
|
/// <summary>
|
|
/// Original was GL_COVERAGE_ATTACHMENT_NV = 0x8ED2
|
|
/// </summary>
|
|
CoverageAttachmentNv = ((int)0x8ED2) ,
|
|
/// <summary>
|
|
/// Original was GL_COVERAGE_BUFFERS_NV = 0x8ED3
|
|
/// </summary>
|
|
CoverageBuffersNv = ((int)0x8ED3) ,
|
|
/// <summary>
|
|
/// Original was GL_COVERAGE_SAMPLES_NV = 0x8ED4
|
|
/// </summary>
|
|
CoverageSamplesNv = ((int)0x8ED4) ,
|
|
/// <summary>
|
|
/// Original was GL_COVERAGE_ALL_FRAGMENTS_NV = 0x8ED5
|
|
/// </summary>
|
|
CoverageAllFragmentsNv = ((int)0x8ED5) ,
|
|
/// <summary>
|
|
/// Original was GL_COVERAGE_EDGE_FRAGMENTS_NV = 0x8ED6
|
|
/// </summary>
|
|
CoverageEdgeFragmentsNv = ((int)0x8ED6) ,
|
|
/// <summary>
|
|
/// Original was GL_COVERAGE_AUTOMATIC_NV = 0x8ED7
|
|
/// </summary>
|
|
CoverageAutomaticNv = ((int)0x8ED7) ,
|
|
/// <summary>
|
|
/// Original was GL_COPY_READ_BUFFER = 0x8F36
|
|
/// </summary>
|
|
CopyReadBuffer = ((int)0x8F36) ,
|
|
/// <summary>
|
|
/// Original was GL_COPY_READ_BUFFER_BINDING = 0x8F36
|
|
/// </summary>
|
|
CopyReadBufferBinding = ((int)0x8F36) ,
|
|
/// <summary>
|
|
/// Original was GL_COPY_READ_BUFFER_NV = 0x8F36
|
|
/// </summary>
|
|
CopyReadBufferNv = ((int)0x8F36) ,
|
|
/// <summary>
|
|
/// Original was GL_COPY_WRITE_BUFFER = 0x8F37
|
|
/// </summary>
|
|
CopyWriteBuffer = ((int)0x8F37) ,
|
|
/// <summary>
|
|
/// Original was GL_COPY_WRITE_BUFFER_BINDING = 0x8F37
|
|
/// </summary>
|
|
CopyWriteBufferBinding = ((int)0x8F37) ,
|
|
/// <summary>
|
|
/// Original was GL_COPY_WRITE_BUFFER_NV = 0x8F37
|
|
/// </summary>
|
|
CopyWriteBufferNv = ((int)0x8F37) ,
|
|
/// <summary>
|
|
/// Original was GL_MALI_SHADER_BINARY_ARM = 0x8F60
|
|
/// </summary>
|
|
MaliShaderBinaryArm = ((int)0x8F60) ,
|
|
/// <summary>
|
|
/// Original was GL_MALI_PROGRAM_BINARY_ARM = 0x8F61
|
|
/// </summary>
|
|
MaliProgramBinaryArm = ((int)0x8F61) ,
|
|
/// <summary>
|
|
/// Original was GL_R8_SNORM = 0x8F94
|
|
/// </summary>
|
|
R8Snorm = ((int)0x8F94) ,
|
|
/// <summary>
|
|
/// Original was GL_RG8_SNORM = 0x8F95
|
|
/// </summary>
|
|
Rg8Snorm = ((int)0x8F95) ,
|
|
/// <summary>
|
|
/// Original was GL_RGB8_SNORM = 0x8F96
|
|
/// </summary>
|
|
Rgb8Snorm = ((int)0x8F96) ,
|
|
/// <summary>
|
|
/// Original was GL_RGBA8_SNORM = 0x8F97
|
|
/// </summary>
|
|
Rgba8Snorm = ((int)0x8F97) ,
|
|
/// <summary>
|
|
/// Original was GL_SIGNED_NORMALIZED = 0x8F9C
|
|
/// </summary>
|
|
SignedNormalized = ((int)0x8F9C) ,
|
|
/// <summary>
|
|
/// Original was GL_PERFMON_GLOBAL_MODE_QCOM = 0x8FA0
|
|
/// </summary>
|
|
PerfmonGlobalModeQcom = ((int)0x8FA0) ,
|
|
/// <summary>
|
|
/// Original was GL_BINNING_CONTROL_HINT_QCOM = 0x8FB0
|
|
/// </summary>
|
|
BinningControlHintQcom = ((int)0x8FB0) ,
|
|
/// <summary>
|
|
/// Original was GL_CPU_OPTIMIZED_QCOM = 0x8FB1
|
|
/// </summary>
|
|
CpuOptimizedQcom = ((int)0x8FB1) ,
|
|
/// <summary>
|
|
/// Original was GL_GPU_OPTIMIZED_QCOM = 0x8FB2
|
|
/// </summary>
|
|
GpuOptimizedQcom = ((int)0x8FB2) ,
|
|
/// <summary>
|
|
/// Original was GL_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM = 0x8FB3
|
|
/// </summary>
|
|
RenderDirectToFramebufferQcom = ((int)0x8FB3) ,
|
|
/// <summary>
|
|
/// Original was GL_GPU_DISJOINT_EXT = 0x8FBB
|
|
/// </summary>
|
|
GpuDisjointExt = ((int)0x8FBB) ,
|
|
/// <summary>
|
|
/// Original was GL_SHADER_BINARY_VIV = 0x8FC4
|
|
/// </summary>
|
|
ShaderBinaryViv = ((int)0x8FC4) ,
|
|
/// <summary>
|
|
/// Original was GL_RGB10_A2UI = 0x906F
|
|
/// </summary>
|
|
Rgb10A2ui = ((int)0x906F) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT_EXT = 0x90F0
|
|
/// </summary>
|
|
ColorAttachmentExt = ((int)0x90F0) ,
|
|
/// <summary>
|
|
/// Original was GL_MULTIVIEW_EXT = 0x90F1
|
|
/// </summary>
|
|
MultiviewExt = ((int)0x90F1) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_MULTIVIEW_BUFFERS_EXT = 0x90F2
|
|
/// </summary>
|
|
MaxMultiviewBuffersExt = ((int)0x90F2) ,
|
|
/// <summary>
|
|
/// Original was GL_CONTEXT_ROBUST_ACCESS_EXT = 0x90F3
|
|
/// </summary>
|
|
ContextRobustAccessExt = ((int)0x90F3) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_SERVER_WAIT_TIMEOUT = 0x9111
|
|
/// </summary>
|
|
MaxServerWaitTimeout = ((int)0x9111) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_SERVER_WAIT_TIMEOUT_APPLE = 0x9111
|
|
/// </summary>
|
|
MaxServerWaitTimeoutApple = ((int)0x9111) ,
|
|
/// <summary>
|
|
/// Original was GL_OBJECT_TYPE = 0x9112
|
|
/// </summary>
|
|
ObjectType = ((int)0x9112) ,
|
|
/// <summary>
|
|
/// Original was GL_OBJECT_TYPE_APPLE = 0x9112
|
|
/// </summary>
|
|
ObjectTypeApple = ((int)0x9112) ,
|
|
/// <summary>
|
|
/// Original was GL_SYNC_CONDITION = 0x9113
|
|
/// </summary>
|
|
SyncCondition = ((int)0x9113) ,
|
|
/// <summary>
|
|
/// Original was GL_SYNC_CONDITION_APPLE = 0x9113
|
|
/// </summary>
|
|
SyncConditionApple = ((int)0x9113) ,
|
|
/// <summary>
|
|
/// Original was GL_SYNC_STATUS = 0x9114
|
|
/// </summary>
|
|
SyncStatus = ((int)0x9114) ,
|
|
/// <summary>
|
|
/// Original was GL_SYNC_STATUS_APPLE = 0x9114
|
|
/// </summary>
|
|
SyncStatusApple = ((int)0x9114) ,
|
|
/// <summary>
|
|
/// Original was GL_SYNC_FLAGS = 0x9115
|
|
/// </summary>
|
|
SyncFlags = ((int)0x9115) ,
|
|
/// <summary>
|
|
/// Original was GL_SYNC_FLAGS_APPLE = 0x9115
|
|
/// </summary>
|
|
SyncFlagsApple = ((int)0x9115) ,
|
|
/// <summary>
|
|
/// Original was GL_SYNC_FENCE = 0x9116
|
|
/// </summary>
|
|
SyncFence = ((int)0x9116) ,
|
|
/// <summary>
|
|
/// Original was GL_SYNC_FENCE_APPLE = 0x9116
|
|
/// </summary>
|
|
SyncFenceApple = ((int)0x9116) ,
|
|
/// <summary>
|
|
/// Original was GL_SYNC_GPU_COMMANDS_COMPLETE = 0x9117
|
|
/// </summary>
|
|
SyncGpuCommandsComplete = ((int)0x9117) ,
|
|
/// <summary>
|
|
/// Original was GL_SYNC_GPU_COMMANDS_COMPLETE_APPLE = 0x9117
|
|
/// </summary>
|
|
SyncGpuCommandsCompleteApple = ((int)0x9117) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNALED = 0x9118
|
|
/// </summary>
|
|
Unsignaled = ((int)0x9118) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNALED_APPLE = 0x9118
|
|
/// </summary>
|
|
UnsignaledApple = ((int)0x9118) ,
|
|
/// <summary>
|
|
/// Original was GL_SIGNALED = 0x9119
|
|
/// </summary>
|
|
Signaled = ((int)0x9119) ,
|
|
/// <summary>
|
|
/// Original was GL_SIGNALED_APPLE = 0x9119
|
|
/// </summary>
|
|
SignaledApple = ((int)0x9119) ,
|
|
/// <summary>
|
|
/// Original was GL_ALREADY_SIGNALED = 0x911A
|
|
/// </summary>
|
|
AlreadySignaled = ((int)0x911A) ,
|
|
/// <summary>
|
|
/// Original was GL_ALREADY_SIGNALED_APPLE = 0x911A
|
|
/// </summary>
|
|
AlreadySignaledApple = ((int)0x911A) ,
|
|
/// <summary>
|
|
/// Original was GL_TIMEOUT_EXPIRED = 0x911B
|
|
/// </summary>
|
|
TimeoutExpired = ((int)0x911B) ,
|
|
/// <summary>
|
|
/// Original was GL_TIMEOUT_EXPIRED_APPLE = 0x911B
|
|
/// </summary>
|
|
TimeoutExpiredApple = ((int)0x911B) ,
|
|
/// <summary>
|
|
/// Original was GL_CONDITION_SATISFIED = 0x911C
|
|
/// </summary>
|
|
ConditionSatisfied = ((int)0x911C) ,
|
|
/// <summary>
|
|
/// Original was GL_CONDITION_SATISFIED_APPLE = 0x911C
|
|
/// </summary>
|
|
ConditionSatisfiedApple = ((int)0x911C) ,
|
|
/// <summary>
|
|
/// Original was GL_WAIT_FAILED = 0x911D
|
|
/// </summary>
|
|
WaitFailed = ((int)0x911D) ,
|
|
/// <summary>
|
|
/// Original was GL_WAIT_FAILED_APPLE = 0x911D
|
|
/// </summary>
|
|
WaitFailedApple = ((int)0x911D) ,
|
|
/// <summary>
|
|
/// Original was GL_BUFFER_ACCESS_FLAGS = 0x911F
|
|
/// </summary>
|
|
BufferAccessFlags = ((int)0x911F) ,
|
|
/// <summary>
|
|
/// Original was GL_BUFFER_MAP_LENGTH = 0x9120
|
|
/// </summary>
|
|
BufferMapLength = ((int)0x9120) ,
|
|
/// <summary>
|
|
/// Original was GL_BUFFER_MAP_OFFSET = 0x9121
|
|
/// </summary>
|
|
BufferMapOffset = ((int)0x9121) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_VERTEX_OUTPUT_COMPONENTS = 0x9122
|
|
/// </summary>
|
|
MaxVertexOutputComponents = ((int)0x9122) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_FRAGMENT_INPUT_COMPONENTS = 0x9125
|
|
/// </summary>
|
|
MaxFragmentInputComponents = ((int)0x9125) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_IMMUTABLE_FORMAT = 0x912F
|
|
/// </summary>
|
|
TextureImmutableFormat = ((int)0x912F) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_IMMUTABLE_FORMAT_EXT = 0x912F
|
|
/// </summary>
|
|
TextureImmutableFormatExt = ((int)0x912F) ,
|
|
/// <summary>
|
|
/// Original was GL_SGX_PROGRAM_BINARY_IMG = 0x9130
|
|
/// </summary>
|
|
SgxProgramBinaryImg = ((int)0x9130) ,
|
|
/// <summary>
|
|
/// Original was GL_RENDERBUFFER_SAMPLES_IMG = 0x9133
|
|
/// </summary>
|
|
RenderbufferSamplesImg = ((int)0x9133) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG = 0x9134
|
|
/// </summary>
|
|
FramebufferIncompleteMultisampleImg = ((int)0x9134) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_SAMPLES_IMG = 0x9135
|
|
/// </summary>
|
|
MaxSamplesImg = ((int)0x9135) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_SAMPLES_IMG = 0x9136
|
|
/// </summary>
|
|
TextureSamplesImg = ((int)0x9136) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG = 0x9137
|
|
/// </summary>
|
|
CompressedRgbaPvrtc2Bppv2Img = ((int)0x9137) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG = 0x9138
|
|
/// </summary>
|
|
CompressedRgbaPvrtc4Bppv2Img = ((int)0x9138) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_DEBUG_MESSAGE_LENGTH = 0x9143
|
|
/// </summary>
|
|
MaxDebugMessageLength = ((int)0x9143) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_DEBUG_MESSAGE_LENGTH_KHR = 0x9143
|
|
/// </summary>
|
|
MaxDebugMessageLengthKhr = ((int)0x9143) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_DEBUG_LOGGED_MESSAGES = 0x9144
|
|
/// </summary>
|
|
MaxDebugLoggedMessages = ((int)0x9144) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_DEBUG_LOGGED_MESSAGES_KHR = 0x9144
|
|
/// </summary>
|
|
MaxDebugLoggedMessagesKhr = ((int)0x9144) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_LOGGED_MESSAGES = 0x9145
|
|
/// </summary>
|
|
DebugLoggedMessages = ((int)0x9145) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_LOGGED_MESSAGES_KHR = 0x9145
|
|
/// </summary>
|
|
DebugLoggedMessagesKhr = ((int)0x9145) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_SEVERITY_HIGH = 0x9146
|
|
/// </summary>
|
|
DebugSeverityHigh = ((int)0x9146) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_SEVERITY_HIGH_KHR = 0x9146
|
|
/// </summary>
|
|
DebugSeverityHighKhr = ((int)0x9146) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_SEVERITY_MEDIUM = 0x9147
|
|
/// </summary>
|
|
DebugSeverityMedium = ((int)0x9147) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_SEVERITY_MEDIUM_KHR = 0x9147
|
|
/// </summary>
|
|
DebugSeverityMediumKhr = ((int)0x9147) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_SEVERITY_LOW = 0x9148
|
|
/// </summary>
|
|
DebugSeverityLow = ((int)0x9148) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_SEVERITY_LOW_KHR = 0x9148
|
|
/// </summary>
|
|
DebugSeverityLowKhr = ((int)0x9148) ,
|
|
/// <summary>
|
|
/// Original was GL_BUFFER_OBJECT_EXT = 0x9151
|
|
/// </summary>
|
|
BufferObjectExt = ((int)0x9151) ,
|
|
/// <summary>
|
|
/// Original was GL_QUERY_OBJECT_EXT = 0x9153
|
|
/// </summary>
|
|
QueryObjectExt = ((int)0x9153) ,
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_ARRAY_OBJECT_EXT = 0x9154
|
|
/// </summary>
|
|
VertexArrayObjectExt = ((int)0x9154) ,
|
|
/// <summary>
|
|
/// Original was GL_SHADER_BINARY_DMP = 0x9250
|
|
/// </summary>
|
|
ShaderBinaryDmp = ((int)0x9250) ,
|
|
/// <summary>
|
|
/// Original was GL_GCCSO_SHADER_BINARY_FJ = 0x9260
|
|
/// </summary>
|
|
GccsoShaderBinaryFj = ((int)0x9260) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_R11_EAC = 0x9270
|
|
/// </summary>
|
|
CompressedR11Eac = ((int)0x9270) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SIGNED_R11_EAC = 0x9271
|
|
/// </summary>
|
|
CompressedSignedR11Eac = ((int)0x9271) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RG11_EAC = 0x9272
|
|
/// </summary>
|
|
CompressedRg11Eac = ((int)0x9272) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SIGNED_RG11_EAC = 0x9273
|
|
/// </summary>
|
|
CompressedSignedRg11Eac = ((int)0x9273) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGB8_ETC2 = 0x9274
|
|
/// </summary>
|
|
CompressedRgb8Etc2 = ((int)0x9274) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SRGB8_ETC2 = 0x9275
|
|
/// </summary>
|
|
CompressedSrgb8Etc2 = ((int)0x9275) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9276
|
|
/// </summary>
|
|
CompressedRgb8PunchthroughAlpha1Etc2 = ((int)0x9276) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9277
|
|
/// </summary>
|
|
CompressedSrgb8PunchthroughAlpha1Etc2 = ((int)0x9277) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGBA8_ETC2_EAC = 0x9278
|
|
/// </summary>
|
|
CompressedRgba8Etc2Eac = ((int)0x9278) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC = 0x9279
|
|
/// </summary>
|
|
CompressedSrgb8Alpha8Etc2Eac = ((int)0x9279) ,
|
|
/// <summary>
|
|
/// Original was GL_BLEND_PREMULTIPLIED_SRC_NV = 0x9280
|
|
/// </summary>
|
|
BlendPremultipliedSrcNv = ((int)0x9280) ,
|
|
/// <summary>
|
|
/// Original was GL_BLEND_OVERLAP_NV = 0x9281
|
|
/// </summary>
|
|
BlendOverlapNv = ((int)0x9281) ,
|
|
/// <summary>
|
|
/// Original was GL_UNCORRELATED_NV = 0x9282
|
|
/// </summary>
|
|
UncorrelatedNv = ((int)0x9282) ,
|
|
/// <summary>
|
|
/// Original was GL_DISJOINT_NV = 0x9283
|
|
/// </summary>
|
|
DisjointNv = ((int)0x9283) ,
|
|
/// <summary>
|
|
/// Original was GL_CONJOINT_NV = 0x9284
|
|
/// </summary>
|
|
ConjointNv = ((int)0x9284) ,
|
|
/// <summary>
|
|
/// Original was GL_BLEND_ADVANCED_COHERENT_NV = 0x9285
|
|
/// </summary>
|
|
BlendAdvancedCoherentNv = ((int)0x9285) ,
|
|
/// <summary>
|
|
/// Original was GL_SRC_NV = 0x9286
|
|
/// </summary>
|
|
SrcNv = ((int)0x9286) ,
|
|
/// <summary>
|
|
/// Original was GL_DST_NV = 0x9287
|
|
/// </summary>
|
|
DstNv = ((int)0x9287) ,
|
|
/// <summary>
|
|
/// Original was GL_SRC_OVER_NV = 0x9288
|
|
/// </summary>
|
|
SrcOverNv = ((int)0x9288) ,
|
|
/// <summary>
|
|
/// Original was GL_DST_OVER_NV = 0x9289
|
|
/// </summary>
|
|
DstOverNv = ((int)0x9289) ,
|
|
/// <summary>
|
|
/// Original was GL_SRC_IN_NV = 0x928A
|
|
/// </summary>
|
|
SrcInNv = ((int)0x928A) ,
|
|
/// <summary>
|
|
/// Original was GL_DST_IN_NV = 0x928B
|
|
/// </summary>
|
|
DstInNv = ((int)0x928B) ,
|
|
/// <summary>
|
|
/// Original was GL_SRC_OUT_NV = 0x928C
|
|
/// </summary>
|
|
SrcOutNv = ((int)0x928C) ,
|
|
/// <summary>
|
|
/// Original was GL_DST_OUT_NV = 0x928D
|
|
/// </summary>
|
|
DstOutNv = ((int)0x928D) ,
|
|
/// <summary>
|
|
/// Original was GL_SRC_ATOP_NV = 0x928E
|
|
/// </summary>
|
|
SrcAtopNv = ((int)0x928E) ,
|
|
/// <summary>
|
|
/// Original was GL_DST_ATOP_NV = 0x928F
|
|
/// </summary>
|
|
DstAtopNv = ((int)0x928F) ,
|
|
/// <summary>
|
|
/// Original was GL_PLUS_NV = 0x9291
|
|
/// </summary>
|
|
PlusNv = ((int)0x9291) ,
|
|
/// <summary>
|
|
/// Original was GL_PLUS_DARKER_NV = 0x9292
|
|
/// </summary>
|
|
PlusDarkerNv = ((int)0x9292) ,
|
|
/// <summary>
|
|
/// Original was GL_MULTIPLY_NV = 0x9294
|
|
/// </summary>
|
|
MultiplyNv = ((int)0x9294) ,
|
|
/// <summary>
|
|
/// Original was GL_SCREEN_NV = 0x9295
|
|
/// </summary>
|
|
ScreenNv = ((int)0x9295) ,
|
|
/// <summary>
|
|
/// Original was GL_OVERLAY_NV = 0x9296
|
|
/// </summary>
|
|
OverlayNv = ((int)0x9296) ,
|
|
/// <summary>
|
|
/// Original was GL_DARKEN_NV = 0x9297
|
|
/// </summary>
|
|
DarkenNv = ((int)0x9297) ,
|
|
/// <summary>
|
|
/// Original was GL_LIGHTEN_NV = 0x9298
|
|
/// </summary>
|
|
LightenNv = ((int)0x9298) ,
|
|
/// <summary>
|
|
/// Original was GL_COLORDODGE_NV = 0x9299
|
|
/// </summary>
|
|
ColordodgeNv = ((int)0x9299) ,
|
|
/// <summary>
|
|
/// Original was GL_COLORBURN_NV = 0x929A
|
|
/// </summary>
|
|
ColorburnNv = ((int)0x929A) ,
|
|
/// <summary>
|
|
/// Original was GL_HARDLIGHT_NV = 0x929B
|
|
/// </summary>
|
|
HardlightNv = ((int)0x929B) ,
|
|
/// <summary>
|
|
/// Original was GL_SOFTLIGHT_NV = 0x929C
|
|
/// </summary>
|
|
SoftlightNv = ((int)0x929C) ,
|
|
/// <summary>
|
|
/// Original was GL_DIFFERENCE_NV = 0x929E
|
|
/// </summary>
|
|
DifferenceNv = ((int)0x929E) ,
|
|
/// <summary>
|
|
/// Original was GL_MINUS_NV = 0x929F
|
|
/// </summary>
|
|
MinusNv = ((int)0x929F) ,
|
|
/// <summary>
|
|
/// Original was GL_EXCLUSION_NV = 0x92A0
|
|
/// </summary>
|
|
ExclusionNv = ((int)0x92A0) ,
|
|
/// <summary>
|
|
/// Original was GL_CONTRAST_NV = 0x92A1
|
|
/// </summary>
|
|
ContrastNv = ((int)0x92A1) ,
|
|
/// <summary>
|
|
/// Original was GL_INVERT_RGB_NV = 0x92A3
|
|
/// </summary>
|
|
InvertRgbNv = ((int)0x92A3) ,
|
|
/// <summary>
|
|
/// Original was GL_LINEARDODGE_NV = 0x92A4
|
|
/// </summary>
|
|
LineardodgeNv = ((int)0x92A4) ,
|
|
/// <summary>
|
|
/// Original was GL_LINEARBURN_NV = 0x92A5
|
|
/// </summary>
|
|
LinearburnNv = ((int)0x92A5) ,
|
|
/// <summary>
|
|
/// Original was GL_VIVIDLIGHT_NV = 0x92A6
|
|
/// </summary>
|
|
VividlightNv = ((int)0x92A6) ,
|
|
/// <summary>
|
|
/// Original was GL_LINEARLIGHT_NV = 0x92A7
|
|
/// </summary>
|
|
LinearlightNv = ((int)0x92A7) ,
|
|
/// <summary>
|
|
/// Original was GL_PINLIGHT_NV = 0x92A8
|
|
/// </summary>
|
|
PinlightNv = ((int)0x92A8) ,
|
|
/// <summary>
|
|
/// Original was GL_HARDMIX_NV = 0x92A9
|
|
/// </summary>
|
|
HardmixNv = ((int)0x92A9) ,
|
|
/// <summary>
|
|
/// Original was GL_HSL_HUE_NV = 0x92AD
|
|
/// </summary>
|
|
HslHueNv = ((int)0x92AD) ,
|
|
/// <summary>
|
|
/// Original was GL_HSL_SATURATION_NV = 0x92AE
|
|
/// </summary>
|
|
HslSaturationNv = ((int)0x92AE) ,
|
|
/// <summary>
|
|
/// Original was GL_HSL_COLOR_NV = 0x92AF
|
|
/// </summary>
|
|
HslColorNv = ((int)0x92AF) ,
|
|
/// <summary>
|
|
/// Original was GL_HSL_LUMINOSITY_NV = 0x92B0
|
|
/// </summary>
|
|
HslLuminosityNv = ((int)0x92B0) ,
|
|
/// <summary>
|
|
/// Original was GL_PLUS_CLAMPED_NV = 0x92B1
|
|
/// </summary>
|
|
PlusClampedNv = ((int)0x92B1) ,
|
|
/// <summary>
|
|
/// Original was GL_PLUS_CLAMPED_ALPHA_NV = 0x92B2
|
|
/// </summary>
|
|
PlusClampedAlphaNv = ((int)0x92B2) ,
|
|
/// <summary>
|
|
/// Original was GL_MINUS_CLAMPED_NV = 0x92B3
|
|
/// </summary>
|
|
MinusClampedNv = ((int)0x92B3) ,
|
|
/// <summary>
|
|
/// Original was GL_INVERT_OVG_NV = 0x92B4
|
|
/// </summary>
|
|
InvertOvgNv = ((int)0x92B4) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_OUTPUT = 0x92E0
|
|
/// </summary>
|
|
DebugOutput = ((int)0x92E0) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_OUTPUT_KHR = 0x92E0
|
|
/// </summary>
|
|
DebugOutputKhr = ((int)0x92E0) ,
|
|
/// <summary>
|
|
/// Original was GL_NUM_SAMPLE_COUNTS = 0x9380
|
|
/// </summary>
|
|
NumSampleCounts = ((int)0x9380) ,
|
|
/// <summary>
|
|
/// Original was GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE = 0x93A0
|
|
/// </summary>
|
|
TranslatedShaderSourceLengthAngle = ((int)0x93A0) ,
|
|
/// <summary>
|
|
/// Original was GL_BGRA8_EXT = 0x93A1
|
|
/// </summary>
|
|
Bgra8Ext = ((int)0x93A1) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_USAGE_ANGLE = 0x93A2
|
|
/// </summary>
|
|
TextureUsageAngle = ((int)0x93A2) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_ATTACHMENT_ANGLE = 0x93A3
|
|
/// </summary>
|
|
FramebufferAttachmentAngle = ((int)0x93A3) ,
|
|
/// <summary>
|
|
/// Original was GL_PACK_REVERSE_ROW_ORDER_ANGLE = 0x93A4
|
|
/// </summary>
|
|
PackReverseRowOrderAngle = ((int)0x93A4) ,
|
|
/// <summary>
|
|
/// Original was GL_PROGRAM_BINARY_ANGLE = 0x93A6
|
|
/// </summary>
|
|
ProgramBinaryAngle = ((int)0x93A6) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGBA_ASTC_4x4_KHR = 0x93B0
|
|
/// </summary>
|
|
CompressedRgbaAstc4X4Khr = ((int)0x93B0) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGBA_ASTC_5x4_KHR = 0x93B1
|
|
/// </summary>
|
|
CompressedRgbaAstc5X4Khr = ((int)0x93B1) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGBA_ASTC_5x5_KHR = 0x93B2
|
|
/// </summary>
|
|
CompressedRgbaAstc5X5Khr = ((int)0x93B2) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGBA_ASTC_6x5_KHR = 0x93B3
|
|
/// </summary>
|
|
CompressedRgbaAstc6X5Khr = ((int)0x93B3) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGBA_ASTC_6x6_KHR = 0x93B4
|
|
/// </summary>
|
|
CompressedRgbaAstc6X6Khr = ((int)0x93B4) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGBA_ASTC_8x5_KHR = 0x93B5
|
|
/// </summary>
|
|
CompressedRgbaAstc8X5Khr = ((int)0x93B5) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGBA_ASTC_8x6_KHR = 0x93B6
|
|
/// </summary>
|
|
CompressedRgbaAstc8X6Khr = ((int)0x93B6) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGBA_ASTC_8x8_KHR = 0x93B7
|
|
/// </summary>
|
|
CompressedRgbaAstc8X8Khr = ((int)0x93B7) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGBA_ASTC_10x5_KHR = 0x93B8
|
|
/// </summary>
|
|
CompressedRgbaAstc10X5Khr = ((int)0x93B8) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGBA_ASTC_10x6_KHR = 0x93B9
|
|
/// </summary>
|
|
CompressedRgbaAstc10X6Khr = ((int)0x93B9) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGBA_ASTC_10x8_KHR = 0x93BA
|
|
/// </summary>
|
|
CompressedRgbaAstc10X8Khr = ((int)0x93BA) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGBA_ASTC_10x10_KHR = 0x93BB
|
|
/// </summary>
|
|
CompressedRgbaAstc10X10Khr = ((int)0x93BB) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGBA_ASTC_12x10_KHR = 0x93BC
|
|
/// </summary>
|
|
CompressedRgbaAstc12X10Khr = ((int)0x93BC) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGBA_ASTC_12x12_KHR = 0x93BD
|
|
/// </summary>
|
|
CompressedRgbaAstc12X12Khr = ((int)0x93BD) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR = 0x93D0
|
|
/// </summary>
|
|
CompressedSrgb8Alpha8Astc4X4Khr = ((int)0x93D0) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR = 0x93D1
|
|
/// </summary>
|
|
CompressedSrgb8Alpha8Astc5X4Khr = ((int)0x93D1) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR = 0x93D2
|
|
/// </summary>
|
|
CompressedSrgb8Alpha8Astc5X5Khr = ((int)0x93D2) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR = 0x93D3
|
|
/// </summary>
|
|
CompressedSrgb8Alpha8Astc6X5Khr = ((int)0x93D3) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR = 0x93D4
|
|
/// </summary>
|
|
CompressedSrgb8Alpha8Astc6X6Khr = ((int)0x93D4) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR = 0x93D5
|
|
/// </summary>
|
|
CompressedSrgb8Alpha8Astc8X5Khr = ((int)0x93D5) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR = 0x93D6
|
|
/// </summary>
|
|
CompressedSrgb8Alpha8Astc8X6Khr = ((int)0x93D6) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR = 0x93D7
|
|
/// </summary>
|
|
CompressedSrgb8Alpha8Astc8X8Khr = ((int)0x93D7) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR = 0x93D8
|
|
/// </summary>
|
|
CompressedSrgb8Alpha8Astc10X5Khr = ((int)0x93D8) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR = 0x93D9
|
|
/// </summary>
|
|
CompressedSrgb8Alpha8Astc10X6Khr = ((int)0x93D9) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR = 0x93DA
|
|
/// </summary>
|
|
CompressedSrgb8Alpha8Astc10X8Khr = ((int)0x93DA) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR = 0x93DB
|
|
/// </summary>
|
|
CompressedSrgb8Alpha8Astc10X10Khr = ((int)0x93DB) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR = 0x93DC
|
|
/// </summary>
|
|
CompressedSrgb8Alpha8Astc12X10Khr = ((int)0x93DC) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR = 0x93DD
|
|
/// </summary>
|
|
CompressedSrgb8Alpha8Astc12X12Khr = ((int)0x93DD) ,
|
|
/// <summary>
|
|
/// Original was GL_ALL_ATTRIB_BITS = 0xFFFFFFFF
|
|
/// </summary>
|
|
AllAttribBits = unchecked((int)0xFFFFFFFF) ,
|
|
/// <summary>
|
|
/// Original was GL_ALL_BARRIER_BITS = 0xFFFFFFFF
|
|
/// </summary>
|
|
AllBarrierBits = unchecked((int)0xFFFFFFFF) ,
|
|
/// <summary>
|
|
/// Original was GL_ALL_BARRIER_BITS_EXT = 0xFFFFFFFF
|
|
/// </summary>
|
|
AllBarrierBitsExt = unchecked((int)0xFFFFFFFF) ,
|
|
/// <summary>
|
|
/// Original was GL_ALL_SHADER_BITS = 0xFFFFFFFF
|
|
/// </summary>
|
|
AllShaderBits = unchecked((int)0xFFFFFFFF) ,
|
|
/// <summary>
|
|
/// Original was GL_ALL_SHADER_BITS_EXT = 0xFFFFFFFF
|
|
/// </summary>
|
|
AllShaderBitsExt = unchecked((int)0xFFFFFFFF) ,
|
|
/// <summary>
|
|
/// Original was GL_CLIENT_ALL_ATTRIB_BITS = 0xFFFFFFFF
|
|
/// </summary>
|
|
ClientAllAttribBits = unchecked((int)0xFFFFFFFF) ,
|
|
/// <summary>
|
|
/// Original was GL_INVALID_INDEX = 0xFFFFFFFF
|
|
/// </summary>
|
|
InvalidIndex = unchecked((int)0xFFFFFFFF) ,
|
|
/// <summary>
|
|
/// Original was GL_TIMEOUT_IGNORED = 0xFFFFFFFFFFFFFFFF
|
|
/// </summary>
|
|
TimeoutIgnored = unchecked((int)0xFFFFFFFFFFFFFFFF) ,
|
|
/// <summary>
|
|
/// Original was GL_TIMEOUT_IGNORED_APPLE = 0xFFFFFFFFFFFFFFFF
|
|
/// </summary>
|
|
TimeoutIgnoredApple = unchecked((int)0xFFFFFFFFFFFFFFFF) ,
|
|
/// <summary>
|
|
/// Original was GL_LAYOUT_LINEAR_INTEL = 1
|
|
/// </summary>
|
|
LayoutLinearIntel = ((int)1) ,
|
|
/// <summary>
|
|
/// Original was GL_One = 1
|
|
/// </summary>
|
|
One = ((int)1) ,
|
|
/// <summary>
|
|
/// Original was GL_TRUE = 1
|
|
/// </summary>
|
|
True = ((int)1) ,
|
|
/// <summary>
|
|
/// Original was GL_LAYOUT_LINEAR_CPU_CACHED_INTEL = 2
|
|
/// </summary>
|
|
LayoutLinearCpuCachedIntel = ((int)2) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum AlphaFunction : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_NEVER = 0x0200
|
|
/// </summary>
|
|
Never = ((int)0x0200) ,
|
|
/// <summary>
|
|
/// Original was GL_LESS = 0x0201
|
|
/// </summary>
|
|
Less = ((int)0x0201) ,
|
|
/// <summary>
|
|
/// Original was GL_EQUAL = 0x0202
|
|
/// </summary>
|
|
Equal = ((int)0x0202) ,
|
|
/// <summary>
|
|
/// Original was GL_LEQUAL = 0x0203
|
|
/// </summary>
|
|
Lequal = ((int)0x0203) ,
|
|
/// <summary>
|
|
/// Original was GL_GREATER = 0x0204
|
|
/// </summary>
|
|
Greater = ((int)0x0204) ,
|
|
/// <summary>
|
|
/// Original was GL_NOTEQUAL = 0x0205
|
|
/// </summary>
|
|
Notequal = ((int)0x0205) ,
|
|
/// <summary>
|
|
/// Original was GL_GEQUAL = 0x0206
|
|
/// </summary>
|
|
Gequal = ((int)0x0206) ,
|
|
/// <summary>
|
|
/// Original was GL_ALWAYS = 0x0207
|
|
/// </summary>
|
|
Always = ((int)0x0207) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum AmdCompressed3DcTexture : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_3DC_X_AMD = 0x87F9
|
|
/// </summary>
|
|
Gl3DcXAmd = ((int)0x87F9) ,
|
|
/// <summary>
|
|
/// Original was GL_3DC_XY_AMD = 0x87FA
|
|
/// </summary>
|
|
Gl3DcXyAmd = ((int)0x87FA) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum AmdCompressedAtcTexture : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD = 0x87EE
|
|
/// </summary>
|
|
AtcRgbaInterpolatedAlphaAmd = ((int)0x87EE) ,
|
|
/// <summary>
|
|
/// Original was GL_ATC_RGB_AMD = 0x8C92
|
|
/// </summary>
|
|
AtcRgbAmd = ((int)0x8C92) ,
|
|
/// <summary>
|
|
/// Original was GL_ATC_RGBA_EXPLICIT_ALPHA_AMD = 0x8C93
|
|
/// </summary>
|
|
AtcRgbaExplicitAlphaAmd = ((int)0x8C93) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum AmdPerformanceMonitor : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_COUNTER_TYPE_AMD = 0x8BC0
|
|
/// </summary>
|
|
CounterTypeAmd = ((int)0x8BC0) ,
|
|
/// <summary>
|
|
/// Original was GL_COUNTER_RANGE_AMD = 0x8BC1
|
|
/// </summary>
|
|
CounterRangeAmd = ((int)0x8BC1) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT64_AMD = 0x8BC2
|
|
/// </summary>
|
|
UnsignedInt64Amd = ((int)0x8BC2) ,
|
|
/// <summary>
|
|
/// Original was GL_PERCENTAGE_AMD = 0x8BC3
|
|
/// </summary>
|
|
PercentageAmd = ((int)0x8BC3) ,
|
|
/// <summary>
|
|
/// Original was GL_PERFMON_RESULT_AVAILABLE_AMD = 0x8BC4
|
|
/// </summary>
|
|
PerfmonResultAvailableAmd = ((int)0x8BC4) ,
|
|
/// <summary>
|
|
/// Original was GL_PERFMON_RESULT_SIZE_AMD = 0x8BC5
|
|
/// </summary>
|
|
PerfmonResultSizeAmd = ((int)0x8BC5) ,
|
|
/// <summary>
|
|
/// Original was GL_PERFMON_RESULT_AMD = 0x8BC6
|
|
/// </summary>
|
|
PerfmonResultAmd = ((int)0x8BC6) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum AmdProgramBinaryZ400 : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_Z400_BINARY_AMD = 0x8740
|
|
/// </summary>
|
|
Z400BinaryAmd = ((int)0x8740) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum AngleDepthTexture : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_SHORT = 0x1403
|
|
/// </summary>
|
|
UnsignedShort = ((int)0x1403) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT = 0x1405
|
|
/// </summary>
|
|
UnsignedInt = ((int)0x1405) ,
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_COMPONENT = 0x1902
|
|
/// </summary>
|
|
DepthComponent = ((int)0x1902) ,
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_COMPONENT16 = 0x81A5
|
|
/// </summary>
|
|
DepthComponent16 = ((int)0x81A5) ,
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_COMPONENT32_OES = 0x81A7
|
|
/// </summary>
|
|
DepthComponent32Oes = ((int)0x81A7) ,
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_STENCIL_OES = 0x84F9
|
|
/// </summary>
|
|
DepthStencilOes = ((int)0x84F9) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_24_8_OES = 0x84FA
|
|
/// </summary>
|
|
UnsignedInt248Oes = ((int)0x84FA) ,
|
|
/// <summary>
|
|
/// Original was GL_DEPTH24_STENCIL8_OES = 0x88F0
|
|
/// </summary>
|
|
Depth24Stencil8Oes = ((int)0x88F0) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum AngleFramebufferBlit : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_DRAW_FRAMEBUFFER_BINDING_ANGLE = 0x8CA6
|
|
/// </summary>
|
|
DrawFramebufferBindingAngle = ((int)0x8CA6) ,
|
|
/// <summary>
|
|
/// Original was GL_READ_FRAMEBUFFER_ANGLE = 0x8CA8
|
|
/// </summary>
|
|
ReadFramebufferAngle = ((int)0x8CA8) ,
|
|
/// <summary>
|
|
/// Original was GL_DRAW_FRAMEBUFFER_ANGLE = 0x8CA9
|
|
/// </summary>
|
|
DrawFramebufferAngle = ((int)0x8CA9) ,
|
|
/// <summary>
|
|
/// Original was GL_READ_FRAMEBUFFER_BINDING_ANGLE = 0x8CAA
|
|
/// </summary>
|
|
ReadFramebufferBindingAngle = ((int)0x8CAA) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum AngleFramebufferMultisample : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_RENDERBUFFER_SAMPLES_ANGLE = 0x8CAB
|
|
/// </summary>
|
|
RenderbufferSamplesAngle = ((int)0x8CAB) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE = 0x8D56
|
|
/// </summary>
|
|
FramebufferIncompleteMultisampleAngle = ((int)0x8D56) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_SAMPLES_ANGLE = 0x8D57
|
|
/// </summary>
|
|
MaxSamplesAngle = ((int)0x8D57) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum AngleInstancedArrays : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE = 0x88FE
|
|
/// </summary>
|
|
VertexAttribArrayDivisorAngle = ((int)0x88FE) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum AnglePackReverseRowOrder : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_PACK_REVERSE_ROW_ORDER_ANGLE = 0x93A4
|
|
/// </summary>
|
|
PackReverseRowOrderAngle = ((int)0x93A4) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum AngleProgramBinary : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_PROGRAM_BINARY_ANGLE = 0x93A6
|
|
/// </summary>
|
|
ProgramBinaryAngle = ((int)0x93A6) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum AngleTextureCompressionDxt3 : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE = 0x83F2
|
|
/// </summary>
|
|
CompressedRgbaS3tcDxt3Angle = ((int)0x83F2) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum AngleTextureCompressionDxt5 : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE = 0x83F3
|
|
/// </summary>
|
|
CompressedRgbaS3tcDxt5Angle = ((int)0x83F3) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum AngleTextureUsage : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_USAGE_ANGLE = 0x93A2
|
|
/// </summary>
|
|
TextureUsageAngle = ((int)0x93A2) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_ATTACHMENT_ANGLE = 0x93A3
|
|
/// </summary>
|
|
FramebufferAttachmentAngle = ((int)0x93A3) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum AngleTranslatedShaderSource : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE = 0x93A0
|
|
/// </summary>
|
|
TranslatedShaderSourceLengthAngle = ((int)0x93A0) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum AppleCopyTextureLevels : int
|
|
{
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum AppleFramebufferMultisample : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_DRAW_FRAMEBUFFER_BINDING_APPLE = 0x8CA6
|
|
/// </summary>
|
|
DrawFramebufferBindingApple = ((int)0x8CA6) ,
|
|
/// <summary>
|
|
/// Original was GL_READ_FRAMEBUFFER_APPLE = 0x8CA8
|
|
/// </summary>
|
|
ReadFramebufferApple = ((int)0x8CA8) ,
|
|
/// <summary>
|
|
/// Original was GL_DRAW_FRAMEBUFFER_APPLE = 0x8CA9
|
|
/// </summary>
|
|
DrawFramebufferApple = ((int)0x8CA9) ,
|
|
/// <summary>
|
|
/// Original was GL_READ_FRAMEBUFFER_BINDING_APPLE = 0x8CAA
|
|
/// </summary>
|
|
ReadFramebufferBindingApple = ((int)0x8CAA) ,
|
|
/// <summary>
|
|
/// Original was GL_RENDERBUFFER_SAMPLES_APPLE = 0x8CAB
|
|
/// </summary>
|
|
RenderbufferSamplesApple = ((int)0x8CAB) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE = 0x8D56
|
|
/// </summary>
|
|
FramebufferIncompleteMultisampleApple = ((int)0x8D56) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_SAMPLES_APPLE = 0x8D57
|
|
/// </summary>
|
|
MaxSamplesApple = ((int)0x8D57) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum AppleRgb422 : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_SHORT_8_8_APPLE = 0x85BA
|
|
/// </summary>
|
|
UnsignedShort88Apple = ((int)0x85BA) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_SHORT_8_8_REV_APPLE = 0x85BB
|
|
/// </summary>
|
|
UnsignedShort88RevApple = ((int)0x85BB) ,
|
|
/// <summary>
|
|
/// Original was GL_RGB_422_APPLE = 0x8A1F
|
|
/// </summary>
|
|
Rgb422Apple = ((int)0x8A1F) ,
|
|
/// <summary>
|
|
/// Original was GL_RGB_RAW_422_APPLE = 0x8A51
|
|
/// </summary>
|
|
RgbRaw422Apple = ((int)0x8A51) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum AppleSync : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_SYNC_FLUSH_COMMANDS_BIT_APPLE = 0x00000001
|
|
/// </summary>
|
|
SyncFlushCommandsBitApple = ((int)0x00000001) ,
|
|
/// <summary>
|
|
/// Original was GL_SYNC_OBJECT_APPLE = 0x8A53
|
|
/// </summary>
|
|
SyncObjectApple = ((int)0x8A53) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_SERVER_WAIT_TIMEOUT_APPLE = 0x9111
|
|
/// </summary>
|
|
MaxServerWaitTimeoutApple = ((int)0x9111) ,
|
|
/// <summary>
|
|
/// Original was GL_OBJECT_TYPE_APPLE = 0x9112
|
|
/// </summary>
|
|
ObjectTypeApple = ((int)0x9112) ,
|
|
/// <summary>
|
|
/// Original was GL_SYNC_CONDITION_APPLE = 0x9113
|
|
/// </summary>
|
|
SyncConditionApple = ((int)0x9113) ,
|
|
/// <summary>
|
|
/// Original was GL_SYNC_STATUS_APPLE = 0x9114
|
|
/// </summary>
|
|
SyncStatusApple = ((int)0x9114) ,
|
|
/// <summary>
|
|
/// Original was GL_SYNC_FLAGS_APPLE = 0x9115
|
|
/// </summary>
|
|
SyncFlagsApple = ((int)0x9115) ,
|
|
/// <summary>
|
|
/// Original was GL_SYNC_FENCE_APPLE = 0x9116
|
|
/// </summary>
|
|
SyncFenceApple = ((int)0x9116) ,
|
|
/// <summary>
|
|
/// Original was GL_SYNC_GPU_COMMANDS_COMPLETE_APPLE = 0x9117
|
|
/// </summary>
|
|
SyncGpuCommandsCompleteApple = ((int)0x9117) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNALED_APPLE = 0x9118
|
|
/// </summary>
|
|
UnsignaledApple = ((int)0x9118) ,
|
|
/// <summary>
|
|
/// Original was GL_SIGNALED_APPLE = 0x9119
|
|
/// </summary>
|
|
SignaledApple = ((int)0x9119) ,
|
|
/// <summary>
|
|
/// Original was GL_ALREADY_SIGNALED_APPLE = 0x911A
|
|
/// </summary>
|
|
AlreadySignaledApple = ((int)0x911A) ,
|
|
/// <summary>
|
|
/// Original was GL_TIMEOUT_EXPIRED_APPLE = 0x911B
|
|
/// </summary>
|
|
TimeoutExpiredApple = ((int)0x911B) ,
|
|
/// <summary>
|
|
/// Original was GL_CONDITION_SATISFIED_APPLE = 0x911C
|
|
/// </summary>
|
|
ConditionSatisfiedApple = ((int)0x911C) ,
|
|
/// <summary>
|
|
/// Original was GL_WAIT_FAILED_APPLE = 0x911D
|
|
/// </summary>
|
|
WaitFailedApple = ((int)0x911D) ,
|
|
/// <summary>
|
|
/// Original was GL_TIMEOUT_IGNORED_APPLE = 0xFFFFFFFFFFFFFFFF
|
|
/// </summary>
|
|
TimeoutIgnoredApple = unchecked((int)0xFFFFFFFFFFFFFFFF) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum AppleTextureFormatBgra8888 : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_BGRA_EXT = 0x80E1
|
|
/// </summary>
|
|
BgraExt = ((int)0x80E1) ,
|
|
/// <summary>
|
|
/// Original was GL_BGRA8_EXT = 0x93A1
|
|
/// </summary>
|
|
Bgra8Ext = ((int)0x93A1) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum AppleTextureMaxLevel : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_MAX_LEVEL_APPLE = 0x813D
|
|
/// </summary>
|
|
TextureMaxLevelApple = ((int)0x813D) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ArmMaliProgramBinary : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_MALI_PROGRAM_BINARY_ARM = 0x8F61
|
|
/// </summary>
|
|
MaliProgramBinaryArm = ((int)0x8F61) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ArmMaliShaderBinary : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_MALI_SHADER_BINARY_ARM = 0x8F60
|
|
/// </summary>
|
|
MaliShaderBinaryArm = ((int)0x8F60) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ArmRgba8 : int
|
|
{
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
[Flags]
|
|
public enum AttribMask : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_CURRENT_BIT = 0x00000001
|
|
/// </summary>
|
|
CurrentBit = ((int)0x00000001) ,
|
|
/// <summary>
|
|
/// Original was GL_POINT_BIT = 0x00000002
|
|
/// </summary>
|
|
PointBit = ((int)0x00000002) ,
|
|
/// <summary>
|
|
/// Original was GL_LINE_BIT = 0x00000004
|
|
/// </summary>
|
|
LineBit = ((int)0x00000004) ,
|
|
/// <summary>
|
|
/// Original was GL_POLYGON_BIT = 0x00000008
|
|
/// </summary>
|
|
PolygonBit = ((int)0x00000008) ,
|
|
/// <summary>
|
|
/// Original was GL_POLYGON_STIPPLE_BIT = 0x00000010
|
|
/// </summary>
|
|
PolygonStippleBit = ((int)0x00000010) ,
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_MODE_BIT = 0x00000020
|
|
/// </summary>
|
|
PixelModeBit = ((int)0x00000020) ,
|
|
/// <summary>
|
|
/// Original was GL_LIGHTING_BIT = 0x00000040
|
|
/// </summary>
|
|
LightingBit = ((int)0x00000040) ,
|
|
/// <summary>
|
|
/// Original was GL_FOG_BIT = 0x00000080
|
|
/// </summary>
|
|
FogBit = ((int)0x00000080) ,
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_BUFFER_BIT = 0x00000100
|
|
/// </summary>
|
|
DepthBufferBit = ((int)0x00000100) ,
|
|
/// <summary>
|
|
/// Original was GL_ACCUM_BUFFER_BIT = 0x00000200
|
|
/// </summary>
|
|
AccumBufferBit = ((int)0x00000200) ,
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_BUFFER_BIT = 0x00000400
|
|
/// </summary>
|
|
StencilBufferBit = ((int)0x00000400) ,
|
|
/// <summary>
|
|
/// Original was GL_VIEWPORT_BIT = 0x00000800
|
|
/// </summary>
|
|
ViewportBit = ((int)0x00000800) ,
|
|
/// <summary>
|
|
/// Original was GL_TRANSFORM_BIT = 0x00001000
|
|
/// </summary>
|
|
TransformBit = ((int)0x00001000) ,
|
|
/// <summary>
|
|
/// Original was GL_ENABLE_BIT = 0x00002000
|
|
/// </summary>
|
|
EnableBit = ((int)0x00002000) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_BUFFER_BIT = 0x00004000
|
|
/// </summary>
|
|
ColorBufferBit = ((int)0x00004000) ,
|
|
/// <summary>
|
|
/// Original was GL_HINT_BIT = 0x00008000
|
|
/// </summary>
|
|
HintBit = ((int)0x00008000) ,
|
|
/// <summary>
|
|
/// Original was GL_EVAL_BIT = 0x00010000
|
|
/// </summary>
|
|
EvalBit = ((int)0x00010000) ,
|
|
/// <summary>
|
|
/// Original was GL_LIST_BIT = 0x00020000
|
|
/// </summary>
|
|
ListBit = ((int)0x00020000) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_BIT = 0x00040000
|
|
/// </summary>
|
|
TextureBit = ((int)0x00040000) ,
|
|
/// <summary>
|
|
/// Original was GL_SCISSOR_BIT = 0x00080000
|
|
/// </summary>
|
|
ScissorBit = ((int)0x00080000) ,
|
|
/// <summary>
|
|
/// Original was GL_MULTISAMPLE_BIT = 0x20000000
|
|
/// </summary>
|
|
MultisampleBit = ((int)0x20000000) ,
|
|
/// <summary>
|
|
/// Original was GL_MULTISAMPLE_BIT_3DFX = 0x20000000
|
|
/// </summary>
|
|
MultisampleBit3Dfx = ((int)0x20000000) ,
|
|
/// <summary>
|
|
/// Original was GL_MULTISAMPLE_BIT_ARB = 0x20000000
|
|
/// </summary>
|
|
MultisampleBitArb = ((int)0x20000000) ,
|
|
/// <summary>
|
|
/// Original was GL_MULTISAMPLE_BIT_EXT = 0x20000000
|
|
/// </summary>
|
|
MultisampleBitExt = ((int)0x20000000) ,
|
|
/// <summary>
|
|
/// Original was GL_ALL_ATTRIB_BITS = 0xFFFFFFFF
|
|
/// </summary>
|
|
AllAttribBits = unchecked((int)0xFFFFFFFF) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum BeginMode : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_Points = 0X0000
|
|
/// </summary>
|
|
Points = ((int)0X0000) ,
|
|
/// <summary>
|
|
/// Original was GL_Lines = 0X0001
|
|
/// </summary>
|
|
Lines = ((int)0X0001) ,
|
|
/// <summary>
|
|
/// Original was GL_LineLoop = 0X0002
|
|
/// </summary>
|
|
LineLoop = ((int)0X0002) ,
|
|
/// <summary>
|
|
/// Original was GL_LineStrip = 0X0003
|
|
/// </summary>
|
|
LineStrip = ((int)0X0003) ,
|
|
/// <summary>
|
|
/// Original was GL_Triangles = 0X0004
|
|
/// </summary>
|
|
Triangles = ((int)0X0004) ,
|
|
/// <summary>
|
|
/// Original was GL_TriangleStrip = 0X0005
|
|
/// </summary>
|
|
TriangleStrip = ((int)0X0005) ,
|
|
/// <summary>
|
|
/// Original was GL_TriangleFan = 0X0006
|
|
/// </summary>
|
|
TriangleFan = ((int)0X0006) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.BlendEquation, GL.BlendEquationSeparate and 1 other function
|
|
/// </summary>
|
|
public enum BlendEquationMode : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_FUNC_ADD = 0x8006
|
|
/// </summary>
|
|
FuncAdd = ((int)0x8006) ,
|
|
/// <summary>
|
|
/// Original was GL_MIN = 0x8007
|
|
/// </summary>
|
|
Min = ((int)0x8007) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX = 0x8008
|
|
/// </summary>
|
|
Max = ((int)0x8008) ,
|
|
/// <summary>
|
|
/// Original was GL_FUNC_SUBTRACT = 0x800A
|
|
/// </summary>
|
|
FuncSubtract = ((int)0x800A) ,
|
|
/// <summary>
|
|
/// Original was GL_FUNC_REVERSE_SUBTRACT = 0x800B
|
|
/// </summary>
|
|
FuncReverseSubtract = ((int)0x800B) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum BlendEquationModeExt : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_LOGIC_OP = 0x0BF1
|
|
/// </summary>
|
|
LogicOp = ((int)0x0BF1) ,
|
|
/// <summary>
|
|
/// Original was GL_FUNC_ADD_EXT = 0x8006
|
|
/// </summary>
|
|
FuncAddExt = ((int)0x8006) ,
|
|
/// <summary>
|
|
/// Original was GL_MIN_EXT = 0x8007
|
|
/// </summary>
|
|
MinExt = ((int)0x8007) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_EXT = 0x8008
|
|
/// </summary>
|
|
MaxExt = ((int)0x8008) ,
|
|
/// <summary>
|
|
/// Original was GL_FUNC_SUBTRACT_EXT = 0x800A
|
|
/// </summary>
|
|
FuncSubtractExt = ((int)0x800A) ,
|
|
/// <summary>
|
|
/// Original was GL_FUNC_REVERSE_SUBTRACT_EXT = 0x800B
|
|
/// </summary>
|
|
FuncReverseSubtractExt = ((int)0x800B) ,
|
|
/// <summary>
|
|
/// Original was GL_ALPHA_MIN_SGIX = 0x8320
|
|
/// </summary>
|
|
AlphaMinSgix = ((int)0x8320) ,
|
|
/// <summary>
|
|
/// Original was GL_ALPHA_MAX_SGIX = 0x8321
|
|
/// </summary>
|
|
AlphaMaxSgix = ((int)0x8321) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.BlendFunc
|
|
/// </summary>
|
|
public enum BlendingFactorDest : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_Zero = 0
|
|
/// </summary>
|
|
Zero = ((int)0) ,
|
|
/// <summary>
|
|
/// Original was GL_SRC_COLOR = 0x0300
|
|
/// </summary>
|
|
SrcColor = ((int)0x0300) ,
|
|
/// <summary>
|
|
/// Original was GL_ONE_MINUS_SRC_COLOR = 0x0301
|
|
/// </summary>
|
|
OneMinusSrcColor = ((int)0x0301) ,
|
|
/// <summary>
|
|
/// Original was GL_SRC_ALPHA = 0x0302
|
|
/// </summary>
|
|
SrcAlpha = ((int)0x0302) ,
|
|
/// <summary>
|
|
/// Original was GL_ONE_MINUS_SRC_ALPHA = 0x0303
|
|
/// </summary>
|
|
OneMinusSrcAlpha = ((int)0x0303) ,
|
|
/// <summary>
|
|
/// Original was GL_DST_ALPHA = 0x0304
|
|
/// </summary>
|
|
DstAlpha = ((int)0x0304) ,
|
|
/// <summary>
|
|
/// Original was GL_ONE_MINUS_DST_ALPHA = 0x0305
|
|
/// </summary>
|
|
OneMinusDstAlpha = ((int)0x0305) ,
|
|
/// <summary>
|
|
/// Original was GL_DST_COLOR = 0x0306
|
|
/// </summary>
|
|
DstColor = ((int)0x0306) ,
|
|
/// <summary>
|
|
/// Original was GL_ONE_MINUS_DST_COLOR = 0x0307
|
|
/// </summary>
|
|
OneMinusDstColor = ((int)0x0307) ,
|
|
/// <summary>
|
|
/// Original was GL_SRC_ALPHA_SATURATE = 0x0308
|
|
/// </summary>
|
|
SrcAlphaSaturate = ((int)0x0308) ,
|
|
/// <summary>
|
|
/// Original was GL_CONSTANT_COLOR = 0x8001
|
|
/// </summary>
|
|
ConstantColor = ((int)0x8001) ,
|
|
/// <summary>
|
|
/// Original was GL_CONSTANT_COLOR_EXT = 0x8001
|
|
/// </summary>
|
|
ConstantColorExt = ((int)0x8001) ,
|
|
/// <summary>
|
|
/// Original was GL_ONE_MINUS_CONSTANT_COLOR = 0x8002
|
|
/// </summary>
|
|
OneMinusConstantColor = ((int)0x8002) ,
|
|
/// <summary>
|
|
/// Original was GL_ONE_MINUS_CONSTANT_COLOR_EXT = 0x8002
|
|
/// </summary>
|
|
OneMinusConstantColorExt = ((int)0x8002) ,
|
|
/// <summary>
|
|
/// Original was GL_CONSTANT_ALPHA = 0x8003
|
|
/// </summary>
|
|
ConstantAlpha = ((int)0x8003) ,
|
|
/// <summary>
|
|
/// Original was GL_CONSTANT_ALPHA_EXT = 0x8003
|
|
/// </summary>
|
|
ConstantAlphaExt = ((int)0x8003) ,
|
|
/// <summary>
|
|
/// Original was GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004
|
|
/// </summary>
|
|
OneMinusConstantAlpha = ((int)0x8004) ,
|
|
/// <summary>
|
|
/// Original was GL_ONE_MINUS_CONSTANT_ALPHA_EXT = 0x8004
|
|
/// </summary>
|
|
OneMinusConstantAlphaExt = ((int)0x8004) ,
|
|
/// <summary>
|
|
/// Original was GL_One = 1
|
|
/// </summary>
|
|
One = ((int)1) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.BlendFunc
|
|
/// </summary>
|
|
public enum BlendingFactorSrc : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_Zero = 0
|
|
/// </summary>
|
|
Zero = ((int)0) ,
|
|
/// <summary>
|
|
/// Original was GL_SRC_COLOR = 0x0300
|
|
/// </summary>
|
|
SrcColor = ((int)0x0300) ,
|
|
/// <summary>
|
|
/// Original was GL_ONE_MINUS_SRC_COLOR = 0x0301
|
|
/// </summary>
|
|
OneMinusSrcColor = ((int)0x0301) ,
|
|
/// <summary>
|
|
/// Original was GL_SRC_ALPHA = 0x0302
|
|
/// </summary>
|
|
SrcAlpha = ((int)0x0302) ,
|
|
/// <summary>
|
|
/// Original was GL_ONE_MINUS_SRC_ALPHA = 0x0303
|
|
/// </summary>
|
|
OneMinusSrcAlpha = ((int)0x0303) ,
|
|
/// <summary>
|
|
/// Original was GL_DST_ALPHA = 0x0304
|
|
/// </summary>
|
|
DstAlpha = ((int)0x0304) ,
|
|
/// <summary>
|
|
/// Original was GL_ONE_MINUS_DST_ALPHA = 0x0305
|
|
/// </summary>
|
|
OneMinusDstAlpha = ((int)0x0305) ,
|
|
/// <summary>
|
|
/// Original was GL_DST_COLOR = 0x0306
|
|
/// </summary>
|
|
DstColor = ((int)0x0306) ,
|
|
/// <summary>
|
|
/// Original was GL_ONE_MINUS_DST_COLOR = 0x0307
|
|
/// </summary>
|
|
OneMinusDstColor = ((int)0x0307) ,
|
|
/// <summary>
|
|
/// Original was GL_SRC_ALPHA_SATURATE = 0x0308
|
|
/// </summary>
|
|
SrcAlphaSaturate = ((int)0x0308) ,
|
|
/// <summary>
|
|
/// Original was GL_CONSTANT_COLOR = 0x8001
|
|
/// </summary>
|
|
ConstantColor = ((int)0x8001) ,
|
|
/// <summary>
|
|
/// Original was GL_CONSTANT_COLOR_EXT = 0x8001
|
|
/// </summary>
|
|
ConstantColorExt = ((int)0x8001) ,
|
|
/// <summary>
|
|
/// Original was GL_ONE_MINUS_CONSTANT_COLOR = 0x8002
|
|
/// </summary>
|
|
OneMinusConstantColor = ((int)0x8002) ,
|
|
/// <summary>
|
|
/// Original was GL_ONE_MINUS_CONSTANT_COLOR_EXT = 0x8002
|
|
/// </summary>
|
|
OneMinusConstantColorExt = ((int)0x8002) ,
|
|
/// <summary>
|
|
/// Original was GL_CONSTANT_ALPHA = 0x8003
|
|
/// </summary>
|
|
ConstantAlpha = ((int)0x8003) ,
|
|
/// <summary>
|
|
/// Original was GL_CONSTANT_ALPHA_EXT = 0x8003
|
|
/// </summary>
|
|
ConstantAlphaExt = ((int)0x8003) ,
|
|
/// <summary>
|
|
/// Original was GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004
|
|
/// </summary>
|
|
OneMinusConstantAlpha = ((int)0x8004) ,
|
|
/// <summary>
|
|
/// Original was GL_ONE_MINUS_CONSTANT_ALPHA_EXT = 0x8004
|
|
/// </summary>
|
|
OneMinusConstantAlphaExt = ((int)0x8004) ,
|
|
/// <summary>
|
|
/// Original was GL_One = 1
|
|
/// </summary>
|
|
One = ((int)1) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.Angle.BlitFramebuffer, GL.BlitFramebuffer and 1 other function
|
|
/// </summary>
|
|
public enum BlitFramebufferFilter : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_NEAREST = 0X2600
|
|
/// </summary>
|
|
Nearest = ((int)0X2600) ,
|
|
/// <summary>
|
|
/// Original was GL_LINEAR = 0X2601
|
|
/// </summary>
|
|
Linear = ((int)0X2601) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum Boolean : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_FALSE = 0
|
|
/// </summary>
|
|
False = ((int)0) ,
|
|
/// <summary>
|
|
/// Original was GL_TRUE = 1
|
|
/// </summary>
|
|
True = ((int)1) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.MapBufferRange
|
|
/// </summary>
|
|
[Flags]
|
|
public enum BufferAccessMask : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_MAP_READ_BIT = 0x0001
|
|
/// </summary>
|
|
MapReadBit = ((int)0x0001) ,
|
|
/// <summary>
|
|
/// Original was GL_MAP_WRITE_BIT = 0x0002
|
|
/// </summary>
|
|
MapWriteBit = ((int)0x0002) ,
|
|
/// <summary>
|
|
/// Original was GL_MAP_INVALIDATE_RANGE_BIT = 0x0004
|
|
/// </summary>
|
|
MapInvalidateRangeBit = ((int)0x0004) ,
|
|
/// <summary>
|
|
/// Original was GL_MAP_INVALIDATE_BUFFER_BIT = 0x0008
|
|
/// </summary>
|
|
MapInvalidateBufferBit = ((int)0x0008) ,
|
|
/// <summary>
|
|
/// Original was GL_MAP_FLUSH_EXPLICIT_BIT = 0x0010
|
|
/// </summary>
|
|
MapFlushExplicitBit = ((int)0x0010) ,
|
|
/// <summary>
|
|
/// Original was GL_MAP_UNSYNCHRONIZED_BIT = 0x0020
|
|
/// </summary>
|
|
MapUnsynchronizedBit = ((int)0x0020) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.GetBufferParameter
|
|
/// </summary>
|
|
public enum BufferParameterName : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_BUFFER_SIZE = 0x8764
|
|
/// </summary>
|
|
BufferSize = ((int)0x8764) ,
|
|
/// <summary>
|
|
/// Original was GL_BUFFER_USAGE = 0x8765
|
|
/// </summary>
|
|
BufferUsage = ((int)0x8765) ,
|
|
/// <summary>
|
|
/// Original was GL_BUFFER_MAPPED = 0x88BC
|
|
/// </summary>
|
|
BufferMapped = ((int)0x88BC) ,
|
|
/// <summary>
|
|
/// Original was GL_BUFFER_MAP_POINTER = 0x88BD
|
|
/// </summary>
|
|
BufferMapPointer = ((int)0x88BD) ,
|
|
/// <summary>
|
|
/// Original was GL_BUFFER_MAP_LENGTH = 0x9120
|
|
/// </summary>
|
|
BufferMapLength = ((int)0x9120) ,
|
|
/// <summary>
|
|
/// Original was GL_BUFFER_MAP_OFFSET = 0x9121
|
|
/// </summary>
|
|
BufferMapOffset = ((int)0x9121) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.GetBufferPointer, GL.Oes.GetBufferPointer
|
|
/// </summary>
|
|
public enum BufferPointer : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_BUFFER_MAP_POINTER = 0x88BD
|
|
/// </summary>
|
|
BufferMapPointer = ((int)0x88BD) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.BindBufferBase, GL.BindBufferRange
|
|
/// </summary>
|
|
public enum BufferRangeTarget : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_UNIFORM_BUFFER = 0x8A11
|
|
/// </summary>
|
|
UniformBuffer = ((int)0x8A11) ,
|
|
/// <summary>
|
|
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER = 0x8C8E
|
|
/// </summary>
|
|
TransformFeedbackBuffer = ((int)0x8C8E) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.BindBuffer, GL.BufferData and 10 other functions
|
|
/// </summary>
|
|
public enum BufferTarget : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_ARRAY_BUFFER = 0x8892
|
|
/// </summary>
|
|
ArrayBuffer = ((int)0x8892) ,
|
|
/// <summary>
|
|
/// Original was GL_ELEMENT_ARRAY_BUFFER = 0x8893
|
|
/// </summary>
|
|
ElementArrayBuffer = ((int)0x8893) ,
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_PACK_BUFFER = 0x88EB
|
|
/// </summary>
|
|
PixelPackBuffer = ((int)0x88EB) ,
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_UNPACK_BUFFER = 0x88EC
|
|
/// </summary>
|
|
PixelUnpackBuffer = ((int)0x88EC) ,
|
|
/// <summary>
|
|
/// Original was GL_UNIFORM_BUFFER = 0x8A11
|
|
/// </summary>
|
|
UniformBuffer = ((int)0x8A11) ,
|
|
/// <summary>
|
|
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER = 0x8C8E
|
|
/// </summary>
|
|
TransformFeedbackBuffer = ((int)0x8C8E) ,
|
|
/// <summary>
|
|
/// Original was GL_COPY_READ_BUFFER = 0x8F36
|
|
/// </summary>
|
|
CopyReadBuffer = ((int)0x8F36) ,
|
|
/// <summary>
|
|
/// Original was GL_COPY_WRITE_BUFFER = 0x8F37
|
|
/// </summary>
|
|
CopyWriteBuffer = ((int)0x8F37) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum BufferUsage : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_StreamDraw = 0X88e0
|
|
/// </summary>
|
|
StreamDraw = ((int)0X88e0) ,
|
|
/// <summary>
|
|
/// Original was GL_StaticDraw = 0X88e4
|
|
/// </summary>
|
|
StaticDraw = ((int)0X88e4) ,
|
|
/// <summary>
|
|
/// Original was GL_DynamicDraw = 0X88e8
|
|
/// </summary>
|
|
DynamicDraw = ((int)0X88e8) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.BufferData
|
|
/// </summary>
|
|
public enum BufferUsageHint : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_STREAM_DRAW = 0x88E0
|
|
/// </summary>
|
|
StreamDraw = ((int)0x88E0) ,
|
|
/// <summary>
|
|
/// Original was GL_STREAM_READ = 0x88E1
|
|
/// </summary>
|
|
StreamRead = ((int)0x88E1) ,
|
|
/// <summary>
|
|
/// Original was GL_STREAM_COPY = 0x88E2
|
|
/// </summary>
|
|
StreamCopy = ((int)0x88E2) ,
|
|
/// <summary>
|
|
/// Original was GL_STATIC_DRAW = 0x88E4
|
|
/// </summary>
|
|
StaticDraw = ((int)0x88E4) ,
|
|
/// <summary>
|
|
/// Original was GL_STATIC_READ = 0x88E5
|
|
/// </summary>
|
|
StaticRead = ((int)0x88E5) ,
|
|
/// <summary>
|
|
/// Original was GL_STATIC_COPY = 0x88E6
|
|
/// </summary>
|
|
StaticCopy = ((int)0x88E6) ,
|
|
/// <summary>
|
|
/// Original was GL_DYNAMIC_DRAW = 0x88E8
|
|
/// </summary>
|
|
DynamicDraw = ((int)0x88E8) ,
|
|
/// <summary>
|
|
/// Original was GL_DYNAMIC_READ = 0x88E9
|
|
/// </summary>
|
|
DynamicRead = ((int)0x88E9) ,
|
|
/// <summary>
|
|
/// Original was GL_DYNAMIC_COPY = 0x88EA
|
|
/// </summary>
|
|
DynamicCopy = ((int)0x88EA) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.ClearBuffer
|
|
/// </summary>
|
|
public enum ClearBuffer : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_COLOR = 0x1800
|
|
/// </summary>
|
|
Color = ((int)0x1800) ,
|
|
/// <summary>
|
|
/// Original was GL_DEPTH = 0x1801
|
|
/// </summary>
|
|
Depth = ((int)0x1801) ,
|
|
/// <summary>
|
|
/// Original was GL_STENCIL = 0x1802
|
|
/// </summary>
|
|
Stencil = ((int)0x1802) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.ClearBuffer
|
|
/// </summary>
|
|
public enum ClearBufferCombined : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_STENCIL = 0x84F9
|
|
/// </summary>
|
|
DepthStencil = ((int)0x84F9) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.Angle.BlitFramebuffer, GL.BlitFramebuffer and 2 other functions
|
|
/// </summary>
|
|
[Flags]
|
|
public enum ClearBufferMask : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_BUFFER_BIT = 0x00000100
|
|
/// </summary>
|
|
DepthBufferBit = ((int)0x00000100) ,
|
|
/// <summary>
|
|
/// Original was GL_ACCUM_BUFFER_BIT = 0x00000200
|
|
/// </summary>
|
|
AccumBufferBit = ((int)0x00000200) ,
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_BUFFER_BIT = 0x00000400
|
|
/// </summary>
|
|
StencilBufferBit = ((int)0x00000400) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_BUFFER_BIT = 0x00004000
|
|
/// </summary>
|
|
ColorBufferBit = ((int)0x00004000) ,
|
|
/// <summary>
|
|
/// Original was GL_COVERAGE_BUFFER_BIT_NV = 0x00008000
|
|
/// </summary>
|
|
CoverageBufferBitNv = ((int)0x00008000) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
[Flags]
|
|
public enum ClientAttribMask : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_CLIENT_PIXEL_STORE_BIT = 0x00000001
|
|
/// </summary>
|
|
ClientPixelStoreBit = ((int)0x00000001) ,
|
|
/// <summary>
|
|
/// Original was GL_CLIENT_VERTEX_ARRAY_BIT = 0x00000002
|
|
/// </summary>
|
|
ClientVertexArrayBit = ((int)0x00000002) ,
|
|
/// <summary>
|
|
/// Original was GL_CLIENT_ALL_ATTRIB_BITS = 0xFFFFFFFF
|
|
/// </summary>
|
|
ClientAllAttribBits = unchecked((int)0xFFFFFFFF) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.Apple.ClientWaitSync, GL.ClientWaitSync
|
|
/// </summary>
|
|
public enum ClientWaitSyncFlags : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_NONE = 0
|
|
/// </summary>
|
|
None = ((int)0) ,
|
|
/// <summary>
|
|
/// Original was GL_SYNC_FLUSH_COMMANDS_BIT = 0x00000001
|
|
/// </summary>
|
|
SyncFlushCommandsBit = ((int)0x00000001) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ClipPlaneName : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_CLIP_DISTANCE0 = 0x3000
|
|
/// </summary>
|
|
ClipDistance0 = ((int)0x3000) ,
|
|
/// <summary>
|
|
/// Original was GL_CLIP_PLANE0 = 0x3000
|
|
/// </summary>
|
|
ClipPlane0 = ((int)0x3000) ,
|
|
/// <summary>
|
|
/// Original was GL_CLIP_DISTANCE1 = 0x3001
|
|
/// </summary>
|
|
ClipDistance1 = ((int)0x3001) ,
|
|
/// <summary>
|
|
/// Original was GL_CLIP_PLANE1 = 0x3001
|
|
/// </summary>
|
|
ClipPlane1 = ((int)0x3001) ,
|
|
/// <summary>
|
|
/// Original was GL_CLIP_DISTANCE2 = 0x3002
|
|
/// </summary>
|
|
ClipDistance2 = ((int)0x3002) ,
|
|
/// <summary>
|
|
/// Original was GL_CLIP_PLANE2 = 0x3002
|
|
/// </summary>
|
|
ClipPlane2 = ((int)0x3002) ,
|
|
/// <summary>
|
|
/// Original was GL_CLIP_DISTANCE3 = 0x3003
|
|
/// </summary>
|
|
ClipDistance3 = ((int)0x3003) ,
|
|
/// <summary>
|
|
/// Original was GL_CLIP_PLANE3 = 0x3003
|
|
/// </summary>
|
|
ClipPlane3 = ((int)0x3003) ,
|
|
/// <summary>
|
|
/// Original was GL_CLIP_DISTANCE4 = 0x3004
|
|
/// </summary>
|
|
ClipDistance4 = ((int)0x3004) ,
|
|
/// <summary>
|
|
/// Original was GL_CLIP_PLANE4 = 0x3004
|
|
/// </summary>
|
|
ClipPlane4 = ((int)0x3004) ,
|
|
/// <summary>
|
|
/// Original was GL_CLIP_DISTANCE5 = 0x3005
|
|
/// </summary>
|
|
ClipDistance5 = ((int)0x3005) ,
|
|
/// <summary>
|
|
/// Original was GL_CLIP_PLANE5 = 0x3005
|
|
/// </summary>
|
|
ClipPlane5 = ((int)0x3005) ,
|
|
/// <summary>
|
|
/// Original was GL_CLIP_DISTANCE6 = 0x3006
|
|
/// </summary>
|
|
ClipDistance6 = ((int)0x3006) ,
|
|
/// <summary>
|
|
/// Original was GL_CLIP_DISTANCE7 = 0x3007
|
|
/// </summary>
|
|
ClipDistance7 = ((int)0x3007) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ColorMaterialFace : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_FRONT = 0x0404
|
|
/// </summary>
|
|
Front = ((int)0x0404) ,
|
|
/// <summary>
|
|
/// Original was GL_BACK = 0x0405
|
|
/// </summary>
|
|
Back = ((int)0x0405) ,
|
|
/// <summary>
|
|
/// Original was GL_FRONT_AND_BACK = 0x0408
|
|
/// </summary>
|
|
FrontAndBack = ((int)0x0408) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ColorMaterialParameter : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_AMBIENT = 0x1200
|
|
/// </summary>
|
|
Ambient = ((int)0x1200) ,
|
|
/// <summary>
|
|
/// Original was GL_DIFFUSE = 0x1201
|
|
/// </summary>
|
|
Diffuse = ((int)0x1201) ,
|
|
/// <summary>
|
|
/// Original was GL_SPECULAR = 0x1202
|
|
/// </summary>
|
|
Specular = ((int)0x1202) ,
|
|
/// <summary>
|
|
/// Original was GL_EMISSION = 0x1600
|
|
/// </summary>
|
|
Emission = ((int)0x1600) ,
|
|
/// <summary>
|
|
/// Original was GL_AMBIENT_AND_DIFFUSE = 0x1602
|
|
/// </summary>
|
|
AmbientAndDiffuse = ((int)0x1602) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ColorPointerType : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_BYTE = 0x1400
|
|
/// </summary>
|
|
Byte = ((int)0x1400) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_BYTE = 0x1401
|
|
/// </summary>
|
|
UnsignedByte = ((int)0x1401) ,
|
|
/// <summary>
|
|
/// Original was GL_SHORT = 0x1402
|
|
/// </summary>
|
|
Short = ((int)0x1402) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_SHORT = 0x1403
|
|
/// </summary>
|
|
UnsignedShort = ((int)0x1403) ,
|
|
/// <summary>
|
|
/// Original was GL_INT = 0x1404
|
|
/// </summary>
|
|
Int = ((int)0x1404) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT = 0x1405
|
|
/// </summary>
|
|
UnsignedInt = ((int)0x1405) ,
|
|
/// <summary>
|
|
/// Original was GL_FLOAT = 0x1406
|
|
/// </summary>
|
|
Float = ((int)0x1406) ,
|
|
/// <summary>
|
|
/// Original was GL_DOUBLE = 0x140A
|
|
/// </summary>
|
|
Double = ((int)0x140A) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ColorTableParameterPNameSgi : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_COLOR_TABLE_SCALE = 0x80D6
|
|
/// </summary>
|
|
ColorTableScale = ((int)0x80D6) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_TABLE_SCALE_SGI = 0x80D6
|
|
/// </summary>
|
|
ColorTableScaleSgi = ((int)0x80D6) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_TABLE_BIAS = 0x80D7
|
|
/// </summary>
|
|
ColorTableBias = ((int)0x80D7) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_TABLE_BIAS_SGI = 0x80D7
|
|
/// </summary>
|
|
ColorTableBiasSgi = ((int)0x80D7) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ColorTableTargetSgi : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_COLOR_TABLE_SGI = 0x80BC
|
|
/// </summary>
|
|
TextureColorTableSgi = ((int)0x80BC) ,
|
|
/// <summary>
|
|
/// Original was GL_PROXY_TEXTURE_COLOR_TABLE_SGI = 0x80BD
|
|
/// </summary>
|
|
ProxyTextureColorTableSgi = ((int)0x80BD) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_TABLE = 0x80D0
|
|
/// </summary>
|
|
ColorTable = ((int)0x80D0) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_TABLE_SGI = 0x80D0
|
|
/// </summary>
|
|
ColorTableSgi = ((int)0x80D0) ,
|
|
/// <summary>
|
|
/// Original was GL_POST_CONVOLUTION_COLOR_TABLE = 0x80D1
|
|
/// </summary>
|
|
PostConvolutionColorTable = ((int)0x80D1) ,
|
|
/// <summary>
|
|
/// Original was GL_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D1
|
|
/// </summary>
|
|
PostConvolutionColorTableSgi = ((int)0x80D1) ,
|
|
/// <summary>
|
|
/// Original was GL_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D2
|
|
/// </summary>
|
|
PostColorMatrixColorTable = ((int)0x80D2) ,
|
|
/// <summary>
|
|
/// Original was GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D2
|
|
/// </summary>
|
|
PostColorMatrixColorTableSgi = ((int)0x80D2) ,
|
|
/// <summary>
|
|
/// Original was GL_PROXY_COLOR_TABLE = 0x80D3
|
|
/// </summary>
|
|
ProxyColorTable = ((int)0x80D3) ,
|
|
/// <summary>
|
|
/// Original was GL_PROXY_COLOR_TABLE_SGI = 0x80D3
|
|
/// </summary>
|
|
ProxyColorTableSgi = ((int)0x80D3) ,
|
|
/// <summary>
|
|
/// Original was GL_PROXY_POST_CONVOLUTION_COLOR_TABLE = 0x80D4
|
|
/// </summary>
|
|
ProxyPostConvolutionColorTable = ((int)0x80D4) ,
|
|
/// <summary>
|
|
/// Original was GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D4
|
|
/// </summary>
|
|
ProxyPostConvolutionColorTableSgi = ((int)0x80D4) ,
|
|
/// <summary>
|
|
/// Original was GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D5
|
|
/// </summary>
|
|
ProxyPostColorMatrixColorTable = ((int)0x80D5) ,
|
|
/// <summary>
|
|
/// Original was GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D5
|
|
/// </summary>
|
|
ProxyPostColorMatrixColorTableSgi = ((int)0x80D5) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.CompressedTexImage2D, GL.CompressedTexImage3D and 1 other function
|
|
/// </summary>
|
|
public enum CompressedInternalFormat : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_R11_EAC = 0x9270
|
|
/// </summary>
|
|
CompressedR11Eac = ((int)0x9270) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SIGNED_R11_EAC = 0x9271
|
|
/// </summary>
|
|
CompressedSignedR11Eac = ((int)0x9271) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RG11_EAC = 0x9272
|
|
/// </summary>
|
|
CompressedRg11Eac = ((int)0x9272) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SIGNED_RG11_EAC = 0x9273
|
|
/// </summary>
|
|
CompressedSignedRg11Eac = ((int)0x9273) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGB8_ETC2 = 0x9274
|
|
/// </summary>
|
|
CompressedRgb8Etc2 = ((int)0x9274) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SRGB8_ETC2 = 0x9275
|
|
/// </summary>
|
|
CompressedSrgb8Etc2 = ((int)0x9275) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9276
|
|
/// </summary>
|
|
CompressedRgb8PunchthroughAlpha1Etc2 = ((int)0x9276) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9277
|
|
/// </summary>
|
|
CompressedSrgb8PunchthroughAlpha1Etc2 = ((int)0x9277) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGBA8_ETC2_EAC = 0x9278
|
|
/// </summary>
|
|
CompressedRgba8Etc2Eac = ((int)0x9278) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC = 0x9279
|
|
/// </summary>
|
|
CompressedSrgb8Alpha8Etc2Eac = ((int)0x9279) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
[Flags]
|
|
public enum ContextFlagMask : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = 0x00000001
|
|
/// </summary>
|
|
ContextFlagForwardCompatibleBit = ((int)0x00000001) ,
|
|
/// <summary>
|
|
/// Original was GL_CONTEXT_FLAG_DEBUG_BIT = 0x00000002
|
|
/// </summary>
|
|
ContextFlagDebugBit = ((int)0x00000002) ,
|
|
/// <summary>
|
|
/// Original was GL_CONTEXT_FLAG_DEBUG_BIT_KHR = 0x00000002
|
|
/// </summary>
|
|
ContextFlagDebugBitKhr = ((int)0x00000002) ,
|
|
/// <summary>
|
|
/// Original was GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB = 0x00000004
|
|
/// </summary>
|
|
ContextFlagRobustAccessBitArb = ((int)0x00000004) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
[Flags]
|
|
public enum ContextProfileMask : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_CONTEXT_CORE_PROFILE_BIT = 0x00000001
|
|
/// </summary>
|
|
ContextCoreProfileBit = ((int)0x00000001) ,
|
|
/// <summary>
|
|
/// Original was GL_CONTEXT_COMPATIBILITY_PROFILE_BIT = 0x00000002
|
|
/// </summary>
|
|
ContextCompatibilityProfileBit = ((int)0x00000002) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ConvolutionBorderModeExt : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_REDUCE = 0x8016
|
|
/// </summary>
|
|
Reduce = ((int)0x8016) ,
|
|
/// <summary>
|
|
/// Original was GL_REDUCE_EXT = 0x8016
|
|
/// </summary>
|
|
ReduceExt = ((int)0x8016) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ConvolutionParameterExt : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_CONVOLUTION_BORDER_MODE = 0x8013
|
|
/// </summary>
|
|
ConvolutionBorderMode = ((int)0x8013) ,
|
|
/// <summary>
|
|
/// Original was GL_CONVOLUTION_BORDER_MODE_EXT = 0x8013
|
|
/// </summary>
|
|
ConvolutionBorderModeExt = ((int)0x8013) ,
|
|
/// <summary>
|
|
/// Original was GL_CONVOLUTION_FILTER_SCALE = 0x8014
|
|
/// </summary>
|
|
ConvolutionFilterScale = ((int)0x8014) ,
|
|
/// <summary>
|
|
/// Original was GL_CONVOLUTION_FILTER_SCALE_EXT = 0x8014
|
|
/// </summary>
|
|
ConvolutionFilterScaleExt = ((int)0x8014) ,
|
|
/// <summary>
|
|
/// Original was GL_CONVOLUTION_FILTER_BIAS = 0x8015
|
|
/// </summary>
|
|
ConvolutionFilterBias = ((int)0x8015) ,
|
|
/// <summary>
|
|
/// Original was GL_CONVOLUTION_FILTER_BIAS_EXT = 0x8015
|
|
/// </summary>
|
|
ConvolutionFilterBiasExt = ((int)0x8015) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ConvolutionTargetExt : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_CONVOLUTION_1D = 0x8010
|
|
/// </summary>
|
|
Convolution1D = ((int)0x8010) ,
|
|
/// <summary>
|
|
/// Original was GL_CONVOLUTION_1D_EXT = 0x8010
|
|
/// </summary>
|
|
Convolution1DExt = ((int)0x8010) ,
|
|
/// <summary>
|
|
/// Original was GL_CONVOLUTION_2D = 0x8011
|
|
/// </summary>
|
|
Convolution2D = ((int)0x8011) ,
|
|
/// <summary>
|
|
/// Original was GL_CONVOLUTION_2D_EXT = 0x8011
|
|
/// </summary>
|
|
Convolution2DExt = ((int)0x8011) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.CullFace
|
|
/// </summary>
|
|
public enum CullFaceMode : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_Front = 0X0404
|
|
/// </summary>
|
|
Front = ((int)0X0404) ,
|
|
/// <summary>
|
|
/// Original was GL_Back = 0X0405
|
|
/// </summary>
|
|
Back = ((int)0X0405) ,
|
|
/// <summary>
|
|
/// Original was GL_FRONT_AND_BACK = 0x0408
|
|
/// </summary>
|
|
FrontAndBack = ((int)0x0408) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum DataType : int
|
|
{
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum DebugSeverity : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_SEVERITY_NOTIFICATION = 0x826B
|
|
/// </summary>
|
|
DebugSeverityNotification = ((int)0x826B) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_SEVERITY_HIGH = 0x9146
|
|
/// </summary>
|
|
DebugSeverityHigh = ((int)0x9146) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_SEVERITY_MEDIUM = 0x9147
|
|
/// </summary>
|
|
DebugSeverityMedium = ((int)0x9147) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_SEVERITY_LOW = 0x9148
|
|
/// </summary>
|
|
DebugSeverityLow = ((int)0x9148) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum DebugSeverityControl : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_DONT_CARE = 0x1100
|
|
/// </summary>
|
|
DontCare = ((int)0x1100) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_SEVERITY_NOTIFICATION = 0x826B
|
|
/// </summary>
|
|
DebugSeverityNotification = ((int)0x826B) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_SEVERITY_HIGH = 0x9146
|
|
/// </summary>
|
|
DebugSeverityHigh = ((int)0x9146) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_SEVERITY_MEDIUM = 0x9147
|
|
/// </summary>
|
|
DebugSeverityMedium = ((int)0x9147) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_SEVERITY_LOW = 0x9148
|
|
/// </summary>
|
|
DebugSeverityLow = ((int)0x9148) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum DebugSource : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_SOURCE_API = 0x8246
|
|
/// </summary>
|
|
DebugSourceApi = ((int)0x8246) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_SOURCE_WINDOW_SYSTEM = 0x8247
|
|
/// </summary>
|
|
DebugSourceWindowSystem = ((int)0x8247) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_SOURCE_SHADER_COMPILER = 0x8248
|
|
/// </summary>
|
|
DebugSourceShaderCompiler = ((int)0x8248) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_SOURCE_THIRD_PARTY = 0x8249
|
|
/// </summary>
|
|
DebugSourceThirdParty = ((int)0x8249) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_SOURCE_APPLICATION = 0x824A
|
|
/// </summary>
|
|
DebugSourceApplication = ((int)0x824A) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_SOURCE_OTHER = 0x824B
|
|
/// </summary>
|
|
DebugSourceOther = ((int)0x824B) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum DebugSourceControl : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_DONT_CARE = 0x1100
|
|
/// </summary>
|
|
DontCare = ((int)0x1100) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_SOURCE_API = 0x8246
|
|
/// </summary>
|
|
DebugSourceApi = ((int)0x8246) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_SOURCE_WINDOW_SYSTEM = 0x8247
|
|
/// </summary>
|
|
DebugSourceWindowSystem = ((int)0x8247) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_SOURCE_SHADER_COMPILER = 0x8248
|
|
/// </summary>
|
|
DebugSourceShaderCompiler = ((int)0x8248) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_SOURCE_THIRD_PARTY = 0x8249
|
|
/// </summary>
|
|
DebugSourceThirdParty = ((int)0x8249) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_SOURCE_APPLICATION = 0x824A
|
|
/// </summary>
|
|
DebugSourceApplication = ((int)0x824A) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_SOURCE_OTHER = 0x824B
|
|
/// </summary>
|
|
DebugSourceOther = ((int)0x824B) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum DebugSourceExternal : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_SOURCE_THIRD_PARTY = 0x8249
|
|
/// </summary>
|
|
DebugSourceThirdParty = ((int)0x8249) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_SOURCE_APPLICATION = 0x824A
|
|
/// </summary>
|
|
DebugSourceApplication = ((int)0x824A) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum DebugType : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_TYPE_ERROR = 0x824C
|
|
/// </summary>
|
|
DebugTypeError = ((int)0x824C) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR = 0x824D
|
|
/// </summary>
|
|
DebugTypeDeprecatedBehavior = ((int)0x824D) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR = 0x824E
|
|
/// </summary>
|
|
DebugTypeUndefinedBehavior = ((int)0x824E) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_TYPE_PORTABILITY = 0x824F
|
|
/// </summary>
|
|
DebugTypePortability = ((int)0x824F) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_TYPE_PERFORMANCE = 0x8250
|
|
/// </summary>
|
|
DebugTypePerformance = ((int)0x8250) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_TYPE_OTHER = 0x8251
|
|
/// </summary>
|
|
DebugTypeOther = ((int)0x8251) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_TYPE_MARKER = 0x8268
|
|
/// </summary>
|
|
DebugTypeMarker = ((int)0x8268) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_TYPE_PUSH_GROUP = 0x8269
|
|
/// </summary>
|
|
DebugTypePushGroup = ((int)0x8269) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_TYPE_POP_GROUP = 0x826A
|
|
/// </summary>
|
|
DebugTypePopGroup = ((int)0x826A) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum DebugTypeControl : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_DONT_CARE = 0x1100
|
|
/// </summary>
|
|
DontCare = ((int)0x1100) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_TYPE_ERROR = 0x824C
|
|
/// </summary>
|
|
DebugTypeError = ((int)0x824C) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR = 0x824D
|
|
/// </summary>
|
|
DebugTypeDeprecatedBehavior = ((int)0x824D) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR = 0x824E
|
|
/// </summary>
|
|
DebugTypeUndefinedBehavior = ((int)0x824E) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_TYPE_PORTABILITY = 0x824F
|
|
/// </summary>
|
|
DebugTypePortability = ((int)0x824F) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_TYPE_PERFORMANCE = 0x8250
|
|
/// </summary>
|
|
DebugTypePerformance = ((int)0x8250) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_TYPE_OTHER = 0x8251
|
|
/// </summary>
|
|
DebugTypeOther = ((int)0x8251) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_TYPE_MARKER = 0x8268
|
|
/// </summary>
|
|
DebugTypeMarker = ((int)0x8268) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_TYPE_PUSH_GROUP = 0x8269
|
|
/// </summary>
|
|
DebugTypePushGroup = ((int)0x8269) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_TYPE_POP_GROUP = 0x826A
|
|
/// </summary>
|
|
DebugTypePopGroup = ((int)0x826A) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.DepthFunc
|
|
/// </summary>
|
|
public enum DepthFunction : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_Never = 0X0200
|
|
/// </summary>
|
|
Never = ((int)0X0200) ,
|
|
/// <summary>
|
|
/// Original was GL_Less = 0X0201
|
|
/// </summary>
|
|
Less = ((int)0X0201) ,
|
|
/// <summary>
|
|
/// Original was GL_Equal = 0X0202
|
|
/// </summary>
|
|
Equal = ((int)0X0202) ,
|
|
/// <summary>
|
|
/// Original was GL_Lequal = 0X0203
|
|
/// </summary>
|
|
Lequal = ((int)0X0203) ,
|
|
/// <summary>
|
|
/// Original was GL_Greater = 0X0204
|
|
/// </summary>
|
|
Greater = ((int)0X0204) ,
|
|
/// <summary>
|
|
/// Original was GL_Notequal = 0X0205
|
|
/// </summary>
|
|
Notequal = ((int)0X0205) ,
|
|
/// <summary>
|
|
/// Original was GL_Gequal = 0X0206
|
|
/// </summary>
|
|
Gequal = ((int)0X0206) ,
|
|
/// <summary>
|
|
/// Original was GL_Always = 0X0207
|
|
/// </summary>
|
|
Always = ((int)0X0207) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum DmpShaderBinary : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_SHADER_BINARY_DMP = 0x9250
|
|
/// </summary>
|
|
ShaderBinaryDmp = ((int)0x9250) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.DrawBuffers
|
|
/// </summary>
|
|
public enum DrawBufferMode : int
|
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{
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/// <summary>
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/// Original was GL_NONE = 0
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/// </summary>
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None = ((int)0) ,
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/// <summary>
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/// Original was GL_NONE_OES = 0
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/// </summary>
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NoneOes = ((int)0) ,
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/// <summary>
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/// Original was GL_FRONT_LEFT = 0x0400
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/// </summary>
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FrontLeft = ((int)0x0400) ,
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/// <summary>
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/// Original was GL_FRONT_RIGHT = 0x0401
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/// </summary>
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FrontRight = ((int)0x0401) ,
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/// <summary>
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/// Original was GL_BACK_LEFT = 0x0402
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/// </summary>
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BackLeft = ((int)0x0402) ,
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/// <summary>
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/// Original was GL_BACK_RIGHT = 0x0403
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/// </summary>
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BackRight = ((int)0x0403) ,
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/// <summary>
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/// Original was GL_FRONT = 0x0404
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/// </summary>
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Front = ((int)0x0404) ,
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/// <summary>
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/// Original was GL_BACK = 0x0405
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/// </summary>
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Back = ((int)0x0405) ,
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/// <summary>
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/// Original was GL_LEFT = 0x0406
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/// </summary>
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Left = ((int)0x0406) ,
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/// <summary>
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/// Original was GL_RIGHT = 0x0407
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/// </summary>
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Right = ((int)0x0407) ,
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/// <summary>
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/// Original was GL_FRONT_AND_BACK = 0x0408
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/// </summary>
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FrontAndBack = ((int)0x0408) ,
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/// <summary>
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/// Original was GL_AUX0 = 0x0409
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/// </summary>
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Aux0 = ((int)0x0409) ,
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/// <summary>
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/// Original was GL_AUX1 = 0x040A
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/// </summary>
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Aux1 = ((int)0x040A) ,
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/// <summary>
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/// Original was GL_AUX2 = 0x040B
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/// </summary>
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Aux2 = ((int)0x040B) ,
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/// <summary>
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/// Original was GL_AUX3 = 0x040C
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/// </summary>
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Aux3 = ((int)0x040C) ,
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/// <summary>
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/// Original was GL_COLOR_ATTACHMENT0 = 0x8CE0
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/// </summary>
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ColorAttachment0 = ((int)0x8CE0) ,
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/// <summary>
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/// Original was GL_COLOR_ATTACHMENT1 = 0x8CE1
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/// </summary>
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ColorAttachment1 = ((int)0x8CE1) ,
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/// <summary>
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/// Original was GL_COLOR_ATTACHMENT2 = 0x8CE2
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/// </summary>
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ColorAttachment2 = ((int)0x8CE2) ,
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/// <summary>
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/// Original was GL_COLOR_ATTACHMENT3 = 0x8CE3
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/// </summary>
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ColorAttachment3 = ((int)0x8CE3) ,
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/// <summary>
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/// Original was GL_COLOR_ATTACHMENT4 = 0x8CE4
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/// </summary>
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ColorAttachment4 = ((int)0x8CE4) ,
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/// <summary>
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/// Original was GL_COLOR_ATTACHMENT5 = 0x8CE5
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/// </summary>
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ColorAttachment5 = ((int)0x8CE5) ,
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/// <summary>
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/// Original was GL_COLOR_ATTACHMENT6 = 0x8CE6
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/// </summary>
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ColorAttachment6 = ((int)0x8CE6) ,
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/// <summary>
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/// Original was GL_COLOR_ATTACHMENT7 = 0x8CE7
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/// </summary>
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ColorAttachment7 = ((int)0x8CE7) ,
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/// <summary>
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/// Original was GL_COLOR_ATTACHMENT8 = 0x8CE8
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/// </summary>
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ColorAttachment8 = ((int)0x8CE8) ,
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/// <summary>
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/// Original was GL_COLOR_ATTACHMENT9 = 0x8CE9
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/// </summary>
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ColorAttachment9 = ((int)0x8CE9) ,
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/// <summary>
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/// Original was GL_COLOR_ATTACHMENT10 = 0x8CEA
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/// </summary>
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ColorAttachment10 = ((int)0x8CEA) ,
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/// <summary>
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/// Original was GL_COLOR_ATTACHMENT11 = 0x8CEB
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/// </summary>
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ColorAttachment11 = ((int)0x8CEB) ,
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/// <summary>
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/// Original was GL_COLOR_ATTACHMENT12 = 0x8CEC
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/// </summary>
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ColorAttachment12 = ((int)0x8CEC) ,
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/// <summary>
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/// Original was GL_COLOR_ATTACHMENT13 = 0x8CED
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/// </summary>
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ColorAttachment13 = ((int)0x8CED) ,
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/// <summary>
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/// Original was GL_COLOR_ATTACHMENT14 = 0x8CEE
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/// </summary>
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ColorAttachment14 = ((int)0x8CEE) ,
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/// <summary>
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/// Original was GL_COLOR_ATTACHMENT15 = 0x8CEF
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/// </summary>
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ColorAttachment15 = ((int)0x8CEF) ,
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}
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/// <summary>
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/// Used in GL.DrawElements, GL.DrawElementsInstanced and 3 other functions
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/// </summary>
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public enum DrawElementsType : int
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{
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/// <summary>
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/// Original was GL_UNSIGNED_BYTE = 0x1401
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/// </summary>
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UnsignedByte = ((int)0x1401) ,
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/// <summary>
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/// Original was GL_UNSIGNED_SHORT = 0x1403
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/// </summary>
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UnsignedShort = ((int)0x1403) ,
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/// <summary>
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/// Original was GL_UNSIGNED_INT = 0x1405
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/// </summary>
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UnsignedInt = ((int)0x1405) ,
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}
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/// <summary>
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/// Used in GL.Disable, GL.Enable and 1 other function
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/// </summary>
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public enum EnableCap : int
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{
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/// <summary>
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/// Original was GL_POINT_SMOOTH = 0x0B10
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/// </summary>
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PointSmooth = ((int)0x0B10) ,
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/// <summary>
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/// Original was GL_LINE_SMOOTH = 0x0B20
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/// </summary>
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LineSmooth = ((int)0x0B20) ,
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/// <summary>
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/// Original was GL_LINE_STIPPLE = 0x0B24
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/// </summary>
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LineStipple = ((int)0x0B24) ,
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/// <summary>
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/// Original was GL_POLYGON_SMOOTH = 0x0B41
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/// </summary>
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PolygonSmooth = ((int)0x0B41) ,
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/// <summary>
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/// Original was GL_POLYGON_STIPPLE = 0x0B42
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/// </summary>
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PolygonStipple = ((int)0x0B42) ,
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/// <summary>
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/// Original was GL_CULL_FACE = 0x0B44
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/// </summary>
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CullFace = ((int)0x0B44) ,
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/// <summary>
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/// Original was GL_LIGHTING = 0x0B50
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/// </summary>
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Lighting = ((int)0x0B50) ,
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/// <summary>
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/// Original was GL_COLOR_MATERIAL = 0x0B57
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/// </summary>
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ColorMaterial = ((int)0x0B57) ,
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/// <summary>
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/// Original was GL_FOG = 0x0B60
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/// </summary>
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Fog = ((int)0x0B60) ,
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/// <summary>
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/// Original was GL_DEPTH_TEST = 0x0B71
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/// </summary>
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DepthTest = ((int)0x0B71) ,
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/// <summary>
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/// Original was GL_STENCIL_TEST = 0x0B90
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/// </summary>
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StencilTest = ((int)0x0B90) ,
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/// <summary>
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/// Original was GL_NORMALIZE = 0x0BA1
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/// </summary>
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Normalize = ((int)0x0BA1) ,
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/// <summary>
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/// Original was GL_ALPHA_TEST = 0x0BC0
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/// </summary>
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AlphaTest = ((int)0x0BC0) ,
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/// <summary>
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/// Original was GL_Dither = 0X0bd0
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/// </summary>
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Dither = ((int)0X0bd0) ,
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/// <summary>
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/// Original was GL_Blend = 0X0be2
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/// </summary>
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Blend = ((int)0X0be2) ,
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/// <summary>
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/// Original was GL_INDEX_LOGIC_OP = 0x0BF1
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/// </summary>
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IndexLogicOp = ((int)0x0BF1) ,
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/// <summary>
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/// Original was GL_COLOR_LOGIC_OP = 0x0BF2
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/// </summary>
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ColorLogicOp = ((int)0x0BF2) ,
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/// <summary>
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/// Original was GL_SCISSOR_TEST = 0x0C11
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/// </summary>
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ScissorTest = ((int)0x0C11) ,
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/// <summary>
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/// Original was GL_TEXTURE_GEN_S = 0x0C60
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/// </summary>
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TextureGenS = ((int)0x0C60) ,
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/// <summary>
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/// Original was GL_TEXTURE_GEN_T = 0x0C61
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/// </summary>
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TextureGenT = ((int)0x0C61) ,
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/// <summary>
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/// Original was GL_TEXTURE_GEN_R = 0x0C62
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/// </summary>
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TextureGenR = ((int)0x0C62) ,
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/// <summary>
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/// Original was GL_TEXTURE_GEN_Q = 0x0C63
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/// </summary>
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TextureGenQ = ((int)0x0C63) ,
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/// <summary>
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/// Original was GL_AUTO_NORMAL = 0x0D80
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/// </summary>
|
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AutoNormal = ((int)0x0D80) ,
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/// <summary>
|
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/// Original was GL_MAP1_COLOR_4 = 0x0D90
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/// </summary>
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Map1Color4 = ((int)0x0D90) ,
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/// <summary>
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/// Original was GL_MAP1_INDEX = 0x0D91
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/// </summary>
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Map1Index = ((int)0x0D91) ,
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/// <summary>
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/// Original was GL_MAP1_NORMAL = 0x0D92
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/// </summary>
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Map1Normal = ((int)0x0D92) ,
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/// <summary>
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/// Original was GL_MAP1_TEXTURE_COORD_1 = 0x0D93
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/// </summary>
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Map1TextureCoord1 = ((int)0x0D93) ,
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/// <summary>
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/// Original was GL_MAP1_TEXTURE_COORD_2 = 0x0D94
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/// </summary>
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Map1TextureCoord2 = ((int)0x0D94) ,
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/// <summary>
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/// Original was GL_MAP1_TEXTURE_COORD_3 = 0x0D95
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/// </summary>
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Map1TextureCoord3 = ((int)0x0D95) ,
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/// <summary>
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/// Original was GL_MAP1_TEXTURE_COORD_4 = 0x0D96
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/// </summary>
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Map1TextureCoord4 = ((int)0x0D96) ,
|
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/// <summary>
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/// Original was GL_MAP1_VERTEX_3 = 0x0D97
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/// </summary>
|
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Map1Vertex3 = ((int)0x0D97) ,
|
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/// <summary>
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/// Original was GL_MAP1_VERTEX_4 = 0x0D98
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/// </summary>
|
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Map1Vertex4 = ((int)0x0D98) ,
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/// <summary>
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/// Original was GL_MAP2_COLOR_4 = 0x0DB0
|
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/// </summary>
|
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Map2Color4 = ((int)0x0DB0) ,
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/// <summary>
|
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/// Original was GL_MAP2_INDEX = 0x0DB1
|
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/// </summary>
|
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Map2Index = ((int)0x0DB1) ,
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/// <summary>
|
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/// Original was GL_MAP2_NORMAL = 0x0DB2
|
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/// </summary>
|
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Map2Normal = ((int)0x0DB2) ,
|
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/// <summary>
|
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/// Original was GL_MAP2_TEXTURE_COORD_1 = 0x0DB3
|
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/// </summary>
|
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Map2TextureCoord1 = ((int)0x0DB3) ,
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/// <summary>
|
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/// Original was GL_MAP2_TEXTURE_COORD_2 = 0x0DB4
|
|
/// </summary>
|
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Map2TextureCoord2 = ((int)0x0DB4) ,
|
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/// <summary>
|
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/// Original was GL_MAP2_TEXTURE_COORD_3 = 0x0DB5
|
|
/// </summary>
|
|
Map2TextureCoord3 = ((int)0x0DB5) ,
|
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/// <summary>
|
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/// Original was GL_MAP2_TEXTURE_COORD_4 = 0x0DB6
|
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/// </summary>
|
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Map2TextureCoord4 = ((int)0x0DB6) ,
|
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/// <summary>
|
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/// Original was GL_MAP2_VERTEX_3 = 0x0DB7
|
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/// </summary>
|
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Map2Vertex3 = ((int)0x0DB7) ,
|
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/// <summary>
|
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/// Original was GL_MAP2_VERTEX_4 = 0x0DB8
|
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/// </summary>
|
|
Map2Vertex4 = ((int)0x0DB8) ,
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/// <summary>
|
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/// Original was GL_TEXTURE_1D = 0x0DE0
|
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/// </summary>
|
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Texture1D = ((int)0x0DE0) ,
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/// <summary>
|
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/// Original was GL_TEXTURE_2D = 0x0DE1
|
|
/// </summary>
|
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Texture2D = ((int)0x0DE1) ,
|
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/// <summary>
|
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/// Original was GL_POLYGON_OFFSET_POINT = 0x2A01
|
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/// </summary>
|
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PolygonOffsetPoint = ((int)0x2A01) ,
|
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/// <summary>
|
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/// Original was GL_POLYGON_OFFSET_LINE = 0x2A02
|
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/// </summary>
|
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PolygonOffsetLine = ((int)0x2A02) ,
|
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/// <summary>
|
|
/// Original was GL_CLIP_PLANE0 = 0x3000
|
|
/// </summary>
|
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ClipPlane0 = ((int)0x3000) ,
|
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/// <summary>
|
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/// Original was GL_CLIP_PLANE1 = 0x3001
|
|
/// </summary>
|
|
ClipPlane1 = ((int)0x3001) ,
|
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/// <summary>
|
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/// Original was GL_CLIP_PLANE2 = 0x3002
|
|
/// </summary>
|
|
ClipPlane2 = ((int)0x3002) ,
|
|
/// <summary>
|
|
/// Original was GL_CLIP_PLANE3 = 0x3003
|
|
/// </summary>
|
|
ClipPlane3 = ((int)0x3003) ,
|
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/// <summary>
|
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/// Original was GL_CLIP_PLANE4 = 0x3004
|
|
/// </summary>
|
|
ClipPlane4 = ((int)0x3004) ,
|
|
/// <summary>
|
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/// Original was GL_CLIP_PLANE5 = 0x3005
|
|
/// </summary>
|
|
ClipPlane5 = ((int)0x3005) ,
|
|
/// <summary>
|
|
/// Original was GL_LIGHT0 = 0x4000
|
|
/// </summary>
|
|
Light0 = ((int)0x4000) ,
|
|
/// <summary>
|
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/// Original was GL_LIGHT1 = 0x4001
|
|
/// </summary>
|
|
Light1 = ((int)0x4001) ,
|
|
/// <summary>
|
|
/// Original was GL_LIGHT2 = 0x4002
|
|
/// </summary>
|
|
Light2 = ((int)0x4002) ,
|
|
/// <summary>
|
|
/// Original was GL_LIGHT3 = 0x4003
|
|
/// </summary>
|
|
Light3 = ((int)0x4003) ,
|
|
/// <summary>
|
|
/// Original was GL_LIGHT4 = 0x4004
|
|
/// </summary>
|
|
Light4 = ((int)0x4004) ,
|
|
/// <summary>
|
|
/// Original was GL_LIGHT5 = 0x4005
|
|
/// </summary>
|
|
Light5 = ((int)0x4005) ,
|
|
/// <summary>
|
|
/// Original was GL_LIGHT6 = 0x4006
|
|
/// </summary>
|
|
Light6 = ((int)0x4006) ,
|
|
/// <summary>
|
|
/// Original was GL_LIGHT7 = 0x4007
|
|
/// </summary>
|
|
Light7 = ((int)0x4007) ,
|
|
/// <summary>
|
|
/// Original was GL_CONVOLUTION_1D_EXT = 0x8010
|
|
/// </summary>
|
|
Convolution1DExt = ((int)0x8010) ,
|
|
/// <summary>
|
|
/// Original was GL_CONVOLUTION_2D_EXT = 0x8011
|
|
/// </summary>
|
|
Convolution2DExt = ((int)0x8011) ,
|
|
/// <summary>
|
|
/// Original was GL_SEPARABLE_2D_EXT = 0x8012
|
|
/// </summary>
|
|
Separable2DExt = ((int)0x8012) ,
|
|
/// <summary>
|
|
/// Original was GL_HISTOGRAM_EXT = 0x8024
|
|
/// </summary>
|
|
HistogramExt = ((int)0x8024) ,
|
|
/// <summary>
|
|
/// Original was GL_MINMAX_EXT = 0x802E
|
|
/// </summary>
|
|
MinmaxExt = ((int)0x802E) ,
|
|
/// <summary>
|
|
/// Original was GL_POLYGON_OFFSET_FILL = 0x8037
|
|
/// </summary>
|
|
PolygonOffsetFill = ((int)0x8037) ,
|
|
/// <summary>
|
|
/// Original was GL_RESCALE_NORMAL_EXT = 0x803A
|
|
/// </summary>
|
|
RescaleNormalExt = ((int)0x803A) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_3D_EXT = 0x806F
|
|
/// </summary>
|
|
Texture3DExt = ((int)0x806F) ,
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_ARRAY = 0x8074
|
|
/// </summary>
|
|
VertexArray = ((int)0x8074) ,
|
|
/// <summary>
|
|
/// Original was GL_NORMAL_ARRAY = 0x8075
|
|
/// </summary>
|
|
NormalArray = ((int)0x8075) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ARRAY = 0x8076
|
|
/// </summary>
|
|
ColorArray = ((int)0x8076) ,
|
|
/// <summary>
|
|
/// Original was GL_INDEX_ARRAY = 0x8077
|
|
/// </summary>
|
|
IndexArray = ((int)0x8077) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_COORD_ARRAY = 0x8078
|
|
/// </summary>
|
|
TextureCoordArray = ((int)0x8078) ,
|
|
/// <summary>
|
|
/// Original was GL_EDGE_FLAG_ARRAY = 0x8079
|
|
/// </summary>
|
|
EdgeFlagArray = ((int)0x8079) ,
|
|
/// <summary>
|
|
/// Original was GL_INTERLACE_SGIX = 0x8094
|
|
/// </summary>
|
|
InterlaceSgix = ((int)0x8094) ,
|
|
/// <summary>
|
|
/// Original was GL_MULTISAMPLE_SGIS = 0x809D
|
|
/// </summary>
|
|
MultisampleSgis = ((int)0x809D) ,
|
|
/// <summary>
|
|
/// Original was GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809E
|
|
/// </summary>
|
|
SampleAlphaToCoverage = ((int)0x809E) ,
|
|
/// <summary>
|
|
/// Original was GL_SAMPLE_ALPHA_TO_MASK_SGIS = 0x809E
|
|
/// </summary>
|
|
SampleAlphaToMaskSgis = ((int)0x809E) ,
|
|
/// <summary>
|
|
/// Original was GL_SAMPLE_ALPHA_TO_ONE_SGIS = 0x809F
|
|
/// </summary>
|
|
SampleAlphaToOneSgis = ((int)0x809F) ,
|
|
/// <summary>
|
|
/// Original was GL_SAMPLE_COVERAGE = 0x80A0
|
|
/// </summary>
|
|
SampleCoverage = ((int)0x80A0) ,
|
|
/// <summary>
|
|
/// Original was GL_SAMPLE_MASK_SGIS = 0x80A0
|
|
/// </summary>
|
|
SampleMaskSgis = ((int)0x80A0) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_COLOR_TABLE_SGI = 0x80BC
|
|
/// </summary>
|
|
TextureColorTableSgi = ((int)0x80BC) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_TABLE_SGI = 0x80D0
|
|
/// </summary>
|
|
ColorTableSgi = ((int)0x80D0) ,
|
|
/// <summary>
|
|
/// Original was GL_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D1
|
|
/// </summary>
|
|
PostConvolutionColorTableSgi = ((int)0x80D1) ,
|
|
/// <summary>
|
|
/// Original was GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D2
|
|
/// </summary>
|
|
PostColorMatrixColorTableSgi = ((int)0x80D2) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_4D_SGIS = 0x8134
|
|
/// </summary>
|
|
Texture4DSgis = ((int)0x8134) ,
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_TEX_GEN_SGIX = 0x8139
|
|
/// </summary>
|
|
PixelTexGenSgix = ((int)0x8139) ,
|
|
/// <summary>
|
|
/// Original was GL_SPRITE_SGIX = 0x8148
|
|
/// </summary>
|
|
SpriteSgix = ((int)0x8148) ,
|
|
/// <summary>
|
|
/// Original was GL_REFERENCE_PLANE_SGIX = 0x817D
|
|
/// </summary>
|
|
ReferencePlaneSgix = ((int)0x817D) ,
|
|
/// <summary>
|
|
/// Original was GL_IR_INSTRUMENT1_SGIX = 0x817F
|
|
/// </summary>
|
|
IrInstrument1Sgix = ((int)0x817F) ,
|
|
/// <summary>
|
|
/// Original was GL_CALLIGRAPHIC_FRAGMENT_SGIX = 0x8183
|
|
/// </summary>
|
|
CalligraphicFragmentSgix = ((int)0x8183) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEZOOM_SGIX = 0x818B
|
|
/// </summary>
|
|
FramezoomSgix = ((int)0x818B) ,
|
|
/// <summary>
|
|
/// Original was GL_FOG_OFFSET_SGIX = 0x8198
|
|
/// </summary>
|
|
FogOffsetSgix = ((int)0x8198) ,
|
|
/// <summary>
|
|
/// Original was GL_SHARED_TEXTURE_PALETTE_EXT = 0x81FB
|
|
/// </summary>
|
|
SharedTexturePaletteExt = ((int)0x81FB) ,
|
|
/// <summary>
|
|
/// Original was GL_ASYNC_HISTOGRAM_SGIX = 0x832C
|
|
/// </summary>
|
|
AsyncHistogramSgix = ((int)0x832C) ,
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_TEXTURE_SGIS = 0x8353
|
|
/// </summary>
|
|
PixelTextureSgis = ((int)0x8353) ,
|
|
/// <summary>
|
|
/// Original was GL_ASYNC_TEX_IMAGE_SGIX = 0x835C
|
|
/// </summary>
|
|
AsyncTexImageSgix = ((int)0x835C) ,
|
|
/// <summary>
|
|
/// Original was GL_ASYNC_DRAW_PIXELS_SGIX = 0x835D
|
|
/// </summary>
|
|
AsyncDrawPixelsSgix = ((int)0x835D) ,
|
|
/// <summary>
|
|
/// Original was GL_ASYNC_READ_PIXELS_SGIX = 0x835E
|
|
/// </summary>
|
|
AsyncReadPixelsSgix = ((int)0x835E) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAGMENT_LIGHTING_SGIX = 0x8400
|
|
/// </summary>
|
|
FragmentLightingSgix = ((int)0x8400) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAGMENT_COLOR_MATERIAL_SGIX = 0x8401
|
|
/// </summary>
|
|
FragmentColorMaterialSgix = ((int)0x8401) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAGMENT_LIGHT0_SGIX = 0x840C
|
|
/// </summary>
|
|
FragmentLight0Sgix = ((int)0x840C) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAGMENT_LIGHT1_SGIX = 0x840D
|
|
/// </summary>
|
|
FragmentLight1Sgix = ((int)0x840D) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAGMENT_LIGHT2_SGIX = 0x840E
|
|
/// </summary>
|
|
FragmentLight2Sgix = ((int)0x840E) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAGMENT_LIGHT3_SGIX = 0x840F
|
|
/// </summary>
|
|
FragmentLight3Sgix = ((int)0x840F) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAGMENT_LIGHT4_SGIX = 0x8410
|
|
/// </summary>
|
|
FragmentLight4Sgix = ((int)0x8410) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAGMENT_LIGHT5_SGIX = 0x8411
|
|
/// </summary>
|
|
FragmentLight5Sgix = ((int)0x8411) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAGMENT_LIGHT6_SGIX = 0x8412
|
|
/// </summary>
|
|
FragmentLight6Sgix = ((int)0x8412) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAGMENT_LIGHT7_SGIX = 0x8413
|
|
/// </summary>
|
|
FragmentLight7Sgix = ((int)0x8413) ,
|
|
/// <summary>
|
|
/// Original was GL_RASTERIZER_DISCARD = 0x8C89
|
|
/// </summary>
|
|
RasterizerDiscard = ((int)0x8C89) ,
|
|
/// <summary>
|
|
/// Original was GL_PRIMITIVE_RESTART_FIXED_INDEX = 0x8D69
|
|
/// </summary>
|
|
PrimitiveRestartFixedIndex = ((int)0x8D69) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ErrorCode : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_NO_ERROR = 0
|
|
/// </summary>
|
|
NoError = ((int)0) ,
|
|
/// <summary>
|
|
/// Original was GL_INVALID_ENUM = 0x0500
|
|
/// </summary>
|
|
InvalidEnum = ((int)0x0500) ,
|
|
/// <summary>
|
|
/// Original was GL_INVALID_VALUE = 0x0501
|
|
/// </summary>
|
|
InvalidValue = ((int)0x0501) ,
|
|
/// <summary>
|
|
/// Original was GL_INVALID_OPERATION = 0x0502
|
|
/// </summary>
|
|
InvalidOperation = ((int)0x0502) ,
|
|
/// <summary>
|
|
/// Original was GL_STACK_OVERFLOW = 0x0503
|
|
/// </summary>
|
|
StackOverflow = ((int)0x0503) ,
|
|
/// <summary>
|
|
/// Original was GL_STACK_UNDERFLOW = 0x0504
|
|
/// </summary>
|
|
StackUnderflow = ((int)0x0504) ,
|
|
/// <summary>
|
|
/// Original was GL_OUT_OF_MEMORY = 0x0505
|
|
/// </summary>
|
|
OutOfMemory = ((int)0x0505) ,
|
|
/// <summary>
|
|
/// Original was GL_INVALID_FRAMEBUFFER_OPERATION = 0x0506
|
|
/// </summary>
|
|
InvalidFramebufferOperation = ((int)0x0506) ,
|
|
/// <summary>
|
|
/// Original was GL_INVALID_FRAMEBUFFER_OPERATION_EXT = 0x0506
|
|
/// </summary>
|
|
InvalidFramebufferOperationExt = ((int)0x0506) ,
|
|
/// <summary>
|
|
/// Original was GL_INVALID_FRAMEBUFFER_OPERATION_OES = 0x0506
|
|
/// </summary>
|
|
InvalidFramebufferOperationOes = ((int)0x0506) ,
|
|
/// <summary>
|
|
/// Original was GL_TABLE_TOO_LARGE = 0x8031
|
|
/// </summary>
|
|
TableTooLarge = ((int)0x8031) ,
|
|
/// <summary>
|
|
/// Original was GL_TABLE_TOO_LARGE_EXT = 0x8031
|
|
/// </summary>
|
|
TableTooLargeExt = ((int)0x8031) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_TOO_LARGE_EXT = 0x8065
|
|
/// </summary>
|
|
TextureTooLargeExt = ((int)0x8065) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum EsVersion20 : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_FALSE = 0
|
|
/// </summary>
|
|
False = ((int)0) ,
|
|
/// <summary>
|
|
/// Original was GL_NO_ERROR = 0
|
|
/// </summary>
|
|
NoError = ((int)0) ,
|
|
/// <summary>
|
|
/// Original was GL_NONE = 0
|
|
/// </summary>
|
|
None = ((int)0) ,
|
|
/// <summary>
|
|
/// Original was GL_ZERO = 0
|
|
/// </summary>
|
|
Zero = ((int)0) ,
|
|
/// <summary>
|
|
/// Original was GL_POINTS = 0x0000
|
|
/// </summary>
|
|
Points = ((int)0x0000) ,
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_BUFFER_BIT = 0x00000100
|
|
/// </summary>
|
|
DepthBufferBit = ((int)0x00000100) ,
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_BUFFER_BIT = 0x00000400
|
|
/// </summary>
|
|
StencilBufferBit = ((int)0x00000400) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_BUFFER_BIT = 0x00004000
|
|
/// </summary>
|
|
ColorBufferBit = ((int)0x00004000) ,
|
|
/// <summary>
|
|
/// Original was GL_LINES = 0x0001
|
|
/// </summary>
|
|
Lines = ((int)0x0001) ,
|
|
/// <summary>
|
|
/// Original was GL_LINE_LOOP = 0x0002
|
|
/// </summary>
|
|
LineLoop = ((int)0x0002) ,
|
|
/// <summary>
|
|
/// Original was GL_LINE_STRIP = 0x0003
|
|
/// </summary>
|
|
LineStrip = ((int)0x0003) ,
|
|
/// <summary>
|
|
/// Original was GL_TRIANGLES = 0x0004
|
|
/// </summary>
|
|
Triangles = ((int)0x0004) ,
|
|
/// <summary>
|
|
/// Original was GL_TRIANGLE_STRIP = 0x0005
|
|
/// </summary>
|
|
TriangleStrip = ((int)0x0005) ,
|
|
/// <summary>
|
|
/// Original was GL_TRIANGLE_FAN = 0x0006
|
|
/// </summary>
|
|
TriangleFan = ((int)0x0006) ,
|
|
/// <summary>
|
|
/// Original was GL_NEVER = 0x0200
|
|
/// </summary>
|
|
Never = ((int)0x0200) ,
|
|
/// <summary>
|
|
/// Original was GL_LESS = 0x0201
|
|
/// </summary>
|
|
Less = ((int)0x0201) ,
|
|
/// <summary>
|
|
/// Original was GL_EQUAL = 0x0202
|
|
/// </summary>
|
|
Equal = ((int)0x0202) ,
|
|
/// <summary>
|
|
/// Original was GL_LEQUAL = 0x0203
|
|
/// </summary>
|
|
Lequal = ((int)0x0203) ,
|
|
/// <summary>
|
|
/// Original was GL_GREATER = 0x0204
|
|
/// </summary>
|
|
Greater = ((int)0x0204) ,
|
|
/// <summary>
|
|
/// Original was GL_NOTEQUAL = 0x0205
|
|
/// </summary>
|
|
Notequal = ((int)0x0205) ,
|
|
/// <summary>
|
|
/// Original was GL_GEQUAL = 0x0206
|
|
/// </summary>
|
|
Gequal = ((int)0x0206) ,
|
|
/// <summary>
|
|
/// Original was GL_ALWAYS = 0x0207
|
|
/// </summary>
|
|
Always = ((int)0x0207) ,
|
|
/// <summary>
|
|
/// Original was GL_SRC_COLOR = 0x0300
|
|
/// </summary>
|
|
SrcColor = ((int)0x0300) ,
|
|
/// <summary>
|
|
/// Original was GL_ONE_MINUS_SRC_COLOR = 0x0301
|
|
/// </summary>
|
|
OneMinusSrcColor = ((int)0x0301) ,
|
|
/// <summary>
|
|
/// Original was GL_SRC_ALPHA = 0x0302
|
|
/// </summary>
|
|
SrcAlpha = ((int)0x0302) ,
|
|
/// <summary>
|
|
/// Original was GL_ONE_MINUS_SRC_ALPHA = 0x0303
|
|
/// </summary>
|
|
OneMinusSrcAlpha = ((int)0x0303) ,
|
|
/// <summary>
|
|
/// Original was GL_DST_ALPHA = 0x0304
|
|
/// </summary>
|
|
DstAlpha = ((int)0x0304) ,
|
|
/// <summary>
|
|
/// Original was GL_ONE_MINUS_DST_ALPHA = 0x0305
|
|
/// </summary>
|
|
OneMinusDstAlpha = ((int)0x0305) ,
|
|
/// <summary>
|
|
/// Original was GL_DST_COLOR = 0x0306
|
|
/// </summary>
|
|
DstColor = ((int)0x0306) ,
|
|
/// <summary>
|
|
/// Original was GL_ONE_MINUS_DST_COLOR = 0x0307
|
|
/// </summary>
|
|
OneMinusDstColor = ((int)0x0307) ,
|
|
/// <summary>
|
|
/// Original was GL_SRC_ALPHA_SATURATE = 0x0308
|
|
/// </summary>
|
|
SrcAlphaSaturate = ((int)0x0308) ,
|
|
/// <summary>
|
|
/// Original was GL_FRONT = 0x0404
|
|
/// </summary>
|
|
Front = ((int)0x0404) ,
|
|
/// <summary>
|
|
/// Original was GL_BACK = 0x0405
|
|
/// </summary>
|
|
Back = ((int)0x0405) ,
|
|
/// <summary>
|
|
/// Original was GL_FRONT_AND_BACK = 0x0408
|
|
/// </summary>
|
|
FrontAndBack = ((int)0x0408) ,
|
|
/// <summary>
|
|
/// Original was GL_INVALID_ENUM = 0x0500
|
|
/// </summary>
|
|
InvalidEnum = ((int)0x0500) ,
|
|
/// <summary>
|
|
/// Original was GL_INVALID_VALUE = 0x0501
|
|
/// </summary>
|
|
InvalidValue = ((int)0x0501) ,
|
|
/// <summary>
|
|
/// Original was GL_INVALID_OPERATION = 0x0502
|
|
/// </summary>
|
|
InvalidOperation = ((int)0x0502) ,
|
|
/// <summary>
|
|
/// Original was GL_OUT_OF_MEMORY = 0x0505
|
|
/// </summary>
|
|
OutOfMemory = ((int)0x0505) ,
|
|
/// <summary>
|
|
/// Original was GL_INVALID_FRAMEBUFFER_OPERATION = 0x0506
|
|
/// </summary>
|
|
InvalidFramebufferOperation = ((int)0x0506) ,
|
|
/// <summary>
|
|
/// Original was GL_CW = 0x0900
|
|
/// </summary>
|
|
Cw = ((int)0x0900) ,
|
|
/// <summary>
|
|
/// Original was GL_CCW = 0x0901
|
|
/// </summary>
|
|
Ccw = ((int)0x0901) ,
|
|
/// <summary>
|
|
/// Original was GL_LINE_WIDTH = 0x0B21
|
|
/// </summary>
|
|
LineWidth = ((int)0x0B21) ,
|
|
/// <summary>
|
|
/// Original was GL_CULL_FACE = 0x0B44
|
|
/// </summary>
|
|
CullFace = ((int)0x0B44) ,
|
|
/// <summary>
|
|
/// Original was GL_CULL_FACE_MODE = 0x0B45
|
|
/// </summary>
|
|
CullFaceMode = ((int)0x0B45) ,
|
|
/// <summary>
|
|
/// Original was GL_FRONT_FACE = 0x0B46
|
|
/// </summary>
|
|
FrontFace = ((int)0x0B46) ,
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_RANGE = 0x0B70
|
|
/// </summary>
|
|
DepthRange = ((int)0x0B70) ,
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_TEST = 0x0B71
|
|
/// </summary>
|
|
DepthTest = ((int)0x0B71) ,
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_WRITEMASK = 0x0B72
|
|
/// </summary>
|
|
DepthWritemask = ((int)0x0B72) ,
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_CLEAR_VALUE = 0x0B73
|
|
/// </summary>
|
|
DepthClearValue = ((int)0x0B73) ,
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_FUNC = 0x0B74
|
|
/// </summary>
|
|
DepthFunc = ((int)0x0B74) ,
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_TEST = 0x0B90
|
|
/// </summary>
|
|
StencilTest = ((int)0x0B90) ,
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_CLEAR_VALUE = 0x0B91
|
|
/// </summary>
|
|
StencilClearValue = ((int)0x0B91) ,
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_FUNC = 0x0B92
|
|
/// </summary>
|
|
StencilFunc = ((int)0x0B92) ,
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_VALUE_MASK = 0x0B93
|
|
/// </summary>
|
|
StencilValueMask = ((int)0x0B93) ,
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_FAIL = 0x0B94
|
|
/// </summary>
|
|
StencilFail = ((int)0x0B94) ,
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95
|
|
/// </summary>
|
|
StencilPassDepthFail = ((int)0x0B95) ,
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_PASS_DEPTH_PASS = 0x0B96
|
|
/// </summary>
|
|
StencilPassDepthPass = ((int)0x0B96) ,
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_REF = 0x0B97
|
|
/// </summary>
|
|
StencilRef = ((int)0x0B97) ,
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_WRITEMASK = 0x0B98
|
|
/// </summary>
|
|
StencilWritemask = ((int)0x0B98) ,
|
|
/// <summary>
|
|
/// Original was GL_VIEWPORT = 0x0BA2
|
|
/// </summary>
|
|
Viewport = ((int)0x0BA2) ,
|
|
/// <summary>
|
|
/// Original was GL_DITHER = 0x0BD0
|
|
/// </summary>
|
|
Dither = ((int)0x0BD0) ,
|
|
/// <summary>
|
|
/// Original was GL_BLEND = 0x0BE2
|
|
/// </summary>
|
|
Blend = ((int)0x0BE2) ,
|
|
/// <summary>
|
|
/// Original was GL_SCISSOR_BOX = 0x0C10
|
|
/// </summary>
|
|
ScissorBox = ((int)0x0C10) ,
|
|
/// <summary>
|
|
/// Original was GL_SCISSOR_TEST = 0x0C11
|
|
/// </summary>
|
|
ScissorTest = ((int)0x0C11) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_CLEAR_VALUE = 0x0C22
|
|
/// </summary>
|
|
ColorClearValue = ((int)0x0C22) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_WRITEMASK = 0x0C23
|
|
/// </summary>
|
|
ColorWritemask = ((int)0x0C23) ,
|
|
/// <summary>
|
|
/// Original was GL_UNPACK_ALIGNMENT = 0x0CF5
|
|
/// </summary>
|
|
UnpackAlignment = ((int)0x0CF5) ,
|
|
/// <summary>
|
|
/// Original was GL_PACK_ALIGNMENT = 0x0D05
|
|
/// </summary>
|
|
PackAlignment = ((int)0x0D05) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_TEXTURE_SIZE = 0x0D33
|
|
/// </summary>
|
|
MaxTextureSize = ((int)0x0D33) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_VIEWPORT_DIMS = 0x0D3A
|
|
/// </summary>
|
|
MaxViewportDims = ((int)0x0D3A) ,
|
|
/// <summary>
|
|
/// Original was GL_SUBPIXEL_BITS = 0x0D50
|
|
/// </summary>
|
|
SubpixelBits = ((int)0x0D50) ,
|
|
/// <summary>
|
|
/// Original was GL_RED_BITS = 0x0D52
|
|
/// </summary>
|
|
RedBits = ((int)0x0D52) ,
|
|
/// <summary>
|
|
/// Original was GL_GREEN_BITS = 0x0D53
|
|
/// </summary>
|
|
GreenBits = ((int)0x0D53) ,
|
|
/// <summary>
|
|
/// Original was GL_BLUE_BITS = 0x0D54
|
|
/// </summary>
|
|
BlueBits = ((int)0x0D54) ,
|
|
/// <summary>
|
|
/// Original was GL_ALPHA_BITS = 0x0D55
|
|
/// </summary>
|
|
AlphaBits = ((int)0x0D55) ,
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_BITS = 0x0D56
|
|
/// </summary>
|
|
DepthBits = ((int)0x0D56) ,
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_BITS = 0x0D57
|
|
/// </summary>
|
|
StencilBits = ((int)0x0D57) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_2D = 0x0DE1
|
|
/// </summary>
|
|
Texture2D = ((int)0x0DE1) ,
|
|
/// <summary>
|
|
/// Original was GL_DONT_CARE = 0x1100
|
|
/// </summary>
|
|
DontCare = ((int)0x1100) ,
|
|
/// <summary>
|
|
/// Original was GL_FASTEST = 0x1101
|
|
/// </summary>
|
|
Fastest = ((int)0x1101) ,
|
|
/// <summary>
|
|
/// Original was GL_NICEST = 0x1102
|
|
/// </summary>
|
|
Nicest = ((int)0x1102) ,
|
|
/// <summary>
|
|
/// Original was GL_BYTE = 0x1400
|
|
/// </summary>
|
|
Byte = ((int)0x1400) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_BYTE = 0x1401
|
|
/// </summary>
|
|
UnsignedByte = ((int)0x1401) ,
|
|
/// <summary>
|
|
/// Original was GL_SHORT = 0x1402
|
|
/// </summary>
|
|
Short = ((int)0x1402) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_SHORT = 0x1403
|
|
/// </summary>
|
|
UnsignedShort = ((int)0x1403) ,
|
|
/// <summary>
|
|
/// Original was GL_INT = 0x1404
|
|
/// </summary>
|
|
Int = ((int)0x1404) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT = 0x1405
|
|
/// </summary>
|
|
UnsignedInt = ((int)0x1405) ,
|
|
/// <summary>
|
|
/// Original was GL_FLOAT = 0x1406
|
|
/// </summary>
|
|
Float = ((int)0x1406) ,
|
|
/// <summary>
|
|
/// Original was GL_FIXED = 0x140C
|
|
/// </summary>
|
|
Fixed = ((int)0x140C) ,
|
|
/// <summary>
|
|
/// Original was GL_INVERT = 0x150A
|
|
/// </summary>
|
|
Invert = ((int)0x150A) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE = 0x1702
|
|
/// </summary>
|
|
Texture = ((int)0x1702) ,
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_COMPONENT = 0x1902
|
|
/// </summary>
|
|
DepthComponent = ((int)0x1902) ,
|
|
/// <summary>
|
|
/// Original was GL_ALPHA = 0x1906
|
|
/// </summary>
|
|
Alpha = ((int)0x1906) ,
|
|
/// <summary>
|
|
/// Original was GL_RGB = 0x1907
|
|
/// </summary>
|
|
Rgb = ((int)0x1907) ,
|
|
/// <summary>
|
|
/// Original was GL_RGBA = 0x1908
|
|
/// </summary>
|
|
Rgba = ((int)0x1908) ,
|
|
/// <summary>
|
|
/// Original was GL_LUMINANCE = 0x1909
|
|
/// </summary>
|
|
Luminance = ((int)0x1909) ,
|
|
/// <summary>
|
|
/// Original was GL_LUMINANCE_ALPHA = 0x190A
|
|
/// </summary>
|
|
LuminanceAlpha = ((int)0x190A) ,
|
|
/// <summary>
|
|
/// Original was GL_KEEP = 0x1E00
|
|
/// </summary>
|
|
Keep = ((int)0x1E00) ,
|
|
/// <summary>
|
|
/// Original was GL_REPLACE = 0x1E01
|
|
/// </summary>
|
|
Replace = ((int)0x1E01) ,
|
|
/// <summary>
|
|
/// Original was GL_INCR = 0x1E02
|
|
/// </summary>
|
|
Incr = ((int)0x1E02) ,
|
|
/// <summary>
|
|
/// Original was GL_DECR = 0x1E03
|
|
/// </summary>
|
|
Decr = ((int)0x1E03) ,
|
|
/// <summary>
|
|
/// Original was GL_VENDOR = 0x1F00
|
|
/// </summary>
|
|
Vendor = ((int)0x1F00) ,
|
|
/// <summary>
|
|
/// Original was GL_RENDERER = 0x1F01
|
|
/// </summary>
|
|
Renderer = ((int)0x1F01) ,
|
|
/// <summary>
|
|
/// Original was GL_VERSION = 0x1F02
|
|
/// </summary>
|
|
Version = ((int)0x1F02) ,
|
|
/// <summary>
|
|
/// Original was GL_EXTENSIONS = 0x1F03
|
|
/// </summary>
|
|
Extensions = ((int)0x1F03) ,
|
|
/// <summary>
|
|
/// Original was GL_NEAREST = 0x2600
|
|
/// </summary>
|
|
Nearest = ((int)0x2600) ,
|
|
/// <summary>
|
|
/// Original was GL_LINEAR = 0x2601
|
|
/// </summary>
|
|
Linear = ((int)0x2601) ,
|
|
/// <summary>
|
|
/// Original was GL_NEAREST_MIPMAP_NEAREST = 0x2700
|
|
/// </summary>
|
|
NearestMipmapNearest = ((int)0x2700) ,
|
|
/// <summary>
|
|
/// Original was GL_LINEAR_MIPMAP_NEAREST = 0x2701
|
|
/// </summary>
|
|
LinearMipmapNearest = ((int)0x2701) ,
|
|
/// <summary>
|
|
/// Original was GL_NEAREST_MIPMAP_LINEAR = 0x2702
|
|
/// </summary>
|
|
NearestMipmapLinear = ((int)0x2702) ,
|
|
/// <summary>
|
|
/// Original was GL_LINEAR_MIPMAP_LINEAR = 0x2703
|
|
/// </summary>
|
|
LinearMipmapLinear = ((int)0x2703) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_MAG_FILTER = 0x2800
|
|
/// </summary>
|
|
TextureMagFilter = ((int)0x2800) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_MIN_FILTER = 0x2801
|
|
/// </summary>
|
|
TextureMinFilter = ((int)0x2801) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_WRAP_S = 0x2802
|
|
/// </summary>
|
|
TextureWrapS = ((int)0x2802) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_WRAP_T = 0x2803
|
|
/// </summary>
|
|
TextureWrapT = ((int)0x2803) ,
|
|
/// <summary>
|
|
/// Original was GL_REPEAT = 0x2901
|
|
/// </summary>
|
|
Repeat = ((int)0x2901) ,
|
|
/// <summary>
|
|
/// Original was GL_POLYGON_OFFSET_UNITS = 0x2A00
|
|
/// </summary>
|
|
PolygonOffsetUnits = ((int)0x2A00) ,
|
|
/// <summary>
|
|
/// Original was GL_CONSTANT_COLOR = 0x8001
|
|
/// </summary>
|
|
ConstantColor = ((int)0x8001) ,
|
|
/// <summary>
|
|
/// Original was GL_ONE_MINUS_CONSTANT_COLOR = 0x8002
|
|
/// </summary>
|
|
OneMinusConstantColor = ((int)0x8002) ,
|
|
/// <summary>
|
|
/// Original was GL_CONSTANT_ALPHA = 0x8003
|
|
/// </summary>
|
|
ConstantAlpha = ((int)0x8003) ,
|
|
/// <summary>
|
|
/// Original was GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004
|
|
/// </summary>
|
|
OneMinusConstantAlpha = ((int)0x8004) ,
|
|
/// <summary>
|
|
/// Original was GL_BLEND_COLOR = 0x8005
|
|
/// </summary>
|
|
BlendColor = ((int)0x8005) ,
|
|
/// <summary>
|
|
/// Original was GL_FUNC_ADD = 0x8006
|
|
/// </summary>
|
|
FuncAdd = ((int)0x8006) ,
|
|
/// <summary>
|
|
/// Original was GL_BLEND_EQUATION = 0x8009
|
|
/// </summary>
|
|
BlendEquation = ((int)0x8009) ,
|
|
/// <summary>
|
|
/// Original was GL_BLEND_EQUATION_RGB = 0x8009
|
|
/// </summary>
|
|
BlendEquationRgb = ((int)0x8009) ,
|
|
/// <summary>
|
|
/// Original was GL_FUNC_SUBTRACT = 0x800A
|
|
/// </summary>
|
|
FuncSubtract = ((int)0x800A) ,
|
|
/// <summary>
|
|
/// Original was GL_FUNC_REVERSE_SUBTRACT = 0x800B
|
|
/// </summary>
|
|
FuncReverseSubtract = ((int)0x800B) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_SHORT_4_4_4_4 = 0x8033
|
|
/// </summary>
|
|
UnsignedShort4444 = ((int)0x8033) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034
|
|
/// </summary>
|
|
UnsignedShort5551 = ((int)0x8034) ,
|
|
/// <summary>
|
|
/// Original was GL_POLYGON_OFFSET_FILL = 0x8037
|
|
/// </summary>
|
|
PolygonOffsetFill = ((int)0x8037) ,
|
|
/// <summary>
|
|
/// Original was GL_POLYGON_OFFSET_FACTOR = 0x8038
|
|
/// </summary>
|
|
PolygonOffsetFactor = ((int)0x8038) ,
|
|
/// <summary>
|
|
/// Original was GL_RGBA4 = 0x8056
|
|
/// </summary>
|
|
Rgba4 = ((int)0x8056) ,
|
|
/// <summary>
|
|
/// Original was GL_RGB5_A1 = 0x8057
|
|
/// </summary>
|
|
Rgb5A1 = ((int)0x8057) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_BINDING_2D = 0x8069
|
|
/// </summary>
|
|
TextureBinding2D = ((int)0x8069) ,
|
|
/// <summary>
|
|
/// Original was GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809E
|
|
/// </summary>
|
|
SampleAlphaToCoverage = ((int)0x809E) ,
|
|
/// <summary>
|
|
/// Original was GL_SAMPLE_COVERAGE = 0x80A0
|
|
/// </summary>
|
|
SampleCoverage = ((int)0x80A0) ,
|
|
/// <summary>
|
|
/// Original was GL_SAMPLE_BUFFERS = 0x80A8
|
|
/// </summary>
|
|
SampleBuffers = ((int)0x80A8) ,
|
|
/// <summary>
|
|
/// Original was GL_SAMPLES = 0x80A9
|
|
/// </summary>
|
|
Samples = ((int)0x80A9) ,
|
|
/// <summary>
|
|
/// Original was GL_SAMPLE_COVERAGE_VALUE = 0x80AA
|
|
/// </summary>
|
|
SampleCoverageValue = ((int)0x80AA) ,
|
|
/// <summary>
|
|
/// Original was GL_SAMPLE_COVERAGE_INVERT = 0x80AB
|
|
/// </summary>
|
|
SampleCoverageInvert = ((int)0x80AB) ,
|
|
/// <summary>
|
|
/// Original was GL_BLEND_DST_RGB = 0x80C8
|
|
/// </summary>
|
|
BlendDstRgb = ((int)0x80C8) ,
|
|
/// <summary>
|
|
/// Original was GL_BLEND_SRC_RGB = 0x80C9
|
|
/// </summary>
|
|
BlendSrcRgb = ((int)0x80C9) ,
|
|
/// <summary>
|
|
/// Original was GL_BLEND_DST_ALPHA = 0x80CA
|
|
/// </summary>
|
|
BlendDstAlpha = ((int)0x80CA) ,
|
|
/// <summary>
|
|
/// Original was GL_BLEND_SRC_ALPHA = 0x80CB
|
|
/// </summary>
|
|
BlendSrcAlpha = ((int)0x80CB) ,
|
|
/// <summary>
|
|
/// Original was GL_CLAMP_TO_EDGE = 0x812F
|
|
/// </summary>
|
|
ClampToEdge = ((int)0x812F) ,
|
|
/// <summary>
|
|
/// Original was GL_GENERATE_MIPMAP_HINT = 0x8192
|
|
/// </summary>
|
|
GenerateMipmapHint = ((int)0x8192) ,
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_COMPONENT16 = 0x81A5
|
|
/// </summary>
|
|
DepthComponent16 = ((int)0x81A5) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_SHORT_5_6_5 = 0x8363
|
|
/// </summary>
|
|
UnsignedShort565 = ((int)0x8363) ,
|
|
/// <summary>
|
|
/// Original was GL_MIRRORED_REPEAT = 0x8370
|
|
/// </summary>
|
|
MirroredRepeat = ((int)0x8370) ,
|
|
/// <summary>
|
|
/// Original was GL_ALIASED_POINT_SIZE_RANGE = 0x846D
|
|
/// </summary>
|
|
AliasedPointSizeRange = ((int)0x846D) ,
|
|
/// <summary>
|
|
/// Original was GL_ALIASED_LINE_WIDTH_RANGE = 0x846E
|
|
/// </summary>
|
|
AliasedLineWidthRange = ((int)0x846E) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE0 = 0x84C0
|
|
/// </summary>
|
|
Texture0 = ((int)0x84C0) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE1 = 0x84C1
|
|
/// </summary>
|
|
Texture1 = ((int)0x84C1) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE2 = 0x84C2
|
|
/// </summary>
|
|
Texture2 = ((int)0x84C2) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE3 = 0x84C3
|
|
/// </summary>
|
|
Texture3 = ((int)0x84C3) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE4 = 0x84C4
|
|
/// </summary>
|
|
Texture4 = ((int)0x84C4) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE5 = 0x84C5
|
|
/// </summary>
|
|
Texture5 = ((int)0x84C5) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE6 = 0x84C6
|
|
/// </summary>
|
|
Texture6 = ((int)0x84C6) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE7 = 0x84C7
|
|
/// </summary>
|
|
Texture7 = ((int)0x84C7) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE8 = 0x84C8
|
|
/// </summary>
|
|
Texture8 = ((int)0x84C8) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE9 = 0x84C9
|
|
/// </summary>
|
|
Texture9 = ((int)0x84C9) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE10 = 0x84CA
|
|
/// </summary>
|
|
Texture10 = ((int)0x84CA) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE11 = 0x84CB
|
|
/// </summary>
|
|
Texture11 = ((int)0x84CB) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE12 = 0x84CC
|
|
/// </summary>
|
|
Texture12 = ((int)0x84CC) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE13 = 0x84CD
|
|
/// </summary>
|
|
Texture13 = ((int)0x84CD) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE14 = 0x84CE
|
|
/// </summary>
|
|
Texture14 = ((int)0x84CE) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE15 = 0x84CF
|
|
/// </summary>
|
|
Texture15 = ((int)0x84CF) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE16 = 0x84D0
|
|
/// </summary>
|
|
Texture16 = ((int)0x84D0) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE17 = 0x84D1
|
|
/// </summary>
|
|
Texture17 = ((int)0x84D1) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE18 = 0x84D2
|
|
/// </summary>
|
|
Texture18 = ((int)0x84D2) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE19 = 0x84D3
|
|
/// </summary>
|
|
Texture19 = ((int)0x84D3) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE20 = 0x84D4
|
|
/// </summary>
|
|
Texture20 = ((int)0x84D4) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE21 = 0x84D5
|
|
/// </summary>
|
|
Texture21 = ((int)0x84D5) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE22 = 0x84D6
|
|
/// </summary>
|
|
Texture22 = ((int)0x84D6) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE23 = 0x84D7
|
|
/// </summary>
|
|
Texture23 = ((int)0x84D7) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE24 = 0x84D8
|
|
/// </summary>
|
|
Texture24 = ((int)0x84D8) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE25 = 0x84D9
|
|
/// </summary>
|
|
Texture25 = ((int)0x84D9) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE26 = 0x84DA
|
|
/// </summary>
|
|
Texture26 = ((int)0x84DA) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE27 = 0x84DB
|
|
/// </summary>
|
|
Texture27 = ((int)0x84DB) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE28 = 0x84DC
|
|
/// </summary>
|
|
Texture28 = ((int)0x84DC) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE29 = 0x84DD
|
|
/// </summary>
|
|
Texture29 = ((int)0x84DD) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE30 = 0x84DE
|
|
/// </summary>
|
|
Texture30 = ((int)0x84DE) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE31 = 0x84DF
|
|
/// </summary>
|
|
Texture31 = ((int)0x84DF) ,
|
|
/// <summary>
|
|
/// Original was GL_ACTIVE_TEXTURE = 0x84E0
|
|
/// </summary>
|
|
ActiveTexture = ((int)0x84E0) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_RENDERBUFFER_SIZE = 0x84E8
|
|
/// </summary>
|
|
MaxRenderbufferSize = ((int)0x84E8) ,
|
|
/// <summary>
|
|
/// Original was GL_INCR_WRAP = 0x8507
|
|
/// </summary>
|
|
IncrWrap = ((int)0x8507) ,
|
|
/// <summary>
|
|
/// Original was GL_DECR_WRAP = 0x8508
|
|
/// </summary>
|
|
DecrWrap = ((int)0x8508) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_CUBE_MAP = 0x8513
|
|
/// </summary>
|
|
TextureCubeMap = ((int)0x8513) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_BINDING_CUBE_MAP = 0x8514
|
|
/// </summary>
|
|
TextureBindingCubeMap = ((int)0x8514) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515
|
|
/// </summary>
|
|
TextureCubeMapPositiveX = ((int)0x8515) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516
|
|
/// </summary>
|
|
TextureCubeMapNegativeX = ((int)0x8516) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517
|
|
/// </summary>
|
|
TextureCubeMapPositiveY = ((int)0x8517) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518
|
|
/// </summary>
|
|
TextureCubeMapNegativeY = ((int)0x8518) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519
|
|
/// </summary>
|
|
TextureCubeMapPositiveZ = ((int)0x8519) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A
|
|
/// </summary>
|
|
TextureCubeMapNegativeZ = ((int)0x851A) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C
|
|
/// </summary>
|
|
MaxCubeMapTextureSize = ((int)0x851C) ,
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622
|
|
/// </summary>
|
|
VertexAttribArrayEnabled = ((int)0x8622) ,
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_ATTRIB_ARRAY_SIZE = 0x8623
|
|
/// </summary>
|
|
VertexAttribArraySize = ((int)0x8623) ,
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624
|
|
/// </summary>
|
|
VertexAttribArrayStride = ((int)0x8624) ,
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_ATTRIB_ARRAY_TYPE = 0x8625
|
|
/// </summary>
|
|
VertexAttribArrayType = ((int)0x8625) ,
|
|
/// <summary>
|
|
/// Original was GL_CURRENT_VERTEX_ATTRIB = 0x8626
|
|
/// </summary>
|
|
CurrentVertexAttrib = ((int)0x8626) ,
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_ATTRIB_ARRAY_POINTER = 0x8645
|
|
/// </summary>
|
|
VertexAttribArrayPointer = ((int)0x8645) ,
|
|
/// <summary>
|
|
/// Original was GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2
|
|
/// </summary>
|
|
NumCompressedTextureFormats = ((int)0x86A2) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_TEXTURE_FORMATS = 0x86A3
|
|
/// </summary>
|
|
CompressedTextureFormats = ((int)0x86A3) ,
|
|
/// <summary>
|
|
/// Original was GL_BUFFER_SIZE = 0x8764
|
|
/// </summary>
|
|
BufferSize = ((int)0x8764) ,
|
|
/// <summary>
|
|
/// Original was GL_BUFFER_USAGE = 0x8765
|
|
/// </summary>
|
|
BufferUsage = ((int)0x8765) ,
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_BACK_FUNC = 0x8800
|
|
/// </summary>
|
|
StencilBackFunc = ((int)0x8800) ,
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_BACK_FAIL = 0x8801
|
|
/// </summary>
|
|
StencilBackFail = ((int)0x8801) ,
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802
|
|
/// </summary>
|
|
StencilBackPassDepthFail = ((int)0x8802) ,
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_BACK_PASS_DEPTH_PASS = 0x8803
|
|
/// </summary>
|
|
StencilBackPassDepthPass = ((int)0x8803) ,
|
|
/// <summary>
|
|
/// Original was GL_BLEND_EQUATION_ALPHA = 0x883D
|
|
/// </summary>
|
|
BlendEquationAlpha = ((int)0x883D) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_VERTEX_ATTRIBS = 0x8869
|
|
/// </summary>
|
|
MaxVertexAttribs = ((int)0x8869) ,
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A
|
|
/// </summary>
|
|
VertexAttribArrayNormalized = ((int)0x886A) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_TEXTURE_IMAGE_UNITS = 0x8872
|
|
/// </summary>
|
|
MaxTextureImageUnits = ((int)0x8872) ,
|
|
/// <summary>
|
|
/// Original was GL_ARRAY_BUFFER = 0x8892
|
|
/// </summary>
|
|
ArrayBuffer = ((int)0x8892) ,
|
|
/// <summary>
|
|
/// Original was GL_ELEMENT_ARRAY_BUFFER = 0x8893
|
|
/// </summary>
|
|
ElementArrayBuffer = ((int)0x8893) ,
|
|
/// <summary>
|
|
/// Original was GL_ARRAY_BUFFER_BINDING = 0x8894
|
|
/// </summary>
|
|
ArrayBufferBinding = ((int)0x8894) ,
|
|
/// <summary>
|
|
/// Original was GL_ELEMENT_ARRAY_BUFFER_BINDING = 0x8895
|
|
/// </summary>
|
|
ElementArrayBufferBinding = ((int)0x8895) ,
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F
|
|
/// </summary>
|
|
VertexAttribArrayBufferBinding = ((int)0x889F) ,
|
|
/// <summary>
|
|
/// Original was GL_STREAM_DRAW = 0x88E0
|
|
/// </summary>
|
|
StreamDraw = ((int)0x88E0) ,
|
|
/// <summary>
|
|
/// Original was GL_STATIC_DRAW = 0x88E4
|
|
/// </summary>
|
|
StaticDraw = ((int)0x88E4) ,
|
|
/// <summary>
|
|
/// Original was GL_DYNAMIC_DRAW = 0x88E8
|
|
/// </summary>
|
|
DynamicDraw = ((int)0x88E8) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAGMENT_SHADER = 0x8B30
|
|
/// </summary>
|
|
FragmentShader = ((int)0x8B30) ,
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_SHADER = 0x8B31
|
|
/// </summary>
|
|
VertexShader = ((int)0x8B31) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C
|
|
/// </summary>
|
|
MaxVertexTextureImageUnits = ((int)0x8B4C) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D
|
|
/// </summary>
|
|
MaxCombinedTextureImageUnits = ((int)0x8B4D) ,
|
|
/// <summary>
|
|
/// Original was GL_SHADER_TYPE = 0x8B4F
|
|
/// </summary>
|
|
ShaderType = ((int)0x8B4F) ,
|
|
/// <summary>
|
|
/// Original was GL_FLOAT_VEC2 = 0x8B50
|
|
/// </summary>
|
|
FloatVec2 = ((int)0x8B50) ,
|
|
/// <summary>
|
|
/// Original was GL_FLOAT_VEC3 = 0x8B51
|
|
/// </summary>
|
|
FloatVec3 = ((int)0x8B51) ,
|
|
/// <summary>
|
|
/// Original was GL_FLOAT_VEC4 = 0x8B52
|
|
/// </summary>
|
|
FloatVec4 = ((int)0x8B52) ,
|
|
/// <summary>
|
|
/// Original was GL_INT_VEC2 = 0x8B53
|
|
/// </summary>
|
|
IntVec2 = ((int)0x8B53) ,
|
|
/// <summary>
|
|
/// Original was GL_INT_VEC3 = 0x8B54
|
|
/// </summary>
|
|
IntVec3 = ((int)0x8B54) ,
|
|
/// <summary>
|
|
/// Original was GL_INT_VEC4 = 0x8B55
|
|
/// </summary>
|
|
IntVec4 = ((int)0x8B55) ,
|
|
/// <summary>
|
|
/// Original was GL_BOOL = 0x8B56
|
|
/// </summary>
|
|
Bool = ((int)0x8B56) ,
|
|
/// <summary>
|
|
/// Original was GL_BOOL_VEC2 = 0x8B57
|
|
/// </summary>
|
|
BoolVec2 = ((int)0x8B57) ,
|
|
/// <summary>
|
|
/// Original was GL_BOOL_VEC3 = 0x8B58
|
|
/// </summary>
|
|
BoolVec3 = ((int)0x8B58) ,
|
|
/// <summary>
|
|
/// Original was GL_BOOL_VEC4 = 0x8B59
|
|
/// </summary>
|
|
BoolVec4 = ((int)0x8B59) ,
|
|
/// <summary>
|
|
/// Original was GL_FLOAT_MAT2 = 0x8B5A
|
|
/// </summary>
|
|
FloatMat2 = ((int)0x8B5A) ,
|
|
/// <summary>
|
|
/// Original was GL_FLOAT_MAT3 = 0x8B5B
|
|
/// </summary>
|
|
FloatMat3 = ((int)0x8B5B) ,
|
|
/// <summary>
|
|
/// Original was GL_FLOAT_MAT4 = 0x8B5C
|
|
/// </summary>
|
|
FloatMat4 = ((int)0x8B5C) ,
|
|
/// <summary>
|
|
/// Original was GL_SAMPLER_2D = 0x8B5E
|
|
/// </summary>
|
|
Sampler2D = ((int)0x8B5E) ,
|
|
/// <summary>
|
|
/// Original was GL_SAMPLER_CUBE = 0x8B60
|
|
/// </summary>
|
|
SamplerCube = ((int)0x8B60) ,
|
|
/// <summary>
|
|
/// Original was GL_DELETE_STATUS = 0x8B80
|
|
/// </summary>
|
|
DeleteStatus = ((int)0x8B80) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPILE_STATUS = 0x8B81
|
|
/// </summary>
|
|
CompileStatus = ((int)0x8B81) ,
|
|
/// <summary>
|
|
/// Original was GL_LINK_STATUS = 0x8B82
|
|
/// </summary>
|
|
LinkStatus = ((int)0x8B82) ,
|
|
/// <summary>
|
|
/// Original was GL_VALIDATE_STATUS = 0x8B83
|
|
/// </summary>
|
|
ValidateStatus = ((int)0x8B83) ,
|
|
/// <summary>
|
|
/// Original was GL_INFO_LOG_LENGTH = 0x8B84
|
|
/// </summary>
|
|
InfoLogLength = ((int)0x8B84) ,
|
|
/// <summary>
|
|
/// Original was GL_ATTACHED_SHADERS = 0x8B85
|
|
/// </summary>
|
|
AttachedShaders = ((int)0x8B85) ,
|
|
/// <summary>
|
|
/// Original was GL_ACTIVE_UNIFORMS = 0x8B86
|
|
/// </summary>
|
|
ActiveUniforms = ((int)0x8B86) ,
|
|
/// <summary>
|
|
/// Original was GL_ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87
|
|
/// </summary>
|
|
ActiveUniformMaxLength = ((int)0x8B87) ,
|
|
/// <summary>
|
|
/// Original was GL_SHADER_SOURCE_LENGTH = 0x8B88
|
|
/// </summary>
|
|
ShaderSourceLength = ((int)0x8B88) ,
|
|
/// <summary>
|
|
/// Original was GL_ACTIVE_ATTRIBUTES = 0x8B89
|
|
/// </summary>
|
|
ActiveAttributes = ((int)0x8B89) ,
|
|
/// <summary>
|
|
/// Original was GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A
|
|
/// </summary>
|
|
ActiveAttributeMaxLength = ((int)0x8B8A) ,
|
|
/// <summary>
|
|
/// Original was GL_SHADING_LANGUAGE_VERSION = 0x8B8C
|
|
/// </summary>
|
|
ShadingLanguageVersion = ((int)0x8B8C) ,
|
|
/// <summary>
|
|
/// Original was GL_CURRENT_PROGRAM = 0x8B8D
|
|
/// </summary>
|
|
CurrentProgram = ((int)0x8B8D) ,
|
|
/// <summary>
|
|
/// Original was GL_IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A
|
|
/// </summary>
|
|
ImplementationColorReadType = ((int)0x8B9A) ,
|
|
/// <summary>
|
|
/// Original was GL_IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B
|
|
/// </summary>
|
|
ImplementationColorReadFormat = ((int)0x8B9B) ,
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_BACK_REF = 0x8CA3
|
|
/// </summary>
|
|
StencilBackRef = ((int)0x8CA3) ,
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_BACK_VALUE_MASK = 0x8CA4
|
|
/// </summary>
|
|
StencilBackValueMask = ((int)0x8CA4) ,
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_BACK_WRITEMASK = 0x8CA5
|
|
/// </summary>
|
|
StencilBackWritemask = ((int)0x8CA5) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_BINDING = 0x8CA6
|
|
/// </summary>
|
|
FramebufferBinding = ((int)0x8CA6) ,
|
|
/// <summary>
|
|
/// Original was GL_RENDERBUFFER_BINDING = 0x8CA7
|
|
/// </summary>
|
|
RenderbufferBinding = ((int)0x8CA7) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0
|
|
/// </summary>
|
|
FramebufferAttachmentObjectType = ((int)0x8CD0) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1
|
|
/// </summary>
|
|
FramebufferAttachmentObjectName = ((int)0x8CD1) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2
|
|
/// </summary>
|
|
FramebufferAttachmentTextureLevel = ((int)0x8CD2) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3
|
|
/// </summary>
|
|
FramebufferAttachmentTextureCubeMapFace = ((int)0x8CD3) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_COMPLETE = 0x8CD5
|
|
/// </summary>
|
|
FramebufferComplete = ((int)0x8CD5) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6
|
|
/// </summary>
|
|
FramebufferIncompleteAttachment = ((int)0x8CD6) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7
|
|
/// </summary>
|
|
FramebufferIncompleteMissingAttachment = ((int)0x8CD7) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS = 0x8CD9
|
|
/// </summary>
|
|
FramebufferIncompleteDimensions = ((int)0x8CD9) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_UNSUPPORTED = 0x8CDD
|
|
/// </summary>
|
|
FramebufferUnsupported = ((int)0x8CDD) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT0 = 0x8CE0
|
|
/// </summary>
|
|
ColorAttachment0 = ((int)0x8CE0) ,
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_ATTACHMENT = 0x8D00
|
|
/// </summary>
|
|
DepthAttachment = ((int)0x8D00) ,
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_ATTACHMENT = 0x8D20
|
|
/// </summary>
|
|
StencilAttachment = ((int)0x8D20) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER = 0x8D40
|
|
/// </summary>
|
|
Framebuffer = ((int)0x8D40) ,
|
|
/// <summary>
|
|
/// Original was GL_RENDERBUFFER = 0x8D41
|
|
/// </summary>
|
|
Renderbuffer = ((int)0x8D41) ,
|
|
/// <summary>
|
|
/// Original was GL_RENDERBUFFER_WIDTH = 0x8D42
|
|
/// </summary>
|
|
RenderbufferWidth = ((int)0x8D42) ,
|
|
/// <summary>
|
|
/// Original was GL_RENDERBUFFER_HEIGHT = 0x8D43
|
|
/// </summary>
|
|
RenderbufferHeight = ((int)0x8D43) ,
|
|
/// <summary>
|
|
/// Original was GL_RENDERBUFFER_INTERNAL_FORMAT = 0x8D44
|
|
/// </summary>
|
|
RenderbufferInternalFormat = ((int)0x8D44) ,
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_INDEX8 = 0x8D48
|
|
/// </summary>
|
|
StencilIndex8 = ((int)0x8D48) ,
|
|
/// <summary>
|
|
/// Original was GL_RENDERBUFFER_RED_SIZE = 0x8D50
|
|
/// </summary>
|
|
RenderbufferRedSize = ((int)0x8D50) ,
|
|
/// <summary>
|
|
/// Original was GL_RENDERBUFFER_GREEN_SIZE = 0x8D51
|
|
/// </summary>
|
|
RenderbufferGreenSize = ((int)0x8D51) ,
|
|
/// <summary>
|
|
/// Original was GL_RENDERBUFFER_BLUE_SIZE = 0x8D52
|
|
/// </summary>
|
|
RenderbufferBlueSize = ((int)0x8D52) ,
|
|
/// <summary>
|
|
/// Original was GL_RENDERBUFFER_ALPHA_SIZE = 0x8D53
|
|
/// </summary>
|
|
RenderbufferAlphaSize = ((int)0x8D53) ,
|
|
/// <summary>
|
|
/// Original was GL_RENDERBUFFER_DEPTH_SIZE = 0x8D54
|
|
/// </summary>
|
|
RenderbufferDepthSize = ((int)0x8D54) ,
|
|
/// <summary>
|
|
/// Original was GL_RENDERBUFFER_STENCIL_SIZE = 0x8D55
|
|
/// </summary>
|
|
RenderbufferStencilSize = ((int)0x8D55) ,
|
|
/// <summary>
|
|
/// Original was GL_RGB565 = 0x8D62
|
|
/// </summary>
|
|
Rgb565 = ((int)0x8D62) ,
|
|
/// <summary>
|
|
/// Original was GL_LOW_FLOAT = 0x8DF0
|
|
/// </summary>
|
|
LowFloat = ((int)0x8DF0) ,
|
|
/// <summary>
|
|
/// Original was GL_MEDIUM_FLOAT = 0x8DF1
|
|
/// </summary>
|
|
MediumFloat = ((int)0x8DF1) ,
|
|
/// <summary>
|
|
/// Original was GL_HIGH_FLOAT = 0x8DF2
|
|
/// </summary>
|
|
HighFloat = ((int)0x8DF2) ,
|
|
/// <summary>
|
|
/// Original was GL_LOW_INT = 0x8DF3
|
|
/// </summary>
|
|
LowInt = ((int)0x8DF3) ,
|
|
/// <summary>
|
|
/// Original was GL_MEDIUM_INT = 0x8DF4
|
|
/// </summary>
|
|
MediumInt = ((int)0x8DF4) ,
|
|
/// <summary>
|
|
/// Original was GL_HIGH_INT = 0x8DF5
|
|
/// </summary>
|
|
HighInt = ((int)0x8DF5) ,
|
|
/// <summary>
|
|
/// Original was GL_SHADER_BINARY_FORMATS = 0x8DF8
|
|
/// </summary>
|
|
ShaderBinaryFormats = ((int)0x8DF8) ,
|
|
/// <summary>
|
|
/// Original was GL_NUM_SHADER_BINARY_FORMATS = 0x8DF9
|
|
/// </summary>
|
|
NumShaderBinaryFormats = ((int)0x8DF9) ,
|
|
/// <summary>
|
|
/// Original was GL_SHADER_COMPILER = 0x8DFA
|
|
/// </summary>
|
|
ShaderCompiler = ((int)0x8DFA) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB
|
|
/// </summary>
|
|
MaxVertexUniformVectors = ((int)0x8DFB) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_VARYING_VECTORS = 0x8DFC
|
|
/// </summary>
|
|
MaxVaryingVectors = ((int)0x8DFC) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD
|
|
/// </summary>
|
|
MaxFragmentUniformVectors = ((int)0x8DFD) ,
|
|
/// <summary>
|
|
/// Original was GL_ONE = 1
|
|
/// </summary>
|
|
One = ((int)1) ,
|
|
/// <summary>
|
|
/// Original was GL_TRUE = 1
|
|
/// </summary>
|
|
True = ((int)1) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum EsVersion30 : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_SYNC_FLUSH_COMMANDS_BIT = 0x00000001
|
|
/// </summary>
|
|
SyncFlushCommandsBit = ((int)0x00000001) ,
|
|
/// <summary>
|
|
/// Original was GL_MAP_READ_BIT = 0x0001
|
|
/// </summary>
|
|
MapReadBit = ((int)0x0001) ,
|
|
/// <summary>
|
|
/// Original was GL_MAP_WRITE_BIT = 0x0002
|
|
/// </summary>
|
|
MapWriteBit = ((int)0x0002) ,
|
|
/// <summary>
|
|
/// Original was GL_MAP_INVALIDATE_RANGE_BIT = 0x0004
|
|
/// </summary>
|
|
MapInvalidateRangeBit = ((int)0x0004) ,
|
|
/// <summary>
|
|
/// Original was GL_MAP_INVALIDATE_BUFFER_BIT = 0x0008
|
|
/// </summary>
|
|
MapInvalidateBufferBit = ((int)0x0008) ,
|
|
/// <summary>
|
|
/// Original was GL_MAP_FLUSH_EXPLICIT_BIT = 0x0010
|
|
/// </summary>
|
|
MapFlushExplicitBit = ((int)0x0010) ,
|
|
/// <summary>
|
|
/// Original was GL_MAP_UNSYNCHRONIZED_BIT = 0x0020
|
|
/// </summary>
|
|
MapUnsynchronizedBit = ((int)0x0020) ,
|
|
/// <summary>
|
|
/// Original was GL_READ_BUFFER = 0x0C02
|
|
/// </summary>
|
|
ReadBuffer = ((int)0x0C02) ,
|
|
/// <summary>
|
|
/// Original was GL_UNPACK_ROW_LENGTH = 0x0CF2
|
|
/// </summary>
|
|
UnpackRowLength = ((int)0x0CF2) ,
|
|
/// <summary>
|
|
/// Original was GL_UNPACK_SKIP_ROWS = 0x0CF3
|
|
/// </summary>
|
|
UnpackSkipRows = ((int)0x0CF3) ,
|
|
/// <summary>
|
|
/// Original was GL_UNPACK_SKIP_PIXELS = 0x0CF4
|
|
/// </summary>
|
|
UnpackSkipPixels = ((int)0x0CF4) ,
|
|
/// <summary>
|
|
/// Original was GL_PACK_ROW_LENGTH = 0x0D02
|
|
/// </summary>
|
|
PackRowLength = ((int)0x0D02) ,
|
|
/// <summary>
|
|
/// Original was GL_PACK_SKIP_ROWS = 0x0D03
|
|
/// </summary>
|
|
PackSkipRows = ((int)0x0D03) ,
|
|
/// <summary>
|
|
/// Original was GL_PACK_SKIP_PIXELS = 0x0D04
|
|
/// </summary>
|
|
PackSkipPixels = ((int)0x0D04) ,
|
|
/// <summary>
|
|
/// Original was GL_HALF_FLOAT = 0x140B
|
|
/// </summary>
|
|
HalfFloat = ((int)0x140B) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR = 0x1800
|
|
/// </summary>
|
|
Color = ((int)0x1800) ,
|
|
/// <summary>
|
|
/// Original was GL_DEPTH = 0x1801
|
|
/// </summary>
|
|
Depth = ((int)0x1801) ,
|
|
/// <summary>
|
|
/// Original was GL_STENCIL = 0x1802
|
|
/// </summary>
|
|
Stencil = ((int)0x1802) ,
|
|
/// <summary>
|
|
/// Original was GL_RED = 0x1903
|
|
/// </summary>
|
|
Red = ((int)0x1903) ,
|
|
/// <summary>
|
|
/// Original was GL_GREEN = 0x1904
|
|
/// </summary>
|
|
Green = ((int)0x1904) ,
|
|
/// <summary>
|
|
/// Original was GL_BLUE = 0x1905
|
|
/// </summary>
|
|
Blue = ((int)0x1905) ,
|
|
/// <summary>
|
|
/// Original was GL_MIN = 0x8007
|
|
/// </summary>
|
|
Min = ((int)0x8007) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX = 0x8008
|
|
/// </summary>
|
|
Max = ((int)0x8008) ,
|
|
/// <summary>
|
|
/// Original was GL_RGB8 = 0x8051
|
|
/// </summary>
|
|
Rgb8 = ((int)0x8051) ,
|
|
/// <summary>
|
|
/// Original was GL_RGBA8 = 0x8058
|
|
/// </summary>
|
|
Rgba8 = ((int)0x8058) ,
|
|
/// <summary>
|
|
/// Original was GL_RGB10_A2 = 0x8059
|
|
/// </summary>
|
|
Rgb10A2 = ((int)0x8059) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_BINDING_3D = 0x806A
|
|
/// </summary>
|
|
TextureBinding3D = ((int)0x806A) ,
|
|
/// <summary>
|
|
/// Original was GL_UNPACK_SKIP_IMAGES = 0x806D
|
|
/// </summary>
|
|
UnpackSkipImages = ((int)0x806D) ,
|
|
/// <summary>
|
|
/// Original was GL_UNPACK_IMAGE_HEIGHT = 0x806E
|
|
/// </summary>
|
|
UnpackImageHeight = ((int)0x806E) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_3D = 0x806F
|
|
/// </summary>
|
|
Texture3D = ((int)0x806F) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_WRAP_R = 0x8072
|
|
/// </summary>
|
|
TextureWrapR = ((int)0x8072) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_3D_TEXTURE_SIZE = 0x8073
|
|
/// </summary>
|
|
Max3DTextureSize = ((int)0x8073) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_ELEMENTS_VERTICES = 0x80E8
|
|
/// </summary>
|
|
MaxElementsVertices = ((int)0x80E8) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_ELEMENTS_INDICES = 0x80E9
|
|
/// </summary>
|
|
MaxElementsIndices = ((int)0x80E9) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_MIN_LOD = 0x813A
|
|
/// </summary>
|
|
TextureMinLod = ((int)0x813A) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_MAX_LOD = 0x813B
|
|
/// </summary>
|
|
TextureMaxLod = ((int)0x813B) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_BASE_LEVEL = 0x813C
|
|
/// </summary>
|
|
TextureBaseLevel = ((int)0x813C) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_MAX_LEVEL = 0x813D
|
|
/// </summary>
|
|
TextureMaxLevel = ((int)0x813D) ,
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_COMPONENT24 = 0x81A6
|
|
/// </summary>
|
|
DepthComponent24 = ((int)0x81A6) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210
|
|
/// </summary>
|
|
FramebufferAttachmentColorEncoding = ((int)0x8210) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211
|
|
/// </summary>
|
|
FramebufferAttachmentComponentType = ((int)0x8211) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212
|
|
/// </summary>
|
|
FramebufferAttachmentRedSize = ((int)0x8212) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213
|
|
/// </summary>
|
|
FramebufferAttachmentGreenSize = ((int)0x8213) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214
|
|
/// </summary>
|
|
FramebufferAttachmentBlueSize = ((int)0x8214) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215
|
|
/// </summary>
|
|
FramebufferAttachmentAlphaSize = ((int)0x8215) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216
|
|
/// </summary>
|
|
FramebufferAttachmentDepthSize = ((int)0x8216) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217
|
|
/// </summary>
|
|
FramebufferAttachmentStencilSize = ((int)0x8217) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_DEFAULT = 0x8218
|
|
/// </summary>
|
|
FramebufferDefault = ((int)0x8218) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_UNDEFINED = 0x8219
|
|
/// </summary>
|
|
FramebufferUndefined = ((int)0x8219) ,
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_STENCIL_ATTACHMENT = 0x821A
|
|
/// </summary>
|
|
DepthStencilAttachment = ((int)0x821A) ,
|
|
/// <summary>
|
|
/// Original was GL_MAJOR_VERSION = 0x821B
|
|
/// </summary>
|
|
MajorVersion = ((int)0x821B) ,
|
|
/// <summary>
|
|
/// Original was GL_MINOR_VERSION = 0x821C
|
|
/// </summary>
|
|
MinorVersion = ((int)0x821C) ,
|
|
/// <summary>
|
|
/// Original was GL_NUM_EXTENSIONS = 0x821D
|
|
/// </summary>
|
|
NumExtensions = ((int)0x821D) ,
|
|
/// <summary>
|
|
/// Original was GL_RG = 0x8227
|
|
/// </summary>
|
|
Rg = ((int)0x8227) ,
|
|
/// <summary>
|
|
/// Original was GL_RG_INTEGER = 0x8228
|
|
/// </summary>
|
|
RgInteger = ((int)0x8228) ,
|
|
/// <summary>
|
|
/// Original was GL_R8 = 0x8229
|
|
/// </summary>
|
|
R8 = ((int)0x8229) ,
|
|
/// <summary>
|
|
/// Original was GL_RG8 = 0x822B
|
|
/// </summary>
|
|
Rg8 = ((int)0x822B) ,
|
|
/// <summary>
|
|
/// Original was GL_R16F = 0x822D
|
|
/// </summary>
|
|
R16f = ((int)0x822D) ,
|
|
/// <summary>
|
|
/// Original was GL_R32F = 0x822E
|
|
/// </summary>
|
|
R32f = ((int)0x822E) ,
|
|
/// <summary>
|
|
/// Original was GL_RG16F = 0x822F
|
|
/// </summary>
|
|
Rg16f = ((int)0x822F) ,
|
|
/// <summary>
|
|
/// Original was GL_RG32F = 0x8230
|
|
/// </summary>
|
|
Rg32f = ((int)0x8230) ,
|
|
/// <summary>
|
|
/// Original was GL_R8I = 0x8231
|
|
/// </summary>
|
|
R8i = ((int)0x8231) ,
|
|
/// <summary>
|
|
/// Original was GL_R8UI = 0x8232
|
|
/// </summary>
|
|
R8ui = ((int)0x8232) ,
|
|
/// <summary>
|
|
/// Original was GL_R16I = 0x8233
|
|
/// </summary>
|
|
R16i = ((int)0x8233) ,
|
|
/// <summary>
|
|
/// Original was GL_R16UI = 0x8234
|
|
/// </summary>
|
|
R16ui = ((int)0x8234) ,
|
|
/// <summary>
|
|
/// Original was GL_R32I = 0x8235
|
|
/// </summary>
|
|
R32i = ((int)0x8235) ,
|
|
/// <summary>
|
|
/// Original was GL_R32UI = 0x8236
|
|
/// </summary>
|
|
R32ui = ((int)0x8236) ,
|
|
/// <summary>
|
|
/// Original was GL_RG8I = 0x8237
|
|
/// </summary>
|
|
Rg8i = ((int)0x8237) ,
|
|
/// <summary>
|
|
/// Original was GL_RG8UI = 0x8238
|
|
/// </summary>
|
|
Rg8ui = ((int)0x8238) ,
|
|
/// <summary>
|
|
/// Original was GL_RG16I = 0x8239
|
|
/// </summary>
|
|
Rg16i = ((int)0x8239) ,
|
|
/// <summary>
|
|
/// Original was GL_RG16UI = 0x823A
|
|
/// </summary>
|
|
Rg16ui = ((int)0x823A) ,
|
|
/// <summary>
|
|
/// Original was GL_RG32I = 0x823B
|
|
/// </summary>
|
|
Rg32i = ((int)0x823B) ,
|
|
/// <summary>
|
|
/// Original was GL_RG32UI = 0x823C
|
|
/// </summary>
|
|
Rg32ui = ((int)0x823C) ,
|
|
/// <summary>
|
|
/// Original was GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257
|
|
/// </summary>
|
|
ProgramBinaryRetrievableHint = ((int)0x8257) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_IMMUTABLE_LEVELS = 0x82DF
|
|
/// </summary>
|
|
TextureImmutableLevels = ((int)0x82DF) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368
|
|
/// </summary>
|
|
UnsignedInt2101010Rev = ((int)0x8368) ,
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_STENCIL = 0x84F9
|
|
/// </summary>
|
|
DepthStencil = ((int)0x84F9) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_24_8 = 0x84FA
|
|
/// </summary>
|
|
UnsignedInt248 = ((int)0x84FA) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_TEXTURE_LOD_BIAS = 0x84FD
|
|
/// </summary>
|
|
MaxTextureLodBias = ((int)0x84FD) ,
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_ARRAY_BINDING = 0x85B5
|
|
/// </summary>
|
|
VertexArrayBinding = ((int)0x85B5) ,
|
|
/// <summary>
|
|
/// Original was GL_PROGRAM_BINARY_LENGTH = 0x8741
|
|
/// </summary>
|
|
ProgramBinaryLength = ((int)0x8741) ,
|
|
/// <summary>
|
|
/// Original was GL_NUM_PROGRAM_BINARY_FORMATS = 0x87FE
|
|
/// </summary>
|
|
NumProgramBinaryFormats = ((int)0x87FE) ,
|
|
/// <summary>
|
|
/// Original was GL_PROGRAM_BINARY_FORMATS = 0x87FF
|
|
/// </summary>
|
|
ProgramBinaryFormats = ((int)0x87FF) ,
|
|
/// <summary>
|
|
/// Original was GL_RGBA32F = 0x8814
|
|
/// </summary>
|
|
Rgba32f = ((int)0x8814) ,
|
|
/// <summary>
|
|
/// Original was GL_RGB32F = 0x8815
|
|
/// </summary>
|
|
Rgb32f = ((int)0x8815) ,
|
|
/// <summary>
|
|
/// Original was GL_RGBA16F = 0x881A
|
|
/// </summary>
|
|
Rgba16f = ((int)0x881A) ,
|
|
/// <summary>
|
|
/// Original was GL_RGB16F = 0x881B
|
|
/// </summary>
|
|
Rgb16f = ((int)0x881B) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_DRAW_BUFFERS = 0x8824
|
|
/// </summary>
|
|
MaxDrawBuffers = ((int)0x8824) ,
|
|
/// <summary>
|
|
/// Original was GL_DRAW_BUFFER0 = 0x8825
|
|
/// </summary>
|
|
DrawBuffer0 = ((int)0x8825) ,
|
|
/// <summary>
|
|
/// Original was GL_DRAW_BUFFER1 = 0x8826
|
|
/// </summary>
|
|
DrawBuffer1 = ((int)0x8826) ,
|
|
/// <summary>
|
|
/// Original was GL_DRAW_BUFFER2 = 0x8827
|
|
/// </summary>
|
|
DrawBuffer2 = ((int)0x8827) ,
|
|
/// <summary>
|
|
/// Original was GL_DRAW_BUFFER3 = 0x8828
|
|
/// </summary>
|
|
DrawBuffer3 = ((int)0x8828) ,
|
|
/// <summary>
|
|
/// Original was GL_DRAW_BUFFER4 = 0x8829
|
|
/// </summary>
|
|
DrawBuffer4 = ((int)0x8829) ,
|
|
/// <summary>
|
|
/// Original was GL_DRAW_BUFFER5 = 0x882A
|
|
/// </summary>
|
|
DrawBuffer5 = ((int)0x882A) ,
|
|
/// <summary>
|
|
/// Original was GL_DRAW_BUFFER6 = 0x882B
|
|
/// </summary>
|
|
DrawBuffer6 = ((int)0x882B) ,
|
|
/// <summary>
|
|
/// Original was GL_DRAW_BUFFER7 = 0x882C
|
|
/// </summary>
|
|
DrawBuffer7 = ((int)0x882C) ,
|
|
/// <summary>
|
|
/// Original was GL_DRAW_BUFFER8 = 0x882D
|
|
/// </summary>
|
|
DrawBuffer8 = ((int)0x882D) ,
|
|
/// <summary>
|
|
/// Original was GL_DRAW_BUFFER9 = 0x882E
|
|
/// </summary>
|
|
DrawBuffer9 = ((int)0x882E) ,
|
|
/// <summary>
|
|
/// Original was GL_DRAW_BUFFER10 = 0x882F
|
|
/// </summary>
|
|
DrawBuffer10 = ((int)0x882F) ,
|
|
/// <summary>
|
|
/// Original was GL_DRAW_BUFFER11 = 0x8830
|
|
/// </summary>
|
|
DrawBuffer11 = ((int)0x8830) ,
|
|
/// <summary>
|
|
/// Original was GL_DRAW_BUFFER12 = 0x8831
|
|
/// </summary>
|
|
DrawBuffer12 = ((int)0x8831) ,
|
|
/// <summary>
|
|
/// Original was GL_DRAW_BUFFER13 = 0x8832
|
|
/// </summary>
|
|
DrawBuffer13 = ((int)0x8832) ,
|
|
/// <summary>
|
|
/// Original was GL_DRAW_BUFFER14 = 0x8833
|
|
/// </summary>
|
|
DrawBuffer14 = ((int)0x8833) ,
|
|
/// <summary>
|
|
/// Original was GL_DRAW_BUFFER15 = 0x8834
|
|
/// </summary>
|
|
DrawBuffer15 = ((int)0x8834) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_COMPARE_MODE = 0x884C
|
|
/// </summary>
|
|
TextureCompareMode = ((int)0x884C) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_COMPARE_FUNC = 0x884D
|
|
/// </summary>
|
|
TextureCompareFunc = ((int)0x884D) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPARE_REF_TO_TEXTURE = 0x884E
|
|
/// </summary>
|
|
CompareRefToTexture = ((int)0x884E) ,
|
|
/// <summary>
|
|
/// Original was GL_CURRENT_QUERY = 0x8865
|
|
/// </summary>
|
|
CurrentQuery = ((int)0x8865) ,
|
|
/// <summary>
|
|
/// Original was GL_QUERY_RESULT = 0x8866
|
|
/// </summary>
|
|
QueryResult = ((int)0x8866) ,
|
|
/// <summary>
|
|
/// Original was GL_QUERY_RESULT_AVAILABLE = 0x8867
|
|
/// </summary>
|
|
QueryResultAvailable = ((int)0x8867) ,
|
|
/// <summary>
|
|
/// Original was GL_BUFFER_MAPPED = 0x88BC
|
|
/// </summary>
|
|
BufferMapped = ((int)0x88BC) ,
|
|
/// <summary>
|
|
/// Original was GL_BUFFER_MAP_POINTER = 0x88BD
|
|
/// </summary>
|
|
BufferMapPointer = ((int)0x88BD) ,
|
|
/// <summary>
|
|
/// Original was GL_STREAM_READ = 0x88E1
|
|
/// </summary>
|
|
StreamRead = ((int)0x88E1) ,
|
|
/// <summary>
|
|
/// Original was GL_STREAM_COPY = 0x88E2
|
|
/// </summary>
|
|
StreamCopy = ((int)0x88E2) ,
|
|
/// <summary>
|
|
/// Original was GL_STATIC_READ = 0x88E5
|
|
/// </summary>
|
|
StaticRead = ((int)0x88E5) ,
|
|
/// <summary>
|
|
/// Original was GL_STATIC_COPY = 0x88E6
|
|
/// </summary>
|
|
StaticCopy = ((int)0x88E6) ,
|
|
/// <summary>
|
|
/// Original was GL_DYNAMIC_READ = 0x88E9
|
|
/// </summary>
|
|
DynamicRead = ((int)0x88E9) ,
|
|
/// <summary>
|
|
/// Original was GL_DYNAMIC_COPY = 0x88EA
|
|
/// </summary>
|
|
DynamicCopy = ((int)0x88EA) ,
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_PACK_BUFFER = 0x88EB
|
|
/// </summary>
|
|
PixelPackBuffer = ((int)0x88EB) ,
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_UNPACK_BUFFER = 0x88EC
|
|
/// </summary>
|
|
PixelUnpackBuffer = ((int)0x88EC) ,
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_PACK_BUFFER_BINDING = 0x88ED
|
|
/// </summary>
|
|
PixelPackBufferBinding = ((int)0x88ED) ,
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_UNPACK_BUFFER_BINDING = 0x88EF
|
|
/// </summary>
|
|
PixelUnpackBufferBinding = ((int)0x88EF) ,
|
|
/// <summary>
|
|
/// Original was GL_DEPTH24_STENCIL8 = 0x88F0
|
|
/// </summary>
|
|
Depth24Stencil8 = ((int)0x88F0) ,
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD
|
|
/// </summary>
|
|
VertexAttribArrayInteger = ((int)0x88FD) ,
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_ATTRIB_ARRAY_DIVISOR = 0x88FE
|
|
/// </summary>
|
|
VertexAttribArrayDivisor = ((int)0x88FE) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_ARRAY_TEXTURE_LAYERS = 0x88FF
|
|
/// </summary>
|
|
MaxArrayTextureLayers = ((int)0x88FF) ,
|
|
/// <summary>
|
|
/// Original was GL_MIN_PROGRAM_TEXEL_OFFSET = 0x8904
|
|
/// </summary>
|
|
MinProgramTexelOffset = ((int)0x8904) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_PROGRAM_TEXEL_OFFSET = 0x8905
|
|
/// </summary>
|
|
MaxProgramTexelOffset = ((int)0x8905) ,
|
|
/// <summary>
|
|
/// Original was GL_SAMPLER_BINDING = 0x8919
|
|
/// </summary>
|
|
SamplerBinding = ((int)0x8919) ,
|
|
/// <summary>
|
|
/// Original was GL_UNIFORM_BUFFER = 0x8A11
|
|
/// </summary>
|
|
UniformBuffer = ((int)0x8A11) ,
|
|
/// <summary>
|
|
/// Original was GL_UNIFORM_BUFFER_BINDING = 0x8A28
|
|
/// </summary>
|
|
UniformBufferBinding = ((int)0x8A28) ,
|
|
/// <summary>
|
|
/// Original was GL_UNIFORM_BUFFER_START = 0x8A29
|
|
/// </summary>
|
|
UniformBufferStart = ((int)0x8A29) ,
|
|
/// <summary>
|
|
/// Original was GL_UNIFORM_BUFFER_SIZE = 0x8A2A
|
|
/// </summary>
|
|
UniformBufferSize = ((int)0x8A2A) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B
|
|
/// </summary>
|
|
MaxVertexUniformBlocks = ((int)0x8A2B) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D
|
|
/// </summary>
|
|
MaxFragmentUniformBlocks = ((int)0x8A2D) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E
|
|
/// </summary>
|
|
MaxCombinedUniformBlocks = ((int)0x8A2E) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F
|
|
/// </summary>
|
|
MaxUniformBufferBindings = ((int)0x8A2F) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_UNIFORM_BLOCK_SIZE = 0x8A30
|
|
/// </summary>
|
|
MaxUniformBlockSize = ((int)0x8A30) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31
|
|
/// </summary>
|
|
MaxCombinedVertexUniformComponents = ((int)0x8A31) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33
|
|
/// </summary>
|
|
MaxCombinedFragmentUniformComponents = ((int)0x8A33) ,
|
|
/// <summary>
|
|
/// Original was GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34
|
|
/// </summary>
|
|
UniformBufferOffsetAlignment = ((int)0x8A34) ,
|
|
/// <summary>
|
|
/// Original was GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35
|
|
/// </summary>
|
|
ActiveUniformBlockMaxNameLength = ((int)0x8A35) ,
|
|
/// <summary>
|
|
/// Original was GL_ACTIVE_UNIFORM_BLOCKS = 0x8A36
|
|
/// </summary>
|
|
ActiveUniformBlocks = ((int)0x8A36) ,
|
|
/// <summary>
|
|
/// Original was GL_UNIFORM_TYPE = 0x8A37
|
|
/// </summary>
|
|
UniformType = ((int)0x8A37) ,
|
|
/// <summary>
|
|
/// Original was GL_UNIFORM_SIZE = 0x8A38
|
|
/// </summary>
|
|
UniformSize = ((int)0x8A38) ,
|
|
/// <summary>
|
|
/// Original was GL_UNIFORM_NAME_LENGTH = 0x8A39
|
|
/// </summary>
|
|
UniformNameLength = ((int)0x8A39) ,
|
|
/// <summary>
|
|
/// Original was GL_UNIFORM_BLOCK_INDEX = 0x8A3A
|
|
/// </summary>
|
|
UniformBlockIndex = ((int)0x8A3A) ,
|
|
/// <summary>
|
|
/// Original was GL_UNIFORM_OFFSET = 0x8A3B
|
|
/// </summary>
|
|
UniformOffset = ((int)0x8A3B) ,
|
|
/// <summary>
|
|
/// Original was GL_UNIFORM_ARRAY_STRIDE = 0x8A3C
|
|
/// </summary>
|
|
UniformArrayStride = ((int)0x8A3C) ,
|
|
/// <summary>
|
|
/// Original was GL_UNIFORM_MATRIX_STRIDE = 0x8A3D
|
|
/// </summary>
|
|
UniformMatrixStride = ((int)0x8A3D) ,
|
|
/// <summary>
|
|
/// Original was GL_UNIFORM_IS_ROW_MAJOR = 0x8A3E
|
|
/// </summary>
|
|
UniformIsRowMajor = ((int)0x8A3E) ,
|
|
/// <summary>
|
|
/// Original was GL_UNIFORM_BLOCK_BINDING = 0x8A3F
|
|
/// </summary>
|
|
UniformBlockBinding = ((int)0x8A3F) ,
|
|
/// <summary>
|
|
/// Original was GL_UNIFORM_BLOCK_DATA_SIZE = 0x8A40
|
|
/// </summary>
|
|
UniformBlockDataSize = ((int)0x8A40) ,
|
|
/// <summary>
|
|
/// Original was GL_UNIFORM_BLOCK_NAME_LENGTH = 0x8A41
|
|
/// </summary>
|
|
UniformBlockNameLength = ((int)0x8A41) ,
|
|
/// <summary>
|
|
/// Original was GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42
|
|
/// </summary>
|
|
UniformBlockActiveUniforms = ((int)0x8A42) ,
|
|
/// <summary>
|
|
/// Original was GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43
|
|
/// </summary>
|
|
UniformBlockActiveUniformIndices = ((int)0x8A43) ,
|
|
/// <summary>
|
|
/// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44
|
|
/// </summary>
|
|
UniformBlockReferencedByVertexShader = ((int)0x8A44) ,
|
|
/// <summary>
|
|
/// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46
|
|
/// </summary>
|
|
UniformBlockReferencedByFragmentShader = ((int)0x8A46) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49
|
|
/// </summary>
|
|
MaxFragmentUniformComponents = ((int)0x8B49) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A
|
|
/// </summary>
|
|
MaxVertexUniformComponents = ((int)0x8B4A) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_VARYING_COMPONENTS = 0x8B4B
|
|
/// </summary>
|
|
MaxVaryingComponents = ((int)0x8B4B) ,
|
|
/// <summary>
|
|
/// Original was GL_SAMPLER_3D = 0x8B5F
|
|
/// </summary>
|
|
Sampler3D = ((int)0x8B5F) ,
|
|
/// <summary>
|
|
/// Original was GL_SAMPLER_2D_SHADOW = 0x8B62
|
|
/// </summary>
|
|
Sampler2DShadow = ((int)0x8B62) ,
|
|
/// <summary>
|
|
/// Original was GL_FLOAT_MAT2x3 = 0x8B65
|
|
/// </summary>
|
|
FloatMat2x3 = ((int)0x8B65) ,
|
|
/// <summary>
|
|
/// Original was GL_FLOAT_MAT2x4 = 0x8B66
|
|
/// </summary>
|
|
FloatMat2x4 = ((int)0x8B66) ,
|
|
/// <summary>
|
|
/// Original was GL_FLOAT_MAT3x2 = 0x8B67
|
|
/// </summary>
|
|
FloatMat3x2 = ((int)0x8B67) ,
|
|
/// <summary>
|
|
/// Original was GL_FLOAT_MAT3x4 = 0x8B68
|
|
/// </summary>
|
|
FloatMat3x4 = ((int)0x8B68) ,
|
|
/// <summary>
|
|
/// Original was GL_FLOAT_MAT4x2 = 0x8B69
|
|
/// </summary>
|
|
FloatMat4x2 = ((int)0x8B69) ,
|
|
/// <summary>
|
|
/// Original was GL_FLOAT_MAT4x3 = 0x8B6A
|
|
/// </summary>
|
|
FloatMat4x3 = ((int)0x8B6A) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B
|
|
/// </summary>
|
|
FragmentShaderDerivativeHint = ((int)0x8B8B) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_NORMALIZED = 0x8C17
|
|
/// </summary>
|
|
UnsignedNormalized = ((int)0x8C17) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_2D_ARRAY = 0x8C1A
|
|
/// </summary>
|
|
Texture2DArray = ((int)0x8C1A) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_BINDING_2D_ARRAY = 0x8C1D
|
|
/// </summary>
|
|
TextureBinding2DArray = ((int)0x8C1D) ,
|
|
/// <summary>
|
|
/// Original was GL_ANY_SAMPLES_PASSED = 0x8C2F
|
|
/// </summary>
|
|
AnySamplesPassed = ((int)0x8C2F) ,
|
|
/// <summary>
|
|
/// Original was GL_R11F_G11F_B10F = 0x8C3A
|
|
/// </summary>
|
|
R11fG11fB10f = ((int)0x8C3A) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B
|
|
/// </summary>
|
|
UnsignedInt10F11F11FRev = ((int)0x8C3B) ,
|
|
/// <summary>
|
|
/// Original was GL_RGB9_E5 = 0x8C3D
|
|
/// </summary>
|
|
Rgb9E5 = ((int)0x8C3D) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_5_9_9_9_REV = 0x8C3E
|
|
/// </summary>
|
|
UnsignedInt5999Rev = ((int)0x8C3E) ,
|
|
/// <summary>
|
|
/// Original was GL_SRGB = 0x8C40
|
|
/// </summary>
|
|
Srgb = ((int)0x8C40) ,
|
|
/// <summary>
|
|
/// Original was GL_SRGB8 = 0x8C41
|
|
/// </summary>
|
|
Srgb8 = ((int)0x8C41) ,
|
|
/// <summary>
|
|
/// Original was GL_SRGB8_ALPHA8 = 0x8C43
|
|
/// </summary>
|
|
Srgb8Alpha8 = ((int)0x8C43) ,
|
|
/// <summary>
|
|
/// Original was GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 0x8C76
|
|
/// </summary>
|
|
TransformFeedbackVaryingMaxLength = ((int)0x8C76) ,
|
|
/// <summary>
|
|
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F
|
|
/// </summary>
|
|
TransformFeedbackBufferMode = ((int)0x8C7F) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8C80
|
|
/// </summary>
|
|
MaxTransformFeedbackSeparateComponents = ((int)0x8C80) ,
|
|
/// <summary>
|
|
/// Original was GL_TRANSFORM_FEEDBACK_VARYINGS = 0x8C83
|
|
/// </summary>
|
|
TransformFeedbackVaryings = ((int)0x8C83) ,
|
|
/// <summary>
|
|
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84
|
|
/// </summary>
|
|
TransformFeedbackBufferStart = ((int)0x8C84) ,
|
|
/// <summary>
|
|
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85
|
|
/// </summary>
|
|
TransformFeedbackBufferSize = ((int)0x8C85) ,
|
|
/// <summary>
|
|
/// Original was GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8C88
|
|
/// </summary>
|
|
TransformFeedbackPrimitivesWritten = ((int)0x8C88) ,
|
|
/// <summary>
|
|
/// Original was GL_RASTERIZER_DISCARD = 0x8C89
|
|
/// </summary>
|
|
RasterizerDiscard = ((int)0x8C89) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A
|
|
/// </summary>
|
|
MaxTransformFeedbackInterleavedComponents = ((int)0x8C8A) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B
|
|
/// </summary>
|
|
MaxTransformFeedbackSeparateAttribs = ((int)0x8C8B) ,
|
|
/// <summary>
|
|
/// Original was GL_INTERLEAVED_ATTRIBS = 0x8C8C
|
|
/// </summary>
|
|
InterleavedAttribs = ((int)0x8C8C) ,
|
|
/// <summary>
|
|
/// Original was GL_SEPARATE_ATTRIBS = 0x8C8D
|
|
/// </summary>
|
|
SeparateAttribs = ((int)0x8C8D) ,
|
|
/// <summary>
|
|
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER = 0x8C8E
|
|
/// </summary>
|
|
TransformFeedbackBuffer = ((int)0x8C8E) ,
|
|
/// <summary>
|
|
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F
|
|
/// </summary>
|
|
TransformFeedbackBufferBinding = ((int)0x8C8F) ,
|
|
/// <summary>
|
|
/// Original was GL_DRAW_FRAMEBUFFER_BINDING = 0x8CA6
|
|
/// </summary>
|
|
DrawFramebufferBinding = ((int)0x8CA6) ,
|
|
/// <summary>
|
|
/// Original was GL_READ_FRAMEBUFFER = 0x8CA8
|
|
/// </summary>
|
|
ReadFramebuffer = ((int)0x8CA8) ,
|
|
/// <summary>
|
|
/// Original was GL_DRAW_FRAMEBUFFER = 0x8CA9
|
|
/// </summary>
|
|
DrawFramebuffer = ((int)0x8CA9) ,
|
|
/// <summary>
|
|
/// Original was GL_READ_FRAMEBUFFER_BINDING = 0x8CAA
|
|
/// </summary>
|
|
ReadFramebufferBinding = ((int)0x8CAA) ,
|
|
/// <summary>
|
|
/// Original was GL_RENDERBUFFER_SAMPLES = 0x8CAB
|
|
/// </summary>
|
|
RenderbufferSamples = ((int)0x8CAB) ,
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_COMPONENT32F = 0x8CAC
|
|
/// </summary>
|
|
DepthComponent32f = ((int)0x8CAC) ,
|
|
/// <summary>
|
|
/// Original was GL_DEPTH32F_STENCIL8 = 0x8CAD
|
|
/// </summary>
|
|
Depth32fStencil8 = ((int)0x8CAD) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4
|
|
/// </summary>
|
|
FramebufferAttachmentTextureLayer = ((int)0x8CD4) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_COLOR_ATTACHMENTS = 0x8CDF
|
|
/// </summary>
|
|
MaxColorAttachments = ((int)0x8CDF) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT1 = 0x8CE1
|
|
/// </summary>
|
|
ColorAttachment1 = ((int)0x8CE1) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT2 = 0x8CE2
|
|
/// </summary>
|
|
ColorAttachment2 = ((int)0x8CE2) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT3 = 0x8CE3
|
|
/// </summary>
|
|
ColorAttachment3 = ((int)0x8CE3) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT4 = 0x8CE4
|
|
/// </summary>
|
|
ColorAttachment4 = ((int)0x8CE4) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT5 = 0x8CE5
|
|
/// </summary>
|
|
ColorAttachment5 = ((int)0x8CE5) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT6 = 0x8CE6
|
|
/// </summary>
|
|
ColorAttachment6 = ((int)0x8CE6) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT7 = 0x8CE7
|
|
/// </summary>
|
|
ColorAttachment7 = ((int)0x8CE7) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT8 = 0x8CE8
|
|
/// </summary>
|
|
ColorAttachment8 = ((int)0x8CE8) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT9 = 0x8CE9
|
|
/// </summary>
|
|
ColorAttachment9 = ((int)0x8CE9) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT10 = 0x8CEA
|
|
/// </summary>
|
|
ColorAttachment10 = ((int)0x8CEA) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT11 = 0x8CEB
|
|
/// </summary>
|
|
ColorAttachment11 = ((int)0x8CEB) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT12 = 0x8CEC
|
|
/// </summary>
|
|
ColorAttachment12 = ((int)0x8CEC) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT13 = 0x8CED
|
|
/// </summary>
|
|
ColorAttachment13 = ((int)0x8CED) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT14 = 0x8CEE
|
|
/// </summary>
|
|
ColorAttachment14 = ((int)0x8CEE) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT15 = 0x8CEF
|
|
/// </summary>
|
|
ColorAttachment15 = ((int)0x8CEF) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56
|
|
/// </summary>
|
|
FramebufferIncompleteMultisample = ((int)0x8D56) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_SAMPLES = 0x8D57
|
|
/// </summary>
|
|
MaxSamples = ((int)0x8D57) ,
|
|
/// <summary>
|
|
/// Original was GL_PRIMITIVE_RESTART_FIXED_INDEX = 0x8D69
|
|
/// </summary>
|
|
PrimitiveRestartFixedIndex = ((int)0x8D69) ,
|
|
/// <summary>
|
|
/// Original was GL_ANY_SAMPLES_PASSED_CONSERVATIVE = 0x8D6A
|
|
/// </summary>
|
|
AnySamplesPassedConservative = ((int)0x8D6A) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_ELEMENT_INDEX = 0x8D6B
|
|
/// </summary>
|
|
MaxElementIndex = ((int)0x8D6B) ,
|
|
/// <summary>
|
|
/// Original was GL_RGBA32UI = 0x8D70
|
|
/// </summary>
|
|
Rgba32ui = ((int)0x8D70) ,
|
|
/// <summary>
|
|
/// Original was GL_RGB32UI = 0x8D71
|
|
/// </summary>
|
|
Rgb32ui = ((int)0x8D71) ,
|
|
/// <summary>
|
|
/// Original was GL_RGBA16UI = 0x8D76
|
|
/// </summary>
|
|
Rgba16ui = ((int)0x8D76) ,
|
|
/// <summary>
|
|
/// Original was GL_RGB16UI = 0x8D77
|
|
/// </summary>
|
|
Rgb16ui = ((int)0x8D77) ,
|
|
/// <summary>
|
|
/// Original was GL_RGBA8UI = 0x8D7C
|
|
/// </summary>
|
|
Rgba8ui = ((int)0x8D7C) ,
|
|
/// <summary>
|
|
/// Original was GL_RGB8UI = 0x8D7D
|
|
/// </summary>
|
|
Rgb8ui = ((int)0x8D7D) ,
|
|
/// <summary>
|
|
/// Original was GL_RGBA32I = 0x8D82
|
|
/// </summary>
|
|
Rgba32i = ((int)0x8D82) ,
|
|
/// <summary>
|
|
/// Original was GL_RGB32I = 0x8D83
|
|
/// </summary>
|
|
Rgb32i = ((int)0x8D83) ,
|
|
/// <summary>
|
|
/// Original was GL_RGBA16I = 0x8D88
|
|
/// </summary>
|
|
Rgba16i = ((int)0x8D88) ,
|
|
/// <summary>
|
|
/// Original was GL_RGB16I = 0x8D89
|
|
/// </summary>
|
|
Rgb16i = ((int)0x8D89) ,
|
|
/// <summary>
|
|
/// Original was GL_RGBA8I = 0x8D8E
|
|
/// </summary>
|
|
Rgba8i = ((int)0x8D8E) ,
|
|
/// <summary>
|
|
/// Original was GL_RGB8I = 0x8D8F
|
|
/// </summary>
|
|
Rgb8i = ((int)0x8D8F) ,
|
|
/// <summary>
|
|
/// Original was GL_RED_INTEGER = 0x8D94
|
|
/// </summary>
|
|
RedInteger = ((int)0x8D94) ,
|
|
/// <summary>
|
|
/// Original was GL_RGB_INTEGER = 0x8D98
|
|
/// </summary>
|
|
RgbInteger = ((int)0x8D98) ,
|
|
/// <summary>
|
|
/// Original was GL_RGBA_INTEGER = 0x8D99
|
|
/// </summary>
|
|
RgbaInteger = ((int)0x8D99) ,
|
|
/// <summary>
|
|
/// Original was GL_INT_2_10_10_10_REV = 0x8D9F
|
|
/// </summary>
|
|
Int2101010Rev = ((int)0x8D9F) ,
|
|
/// <summary>
|
|
/// Original was GL_FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD
|
|
/// </summary>
|
|
Float32UnsignedInt248Rev = ((int)0x8DAD) ,
|
|
/// <summary>
|
|
/// Original was GL_SAMPLER_2D_ARRAY = 0x8DC1
|
|
/// </summary>
|
|
Sampler2DArray = ((int)0x8DC1) ,
|
|
/// <summary>
|
|
/// Original was GL_SAMPLER_2D_ARRAY_SHADOW = 0x8DC4
|
|
/// </summary>
|
|
Sampler2DArrayShadow = ((int)0x8DC4) ,
|
|
/// <summary>
|
|
/// Original was GL_SAMPLER_CUBE_SHADOW = 0x8DC5
|
|
/// </summary>
|
|
SamplerCubeShadow = ((int)0x8DC5) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_VEC2 = 0x8DC6
|
|
/// </summary>
|
|
UnsignedIntVec2 = ((int)0x8DC6) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_VEC3 = 0x8DC7
|
|
/// </summary>
|
|
UnsignedIntVec3 = ((int)0x8DC7) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_VEC4 = 0x8DC8
|
|
/// </summary>
|
|
UnsignedIntVec4 = ((int)0x8DC8) ,
|
|
/// <summary>
|
|
/// Original was GL_INT_SAMPLER_2D = 0x8DCA
|
|
/// </summary>
|
|
IntSampler2D = ((int)0x8DCA) ,
|
|
/// <summary>
|
|
/// Original was GL_INT_SAMPLER_3D = 0x8DCB
|
|
/// </summary>
|
|
IntSampler3D = ((int)0x8DCB) ,
|
|
/// <summary>
|
|
/// Original was GL_INT_SAMPLER_CUBE = 0x8DCC
|
|
/// </summary>
|
|
IntSamplerCube = ((int)0x8DCC) ,
|
|
/// <summary>
|
|
/// Original was GL_INT_SAMPLER_2D_ARRAY = 0x8DCF
|
|
/// </summary>
|
|
IntSampler2DArray = ((int)0x8DCF) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_SAMPLER_2D = 0x8DD2
|
|
/// </summary>
|
|
UnsignedIntSampler2D = ((int)0x8DD2) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_SAMPLER_3D = 0x8DD3
|
|
/// </summary>
|
|
UnsignedIntSampler3D = ((int)0x8DD3) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_SAMPLER_CUBE = 0x8DD4
|
|
/// </summary>
|
|
UnsignedIntSamplerCube = ((int)0x8DD4) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_SAMPLER_2D_ARRAY = 0x8DD7
|
|
/// </summary>
|
|
UnsignedIntSampler2DArray = ((int)0x8DD7) ,
|
|
/// <summary>
|
|
/// Original was GL_TRANSFORM_FEEDBACK = 0x8E22
|
|
/// </summary>
|
|
TransformFeedback = ((int)0x8E22) ,
|
|
/// <summary>
|
|
/// Original was GL_TRANSFORM_FEEDBACK_PAUSED = 0x8E23
|
|
/// </summary>
|
|
TransformFeedbackPaused = ((int)0x8E23) ,
|
|
/// <summary>
|
|
/// Original was GL_TRANSFORM_FEEDBACK_ACTIVE = 0x8E24
|
|
/// </summary>
|
|
TransformFeedbackActive = ((int)0x8E24) ,
|
|
/// <summary>
|
|
/// Original was GL_TRANSFORM_FEEDBACK_BINDING = 0x8E25
|
|
/// </summary>
|
|
TransformFeedbackBinding = ((int)0x8E25) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_SWIZZLE_R = 0x8E42
|
|
/// </summary>
|
|
TextureSwizzleR = ((int)0x8E42) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_SWIZZLE_G = 0x8E43
|
|
/// </summary>
|
|
TextureSwizzleG = ((int)0x8E43) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_SWIZZLE_B = 0x8E44
|
|
/// </summary>
|
|
TextureSwizzleB = ((int)0x8E44) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_SWIZZLE_A = 0x8E45
|
|
/// </summary>
|
|
TextureSwizzleA = ((int)0x8E45) ,
|
|
/// <summary>
|
|
/// Original was GL_COPY_READ_BUFFER = 0x8F36
|
|
/// </summary>
|
|
CopyReadBuffer = ((int)0x8F36) ,
|
|
/// <summary>
|
|
/// Original was GL_COPY_READ_BUFFER_BINDING = 0x8F36
|
|
/// </summary>
|
|
CopyReadBufferBinding = ((int)0x8F36) ,
|
|
/// <summary>
|
|
/// Original was GL_COPY_WRITE_BUFFER = 0x8F37
|
|
/// </summary>
|
|
CopyWriteBuffer = ((int)0x8F37) ,
|
|
/// <summary>
|
|
/// Original was GL_COPY_WRITE_BUFFER_BINDING = 0x8F37
|
|
/// </summary>
|
|
CopyWriteBufferBinding = ((int)0x8F37) ,
|
|
/// <summary>
|
|
/// Original was GL_R8_SNORM = 0x8F94
|
|
/// </summary>
|
|
R8Snorm = ((int)0x8F94) ,
|
|
/// <summary>
|
|
/// Original was GL_RG8_SNORM = 0x8F95
|
|
/// </summary>
|
|
Rg8Snorm = ((int)0x8F95) ,
|
|
/// <summary>
|
|
/// Original was GL_RGB8_SNORM = 0x8F96
|
|
/// </summary>
|
|
Rgb8Snorm = ((int)0x8F96) ,
|
|
/// <summary>
|
|
/// Original was GL_RGBA8_SNORM = 0x8F97
|
|
/// </summary>
|
|
Rgba8Snorm = ((int)0x8F97) ,
|
|
/// <summary>
|
|
/// Original was GL_SIGNED_NORMALIZED = 0x8F9C
|
|
/// </summary>
|
|
SignedNormalized = ((int)0x8F9C) ,
|
|
/// <summary>
|
|
/// Original was GL_RGB10_A2UI = 0x906F
|
|
/// </summary>
|
|
Rgb10A2ui = ((int)0x906F) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_SERVER_WAIT_TIMEOUT = 0x9111
|
|
/// </summary>
|
|
MaxServerWaitTimeout = ((int)0x9111) ,
|
|
/// <summary>
|
|
/// Original was GL_OBJECT_TYPE = 0x9112
|
|
/// </summary>
|
|
ObjectType = ((int)0x9112) ,
|
|
/// <summary>
|
|
/// Original was GL_SYNC_CONDITION = 0x9113
|
|
/// </summary>
|
|
SyncCondition = ((int)0x9113) ,
|
|
/// <summary>
|
|
/// Original was GL_SYNC_STATUS = 0x9114
|
|
/// </summary>
|
|
SyncStatus = ((int)0x9114) ,
|
|
/// <summary>
|
|
/// Original was GL_SYNC_FLAGS = 0x9115
|
|
/// </summary>
|
|
SyncFlags = ((int)0x9115) ,
|
|
/// <summary>
|
|
/// Original was GL_SYNC_FENCE = 0x9116
|
|
/// </summary>
|
|
SyncFence = ((int)0x9116) ,
|
|
/// <summary>
|
|
/// Original was GL_SYNC_GPU_COMMANDS_COMPLETE = 0x9117
|
|
/// </summary>
|
|
SyncGpuCommandsComplete = ((int)0x9117) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNALED = 0x9118
|
|
/// </summary>
|
|
Unsignaled = ((int)0x9118) ,
|
|
/// <summary>
|
|
/// Original was GL_SIGNALED = 0x9119
|
|
/// </summary>
|
|
Signaled = ((int)0x9119) ,
|
|
/// <summary>
|
|
/// Original was GL_ALREADY_SIGNALED = 0x911A
|
|
/// </summary>
|
|
AlreadySignaled = ((int)0x911A) ,
|
|
/// <summary>
|
|
/// Original was GL_TIMEOUT_EXPIRED = 0x911B
|
|
/// </summary>
|
|
TimeoutExpired = ((int)0x911B) ,
|
|
/// <summary>
|
|
/// Original was GL_CONDITION_SATISFIED = 0x911C
|
|
/// </summary>
|
|
ConditionSatisfied = ((int)0x911C) ,
|
|
/// <summary>
|
|
/// Original was GL_WAIT_FAILED = 0x911D
|
|
/// </summary>
|
|
WaitFailed = ((int)0x911D) ,
|
|
/// <summary>
|
|
/// Original was GL_BUFFER_ACCESS_FLAGS = 0x911F
|
|
/// </summary>
|
|
BufferAccessFlags = ((int)0x911F) ,
|
|
/// <summary>
|
|
/// Original was GL_BUFFER_MAP_LENGTH = 0x9120
|
|
/// </summary>
|
|
BufferMapLength = ((int)0x9120) ,
|
|
/// <summary>
|
|
/// Original was GL_BUFFER_MAP_OFFSET = 0x9121
|
|
/// </summary>
|
|
BufferMapOffset = ((int)0x9121) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_VERTEX_OUTPUT_COMPONENTS = 0x9122
|
|
/// </summary>
|
|
MaxVertexOutputComponents = ((int)0x9122) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_FRAGMENT_INPUT_COMPONENTS = 0x9125
|
|
/// </summary>
|
|
MaxFragmentInputComponents = ((int)0x9125) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_IMMUTABLE_FORMAT = 0x912F
|
|
/// </summary>
|
|
TextureImmutableFormat = ((int)0x912F) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_R11_EAC = 0x9270
|
|
/// </summary>
|
|
CompressedR11Eac = ((int)0x9270) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SIGNED_R11_EAC = 0x9271
|
|
/// </summary>
|
|
CompressedSignedR11Eac = ((int)0x9271) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RG11_EAC = 0x9272
|
|
/// </summary>
|
|
CompressedRg11Eac = ((int)0x9272) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SIGNED_RG11_EAC = 0x9273
|
|
/// </summary>
|
|
CompressedSignedRg11Eac = ((int)0x9273) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGB8_ETC2 = 0x9274
|
|
/// </summary>
|
|
CompressedRgb8Etc2 = ((int)0x9274) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SRGB8_ETC2 = 0x9275
|
|
/// </summary>
|
|
CompressedSrgb8Etc2 = ((int)0x9275) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9276
|
|
/// </summary>
|
|
CompressedRgb8PunchthroughAlpha1Etc2 = ((int)0x9276) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9277
|
|
/// </summary>
|
|
CompressedSrgb8PunchthroughAlpha1Etc2 = ((int)0x9277) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGBA8_ETC2_EAC = 0x9278
|
|
/// </summary>
|
|
CompressedRgba8Etc2Eac = ((int)0x9278) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC = 0x9279
|
|
/// </summary>
|
|
CompressedSrgb8Alpha8Etc2Eac = ((int)0x9279) ,
|
|
/// <summary>
|
|
/// Original was GL_NUM_SAMPLE_COUNTS = 0x9380
|
|
/// </summary>
|
|
NumSampleCounts = ((int)0x9380) ,
|
|
/// <summary>
|
|
/// Original was GL_INVALID_INDEX = 0xFFFFFFFF
|
|
/// </summary>
|
|
InvalidIndex = unchecked((int)0xFFFFFFFF) ,
|
|
/// <summary>
|
|
/// Original was GL_TIMEOUT_IGNORED = 0xFFFFFFFFFFFFFFFF
|
|
/// </summary>
|
|
TimeoutIgnored = unchecked((int)0xFFFFFFFFFFFFFFFF) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ExtBlendMinmax : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_FUNC_ADD_EXT = 0x8006
|
|
/// </summary>
|
|
FuncAddExt = ((int)0x8006) ,
|
|
/// <summary>
|
|
/// Original was GL_MIN_EXT = 0x8007
|
|
/// </summary>
|
|
MinExt = ((int)0x8007) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_EXT = 0x8008
|
|
/// </summary>
|
|
MaxExt = ((int)0x8008) ,
|
|
/// <summary>
|
|
/// Original was GL_BLEND_EQUATION_EXT = 0x8009
|
|
/// </summary>
|
|
BlendEquationExt = ((int)0x8009) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ExtColorBufferHalfFloat : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT = 0x8211
|
|
/// </summary>
|
|
FramebufferAttachmentComponentTypeExt = ((int)0x8211) ,
|
|
/// <summary>
|
|
/// Original was GL_R16F_EXT = 0x822D
|
|
/// </summary>
|
|
R16fExt = ((int)0x822D) ,
|
|
/// <summary>
|
|
/// Original was GL_RG16F_EXT = 0x822F
|
|
/// </summary>
|
|
Rg16fExt = ((int)0x822F) ,
|
|
/// <summary>
|
|
/// Original was GL_RGBA16F_EXT = 0x881A
|
|
/// </summary>
|
|
Rgba16fExt = ((int)0x881A) ,
|
|
/// <summary>
|
|
/// Original was GL_RGB16F_EXT = 0x881B
|
|
/// </summary>
|
|
Rgb16fExt = ((int)0x881B) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_NORMALIZED_EXT = 0x8C17
|
|
/// </summary>
|
|
UnsignedNormalizedExt = ((int)0x8C17) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ExtDebugLabel : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_SAMPLER = 0x82E6
|
|
/// </summary>
|
|
Sampler = ((int)0x82E6) ,
|
|
/// <summary>
|
|
/// Original was GL_PROGRAM_PIPELINE_OBJECT_EXT = 0x8A4F
|
|
/// </summary>
|
|
ProgramPipelineObjectExt = ((int)0x8A4F) ,
|
|
/// <summary>
|
|
/// Original was GL_PROGRAM_OBJECT_EXT = 0x8B40
|
|
/// </summary>
|
|
ProgramObjectExt = ((int)0x8B40) ,
|
|
/// <summary>
|
|
/// Original was GL_SHADER_OBJECT_EXT = 0x8B48
|
|
/// </summary>
|
|
ShaderObjectExt = ((int)0x8B48) ,
|
|
/// <summary>
|
|
/// Original was GL_TRANSFORM_FEEDBACK = 0x8E22
|
|
/// </summary>
|
|
TransformFeedback = ((int)0x8E22) ,
|
|
/// <summary>
|
|
/// Original was GL_BUFFER_OBJECT_EXT = 0x9151
|
|
/// </summary>
|
|
BufferObjectExt = ((int)0x9151) ,
|
|
/// <summary>
|
|
/// Original was GL_QUERY_OBJECT_EXT = 0x9153
|
|
/// </summary>
|
|
QueryObjectExt = ((int)0x9153) ,
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_ARRAY_OBJECT_EXT = 0x9154
|
|
/// </summary>
|
|
VertexArrayObjectExt = ((int)0x9154) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ExtDebugMarker : int
|
|
{
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ExtDiscardFramebuffer : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_COLOR_EXT = 0x1800
|
|
/// </summary>
|
|
ColorExt = ((int)0x1800) ,
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_EXT = 0x1801
|
|
/// </summary>
|
|
DepthExt = ((int)0x1801) ,
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_EXT = 0x1802
|
|
/// </summary>
|
|
StencilExt = ((int)0x1802) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ExtDisjointTimerQuery : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_QUERY_COUNTER_BITS_EXT = 0x8864
|
|
/// </summary>
|
|
QueryCounterBitsExt = ((int)0x8864) ,
|
|
/// <summary>
|
|
/// Original was GL_CURRENT_QUERY_EXT = 0x8865
|
|
/// </summary>
|
|
CurrentQueryExt = ((int)0x8865) ,
|
|
/// <summary>
|
|
/// Original was GL_QUERY_RESULT_EXT = 0x8866
|
|
/// </summary>
|
|
QueryResultExt = ((int)0x8866) ,
|
|
/// <summary>
|
|
/// Original was GL_QUERY_RESULT_AVAILABLE_EXT = 0x8867
|
|
/// </summary>
|
|
QueryResultAvailableExt = ((int)0x8867) ,
|
|
/// <summary>
|
|
/// Original was GL_TIME_ELAPSED_EXT = 0x88BF
|
|
/// </summary>
|
|
TimeElapsedExt = ((int)0x88BF) ,
|
|
/// <summary>
|
|
/// Original was GL_TIMESTAMP_EXT = 0x8E28
|
|
/// </summary>
|
|
TimestampExt = ((int)0x8E28) ,
|
|
/// <summary>
|
|
/// Original was GL_GPU_DISJOINT_EXT = 0x8FBB
|
|
/// </summary>
|
|
GpuDisjointExt = ((int)0x8FBB) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ExtDrawBuffers : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_MAX_DRAW_BUFFERS_EXT = 0x8824
|
|
/// </summary>
|
|
MaxDrawBuffersExt = ((int)0x8824) ,
|
|
/// <summary>
|
|
/// Original was GL_DRAW_BUFFER0_EXT = 0x8825
|
|
/// </summary>
|
|
DrawBuffer0Ext = ((int)0x8825) ,
|
|
/// <summary>
|
|
/// Original was GL_DRAW_BUFFER1_EXT = 0x8826
|
|
/// </summary>
|
|
DrawBuffer1Ext = ((int)0x8826) ,
|
|
/// <summary>
|
|
/// Original was GL_DRAW_BUFFER2_EXT = 0x8827
|
|
/// </summary>
|
|
DrawBuffer2Ext = ((int)0x8827) ,
|
|
/// <summary>
|
|
/// Original was GL_DRAW_BUFFER3_EXT = 0x8828
|
|
/// </summary>
|
|
DrawBuffer3Ext = ((int)0x8828) ,
|
|
/// <summary>
|
|
/// Original was GL_DRAW_BUFFER4_EXT = 0x8829
|
|
/// </summary>
|
|
DrawBuffer4Ext = ((int)0x8829) ,
|
|
/// <summary>
|
|
/// Original was GL_DRAW_BUFFER5_EXT = 0x882A
|
|
/// </summary>
|
|
DrawBuffer5Ext = ((int)0x882A) ,
|
|
/// <summary>
|
|
/// Original was GL_DRAW_BUFFER6_EXT = 0x882B
|
|
/// </summary>
|
|
DrawBuffer6Ext = ((int)0x882B) ,
|
|
/// <summary>
|
|
/// Original was GL_DRAW_BUFFER7_EXT = 0x882C
|
|
/// </summary>
|
|
DrawBuffer7Ext = ((int)0x882C) ,
|
|
/// <summary>
|
|
/// Original was GL_DRAW_BUFFER8_EXT = 0x882D
|
|
/// </summary>
|
|
DrawBuffer8Ext = ((int)0x882D) ,
|
|
/// <summary>
|
|
/// Original was GL_DRAW_BUFFER9_EXT = 0x882E
|
|
/// </summary>
|
|
DrawBuffer9Ext = ((int)0x882E) ,
|
|
/// <summary>
|
|
/// Original was GL_DRAW_BUFFER10_EXT = 0x882F
|
|
/// </summary>
|
|
DrawBuffer10Ext = ((int)0x882F) ,
|
|
/// <summary>
|
|
/// Original was GL_DRAW_BUFFER11_EXT = 0x8830
|
|
/// </summary>
|
|
DrawBuffer11Ext = ((int)0x8830) ,
|
|
/// <summary>
|
|
/// Original was GL_DRAW_BUFFER12_EXT = 0x8831
|
|
/// </summary>
|
|
DrawBuffer12Ext = ((int)0x8831) ,
|
|
/// <summary>
|
|
/// Original was GL_DRAW_BUFFER13_EXT = 0x8832
|
|
/// </summary>
|
|
DrawBuffer13Ext = ((int)0x8832) ,
|
|
/// <summary>
|
|
/// Original was GL_DRAW_BUFFER14_EXT = 0x8833
|
|
/// </summary>
|
|
DrawBuffer14Ext = ((int)0x8833) ,
|
|
/// <summary>
|
|
/// Original was GL_DRAW_BUFFER15_EXT = 0x8834
|
|
/// </summary>
|
|
DrawBuffer15Ext = ((int)0x8834) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_COLOR_ATTACHMENTS_EXT = 0x8CDF
|
|
/// </summary>
|
|
MaxColorAttachmentsExt = ((int)0x8CDF) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT0_EXT = 0x8CE0
|
|
/// </summary>
|
|
ColorAttachment0Ext = ((int)0x8CE0) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT1_EXT = 0x8CE1
|
|
/// </summary>
|
|
ColorAttachment1Ext = ((int)0x8CE1) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT2_EXT = 0x8CE2
|
|
/// </summary>
|
|
ColorAttachment2Ext = ((int)0x8CE2) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT3_EXT = 0x8CE3
|
|
/// </summary>
|
|
ColorAttachment3Ext = ((int)0x8CE3) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT4_EXT = 0x8CE4
|
|
/// </summary>
|
|
ColorAttachment4Ext = ((int)0x8CE4) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT5_EXT = 0x8CE5
|
|
/// </summary>
|
|
ColorAttachment5Ext = ((int)0x8CE5) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT6_EXT = 0x8CE6
|
|
/// </summary>
|
|
ColorAttachment6Ext = ((int)0x8CE6) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT7_EXT = 0x8CE7
|
|
/// </summary>
|
|
ColorAttachment7Ext = ((int)0x8CE7) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT8_EXT = 0x8CE8
|
|
/// </summary>
|
|
ColorAttachment8Ext = ((int)0x8CE8) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT9_EXT = 0x8CE9
|
|
/// </summary>
|
|
ColorAttachment9Ext = ((int)0x8CE9) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT10_EXT = 0x8CEA
|
|
/// </summary>
|
|
ColorAttachment10Ext = ((int)0x8CEA) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT11_EXT = 0x8CEB
|
|
/// </summary>
|
|
ColorAttachment11Ext = ((int)0x8CEB) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT12_EXT = 0x8CEC
|
|
/// </summary>
|
|
ColorAttachment12Ext = ((int)0x8CEC) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT13_EXT = 0x8CED
|
|
/// </summary>
|
|
ColorAttachment13Ext = ((int)0x8CED) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT14_EXT = 0x8CEE
|
|
/// </summary>
|
|
ColorAttachment14Ext = ((int)0x8CEE) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT15_EXT = 0x8CEF
|
|
/// </summary>
|
|
ColorAttachment15Ext = ((int)0x8CEF) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ExtDrawInstanced : int
|
|
{
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ExtInstancedArrays : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_ATTRIB_ARRAY_DIVISOR_EXT = 0x88FE
|
|
/// </summary>
|
|
VertexAttribArrayDivisorExt = ((int)0x88FE) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ExtMapBufferRange : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_MAP_READ_BIT_EXT = 0x0001
|
|
/// </summary>
|
|
MapReadBitExt = ((int)0x0001) ,
|
|
/// <summary>
|
|
/// Original was GL_MAP_WRITE_BIT_EXT = 0x0002
|
|
/// </summary>
|
|
MapWriteBitExt = ((int)0x0002) ,
|
|
/// <summary>
|
|
/// Original was GL_MAP_INVALIDATE_RANGE_BIT_EXT = 0x0004
|
|
/// </summary>
|
|
MapInvalidateRangeBitExt = ((int)0x0004) ,
|
|
/// <summary>
|
|
/// Original was GL_MAP_INVALIDATE_BUFFER_BIT_EXT = 0x0008
|
|
/// </summary>
|
|
MapInvalidateBufferBitExt = ((int)0x0008) ,
|
|
/// <summary>
|
|
/// Original was GL_MAP_FLUSH_EXPLICIT_BIT_EXT = 0x0010
|
|
/// </summary>
|
|
MapFlushExplicitBitExt = ((int)0x0010) ,
|
|
/// <summary>
|
|
/// Original was GL_MAP_UNSYNCHRONIZED_BIT_EXT = 0x0020
|
|
/// </summary>
|
|
MapUnsynchronizedBitExt = ((int)0x0020) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ExtMultiDrawArrays : int
|
|
{
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ExtMultisampledRenderToTexture : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_RENDERBUFFER_SAMPLES_EXT = 0x8CAB
|
|
/// </summary>
|
|
RenderbufferSamplesExt = ((int)0x8CAB) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT = 0x8D56
|
|
/// </summary>
|
|
FramebufferIncompleteMultisampleExt = ((int)0x8D56) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_SAMPLES_EXT = 0x8D57
|
|
/// </summary>
|
|
MaxSamplesExt = ((int)0x8D57) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT = 0x8D6C
|
|
/// </summary>
|
|
FramebufferAttachmentTextureSamplesExt = ((int)0x8D6C) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ExtMultiviewDrawBuffers : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_DRAW_BUFFER_EXT = 0x0C01
|
|
/// </summary>
|
|
DrawBufferExt = ((int)0x0C01) ,
|
|
/// <summary>
|
|
/// Original was GL_READ_BUFFER_EXT = 0x0C02
|
|
/// </summary>
|
|
ReadBufferExt = ((int)0x0C02) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT_EXT = 0x90F0
|
|
/// </summary>
|
|
ColorAttachmentExt = ((int)0x90F0) ,
|
|
/// <summary>
|
|
/// Original was GL_MULTIVIEW_EXT = 0x90F1
|
|
/// </summary>
|
|
MultiviewExt = ((int)0x90F1) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_MULTIVIEW_BUFFERS_EXT = 0x90F2
|
|
/// </summary>
|
|
MaxMultiviewBuffersExt = ((int)0x90F2) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ExtOcclusionQueryBoolean : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_CURRENT_QUERY_EXT = 0x8865
|
|
/// </summary>
|
|
CurrentQueryExt = ((int)0x8865) ,
|
|
/// <summary>
|
|
/// Original was GL_QUERY_RESULT_EXT = 0x8866
|
|
/// </summary>
|
|
QueryResultExt = ((int)0x8866) ,
|
|
/// <summary>
|
|
/// Original was GL_QUERY_RESULT_AVAILABLE_EXT = 0x8867
|
|
/// </summary>
|
|
QueryResultAvailableExt = ((int)0x8867) ,
|
|
/// <summary>
|
|
/// Original was GL_ANY_SAMPLES_PASSED_EXT = 0x8C2F
|
|
/// </summary>
|
|
AnySamplesPassedExt = ((int)0x8C2F) ,
|
|
/// <summary>
|
|
/// Original was GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT = 0x8D6A
|
|
/// </summary>
|
|
AnySamplesPassedConservativeExt = ((int)0x8D6A) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ExtPvrtcSrgb : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT = 0x8A54
|
|
/// </summary>
|
|
CompressedSrgbPvrtc2Bppv1Ext = ((int)0x8A54) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT = 0x8A55
|
|
/// </summary>
|
|
CompressedSrgbPvrtc4Bppv1Ext = ((int)0x8A55) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT = 0x8A56
|
|
/// </summary>
|
|
CompressedSrgbAlphaPvrtc2Bppv1Ext = ((int)0x8A56) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT = 0x8A57
|
|
/// </summary>
|
|
CompressedSrgbAlphaPvrtc4Bppv1Ext = ((int)0x8A57) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ExtReadFormatBgra : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_BGRA_EXT = 0x80E1
|
|
/// </summary>
|
|
BgraExt = ((int)0x80E1) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT = 0x8365
|
|
/// </summary>
|
|
UnsignedShort4444RevExt = ((int)0x8365) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT = 0x8366
|
|
/// </summary>
|
|
UnsignedShort1555RevExt = ((int)0x8366) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ExtRobustness : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_NO_ERROR = 0
|
|
/// </summary>
|
|
NoError = ((int)0) ,
|
|
/// <summary>
|
|
/// Original was GL_LOSE_CONTEXT_ON_RESET_EXT = 0x8252
|
|
/// </summary>
|
|
LoseContextOnResetExt = ((int)0x8252) ,
|
|
/// <summary>
|
|
/// Original was GL_GUILTY_CONTEXT_RESET_EXT = 0x8253
|
|
/// </summary>
|
|
GuiltyContextResetExt = ((int)0x8253) ,
|
|
/// <summary>
|
|
/// Original was GL_INNOCENT_CONTEXT_RESET_EXT = 0x8254
|
|
/// </summary>
|
|
InnocentContextResetExt = ((int)0x8254) ,
|
|
/// <summary>
|
|
/// Original was GL_UNKNOWN_CONTEXT_RESET_EXT = 0x8255
|
|
/// </summary>
|
|
UnknownContextResetExt = ((int)0x8255) ,
|
|
/// <summary>
|
|
/// Original was GL_RESET_NOTIFICATION_STRATEGY_EXT = 0x8256
|
|
/// </summary>
|
|
ResetNotificationStrategyExt = ((int)0x8256) ,
|
|
/// <summary>
|
|
/// Original was GL_NO_RESET_NOTIFICATION_EXT = 0x8261
|
|
/// </summary>
|
|
NoResetNotificationExt = ((int)0x8261) ,
|
|
/// <summary>
|
|
/// Original was GL_CONTEXT_ROBUST_ACCESS_EXT = 0x90F3
|
|
/// </summary>
|
|
ContextRobustAccessExt = ((int)0x90F3) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ExtSeparateShaderObjects : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_SHADER_BIT_EXT = 0x00000001
|
|
/// </summary>
|
|
VertexShaderBitExt = ((int)0x00000001) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAGMENT_SHADER_BIT_EXT = 0x00000002
|
|
/// </summary>
|
|
FragmentShaderBitExt = ((int)0x00000002) ,
|
|
/// <summary>
|
|
/// Original was GL_PROGRAM_SEPARABLE_EXT = 0x8258
|
|
/// </summary>
|
|
ProgramSeparableExt = ((int)0x8258) ,
|
|
/// <summary>
|
|
/// Original was GL_ACTIVE_PROGRAM_EXT = 0x8259
|
|
/// </summary>
|
|
ActiveProgramExt = ((int)0x8259) ,
|
|
/// <summary>
|
|
/// Original was GL_PROGRAM_PIPELINE_BINDING_EXT = 0x825A
|
|
/// </summary>
|
|
ProgramPipelineBindingExt = ((int)0x825A) ,
|
|
/// <summary>
|
|
/// Original was GL_ALL_SHADER_BITS_EXT = 0xFFFFFFFF
|
|
/// </summary>
|
|
AllShaderBitsExt = unchecked((int)0xFFFFFFFF) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ExtShaderFramebufferFetch : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT = 0x8A52
|
|
/// </summary>
|
|
FragmentShaderDiscardsSamplesExt = ((int)0x8A52) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ExtShaderIntegerMix : int
|
|
{
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ExtShaderTextureLod : int
|
|
{
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ExtShadowSamplers : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_COMPARE_MODE_EXT = 0x884C
|
|
/// </summary>
|
|
TextureCompareModeExt = ((int)0x884C) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_COMPARE_FUNC_EXT = 0x884D
|
|
/// </summary>
|
|
TextureCompareFuncExt = ((int)0x884D) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPARE_REF_TO_TEXTURE_EXT = 0x884E
|
|
/// </summary>
|
|
CompareRefToTextureExt = ((int)0x884E) ,
|
|
/// <summary>
|
|
/// Original was GL_SAMPLER_2D_SHADOW_EXT = 0x8B62
|
|
/// </summary>
|
|
Sampler2DShadowExt = ((int)0x8B62) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ExtSrgb : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT = 0x8210
|
|
/// </summary>
|
|
FramebufferAttachmentColorEncodingExt = ((int)0x8210) ,
|
|
/// <summary>
|
|
/// Original was GL_SRGB_EXT = 0x8C40
|
|
/// </summary>
|
|
SrgbExt = ((int)0x8C40) ,
|
|
/// <summary>
|
|
/// Original was GL_SRGB_ALPHA_EXT = 0x8C42
|
|
/// </summary>
|
|
SrgbAlphaExt = ((int)0x8C42) ,
|
|
/// <summary>
|
|
/// Original was GL_SRGB8_ALPHA8_EXT = 0x8C43
|
|
/// </summary>
|
|
Srgb8Alpha8Ext = ((int)0x8C43) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ExtSrgbWriteControl : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_SRGB_EXT = 0x8DB9
|
|
/// </summary>
|
|
FramebufferSrgbExt = ((int)0x8DB9) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ExtTextureCompressionDxt1 : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGB_S3TC_DXT1_EXT = 0x83F0
|
|
/// </summary>
|
|
CompressedRgbS3tcDxt1Ext = ((int)0x83F0) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGBA_S3TC_DXT1_EXT = 0x83F1
|
|
/// </summary>
|
|
CompressedRgbaS3tcDxt1Ext = ((int)0x83F1) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ExtTextureCompressionS3tc : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGB_S3TC_DXT1_EXT = 0x83F0
|
|
/// </summary>
|
|
CompressedRgbS3tcDxt1Ext = ((int)0x83F0) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGBA_S3TC_DXT1_EXT = 0x83F1
|
|
/// </summary>
|
|
CompressedRgbaS3tcDxt1Ext = ((int)0x83F1) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGBA_S3TC_DXT3_EXT = 0x83F2
|
|
/// </summary>
|
|
CompressedRgbaS3tcDxt3Ext = ((int)0x83F2) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGBA_S3TC_DXT5_EXT = 0x83F3
|
|
/// </summary>
|
|
CompressedRgbaS3tcDxt5Ext = ((int)0x83F3) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ExtTextureFilterAnisotropic : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_MAX_ANISOTROPY_EXT = 0x84FE
|
|
/// </summary>
|
|
TextureMaxAnisotropyExt = ((int)0x84FE) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT = 0x84FF
|
|
/// </summary>
|
|
MaxTextureMaxAnisotropyExt = ((int)0x84FF) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ExtTextureFormatBgra8888 : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_BGRA_EXT = 0x80E1
|
|
/// </summary>
|
|
BgraExt = ((int)0x80E1) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ExtTextureRg : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_RED_EXT = 0x1903
|
|
/// </summary>
|
|
RedExt = ((int)0x1903) ,
|
|
/// <summary>
|
|
/// Original was GL_RG_EXT = 0x8227
|
|
/// </summary>
|
|
RgExt = ((int)0x8227) ,
|
|
/// <summary>
|
|
/// Original was GL_R8_EXT = 0x8229
|
|
/// </summary>
|
|
R8Ext = ((int)0x8229) ,
|
|
/// <summary>
|
|
/// Original was GL_RG8_EXT = 0x822B
|
|
/// </summary>
|
|
Rg8Ext = ((int)0x822B) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ExtTextureSrgbDecode : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_SRGB_DECODE_EXT = 0x8A48
|
|
/// </summary>
|
|
TextureSrgbDecodeExt = ((int)0x8A48) ,
|
|
/// <summary>
|
|
/// Original was GL_DECODE_EXT = 0x8A49
|
|
/// </summary>
|
|
DecodeExt = ((int)0x8A49) ,
|
|
/// <summary>
|
|
/// Original was GL_SKIP_DECODE_EXT = 0x8A4A
|
|
/// </summary>
|
|
SkipDecodeExt = ((int)0x8A4A) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ExtTextureStorage : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_ALPHA8_EXT = 0x803C
|
|
/// </summary>
|
|
Alpha8Ext = ((int)0x803C) ,
|
|
/// <summary>
|
|
/// Original was GL_LUMINANCE8_EXT = 0x8040
|
|
/// </summary>
|
|
Luminance8Ext = ((int)0x8040) ,
|
|
/// <summary>
|
|
/// Original was GL_LUMINANCE8_ALPHA8_EXT = 0x8045
|
|
/// </summary>
|
|
Luminance8Alpha8Ext = ((int)0x8045) ,
|
|
/// <summary>
|
|
/// Original was GL_RGB10_EXT = 0x8052
|
|
/// </summary>
|
|
Rgb10Ext = ((int)0x8052) ,
|
|
/// <summary>
|
|
/// Original was GL_RGB10_A2_EXT = 0x8059
|
|
/// </summary>
|
|
Rgb10A2Ext = ((int)0x8059) ,
|
|
/// <summary>
|
|
/// Original was GL_R8_EXT = 0x8229
|
|
/// </summary>
|
|
R8Ext = ((int)0x8229) ,
|
|
/// <summary>
|
|
/// Original was GL_RG8_EXT = 0x822B
|
|
/// </summary>
|
|
Rg8Ext = ((int)0x822B) ,
|
|
/// <summary>
|
|
/// Original was GL_R16F_EXT = 0x822D
|
|
/// </summary>
|
|
R16fExt = ((int)0x822D) ,
|
|
/// <summary>
|
|
/// Original was GL_R32F_EXT = 0x822E
|
|
/// </summary>
|
|
R32fExt = ((int)0x822E) ,
|
|
/// <summary>
|
|
/// Original was GL_RG16F_EXT = 0x822F
|
|
/// </summary>
|
|
Rg16fExt = ((int)0x822F) ,
|
|
/// <summary>
|
|
/// Original was GL_RG32F_EXT = 0x8230
|
|
/// </summary>
|
|
Rg32fExt = ((int)0x8230) ,
|
|
/// <summary>
|
|
/// Original was GL_RGBA32F_EXT = 0x8814
|
|
/// </summary>
|
|
Rgba32fExt = ((int)0x8814) ,
|
|
/// <summary>
|
|
/// Original was GL_RGB32F_EXT = 0x8815
|
|
/// </summary>
|
|
Rgb32fExt = ((int)0x8815) ,
|
|
/// <summary>
|
|
/// Original was GL_ALPHA32F_EXT = 0x8816
|
|
/// </summary>
|
|
Alpha32fExt = ((int)0x8816) ,
|
|
/// <summary>
|
|
/// Original was GL_LUMINANCE32F_EXT = 0x8818
|
|
/// </summary>
|
|
Luminance32fExt = ((int)0x8818) ,
|
|
/// <summary>
|
|
/// Original was GL_LUMINANCE_ALPHA32F_EXT = 0x8819
|
|
/// </summary>
|
|
LuminanceAlpha32fExt = ((int)0x8819) ,
|
|
/// <summary>
|
|
/// Original was GL_RGBA16F_EXT = 0x881A
|
|
/// </summary>
|
|
Rgba16fExt = ((int)0x881A) ,
|
|
/// <summary>
|
|
/// Original was GL_RGB16F_EXT = 0x881B
|
|
/// </summary>
|
|
Rgb16fExt = ((int)0x881B) ,
|
|
/// <summary>
|
|
/// Original was GL_ALPHA16F_EXT = 0x881C
|
|
/// </summary>
|
|
Alpha16fExt = ((int)0x881C) ,
|
|
/// <summary>
|
|
/// Original was GL_LUMINANCE16F_EXT = 0x881E
|
|
/// </summary>
|
|
Luminance16fExt = ((int)0x881E) ,
|
|
/// <summary>
|
|
/// Original was GL_LUMINANCE_ALPHA16F_EXT = 0x881F
|
|
/// </summary>
|
|
LuminanceAlpha16fExt = ((int)0x881F) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_IMMUTABLE_FORMAT_EXT = 0x912F
|
|
/// </summary>
|
|
TextureImmutableFormatExt = ((int)0x912F) ,
|
|
/// <summary>
|
|
/// Original was GL_BGRA8_EXT = 0x93A1
|
|
/// </summary>
|
|
Bgra8Ext = ((int)0x93A1) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ExtTextureType2101010Rev : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_2_10_10_10_REV_EXT = 0x8368
|
|
/// </summary>
|
|
UnsignedInt2101010RevExt = ((int)0x8368) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ExtUnpackSubimage : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_UNPACK_ROW_LENGTH_EXT = 0x0CF2
|
|
/// </summary>
|
|
UnpackRowLengthExt = ((int)0x0CF2) ,
|
|
/// <summary>
|
|
/// Original was GL_UNPACK_SKIP_ROWS_EXT = 0x0CF3
|
|
/// </summary>
|
|
UnpackSkipRowsExt = ((int)0x0CF3) ,
|
|
/// <summary>
|
|
/// Original was GL_UNPACK_SKIP_PIXELS_EXT = 0x0CF4
|
|
/// </summary>
|
|
UnpackSkipPixelsExt = ((int)0x0CF4) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum FeedBackToken : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_PASS_THROUGH_TOKEN = 0x0700
|
|
/// </summary>
|
|
PassThroughToken = ((int)0x0700) ,
|
|
/// <summary>
|
|
/// Original was GL_POINT_TOKEN = 0x0701
|
|
/// </summary>
|
|
PointToken = ((int)0x0701) ,
|
|
/// <summary>
|
|
/// Original was GL_LINE_TOKEN = 0x0702
|
|
/// </summary>
|
|
LineToken = ((int)0x0702) ,
|
|
/// <summary>
|
|
/// Original was GL_POLYGON_TOKEN = 0x0703
|
|
/// </summary>
|
|
PolygonToken = ((int)0x0703) ,
|
|
/// <summary>
|
|
/// Original was GL_BITMAP_TOKEN = 0x0704
|
|
/// </summary>
|
|
BitmapToken = ((int)0x0704) ,
|
|
/// <summary>
|
|
/// Original was GL_DRAW_PIXEL_TOKEN = 0x0705
|
|
/// </summary>
|
|
DrawPixelToken = ((int)0x0705) ,
|
|
/// <summary>
|
|
/// Original was GL_COPY_PIXEL_TOKEN = 0x0706
|
|
/// </summary>
|
|
CopyPixelToken = ((int)0x0706) ,
|
|
/// <summary>
|
|
/// Original was GL_LINE_RESET_TOKEN = 0x0707
|
|
/// </summary>
|
|
LineResetToken = ((int)0x0707) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum FeedbackType : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_2D = 0x0600
|
|
/// </summary>
|
|
Gl2D = ((int)0x0600) ,
|
|
/// <summary>
|
|
/// Original was GL_3D = 0x0601
|
|
/// </summary>
|
|
Gl3D = ((int)0x0601) ,
|
|
/// <summary>
|
|
/// Original was GL_3D_COLOR = 0x0602
|
|
/// </summary>
|
|
Gl3DColor = ((int)0x0602) ,
|
|
/// <summary>
|
|
/// Original was GL_3D_COLOR_TEXTURE = 0x0603
|
|
/// </summary>
|
|
Gl3DColorTexture = ((int)0x0603) ,
|
|
/// <summary>
|
|
/// Original was GL_4D_COLOR_TEXTURE = 0x0604
|
|
/// </summary>
|
|
Gl4DColorTexture = ((int)0x0604) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
[Flags]
|
|
public enum FfdMaskSgix : int
|
|
{
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum FfdTargetSgix : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_GEOMETRY_DEFORMATION_SGIX = 0x8194
|
|
/// </summary>
|
|
GeometryDeformationSgix = ((int)0x8194) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_DEFORMATION_SGIX = 0x8195
|
|
/// </summary>
|
|
TextureDeformationSgix = ((int)0x8195) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum FjShaderBinaryGccso : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_GCCSO_SHADER_BINARY_FJ = 0x9260
|
|
/// </summary>
|
|
GccsoShaderBinaryFj = ((int)0x9260) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum FogMode : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_EXP = 0x0800
|
|
/// </summary>
|
|
Exp = ((int)0x0800) ,
|
|
/// <summary>
|
|
/// Original was GL_EXP2 = 0x0801
|
|
/// </summary>
|
|
Exp2 = ((int)0x0801) ,
|
|
/// <summary>
|
|
/// Original was GL_LINEAR = 0x2601
|
|
/// </summary>
|
|
Linear = ((int)0x2601) ,
|
|
/// <summary>
|
|
/// Original was GL_FOG_FUNC_SGIS = 0x812A
|
|
/// </summary>
|
|
FogFuncSgis = ((int)0x812A) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum FogParameter : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_FOG_INDEX = 0x0B61
|
|
/// </summary>
|
|
FogIndex = ((int)0x0B61) ,
|
|
/// <summary>
|
|
/// Original was GL_FOG_DENSITY = 0x0B62
|
|
/// </summary>
|
|
FogDensity = ((int)0x0B62) ,
|
|
/// <summary>
|
|
/// Original was GL_FOG_START = 0x0B63
|
|
/// </summary>
|
|
FogStart = ((int)0x0B63) ,
|
|
/// <summary>
|
|
/// Original was GL_FOG_END = 0x0B64
|
|
/// </summary>
|
|
FogEnd = ((int)0x0B64) ,
|
|
/// <summary>
|
|
/// Original was GL_FOG_MODE = 0x0B65
|
|
/// </summary>
|
|
FogMode = ((int)0x0B65) ,
|
|
/// <summary>
|
|
/// Original was GL_FOG_COLOR = 0x0B66
|
|
/// </summary>
|
|
FogColor = ((int)0x0B66) ,
|
|
/// <summary>
|
|
/// Original was GL_FOG_OFFSET_VALUE_SGIX = 0x8199
|
|
/// </summary>
|
|
FogOffsetValueSgix = ((int)0x8199) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum FragmentLightModelParameterSgix : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX = 0x8408
|
|
/// </summary>
|
|
FragmentLightModelLocalViewerSgix = ((int)0x8408) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX = 0x8409
|
|
/// </summary>
|
|
FragmentLightModelTwoSideSgix = ((int)0x8409) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX = 0x840A
|
|
/// </summary>
|
|
FragmentLightModelAmbientSgix = ((int)0x840A) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX = 0x840B
|
|
/// </summary>
|
|
FragmentLightModelNormalInterpolationSgix = ((int)0x840B) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.GetFramebufferAttachmentParameter, GL.InvalidateFramebuffer and 1 other function
|
|
/// </summary>
|
|
public enum FramebufferAttachment : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_COLOR = 0x1800
|
|
/// </summary>
|
|
Color = ((int)0x1800) ,
|
|
/// <summary>
|
|
/// Original was GL_DEPTH = 0x1801
|
|
/// </summary>
|
|
Depth = ((int)0x1801) ,
|
|
/// <summary>
|
|
/// Original was GL_STENCIL = 0x1802
|
|
/// </summary>
|
|
Stencil = ((int)0x1802) ,
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_STENCIL_ATTACHMENT = 0x821A
|
|
/// </summary>
|
|
DepthStencilAttachment = ((int)0x821A) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT0 = 0x8CE0
|
|
/// </summary>
|
|
ColorAttachment0 = ((int)0x8CE0) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT1 = 0x8CE1
|
|
/// </summary>
|
|
ColorAttachment1 = ((int)0x8CE1) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT2 = 0x8CE2
|
|
/// </summary>
|
|
ColorAttachment2 = ((int)0x8CE2) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT3 = 0x8CE3
|
|
/// </summary>
|
|
ColorAttachment3 = ((int)0x8CE3) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT4 = 0x8CE4
|
|
/// </summary>
|
|
ColorAttachment4 = ((int)0x8CE4) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT5 = 0x8CE5
|
|
/// </summary>
|
|
ColorAttachment5 = ((int)0x8CE5) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT6 = 0x8CE6
|
|
/// </summary>
|
|
ColorAttachment6 = ((int)0x8CE6) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT7 = 0x8CE7
|
|
/// </summary>
|
|
ColorAttachment7 = ((int)0x8CE7) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT8 = 0x8CE8
|
|
/// </summary>
|
|
ColorAttachment8 = ((int)0x8CE8) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT9 = 0x8CE9
|
|
/// </summary>
|
|
ColorAttachment9 = ((int)0x8CE9) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT10 = 0x8CEA
|
|
/// </summary>
|
|
ColorAttachment10 = ((int)0x8CEA) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT11 = 0x8CEB
|
|
/// </summary>
|
|
ColorAttachment11 = ((int)0x8CEB) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT12 = 0x8CEC
|
|
/// </summary>
|
|
ColorAttachment12 = ((int)0x8CEC) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT13 = 0x8CED
|
|
/// </summary>
|
|
ColorAttachment13 = ((int)0x8CED) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT14 = 0x8CEE
|
|
/// </summary>
|
|
ColorAttachment14 = ((int)0x8CEE) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT15 = 0x8CEF
|
|
/// </summary>
|
|
ColorAttachment15 = ((int)0x8CEF) ,
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_ATTACHMENT = 0x8D00
|
|
/// </summary>
|
|
DepthAttachment = ((int)0x8D00) ,
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_ATTACHMENT = 0x8D20
|
|
/// </summary>
|
|
StencilAttachment = ((int)0x8D20) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum FramebufferErrorCode : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_COMPLETE = 0x8CD5
|
|
/// </summary>
|
|
FramebufferComplete = ((int)0x8CD5) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6
|
|
/// </summary>
|
|
FramebufferIncompleteAttachment = ((int)0x8CD6) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7
|
|
/// </summary>
|
|
FramebufferIncompleteMissingAttachment = ((int)0x8CD7) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS = 0x8CD9
|
|
/// </summary>
|
|
FramebufferIncompleteDimensions = ((int)0x8CD9) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_UNSUPPORTED = 0x8CDD
|
|
/// </summary>
|
|
FramebufferUnsupported = ((int)0x8CDD) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.GetFramebufferAttachmentParameter
|
|
/// </summary>
|
|
public enum FramebufferParameterName : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210
|
|
/// </summary>
|
|
FramebufferAttachmentColorEncoding = ((int)0x8210) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211
|
|
/// </summary>
|
|
FramebufferAttachmentComponentType = ((int)0x8211) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212
|
|
/// </summary>
|
|
FramebufferAttachmentRedSize = ((int)0x8212) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213
|
|
/// </summary>
|
|
FramebufferAttachmentGreenSize = ((int)0x8213) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214
|
|
/// </summary>
|
|
FramebufferAttachmentBlueSize = ((int)0x8214) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215
|
|
/// </summary>
|
|
FramebufferAttachmentAlphaSize = ((int)0x8215) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216
|
|
/// </summary>
|
|
FramebufferAttachmentDepthSize = ((int)0x8216) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217
|
|
/// </summary>
|
|
FramebufferAttachmentStencilSize = ((int)0x8217) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0
|
|
/// </summary>
|
|
FramebufferAttachmentObjectType = ((int)0x8CD0) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1
|
|
/// </summary>
|
|
FramebufferAttachmentObjectName = ((int)0x8CD1) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2
|
|
/// </summary>
|
|
FramebufferAttachmentTextureLevel = ((int)0x8CD2) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3
|
|
/// </summary>
|
|
FramebufferAttachmentTextureCubeMapFace = ((int)0x8CD3) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4
|
|
/// </summary>
|
|
FramebufferAttachmentTextureLayer = ((int)0x8CD4) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.FramebufferRenderbuffer, GL.FramebufferTexture2D and 1 other function
|
|
/// </summary>
|
|
public enum FramebufferSlot : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_STENCIL_ATTACHMENT = 0x821A
|
|
/// </summary>
|
|
DepthStencilAttachment = ((int)0x821A) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT0 = 0x8CE0
|
|
/// </summary>
|
|
ColorAttachment0 = ((int)0x8CE0) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT1 = 0x8CE1
|
|
/// </summary>
|
|
ColorAttachment1 = ((int)0x8CE1) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT2 = 0x8CE2
|
|
/// </summary>
|
|
ColorAttachment2 = ((int)0x8CE2) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT3 = 0x8CE3
|
|
/// </summary>
|
|
ColorAttachment3 = ((int)0x8CE3) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT4 = 0x8CE4
|
|
/// </summary>
|
|
ColorAttachment4 = ((int)0x8CE4) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT5 = 0x8CE5
|
|
/// </summary>
|
|
ColorAttachment5 = ((int)0x8CE5) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT6 = 0x8CE6
|
|
/// </summary>
|
|
ColorAttachment6 = ((int)0x8CE6) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT7 = 0x8CE7
|
|
/// </summary>
|
|
ColorAttachment7 = ((int)0x8CE7) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT8 = 0x8CE8
|
|
/// </summary>
|
|
ColorAttachment8 = ((int)0x8CE8) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT9 = 0x8CE9
|
|
/// </summary>
|
|
ColorAttachment9 = ((int)0x8CE9) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT10 = 0x8CEA
|
|
/// </summary>
|
|
ColorAttachment10 = ((int)0x8CEA) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT11 = 0x8CEB
|
|
/// </summary>
|
|
ColorAttachment11 = ((int)0x8CEB) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT12 = 0x8CEC
|
|
/// </summary>
|
|
ColorAttachment12 = ((int)0x8CEC) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT13 = 0x8CED
|
|
/// </summary>
|
|
ColorAttachment13 = ((int)0x8CED) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT14 = 0x8CEE
|
|
/// </summary>
|
|
ColorAttachment14 = ((int)0x8CEE) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT15 = 0x8CEF
|
|
/// </summary>
|
|
ColorAttachment15 = ((int)0x8CEF) ,
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_ATTACHMENT = 0x8D00
|
|
/// </summary>
|
|
DepthAttachment = ((int)0x8D00) ,
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_ATTACHMENT = 0x8D20
|
|
/// </summary>
|
|
StencilAttachment = ((int)0x8D20) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.BindFramebuffer, GL.CheckFramebufferStatus and 6 other functions
|
|
/// </summary>
|
|
public enum FramebufferTarget : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_READ_FRAMEBUFFER = 0x8CA8
|
|
/// </summary>
|
|
ReadFramebuffer = ((int)0x8CA8) ,
|
|
/// <summary>
|
|
/// Original was GL_DRAW_FRAMEBUFFER = 0x8CA9
|
|
/// </summary>
|
|
DrawFramebuffer = ((int)0x8CA9) ,
|
|
/// <summary>
|
|
/// Original was GL_Framebuffer = 0X8d40
|
|
/// </summary>
|
|
Framebuffer = ((int)0X8d40) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.FrontFace
|
|
/// </summary>
|
|
public enum FrontFaceDirection : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_Cw = 0X0900
|
|
/// </summary>
|
|
Cw = ((int)0X0900) ,
|
|
/// <summary>
|
|
/// Original was GL_Ccw = 0X0901
|
|
/// </summary>
|
|
Ccw = ((int)0X0901) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum GetColorTableParameterPNameSgi : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_COLOR_TABLE_SCALE_SGI = 0x80D6
|
|
/// </summary>
|
|
ColorTableScaleSgi = ((int)0x80D6) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_TABLE_BIAS_SGI = 0x80D7
|
|
/// </summary>
|
|
ColorTableBiasSgi = ((int)0x80D7) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_TABLE_FORMAT_SGI = 0x80D8
|
|
/// </summary>
|
|
ColorTableFormatSgi = ((int)0x80D8) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_TABLE_WIDTH_SGI = 0x80D9
|
|
/// </summary>
|
|
ColorTableWidthSgi = ((int)0x80D9) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_TABLE_RED_SIZE_SGI = 0x80DA
|
|
/// </summary>
|
|
ColorTableRedSizeSgi = ((int)0x80DA) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_TABLE_GREEN_SIZE_SGI = 0x80DB
|
|
/// </summary>
|
|
ColorTableGreenSizeSgi = ((int)0x80DB) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_TABLE_BLUE_SIZE_SGI = 0x80DC
|
|
/// </summary>
|
|
ColorTableBlueSizeSgi = ((int)0x80DC) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_TABLE_ALPHA_SIZE_SGI = 0x80DD
|
|
/// </summary>
|
|
ColorTableAlphaSizeSgi = ((int)0x80DD) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_TABLE_LUMINANCE_SIZE_SGI = 0x80DE
|
|
/// </summary>
|
|
ColorTableLuminanceSizeSgi = ((int)0x80DE) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_TABLE_INTENSITY_SIZE_SGI = 0x80DF
|
|
/// </summary>
|
|
ColorTableIntensitySizeSgi = ((int)0x80DF) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum GetConvolutionParameter : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_CONVOLUTION_BORDER_MODE_EXT = 0x8013
|
|
/// </summary>
|
|
ConvolutionBorderModeExt = ((int)0x8013) ,
|
|
/// <summary>
|
|
/// Original was GL_CONVOLUTION_FILTER_SCALE_EXT = 0x8014
|
|
/// </summary>
|
|
ConvolutionFilterScaleExt = ((int)0x8014) ,
|
|
/// <summary>
|
|
/// Original was GL_CONVOLUTION_FILTER_BIAS_EXT = 0x8015
|
|
/// </summary>
|
|
ConvolutionFilterBiasExt = ((int)0x8015) ,
|
|
/// <summary>
|
|
/// Original was GL_CONVOLUTION_FORMAT_EXT = 0x8017
|
|
/// </summary>
|
|
ConvolutionFormatExt = ((int)0x8017) ,
|
|
/// <summary>
|
|
/// Original was GL_CONVOLUTION_WIDTH_EXT = 0x8018
|
|
/// </summary>
|
|
ConvolutionWidthExt = ((int)0x8018) ,
|
|
/// <summary>
|
|
/// Original was GL_CONVOLUTION_HEIGHT_EXT = 0x8019
|
|
/// </summary>
|
|
ConvolutionHeightExt = ((int)0x8019) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_CONVOLUTION_WIDTH_EXT = 0x801A
|
|
/// </summary>
|
|
MaxConvolutionWidthExt = ((int)0x801A) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_CONVOLUTION_HEIGHT_EXT = 0x801B
|
|
/// </summary>
|
|
MaxConvolutionHeightExt = ((int)0x801B) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum GetHistogramParameterPNameExt : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_HISTOGRAM_WIDTH_EXT = 0x8026
|
|
/// </summary>
|
|
HistogramWidthExt = ((int)0x8026) ,
|
|
/// <summary>
|
|
/// Original was GL_HISTOGRAM_FORMAT_EXT = 0x8027
|
|
/// </summary>
|
|
HistogramFormatExt = ((int)0x8027) ,
|
|
/// <summary>
|
|
/// Original was GL_HISTOGRAM_RED_SIZE_EXT = 0x8028
|
|
/// </summary>
|
|
HistogramRedSizeExt = ((int)0x8028) ,
|
|
/// <summary>
|
|
/// Original was GL_HISTOGRAM_GREEN_SIZE_EXT = 0x8029
|
|
/// </summary>
|
|
HistogramGreenSizeExt = ((int)0x8029) ,
|
|
/// <summary>
|
|
/// Original was GL_HISTOGRAM_BLUE_SIZE_EXT = 0x802A
|
|
/// </summary>
|
|
HistogramBlueSizeExt = ((int)0x802A) ,
|
|
/// <summary>
|
|
/// Original was GL_HISTOGRAM_ALPHA_SIZE_EXT = 0x802B
|
|
/// </summary>
|
|
HistogramAlphaSizeExt = ((int)0x802B) ,
|
|
/// <summary>
|
|
/// Original was GL_HISTOGRAM_LUMINANCE_SIZE_EXT = 0x802C
|
|
/// </summary>
|
|
HistogramLuminanceSizeExt = ((int)0x802C) ,
|
|
/// <summary>
|
|
/// Original was GL_HISTOGRAM_SINK_EXT = 0x802D
|
|
/// </summary>
|
|
HistogramSinkExt = ((int)0x802D) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum GetIndexedPName : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_UNIFORM_BUFFER_BINDING = 0x8A28
|
|
/// </summary>
|
|
UniformBufferBinding = ((int)0x8A28) ,
|
|
/// <summary>
|
|
/// Original was GL_UNIFORM_BUFFER_START = 0x8A29
|
|
/// </summary>
|
|
UniformBufferStart = ((int)0x8A29) ,
|
|
/// <summary>
|
|
/// Original was GL_UNIFORM_BUFFER_SIZE = 0x8A2A
|
|
/// </summary>
|
|
UniformBufferSize = ((int)0x8A2A) ,
|
|
/// <summary>
|
|
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84
|
|
/// </summary>
|
|
TransformFeedbackBufferStart = ((int)0x8C84) ,
|
|
/// <summary>
|
|
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85
|
|
/// </summary>
|
|
TransformFeedbackBufferSize = ((int)0x8C85) ,
|
|
/// <summary>
|
|
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F
|
|
/// </summary>
|
|
TransformFeedbackBufferBinding = ((int)0x8C8F) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum GetMapQuery : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_COEFF = 0x0A00
|
|
/// </summary>
|
|
Coeff = ((int)0x0A00) ,
|
|
/// <summary>
|
|
/// Original was GL_ORDER = 0x0A01
|
|
/// </summary>
|
|
Order = ((int)0x0A01) ,
|
|
/// <summary>
|
|
/// Original was GL_DOMAIN = 0x0A02
|
|
/// </summary>
|
|
Domain = ((int)0x0A02) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum GetMinmaxParameterPNameExt : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_MINMAX_FORMAT = 0x802F
|
|
/// </summary>
|
|
MinmaxFormat = ((int)0x802F) ,
|
|
/// <summary>
|
|
/// Original was GL_MINMAX_FORMAT_EXT = 0x802F
|
|
/// </summary>
|
|
MinmaxFormatExt = ((int)0x802F) ,
|
|
/// <summary>
|
|
/// Original was GL_MINMAX_SINK = 0x8030
|
|
/// </summary>
|
|
MinmaxSink = ((int)0x8030) ,
|
|
/// <summary>
|
|
/// Original was GL_MINMAX_SINK_EXT = 0x8030
|
|
/// </summary>
|
|
MinmaxSinkExt = ((int)0x8030) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum GetPixelMap : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_MAP_I_TO_I = 0x0C70
|
|
/// </summary>
|
|
PixelMapIToI = ((int)0x0C70) ,
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_MAP_S_TO_S = 0x0C71
|
|
/// </summary>
|
|
PixelMapSToS = ((int)0x0C71) ,
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_MAP_I_TO_R = 0x0C72
|
|
/// </summary>
|
|
PixelMapIToR = ((int)0x0C72) ,
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_MAP_I_TO_G = 0x0C73
|
|
/// </summary>
|
|
PixelMapIToG = ((int)0x0C73) ,
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_MAP_I_TO_B = 0x0C74
|
|
/// </summary>
|
|
PixelMapIToB = ((int)0x0C74) ,
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_MAP_I_TO_A = 0x0C75
|
|
/// </summary>
|
|
PixelMapIToA = ((int)0x0C75) ,
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_MAP_R_TO_R = 0x0C76
|
|
/// </summary>
|
|
PixelMapRToR = ((int)0x0C76) ,
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_MAP_G_TO_G = 0x0C77
|
|
/// </summary>
|
|
PixelMapGToG = ((int)0x0C77) ,
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_MAP_B_TO_B = 0x0C78
|
|
/// </summary>
|
|
PixelMapBToB = ((int)0x0C78) ,
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_MAP_A_TO_A = 0x0C79
|
|
/// </summary>
|
|
PixelMapAToA = ((int)0x0C79) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.GetBoolean, GL.GetFloat and 1 other function
|
|
/// </summary>
|
|
public enum GetPName : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_CURRENT_COLOR = 0x0B00
|
|
/// </summary>
|
|
CurrentColor = ((int)0x0B00) ,
|
|
/// <summary>
|
|
/// Original was GL_CURRENT_INDEX = 0x0B01
|
|
/// </summary>
|
|
CurrentIndex = ((int)0x0B01) ,
|
|
/// <summary>
|
|
/// Original was GL_CURRENT_NORMAL = 0x0B02
|
|
/// </summary>
|
|
CurrentNormal = ((int)0x0B02) ,
|
|
/// <summary>
|
|
/// Original was GL_CURRENT_TEXTURE_COORDS = 0x0B03
|
|
/// </summary>
|
|
CurrentTextureCoords = ((int)0x0B03) ,
|
|
/// <summary>
|
|
/// Original was GL_CURRENT_RASTER_COLOR = 0x0B04
|
|
/// </summary>
|
|
CurrentRasterColor = ((int)0x0B04) ,
|
|
/// <summary>
|
|
/// Original was GL_CURRENT_RASTER_INDEX = 0x0B05
|
|
/// </summary>
|
|
CurrentRasterIndex = ((int)0x0B05) ,
|
|
/// <summary>
|
|
/// Original was GL_CURRENT_RASTER_TEXTURE_COORDS = 0x0B06
|
|
/// </summary>
|
|
CurrentRasterTextureCoords = ((int)0x0B06) ,
|
|
/// <summary>
|
|
/// Original was GL_CURRENT_RASTER_POSITION = 0x0B07
|
|
/// </summary>
|
|
CurrentRasterPosition = ((int)0x0B07) ,
|
|
/// <summary>
|
|
/// Original was GL_CURRENT_RASTER_POSITION_VALID = 0x0B08
|
|
/// </summary>
|
|
CurrentRasterPositionValid = ((int)0x0B08) ,
|
|
/// <summary>
|
|
/// Original was GL_CURRENT_RASTER_DISTANCE = 0x0B09
|
|
/// </summary>
|
|
CurrentRasterDistance = ((int)0x0B09) ,
|
|
/// <summary>
|
|
/// Original was GL_POINT_SMOOTH = 0x0B10
|
|
/// </summary>
|
|
PointSmooth = ((int)0x0B10) ,
|
|
/// <summary>
|
|
/// Original was GL_POINT_SIZE = 0x0B11
|
|
/// </summary>
|
|
PointSize = ((int)0x0B11) ,
|
|
/// <summary>
|
|
/// Original was GL_POINT_SIZE_RANGE = 0x0B12
|
|
/// </summary>
|
|
PointSizeRange = ((int)0x0B12) ,
|
|
/// <summary>
|
|
/// Original was GL_SMOOTH_POINT_SIZE_RANGE = 0x0B12
|
|
/// </summary>
|
|
SmoothPointSizeRange = ((int)0x0B12) ,
|
|
/// <summary>
|
|
/// Original was GL_POINT_SIZE_GRANULARITY = 0x0B13
|
|
/// </summary>
|
|
PointSizeGranularity = ((int)0x0B13) ,
|
|
/// <summary>
|
|
/// Original was GL_SMOOTH_POINT_SIZE_GRANULARITY = 0x0B13
|
|
/// </summary>
|
|
SmoothPointSizeGranularity = ((int)0x0B13) ,
|
|
/// <summary>
|
|
/// Original was GL_LINE_SMOOTH = 0x0B20
|
|
/// </summary>
|
|
LineSmooth = ((int)0x0B20) ,
|
|
/// <summary>
|
|
/// Original was GL_LINE_WIDTH = 0x0B21
|
|
/// </summary>
|
|
LineWidth = ((int)0x0B21) ,
|
|
/// <summary>
|
|
/// Original was GL_LINE_WIDTH_RANGE = 0x0B22
|
|
/// </summary>
|
|
LineWidthRange = ((int)0x0B22) ,
|
|
/// <summary>
|
|
/// Original was GL_SMOOTH_LINE_WIDTH_RANGE = 0x0B22
|
|
/// </summary>
|
|
SmoothLineWidthRange = ((int)0x0B22) ,
|
|
/// <summary>
|
|
/// Original was GL_LINE_WIDTH_GRANULARITY = 0x0B23
|
|
/// </summary>
|
|
LineWidthGranularity = ((int)0x0B23) ,
|
|
/// <summary>
|
|
/// Original was GL_SMOOTH_LINE_WIDTH_GRANULARITY = 0x0B23
|
|
/// </summary>
|
|
SmoothLineWidthGranularity = ((int)0x0B23) ,
|
|
/// <summary>
|
|
/// Original was GL_LINE_STIPPLE = 0x0B24
|
|
/// </summary>
|
|
LineStipple = ((int)0x0B24) ,
|
|
/// <summary>
|
|
/// Original was GL_LINE_STIPPLE_PATTERN = 0x0B25
|
|
/// </summary>
|
|
LineStipplePattern = ((int)0x0B25) ,
|
|
/// <summary>
|
|
/// Original was GL_LINE_STIPPLE_REPEAT = 0x0B26
|
|
/// </summary>
|
|
LineStippleRepeat = ((int)0x0B26) ,
|
|
/// <summary>
|
|
/// Original was GL_LIST_MODE = 0x0B30
|
|
/// </summary>
|
|
ListMode = ((int)0x0B30) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_LIST_NESTING = 0x0B31
|
|
/// </summary>
|
|
MaxListNesting = ((int)0x0B31) ,
|
|
/// <summary>
|
|
/// Original was GL_LIST_BASE = 0x0B32
|
|
/// </summary>
|
|
ListBase = ((int)0x0B32) ,
|
|
/// <summary>
|
|
/// Original was GL_LIST_INDEX = 0x0B33
|
|
/// </summary>
|
|
ListIndex = ((int)0x0B33) ,
|
|
/// <summary>
|
|
/// Original was GL_POLYGON_MODE = 0x0B40
|
|
/// </summary>
|
|
PolygonMode = ((int)0x0B40) ,
|
|
/// <summary>
|
|
/// Original was GL_POLYGON_SMOOTH = 0x0B41
|
|
/// </summary>
|
|
PolygonSmooth = ((int)0x0B41) ,
|
|
/// <summary>
|
|
/// Original was GL_POLYGON_STIPPLE = 0x0B42
|
|
/// </summary>
|
|
PolygonStipple = ((int)0x0B42) ,
|
|
/// <summary>
|
|
/// Original was GL_EDGE_FLAG = 0x0B43
|
|
/// </summary>
|
|
EdgeFlag = ((int)0x0B43) ,
|
|
/// <summary>
|
|
/// Original was GL_CULL_FACE = 0x0B44
|
|
/// </summary>
|
|
CullFace = ((int)0x0B44) ,
|
|
/// <summary>
|
|
/// Original was GL_CULL_FACE_MODE = 0x0B45
|
|
/// </summary>
|
|
CullFaceMode = ((int)0x0B45) ,
|
|
/// <summary>
|
|
/// Original was GL_FRONT_FACE = 0x0B46
|
|
/// </summary>
|
|
FrontFace = ((int)0x0B46) ,
|
|
/// <summary>
|
|
/// Original was GL_LIGHTING = 0x0B50
|
|
/// </summary>
|
|
Lighting = ((int)0x0B50) ,
|
|
/// <summary>
|
|
/// Original was GL_LIGHT_MODEL_LOCAL_VIEWER = 0x0B51
|
|
/// </summary>
|
|
LightModelLocalViewer = ((int)0x0B51) ,
|
|
/// <summary>
|
|
/// Original was GL_LIGHT_MODEL_TWO_SIDE = 0x0B52
|
|
/// </summary>
|
|
LightModelTwoSide = ((int)0x0B52) ,
|
|
/// <summary>
|
|
/// Original was GL_LIGHT_MODEL_AMBIENT = 0x0B53
|
|
/// </summary>
|
|
LightModelAmbient = ((int)0x0B53) ,
|
|
/// <summary>
|
|
/// Original was GL_SHADE_MODEL = 0x0B54
|
|
/// </summary>
|
|
ShadeModel = ((int)0x0B54) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_MATERIAL_FACE = 0x0B55
|
|
/// </summary>
|
|
ColorMaterialFace = ((int)0x0B55) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_MATERIAL_PARAMETER = 0x0B56
|
|
/// </summary>
|
|
ColorMaterialParameter = ((int)0x0B56) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_MATERIAL = 0x0B57
|
|
/// </summary>
|
|
ColorMaterial = ((int)0x0B57) ,
|
|
/// <summary>
|
|
/// Original was GL_FOG = 0x0B60
|
|
/// </summary>
|
|
Fog = ((int)0x0B60) ,
|
|
/// <summary>
|
|
/// Original was GL_FOG_INDEX = 0x0B61
|
|
/// </summary>
|
|
FogIndex = ((int)0x0B61) ,
|
|
/// <summary>
|
|
/// Original was GL_FOG_DENSITY = 0x0B62
|
|
/// </summary>
|
|
FogDensity = ((int)0x0B62) ,
|
|
/// <summary>
|
|
/// Original was GL_FOG_START = 0x0B63
|
|
/// </summary>
|
|
FogStart = ((int)0x0B63) ,
|
|
/// <summary>
|
|
/// Original was GL_FOG_END = 0x0B64
|
|
/// </summary>
|
|
FogEnd = ((int)0x0B64) ,
|
|
/// <summary>
|
|
/// Original was GL_FOG_MODE = 0x0B65
|
|
/// </summary>
|
|
FogMode = ((int)0x0B65) ,
|
|
/// <summary>
|
|
/// Original was GL_FOG_COLOR = 0x0B66
|
|
/// </summary>
|
|
FogColor = ((int)0x0B66) ,
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_RANGE = 0x0B70
|
|
/// </summary>
|
|
DepthRange = ((int)0x0B70) ,
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_TEST = 0x0B71
|
|
/// </summary>
|
|
DepthTest = ((int)0x0B71) ,
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_WRITEMASK = 0x0B72
|
|
/// </summary>
|
|
DepthWritemask = ((int)0x0B72) ,
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_CLEAR_VALUE = 0x0B73
|
|
/// </summary>
|
|
DepthClearValue = ((int)0x0B73) ,
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_FUNC = 0x0B74
|
|
/// </summary>
|
|
DepthFunc = ((int)0x0B74) ,
|
|
/// <summary>
|
|
/// Original was GL_ACCUM_CLEAR_VALUE = 0x0B80
|
|
/// </summary>
|
|
AccumClearValue = ((int)0x0B80) ,
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_TEST = 0x0B90
|
|
/// </summary>
|
|
StencilTest = ((int)0x0B90) ,
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_CLEAR_VALUE = 0x0B91
|
|
/// </summary>
|
|
StencilClearValue = ((int)0x0B91) ,
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_FUNC = 0x0B92
|
|
/// </summary>
|
|
StencilFunc = ((int)0x0B92) ,
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_VALUE_MASK = 0x0B93
|
|
/// </summary>
|
|
StencilValueMask = ((int)0x0B93) ,
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_FAIL = 0x0B94
|
|
/// </summary>
|
|
StencilFail = ((int)0x0B94) ,
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95
|
|
/// </summary>
|
|
StencilPassDepthFail = ((int)0x0B95) ,
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_PASS_DEPTH_PASS = 0x0B96
|
|
/// </summary>
|
|
StencilPassDepthPass = ((int)0x0B96) ,
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_REF = 0x0B97
|
|
/// </summary>
|
|
StencilRef = ((int)0x0B97) ,
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_WRITEMASK = 0x0B98
|
|
/// </summary>
|
|
StencilWritemask = ((int)0x0B98) ,
|
|
/// <summary>
|
|
/// Original was GL_MATRIX_MODE = 0x0BA0
|
|
/// </summary>
|
|
MatrixMode = ((int)0x0BA0) ,
|
|
/// <summary>
|
|
/// Original was GL_NORMALIZE = 0x0BA1
|
|
/// </summary>
|
|
Normalize = ((int)0x0BA1) ,
|
|
/// <summary>
|
|
/// Original was GL_Viewport = 0X0ba2
|
|
/// </summary>
|
|
Viewport = ((int)0X0ba2) ,
|
|
/// <summary>
|
|
/// Original was GL_MODELVIEW0_STACK_DEPTH_EXT = 0x0BA3
|
|
/// </summary>
|
|
Modelview0StackDepthExt = ((int)0x0BA3) ,
|
|
/// <summary>
|
|
/// Original was GL_MODELVIEW_STACK_DEPTH = 0x0BA3
|
|
/// </summary>
|
|
ModelviewStackDepth = ((int)0x0BA3) ,
|
|
/// <summary>
|
|
/// Original was GL_PROJECTION_STACK_DEPTH = 0x0BA4
|
|
/// </summary>
|
|
ProjectionStackDepth = ((int)0x0BA4) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_STACK_DEPTH = 0x0BA5
|
|
/// </summary>
|
|
TextureStackDepth = ((int)0x0BA5) ,
|
|
/// <summary>
|
|
/// Original was GL_MODELVIEW0_MATRIX_EXT = 0x0BA6
|
|
/// </summary>
|
|
Modelview0MatrixExt = ((int)0x0BA6) ,
|
|
/// <summary>
|
|
/// Original was GL_MODELVIEW_MATRIX = 0x0BA6
|
|
/// </summary>
|
|
ModelviewMatrix = ((int)0x0BA6) ,
|
|
/// <summary>
|
|
/// Original was GL_PROJECTION_MATRIX = 0x0BA7
|
|
/// </summary>
|
|
ProjectionMatrix = ((int)0x0BA7) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_MATRIX = 0x0BA8
|
|
/// </summary>
|
|
TextureMatrix = ((int)0x0BA8) ,
|
|
/// <summary>
|
|
/// Original was GL_ATTRIB_STACK_DEPTH = 0x0BB0
|
|
/// </summary>
|
|
AttribStackDepth = ((int)0x0BB0) ,
|
|
/// <summary>
|
|
/// Original was GL_CLIENT_ATTRIB_STACK_DEPTH = 0x0BB1
|
|
/// </summary>
|
|
ClientAttribStackDepth = ((int)0x0BB1) ,
|
|
/// <summary>
|
|
/// Original was GL_ALPHA_TEST = 0x0BC0
|
|
/// </summary>
|
|
AlphaTest = ((int)0x0BC0) ,
|
|
/// <summary>
|
|
/// Original was GL_ALPHA_TEST_QCOM = 0x0BC0
|
|
/// </summary>
|
|
AlphaTestQcom = ((int)0x0BC0) ,
|
|
/// <summary>
|
|
/// Original was GL_ALPHA_TEST_FUNC = 0x0BC1
|
|
/// </summary>
|
|
AlphaTestFunc = ((int)0x0BC1) ,
|
|
/// <summary>
|
|
/// Original was GL_ALPHA_TEST_FUNC_QCOM = 0x0BC1
|
|
/// </summary>
|
|
AlphaTestFuncQcom = ((int)0x0BC1) ,
|
|
/// <summary>
|
|
/// Original was GL_ALPHA_TEST_REF = 0x0BC2
|
|
/// </summary>
|
|
AlphaTestRef = ((int)0x0BC2) ,
|
|
/// <summary>
|
|
/// Original was GL_ALPHA_TEST_REF_QCOM = 0x0BC2
|
|
/// </summary>
|
|
AlphaTestRefQcom = ((int)0x0BC2) ,
|
|
/// <summary>
|
|
/// Original was GL_Dither = 0X0bd0
|
|
/// </summary>
|
|
Dither = ((int)0X0bd0) ,
|
|
/// <summary>
|
|
/// Original was GL_BLEND_DST = 0x0BE0
|
|
/// </summary>
|
|
BlendDst = ((int)0x0BE0) ,
|
|
/// <summary>
|
|
/// Original was GL_BLEND_SRC = 0x0BE1
|
|
/// </summary>
|
|
BlendSrc = ((int)0x0BE1) ,
|
|
/// <summary>
|
|
/// Original was GL_Blend = 0X0be2
|
|
/// </summary>
|
|
Blend = ((int)0X0be2) ,
|
|
/// <summary>
|
|
/// Original was GL_LOGIC_OP_MODE = 0x0BF0
|
|
/// </summary>
|
|
LogicOpMode = ((int)0x0BF0) ,
|
|
/// <summary>
|
|
/// Original was GL_INDEX_LOGIC_OP = 0x0BF1
|
|
/// </summary>
|
|
IndexLogicOp = ((int)0x0BF1) ,
|
|
/// <summary>
|
|
/// Original was GL_LOGIC_OP = 0x0BF1
|
|
/// </summary>
|
|
LogicOp = ((int)0x0BF1) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_LOGIC_OP = 0x0BF2
|
|
/// </summary>
|
|
ColorLogicOp = ((int)0x0BF2) ,
|
|
/// <summary>
|
|
/// Original was GL_AUX_BUFFERS = 0x0C00
|
|
/// </summary>
|
|
AuxBuffers = ((int)0x0C00) ,
|
|
/// <summary>
|
|
/// Original was GL_DRAW_BUFFER = 0x0C01
|
|
/// </summary>
|
|
DrawBuffer = ((int)0x0C01) ,
|
|
/// <summary>
|
|
/// Original was GL_DRAW_BUFFER_EXT = 0x0C01
|
|
/// </summary>
|
|
DrawBufferExt = ((int)0x0C01) ,
|
|
/// <summary>
|
|
/// Original was GL_READ_BUFFER = 0x0C02
|
|
/// </summary>
|
|
ReadBuffer = ((int)0x0C02) ,
|
|
/// <summary>
|
|
/// Original was GL_READ_BUFFER_EXT = 0x0C02
|
|
/// </summary>
|
|
ReadBufferExt = ((int)0x0C02) ,
|
|
/// <summary>
|
|
/// Original was GL_READ_BUFFER_NV = 0x0C02
|
|
/// </summary>
|
|
ReadBufferNv = ((int)0x0C02) ,
|
|
/// <summary>
|
|
/// Original was GL_SCISSOR_BOX = 0x0C10
|
|
/// </summary>
|
|
ScissorBox = ((int)0x0C10) ,
|
|
/// <summary>
|
|
/// Original was GL_SCISSOR_TEST = 0x0C11
|
|
/// </summary>
|
|
ScissorTest = ((int)0x0C11) ,
|
|
/// <summary>
|
|
/// Original was GL_INDEX_CLEAR_VALUE = 0x0C20
|
|
/// </summary>
|
|
IndexClearValue = ((int)0x0C20) ,
|
|
/// <summary>
|
|
/// Original was GL_INDEX_WRITEMASK = 0x0C21
|
|
/// </summary>
|
|
IndexWritemask = ((int)0x0C21) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_CLEAR_VALUE = 0x0C22
|
|
/// </summary>
|
|
ColorClearValue = ((int)0x0C22) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_WRITEMASK = 0x0C23
|
|
/// </summary>
|
|
ColorWritemask = ((int)0x0C23) ,
|
|
/// <summary>
|
|
/// Original was GL_INDEX_MODE = 0x0C30
|
|
/// </summary>
|
|
IndexMode = ((int)0x0C30) ,
|
|
/// <summary>
|
|
/// Original was GL_RGBA_MODE = 0x0C31
|
|
/// </summary>
|
|
RgbaMode = ((int)0x0C31) ,
|
|
/// <summary>
|
|
/// Original was GL_DOUBLEBUFFER = 0x0C32
|
|
/// </summary>
|
|
Doublebuffer = ((int)0x0C32) ,
|
|
/// <summary>
|
|
/// Original was GL_STEREO = 0x0C33
|
|
/// </summary>
|
|
Stereo = ((int)0x0C33) ,
|
|
/// <summary>
|
|
/// Original was GL_RENDER_MODE = 0x0C40
|
|
/// </summary>
|
|
RenderMode = ((int)0x0C40) ,
|
|
/// <summary>
|
|
/// Original was GL_PERSPECTIVE_CORRECTION_HINT = 0x0C50
|
|
/// </summary>
|
|
PerspectiveCorrectionHint = ((int)0x0C50) ,
|
|
/// <summary>
|
|
/// Original was GL_POINT_SMOOTH_HINT = 0x0C51
|
|
/// </summary>
|
|
PointSmoothHint = ((int)0x0C51) ,
|
|
/// <summary>
|
|
/// Original was GL_LINE_SMOOTH_HINT = 0x0C52
|
|
/// </summary>
|
|
LineSmoothHint = ((int)0x0C52) ,
|
|
/// <summary>
|
|
/// Original was GL_POLYGON_SMOOTH_HINT = 0x0C53
|
|
/// </summary>
|
|
PolygonSmoothHint = ((int)0x0C53) ,
|
|
/// <summary>
|
|
/// Original was GL_FOG_HINT = 0x0C54
|
|
/// </summary>
|
|
FogHint = ((int)0x0C54) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_GEN_S = 0x0C60
|
|
/// </summary>
|
|
TextureGenS = ((int)0x0C60) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_GEN_T = 0x0C61
|
|
/// </summary>
|
|
TextureGenT = ((int)0x0C61) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_GEN_R = 0x0C62
|
|
/// </summary>
|
|
TextureGenR = ((int)0x0C62) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_GEN_Q = 0x0C63
|
|
/// </summary>
|
|
TextureGenQ = ((int)0x0C63) ,
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_MAP_I_TO_I_SIZE = 0x0CB0
|
|
/// </summary>
|
|
PixelMapIToISize = ((int)0x0CB0) ,
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_MAP_S_TO_S_SIZE = 0x0CB1
|
|
/// </summary>
|
|
PixelMapSToSSize = ((int)0x0CB1) ,
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_MAP_I_TO_R_SIZE = 0x0CB2
|
|
/// </summary>
|
|
PixelMapIToRSize = ((int)0x0CB2) ,
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_MAP_I_TO_G_SIZE = 0x0CB3
|
|
/// </summary>
|
|
PixelMapIToGSize = ((int)0x0CB3) ,
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_MAP_I_TO_B_SIZE = 0x0CB4
|
|
/// </summary>
|
|
PixelMapIToBSize = ((int)0x0CB4) ,
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_MAP_I_TO_A_SIZE = 0x0CB5
|
|
/// </summary>
|
|
PixelMapIToASize = ((int)0x0CB5) ,
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_MAP_R_TO_R_SIZE = 0x0CB6
|
|
/// </summary>
|
|
PixelMapRToRSize = ((int)0x0CB6) ,
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_MAP_G_TO_G_SIZE = 0x0CB7
|
|
/// </summary>
|
|
PixelMapGToGSize = ((int)0x0CB7) ,
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_MAP_B_TO_B_SIZE = 0x0CB8
|
|
/// </summary>
|
|
PixelMapBToBSize = ((int)0x0CB8) ,
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_MAP_A_TO_A_SIZE = 0x0CB9
|
|
/// </summary>
|
|
PixelMapAToASize = ((int)0x0CB9) ,
|
|
/// <summary>
|
|
/// Original was GL_UNPACK_SWAP_BYTES = 0x0CF0
|
|
/// </summary>
|
|
UnpackSwapBytes = ((int)0x0CF0) ,
|
|
/// <summary>
|
|
/// Original was GL_UNPACK_LSB_FIRST = 0x0CF1
|
|
/// </summary>
|
|
UnpackLsbFirst = ((int)0x0CF1) ,
|
|
/// <summary>
|
|
/// Original was GL_UNPACK_ROW_LENGTH = 0x0CF2
|
|
/// </summary>
|
|
UnpackRowLength = ((int)0x0CF2) ,
|
|
/// <summary>
|
|
/// Original was GL_UNPACK_SKIP_ROWS = 0x0CF3
|
|
/// </summary>
|
|
UnpackSkipRows = ((int)0x0CF3) ,
|
|
/// <summary>
|
|
/// Original was GL_UNPACK_SKIP_PIXELS = 0x0CF4
|
|
/// </summary>
|
|
UnpackSkipPixels = ((int)0x0CF4) ,
|
|
/// <summary>
|
|
/// Original was GL_UNPACK_ALIGNMENT = 0x0CF5
|
|
/// </summary>
|
|
UnpackAlignment = ((int)0x0CF5) ,
|
|
/// <summary>
|
|
/// Original was GL_PACK_SWAP_BYTES = 0x0D00
|
|
/// </summary>
|
|
PackSwapBytes = ((int)0x0D00) ,
|
|
/// <summary>
|
|
/// Original was GL_PACK_LSB_FIRST = 0x0D01
|
|
/// </summary>
|
|
PackLsbFirst = ((int)0x0D01) ,
|
|
/// <summary>
|
|
/// Original was GL_PACK_ROW_LENGTH = 0x0D02
|
|
/// </summary>
|
|
PackRowLength = ((int)0x0D02) ,
|
|
/// <summary>
|
|
/// Original was GL_PACK_SKIP_ROWS = 0x0D03
|
|
/// </summary>
|
|
PackSkipRows = ((int)0x0D03) ,
|
|
/// <summary>
|
|
/// Original was GL_PACK_SKIP_PIXELS = 0x0D04
|
|
/// </summary>
|
|
PackSkipPixels = ((int)0x0D04) ,
|
|
/// <summary>
|
|
/// Original was GL_PACK_ALIGNMENT = 0x0D05
|
|
/// </summary>
|
|
PackAlignment = ((int)0x0D05) ,
|
|
/// <summary>
|
|
/// Original was GL_MAP_COLOR = 0x0D10
|
|
/// </summary>
|
|
MapColor = ((int)0x0D10) ,
|
|
/// <summary>
|
|
/// Original was GL_MAP_STENCIL = 0x0D11
|
|
/// </summary>
|
|
MapStencil = ((int)0x0D11) ,
|
|
/// <summary>
|
|
/// Original was GL_INDEX_SHIFT = 0x0D12
|
|
/// </summary>
|
|
IndexShift = ((int)0x0D12) ,
|
|
/// <summary>
|
|
/// Original was GL_INDEX_OFFSET = 0x0D13
|
|
/// </summary>
|
|
IndexOffset = ((int)0x0D13) ,
|
|
/// <summary>
|
|
/// Original was GL_RED_SCALE = 0x0D14
|
|
/// </summary>
|
|
RedScale = ((int)0x0D14) ,
|
|
/// <summary>
|
|
/// Original was GL_RED_BIAS = 0x0D15
|
|
/// </summary>
|
|
RedBias = ((int)0x0D15) ,
|
|
/// <summary>
|
|
/// Original was GL_ZOOM_X = 0x0D16
|
|
/// </summary>
|
|
ZoomX = ((int)0x0D16) ,
|
|
/// <summary>
|
|
/// Original was GL_ZOOM_Y = 0x0D17
|
|
/// </summary>
|
|
ZoomY = ((int)0x0D17) ,
|
|
/// <summary>
|
|
/// Original was GL_GREEN_SCALE = 0x0D18
|
|
/// </summary>
|
|
GreenScale = ((int)0x0D18) ,
|
|
/// <summary>
|
|
/// Original was GL_GREEN_BIAS = 0x0D19
|
|
/// </summary>
|
|
GreenBias = ((int)0x0D19) ,
|
|
/// <summary>
|
|
/// Original was GL_BLUE_SCALE = 0x0D1A
|
|
/// </summary>
|
|
BlueScale = ((int)0x0D1A) ,
|
|
/// <summary>
|
|
/// Original was GL_BLUE_BIAS = 0x0D1B
|
|
/// </summary>
|
|
BlueBias = ((int)0x0D1B) ,
|
|
/// <summary>
|
|
/// Original was GL_ALPHA_SCALE = 0x0D1C
|
|
/// </summary>
|
|
AlphaScale = ((int)0x0D1C) ,
|
|
/// <summary>
|
|
/// Original was GL_ALPHA_BIAS = 0x0D1D
|
|
/// </summary>
|
|
AlphaBias = ((int)0x0D1D) ,
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_SCALE = 0x0D1E
|
|
/// </summary>
|
|
DepthScale = ((int)0x0D1E) ,
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_BIAS = 0x0D1F
|
|
/// </summary>
|
|
DepthBias = ((int)0x0D1F) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_EVAL_ORDER = 0x0D30
|
|
/// </summary>
|
|
MaxEvalOrder = ((int)0x0D30) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_LIGHTS = 0x0D31
|
|
/// </summary>
|
|
MaxLights = ((int)0x0D31) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_CLIP_DISTANCES = 0x0D32
|
|
/// </summary>
|
|
MaxClipDistances = ((int)0x0D32) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_CLIP_PLANES = 0x0D32
|
|
/// </summary>
|
|
MaxClipPlanes = ((int)0x0D32) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_TEXTURE_SIZE = 0x0D33
|
|
/// </summary>
|
|
MaxTextureSize = ((int)0x0D33) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_PIXEL_MAP_TABLE = 0x0D34
|
|
/// </summary>
|
|
MaxPixelMapTable = ((int)0x0D34) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_ATTRIB_STACK_DEPTH = 0x0D35
|
|
/// </summary>
|
|
MaxAttribStackDepth = ((int)0x0D35) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_MODELVIEW_STACK_DEPTH = 0x0D36
|
|
/// </summary>
|
|
MaxModelviewStackDepth = ((int)0x0D36) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_NAME_STACK_DEPTH = 0x0D37
|
|
/// </summary>
|
|
MaxNameStackDepth = ((int)0x0D37) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_PROJECTION_STACK_DEPTH = 0x0D38
|
|
/// </summary>
|
|
MaxProjectionStackDepth = ((int)0x0D38) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_TEXTURE_STACK_DEPTH = 0x0D39
|
|
/// </summary>
|
|
MaxTextureStackDepth = ((int)0x0D39) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_VIEWPORT_DIMS = 0x0D3A
|
|
/// </summary>
|
|
MaxViewportDims = ((int)0x0D3A) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = 0x0D3B
|
|
/// </summary>
|
|
MaxClientAttribStackDepth = ((int)0x0D3B) ,
|
|
/// <summary>
|
|
/// Original was GL_SUBPIXEL_BITS = 0x0D50
|
|
/// </summary>
|
|
SubpixelBits = ((int)0x0D50) ,
|
|
/// <summary>
|
|
/// Original was GL_INDEX_BITS = 0x0D51
|
|
/// </summary>
|
|
IndexBits = ((int)0x0D51) ,
|
|
/// <summary>
|
|
/// Original was GL_RED_BITS = 0x0D52
|
|
/// </summary>
|
|
RedBits = ((int)0x0D52) ,
|
|
/// <summary>
|
|
/// Original was GL_GREEN_BITS = 0x0D53
|
|
/// </summary>
|
|
GreenBits = ((int)0x0D53) ,
|
|
/// <summary>
|
|
/// Original was GL_BLUE_BITS = 0x0D54
|
|
/// </summary>
|
|
BlueBits = ((int)0x0D54) ,
|
|
/// <summary>
|
|
/// Original was GL_ALPHA_BITS = 0x0D55
|
|
/// </summary>
|
|
AlphaBits = ((int)0x0D55) ,
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_BITS = 0x0D56
|
|
/// </summary>
|
|
DepthBits = ((int)0x0D56) ,
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_BITS = 0x0D57
|
|
/// </summary>
|
|
StencilBits = ((int)0x0D57) ,
|
|
/// <summary>
|
|
/// Original was GL_ACCUM_RED_BITS = 0x0D58
|
|
/// </summary>
|
|
AccumRedBits = ((int)0x0D58) ,
|
|
/// <summary>
|
|
/// Original was GL_ACCUM_GREEN_BITS = 0x0D59
|
|
/// </summary>
|
|
AccumGreenBits = ((int)0x0D59) ,
|
|
/// <summary>
|
|
/// Original was GL_ACCUM_BLUE_BITS = 0x0D5A
|
|
/// </summary>
|
|
AccumBlueBits = ((int)0x0D5A) ,
|
|
/// <summary>
|
|
/// Original was GL_ACCUM_ALPHA_BITS = 0x0D5B
|
|
/// </summary>
|
|
AccumAlphaBits = ((int)0x0D5B) ,
|
|
/// <summary>
|
|
/// Original was GL_NAME_STACK_DEPTH = 0x0D70
|
|
/// </summary>
|
|
NameStackDepth = ((int)0x0D70) ,
|
|
/// <summary>
|
|
/// Original was GL_AUTO_NORMAL = 0x0D80
|
|
/// </summary>
|
|
AutoNormal = ((int)0x0D80) ,
|
|
/// <summary>
|
|
/// Original was GL_MAP1_COLOR_4 = 0x0D90
|
|
/// </summary>
|
|
Map1Color4 = ((int)0x0D90) ,
|
|
/// <summary>
|
|
/// Original was GL_MAP1_INDEX = 0x0D91
|
|
/// </summary>
|
|
Map1Index = ((int)0x0D91) ,
|
|
/// <summary>
|
|
/// Original was GL_MAP1_NORMAL = 0x0D92
|
|
/// </summary>
|
|
Map1Normal = ((int)0x0D92) ,
|
|
/// <summary>
|
|
/// Original was GL_MAP1_TEXTURE_COORD_1 = 0x0D93
|
|
/// </summary>
|
|
Map1TextureCoord1 = ((int)0x0D93) ,
|
|
/// <summary>
|
|
/// Original was GL_MAP1_TEXTURE_COORD_2 = 0x0D94
|
|
/// </summary>
|
|
Map1TextureCoord2 = ((int)0x0D94) ,
|
|
/// <summary>
|
|
/// Original was GL_MAP1_TEXTURE_COORD_3 = 0x0D95
|
|
/// </summary>
|
|
Map1TextureCoord3 = ((int)0x0D95) ,
|
|
/// <summary>
|
|
/// Original was GL_MAP1_TEXTURE_COORD_4 = 0x0D96
|
|
/// </summary>
|
|
Map1TextureCoord4 = ((int)0x0D96) ,
|
|
/// <summary>
|
|
/// Original was GL_MAP1_VERTEX_3 = 0x0D97
|
|
/// </summary>
|
|
Map1Vertex3 = ((int)0x0D97) ,
|
|
/// <summary>
|
|
/// Original was GL_MAP1_VERTEX_4 = 0x0D98
|
|
/// </summary>
|
|
Map1Vertex4 = ((int)0x0D98) ,
|
|
/// <summary>
|
|
/// Original was GL_MAP2_COLOR_4 = 0x0DB0
|
|
/// </summary>
|
|
Map2Color4 = ((int)0x0DB0) ,
|
|
/// <summary>
|
|
/// Original was GL_MAP2_INDEX = 0x0DB1
|
|
/// </summary>
|
|
Map2Index = ((int)0x0DB1) ,
|
|
/// <summary>
|
|
/// Original was GL_MAP2_NORMAL = 0x0DB2
|
|
/// </summary>
|
|
Map2Normal = ((int)0x0DB2) ,
|
|
/// <summary>
|
|
/// Original was GL_MAP2_TEXTURE_COORD_1 = 0x0DB3
|
|
/// </summary>
|
|
Map2TextureCoord1 = ((int)0x0DB3) ,
|
|
/// <summary>
|
|
/// Original was GL_MAP2_TEXTURE_COORD_2 = 0x0DB4
|
|
/// </summary>
|
|
Map2TextureCoord2 = ((int)0x0DB4) ,
|
|
/// <summary>
|
|
/// Original was GL_MAP2_TEXTURE_COORD_3 = 0x0DB5
|
|
/// </summary>
|
|
Map2TextureCoord3 = ((int)0x0DB5) ,
|
|
/// <summary>
|
|
/// Original was GL_MAP2_TEXTURE_COORD_4 = 0x0DB6
|
|
/// </summary>
|
|
Map2TextureCoord4 = ((int)0x0DB6) ,
|
|
/// <summary>
|
|
/// Original was GL_MAP2_VERTEX_3 = 0x0DB7
|
|
/// </summary>
|
|
Map2Vertex3 = ((int)0x0DB7) ,
|
|
/// <summary>
|
|
/// Original was GL_MAP2_VERTEX_4 = 0x0DB8
|
|
/// </summary>
|
|
Map2Vertex4 = ((int)0x0DB8) ,
|
|
/// <summary>
|
|
/// Original was GL_MAP1_GRID_DOMAIN = 0x0DD0
|
|
/// </summary>
|
|
Map1GridDomain = ((int)0x0DD0) ,
|
|
/// <summary>
|
|
/// Original was GL_MAP1_GRID_SEGMENTS = 0x0DD1
|
|
/// </summary>
|
|
Map1GridSegments = ((int)0x0DD1) ,
|
|
/// <summary>
|
|
/// Original was GL_MAP2_GRID_DOMAIN = 0x0DD2
|
|
/// </summary>
|
|
Map2GridDomain = ((int)0x0DD2) ,
|
|
/// <summary>
|
|
/// Original was GL_MAP2_GRID_SEGMENTS = 0x0DD3
|
|
/// </summary>
|
|
Map2GridSegments = ((int)0x0DD3) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_1D = 0x0DE0
|
|
/// </summary>
|
|
Texture1D = ((int)0x0DE0) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_2D = 0x0DE1
|
|
/// </summary>
|
|
Texture2D = ((int)0x0DE1) ,
|
|
/// <summary>
|
|
/// Original was GL_FEEDBACK_BUFFER_SIZE = 0x0DF1
|
|
/// </summary>
|
|
FeedbackBufferSize = ((int)0x0DF1) ,
|
|
/// <summary>
|
|
/// Original was GL_FEEDBACK_BUFFER_TYPE = 0x0DF2
|
|
/// </summary>
|
|
FeedbackBufferType = ((int)0x0DF2) ,
|
|
/// <summary>
|
|
/// Original was GL_SELECTION_BUFFER_SIZE = 0x0DF4
|
|
/// </summary>
|
|
SelectionBufferSize = ((int)0x0DF4) ,
|
|
/// <summary>
|
|
/// Original was GL_POLYGON_OFFSET_UNITS = 0x2A00
|
|
/// </summary>
|
|
PolygonOffsetUnits = ((int)0x2A00) ,
|
|
/// <summary>
|
|
/// Original was GL_POLYGON_OFFSET_POINT = 0x2A01
|
|
/// </summary>
|
|
PolygonOffsetPoint = ((int)0x2A01) ,
|
|
/// <summary>
|
|
/// Original was GL_POLYGON_OFFSET_LINE = 0x2A02
|
|
/// </summary>
|
|
PolygonOffsetLine = ((int)0x2A02) ,
|
|
/// <summary>
|
|
/// Original was GL_CLIP_PLANE0 = 0x3000
|
|
/// </summary>
|
|
ClipPlane0 = ((int)0x3000) ,
|
|
/// <summary>
|
|
/// Original was GL_CLIP_PLANE1 = 0x3001
|
|
/// </summary>
|
|
ClipPlane1 = ((int)0x3001) ,
|
|
/// <summary>
|
|
/// Original was GL_CLIP_PLANE2 = 0x3002
|
|
/// </summary>
|
|
ClipPlane2 = ((int)0x3002) ,
|
|
/// <summary>
|
|
/// Original was GL_CLIP_PLANE3 = 0x3003
|
|
/// </summary>
|
|
ClipPlane3 = ((int)0x3003) ,
|
|
/// <summary>
|
|
/// Original was GL_CLIP_PLANE4 = 0x3004
|
|
/// </summary>
|
|
ClipPlane4 = ((int)0x3004) ,
|
|
/// <summary>
|
|
/// Original was GL_CLIP_PLANE5 = 0x3005
|
|
/// </summary>
|
|
ClipPlane5 = ((int)0x3005) ,
|
|
/// <summary>
|
|
/// Original was GL_LIGHT0 = 0x4000
|
|
/// </summary>
|
|
Light0 = ((int)0x4000) ,
|
|
/// <summary>
|
|
/// Original was GL_LIGHT1 = 0x4001
|
|
/// </summary>
|
|
Light1 = ((int)0x4001) ,
|
|
/// <summary>
|
|
/// Original was GL_LIGHT2 = 0x4002
|
|
/// </summary>
|
|
Light2 = ((int)0x4002) ,
|
|
/// <summary>
|
|
/// Original was GL_LIGHT3 = 0x4003
|
|
/// </summary>
|
|
Light3 = ((int)0x4003) ,
|
|
/// <summary>
|
|
/// Original was GL_LIGHT4 = 0x4004
|
|
/// </summary>
|
|
Light4 = ((int)0x4004) ,
|
|
/// <summary>
|
|
/// Original was GL_LIGHT5 = 0x4005
|
|
/// </summary>
|
|
Light5 = ((int)0x4005) ,
|
|
/// <summary>
|
|
/// Original was GL_LIGHT6 = 0x4006
|
|
/// </summary>
|
|
Light6 = ((int)0x4006) ,
|
|
/// <summary>
|
|
/// Original was GL_LIGHT7 = 0x4007
|
|
/// </summary>
|
|
Light7 = ((int)0x4007) ,
|
|
/// <summary>
|
|
/// Original was GL_BLEND_COLOR = 0x8005
|
|
/// </summary>
|
|
BlendColor = ((int)0x8005) ,
|
|
/// <summary>
|
|
/// Original was GL_BLEND_COLOR_EXT = 0x8005
|
|
/// </summary>
|
|
BlendColorExt = ((int)0x8005) ,
|
|
/// <summary>
|
|
/// Original was GL_BLEND_EQUATION_EXT = 0x8009
|
|
/// </summary>
|
|
BlendEquationExt = ((int)0x8009) ,
|
|
/// <summary>
|
|
/// Original was GL_BLEND_EQUATION_RGB = 0x8009
|
|
/// </summary>
|
|
BlendEquationRgb = ((int)0x8009) ,
|
|
/// <summary>
|
|
/// Original was GL_BlendEquation = 0X8009
|
|
/// </summary>
|
|
BlendEquation = ((int)0X8009) ,
|
|
/// <summary>
|
|
/// Original was GL_PACK_CMYK_HINT_EXT = 0x800E
|
|
/// </summary>
|
|
PackCmykHintExt = ((int)0x800E) ,
|
|
/// <summary>
|
|
/// Original was GL_UNPACK_CMYK_HINT_EXT = 0x800F
|
|
/// </summary>
|
|
UnpackCmykHintExt = ((int)0x800F) ,
|
|
/// <summary>
|
|
/// Original was GL_CONVOLUTION_1D_EXT = 0x8010
|
|
/// </summary>
|
|
Convolution1DExt = ((int)0x8010) ,
|
|
/// <summary>
|
|
/// Original was GL_CONVOLUTION_2D_EXT = 0x8011
|
|
/// </summary>
|
|
Convolution2DExt = ((int)0x8011) ,
|
|
/// <summary>
|
|
/// Original was GL_SEPARABLE_2D_EXT = 0x8012
|
|
/// </summary>
|
|
Separable2DExt = ((int)0x8012) ,
|
|
/// <summary>
|
|
/// Original was GL_POST_CONVOLUTION_RED_SCALE_EXT = 0x801C
|
|
/// </summary>
|
|
PostConvolutionRedScaleExt = ((int)0x801C) ,
|
|
/// <summary>
|
|
/// Original was GL_POST_CONVOLUTION_GREEN_SCALE_EXT = 0x801D
|
|
/// </summary>
|
|
PostConvolutionGreenScaleExt = ((int)0x801D) ,
|
|
/// <summary>
|
|
/// Original was GL_POST_CONVOLUTION_BLUE_SCALE_EXT = 0x801E
|
|
/// </summary>
|
|
PostConvolutionBlueScaleExt = ((int)0x801E) ,
|
|
/// <summary>
|
|
/// Original was GL_POST_CONVOLUTION_ALPHA_SCALE_EXT = 0x801F
|
|
/// </summary>
|
|
PostConvolutionAlphaScaleExt = ((int)0x801F) ,
|
|
/// <summary>
|
|
/// Original was GL_POST_CONVOLUTION_RED_BIAS_EXT = 0x8020
|
|
/// </summary>
|
|
PostConvolutionRedBiasExt = ((int)0x8020) ,
|
|
/// <summary>
|
|
/// Original was GL_POST_CONVOLUTION_GREEN_BIAS_EXT = 0x8021
|
|
/// </summary>
|
|
PostConvolutionGreenBiasExt = ((int)0x8021) ,
|
|
/// <summary>
|
|
/// Original was GL_POST_CONVOLUTION_BLUE_BIAS_EXT = 0x8022
|
|
/// </summary>
|
|
PostConvolutionBlueBiasExt = ((int)0x8022) ,
|
|
/// <summary>
|
|
/// Original was GL_POST_CONVOLUTION_ALPHA_BIAS_EXT = 0x8023
|
|
/// </summary>
|
|
PostConvolutionAlphaBiasExt = ((int)0x8023) ,
|
|
/// <summary>
|
|
/// Original was GL_HISTOGRAM_EXT = 0x8024
|
|
/// </summary>
|
|
HistogramExt = ((int)0x8024) ,
|
|
/// <summary>
|
|
/// Original was GL_MINMAX_EXT = 0x802E
|
|
/// </summary>
|
|
MinmaxExt = ((int)0x802E) ,
|
|
/// <summary>
|
|
/// Original was GL_POLYGON_OFFSET_FILL = 0x8037
|
|
/// </summary>
|
|
PolygonOffsetFill = ((int)0x8037) ,
|
|
/// <summary>
|
|
/// Original was GL_POLYGON_OFFSET_FACTOR = 0x8038
|
|
/// </summary>
|
|
PolygonOffsetFactor = ((int)0x8038) ,
|
|
/// <summary>
|
|
/// Original was GL_POLYGON_OFFSET_BIAS_EXT = 0x8039
|
|
/// </summary>
|
|
PolygonOffsetBiasExt = ((int)0x8039) ,
|
|
/// <summary>
|
|
/// Original was GL_RESCALE_NORMAL_EXT = 0x803A
|
|
/// </summary>
|
|
RescaleNormalExt = ((int)0x803A) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_BINDING_1D = 0x8068
|
|
/// </summary>
|
|
TextureBinding1D = ((int)0x8068) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_BINDING_2D = 0x8069
|
|
/// </summary>
|
|
TextureBinding2D = ((int)0x8069) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_3D_BINDING_EXT = 0x806A
|
|
/// </summary>
|
|
Texture3DBindingExt = ((int)0x806A) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_BINDING_3D = 0x806A
|
|
/// </summary>
|
|
TextureBinding3D = ((int)0x806A) ,
|
|
/// <summary>
|
|
/// Original was GL_PACK_SKIP_IMAGES_EXT = 0x806B
|
|
/// </summary>
|
|
PackSkipImagesExt = ((int)0x806B) ,
|
|
/// <summary>
|
|
/// Original was GL_PACK_IMAGE_HEIGHT_EXT = 0x806C
|
|
/// </summary>
|
|
PackImageHeightExt = ((int)0x806C) ,
|
|
/// <summary>
|
|
/// Original was GL_UNPACK_SKIP_IMAGES = 0x806D
|
|
/// </summary>
|
|
UnpackSkipImages = ((int)0x806D) ,
|
|
/// <summary>
|
|
/// Original was GL_UNPACK_SKIP_IMAGES_EXT = 0x806D
|
|
/// </summary>
|
|
UnpackSkipImagesExt = ((int)0x806D) ,
|
|
/// <summary>
|
|
/// Original was GL_UNPACK_IMAGE_HEIGHT = 0x806E
|
|
/// </summary>
|
|
UnpackImageHeight = ((int)0x806E) ,
|
|
/// <summary>
|
|
/// Original was GL_UNPACK_IMAGE_HEIGHT_EXT = 0x806E
|
|
/// </summary>
|
|
UnpackImageHeightExt = ((int)0x806E) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_3D_EXT = 0x806F
|
|
/// </summary>
|
|
Texture3DExt = ((int)0x806F) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_3D_TEXTURE_SIZE = 0x8073
|
|
/// </summary>
|
|
Max3DTextureSize = ((int)0x8073) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_3D_TEXTURE_SIZE_EXT = 0x8073
|
|
/// </summary>
|
|
Max3DTextureSizeExt = ((int)0x8073) ,
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_ARRAY = 0x8074
|
|
/// </summary>
|
|
VertexArray = ((int)0x8074) ,
|
|
/// <summary>
|
|
/// Original was GL_NORMAL_ARRAY = 0x8075
|
|
/// </summary>
|
|
NormalArray = ((int)0x8075) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ARRAY = 0x8076
|
|
/// </summary>
|
|
ColorArray = ((int)0x8076) ,
|
|
/// <summary>
|
|
/// Original was GL_INDEX_ARRAY = 0x8077
|
|
/// </summary>
|
|
IndexArray = ((int)0x8077) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_COORD_ARRAY = 0x8078
|
|
/// </summary>
|
|
TextureCoordArray = ((int)0x8078) ,
|
|
/// <summary>
|
|
/// Original was GL_EDGE_FLAG_ARRAY = 0x8079
|
|
/// </summary>
|
|
EdgeFlagArray = ((int)0x8079) ,
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_ARRAY_SIZE = 0x807A
|
|
/// </summary>
|
|
VertexArraySize = ((int)0x807A) ,
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_ARRAY_TYPE = 0x807B
|
|
/// </summary>
|
|
VertexArrayType = ((int)0x807B) ,
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_ARRAY_STRIDE = 0x807C
|
|
/// </summary>
|
|
VertexArrayStride = ((int)0x807C) ,
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_ARRAY_COUNT_EXT = 0x807D
|
|
/// </summary>
|
|
VertexArrayCountExt = ((int)0x807D) ,
|
|
/// <summary>
|
|
/// Original was GL_NORMAL_ARRAY_TYPE = 0x807E
|
|
/// </summary>
|
|
NormalArrayType = ((int)0x807E) ,
|
|
/// <summary>
|
|
/// Original was GL_NORMAL_ARRAY_STRIDE = 0x807F
|
|
/// </summary>
|
|
NormalArrayStride = ((int)0x807F) ,
|
|
/// <summary>
|
|
/// Original was GL_NORMAL_ARRAY_COUNT_EXT = 0x8080
|
|
/// </summary>
|
|
NormalArrayCountExt = ((int)0x8080) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ARRAY_SIZE = 0x8081
|
|
/// </summary>
|
|
ColorArraySize = ((int)0x8081) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ARRAY_TYPE = 0x8082
|
|
/// </summary>
|
|
ColorArrayType = ((int)0x8082) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ARRAY_STRIDE = 0x8083
|
|
/// </summary>
|
|
ColorArrayStride = ((int)0x8083) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ARRAY_COUNT_EXT = 0x8084
|
|
/// </summary>
|
|
ColorArrayCountExt = ((int)0x8084) ,
|
|
/// <summary>
|
|
/// Original was GL_INDEX_ARRAY_TYPE = 0x8085
|
|
/// </summary>
|
|
IndexArrayType = ((int)0x8085) ,
|
|
/// <summary>
|
|
/// Original was GL_INDEX_ARRAY_STRIDE = 0x8086
|
|
/// </summary>
|
|
IndexArrayStride = ((int)0x8086) ,
|
|
/// <summary>
|
|
/// Original was GL_INDEX_ARRAY_COUNT_EXT = 0x8087
|
|
/// </summary>
|
|
IndexArrayCountExt = ((int)0x8087) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_COORD_ARRAY_SIZE = 0x8088
|
|
/// </summary>
|
|
TextureCoordArraySize = ((int)0x8088) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_COORD_ARRAY_TYPE = 0x8089
|
|
/// </summary>
|
|
TextureCoordArrayType = ((int)0x8089) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_COORD_ARRAY_STRIDE = 0x808A
|
|
/// </summary>
|
|
TextureCoordArrayStride = ((int)0x808A) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_COORD_ARRAY_COUNT_EXT = 0x808B
|
|
/// </summary>
|
|
TextureCoordArrayCountExt = ((int)0x808B) ,
|
|
/// <summary>
|
|
/// Original was GL_EDGE_FLAG_ARRAY_STRIDE = 0x808C
|
|
/// </summary>
|
|
EdgeFlagArrayStride = ((int)0x808C) ,
|
|
/// <summary>
|
|
/// Original was GL_EDGE_FLAG_ARRAY_COUNT_EXT = 0x808D
|
|
/// </summary>
|
|
EdgeFlagArrayCountExt = ((int)0x808D) ,
|
|
/// <summary>
|
|
/// Original was GL_INTERLACE_SGIX = 0x8094
|
|
/// </summary>
|
|
InterlaceSgix = ((int)0x8094) ,
|
|
/// <summary>
|
|
/// Original was GL_DETAIL_TEXTURE_2D_BINDING_SGIS = 0x8096
|
|
/// </summary>
|
|
DetailTexture2DBindingSgis = ((int)0x8096) ,
|
|
/// <summary>
|
|
/// Original was GL_MULTISAMPLE_SGIS = 0x809D
|
|
/// </summary>
|
|
MultisampleSgis = ((int)0x809D) ,
|
|
/// <summary>
|
|
/// Original was GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809E
|
|
/// </summary>
|
|
SampleAlphaToCoverage = ((int)0x809E) ,
|
|
/// <summary>
|
|
/// Original was GL_SAMPLE_ALPHA_TO_MASK_SGIS = 0x809E
|
|
/// </summary>
|
|
SampleAlphaToMaskSgis = ((int)0x809E) ,
|
|
/// <summary>
|
|
/// Original was GL_SAMPLE_ALPHA_TO_ONE_SGIS = 0x809F
|
|
/// </summary>
|
|
SampleAlphaToOneSgis = ((int)0x809F) ,
|
|
/// <summary>
|
|
/// Original was GL_SAMPLE_COVERAGE = 0x80A0
|
|
/// </summary>
|
|
SampleCoverage = ((int)0x80A0) ,
|
|
/// <summary>
|
|
/// Original was GL_SAMPLE_MASK_SGIS = 0x80A0
|
|
/// </summary>
|
|
SampleMaskSgis = ((int)0x80A0) ,
|
|
/// <summary>
|
|
/// Original was GL_SAMPLE_BUFFERS = 0x80A8
|
|
/// </summary>
|
|
SampleBuffers = ((int)0x80A8) ,
|
|
/// <summary>
|
|
/// Original was GL_SAMPLE_BUFFERS_SGIS = 0x80A8
|
|
/// </summary>
|
|
SampleBuffersSgis = ((int)0x80A8) ,
|
|
/// <summary>
|
|
/// Original was GL_SAMPLES_SGIS = 0x80A9
|
|
/// </summary>
|
|
SamplesSgis = ((int)0x80A9) ,
|
|
/// <summary>
|
|
/// Original was GL_Samples = 0X80a9
|
|
/// </summary>
|
|
Samples = ((int)0X80a9) ,
|
|
/// <summary>
|
|
/// Original was GL_SAMPLE_COVERAGE_VALUE = 0x80AA
|
|
/// </summary>
|
|
SampleCoverageValue = ((int)0x80AA) ,
|
|
/// <summary>
|
|
/// Original was GL_SAMPLE_MASK_VALUE_SGIS = 0x80AA
|
|
/// </summary>
|
|
SampleMaskValueSgis = ((int)0x80AA) ,
|
|
/// <summary>
|
|
/// Original was GL_SAMPLE_COVERAGE_INVERT = 0x80AB
|
|
/// </summary>
|
|
SampleCoverageInvert = ((int)0x80AB) ,
|
|
/// <summary>
|
|
/// Original was GL_SAMPLE_MASK_INVERT_SGIS = 0x80AB
|
|
/// </summary>
|
|
SampleMaskInvertSgis = ((int)0x80AB) ,
|
|
/// <summary>
|
|
/// Original was GL_SAMPLE_PATTERN_SGIS = 0x80AC
|
|
/// </summary>
|
|
SamplePatternSgis = ((int)0x80AC) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_MATRIX_SGI = 0x80B1
|
|
/// </summary>
|
|
ColorMatrixSgi = ((int)0x80B1) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_MATRIX_STACK_DEPTH_SGI = 0x80B2
|
|
/// </summary>
|
|
ColorMatrixStackDepthSgi = ((int)0x80B2) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI = 0x80B3
|
|
/// </summary>
|
|
MaxColorMatrixStackDepthSgi = ((int)0x80B3) ,
|
|
/// <summary>
|
|
/// Original was GL_POST_COLOR_MATRIX_RED_SCALE_SGI = 0x80B4
|
|
/// </summary>
|
|
PostColorMatrixRedScaleSgi = ((int)0x80B4) ,
|
|
/// <summary>
|
|
/// Original was GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI = 0x80B5
|
|
/// </summary>
|
|
PostColorMatrixGreenScaleSgi = ((int)0x80B5) ,
|
|
/// <summary>
|
|
/// Original was GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI = 0x80B6
|
|
/// </summary>
|
|
PostColorMatrixBlueScaleSgi = ((int)0x80B6) ,
|
|
/// <summary>
|
|
/// Original was GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI = 0x80B7
|
|
/// </summary>
|
|
PostColorMatrixAlphaScaleSgi = ((int)0x80B7) ,
|
|
/// <summary>
|
|
/// Original was GL_POST_COLOR_MATRIX_RED_BIAS_SGI = 0x80B8
|
|
/// </summary>
|
|
PostColorMatrixRedBiasSgi = ((int)0x80B8) ,
|
|
/// <summary>
|
|
/// Original was GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI = 0x80B9
|
|
/// </summary>
|
|
PostColorMatrixGreenBiasSgi = ((int)0x80B9) ,
|
|
/// <summary>
|
|
/// Original was GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI = 0x80BA
|
|
/// </summary>
|
|
PostColorMatrixBlueBiasSgi = ((int)0x80BA) ,
|
|
/// <summary>
|
|
/// Original was GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI = 0x80BB
|
|
/// </summary>
|
|
PostColorMatrixAlphaBiasSgi = ((int)0x80BB) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_COLOR_TABLE_SGI = 0x80BC
|
|
/// </summary>
|
|
TextureColorTableSgi = ((int)0x80BC) ,
|
|
/// <summary>
|
|
/// Original was GL_BLEND_DST_RGB = 0x80C8
|
|
/// </summary>
|
|
BlendDstRgb = ((int)0x80C8) ,
|
|
/// <summary>
|
|
/// Original was GL_BLEND_SRC_RGB = 0x80C9
|
|
/// </summary>
|
|
BlendSrcRgb = ((int)0x80C9) ,
|
|
/// <summary>
|
|
/// Original was GL_BLEND_DST_ALPHA = 0x80CA
|
|
/// </summary>
|
|
BlendDstAlpha = ((int)0x80CA) ,
|
|
/// <summary>
|
|
/// Original was GL_BLEND_SRC_ALPHA = 0x80CB
|
|
/// </summary>
|
|
BlendSrcAlpha = ((int)0x80CB) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_TABLE_SGI = 0x80D0
|
|
/// </summary>
|
|
ColorTableSgi = ((int)0x80D0) ,
|
|
/// <summary>
|
|
/// Original was GL_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D1
|
|
/// </summary>
|
|
PostConvolutionColorTableSgi = ((int)0x80D1) ,
|
|
/// <summary>
|
|
/// Original was GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D2
|
|
/// </summary>
|
|
PostColorMatrixColorTableSgi = ((int)0x80D2) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_ELEMENTS_VERTICES = 0x80E8
|
|
/// </summary>
|
|
MaxElementsVertices = ((int)0x80E8) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_ELEMENTS_INDICES = 0x80E9
|
|
/// </summary>
|
|
MaxElementsIndices = ((int)0x80E9) ,
|
|
/// <summary>
|
|
/// Original was GL_POINT_SIZE_MIN_SGIS = 0x8126
|
|
/// </summary>
|
|
PointSizeMinSgis = ((int)0x8126) ,
|
|
/// <summary>
|
|
/// Original was GL_POINT_SIZE_MAX_SGIS = 0x8127
|
|
/// </summary>
|
|
PointSizeMaxSgis = ((int)0x8127) ,
|
|
/// <summary>
|
|
/// Original was GL_POINT_FADE_THRESHOLD_SIZE_SGIS = 0x8128
|
|
/// </summary>
|
|
PointFadeThresholdSizeSgis = ((int)0x8128) ,
|
|
/// <summary>
|
|
/// Original was GL_DISTANCE_ATTENUATION_SGIS = 0x8129
|
|
/// </summary>
|
|
DistanceAttenuationSgis = ((int)0x8129) ,
|
|
/// <summary>
|
|
/// Original was GL_FOG_FUNC_POINTS_SGIS = 0x812B
|
|
/// </summary>
|
|
FogFuncPointsSgis = ((int)0x812B) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_FOG_FUNC_POINTS_SGIS = 0x812C
|
|
/// </summary>
|
|
MaxFogFuncPointsSgis = ((int)0x812C) ,
|
|
/// <summary>
|
|
/// Original was GL_PACK_SKIP_VOLUMES_SGIS = 0x8130
|
|
/// </summary>
|
|
PackSkipVolumesSgis = ((int)0x8130) ,
|
|
/// <summary>
|
|
/// Original was GL_PACK_IMAGE_DEPTH_SGIS = 0x8131
|
|
/// </summary>
|
|
PackImageDepthSgis = ((int)0x8131) ,
|
|
/// <summary>
|
|
/// Original was GL_UNPACK_SKIP_VOLUMES_SGIS = 0x8132
|
|
/// </summary>
|
|
UnpackSkipVolumesSgis = ((int)0x8132) ,
|
|
/// <summary>
|
|
/// Original was GL_UNPACK_IMAGE_DEPTH_SGIS = 0x8133
|
|
/// </summary>
|
|
UnpackImageDepthSgis = ((int)0x8133) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_4D_SGIS = 0x8134
|
|
/// </summary>
|
|
Texture4DSgis = ((int)0x8134) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_4D_TEXTURE_SIZE_SGIS = 0x8138
|
|
/// </summary>
|
|
Max4DTextureSizeSgis = ((int)0x8138) ,
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_TEX_GEN_SGIX = 0x8139
|
|
/// </summary>
|
|
PixelTexGenSgix = ((int)0x8139) ,
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX = 0x813E
|
|
/// </summary>
|
|
PixelTileBestAlignmentSgix = ((int)0x813E) ,
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_TILE_CACHE_INCREMENT_SGIX = 0x813F
|
|
/// </summary>
|
|
PixelTileCacheIncrementSgix = ((int)0x813F) ,
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_TILE_WIDTH_SGIX = 0x8140
|
|
/// </summary>
|
|
PixelTileWidthSgix = ((int)0x8140) ,
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_TILE_HEIGHT_SGIX = 0x8141
|
|
/// </summary>
|
|
PixelTileHeightSgix = ((int)0x8141) ,
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_TILE_GRID_WIDTH_SGIX = 0x8142
|
|
/// </summary>
|
|
PixelTileGridWidthSgix = ((int)0x8142) ,
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_TILE_GRID_HEIGHT_SGIX = 0x8143
|
|
/// </summary>
|
|
PixelTileGridHeightSgix = ((int)0x8143) ,
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_TILE_GRID_DEPTH_SGIX = 0x8144
|
|
/// </summary>
|
|
PixelTileGridDepthSgix = ((int)0x8144) ,
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_TILE_CACHE_SIZE_SGIX = 0x8145
|
|
/// </summary>
|
|
PixelTileCacheSizeSgix = ((int)0x8145) ,
|
|
/// <summary>
|
|
/// Original was GL_SPRITE_SGIX = 0x8148
|
|
/// </summary>
|
|
SpriteSgix = ((int)0x8148) ,
|
|
/// <summary>
|
|
/// Original was GL_SPRITE_MODE_SGIX = 0x8149
|
|
/// </summary>
|
|
SpriteModeSgix = ((int)0x8149) ,
|
|
/// <summary>
|
|
/// Original was GL_SPRITE_AXIS_SGIX = 0x814A
|
|
/// </summary>
|
|
SpriteAxisSgix = ((int)0x814A) ,
|
|
/// <summary>
|
|
/// Original was GL_SPRITE_TRANSLATION_SGIX = 0x814B
|
|
/// </summary>
|
|
SpriteTranslationSgix = ((int)0x814B) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_4D_BINDING_SGIS = 0x814F
|
|
/// </summary>
|
|
Texture4DBindingSgis = ((int)0x814F) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_CLIPMAP_DEPTH_SGIX = 0x8177
|
|
/// </summary>
|
|
MaxClipmapDepthSgix = ((int)0x8177) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX = 0x8178
|
|
/// </summary>
|
|
MaxClipmapVirtualDepthSgix = ((int)0x8178) ,
|
|
/// <summary>
|
|
/// Original was GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX = 0x817B
|
|
/// </summary>
|
|
PostTextureFilterBiasRangeSgix = ((int)0x817B) ,
|
|
/// <summary>
|
|
/// Original was GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX = 0x817C
|
|
/// </summary>
|
|
PostTextureFilterScaleRangeSgix = ((int)0x817C) ,
|
|
/// <summary>
|
|
/// Original was GL_REFERENCE_PLANE_SGIX = 0x817D
|
|
/// </summary>
|
|
ReferencePlaneSgix = ((int)0x817D) ,
|
|
/// <summary>
|
|
/// Original was GL_REFERENCE_PLANE_EQUATION_SGIX = 0x817E
|
|
/// </summary>
|
|
ReferencePlaneEquationSgix = ((int)0x817E) ,
|
|
/// <summary>
|
|
/// Original was GL_IR_INSTRUMENT1_SGIX = 0x817F
|
|
/// </summary>
|
|
IrInstrument1Sgix = ((int)0x817F) ,
|
|
/// <summary>
|
|
/// Original was GL_INSTRUMENT_MEASUREMENTS_SGIX = 0x8181
|
|
/// </summary>
|
|
InstrumentMeasurementsSgix = ((int)0x8181) ,
|
|
/// <summary>
|
|
/// Original was GL_CALLIGRAPHIC_FRAGMENT_SGIX = 0x8183
|
|
/// </summary>
|
|
CalligraphicFragmentSgix = ((int)0x8183) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEZOOM_SGIX = 0x818B
|
|
/// </summary>
|
|
FramezoomSgix = ((int)0x818B) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEZOOM_FACTOR_SGIX = 0x818C
|
|
/// </summary>
|
|
FramezoomFactorSgix = ((int)0x818C) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_FRAMEZOOM_FACTOR_SGIX = 0x818D
|
|
/// </summary>
|
|
MaxFramezoomFactorSgix = ((int)0x818D) ,
|
|
/// <summary>
|
|
/// Original was GL_GENERATE_MIPMAP_HINT = 0x8192
|
|
/// </summary>
|
|
GenerateMipmapHint = ((int)0x8192) ,
|
|
/// <summary>
|
|
/// Original was GL_GENERATE_MIPMAP_HINT_SGIS = 0x8192
|
|
/// </summary>
|
|
GenerateMipmapHintSgis = ((int)0x8192) ,
|
|
/// <summary>
|
|
/// Original was GL_DEFORMATIONS_MASK_SGIX = 0x8196
|
|
/// </summary>
|
|
DeformationsMaskSgix = ((int)0x8196) ,
|
|
/// <summary>
|
|
/// Original was GL_FOG_OFFSET_SGIX = 0x8198
|
|
/// </summary>
|
|
FogOffsetSgix = ((int)0x8198) ,
|
|
/// <summary>
|
|
/// Original was GL_FOG_OFFSET_VALUE_SGIX = 0x8199
|
|
/// </summary>
|
|
FogOffsetValueSgix = ((int)0x8199) ,
|
|
/// <summary>
|
|
/// Original was GL_LIGHT_MODEL_COLOR_CONTROL = 0x81F8
|
|
/// </summary>
|
|
LightModelColorControl = ((int)0x81F8) ,
|
|
/// <summary>
|
|
/// Original was GL_SHARED_TEXTURE_PALETTE_EXT = 0x81FB
|
|
/// </summary>
|
|
SharedTexturePaletteExt = ((int)0x81FB) ,
|
|
/// <summary>
|
|
/// Original was GL_MAJOR_VERSION = 0x821B
|
|
/// </summary>
|
|
MajorVersion = ((int)0x821B) ,
|
|
/// <summary>
|
|
/// Original was GL_MINOR_VERSION = 0x821C
|
|
/// </summary>
|
|
MinorVersion = ((int)0x821C) ,
|
|
/// <summary>
|
|
/// Original was GL_NUM_EXTENSIONS = 0x821D
|
|
/// </summary>
|
|
NumExtensions = ((int)0x821D) ,
|
|
/// <summary>
|
|
/// Original was GL_CONVOLUTION_HINT_SGIX = 0x8316
|
|
/// </summary>
|
|
ConvolutionHintSgix = ((int)0x8316) ,
|
|
/// <summary>
|
|
/// Original was GL_ASYNC_MARKER_SGIX = 0x8329
|
|
/// </summary>
|
|
AsyncMarkerSgix = ((int)0x8329) ,
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_TEX_GEN_MODE_SGIX = 0x832B
|
|
/// </summary>
|
|
PixelTexGenModeSgix = ((int)0x832B) ,
|
|
/// <summary>
|
|
/// Original was GL_ASYNC_HISTOGRAM_SGIX = 0x832C
|
|
/// </summary>
|
|
AsyncHistogramSgix = ((int)0x832C) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_ASYNC_HISTOGRAM_SGIX = 0x832D
|
|
/// </summary>
|
|
MaxAsyncHistogramSgix = ((int)0x832D) ,
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_TEXTURE_SGIS = 0x8353
|
|
/// </summary>
|
|
PixelTextureSgis = ((int)0x8353) ,
|
|
/// <summary>
|
|
/// Original was GL_ASYNC_TEX_IMAGE_SGIX = 0x835C
|
|
/// </summary>
|
|
AsyncTexImageSgix = ((int)0x835C) ,
|
|
/// <summary>
|
|
/// Original was GL_ASYNC_DRAW_PIXELS_SGIX = 0x835D
|
|
/// </summary>
|
|
AsyncDrawPixelsSgix = ((int)0x835D) ,
|
|
/// <summary>
|
|
/// Original was GL_ASYNC_READ_PIXELS_SGIX = 0x835E
|
|
/// </summary>
|
|
AsyncReadPixelsSgix = ((int)0x835E) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_ASYNC_TEX_IMAGE_SGIX = 0x835F
|
|
/// </summary>
|
|
MaxAsyncTexImageSgix = ((int)0x835F) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_ASYNC_DRAW_PIXELS_SGIX = 0x8360
|
|
/// </summary>
|
|
MaxAsyncDrawPixelsSgix = ((int)0x8360) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_ASYNC_READ_PIXELS_SGIX = 0x8361
|
|
/// </summary>
|
|
MaxAsyncReadPixelsSgix = ((int)0x8361) ,
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_PRECLIP_SGIX = 0x83EE
|
|
/// </summary>
|
|
VertexPreclipSgix = ((int)0x83EE) ,
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_PRECLIP_HINT_SGIX = 0x83EF
|
|
/// </summary>
|
|
VertexPreclipHintSgix = ((int)0x83EF) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAGMENT_LIGHTING_SGIX = 0x8400
|
|
/// </summary>
|
|
FragmentLightingSgix = ((int)0x8400) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAGMENT_COLOR_MATERIAL_SGIX = 0x8401
|
|
/// </summary>
|
|
FragmentColorMaterialSgix = ((int)0x8401) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX = 0x8402
|
|
/// </summary>
|
|
FragmentColorMaterialFaceSgix = ((int)0x8402) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX = 0x8403
|
|
/// </summary>
|
|
FragmentColorMaterialParameterSgix = ((int)0x8403) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_FRAGMENT_LIGHTS_SGIX = 0x8404
|
|
/// </summary>
|
|
MaxFragmentLightsSgix = ((int)0x8404) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_ACTIVE_LIGHTS_SGIX = 0x8405
|
|
/// </summary>
|
|
MaxActiveLightsSgix = ((int)0x8405) ,
|
|
/// <summary>
|
|
/// Original was GL_LIGHT_ENV_MODE_SGIX = 0x8407
|
|
/// </summary>
|
|
LightEnvModeSgix = ((int)0x8407) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX = 0x8408
|
|
/// </summary>
|
|
FragmentLightModelLocalViewerSgix = ((int)0x8408) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX = 0x8409
|
|
/// </summary>
|
|
FragmentLightModelTwoSideSgix = ((int)0x8409) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX = 0x840A
|
|
/// </summary>
|
|
FragmentLightModelAmbientSgix = ((int)0x840A) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX = 0x840B
|
|
/// </summary>
|
|
FragmentLightModelNormalInterpolationSgix = ((int)0x840B) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAGMENT_LIGHT0_SGIX = 0x840C
|
|
/// </summary>
|
|
FragmentLight0Sgix = ((int)0x840C) ,
|
|
/// <summary>
|
|
/// Original was GL_PACK_RESAMPLE_SGIX = 0x842C
|
|
/// </summary>
|
|
PackResampleSgix = ((int)0x842C) ,
|
|
/// <summary>
|
|
/// Original was GL_UNPACK_RESAMPLE_SGIX = 0x842D
|
|
/// </summary>
|
|
UnpackResampleSgix = ((int)0x842D) ,
|
|
/// <summary>
|
|
/// Original was GL_ALIASED_POINT_SIZE_RANGE = 0x846D
|
|
/// </summary>
|
|
AliasedPointSizeRange = ((int)0x846D) ,
|
|
/// <summary>
|
|
/// Original was GL_ALIASED_LINE_WIDTH_RANGE = 0x846E
|
|
/// </summary>
|
|
AliasedLineWidthRange = ((int)0x846E) ,
|
|
/// <summary>
|
|
/// Original was GL_ACTIVE_TEXTURE = 0x84E0
|
|
/// </summary>
|
|
ActiveTexture = ((int)0x84E0) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_RENDERBUFFER_SIZE = 0x84E8
|
|
/// </summary>
|
|
MaxRenderbufferSize = ((int)0x84E8) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_TEXTURE_LOD_BIAS = 0x84FD
|
|
/// </summary>
|
|
MaxTextureLodBias = ((int)0x84FD) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_BINDING_CUBE_MAP = 0x8514
|
|
/// </summary>
|
|
TextureBindingCubeMap = ((int)0x8514) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C
|
|
/// </summary>
|
|
MaxCubeMapTextureSize = ((int)0x851C) ,
|
|
/// <summary>
|
|
/// Original was GL_PACK_SUBSAMPLE_RATE_SGIX = 0x85A0
|
|
/// </summary>
|
|
PackSubsampleRateSgix = ((int)0x85A0) ,
|
|
/// <summary>
|
|
/// Original was GL_UNPACK_SUBSAMPLE_RATE_SGIX = 0x85A1
|
|
/// </summary>
|
|
UnpackSubsampleRateSgix = ((int)0x85A1) ,
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_ARRAY_BINDING = 0x85B5
|
|
/// </summary>
|
|
VertexArrayBinding = ((int)0x85B5) ,
|
|
/// <summary>
|
|
/// Original was GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2
|
|
/// </summary>
|
|
NumCompressedTextureFormats = ((int)0x86A2) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_TEXTURE_FORMATS = 0x86A3
|
|
/// </summary>
|
|
CompressedTextureFormats = ((int)0x86A3) ,
|
|
/// <summary>
|
|
/// Original was GL_NUM_PROGRAM_BINARY_FORMATS = 0x87FE
|
|
/// </summary>
|
|
NumProgramBinaryFormats = ((int)0x87FE) ,
|
|
/// <summary>
|
|
/// Original was GL_PROGRAM_BINARY_FORMATS = 0x87FF
|
|
/// </summary>
|
|
ProgramBinaryFormats = ((int)0x87FF) ,
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_BACK_FUNC = 0x8800
|
|
/// </summary>
|
|
StencilBackFunc = ((int)0x8800) ,
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_BACK_FAIL = 0x8801
|
|
/// </summary>
|
|
StencilBackFail = ((int)0x8801) ,
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802
|
|
/// </summary>
|
|
StencilBackPassDepthFail = ((int)0x8802) ,
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_BACK_PASS_DEPTH_PASS = 0x8803
|
|
/// </summary>
|
|
StencilBackPassDepthPass = ((int)0x8803) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_DRAW_BUFFERS = 0x8824
|
|
/// </summary>
|
|
MaxDrawBuffers = ((int)0x8824) ,
|
|
/// <summary>
|
|
/// Original was GL_DRAW_BUFFER0 = 0x8825
|
|
/// </summary>
|
|
DrawBuffer0 = ((int)0x8825) ,
|
|
/// <summary>
|
|
/// Original was GL_DRAW_BUFFER1 = 0x8826
|
|
/// </summary>
|
|
DrawBuffer1 = ((int)0x8826) ,
|
|
/// <summary>
|
|
/// Original was GL_DRAW_BUFFER2 = 0x8827
|
|
/// </summary>
|
|
DrawBuffer2 = ((int)0x8827) ,
|
|
/// <summary>
|
|
/// Original was GL_DRAW_BUFFER3 = 0x8828
|
|
/// </summary>
|
|
DrawBuffer3 = ((int)0x8828) ,
|
|
/// <summary>
|
|
/// Original was GL_DRAW_BUFFER4 = 0x8829
|
|
/// </summary>
|
|
DrawBuffer4 = ((int)0x8829) ,
|
|
/// <summary>
|
|
/// Original was GL_DRAW_BUFFER5 = 0x882A
|
|
/// </summary>
|
|
DrawBuffer5 = ((int)0x882A) ,
|
|
/// <summary>
|
|
/// Original was GL_DRAW_BUFFER6 = 0x882B
|
|
/// </summary>
|
|
DrawBuffer6 = ((int)0x882B) ,
|
|
/// <summary>
|
|
/// Original was GL_DRAW_BUFFER7 = 0x882C
|
|
/// </summary>
|
|
DrawBuffer7 = ((int)0x882C) ,
|
|
/// <summary>
|
|
/// Original was GL_DRAW_BUFFER8 = 0x882D
|
|
/// </summary>
|
|
DrawBuffer8 = ((int)0x882D) ,
|
|
/// <summary>
|
|
/// Original was GL_DRAW_BUFFER9 = 0x882E
|
|
/// </summary>
|
|
DrawBuffer9 = ((int)0x882E) ,
|
|
/// <summary>
|
|
/// Original was GL_DRAW_BUFFER10 = 0x882F
|
|
/// </summary>
|
|
DrawBuffer10 = ((int)0x882F) ,
|
|
/// <summary>
|
|
/// Original was GL_DRAW_BUFFER11 = 0x8830
|
|
/// </summary>
|
|
DrawBuffer11 = ((int)0x8830) ,
|
|
/// <summary>
|
|
/// Original was GL_DRAW_BUFFER12 = 0x8831
|
|
/// </summary>
|
|
DrawBuffer12 = ((int)0x8831) ,
|
|
/// <summary>
|
|
/// Original was GL_DRAW_BUFFER13 = 0x8832
|
|
/// </summary>
|
|
DrawBuffer13 = ((int)0x8832) ,
|
|
/// <summary>
|
|
/// Original was GL_DRAW_BUFFER14 = 0x8833
|
|
/// </summary>
|
|
DrawBuffer14 = ((int)0x8833) ,
|
|
/// <summary>
|
|
/// Original was GL_DRAW_BUFFER15 = 0x8834
|
|
/// </summary>
|
|
DrawBuffer15 = ((int)0x8834) ,
|
|
/// <summary>
|
|
/// Original was GL_BLEND_EQUATION_ALPHA = 0x883D
|
|
/// </summary>
|
|
BlendEquationAlpha = ((int)0x883D) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_VERTEX_ATTRIBS = 0x8869
|
|
/// </summary>
|
|
MaxVertexAttribs = ((int)0x8869) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_TEXTURE_IMAGE_UNITS = 0x8872
|
|
/// </summary>
|
|
MaxTextureImageUnits = ((int)0x8872) ,
|
|
/// <summary>
|
|
/// Original was GL_ARRAY_BUFFER_BINDING = 0x8894
|
|
/// </summary>
|
|
ArrayBufferBinding = ((int)0x8894) ,
|
|
/// <summary>
|
|
/// Original was GL_ELEMENT_ARRAY_BUFFER_BINDING = 0x8895
|
|
/// </summary>
|
|
ElementArrayBufferBinding = ((int)0x8895) ,
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_PACK_BUFFER_BINDING = 0x88ED
|
|
/// </summary>
|
|
PixelPackBufferBinding = ((int)0x88ED) ,
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_UNPACK_BUFFER_BINDING = 0x88EF
|
|
/// </summary>
|
|
PixelUnpackBufferBinding = ((int)0x88EF) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_ARRAY_TEXTURE_LAYERS = 0x88FF
|
|
/// </summary>
|
|
MaxArrayTextureLayers = ((int)0x88FF) ,
|
|
/// <summary>
|
|
/// Original was GL_MIN_PROGRAM_TEXEL_OFFSET = 0x8904
|
|
/// </summary>
|
|
MinProgramTexelOffset = ((int)0x8904) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_PROGRAM_TEXEL_OFFSET = 0x8905
|
|
/// </summary>
|
|
MaxProgramTexelOffset = ((int)0x8905) ,
|
|
/// <summary>
|
|
/// Original was GL_UNIFORM_BUFFER_BINDING = 0x8A28
|
|
/// </summary>
|
|
UniformBufferBinding = ((int)0x8A28) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B
|
|
/// </summary>
|
|
MaxVertexUniformBlocks = ((int)0x8A2B) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D
|
|
/// </summary>
|
|
MaxFragmentUniformBlocks = ((int)0x8A2D) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E
|
|
/// </summary>
|
|
MaxCombinedUniformBlocks = ((int)0x8A2E) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F
|
|
/// </summary>
|
|
MaxUniformBufferBindings = ((int)0x8A2F) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_UNIFORM_BLOCK_SIZE = 0x8A30
|
|
/// </summary>
|
|
MaxUniformBlockSize = ((int)0x8A30) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31
|
|
/// </summary>
|
|
MaxCombinedVertexUniformComponents = ((int)0x8A31) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33
|
|
/// </summary>
|
|
MaxCombinedFragmentUniformComponents = ((int)0x8A33) ,
|
|
/// <summary>
|
|
/// Original was GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34
|
|
/// </summary>
|
|
UniformBufferOffsetAlignment = ((int)0x8A34) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49
|
|
/// </summary>
|
|
MaxFragmentUniformComponents = ((int)0x8B49) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A
|
|
/// </summary>
|
|
MaxVertexUniformComponents = ((int)0x8B4A) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_VARYING_COMPONENTS = 0x8B4B
|
|
/// </summary>
|
|
MaxVaryingComponents = ((int)0x8B4B) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C
|
|
/// </summary>
|
|
MaxVertexTextureImageUnits = ((int)0x8B4C) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D
|
|
/// </summary>
|
|
MaxCombinedTextureImageUnits = ((int)0x8B4D) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B
|
|
/// </summary>
|
|
FragmentShaderDerivativeHint = ((int)0x8B8B) ,
|
|
/// <summary>
|
|
/// Original was GL_CURRENT_PROGRAM = 0x8B8D
|
|
/// </summary>
|
|
CurrentProgram = ((int)0x8B8D) ,
|
|
/// <summary>
|
|
/// Original was GL_IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A
|
|
/// </summary>
|
|
ImplementationColorReadType = ((int)0x8B9A) ,
|
|
/// <summary>
|
|
/// Original was GL_IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B
|
|
/// </summary>
|
|
ImplementationColorReadFormat = ((int)0x8B9B) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_BINDING_2D_ARRAY = 0x8C1D
|
|
/// </summary>
|
|
TextureBinding2DArray = ((int)0x8C1D) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8C80
|
|
/// </summary>
|
|
MaxTransformFeedbackSeparateComponents = ((int)0x8C80) ,
|
|
/// <summary>
|
|
/// Original was GL_RASTERIZER_DISCARD = 0x8C89
|
|
/// </summary>
|
|
RasterizerDiscard = ((int)0x8C89) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A
|
|
/// </summary>
|
|
MaxTransformFeedbackInterleavedComponents = ((int)0x8C8A) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B
|
|
/// </summary>
|
|
MaxTransformFeedbackSeparateAttribs = ((int)0x8C8B) ,
|
|
/// <summary>
|
|
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F
|
|
/// </summary>
|
|
TransformFeedbackBufferBinding = ((int)0x8C8F) ,
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_BACK_REF = 0x8CA3
|
|
/// </summary>
|
|
StencilBackRef = ((int)0x8CA3) ,
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_BACK_VALUE_MASK = 0x8CA4
|
|
/// </summary>
|
|
StencilBackValueMask = ((int)0x8CA4) ,
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_BACK_WRITEMASK = 0x8CA5
|
|
/// </summary>
|
|
StencilBackWritemask = ((int)0x8CA5) ,
|
|
/// <summary>
|
|
/// Original was GL_DRAW_FRAMEBUFFER_BINDING = 0x8CA6
|
|
/// </summary>
|
|
DrawFramebufferBinding = ((int)0x8CA6) ,
|
|
/// <summary>
|
|
/// Original was GL_FramebufferBinding = 0X8ca6
|
|
/// </summary>
|
|
FramebufferBinding = ((int)0X8ca6) ,
|
|
/// <summary>
|
|
/// Original was GL_RENDERBUFFER_BINDING = 0x8CA7
|
|
/// </summary>
|
|
RenderbufferBinding = ((int)0x8CA7) ,
|
|
/// <summary>
|
|
/// Original was GL_READ_FRAMEBUFFER_BINDING = 0x8CAA
|
|
/// </summary>
|
|
ReadFramebufferBinding = ((int)0x8CAA) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_COLOR_ATTACHMENTS = 0x8CDF
|
|
/// </summary>
|
|
MaxColorAttachments = ((int)0x8CDF) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_SAMPLES = 0x8D57
|
|
/// </summary>
|
|
MaxSamples = ((int)0x8D57) ,
|
|
/// <summary>
|
|
/// Original was GL_PRIMITIVE_RESTART_FIXED_INDEX = 0x8D69
|
|
/// </summary>
|
|
PrimitiveRestartFixedIndex = ((int)0x8D69) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_ELEMENT_INDEX = 0x8D6B
|
|
/// </summary>
|
|
MaxElementIndex = ((int)0x8D6B) ,
|
|
/// <summary>
|
|
/// Original was GL_SHADER_BINARY_FORMATS = 0x8DF8
|
|
/// </summary>
|
|
ShaderBinaryFormats = ((int)0x8DF8) ,
|
|
/// <summary>
|
|
/// Original was GL_NUM_SHADER_BINARY_FORMATS = 0x8DF9
|
|
/// </summary>
|
|
NumShaderBinaryFormats = ((int)0x8DF9) ,
|
|
/// <summary>
|
|
/// Original was GL_SHADER_COMPILER = 0x8DFA
|
|
/// </summary>
|
|
ShaderCompiler = ((int)0x8DFA) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB
|
|
/// </summary>
|
|
MaxVertexUniformVectors = ((int)0x8DFB) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_VARYING_VECTORS = 0x8DFC
|
|
/// </summary>
|
|
MaxVaryingVectors = ((int)0x8DFC) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD
|
|
/// </summary>
|
|
MaxFragmentUniformVectors = ((int)0x8DFD) ,
|
|
/// <summary>
|
|
/// Original was GL_TRANSFORM_FEEDBACK_PAUSED = 0x8E23
|
|
/// </summary>
|
|
TransformFeedbackPaused = ((int)0x8E23) ,
|
|
/// <summary>
|
|
/// Original was GL_TRANSFORM_FEEDBACK_ACTIVE = 0x8E24
|
|
/// </summary>
|
|
TransformFeedbackActive = ((int)0x8E24) ,
|
|
/// <summary>
|
|
/// Original was GL_TRANSFORM_FEEDBACK_BINDING = 0x8E25
|
|
/// </summary>
|
|
TransformFeedbackBinding = ((int)0x8E25) ,
|
|
/// <summary>
|
|
/// Original was GL_COPY_READ_BUFFER_BINDING = 0x8F36
|
|
/// </summary>
|
|
CopyReadBufferBinding = ((int)0x8F36) ,
|
|
/// <summary>
|
|
/// Original was GL_COPY_WRITE_BUFFER_BINDING = 0x8F37
|
|
/// </summary>
|
|
CopyWriteBufferBinding = ((int)0x8F37) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_SERVER_WAIT_TIMEOUT = 0x9111
|
|
/// </summary>
|
|
MaxServerWaitTimeout = ((int)0x9111) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_VERTEX_OUTPUT_COMPONENTS = 0x9122
|
|
/// </summary>
|
|
MaxVertexOutputComponents = ((int)0x9122) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_FRAGMENT_INPUT_COMPONENTS = 0x9125
|
|
/// </summary>
|
|
MaxFragmentInputComponents = ((int)0x9125) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.GetPointer
|
|
/// </summary>
|
|
public enum GetPointervPName : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_FEEDBACK_BUFFER_POINTER = 0x0DF0
|
|
/// </summary>
|
|
FeedbackBufferPointer = ((int)0x0DF0) ,
|
|
/// <summary>
|
|
/// Original was GL_SELECTION_BUFFER_POINTER = 0x0DF3
|
|
/// </summary>
|
|
SelectionBufferPointer = ((int)0x0DF3) ,
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_ARRAY_POINTER = 0x808E
|
|
/// </summary>
|
|
VertexArrayPointer = ((int)0x808E) ,
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_ARRAY_POINTER_EXT = 0x808E
|
|
/// </summary>
|
|
VertexArrayPointerExt = ((int)0x808E) ,
|
|
/// <summary>
|
|
/// Original was GL_NORMAL_ARRAY_POINTER = 0x808F
|
|
/// </summary>
|
|
NormalArrayPointer = ((int)0x808F) ,
|
|
/// <summary>
|
|
/// Original was GL_NORMAL_ARRAY_POINTER_EXT = 0x808F
|
|
/// </summary>
|
|
NormalArrayPointerExt = ((int)0x808F) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ARRAY_POINTER = 0x8090
|
|
/// </summary>
|
|
ColorArrayPointer = ((int)0x8090) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ARRAY_POINTER_EXT = 0x8090
|
|
/// </summary>
|
|
ColorArrayPointerExt = ((int)0x8090) ,
|
|
/// <summary>
|
|
/// Original was GL_INDEX_ARRAY_POINTER = 0x8091
|
|
/// </summary>
|
|
IndexArrayPointer = ((int)0x8091) ,
|
|
/// <summary>
|
|
/// Original was GL_INDEX_ARRAY_POINTER_EXT = 0x8091
|
|
/// </summary>
|
|
IndexArrayPointerExt = ((int)0x8091) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_COORD_ARRAY_POINTER = 0x8092
|
|
/// </summary>
|
|
TextureCoordArrayPointer = ((int)0x8092) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_COORD_ARRAY_POINTER_EXT = 0x8092
|
|
/// </summary>
|
|
TextureCoordArrayPointerExt = ((int)0x8092) ,
|
|
/// <summary>
|
|
/// Original was GL_EDGE_FLAG_ARRAY_POINTER = 0x8093
|
|
/// </summary>
|
|
EdgeFlagArrayPointer = ((int)0x8093) ,
|
|
/// <summary>
|
|
/// Original was GL_EDGE_FLAG_ARRAY_POINTER_EXT = 0x8093
|
|
/// </summary>
|
|
EdgeFlagArrayPointerExt = ((int)0x8093) ,
|
|
/// <summary>
|
|
/// Original was GL_INSTRUMENT_BUFFER_POINTER_SGIX = 0x8180
|
|
/// </summary>
|
|
InstrumentBufferPointerSgix = ((int)0x8180) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.GetQueryObject, GL.Ext.GetQueryObject
|
|
/// </summary>
|
|
public enum GetQueryObjectParam : int
|
|
{
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.GetQuery, GL.Ext.GetQuery
|
|
/// </summary>
|
|
public enum GetQueryParam : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_CURRENT_QUERY = 0x8865
|
|
/// </summary>
|
|
CurrentQuery = ((int)0x8865) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum GetTextureParameter : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_WIDTH = 0x1000
|
|
/// </summary>
|
|
TextureWidth = ((int)0x1000) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_HEIGHT = 0x1001
|
|
/// </summary>
|
|
TextureHeight = ((int)0x1001) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_COMPONENTS = 0x1003
|
|
/// </summary>
|
|
TextureComponents = ((int)0x1003) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_INTERNAL_FORMAT = 0x1003
|
|
/// </summary>
|
|
TextureInternalFormat = ((int)0x1003) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_BORDER_COLOR = 0x1004
|
|
/// </summary>
|
|
TextureBorderColor = ((int)0x1004) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_BORDER_COLOR_NV = 0x1004
|
|
/// </summary>
|
|
TextureBorderColorNv = ((int)0x1004) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_BORDER = 0x1005
|
|
/// </summary>
|
|
TextureBorder = ((int)0x1005) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_MAG_FILTER = 0x2800
|
|
/// </summary>
|
|
TextureMagFilter = ((int)0x2800) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_MIN_FILTER = 0x2801
|
|
/// </summary>
|
|
TextureMinFilter = ((int)0x2801) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_WRAP_S = 0x2802
|
|
/// </summary>
|
|
TextureWrapS = ((int)0x2802) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_WRAP_T = 0x2803
|
|
/// </summary>
|
|
TextureWrapT = ((int)0x2803) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_RED_SIZE = 0x805C
|
|
/// </summary>
|
|
TextureRedSize = ((int)0x805C) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_GREEN_SIZE = 0x805D
|
|
/// </summary>
|
|
TextureGreenSize = ((int)0x805D) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_BLUE_SIZE = 0x805E
|
|
/// </summary>
|
|
TextureBlueSize = ((int)0x805E) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_ALPHA_SIZE = 0x805F
|
|
/// </summary>
|
|
TextureAlphaSize = ((int)0x805F) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_LUMINANCE_SIZE = 0x8060
|
|
/// </summary>
|
|
TextureLuminanceSize = ((int)0x8060) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_INTENSITY_SIZE = 0x8061
|
|
/// </summary>
|
|
TextureIntensitySize = ((int)0x8061) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_PRIORITY = 0x8066
|
|
/// </summary>
|
|
TexturePriority = ((int)0x8066) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_RESIDENT = 0x8067
|
|
/// </summary>
|
|
TextureResident = ((int)0x8067) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_DEPTH_EXT = 0x8071
|
|
/// </summary>
|
|
TextureDepthExt = ((int)0x8071) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_WRAP_R_EXT = 0x8072
|
|
/// </summary>
|
|
TextureWrapRExt = ((int)0x8072) ,
|
|
/// <summary>
|
|
/// Original was GL_DETAIL_TEXTURE_LEVEL_SGIS = 0x809A
|
|
/// </summary>
|
|
DetailTextureLevelSgis = ((int)0x809A) ,
|
|
/// <summary>
|
|
/// Original was GL_DETAIL_TEXTURE_MODE_SGIS = 0x809B
|
|
/// </summary>
|
|
DetailTextureModeSgis = ((int)0x809B) ,
|
|
/// <summary>
|
|
/// Original was GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS = 0x809C
|
|
/// </summary>
|
|
DetailTextureFuncPointsSgis = ((int)0x809C) ,
|
|
/// <summary>
|
|
/// Original was GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS = 0x80B0
|
|
/// </summary>
|
|
SharpenTextureFuncPointsSgis = ((int)0x80B0) ,
|
|
/// <summary>
|
|
/// Original was GL_SHADOW_AMBIENT_SGIX = 0x80BF
|
|
/// </summary>
|
|
ShadowAmbientSgix = ((int)0x80BF) ,
|
|
/// <summary>
|
|
/// Original was GL_DUAL_TEXTURE_SELECT_SGIS = 0x8124
|
|
/// </summary>
|
|
DualTextureSelectSgis = ((int)0x8124) ,
|
|
/// <summary>
|
|
/// Original was GL_QUAD_TEXTURE_SELECT_SGIS = 0x8125
|
|
/// </summary>
|
|
QuadTextureSelectSgis = ((int)0x8125) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_4DSIZE_SGIS = 0x8136
|
|
/// </summary>
|
|
Texture4DsizeSgis = ((int)0x8136) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_WRAP_Q_SGIS = 0x8137
|
|
/// </summary>
|
|
TextureWrapQSgis = ((int)0x8137) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_MIN_LOD_SGIS = 0x813A
|
|
/// </summary>
|
|
TextureMinLodSgis = ((int)0x813A) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_MAX_LOD_SGIS = 0x813B
|
|
/// </summary>
|
|
TextureMaxLodSgis = ((int)0x813B) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_BASE_LEVEL_SGIS = 0x813C
|
|
/// </summary>
|
|
TextureBaseLevelSgis = ((int)0x813C) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_MAX_LEVEL_SGIS = 0x813D
|
|
/// </summary>
|
|
TextureMaxLevelSgis = ((int)0x813D) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_FILTER4_SIZE_SGIS = 0x8147
|
|
/// </summary>
|
|
TextureFilter4SizeSgis = ((int)0x8147) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_CLIPMAP_CENTER_SGIX = 0x8171
|
|
/// </summary>
|
|
TextureClipmapCenterSgix = ((int)0x8171) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_CLIPMAP_FRAME_SGIX = 0x8172
|
|
/// </summary>
|
|
TextureClipmapFrameSgix = ((int)0x8172) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_CLIPMAP_OFFSET_SGIX = 0x8173
|
|
/// </summary>
|
|
TextureClipmapOffsetSgix = ((int)0x8173) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX = 0x8174
|
|
/// </summary>
|
|
TextureClipmapVirtualDepthSgix = ((int)0x8174) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX = 0x8175
|
|
/// </summary>
|
|
TextureClipmapLodOffsetSgix = ((int)0x8175) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_CLIPMAP_DEPTH_SGIX = 0x8176
|
|
/// </summary>
|
|
TextureClipmapDepthSgix = ((int)0x8176) ,
|
|
/// <summary>
|
|
/// Original was GL_POST_TEXTURE_FILTER_BIAS_SGIX = 0x8179
|
|
/// </summary>
|
|
PostTextureFilterBiasSgix = ((int)0x8179) ,
|
|
/// <summary>
|
|
/// Original was GL_POST_TEXTURE_FILTER_SCALE_SGIX = 0x817A
|
|
/// </summary>
|
|
PostTextureFilterScaleSgix = ((int)0x817A) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_LOD_BIAS_S_SGIX = 0x818E
|
|
/// </summary>
|
|
TextureLodBiasSSgix = ((int)0x818E) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_LOD_BIAS_T_SGIX = 0x818F
|
|
/// </summary>
|
|
TextureLodBiasTSgix = ((int)0x818F) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_LOD_BIAS_R_SGIX = 0x8190
|
|
/// </summary>
|
|
TextureLodBiasRSgix = ((int)0x8190) ,
|
|
/// <summary>
|
|
/// Original was GL_GENERATE_MIPMAP_SGIS = 0x8191
|
|
/// </summary>
|
|
GenerateMipmapSgis = ((int)0x8191) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_COMPARE_SGIX = 0x819A
|
|
/// </summary>
|
|
TextureCompareSgix = ((int)0x819A) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_COMPARE_OPERATOR_SGIX = 0x819B
|
|
/// </summary>
|
|
TextureCompareOperatorSgix = ((int)0x819B) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_LEQUAL_R_SGIX = 0x819C
|
|
/// </summary>
|
|
TextureLequalRSgix = ((int)0x819C) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_GEQUAL_R_SGIX = 0x819D
|
|
/// </summary>
|
|
TextureGequalRSgix = ((int)0x819D) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_MAX_CLAMP_S_SGIX = 0x8369
|
|
/// </summary>
|
|
TextureMaxClampSSgix = ((int)0x8369) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_MAX_CLAMP_T_SGIX = 0x836A
|
|
/// </summary>
|
|
TextureMaxClampTSgix = ((int)0x836A) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_MAX_CLAMP_R_SGIX = 0x836B
|
|
/// </summary>
|
|
TextureMaxClampRSgix = ((int)0x836B) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.GetTexParameter
|
|
/// </summary>
|
|
public enum GetTextureParameterName : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_MAG_FILTER = 0x2800
|
|
/// </summary>
|
|
TextureMagFilter = ((int)0x2800) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_MIN_FILTER = 0x2801
|
|
/// </summary>
|
|
TextureMinFilter = ((int)0x2801) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_WRAP_S = 0x2802
|
|
/// </summary>
|
|
TextureWrapS = ((int)0x2802) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_WRAP_T = 0x2803
|
|
/// </summary>
|
|
TextureWrapT = ((int)0x2803) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_WRAP_R = 0x8072
|
|
/// </summary>
|
|
TextureWrapR = ((int)0x8072) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_MIN_LOD = 0x813A
|
|
/// </summary>
|
|
TextureMinLod = ((int)0x813A) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_MAX_LOD = 0x813B
|
|
/// </summary>
|
|
TextureMaxLod = ((int)0x813B) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_BASE_LEVEL = 0x813C
|
|
/// </summary>
|
|
TextureBaseLevel = ((int)0x813C) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_MAX_LEVEL = 0x813D
|
|
/// </summary>
|
|
TextureMaxLevel = ((int)0x813D) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_IMMUTABLE_LEVELS = 0x82DF
|
|
/// </summary>
|
|
TextureImmutableLevels = ((int)0x82DF) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_COMPARE_MODE = 0x884C
|
|
/// </summary>
|
|
TextureCompareMode = ((int)0x884C) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_COMPARE_FUNC = 0x884D
|
|
/// </summary>
|
|
TextureCompareFunc = ((int)0x884D) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_SWIZZLE_R = 0x8E42
|
|
/// </summary>
|
|
TextureSwizzleR = ((int)0x8E42) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_SWIZZLE_G = 0x8E43
|
|
/// </summary>
|
|
TextureSwizzleG = ((int)0x8E43) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_SWIZZLE_B = 0x8E44
|
|
/// </summary>
|
|
TextureSwizzleB = ((int)0x8E44) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_SWIZZLE_A = 0x8E45
|
|
/// </summary>
|
|
TextureSwizzleA = ((int)0x8E45) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_IMMUTABLE_FORMAT = 0x912F
|
|
/// </summary>
|
|
TextureImmutableFormat = ((int)0x912F) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.Hint
|
|
/// </summary>
|
|
public enum HintMode : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_DONT_CARE = 0x1100
|
|
/// </summary>
|
|
DontCare = ((int)0x1100) ,
|
|
/// <summary>
|
|
/// Original was GL_Fastest = 0X1101
|
|
/// </summary>
|
|
Fastest = ((int)0X1101) ,
|
|
/// <summary>
|
|
/// Original was GL_Nicest = 0X1102
|
|
/// </summary>
|
|
Nicest = ((int)0X1102) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.Hint
|
|
/// </summary>
|
|
public enum HintTarget : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_PERSPECTIVE_CORRECTION_HINT = 0x0C50
|
|
/// </summary>
|
|
PerspectiveCorrectionHint = ((int)0x0C50) ,
|
|
/// <summary>
|
|
/// Original was GL_POINT_SMOOTH_HINT = 0x0C51
|
|
/// </summary>
|
|
PointSmoothHint = ((int)0x0C51) ,
|
|
/// <summary>
|
|
/// Original was GL_LINE_SMOOTH_HINT = 0x0C52
|
|
/// </summary>
|
|
LineSmoothHint = ((int)0x0C52) ,
|
|
/// <summary>
|
|
/// Original was GL_POLYGON_SMOOTH_HINT = 0x0C53
|
|
/// </summary>
|
|
PolygonSmoothHint = ((int)0x0C53) ,
|
|
/// <summary>
|
|
/// Original was GL_FOG_HINT = 0x0C54
|
|
/// </summary>
|
|
FogHint = ((int)0x0C54) ,
|
|
/// <summary>
|
|
/// Original was GL_PREFER_DOUBLEBUFFER_HINT_PGI = 0x1A1F8
|
|
/// </summary>
|
|
PreferDoublebufferHintPgi = ((int)0x1A1F8) ,
|
|
/// <summary>
|
|
/// Original was GL_CONSERVE_MEMORY_HINT_PGI = 0x1A1FD
|
|
/// </summary>
|
|
ConserveMemoryHintPgi = ((int)0x1A1FD) ,
|
|
/// <summary>
|
|
/// Original was GL_RECLAIM_MEMORY_HINT_PGI = 0x1A1FE
|
|
/// </summary>
|
|
ReclaimMemoryHintPgi = ((int)0x1A1FE) ,
|
|
/// <summary>
|
|
/// Original was GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI = 0x1A203
|
|
/// </summary>
|
|
NativeGraphicsBeginHintPgi = ((int)0x1A203) ,
|
|
/// <summary>
|
|
/// Original was GL_NATIVE_GRAPHICS_END_HINT_PGI = 0x1A204
|
|
/// </summary>
|
|
NativeGraphicsEndHintPgi = ((int)0x1A204) ,
|
|
/// <summary>
|
|
/// Original was GL_ALWAYS_FAST_HINT_PGI = 0x1A20C
|
|
/// </summary>
|
|
AlwaysFastHintPgi = ((int)0x1A20C) ,
|
|
/// <summary>
|
|
/// Original was GL_ALWAYS_SOFT_HINT_PGI = 0x1A20D
|
|
/// </summary>
|
|
AlwaysSoftHintPgi = ((int)0x1A20D) ,
|
|
/// <summary>
|
|
/// Original was GL_ALLOW_DRAW_OBJ_HINT_PGI = 0x1A20E
|
|
/// </summary>
|
|
AllowDrawObjHintPgi = ((int)0x1A20E) ,
|
|
/// <summary>
|
|
/// Original was GL_ALLOW_DRAW_WIN_HINT_PGI = 0x1A20F
|
|
/// </summary>
|
|
AllowDrawWinHintPgi = ((int)0x1A20F) ,
|
|
/// <summary>
|
|
/// Original was GL_ALLOW_DRAW_FRG_HINT_PGI = 0x1A210
|
|
/// </summary>
|
|
AllowDrawFrgHintPgi = ((int)0x1A210) ,
|
|
/// <summary>
|
|
/// Original was GL_ALLOW_DRAW_MEM_HINT_PGI = 0x1A211
|
|
/// </summary>
|
|
AllowDrawMemHintPgi = ((int)0x1A211) ,
|
|
/// <summary>
|
|
/// Original was GL_STRICT_DEPTHFUNC_HINT_PGI = 0x1A216
|
|
/// </summary>
|
|
StrictDepthfuncHintPgi = ((int)0x1A216) ,
|
|
/// <summary>
|
|
/// Original was GL_STRICT_LIGHTING_HINT_PGI = 0x1A217
|
|
/// </summary>
|
|
StrictLightingHintPgi = ((int)0x1A217) ,
|
|
/// <summary>
|
|
/// Original was GL_STRICT_SCISSOR_HINT_PGI = 0x1A218
|
|
/// </summary>
|
|
StrictScissorHintPgi = ((int)0x1A218) ,
|
|
/// <summary>
|
|
/// Original was GL_FULL_STIPPLE_HINT_PGI = 0x1A219
|
|
/// </summary>
|
|
FullStippleHintPgi = ((int)0x1A219) ,
|
|
/// <summary>
|
|
/// Original was GL_CLIP_NEAR_HINT_PGI = 0x1A220
|
|
/// </summary>
|
|
ClipNearHintPgi = ((int)0x1A220) ,
|
|
/// <summary>
|
|
/// Original was GL_CLIP_FAR_HINT_PGI = 0x1A221
|
|
/// </summary>
|
|
ClipFarHintPgi = ((int)0x1A221) ,
|
|
/// <summary>
|
|
/// Original was GL_WIDE_LINE_HINT_PGI = 0x1A222
|
|
/// </summary>
|
|
WideLineHintPgi = ((int)0x1A222) ,
|
|
/// <summary>
|
|
/// Original was GL_BACK_NORMALS_HINT_PGI = 0x1A223
|
|
/// </summary>
|
|
BackNormalsHintPgi = ((int)0x1A223) ,
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_DATA_HINT_PGI = 0x1A22A
|
|
/// </summary>
|
|
VertexDataHintPgi = ((int)0x1A22A) ,
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_CONSISTENT_HINT_PGI = 0x1A22B
|
|
/// </summary>
|
|
VertexConsistentHintPgi = ((int)0x1A22B) ,
|
|
/// <summary>
|
|
/// Original was GL_MATERIAL_SIDE_HINT_PGI = 0x1A22C
|
|
/// </summary>
|
|
MaterialSideHintPgi = ((int)0x1A22C) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_VERTEX_HINT_PGI = 0x1A22D
|
|
/// </summary>
|
|
MaxVertexHintPgi = ((int)0x1A22D) ,
|
|
/// <summary>
|
|
/// Original was GL_PACK_CMYK_HINT_EXT = 0x800E
|
|
/// </summary>
|
|
PackCmykHintExt = ((int)0x800E) ,
|
|
/// <summary>
|
|
/// Original was GL_UNPACK_CMYK_HINT_EXT = 0x800F
|
|
/// </summary>
|
|
UnpackCmykHintExt = ((int)0x800F) ,
|
|
/// <summary>
|
|
/// Original was GL_PHONG_HINT_WIN = 0x80EB
|
|
/// </summary>
|
|
PhongHintWin = ((int)0x80EB) ,
|
|
/// <summary>
|
|
/// Original was GL_CLIP_VOLUME_CLIPPING_HINT_EXT = 0x80F0
|
|
/// </summary>
|
|
ClipVolumeClippingHintExt = ((int)0x80F0) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_MULTI_BUFFER_HINT_SGIX = 0x812E
|
|
/// </summary>
|
|
TextureMultiBufferHintSgix = ((int)0x812E) ,
|
|
/// <summary>
|
|
/// Original was GL_GENERATE_MIPMAP_HINT = 0x8192
|
|
/// </summary>
|
|
GenerateMipmapHint = ((int)0x8192) ,
|
|
/// <summary>
|
|
/// Original was GL_GENERATE_MIPMAP_HINT_SGIS = 0x8192
|
|
/// </summary>
|
|
GenerateMipmapHintSgis = ((int)0x8192) ,
|
|
/// <summary>
|
|
/// Original was GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257
|
|
/// </summary>
|
|
ProgramBinaryRetrievableHint = ((int)0x8257) ,
|
|
/// <summary>
|
|
/// Original was GL_CONVOLUTION_HINT_SGIX = 0x8316
|
|
/// </summary>
|
|
ConvolutionHintSgix = ((int)0x8316) ,
|
|
/// <summary>
|
|
/// Original was GL_SCALEBIAS_HINT_SGIX = 0x8322
|
|
/// </summary>
|
|
ScalebiasHintSgix = ((int)0x8322) ,
|
|
/// <summary>
|
|
/// Original was GL_LINE_QUALITY_HINT_SGIX = 0x835B
|
|
/// </summary>
|
|
LineQualityHintSgix = ((int)0x835B) ,
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_PRECLIP_SGIX = 0x83EE
|
|
/// </summary>
|
|
VertexPreclipSgix = ((int)0x83EE) ,
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_PRECLIP_HINT_SGIX = 0x83EF
|
|
/// </summary>
|
|
VertexPreclipHintSgix = ((int)0x83EF) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_COMPRESSION_HINT = 0x84EF
|
|
/// </summary>
|
|
TextureCompressionHint = ((int)0x84EF) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_COMPRESSION_HINT_ARB = 0x84EF
|
|
/// </summary>
|
|
TextureCompressionHintArb = ((int)0x84EF) ,
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_ARRAY_STORAGE_HINT_APPLE = 0x851F
|
|
/// </summary>
|
|
VertexArrayStorageHintApple = ((int)0x851F) ,
|
|
/// <summary>
|
|
/// Original was GL_MULTISAMPLE_FILTER_HINT_NV = 0x8534
|
|
/// </summary>
|
|
MultisampleFilterHintNv = ((int)0x8534) ,
|
|
/// <summary>
|
|
/// Original was GL_TRANSFORM_HINT_APPLE = 0x85B1
|
|
/// </summary>
|
|
TransformHintApple = ((int)0x85B1) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_STORAGE_HINT_APPLE = 0x85BC
|
|
/// </summary>
|
|
TextureStorageHintApple = ((int)0x85BC) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B
|
|
/// </summary>
|
|
FragmentShaderDerivativeHint = ((int)0x8B8B) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB = 0x8B8B
|
|
/// </summary>
|
|
FragmentShaderDerivativeHintArb = ((int)0x8B8B) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES = 0x8B8B
|
|
/// </summary>
|
|
FragmentShaderDerivativeHintOes = ((int)0x8B8B) ,
|
|
/// <summary>
|
|
/// Original was GL_BINNING_CONTROL_HINT_QCOM = 0x8FB0
|
|
/// </summary>
|
|
BinningControlHintQcom = ((int)0x8FB0) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum HistogramTargetExt : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_HISTOGRAM = 0x8024
|
|
/// </summary>
|
|
Histogram = ((int)0x8024) ,
|
|
/// <summary>
|
|
/// Original was GL_HISTOGRAM_EXT = 0x8024
|
|
/// </summary>
|
|
HistogramExt = ((int)0x8024) ,
|
|
/// <summary>
|
|
/// Original was GL_PROXY_HISTOGRAM = 0x8025
|
|
/// </summary>
|
|
ProxyHistogram = ((int)0x8025) ,
|
|
/// <summary>
|
|
/// Original was GL_PROXY_HISTOGRAM_EXT = 0x8025
|
|
/// </summary>
|
|
ProxyHistogramExt = ((int)0x8025) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ImgMultisampledRenderToTexture : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_RENDERBUFFER_SAMPLES_IMG = 0x9133
|
|
/// </summary>
|
|
RenderbufferSamplesImg = ((int)0x9133) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG = 0x9134
|
|
/// </summary>
|
|
FramebufferIncompleteMultisampleImg = ((int)0x9134) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_SAMPLES_IMG = 0x9135
|
|
/// </summary>
|
|
MaxSamplesImg = ((int)0x9135) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_SAMPLES_IMG = 0x9136
|
|
/// </summary>
|
|
TextureSamplesImg = ((int)0x9136) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ImgProgramBinary : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_SGX_PROGRAM_BINARY_IMG = 0x9130
|
|
/// </summary>
|
|
SgxProgramBinaryImg = ((int)0x9130) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ImgReadFormat : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_BGRA_IMG = 0x80E1
|
|
/// </summary>
|
|
BgraImg = ((int)0x80E1) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_SHORT_4_4_4_4_REV_IMG = 0x8365
|
|
/// </summary>
|
|
UnsignedShort4444RevImg = ((int)0x8365) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ImgShaderBinary : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_SGX_BINARY_IMG = 0x8C0A
|
|
/// </summary>
|
|
SgxBinaryImg = ((int)0x8C0A) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ImgTextureCompressionPvrtc : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG = 0x8C00
|
|
/// </summary>
|
|
CompressedRgbPvrtc4Bppv1Img = ((int)0x8C00) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG = 0x8C01
|
|
/// </summary>
|
|
CompressedRgbPvrtc2Bppv1Img = ((int)0x8C01) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG = 0x8C02
|
|
/// </summary>
|
|
CompressedRgbaPvrtc4Bppv1Img = ((int)0x8C02) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG = 0x8C03
|
|
/// </summary>
|
|
CompressedRgbaPvrtc2Bppv1Img = ((int)0x8C03) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ImgTextureCompressionPvrtc2 : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG = 0x9137
|
|
/// </summary>
|
|
CompressedRgbaPvrtc2Bppv2Img = ((int)0x9137) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG = 0x9138
|
|
/// </summary>
|
|
CompressedRgbaPvrtc4Bppv2Img = ((int)0x9138) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum IndexPointerType : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_SHORT = 0x1402
|
|
/// </summary>
|
|
Short = ((int)0x1402) ,
|
|
/// <summary>
|
|
/// Original was GL_INT = 0x1404
|
|
/// </summary>
|
|
Int = ((int)0x1404) ,
|
|
/// <summary>
|
|
/// Original was GL_FLOAT = 0x1406
|
|
/// </summary>
|
|
Float = ((int)0x1406) ,
|
|
/// <summary>
|
|
/// Original was GL_DOUBLE = 0x140A
|
|
/// </summary>
|
|
Double = ((int)0x140A) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum InterleavedArrayFormat : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_V2F = 0x2A20
|
|
/// </summary>
|
|
V2f = ((int)0x2A20) ,
|
|
/// <summary>
|
|
/// Original was GL_V3F = 0x2A21
|
|
/// </summary>
|
|
V3f = ((int)0x2A21) ,
|
|
/// <summary>
|
|
/// Original was GL_C4UB_V2F = 0x2A22
|
|
/// </summary>
|
|
C4ubV2f = ((int)0x2A22) ,
|
|
/// <summary>
|
|
/// Original was GL_C4UB_V3F = 0x2A23
|
|
/// </summary>
|
|
C4ubV3f = ((int)0x2A23) ,
|
|
/// <summary>
|
|
/// Original was GL_C3F_V3F = 0x2A24
|
|
/// </summary>
|
|
C3fV3f = ((int)0x2A24) ,
|
|
/// <summary>
|
|
/// Original was GL_N3F_V3F = 0x2A25
|
|
/// </summary>
|
|
N3fV3f = ((int)0x2A25) ,
|
|
/// <summary>
|
|
/// Original was GL_C4F_N3F_V3F = 0x2A26
|
|
/// </summary>
|
|
C4fN3fV3f = ((int)0x2A26) ,
|
|
/// <summary>
|
|
/// Original was GL_T2F_V3F = 0x2A27
|
|
/// </summary>
|
|
T2fV3f = ((int)0x2A27) ,
|
|
/// <summary>
|
|
/// Original was GL_T4F_V4F = 0x2A28
|
|
/// </summary>
|
|
T4fV4f = ((int)0x2A28) ,
|
|
/// <summary>
|
|
/// Original was GL_T2F_C4UB_V3F = 0x2A29
|
|
/// </summary>
|
|
T2fC4ubV3f = ((int)0x2A29) ,
|
|
/// <summary>
|
|
/// Original was GL_T2F_C3F_V3F = 0x2A2A
|
|
/// </summary>
|
|
T2fC3fV3f = ((int)0x2A2A) ,
|
|
/// <summary>
|
|
/// Original was GL_T2F_N3F_V3F = 0x2A2B
|
|
/// </summary>
|
|
T2fN3fV3f = ((int)0x2A2B) ,
|
|
/// <summary>
|
|
/// Original was GL_T2F_C4F_N3F_V3F = 0x2A2C
|
|
/// </summary>
|
|
T2fC4fN3fV3f = ((int)0x2A2C) ,
|
|
/// <summary>
|
|
/// Original was GL_T4F_C4F_N3F_V4F = 0x2A2D
|
|
/// </summary>
|
|
T4fC4fN3fV4f = ((int)0x2A2D) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum InternalFormat : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_R3_G3_B2 = 0x2A10
|
|
/// </summary>
|
|
R3G3B2 = ((int)0x2A10) ,
|
|
/// <summary>
|
|
/// Original was GL_ALPHA4 = 0x803B
|
|
/// </summary>
|
|
Alpha4 = ((int)0x803B) ,
|
|
/// <summary>
|
|
/// Original was GL_ALPHA8 = 0x803C
|
|
/// </summary>
|
|
Alpha8 = ((int)0x803C) ,
|
|
/// <summary>
|
|
/// Original was GL_ALPHA12 = 0x803D
|
|
/// </summary>
|
|
Alpha12 = ((int)0x803D) ,
|
|
/// <summary>
|
|
/// Original was GL_ALPHA16 = 0x803E
|
|
/// </summary>
|
|
Alpha16 = ((int)0x803E) ,
|
|
/// <summary>
|
|
/// Original was GL_LUMINANCE4 = 0x803F
|
|
/// </summary>
|
|
Luminance4 = ((int)0x803F) ,
|
|
/// <summary>
|
|
/// Original was GL_LUMINANCE8 = 0x8040
|
|
/// </summary>
|
|
Luminance8 = ((int)0x8040) ,
|
|
/// <summary>
|
|
/// Original was GL_LUMINANCE12 = 0x8041
|
|
/// </summary>
|
|
Luminance12 = ((int)0x8041) ,
|
|
/// <summary>
|
|
/// Original was GL_LUMINANCE16 = 0x8042
|
|
/// </summary>
|
|
Luminance16 = ((int)0x8042) ,
|
|
/// <summary>
|
|
/// Original was GL_LUMINANCE4_ALPHA4 = 0x8043
|
|
/// </summary>
|
|
Luminance4Alpha4 = ((int)0x8043) ,
|
|
/// <summary>
|
|
/// Original was GL_LUMINANCE6_ALPHA2 = 0x8044
|
|
/// </summary>
|
|
Luminance6Alpha2 = ((int)0x8044) ,
|
|
/// <summary>
|
|
/// Original was GL_LUMINANCE8_ALPHA8 = 0x8045
|
|
/// </summary>
|
|
Luminance8Alpha8 = ((int)0x8045) ,
|
|
/// <summary>
|
|
/// Original was GL_LUMINANCE12_ALPHA4 = 0x8046
|
|
/// </summary>
|
|
Luminance12Alpha4 = ((int)0x8046) ,
|
|
/// <summary>
|
|
/// Original was GL_LUMINANCE12_ALPHA12 = 0x8047
|
|
/// </summary>
|
|
Luminance12Alpha12 = ((int)0x8047) ,
|
|
/// <summary>
|
|
/// Original was GL_LUMINANCE16_ALPHA16 = 0x8048
|
|
/// </summary>
|
|
Luminance16Alpha16 = ((int)0x8048) ,
|
|
/// <summary>
|
|
/// Original was GL_INTENSITY = 0x8049
|
|
/// </summary>
|
|
Intensity = ((int)0x8049) ,
|
|
/// <summary>
|
|
/// Original was GL_INTENSITY4 = 0x804A
|
|
/// </summary>
|
|
Intensity4 = ((int)0x804A) ,
|
|
/// <summary>
|
|
/// Original was GL_INTENSITY8 = 0x804B
|
|
/// </summary>
|
|
Intensity8 = ((int)0x804B) ,
|
|
/// <summary>
|
|
/// Original was GL_INTENSITY12 = 0x804C
|
|
/// </summary>
|
|
Intensity12 = ((int)0x804C) ,
|
|
/// <summary>
|
|
/// Original was GL_INTENSITY16 = 0x804D
|
|
/// </summary>
|
|
Intensity16 = ((int)0x804D) ,
|
|
/// <summary>
|
|
/// Original was GL_RGB2_EXT = 0x804E
|
|
/// </summary>
|
|
Rgb2Ext = ((int)0x804E) ,
|
|
/// <summary>
|
|
/// Original was GL_RGB4 = 0x804F
|
|
/// </summary>
|
|
Rgb4 = ((int)0x804F) ,
|
|
/// <summary>
|
|
/// Original was GL_RGB5 = 0x8050
|
|
/// </summary>
|
|
Rgb5 = ((int)0x8050) ,
|
|
/// <summary>
|
|
/// Original was GL_RGB8 = 0x8051
|
|
/// </summary>
|
|
Rgb8 = ((int)0x8051) ,
|
|
/// <summary>
|
|
/// Original was GL_RGB10 = 0x8052
|
|
/// </summary>
|
|
Rgb10 = ((int)0x8052) ,
|
|
/// <summary>
|
|
/// Original was GL_RGB12 = 0x8053
|
|
/// </summary>
|
|
Rgb12 = ((int)0x8053) ,
|
|
/// <summary>
|
|
/// Original was GL_RGB16 = 0x8054
|
|
/// </summary>
|
|
Rgb16 = ((int)0x8054) ,
|
|
/// <summary>
|
|
/// Original was GL_RGBA2 = 0x8055
|
|
/// </summary>
|
|
Rgba2 = ((int)0x8055) ,
|
|
/// <summary>
|
|
/// Original was GL_RGBA4 = 0x8056
|
|
/// </summary>
|
|
Rgba4 = ((int)0x8056) ,
|
|
/// <summary>
|
|
/// Original was GL_RGB5_A1 = 0x8057
|
|
/// </summary>
|
|
Rgb5A1 = ((int)0x8057) ,
|
|
/// <summary>
|
|
/// Original was GL_RGBA8 = 0x8058
|
|
/// </summary>
|
|
Rgba8 = ((int)0x8058) ,
|
|
/// <summary>
|
|
/// Original was GL_RGB10_A2 = 0x8059
|
|
/// </summary>
|
|
Rgb10A2 = ((int)0x8059) ,
|
|
/// <summary>
|
|
/// Original was GL_RGBA12 = 0x805A
|
|
/// </summary>
|
|
Rgba12 = ((int)0x805A) ,
|
|
/// <summary>
|
|
/// Original was GL_RGBA16 = 0x805B
|
|
/// </summary>
|
|
Rgba16 = ((int)0x805B) ,
|
|
/// <summary>
|
|
/// Original was GL_DUAL_ALPHA4_SGIS = 0x8110
|
|
/// </summary>
|
|
DualAlpha4Sgis = ((int)0x8110) ,
|
|
/// <summary>
|
|
/// Original was GL_DUAL_ALPHA8_SGIS = 0x8111
|
|
/// </summary>
|
|
DualAlpha8Sgis = ((int)0x8111) ,
|
|
/// <summary>
|
|
/// Original was GL_DUAL_ALPHA12_SGIS = 0x8112
|
|
/// </summary>
|
|
DualAlpha12Sgis = ((int)0x8112) ,
|
|
/// <summary>
|
|
/// Original was GL_DUAL_ALPHA16_SGIS = 0x8113
|
|
/// </summary>
|
|
DualAlpha16Sgis = ((int)0x8113) ,
|
|
/// <summary>
|
|
/// Original was GL_DUAL_LUMINANCE4_SGIS = 0x8114
|
|
/// </summary>
|
|
DualLuminance4Sgis = ((int)0x8114) ,
|
|
/// <summary>
|
|
/// Original was GL_DUAL_LUMINANCE8_SGIS = 0x8115
|
|
/// </summary>
|
|
DualLuminance8Sgis = ((int)0x8115) ,
|
|
/// <summary>
|
|
/// Original was GL_DUAL_LUMINANCE12_SGIS = 0x8116
|
|
/// </summary>
|
|
DualLuminance12Sgis = ((int)0x8116) ,
|
|
/// <summary>
|
|
/// Original was GL_DUAL_LUMINANCE16_SGIS = 0x8117
|
|
/// </summary>
|
|
DualLuminance16Sgis = ((int)0x8117) ,
|
|
/// <summary>
|
|
/// Original was GL_DUAL_INTENSITY4_SGIS = 0x8118
|
|
/// </summary>
|
|
DualIntensity4Sgis = ((int)0x8118) ,
|
|
/// <summary>
|
|
/// Original was GL_DUAL_INTENSITY8_SGIS = 0x8119
|
|
/// </summary>
|
|
DualIntensity8Sgis = ((int)0x8119) ,
|
|
/// <summary>
|
|
/// Original was GL_DUAL_INTENSITY12_SGIS = 0x811A
|
|
/// </summary>
|
|
DualIntensity12Sgis = ((int)0x811A) ,
|
|
/// <summary>
|
|
/// Original was GL_DUAL_INTENSITY16_SGIS = 0x811B
|
|
/// </summary>
|
|
DualIntensity16Sgis = ((int)0x811B) ,
|
|
/// <summary>
|
|
/// Original was GL_DUAL_LUMINANCE_ALPHA4_SGIS = 0x811C
|
|
/// </summary>
|
|
DualLuminanceAlpha4Sgis = ((int)0x811C) ,
|
|
/// <summary>
|
|
/// Original was GL_DUAL_LUMINANCE_ALPHA8_SGIS = 0x811D
|
|
/// </summary>
|
|
DualLuminanceAlpha8Sgis = ((int)0x811D) ,
|
|
/// <summary>
|
|
/// Original was GL_QUAD_ALPHA4_SGIS = 0x811E
|
|
/// </summary>
|
|
QuadAlpha4Sgis = ((int)0x811E) ,
|
|
/// <summary>
|
|
/// Original was GL_QUAD_ALPHA8_SGIS = 0x811F
|
|
/// </summary>
|
|
QuadAlpha8Sgis = ((int)0x811F) ,
|
|
/// <summary>
|
|
/// Original was GL_QUAD_LUMINANCE4_SGIS = 0x8120
|
|
/// </summary>
|
|
QuadLuminance4Sgis = ((int)0x8120) ,
|
|
/// <summary>
|
|
/// Original was GL_QUAD_LUMINANCE8_SGIS = 0x8121
|
|
/// </summary>
|
|
QuadLuminance8Sgis = ((int)0x8121) ,
|
|
/// <summary>
|
|
/// Original was GL_QUAD_INTENSITY4_SGIS = 0x8122
|
|
/// </summary>
|
|
QuadIntensity4Sgis = ((int)0x8122) ,
|
|
/// <summary>
|
|
/// Original was GL_QUAD_INTENSITY8_SGIS = 0x8123
|
|
/// </summary>
|
|
QuadIntensity8Sgis = ((int)0x8123) ,
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_COMPONENT16_SGIX = 0x81A5
|
|
/// </summary>
|
|
DepthComponent16Sgix = ((int)0x81A5) ,
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_COMPONENT24_SGIX = 0x81A6
|
|
/// </summary>
|
|
DepthComponent24Sgix = ((int)0x81A6) ,
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_COMPONENT32_SGIX = 0x81A7
|
|
/// </summary>
|
|
DepthComponent32Sgix = ((int)0x81A7) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.GetInternalformat
|
|
/// </summary>
|
|
public enum InternalFormatParameter : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_SAMPLES = 0X80a9
|
|
/// </summary>
|
|
Samples = ((int)0X80a9) ,
|
|
/// <summary>
|
|
/// Original was GL_NUM_SAMPLE_COUNTS = 0x9380
|
|
/// </summary>
|
|
NumSampleCounts = ((int)0x9380) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum KhrDebug : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_CONTEXT_FLAG_DEBUG_BIT = 0x00000002
|
|
/// </summary>
|
|
ContextFlagDebugBit = ((int)0x00000002) ,
|
|
/// <summary>
|
|
/// Original was GL_CONTEXT_FLAG_DEBUG_BIT_KHR = 0x00000002
|
|
/// </summary>
|
|
ContextFlagDebugBitKhr = ((int)0x00000002) ,
|
|
/// <summary>
|
|
/// Original was GL_STACK_OVERFLOW = 0x0503
|
|
/// </summary>
|
|
StackOverflow = ((int)0x0503) ,
|
|
/// <summary>
|
|
/// Original was GL_STACK_OVERFLOW_KHR = 0x0503
|
|
/// </summary>
|
|
StackOverflowKhr = ((int)0x0503) ,
|
|
/// <summary>
|
|
/// Original was GL_STACK_UNDERFLOW = 0x0504
|
|
/// </summary>
|
|
StackUnderflow = ((int)0x0504) ,
|
|
/// <summary>
|
|
/// Original was GL_STACK_UNDERFLOW_KHR = 0x0504
|
|
/// </summary>
|
|
StackUnderflowKhr = ((int)0x0504) ,
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_ARRAY = 0x8074
|
|
/// </summary>
|
|
VertexArray = ((int)0x8074) ,
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_ARRAY_KHR = 0x8074
|
|
/// </summary>
|
|
VertexArrayKhr = ((int)0x8074) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_OUTPUT_SYNCHRONOUS = 0x8242
|
|
/// </summary>
|
|
DebugOutputSynchronous = ((int)0x8242) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR = 0x8242
|
|
/// </summary>
|
|
DebugOutputSynchronousKhr = ((int)0x8242) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH = 0x8243
|
|
/// </summary>
|
|
DebugNextLoggedMessageLength = ((int)0x8243) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR = 0x8243
|
|
/// </summary>
|
|
DebugNextLoggedMessageLengthKhr = ((int)0x8243) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_CALLBACK_FUNCTION = 0x8244
|
|
/// </summary>
|
|
DebugCallbackFunction = ((int)0x8244) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_CALLBACK_FUNCTION_KHR = 0x8244
|
|
/// </summary>
|
|
DebugCallbackFunctionKhr = ((int)0x8244) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_CALLBACK_USER_PARAM = 0x8245
|
|
/// </summary>
|
|
DebugCallbackUserParam = ((int)0x8245) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_CALLBACK_USER_PARAM_KHR = 0x8245
|
|
/// </summary>
|
|
DebugCallbackUserParamKhr = ((int)0x8245) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_SOURCE_API = 0x8246
|
|
/// </summary>
|
|
DebugSourceApi = ((int)0x8246) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_SOURCE_API_KHR = 0x8246
|
|
/// </summary>
|
|
DebugSourceApiKhr = ((int)0x8246) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_SOURCE_WINDOW_SYSTEM = 0x8247
|
|
/// </summary>
|
|
DebugSourceWindowSystem = ((int)0x8247) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR = 0x8247
|
|
/// </summary>
|
|
DebugSourceWindowSystemKhr = ((int)0x8247) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_SOURCE_SHADER_COMPILER = 0x8248
|
|
/// </summary>
|
|
DebugSourceShaderCompiler = ((int)0x8248) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_SOURCE_SHADER_COMPILER_KHR = 0x8248
|
|
/// </summary>
|
|
DebugSourceShaderCompilerKhr = ((int)0x8248) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_SOURCE_THIRD_PARTY = 0x8249
|
|
/// </summary>
|
|
DebugSourceThirdParty = ((int)0x8249) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_SOURCE_THIRD_PARTY_KHR = 0x8249
|
|
/// </summary>
|
|
DebugSourceThirdPartyKhr = ((int)0x8249) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_SOURCE_APPLICATION = 0x824A
|
|
/// </summary>
|
|
DebugSourceApplication = ((int)0x824A) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_SOURCE_APPLICATION_KHR = 0x824A
|
|
/// </summary>
|
|
DebugSourceApplicationKhr = ((int)0x824A) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_SOURCE_OTHER = 0x824B
|
|
/// </summary>
|
|
DebugSourceOther = ((int)0x824B) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_SOURCE_OTHER_KHR = 0x824B
|
|
/// </summary>
|
|
DebugSourceOtherKhr = ((int)0x824B) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_TYPE_ERROR = 0x824C
|
|
/// </summary>
|
|
DebugTypeError = ((int)0x824C) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_TYPE_ERROR_KHR = 0x824C
|
|
/// </summary>
|
|
DebugTypeErrorKhr = ((int)0x824C) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR = 0x824D
|
|
/// </summary>
|
|
DebugTypeDeprecatedBehavior = ((int)0x824D) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR = 0x824D
|
|
/// </summary>
|
|
DebugTypeDeprecatedBehaviorKhr = ((int)0x824D) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR = 0x824E
|
|
/// </summary>
|
|
DebugTypeUndefinedBehavior = ((int)0x824E) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR = 0x824E
|
|
/// </summary>
|
|
DebugTypeUndefinedBehaviorKhr = ((int)0x824E) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_TYPE_PORTABILITY = 0x824F
|
|
/// </summary>
|
|
DebugTypePortability = ((int)0x824F) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_TYPE_PORTABILITY_KHR = 0x824F
|
|
/// </summary>
|
|
DebugTypePortabilityKhr = ((int)0x824F) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_TYPE_PERFORMANCE = 0x8250
|
|
/// </summary>
|
|
DebugTypePerformance = ((int)0x8250) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_TYPE_PERFORMANCE_KHR = 0x8250
|
|
/// </summary>
|
|
DebugTypePerformanceKhr = ((int)0x8250) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_TYPE_OTHER = 0x8251
|
|
/// </summary>
|
|
DebugTypeOther = ((int)0x8251) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_TYPE_OTHER_KHR = 0x8251
|
|
/// </summary>
|
|
DebugTypeOtherKhr = ((int)0x8251) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_TYPE_MARKER = 0x8268
|
|
/// </summary>
|
|
DebugTypeMarker = ((int)0x8268) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_TYPE_MARKER_KHR = 0x8268
|
|
/// </summary>
|
|
DebugTypeMarkerKhr = ((int)0x8268) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_TYPE_PUSH_GROUP = 0x8269
|
|
/// </summary>
|
|
DebugTypePushGroup = ((int)0x8269) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_TYPE_PUSH_GROUP_KHR = 0x8269
|
|
/// </summary>
|
|
DebugTypePushGroupKhr = ((int)0x8269) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_TYPE_POP_GROUP = 0x826A
|
|
/// </summary>
|
|
DebugTypePopGroup = ((int)0x826A) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_TYPE_POP_GROUP_KHR = 0x826A
|
|
/// </summary>
|
|
DebugTypePopGroupKhr = ((int)0x826A) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_SEVERITY_NOTIFICATION = 0x826B
|
|
/// </summary>
|
|
DebugSeverityNotification = ((int)0x826B) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_SEVERITY_NOTIFICATION_KHR = 0x826B
|
|
/// </summary>
|
|
DebugSeverityNotificationKhr = ((int)0x826B) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_DEBUG_GROUP_STACK_DEPTH = 0x826C
|
|
/// </summary>
|
|
MaxDebugGroupStackDepth = ((int)0x826C) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR = 0x826C
|
|
/// </summary>
|
|
MaxDebugGroupStackDepthKhr = ((int)0x826C) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_GROUP_STACK_DEPTH = 0x826D
|
|
/// </summary>
|
|
DebugGroupStackDepth = ((int)0x826D) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_GROUP_STACK_DEPTH_KHR = 0x826D
|
|
/// </summary>
|
|
DebugGroupStackDepthKhr = ((int)0x826D) ,
|
|
/// <summary>
|
|
/// Original was GL_BUFFER = 0x82E0
|
|
/// </summary>
|
|
Buffer = ((int)0x82E0) ,
|
|
/// <summary>
|
|
/// Original was GL_BUFFER_KHR = 0x82E0
|
|
/// </summary>
|
|
BufferKhr = ((int)0x82E0) ,
|
|
/// <summary>
|
|
/// Original was GL_SHADER = 0x82E1
|
|
/// </summary>
|
|
Shader = ((int)0x82E1) ,
|
|
/// <summary>
|
|
/// Original was GL_SHADER_KHR = 0x82E1
|
|
/// </summary>
|
|
ShaderKhr = ((int)0x82E1) ,
|
|
/// <summary>
|
|
/// Original was GL_PROGRAM = 0x82E2
|
|
/// </summary>
|
|
Program = ((int)0x82E2) ,
|
|
/// <summary>
|
|
/// Original was GL_PROGRAM_KHR = 0x82E2
|
|
/// </summary>
|
|
ProgramKhr = ((int)0x82E2) ,
|
|
/// <summary>
|
|
/// Original was GL_QUERY = 0x82E3
|
|
/// </summary>
|
|
Query = ((int)0x82E3) ,
|
|
/// <summary>
|
|
/// Original was GL_QUERY_KHR = 0x82E3
|
|
/// </summary>
|
|
QueryKhr = ((int)0x82E3) ,
|
|
/// <summary>
|
|
/// Original was GL_PROGRAM_PIPELINE = 0x82E4
|
|
/// </summary>
|
|
ProgramPipeline = ((int)0x82E4) ,
|
|
/// <summary>
|
|
/// Original was GL_SAMPLER = 0x82E6
|
|
/// </summary>
|
|
Sampler = ((int)0x82E6) ,
|
|
/// <summary>
|
|
/// Original was GL_SAMPLER_KHR = 0x82E6
|
|
/// </summary>
|
|
SamplerKhr = ((int)0x82E6) ,
|
|
/// <summary>
|
|
/// Original was GL_DISPLAY_LIST = 0x82E7
|
|
/// </summary>
|
|
DisplayList = ((int)0x82E7) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_LABEL_LENGTH = 0x82E8
|
|
/// </summary>
|
|
MaxLabelLength = ((int)0x82E8) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_LABEL_LENGTH_KHR = 0x82E8
|
|
/// </summary>
|
|
MaxLabelLengthKhr = ((int)0x82E8) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_DEBUG_MESSAGE_LENGTH = 0x9143
|
|
/// </summary>
|
|
MaxDebugMessageLength = ((int)0x9143) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_DEBUG_MESSAGE_LENGTH_KHR = 0x9143
|
|
/// </summary>
|
|
MaxDebugMessageLengthKhr = ((int)0x9143) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_DEBUG_LOGGED_MESSAGES = 0x9144
|
|
/// </summary>
|
|
MaxDebugLoggedMessages = ((int)0x9144) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_DEBUG_LOGGED_MESSAGES_KHR = 0x9144
|
|
/// </summary>
|
|
MaxDebugLoggedMessagesKhr = ((int)0x9144) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_LOGGED_MESSAGES = 0x9145
|
|
/// </summary>
|
|
DebugLoggedMessages = ((int)0x9145) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_LOGGED_MESSAGES_KHR = 0x9145
|
|
/// </summary>
|
|
DebugLoggedMessagesKhr = ((int)0x9145) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_SEVERITY_HIGH = 0x9146
|
|
/// </summary>
|
|
DebugSeverityHigh = ((int)0x9146) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_SEVERITY_HIGH_KHR = 0x9146
|
|
/// </summary>
|
|
DebugSeverityHighKhr = ((int)0x9146) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_SEVERITY_MEDIUM = 0x9147
|
|
/// </summary>
|
|
DebugSeverityMedium = ((int)0x9147) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_SEVERITY_MEDIUM_KHR = 0x9147
|
|
/// </summary>
|
|
DebugSeverityMediumKhr = ((int)0x9147) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_SEVERITY_LOW = 0x9148
|
|
/// </summary>
|
|
DebugSeverityLow = ((int)0x9148) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_SEVERITY_LOW_KHR = 0x9148
|
|
/// </summary>
|
|
DebugSeverityLowKhr = ((int)0x9148) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_OUTPUT = 0x92E0
|
|
/// </summary>
|
|
DebugOutput = ((int)0x92E0) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_OUTPUT_KHR = 0x92E0
|
|
/// </summary>
|
|
DebugOutputKhr = ((int)0x92E0) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum KhrTextureCompressionAstcHdr : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGBA_ASTC_4x4_KHR = 0x93B0
|
|
/// </summary>
|
|
CompressedRgbaAstc4X4Khr = ((int)0x93B0) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGBA_ASTC_5x4_KHR = 0x93B1
|
|
/// </summary>
|
|
CompressedRgbaAstc5X4Khr = ((int)0x93B1) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGBA_ASTC_5x5_KHR = 0x93B2
|
|
/// </summary>
|
|
CompressedRgbaAstc5X5Khr = ((int)0x93B2) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGBA_ASTC_6x5_KHR = 0x93B3
|
|
/// </summary>
|
|
CompressedRgbaAstc6X5Khr = ((int)0x93B3) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGBA_ASTC_6x6_KHR = 0x93B4
|
|
/// </summary>
|
|
CompressedRgbaAstc6X6Khr = ((int)0x93B4) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGBA_ASTC_8x5_KHR = 0x93B5
|
|
/// </summary>
|
|
CompressedRgbaAstc8X5Khr = ((int)0x93B5) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGBA_ASTC_8x6_KHR = 0x93B6
|
|
/// </summary>
|
|
CompressedRgbaAstc8X6Khr = ((int)0x93B6) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGBA_ASTC_8x8_KHR = 0x93B7
|
|
/// </summary>
|
|
CompressedRgbaAstc8X8Khr = ((int)0x93B7) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGBA_ASTC_10x5_KHR = 0x93B8
|
|
/// </summary>
|
|
CompressedRgbaAstc10X5Khr = ((int)0x93B8) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGBA_ASTC_10x6_KHR = 0x93B9
|
|
/// </summary>
|
|
CompressedRgbaAstc10X6Khr = ((int)0x93B9) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGBA_ASTC_10x8_KHR = 0x93BA
|
|
/// </summary>
|
|
CompressedRgbaAstc10X8Khr = ((int)0x93BA) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGBA_ASTC_10x10_KHR = 0x93BB
|
|
/// </summary>
|
|
CompressedRgbaAstc10X10Khr = ((int)0x93BB) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGBA_ASTC_12x10_KHR = 0x93BC
|
|
/// </summary>
|
|
CompressedRgbaAstc12X10Khr = ((int)0x93BC) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGBA_ASTC_12x12_KHR = 0x93BD
|
|
/// </summary>
|
|
CompressedRgbaAstc12X12Khr = ((int)0x93BD) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR = 0x93D0
|
|
/// </summary>
|
|
CompressedSrgb8Alpha8Astc4X4Khr = ((int)0x93D0) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR = 0x93D1
|
|
/// </summary>
|
|
CompressedSrgb8Alpha8Astc5X4Khr = ((int)0x93D1) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR = 0x93D2
|
|
/// </summary>
|
|
CompressedSrgb8Alpha8Astc5X5Khr = ((int)0x93D2) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR = 0x93D3
|
|
/// </summary>
|
|
CompressedSrgb8Alpha8Astc6X5Khr = ((int)0x93D3) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR = 0x93D4
|
|
/// </summary>
|
|
CompressedSrgb8Alpha8Astc6X6Khr = ((int)0x93D4) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR = 0x93D5
|
|
/// </summary>
|
|
CompressedSrgb8Alpha8Astc8X5Khr = ((int)0x93D5) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR = 0x93D6
|
|
/// </summary>
|
|
CompressedSrgb8Alpha8Astc8X6Khr = ((int)0x93D6) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR = 0x93D7
|
|
/// </summary>
|
|
CompressedSrgb8Alpha8Astc8X8Khr = ((int)0x93D7) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR = 0x93D8
|
|
/// </summary>
|
|
CompressedSrgb8Alpha8Astc10X5Khr = ((int)0x93D8) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR = 0x93D9
|
|
/// </summary>
|
|
CompressedSrgb8Alpha8Astc10X6Khr = ((int)0x93D9) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR = 0x93DA
|
|
/// </summary>
|
|
CompressedSrgb8Alpha8Astc10X8Khr = ((int)0x93DA) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR = 0x93DB
|
|
/// </summary>
|
|
CompressedSrgb8Alpha8Astc10X10Khr = ((int)0x93DB) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR = 0x93DC
|
|
/// </summary>
|
|
CompressedSrgb8Alpha8Astc12X10Khr = ((int)0x93DC) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR = 0x93DD
|
|
/// </summary>
|
|
CompressedSrgb8Alpha8Astc12X12Khr = ((int)0x93DD) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum KhrTextureCompressionAstcLdr : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGBA_ASTC_4x4_KHR = 0x93B0
|
|
/// </summary>
|
|
CompressedRgbaAstc4X4Khr = ((int)0x93B0) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGBA_ASTC_5x4_KHR = 0x93B1
|
|
/// </summary>
|
|
CompressedRgbaAstc5X4Khr = ((int)0x93B1) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGBA_ASTC_5x5_KHR = 0x93B2
|
|
/// </summary>
|
|
CompressedRgbaAstc5X5Khr = ((int)0x93B2) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGBA_ASTC_6x5_KHR = 0x93B3
|
|
/// </summary>
|
|
CompressedRgbaAstc6X5Khr = ((int)0x93B3) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGBA_ASTC_6x6_KHR = 0x93B4
|
|
/// </summary>
|
|
CompressedRgbaAstc6X6Khr = ((int)0x93B4) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGBA_ASTC_8x5_KHR = 0x93B5
|
|
/// </summary>
|
|
CompressedRgbaAstc8X5Khr = ((int)0x93B5) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGBA_ASTC_8x6_KHR = 0x93B6
|
|
/// </summary>
|
|
CompressedRgbaAstc8X6Khr = ((int)0x93B6) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGBA_ASTC_8x8_KHR = 0x93B7
|
|
/// </summary>
|
|
CompressedRgbaAstc8X8Khr = ((int)0x93B7) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGBA_ASTC_10x5_KHR = 0x93B8
|
|
/// </summary>
|
|
CompressedRgbaAstc10X5Khr = ((int)0x93B8) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGBA_ASTC_10x6_KHR = 0x93B9
|
|
/// </summary>
|
|
CompressedRgbaAstc10X6Khr = ((int)0x93B9) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGBA_ASTC_10x8_KHR = 0x93BA
|
|
/// </summary>
|
|
CompressedRgbaAstc10X8Khr = ((int)0x93BA) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGBA_ASTC_10x10_KHR = 0x93BB
|
|
/// </summary>
|
|
CompressedRgbaAstc10X10Khr = ((int)0x93BB) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGBA_ASTC_12x10_KHR = 0x93BC
|
|
/// </summary>
|
|
CompressedRgbaAstc12X10Khr = ((int)0x93BC) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGBA_ASTC_12x12_KHR = 0x93BD
|
|
/// </summary>
|
|
CompressedRgbaAstc12X12Khr = ((int)0x93BD) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR = 0x93D0
|
|
/// </summary>
|
|
CompressedSrgb8Alpha8Astc4X4Khr = ((int)0x93D0) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR = 0x93D1
|
|
/// </summary>
|
|
CompressedSrgb8Alpha8Astc5X4Khr = ((int)0x93D1) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR = 0x93D2
|
|
/// </summary>
|
|
CompressedSrgb8Alpha8Astc5X5Khr = ((int)0x93D2) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR = 0x93D3
|
|
/// </summary>
|
|
CompressedSrgb8Alpha8Astc6X5Khr = ((int)0x93D3) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR = 0x93D4
|
|
/// </summary>
|
|
CompressedSrgb8Alpha8Astc6X6Khr = ((int)0x93D4) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR = 0x93D5
|
|
/// </summary>
|
|
CompressedSrgb8Alpha8Astc8X5Khr = ((int)0x93D5) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR = 0x93D6
|
|
/// </summary>
|
|
CompressedSrgb8Alpha8Astc8X6Khr = ((int)0x93D6) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR = 0x93D7
|
|
/// </summary>
|
|
CompressedSrgb8Alpha8Astc8X8Khr = ((int)0x93D7) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR = 0x93D8
|
|
/// </summary>
|
|
CompressedSrgb8Alpha8Astc10X5Khr = ((int)0x93D8) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR = 0x93D9
|
|
/// </summary>
|
|
CompressedSrgb8Alpha8Astc10X6Khr = ((int)0x93D9) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR = 0x93DA
|
|
/// </summary>
|
|
CompressedSrgb8Alpha8Astc10X8Khr = ((int)0x93DA) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR = 0x93DB
|
|
/// </summary>
|
|
CompressedSrgb8Alpha8Astc10X10Khr = ((int)0x93DB) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR = 0x93DC
|
|
/// </summary>
|
|
CompressedSrgb8Alpha8Astc12X10Khr = ((int)0x93DC) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR = 0x93DD
|
|
/// </summary>
|
|
CompressedSrgb8Alpha8Astc12X12Khr = ((int)0x93DD) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum LightEnvModeSgix : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_ADD = 0x0104
|
|
/// </summary>
|
|
Add = ((int)0x0104) ,
|
|
/// <summary>
|
|
/// Original was GL_REPLACE = 0x1E01
|
|
/// </summary>
|
|
Replace = ((int)0x1E01) ,
|
|
/// <summary>
|
|
/// Original was GL_MODULATE = 0x2100
|
|
/// </summary>
|
|
Modulate = ((int)0x2100) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum LightEnvParameterSgix : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_LIGHT_ENV_MODE_SGIX = 0x8407
|
|
/// </summary>
|
|
LightEnvModeSgix = ((int)0x8407) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum LightModelColorControl : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_SINGLE_COLOR = 0x81F9
|
|
/// </summary>
|
|
SingleColor = ((int)0x81F9) ,
|
|
/// <summary>
|
|
/// Original was GL_SINGLE_COLOR_EXT = 0x81F9
|
|
/// </summary>
|
|
SingleColorExt = ((int)0x81F9) ,
|
|
/// <summary>
|
|
/// Original was GL_SEPARATE_SPECULAR_COLOR = 0x81FA
|
|
/// </summary>
|
|
SeparateSpecularColor = ((int)0x81FA) ,
|
|
/// <summary>
|
|
/// Original was GL_SEPARATE_SPECULAR_COLOR_EXT = 0x81FA
|
|
/// </summary>
|
|
SeparateSpecularColorExt = ((int)0x81FA) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum LightModelParameter : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_LIGHT_MODEL_LOCAL_VIEWER = 0x0B51
|
|
/// </summary>
|
|
LightModelLocalViewer = ((int)0x0B51) ,
|
|
/// <summary>
|
|
/// Original was GL_LIGHT_MODEL_TWO_SIDE = 0x0B52
|
|
/// </summary>
|
|
LightModelTwoSide = ((int)0x0B52) ,
|
|
/// <summary>
|
|
/// Original was GL_LIGHT_MODEL_AMBIENT = 0x0B53
|
|
/// </summary>
|
|
LightModelAmbient = ((int)0x0B53) ,
|
|
/// <summary>
|
|
/// Original was GL_LIGHT_MODEL_COLOR_CONTROL = 0x81F8
|
|
/// </summary>
|
|
LightModelColorControl = ((int)0x81F8) ,
|
|
/// <summary>
|
|
/// Original was GL_LIGHT_MODEL_COLOR_CONTROL_EXT = 0x81F8
|
|
/// </summary>
|
|
LightModelColorControlExt = ((int)0x81F8) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum LightName : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_LIGHT0 = 0x4000
|
|
/// </summary>
|
|
Light0 = ((int)0x4000) ,
|
|
/// <summary>
|
|
/// Original was GL_LIGHT1 = 0x4001
|
|
/// </summary>
|
|
Light1 = ((int)0x4001) ,
|
|
/// <summary>
|
|
/// Original was GL_LIGHT2 = 0x4002
|
|
/// </summary>
|
|
Light2 = ((int)0x4002) ,
|
|
/// <summary>
|
|
/// Original was GL_LIGHT3 = 0x4003
|
|
/// </summary>
|
|
Light3 = ((int)0x4003) ,
|
|
/// <summary>
|
|
/// Original was GL_LIGHT4 = 0x4004
|
|
/// </summary>
|
|
Light4 = ((int)0x4004) ,
|
|
/// <summary>
|
|
/// Original was GL_LIGHT5 = 0x4005
|
|
/// </summary>
|
|
Light5 = ((int)0x4005) ,
|
|
/// <summary>
|
|
/// Original was GL_LIGHT6 = 0x4006
|
|
/// </summary>
|
|
Light6 = ((int)0x4006) ,
|
|
/// <summary>
|
|
/// Original was GL_LIGHT7 = 0x4007
|
|
/// </summary>
|
|
Light7 = ((int)0x4007) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAGMENT_LIGHT0_SGIX = 0x840C
|
|
/// </summary>
|
|
FragmentLight0Sgix = ((int)0x840C) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAGMENT_LIGHT1_SGIX = 0x840D
|
|
/// </summary>
|
|
FragmentLight1Sgix = ((int)0x840D) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAGMENT_LIGHT2_SGIX = 0x840E
|
|
/// </summary>
|
|
FragmentLight2Sgix = ((int)0x840E) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAGMENT_LIGHT3_SGIX = 0x840F
|
|
/// </summary>
|
|
FragmentLight3Sgix = ((int)0x840F) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAGMENT_LIGHT4_SGIX = 0x8410
|
|
/// </summary>
|
|
FragmentLight4Sgix = ((int)0x8410) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAGMENT_LIGHT5_SGIX = 0x8411
|
|
/// </summary>
|
|
FragmentLight5Sgix = ((int)0x8411) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAGMENT_LIGHT6_SGIX = 0x8412
|
|
/// </summary>
|
|
FragmentLight6Sgix = ((int)0x8412) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAGMENT_LIGHT7_SGIX = 0x8413
|
|
/// </summary>
|
|
FragmentLight7Sgix = ((int)0x8413) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum LightParameter : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_AMBIENT = 0x1200
|
|
/// </summary>
|
|
Ambient = ((int)0x1200) ,
|
|
/// <summary>
|
|
/// Original was GL_DIFFUSE = 0x1201
|
|
/// </summary>
|
|
Diffuse = ((int)0x1201) ,
|
|
/// <summary>
|
|
/// Original was GL_SPECULAR = 0x1202
|
|
/// </summary>
|
|
Specular = ((int)0x1202) ,
|
|
/// <summary>
|
|
/// Original was GL_POSITION = 0x1203
|
|
/// </summary>
|
|
Position = ((int)0x1203) ,
|
|
/// <summary>
|
|
/// Original was GL_SPOT_DIRECTION = 0x1204
|
|
/// </summary>
|
|
SpotDirection = ((int)0x1204) ,
|
|
/// <summary>
|
|
/// Original was GL_SPOT_EXPONENT = 0x1205
|
|
/// </summary>
|
|
SpotExponent = ((int)0x1205) ,
|
|
/// <summary>
|
|
/// Original was GL_SPOT_CUTOFF = 0x1206
|
|
/// </summary>
|
|
SpotCutoff = ((int)0x1206) ,
|
|
/// <summary>
|
|
/// Original was GL_CONSTANT_ATTENUATION = 0x1207
|
|
/// </summary>
|
|
ConstantAttenuation = ((int)0x1207) ,
|
|
/// <summary>
|
|
/// Original was GL_LINEAR_ATTENUATION = 0x1208
|
|
/// </summary>
|
|
LinearAttenuation = ((int)0x1208) ,
|
|
/// <summary>
|
|
/// Original was GL_QUADRATIC_ATTENUATION = 0x1209
|
|
/// </summary>
|
|
QuadraticAttenuation = ((int)0x1209) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ListMode : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_COMPILE = 0x1300
|
|
/// </summary>
|
|
Compile = ((int)0x1300) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPILE_AND_EXECUTE = 0x1301
|
|
/// </summary>
|
|
CompileAndExecute = ((int)0x1301) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ListNameType : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_BYTE = 0x1400
|
|
/// </summary>
|
|
Byte = ((int)0x1400) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_BYTE = 0x1401
|
|
/// </summary>
|
|
UnsignedByte = ((int)0x1401) ,
|
|
/// <summary>
|
|
/// Original was GL_SHORT = 0x1402
|
|
/// </summary>
|
|
Short = ((int)0x1402) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_SHORT = 0x1403
|
|
/// </summary>
|
|
UnsignedShort = ((int)0x1403) ,
|
|
/// <summary>
|
|
/// Original was GL_INT = 0x1404
|
|
/// </summary>
|
|
Int = ((int)0x1404) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT = 0x1405
|
|
/// </summary>
|
|
UnsignedInt = ((int)0x1405) ,
|
|
/// <summary>
|
|
/// Original was GL_FLOAT = 0x1406
|
|
/// </summary>
|
|
Float = ((int)0x1406) ,
|
|
/// <summary>
|
|
/// Original was GL_2_BYTES = 0x1407
|
|
/// </summary>
|
|
Gl2Bytes = ((int)0x1407) ,
|
|
/// <summary>
|
|
/// Original was GL_3_BYTES = 0x1408
|
|
/// </summary>
|
|
Gl3Bytes = ((int)0x1408) ,
|
|
/// <summary>
|
|
/// Original was GL_4_BYTES = 0x1409
|
|
/// </summary>
|
|
Gl4Bytes = ((int)0x1409) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ListParameterName : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_LIST_PRIORITY_SGIX = 0x8182
|
|
/// </summary>
|
|
ListPrioritySgix = ((int)0x8182) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum LogicOp : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_CLEAR = 0x1500
|
|
/// </summary>
|
|
Clear = ((int)0x1500) ,
|
|
/// <summary>
|
|
/// Original was GL_AND = 0x1501
|
|
/// </summary>
|
|
And = ((int)0x1501) ,
|
|
/// <summary>
|
|
/// Original was GL_AND_REVERSE = 0x1502
|
|
/// </summary>
|
|
AndReverse = ((int)0x1502) ,
|
|
/// <summary>
|
|
/// Original was GL_COPY = 0x1503
|
|
/// </summary>
|
|
Copy = ((int)0x1503) ,
|
|
/// <summary>
|
|
/// Original was GL_AND_INVERTED = 0x1504
|
|
/// </summary>
|
|
AndInverted = ((int)0x1504) ,
|
|
/// <summary>
|
|
/// Original was GL_NOOP = 0x1505
|
|
/// </summary>
|
|
Noop = ((int)0x1505) ,
|
|
/// <summary>
|
|
/// Original was GL_XOR = 0x1506
|
|
/// </summary>
|
|
Xor = ((int)0x1506) ,
|
|
/// <summary>
|
|
/// Original was GL_OR = 0x1507
|
|
/// </summary>
|
|
Or = ((int)0x1507) ,
|
|
/// <summary>
|
|
/// Original was GL_NOR = 0x1508
|
|
/// </summary>
|
|
Nor = ((int)0x1508) ,
|
|
/// <summary>
|
|
/// Original was GL_EQUIV = 0x1509
|
|
/// </summary>
|
|
Equiv = ((int)0x1509) ,
|
|
/// <summary>
|
|
/// Original was GL_INVERT = 0x150A
|
|
/// </summary>
|
|
Invert = ((int)0x150A) ,
|
|
/// <summary>
|
|
/// Original was GL_OR_REVERSE = 0x150B
|
|
/// </summary>
|
|
OrReverse = ((int)0x150B) ,
|
|
/// <summary>
|
|
/// Original was GL_COPY_INVERTED = 0x150C
|
|
/// </summary>
|
|
CopyInverted = ((int)0x150C) ,
|
|
/// <summary>
|
|
/// Original was GL_OR_INVERTED = 0x150D
|
|
/// </summary>
|
|
OrInverted = ((int)0x150D) ,
|
|
/// <summary>
|
|
/// Original was GL_NAND = 0x150E
|
|
/// </summary>
|
|
Nand = ((int)0x150E) ,
|
|
/// <summary>
|
|
/// Original was GL_SET = 0x150F
|
|
/// </summary>
|
|
Set = ((int)0x150F) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
[Flags]
|
|
public enum MapBufferUsageMask : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_MAP_READ_BIT = 0x0001
|
|
/// </summary>
|
|
MapReadBit = ((int)0x0001) ,
|
|
/// <summary>
|
|
/// Original was GL_MAP_READ_BIT_EXT = 0x0001
|
|
/// </summary>
|
|
MapReadBitExt = ((int)0x0001) ,
|
|
/// <summary>
|
|
/// Original was GL_MAP_WRITE_BIT = 0x0002
|
|
/// </summary>
|
|
MapWriteBit = ((int)0x0002) ,
|
|
/// <summary>
|
|
/// Original was GL_MAP_WRITE_BIT_EXT = 0x0002
|
|
/// </summary>
|
|
MapWriteBitExt = ((int)0x0002) ,
|
|
/// <summary>
|
|
/// Original was GL_MAP_INVALIDATE_RANGE_BIT = 0x0004
|
|
/// </summary>
|
|
MapInvalidateRangeBit = ((int)0x0004) ,
|
|
/// <summary>
|
|
/// Original was GL_MAP_INVALIDATE_RANGE_BIT_EXT = 0x0004
|
|
/// </summary>
|
|
MapInvalidateRangeBitExt = ((int)0x0004) ,
|
|
/// <summary>
|
|
/// Original was GL_MAP_INVALIDATE_BUFFER_BIT = 0x0008
|
|
/// </summary>
|
|
MapInvalidateBufferBit = ((int)0x0008) ,
|
|
/// <summary>
|
|
/// Original was GL_MAP_INVALIDATE_BUFFER_BIT_EXT = 0x0008
|
|
/// </summary>
|
|
MapInvalidateBufferBitExt = ((int)0x0008) ,
|
|
/// <summary>
|
|
/// Original was GL_MAP_FLUSH_EXPLICIT_BIT = 0x0010
|
|
/// </summary>
|
|
MapFlushExplicitBit = ((int)0x0010) ,
|
|
/// <summary>
|
|
/// Original was GL_MAP_FLUSH_EXPLICIT_BIT_EXT = 0x0010
|
|
/// </summary>
|
|
MapFlushExplicitBitExt = ((int)0x0010) ,
|
|
/// <summary>
|
|
/// Original was GL_MAP_UNSYNCHRONIZED_BIT = 0x0020
|
|
/// </summary>
|
|
MapUnsynchronizedBit = ((int)0x0020) ,
|
|
/// <summary>
|
|
/// Original was GL_MAP_UNSYNCHRONIZED_BIT_EXT = 0x0020
|
|
/// </summary>
|
|
MapUnsynchronizedBitExt = ((int)0x0020) ,
|
|
/// <summary>
|
|
/// Original was GL_MAP_PERSISTENT_BIT = 0x0040
|
|
/// </summary>
|
|
MapPersistentBit = ((int)0x0040) ,
|
|
/// <summary>
|
|
/// Original was GL_MAP_COHERENT_BIT = 0x0080
|
|
/// </summary>
|
|
MapCoherentBit = ((int)0x0080) ,
|
|
/// <summary>
|
|
/// Original was GL_DYNAMIC_STORAGE_BIT = 0x0100
|
|
/// </summary>
|
|
DynamicStorageBit = ((int)0x0100) ,
|
|
/// <summary>
|
|
/// Original was GL_CLIENT_STORAGE_BIT = 0x0200
|
|
/// </summary>
|
|
ClientStorageBit = ((int)0x0200) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum MapTarget : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_MAP1_COLOR_4 = 0x0D90
|
|
/// </summary>
|
|
Map1Color4 = ((int)0x0D90) ,
|
|
/// <summary>
|
|
/// Original was GL_MAP1_INDEX = 0x0D91
|
|
/// </summary>
|
|
Map1Index = ((int)0x0D91) ,
|
|
/// <summary>
|
|
/// Original was GL_MAP1_NORMAL = 0x0D92
|
|
/// </summary>
|
|
Map1Normal = ((int)0x0D92) ,
|
|
/// <summary>
|
|
/// Original was GL_MAP1_TEXTURE_COORD_1 = 0x0D93
|
|
/// </summary>
|
|
Map1TextureCoord1 = ((int)0x0D93) ,
|
|
/// <summary>
|
|
/// Original was GL_MAP1_TEXTURE_COORD_2 = 0x0D94
|
|
/// </summary>
|
|
Map1TextureCoord2 = ((int)0x0D94) ,
|
|
/// <summary>
|
|
/// Original was GL_MAP1_TEXTURE_COORD_3 = 0x0D95
|
|
/// </summary>
|
|
Map1TextureCoord3 = ((int)0x0D95) ,
|
|
/// <summary>
|
|
/// Original was GL_MAP1_TEXTURE_COORD_4 = 0x0D96
|
|
/// </summary>
|
|
Map1TextureCoord4 = ((int)0x0D96) ,
|
|
/// <summary>
|
|
/// Original was GL_MAP1_VERTEX_3 = 0x0D97
|
|
/// </summary>
|
|
Map1Vertex3 = ((int)0x0D97) ,
|
|
/// <summary>
|
|
/// Original was GL_MAP1_VERTEX_4 = 0x0D98
|
|
/// </summary>
|
|
Map1Vertex4 = ((int)0x0D98) ,
|
|
/// <summary>
|
|
/// Original was GL_MAP2_COLOR_4 = 0x0DB0
|
|
/// </summary>
|
|
Map2Color4 = ((int)0x0DB0) ,
|
|
/// <summary>
|
|
/// Original was GL_MAP2_INDEX = 0x0DB1
|
|
/// </summary>
|
|
Map2Index = ((int)0x0DB1) ,
|
|
/// <summary>
|
|
/// Original was GL_MAP2_NORMAL = 0x0DB2
|
|
/// </summary>
|
|
Map2Normal = ((int)0x0DB2) ,
|
|
/// <summary>
|
|
/// Original was GL_MAP2_TEXTURE_COORD_1 = 0x0DB3
|
|
/// </summary>
|
|
Map2TextureCoord1 = ((int)0x0DB3) ,
|
|
/// <summary>
|
|
/// Original was GL_MAP2_TEXTURE_COORD_2 = 0x0DB4
|
|
/// </summary>
|
|
Map2TextureCoord2 = ((int)0x0DB4) ,
|
|
/// <summary>
|
|
/// Original was GL_MAP2_TEXTURE_COORD_3 = 0x0DB5
|
|
/// </summary>
|
|
Map2TextureCoord3 = ((int)0x0DB5) ,
|
|
/// <summary>
|
|
/// Original was GL_MAP2_TEXTURE_COORD_4 = 0x0DB6
|
|
/// </summary>
|
|
Map2TextureCoord4 = ((int)0x0DB6) ,
|
|
/// <summary>
|
|
/// Original was GL_MAP2_VERTEX_3 = 0x0DB7
|
|
/// </summary>
|
|
Map2Vertex3 = ((int)0x0DB7) ,
|
|
/// <summary>
|
|
/// Original was GL_MAP2_VERTEX_4 = 0x0DB8
|
|
/// </summary>
|
|
Map2Vertex4 = ((int)0x0DB8) ,
|
|
/// <summary>
|
|
/// Original was GL_GEOMETRY_DEFORMATION_SGIX = 0x8194
|
|
/// </summary>
|
|
GeometryDeformationSgix = ((int)0x8194) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_DEFORMATION_SGIX = 0x8195
|
|
/// </summary>
|
|
TextureDeformationSgix = ((int)0x8195) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum MapTextureFormatIntel : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_LAYOUT_DEFAULT_INTEL = 0
|
|
/// </summary>
|
|
LayoutDefaultIntel = ((int)0) ,
|
|
/// <summary>
|
|
/// Original was GL_LAYOUT_LINEAR_INTEL = 1
|
|
/// </summary>
|
|
LayoutLinearIntel = ((int)1) ,
|
|
/// <summary>
|
|
/// Original was GL_LAYOUT_LINEAR_CPU_CACHED_INTEL = 2
|
|
/// </summary>
|
|
LayoutLinearCpuCachedIntel = ((int)2) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum MaterialFace : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_FRONT = 0x0404
|
|
/// </summary>
|
|
Front = ((int)0x0404) ,
|
|
/// <summary>
|
|
/// Original was GL_BACK = 0x0405
|
|
/// </summary>
|
|
Back = ((int)0x0405) ,
|
|
/// <summary>
|
|
/// Original was GL_FRONT_AND_BACK = 0x0408
|
|
/// </summary>
|
|
FrontAndBack = ((int)0x0408) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum MaterialParameter : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_AMBIENT = 0x1200
|
|
/// </summary>
|
|
Ambient = ((int)0x1200) ,
|
|
/// <summary>
|
|
/// Original was GL_DIFFUSE = 0x1201
|
|
/// </summary>
|
|
Diffuse = ((int)0x1201) ,
|
|
/// <summary>
|
|
/// Original was GL_SPECULAR = 0x1202
|
|
/// </summary>
|
|
Specular = ((int)0x1202) ,
|
|
/// <summary>
|
|
/// Original was GL_EMISSION = 0x1600
|
|
/// </summary>
|
|
Emission = ((int)0x1600) ,
|
|
/// <summary>
|
|
/// Original was GL_SHININESS = 0x1601
|
|
/// </summary>
|
|
Shininess = ((int)0x1601) ,
|
|
/// <summary>
|
|
/// Original was GL_AMBIENT_AND_DIFFUSE = 0x1602
|
|
/// </summary>
|
|
AmbientAndDiffuse = ((int)0x1602) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_INDEXES = 0x1603
|
|
/// </summary>
|
|
ColorIndexes = ((int)0x1603) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum MatrixMode : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_MODELVIEW = 0x1700
|
|
/// </summary>
|
|
Modelview = ((int)0x1700) ,
|
|
/// <summary>
|
|
/// Original was GL_MODELVIEW0_EXT = 0x1700
|
|
/// </summary>
|
|
Modelview0Ext = ((int)0x1700) ,
|
|
/// <summary>
|
|
/// Original was GL_PROJECTION = 0x1701
|
|
/// </summary>
|
|
Projection = ((int)0x1701) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE = 0x1702
|
|
/// </summary>
|
|
Texture = ((int)0x1702) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
[Flags]
|
|
public enum MemoryBarrierMask : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT = 0x00000001
|
|
/// </summary>
|
|
VertexAttribArrayBarrierBit = ((int)0x00000001) ,
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT = 0x00000001
|
|
/// </summary>
|
|
VertexAttribArrayBarrierBitExt = ((int)0x00000001) ,
|
|
/// <summary>
|
|
/// Original was GL_ELEMENT_ARRAY_BARRIER_BIT = 0x00000002
|
|
/// </summary>
|
|
ElementArrayBarrierBit = ((int)0x00000002) ,
|
|
/// <summary>
|
|
/// Original was GL_ELEMENT_ARRAY_BARRIER_BIT_EXT = 0x00000002
|
|
/// </summary>
|
|
ElementArrayBarrierBitExt = ((int)0x00000002) ,
|
|
/// <summary>
|
|
/// Original was GL_UNIFORM_BARRIER_BIT = 0x00000004
|
|
/// </summary>
|
|
UniformBarrierBit = ((int)0x00000004) ,
|
|
/// <summary>
|
|
/// Original was GL_UNIFORM_BARRIER_BIT_EXT = 0x00000004
|
|
/// </summary>
|
|
UniformBarrierBitExt = ((int)0x00000004) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_FETCH_BARRIER_BIT = 0x00000008
|
|
/// </summary>
|
|
TextureFetchBarrierBit = ((int)0x00000008) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_FETCH_BARRIER_BIT_EXT = 0x00000008
|
|
/// </summary>
|
|
TextureFetchBarrierBitExt = ((int)0x00000008) ,
|
|
/// <summary>
|
|
/// Original was GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV = 0x00000010
|
|
/// </summary>
|
|
ShaderGlobalAccessBarrierBitNv = ((int)0x00000010) ,
|
|
/// <summary>
|
|
/// Original was GL_SHADER_IMAGE_ACCESS_BARRIER_BIT = 0x00000020
|
|
/// </summary>
|
|
ShaderImageAccessBarrierBit = ((int)0x00000020) ,
|
|
/// <summary>
|
|
/// Original was GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT = 0x00000020
|
|
/// </summary>
|
|
ShaderImageAccessBarrierBitExt = ((int)0x00000020) ,
|
|
/// <summary>
|
|
/// Original was GL_COMMAND_BARRIER_BIT = 0x00000040
|
|
/// </summary>
|
|
CommandBarrierBit = ((int)0x00000040) ,
|
|
/// <summary>
|
|
/// Original was GL_COMMAND_BARRIER_BIT_EXT = 0x00000040
|
|
/// </summary>
|
|
CommandBarrierBitExt = ((int)0x00000040) ,
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_BUFFER_BARRIER_BIT = 0x00000080
|
|
/// </summary>
|
|
PixelBufferBarrierBit = ((int)0x00000080) ,
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_BUFFER_BARRIER_BIT_EXT = 0x00000080
|
|
/// </summary>
|
|
PixelBufferBarrierBitExt = ((int)0x00000080) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_UPDATE_BARRIER_BIT = 0x00000100
|
|
/// </summary>
|
|
TextureUpdateBarrierBit = ((int)0x00000100) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_UPDATE_BARRIER_BIT_EXT = 0x00000100
|
|
/// </summary>
|
|
TextureUpdateBarrierBitExt = ((int)0x00000100) ,
|
|
/// <summary>
|
|
/// Original was GL_BUFFER_UPDATE_BARRIER_BIT = 0x00000200
|
|
/// </summary>
|
|
BufferUpdateBarrierBit = ((int)0x00000200) ,
|
|
/// <summary>
|
|
/// Original was GL_BUFFER_UPDATE_BARRIER_BIT_EXT = 0x00000200
|
|
/// </summary>
|
|
BufferUpdateBarrierBitExt = ((int)0x00000200) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_BARRIER_BIT = 0x00000400
|
|
/// </summary>
|
|
FramebufferBarrierBit = ((int)0x00000400) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_BARRIER_BIT_EXT = 0x00000400
|
|
/// </summary>
|
|
FramebufferBarrierBitExt = ((int)0x00000400) ,
|
|
/// <summary>
|
|
/// Original was GL_TRANSFORM_FEEDBACK_BARRIER_BIT = 0x00000800
|
|
/// </summary>
|
|
TransformFeedbackBarrierBit = ((int)0x00000800) ,
|
|
/// <summary>
|
|
/// Original was GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT = 0x00000800
|
|
/// </summary>
|
|
TransformFeedbackBarrierBitExt = ((int)0x00000800) ,
|
|
/// <summary>
|
|
/// Original was GL_ATOMIC_COUNTER_BARRIER_BIT = 0x00001000
|
|
/// </summary>
|
|
AtomicCounterBarrierBit = ((int)0x00001000) ,
|
|
/// <summary>
|
|
/// Original was GL_ATOMIC_COUNTER_BARRIER_BIT_EXT = 0x00001000
|
|
/// </summary>
|
|
AtomicCounterBarrierBitExt = ((int)0x00001000) ,
|
|
/// <summary>
|
|
/// Original was GL_SHADER_STORAGE_BARRIER_BIT = 0x00002000
|
|
/// </summary>
|
|
ShaderStorageBarrierBit = ((int)0x00002000) ,
|
|
/// <summary>
|
|
/// Original was GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT = 0x00004000
|
|
/// </summary>
|
|
ClientMappedBufferBarrierBit = ((int)0x00004000) ,
|
|
/// <summary>
|
|
/// Original was GL_QUERY_BUFFER_BARRIER_BIT = 0x00008000
|
|
/// </summary>
|
|
QueryBufferBarrierBit = ((int)0x00008000) ,
|
|
/// <summary>
|
|
/// Original was GL_ALL_BARRIER_BITS = 0xFFFFFFFF
|
|
/// </summary>
|
|
AllBarrierBits = unchecked((int)0xFFFFFFFF) ,
|
|
/// <summary>
|
|
/// Original was GL_ALL_BARRIER_BITS_EXT = 0xFFFFFFFF
|
|
/// </summary>
|
|
AllBarrierBitsExt = unchecked((int)0xFFFFFFFF) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum MeshMode1 : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_POINT = 0x1B00
|
|
/// </summary>
|
|
Point = ((int)0x1B00) ,
|
|
/// <summary>
|
|
/// Original was GL_LINE = 0x1B01
|
|
/// </summary>
|
|
Line = ((int)0x1B01) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum MeshMode2 : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_POINT = 0x1B00
|
|
/// </summary>
|
|
Point = ((int)0x1B00) ,
|
|
/// <summary>
|
|
/// Original was GL_LINE = 0x1B01
|
|
/// </summary>
|
|
Line = ((int)0x1B01) ,
|
|
/// <summary>
|
|
/// Original was GL_FILL = 0x1B02
|
|
/// </summary>
|
|
Fill = ((int)0x1B02) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum MinmaxTargetExt : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_MINMAX = 0x802E
|
|
/// </summary>
|
|
Minmax = ((int)0x802E) ,
|
|
/// <summary>
|
|
/// Original was GL_MINMAX_EXT = 0x802E
|
|
/// </summary>
|
|
MinmaxExt = ((int)0x802E) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum NormalPointerType : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_BYTE = 0x1400
|
|
/// </summary>
|
|
Byte = ((int)0x1400) ,
|
|
/// <summary>
|
|
/// Original was GL_SHORT = 0x1402
|
|
/// </summary>
|
|
Short = ((int)0x1402) ,
|
|
/// <summary>
|
|
/// Original was GL_INT = 0x1404
|
|
/// </summary>
|
|
Int = ((int)0x1404) ,
|
|
/// <summary>
|
|
/// Original was GL_FLOAT = 0x1406
|
|
/// </summary>
|
|
Float = ((int)0x1406) ,
|
|
/// <summary>
|
|
/// Original was GL_DOUBLE = 0x140A
|
|
/// </summary>
|
|
Double = ((int)0x140A) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum NvBlendEquationAdvanced : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_ZERO = 0
|
|
/// </summary>
|
|
Zero = ((int)0) ,
|
|
/// <summary>
|
|
/// Original was GL_XOR = 0x1506
|
|
/// </summary>
|
|
Xor = ((int)0x1506) ,
|
|
/// <summary>
|
|
/// Original was GL_XOR_NV = 0x1506
|
|
/// </summary>
|
|
XorNv = ((int)0x1506) ,
|
|
/// <summary>
|
|
/// Original was GL_INVERT = 0x150A
|
|
/// </summary>
|
|
Invert = ((int)0x150A) ,
|
|
/// <summary>
|
|
/// Original was GL_RED = 0x1903
|
|
/// </summary>
|
|
Red = ((int)0x1903) ,
|
|
/// <summary>
|
|
/// Original was GL_RED_NV = 0x1903
|
|
/// </summary>
|
|
RedNv = ((int)0x1903) ,
|
|
/// <summary>
|
|
/// Original was GL_GREEN = 0x1904
|
|
/// </summary>
|
|
Green = ((int)0x1904) ,
|
|
/// <summary>
|
|
/// Original was GL_GREEN_NV = 0x1904
|
|
/// </summary>
|
|
GreenNv = ((int)0x1904) ,
|
|
/// <summary>
|
|
/// Original was GL_BLUE = 0x1905
|
|
/// </summary>
|
|
Blue = ((int)0x1905) ,
|
|
/// <summary>
|
|
/// Original was GL_BLUE_NV = 0x1905
|
|
/// </summary>
|
|
BlueNv = ((int)0x1905) ,
|
|
/// <summary>
|
|
/// Original was GL_BLEND_PREMULTIPLIED_SRC_NV = 0x9280
|
|
/// </summary>
|
|
BlendPremultipliedSrcNv = ((int)0x9280) ,
|
|
/// <summary>
|
|
/// Original was GL_BLEND_OVERLAP_NV = 0x9281
|
|
/// </summary>
|
|
BlendOverlapNv = ((int)0x9281) ,
|
|
/// <summary>
|
|
/// Original was GL_UNCORRELATED_NV = 0x9282
|
|
/// </summary>
|
|
UncorrelatedNv = ((int)0x9282) ,
|
|
/// <summary>
|
|
/// Original was GL_DISJOINT_NV = 0x9283
|
|
/// </summary>
|
|
DisjointNv = ((int)0x9283) ,
|
|
/// <summary>
|
|
/// Original was GL_CONJOINT_NV = 0x9284
|
|
/// </summary>
|
|
ConjointNv = ((int)0x9284) ,
|
|
/// <summary>
|
|
/// Original was GL_SRC_NV = 0x9286
|
|
/// </summary>
|
|
SrcNv = ((int)0x9286) ,
|
|
/// <summary>
|
|
/// Original was GL_DST_NV = 0x9287
|
|
/// </summary>
|
|
DstNv = ((int)0x9287) ,
|
|
/// <summary>
|
|
/// Original was GL_SRC_OVER_NV = 0x9288
|
|
/// </summary>
|
|
SrcOverNv = ((int)0x9288) ,
|
|
/// <summary>
|
|
/// Original was GL_DST_OVER_NV = 0x9289
|
|
/// </summary>
|
|
DstOverNv = ((int)0x9289) ,
|
|
/// <summary>
|
|
/// Original was GL_SRC_IN_NV = 0x928A
|
|
/// </summary>
|
|
SrcInNv = ((int)0x928A) ,
|
|
/// <summary>
|
|
/// Original was GL_DST_IN_NV = 0x928B
|
|
/// </summary>
|
|
DstInNv = ((int)0x928B) ,
|
|
/// <summary>
|
|
/// Original was GL_SRC_OUT_NV = 0x928C
|
|
/// </summary>
|
|
SrcOutNv = ((int)0x928C) ,
|
|
/// <summary>
|
|
/// Original was GL_DST_OUT_NV = 0x928D
|
|
/// </summary>
|
|
DstOutNv = ((int)0x928D) ,
|
|
/// <summary>
|
|
/// Original was GL_SRC_ATOP_NV = 0x928E
|
|
/// </summary>
|
|
SrcAtopNv = ((int)0x928E) ,
|
|
/// <summary>
|
|
/// Original was GL_DST_ATOP_NV = 0x928F
|
|
/// </summary>
|
|
DstAtopNv = ((int)0x928F) ,
|
|
/// <summary>
|
|
/// Original was GL_PLUS_NV = 0x9291
|
|
/// </summary>
|
|
PlusNv = ((int)0x9291) ,
|
|
/// <summary>
|
|
/// Original was GL_PLUS_DARKER_NV = 0x9292
|
|
/// </summary>
|
|
PlusDarkerNv = ((int)0x9292) ,
|
|
/// <summary>
|
|
/// Original was GL_MULTIPLY_NV = 0x9294
|
|
/// </summary>
|
|
MultiplyNv = ((int)0x9294) ,
|
|
/// <summary>
|
|
/// Original was GL_SCREEN_NV = 0x9295
|
|
/// </summary>
|
|
ScreenNv = ((int)0x9295) ,
|
|
/// <summary>
|
|
/// Original was GL_OVERLAY_NV = 0x9296
|
|
/// </summary>
|
|
OverlayNv = ((int)0x9296) ,
|
|
/// <summary>
|
|
/// Original was GL_DARKEN_NV = 0x9297
|
|
/// </summary>
|
|
DarkenNv = ((int)0x9297) ,
|
|
/// <summary>
|
|
/// Original was GL_LIGHTEN_NV = 0x9298
|
|
/// </summary>
|
|
LightenNv = ((int)0x9298) ,
|
|
/// <summary>
|
|
/// Original was GL_COLORDODGE_NV = 0x9299
|
|
/// </summary>
|
|
ColordodgeNv = ((int)0x9299) ,
|
|
/// <summary>
|
|
/// Original was GL_COLORBURN_NV = 0x929A
|
|
/// </summary>
|
|
ColorburnNv = ((int)0x929A) ,
|
|
/// <summary>
|
|
/// Original was GL_HARDLIGHT_NV = 0x929B
|
|
/// </summary>
|
|
HardlightNv = ((int)0x929B) ,
|
|
/// <summary>
|
|
/// Original was GL_SOFTLIGHT_NV = 0x929C
|
|
/// </summary>
|
|
SoftlightNv = ((int)0x929C) ,
|
|
/// <summary>
|
|
/// Original was GL_DIFFERENCE_NV = 0x929E
|
|
/// </summary>
|
|
DifferenceNv = ((int)0x929E) ,
|
|
/// <summary>
|
|
/// Original was GL_MINUS_NV = 0x929F
|
|
/// </summary>
|
|
MinusNv = ((int)0x929F) ,
|
|
/// <summary>
|
|
/// Original was GL_EXCLUSION_NV = 0x92A0
|
|
/// </summary>
|
|
ExclusionNv = ((int)0x92A0) ,
|
|
/// <summary>
|
|
/// Original was GL_CONTRAST_NV = 0x92A1
|
|
/// </summary>
|
|
ContrastNv = ((int)0x92A1) ,
|
|
/// <summary>
|
|
/// Original was GL_INVERT_RGB_NV = 0x92A3
|
|
/// </summary>
|
|
InvertRgbNv = ((int)0x92A3) ,
|
|
/// <summary>
|
|
/// Original was GL_LINEARDODGE_NV = 0x92A4
|
|
/// </summary>
|
|
LineardodgeNv = ((int)0x92A4) ,
|
|
/// <summary>
|
|
/// Original was GL_LINEARBURN_NV = 0x92A5
|
|
/// </summary>
|
|
LinearburnNv = ((int)0x92A5) ,
|
|
/// <summary>
|
|
/// Original was GL_VIVIDLIGHT_NV = 0x92A6
|
|
/// </summary>
|
|
VividlightNv = ((int)0x92A6) ,
|
|
/// <summary>
|
|
/// Original was GL_LINEARLIGHT_NV = 0x92A7
|
|
/// </summary>
|
|
LinearlightNv = ((int)0x92A7) ,
|
|
/// <summary>
|
|
/// Original was GL_PINLIGHT_NV = 0x92A8
|
|
/// </summary>
|
|
PinlightNv = ((int)0x92A8) ,
|
|
/// <summary>
|
|
/// Original was GL_HARDMIX_NV = 0x92A9
|
|
/// </summary>
|
|
HardmixNv = ((int)0x92A9) ,
|
|
/// <summary>
|
|
/// Original was GL_HSL_HUE_NV = 0x92AD
|
|
/// </summary>
|
|
HslHueNv = ((int)0x92AD) ,
|
|
/// <summary>
|
|
/// Original was GL_HSL_SATURATION_NV = 0x92AE
|
|
/// </summary>
|
|
HslSaturationNv = ((int)0x92AE) ,
|
|
/// <summary>
|
|
/// Original was GL_HSL_COLOR_NV = 0x92AF
|
|
/// </summary>
|
|
HslColorNv = ((int)0x92AF) ,
|
|
/// <summary>
|
|
/// Original was GL_HSL_LUMINOSITY_NV = 0x92B0
|
|
/// </summary>
|
|
HslLuminosityNv = ((int)0x92B0) ,
|
|
/// <summary>
|
|
/// Original was GL_PLUS_CLAMPED_NV = 0x92B1
|
|
/// </summary>
|
|
PlusClampedNv = ((int)0x92B1) ,
|
|
/// <summary>
|
|
/// Original was GL_PLUS_CLAMPED_ALPHA_NV = 0x92B2
|
|
/// </summary>
|
|
PlusClampedAlphaNv = ((int)0x92B2) ,
|
|
/// <summary>
|
|
/// Original was GL_MINUS_CLAMPED_NV = 0x92B3
|
|
/// </summary>
|
|
MinusClampedNv = ((int)0x92B3) ,
|
|
/// <summary>
|
|
/// Original was GL_INVERT_OVG_NV = 0x92B4
|
|
/// </summary>
|
|
InvertOvgNv = ((int)0x92B4) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum NvBlendEquationAdvancedCoherent : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_BLEND_ADVANCED_COHERENT_NV = 0x9285
|
|
/// </summary>
|
|
BlendAdvancedCoherentNv = ((int)0x9285) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum NvCopyBuffer : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_COPY_READ_BUFFER_NV = 0x8F36
|
|
/// </summary>
|
|
CopyReadBufferNv = ((int)0x8F36) ,
|
|
/// <summary>
|
|
/// Original was GL_COPY_WRITE_BUFFER_NV = 0x8F37
|
|
/// </summary>
|
|
CopyWriteBufferNv = ((int)0x8F37) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum NvCoverageSample : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_COVERAGE_BUFFER_BIT_NV = 0x00008000
|
|
/// </summary>
|
|
CoverageBufferBitNv = ((int)0x00008000) ,
|
|
/// <summary>
|
|
/// Original was GL_COVERAGE_COMPONENT_NV = 0x8ED0
|
|
/// </summary>
|
|
CoverageComponentNv = ((int)0x8ED0) ,
|
|
/// <summary>
|
|
/// Original was GL_COVERAGE_COMPONENT4_NV = 0x8ED1
|
|
/// </summary>
|
|
CoverageComponent4Nv = ((int)0x8ED1) ,
|
|
/// <summary>
|
|
/// Original was GL_COVERAGE_ATTACHMENT_NV = 0x8ED2
|
|
/// </summary>
|
|
CoverageAttachmentNv = ((int)0x8ED2) ,
|
|
/// <summary>
|
|
/// Original was GL_COVERAGE_BUFFERS_NV = 0x8ED3
|
|
/// </summary>
|
|
CoverageBuffersNv = ((int)0x8ED3) ,
|
|
/// <summary>
|
|
/// Original was GL_COVERAGE_SAMPLES_NV = 0x8ED4
|
|
/// </summary>
|
|
CoverageSamplesNv = ((int)0x8ED4) ,
|
|
/// <summary>
|
|
/// Original was GL_COVERAGE_ALL_FRAGMENTS_NV = 0x8ED5
|
|
/// </summary>
|
|
CoverageAllFragmentsNv = ((int)0x8ED5) ,
|
|
/// <summary>
|
|
/// Original was GL_COVERAGE_EDGE_FRAGMENTS_NV = 0x8ED6
|
|
/// </summary>
|
|
CoverageEdgeFragmentsNv = ((int)0x8ED6) ,
|
|
/// <summary>
|
|
/// Original was GL_COVERAGE_AUTOMATIC_NV = 0x8ED7
|
|
/// </summary>
|
|
CoverageAutomaticNv = ((int)0x8ED7) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum NvDepthNonlinear : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_COMPONENT16_NONLINEAR_NV = 0x8E2C
|
|
/// </summary>
|
|
DepthComponent16NonlinearNv = ((int)0x8E2C) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum NvDrawBuffers : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_MAX_DRAW_BUFFERS_NV = 0x8824
|
|
/// </summary>
|
|
MaxDrawBuffersNv = ((int)0x8824) ,
|
|
/// <summary>
|
|
/// Original was GL_DRAW_BUFFER0_NV = 0x8825
|
|
/// </summary>
|
|
DrawBuffer0Nv = ((int)0x8825) ,
|
|
/// <summary>
|
|
/// Original was GL_DRAW_BUFFER1_NV = 0x8826
|
|
/// </summary>
|
|
DrawBuffer1Nv = ((int)0x8826) ,
|
|
/// <summary>
|
|
/// Original was GL_DRAW_BUFFER2_NV = 0x8827
|
|
/// </summary>
|
|
DrawBuffer2Nv = ((int)0x8827) ,
|
|
/// <summary>
|
|
/// Original was GL_DRAW_BUFFER3_NV = 0x8828
|
|
/// </summary>
|
|
DrawBuffer3Nv = ((int)0x8828) ,
|
|
/// <summary>
|
|
/// Original was GL_DRAW_BUFFER4_NV = 0x8829
|
|
/// </summary>
|
|
DrawBuffer4Nv = ((int)0x8829) ,
|
|
/// <summary>
|
|
/// Original was GL_DRAW_BUFFER5_NV = 0x882A
|
|
/// </summary>
|
|
DrawBuffer5Nv = ((int)0x882A) ,
|
|
/// <summary>
|
|
/// Original was GL_DRAW_BUFFER6_NV = 0x882B
|
|
/// </summary>
|
|
DrawBuffer6Nv = ((int)0x882B) ,
|
|
/// <summary>
|
|
/// Original was GL_DRAW_BUFFER7_NV = 0x882C
|
|
/// </summary>
|
|
DrawBuffer7Nv = ((int)0x882C) ,
|
|
/// <summary>
|
|
/// Original was GL_DRAW_BUFFER8_NV = 0x882D
|
|
/// </summary>
|
|
DrawBuffer8Nv = ((int)0x882D) ,
|
|
/// <summary>
|
|
/// Original was GL_DRAW_BUFFER9_NV = 0x882E
|
|
/// </summary>
|
|
DrawBuffer9Nv = ((int)0x882E) ,
|
|
/// <summary>
|
|
/// Original was GL_DRAW_BUFFER10_NV = 0x882F
|
|
/// </summary>
|
|
DrawBuffer10Nv = ((int)0x882F) ,
|
|
/// <summary>
|
|
/// Original was GL_DRAW_BUFFER11_NV = 0x8830
|
|
/// </summary>
|
|
DrawBuffer11Nv = ((int)0x8830) ,
|
|
/// <summary>
|
|
/// Original was GL_DRAW_BUFFER12_NV = 0x8831
|
|
/// </summary>
|
|
DrawBuffer12Nv = ((int)0x8831) ,
|
|
/// <summary>
|
|
/// Original was GL_DRAW_BUFFER13_NV = 0x8832
|
|
/// </summary>
|
|
DrawBuffer13Nv = ((int)0x8832) ,
|
|
/// <summary>
|
|
/// Original was GL_DRAW_BUFFER14_NV = 0x8833
|
|
/// </summary>
|
|
DrawBuffer14Nv = ((int)0x8833) ,
|
|
/// <summary>
|
|
/// Original was GL_DRAW_BUFFER15_NV = 0x8834
|
|
/// </summary>
|
|
DrawBuffer15Nv = ((int)0x8834) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT0_NV = 0x8CE0
|
|
/// </summary>
|
|
ColorAttachment0Nv = ((int)0x8CE0) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT1_NV = 0x8CE1
|
|
/// </summary>
|
|
ColorAttachment1Nv = ((int)0x8CE1) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT2_NV = 0x8CE2
|
|
/// </summary>
|
|
ColorAttachment2Nv = ((int)0x8CE2) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT3_NV = 0x8CE3
|
|
/// </summary>
|
|
ColorAttachment3Nv = ((int)0x8CE3) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT4_NV = 0x8CE4
|
|
/// </summary>
|
|
ColorAttachment4Nv = ((int)0x8CE4) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT5_NV = 0x8CE5
|
|
/// </summary>
|
|
ColorAttachment5Nv = ((int)0x8CE5) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT6_NV = 0x8CE6
|
|
/// </summary>
|
|
ColorAttachment6Nv = ((int)0x8CE6) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT7_NV = 0x8CE7
|
|
/// </summary>
|
|
ColorAttachment7Nv = ((int)0x8CE7) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT8_NV = 0x8CE8
|
|
/// </summary>
|
|
ColorAttachment8Nv = ((int)0x8CE8) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT9_NV = 0x8CE9
|
|
/// </summary>
|
|
ColorAttachment9Nv = ((int)0x8CE9) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT10_NV = 0x8CEA
|
|
/// </summary>
|
|
ColorAttachment10Nv = ((int)0x8CEA) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT11_NV = 0x8CEB
|
|
/// </summary>
|
|
ColorAttachment11Nv = ((int)0x8CEB) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT12_NV = 0x8CEC
|
|
/// </summary>
|
|
ColorAttachment12Nv = ((int)0x8CEC) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT13_NV = 0x8CED
|
|
/// </summary>
|
|
ColorAttachment13Nv = ((int)0x8CED) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT14_NV = 0x8CEE
|
|
/// </summary>
|
|
ColorAttachment14Nv = ((int)0x8CEE) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT15_NV = 0x8CEF
|
|
/// </summary>
|
|
ColorAttachment15Nv = ((int)0x8CEF) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum NvDrawInstanced : int
|
|
{
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum NvExplicitAttribLocation : int
|
|
{
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum NvFboColorAttachments : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_MAX_COLOR_ATTACHMENTS_NV = 0x8CDF
|
|
/// </summary>
|
|
MaxColorAttachmentsNv = ((int)0x8CDF) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT0_NV = 0x8CE0
|
|
/// </summary>
|
|
ColorAttachment0Nv = ((int)0x8CE0) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT1_NV = 0x8CE1
|
|
/// </summary>
|
|
ColorAttachment1Nv = ((int)0x8CE1) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT2_NV = 0x8CE2
|
|
/// </summary>
|
|
ColorAttachment2Nv = ((int)0x8CE2) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT3_NV = 0x8CE3
|
|
/// </summary>
|
|
ColorAttachment3Nv = ((int)0x8CE3) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT4_NV = 0x8CE4
|
|
/// </summary>
|
|
ColorAttachment4Nv = ((int)0x8CE4) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT5_NV = 0x8CE5
|
|
/// </summary>
|
|
ColorAttachment5Nv = ((int)0x8CE5) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT6_NV = 0x8CE6
|
|
/// </summary>
|
|
ColorAttachment6Nv = ((int)0x8CE6) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT7_NV = 0x8CE7
|
|
/// </summary>
|
|
ColorAttachment7Nv = ((int)0x8CE7) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT8_NV = 0x8CE8
|
|
/// </summary>
|
|
ColorAttachment8Nv = ((int)0x8CE8) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT9_NV = 0x8CE9
|
|
/// </summary>
|
|
ColorAttachment9Nv = ((int)0x8CE9) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT10_NV = 0x8CEA
|
|
/// </summary>
|
|
ColorAttachment10Nv = ((int)0x8CEA) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT11_NV = 0x8CEB
|
|
/// </summary>
|
|
ColorAttachment11Nv = ((int)0x8CEB) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT12_NV = 0x8CEC
|
|
/// </summary>
|
|
ColorAttachment12Nv = ((int)0x8CEC) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT13_NV = 0x8CED
|
|
/// </summary>
|
|
ColorAttachment13Nv = ((int)0x8CED) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT14_NV = 0x8CEE
|
|
/// </summary>
|
|
ColorAttachment14Nv = ((int)0x8CEE) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT15_NV = 0x8CEF
|
|
/// </summary>
|
|
ColorAttachment15Nv = ((int)0x8CEF) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum NvFence : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_ALL_COMPLETED_NV = 0x84F2
|
|
/// </summary>
|
|
AllCompletedNv = ((int)0x84F2) ,
|
|
/// <summary>
|
|
/// Original was GL_FENCE_STATUS_NV = 0x84F3
|
|
/// </summary>
|
|
FenceStatusNv = ((int)0x84F3) ,
|
|
/// <summary>
|
|
/// Original was GL_FENCE_CONDITION_NV = 0x84F4
|
|
/// </summary>
|
|
FenceConditionNv = ((int)0x84F4) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum NvFramebufferBlit : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_DRAW_FRAMEBUFFER_BINDING_NV = 0x8CA6
|
|
/// </summary>
|
|
DrawFramebufferBindingNv = ((int)0x8CA6) ,
|
|
/// <summary>
|
|
/// Original was GL_READ_FRAMEBUFFER_NV = 0x8CA8
|
|
/// </summary>
|
|
ReadFramebufferNv = ((int)0x8CA8) ,
|
|
/// <summary>
|
|
/// Original was GL_DRAW_FRAMEBUFFER_NV = 0x8CA9
|
|
/// </summary>
|
|
DrawFramebufferNv = ((int)0x8CA9) ,
|
|
/// <summary>
|
|
/// Original was GL_READ_FRAMEBUFFER_BINDING_NV = 0x8CAA
|
|
/// </summary>
|
|
ReadFramebufferBindingNv = ((int)0x8CAA) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum NvFramebufferMultisample : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_RENDERBUFFER_SAMPLES_NV = 0x8CAB
|
|
/// </summary>
|
|
RenderbufferSamplesNv = ((int)0x8CAB) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_NV = 0x8D56
|
|
/// </summary>
|
|
FramebufferIncompleteMultisampleNv = ((int)0x8D56) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_SAMPLES_NV = 0x8D57
|
|
/// </summary>
|
|
MaxSamplesNv = ((int)0x8D57) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum NvGenerateMipmapSrgb : int
|
|
{
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum NvInstancedArrays : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_ATTRIB_ARRAY_DIVISOR_NV = 0x88FE
|
|
/// </summary>
|
|
VertexAttribArrayDivisorNv = ((int)0x88FE) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum NvNonSquareMatrices : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_FLOAT_MAT2x3_NV = 0x8B65
|
|
/// </summary>
|
|
FloatMat2x3Nv = ((int)0x8B65) ,
|
|
/// <summary>
|
|
/// Original was GL_FLOAT_MAT2x4_NV = 0x8B66
|
|
/// </summary>
|
|
FloatMat2x4Nv = ((int)0x8B66) ,
|
|
/// <summary>
|
|
/// Original was GL_FLOAT_MAT3x2_NV = 0x8B67
|
|
/// </summary>
|
|
FloatMat3x2Nv = ((int)0x8B67) ,
|
|
/// <summary>
|
|
/// Original was GL_FLOAT_MAT3x4_NV = 0x8B68
|
|
/// </summary>
|
|
FloatMat3x4Nv = ((int)0x8B68) ,
|
|
/// <summary>
|
|
/// Original was GL_FLOAT_MAT4x2_NV = 0x8B69
|
|
/// </summary>
|
|
FloatMat4x2Nv = ((int)0x8B69) ,
|
|
/// <summary>
|
|
/// Original was GL_FLOAT_MAT4x3_NV = 0x8B6A
|
|
/// </summary>
|
|
FloatMat4x3Nv = ((int)0x8B6A) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum NvReadBuffer : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_READ_BUFFER_NV = 0x0C02
|
|
/// </summary>
|
|
ReadBufferNv = ((int)0x0C02) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum NvReadBufferFront : int
|
|
{
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum NvReadDepth : int
|
|
{
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum NvReadDepthStencil : int
|
|
{
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum NvReadStencil : int
|
|
{
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum NvShadowSamplersArray : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_SAMPLER_2D_ARRAY_SHADOW_NV = 0x8DC4
|
|
/// </summary>
|
|
Sampler2DArrayShadowNv = ((int)0x8DC4) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum NvShadowSamplersCube : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_SAMPLER_CUBE_SHADOW_NV = 0x8DC5
|
|
/// </summary>
|
|
SamplerCubeShadowNv = ((int)0x8DC5) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum NvSrgbFormats : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_ETC1_SRGB8_NV = 0x88EE
|
|
/// </summary>
|
|
Etc1Srgb8Nv = ((int)0x88EE) ,
|
|
/// <summary>
|
|
/// Original was GL_SRGB8_NV = 0x8C41
|
|
/// </summary>
|
|
Srgb8Nv = ((int)0x8C41) ,
|
|
/// <summary>
|
|
/// Original was GL_SLUMINANCE_ALPHA_NV = 0x8C44
|
|
/// </summary>
|
|
SluminanceAlphaNv = ((int)0x8C44) ,
|
|
/// <summary>
|
|
/// Original was GL_SLUMINANCE8_ALPHA8_NV = 0x8C45
|
|
/// </summary>
|
|
Sluminance8Alpha8Nv = ((int)0x8C45) ,
|
|
/// <summary>
|
|
/// Original was GL_SLUMINANCE_NV = 0x8C46
|
|
/// </summary>
|
|
SluminanceNv = ((int)0x8C46) ,
|
|
/// <summary>
|
|
/// Original was GL_SLUMINANCE8_NV = 0x8C47
|
|
/// </summary>
|
|
Sluminance8Nv = ((int)0x8C47) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SRGB_S3TC_DXT1_NV = 0x8C4C
|
|
/// </summary>
|
|
CompressedSrgbS3tcDxt1Nv = ((int)0x8C4C) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV = 0x8C4D
|
|
/// </summary>
|
|
CompressedSrgbAlphaS3tcDxt1Nv = ((int)0x8C4D) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV = 0x8C4E
|
|
/// </summary>
|
|
CompressedSrgbAlphaS3tcDxt3Nv = ((int)0x8C4E) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV = 0x8C4F
|
|
/// </summary>
|
|
CompressedSrgbAlphaS3tcDxt5Nv = ((int)0x8C4F) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum NvTextureBorderClamp : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_BORDER_COLOR_NV = 0x1004
|
|
/// </summary>
|
|
TextureBorderColorNv = ((int)0x1004) ,
|
|
/// <summary>
|
|
/// Original was GL_CLAMP_TO_BORDER_NV = 0x812D
|
|
/// </summary>
|
|
ClampToBorderNv = ((int)0x812D) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum NvTextureCompressionS3tcUpdate : int
|
|
{
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum NvTextureNpot2DMipmap : int
|
|
{
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum OesCompressedEtc1Rgb8Texture : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_ETC1_RGB8_OES = 0x8D64
|
|
/// </summary>
|
|
Etc1Rgb8Oes = ((int)0x8D64) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum OesCompressedPalettedTexture : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_PALETTE4_RGB8_OES = 0x8B90
|
|
/// </summary>
|
|
Palette4Rgb8Oes = ((int)0x8B90) ,
|
|
/// <summary>
|
|
/// Original was GL_PALETTE4_RGBA8_OES = 0x8B91
|
|
/// </summary>
|
|
Palette4Rgba8Oes = ((int)0x8B91) ,
|
|
/// <summary>
|
|
/// Original was GL_PALETTE4_R5_G6_B5_OES = 0x8B92
|
|
/// </summary>
|
|
Palette4R5G6B5Oes = ((int)0x8B92) ,
|
|
/// <summary>
|
|
/// Original was GL_PALETTE4_RGBA4_OES = 0x8B93
|
|
/// </summary>
|
|
Palette4Rgba4Oes = ((int)0x8B93) ,
|
|
/// <summary>
|
|
/// Original was GL_PALETTE4_RGB5_A1_OES = 0x8B94
|
|
/// </summary>
|
|
Palette4Rgb5A1Oes = ((int)0x8B94) ,
|
|
/// <summary>
|
|
/// Original was GL_PALETTE8_RGB8_OES = 0x8B95
|
|
/// </summary>
|
|
Palette8Rgb8Oes = ((int)0x8B95) ,
|
|
/// <summary>
|
|
/// Original was GL_PALETTE8_RGBA8_OES = 0x8B96
|
|
/// </summary>
|
|
Palette8Rgba8Oes = ((int)0x8B96) ,
|
|
/// <summary>
|
|
/// Original was GL_PALETTE8_R5_G6_B5_OES = 0x8B97
|
|
/// </summary>
|
|
Palette8R5G6B5Oes = ((int)0x8B97) ,
|
|
/// <summary>
|
|
/// Original was GL_PALETTE8_RGBA4_OES = 0x8B98
|
|
/// </summary>
|
|
Palette8Rgba4Oes = ((int)0x8B98) ,
|
|
/// <summary>
|
|
/// Original was GL_PALETTE8_RGB5_A1_OES = 0x8B99
|
|
/// </summary>
|
|
Palette8Rgb5A1Oes = ((int)0x8B99) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum OesDepth24 : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_COMPONENT24_OES = 0x81A6
|
|
/// </summary>
|
|
DepthComponent24Oes = ((int)0x81A6) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum OesDepth32 : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_COMPONENT32_OES = 0x81A7
|
|
/// </summary>
|
|
DepthComponent32Oes = ((int)0x81A7) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum OesDepthTexture : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_SHORT = 0x1403
|
|
/// </summary>
|
|
UnsignedShort = ((int)0x1403) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT = 0x1405
|
|
/// </summary>
|
|
UnsignedInt = ((int)0x1405) ,
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_COMPONENT = 0x1902
|
|
/// </summary>
|
|
DepthComponent = ((int)0x1902) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum OesEglImage : int
|
|
{
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum OesEglImageExternal : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_EXTERNAL_OES = 0x8D65
|
|
/// </summary>
|
|
TextureExternalOes = ((int)0x8D65) ,
|
|
/// <summary>
|
|
/// Original was GL_SAMPLER_EXTERNAL_OES = 0x8D66
|
|
/// </summary>
|
|
SamplerExternalOes = ((int)0x8D66) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_BINDING_EXTERNAL_OES = 0x8D67
|
|
/// </summary>
|
|
TextureBindingExternalOes = ((int)0x8D67) ,
|
|
/// <summary>
|
|
/// Original was GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES = 0x8D68
|
|
/// </summary>
|
|
RequiredTextureImageUnitsOes = ((int)0x8D68) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum OesElementIndexUint : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT = 0x1405
|
|
/// </summary>
|
|
UnsignedInt = ((int)0x1405) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum OesFboRenderMipmap : int
|
|
{
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum OesFragmentPrecisionHigh : int
|
|
{
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum OesGetProgramBinary : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_PROGRAM_BINARY_LENGTH_OES = 0x8741
|
|
/// </summary>
|
|
ProgramBinaryLengthOes = ((int)0x8741) ,
|
|
/// <summary>
|
|
/// Original was GL_NUM_PROGRAM_BINARY_FORMATS_OES = 0x87FE
|
|
/// </summary>
|
|
NumProgramBinaryFormatsOes = ((int)0x87FE) ,
|
|
/// <summary>
|
|
/// Original was GL_PROGRAM_BINARY_FORMATS_OES = 0x87FF
|
|
/// </summary>
|
|
ProgramBinaryFormatsOes = ((int)0x87FF) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum OesMapbuffer : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_WRITE_ONLY_OES = 0x88B9
|
|
/// </summary>
|
|
WriteOnlyOes = ((int)0x88B9) ,
|
|
/// <summary>
|
|
/// Original was GL_BUFFER_ACCESS_OES = 0x88BB
|
|
/// </summary>
|
|
BufferAccessOes = ((int)0x88BB) ,
|
|
/// <summary>
|
|
/// Original was GL_BUFFER_MAPPED_OES = 0x88BC
|
|
/// </summary>
|
|
BufferMappedOes = ((int)0x88BC) ,
|
|
/// <summary>
|
|
/// Original was GL_BUFFER_MAP_POINTER_OES = 0x88BD
|
|
/// </summary>
|
|
BufferMapPointerOes = ((int)0x88BD) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum OesPackedDepthStencil : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_STENCIL_OES = 0x84F9
|
|
/// </summary>
|
|
DepthStencilOes = ((int)0x84F9) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_24_8_OES = 0x84FA
|
|
/// </summary>
|
|
UnsignedInt248Oes = ((int)0x84FA) ,
|
|
/// <summary>
|
|
/// Original was GL_DEPTH24_STENCIL8_OES = 0x88F0
|
|
/// </summary>
|
|
Depth24Stencil8Oes = ((int)0x88F0) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum OesRequiredInternalformat : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_ALPHA8_OES = 0x803C
|
|
/// </summary>
|
|
Alpha8Oes = ((int)0x803C) ,
|
|
/// <summary>
|
|
/// Original was GL_LUMINANCE8_OES = 0x8040
|
|
/// </summary>
|
|
Luminance8Oes = ((int)0x8040) ,
|
|
/// <summary>
|
|
/// Original was GL_LUMINANCE4_ALPHA4_OES = 0x8043
|
|
/// </summary>
|
|
Luminance4Alpha4Oes = ((int)0x8043) ,
|
|
/// <summary>
|
|
/// Original was GL_LUMINANCE8_ALPHA8_OES = 0x8045
|
|
/// </summary>
|
|
Luminance8Alpha8Oes = ((int)0x8045) ,
|
|
/// <summary>
|
|
/// Original was GL_RGB8_OES = 0x8051
|
|
/// </summary>
|
|
Rgb8Oes = ((int)0x8051) ,
|
|
/// <summary>
|
|
/// Original was GL_RGB10_EXT = 0x8052
|
|
/// </summary>
|
|
Rgb10Ext = ((int)0x8052) ,
|
|
/// <summary>
|
|
/// Original was GL_RGBA4_OES = 0x8056
|
|
/// </summary>
|
|
Rgba4Oes = ((int)0x8056) ,
|
|
/// <summary>
|
|
/// Original was GL_RGB5_A1_OES = 0x8057
|
|
/// </summary>
|
|
Rgb5A1Oes = ((int)0x8057) ,
|
|
/// <summary>
|
|
/// Original was GL_RGBA8_OES = 0x8058
|
|
/// </summary>
|
|
Rgba8Oes = ((int)0x8058) ,
|
|
/// <summary>
|
|
/// Original was GL_RGB10_A2_EXT = 0x8059
|
|
/// </summary>
|
|
Rgb10A2Ext = ((int)0x8059) ,
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_COMPONENT16_OES = 0x81A5
|
|
/// </summary>
|
|
DepthComponent16Oes = ((int)0x81A5) ,
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_COMPONENT24_OES = 0x81A6
|
|
/// </summary>
|
|
DepthComponent24Oes = ((int)0x81A6) ,
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_COMPONENT32_OES = 0x81A7
|
|
/// </summary>
|
|
DepthComponent32Oes = ((int)0x81A7) ,
|
|
/// <summary>
|
|
/// Original was GL_DEPTH24_STENCIL8_OES = 0x88F0
|
|
/// </summary>
|
|
Depth24Stencil8Oes = ((int)0x88F0) ,
|
|
/// <summary>
|
|
/// Original was GL_RGB565_OES = 0x8D62
|
|
/// </summary>
|
|
Rgb565Oes = ((int)0x8D62) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum OesRgb8Rgba8 : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_RGB8_OES = 0x8051
|
|
/// </summary>
|
|
Rgb8Oes = ((int)0x8051) ,
|
|
/// <summary>
|
|
/// Original was GL_RGBA8_OES = 0x8058
|
|
/// </summary>
|
|
Rgba8Oes = ((int)0x8058) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum OesStandardDerivatives : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES = 0x8B8B
|
|
/// </summary>
|
|
FragmentShaderDerivativeHintOes = ((int)0x8B8B) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum OesStencil1 : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_INDEX1_OES = 0x8D46
|
|
/// </summary>
|
|
StencilIndex1Oes = ((int)0x8D46) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum OesStencil4 : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_INDEX4_OES = 0x8D47
|
|
/// </summary>
|
|
StencilIndex4Oes = ((int)0x8D47) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum OesSurfacelessContext : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_UNDEFINED_OES = 0x8219
|
|
/// </summary>
|
|
FramebufferUndefinedOes = ((int)0x8219) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum OesTexture3D : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_BINDING_3D_OES = 0x806A
|
|
/// </summary>
|
|
TextureBinding3DOes = ((int)0x806A) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_3D_OES = 0x806F
|
|
/// </summary>
|
|
Texture3DOes = ((int)0x806F) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_WRAP_R_OES = 0x8072
|
|
/// </summary>
|
|
TextureWrapROes = ((int)0x8072) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_3D_TEXTURE_SIZE_OES = 0x8073
|
|
/// </summary>
|
|
Max3DTextureSizeOes = ((int)0x8073) ,
|
|
/// <summary>
|
|
/// Original was GL_SAMPLER_3D_OES = 0x8B5F
|
|
/// </summary>
|
|
Sampler3DOes = ((int)0x8B5F) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES = 0x8CD4
|
|
/// </summary>
|
|
FramebufferAttachmentTexture3DZoffsetOes = ((int)0x8CD4) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum OesTextureCompressionAstc : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGBA_ASTC_4x4_KHR = 0x93B0
|
|
/// </summary>
|
|
CompressedRgbaAstc4X4Khr = ((int)0x93B0) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGBA_ASTC_5x4_KHR = 0x93B1
|
|
/// </summary>
|
|
CompressedRgbaAstc5X4Khr = ((int)0x93B1) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGBA_ASTC_5x5_KHR = 0x93B2
|
|
/// </summary>
|
|
CompressedRgbaAstc5X5Khr = ((int)0x93B2) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGBA_ASTC_6x5_KHR = 0x93B3
|
|
/// </summary>
|
|
CompressedRgbaAstc6X5Khr = ((int)0x93B3) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGBA_ASTC_6x6_KHR = 0x93B4
|
|
/// </summary>
|
|
CompressedRgbaAstc6X6Khr = ((int)0x93B4) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGBA_ASTC_8x5_KHR = 0x93B5
|
|
/// </summary>
|
|
CompressedRgbaAstc8X5Khr = ((int)0x93B5) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGBA_ASTC_8x6_KHR = 0x93B6
|
|
/// </summary>
|
|
CompressedRgbaAstc8X6Khr = ((int)0x93B6) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGBA_ASTC_8x8_KHR = 0x93B7
|
|
/// </summary>
|
|
CompressedRgbaAstc8X8Khr = ((int)0x93B7) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGBA_ASTC_10x5_KHR = 0x93B8
|
|
/// </summary>
|
|
CompressedRgbaAstc10X5Khr = ((int)0x93B8) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGBA_ASTC_10x6_KHR = 0x93B9
|
|
/// </summary>
|
|
CompressedRgbaAstc10X6Khr = ((int)0x93B9) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGBA_ASTC_10x8_KHR = 0x93BA
|
|
/// </summary>
|
|
CompressedRgbaAstc10X8Khr = ((int)0x93BA) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGBA_ASTC_10x10_KHR = 0x93BB
|
|
/// </summary>
|
|
CompressedRgbaAstc10X10Khr = ((int)0x93BB) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGBA_ASTC_12x10_KHR = 0x93BC
|
|
/// </summary>
|
|
CompressedRgbaAstc12X10Khr = ((int)0x93BC) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGBA_ASTC_12x12_KHR = 0x93BD
|
|
/// </summary>
|
|
CompressedRgbaAstc12X12Khr = ((int)0x93BD) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR = 0x93D0
|
|
/// </summary>
|
|
CompressedSrgb8Alpha8Astc4X4Khr = ((int)0x93D0) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR = 0x93D1
|
|
/// </summary>
|
|
CompressedSrgb8Alpha8Astc5X4Khr = ((int)0x93D1) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR = 0x93D2
|
|
/// </summary>
|
|
CompressedSrgb8Alpha8Astc5X5Khr = ((int)0x93D2) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR = 0x93D3
|
|
/// </summary>
|
|
CompressedSrgb8Alpha8Astc6X5Khr = ((int)0x93D3) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR = 0x93D4
|
|
/// </summary>
|
|
CompressedSrgb8Alpha8Astc6X6Khr = ((int)0x93D4) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR = 0x93D5
|
|
/// </summary>
|
|
CompressedSrgb8Alpha8Astc8X5Khr = ((int)0x93D5) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR = 0x93D6
|
|
/// </summary>
|
|
CompressedSrgb8Alpha8Astc8X6Khr = ((int)0x93D6) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR = 0x93D7
|
|
/// </summary>
|
|
CompressedSrgb8Alpha8Astc8X8Khr = ((int)0x93D7) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR = 0x93D8
|
|
/// </summary>
|
|
CompressedSrgb8Alpha8Astc10X5Khr = ((int)0x93D8) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR = 0x93D9
|
|
/// </summary>
|
|
CompressedSrgb8Alpha8Astc10X6Khr = ((int)0x93D9) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR = 0x93DA
|
|
/// </summary>
|
|
CompressedSrgb8Alpha8Astc10X8Khr = ((int)0x93DA) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR = 0x93DB
|
|
/// </summary>
|
|
CompressedSrgb8Alpha8Astc10X10Khr = ((int)0x93DB) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR = 0x93DC
|
|
/// </summary>
|
|
CompressedSrgb8Alpha8Astc12X10Khr = ((int)0x93DC) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR = 0x93DD
|
|
/// </summary>
|
|
CompressedSrgb8Alpha8Astc12X12Khr = ((int)0x93DD) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum OesTextureFloat : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_FLOAT = 0x1406
|
|
/// </summary>
|
|
Float = ((int)0x1406) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum OesTextureFloatLinear : int
|
|
{
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum OesTextureHalfFloat : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_HALF_FLOAT_OES = 0x8D61
|
|
/// </summary>
|
|
HalfFloatOes = ((int)0x8D61) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum OesTextureHalfFloatLinear : int
|
|
{
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum OesTextureNpot : int
|
|
{
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum OesVertexArrayObject : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_ARRAY_BINDING_OES = 0x85B5
|
|
/// </summary>
|
|
VertexArrayBindingOes = ((int)0x85B5) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum OesVertexHalfFloat : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_HALF_FLOAT_OES = 0x8D61
|
|
/// </summary>
|
|
HalfFloatOes = ((int)0x8D61) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum OesVertexType1010102 : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_10_10_10_2_OES = 0x8DF6
|
|
/// </summary>
|
|
UnsignedInt1010102Oes = ((int)0x8DF6) ,
|
|
/// <summary>
|
|
/// Original was GL_INT_10_10_10_2_OES = 0x8DF7
|
|
/// </summary>
|
|
Int1010102Oes = ((int)0x8DF7) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum PixelCopyType : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_COLOR = 0x1800
|
|
/// </summary>
|
|
Color = ((int)0x1800) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_EXT = 0x1800
|
|
/// </summary>
|
|
ColorExt = ((int)0x1800) ,
|
|
/// <summary>
|
|
/// Original was GL_DEPTH = 0x1801
|
|
/// </summary>
|
|
Depth = ((int)0x1801) ,
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_EXT = 0x1801
|
|
/// </summary>
|
|
DepthExt = ((int)0x1801) ,
|
|
/// <summary>
|
|
/// Original was GL_STENCIL = 0x1802
|
|
/// </summary>
|
|
Stencil = ((int)0x1802) ,
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_EXT = 0x1802
|
|
/// </summary>
|
|
StencilExt = ((int)0x1802) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.CompressedTexSubImage2D, GL.CompressedTexSubImage3D and 6 other functions
|
|
/// </summary>
|
|
public enum PixelFormat : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_SHORT = 0x1403
|
|
/// </summary>
|
|
UnsignedShort = ((int)0x1403) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT = 0x1405
|
|
/// </summary>
|
|
UnsignedInt = ((int)0x1405) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_INDEX = 0x1900
|
|
/// </summary>
|
|
ColorIndex = ((int)0x1900) ,
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_INDEX = 0x1901
|
|
/// </summary>
|
|
StencilIndex = ((int)0x1901) ,
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_COMPONENT = 0x1902
|
|
/// </summary>
|
|
DepthComponent = ((int)0x1902) ,
|
|
/// <summary>
|
|
/// Original was GL_RED = 0x1903
|
|
/// </summary>
|
|
Red = ((int)0x1903) ,
|
|
/// <summary>
|
|
/// Original was GL_RED_EXT = 0x1903
|
|
/// </summary>
|
|
RedExt = ((int)0x1903) ,
|
|
/// <summary>
|
|
/// Original was GL_GREEN = 0x1904
|
|
/// </summary>
|
|
Green = ((int)0x1904) ,
|
|
/// <summary>
|
|
/// Original was GL_BLUE = 0x1905
|
|
/// </summary>
|
|
Blue = ((int)0x1905) ,
|
|
/// <summary>
|
|
/// Original was GL_Alpha = 0X1906
|
|
/// </summary>
|
|
Alpha = ((int)0X1906) ,
|
|
/// <summary>
|
|
/// Original was GL_Rgb = 0X1907
|
|
/// </summary>
|
|
Rgb = ((int)0X1907) ,
|
|
/// <summary>
|
|
/// Original was GL_Rgba = 0X1908
|
|
/// </summary>
|
|
Rgba = ((int)0X1908) ,
|
|
/// <summary>
|
|
/// Original was GL_Luminance = 0X1909
|
|
/// </summary>
|
|
Luminance = ((int)0X1909) ,
|
|
/// <summary>
|
|
/// Original was GL_LUMINANCE_ALPHA = 0x190A
|
|
/// </summary>
|
|
LuminanceAlpha = ((int)0x190A) ,
|
|
/// <summary>
|
|
/// Original was GL_R = 0x2002
|
|
/// </summary>
|
|
R = ((int)0x2002) ,
|
|
/// <summary>
|
|
/// Original was GL_ABGR_EXT = 0x8000
|
|
/// </summary>
|
|
AbgrExt = ((int)0x8000) ,
|
|
/// <summary>
|
|
/// Original was GL_CMYK_EXT = 0x800C
|
|
/// </summary>
|
|
CmykExt = ((int)0x800C) ,
|
|
/// <summary>
|
|
/// Original was GL_CMYKA_EXT = 0x800D
|
|
/// </summary>
|
|
CmykaExt = ((int)0x800D) ,
|
|
/// <summary>
|
|
/// Original was GL_YCRCB_422_SGIX = 0x81BB
|
|
/// </summary>
|
|
Ycrcb422Sgix = ((int)0x81BB) ,
|
|
/// <summary>
|
|
/// Original was GL_YCRCB_444_SGIX = 0x81BC
|
|
/// </summary>
|
|
Ycrcb444Sgix = ((int)0x81BC) ,
|
|
/// <summary>
|
|
/// Original was GL_RG = 0x8227
|
|
/// </summary>
|
|
Rg = ((int)0x8227) ,
|
|
/// <summary>
|
|
/// Original was GL_RG_INTEGER = 0x8228
|
|
/// </summary>
|
|
RgInteger = ((int)0x8228) ,
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_STENCIL = 0x84F9
|
|
/// </summary>
|
|
DepthStencil = ((int)0x84F9) ,
|
|
/// <summary>
|
|
/// Original was GL_RGB_INTEGER = 0x8D98
|
|
/// </summary>
|
|
RgbInteger = ((int)0x8D98) ,
|
|
/// <summary>
|
|
/// Original was GL_RGBA_INTEGER = 0x8D99
|
|
/// </summary>
|
|
RgbaInteger = ((int)0x8D99) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum PixelInternalFormat : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_Alpha = 0X1906
|
|
/// </summary>
|
|
Alpha = ((int)0X1906) ,
|
|
/// <summary>
|
|
/// Original was GL_Rgb = 0X1907
|
|
/// </summary>
|
|
Rgb = ((int)0X1907) ,
|
|
/// <summary>
|
|
/// Original was GL_Rgba = 0X1908
|
|
/// </summary>
|
|
Rgba = ((int)0X1908) ,
|
|
/// <summary>
|
|
/// Original was GL_Luminance = 0X1909
|
|
/// </summary>
|
|
Luminance = ((int)0X1909) ,
|
|
/// <summary>
|
|
/// Original was GL_LuminanceAlpha = 0X190a
|
|
/// </summary>
|
|
LuminanceAlpha = ((int)0X190a) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum PixelMap : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_MAP_I_TO_I = 0x0C70
|
|
/// </summary>
|
|
PixelMapIToI = ((int)0x0C70) ,
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_MAP_S_TO_S = 0x0C71
|
|
/// </summary>
|
|
PixelMapSToS = ((int)0x0C71) ,
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_MAP_I_TO_R = 0x0C72
|
|
/// </summary>
|
|
PixelMapIToR = ((int)0x0C72) ,
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_MAP_I_TO_G = 0x0C73
|
|
/// </summary>
|
|
PixelMapIToG = ((int)0x0C73) ,
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_MAP_I_TO_B = 0x0C74
|
|
/// </summary>
|
|
PixelMapIToB = ((int)0x0C74) ,
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_MAP_I_TO_A = 0x0C75
|
|
/// </summary>
|
|
PixelMapIToA = ((int)0x0C75) ,
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_MAP_R_TO_R = 0x0C76
|
|
/// </summary>
|
|
PixelMapRToR = ((int)0x0C76) ,
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_MAP_G_TO_G = 0x0C77
|
|
/// </summary>
|
|
PixelMapGToG = ((int)0x0C77) ,
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_MAP_B_TO_B = 0x0C78
|
|
/// </summary>
|
|
PixelMapBToB = ((int)0x0C78) ,
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_MAP_A_TO_A = 0x0C79
|
|
/// </summary>
|
|
PixelMapAToA = ((int)0x0C79) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.PixelStore
|
|
/// </summary>
|
|
public enum PixelStoreParameter : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_UNPACK_SWAP_BYTES = 0x0CF0
|
|
/// </summary>
|
|
UnpackSwapBytes = ((int)0x0CF0) ,
|
|
/// <summary>
|
|
/// Original was GL_UNPACK_LSB_FIRST = 0x0CF1
|
|
/// </summary>
|
|
UnpackLsbFirst = ((int)0x0CF1) ,
|
|
/// <summary>
|
|
/// Original was GL_UNPACK_ROW_LENGTH = 0x0CF2
|
|
/// </summary>
|
|
UnpackRowLength = ((int)0x0CF2) ,
|
|
/// <summary>
|
|
/// Original was GL_UNPACK_ROW_LENGTH_EXT = 0x0CF2
|
|
/// </summary>
|
|
UnpackRowLengthExt = ((int)0x0CF2) ,
|
|
/// <summary>
|
|
/// Original was GL_UNPACK_SKIP_ROWS = 0x0CF3
|
|
/// </summary>
|
|
UnpackSkipRows = ((int)0x0CF3) ,
|
|
/// <summary>
|
|
/// Original was GL_UNPACK_SKIP_ROWS_EXT = 0x0CF3
|
|
/// </summary>
|
|
UnpackSkipRowsExt = ((int)0x0CF3) ,
|
|
/// <summary>
|
|
/// Original was GL_UNPACK_SKIP_PIXELS = 0x0CF4
|
|
/// </summary>
|
|
UnpackSkipPixels = ((int)0x0CF4) ,
|
|
/// <summary>
|
|
/// Original was GL_UNPACK_SKIP_PIXELS_EXT = 0x0CF4
|
|
/// </summary>
|
|
UnpackSkipPixelsExt = ((int)0x0CF4) ,
|
|
/// <summary>
|
|
/// Original was GL_UNPACK_ALIGNMENT = 0x0CF5
|
|
/// </summary>
|
|
UnpackAlignment = ((int)0x0CF5) ,
|
|
/// <summary>
|
|
/// Original was GL_PACK_SWAP_BYTES = 0x0D00
|
|
/// </summary>
|
|
PackSwapBytes = ((int)0x0D00) ,
|
|
/// <summary>
|
|
/// Original was GL_PACK_LSB_FIRST = 0x0D01
|
|
/// </summary>
|
|
PackLsbFirst = ((int)0x0D01) ,
|
|
/// <summary>
|
|
/// Original was GL_PACK_ROW_LENGTH = 0x0D02
|
|
/// </summary>
|
|
PackRowLength = ((int)0x0D02) ,
|
|
/// <summary>
|
|
/// Original was GL_PACK_SKIP_ROWS = 0x0D03
|
|
/// </summary>
|
|
PackSkipRows = ((int)0x0D03) ,
|
|
/// <summary>
|
|
/// Original was GL_PACK_SKIP_PIXELS = 0x0D04
|
|
/// </summary>
|
|
PackSkipPixels = ((int)0x0D04) ,
|
|
/// <summary>
|
|
/// Original was GL_PACK_ALIGNMENT = 0x0D05
|
|
/// </summary>
|
|
PackAlignment = ((int)0x0D05) ,
|
|
/// <summary>
|
|
/// Original was GL_PACK_SKIP_IMAGES = 0x806B
|
|
/// </summary>
|
|
PackSkipImages = ((int)0x806B) ,
|
|
/// <summary>
|
|
/// Original was GL_PACK_SKIP_IMAGES_EXT = 0x806B
|
|
/// </summary>
|
|
PackSkipImagesExt = ((int)0x806B) ,
|
|
/// <summary>
|
|
/// Original was GL_PACK_IMAGE_HEIGHT = 0x806C
|
|
/// </summary>
|
|
PackImageHeight = ((int)0x806C) ,
|
|
/// <summary>
|
|
/// Original was GL_PACK_IMAGE_HEIGHT_EXT = 0x806C
|
|
/// </summary>
|
|
PackImageHeightExt = ((int)0x806C) ,
|
|
/// <summary>
|
|
/// Original was GL_UNPACK_SKIP_IMAGES = 0x806D
|
|
/// </summary>
|
|
UnpackSkipImages = ((int)0x806D) ,
|
|
/// <summary>
|
|
/// Original was GL_UNPACK_SKIP_IMAGES_EXT = 0x806D
|
|
/// </summary>
|
|
UnpackSkipImagesExt = ((int)0x806D) ,
|
|
/// <summary>
|
|
/// Original was GL_UNPACK_IMAGE_HEIGHT = 0x806E
|
|
/// </summary>
|
|
UnpackImageHeight = ((int)0x806E) ,
|
|
/// <summary>
|
|
/// Original was GL_UNPACK_IMAGE_HEIGHT_EXT = 0x806E
|
|
/// </summary>
|
|
UnpackImageHeightExt = ((int)0x806E) ,
|
|
/// <summary>
|
|
/// Original was GL_PACK_SKIP_VOLUMES_SGIS = 0x8130
|
|
/// </summary>
|
|
PackSkipVolumesSgis = ((int)0x8130) ,
|
|
/// <summary>
|
|
/// Original was GL_PACK_IMAGE_DEPTH_SGIS = 0x8131
|
|
/// </summary>
|
|
PackImageDepthSgis = ((int)0x8131) ,
|
|
/// <summary>
|
|
/// Original was GL_UNPACK_SKIP_VOLUMES_SGIS = 0x8132
|
|
/// </summary>
|
|
UnpackSkipVolumesSgis = ((int)0x8132) ,
|
|
/// <summary>
|
|
/// Original was GL_UNPACK_IMAGE_DEPTH_SGIS = 0x8133
|
|
/// </summary>
|
|
UnpackImageDepthSgis = ((int)0x8133) ,
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_TILE_WIDTH_SGIX = 0x8140
|
|
/// </summary>
|
|
PixelTileWidthSgix = ((int)0x8140) ,
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_TILE_HEIGHT_SGIX = 0x8141
|
|
/// </summary>
|
|
PixelTileHeightSgix = ((int)0x8141) ,
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_TILE_GRID_WIDTH_SGIX = 0x8142
|
|
/// </summary>
|
|
PixelTileGridWidthSgix = ((int)0x8142) ,
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_TILE_GRID_HEIGHT_SGIX = 0x8143
|
|
/// </summary>
|
|
PixelTileGridHeightSgix = ((int)0x8143) ,
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_TILE_GRID_DEPTH_SGIX = 0x8144
|
|
/// </summary>
|
|
PixelTileGridDepthSgix = ((int)0x8144) ,
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_TILE_CACHE_SIZE_SGIX = 0x8145
|
|
/// </summary>
|
|
PixelTileCacheSizeSgix = ((int)0x8145) ,
|
|
/// <summary>
|
|
/// Original was GL_PACK_RESAMPLE_SGIX = 0x842C
|
|
/// </summary>
|
|
PackResampleSgix = ((int)0x842C) ,
|
|
/// <summary>
|
|
/// Original was GL_UNPACK_RESAMPLE_SGIX = 0x842D
|
|
/// </summary>
|
|
UnpackResampleSgix = ((int)0x842D) ,
|
|
/// <summary>
|
|
/// Original was GL_PACK_SUBSAMPLE_RATE_SGIX = 0x85A0
|
|
/// </summary>
|
|
PackSubsampleRateSgix = ((int)0x85A0) ,
|
|
/// <summary>
|
|
/// Original was GL_UNPACK_SUBSAMPLE_RATE_SGIX = 0x85A1
|
|
/// </summary>
|
|
UnpackSubsampleRateSgix = ((int)0x85A1) ,
|
|
/// <summary>
|
|
/// Original was GL_PACK_RESAMPLE_OML = 0x8984
|
|
/// </summary>
|
|
PackResampleOml = ((int)0x8984) ,
|
|
/// <summary>
|
|
/// Original was GL_UNPACK_RESAMPLE_OML = 0x8985
|
|
/// </summary>
|
|
UnpackResampleOml = ((int)0x8985) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum PixelStoreResampleMode : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_RESAMPLE_REPLICATE_SGIX = 0x842E
|
|
/// </summary>
|
|
ResampleReplicateSgix = ((int)0x842E) ,
|
|
/// <summary>
|
|
/// Original was GL_RESAMPLE_ZERO_FILL_SGIX = 0x842F
|
|
/// </summary>
|
|
ResampleZeroFillSgix = ((int)0x842F) ,
|
|
/// <summary>
|
|
/// Original was GL_RESAMPLE_DECIMATE_SGIX = 0x8430
|
|
/// </summary>
|
|
ResampleDecimateSgix = ((int)0x8430) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum PixelStoreSubsampleRate : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_SUBSAMPLE_4444_SGIX = 0x85A2
|
|
/// </summary>
|
|
PixelSubsample4444Sgix = ((int)0x85A2) ,
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_SUBSAMPLE_2424_SGIX = 0x85A3
|
|
/// </summary>
|
|
PixelSubsample2424Sgix = ((int)0x85A3) ,
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_SUBSAMPLE_4242_SGIX = 0x85A4
|
|
/// </summary>
|
|
PixelSubsample4242Sgix = ((int)0x85A4) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum PixelTexGenMode : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_NONE = 0
|
|
/// </summary>
|
|
None = ((int)0) ,
|
|
/// <summary>
|
|
/// Original was GL_RGB = 0x1907
|
|
/// </summary>
|
|
Rgb = ((int)0x1907) ,
|
|
/// <summary>
|
|
/// Original was GL_RGBA = 0x1908
|
|
/// </summary>
|
|
Rgba = ((int)0x1908) ,
|
|
/// <summary>
|
|
/// Original was GL_LUMINANCE = 0x1909
|
|
/// </summary>
|
|
Luminance = ((int)0x1909) ,
|
|
/// <summary>
|
|
/// Original was GL_LUMINANCE_ALPHA = 0x190A
|
|
/// </summary>
|
|
LuminanceAlpha = ((int)0x190A) ,
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX = 0x8187
|
|
/// </summary>
|
|
PixelTexGenAlphaReplaceSgix = ((int)0x8187) ,
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX = 0x8188
|
|
/// </summary>
|
|
PixelTexGenAlphaNoReplaceSgix = ((int)0x8188) ,
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX = 0x8189
|
|
/// </summary>
|
|
PixelTexGenAlphaLsSgix = ((int)0x8189) ,
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX = 0x818A
|
|
/// </summary>
|
|
PixelTexGenAlphaMsSgix = ((int)0x818A) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum PixelTexGenParameterNameSgis : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS = 0x8354
|
|
/// </summary>
|
|
PixelFragmentRgbSourceSgis = ((int)0x8354) ,
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS = 0x8355
|
|
/// </summary>
|
|
PixelFragmentAlphaSourceSgis = ((int)0x8355) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum PixelTransferParameter : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_MAP_COLOR = 0x0D10
|
|
/// </summary>
|
|
MapColor = ((int)0x0D10) ,
|
|
/// <summary>
|
|
/// Original was GL_MAP_STENCIL = 0x0D11
|
|
/// </summary>
|
|
MapStencil = ((int)0x0D11) ,
|
|
/// <summary>
|
|
/// Original was GL_INDEX_SHIFT = 0x0D12
|
|
/// </summary>
|
|
IndexShift = ((int)0x0D12) ,
|
|
/// <summary>
|
|
/// Original was GL_INDEX_OFFSET = 0x0D13
|
|
/// </summary>
|
|
IndexOffset = ((int)0x0D13) ,
|
|
/// <summary>
|
|
/// Original was GL_RED_SCALE = 0x0D14
|
|
/// </summary>
|
|
RedScale = ((int)0x0D14) ,
|
|
/// <summary>
|
|
/// Original was GL_RED_BIAS = 0x0D15
|
|
/// </summary>
|
|
RedBias = ((int)0x0D15) ,
|
|
/// <summary>
|
|
/// Original was GL_GREEN_SCALE = 0x0D18
|
|
/// </summary>
|
|
GreenScale = ((int)0x0D18) ,
|
|
/// <summary>
|
|
/// Original was GL_GREEN_BIAS = 0x0D19
|
|
/// </summary>
|
|
GreenBias = ((int)0x0D19) ,
|
|
/// <summary>
|
|
/// Original was GL_BLUE_SCALE = 0x0D1A
|
|
/// </summary>
|
|
BlueScale = ((int)0x0D1A) ,
|
|
/// <summary>
|
|
/// Original was GL_BLUE_BIAS = 0x0D1B
|
|
/// </summary>
|
|
BlueBias = ((int)0x0D1B) ,
|
|
/// <summary>
|
|
/// Original was GL_ALPHA_SCALE = 0x0D1C
|
|
/// </summary>
|
|
AlphaScale = ((int)0x0D1C) ,
|
|
/// <summary>
|
|
/// Original was GL_ALPHA_BIAS = 0x0D1D
|
|
/// </summary>
|
|
AlphaBias = ((int)0x0D1D) ,
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_SCALE = 0x0D1E
|
|
/// </summary>
|
|
DepthScale = ((int)0x0D1E) ,
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_BIAS = 0x0D1F
|
|
/// </summary>
|
|
DepthBias = ((int)0x0D1F) ,
|
|
/// <summary>
|
|
/// Original was GL_POST_CONVOLUTION_RED_SCALE = 0x801C
|
|
/// </summary>
|
|
PostConvolutionRedScale = ((int)0x801C) ,
|
|
/// <summary>
|
|
/// Original was GL_POST_CONVOLUTION_RED_SCALE_EXT = 0x801C
|
|
/// </summary>
|
|
PostConvolutionRedScaleExt = ((int)0x801C) ,
|
|
/// <summary>
|
|
/// Original was GL_POST_CONVOLUTION_GREEN_SCALE = 0x801D
|
|
/// </summary>
|
|
PostConvolutionGreenScale = ((int)0x801D) ,
|
|
/// <summary>
|
|
/// Original was GL_POST_CONVOLUTION_GREEN_SCALE_EXT = 0x801D
|
|
/// </summary>
|
|
PostConvolutionGreenScaleExt = ((int)0x801D) ,
|
|
/// <summary>
|
|
/// Original was GL_POST_CONVOLUTION_BLUE_SCALE = 0x801E
|
|
/// </summary>
|
|
PostConvolutionBlueScale = ((int)0x801E) ,
|
|
/// <summary>
|
|
/// Original was GL_POST_CONVOLUTION_BLUE_SCALE_EXT = 0x801E
|
|
/// </summary>
|
|
PostConvolutionBlueScaleExt = ((int)0x801E) ,
|
|
/// <summary>
|
|
/// Original was GL_POST_CONVOLUTION_ALPHA_SCALE = 0x801F
|
|
/// </summary>
|
|
PostConvolutionAlphaScale = ((int)0x801F) ,
|
|
/// <summary>
|
|
/// Original was GL_POST_CONVOLUTION_ALPHA_SCALE_EXT = 0x801F
|
|
/// </summary>
|
|
PostConvolutionAlphaScaleExt = ((int)0x801F) ,
|
|
/// <summary>
|
|
/// Original was GL_POST_CONVOLUTION_RED_BIAS = 0x8020
|
|
/// </summary>
|
|
PostConvolutionRedBias = ((int)0x8020) ,
|
|
/// <summary>
|
|
/// Original was GL_POST_CONVOLUTION_RED_BIAS_EXT = 0x8020
|
|
/// </summary>
|
|
PostConvolutionRedBiasExt = ((int)0x8020) ,
|
|
/// <summary>
|
|
/// Original was GL_POST_CONVOLUTION_GREEN_BIAS = 0x8021
|
|
/// </summary>
|
|
PostConvolutionGreenBias = ((int)0x8021) ,
|
|
/// <summary>
|
|
/// Original was GL_POST_CONVOLUTION_GREEN_BIAS_EXT = 0x8021
|
|
/// </summary>
|
|
PostConvolutionGreenBiasExt = ((int)0x8021) ,
|
|
/// <summary>
|
|
/// Original was GL_POST_CONVOLUTION_BLUE_BIAS = 0x8022
|
|
/// </summary>
|
|
PostConvolutionBlueBias = ((int)0x8022) ,
|
|
/// <summary>
|
|
/// Original was GL_POST_CONVOLUTION_BLUE_BIAS_EXT = 0x8022
|
|
/// </summary>
|
|
PostConvolutionBlueBiasExt = ((int)0x8022) ,
|
|
/// <summary>
|
|
/// Original was GL_POST_CONVOLUTION_ALPHA_BIAS = 0x8023
|
|
/// </summary>
|
|
PostConvolutionAlphaBias = ((int)0x8023) ,
|
|
/// <summary>
|
|
/// Original was GL_POST_CONVOLUTION_ALPHA_BIAS_EXT = 0x8023
|
|
/// </summary>
|
|
PostConvolutionAlphaBiasExt = ((int)0x8023) ,
|
|
/// <summary>
|
|
/// Original was GL_POST_COLOR_MATRIX_RED_SCALE = 0x80B4
|
|
/// </summary>
|
|
PostColorMatrixRedScale = ((int)0x80B4) ,
|
|
/// <summary>
|
|
/// Original was GL_POST_COLOR_MATRIX_RED_SCALE_SGI = 0x80B4
|
|
/// </summary>
|
|
PostColorMatrixRedScaleSgi = ((int)0x80B4) ,
|
|
/// <summary>
|
|
/// Original was GL_POST_COLOR_MATRIX_GREEN_SCALE = 0x80B5
|
|
/// </summary>
|
|
PostColorMatrixGreenScale = ((int)0x80B5) ,
|
|
/// <summary>
|
|
/// Original was GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI = 0x80B5
|
|
/// </summary>
|
|
PostColorMatrixGreenScaleSgi = ((int)0x80B5) ,
|
|
/// <summary>
|
|
/// Original was GL_POST_COLOR_MATRIX_BLUE_SCALE = 0x80B6
|
|
/// </summary>
|
|
PostColorMatrixBlueScale = ((int)0x80B6) ,
|
|
/// <summary>
|
|
/// Original was GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI = 0x80B6
|
|
/// </summary>
|
|
PostColorMatrixBlueScaleSgi = ((int)0x80B6) ,
|
|
/// <summary>
|
|
/// Original was GL_POST_COLOR_MATRIX_ALPHA_SCALE = 0x80B7
|
|
/// </summary>
|
|
PostColorMatrixAlphaScale = ((int)0x80B7) ,
|
|
/// <summary>
|
|
/// Original was GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI = 0x80B7
|
|
/// </summary>
|
|
PostColorMatrixAlphaScaleSgi = ((int)0x80B7) ,
|
|
/// <summary>
|
|
/// Original was GL_POST_COLOR_MATRIX_RED_BIAS = 0x80B8
|
|
/// </summary>
|
|
PostColorMatrixRedBias = ((int)0x80B8) ,
|
|
/// <summary>
|
|
/// Original was GL_POST_COLOR_MATRIX_RED_BIAS_SGI = 0x80B8
|
|
/// </summary>
|
|
PostColorMatrixRedBiasSgi = ((int)0x80B8) ,
|
|
/// <summary>
|
|
/// Original was GL_POST_COLOR_MATRIX_GREEN_BIAS = 0x80B9
|
|
/// </summary>
|
|
PostColorMatrixGreenBias = ((int)0x80B9) ,
|
|
/// <summary>
|
|
/// Original was GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI = 0x80B9
|
|
/// </summary>
|
|
PostColorMatrixGreenBiasSgi = ((int)0x80B9) ,
|
|
/// <summary>
|
|
/// Original was GL_POST_COLOR_MATRIX_BLUE_BIAS = 0x80BA
|
|
/// </summary>
|
|
PostColorMatrixBlueBias = ((int)0x80BA) ,
|
|
/// <summary>
|
|
/// Original was GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI = 0x80BA
|
|
/// </summary>
|
|
PostColorMatrixBlueBiasSgi = ((int)0x80BA) ,
|
|
/// <summary>
|
|
/// Original was GL_POST_COLOR_MATRIX_ALPHA_BIAS = 0x80BB
|
|
/// </summary>
|
|
PostColorMatrixAlphaBias = ((int)0x80BB) ,
|
|
/// <summary>
|
|
/// Original was GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI = 0x80BB
|
|
/// </summary>
|
|
PostColorMatrixAlphaBiasSgi = ((int)0x80BB) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.ReadPixels, GL.TexImage2D and 4 other functions
|
|
/// </summary>
|
|
public enum PixelType : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_BYTE = 0x1400
|
|
/// </summary>
|
|
Byte = ((int)0x1400) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_BYTE = 0x1401
|
|
/// </summary>
|
|
UnsignedByte = ((int)0x1401) ,
|
|
/// <summary>
|
|
/// Original was GL_SHORT = 0x1402
|
|
/// </summary>
|
|
Short = ((int)0x1402) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_SHORT = 0x1403
|
|
/// </summary>
|
|
UnsignedShort = ((int)0x1403) ,
|
|
/// <summary>
|
|
/// Original was GL_INT = 0x1404
|
|
/// </summary>
|
|
Int = ((int)0x1404) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT = 0x1405
|
|
/// </summary>
|
|
UnsignedInt = ((int)0x1405) ,
|
|
/// <summary>
|
|
/// Original was GL_FLOAT = 0x1406
|
|
/// </summary>
|
|
Float = ((int)0x1406) ,
|
|
/// <summary>
|
|
/// Original was GL_HALF_FLOAT = 0x140B
|
|
/// </summary>
|
|
HalfFloat = ((int)0x140B) ,
|
|
/// <summary>
|
|
/// Original was GL_BITMAP = 0x1A00
|
|
/// </summary>
|
|
Bitmap = ((int)0x1A00) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_BYTE_3_3_2 = 0x8032
|
|
/// </summary>
|
|
UnsignedByte332 = ((int)0x8032) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_BYTE_3_3_2_EXT = 0x8032
|
|
/// </summary>
|
|
UnsignedByte332Ext = ((int)0x8032) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_SHORT_4_4_4_4 = 0x8033
|
|
/// </summary>
|
|
UnsignedShort4444 = ((int)0x8033) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_SHORT_4_4_4_4_EXT = 0x8033
|
|
/// </summary>
|
|
UnsignedShort4444Ext = ((int)0x8033) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034
|
|
/// </summary>
|
|
UnsignedShort5551 = ((int)0x8034) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_SHORT_5_5_5_1_EXT = 0x8034
|
|
/// </summary>
|
|
UnsignedShort5551Ext = ((int)0x8034) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_8_8_8_8 = 0x8035
|
|
/// </summary>
|
|
UnsignedInt8888 = ((int)0x8035) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_8_8_8_8_EXT = 0x8035
|
|
/// </summary>
|
|
UnsignedInt8888Ext = ((int)0x8035) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_10_10_10_2 = 0x8036
|
|
/// </summary>
|
|
UnsignedInt1010102 = ((int)0x8036) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_10_10_10_2_EXT = 0x8036
|
|
/// </summary>
|
|
UnsignedInt1010102Ext = ((int)0x8036) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_SHORT_5_6_5 = 0x8363
|
|
/// </summary>
|
|
UnsignedShort565 = ((int)0x8363) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368
|
|
/// </summary>
|
|
UnsignedInt2101010Rev = ((int)0x8368) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_24_8 = 0x84FA
|
|
/// </summary>
|
|
UnsignedInt248 = ((int)0x84FA) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B
|
|
/// </summary>
|
|
UnsignedInt10F11F11FRev = ((int)0x8C3B) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_5_9_9_9_REV = 0x8C3E
|
|
/// </summary>
|
|
UnsignedInt5999Rev = ((int)0x8C3E) ,
|
|
/// <summary>
|
|
/// Original was GL_FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD
|
|
/// </summary>
|
|
Float32UnsignedInt248Rev = ((int)0x8DAD) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum PointParameterNameSgis : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_POINT_SIZE_MIN = 0x8126
|
|
/// </summary>
|
|
PointSizeMin = ((int)0x8126) ,
|
|
/// <summary>
|
|
/// Original was GL_POINT_SIZE_MIN_ARB = 0x8126
|
|
/// </summary>
|
|
PointSizeMinArb = ((int)0x8126) ,
|
|
/// <summary>
|
|
/// Original was GL_POINT_SIZE_MIN_EXT = 0x8126
|
|
/// </summary>
|
|
PointSizeMinExt = ((int)0x8126) ,
|
|
/// <summary>
|
|
/// Original was GL_POINT_SIZE_MIN_SGIS = 0x8126
|
|
/// </summary>
|
|
PointSizeMinSgis = ((int)0x8126) ,
|
|
/// <summary>
|
|
/// Original was GL_POINT_SIZE_MAX = 0x8127
|
|
/// </summary>
|
|
PointSizeMax = ((int)0x8127) ,
|
|
/// <summary>
|
|
/// Original was GL_POINT_SIZE_MAX_ARB = 0x8127
|
|
/// </summary>
|
|
PointSizeMaxArb = ((int)0x8127) ,
|
|
/// <summary>
|
|
/// Original was GL_POINT_SIZE_MAX_EXT = 0x8127
|
|
/// </summary>
|
|
PointSizeMaxExt = ((int)0x8127) ,
|
|
/// <summary>
|
|
/// Original was GL_POINT_SIZE_MAX_SGIS = 0x8127
|
|
/// </summary>
|
|
PointSizeMaxSgis = ((int)0x8127) ,
|
|
/// <summary>
|
|
/// Original was GL_POINT_FADE_THRESHOLD_SIZE = 0x8128
|
|
/// </summary>
|
|
PointFadeThresholdSize = ((int)0x8128) ,
|
|
/// <summary>
|
|
/// Original was GL_POINT_FADE_THRESHOLD_SIZE_ARB = 0x8128
|
|
/// </summary>
|
|
PointFadeThresholdSizeArb = ((int)0x8128) ,
|
|
/// <summary>
|
|
/// Original was GL_POINT_FADE_THRESHOLD_SIZE_EXT = 0x8128
|
|
/// </summary>
|
|
PointFadeThresholdSizeExt = ((int)0x8128) ,
|
|
/// <summary>
|
|
/// Original was GL_POINT_FADE_THRESHOLD_SIZE_SGIS = 0x8128
|
|
/// </summary>
|
|
PointFadeThresholdSizeSgis = ((int)0x8128) ,
|
|
/// <summary>
|
|
/// Original was GL_DISTANCE_ATTENUATION_EXT = 0x8129
|
|
/// </summary>
|
|
DistanceAttenuationExt = ((int)0x8129) ,
|
|
/// <summary>
|
|
/// Original was GL_DISTANCE_ATTENUATION_SGIS = 0x8129
|
|
/// </summary>
|
|
DistanceAttenuationSgis = ((int)0x8129) ,
|
|
/// <summary>
|
|
/// Original was GL_POINT_DISTANCE_ATTENUATION = 0x8129
|
|
/// </summary>
|
|
PointDistanceAttenuation = ((int)0x8129) ,
|
|
/// <summary>
|
|
/// Original was GL_POINT_DISTANCE_ATTENUATION_ARB = 0x8129
|
|
/// </summary>
|
|
PointDistanceAttenuationArb = ((int)0x8129) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum PolygonMode : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_POINT = 0x1B00
|
|
/// </summary>
|
|
Point = ((int)0x1B00) ,
|
|
/// <summary>
|
|
/// Original was GL_LINE = 0x1B01
|
|
/// </summary>
|
|
Line = ((int)0x1B01) ,
|
|
/// <summary>
|
|
/// Original was GL_FILL = 0x1B02
|
|
/// </summary>
|
|
Fill = ((int)0x1B02) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.Angle.DrawArraysInstanced, GL.Angle.DrawElementsInstanced and 11 other functions
|
|
/// </summary>
|
|
public enum PrimitiveType : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_POINTS = 0x0000
|
|
/// </summary>
|
|
Points = ((int)0x0000) ,
|
|
/// <summary>
|
|
/// Original was GL_LINES = 0x0001
|
|
/// </summary>
|
|
Lines = ((int)0x0001) ,
|
|
/// <summary>
|
|
/// Original was GL_LINE_LOOP = 0x0002
|
|
/// </summary>
|
|
LineLoop = ((int)0x0002) ,
|
|
/// <summary>
|
|
/// Original was GL_LINE_STRIP = 0x0003
|
|
/// </summary>
|
|
LineStrip = ((int)0x0003) ,
|
|
/// <summary>
|
|
/// Original was GL_TRIANGLES = 0x0004
|
|
/// </summary>
|
|
Triangles = ((int)0x0004) ,
|
|
/// <summary>
|
|
/// Original was GL_TRIANGLE_STRIP = 0x0005
|
|
/// </summary>
|
|
TriangleStrip = ((int)0x0005) ,
|
|
/// <summary>
|
|
/// Original was GL_TRIANGLE_FAN = 0x0006
|
|
/// </summary>
|
|
TriangleFan = ((int)0x0006) ,
|
|
/// <summary>
|
|
/// Original was GL_QUADS = 0x0007
|
|
/// </summary>
|
|
Quads = ((int)0x0007) ,
|
|
/// <summary>
|
|
/// Original was GL_QUAD_STRIP = 0x0008
|
|
/// </summary>
|
|
QuadStrip = ((int)0x0008) ,
|
|
/// <summary>
|
|
/// Original was GL_POLYGON = 0x0009
|
|
/// </summary>
|
|
Polygon = ((int)0x0009) ,
|
|
/// <summary>
|
|
/// Original was GL_LINES_ADJACENCY = 0x000A
|
|
/// </summary>
|
|
LinesAdjacency = ((int)0x000A) ,
|
|
/// <summary>
|
|
/// Original was GL_LINES_ADJACENCY_ARB = 0x000A
|
|
/// </summary>
|
|
LinesAdjacencyArb = ((int)0x000A) ,
|
|
/// <summary>
|
|
/// Original was GL_LINES_ADJACENCY_EXT = 0x000A
|
|
/// </summary>
|
|
LinesAdjacencyExt = ((int)0x000A) ,
|
|
/// <summary>
|
|
/// Original was GL_LINE_STRIP_ADJACENCY = 0x000B
|
|
/// </summary>
|
|
LineStripAdjacency = ((int)0x000B) ,
|
|
/// <summary>
|
|
/// Original was GL_LINE_STRIP_ADJACENCY_ARB = 0x000B
|
|
/// </summary>
|
|
LineStripAdjacencyArb = ((int)0x000B) ,
|
|
/// <summary>
|
|
/// Original was GL_LINE_STRIP_ADJACENCY_EXT = 0x000B
|
|
/// </summary>
|
|
LineStripAdjacencyExt = ((int)0x000B) ,
|
|
/// <summary>
|
|
/// Original was GL_TRIANGLES_ADJACENCY = 0x000C
|
|
/// </summary>
|
|
TrianglesAdjacency = ((int)0x000C) ,
|
|
/// <summary>
|
|
/// Original was GL_TRIANGLES_ADJACENCY_ARB = 0x000C
|
|
/// </summary>
|
|
TrianglesAdjacencyArb = ((int)0x000C) ,
|
|
/// <summary>
|
|
/// Original was GL_TRIANGLES_ADJACENCY_EXT = 0x000C
|
|
/// </summary>
|
|
TrianglesAdjacencyExt = ((int)0x000C) ,
|
|
/// <summary>
|
|
/// Original was GL_TRIANGLE_STRIP_ADJACENCY = 0x000D
|
|
/// </summary>
|
|
TriangleStripAdjacency = ((int)0x000D) ,
|
|
/// <summary>
|
|
/// Original was GL_TRIANGLE_STRIP_ADJACENCY_ARB = 0x000D
|
|
/// </summary>
|
|
TriangleStripAdjacencyArb = ((int)0x000D) ,
|
|
/// <summary>
|
|
/// Original was GL_TRIANGLE_STRIP_ADJACENCY_EXT = 0x000D
|
|
/// </summary>
|
|
TriangleStripAdjacencyExt = ((int)0x000D) ,
|
|
/// <summary>
|
|
/// Original was GL_PATCHES = 0x000E
|
|
/// </summary>
|
|
Patches = ((int)0x000E) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.GetProgram
|
|
/// </summary>
|
|
public enum ProgramParameter : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257
|
|
/// </summary>
|
|
ProgramBinaryRetrievableHint = ((int)0x8257) ,
|
|
/// <summary>
|
|
/// Original was GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35
|
|
/// </summary>
|
|
ActiveUniformBlockMaxNameLength = ((int)0x8A35) ,
|
|
/// <summary>
|
|
/// Original was GL_ACTIVE_UNIFORM_BLOCKS = 0x8A36
|
|
/// </summary>
|
|
ActiveUniformBlocks = ((int)0x8A36) ,
|
|
/// <summary>
|
|
/// Original was GL_DELETE_STATUS = 0x8B80
|
|
/// </summary>
|
|
DeleteStatus = ((int)0x8B80) ,
|
|
/// <summary>
|
|
/// Original was GL_LINK_STATUS = 0x8B82
|
|
/// </summary>
|
|
LinkStatus = ((int)0x8B82) ,
|
|
/// <summary>
|
|
/// Original was GL_VALIDATE_STATUS = 0x8B83
|
|
/// </summary>
|
|
ValidateStatus = ((int)0x8B83) ,
|
|
/// <summary>
|
|
/// Original was GL_INFO_LOG_LENGTH = 0x8B84
|
|
/// </summary>
|
|
InfoLogLength = ((int)0x8B84) ,
|
|
/// <summary>
|
|
/// Original was GL_ATTACHED_SHADERS = 0x8B85
|
|
/// </summary>
|
|
AttachedShaders = ((int)0x8B85) ,
|
|
/// <summary>
|
|
/// Original was GL_ACTIVE_UNIFORMS = 0x8B86
|
|
/// </summary>
|
|
ActiveUniforms = ((int)0x8B86) ,
|
|
/// <summary>
|
|
/// Original was GL_ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87
|
|
/// </summary>
|
|
ActiveUniformMaxLength = ((int)0x8B87) ,
|
|
/// <summary>
|
|
/// Original was GL_ACTIVE_ATTRIBUTES = 0x8B89
|
|
/// </summary>
|
|
ActiveAttributes = ((int)0x8B89) ,
|
|
/// <summary>
|
|
/// Original was GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A
|
|
/// </summary>
|
|
ActiveAttributeMaxLength = ((int)0x8B8A) ,
|
|
/// <summary>
|
|
/// Original was GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 0x8C76
|
|
/// </summary>
|
|
TransformFeedbackVaryingMaxLength = ((int)0x8C76) ,
|
|
/// <summary>
|
|
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F
|
|
/// </summary>
|
|
TransformFeedbackBufferMode = ((int)0x8C7F) ,
|
|
/// <summary>
|
|
/// Original was GL_TRANSFORM_FEEDBACK_VARYINGS = 0x8C83
|
|
/// </summary>
|
|
TransformFeedbackVaryings = ((int)0x8C83) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.ProgramParameter, GL.Ext.ProgramParameter
|
|
/// </summary>
|
|
public enum ProgramParameterName : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_DeleteStatus = 0X8b80
|
|
/// </summary>
|
|
DeleteStatus = ((int)0X8b80) ,
|
|
/// <summary>
|
|
/// Original was GL_LinkStatus = 0X8b82
|
|
/// </summary>
|
|
LinkStatus = ((int)0X8b82) ,
|
|
/// <summary>
|
|
/// Original was GL_ValidateStatus = 0X8b83
|
|
/// </summary>
|
|
ValidateStatus = ((int)0X8b83) ,
|
|
/// <summary>
|
|
/// Original was GL_InfoLogLength = 0X8b84
|
|
/// </summary>
|
|
InfoLogLength = ((int)0X8b84) ,
|
|
/// <summary>
|
|
/// Original was GL_AttachedShaders = 0X8b85
|
|
/// </summary>
|
|
AttachedShaders = ((int)0X8b85) ,
|
|
/// <summary>
|
|
/// Original was GL_ActiveUniforms = 0X8b86
|
|
/// </summary>
|
|
ActiveUniforms = ((int)0X8b86) ,
|
|
/// <summary>
|
|
/// Original was GL_ActiveUniformMaxLength = 0X8b87
|
|
/// </summary>
|
|
ActiveUniformMaxLength = ((int)0X8b87) ,
|
|
/// <summary>
|
|
/// Original was GL_ActiveAttributes = 0X8b89
|
|
/// </summary>
|
|
ActiveAttributes = ((int)0X8b89) ,
|
|
/// <summary>
|
|
/// Original was GL_ActiveAttributeMaxLength = 0X8b8a
|
|
/// </summary>
|
|
ActiveAttributeMaxLength = ((int)0X8b8a) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum QcomAlphaTest : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_ALPHA_TEST_QCOM = 0x0BC0
|
|
/// </summary>
|
|
AlphaTestQcom = ((int)0x0BC0) ,
|
|
/// <summary>
|
|
/// Original was GL_ALPHA_TEST_FUNC_QCOM = 0x0BC1
|
|
/// </summary>
|
|
AlphaTestFuncQcom = ((int)0x0BC1) ,
|
|
/// <summary>
|
|
/// Original was GL_ALPHA_TEST_REF_QCOM = 0x0BC2
|
|
/// </summary>
|
|
AlphaTestRefQcom = ((int)0x0BC2) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum QcomBinningControl : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_BINNING_CONTROL_HINT_QCOM = 0x8FB0
|
|
/// </summary>
|
|
BinningControlHintQcom = ((int)0x8FB0) ,
|
|
/// <summary>
|
|
/// Original was GL_CPU_OPTIMIZED_QCOM = 0x8FB1
|
|
/// </summary>
|
|
CpuOptimizedQcom = ((int)0x8FB1) ,
|
|
/// <summary>
|
|
/// Original was GL_GPU_OPTIMIZED_QCOM = 0x8FB2
|
|
/// </summary>
|
|
GpuOptimizedQcom = ((int)0x8FB2) ,
|
|
/// <summary>
|
|
/// Original was GL_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM = 0x8FB3
|
|
/// </summary>
|
|
RenderDirectToFramebufferQcom = ((int)0x8FB3) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum QcomDriverControl : int
|
|
{
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum QcomExtendedGet : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_WIDTH_QCOM = 0x8BD2
|
|
/// </summary>
|
|
TextureWidthQcom = ((int)0x8BD2) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_HEIGHT_QCOM = 0x8BD3
|
|
/// </summary>
|
|
TextureHeightQcom = ((int)0x8BD3) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_DEPTH_QCOM = 0x8BD4
|
|
/// </summary>
|
|
TextureDepthQcom = ((int)0x8BD4) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_INTERNAL_FORMAT_QCOM = 0x8BD5
|
|
/// </summary>
|
|
TextureInternalFormatQcom = ((int)0x8BD5) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_FORMAT_QCOM = 0x8BD6
|
|
/// </summary>
|
|
TextureFormatQcom = ((int)0x8BD6) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_TYPE_QCOM = 0x8BD7
|
|
/// </summary>
|
|
TextureTypeQcom = ((int)0x8BD7) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_IMAGE_VALID_QCOM = 0x8BD8
|
|
/// </summary>
|
|
TextureImageValidQcom = ((int)0x8BD8) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_NUM_LEVELS_QCOM = 0x8BD9
|
|
/// </summary>
|
|
TextureNumLevelsQcom = ((int)0x8BD9) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_TARGET_QCOM = 0x8BDA
|
|
/// </summary>
|
|
TextureTargetQcom = ((int)0x8BDA) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_OBJECT_VALID_QCOM = 0x8BDB
|
|
/// </summary>
|
|
TextureObjectValidQcom = ((int)0x8BDB) ,
|
|
/// <summary>
|
|
/// Original was GL_STATE_RESTORE = 0x8BDC
|
|
/// </summary>
|
|
StateRestore = ((int)0x8BDC) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum QcomExtendedGet2 : int
|
|
{
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum QcomPerfmonGlobalMode : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_PERFMON_GLOBAL_MODE_QCOM = 0x8FA0
|
|
/// </summary>
|
|
PerfmonGlobalModeQcom = ((int)0x8FA0) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum QcomTiledRendering : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_COLOR_BUFFER_BIT0_QCOM = 0x00000001
|
|
/// </summary>
|
|
ColorBufferBit0Qcom = ((int)0x00000001) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_BUFFER_BIT1_QCOM = 0x00000002
|
|
/// </summary>
|
|
ColorBufferBit1Qcom = ((int)0x00000002) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_BUFFER_BIT2_QCOM = 0x00000004
|
|
/// </summary>
|
|
ColorBufferBit2Qcom = ((int)0x00000004) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_BUFFER_BIT3_QCOM = 0x00000008
|
|
/// </summary>
|
|
ColorBufferBit3Qcom = ((int)0x00000008) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_BUFFER_BIT4_QCOM = 0x00000010
|
|
/// </summary>
|
|
ColorBufferBit4Qcom = ((int)0x00000010) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_BUFFER_BIT5_QCOM = 0x00000020
|
|
/// </summary>
|
|
ColorBufferBit5Qcom = ((int)0x00000020) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_BUFFER_BIT6_QCOM = 0x00000040
|
|
/// </summary>
|
|
ColorBufferBit6Qcom = ((int)0x00000040) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_BUFFER_BIT7_QCOM = 0x00000080
|
|
/// </summary>
|
|
ColorBufferBit7Qcom = ((int)0x00000080) ,
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_BUFFER_BIT0_QCOM = 0x00000100
|
|
/// </summary>
|
|
DepthBufferBit0Qcom = ((int)0x00000100) ,
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_BUFFER_BIT1_QCOM = 0x00000200
|
|
/// </summary>
|
|
DepthBufferBit1Qcom = ((int)0x00000200) ,
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_BUFFER_BIT2_QCOM = 0x00000400
|
|
/// </summary>
|
|
DepthBufferBit2Qcom = ((int)0x00000400) ,
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_BUFFER_BIT3_QCOM = 0x00000800
|
|
/// </summary>
|
|
DepthBufferBit3Qcom = ((int)0x00000800) ,
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_BUFFER_BIT4_QCOM = 0x00001000
|
|
/// </summary>
|
|
DepthBufferBit4Qcom = ((int)0x00001000) ,
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_BUFFER_BIT5_QCOM = 0x00002000
|
|
/// </summary>
|
|
DepthBufferBit5Qcom = ((int)0x00002000) ,
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_BUFFER_BIT6_QCOM = 0x00004000
|
|
/// </summary>
|
|
DepthBufferBit6Qcom = ((int)0x00004000) ,
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_BUFFER_BIT7_QCOM = 0x00008000
|
|
/// </summary>
|
|
DepthBufferBit7Qcom = ((int)0x00008000) ,
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_BUFFER_BIT0_QCOM = 0x00010000
|
|
/// </summary>
|
|
StencilBufferBit0Qcom = ((int)0x00010000) ,
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_BUFFER_BIT1_QCOM = 0x00020000
|
|
/// </summary>
|
|
StencilBufferBit1Qcom = ((int)0x00020000) ,
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_BUFFER_BIT2_QCOM = 0x00040000
|
|
/// </summary>
|
|
StencilBufferBit2Qcom = ((int)0x00040000) ,
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_BUFFER_BIT3_QCOM = 0x00080000
|
|
/// </summary>
|
|
StencilBufferBit3Qcom = ((int)0x00080000) ,
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_BUFFER_BIT4_QCOM = 0x00100000
|
|
/// </summary>
|
|
StencilBufferBit4Qcom = ((int)0x00100000) ,
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_BUFFER_BIT5_QCOM = 0x00200000
|
|
/// </summary>
|
|
StencilBufferBit5Qcom = ((int)0x00200000) ,
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_BUFFER_BIT6_QCOM = 0x00400000
|
|
/// </summary>
|
|
StencilBufferBit6Qcom = ((int)0x00400000) ,
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_BUFFER_BIT7_QCOM = 0x00800000
|
|
/// </summary>
|
|
StencilBufferBit7Qcom = ((int)0x00800000) ,
|
|
/// <summary>
|
|
/// Original was GL_MULTISAMPLE_BUFFER_BIT0_QCOM = 0x01000000
|
|
/// </summary>
|
|
MultisampleBufferBit0Qcom = ((int)0x01000000) ,
|
|
/// <summary>
|
|
/// Original was GL_MULTISAMPLE_BUFFER_BIT1_QCOM = 0x02000000
|
|
/// </summary>
|
|
MultisampleBufferBit1Qcom = ((int)0x02000000) ,
|
|
/// <summary>
|
|
/// Original was GL_MULTISAMPLE_BUFFER_BIT2_QCOM = 0x04000000
|
|
/// </summary>
|
|
MultisampleBufferBit2Qcom = ((int)0x04000000) ,
|
|
/// <summary>
|
|
/// Original was GL_MULTISAMPLE_BUFFER_BIT3_QCOM = 0x08000000
|
|
/// </summary>
|
|
MultisampleBufferBit3Qcom = ((int)0x08000000) ,
|
|
/// <summary>
|
|
/// Original was GL_MULTISAMPLE_BUFFER_BIT4_QCOM = 0x10000000
|
|
/// </summary>
|
|
MultisampleBufferBit4Qcom = ((int)0x10000000) ,
|
|
/// <summary>
|
|
/// Original was GL_MULTISAMPLE_BUFFER_BIT5_QCOM = 0x20000000
|
|
/// </summary>
|
|
MultisampleBufferBit5Qcom = ((int)0x20000000) ,
|
|
/// <summary>
|
|
/// Original was GL_MULTISAMPLE_BUFFER_BIT6_QCOM = 0x40000000
|
|
/// </summary>
|
|
MultisampleBufferBit6Qcom = ((int)0x40000000) ,
|
|
/// <summary>
|
|
/// Original was GL_MULTISAMPLE_BUFFER_BIT7_QCOM = 0x80000000
|
|
/// </summary>
|
|
MultisampleBufferBit7Qcom = unchecked((int)0x80000000) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum QcomWriteonlyRendering : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_WRITEONLY_RENDERING_QCOM = 0x8823
|
|
/// </summary>
|
|
WriteonlyRenderingQcom = ((int)0x8823) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.BeginQuery, GL.EndQuery and 4 other functions
|
|
/// </summary>
|
|
public enum QueryTarget : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_ANY_SAMPLES_PASSED = 0x8C2F
|
|
/// </summary>
|
|
AnySamplesPassed = ((int)0x8C2F) ,
|
|
/// <summary>
|
|
/// Original was GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8C88
|
|
/// </summary>
|
|
TransformFeedbackPrimitivesWritten = ((int)0x8C88) ,
|
|
/// <summary>
|
|
/// Original was GL_ANY_SAMPLES_PASSED_CONSERVATIVE = 0x8D6A
|
|
/// </summary>
|
|
AnySamplesPassedConservative = ((int)0x8D6A) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.ReadBuffer
|
|
/// </summary>
|
|
public enum ReadBufferMode : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_NONE = 0
|
|
/// </summary>
|
|
None = ((int)0) ,
|
|
/// <summary>
|
|
/// Original was GL_FRONT_LEFT = 0x0400
|
|
/// </summary>
|
|
FrontLeft = ((int)0x0400) ,
|
|
/// <summary>
|
|
/// Original was GL_FRONT_RIGHT = 0x0401
|
|
/// </summary>
|
|
FrontRight = ((int)0x0401) ,
|
|
/// <summary>
|
|
/// Original was GL_BACK_LEFT = 0x0402
|
|
/// </summary>
|
|
BackLeft = ((int)0x0402) ,
|
|
/// <summary>
|
|
/// Original was GL_BACK_RIGHT = 0x0403
|
|
/// </summary>
|
|
BackRight = ((int)0x0403) ,
|
|
/// <summary>
|
|
/// Original was GL_FRONT = 0x0404
|
|
/// </summary>
|
|
Front = ((int)0x0404) ,
|
|
/// <summary>
|
|
/// Original was GL_BACK = 0x0405
|
|
/// </summary>
|
|
Back = ((int)0x0405) ,
|
|
/// <summary>
|
|
/// Original was GL_LEFT = 0x0406
|
|
/// </summary>
|
|
Left = ((int)0x0406) ,
|
|
/// <summary>
|
|
/// Original was GL_RIGHT = 0x0407
|
|
/// </summary>
|
|
Right = ((int)0x0407) ,
|
|
/// <summary>
|
|
/// Original was GL_AUX0 = 0x0409
|
|
/// </summary>
|
|
Aux0 = ((int)0x0409) ,
|
|
/// <summary>
|
|
/// Original was GL_AUX1 = 0x040A
|
|
/// </summary>
|
|
Aux1 = ((int)0x040A) ,
|
|
/// <summary>
|
|
/// Original was GL_AUX2 = 0x040B
|
|
/// </summary>
|
|
Aux2 = ((int)0x040B) ,
|
|
/// <summary>
|
|
/// Original was GL_AUX3 = 0x040C
|
|
/// </summary>
|
|
Aux3 = ((int)0x040C) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT0 = 0x8CE0
|
|
/// </summary>
|
|
ColorAttachment0 = ((int)0x8CE0) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT1 = 0x8CE1
|
|
/// </summary>
|
|
ColorAttachment1 = ((int)0x8CE1) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT2 = 0x8CE2
|
|
/// </summary>
|
|
ColorAttachment2 = ((int)0x8CE2) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT3 = 0x8CE3
|
|
/// </summary>
|
|
ColorAttachment3 = ((int)0x8CE3) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT4 = 0x8CE4
|
|
/// </summary>
|
|
ColorAttachment4 = ((int)0x8CE4) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT5 = 0x8CE5
|
|
/// </summary>
|
|
ColorAttachment5 = ((int)0x8CE5) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT6 = 0x8CE6
|
|
/// </summary>
|
|
ColorAttachment6 = ((int)0x8CE6) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT7 = 0x8CE7
|
|
/// </summary>
|
|
ColorAttachment7 = ((int)0x8CE7) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT8 = 0x8CE8
|
|
/// </summary>
|
|
ColorAttachment8 = ((int)0x8CE8) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT9 = 0x8CE9
|
|
/// </summary>
|
|
ColorAttachment9 = ((int)0x8CE9) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT10 = 0x8CEA
|
|
/// </summary>
|
|
ColorAttachment10 = ((int)0x8CEA) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT11 = 0x8CEB
|
|
/// </summary>
|
|
ColorAttachment11 = ((int)0x8CEB) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT12 = 0x8CEC
|
|
/// </summary>
|
|
ColorAttachment12 = ((int)0x8CEC) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT13 = 0x8CED
|
|
/// </summary>
|
|
ColorAttachment13 = ((int)0x8CED) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT14 = 0x8CEE
|
|
/// </summary>
|
|
ColorAttachment14 = ((int)0x8CEE) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT15 = 0x8CEF
|
|
/// </summary>
|
|
ColorAttachment15 = ((int)0x8CEF) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.Angle.RenderbufferStorageMultisample, GL.Apple.RenderbufferStorageMultisample and 6 other functions
|
|
/// </summary>
|
|
public enum RenderbufferInternalFormat : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_RGB8 = 0x8051
|
|
/// </summary>
|
|
Rgb8 = ((int)0x8051) ,
|
|
/// <summary>
|
|
/// Original was GL_Rgba4 = 0X8056
|
|
/// </summary>
|
|
Rgba4 = ((int)0X8056) ,
|
|
/// <summary>
|
|
/// Original was GL_RGB5_A1 = 0x8057
|
|
/// </summary>
|
|
Rgb5A1 = ((int)0x8057) ,
|
|
/// <summary>
|
|
/// Original was GL_RGBA8 = 0x8058
|
|
/// </summary>
|
|
Rgba8 = ((int)0x8058) ,
|
|
/// <summary>
|
|
/// Original was GL_RGB10_A2 = 0x8059
|
|
/// </summary>
|
|
Rgb10A2 = ((int)0x8059) ,
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_COMPONENT16 = 0x81A5
|
|
/// </summary>
|
|
DepthComponent16 = ((int)0x81A5) ,
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_COMPONENT24 = 0x81A6
|
|
/// </summary>
|
|
DepthComponent24 = ((int)0x81A6) ,
|
|
/// <summary>
|
|
/// Original was GL_R8 = 0x8229
|
|
/// </summary>
|
|
R8 = ((int)0x8229) ,
|
|
/// <summary>
|
|
/// Original was GL_RG8 = 0x822B
|
|
/// </summary>
|
|
Rg8 = ((int)0x822B) ,
|
|
/// <summary>
|
|
/// Original was GL_R16F = 0x822D
|
|
/// </summary>
|
|
R16f = ((int)0x822D) ,
|
|
/// <summary>
|
|
/// Original was GL_R32F = 0x822E
|
|
/// </summary>
|
|
R32f = ((int)0x822E) ,
|
|
/// <summary>
|
|
/// Original was GL_RG16F = 0x822F
|
|
/// </summary>
|
|
Rg16f = ((int)0x822F) ,
|
|
/// <summary>
|
|
/// Original was GL_RG32F = 0x8230
|
|
/// </summary>
|
|
Rg32f = ((int)0x8230) ,
|
|
/// <summary>
|
|
/// Original was GL_R8I = 0x8231
|
|
/// </summary>
|
|
R8i = ((int)0x8231) ,
|
|
/// <summary>
|
|
/// Original was GL_R8UI = 0x8232
|
|
/// </summary>
|
|
R8ui = ((int)0x8232) ,
|
|
/// <summary>
|
|
/// Original was GL_R16I = 0x8233
|
|
/// </summary>
|
|
R16i = ((int)0x8233) ,
|
|
/// <summary>
|
|
/// Original was GL_R16UI = 0x8234
|
|
/// </summary>
|
|
R16ui = ((int)0x8234) ,
|
|
/// <summary>
|
|
/// Original was GL_R32I = 0x8235
|
|
/// </summary>
|
|
R32i = ((int)0x8235) ,
|
|
/// <summary>
|
|
/// Original was GL_R32UI = 0x8236
|
|
/// </summary>
|
|
R32ui = ((int)0x8236) ,
|
|
/// <summary>
|
|
/// Original was GL_RG8I = 0x8237
|
|
/// </summary>
|
|
Rg8i = ((int)0x8237) ,
|
|
/// <summary>
|
|
/// Original was GL_RG8UI = 0x8238
|
|
/// </summary>
|
|
Rg8ui = ((int)0x8238) ,
|
|
/// <summary>
|
|
/// Original was GL_RG16I = 0x8239
|
|
/// </summary>
|
|
Rg16i = ((int)0x8239) ,
|
|
/// <summary>
|
|
/// Original was GL_RG16UI = 0x823A
|
|
/// </summary>
|
|
Rg16ui = ((int)0x823A) ,
|
|
/// <summary>
|
|
/// Original was GL_RG32I = 0x823B
|
|
/// </summary>
|
|
Rg32i = ((int)0x823B) ,
|
|
/// <summary>
|
|
/// Original was GL_RG32UI = 0x823C
|
|
/// </summary>
|
|
Rg32ui = ((int)0x823C) ,
|
|
/// <summary>
|
|
/// Original was GL_RGBA32F = 0x8814
|
|
/// </summary>
|
|
Rgba32f = ((int)0x8814) ,
|
|
/// <summary>
|
|
/// Original was GL_RGB32F = 0x8815
|
|
/// </summary>
|
|
Rgb32f = ((int)0x8815) ,
|
|
/// <summary>
|
|
/// Original was GL_RGBA16F = 0x881A
|
|
/// </summary>
|
|
Rgba16f = ((int)0x881A) ,
|
|
/// <summary>
|
|
/// Original was GL_RGB16F = 0x881B
|
|
/// </summary>
|
|
Rgb16f = ((int)0x881B) ,
|
|
/// <summary>
|
|
/// Original was GL_DEPTH24_STENCIL8 = 0x88F0
|
|
/// </summary>
|
|
Depth24Stencil8 = ((int)0x88F0) ,
|
|
/// <summary>
|
|
/// Original was GL_R11F_G11F_B10F = 0x8C3A
|
|
/// </summary>
|
|
R11fG11fB10f = ((int)0x8C3A) ,
|
|
/// <summary>
|
|
/// Original was GL_RGB9_E5 = 0x8C3D
|
|
/// </summary>
|
|
Rgb9E5 = ((int)0x8C3D) ,
|
|
/// <summary>
|
|
/// Original was GL_SRGB8 = 0x8C41
|
|
/// </summary>
|
|
Srgb8 = ((int)0x8C41) ,
|
|
/// <summary>
|
|
/// Original was GL_SRGB8_ALPHA8 = 0x8C43
|
|
/// </summary>
|
|
Srgb8Alpha8 = ((int)0x8C43) ,
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_COMPONENT32F = 0x8CAC
|
|
/// </summary>
|
|
DepthComponent32f = ((int)0x8CAC) ,
|
|
/// <summary>
|
|
/// Original was GL_DEPTH32F_STENCIL8 = 0x8CAD
|
|
/// </summary>
|
|
Depth32fStencil8 = ((int)0x8CAD) ,
|
|
/// <summary>
|
|
/// Original was GL_StencilIndex8 = 0X8d48
|
|
/// </summary>
|
|
StencilIndex8 = ((int)0X8d48) ,
|
|
/// <summary>
|
|
/// Original was GL_Rgb565 = 0X8d62
|
|
/// </summary>
|
|
Rgb565 = ((int)0X8d62) ,
|
|
/// <summary>
|
|
/// Original was GL_RGBA32UI = 0x8D70
|
|
/// </summary>
|
|
Rgba32ui = ((int)0x8D70) ,
|
|
/// <summary>
|
|
/// Original was GL_RGB32UI = 0x8D71
|
|
/// </summary>
|
|
Rgb32ui = ((int)0x8D71) ,
|
|
/// <summary>
|
|
/// Original was GL_RGBA16UI = 0x8D76
|
|
/// </summary>
|
|
Rgba16ui = ((int)0x8D76) ,
|
|
/// <summary>
|
|
/// Original was GL_RGB16UI = 0x8D77
|
|
/// </summary>
|
|
Rgb16ui = ((int)0x8D77) ,
|
|
/// <summary>
|
|
/// Original was GL_RGBA8UI = 0x8D7C
|
|
/// </summary>
|
|
Rgba8ui = ((int)0x8D7C) ,
|
|
/// <summary>
|
|
/// Original was GL_RGB8UI = 0x8D7D
|
|
/// </summary>
|
|
Rgb8ui = ((int)0x8D7D) ,
|
|
/// <summary>
|
|
/// Original was GL_RGBA32I = 0x8D82
|
|
/// </summary>
|
|
Rgba32i = ((int)0x8D82) ,
|
|
/// <summary>
|
|
/// Original was GL_RGB32I = 0x8D83
|
|
/// </summary>
|
|
Rgb32i = ((int)0x8D83) ,
|
|
/// <summary>
|
|
/// Original was GL_RGBA16I = 0x8D88
|
|
/// </summary>
|
|
Rgba16i = ((int)0x8D88) ,
|
|
/// <summary>
|
|
/// Original was GL_RGB16I = 0x8D89
|
|
/// </summary>
|
|
Rgb16i = ((int)0x8D89) ,
|
|
/// <summary>
|
|
/// Original was GL_RGBA8I = 0x8D8E
|
|
/// </summary>
|
|
Rgba8i = ((int)0x8D8E) ,
|
|
/// <summary>
|
|
/// Original was GL_RGB8I = 0x8D8F
|
|
/// </summary>
|
|
Rgb8i = ((int)0x8D8F) ,
|
|
/// <summary>
|
|
/// Original was GL_R8_SNORM = 0x8F94
|
|
/// </summary>
|
|
R8Snorm = ((int)0x8F94) ,
|
|
/// <summary>
|
|
/// Original was GL_RG8_SNORM = 0x8F95
|
|
/// </summary>
|
|
Rg8Snorm = ((int)0x8F95) ,
|
|
/// <summary>
|
|
/// Original was GL_RGB8_SNORM = 0x8F96
|
|
/// </summary>
|
|
Rgb8Snorm = ((int)0x8F96) ,
|
|
/// <summary>
|
|
/// Original was GL_RGBA8_SNORM = 0x8F97
|
|
/// </summary>
|
|
Rgba8Snorm = ((int)0x8F97) ,
|
|
/// <summary>
|
|
/// Original was GL_RGB10_A2UI = 0x906F
|
|
/// </summary>
|
|
Rgb10A2ui = ((int)0x906F) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.GetRenderbufferParameter
|
|
/// </summary>
|
|
public enum RenderbufferParameterName : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_RENDERBUFFER_SAMPLES = 0x8CAB
|
|
/// </summary>
|
|
RenderbufferSamples = ((int)0x8CAB) ,
|
|
/// <summary>
|
|
/// Original was GL_RENDERBUFFER_WIDTH = 0x8D42
|
|
/// </summary>
|
|
RenderbufferWidth = ((int)0x8D42) ,
|
|
/// <summary>
|
|
/// Original was GL_RENDERBUFFER_HEIGHT = 0x8D43
|
|
/// </summary>
|
|
RenderbufferHeight = ((int)0x8D43) ,
|
|
/// <summary>
|
|
/// Original was GL_RENDERBUFFER_INTERNAL_FORMAT = 0x8D44
|
|
/// </summary>
|
|
RenderbufferInternalFormat = ((int)0x8D44) ,
|
|
/// <summary>
|
|
/// Original was GL_RENDERBUFFER_RED_SIZE = 0x8D50
|
|
/// </summary>
|
|
RenderbufferRedSize = ((int)0x8D50) ,
|
|
/// <summary>
|
|
/// Original was GL_RENDERBUFFER_GREEN_SIZE = 0x8D51
|
|
/// </summary>
|
|
RenderbufferGreenSize = ((int)0x8D51) ,
|
|
/// <summary>
|
|
/// Original was GL_RENDERBUFFER_BLUE_SIZE = 0x8D52
|
|
/// </summary>
|
|
RenderbufferBlueSize = ((int)0x8D52) ,
|
|
/// <summary>
|
|
/// Original was GL_RENDERBUFFER_ALPHA_SIZE = 0x8D53
|
|
/// </summary>
|
|
RenderbufferAlphaSize = ((int)0x8D53) ,
|
|
/// <summary>
|
|
/// Original was GL_RENDERBUFFER_DEPTH_SIZE = 0x8D54
|
|
/// </summary>
|
|
RenderbufferDepthSize = ((int)0x8D54) ,
|
|
/// <summary>
|
|
/// Original was GL_RENDERBUFFER_STENCIL_SIZE = 0x8D55
|
|
/// </summary>
|
|
RenderbufferStencilSize = ((int)0x8D55) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.Angle.RenderbufferStorageMultisample, GL.Apple.RenderbufferStorageMultisample and 9 other functions
|
|
/// </summary>
|
|
public enum RenderbufferTarget : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_Renderbuffer = 0X8d41
|
|
/// </summary>
|
|
Renderbuffer = ((int)0X8d41) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum RenderingMode : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_RENDER = 0x1C00
|
|
/// </summary>
|
|
Render = ((int)0x1C00) ,
|
|
/// <summary>
|
|
/// Original was GL_FEEDBACK = 0x1C01
|
|
/// </summary>
|
|
Feedback = ((int)0x1C01) ,
|
|
/// <summary>
|
|
/// Original was GL_SELECT = 0x1C02
|
|
/// </summary>
|
|
Select = ((int)0x1C02) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum SamplePatternSgis : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_1PASS_EXT = 0x80A1
|
|
/// </summary>
|
|
Gl1PassExt = ((int)0x80A1) ,
|
|
/// <summary>
|
|
/// Original was GL_1PASS_SGIS = 0x80A1
|
|
/// </summary>
|
|
Gl1PassSgis = ((int)0x80A1) ,
|
|
/// <summary>
|
|
/// Original was GL_2PASS_0_EXT = 0x80A2
|
|
/// </summary>
|
|
Gl2Pass0Ext = ((int)0x80A2) ,
|
|
/// <summary>
|
|
/// Original was GL_2PASS_0_SGIS = 0x80A2
|
|
/// </summary>
|
|
Gl2Pass0Sgis = ((int)0x80A2) ,
|
|
/// <summary>
|
|
/// Original was GL_2PASS_1_EXT = 0x80A3
|
|
/// </summary>
|
|
Gl2Pass1Ext = ((int)0x80A3) ,
|
|
/// <summary>
|
|
/// Original was GL_2PASS_1_SGIS = 0x80A3
|
|
/// </summary>
|
|
Gl2Pass1Sgis = ((int)0x80A3) ,
|
|
/// <summary>
|
|
/// Original was GL_4PASS_0_EXT = 0x80A4
|
|
/// </summary>
|
|
Gl4Pass0Ext = ((int)0x80A4) ,
|
|
/// <summary>
|
|
/// Original was GL_4PASS_0_SGIS = 0x80A4
|
|
/// </summary>
|
|
Gl4Pass0Sgis = ((int)0x80A4) ,
|
|
/// <summary>
|
|
/// Original was GL_4PASS_1_EXT = 0x80A5
|
|
/// </summary>
|
|
Gl4Pass1Ext = ((int)0x80A5) ,
|
|
/// <summary>
|
|
/// Original was GL_4PASS_1_SGIS = 0x80A5
|
|
/// </summary>
|
|
Gl4Pass1Sgis = ((int)0x80A5) ,
|
|
/// <summary>
|
|
/// Original was GL_4PASS_2_EXT = 0x80A6
|
|
/// </summary>
|
|
Gl4Pass2Ext = ((int)0x80A6) ,
|
|
/// <summary>
|
|
/// Original was GL_4PASS_2_SGIS = 0x80A6
|
|
/// </summary>
|
|
Gl4Pass2Sgis = ((int)0x80A6) ,
|
|
/// <summary>
|
|
/// Original was GL_4PASS_3_EXT = 0x80A7
|
|
/// </summary>
|
|
Gl4Pass3Ext = ((int)0x80A7) ,
|
|
/// <summary>
|
|
/// Original was GL_4PASS_3_SGIS = 0x80A7
|
|
/// </summary>
|
|
Gl4Pass3Sgis = ((int)0x80A7) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.GetSamplerParameter, GL.SamplerParameter
|
|
/// </summary>
|
|
public enum SamplerParameterName : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_MAG_FILTER = 0x2800
|
|
/// </summary>
|
|
TextureMagFilter = ((int)0x2800) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_MIN_FILTER = 0x2801
|
|
/// </summary>
|
|
TextureMinFilter = ((int)0x2801) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_WRAP_S = 0x2802
|
|
/// </summary>
|
|
TextureWrapS = ((int)0x2802) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_WRAP_T = 0x2803
|
|
/// </summary>
|
|
TextureWrapT = ((int)0x2803) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_WRAP_R = 0x8072
|
|
/// </summary>
|
|
TextureWrapR = ((int)0x8072) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_MIN_LOD = 0x813A
|
|
/// </summary>
|
|
TextureMinLod = ((int)0x813A) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_MAX_LOD = 0x813B
|
|
/// </summary>
|
|
TextureMaxLod = ((int)0x813B) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_COMPARE_MODE = 0x884C
|
|
/// </summary>
|
|
TextureCompareMode = ((int)0x884C) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_COMPARE_FUNC = 0x884D
|
|
/// </summary>
|
|
TextureCompareFunc = ((int)0x884D) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum SeparableTargetExt : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_SEPARABLE_2D = 0x8012
|
|
/// </summary>
|
|
Separable2D = ((int)0x8012) ,
|
|
/// <summary>
|
|
/// Original was GL_SEPARABLE_2D_EXT = 0x8012
|
|
/// </summary>
|
|
Separable2DExt = ((int)0x8012) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.ShaderBinary
|
|
/// </summary>
|
|
public enum ShaderBinaryFormat : int
|
|
{
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.GetShader
|
|
/// </summary>
|
|
public enum ShaderParameter : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_SHADER_TYPE = 0x8B4F
|
|
/// </summary>
|
|
ShaderType = ((int)0x8B4F) ,
|
|
/// <summary>
|
|
/// Original was GL_DELETE_STATUS = 0x8B80
|
|
/// </summary>
|
|
DeleteStatus = ((int)0x8B80) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPILE_STATUS = 0x8B81
|
|
/// </summary>
|
|
CompileStatus = ((int)0x8B81) ,
|
|
/// <summary>
|
|
/// Original was GL_INFO_LOG_LENGTH = 0x8B84
|
|
/// </summary>
|
|
InfoLogLength = ((int)0x8B84) ,
|
|
/// <summary>
|
|
/// Original was GL_SHADER_SOURCE_LENGTH = 0x8B88
|
|
/// </summary>
|
|
ShaderSourceLength = ((int)0x8B88) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.GetShaderPrecisionFormat
|
|
/// </summary>
|
|
public enum ShaderPrecision : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_LOW_FLOAT = 0x8DF0
|
|
/// </summary>
|
|
LowFloat = ((int)0x8DF0) ,
|
|
/// <summary>
|
|
/// Original was GL_MEDIUM_FLOAT = 0x8DF1
|
|
/// </summary>
|
|
MediumFloat = ((int)0x8DF1) ,
|
|
/// <summary>
|
|
/// Original was GL_HIGH_FLOAT = 0x8DF2
|
|
/// </summary>
|
|
HighFloat = ((int)0x8DF2) ,
|
|
/// <summary>
|
|
/// Original was GL_LOW_INT = 0x8DF3
|
|
/// </summary>
|
|
LowInt = ((int)0x8DF3) ,
|
|
/// <summary>
|
|
/// Original was GL_MEDIUM_INT = 0x8DF4
|
|
/// </summary>
|
|
MediumInt = ((int)0x8DF4) ,
|
|
/// <summary>
|
|
/// Original was GL_HIGH_INT = 0x8DF5
|
|
/// </summary>
|
|
HighInt = ((int)0x8DF5) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.CreateShader, GL.GetShaderPrecisionFormat
|
|
/// </summary>
|
|
public enum ShaderType : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_FRAGMENT_SHADER = 0x8B30
|
|
/// </summary>
|
|
FragmentShader = ((int)0x8B30) ,
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_SHADER = 0x8B31
|
|
/// </summary>
|
|
VertexShader = ((int)0x8B31) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ShadingModel : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_FLAT = 0x1D00
|
|
/// </summary>
|
|
Flat = ((int)0x1D00) ,
|
|
/// <summary>
|
|
/// Original was GL_SMOOTH = 0x1D01
|
|
/// </summary>
|
|
Smooth = ((int)0x1D01) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum SizedColorFormat : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_RGB8 = 0x8051
|
|
/// </summary>
|
|
Rgb8 = ((int)0x8051) ,
|
|
/// <summary>
|
|
/// Original was GL_RGBA4 = 0X8056
|
|
/// </summary>
|
|
Rgba4 = ((int)0X8056) ,
|
|
/// <summary>
|
|
/// Original was GL_RGB5_A1 = 0x8057
|
|
/// </summary>
|
|
Rgb5A1 = ((int)0x8057) ,
|
|
/// <summary>
|
|
/// Original was GL_RGBA8 = 0x8058
|
|
/// </summary>
|
|
Rgba8 = ((int)0x8058) ,
|
|
/// <summary>
|
|
/// Original was GL_RGB10_A2 = 0x8059
|
|
/// </summary>
|
|
Rgb10A2 = ((int)0x8059) ,
|
|
/// <summary>
|
|
/// Original was GL_R8 = 0x8229
|
|
/// </summary>
|
|
R8 = ((int)0x8229) ,
|
|
/// <summary>
|
|
/// Original was GL_RG8 = 0x822B
|
|
/// </summary>
|
|
Rg8 = ((int)0x822B) ,
|
|
/// <summary>
|
|
/// Original was GL_R16F = 0x822D
|
|
/// </summary>
|
|
R16f = ((int)0x822D) ,
|
|
/// <summary>
|
|
/// Original was GL_R32F = 0x822E
|
|
/// </summary>
|
|
R32f = ((int)0x822E) ,
|
|
/// <summary>
|
|
/// Original was GL_RG16F = 0x822F
|
|
/// </summary>
|
|
Rg16f = ((int)0x822F) ,
|
|
/// <summary>
|
|
/// Original was GL_RG32F = 0x8230
|
|
/// </summary>
|
|
Rg32f = ((int)0x8230) ,
|
|
/// <summary>
|
|
/// Original was GL_R8I = 0x8231
|
|
/// </summary>
|
|
R8i = ((int)0x8231) ,
|
|
/// <summary>
|
|
/// Original was GL_R8UI = 0x8232
|
|
/// </summary>
|
|
R8ui = ((int)0x8232) ,
|
|
/// <summary>
|
|
/// Original was GL_R16I = 0x8233
|
|
/// </summary>
|
|
R16i = ((int)0x8233) ,
|
|
/// <summary>
|
|
/// Original was GL_R16UI = 0x8234
|
|
/// </summary>
|
|
R16ui = ((int)0x8234) ,
|
|
/// <summary>
|
|
/// Original was GL_R32I = 0x8235
|
|
/// </summary>
|
|
R32i = ((int)0x8235) ,
|
|
/// <summary>
|
|
/// Original was GL_R32UI = 0x8236
|
|
/// </summary>
|
|
R32ui = ((int)0x8236) ,
|
|
/// <summary>
|
|
/// Original was GL_RG8I = 0x8237
|
|
/// </summary>
|
|
Rg8i = ((int)0x8237) ,
|
|
/// <summary>
|
|
/// Original was GL_RG8UI = 0x8238
|
|
/// </summary>
|
|
Rg8ui = ((int)0x8238) ,
|
|
/// <summary>
|
|
/// Original was GL_RG16I = 0x8239
|
|
/// </summary>
|
|
Rg16i = ((int)0x8239) ,
|
|
/// <summary>
|
|
/// Original was GL_RG16UI = 0x823A
|
|
/// </summary>
|
|
Rg16ui = ((int)0x823A) ,
|
|
/// <summary>
|
|
/// Original was GL_RG32I = 0x823B
|
|
/// </summary>
|
|
Rg32i = ((int)0x823B) ,
|
|
/// <summary>
|
|
/// Original was GL_RG32UI = 0x823C
|
|
/// </summary>
|
|
Rg32ui = ((int)0x823C) ,
|
|
/// <summary>
|
|
/// Original was GL_RGBA32F = 0x8814
|
|
/// </summary>
|
|
Rgba32f = ((int)0x8814) ,
|
|
/// <summary>
|
|
/// Original was GL_RGB32F = 0x8815
|
|
/// </summary>
|
|
Rgb32f = ((int)0x8815) ,
|
|
/// <summary>
|
|
/// Original was GL_RGBA16F = 0x881A
|
|
/// </summary>
|
|
Rgba16f = ((int)0x881A) ,
|
|
/// <summary>
|
|
/// Original was GL_RGB16F = 0x881B
|
|
/// </summary>
|
|
Rgb16f = ((int)0x881B) ,
|
|
/// <summary>
|
|
/// Original was GL_R11F_G11F_B10F = 0x8C3A
|
|
/// </summary>
|
|
R11fG11fB10f = ((int)0x8C3A) ,
|
|
/// <summary>
|
|
/// Original was GL_RGB9_E5 = 0x8C3D
|
|
/// </summary>
|
|
Rgb9E5 = ((int)0x8C3D) ,
|
|
/// <summary>
|
|
/// Original was GL_SRGB8 = 0x8C41
|
|
/// </summary>
|
|
Srgb8 = ((int)0x8C41) ,
|
|
/// <summary>
|
|
/// Original was GL_SRGB8_ALPHA8 = 0x8C43
|
|
/// </summary>
|
|
Srgb8Alpha8 = ((int)0x8C43) ,
|
|
/// <summary>
|
|
/// Original was GL_RGB565 = 0X8d62
|
|
/// </summary>
|
|
Rgb565 = ((int)0X8d62) ,
|
|
/// <summary>
|
|
/// Original was GL_RGBA32UI = 0x8D70
|
|
/// </summary>
|
|
Rgba32ui = ((int)0x8D70) ,
|
|
/// <summary>
|
|
/// Original was GL_RGB32UI = 0x8D71
|
|
/// </summary>
|
|
Rgb32ui = ((int)0x8D71) ,
|
|
/// <summary>
|
|
/// Original was GL_RGBA16UI = 0x8D76
|
|
/// </summary>
|
|
Rgba16ui = ((int)0x8D76) ,
|
|
/// <summary>
|
|
/// Original was GL_RGB16UI = 0x8D77
|
|
/// </summary>
|
|
Rgb16ui = ((int)0x8D77) ,
|
|
/// <summary>
|
|
/// Original was GL_RGBA8UI = 0x8D7C
|
|
/// </summary>
|
|
Rgba8ui = ((int)0x8D7C) ,
|
|
/// <summary>
|
|
/// Original was GL_RGB8UI = 0x8D7D
|
|
/// </summary>
|
|
Rgb8ui = ((int)0x8D7D) ,
|
|
/// <summary>
|
|
/// Original was GL_RGBA32I = 0x8D82
|
|
/// </summary>
|
|
Rgba32i = ((int)0x8D82) ,
|
|
/// <summary>
|
|
/// Original was GL_RGB32I = 0x8D83
|
|
/// </summary>
|
|
Rgb32i = ((int)0x8D83) ,
|
|
/// <summary>
|
|
/// Original was GL_RGBA16I = 0x8D88
|
|
/// </summary>
|
|
Rgba16i = ((int)0x8D88) ,
|
|
/// <summary>
|
|
/// Original was GL_RGB16I = 0x8D89
|
|
/// </summary>
|
|
Rgb16i = ((int)0x8D89) ,
|
|
/// <summary>
|
|
/// Original was GL_RGBA8I = 0x8D8E
|
|
/// </summary>
|
|
Rgba8i = ((int)0x8D8E) ,
|
|
/// <summary>
|
|
/// Original was GL_RGB8I = 0x8D8F
|
|
/// </summary>
|
|
Rgb8i = ((int)0x8D8F) ,
|
|
/// <summary>
|
|
/// Original was GL_R8_SNORM = 0x8F94
|
|
/// </summary>
|
|
R8Snorm = ((int)0x8F94) ,
|
|
/// <summary>
|
|
/// Original was GL_RG8_SNORM = 0x8F95
|
|
/// </summary>
|
|
Rg8Snorm = ((int)0x8F95) ,
|
|
/// <summary>
|
|
/// Original was GL_RGB8_SNORM = 0x8F96
|
|
/// </summary>
|
|
Rgb8Snorm = ((int)0x8F96) ,
|
|
/// <summary>
|
|
/// Original was GL_RGBA8_SNORM = 0x8F97
|
|
/// </summary>
|
|
Rgba8Snorm = ((int)0x8F97) ,
|
|
/// <summary>
|
|
/// Original was GL_RGB10_A2UI = 0x906F
|
|
/// </summary>
|
|
Rgb10A2ui = ((int)0x906F) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum SizedDepthStencilFormat : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_COMPONENT16 = 0x81A5
|
|
/// </summary>
|
|
DepthComponent16 = ((int)0x81A5) ,
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_COMPONENT24 = 0x81A6
|
|
/// </summary>
|
|
DepthComponent24 = ((int)0x81A6) ,
|
|
/// <summary>
|
|
/// Original was GL_DEPTH24_STENCIL8 = 0x88F0
|
|
/// </summary>
|
|
Depth24Stencil8 = ((int)0x88F0) ,
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_COMPONENT32F = 0x8CAC
|
|
/// </summary>
|
|
DepthComponent32f = ((int)0x8CAC) ,
|
|
/// <summary>
|
|
/// Original was GL_DEPTH32F_STENCIL8 = 0x8CAD
|
|
/// </summary>
|
|
Depth32fStencil8 = ((int)0x8CAD) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.TexStorage2D, GL.TexStorage3D and 2 other functions
|
|
/// </summary>
|
|
public enum SizedInternalFormat : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_RGB8 = 0x8051
|
|
/// </summary>
|
|
Rgb8 = ((int)0x8051) ,
|
|
/// <summary>
|
|
/// Original was GL_RGBA4 = 0X8056
|
|
/// </summary>
|
|
Rgba4 = ((int)0X8056) ,
|
|
/// <summary>
|
|
/// Original was GL_RGB5_A1 = 0x8057
|
|
/// </summary>
|
|
Rgb5A1 = ((int)0x8057) ,
|
|
/// <summary>
|
|
/// Original was GL_RGBA8 = 0x8058
|
|
/// </summary>
|
|
Rgba8 = ((int)0x8058) ,
|
|
/// <summary>
|
|
/// Original was GL_RGB10_A2 = 0x8059
|
|
/// </summary>
|
|
Rgb10A2 = ((int)0x8059) ,
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_COMPONENT16 = 0x81A5
|
|
/// </summary>
|
|
DepthComponent16 = ((int)0x81A5) ,
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_COMPONENT24 = 0x81A6
|
|
/// </summary>
|
|
DepthComponent24 = ((int)0x81A6) ,
|
|
/// <summary>
|
|
/// Original was GL_R8 = 0x8229
|
|
/// </summary>
|
|
R8 = ((int)0x8229) ,
|
|
/// <summary>
|
|
/// Original was GL_RG8 = 0x822B
|
|
/// </summary>
|
|
Rg8 = ((int)0x822B) ,
|
|
/// <summary>
|
|
/// Original was GL_R16F = 0x822D
|
|
/// </summary>
|
|
R16f = ((int)0x822D) ,
|
|
/// <summary>
|
|
/// Original was GL_R32F = 0x822E
|
|
/// </summary>
|
|
R32f = ((int)0x822E) ,
|
|
/// <summary>
|
|
/// Original was GL_RG16F = 0x822F
|
|
/// </summary>
|
|
Rg16f = ((int)0x822F) ,
|
|
/// <summary>
|
|
/// Original was GL_RG32F = 0x8230
|
|
/// </summary>
|
|
Rg32f = ((int)0x8230) ,
|
|
/// <summary>
|
|
/// Original was GL_R8I = 0x8231
|
|
/// </summary>
|
|
R8i = ((int)0x8231) ,
|
|
/// <summary>
|
|
/// Original was GL_R8UI = 0x8232
|
|
/// </summary>
|
|
R8ui = ((int)0x8232) ,
|
|
/// <summary>
|
|
/// Original was GL_R16I = 0x8233
|
|
/// </summary>
|
|
R16i = ((int)0x8233) ,
|
|
/// <summary>
|
|
/// Original was GL_R16UI = 0x8234
|
|
/// </summary>
|
|
R16ui = ((int)0x8234) ,
|
|
/// <summary>
|
|
/// Original was GL_R32I = 0x8235
|
|
/// </summary>
|
|
R32i = ((int)0x8235) ,
|
|
/// <summary>
|
|
/// Original was GL_R32UI = 0x8236
|
|
/// </summary>
|
|
R32ui = ((int)0x8236) ,
|
|
/// <summary>
|
|
/// Original was GL_RG8I = 0x8237
|
|
/// </summary>
|
|
Rg8i = ((int)0x8237) ,
|
|
/// <summary>
|
|
/// Original was GL_RG8UI = 0x8238
|
|
/// </summary>
|
|
Rg8ui = ((int)0x8238) ,
|
|
/// <summary>
|
|
/// Original was GL_RG16I = 0x8239
|
|
/// </summary>
|
|
Rg16i = ((int)0x8239) ,
|
|
/// <summary>
|
|
/// Original was GL_RG16UI = 0x823A
|
|
/// </summary>
|
|
Rg16ui = ((int)0x823A) ,
|
|
/// <summary>
|
|
/// Original was GL_RG32I = 0x823B
|
|
/// </summary>
|
|
Rg32i = ((int)0x823B) ,
|
|
/// <summary>
|
|
/// Original was GL_RG32UI = 0x823C
|
|
/// </summary>
|
|
Rg32ui = ((int)0x823C) ,
|
|
/// <summary>
|
|
/// Original was GL_RGBA32F = 0x8814
|
|
/// </summary>
|
|
Rgba32f = ((int)0x8814) ,
|
|
/// <summary>
|
|
/// Original was GL_RGB32F = 0x8815
|
|
/// </summary>
|
|
Rgb32f = ((int)0x8815) ,
|
|
/// <summary>
|
|
/// Original was GL_RGBA16F = 0x881A
|
|
/// </summary>
|
|
Rgba16f = ((int)0x881A) ,
|
|
/// <summary>
|
|
/// Original was GL_RGB16F = 0x881B
|
|
/// </summary>
|
|
Rgb16f = ((int)0x881B) ,
|
|
/// <summary>
|
|
/// Original was GL_DEPTH24_STENCIL8 = 0x88F0
|
|
/// </summary>
|
|
Depth24Stencil8 = ((int)0x88F0) ,
|
|
/// <summary>
|
|
/// Original was GL_R11F_G11F_B10F = 0x8C3A
|
|
/// </summary>
|
|
R11fG11fB10f = ((int)0x8C3A) ,
|
|
/// <summary>
|
|
/// Original was GL_RGB9_E5 = 0x8C3D
|
|
/// </summary>
|
|
Rgb9E5 = ((int)0x8C3D) ,
|
|
/// <summary>
|
|
/// Original was GL_SRGB8 = 0x8C41
|
|
/// </summary>
|
|
Srgb8 = ((int)0x8C41) ,
|
|
/// <summary>
|
|
/// Original was GL_SRGB8_ALPHA8 = 0x8C43
|
|
/// </summary>
|
|
Srgb8Alpha8 = ((int)0x8C43) ,
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_COMPONENT32F = 0x8CAC
|
|
/// </summary>
|
|
DepthComponent32f = ((int)0x8CAC) ,
|
|
/// <summary>
|
|
/// Original was GL_DEPTH32F_STENCIL8 = 0x8CAD
|
|
/// </summary>
|
|
Depth32fStencil8 = ((int)0x8CAD) ,
|
|
/// <summary>
|
|
/// Original was GL_RGB565 = 0X8d62
|
|
/// </summary>
|
|
Rgb565 = ((int)0X8d62) ,
|
|
/// <summary>
|
|
/// Original was GL_RGBA32UI = 0x8D70
|
|
/// </summary>
|
|
Rgba32ui = ((int)0x8D70) ,
|
|
/// <summary>
|
|
/// Original was GL_RGB32UI = 0x8D71
|
|
/// </summary>
|
|
Rgb32ui = ((int)0x8D71) ,
|
|
/// <summary>
|
|
/// Original was GL_RGBA16UI = 0x8D76
|
|
/// </summary>
|
|
Rgba16ui = ((int)0x8D76) ,
|
|
/// <summary>
|
|
/// Original was GL_RGB16UI = 0x8D77
|
|
/// </summary>
|
|
Rgb16ui = ((int)0x8D77) ,
|
|
/// <summary>
|
|
/// Original was GL_RGBA8UI = 0x8D7C
|
|
/// </summary>
|
|
Rgba8ui = ((int)0x8D7C) ,
|
|
/// <summary>
|
|
/// Original was GL_RGB8UI = 0x8D7D
|
|
/// </summary>
|
|
Rgb8ui = ((int)0x8D7D) ,
|
|
/// <summary>
|
|
/// Original was GL_RGBA32I = 0x8D82
|
|
/// </summary>
|
|
Rgba32i = ((int)0x8D82) ,
|
|
/// <summary>
|
|
/// Original was GL_RGB32I = 0x8D83
|
|
/// </summary>
|
|
Rgb32i = ((int)0x8D83) ,
|
|
/// <summary>
|
|
/// Original was GL_RGBA16I = 0x8D88
|
|
/// </summary>
|
|
Rgba16i = ((int)0x8D88) ,
|
|
/// <summary>
|
|
/// Original was GL_RGB16I = 0x8D89
|
|
/// </summary>
|
|
Rgb16i = ((int)0x8D89) ,
|
|
/// <summary>
|
|
/// Original was GL_RGBA8I = 0x8D8E
|
|
/// </summary>
|
|
Rgba8i = ((int)0x8D8E) ,
|
|
/// <summary>
|
|
/// Original was GL_RGB8I = 0x8D8F
|
|
/// </summary>
|
|
Rgb8i = ((int)0x8D8F) ,
|
|
/// <summary>
|
|
/// Original was GL_R8_SNORM = 0x8F94
|
|
/// </summary>
|
|
R8Snorm = ((int)0x8F94) ,
|
|
/// <summary>
|
|
/// Original was GL_RG8_SNORM = 0x8F95
|
|
/// </summary>
|
|
Rg8Snorm = ((int)0x8F95) ,
|
|
/// <summary>
|
|
/// Original was GL_RGB8_SNORM = 0x8F96
|
|
/// </summary>
|
|
Rgb8Snorm = ((int)0x8F96) ,
|
|
/// <summary>
|
|
/// Original was GL_RGBA8_SNORM = 0x8F97
|
|
/// </summary>
|
|
Rgba8Snorm = ((int)0x8F97) ,
|
|
/// <summary>
|
|
/// Original was GL_RGB10_A2UI = 0x906F
|
|
/// </summary>
|
|
Rgb10A2ui = ((int)0x906F) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.StencilFuncSeparate, GL.StencilMaskSeparate and 1 other function
|
|
/// </summary>
|
|
public enum StencilFace : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_FRONT = 0X0404
|
|
/// </summary>
|
|
Front = ((int)0X0404) ,
|
|
/// <summary>
|
|
/// Original was GL_BACK = 0X0405
|
|
/// </summary>
|
|
Back = ((int)0X0405) ,
|
|
/// <summary>
|
|
/// Original was GL_FRONT_AND_BACK = 0x0408
|
|
/// </summary>
|
|
FrontAndBack = ((int)0x0408) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.StencilFunc, GL.StencilFuncSeparate
|
|
/// </summary>
|
|
public enum StencilFunction : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_Never = 0X0200
|
|
/// </summary>
|
|
Never = ((int)0X0200) ,
|
|
/// <summary>
|
|
/// Original was GL_Less = 0X0201
|
|
/// </summary>
|
|
Less = ((int)0X0201) ,
|
|
/// <summary>
|
|
/// Original was GL_Equal = 0X0202
|
|
/// </summary>
|
|
Equal = ((int)0X0202) ,
|
|
/// <summary>
|
|
/// Original was GL_Lequal = 0X0203
|
|
/// </summary>
|
|
Lequal = ((int)0X0203) ,
|
|
/// <summary>
|
|
/// Original was GL_Greater = 0X0204
|
|
/// </summary>
|
|
Greater = ((int)0X0204) ,
|
|
/// <summary>
|
|
/// Original was GL_Notequal = 0X0205
|
|
/// </summary>
|
|
Notequal = ((int)0X0205) ,
|
|
/// <summary>
|
|
/// Original was GL_Gequal = 0X0206
|
|
/// </summary>
|
|
Gequal = ((int)0X0206) ,
|
|
/// <summary>
|
|
/// Original was GL_Always = 0X0207
|
|
/// </summary>
|
|
Always = ((int)0X0207) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.StencilOp, GL.StencilOpSeparate
|
|
/// </summary>
|
|
public enum StencilOp : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_Zero = 0X0000
|
|
/// </summary>
|
|
Zero = ((int)0X0000) ,
|
|
/// <summary>
|
|
/// Original was GL_Invert = 0X150a
|
|
/// </summary>
|
|
Invert = ((int)0X150a) ,
|
|
/// <summary>
|
|
/// Original was GL_Keep = 0X1e00
|
|
/// </summary>
|
|
Keep = ((int)0X1e00) ,
|
|
/// <summary>
|
|
/// Original was GL_Replace = 0X1e01
|
|
/// </summary>
|
|
Replace = ((int)0X1e01) ,
|
|
/// <summary>
|
|
/// Original was GL_Incr = 0X1e02
|
|
/// </summary>
|
|
Incr = ((int)0X1e02) ,
|
|
/// <summary>
|
|
/// Original was GL_Decr = 0X1e03
|
|
/// </summary>
|
|
Decr = ((int)0X1e03) ,
|
|
/// <summary>
|
|
/// Original was GL_INCR_WRAP = 0x8507
|
|
/// </summary>
|
|
IncrWrap = ((int)0x8507) ,
|
|
/// <summary>
|
|
/// Original was GL_DECR_WRAP = 0x8508
|
|
/// </summary>
|
|
DecrWrap = ((int)0x8508) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.GetString
|
|
/// </summary>
|
|
public enum StringName : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_Vendor = 0X1f00
|
|
/// </summary>
|
|
Vendor = ((int)0X1f00) ,
|
|
/// <summary>
|
|
/// Original was GL_Renderer = 0X1f01
|
|
/// </summary>
|
|
Renderer = ((int)0X1f01) ,
|
|
/// <summary>
|
|
/// Original was GL_Version = 0X1f02
|
|
/// </summary>
|
|
Version = ((int)0X1f02) ,
|
|
/// <summary>
|
|
/// Original was GL_Extensions = 0X1f03
|
|
/// </summary>
|
|
Extensions = ((int)0X1f03) ,
|
|
/// <summary>
|
|
/// Original was GL_SHADING_LANGUAGE_VERSION = 0x8B8C
|
|
/// </summary>
|
|
ShadingLanguageVersion = ((int)0x8B8C) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.GetString
|
|
/// </summary>
|
|
public enum StringNameIndexed : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_EXTENSIONS = 0X1f03
|
|
/// </summary>
|
|
Extensions = ((int)0X1f03) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.Apple.FenceSync, GL.FenceSync
|
|
/// </summary>
|
|
public enum SyncCondition : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_SYNC_GPU_COMMANDS_COMPLETE = 0x9117
|
|
/// </summary>
|
|
SyncGpuCommandsComplete = ((int)0x9117) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.Apple.GetSync, GL.GetSync
|
|
/// </summary>
|
|
public enum SyncParameterName : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_OBJECT_TYPE = 0x9112
|
|
/// </summary>
|
|
ObjectType = ((int)0x9112) ,
|
|
/// <summary>
|
|
/// Original was GL_SYNC_CONDITION = 0x9113
|
|
/// </summary>
|
|
SyncCondition = ((int)0x9113) ,
|
|
/// <summary>
|
|
/// Original was GL_SYNC_STATUS = 0x9114
|
|
/// </summary>
|
|
SyncStatus = ((int)0x9114) ,
|
|
/// <summary>
|
|
/// Original was GL_SYNC_FLAGS = 0x9115
|
|
/// </summary>
|
|
SyncFlags = ((int)0x9115) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum TexCoordPointerType : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_SHORT = 0x1402
|
|
/// </summary>
|
|
Short = ((int)0x1402) ,
|
|
/// <summary>
|
|
/// Original was GL_INT = 0x1404
|
|
/// </summary>
|
|
Int = ((int)0x1404) ,
|
|
/// <summary>
|
|
/// Original was GL_FLOAT = 0x1406
|
|
/// </summary>
|
|
Float = ((int)0x1406) ,
|
|
/// <summary>
|
|
/// Original was GL_DOUBLE = 0x140A
|
|
/// </summary>
|
|
Double = ((int)0x140A) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.TexImage2D, GL.TexImage3D and 1 other function
|
|
/// </summary>
|
|
public enum TextureComponentCount : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_ALPHA = 0X1906
|
|
/// </summary>
|
|
Alpha = ((int)0X1906) ,
|
|
/// <summary>
|
|
/// Original was GL_RGB = 0X1907
|
|
/// </summary>
|
|
Rgb = ((int)0X1907) ,
|
|
/// <summary>
|
|
/// Original was GL_RGBA = 0X1908
|
|
/// </summary>
|
|
Rgba = ((int)0X1908) ,
|
|
/// <summary>
|
|
/// Original was GL_LUMINANCE = 0X1909
|
|
/// </summary>
|
|
Luminance = ((int)0X1909) ,
|
|
/// <summary>
|
|
/// Original was GL_LUMINANCE_ALPHA = 0x190A
|
|
/// </summary>
|
|
LuminanceAlpha = ((int)0x190A) ,
|
|
/// <summary>
|
|
/// Original was GL_RGB8 = 0x8051
|
|
/// </summary>
|
|
Rgb8 = ((int)0x8051) ,
|
|
/// <summary>
|
|
/// Original was GL_RGBA4 = 0X8056
|
|
/// </summary>
|
|
Rgba4 = ((int)0X8056) ,
|
|
/// <summary>
|
|
/// Original was GL_RGB5_A1 = 0x8057
|
|
/// </summary>
|
|
Rgb5A1 = ((int)0x8057) ,
|
|
/// <summary>
|
|
/// Original was GL_RGBA8 = 0x8058
|
|
/// </summary>
|
|
Rgba8 = ((int)0x8058) ,
|
|
/// <summary>
|
|
/// Original was GL_RGB10_A2 = 0x8059
|
|
/// </summary>
|
|
Rgb10A2 = ((int)0x8059) ,
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_COMPONENT16 = 0x81A5
|
|
/// </summary>
|
|
DepthComponent16 = ((int)0x81A5) ,
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_COMPONENT24 = 0x81A6
|
|
/// </summary>
|
|
DepthComponent24 = ((int)0x81A6) ,
|
|
/// <summary>
|
|
/// Original was GL_R8 = 0x8229
|
|
/// </summary>
|
|
R8 = ((int)0x8229) ,
|
|
/// <summary>
|
|
/// Original was GL_RG8 = 0x822B
|
|
/// </summary>
|
|
Rg8 = ((int)0x822B) ,
|
|
/// <summary>
|
|
/// Original was GL_R16F = 0x822D
|
|
/// </summary>
|
|
R16f = ((int)0x822D) ,
|
|
/// <summary>
|
|
/// Original was GL_R32F = 0x822E
|
|
/// </summary>
|
|
R32f = ((int)0x822E) ,
|
|
/// <summary>
|
|
/// Original was GL_RG16F = 0x822F
|
|
/// </summary>
|
|
Rg16f = ((int)0x822F) ,
|
|
/// <summary>
|
|
/// Original was GL_RG32F = 0x8230
|
|
/// </summary>
|
|
Rg32f = ((int)0x8230) ,
|
|
/// <summary>
|
|
/// Original was GL_R8I = 0x8231
|
|
/// </summary>
|
|
R8i = ((int)0x8231) ,
|
|
/// <summary>
|
|
/// Original was GL_R8UI = 0x8232
|
|
/// </summary>
|
|
R8ui = ((int)0x8232) ,
|
|
/// <summary>
|
|
/// Original was GL_R16I = 0x8233
|
|
/// </summary>
|
|
R16i = ((int)0x8233) ,
|
|
/// <summary>
|
|
/// Original was GL_R16UI = 0x8234
|
|
/// </summary>
|
|
R16ui = ((int)0x8234) ,
|
|
/// <summary>
|
|
/// Original was GL_R32I = 0x8235
|
|
/// </summary>
|
|
R32i = ((int)0x8235) ,
|
|
/// <summary>
|
|
/// Original was GL_R32UI = 0x8236
|
|
/// </summary>
|
|
R32ui = ((int)0x8236) ,
|
|
/// <summary>
|
|
/// Original was GL_RG8I = 0x8237
|
|
/// </summary>
|
|
Rg8i = ((int)0x8237) ,
|
|
/// <summary>
|
|
/// Original was GL_RG8UI = 0x8238
|
|
/// </summary>
|
|
Rg8ui = ((int)0x8238) ,
|
|
/// <summary>
|
|
/// Original was GL_RG16I = 0x8239
|
|
/// </summary>
|
|
Rg16i = ((int)0x8239) ,
|
|
/// <summary>
|
|
/// Original was GL_RG16UI = 0x823A
|
|
/// </summary>
|
|
Rg16ui = ((int)0x823A) ,
|
|
/// <summary>
|
|
/// Original was GL_RG32I = 0x823B
|
|
/// </summary>
|
|
Rg32i = ((int)0x823B) ,
|
|
/// <summary>
|
|
/// Original was GL_RG32UI = 0x823C
|
|
/// </summary>
|
|
Rg32ui = ((int)0x823C) ,
|
|
/// <summary>
|
|
/// Original was GL_RGBA32F = 0x8814
|
|
/// </summary>
|
|
Rgba32f = ((int)0x8814) ,
|
|
/// <summary>
|
|
/// Original was GL_RGB32F = 0x8815
|
|
/// </summary>
|
|
Rgb32f = ((int)0x8815) ,
|
|
/// <summary>
|
|
/// Original was GL_RGBA16F = 0x881A
|
|
/// </summary>
|
|
Rgba16f = ((int)0x881A) ,
|
|
/// <summary>
|
|
/// Original was GL_RGB16F = 0x881B
|
|
/// </summary>
|
|
Rgb16f = ((int)0x881B) ,
|
|
/// <summary>
|
|
/// Original was GL_DEPTH24_STENCIL8 = 0x88F0
|
|
/// </summary>
|
|
Depth24Stencil8 = ((int)0x88F0) ,
|
|
/// <summary>
|
|
/// Original was GL_R11F_G11F_B10F = 0x8C3A
|
|
/// </summary>
|
|
R11fG11fB10f = ((int)0x8C3A) ,
|
|
/// <summary>
|
|
/// Original was GL_RGB9_E5 = 0x8C3D
|
|
/// </summary>
|
|
Rgb9E5 = ((int)0x8C3D) ,
|
|
/// <summary>
|
|
/// Original was GL_SRGB8 = 0x8C41
|
|
/// </summary>
|
|
Srgb8 = ((int)0x8C41) ,
|
|
/// <summary>
|
|
/// Original was GL_SRGB8_ALPHA8 = 0x8C43
|
|
/// </summary>
|
|
Srgb8Alpha8 = ((int)0x8C43) ,
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_COMPONENT32F = 0x8CAC
|
|
/// </summary>
|
|
DepthComponent32f = ((int)0x8CAC) ,
|
|
/// <summary>
|
|
/// Original was GL_DEPTH32F_STENCIL8 = 0x8CAD
|
|
/// </summary>
|
|
Depth32fStencil8 = ((int)0x8CAD) ,
|
|
/// <summary>
|
|
/// Original was GL_RGB565 = 0X8d62
|
|
/// </summary>
|
|
Rgb565 = ((int)0X8d62) ,
|
|
/// <summary>
|
|
/// Original was GL_RGBA32UI = 0x8D70
|
|
/// </summary>
|
|
Rgba32ui = ((int)0x8D70) ,
|
|
/// <summary>
|
|
/// Original was GL_RGB32UI = 0x8D71
|
|
/// </summary>
|
|
Rgb32ui = ((int)0x8D71) ,
|
|
/// <summary>
|
|
/// Original was GL_RGBA16UI = 0x8D76
|
|
/// </summary>
|
|
Rgba16ui = ((int)0x8D76) ,
|
|
/// <summary>
|
|
/// Original was GL_RGB16UI = 0x8D77
|
|
/// </summary>
|
|
Rgb16ui = ((int)0x8D77) ,
|
|
/// <summary>
|
|
/// Original was GL_RGBA8UI = 0x8D7C
|
|
/// </summary>
|
|
Rgba8ui = ((int)0x8D7C) ,
|
|
/// <summary>
|
|
/// Original was GL_RGB8UI = 0x8D7D
|
|
/// </summary>
|
|
Rgb8ui = ((int)0x8D7D) ,
|
|
/// <summary>
|
|
/// Original was GL_RGBA32I = 0x8D82
|
|
/// </summary>
|
|
Rgba32i = ((int)0x8D82) ,
|
|
/// <summary>
|
|
/// Original was GL_RGB32I = 0x8D83
|
|
/// </summary>
|
|
Rgb32i = ((int)0x8D83) ,
|
|
/// <summary>
|
|
/// Original was GL_RGBA16I = 0x8D88
|
|
/// </summary>
|
|
Rgba16i = ((int)0x8D88) ,
|
|
/// <summary>
|
|
/// Original was GL_RGB16I = 0x8D89
|
|
/// </summary>
|
|
Rgb16i = ((int)0x8D89) ,
|
|
/// <summary>
|
|
/// Original was GL_RGBA8I = 0x8D8E
|
|
/// </summary>
|
|
Rgba8i = ((int)0x8D8E) ,
|
|
/// <summary>
|
|
/// Original was GL_RGB8I = 0x8D8F
|
|
/// </summary>
|
|
Rgb8i = ((int)0x8D8F) ,
|
|
/// <summary>
|
|
/// Original was GL_R8_SNORM = 0x8F94
|
|
/// </summary>
|
|
R8Snorm = ((int)0x8F94) ,
|
|
/// <summary>
|
|
/// Original was GL_RG8_SNORM = 0x8F95
|
|
/// </summary>
|
|
Rg8Snorm = ((int)0x8F95) ,
|
|
/// <summary>
|
|
/// Original was GL_RGB8_SNORM = 0x8F96
|
|
/// </summary>
|
|
Rgb8Snorm = ((int)0x8F96) ,
|
|
/// <summary>
|
|
/// Original was GL_RGBA8_SNORM = 0x8F97
|
|
/// </summary>
|
|
Rgba8Snorm = ((int)0x8F97) ,
|
|
/// <summary>
|
|
/// Original was GL_RGB10_A2UI = 0x906F
|
|
/// </summary>
|
|
Rgb10A2ui = ((int)0x906F) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum TextureCoordName : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_S = 0x2000
|
|
/// </summary>
|
|
S = ((int)0x2000) ,
|
|
/// <summary>
|
|
/// Original was GL_T = 0x2001
|
|
/// </summary>
|
|
T = ((int)0x2001) ,
|
|
/// <summary>
|
|
/// Original was GL_R = 0x2002
|
|
/// </summary>
|
|
R = ((int)0x2002) ,
|
|
/// <summary>
|
|
/// Original was GL_Q = 0x2003
|
|
/// </summary>
|
|
Q = ((int)0x2003) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.CopyTexImage2D
|
|
/// </summary>
|
|
public enum TextureCopyComponentCount : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_ALPHA = 0X1906
|
|
/// </summary>
|
|
Alpha = ((int)0X1906) ,
|
|
/// <summary>
|
|
/// Original was GL_LUMINANCE = 0X1909
|
|
/// </summary>
|
|
Luminance = ((int)0X1909) ,
|
|
/// <summary>
|
|
/// Original was GL_LUMINANCE_ALPHA = 0x190A
|
|
/// </summary>
|
|
LuminanceAlpha = ((int)0x190A) ,
|
|
/// <summary>
|
|
/// Original was GL_RGB8 = 0x8051
|
|
/// </summary>
|
|
Rgb8 = ((int)0x8051) ,
|
|
/// <summary>
|
|
/// Original was GL_RGBA4 = 0X8056
|
|
/// </summary>
|
|
Rgba4 = ((int)0X8056) ,
|
|
/// <summary>
|
|
/// Original was GL_RGB5_A1 = 0x8057
|
|
/// </summary>
|
|
Rgb5A1 = ((int)0x8057) ,
|
|
/// <summary>
|
|
/// Original was GL_RGBA8 = 0x8058
|
|
/// </summary>
|
|
Rgba8 = ((int)0x8058) ,
|
|
/// <summary>
|
|
/// Original was GL_RGB10_A2 = 0x8059
|
|
/// </summary>
|
|
Rgb10A2 = ((int)0x8059) ,
|
|
/// <summary>
|
|
/// Original was GL_R8 = 0x8229
|
|
/// </summary>
|
|
R8 = ((int)0x8229) ,
|
|
/// <summary>
|
|
/// Original was GL_RG8 = 0x822B
|
|
/// </summary>
|
|
Rg8 = ((int)0x822B) ,
|
|
/// <summary>
|
|
/// Original was GL_R16F = 0x822D
|
|
/// </summary>
|
|
R16f = ((int)0x822D) ,
|
|
/// <summary>
|
|
/// Original was GL_R32F = 0x822E
|
|
/// </summary>
|
|
R32f = ((int)0x822E) ,
|
|
/// <summary>
|
|
/// Original was GL_RG16F = 0x822F
|
|
/// </summary>
|
|
Rg16f = ((int)0x822F) ,
|
|
/// <summary>
|
|
/// Original was GL_RG32F = 0x8230
|
|
/// </summary>
|
|
Rg32f = ((int)0x8230) ,
|
|
/// <summary>
|
|
/// Original was GL_R8I = 0x8231
|
|
/// </summary>
|
|
R8i = ((int)0x8231) ,
|
|
/// <summary>
|
|
/// Original was GL_R8UI = 0x8232
|
|
/// </summary>
|
|
R8ui = ((int)0x8232) ,
|
|
/// <summary>
|
|
/// Original was GL_R16I = 0x8233
|
|
/// </summary>
|
|
R16i = ((int)0x8233) ,
|
|
/// <summary>
|
|
/// Original was GL_R16UI = 0x8234
|
|
/// </summary>
|
|
R16ui = ((int)0x8234) ,
|
|
/// <summary>
|
|
/// Original was GL_R32I = 0x8235
|
|
/// </summary>
|
|
R32i = ((int)0x8235) ,
|
|
/// <summary>
|
|
/// Original was GL_R32UI = 0x8236
|
|
/// </summary>
|
|
R32ui = ((int)0x8236) ,
|
|
/// <summary>
|
|
/// Original was GL_RG8I = 0x8237
|
|
/// </summary>
|
|
Rg8i = ((int)0x8237) ,
|
|
/// <summary>
|
|
/// Original was GL_RG8UI = 0x8238
|
|
/// </summary>
|
|
Rg8ui = ((int)0x8238) ,
|
|
/// <summary>
|
|
/// Original was GL_RG16I = 0x8239
|
|
/// </summary>
|
|
Rg16i = ((int)0x8239) ,
|
|
/// <summary>
|
|
/// Original was GL_RG16UI = 0x823A
|
|
/// </summary>
|
|
Rg16ui = ((int)0x823A) ,
|
|
/// <summary>
|
|
/// Original was GL_RG32I = 0x823B
|
|
/// </summary>
|
|
Rg32i = ((int)0x823B) ,
|
|
/// <summary>
|
|
/// Original was GL_RG32UI = 0x823C
|
|
/// </summary>
|
|
Rg32ui = ((int)0x823C) ,
|
|
/// <summary>
|
|
/// Original was GL_RGBA32F = 0x8814
|
|
/// </summary>
|
|
Rgba32f = ((int)0x8814) ,
|
|
/// <summary>
|
|
/// Original was GL_RGB32F = 0x8815
|
|
/// </summary>
|
|
Rgb32f = ((int)0x8815) ,
|
|
/// <summary>
|
|
/// Original was GL_RGBA16F = 0x881A
|
|
/// </summary>
|
|
Rgba16f = ((int)0x881A) ,
|
|
/// <summary>
|
|
/// Original was GL_RGB16F = 0x881B
|
|
/// </summary>
|
|
Rgb16f = ((int)0x881B) ,
|
|
/// <summary>
|
|
/// Original was GL_R11F_G11F_B10F = 0x8C3A
|
|
/// </summary>
|
|
R11fG11fB10f = ((int)0x8C3A) ,
|
|
/// <summary>
|
|
/// Original was GL_RGB9_E5 = 0x8C3D
|
|
/// </summary>
|
|
Rgb9E5 = ((int)0x8C3D) ,
|
|
/// <summary>
|
|
/// Original was GL_SRGB8 = 0x8C41
|
|
/// </summary>
|
|
Srgb8 = ((int)0x8C41) ,
|
|
/// <summary>
|
|
/// Original was GL_SRGB8_ALPHA8 = 0x8C43
|
|
/// </summary>
|
|
Srgb8Alpha8 = ((int)0x8C43) ,
|
|
/// <summary>
|
|
/// Original was GL_RGB565 = 0X8d62
|
|
/// </summary>
|
|
Rgb565 = ((int)0X8d62) ,
|
|
/// <summary>
|
|
/// Original was GL_RGBA32UI = 0x8D70
|
|
/// </summary>
|
|
Rgba32ui = ((int)0x8D70) ,
|
|
/// <summary>
|
|
/// Original was GL_RGB32UI = 0x8D71
|
|
/// </summary>
|
|
Rgb32ui = ((int)0x8D71) ,
|
|
/// <summary>
|
|
/// Original was GL_RGBA16UI = 0x8D76
|
|
/// </summary>
|
|
Rgba16ui = ((int)0x8D76) ,
|
|
/// <summary>
|
|
/// Original was GL_RGB16UI = 0x8D77
|
|
/// </summary>
|
|
Rgb16ui = ((int)0x8D77) ,
|
|
/// <summary>
|
|
/// Original was GL_RGBA8UI = 0x8D7C
|
|
/// </summary>
|
|
Rgba8ui = ((int)0x8D7C) ,
|
|
/// <summary>
|
|
/// Original was GL_RGB8UI = 0x8D7D
|
|
/// </summary>
|
|
Rgb8ui = ((int)0x8D7D) ,
|
|
/// <summary>
|
|
/// Original was GL_RGBA32I = 0x8D82
|
|
/// </summary>
|
|
Rgba32i = ((int)0x8D82) ,
|
|
/// <summary>
|
|
/// Original was GL_RGB32I = 0x8D83
|
|
/// </summary>
|
|
Rgb32i = ((int)0x8D83) ,
|
|
/// <summary>
|
|
/// Original was GL_RGBA16I = 0x8D88
|
|
/// </summary>
|
|
Rgba16i = ((int)0x8D88) ,
|
|
/// <summary>
|
|
/// Original was GL_RGB16I = 0x8D89
|
|
/// </summary>
|
|
Rgb16i = ((int)0x8D89) ,
|
|
/// <summary>
|
|
/// Original was GL_RGBA8I = 0x8D8E
|
|
/// </summary>
|
|
Rgba8i = ((int)0x8D8E) ,
|
|
/// <summary>
|
|
/// Original was GL_RGB8I = 0x8D8F
|
|
/// </summary>
|
|
Rgb8i = ((int)0x8D8F) ,
|
|
/// <summary>
|
|
/// Original was GL_R8_SNORM = 0x8F94
|
|
/// </summary>
|
|
R8Snorm = ((int)0x8F94) ,
|
|
/// <summary>
|
|
/// Original was GL_RG8_SNORM = 0x8F95
|
|
/// </summary>
|
|
Rg8Snorm = ((int)0x8F95) ,
|
|
/// <summary>
|
|
/// Original was GL_RGB8_SNORM = 0x8F96
|
|
/// </summary>
|
|
Rgb8Snorm = ((int)0x8F96) ,
|
|
/// <summary>
|
|
/// Original was GL_RGBA8_SNORM = 0x8F97
|
|
/// </summary>
|
|
Rgba8Snorm = ((int)0x8F97) ,
|
|
/// <summary>
|
|
/// Original was GL_RGB10_A2UI = 0x906F
|
|
/// </summary>
|
|
Rgb10A2ui = ((int)0x906F) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum TextureEnvMode : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_ADD = 0x0104
|
|
/// </summary>
|
|
Add = ((int)0x0104) ,
|
|
/// <summary>
|
|
/// Original was GL_BLEND = 0x0BE2
|
|
/// </summary>
|
|
Blend = ((int)0x0BE2) ,
|
|
/// <summary>
|
|
/// Original was GL_MODULATE = 0x2100
|
|
/// </summary>
|
|
Modulate = ((int)0x2100) ,
|
|
/// <summary>
|
|
/// Original was GL_DECAL = 0x2101
|
|
/// </summary>
|
|
Decal = ((int)0x2101) ,
|
|
/// <summary>
|
|
/// Original was GL_REPLACE_EXT = 0x8062
|
|
/// </summary>
|
|
ReplaceExt = ((int)0x8062) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_ENV_BIAS_SGIX = 0x80BE
|
|
/// </summary>
|
|
TextureEnvBiasSgix = ((int)0x80BE) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum TextureEnvParameter : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_ENV_MODE = 0x2200
|
|
/// </summary>
|
|
TextureEnvMode = ((int)0x2200) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_ENV_COLOR = 0x2201
|
|
/// </summary>
|
|
TextureEnvColor = ((int)0x2201) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum TextureEnvTarget : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_ENV = 0x2300
|
|
/// </summary>
|
|
TextureEnv = ((int)0x2300) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum TextureFilterFuncSgis : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_FILTER4_SGIS = 0x8146
|
|
/// </summary>
|
|
Filter4Sgis = ((int)0x8146) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum TextureGenMode : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_EYE_LINEAR = 0x2400
|
|
/// </summary>
|
|
EyeLinear = ((int)0x2400) ,
|
|
/// <summary>
|
|
/// Original was GL_OBJECT_LINEAR = 0x2401
|
|
/// </summary>
|
|
ObjectLinear = ((int)0x2401) ,
|
|
/// <summary>
|
|
/// Original was GL_SPHERE_MAP = 0x2402
|
|
/// </summary>
|
|
SphereMap = ((int)0x2402) ,
|
|
/// <summary>
|
|
/// Original was GL_EYE_DISTANCE_TO_POINT_SGIS = 0x81F0
|
|
/// </summary>
|
|
EyeDistanceToPointSgis = ((int)0x81F0) ,
|
|
/// <summary>
|
|
/// Original was GL_OBJECT_DISTANCE_TO_POINT_SGIS = 0x81F1
|
|
/// </summary>
|
|
ObjectDistanceToPointSgis = ((int)0x81F1) ,
|
|
/// <summary>
|
|
/// Original was GL_EYE_DISTANCE_TO_LINE_SGIS = 0x81F2
|
|
/// </summary>
|
|
EyeDistanceToLineSgis = ((int)0x81F2) ,
|
|
/// <summary>
|
|
/// Original was GL_OBJECT_DISTANCE_TO_LINE_SGIS = 0x81F3
|
|
/// </summary>
|
|
ObjectDistanceToLineSgis = ((int)0x81F3) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum TextureGenParameter : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_GEN_MODE = 0x2500
|
|
/// </summary>
|
|
TextureGenMode = ((int)0x2500) ,
|
|
/// <summary>
|
|
/// Original was GL_OBJECT_PLANE = 0x2501
|
|
/// </summary>
|
|
ObjectPlane = ((int)0x2501) ,
|
|
/// <summary>
|
|
/// Original was GL_EYE_PLANE = 0x2502
|
|
/// </summary>
|
|
EyePlane = ((int)0x2502) ,
|
|
/// <summary>
|
|
/// Original was GL_EYE_POINT_SGIS = 0x81F4
|
|
/// </summary>
|
|
EyePointSgis = ((int)0x81F4) ,
|
|
/// <summary>
|
|
/// Original was GL_OBJECT_POINT_SGIS = 0x81F5
|
|
/// </summary>
|
|
ObjectPointSgis = ((int)0x81F5) ,
|
|
/// <summary>
|
|
/// Original was GL_EYE_LINE_SGIS = 0x81F6
|
|
/// </summary>
|
|
EyeLineSgis = ((int)0x81F6) ,
|
|
/// <summary>
|
|
/// Original was GL_OBJECT_LINE_SGIS = 0x81F7
|
|
/// </summary>
|
|
ObjectLineSgis = ((int)0x81F7) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum TextureMagFilter : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_Nearest = 0X2600
|
|
/// </summary>
|
|
Nearest = ((int)0X2600) ,
|
|
/// <summary>
|
|
/// Original was GL_Linear = 0X2601
|
|
/// </summary>
|
|
Linear = ((int)0X2601) ,
|
|
/// <summary>
|
|
/// Original was GL_LINEAR_DETAIL_SGIS = 0x8097
|
|
/// </summary>
|
|
LinearDetailSgis = ((int)0x8097) ,
|
|
/// <summary>
|
|
/// Original was GL_LINEAR_DETAIL_ALPHA_SGIS = 0x8098
|
|
/// </summary>
|
|
LinearDetailAlphaSgis = ((int)0x8098) ,
|
|
/// <summary>
|
|
/// Original was GL_LINEAR_DETAIL_COLOR_SGIS = 0x8099
|
|
/// </summary>
|
|
LinearDetailColorSgis = ((int)0x8099) ,
|
|
/// <summary>
|
|
/// Original was GL_LINEAR_SHARPEN_SGIS = 0x80AD
|
|
/// </summary>
|
|
LinearSharpenSgis = ((int)0x80AD) ,
|
|
/// <summary>
|
|
/// Original was GL_LINEAR_SHARPEN_ALPHA_SGIS = 0x80AE
|
|
/// </summary>
|
|
LinearSharpenAlphaSgis = ((int)0x80AE) ,
|
|
/// <summary>
|
|
/// Original was GL_LINEAR_SHARPEN_COLOR_SGIS = 0x80AF
|
|
/// </summary>
|
|
LinearSharpenColorSgis = ((int)0x80AF) ,
|
|
/// <summary>
|
|
/// Original was GL_FILTER4_SGIS = 0x8146
|
|
/// </summary>
|
|
Filter4Sgis = ((int)0x8146) ,
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_TEX_GEN_Q_CEILING_SGIX = 0x8184
|
|
/// </summary>
|
|
PixelTexGenQCeilingSgix = ((int)0x8184) ,
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_TEX_GEN_Q_ROUND_SGIX = 0x8185
|
|
/// </summary>
|
|
PixelTexGenQRoundSgix = ((int)0x8185) ,
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX = 0x8186
|
|
/// </summary>
|
|
PixelTexGenQFloorSgix = ((int)0x8186) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum TextureMinFilter : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_Nearest = 0X2600
|
|
/// </summary>
|
|
Nearest = ((int)0X2600) ,
|
|
/// <summary>
|
|
/// Original was GL_Linear = 0X2601
|
|
/// </summary>
|
|
Linear = ((int)0X2601) ,
|
|
/// <summary>
|
|
/// Original was GL_NEAREST_MIPMAP_NEAREST = 0x2700
|
|
/// </summary>
|
|
NearestMipmapNearest = ((int)0x2700) ,
|
|
/// <summary>
|
|
/// Original was GL_LINEAR_MIPMAP_NEAREST = 0x2701
|
|
/// </summary>
|
|
LinearMipmapNearest = ((int)0x2701) ,
|
|
/// <summary>
|
|
/// Original was GL_NEAREST_MIPMAP_LINEAR = 0x2702
|
|
/// </summary>
|
|
NearestMipmapLinear = ((int)0x2702) ,
|
|
/// <summary>
|
|
/// Original was GL_LINEAR_MIPMAP_LINEAR = 0x2703
|
|
/// </summary>
|
|
LinearMipmapLinear = ((int)0x2703) ,
|
|
/// <summary>
|
|
/// Original was GL_FILTER4_SGIS = 0x8146
|
|
/// </summary>
|
|
Filter4Sgis = ((int)0x8146) ,
|
|
/// <summary>
|
|
/// Original was GL_LINEAR_CLIPMAP_LINEAR_SGIX = 0x8170
|
|
/// </summary>
|
|
LinearClipmapLinearSgix = ((int)0x8170) ,
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_TEX_GEN_Q_CEILING_SGIX = 0x8184
|
|
/// </summary>
|
|
PixelTexGenQCeilingSgix = ((int)0x8184) ,
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_TEX_GEN_Q_ROUND_SGIX = 0x8185
|
|
/// </summary>
|
|
PixelTexGenQRoundSgix = ((int)0x8185) ,
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX = 0x8186
|
|
/// </summary>
|
|
PixelTexGenQFloorSgix = ((int)0x8186) ,
|
|
/// <summary>
|
|
/// Original was GL_NEAREST_CLIPMAP_NEAREST_SGIX = 0x844D
|
|
/// </summary>
|
|
NearestClipmapNearestSgix = ((int)0x844D) ,
|
|
/// <summary>
|
|
/// Original was GL_NEAREST_CLIPMAP_LINEAR_SGIX = 0x844E
|
|
/// </summary>
|
|
NearestClipmapLinearSgix = ((int)0x844E) ,
|
|
/// <summary>
|
|
/// Original was GL_LINEAR_CLIPMAP_NEAREST_SGIX = 0x844F
|
|
/// </summary>
|
|
LinearClipmapNearestSgix = ((int)0x844F) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.TexParameter
|
|
/// </summary>
|
|
public enum TextureParameterName : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_BORDER_COLOR = 0x1004
|
|
/// </summary>
|
|
TextureBorderColor = ((int)0x1004) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_MAG_FILTER = 0x2800
|
|
/// </summary>
|
|
TextureMagFilter = ((int)0x2800) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_MIN_FILTER = 0x2801
|
|
/// </summary>
|
|
TextureMinFilter = ((int)0x2801) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_WRAP_S = 0x2802
|
|
/// </summary>
|
|
TextureWrapS = ((int)0x2802) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_WRAP_T = 0x2803
|
|
/// </summary>
|
|
TextureWrapT = ((int)0x2803) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_PRIORITY = 0x8066
|
|
/// </summary>
|
|
TexturePriority = ((int)0x8066) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_PRIORITY_EXT = 0x8066
|
|
/// </summary>
|
|
TexturePriorityExt = ((int)0x8066) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_WRAP_R = 0x8072
|
|
/// </summary>
|
|
TextureWrapR = ((int)0x8072) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_WRAP_R_EXT = 0x8072
|
|
/// </summary>
|
|
TextureWrapRExt = ((int)0x8072) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_WRAP_R_OES = 0x8072
|
|
/// </summary>
|
|
TextureWrapROes = ((int)0x8072) ,
|
|
/// <summary>
|
|
/// Original was GL_DETAIL_TEXTURE_LEVEL_SGIS = 0x809A
|
|
/// </summary>
|
|
DetailTextureLevelSgis = ((int)0x809A) ,
|
|
/// <summary>
|
|
/// Original was GL_DETAIL_TEXTURE_MODE_SGIS = 0x809B
|
|
/// </summary>
|
|
DetailTextureModeSgis = ((int)0x809B) ,
|
|
/// <summary>
|
|
/// Original was GL_SHADOW_AMBIENT_SGIX = 0x80BF
|
|
/// </summary>
|
|
ShadowAmbientSgix = ((int)0x80BF) ,
|
|
/// <summary>
|
|
/// Original was GL_DUAL_TEXTURE_SELECT_SGIS = 0x8124
|
|
/// </summary>
|
|
DualTextureSelectSgis = ((int)0x8124) ,
|
|
/// <summary>
|
|
/// Original was GL_QUAD_TEXTURE_SELECT_SGIS = 0x8125
|
|
/// </summary>
|
|
QuadTextureSelectSgis = ((int)0x8125) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_WRAP_Q_SGIS = 0x8137
|
|
/// </summary>
|
|
TextureWrapQSgis = ((int)0x8137) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_MIN_LOD = 0x813A
|
|
/// </summary>
|
|
TextureMinLod = ((int)0x813A) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_MAX_LOD = 0x813B
|
|
/// </summary>
|
|
TextureMaxLod = ((int)0x813B) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_BASE_LEVEL = 0x813C
|
|
/// </summary>
|
|
TextureBaseLevel = ((int)0x813C) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_MAX_LEVEL = 0x813D
|
|
/// </summary>
|
|
TextureMaxLevel = ((int)0x813D) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_CLIPMAP_CENTER_SGIX = 0x8171
|
|
/// </summary>
|
|
TextureClipmapCenterSgix = ((int)0x8171) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_CLIPMAP_FRAME_SGIX = 0x8172
|
|
/// </summary>
|
|
TextureClipmapFrameSgix = ((int)0x8172) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_CLIPMAP_OFFSET_SGIX = 0x8173
|
|
/// </summary>
|
|
TextureClipmapOffsetSgix = ((int)0x8173) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX = 0x8174
|
|
/// </summary>
|
|
TextureClipmapVirtualDepthSgix = ((int)0x8174) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX = 0x8175
|
|
/// </summary>
|
|
TextureClipmapLodOffsetSgix = ((int)0x8175) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_CLIPMAP_DEPTH_SGIX = 0x8176
|
|
/// </summary>
|
|
TextureClipmapDepthSgix = ((int)0x8176) ,
|
|
/// <summary>
|
|
/// Original was GL_POST_TEXTURE_FILTER_BIAS_SGIX = 0x8179
|
|
/// </summary>
|
|
PostTextureFilterBiasSgix = ((int)0x8179) ,
|
|
/// <summary>
|
|
/// Original was GL_POST_TEXTURE_FILTER_SCALE_SGIX = 0x817A
|
|
/// </summary>
|
|
PostTextureFilterScaleSgix = ((int)0x817A) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_LOD_BIAS_S_SGIX = 0x818E
|
|
/// </summary>
|
|
TextureLodBiasSSgix = ((int)0x818E) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_LOD_BIAS_T_SGIX = 0x818F
|
|
/// </summary>
|
|
TextureLodBiasTSgix = ((int)0x818F) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_LOD_BIAS_R_SGIX = 0x8190
|
|
/// </summary>
|
|
TextureLodBiasRSgix = ((int)0x8190) ,
|
|
/// <summary>
|
|
/// Original was GL_GENERATE_MIPMAP = 0x8191
|
|
/// </summary>
|
|
GenerateMipmap = ((int)0x8191) ,
|
|
/// <summary>
|
|
/// Original was GL_GENERATE_MIPMAP_SGIS = 0x8191
|
|
/// </summary>
|
|
GenerateMipmapSgis = ((int)0x8191) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_COMPARE_SGIX = 0x819A
|
|
/// </summary>
|
|
TextureCompareSgix = ((int)0x819A) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_MAX_CLAMP_S_SGIX = 0x8369
|
|
/// </summary>
|
|
TextureMaxClampSSgix = ((int)0x8369) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_MAX_CLAMP_T_SGIX = 0x836A
|
|
/// </summary>
|
|
TextureMaxClampTSgix = ((int)0x836A) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_MAX_CLAMP_R_SGIX = 0x836B
|
|
/// </summary>
|
|
TextureMaxClampRSgix = ((int)0x836B) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_COMPARE_MODE = 0x884C
|
|
/// </summary>
|
|
TextureCompareMode = ((int)0x884C) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_COMPARE_FUNC = 0x884D
|
|
/// </summary>
|
|
TextureCompareFunc = ((int)0x884D) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_SWIZZLE_R = 0x8E42
|
|
/// </summary>
|
|
TextureSwizzleR = ((int)0x8E42) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_SWIZZLE_G = 0x8E43
|
|
/// </summary>
|
|
TextureSwizzleG = ((int)0x8E43) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_SWIZZLE_B = 0x8E44
|
|
/// </summary>
|
|
TextureSwizzleB = ((int)0x8E44) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_SWIZZLE_A = 0x8E45
|
|
/// </summary>
|
|
TextureSwizzleA = ((int)0x8E45) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.BindTexture, GL.GenerateMipmap and 2 other functions
|
|
/// </summary>
|
|
public enum TextureTarget : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_1D = 0x0DE0
|
|
/// </summary>
|
|
Texture1D = ((int)0x0DE0) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_2D = 0x0DE1
|
|
/// </summary>
|
|
Texture2D = ((int)0x0DE1) ,
|
|
/// <summary>
|
|
/// Original was GL_PROXY_TEXTURE_1D = 0x8063
|
|
/// </summary>
|
|
ProxyTexture1D = ((int)0x8063) ,
|
|
/// <summary>
|
|
/// Original was GL_PROXY_TEXTURE_1D_EXT = 0x8063
|
|
/// </summary>
|
|
ProxyTexture1DExt = ((int)0x8063) ,
|
|
/// <summary>
|
|
/// Original was GL_PROXY_TEXTURE_2D = 0x8064
|
|
/// </summary>
|
|
ProxyTexture2D = ((int)0x8064) ,
|
|
/// <summary>
|
|
/// Original was GL_PROXY_TEXTURE_2D_EXT = 0x8064
|
|
/// </summary>
|
|
ProxyTexture2DExt = ((int)0x8064) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_3D = 0x806F
|
|
/// </summary>
|
|
Texture3D = ((int)0x806F) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_3D_EXT = 0x806F
|
|
/// </summary>
|
|
Texture3DExt = ((int)0x806F) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_3D_OES = 0x806F
|
|
/// </summary>
|
|
Texture3DOes = ((int)0x806F) ,
|
|
/// <summary>
|
|
/// Original was GL_PROXY_TEXTURE_3D = 0x8070
|
|
/// </summary>
|
|
ProxyTexture3D = ((int)0x8070) ,
|
|
/// <summary>
|
|
/// Original was GL_PROXY_TEXTURE_3D_EXT = 0x8070
|
|
/// </summary>
|
|
ProxyTexture3DExt = ((int)0x8070) ,
|
|
/// <summary>
|
|
/// Original was GL_DETAIL_TEXTURE_2D_SGIS = 0x8095
|
|
/// </summary>
|
|
DetailTexture2DSgis = ((int)0x8095) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_4D_SGIS = 0x8134
|
|
/// </summary>
|
|
Texture4DSgis = ((int)0x8134) ,
|
|
/// <summary>
|
|
/// Original was GL_PROXY_TEXTURE_4D_SGIS = 0x8135
|
|
/// </summary>
|
|
ProxyTexture4DSgis = ((int)0x8135) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_MIN_LOD = 0x813A
|
|
/// </summary>
|
|
TextureMinLod = ((int)0x813A) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_MIN_LOD_SGIS = 0x813A
|
|
/// </summary>
|
|
TextureMinLodSgis = ((int)0x813A) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_MAX_LOD = 0x813B
|
|
/// </summary>
|
|
TextureMaxLod = ((int)0x813B) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_MAX_LOD_SGIS = 0x813B
|
|
/// </summary>
|
|
TextureMaxLodSgis = ((int)0x813B) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_BASE_LEVEL = 0x813C
|
|
/// </summary>
|
|
TextureBaseLevel = ((int)0x813C) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_BASE_LEVEL_SGIS = 0x813C
|
|
/// </summary>
|
|
TextureBaseLevelSgis = ((int)0x813C) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_MAX_LEVEL = 0x813D
|
|
/// </summary>
|
|
TextureMaxLevel = ((int)0x813D) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_MAX_LEVEL_SGIS = 0x813D
|
|
/// </summary>
|
|
TextureMaxLevelSgis = ((int)0x813D) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_CUBE_MAP = 0x8513
|
|
/// </summary>
|
|
TextureCubeMap = ((int)0x8513) ,
|
|
/// <summary>
|
|
/// Original was GL_TextureCubeMapPositiveX = 0X8515
|
|
/// </summary>
|
|
TextureCubeMapPositiveX = ((int)0X8515) ,
|
|
/// <summary>
|
|
/// Original was GL_TextureCubeMapNegativeX = 0X8516
|
|
/// </summary>
|
|
TextureCubeMapNegativeX = ((int)0X8516) ,
|
|
/// <summary>
|
|
/// Original was GL_TextureCubeMapPositiveY = 0X8517
|
|
/// </summary>
|
|
TextureCubeMapPositiveY = ((int)0X8517) ,
|
|
/// <summary>
|
|
/// Original was GL_TextureCubeMapNegativeY = 0X8518
|
|
/// </summary>
|
|
TextureCubeMapNegativeY = ((int)0X8518) ,
|
|
/// <summary>
|
|
/// Original was GL_TextureCubeMapPositiveZ = 0X8519
|
|
/// </summary>
|
|
TextureCubeMapPositiveZ = ((int)0X8519) ,
|
|
/// <summary>
|
|
/// Original was GL_TextureCubeMapNegativeZ = 0X851a
|
|
/// </summary>
|
|
TextureCubeMapNegativeZ = ((int)0X851a) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_2D_ARRAY = 0x8C1A
|
|
/// </summary>
|
|
Texture2DArray = ((int)0x8C1A) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.CompressedTexImage2D, GL.CompressedTexSubImage2D and 9 other functions
|
|
/// </summary>
|
|
public enum TextureTarget2d : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_2D = 0x0DE1
|
|
/// </summary>
|
|
Texture2D = ((int)0x0DE1) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515
|
|
/// </summary>
|
|
TextureCubeMapPositiveX = ((int)0x8515) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516
|
|
/// </summary>
|
|
TextureCubeMapNegativeX = ((int)0x8516) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517
|
|
/// </summary>
|
|
TextureCubeMapPositiveY = ((int)0x8517) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518
|
|
/// </summary>
|
|
TextureCubeMapNegativeY = ((int)0x8518) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519
|
|
/// </summary>
|
|
TextureCubeMapPositiveZ = ((int)0x8519) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A
|
|
/// </summary>
|
|
TextureCubeMapNegativeZ = ((int)0x851A) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.CompressedTexImage3D, GL.CompressedTexSubImage3D and 8 other functions
|
|
/// </summary>
|
|
public enum TextureTarget3d : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_3D = 0x806F
|
|
/// </summary>
|
|
Texture3D = ((int)0x806F) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_2D_ARRAY = 0x8C1A
|
|
/// </summary>
|
|
Texture2DArray = ((int)0x8C1A) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.ActiveTexture
|
|
/// </summary>
|
|
public enum TextureUnit : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_Texture0 = 0X84c0
|
|
/// </summary>
|
|
Texture0 = ((int)0X84c0) ,
|
|
/// <summary>
|
|
/// Original was GL_Texture1 = 0X84c1
|
|
/// </summary>
|
|
Texture1 = ((int)0X84c1) ,
|
|
/// <summary>
|
|
/// Original was GL_Texture2 = 0X84c2
|
|
/// </summary>
|
|
Texture2 = ((int)0X84c2) ,
|
|
/// <summary>
|
|
/// Original was GL_Texture3 = 0X84c3
|
|
/// </summary>
|
|
Texture3 = ((int)0X84c3) ,
|
|
/// <summary>
|
|
/// Original was GL_Texture4 = 0X84c4
|
|
/// </summary>
|
|
Texture4 = ((int)0X84c4) ,
|
|
/// <summary>
|
|
/// Original was GL_Texture5 = 0X84c5
|
|
/// </summary>
|
|
Texture5 = ((int)0X84c5) ,
|
|
/// <summary>
|
|
/// Original was GL_Texture6 = 0X84c6
|
|
/// </summary>
|
|
Texture6 = ((int)0X84c6) ,
|
|
/// <summary>
|
|
/// Original was GL_Texture7 = 0X84c7
|
|
/// </summary>
|
|
Texture7 = ((int)0X84c7) ,
|
|
/// <summary>
|
|
/// Original was GL_Texture8 = 0X84c8
|
|
/// </summary>
|
|
Texture8 = ((int)0X84c8) ,
|
|
/// <summary>
|
|
/// Original was GL_Texture9 = 0X84c9
|
|
/// </summary>
|
|
Texture9 = ((int)0X84c9) ,
|
|
/// <summary>
|
|
/// Original was GL_Texture10 = 0X84ca
|
|
/// </summary>
|
|
Texture10 = ((int)0X84ca) ,
|
|
/// <summary>
|
|
/// Original was GL_Texture11 = 0X84cb
|
|
/// </summary>
|
|
Texture11 = ((int)0X84cb) ,
|
|
/// <summary>
|
|
/// Original was GL_Texture12 = 0X84cc
|
|
/// </summary>
|
|
Texture12 = ((int)0X84cc) ,
|
|
/// <summary>
|
|
/// Original was GL_Texture13 = 0X84cd
|
|
/// </summary>
|
|
Texture13 = ((int)0X84cd) ,
|
|
/// <summary>
|
|
/// Original was GL_Texture14 = 0X84ce
|
|
/// </summary>
|
|
Texture14 = ((int)0X84ce) ,
|
|
/// <summary>
|
|
/// Original was GL_Texture15 = 0X84cf
|
|
/// </summary>
|
|
Texture15 = ((int)0X84cf) ,
|
|
/// <summary>
|
|
/// Original was GL_Texture16 = 0X84d0
|
|
/// </summary>
|
|
Texture16 = ((int)0X84d0) ,
|
|
/// <summary>
|
|
/// Original was GL_Texture17 = 0X84d1
|
|
/// </summary>
|
|
Texture17 = ((int)0X84d1) ,
|
|
/// <summary>
|
|
/// Original was GL_Texture18 = 0X84d2
|
|
/// </summary>
|
|
Texture18 = ((int)0X84d2) ,
|
|
/// <summary>
|
|
/// Original was GL_Texture19 = 0X84d3
|
|
/// </summary>
|
|
Texture19 = ((int)0X84d3) ,
|
|
/// <summary>
|
|
/// Original was GL_Texture20 = 0X84d4
|
|
/// </summary>
|
|
Texture20 = ((int)0X84d4) ,
|
|
/// <summary>
|
|
/// Original was GL_Texture21 = 0X84d5
|
|
/// </summary>
|
|
Texture21 = ((int)0X84d5) ,
|
|
/// <summary>
|
|
/// Original was GL_Texture22 = 0X84d6
|
|
/// </summary>
|
|
Texture22 = ((int)0X84d6) ,
|
|
/// <summary>
|
|
/// Original was GL_Texture23 = 0X84d7
|
|
/// </summary>
|
|
Texture23 = ((int)0X84d7) ,
|
|
/// <summary>
|
|
/// Original was GL_Texture24 = 0X84d8
|
|
/// </summary>
|
|
Texture24 = ((int)0X84d8) ,
|
|
/// <summary>
|
|
/// Original was GL_Texture25 = 0X84d9
|
|
/// </summary>
|
|
Texture25 = ((int)0X84d9) ,
|
|
/// <summary>
|
|
/// Original was GL_Texture26 = 0X84da
|
|
/// </summary>
|
|
Texture26 = ((int)0X84da) ,
|
|
/// <summary>
|
|
/// Original was GL_Texture27 = 0X84db
|
|
/// </summary>
|
|
Texture27 = ((int)0X84db) ,
|
|
/// <summary>
|
|
/// Original was GL_Texture28 = 0X84dc
|
|
/// </summary>
|
|
Texture28 = ((int)0X84dc) ,
|
|
/// <summary>
|
|
/// Original was GL_Texture29 = 0X84dd
|
|
/// </summary>
|
|
Texture29 = ((int)0X84dd) ,
|
|
/// <summary>
|
|
/// Original was GL_Texture30 = 0X84de
|
|
/// </summary>
|
|
Texture30 = ((int)0X84de) ,
|
|
/// <summary>
|
|
/// Original was GL_Texture31 = 0X84df
|
|
/// </summary>
|
|
Texture31 = ((int)0X84df) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum TextureWrapMode : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_CLAMP = 0x2900
|
|
/// </summary>
|
|
Clamp = ((int)0x2900) ,
|
|
/// <summary>
|
|
/// Original was GL_REPEAT = 0x2901
|
|
/// </summary>
|
|
Repeat = ((int)0x2901) ,
|
|
/// <summary>
|
|
/// Original was GL_CLAMP_TO_BORDER = 0x812D
|
|
/// </summary>
|
|
ClampToBorder = ((int)0x812D) ,
|
|
/// <summary>
|
|
/// Original was GL_CLAMP_TO_BORDER_ARB = 0x812D
|
|
/// </summary>
|
|
ClampToBorderArb = ((int)0x812D) ,
|
|
/// <summary>
|
|
/// Original was GL_CLAMP_TO_BORDER_NV = 0x812D
|
|
/// </summary>
|
|
ClampToBorderNv = ((int)0x812D) ,
|
|
/// <summary>
|
|
/// Original was GL_CLAMP_TO_BORDER_SGIS = 0x812D
|
|
/// </summary>
|
|
ClampToBorderSgis = ((int)0x812D) ,
|
|
/// <summary>
|
|
/// Original was GL_CLAMP_TO_EDGE = 0x812F
|
|
/// </summary>
|
|
ClampToEdge = ((int)0x812F) ,
|
|
/// <summary>
|
|
/// Original was GL_CLAMP_TO_EDGE_SGIS = 0x812F
|
|
/// </summary>
|
|
ClampToEdgeSgis = ((int)0x812F) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.TransformFeedbackVaryings
|
|
/// </summary>
|
|
public enum TransformFeedbackMode : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_INTERLEAVED_ATTRIBS = 0x8C8C
|
|
/// </summary>
|
|
InterleavedAttribs = ((int)0x8C8C) ,
|
|
/// <summary>
|
|
/// Original was GL_SEPARATE_ATTRIBS = 0x8C8D
|
|
/// </summary>
|
|
SeparateAttribs = ((int)0x8C8D) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.BeginTransformFeedback
|
|
/// </summary>
|
|
public enum TransformFeedbackPrimitiveType : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_POINTS = 0X0000
|
|
/// </summary>
|
|
Points = ((int)0X0000) ,
|
|
/// <summary>
|
|
/// Original was GL_LINES = 0X0001
|
|
/// </summary>
|
|
Lines = ((int)0X0001) ,
|
|
/// <summary>
|
|
/// Original was GL_TRIANGLES = 0X0004
|
|
/// </summary>
|
|
Triangles = ((int)0X0004) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.BindTransformFeedback
|
|
/// </summary>
|
|
public enum TransformFeedbackTarget : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_TRANSFORM_FEEDBACK = 0x8E22
|
|
/// </summary>
|
|
TransformFeedback = ((int)0x8E22) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.GetTransformFeedbackVarying
|
|
/// </summary>
|
|
public enum TransformFeedbackType : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_INT = 0X1404
|
|
/// </summary>
|
|
Int = ((int)0X1404) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT = 0x1405
|
|
/// </summary>
|
|
UnsignedInt = ((int)0x1405) ,
|
|
/// <summary>
|
|
/// Original was GL_FLOAT = 0X1406
|
|
/// </summary>
|
|
Float = ((int)0X1406) ,
|
|
/// <summary>
|
|
/// Original was GL_FLOAT_VEC2 = 0x8B50
|
|
/// </summary>
|
|
FloatVec2 = ((int)0x8B50) ,
|
|
/// <summary>
|
|
/// Original was GL_FLOAT_VEC3 = 0x8B51
|
|
/// </summary>
|
|
FloatVec3 = ((int)0x8B51) ,
|
|
/// <summary>
|
|
/// Original was GL_FLOAT_VEC4 = 0x8B52
|
|
/// </summary>
|
|
FloatVec4 = ((int)0x8B52) ,
|
|
/// <summary>
|
|
/// Original was GL_INT_VEC2 = 0x8B53
|
|
/// </summary>
|
|
IntVec2 = ((int)0x8B53) ,
|
|
/// <summary>
|
|
/// Original was GL_INT_VEC3 = 0x8B54
|
|
/// </summary>
|
|
IntVec3 = ((int)0x8B54) ,
|
|
/// <summary>
|
|
/// Original was GL_INT_VEC4 = 0x8B55
|
|
/// </summary>
|
|
IntVec4 = ((int)0x8B55) ,
|
|
/// <summary>
|
|
/// Original was GL_FLOAT_MAT2 = 0x8B5A
|
|
/// </summary>
|
|
FloatMat2 = ((int)0x8B5A) ,
|
|
/// <summary>
|
|
/// Original was GL_FLOAT_MAT3 = 0x8B5B
|
|
/// </summary>
|
|
FloatMat3 = ((int)0x8B5B) ,
|
|
/// <summary>
|
|
/// Original was GL_FLOAT_MAT4 = 0x8B5C
|
|
/// </summary>
|
|
FloatMat4 = ((int)0x8B5C) ,
|
|
/// <summary>
|
|
/// Original was GL_FLOAT_MAT2x3 = 0x8B65
|
|
/// </summary>
|
|
FloatMat2x3 = ((int)0x8B65) ,
|
|
/// <summary>
|
|
/// Original was GL_FLOAT_MAT2x4 = 0x8B66
|
|
/// </summary>
|
|
FloatMat2x4 = ((int)0x8B66) ,
|
|
/// <summary>
|
|
/// Original was GL_FLOAT_MAT3x2 = 0x8B67
|
|
/// </summary>
|
|
FloatMat3x2 = ((int)0x8B67) ,
|
|
/// <summary>
|
|
/// Original was GL_FLOAT_MAT3x4 = 0x8B68
|
|
/// </summary>
|
|
FloatMat3x4 = ((int)0x8B68) ,
|
|
/// <summary>
|
|
/// Original was GL_FLOAT_MAT4x2 = 0x8B69
|
|
/// </summary>
|
|
FloatMat4x2 = ((int)0x8B69) ,
|
|
/// <summary>
|
|
/// Original was GL_FLOAT_MAT4x3 = 0x8B6A
|
|
/// </summary>
|
|
FloatMat4x3 = ((int)0x8B6A) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_VEC2 = 0x8DC6
|
|
/// </summary>
|
|
UnsignedIntVec2 = ((int)0x8DC6) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_VEC3 = 0x8DC7
|
|
/// </summary>
|
|
UnsignedIntVec3 = ((int)0x8DC7) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_VEC4 = 0x8DC8
|
|
/// </summary>
|
|
UnsignedIntVec4 = ((int)0x8DC8) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
[Flags]
|
|
public enum UseProgramStageMask : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_SHADER_BIT = 0x00000001
|
|
/// </summary>
|
|
VertexShaderBit = ((int)0x00000001) ,
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_SHADER_BIT_EXT = 0x00000001
|
|
/// </summary>
|
|
VertexShaderBitExt = ((int)0x00000001) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAGMENT_SHADER_BIT = 0x00000002
|
|
/// </summary>
|
|
FragmentShaderBit = ((int)0x00000002) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAGMENT_SHADER_BIT_EXT = 0x00000002
|
|
/// </summary>
|
|
FragmentShaderBitExt = ((int)0x00000002) ,
|
|
/// <summary>
|
|
/// Original was GL_GEOMETRY_SHADER_BIT = 0x00000004
|
|
/// </summary>
|
|
GeometryShaderBit = ((int)0x00000004) ,
|
|
/// <summary>
|
|
/// Original was GL_TESS_CONTROL_SHADER_BIT = 0x00000008
|
|
/// </summary>
|
|
TessControlShaderBit = ((int)0x00000008) ,
|
|
/// <summary>
|
|
/// Original was GL_TESS_EVALUATION_SHADER_BIT = 0x00000010
|
|
/// </summary>
|
|
TessEvaluationShaderBit = ((int)0x00000010) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPUTE_SHADER_BIT = 0x00000020
|
|
/// </summary>
|
|
ComputeShaderBit = ((int)0x00000020) ,
|
|
/// <summary>
|
|
/// Original was GL_ALL_SHADER_BITS = 0xFFFFFFFF
|
|
/// </summary>
|
|
AllShaderBits = unchecked((int)0xFFFFFFFF) ,
|
|
/// <summary>
|
|
/// Original was GL_ALL_SHADER_BITS_EXT = 0xFFFFFFFF
|
|
/// </summary>
|
|
AllShaderBitsExt = unchecked((int)0xFFFFFFFF) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.VertexAttribIPointer
|
|
/// </summary>
|
|
public enum VertexAttribIntegerType : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_BYTE = 0X1400
|
|
/// </summary>
|
|
Byte = ((int)0X1400) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_BYTE = 0x1401
|
|
/// </summary>
|
|
UnsignedByte = ((int)0x1401) ,
|
|
/// <summary>
|
|
/// Original was GL_SHORT = 0X1402
|
|
/// </summary>
|
|
Short = ((int)0X1402) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_SHORT = 0x1403
|
|
/// </summary>
|
|
UnsignedShort = ((int)0x1403) ,
|
|
/// <summary>
|
|
/// Original was GL_INT = 0X1404
|
|
/// </summary>
|
|
Int = ((int)0X1404) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT = 0x1405
|
|
/// </summary>
|
|
UnsignedInt = ((int)0x1405) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.GetVertexAttrib
|
|
/// </summary>
|
|
public enum VertexAttribParameter : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622
|
|
/// </summary>
|
|
VertexAttribArrayEnabled = ((int)0x8622) ,
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_ATTRIB_ARRAY_SIZE = 0x8623
|
|
/// </summary>
|
|
VertexAttribArraySize = ((int)0x8623) ,
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624
|
|
/// </summary>
|
|
VertexAttribArrayStride = ((int)0x8624) ,
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_ATTRIB_ARRAY_TYPE = 0x8625
|
|
/// </summary>
|
|
VertexAttribArrayType = ((int)0x8625) ,
|
|
/// <summary>
|
|
/// Original was GL_CURRENT_VERTEX_ATTRIB = 0x8626
|
|
/// </summary>
|
|
CurrentVertexAttrib = ((int)0x8626) ,
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A
|
|
/// </summary>
|
|
VertexAttribArrayNormalized = ((int)0x886A) ,
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F
|
|
/// </summary>
|
|
VertexAttribArrayBufferBinding = ((int)0x889F) ,
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD
|
|
/// </summary>
|
|
VertexAttribArrayInteger = ((int)0x88FD) ,
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_ATTRIB_ARRAY_DIVISOR = 0x88FE
|
|
/// </summary>
|
|
VertexAttribArrayDivisor = ((int)0x88FE) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.GetVertexAttribPointer
|
|
/// </summary>
|
|
public enum VertexAttribPointerParameter : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_ATTRIB_ARRAY_POINTER = 0x8645
|
|
/// </summary>
|
|
VertexAttribArrayPointer = ((int)0x8645) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.VertexAttribPointer
|
|
/// </summary>
|
|
public enum VertexAttribPointerType : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_Byte = 0X1400
|
|
/// </summary>
|
|
Byte = ((int)0X1400) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_BYTE = 0x1401
|
|
/// </summary>
|
|
UnsignedByte = ((int)0x1401) ,
|
|
/// <summary>
|
|
/// Original was GL_Short = 0X1402
|
|
/// </summary>
|
|
Short = ((int)0X1402) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_SHORT = 0x1403
|
|
/// </summary>
|
|
UnsignedShort = ((int)0x1403) ,
|
|
/// <summary>
|
|
/// Original was GL_INT = 0X1404
|
|
/// </summary>
|
|
Int = ((int)0X1404) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT = 0x1405
|
|
/// </summary>
|
|
UnsignedInt = ((int)0x1405) ,
|
|
/// <summary>
|
|
/// Original was GL_Float = 0X1406
|
|
/// </summary>
|
|
Float = ((int)0X1406) ,
|
|
/// <summary>
|
|
/// Original was GL_HALF_FLOAT = 0x140B
|
|
/// </summary>
|
|
HalfFloat = ((int)0x140B) ,
|
|
/// <summary>
|
|
/// Original was GL_Fixed = 0X140c
|
|
/// </summary>
|
|
Fixed = ((int)0X140c) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368
|
|
/// </summary>
|
|
UnsignedInt2101010Rev = ((int)0x8368) ,
|
|
/// <summary>
|
|
/// Original was GL_INT_2_10_10_10_REV = 0x8D9F
|
|
/// </summary>
|
|
Int2101010Rev = ((int)0x8D9F) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum VertexPointerType : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_SHORT = 0x1402
|
|
/// </summary>
|
|
Short = ((int)0x1402) ,
|
|
/// <summary>
|
|
/// Original was GL_INT = 0x1404
|
|
/// </summary>
|
|
Int = ((int)0x1404) ,
|
|
/// <summary>
|
|
/// Original was GL_FLOAT = 0x1406
|
|
/// </summary>
|
|
Float = ((int)0x1406) ,
|
|
/// <summary>
|
|
/// Original was GL_DOUBLE = 0x140A
|
|
/// </summary>
|
|
Double = ((int)0x140A) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum VivShaderBinary : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_SHADER_BINARY_VIV = 0x8FC4
|
|
/// </summary>
|
|
ShaderBinaryViv = ((int)0x8FC4) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.Apple.FenceSync, GL.Apple.WaitSync and 2 other functions
|
|
/// </summary>
|
|
public enum WaitSyncFlags : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_NONE = 0
|
|
/// </summary>
|
|
None = ((int)0) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum WaitSyncStatus : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_ALREADY_SIGNALED = 0x911A
|
|
/// </summary>
|
|
AlreadySignaled = ((int)0x911A) ,
|
|
/// <summary>
|
|
/// Original was GL_TIMEOUT_EXPIRED = 0x911B
|
|
/// </summary>
|
|
TimeoutExpired = ((int)0x911B) ,
|
|
/// <summary>
|
|
/// Original was GL_CONDITION_SATISFIED = 0x911C
|
|
/// </summary>
|
|
ConditionSatisfied = ((int)0x911C) ,
|
|
/// <summary>
|
|
/// Original was GL_WAIT_FAILED = 0x911D
|
|
/// </summary>
|
|
WaitFailed = ((int)0x911D) ,
|
|
}
|
|
|
|
}
|