Opentk/Source/Examples/OpenGL/1.1/DisplayLists.cs
the_fiddler 6bbaad8bfb Moved and renamed examples to match the new example structurs.
Made example source code visible for all examples in example browser.
Updated Prebuild.exe to newest SVN version (resolves issues with resources).
Added .rtf and .resx files to Examples project in Prebuild.xml.
2009-04-20 09:48:33 +00:00

162 lines
4 KiB
C#

#region --- License ---
/* Copyright (c) 2006, 2007 Stefanos Apostolopoulos
* See license.txt for license info
*/
#endregion
#region --- Using Directives ---
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
using System.Threading;
using OpenTK;
using OpenTK.Graphics;
#endregion --- Using Directives ---
namespace Examples.Tutorial
{
[Example("Display Lists", ExampleCategory.OpenGL, "1.1", Documentation="DisplayLists")]
public class T07_Display_Lists_Flower : GameWindow
{
#region --- Fields ---
const int num_lists = 13;
int[] lists = new int[num_lists];
#endregion
#region --- Constructor ---
public T07_Display_Lists_Flower()
: base(800, 600)
{
}
#endregion
#region OnLoad
public override void OnLoad(EventArgs e)
{
GL.ClearColor(Color.MidnightBlue);
GL.Enable(EnableCap.DepthTest);
GL.MatrixMode(MatrixMode.Modelview);
GL.LoadIdentity();
// Build some display lists.
int first_list = GL.GenLists(num_lists);
float c = 0;
for (int i = 0; i < num_lists; i++)
{
lists[i] = first_list + i;
GL.NewList(first_list + i, ListMode.Compile);
GL.Color3(0.3 + 0.7 * c * c, 0.3 + 1.4 * c * c, 0.7 - 0.7 * c * c);
c += 1 / (float)num_lists;
GL.PushMatrix();
GL.Rotate(c * 360.0f, 0.0, 0.0, 1.0);
GL.Translate(5.0, 0.0, 0.0);
GL.Begin(BeginMode.Quads);
GL.Vertex3(-1.0f, -1.0f, 1.0f);
GL.Vertex3(1.0f, -1.0f, 1.0f);
GL.Vertex3(1.0f, 1.0f, 1.0f);
GL.Vertex3(-1.0f, 1.0f, 1.0f);
GL.End();
GL.PopMatrix();
GL.EndList();
}
}
#endregion
#region OnUnload
public override void OnUnload(EventArgs e)
{
GL.DeleteLists(lists[0], num_lists);
}
#endregion
#region OnResize
protected override void OnResize(OpenTK.Platform.ResizeEventArgs e)
{
GL.Viewport(0, 0, Width, Height);
double ratio = 0.0;
ratio = this.Width / (double)this.Height;
GL.MatrixMode(MatrixMode.Projection);
GL.LoadIdentity();
Glu.Perspective(45.0, ratio, 1.0, 64.0);
}
#endregion
#region OnUpdateFrame
public override void OnUpdateFrame(UpdateFrameEventArgs e)
{
if (Keyboard[OpenTK.Input.Key.Escape])
{
this.Exit();
}
}
#endregion
#region OnRenderFrame
public override void OnRenderFrame(RenderFrameEventArgs e)
{
GL.MatrixMode(MatrixMode.Modelview);
GL.LoadIdentity();
Glu.LookAt(
0.0, 0.0, 16.0,
0.0, 0.0, 0.0,
0.0, 1.0, 0.0);
GL.Clear(ClearBufferMask.ColorBufferBit | ClearBufferMask.DepthBufferBit);
GL.CallLists(num_lists, ListNameType.Int, lists);
SwapBuffers();
}
#endregion
#region public static void Main()
/// <summary>
/// Entry point of this example.
/// </summary>
[STAThread]
public static void Main()
{
using (T07_Display_Lists_Flower example = new T07_Display_Lists_Flower())
{
// Get the title and category of this example using reflection.
ExampleAttribute info = ((ExampleAttribute)example.GetType().GetCustomAttributes(false)[0]);
example.Title = String.Format("OpenTK | {0} {1}: {2}", info.Category, info.Difficulty, info.Title);
example.Run(30.0, 0.0);
}
}
#endregion
}
}