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91 lines
2.7 KiB
C#
91 lines
2.7 KiB
C#
// #region License
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//
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// GamePadDPad.cs
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//
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// Author:
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// Stefanos A. <stapostol@gmail.com>
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//
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// Copyright (c) 2006-2013 Stefanos Apostolopoulos
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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//
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// #endregion
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using System;
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namespace OpenTK.Input
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{
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public struct GamePadDPad
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{
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[Flags]
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enum DPadButtons : byte
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{
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Up = Buttons.DPadUp,
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Down = Buttons.DPadDown,
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Left = Buttons.DPadLeft,
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Right = Buttons.DPadRight
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}
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DPadButtons buttons;
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internal GamePadDPad(Buttons state)
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{
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// DPad butons are stored in the lower 4bits
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// of the Buttons enumeration.
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buttons = (DPadButtons)((int)state & 0x0f);
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}
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public bool IsUp
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{
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get { return (buttons & DPadButtons.Up) != 0; }
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internal set { SetButton(DPadButtons.Up, value); }
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}
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public bool IsDown
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{
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get { return (buttons & DPadButtons.Down) != 0; }
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internal set { SetButton(DPadButtons.Down, value); }
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}
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public bool IsLeft
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{
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get { return (buttons & DPadButtons.Left) != 0; }
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internal set { SetButton(DPadButtons.Left, value); }
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}
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public bool IsRight
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{
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get { return (buttons & DPadButtons.Right) != 0; }
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internal set { SetButton(DPadButtons.Right, value); }
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}
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void SetButton(DPadButtons button, bool value)
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{
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if (value)
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{
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buttons |= button;
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}
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else
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{
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buttons &= ~button;
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}
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}
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}
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}
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