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HIDInput.Dispose() would remove elements from a DeviceCollection during iteration. This results in an exception. We are now using a plain for-loop instead. |
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|---|---|---|
| .. | ||
| Carbon | ||
| Cocoa | ||
| Quartz | ||
| CarbonWindowInfo.cs | ||
| CocoaContext.cs | ||
| CocoaNativeWindow.cs | ||
| CocoaWindowInfo.cs | ||
| HIDInput.cs | ||
| MacOSException.cs | ||
| MacOSFactory.cs | ||
| MacOSKeyMap.cs | ||
| NS.cs | ||
| QuartzDisplayDeviceDriver.cs | ||