mirror of
https://github.com/Ryujinx/Opentk.git
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193 lines
8.7 KiB
C#
193 lines
8.7 KiB
C#
#region License
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//
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// Hid.cs
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//
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// Author:
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// Stefanos A. <stapostol@gmail.com>
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//
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// Copyright (c) 2014 Stefanos Apostolopoulos
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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//
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Text;
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namespace OpenTK.Platform.Common
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{
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enum HIDPage : ushort
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{
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Undefined = 0x00,
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GenericDesktop = 0x01,
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Simulation = 0x02,
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VR = 0x03,
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Sport = 0x04,
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Game = 0x05,
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// Reserved 0x06
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KeyboardOrKeypad = 0x07, // USB Device Class Definition for Human Interface Devices (HID). Note: the usage type for all key codes is Selector (Sel).
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LEDs = 0x08,
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Button = 0x09,
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Ordinal = 0x0A,
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Telephony = 0x0B,
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Consumer = 0x0C,
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Digitizer = 0x0D,
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// Reserved 0x0E
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PID = 0x0F, // USB Physical Interface Device definitions for force feedback and related devices.
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Unicode = 0x10,
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// Reserved 0x11 - 0x13
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AlphanumericDisplay = 0x14,
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// Reserved 0x15 - 0x7F
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// Monitor 0x80 - 0x83 USB Device Class Definition for Monitor Devices
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// Power 0x84 - 0x87 USB Device Class Definition for Power Devices
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PowerDevice = 0x84, // Power Device Page
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BatterySystem = 0x85, // Battery System Page
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// Reserved 0x88 - 0x8B
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BarCodeScanner = 0x8C, // (Point of Sale) USB Device Class Definition for Bar Code Scanner Devices
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WeighingDevice = 0x8D, // (Point of Sale) USB Device Class Definition for Weighing Devices
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Scale = 0x8D, // (Point of Sale) USB Device Class Definition for Scale Devices
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MagneticStripeReader = 0x8E,
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// ReservedPointofSalepages 0x8F
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CameraControl = 0x90, // USB Device Class Definition for Image Class Devices
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Arcade = 0x91, // OAAF Definitions for arcade and coinop related Devices
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// Reserved 0x92 - 0xFEFF
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// VendorDefined 0xFF00 - 0xFFFF
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VendorDefinedStart = 0xFF00
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}
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// Generic desktop usage
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enum HIDUsageGD : ushort
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{
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Pointer = 0x01, // Physical Collection
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Mouse = 0x02, // Application Collection
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// 0x03 Reserved
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Joystick = 0x04, // Application Collection
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GamePad = 0x05, // Application Collection
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Keyboard = 0x06, // Application Collection
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Keypad = 0x07, // Application Collection
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MultiAxisController = 0x08, // Application Collection
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// 0x09 - 0x2F Reserved
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X = 0x30, // Dynamic Value
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Y = 0x31, // Dynamic Value
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Z = 0x32, // Dynamic Value
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Rx = 0x33, // Dynamic Value
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Ry = 0x34, // Dynamic Value
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Rz = 0x35, // Dynamic Value
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Slider = 0x36, // Dynamic Value
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Dial = 0x37, // Dynamic Value
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Wheel = 0x38, // Dynamic Value
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Hatswitch = 0x39, // Dynamic Value
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CountedBuffer = 0x3A, // Logical Collection
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ByteCount = 0x3B, // Dynamic Value
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MotionWakeup = 0x3C, // One-Shot Control
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Start = 0x3D, // On/Off Control
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Select = 0x3E, // On/Off Control
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// 0x3F Reserved
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Vx = 0x40, // Dynamic Value
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Vy = 0x41, // Dynamic Value
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Vz = 0x42, // Dynamic Value
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Vbrx = 0x43, // Dynamic Value
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Vbry = 0x44, // Dynamic Value
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Vbrz = 0x45, // Dynamic Value
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Vno = 0x46, // Dynamic Value
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// 0x47 - 0x7F Reserved
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SystemControl = 0x80, // Application Collection
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SystemPowerDown = 0x81, // One-Shot Control
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SystemSleep = 0x82, // One-Shot Control
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SystemWakeUp = 0x83, // One-Shot Control
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SystemContextMenu = 0x84, // One-Shot Control
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SystemMainMenu = 0x85, // One-Shot Control
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SystemAppMenu = 0x86, // One-Shot Control
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SystemMenuHelp = 0x87, // One-Shot Control
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SystemMenuExit = 0x88, // One-Shot Control
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SystemMenu = 0x89, // Selector
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SystemMenuRight = 0x8A, // Re-Trigger Control
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SystemMenuLeft = 0x8B, // Re-Trigger Control
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SystemMenuUp = 0x8C, // Re-Trigger Control
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SystemMenuDown = 0x8D, // Re-Trigger Control
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// 0x8E - 0x8F Reserved
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DPadUp = 0x90, // On/Off Control
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DPadDown = 0x91, // On/Off Control
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DPadRight = 0x92, // On/Off Control
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DPadLeft = 0x93, // On/Off Control
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// 0x94 - 0xFFFF Reserved
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Reserved = 0xFFFF
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}
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enum HIDUsageSim : ushort
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{
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FlightSimulationDevice = 0x01, // Application Collection
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AutomobileSimulationDevice = 0x02, // Application Collection
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TankSimulationDevice = 0x03, // Application Collection
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SpaceshipSimulationDevice = 0x04, // Application Collection
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SubmarineSimulationDevice = 0x05, // Application Collection
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SailingSimulationDevice = 0x06, // Application Collection
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MotorcycleSimulationDevice = 0x07, // Application Collection
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SportsSimulationDevice = 0x08, // Application Collection
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AirplaneSimulationDevice = 0x09, // Application Collection
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HelicopterSimulationDevice = 0x0A, // Application Collection
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MagicCarpetSimulationDevice = 0x0B, // Application Collection
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BicycleSimulationDevice = 0x0C, // Application Collection
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// 0x0D - 0x1F Reserved
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FlightControlStick = 0x20, // Application Collection
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FlightStick = 0x21, // Application Collection
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CyclicControl = 0x22, // Physical Collection
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CyclicTrim = 0x23, // Physical Collection
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FlightYoke = 0x24, // Application Collection
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TrackControl = 0x25, // Physical Collection
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// 0x26 - 0xAF Reserved
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Aileron = 0xB0, // Dynamic Value
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AileronTrim = 0xB1, // Dynamic Value
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AntiTorqueControl = 0xB2, // Dynamic Value
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AutopilotEnable = 0xB3, // On/Off Control
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ChaffRelease = 0xB4, // One-Shot Control
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CollectiveControl = 0xB5, // Dynamic Value
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DiveBrake = 0xB6, // Dynamic Value
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ElectronicCountermeasures = 0xB7, // On/Off Control
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Elevator = 0xB8, // Dynamic Value
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ElevatorTrim = 0xB9, // Dynamic Value
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Rudder = 0xBA, // Dynamic Value
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Throttle = 0xBB, // Dynamic Value
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FlightCommunications = 0xBC, // On/Off Control
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FlareRelease = 0xBD, // One-Shot Control
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LandingGear = 0xBE, // On/Off Control
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ToeBrake = 0xBF, // Dynamic Value
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Trigger = 0xC0, // Momentary Control
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WeaponsArm = 0xC1, // On/Off Control
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Weapons = 0xC2, // Selector
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WingFlaps = 0xC3, // Dynamic Value
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Accelerator = 0xC4, // Dynamic Value
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Brake = 0xC5, // Dynamic Value
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Clutch = 0xC6, // Dynamic Value
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Shifter = 0xC7, // Dynamic Value
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Steering = 0xC8, // Dynamic Value
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TurretDirection = 0xC9, // Dynamic Value
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BarrelElevation = 0xCA, // Dynamic Value
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DivePlane = 0xCB, // Dynamic Value
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Ballast = 0xCC, // Dynamic Value
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BicycleCrank = 0xCD, // Dynamic Value
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HandleBars = 0xCE, // Dynamic Value
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FrontBrake = 0xCF, // Dynamic Value
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RearBrake = 0xD0, // Dynamic Value
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// 0xD1 - 0xFFFF Reserved
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Reserved = 0xFFFF
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}
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}
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