mirror of
https://github.com/Ryujinx/Opentk.git
synced 2024-12-25 18:35:30 +00:00
121 lines
2.9 KiB
C#
121 lines
2.9 KiB
C#
// This code was written for the OpenTK library and has been released
|
|
// to the Public Domain.
|
|
// It is provided "as is" without express or implied warranty of any kind.
|
|
|
|
#region Using Directives
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Windows.Forms;
|
|
using System.Threading;
|
|
using System.Drawing;
|
|
|
|
using OpenTK;
|
|
using OpenTK.Graphics;
|
|
using OpenTK.Graphics.ES20;
|
|
|
|
#endregion
|
|
|
|
namespace Examples.Tutorial
|
|
{
|
|
[Example("Simple ES 2.0", ExampleCategory.OpenGLES, "2.0", Documentation = "SimpleES20Window")]
|
|
public class SimpleES20Window : GameWindow
|
|
{
|
|
#region Constructor
|
|
|
|
public SimpleES20Window()
|
|
: base(800, 600, new GraphicsMode(16, 16), "", GameWindowFlags.Default, DisplayDevice.Default, 2, 0, GraphicsContextFlags.Embedded)
|
|
{ }
|
|
|
|
#endregion
|
|
|
|
#region OnLoad
|
|
|
|
protected override void OnLoad(EventArgs e)
|
|
{
|
|
base.OnLoad(e);
|
|
|
|
Color4 color = Color4.MidnightBlue;
|
|
GL.ClearColor(color.R, color.G, color.B, color.A);
|
|
GL.Enable(EnableCap.DepthTest);
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region OnResize
|
|
|
|
/// <summary>
|
|
/// Called when the user resizes the window.
|
|
/// </summary>
|
|
/// <param name="e">Contains the new width/height of the window.</param>
|
|
/// <remarks>
|
|
/// You want the OpenGL viewport to match the window. This is the place to do it!
|
|
/// </remarks>
|
|
protected override void OnResize(EventArgs e)
|
|
{
|
|
GL.Viewport(0, 0, Width, Height);
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region OnUpdateFrame
|
|
|
|
/// <summary>
|
|
/// Prepares the next frame for rendering.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// Place your control logic here. This is the place to respond to user input,
|
|
/// update object positions etc.
|
|
/// </remarks>
|
|
protected override void OnUpdateFrame(FrameEventArgs e)
|
|
{
|
|
if (Keyboard[OpenTK.Input.Key.Escape])
|
|
{
|
|
this.Exit();
|
|
return;
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region OnRenderFrame
|
|
|
|
/// <summary>
|
|
/// Place your rendering code here.
|
|
/// </summary>
|
|
protected override void OnRenderFrame(FrameEventArgs e)
|
|
{
|
|
GL.Clear(ClearBufferMask.ColorBufferBit | ClearBufferMask.DepthBufferBit);
|
|
|
|
this.SwapBuffers();
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region private void DrawCube()
|
|
|
|
private void DrawCube()
|
|
{
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region public static void Main()
|
|
|
|
/// <summary>
|
|
/// Entry point of this example.
|
|
/// </summary>
|
|
[STAThread]
|
|
public static void Main()
|
|
{
|
|
using (SimpleES20Window example = new SimpleES20Window())
|
|
{
|
|
Utilities.SetWindowTitle(example);
|
|
example.Run(30.0, 0.0);
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
}
|
|
}
|