mirror of
https://github.com/Ryujinx/Opentk.git
synced 2024-12-25 19:25:35 +00:00
2ca6e6c617
X11 and Windows GLControl and GLNative implementation now use IGLContext interfaces instead of direct X11GLContext and WinGLContext. Decouples the two (good!). Updated all Native, Control, Context classes to use the new interfaces.
137 lines
4.7 KiB
C#
137 lines
4.7 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Text;
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using System.Windows.Forms;
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namespace OpenTK.Platform
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{
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/// <summary>
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/// Describes a Windows.Form.Control, Windows.Forms.NativeWindow or OpenTK.GameWindow.
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/// </summary>
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public sealed class WindowInfo : IMutableWindowInfo
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{
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IMutableWindowInfo implementation;
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#region --- Constructors ---
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/// <summary>
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/// Detects the underlying platform and constructs a new WindowInfo class.
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/// </summary>
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/// <exception cref="PlatformNotSupportedException">Raised when the underlying platform is not supported.</exception>
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public WindowInfo()
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{
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switch (Environment.OSVersion.Platform)
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{
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case PlatformID.Unix:
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case (PlatformID)128:
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implementation = new X11.WindowInfo();
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break;
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case PlatformID.Win32NT:
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case PlatformID.Win32S:
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case PlatformID.Win32Windows:
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case PlatformID.WinCE:
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implementation = new Windows.WindowInfo();
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break;
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default:
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throw new PlatformNotSupportedException("Your Operating System is not supported. Please refer to http://opentk.sourceforge.net for more information.");
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}
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}
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/// <summary>
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/// Detects the underlying platform and constructs a new WindowInfo class describing the specified Control.
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/// </summary>
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/// <param name="control">The System.Windows.Forms.Control to get info from.</param>
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public WindowInfo(Control control) : this()
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{
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implementation.CopyInfoFrom(implementation.GetInfoFrom(control));
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}
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/// <summary>
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/// Detects the underlying platform and constructs a new WindowInfo class describing the specified NativeWindow.
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/// </summary>
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/// <param name="window">The System.Windows.Forms.NativeWindow to get info from.</param>
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public WindowInfo(NativeWindow window) : this()
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{
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implementation.GetInfoFrom(window);
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}
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/// <summary>
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/// Detects the underlying platform and constructs a new WindowInfo class describing the specified GameWindow.
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/// </summary>
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/// <param name="window">The OpenTK.GameWindow to get info from.</param>
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public WindowInfo(GameWindow window) : this()
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{
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implementation.GetInfoFrom(window);
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}
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#endregion
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#region --- IWindowInfo Members ---
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/// <summary>
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/// Gets the platform specific handle of the window described by the WindowInfo class.
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/// </summary>
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public IntPtr Handle
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{
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get { return implementation.Handle; }
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}
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/// <summary>
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/// Gets the parent of the window described by the WindowInfo class.
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/// </summary>
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public IWindowInfo Parent
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{
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get { return implementation.Parent; }
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}
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#endregion
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#region --- IMutableWindowInfo Members ---
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/// <summary>
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/// Updates the WindowInfo to describe the specified Control.
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/// </summary>
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/// <param name="control">The System.Windows.Forms.Control to describe.</param>
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public IWindowInfo GetInfoFrom(Control control)
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{
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return implementation.GetInfoFrom(control);
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}
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/// <summary>
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/// Updates the WindowInfo to describe the specified NativeWindow.
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/// </summary>
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/// <param name="window">The System.Windows.Forms.NativeWindow to describe.</param>
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public IWindowInfo GetInfoFrom(NativeWindow window)
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{
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return implementation.GetInfoFrom(window);
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}
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/// <summary>
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/// Updates the WindowInfo to describe the specified GameWindow.
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/// </summary>
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/// <param name="window">The OpenTK.GameWindow to describe.</param>
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public IWindowInfo GetInfoFrom(GameWindow window)
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{
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return implementation.GetInfoFrom(window);
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}
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/// <summary>
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/// Updates the WindowInfo using the specified WindowInfo.
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/// </summary>
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/// <param name="window">The OpenTK.Platform.Window to get information from.</param>
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public IWindowInfo GetInfoFrom(IWindowInfo info)
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{
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return implementation.GetInfoFrom(info);
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}
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public void CopyInfoFrom(IWindowInfo info)
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{
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implementation.CopyInfoFrom(info);
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}
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#endregion
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}
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}
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