Opentk/Source/OpenTK/Graphics/ES20/ES20.cs
Stefanos A. 6f08995963 Added PrimitiveType <=> BeginMode overloads
Khronos renamed BeginMode to PrimitiveType starting with GL 4.4.
OpenTK now has overloads for both flavors.
2013-11-03 16:11:39 +01:00

42523 lines
1.9 MiB

//
// The Open Toolkit Library License
//
// Copyright (c) 2006 - 2013 Stefanos Apostolopoulos for the Open Toolkit Library
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights to
// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
// the Software, and to permit persons to whom the Software is furnished to do
// so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
// OTHER DEALINGS IN THE SOFTWARE.
//
namespace OpenTK.Graphics.ES20
{
using System;
using System.Text;
using System.Runtime.InteropServices;
#pragma warning disable 3019
#pragma warning disable 1591
#pragma warning disable 1572
#pragma warning disable 1573
partial class GL
{
public static partial class Amd
{
/// <summary>[requires: AMD_performance_monitor]</summary>
[AutoGenerated(Category = "AMD_performance_monitor", Version = "", EntryPoint = "glBeginPerfMonitorAMD")]
public static
void BeginPerfMonitor(Int32 monitor)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glBeginPerfMonitorAMD((UInt32)monitor);
#if DEBUG
}
#endif
}
/// <summary>[requires: AMD_performance_monitor]</summary>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "AMD_performance_monitor", Version = "", EntryPoint = "glBeginPerfMonitorAMD")]
public static
void BeginPerfMonitor(UInt32 monitor)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glBeginPerfMonitorAMD((UInt32)monitor);
#if DEBUG
}
#endif
}
/// <summary>[requires: AMD_performance_monitor]</summary>
[AutoGenerated(Category = "AMD_performance_monitor", Version = "", EntryPoint = "glDeletePerfMonitorsAMD")]
public static
void DeletePerfMonitors(Int32 n, [OutAttribute] Int32[] monitors)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* monitors_ptr = monitors)
{
Delegates.glDeletePerfMonitorsAMD((Int32)n, (UInt32*)monitors_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: AMD_performance_monitor]</summary>
[AutoGenerated(Category = "AMD_performance_monitor", Version = "", EntryPoint = "glDeletePerfMonitorsAMD")]
public static
void DeletePerfMonitors(Int32 n, [OutAttribute] out Int32 monitors)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* monitors_ptr = &monitors)
{
Delegates.glDeletePerfMonitorsAMD((Int32)n, (UInt32*)monitors_ptr);
monitors = *monitors_ptr;
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: AMD_performance_monitor]</summary>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "AMD_performance_monitor", Version = "", EntryPoint = "glDeletePerfMonitorsAMD")]
public static
unsafe void DeletePerfMonitors(Int32 n, [OutAttribute] Int32* monitors)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glDeletePerfMonitorsAMD((Int32)n, (UInt32*)monitors);
#if DEBUG
}
#endif
}
/// <summary>[requires: AMD_performance_monitor]</summary>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "AMD_performance_monitor", Version = "", EntryPoint = "glDeletePerfMonitorsAMD")]
public static
void DeletePerfMonitors(Int32 n, [OutAttribute] UInt32[] monitors)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (UInt32* monitors_ptr = monitors)
{
Delegates.glDeletePerfMonitorsAMD((Int32)n, (UInt32*)monitors_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: AMD_performance_monitor]</summary>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "AMD_performance_monitor", Version = "", EntryPoint = "glDeletePerfMonitorsAMD")]
public static
void DeletePerfMonitors(Int32 n, [OutAttribute] out UInt32 monitors)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (UInt32* monitors_ptr = &monitors)
{
Delegates.glDeletePerfMonitorsAMD((Int32)n, (UInt32*)monitors_ptr);
monitors = *monitors_ptr;
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: AMD_performance_monitor]</summary>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "AMD_performance_monitor", Version = "", EntryPoint = "glDeletePerfMonitorsAMD")]
public static
unsafe void DeletePerfMonitors(Int32 n, [OutAttribute] UInt32* monitors)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glDeletePerfMonitorsAMD((Int32)n, (UInt32*)monitors);
#if DEBUG
}
#endif
}
/// <summary>[requires: AMD_performance_monitor]</summary>
[AutoGenerated(Category = "AMD_performance_monitor", Version = "", EntryPoint = "glEndPerfMonitorAMD")]
public static
void EndPerfMonitor(Int32 monitor)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glEndPerfMonitorAMD((UInt32)monitor);
#if DEBUG
}
#endif
}
/// <summary>[requires: AMD_performance_monitor]</summary>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "AMD_performance_monitor", Version = "", EntryPoint = "glEndPerfMonitorAMD")]
public static
void EndPerfMonitor(UInt32 monitor)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glEndPerfMonitorAMD((UInt32)monitor);
#if DEBUG
}
#endif
}
/// <summary>[requires: AMD_performance_monitor]</summary>
[AutoGenerated(Category = "AMD_performance_monitor", Version = "", EntryPoint = "glGenPerfMonitorsAMD")]
public static
void GenPerfMonitors(Int32 n, [OutAttribute] Int32[] monitors)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* monitors_ptr = monitors)
{
Delegates.glGenPerfMonitorsAMD((Int32)n, (UInt32*)monitors_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: AMD_performance_monitor]</summary>
[AutoGenerated(Category = "AMD_performance_monitor", Version = "", EntryPoint = "glGenPerfMonitorsAMD")]
public static
void GenPerfMonitors(Int32 n, [OutAttribute] out Int32 monitors)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* monitors_ptr = &monitors)
{
Delegates.glGenPerfMonitorsAMD((Int32)n, (UInt32*)monitors_ptr);
monitors = *monitors_ptr;
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: AMD_performance_monitor]</summary>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "AMD_performance_monitor", Version = "", EntryPoint = "glGenPerfMonitorsAMD")]
public static
unsafe void GenPerfMonitors(Int32 n, [OutAttribute] Int32* monitors)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glGenPerfMonitorsAMD((Int32)n, (UInt32*)monitors);
#if DEBUG
}
#endif
}
/// <summary>[requires: AMD_performance_monitor]</summary>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "AMD_performance_monitor", Version = "", EntryPoint = "glGenPerfMonitorsAMD")]
public static
void GenPerfMonitors(Int32 n, [OutAttribute] UInt32[] monitors)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (UInt32* monitors_ptr = monitors)
{
Delegates.glGenPerfMonitorsAMD((Int32)n, (UInt32*)monitors_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: AMD_performance_monitor]</summary>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "AMD_performance_monitor", Version = "", EntryPoint = "glGenPerfMonitorsAMD")]
public static
void GenPerfMonitors(Int32 n, [OutAttribute] out UInt32 monitors)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (UInt32* monitors_ptr = &monitors)
{
Delegates.glGenPerfMonitorsAMD((Int32)n, (UInt32*)monitors_ptr);
monitors = *monitors_ptr;
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: AMD_performance_monitor]</summary>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "AMD_performance_monitor", Version = "", EntryPoint = "glGenPerfMonitorsAMD")]
public static
unsafe void GenPerfMonitors(Int32 n, [OutAttribute] UInt32* monitors)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glGenPerfMonitorsAMD((Int32)n, (UInt32*)monitors);
#if DEBUG
}
#endif
}
/// <summary>[requires: AMD_performance_monitor]</summary>
[AutoGenerated(Category = "AMD_performance_monitor", Version = "", EntryPoint = "glGetPerfMonitorCounterDataAMD")]
public static
void GetPerfMonitorCounterData(Int32 monitor, OpenTK.Graphics.ES20.All pname, Int32 dataSize, [OutAttribute] Int32[] data, [OutAttribute] out Int32 bytesWritten)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* data_ptr = data)
fixed (Int32* bytesWritten_ptr = &bytesWritten)
{
Delegates.glGetPerfMonitorCounterDataAMD((UInt32)monitor, (OpenTK.Graphics.ES20.All)pname, (Int32)dataSize, (UInt32*)data_ptr, (Int32*)bytesWritten_ptr);
bytesWritten = *bytesWritten_ptr;
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: AMD_performance_monitor]</summary>
[AutoGenerated(Category = "AMD_performance_monitor", Version = "", EntryPoint = "glGetPerfMonitorCounterDataAMD")]
public static
void GetPerfMonitorCounterData(Int32 monitor, OpenTK.Graphics.ES20.All pname, Int32 dataSize, [OutAttribute] out Int32 data, [OutAttribute] out Int32 bytesWritten)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* data_ptr = &data)
fixed (Int32* bytesWritten_ptr = &bytesWritten)
{
Delegates.glGetPerfMonitorCounterDataAMD((UInt32)monitor, (OpenTK.Graphics.ES20.All)pname, (Int32)dataSize, (UInt32*)data_ptr, (Int32*)bytesWritten_ptr);
data = *data_ptr;
bytesWritten = *bytesWritten_ptr;
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: AMD_performance_monitor]</summary>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "AMD_performance_monitor", Version = "", EntryPoint = "glGetPerfMonitorCounterDataAMD")]
public static
unsafe void GetPerfMonitorCounterData(Int32 monitor, OpenTK.Graphics.ES20.All pname, Int32 dataSize, [OutAttribute] Int32* data, [OutAttribute] Int32* bytesWritten)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glGetPerfMonitorCounterDataAMD((UInt32)monitor, (OpenTK.Graphics.ES20.All)pname, (Int32)dataSize, (UInt32*)data, (Int32*)bytesWritten);
#if DEBUG
}
#endif
}
/// <summary>[requires: AMD_performance_monitor]</summary>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "AMD_performance_monitor", Version = "", EntryPoint = "glGetPerfMonitorCounterDataAMD")]
public static
void GetPerfMonitorCounterData(UInt32 monitor, OpenTK.Graphics.ES20.All pname, Int32 dataSize, [OutAttribute] UInt32[] data, [OutAttribute] out Int32 bytesWritten)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (UInt32* data_ptr = data)
fixed (Int32* bytesWritten_ptr = &bytesWritten)
{
Delegates.glGetPerfMonitorCounterDataAMD((UInt32)monitor, (OpenTK.Graphics.ES20.All)pname, (Int32)dataSize, (UInt32*)data_ptr, (Int32*)bytesWritten_ptr);
bytesWritten = *bytesWritten_ptr;
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: AMD_performance_monitor]</summary>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "AMD_performance_monitor", Version = "", EntryPoint = "glGetPerfMonitorCounterDataAMD")]
public static
void GetPerfMonitorCounterData(UInt32 monitor, OpenTK.Graphics.ES20.All pname, Int32 dataSize, [OutAttribute] out UInt32 data, [OutAttribute] out Int32 bytesWritten)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (UInt32* data_ptr = &data)
fixed (Int32* bytesWritten_ptr = &bytesWritten)
{
Delegates.glGetPerfMonitorCounterDataAMD((UInt32)monitor, (OpenTK.Graphics.ES20.All)pname, (Int32)dataSize, (UInt32*)data_ptr, (Int32*)bytesWritten_ptr);
data = *data_ptr;
bytesWritten = *bytesWritten_ptr;
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: AMD_performance_monitor]</summary>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "AMD_performance_monitor", Version = "", EntryPoint = "glGetPerfMonitorCounterDataAMD")]
public static
unsafe void GetPerfMonitorCounterData(UInt32 monitor, OpenTK.Graphics.ES20.All pname, Int32 dataSize, [OutAttribute] UInt32* data, [OutAttribute] Int32* bytesWritten)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glGetPerfMonitorCounterDataAMD((UInt32)monitor, (OpenTK.Graphics.ES20.All)pname, (Int32)dataSize, (UInt32*)data, (Int32*)bytesWritten);
#if DEBUG
}
#endif
}
/// <summary>[requires: AMD_performance_monitor]</summary>
[AutoGenerated(Category = "AMD_performance_monitor", Version = "", EntryPoint = "glGetPerfMonitorCounterInfoAMD")]
public static
void GetPerfMonitorCounterInfo(Int32 group, Int32 counter, OpenTK.Graphics.ES20.All pname, [OutAttribute] IntPtr data)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glGetPerfMonitorCounterInfoAMD((UInt32)group, (UInt32)counter, (OpenTK.Graphics.ES20.All)pname, (IntPtr)data);
#if DEBUG
}
#endif
}
/// <summary>[requires: AMD_performance_monitor]</summary>
[AutoGenerated(Category = "AMD_performance_monitor", Version = "", EntryPoint = "glGetPerfMonitorCounterInfoAMD")]
public static
void GetPerfMonitorCounterInfo<T3>(Int32 group, Int32 counter, OpenTK.Graphics.ES20.All pname, [InAttribute, OutAttribute] T3[] data)
where T3 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle data_ptr = GCHandle.Alloc(data, GCHandleType.Pinned);
try
{
Delegates.glGetPerfMonitorCounterInfoAMD((UInt32)group, (UInt32)counter, (OpenTK.Graphics.ES20.All)pname, (IntPtr)data_ptr.AddrOfPinnedObject());
}
finally
{
data_ptr.Free();
}
#if DEBUG
}
#endif
}
/// <summary>[requires: AMD_performance_monitor]</summary>
[AutoGenerated(Category = "AMD_performance_monitor", Version = "", EntryPoint = "glGetPerfMonitorCounterInfoAMD")]
public static
void GetPerfMonitorCounterInfo<T3>(Int32 group, Int32 counter, OpenTK.Graphics.ES20.All pname, [InAttribute, OutAttribute] T3[,] data)
where T3 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle data_ptr = GCHandle.Alloc(data, GCHandleType.Pinned);
try
{
Delegates.glGetPerfMonitorCounterInfoAMD((UInt32)group, (UInt32)counter, (OpenTK.Graphics.ES20.All)pname, (IntPtr)data_ptr.AddrOfPinnedObject());
}
finally
{
data_ptr.Free();
}
#if DEBUG
}
#endif
}
/// <summary>[requires: AMD_performance_monitor]</summary>
[AutoGenerated(Category = "AMD_performance_monitor", Version = "", EntryPoint = "glGetPerfMonitorCounterInfoAMD")]
public static
void GetPerfMonitorCounterInfo<T3>(Int32 group, Int32 counter, OpenTK.Graphics.ES20.All pname, [InAttribute, OutAttribute] T3[,,] data)
where T3 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle data_ptr = GCHandle.Alloc(data, GCHandleType.Pinned);
try
{
Delegates.glGetPerfMonitorCounterInfoAMD((UInt32)group, (UInt32)counter, (OpenTK.Graphics.ES20.All)pname, (IntPtr)data_ptr.AddrOfPinnedObject());
}
finally
{
data_ptr.Free();
}
#if DEBUG
}
#endif
}
/// <summary>[requires: AMD_performance_monitor]</summary>
[AutoGenerated(Category = "AMD_performance_monitor", Version = "", EntryPoint = "glGetPerfMonitorCounterInfoAMD")]
public static
void GetPerfMonitorCounterInfo<T3>(Int32 group, Int32 counter, OpenTK.Graphics.ES20.All pname, [InAttribute, OutAttribute] ref T3 data)
where T3 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle data_ptr = GCHandle.Alloc(data, GCHandleType.Pinned);
try
{
Delegates.glGetPerfMonitorCounterInfoAMD((UInt32)group, (UInt32)counter, (OpenTK.Graphics.ES20.All)pname, (IntPtr)data_ptr.AddrOfPinnedObject());
data = (T3)data_ptr.Target;
}
finally
{
data_ptr.Free();
}
#if DEBUG
}
#endif
}
/// <summary>[requires: AMD_performance_monitor]</summary>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "AMD_performance_monitor", Version = "", EntryPoint = "glGetPerfMonitorCounterInfoAMD")]
public static
void GetPerfMonitorCounterInfo(UInt32 group, UInt32 counter, OpenTK.Graphics.ES20.All pname, [OutAttribute] IntPtr data)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glGetPerfMonitorCounterInfoAMD((UInt32)group, (UInt32)counter, (OpenTK.Graphics.ES20.All)pname, (IntPtr)data);
#if DEBUG
}
#endif
}
/// <summary>[requires: AMD_performance_monitor]</summary>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "AMD_performance_monitor", Version = "", EntryPoint = "glGetPerfMonitorCounterInfoAMD")]
public static
void GetPerfMonitorCounterInfo<T3>(UInt32 group, UInt32 counter, OpenTK.Graphics.ES20.All pname, [InAttribute, OutAttribute] T3[] data)
where T3 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle data_ptr = GCHandle.Alloc(data, GCHandleType.Pinned);
try
{
Delegates.glGetPerfMonitorCounterInfoAMD((UInt32)group, (UInt32)counter, (OpenTK.Graphics.ES20.All)pname, (IntPtr)data_ptr.AddrOfPinnedObject());
}
finally
{
data_ptr.Free();
}
#if DEBUG
}
#endif
}
/// <summary>[requires: AMD_performance_monitor]</summary>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "AMD_performance_monitor", Version = "", EntryPoint = "glGetPerfMonitorCounterInfoAMD")]
public static
void GetPerfMonitorCounterInfo<T3>(UInt32 group, UInt32 counter, OpenTK.Graphics.ES20.All pname, [InAttribute, OutAttribute] T3[,] data)
where T3 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle data_ptr = GCHandle.Alloc(data, GCHandleType.Pinned);
try
{
Delegates.glGetPerfMonitorCounterInfoAMD((UInt32)group, (UInt32)counter, (OpenTK.Graphics.ES20.All)pname, (IntPtr)data_ptr.AddrOfPinnedObject());
}
finally
{
data_ptr.Free();
}
#if DEBUG
}
#endif
}
/// <summary>[requires: AMD_performance_monitor]</summary>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "AMD_performance_monitor", Version = "", EntryPoint = "glGetPerfMonitorCounterInfoAMD")]
public static
void GetPerfMonitorCounterInfo<T3>(UInt32 group, UInt32 counter, OpenTK.Graphics.ES20.All pname, [InAttribute, OutAttribute] T3[,,] data)
where T3 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle data_ptr = GCHandle.Alloc(data, GCHandleType.Pinned);
try
{
Delegates.glGetPerfMonitorCounterInfoAMD((UInt32)group, (UInt32)counter, (OpenTK.Graphics.ES20.All)pname, (IntPtr)data_ptr.AddrOfPinnedObject());
}
finally
{
data_ptr.Free();
}
#if DEBUG
}
#endif
}
/// <summary>[requires: AMD_performance_monitor]</summary>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "AMD_performance_monitor", Version = "", EntryPoint = "glGetPerfMonitorCounterInfoAMD")]
public static
void GetPerfMonitorCounterInfo<T3>(UInt32 group, UInt32 counter, OpenTK.Graphics.ES20.All pname, [InAttribute, OutAttribute] ref T3 data)
where T3 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle data_ptr = GCHandle.Alloc(data, GCHandleType.Pinned);
try
{
Delegates.glGetPerfMonitorCounterInfoAMD((UInt32)group, (UInt32)counter, (OpenTK.Graphics.ES20.All)pname, (IntPtr)data_ptr.AddrOfPinnedObject());
data = (T3)data_ptr.Target;
}
finally
{
data_ptr.Free();
}
#if DEBUG
}
#endif
}
/// <summary>[requires: AMD_performance_monitor]</summary>
[AutoGenerated(Category = "AMD_performance_monitor", Version = "", EntryPoint = "glGetPerfMonitorCountersAMD")]
public static
void GetPerfMonitorCounters(Int32 group, [OutAttribute] out Int32 numCounters, [OutAttribute] out Int32 maxActiveCounters, Int32 counterSize, [OutAttribute] Int32[] counters)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* numCounters_ptr = &numCounters)
fixed (Int32* maxActiveCounters_ptr = &maxActiveCounters)
fixed (Int32* counters_ptr = counters)
{
Delegates.glGetPerfMonitorCountersAMD((UInt32)group, (Int32*)numCounters_ptr, (Int32*)maxActiveCounters_ptr, (Int32)counterSize, (UInt32*)counters_ptr);
numCounters = *numCounters_ptr;
maxActiveCounters = *maxActiveCounters_ptr;
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: AMD_performance_monitor]</summary>
[AutoGenerated(Category = "AMD_performance_monitor", Version = "", EntryPoint = "glGetPerfMonitorCountersAMD")]
public static
void GetPerfMonitorCounters(Int32 group, [OutAttribute] out Int32 numCounters, [OutAttribute] out Int32 maxActiveCounters, Int32 counterSize, [OutAttribute] out Int32 counters)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* numCounters_ptr = &numCounters)
fixed (Int32* maxActiveCounters_ptr = &maxActiveCounters)
fixed (Int32* counters_ptr = &counters)
{
Delegates.glGetPerfMonitorCountersAMD((UInt32)group, (Int32*)numCounters_ptr, (Int32*)maxActiveCounters_ptr, (Int32)counterSize, (UInt32*)counters_ptr);
numCounters = *numCounters_ptr;
maxActiveCounters = *maxActiveCounters_ptr;
counters = *counters_ptr;
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: AMD_performance_monitor]</summary>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "AMD_performance_monitor", Version = "", EntryPoint = "glGetPerfMonitorCountersAMD")]
public static
unsafe void GetPerfMonitorCounters(Int32 group, [OutAttribute] Int32* numCounters, [OutAttribute] Int32* maxActiveCounters, Int32 counterSize, [OutAttribute] Int32* counters)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glGetPerfMonitorCountersAMD((UInt32)group, (Int32*)numCounters, (Int32*)maxActiveCounters, (Int32)counterSize, (UInt32*)counters);
#if DEBUG
}
#endif
}
/// <summary>[requires: AMD_performance_monitor]</summary>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "AMD_performance_monitor", Version = "", EntryPoint = "glGetPerfMonitorCountersAMD")]
public static
void GetPerfMonitorCounters(UInt32 group, [OutAttribute] out Int32 numCounters, [OutAttribute] out Int32 maxActiveCounters, Int32 counterSize, [OutAttribute] UInt32[] counters)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* numCounters_ptr = &numCounters)
fixed (Int32* maxActiveCounters_ptr = &maxActiveCounters)
fixed (UInt32* counters_ptr = counters)
{
Delegates.glGetPerfMonitorCountersAMD((UInt32)group, (Int32*)numCounters_ptr, (Int32*)maxActiveCounters_ptr, (Int32)counterSize, (UInt32*)counters_ptr);
numCounters = *numCounters_ptr;
maxActiveCounters = *maxActiveCounters_ptr;
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: AMD_performance_monitor]</summary>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "AMD_performance_monitor", Version = "", EntryPoint = "glGetPerfMonitorCountersAMD")]
public static
void GetPerfMonitorCounters(UInt32 group, [OutAttribute] out Int32 numCounters, [OutAttribute] out Int32 maxActiveCounters, Int32 counterSize, [OutAttribute] out UInt32 counters)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* numCounters_ptr = &numCounters)
fixed (Int32* maxActiveCounters_ptr = &maxActiveCounters)
fixed (UInt32* counters_ptr = &counters)
{
Delegates.glGetPerfMonitorCountersAMD((UInt32)group, (Int32*)numCounters_ptr, (Int32*)maxActiveCounters_ptr, (Int32)counterSize, (UInt32*)counters_ptr);
numCounters = *numCounters_ptr;
maxActiveCounters = *maxActiveCounters_ptr;
counters = *counters_ptr;
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: AMD_performance_monitor]</summary>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "AMD_performance_monitor", Version = "", EntryPoint = "glGetPerfMonitorCountersAMD")]
public static
unsafe void GetPerfMonitorCounters(UInt32 group, [OutAttribute] Int32* numCounters, [OutAttribute] Int32* maxActiveCounters, Int32 counterSize, [OutAttribute] UInt32* counters)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glGetPerfMonitorCountersAMD((UInt32)group, (Int32*)numCounters, (Int32*)maxActiveCounters, (Int32)counterSize, (UInt32*)counters);
#if DEBUG
}
#endif
}
/// <summary>[requires: AMD_performance_monitor]</summary>
[AutoGenerated(Category = "AMD_performance_monitor", Version = "", EntryPoint = "glGetPerfMonitorCounterStringAMD")]
public static
void GetPerfMonitorCounterString(Int32 group, Int32 counter, Int32 bufSize, [OutAttribute] out Int32 length, [OutAttribute] StringBuilder counterString)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* length_ptr = &length)
{
Delegates.glGetPerfMonitorCounterStringAMD((UInt32)group, (UInt32)counter, (Int32)bufSize, (Int32*)length_ptr, (StringBuilder)counterString);
length = *length_ptr;
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: AMD_performance_monitor]</summary>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "AMD_performance_monitor", Version = "", EntryPoint = "glGetPerfMonitorCounterStringAMD")]
public static
unsafe void GetPerfMonitorCounterString(Int32 group, Int32 counter, Int32 bufSize, [OutAttribute] Int32* length, [OutAttribute] StringBuilder counterString)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glGetPerfMonitorCounterStringAMD((UInt32)group, (UInt32)counter, (Int32)bufSize, (Int32*)length, (StringBuilder)counterString);
#if DEBUG
}
#endif
}
/// <summary>[requires: AMD_performance_monitor]</summary>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "AMD_performance_monitor", Version = "", EntryPoint = "glGetPerfMonitorCounterStringAMD")]
public static
void GetPerfMonitorCounterString(UInt32 group, UInt32 counter, Int32 bufSize, [OutAttribute] out Int32 length, [OutAttribute] StringBuilder counterString)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* length_ptr = &length)
{
Delegates.glGetPerfMonitorCounterStringAMD((UInt32)group, (UInt32)counter, (Int32)bufSize, (Int32*)length_ptr, (StringBuilder)counterString);
length = *length_ptr;
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: AMD_performance_monitor]</summary>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "AMD_performance_monitor", Version = "", EntryPoint = "glGetPerfMonitorCounterStringAMD")]
public static
unsafe void GetPerfMonitorCounterString(UInt32 group, UInt32 counter, Int32 bufSize, [OutAttribute] Int32* length, [OutAttribute] StringBuilder counterString)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glGetPerfMonitorCounterStringAMD((UInt32)group, (UInt32)counter, (Int32)bufSize, (Int32*)length, (StringBuilder)counterString);
#if DEBUG
}
#endif
}
/// <summary>[requires: AMD_performance_monitor]</summary>
[AutoGenerated(Category = "AMD_performance_monitor", Version = "", EntryPoint = "glGetPerfMonitorGroupsAMD")]
public static
void GetPerfMonitorGroup([OutAttribute] out Int32 numGroups, Int32 groupsSize, [OutAttribute] Int32[] groups)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* numGroups_ptr = &numGroups)
fixed (Int32* groups_ptr = groups)
{
Delegates.glGetPerfMonitorGroupsAMD((Int32*)numGroups_ptr, (Int32)groupsSize, (UInt32*)groups_ptr);
numGroups = *numGroups_ptr;
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: AMD_performance_monitor]</summary>
[AutoGenerated(Category = "AMD_performance_monitor", Version = "", EntryPoint = "glGetPerfMonitorGroupsAMD")]
public static
void GetPerfMonitorGroup([OutAttribute] out Int32 numGroups, Int32 groupsSize, [OutAttribute] out Int32 groups)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* numGroups_ptr = &numGroups)
fixed (Int32* groups_ptr = &groups)
{
Delegates.glGetPerfMonitorGroupsAMD((Int32*)numGroups_ptr, (Int32)groupsSize, (UInt32*)groups_ptr);
numGroups = *numGroups_ptr;
groups = *groups_ptr;
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: AMD_performance_monitor]</summary>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "AMD_performance_monitor", Version = "", EntryPoint = "glGetPerfMonitorGroupsAMD")]
public static
void GetPerfMonitorGroup([OutAttribute] out Int32 numGroups, Int32 groupsSize, [OutAttribute] UInt32[] groups)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* numGroups_ptr = &numGroups)
fixed (UInt32* groups_ptr = groups)
{
Delegates.glGetPerfMonitorGroupsAMD((Int32*)numGroups_ptr, (Int32)groupsSize, (UInt32*)groups_ptr);
numGroups = *numGroups_ptr;
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: AMD_performance_monitor]</summary>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "AMD_performance_monitor", Version = "", EntryPoint = "glGetPerfMonitorGroupsAMD")]
public static
void GetPerfMonitorGroup([OutAttribute] out Int32 numGroups, Int32 groupsSize, [OutAttribute] out UInt32 groups)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* numGroups_ptr = &numGroups)
fixed (UInt32* groups_ptr = &groups)
{
Delegates.glGetPerfMonitorGroupsAMD((Int32*)numGroups_ptr, (Int32)groupsSize, (UInt32*)groups_ptr);
numGroups = *numGroups_ptr;
groups = *groups_ptr;
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: AMD_performance_monitor]</summary>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "AMD_performance_monitor", Version = "", EntryPoint = "glGetPerfMonitorGroupsAMD")]
public static
unsafe void GetPerfMonitorGroup([OutAttribute] Int32* numGroups, Int32 groupsSize, [OutAttribute] Int32* groups)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glGetPerfMonitorGroupsAMD((Int32*)numGroups, (Int32)groupsSize, (UInt32*)groups);
#if DEBUG
}
#endif
}
/// <summary>[requires: AMD_performance_monitor]</summary>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "AMD_performance_monitor", Version = "", EntryPoint = "glGetPerfMonitorGroupsAMD")]
public static
unsafe void GetPerfMonitorGroup([OutAttribute] Int32* numGroups, Int32 groupsSize, [OutAttribute] UInt32* groups)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glGetPerfMonitorGroupsAMD((Int32*)numGroups, (Int32)groupsSize, (UInt32*)groups);
#if DEBUG
}
#endif
}
/// <summary>[requires: AMD_performance_monitor]</summary>
[AutoGenerated(Category = "AMD_performance_monitor", Version = "", EntryPoint = "glGetPerfMonitorGroupStringAMD")]
public static
void GetPerfMonitorGroupString(Int32 group, Int32 bufSize, [OutAttribute] out Int32 length, [OutAttribute] StringBuilder groupString)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* length_ptr = &length)
{
Delegates.glGetPerfMonitorGroupStringAMD((UInt32)group, (Int32)bufSize, (Int32*)length_ptr, (StringBuilder)groupString);
length = *length_ptr;
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: AMD_performance_monitor]</summary>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "AMD_performance_monitor", Version = "", EntryPoint = "glGetPerfMonitorGroupStringAMD")]
public static
unsafe void GetPerfMonitorGroupString(Int32 group, Int32 bufSize, [OutAttribute] Int32* length, [OutAttribute] StringBuilder groupString)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glGetPerfMonitorGroupStringAMD((UInt32)group, (Int32)bufSize, (Int32*)length, (StringBuilder)groupString);
#if DEBUG
}
#endif
}
/// <summary>[requires: AMD_performance_monitor]</summary>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "AMD_performance_monitor", Version = "", EntryPoint = "glGetPerfMonitorGroupStringAMD")]
public static
void GetPerfMonitorGroupString(UInt32 group, Int32 bufSize, [OutAttribute] out Int32 length, [OutAttribute] StringBuilder groupString)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* length_ptr = &length)
{
Delegates.glGetPerfMonitorGroupStringAMD((UInt32)group, (Int32)bufSize, (Int32*)length_ptr, (StringBuilder)groupString);
length = *length_ptr;
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: AMD_performance_monitor]</summary>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "AMD_performance_monitor", Version = "", EntryPoint = "glGetPerfMonitorGroupStringAMD")]
public static
unsafe void GetPerfMonitorGroupString(UInt32 group, Int32 bufSize, [OutAttribute] Int32* length, [OutAttribute] StringBuilder groupString)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glGetPerfMonitorGroupStringAMD((UInt32)group, (Int32)bufSize, (Int32*)length, (StringBuilder)groupString);
#if DEBUG
}
#endif
}
/// <summary>[requires: AMD_performance_monitor]</summary>
[AutoGenerated(Category = "AMD_performance_monitor", Version = "", EntryPoint = "glSelectPerfMonitorCountersAMD")]
public static
void SelectPerfMonitorCounters(Int32 monitor, bool enable, Int32 group, Int32 numCounters, [OutAttribute] Int32[] counterList)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* counterList_ptr = counterList)
{
Delegates.glSelectPerfMonitorCountersAMD((UInt32)monitor, (bool)enable, (UInt32)group, (Int32)numCounters, (UInt32*)counterList_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: AMD_performance_monitor]</summary>
[AutoGenerated(Category = "AMD_performance_monitor", Version = "", EntryPoint = "glSelectPerfMonitorCountersAMD")]
public static
void SelectPerfMonitorCounters(Int32 monitor, bool enable, Int32 group, Int32 numCounters, [OutAttribute] out Int32 counterList)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* counterList_ptr = &counterList)
{
Delegates.glSelectPerfMonitorCountersAMD((UInt32)monitor, (bool)enable, (UInt32)group, (Int32)numCounters, (UInt32*)counterList_ptr);
counterList = *counterList_ptr;
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: AMD_performance_monitor]</summary>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "AMD_performance_monitor", Version = "", EntryPoint = "glSelectPerfMonitorCountersAMD")]
public static
unsafe void SelectPerfMonitorCounters(Int32 monitor, bool enable, Int32 group, Int32 numCounters, [OutAttribute] Int32* counterList)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glSelectPerfMonitorCountersAMD((UInt32)monitor, (bool)enable, (UInt32)group, (Int32)numCounters, (UInt32*)counterList);
#if DEBUG
}
#endif
}
/// <summary>[requires: AMD_performance_monitor]</summary>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "AMD_performance_monitor", Version = "", EntryPoint = "glSelectPerfMonitorCountersAMD")]
public static
void SelectPerfMonitorCounters(UInt32 monitor, bool enable, UInt32 group, Int32 numCounters, [OutAttribute] UInt32[] counterList)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (UInt32* counterList_ptr = counterList)
{
Delegates.glSelectPerfMonitorCountersAMD((UInt32)monitor, (bool)enable, (UInt32)group, (Int32)numCounters, (UInt32*)counterList_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: AMD_performance_monitor]</summary>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "AMD_performance_monitor", Version = "", EntryPoint = "glSelectPerfMonitorCountersAMD")]
public static
void SelectPerfMonitorCounters(UInt32 monitor, bool enable, UInt32 group, Int32 numCounters, [OutAttribute] out UInt32 counterList)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (UInt32* counterList_ptr = &counterList)
{
Delegates.glSelectPerfMonitorCountersAMD((UInt32)monitor, (bool)enable, (UInt32)group, (Int32)numCounters, (UInt32*)counterList_ptr);
counterList = *counterList_ptr;
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: AMD_performance_monitor]</summary>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "AMD_performance_monitor", Version = "", EntryPoint = "glSelectPerfMonitorCountersAMD")]
public static
unsafe void SelectPerfMonitorCounters(UInt32 monitor, bool enable, UInt32 group, Int32 numCounters, [OutAttribute] UInt32* counterList)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glSelectPerfMonitorCountersAMD((UInt32)monitor, (bool)enable, (UInt32)group, (Int32)numCounters, (UInt32*)counterList);
#if DEBUG
}
#endif
}
}
public static partial class Angle
{
/// <summary>[requires: ANGLE_framebuffer_blit]
/// Copy a block of pixels from the read framebuffer to the draw framebuffer
/// </summary>
/// <param name="srcX0">
/// <para>
/// Specify the bounds of the source rectangle within the read buffer of the read framebuffer.
/// </para>
/// </param>
/// <param name="dstX0">
/// <para>
/// Specify the bounds of the destination rectangle within the write buffer of the write framebuffer.
/// </para>
/// </param>
/// <param name="mask">
/// <para>
/// The bitwise OR of the flags indicating which buffers are to be copied. The allowed flags are GL_COLOR_BUFFER_BIT, GL_DEPTH_BUFFER_BIT and GL_STENCIL_BUFFER_BIT.
/// </para>
/// </param>
/// <param name="filter">
/// <para>
/// Specifies the interpolation to be applied if the image is stretched. Must be GL_NEAREST or GL_LINEAR.
/// </para>
/// </param>
[AutoGenerated(Category = "ANGLE_framebuffer_blit", Version = "", EntryPoint = "glBlitFramebufferANGLE")]
public static
void BlitFramebuffer(Int32 srcX0, Int32 srcY0, Int32 srcX1, Int32 srcY1, Int32 dstX0, Int32 dstY0, Int32 dstX1, Int32 dstY1, Int32 mask, OpenTK.Graphics.ES20.All filter)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glBlitFramebufferANGLE((Int32)srcX0, (Int32)srcY0, (Int32)srcX1, (Int32)srcY1, (Int32)dstX0, (Int32)dstY0, (Int32)dstX1, (Int32)dstY1, (UInt32)mask, (OpenTK.Graphics.ES20.All)filter);
#if DEBUG
}
#endif
}
/// <summary>[requires: ANGLE_framebuffer_blit]
/// Copy a block of pixels from the read framebuffer to the draw framebuffer
/// </summary>
/// <param name="srcX0">
/// <para>
/// Specify the bounds of the source rectangle within the read buffer of the read framebuffer.
/// </para>
/// </param>
/// <param name="dstX0">
/// <para>
/// Specify the bounds of the destination rectangle within the write buffer of the write framebuffer.
/// </para>
/// </param>
/// <param name="mask">
/// <para>
/// The bitwise OR of the flags indicating which buffers are to be copied. The allowed flags are GL_COLOR_BUFFER_BIT, GL_DEPTH_BUFFER_BIT and GL_STENCIL_BUFFER_BIT.
/// </para>
/// </param>
/// <param name="filter">
/// <para>
/// Specifies the interpolation to be applied if the image is stretched. Must be GL_NEAREST or GL_LINEAR.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ANGLE_framebuffer_blit", Version = "", EntryPoint = "glBlitFramebufferANGLE")]
public static
void BlitFramebuffer(Int32 srcX0, Int32 srcY0, Int32 srcX1, Int32 srcY1, Int32 dstX0, Int32 dstY0, Int32 dstX1, Int32 dstY1, UInt32 mask, OpenTK.Graphics.ES20.All filter)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glBlitFramebufferANGLE((Int32)srcX0, (Int32)srcY0, (Int32)srcX1, (Int32)srcY1, (Int32)dstX0, (Int32)dstY0, (Int32)dstX1, (Int32)dstY1, (UInt32)mask, (OpenTK.Graphics.ES20.All)filter);
#if DEBUG
}
#endif
}
/// <summary>[requires: ANGLE_instanced_arrays]
/// Draw multiple instances of a range of elements
/// </summary>
/// <param name="mode">
/// <para>
/// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES GL_LINES_ADJACENCY, GL_LINE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY and GL_PATCHES are accepted.
/// </para>
/// </param>
/// <param name="first">
/// <para>
/// Specifies the starting index in the enabled arrays.
/// </para>
/// </param>
/// <param name="count">
/// <para>
/// Specifies the number of indices to be rendered.
/// </para>
/// </param>
/// <param name="primcount">
/// <para>
/// Specifies the number of instances of the specified range of indices to be rendered.
/// </para>
/// </param>
[AutoGenerated(Category = "ANGLE_instanced_arrays", Version = "", EntryPoint = "glDrawArraysInstancedANGLE")]
public static
void DrawArraysInstanced(OpenTK.Graphics.ES20.PrimitiveType mode, Int32 first, Int32 count, Int32 primcount)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glDrawArraysInstancedANGLE((OpenTK.Graphics.ES20.PrimitiveType)mode, (Int32)first, (Int32)count, (Int32)primcount);
#if DEBUG
}
#endif
}
/// <summary>[requires: ANGLE_instanced_arrays]
/// Draw multiple instances of a set of elements
/// </summary>
/// <param name="mode">
/// <para>
/// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted.
/// </para>
/// </param>
/// <param name="count">
/// <para>
/// Specifies the number of elements to be rendered.
/// </para>
/// </param>
/// <param name="type">
/// <para>
/// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT.
/// </para>
/// </param>
/// <param name="indices">
/// <para>
/// Specifies a pointer to the location where the indices are stored.
/// </para>
/// </param>
/// <param name="primcount">
/// <para>
/// Specifies the number of instances of the specified range of indices to be rendered.
/// </para>
/// </param>
[AutoGenerated(Category = "ANGLE_instanced_arrays", Version = "", EntryPoint = "glDrawElementsInstancedANGLE")]
public static
void DrawElementsInstanced(OpenTK.Graphics.ES20.PrimitiveType mode, Int32 count, OpenTK.Graphics.ES20.All type, IntPtr indices, Int32 primcount)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glDrawElementsInstancedANGLE((OpenTK.Graphics.ES20.PrimitiveType)mode, (Int32)count, (OpenTK.Graphics.ES20.All)type, (IntPtr)indices, (Int32)primcount);
#if DEBUG
}
#endif
}
/// <summary>[requires: ANGLE_instanced_arrays]
/// Draw multiple instances of a set of elements
/// </summary>
/// <param name="mode">
/// <para>
/// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted.
/// </para>
/// </param>
/// <param name="count">
/// <para>
/// Specifies the number of elements to be rendered.
/// </para>
/// </param>
/// <param name="type">
/// <para>
/// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT.
/// </para>
/// </param>
/// <param name="indices">
/// <para>
/// Specifies a pointer to the location where the indices are stored.
/// </para>
/// </param>
/// <param name="primcount">
/// <para>
/// Specifies the number of instances of the specified range of indices to be rendered.
/// </para>
/// </param>
[AutoGenerated(Category = "ANGLE_instanced_arrays", Version = "", EntryPoint = "glDrawElementsInstancedANGLE")]
public static
void DrawElementsInstanced<T3>(OpenTK.Graphics.ES20.PrimitiveType mode, Int32 count, OpenTK.Graphics.ES20.All type, [InAttribute, OutAttribute] T3[] indices, Int32 primcount)
where T3 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle indices_ptr = GCHandle.Alloc(indices, GCHandleType.Pinned);
try
{
Delegates.glDrawElementsInstancedANGLE((OpenTK.Graphics.ES20.PrimitiveType)mode, (Int32)count, (OpenTK.Graphics.ES20.All)type, (IntPtr)indices_ptr.AddrOfPinnedObject(), (Int32)primcount);
}
finally
{
indices_ptr.Free();
}
#if DEBUG
}
#endif
}
/// <summary>[requires: ANGLE_instanced_arrays]
/// Draw multiple instances of a set of elements
/// </summary>
/// <param name="mode">
/// <para>
/// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted.
/// </para>
/// </param>
/// <param name="count">
/// <para>
/// Specifies the number of elements to be rendered.
/// </para>
/// </param>
/// <param name="type">
/// <para>
/// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT.
/// </para>
/// </param>
/// <param name="indices">
/// <para>
/// Specifies a pointer to the location where the indices are stored.
/// </para>
/// </param>
/// <param name="primcount">
/// <para>
/// Specifies the number of instances of the specified range of indices to be rendered.
/// </para>
/// </param>
[AutoGenerated(Category = "ANGLE_instanced_arrays", Version = "", EntryPoint = "glDrawElementsInstancedANGLE")]
public static
void DrawElementsInstanced<T3>(OpenTK.Graphics.ES20.PrimitiveType mode, Int32 count, OpenTK.Graphics.ES20.All type, [InAttribute, OutAttribute] T3[,] indices, Int32 primcount)
where T3 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle indices_ptr = GCHandle.Alloc(indices, GCHandleType.Pinned);
try
{
Delegates.glDrawElementsInstancedANGLE((OpenTK.Graphics.ES20.PrimitiveType)mode, (Int32)count, (OpenTK.Graphics.ES20.All)type, (IntPtr)indices_ptr.AddrOfPinnedObject(), (Int32)primcount);
}
finally
{
indices_ptr.Free();
}
#if DEBUG
}
#endif
}
/// <summary>[requires: ANGLE_instanced_arrays]
/// Draw multiple instances of a set of elements
/// </summary>
/// <param name="mode">
/// <para>
/// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted.
/// </para>
/// </param>
/// <param name="count">
/// <para>
/// Specifies the number of elements to be rendered.
/// </para>
/// </param>
/// <param name="type">
/// <para>
/// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT.
/// </para>
/// </param>
/// <param name="indices">
/// <para>
/// Specifies a pointer to the location where the indices are stored.
/// </para>
/// </param>
/// <param name="primcount">
/// <para>
/// Specifies the number of instances of the specified range of indices to be rendered.
/// </para>
/// </param>
[AutoGenerated(Category = "ANGLE_instanced_arrays", Version = "", EntryPoint = "glDrawElementsInstancedANGLE")]
public static
void DrawElementsInstanced<T3>(OpenTK.Graphics.ES20.PrimitiveType mode, Int32 count, OpenTK.Graphics.ES20.All type, [InAttribute, OutAttribute] T3[,,] indices, Int32 primcount)
where T3 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle indices_ptr = GCHandle.Alloc(indices, GCHandleType.Pinned);
try
{
Delegates.glDrawElementsInstancedANGLE((OpenTK.Graphics.ES20.PrimitiveType)mode, (Int32)count, (OpenTK.Graphics.ES20.All)type, (IntPtr)indices_ptr.AddrOfPinnedObject(), (Int32)primcount);
}
finally
{
indices_ptr.Free();
}
#if DEBUG
}
#endif
}
/// <summary>[requires: ANGLE_instanced_arrays]
/// Draw multiple instances of a set of elements
/// </summary>
/// <param name="mode">
/// <para>
/// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted.
/// </para>
/// </param>
/// <param name="count">
/// <para>
/// Specifies the number of elements to be rendered.
/// </para>
/// </param>
/// <param name="type">
/// <para>
/// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT.
/// </para>
/// </param>
/// <param name="indices">
/// <para>
/// Specifies a pointer to the location where the indices are stored.
/// </para>
/// </param>
/// <param name="primcount">
/// <para>
/// Specifies the number of instances of the specified range of indices to be rendered.
/// </para>
/// </param>
[AutoGenerated(Category = "ANGLE_instanced_arrays", Version = "", EntryPoint = "glDrawElementsInstancedANGLE")]
public static
void DrawElementsInstanced<T3>(OpenTK.Graphics.ES20.PrimitiveType mode, Int32 count, OpenTK.Graphics.ES20.All type, [InAttribute, OutAttribute] ref T3 indices, Int32 primcount)
where T3 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle indices_ptr = GCHandle.Alloc(indices, GCHandleType.Pinned);
try
{
Delegates.glDrawElementsInstancedANGLE((OpenTK.Graphics.ES20.PrimitiveType)mode, (Int32)count, (OpenTK.Graphics.ES20.All)type, (IntPtr)indices_ptr.AddrOfPinnedObject(), (Int32)primcount);
indices = (T3)indices_ptr.Target;
}
finally
{
indices_ptr.Free();
}
#if DEBUG
}
#endif
}
/// <summary>[requires: ANGLE_translated_shader_source]</summary>
[AutoGenerated(Category = "ANGLE_translated_shader_source", Version = "", EntryPoint = "glGetTranslatedShaderSourceANGLE")]
public static
void GetTranslatedShaderSource(Int32 shader, Int32 bufsize, [OutAttribute] Int32[] length, [OutAttribute] StringBuilder source)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* length_ptr = length)
{
Delegates.glGetTranslatedShaderSourceANGLE((UInt32)shader, (Int32)bufsize, (Int32*)length_ptr, (StringBuilder)source);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: ANGLE_translated_shader_source]</summary>
[AutoGenerated(Category = "ANGLE_translated_shader_source", Version = "", EntryPoint = "glGetTranslatedShaderSourceANGLE")]
public static
void GetTranslatedShaderSource(Int32 shader, Int32 bufsize, [OutAttribute] out Int32 length, [OutAttribute] StringBuilder source)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* length_ptr = &length)
{
Delegates.glGetTranslatedShaderSourceANGLE((UInt32)shader, (Int32)bufsize, (Int32*)length_ptr, (StringBuilder)source);
length = *length_ptr;
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: ANGLE_translated_shader_source]</summary>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ANGLE_translated_shader_source", Version = "", EntryPoint = "glGetTranslatedShaderSourceANGLE")]
public static
unsafe void GetTranslatedShaderSource(Int32 shader, Int32 bufsize, [OutAttribute] Int32* length, [OutAttribute] StringBuilder source)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glGetTranslatedShaderSourceANGLE((UInt32)shader, (Int32)bufsize, (Int32*)length, (StringBuilder)source);
#if DEBUG
}
#endif
}
/// <summary>[requires: ANGLE_translated_shader_source]</summary>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ANGLE_translated_shader_source", Version = "", EntryPoint = "glGetTranslatedShaderSourceANGLE")]
public static
void GetTranslatedShaderSource(UInt32 shader, Int32 bufsize, [OutAttribute] Int32[] length, [OutAttribute] StringBuilder source)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* length_ptr = length)
{
Delegates.glGetTranslatedShaderSourceANGLE((UInt32)shader, (Int32)bufsize, (Int32*)length_ptr, (StringBuilder)source);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: ANGLE_translated_shader_source]</summary>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ANGLE_translated_shader_source", Version = "", EntryPoint = "glGetTranslatedShaderSourceANGLE")]
public static
void GetTranslatedShaderSource(UInt32 shader, Int32 bufsize, [OutAttribute] out Int32 length, [OutAttribute] StringBuilder source)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* length_ptr = &length)
{
Delegates.glGetTranslatedShaderSourceANGLE((UInt32)shader, (Int32)bufsize, (Int32*)length_ptr, (StringBuilder)source);
length = *length_ptr;
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: ANGLE_translated_shader_source]</summary>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ANGLE_translated_shader_source", Version = "", EntryPoint = "glGetTranslatedShaderSourceANGLE")]
public static
unsafe void GetTranslatedShaderSource(UInt32 shader, Int32 bufsize, [OutAttribute] Int32* length, [OutAttribute] StringBuilder source)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glGetTranslatedShaderSourceANGLE((UInt32)shader, (Int32)bufsize, (Int32*)length, (StringBuilder)source);
#if DEBUG
}
#endif
}
/// <summary>[requires: ANGLE_framebuffer_multisample]
/// Establish data storage, format, dimensions and sample count of a renderbuffer object's image
/// </summary>
/// <param name="target">
/// <para>
/// Specifies a binding to which the target of the allocation and must be GL_RENDERBUFFER.
/// </para>
/// </param>
/// <param name="samples">
/// <para>
/// Specifies the number of samples to be used for the renderbuffer object's storage.
/// </para>
/// </param>
/// <param name="internalformat">
/// <para>
/// Specifies the internal format to use for the renderbuffer object's image.
/// </para>
/// </param>
/// <param name="width">
/// <para>
/// Specifies the width of the renderbuffer, in pixels.
/// </para>
/// </param>
/// <param name="height">
/// <para>
/// Specifies the height of the renderbuffer, in pixels.
/// </para>
/// </param>
[AutoGenerated(Category = "ANGLE_framebuffer_multisample", Version = "", EntryPoint = "glRenderbufferStorageMultisampleANGLE")]
public static
void RenderbufferStorageMultisample(OpenTK.Graphics.ES20.All target, Int32 samples, OpenTK.Graphics.ES20.All internalformat, Int32 width, Int32 height)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glRenderbufferStorageMultisampleANGLE((OpenTK.Graphics.ES20.All)target, (Int32)samples, (OpenTK.Graphics.ES20.All)internalformat, (Int32)width, (Int32)height);
#if DEBUG
}
#endif
}
/// <summary>[requires: ANGLE_instanced_arrays]
/// Modify the rate at which generic vertex attributes advance during instanced rendering
/// </summary>
/// <param name="index">
/// <para>
/// Specify the index of the generic vertex attribute.
/// </para>
/// </param>
/// <param name="divisor">
/// <para>
/// Specify the number of instances that will pass between updates of the generic attribute at slot index.
/// </para>
/// </param>
[AutoGenerated(Category = "ANGLE_instanced_arrays", Version = "", EntryPoint = "glVertexAttribDivisorANGLE")]
public static
void VertexAttribDivisor(Int32 index, Int32 divisor)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glVertexAttribDivisorANGLE((UInt32)index, (UInt32)divisor);
#if DEBUG
}
#endif
}
/// <summary>[requires: ANGLE_instanced_arrays]
/// Modify the rate at which generic vertex attributes advance during instanced rendering
/// </summary>
/// <param name="index">
/// <para>
/// Specify the index of the generic vertex attribute.
/// </para>
/// </param>
/// <param name="divisor">
/// <para>
/// Specify the number of instances that will pass between updates of the generic attribute at slot index.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ANGLE_instanced_arrays", Version = "", EntryPoint = "glVertexAttribDivisorANGLE")]
public static
void VertexAttribDivisor(UInt32 index, UInt32 divisor)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glVertexAttribDivisorANGLE((UInt32)index, (UInt32)divisor);
#if DEBUG
}
#endif
}
}
public static partial class Apple
{
/// <summary>[requires: APPLE_sync]
/// Block and wait for a sync object to become signaled
/// </summary>
/// <param name="sync">
/// <para>
/// The sync object whose status to wait on.
/// </para>
/// </param>
/// <param name="flags">
/// <para>
/// A bitfield controlling the command flushing behavior. flags may be GL_SYNC_FLUSH_COMMANDS_BIT.
/// </para>
/// </param>
/// <param name="timeout">
/// <para>
/// The timeout, specified in nanoseconds, for which the implementation should wait for sync to become signaled.
/// </para>
/// </param>
[AutoGenerated(Category = "APPLE_sync", Version = "", EntryPoint = "glClientWaitSyncAPPLE")]
public static
OpenTK.Graphics.ES20.All ClientWaitSync(IntPtr sync, Int32 flags, Int64 timeout)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
return Delegates.glClientWaitSyncAPPLE((IntPtr)sync, (UInt32)flags, (UInt64)timeout);
#if DEBUG
}
#endif
}
/// <summary>[requires: APPLE_sync]
/// Block and wait for a sync object to become signaled
/// </summary>
/// <param name="sync">
/// <para>
/// The sync object whose status to wait on.
/// </para>
/// </param>
/// <param name="flags">
/// <para>
/// A bitfield controlling the command flushing behavior. flags may be GL_SYNC_FLUSH_COMMANDS_BIT.
/// </para>
/// </param>
/// <param name="timeout">
/// <para>
/// The timeout, specified in nanoseconds, for which the implementation should wait for sync to become signaled.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "APPLE_sync", Version = "", EntryPoint = "glClientWaitSyncAPPLE")]
public static
OpenTK.Graphics.ES20.All ClientWaitSync(IntPtr sync, UInt32 flags, UInt64 timeout)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
return Delegates.glClientWaitSyncAPPLE((IntPtr)sync, (UInt32)flags, (UInt64)timeout);
#if DEBUG
}
#endif
}
/// <summary>[requires: APPLE_copy_texture_levels]</summary>
[AutoGenerated(Category = "APPLE_copy_texture_levels", Version = "", EntryPoint = "glCopyTextureLevelsAPPLE")]
public static
void CopyTextureLevel(Int32 destinationTexture, Int32 sourceTexture, Int32 sourceBaseLevel, Int32 sourceLevelCount)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glCopyTextureLevelsAPPLE((UInt32)destinationTexture, (UInt32)sourceTexture, (Int32)sourceBaseLevel, (Int32)sourceLevelCount);
#if DEBUG
}
#endif
}
/// <summary>[requires: APPLE_copy_texture_levels]</summary>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "APPLE_copy_texture_levels", Version = "", EntryPoint = "glCopyTextureLevelsAPPLE")]
public static
void CopyTextureLevel(UInt32 destinationTexture, UInt32 sourceTexture, Int32 sourceBaseLevel, Int32 sourceLevelCount)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glCopyTextureLevelsAPPLE((UInt32)destinationTexture, (UInt32)sourceTexture, (Int32)sourceBaseLevel, (Int32)sourceLevelCount);
#if DEBUG
}
#endif
}
/// <summary>[requires: APPLE_sync]
/// Delete a sync object
/// </summary>
/// <param name="sync">
/// <para>
/// The sync object to be deleted.
/// </para>
/// </param>
[AutoGenerated(Category = "APPLE_sync", Version = "", EntryPoint = "glDeleteSyncAPPLE")]
public static
void DeleteSync(IntPtr sync)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glDeleteSyncAPPLE((IntPtr)sync);
#if DEBUG
}
#endif
}
/// <summary>[requires: APPLE_sync]
/// Create a new sync object and insert it into the GL command stream
/// </summary>
/// <param name="condition">
/// <para>
/// Specifies the condition that must be met to set the sync object's state to signaled. condition must be GL_SYNC_GPU_COMMANDS_COMPLETE.
/// </para>
/// </param>
/// <param name="flags">
/// <para>
/// Specifies a bitwise combination of flags controlling the behavior of the sync object. No flags are presently defined for this operation and flags must be zero. flags is a placeholder for anticipated future extensions of fence sync object capabilities.
/// </para>
/// </param>
[AutoGenerated(Category = "APPLE_sync", Version = "", EntryPoint = "glFenceSyncAPPLE")]
public static
IntPtr FenceSync(OpenTK.Graphics.ES20.All condition, Int32 flags)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
return Delegates.glFenceSyncAPPLE((OpenTK.Graphics.ES20.All)condition, (UInt32)flags);
#if DEBUG
}
#endif
}
/// <summary>[requires: APPLE_sync]
/// Create a new sync object and insert it into the GL command stream
/// </summary>
/// <param name="condition">
/// <para>
/// Specifies the condition that must be met to set the sync object's state to signaled. condition must be GL_SYNC_GPU_COMMANDS_COMPLETE.
/// </para>
/// </param>
/// <param name="flags">
/// <para>
/// Specifies a bitwise combination of flags controlling the behavior of the sync object. No flags are presently defined for this operation and flags must be zero. flags is a placeholder for anticipated future extensions of fence sync object capabilities.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "APPLE_sync", Version = "", EntryPoint = "glFenceSyncAPPLE")]
public static
IntPtr FenceSync(OpenTK.Graphics.ES20.All condition, UInt32 flags)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
return Delegates.glFenceSyncAPPLE((OpenTK.Graphics.ES20.All)condition, (UInt32)flags);
#if DEBUG
}
#endif
}
/// <summary>[requires: APPLE_sync]</summary>
[AutoGenerated(Category = "APPLE_sync", Version = "", EntryPoint = "glGetInteger64vAPPLE")]
public static
void GetInteger64(OpenTK.Graphics.ES20.All pname, [OutAttribute] Int64[] @params)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int64* @params_ptr = @params)
{
Delegates.glGetInteger64vAPPLE((OpenTK.Graphics.ES20.All)pname, (Int64*)@params_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: APPLE_sync]</summary>
[AutoGenerated(Category = "APPLE_sync", Version = "", EntryPoint = "glGetInteger64vAPPLE")]
public static
void GetInteger64(OpenTK.Graphics.ES20.All pname, [OutAttribute] out Int64 @params)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int64* @params_ptr = &@params)
{
Delegates.glGetInteger64vAPPLE((OpenTK.Graphics.ES20.All)pname, (Int64*)@params_ptr);
@params = *@params_ptr;
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: APPLE_sync]</summary>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "APPLE_sync", Version = "", EntryPoint = "glGetInteger64vAPPLE")]
public static
unsafe void GetInteger64(OpenTK.Graphics.ES20.All pname, [OutAttribute] Int64* @params)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glGetInteger64vAPPLE((OpenTK.Graphics.ES20.All)pname, (Int64*)@params);
#if DEBUG
}
#endif
}
/// <summary>[requires: APPLE_sync]
/// Query the properties of a sync object
/// </summary>
/// <param name="sync">
/// <para>
/// Specifies the sync object whose properties to query.
/// </para>
/// </param>
/// <param name="pname">
/// <para>
/// Specifies the parameter whose value to retrieve from the sync object specified in sync.
/// </para>
/// </param>
/// <param name="bufSize">
/// <para>
/// Specifies the size of the buffer whose address is given in values.
/// </para>
/// </param>
/// <param name="length">
/// <para>
/// Specifies the address of an variable to receive the number of integers placed in values.
/// </para>
/// </param>
/// <param name="values">
/// <para>
/// Specifies the address of an array to receive the values of the queried parameter.
/// </para>
/// </param>
[AutoGenerated(Category = "APPLE_sync", Version = "", EntryPoint = "glGetSyncivAPPLE")]
public static
void GetSync(IntPtr sync, OpenTK.Graphics.ES20.All pname, Int32 bufSize, [OutAttribute] Int32[] length, [OutAttribute] Int32[] values)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* length_ptr = length)
fixed (Int32* values_ptr = values)
{
Delegates.glGetSyncivAPPLE((IntPtr)sync, (OpenTK.Graphics.ES20.All)pname, (Int32)bufSize, (Int32*)length_ptr, (Int32*)values_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: APPLE_sync]
/// Query the properties of a sync object
/// </summary>
/// <param name="sync">
/// <para>
/// Specifies the sync object whose properties to query.
/// </para>
/// </param>
/// <param name="pname">
/// <para>
/// Specifies the parameter whose value to retrieve from the sync object specified in sync.
/// </para>
/// </param>
/// <param name="bufSize">
/// <para>
/// Specifies the size of the buffer whose address is given in values.
/// </para>
/// </param>
/// <param name="length">
/// <para>
/// Specifies the address of an variable to receive the number of integers placed in values.
/// </para>
/// </param>
/// <param name="values">
/// <para>
/// Specifies the address of an array to receive the values of the queried parameter.
/// </para>
/// </param>
[AutoGenerated(Category = "APPLE_sync", Version = "", EntryPoint = "glGetSyncivAPPLE")]
public static
void GetSync(IntPtr sync, OpenTK.Graphics.ES20.All pname, Int32 bufSize, [OutAttribute] out Int32 length, [OutAttribute] out Int32 values)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* length_ptr = &length)
fixed (Int32* values_ptr = &values)
{
Delegates.glGetSyncivAPPLE((IntPtr)sync, (OpenTK.Graphics.ES20.All)pname, (Int32)bufSize, (Int32*)length_ptr, (Int32*)values_ptr);
length = *length_ptr;
values = *values_ptr;
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: APPLE_sync]
/// Query the properties of a sync object
/// </summary>
/// <param name="sync">
/// <para>
/// Specifies the sync object whose properties to query.
/// </para>
/// </param>
/// <param name="pname">
/// <para>
/// Specifies the parameter whose value to retrieve from the sync object specified in sync.
/// </para>
/// </param>
/// <param name="bufSize">
/// <para>
/// Specifies the size of the buffer whose address is given in values.
/// </para>
/// </param>
/// <param name="length">
/// <para>
/// Specifies the address of an variable to receive the number of integers placed in values.
/// </para>
/// </param>
/// <param name="values">
/// <para>
/// Specifies the address of an array to receive the values of the queried parameter.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "APPLE_sync", Version = "", EntryPoint = "glGetSyncivAPPLE")]
public static
unsafe void GetSync(IntPtr sync, OpenTK.Graphics.ES20.All pname, Int32 bufSize, [OutAttribute] Int32* length, [OutAttribute] Int32* values)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glGetSyncivAPPLE((IntPtr)sync, (OpenTK.Graphics.ES20.All)pname, (Int32)bufSize, (Int32*)length, (Int32*)values);
#if DEBUG
}
#endif
}
/// <summary>[requires: APPLE_sync]
/// Determine if a name corresponds to a sync object
/// </summary>
/// <param name="sync">
/// <para>
/// Specifies a value that may be the name of a sync object.
/// </para>
/// </param>
[AutoGenerated(Category = "APPLE_sync", Version = "", EntryPoint = "glIsSyncAPPLE")]
public static
bool IsSync(IntPtr sync)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
return Delegates.glIsSyncAPPLE((IntPtr)sync);
#if DEBUG
}
#endif
}
/// <summary>[requires: APPLE_framebuffer_multisample]
/// Establish data storage, format, dimensions and sample count of a renderbuffer object's image
/// </summary>
/// <param name="target">
/// <para>
/// Specifies a binding to which the target of the allocation and must be GL_RENDERBUFFER.
/// </para>
/// </param>
/// <param name="samples">
/// <para>
/// Specifies the number of samples to be used for the renderbuffer object's storage.
/// </para>
/// </param>
/// <param name="internalformat">
/// <para>
/// Specifies the internal format to use for the renderbuffer object's image.
/// </para>
/// </param>
/// <param name="width">
/// <para>
/// Specifies the width of the renderbuffer, in pixels.
/// </para>
/// </param>
/// <param name="height">
/// <para>
/// Specifies the height of the renderbuffer, in pixels.
/// </para>
/// </param>
[AutoGenerated(Category = "APPLE_framebuffer_multisample", Version = "", EntryPoint = "glRenderbufferStorageMultisampleAPPLE")]
public static
void RenderbufferStorageMultisample(OpenTK.Graphics.ES20.All target, Int32 samples, OpenTK.Graphics.ES20.All internalformat, Int32 width, Int32 height)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glRenderbufferStorageMultisampleAPPLE((OpenTK.Graphics.ES20.All)target, (Int32)samples, (OpenTK.Graphics.ES20.All)internalformat, (Int32)width, (Int32)height);
#if DEBUG
}
#endif
}
/// <summary>[requires: APPLE_framebuffer_multisample]</summary>
[AutoGenerated(Category = "APPLE_framebuffer_multisample", Version = "", EntryPoint = "glResolveMultisampleFramebufferAPPLE")]
public static
void ResolveMultisampleFramebuffer()
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glResolveMultisampleFramebufferAPPLE();
#if DEBUG
}
#endif
}
/// <summary>[requires: APPLE_sync]
/// Instruct the GL server to block until the specified sync object becomes signaled
/// </summary>
/// <param name="sync">
/// <para>
/// Specifies the sync object whose status to wait on.
/// </para>
/// </param>
/// <param name="flags">
/// <para>
/// A bitfield controlling the command flushing behavior. flags may be zero.
/// </para>
/// </param>
/// <param name="timeout">
/// <para>
/// Specifies the timeout that the server should wait before continuing. timeout must be GL_TIMEOUT_IGNORED.
/// </para>
/// </param>
[AutoGenerated(Category = "APPLE_sync", Version = "", EntryPoint = "glWaitSyncAPPLE")]
public static
void WaitSync(IntPtr sync, Int32 flags, Int64 timeout)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glWaitSyncAPPLE((IntPtr)sync, (UInt32)flags, (UInt64)timeout);
#if DEBUG
}
#endif
}
/// <summary>[requires: APPLE_sync]
/// Instruct the GL server to block until the specified sync object becomes signaled
/// </summary>
/// <param name="sync">
/// <para>
/// Specifies the sync object whose status to wait on.
/// </para>
/// </param>
/// <param name="flags">
/// <para>
/// A bitfield controlling the command flushing behavior. flags may be zero.
/// </para>
/// </param>
/// <param name="timeout">
/// <para>
/// Specifies the timeout that the server should wait before continuing. timeout must be GL_TIMEOUT_IGNORED.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "APPLE_sync", Version = "", EntryPoint = "glWaitSyncAPPLE")]
public static
void WaitSync(IntPtr sync, UInt32 flags, UInt64 timeout)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glWaitSyncAPPLE((IntPtr)sync, (UInt32)flags, (UInt64)timeout);
#if DEBUG
}
#endif
}
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Select active texture unit
/// </summary>
/// <param name="texture">
/// <para>
/// Specifies which texture unit to make active. The number of texture units is implementation dependent, but must be at least 80. texture must be one of GL_TEXTUREi, where i ranges from 0 (GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS - 1). The initial value is GL_TEXTURE0.
/// </para>
/// </param>
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glActiveTexture")]
public static
void ActiveTexture(OpenTK.Graphics.ES20.TextureUnit texture)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glActiveTexture((OpenTK.Graphics.ES20.TextureUnit)texture);
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Attaches a shader object to a program object
/// </summary>
/// <param name="program">
/// <para>
/// Specifies the program object to which a shader object will be attached.
/// </para>
/// </param>
/// <param name="shader">
/// <para>
/// Specifies the shader object that is to be attached.
/// </para>
/// </param>
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glAttachShader")]
public static
void AttachShader(Int32 program, Int32 shader)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glAttachShader((UInt32)program, (UInt32)shader);
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Attaches a shader object to a program object
/// </summary>
/// <param name="program">
/// <para>
/// Specifies the program object to which a shader object will be attached.
/// </para>
/// </param>
/// <param name="shader">
/// <para>
/// Specifies the shader object that is to be attached.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glAttachShader")]
public static
void AttachShader(UInt32 program, UInt32 shader)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glAttachShader((UInt32)program, (UInt32)shader);
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Associates a generic vertex attribute index with a named attribute variable
/// </summary>
/// <param name="program">
/// <para>
/// Specifies the handle of the program object in which the association is to be made.
/// </para>
/// </param>
/// <param name="index">
/// <para>
/// Specifies the index of the generic vertex attribute to be bound.
/// </para>
/// </param>
/// <param name="name">
/// <para>
/// Specifies a null terminated string containing the name of the vertex shader attribute variable to which index is to be bound.
/// </para>
/// </param>
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glBindAttribLocation")]
public static
void BindAttribLocation(Int32 program, Int32 index, String name)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glBindAttribLocation((UInt32)program, (UInt32)index, (String)name);
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Associates a generic vertex attribute index with a named attribute variable
/// </summary>
/// <param name="program">
/// <para>
/// Specifies the handle of the program object in which the association is to be made.
/// </para>
/// </param>
/// <param name="index">
/// <para>
/// Specifies the index of the generic vertex attribute to be bound.
/// </para>
/// </param>
/// <param name="name">
/// <para>
/// Specifies a null terminated string containing the name of the vertex shader attribute variable to which index is to be bound.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glBindAttribLocation")]
public static
void BindAttribLocation(UInt32 program, UInt32 index, String name)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glBindAttribLocation((UInt32)program, (UInt32)index, (String)name);
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Bind a named buffer object
/// </summary>
/// <param name="target">
/// <para>
/// Specifies the target to which the buffer object is bound. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER.
/// </para>
/// </param>
/// <param name="buffer">
/// <para>
/// Specifies the name of a buffer object.
/// </para>
/// </param>
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glBindBuffer")]
public static
void BindBuffer(OpenTK.Graphics.ES20.BufferTarget target, Int32 buffer)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glBindBuffer((OpenTK.Graphics.ES20.BufferTarget)target, (UInt32)buffer);
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Bind a named buffer object
/// </summary>
/// <param name="target">
/// <para>
/// Specifies the target to which the buffer object is bound. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER.
/// </para>
/// </param>
/// <param name="buffer">
/// <para>
/// Specifies the name of a buffer object.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glBindBuffer")]
public static
void BindBuffer(OpenTK.Graphics.ES20.BufferTarget target, UInt32 buffer)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glBindBuffer((OpenTK.Graphics.ES20.BufferTarget)target, (UInt32)buffer);
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Bind a framebuffer to a framebuffer target
/// </summary>
/// <param name="target">
/// <para>
/// Specifies the framebuffer target of the binding operation.
/// </para>
/// </param>
/// <param name="framebuffer">
/// <para>
/// Specifies the name of the framebuffer object to bind.
/// </para>
/// </param>
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glBindFramebuffer")]
public static
void BindFramebuffer(OpenTK.Graphics.ES20.FramebufferTarget target, Int32 framebuffer)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glBindFramebuffer((OpenTK.Graphics.ES20.FramebufferTarget)target, (UInt32)framebuffer);
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Bind a framebuffer to a framebuffer target
/// </summary>
/// <param name="target">
/// <para>
/// Specifies the framebuffer target of the binding operation.
/// </para>
/// </param>
/// <param name="framebuffer">
/// <para>
/// Specifies the name of the framebuffer object to bind.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glBindFramebuffer")]
public static
void BindFramebuffer(OpenTK.Graphics.ES20.FramebufferTarget target, UInt32 framebuffer)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glBindFramebuffer((OpenTK.Graphics.ES20.FramebufferTarget)target, (UInt32)framebuffer);
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Bind a renderbuffer to a renderbuffer target
/// </summary>
/// <param name="target">
/// <para>
/// Specifies the renderbuffer target of the binding operation. target must be GL_RENDERBUFFER.
/// </para>
/// </param>
/// <param name="renderbuffer">
/// <para>
/// Specifies the name of the renderbuffer object to bind.
/// </para>
/// </param>
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glBindRenderbuffer")]
public static
void BindRenderbuffer(OpenTK.Graphics.ES20.RenderbufferTarget target, Int32 renderbuffer)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glBindRenderbuffer((OpenTK.Graphics.ES20.RenderbufferTarget)target, (UInt32)renderbuffer);
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Bind a renderbuffer to a renderbuffer target
/// </summary>
/// <param name="target">
/// <para>
/// Specifies the renderbuffer target of the binding operation. target must be GL_RENDERBUFFER.
/// </para>
/// </param>
/// <param name="renderbuffer">
/// <para>
/// Specifies the name of the renderbuffer object to bind.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glBindRenderbuffer")]
public static
void BindRenderbuffer(OpenTK.Graphics.ES20.RenderbufferTarget target, UInt32 renderbuffer)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glBindRenderbuffer((OpenTK.Graphics.ES20.RenderbufferTarget)target, (UInt32)renderbuffer);
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Bind a named texture to a texturing target
/// </summary>
/// <param name="target">
/// <para>
/// Specifies the target to which the texture is bound. Must be one of GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_RECTANGLE, GL_TEXTURE_CUBE_MAP, GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_BUFFER, GL_TEXTURE_2D_MULTISAMPLE or GL_TEXTURE_2D_MULTISAMPLE_ARRAY.
/// </para>
/// </param>
/// <param name="texture">
/// <para>
/// Specifies the name of a texture.
/// </para>
/// </param>
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glBindTexture")]
public static
void BindTexture(OpenTK.Graphics.ES20.TextureTarget target, Int32 texture)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glBindTexture((OpenTK.Graphics.ES20.TextureTarget)target, (UInt32)texture);
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Bind a named texture to a texturing target
/// </summary>
/// <param name="target">
/// <para>
/// Specifies the target to which the texture is bound. Must be one of GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_RECTANGLE, GL_TEXTURE_CUBE_MAP, GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_BUFFER, GL_TEXTURE_2D_MULTISAMPLE or GL_TEXTURE_2D_MULTISAMPLE_ARRAY.
/// </para>
/// </param>
/// <param name="texture">
/// <para>
/// Specifies the name of a texture.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glBindTexture")]
public static
void BindTexture(OpenTK.Graphics.ES20.TextureTarget target, UInt32 texture)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glBindTexture((OpenTK.Graphics.ES20.TextureTarget)target, (UInt32)texture);
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Set the blend color
/// </summary>
/// <param name="red">
/// <para>
/// specify the components of GL_BLEND_COLOR
/// </para>
/// </param>
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glBlendColor")]
public static
void BlendColor(Single red, Single green, Single blue, Single alpha)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glBlendColor((Single)red, (Single)green, (Single)blue, (Single)alpha);
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Specify the equation used for both the RGB blend equation and the Alpha blend equation
/// </summary>
/// <param name="buf">
/// <para>
/// for glBlendEquationi, specifies the index of the draw buffer for which to set the blend equation.
/// </para>
/// </param>
/// <param name="mode">
/// <para>
/// specifies how source and destination colors are combined. It must be GL_FUNC_ADD, GL_FUNC_SUBTRACT, GL_FUNC_REVERSE_SUBTRACT, GL_MIN, GL_MAX.
/// </para>
/// </param>
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glBlendEquation")]
public static
void BlendEquation(OpenTK.Graphics.ES20.BlendEquationMode mode)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glBlendEquation((OpenTK.Graphics.ES20.BlendEquationMode)mode);
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Set the RGB blend equation and the alpha blend equation separately
/// </summary>
/// <param name="buf">
/// <para>
/// for glBlendEquationSeparatei, specifies the index of the draw buffer for which to set the blend equations.
/// </para>
/// </param>
/// <param name="modeRGB">
/// <para>
/// specifies the RGB blend equation, how the red, green, and blue components of the source and destination colors are combined. It must be GL_FUNC_ADD, GL_FUNC_SUBTRACT, GL_FUNC_REVERSE_SUBTRACT, GL_MIN, GL_MAX.
/// </para>
/// </param>
/// <param name="modeAlpha">
/// <para>
/// specifies the alpha blend equation, how the alpha component of the source and destination colors are combined. It must be GL_FUNC_ADD, GL_FUNC_SUBTRACT, GL_FUNC_REVERSE_SUBTRACT, GL_MIN, GL_MAX.
/// </para>
/// </param>
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glBlendEquationSeparate")]
public static
void BlendEquationSeparate(OpenTK.Graphics.ES20.BlendEquationMode modeRGB, OpenTK.Graphics.ES20.BlendEquationMode modeAlpha)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glBlendEquationSeparate((OpenTK.Graphics.ES20.BlendEquationMode)modeRGB, (OpenTK.Graphics.ES20.BlendEquationMode)modeAlpha);
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Specify pixel arithmetic
/// </summary>
/// <param name="buf">
/// <para>
/// For glBlendFunci, specifies the index of the draw buffer for which to set the blend function.
/// </para>
/// </param>
/// <param name="sfactor">
/// <para>
/// Specifies how the red, green, blue, and alpha source blending factors are computed. The initial value is GL_ONE.
/// </para>
/// </param>
/// <param name="dfactor">
/// <para>
/// Specifies how the red, green, blue, and alpha destination blending factors are computed. The following symbolic constants are accepted: GL_ZERO, GL_ONE, GL_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR, GL_DST_COLOR, GL_ONE_MINUS_DST_COLOR, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA. GL_CONSTANT_COLOR, GL_ONE_MINUS_CONSTANT_COLOR, GL_CONSTANT_ALPHA, and GL_ONE_MINUS_CONSTANT_ALPHA. The initial value is GL_ZERO.
/// </para>
/// </param>
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glBlendFunc")]
public static
void BlendFunc(OpenTK.Graphics.ES20.BlendingFactorSrc sfactor, OpenTK.Graphics.ES20.BlendingFactorDest dfactor)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glBlendFunc((OpenTK.Graphics.ES20.BlendingFactorSrc)sfactor, (OpenTK.Graphics.ES20.BlendingFactorDest)dfactor);
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Specify pixel arithmetic for RGB and alpha components separately
/// </summary>
/// <param name="buf">
/// <para>
/// For glBlendFuncSeparatei, specifies the index of the draw buffer for which to set the blend functions.
/// </para>
/// </param>
/// <param name="srcRGB">
/// <para>
/// Specifies how the red, green, and blue blending factors are computed. The initial value is GL_ONE.
/// </para>
/// </param>
/// <param name="dstRGB">
/// <para>
/// Specifies how the red, green, and blue destination blending factors are computed. The initial value is GL_ZERO.
/// </para>
/// </param>
/// <param name="srcAlpha">
/// <para>
/// Specified how the alpha source blending factor is computed. The initial value is GL_ONE.
/// </para>
/// </param>
/// <param name="dstAlpha">
/// <para>
/// Specified how the alpha destination blending factor is computed. The initial value is GL_ZERO.
/// </para>
/// </param>
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glBlendFuncSeparate")]
public static
void BlendFuncSeparate(OpenTK.Graphics.ES20.All sfactorRGB, OpenTK.Graphics.ES20.All dfactorRGB, OpenTK.Graphics.ES20.All sfactorAlpha, OpenTK.Graphics.ES20.All dfactorAlpha)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glBlendFuncSeparate((OpenTK.Graphics.ES20.All)sfactorRGB, (OpenTK.Graphics.ES20.All)dfactorRGB, (OpenTK.Graphics.ES20.All)sfactorAlpha, (OpenTK.Graphics.ES20.All)dfactorAlpha);
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Creates and initializes a buffer object's data store
/// </summary>
/// <param name="target">
/// <para>
/// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER.
/// </para>
/// </param>
/// <param name="size">
/// <para>
/// Specifies the size in bytes of the buffer object's new data store.
/// </para>
/// </param>
/// <param name="data">
/// <para>
/// Specifies a pointer to data that will be copied into the data store for initialization, or NULL if no data is to be copied.
/// </para>
/// </param>
/// <param name="usage">
/// <para>
/// Specifies the expected usage pattern of the data store. The symbolic constant must be GL_STREAM_DRAW, GL_STREAM_READ, GL_STREAM_COPY, GL_STATIC_DRAW, GL_STATIC_READ, GL_STATIC_COPY, GL_DYNAMIC_DRAW, GL_DYNAMIC_READ, or GL_DYNAMIC_COPY.
/// </para>
/// </param>
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glBufferData")]
public static
void BufferData(OpenTK.Graphics.ES20.BufferTarget target, IntPtr size, IntPtr data, OpenTK.Graphics.ES20.BufferUsage usage)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glBufferData((OpenTK.Graphics.ES20.BufferTarget)target, (IntPtr)size, (IntPtr)data, (OpenTK.Graphics.ES20.BufferUsage)usage);
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Creates and initializes a buffer object's data store
/// </summary>
/// <param name="target">
/// <para>
/// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER.
/// </para>
/// </param>
/// <param name="size">
/// <para>
/// Specifies the size in bytes of the buffer object's new data store.
/// </para>
/// </param>
/// <param name="data">
/// <para>
/// Specifies a pointer to data that will be copied into the data store for initialization, or NULL if no data is to be copied.
/// </para>
/// </param>
/// <param name="usage">
/// <para>
/// Specifies the expected usage pattern of the data store. The symbolic constant must be GL_STREAM_DRAW, GL_STREAM_READ, GL_STREAM_COPY, GL_STATIC_DRAW, GL_STATIC_READ, GL_STATIC_COPY, GL_DYNAMIC_DRAW, GL_DYNAMIC_READ, or GL_DYNAMIC_COPY.
/// </para>
/// </param>
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glBufferData")]
public static
void BufferData<T2>(OpenTK.Graphics.ES20.BufferTarget target, IntPtr size, [InAttribute, OutAttribute] T2[] data, OpenTK.Graphics.ES20.BufferUsage usage)
where T2 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle data_ptr = GCHandle.Alloc(data, GCHandleType.Pinned);
try
{
Delegates.glBufferData((OpenTK.Graphics.ES20.BufferTarget)target, (IntPtr)size, (IntPtr)data_ptr.AddrOfPinnedObject(), (OpenTK.Graphics.ES20.BufferUsage)usage);
}
finally
{
data_ptr.Free();
}
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Creates and initializes a buffer object's data store
/// </summary>
/// <param name="target">
/// <para>
/// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER.
/// </para>
/// </param>
/// <param name="size">
/// <para>
/// Specifies the size in bytes of the buffer object's new data store.
/// </para>
/// </param>
/// <param name="data">
/// <para>
/// Specifies a pointer to data that will be copied into the data store for initialization, or NULL if no data is to be copied.
/// </para>
/// </param>
/// <param name="usage">
/// <para>
/// Specifies the expected usage pattern of the data store. The symbolic constant must be GL_STREAM_DRAW, GL_STREAM_READ, GL_STREAM_COPY, GL_STATIC_DRAW, GL_STATIC_READ, GL_STATIC_COPY, GL_DYNAMIC_DRAW, GL_DYNAMIC_READ, or GL_DYNAMIC_COPY.
/// </para>
/// </param>
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glBufferData")]
public static
void BufferData<T2>(OpenTK.Graphics.ES20.BufferTarget target, IntPtr size, [InAttribute, OutAttribute] T2[,] data, OpenTK.Graphics.ES20.BufferUsage usage)
where T2 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle data_ptr = GCHandle.Alloc(data, GCHandleType.Pinned);
try
{
Delegates.glBufferData((OpenTK.Graphics.ES20.BufferTarget)target, (IntPtr)size, (IntPtr)data_ptr.AddrOfPinnedObject(), (OpenTK.Graphics.ES20.BufferUsage)usage);
}
finally
{
data_ptr.Free();
}
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Creates and initializes a buffer object's data store
/// </summary>
/// <param name="target">
/// <para>
/// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER.
/// </para>
/// </param>
/// <param name="size">
/// <para>
/// Specifies the size in bytes of the buffer object's new data store.
/// </para>
/// </param>
/// <param name="data">
/// <para>
/// Specifies a pointer to data that will be copied into the data store for initialization, or NULL if no data is to be copied.
/// </para>
/// </param>
/// <param name="usage">
/// <para>
/// Specifies the expected usage pattern of the data store. The symbolic constant must be GL_STREAM_DRAW, GL_STREAM_READ, GL_STREAM_COPY, GL_STATIC_DRAW, GL_STATIC_READ, GL_STATIC_COPY, GL_DYNAMIC_DRAW, GL_DYNAMIC_READ, or GL_DYNAMIC_COPY.
/// </para>
/// </param>
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glBufferData")]
public static
void BufferData<T2>(OpenTK.Graphics.ES20.BufferTarget target, IntPtr size, [InAttribute, OutAttribute] T2[,,] data, OpenTK.Graphics.ES20.BufferUsage usage)
where T2 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle data_ptr = GCHandle.Alloc(data, GCHandleType.Pinned);
try
{
Delegates.glBufferData((OpenTK.Graphics.ES20.BufferTarget)target, (IntPtr)size, (IntPtr)data_ptr.AddrOfPinnedObject(), (OpenTK.Graphics.ES20.BufferUsage)usage);
}
finally
{
data_ptr.Free();
}
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Creates and initializes a buffer object's data store
/// </summary>
/// <param name="target">
/// <para>
/// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER.
/// </para>
/// </param>
/// <param name="size">
/// <para>
/// Specifies the size in bytes of the buffer object's new data store.
/// </para>
/// </param>
/// <param name="data">
/// <para>
/// Specifies a pointer to data that will be copied into the data store for initialization, or NULL if no data is to be copied.
/// </para>
/// </param>
/// <param name="usage">
/// <para>
/// Specifies the expected usage pattern of the data store. The symbolic constant must be GL_STREAM_DRAW, GL_STREAM_READ, GL_STREAM_COPY, GL_STATIC_DRAW, GL_STATIC_READ, GL_STATIC_COPY, GL_DYNAMIC_DRAW, GL_DYNAMIC_READ, or GL_DYNAMIC_COPY.
/// </para>
/// </param>
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glBufferData")]
public static
void BufferData<T2>(OpenTK.Graphics.ES20.BufferTarget target, IntPtr size, [InAttribute, OutAttribute] ref T2 data, OpenTK.Graphics.ES20.BufferUsage usage)
where T2 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle data_ptr = GCHandle.Alloc(data, GCHandleType.Pinned);
try
{
Delegates.glBufferData((OpenTK.Graphics.ES20.BufferTarget)target, (IntPtr)size, (IntPtr)data_ptr.AddrOfPinnedObject(), (OpenTK.Graphics.ES20.BufferUsage)usage);
data = (T2)data_ptr.Target;
}
finally
{
data_ptr.Free();
}
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Updates a subset of a buffer object's data store
/// </summary>
/// <param name="target">
/// <para>
/// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER.
/// </para>
/// </param>
/// <param name="offset">
/// <para>
/// Specifies the offset into the buffer object's data store where data replacement will begin, measured in bytes.
/// </para>
/// </param>
/// <param name="size">
/// <para>
/// Specifies the size in bytes of the data store region being replaced.
/// </para>
/// </param>
/// <param name="data">
/// <para>
/// Specifies a pointer to the new data that will be copied into the data store.
/// </para>
/// </param>
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glBufferSubData")]
public static
void BufferSubData(OpenTK.Graphics.ES20.BufferTarget target, IntPtr offset, IntPtr size, IntPtr data)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glBufferSubData((OpenTK.Graphics.ES20.BufferTarget)target, (IntPtr)offset, (IntPtr)size, (IntPtr)data);
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Updates a subset of a buffer object's data store
/// </summary>
/// <param name="target">
/// <para>
/// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER.
/// </para>
/// </param>
/// <param name="offset">
/// <para>
/// Specifies the offset into the buffer object's data store where data replacement will begin, measured in bytes.
/// </para>
/// </param>
/// <param name="size">
/// <para>
/// Specifies the size in bytes of the data store region being replaced.
/// </para>
/// </param>
/// <param name="data">
/// <para>
/// Specifies a pointer to the new data that will be copied into the data store.
/// </para>
/// </param>
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glBufferSubData")]
public static
void BufferSubData<T3>(OpenTK.Graphics.ES20.BufferTarget target, IntPtr offset, IntPtr size, [InAttribute, OutAttribute] T3[] data)
where T3 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle data_ptr = GCHandle.Alloc(data, GCHandleType.Pinned);
try
{
Delegates.glBufferSubData((OpenTK.Graphics.ES20.BufferTarget)target, (IntPtr)offset, (IntPtr)size, (IntPtr)data_ptr.AddrOfPinnedObject());
}
finally
{
data_ptr.Free();
}
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Updates a subset of a buffer object's data store
/// </summary>
/// <param name="target">
/// <para>
/// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER.
/// </para>
/// </param>
/// <param name="offset">
/// <para>
/// Specifies the offset into the buffer object's data store where data replacement will begin, measured in bytes.
/// </para>
/// </param>
/// <param name="size">
/// <para>
/// Specifies the size in bytes of the data store region being replaced.
/// </para>
/// </param>
/// <param name="data">
/// <para>
/// Specifies a pointer to the new data that will be copied into the data store.
/// </para>
/// </param>
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glBufferSubData")]
public static
void BufferSubData<T3>(OpenTK.Graphics.ES20.BufferTarget target, IntPtr offset, IntPtr size, [InAttribute, OutAttribute] T3[,] data)
where T3 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle data_ptr = GCHandle.Alloc(data, GCHandleType.Pinned);
try
{
Delegates.glBufferSubData((OpenTK.Graphics.ES20.BufferTarget)target, (IntPtr)offset, (IntPtr)size, (IntPtr)data_ptr.AddrOfPinnedObject());
}
finally
{
data_ptr.Free();
}
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Updates a subset of a buffer object's data store
/// </summary>
/// <param name="target">
/// <para>
/// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER.
/// </para>
/// </param>
/// <param name="offset">
/// <para>
/// Specifies the offset into the buffer object's data store where data replacement will begin, measured in bytes.
/// </para>
/// </param>
/// <param name="size">
/// <para>
/// Specifies the size in bytes of the data store region being replaced.
/// </para>
/// </param>
/// <param name="data">
/// <para>
/// Specifies a pointer to the new data that will be copied into the data store.
/// </para>
/// </param>
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glBufferSubData")]
public static
void BufferSubData<T3>(OpenTK.Graphics.ES20.BufferTarget target, IntPtr offset, IntPtr size, [InAttribute, OutAttribute] T3[,,] data)
where T3 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle data_ptr = GCHandle.Alloc(data, GCHandleType.Pinned);
try
{
Delegates.glBufferSubData((OpenTK.Graphics.ES20.BufferTarget)target, (IntPtr)offset, (IntPtr)size, (IntPtr)data_ptr.AddrOfPinnedObject());
}
finally
{
data_ptr.Free();
}
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Updates a subset of a buffer object's data store
/// </summary>
/// <param name="target">
/// <para>
/// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER.
/// </para>
/// </param>
/// <param name="offset">
/// <para>
/// Specifies the offset into the buffer object's data store where data replacement will begin, measured in bytes.
/// </para>
/// </param>
/// <param name="size">
/// <para>
/// Specifies the size in bytes of the data store region being replaced.
/// </para>
/// </param>
/// <param name="data">
/// <para>
/// Specifies a pointer to the new data that will be copied into the data store.
/// </para>
/// </param>
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glBufferSubData")]
public static
void BufferSubData<T3>(OpenTK.Graphics.ES20.BufferTarget target, IntPtr offset, IntPtr size, [InAttribute, OutAttribute] ref T3 data)
where T3 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle data_ptr = GCHandle.Alloc(data, GCHandleType.Pinned);
try
{
Delegates.glBufferSubData((OpenTK.Graphics.ES20.BufferTarget)target, (IntPtr)offset, (IntPtr)size, (IntPtr)data_ptr.AddrOfPinnedObject());
data = (T3)data_ptr.Target;
}
finally
{
data_ptr.Free();
}
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Check the completeness status of a framebuffer
/// </summary>
/// <param name="target">
/// <para>
/// Specify the target of the framebuffer completeness check.
/// </para>
/// </param>
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glCheckFramebufferStatus")]
public static
OpenTK.Graphics.ES20.FramebufferErrorCode CheckFramebufferStatus(OpenTK.Graphics.ES20.FramebufferTarget target)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
return Delegates.glCheckFramebufferStatus((OpenTK.Graphics.ES20.FramebufferTarget)target);
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Clear buffers to preset values
/// </summary>
/// <param name="mask">
/// <para>
/// Bitwise OR of masks that indicate the buffers to be cleared. The three masks are GL_COLOR_BUFFER_BIT, GL_DEPTH_BUFFER_BIT, and GL_STENCIL_BUFFER_BIT.
/// </para>
/// </param>
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glClear")]
public static
void Clear(OpenTK.Graphics.ES20.ClearBufferMask mask)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glClear((OpenTK.Graphics.ES20.ClearBufferMask)mask);
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Specify clear values for the color buffers
/// </summary>
/// <param name="red">
/// <para>
/// Specify the red, green, blue, and alpha values used when the color buffers are cleared. The initial values are all 0.
/// </para>
/// </param>
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glClearColor")]
public static
void ClearColor(Single red, Single green, Single blue, Single alpha)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glClearColor((Single)red, (Single)green, (Single)blue, (Single)alpha);
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Specify the clear value for the depth buffer
/// </summary>
/// <param name="depth">
/// <para>
/// Specifies the depth value used when the depth buffer is cleared. The initial value is 1.
/// </para>
/// </param>
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glClearDepthf")]
public static
void ClearDepth(Single d)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glClearDepthf((Single)d);
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Specify the clear value for the stencil buffer
/// </summary>
/// <param name="s">
/// <para>
/// Specifies the index used when the stencil buffer is cleared. The initial value is 0.
/// </para>
/// </param>
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glClearStencil")]
public static
void ClearStencil(Int32 s)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glClearStencil((Int32)s);
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Enable and disable writing of frame buffer color components
/// </summary>
/// <param name="buf">
/// <para>
/// For glColorMaski, specifies the index of the draw buffer whose color mask to set.
/// </para>
/// </param>
/// <param name="red">
/// <para>
/// Specify whether red, green, blue, and alpha are to be written into the frame buffer. The initial values are all GL_TRUE, indicating that the color components are written.
/// </para>
/// </param>
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glColorMask")]
public static
void ColorMask(bool red, bool green, bool blue, bool alpha)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glColorMask((bool)red, (bool)green, (bool)blue, (bool)alpha);
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Compiles a shader object
/// </summary>
/// <param name="shader">
/// <para>
/// Specifies the shader object to be compiled.
/// </para>
/// </param>
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glCompileShader")]
public static
void CompileShader(Int32 shader)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glCompileShader((UInt32)shader);
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Compiles a shader object
/// </summary>
/// <param name="shader">
/// <para>
/// Specifies the shader object to be compiled.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glCompileShader")]
public static
void CompileShader(UInt32 shader)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glCompileShader((UInt32)shader);
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Specify a two-dimensional texture image in a compressed format
/// </summary>
/// <param name="target">
/// <para>
/// Specifies the target texture. Must be GL_TEXTURE_2D, GL_PROXY_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_1D_ARRAY, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_PROXY_TEXTURE_CUBE_MAP.
/// </para>
/// </param>
/// <param name="level">
/// <para>
/// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
/// </para>
/// </param>
/// <param name="internalformat">
/// <para>
/// Specifies the format of the compressed image data stored at address data.
/// </para>
/// </param>
/// <param name="width">
/// <para>
/// Specifies the width of the texture image. All implementations support 2D texture and cube map texture images that are at least 16384 texels wide.
/// </para>
/// </param>
/// <param name="height">
/// <para>
/// Specifies the height of the texture image. All implementations support 2D texture and cube map texture images that are at least 16384 texels high.
/// </para>
/// </param>
/// <param name="border">
/// <para>
/// This value must be 0.
/// </para>
/// </param>
/// <param name="imageSize">
/// <para>
/// Specifies the number of unsigned bytes of image data starting at the address specified by data.
/// </para>
/// </param>
/// <param name="data">
/// <para>
/// Specifies a pointer to the compressed image data in memory.
/// </para>
/// </param>
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glCompressedTexImage2D")]
public static
void CompressedTexImage2D(OpenTK.Graphics.ES20.TextureTarget target, Int32 level, OpenTK.Graphics.ES20.PixelInternalFormat internalformat, Int32 width, Int32 height, Int32 border, Int32 imageSize, IntPtr data)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glCompressedTexImage2D((OpenTK.Graphics.ES20.TextureTarget)target, (Int32)level, (OpenTK.Graphics.ES20.PixelInternalFormat)internalformat, (Int32)width, (Int32)height, (Int32)border, (Int32)imageSize, (IntPtr)data);
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Specify a two-dimensional texture image in a compressed format
/// </summary>
/// <param name="target">
/// <para>
/// Specifies the target texture. Must be GL_TEXTURE_2D, GL_PROXY_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_1D_ARRAY, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_PROXY_TEXTURE_CUBE_MAP.
/// </para>
/// </param>
/// <param name="level">
/// <para>
/// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
/// </para>
/// </param>
/// <param name="internalformat">
/// <para>
/// Specifies the format of the compressed image data stored at address data.
/// </para>
/// </param>
/// <param name="width">
/// <para>
/// Specifies the width of the texture image. All implementations support 2D texture and cube map texture images that are at least 16384 texels wide.
/// </para>
/// </param>
/// <param name="height">
/// <para>
/// Specifies the height of the texture image. All implementations support 2D texture and cube map texture images that are at least 16384 texels high.
/// </para>
/// </param>
/// <param name="border">
/// <para>
/// This value must be 0.
/// </para>
/// </param>
/// <param name="imageSize">
/// <para>
/// Specifies the number of unsigned bytes of image data starting at the address specified by data.
/// </para>
/// </param>
/// <param name="data">
/// <para>
/// Specifies a pointer to the compressed image data in memory.
/// </para>
/// </param>
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glCompressedTexImage2D")]
public static
void CompressedTexImage2D<T7>(OpenTK.Graphics.ES20.TextureTarget target, Int32 level, OpenTK.Graphics.ES20.PixelInternalFormat internalformat, Int32 width, Int32 height, Int32 border, Int32 imageSize, [InAttribute, OutAttribute] T7[] data)
where T7 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle data_ptr = GCHandle.Alloc(data, GCHandleType.Pinned);
try
{
Delegates.glCompressedTexImage2D((OpenTK.Graphics.ES20.TextureTarget)target, (Int32)level, (OpenTK.Graphics.ES20.PixelInternalFormat)internalformat, (Int32)width, (Int32)height, (Int32)border, (Int32)imageSize, (IntPtr)data_ptr.AddrOfPinnedObject());
}
finally
{
data_ptr.Free();
}
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Specify a two-dimensional texture image in a compressed format
/// </summary>
/// <param name="target">
/// <para>
/// Specifies the target texture. Must be GL_TEXTURE_2D, GL_PROXY_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_1D_ARRAY, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_PROXY_TEXTURE_CUBE_MAP.
/// </para>
/// </param>
/// <param name="level">
/// <para>
/// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
/// </para>
/// </param>
/// <param name="internalformat">
/// <para>
/// Specifies the format of the compressed image data stored at address data.
/// </para>
/// </param>
/// <param name="width">
/// <para>
/// Specifies the width of the texture image. All implementations support 2D texture and cube map texture images that are at least 16384 texels wide.
/// </para>
/// </param>
/// <param name="height">
/// <para>
/// Specifies the height of the texture image. All implementations support 2D texture and cube map texture images that are at least 16384 texels high.
/// </para>
/// </param>
/// <param name="border">
/// <para>
/// This value must be 0.
/// </para>
/// </param>
/// <param name="imageSize">
/// <para>
/// Specifies the number of unsigned bytes of image data starting at the address specified by data.
/// </para>
/// </param>
/// <param name="data">
/// <para>
/// Specifies a pointer to the compressed image data in memory.
/// </para>
/// </param>
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glCompressedTexImage2D")]
public static
void CompressedTexImage2D<T7>(OpenTK.Graphics.ES20.TextureTarget target, Int32 level, OpenTK.Graphics.ES20.PixelInternalFormat internalformat, Int32 width, Int32 height, Int32 border, Int32 imageSize, [InAttribute, OutAttribute] T7[,] data)
where T7 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle data_ptr = GCHandle.Alloc(data, GCHandleType.Pinned);
try
{
Delegates.glCompressedTexImage2D((OpenTK.Graphics.ES20.TextureTarget)target, (Int32)level, (OpenTK.Graphics.ES20.PixelInternalFormat)internalformat, (Int32)width, (Int32)height, (Int32)border, (Int32)imageSize, (IntPtr)data_ptr.AddrOfPinnedObject());
}
finally
{
data_ptr.Free();
}
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Specify a two-dimensional texture image in a compressed format
/// </summary>
/// <param name="target">
/// <para>
/// Specifies the target texture. Must be GL_TEXTURE_2D, GL_PROXY_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_1D_ARRAY, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_PROXY_TEXTURE_CUBE_MAP.
/// </para>
/// </param>
/// <param name="level">
/// <para>
/// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
/// </para>
/// </param>
/// <param name="internalformat">
/// <para>
/// Specifies the format of the compressed image data stored at address data.
/// </para>
/// </param>
/// <param name="width">
/// <para>
/// Specifies the width of the texture image. All implementations support 2D texture and cube map texture images that are at least 16384 texels wide.
/// </para>
/// </param>
/// <param name="height">
/// <para>
/// Specifies the height of the texture image. All implementations support 2D texture and cube map texture images that are at least 16384 texels high.
/// </para>
/// </param>
/// <param name="border">
/// <para>
/// This value must be 0.
/// </para>
/// </param>
/// <param name="imageSize">
/// <para>
/// Specifies the number of unsigned bytes of image data starting at the address specified by data.
/// </para>
/// </param>
/// <param name="data">
/// <para>
/// Specifies a pointer to the compressed image data in memory.
/// </para>
/// </param>
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glCompressedTexImage2D")]
public static
void CompressedTexImage2D<T7>(OpenTK.Graphics.ES20.TextureTarget target, Int32 level, OpenTK.Graphics.ES20.PixelInternalFormat internalformat, Int32 width, Int32 height, Int32 border, Int32 imageSize, [InAttribute, OutAttribute] T7[,,] data)
where T7 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle data_ptr = GCHandle.Alloc(data, GCHandleType.Pinned);
try
{
Delegates.glCompressedTexImage2D((OpenTK.Graphics.ES20.TextureTarget)target, (Int32)level, (OpenTK.Graphics.ES20.PixelInternalFormat)internalformat, (Int32)width, (Int32)height, (Int32)border, (Int32)imageSize, (IntPtr)data_ptr.AddrOfPinnedObject());
}
finally
{
data_ptr.Free();
}
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Specify a two-dimensional texture image in a compressed format
/// </summary>
/// <param name="target">
/// <para>
/// Specifies the target texture. Must be GL_TEXTURE_2D, GL_PROXY_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_1D_ARRAY, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_PROXY_TEXTURE_CUBE_MAP.
/// </para>
/// </param>
/// <param name="level">
/// <para>
/// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
/// </para>
/// </param>
/// <param name="internalformat">
/// <para>
/// Specifies the format of the compressed image data stored at address data.
/// </para>
/// </param>
/// <param name="width">
/// <para>
/// Specifies the width of the texture image. All implementations support 2D texture and cube map texture images that are at least 16384 texels wide.
/// </para>
/// </param>
/// <param name="height">
/// <para>
/// Specifies the height of the texture image. All implementations support 2D texture and cube map texture images that are at least 16384 texels high.
/// </para>
/// </param>
/// <param name="border">
/// <para>
/// This value must be 0.
/// </para>
/// </param>
/// <param name="imageSize">
/// <para>
/// Specifies the number of unsigned bytes of image data starting at the address specified by data.
/// </para>
/// </param>
/// <param name="data">
/// <para>
/// Specifies a pointer to the compressed image data in memory.
/// </para>
/// </param>
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glCompressedTexImage2D")]
public static
void CompressedTexImage2D<T7>(OpenTK.Graphics.ES20.TextureTarget target, Int32 level, OpenTK.Graphics.ES20.PixelInternalFormat internalformat, Int32 width, Int32 height, Int32 border, Int32 imageSize, [InAttribute, OutAttribute] ref T7 data)
where T7 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle data_ptr = GCHandle.Alloc(data, GCHandleType.Pinned);
try
{
Delegates.glCompressedTexImage2D((OpenTK.Graphics.ES20.TextureTarget)target, (Int32)level, (OpenTK.Graphics.ES20.PixelInternalFormat)internalformat, (Int32)width, (Int32)height, (Int32)border, (Int32)imageSize, (IntPtr)data_ptr.AddrOfPinnedObject());
data = (T7)data_ptr.Target;
}
finally
{
data_ptr.Free();
}
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Specify a two-dimensional texture subimage in a compressed format
/// </summary>
/// <param name="target">
/// <para>
/// Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, or GL_TEXTURE_CUBE_MAP_NEGATIVE_Z.
/// </para>
/// </param>
/// <param name="level">
/// <para>
/// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
/// </para>
/// </param>
/// <param name="xoffset">
/// <para>
/// Specifies a texel offset in the x direction within the texture array.
/// </para>
/// </param>
/// <param name="yoffset">
/// <para>
/// Specifies a texel offset in the y direction within the texture array.
/// </para>
/// </param>
/// <param name="width">
/// <para>
/// Specifies the width of the texture subimage.
/// </para>
/// </param>
/// <param name="height">
/// <para>
/// Specifies the height of the texture subimage.
/// </para>
/// </param>
/// <param name="format">
/// <para>
/// Specifies the format of the compressed image data stored at address data.
/// </para>
/// </param>
/// <param name="imageSize">
/// <para>
/// Specifies the number of unsigned bytes of image data starting at the address specified by data.
/// </para>
/// </param>
/// <param name="data">
/// <para>
/// Specifies a pointer to the compressed image data in memory.
/// </para>
/// </param>
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glCompressedTexSubImage2D")]
public static
void CompressedTexSubImage2D(OpenTK.Graphics.ES20.TextureTarget target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 width, Int32 height, OpenTK.Graphics.ES20.PixelFormat format, Int32 imageSize, IntPtr data)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glCompressedTexSubImage2D((OpenTK.Graphics.ES20.TextureTarget)target, (Int32)level, (Int32)xoffset, (Int32)yoffset, (Int32)width, (Int32)height, (OpenTK.Graphics.ES20.PixelFormat)format, (Int32)imageSize, (IntPtr)data);
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Specify a two-dimensional texture subimage in a compressed format
/// </summary>
/// <param name="target">
/// <para>
/// Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, or GL_TEXTURE_CUBE_MAP_NEGATIVE_Z.
/// </para>
/// </param>
/// <param name="level">
/// <para>
/// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
/// </para>
/// </param>
/// <param name="xoffset">
/// <para>
/// Specifies a texel offset in the x direction within the texture array.
/// </para>
/// </param>
/// <param name="yoffset">
/// <para>
/// Specifies a texel offset in the y direction within the texture array.
/// </para>
/// </param>
/// <param name="width">
/// <para>
/// Specifies the width of the texture subimage.
/// </para>
/// </param>
/// <param name="height">
/// <para>
/// Specifies the height of the texture subimage.
/// </para>
/// </param>
/// <param name="format">
/// <para>
/// Specifies the format of the compressed image data stored at address data.
/// </para>
/// </param>
/// <param name="imageSize">
/// <para>
/// Specifies the number of unsigned bytes of image data starting at the address specified by data.
/// </para>
/// </param>
/// <param name="data">
/// <para>
/// Specifies a pointer to the compressed image data in memory.
/// </para>
/// </param>
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glCompressedTexSubImage2D")]
public static
void CompressedTexSubImage2D<T8>(OpenTK.Graphics.ES20.TextureTarget target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 width, Int32 height, OpenTK.Graphics.ES20.PixelFormat format, Int32 imageSize, [InAttribute, OutAttribute] T8[] data)
where T8 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle data_ptr = GCHandle.Alloc(data, GCHandleType.Pinned);
try
{
Delegates.glCompressedTexSubImage2D((OpenTK.Graphics.ES20.TextureTarget)target, (Int32)level, (Int32)xoffset, (Int32)yoffset, (Int32)width, (Int32)height, (OpenTK.Graphics.ES20.PixelFormat)format, (Int32)imageSize, (IntPtr)data_ptr.AddrOfPinnedObject());
}
finally
{
data_ptr.Free();
}
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Specify a two-dimensional texture subimage in a compressed format
/// </summary>
/// <param name="target">
/// <para>
/// Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, or GL_TEXTURE_CUBE_MAP_NEGATIVE_Z.
/// </para>
/// </param>
/// <param name="level">
/// <para>
/// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
/// </para>
/// </param>
/// <param name="xoffset">
/// <para>
/// Specifies a texel offset in the x direction within the texture array.
/// </para>
/// </param>
/// <param name="yoffset">
/// <para>
/// Specifies a texel offset in the y direction within the texture array.
/// </para>
/// </param>
/// <param name="width">
/// <para>
/// Specifies the width of the texture subimage.
/// </para>
/// </param>
/// <param name="height">
/// <para>
/// Specifies the height of the texture subimage.
/// </para>
/// </param>
/// <param name="format">
/// <para>
/// Specifies the format of the compressed image data stored at address data.
/// </para>
/// </param>
/// <param name="imageSize">
/// <para>
/// Specifies the number of unsigned bytes of image data starting at the address specified by data.
/// </para>
/// </param>
/// <param name="data">
/// <para>
/// Specifies a pointer to the compressed image data in memory.
/// </para>
/// </param>
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glCompressedTexSubImage2D")]
public static
void CompressedTexSubImage2D<T8>(OpenTK.Graphics.ES20.TextureTarget target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 width, Int32 height, OpenTK.Graphics.ES20.PixelFormat format, Int32 imageSize, [InAttribute, OutAttribute] T8[,] data)
where T8 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle data_ptr = GCHandle.Alloc(data, GCHandleType.Pinned);
try
{
Delegates.glCompressedTexSubImage2D((OpenTK.Graphics.ES20.TextureTarget)target, (Int32)level, (Int32)xoffset, (Int32)yoffset, (Int32)width, (Int32)height, (OpenTK.Graphics.ES20.PixelFormat)format, (Int32)imageSize, (IntPtr)data_ptr.AddrOfPinnedObject());
}
finally
{
data_ptr.Free();
}
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Specify a two-dimensional texture subimage in a compressed format
/// </summary>
/// <param name="target">
/// <para>
/// Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, or GL_TEXTURE_CUBE_MAP_NEGATIVE_Z.
/// </para>
/// </param>
/// <param name="level">
/// <para>
/// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
/// </para>
/// </param>
/// <param name="xoffset">
/// <para>
/// Specifies a texel offset in the x direction within the texture array.
/// </para>
/// </param>
/// <param name="yoffset">
/// <para>
/// Specifies a texel offset in the y direction within the texture array.
/// </para>
/// </param>
/// <param name="width">
/// <para>
/// Specifies the width of the texture subimage.
/// </para>
/// </param>
/// <param name="height">
/// <para>
/// Specifies the height of the texture subimage.
/// </para>
/// </param>
/// <param name="format">
/// <para>
/// Specifies the format of the compressed image data stored at address data.
/// </para>
/// </param>
/// <param name="imageSize">
/// <para>
/// Specifies the number of unsigned bytes of image data starting at the address specified by data.
/// </para>
/// </param>
/// <param name="data">
/// <para>
/// Specifies a pointer to the compressed image data in memory.
/// </para>
/// </param>
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glCompressedTexSubImage2D")]
public static
void CompressedTexSubImage2D<T8>(OpenTK.Graphics.ES20.TextureTarget target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 width, Int32 height, OpenTK.Graphics.ES20.PixelFormat format, Int32 imageSize, [InAttribute, OutAttribute] T8[,,] data)
where T8 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle data_ptr = GCHandle.Alloc(data, GCHandleType.Pinned);
try
{
Delegates.glCompressedTexSubImage2D((OpenTK.Graphics.ES20.TextureTarget)target, (Int32)level, (Int32)xoffset, (Int32)yoffset, (Int32)width, (Int32)height, (OpenTK.Graphics.ES20.PixelFormat)format, (Int32)imageSize, (IntPtr)data_ptr.AddrOfPinnedObject());
}
finally
{
data_ptr.Free();
}
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Specify a two-dimensional texture subimage in a compressed format
/// </summary>
/// <param name="target">
/// <para>
/// Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, or GL_TEXTURE_CUBE_MAP_NEGATIVE_Z.
/// </para>
/// </param>
/// <param name="level">
/// <para>
/// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
/// </para>
/// </param>
/// <param name="xoffset">
/// <para>
/// Specifies a texel offset in the x direction within the texture array.
/// </para>
/// </param>
/// <param name="yoffset">
/// <para>
/// Specifies a texel offset in the y direction within the texture array.
/// </para>
/// </param>
/// <param name="width">
/// <para>
/// Specifies the width of the texture subimage.
/// </para>
/// </param>
/// <param name="height">
/// <para>
/// Specifies the height of the texture subimage.
/// </para>
/// </param>
/// <param name="format">
/// <para>
/// Specifies the format of the compressed image data stored at address data.
/// </para>
/// </param>
/// <param name="imageSize">
/// <para>
/// Specifies the number of unsigned bytes of image data starting at the address specified by data.
/// </para>
/// </param>
/// <param name="data">
/// <para>
/// Specifies a pointer to the compressed image data in memory.
/// </para>
/// </param>
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glCompressedTexSubImage2D")]
public static
void CompressedTexSubImage2D<T8>(OpenTK.Graphics.ES20.TextureTarget target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 width, Int32 height, OpenTK.Graphics.ES20.PixelFormat format, Int32 imageSize, [InAttribute, OutAttribute] ref T8 data)
where T8 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle data_ptr = GCHandle.Alloc(data, GCHandleType.Pinned);
try
{
Delegates.glCompressedTexSubImage2D((OpenTK.Graphics.ES20.TextureTarget)target, (Int32)level, (Int32)xoffset, (Int32)yoffset, (Int32)width, (Int32)height, (OpenTK.Graphics.ES20.PixelFormat)format, (Int32)imageSize, (IntPtr)data_ptr.AddrOfPinnedObject());
data = (T8)data_ptr.Target;
}
finally
{
data_ptr.Free();
}
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Copy pixels into a 2D texture image
/// </summary>
/// <param name="target">
/// <para>
/// Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, or GL_TEXTURE_CUBE_MAP_NEGATIVE_Z.
/// </para>
/// </param>
/// <param name="level">
/// <para>
/// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
/// </para>
/// </param>
/// <param name="internalformat">
/// <para>
/// Specifies the internal format of the texture. Must be one of the following symbolic constants: GL_COMPRESSED_RED, GL_COMPRESSED_RG, GL_COMPRESSED_RGB, GL_COMPRESSED_RGBA. GL_COMPRESSED_SRGB, GL_COMPRESSED_SRGB_ALPHA. GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT32, GL_STENCIL_INDEX8, GL_RED, GL_RG, GL_RGB, GL_R3_G3_B2, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, GL_RGBA16, GL_SRGB, GL_SRGB8, GL_SRGB_ALPHA, or GL_SRGB8_ALPHA8.
/// </para>
/// </param>
/// <param name="x">
/// <para>
/// Specify the window coordinates of the lower left corner of the rectangular region of pixels to be copied.
/// </para>
/// </param>
/// <param name="width">
/// <para>
/// Specifies the width of the texture image.
/// </para>
/// </param>
/// <param name="height">
/// <para>
/// Specifies the height of the texture image.
/// </para>
/// </param>
/// <param name="border">
/// <para>
/// Must be 0.
/// </para>
/// </param>
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glCopyTexImage2D")]
public static
void CopyTexImage2D(OpenTK.Graphics.ES20.TextureTarget target, Int32 level, OpenTK.Graphics.ES20.PixelInternalFormat internalformat, Int32 x, Int32 y, Int32 width, Int32 height, Int32 border)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glCopyTexImage2D((OpenTK.Graphics.ES20.TextureTarget)target, (Int32)level, (OpenTK.Graphics.ES20.PixelInternalFormat)internalformat, (Int32)x, (Int32)y, (Int32)width, (Int32)height, (Int32)border);
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Copy a two-dimensional texture subimage
/// </summary>
/// <param name="target">
/// <para>
/// Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_TEXTURE_1D_ARRAY.
/// </para>
/// </param>
/// <param name="level">
/// <para>
/// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
/// </para>
/// </param>
/// <param name="xoffset">
/// <para>
/// Specifies a texel offset in the x direction within the texture array.
/// </para>
/// </param>
/// <param name="yoffset">
/// <para>
/// Specifies a texel offset in the y direction within the texture array.
/// </para>
/// </param>
/// <param name="x">
/// <para>
/// Specify the window coordinates of the lower left corner of the rectangular region of pixels to be copied.
/// </para>
/// </param>
/// <param name="width">
/// <para>
/// Specifies the width of the texture subimage.
/// </para>
/// </param>
/// <param name="height">
/// <para>
/// Specifies the height of the texture subimage.
/// </para>
/// </param>
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glCopyTexSubImage2D")]
public static
void CopyTexSubImage2D(OpenTK.Graphics.ES20.TextureTarget target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 x, Int32 y, Int32 width, Int32 height)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glCopyTexSubImage2D((OpenTK.Graphics.ES20.TextureTarget)target, (Int32)level, (Int32)xoffset, (Int32)yoffset, (Int32)x, (Int32)y, (Int32)width, (Int32)height);
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Creates a program object
/// </summary>
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glCreateProgram")]
public static
Int32 CreateProgram()
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
return Delegates.glCreateProgram();
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Creates a shader object
/// </summary>
/// <param name="shaderType">
/// <para>
/// Specifies the type of shader to be created. Must be one of GL_COMPUTE_SHADER, GL_VERTEX_SHADER, GL_TESS_CONTROL_SHADER, GL_TESS_EVALUATION_SHADER, GL_GEOMETRY_SHADER, or GL_FRAGMENT_SHADER.
/// </para>
/// </param>
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glCreateShader")]
public static
Int32 CreateShader(OpenTK.Graphics.ES20.ShaderType type)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
return Delegates.glCreateShader((OpenTK.Graphics.ES20.ShaderType)type);
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Specify whether front- or back-facing facets can be culled
/// </summary>
/// <param name="mode">
/// <para>
/// Specifies whether front- or back-facing facets are candidates for culling. Symbolic constants GL_FRONT, GL_BACK, and GL_FRONT_AND_BACK are accepted. The initial value is GL_BACK.
/// </para>
/// </param>
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glCullFace")]
public static
void CullFace(OpenTK.Graphics.ES20.CullFaceMode mode)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glCullFace((OpenTK.Graphics.ES20.CullFaceMode)mode);
#if DEBUG
}
#endif
}
/// <summary>
/// Specify a callback to receive debugging messages from the GL
/// </summary>
/// <param name="callback">
/// <para>
/// The address of a callback function that will be called when a debug message is generated.
/// </para>
/// </param>
/// <param name="userParam">
/// <para>
/// A user supplied pointer that will be passed on each invocation of callback.
/// </para>
/// </param>
[AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glDebugMessageCallback")]
public static
void DebugMessageCallback(DebugProc callback, IntPtr userParam)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glDebugMessageCallback((DebugProc)callback, (IntPtr)userParam);
#if DEBUG
}
#endif
}
/// <summary>
/// Specify a callback to receive debugging messages from the GL
/// </summary>
/// <param name="callback">
/// <para>
/// The address of a callback function that will be called when a debug message is generated.
/// </para>
/// </param>
/// <param name="userParam">
/// <para>
/// A user supplied pointer that will be passed on each invocation of callback.
/// </para>
/// </param>
[AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glDebugMessageCallback")]
public static
void DebugMessageCallback<T1>(DebugProc callback, [InAttribute, OutAttribute] T1[] userParam)
where T1 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle userParam_ptr = GCHandle.Alloc(userParam, GCHandleType.Pinned);
try
{
Delegates.glDebugMessageCallback((DebugProc)callback, (IntPtr)userParam_ptr.AddrOfPinnedObject());
}
finally
{
userParam_ptr.Free();
}
#if DEBUG
}
#endif
}
/// <summary>
/// Specify a callback to receive debugging messages from the GL
/// </summary>
/// <param name="callback">
/// <para>
/// The address of a callback function that will be called when a debug message is generated.
/// </para>
/// </param>
/// <param name="userParam">
/// <para>
/// A user supplied pointer that will be passed on each invocation of callback.
/// </para>
/// </param>
[AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glDebugMessageCallback")]
public static
void DebugMessageCallback<T1>(DebugProc callback, [InAttribute, OutAttribute] T1[,] userParam)
where T1 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle userParam_ptr = GCHandle.Alloc(userParam, GCHandleType.Pinned);
try
{
Delegates.glDebugMessageCallback((DebugProc)callback, (IntPtr)userParam_ptr.AddrOfPinnedObject());
}
finally
{
userParam_ptr.Free();
}
#if DEBUG
}
#endif
}
/// <summary>
/// Specify a callback to receive debugging messages from the GL
/// </summary>
/// <param name="callback">
/// <para>
/// The address of a callback function that will be called when a debug message is generated.
/// </para>
/// </param>
/// <param name="userParam">
/// <para>
/// A user supplied pointer that will be passed on each invocation of callback.
/// </para>
/// </param>
[AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glDebugMessageCallback")]
public static
void DebugMessageCallback<T1>(DebugProc callback, [InAttribute, OutAttribute] T1[,,] userParam)
where T1 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle userParam_ptr = GCHandle.Alloc(userParam, GCHandleType.Pinned);
try
{
Delegates.glDebugMessageCallback((DebugProc)callback, (IntPtr)userParam_ptr.AddrOfPinnedObject());
}
finally
{
userParam_ptr.Free();
}
#if DEBUG
}
#endif
}
/// <summary>
/// Specify a callback to receive debugging messages from the GL
/// </summary>
/// <param name="callback">
/// <para>
/// The address of a callback function that will be called when a debug message is generated.
/// </para>
/// </param>
/// <param name="userParam">
/// <para>
/// A user supplied pointer that will be passed on each invocation of callback.
/// </para>
/// </param>
[AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glDebugMessageCallback")]
public static
void DebugMessageCallback<T1>(DebugProc callback, [InAttribute, OutAttribute] ref T1 userParam)
where T1 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle userParam_ptr = GCHandle.Alloc(userParam, GCHandleType.Pinned);
try
{
Delegates.glDebugMessageCallback((DebugProc)callback, (IntPtr)userParam_ptr.AddrOfPinnedObject());
userParam = (T1)userParam_ptr.Target;
}
finally
{
userParam_ptr.Free();
}
#if DEBUG
}
#endif
}
/// <summary>
/// Control the reporting of debug messages in a debug context
/// </summary>
/// <param name="source">
/// <para>
/// The source of debug messages to enable or disable.
/// </para>
/// </param>
/// <param name="type">
/// <para>
/// The type of debug messages to enable or disable.
/// </para>
/// </param>
/// <param name="severity">
/// <para>
/// The severity of debug messages to enable or disable.
/// </para>
/// </param>
/// <param name="count">
/// <para>
/// The length of the array ids.
/// </para>
/// </param>
/// <param name="ids">
/// <para>
/// The address of an array of unsigned integers contianing the ids of the messages to enable or disable.
/// </para>
/// </param>
/// <param name="enabled">
/// <para>
/// A Boolean flag determining whether the selected messages should be enabled or disabled.
/// </para>
/// </param>
[AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glDebugMessageControl")]
public static
void DebugMessageControl(OpenTK.Graphics.ES20.All source, OpenTK.Graphics.ES20.All type, OpenTK.Graphics.ES20.All severity, Int32 count, Int32[] ids, bool enabled)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* ids_ptr = ids)
{
Delegates.glDebugMessageControl((OpenTK.Graphics.ES20.All)source, (OpenTK.Graphics.ES20.All)type, (OpenTK.Graphics.ES20.All)severity, (Int32)count, (UInt32*)ids_ptr, (bool)enabled);
}
}
#if DEBUG
}
#endif
}
/// <summary>
/// Control the reporting of debug messages in a debug context
/// </summary>
/// <param name="source">
/// <para>
/// The source of debug messages to enable or disable.
/// </para>
/// </param>
/// <param name="type">
/// <para>
/// The type of debug messages to enable or disable.
/// </para>
/// </param>
/// <param name="severity">
/// <para>
/// The severity of debug messages to enable or disable.
/// </para>
/// </param>
/// <param name="count">
/// <para>
/// The length of the array ids.
/// </para>
/// </param>
/// <param name="ids">
/// <para>
/// The address of an array of unsigned integers contianing the ids of the messages to enable or disable.
/// </para>
/// </param>
/// <param name="enabled">
/// <para>
/// A Boolean flag determining whether the selected messages should be enabled or disabled.
/// </para>
/// </param>
[AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glDebugMessageControl")]
public static
void DebugMessageControl(OpenTK.Graphics.ES20.All source, OpenTK.Graphics.ES20.All type, OpenTK.Graphics.ES20.All severity, Int32 count, ref Int32 ids, bool enabled)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* ids_ptr = &ids)
{
Delegates.glDebugMessageControl((OpenTK.Graphics.ES20.All)source, (OpenTK.Graphics.ES20.All)type, (OpenTK.Graphics.ES20.All)severity, (Int32)count, (UInt32*)ids_ptr, (bool)enabled);
}
}
#if DEBUG
}
#endif
}
/// <summary>
/// Control the reporting of debug messages in a debug context
/// </summary>
/// <param name="source">
/// <para>
/// The source of debug messages to enable or disable.
/// </para>
/// </param>
/// <param name="type">
/// <para>
/// The type of debug messages to enable or disable.
/// </para>
/// </param>
/// <param name="severity">
/// <para>
/// The severity of debug messages to enable or disable.
/// </para>
/// </param>
/// <param name="count">
/// <para>
/// The length of the array ids.
/// </para>
/// </param>
/// <param name="ids">
/// <para>
/// The address of an array of unsigned integers contianing the ids of the messages to enable or disable.
/// </para>
/// </param>
/// <param name="enabled">
/// <para>
/// A Boolean flag determining whether the selected messages should be enabled or disabled.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glDebugMessageControl")]
public static
unsafe void DebugMessageControl(OpenTK.Graphics.ES20.All source, OpenTK.Graphics.ES20.All type, OpenTK.Graphics.ES20.All severity, Int32 count, Int32* ids, bool enabled)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glDebugMessageControl((OpenTK.Graphics.ES20.All)source, (OpenTK.Graphics.ES20.All)type, (OpenTK.Graphics.ES20.All)severity, (Int32)count, (UInt32*)ids, (bool)enabled);
#if DEBUG
}
#endif
}
/// <summary>
/// Control the reporting of debug messages in a debug context
/// </summary>
/// <param name="source">
/// <para>
/// The source of debug messages to enable or disable.
/// </para>
/// </param>
/// <param name="type">
/// <para>
/// The type of debug messages to enable or disable.
/// </para>
/// </param>
/// <param name="severity">
/// <para>
/// The severity of debug messages to enable or disable.
/// </para>
/// </param>
/// <param name="count">
/// <para>
/// The length of the array ids.
/// </para>
/// </param>
/// <param name="ids">
/// <para>
/// The address of an array of unsigned integers contianing the ids of the messages to enable or disable.
/// </para>
/// </param>
/// <param name="enabled">
/// <para>
/// A Boolean flag determining whether the selected messages should be enabled or disabled.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glDebugMessageControl")]
public static
void DebugMessageControl(OpenTK.Graphics.ES20.All source, OpenTK.Graphics.ES20.All type, OpenTK.Graphics.ES20.All severity, Int32 count, UInt32[] ids, bool enabled)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (UInt32* ids_ptr = ids)
{
Delegates.glDebugMessageControl((OpenTK.Graphics.ES20.All)source, (OpenTK.Graphics.ES20.All)type, (OpenTK.Graphics.ES20.All)severity, (Int32)count, (UInt32*)ids_ptr, (bool)enabled);
}
}
#if DEBUG
}
#endif
}
/// <summary>
/// Control the reporting of debug messages in a debug context
/// </summary>
/// <param name="source">
/// <para>
/// The source of debug messages to enable or disable.
/// </para>
/// </param>
/// <param name="type">
/// <para>
/// The type of debug messages to enable or disable.
/// </para>
/// </param>
/// <param name="severity">
/// <para>
/// The severity of debug messages to enable or disable.
/// </para>
/// </param>
/// <param name="count">
/// <para>
/// The length of the array ids.
/// </para>
/// </param>
/// <param name="ids">
/// <para>
/// The address of an array of unsigned integers contianing the ids of the messages to enable or disable.
/// </para>
/// </param>
/// <param name="enabled">
/// <para>
/// A Boolean flag determining whether the selected messages should be enabled or disabled.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glDebugMessageControl")]
public static
void DebugMessageControl(OpenTK.Graphics.ES20.All source, OpenTK.Graphics.ES20.All type, OpenTK.Graphics.ES20.All severity, Int32 count, ref UInt32 ids, bool enabled)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (UInt32* ids_ptr = &ids)
{
Delegates.glDebugMessageControl((OpenTK.Graphics.ES20.All)source, (OpenTK.Graphics.ES20.All)type, (OpenTK.Graphics.ES20.All)severity, (Int32)count, (UInt32*)ids_ptr, (bool)enabled);
}
}
#if DEBUG
}
#endif
}
/// <summary>
/// Control the reporting of debug messages in a debug context
/// </summary>
/// <param name="source">
/// <para>
/// The source of debug messages to enable or disable.
/// </para>
/// </param>
/// <param name="type">
/// <para>
/// The type of debug messages to enable or disable.
/// </para>
/// </param>
/// <param name="severity">
/// <para>
/// The severity of debug messages to enable or disable.
/// </para>
/// </param>
/// <param name="count">
/// <para>
/// The length of the array ids.
/// </para>
/// </param>
/// <param name="ids">
/// <para>
/// The address of an array of unsigned integers contianing the ids of the messages to enable or disable.
/// </para>
/// </param>
/// <param name="enabled">
/// <para>
/// A Boolean flag determining whether the selected messages should be enabled or disabled.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glDebugMessageControl")]
public static
unsafe void DebugMessageControl(OpenTK.Graphics.ES20.All source, OpenTK.Graphics.ES20.All type, OpenTK.Graphics.ES20.All severity, Int32 count, UInt32* ids, bool enabled)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glDebugMessageControl((OpenTK.Graphics.ES20.All)source, (OpenTK.Graphics.ES20.All)type, (OpenTK.Graphics.ES20.All)severity, (Int32)count, (UInt32*)ids, (bool)enabled);
#if DEBUG
}
#endif
}
/// <summary>
/// Inject an application-supplied message into the debug message queue
/// </summary>
/// <param name="source">
/// <para>
/// The source of the debug message to insert.
/// </para>
/// </param>
/// <param name="type">
/// <para>
/// The type of the debug message insert.
/// </para>
/// </param>
/// <param name="id">
/// <para>
/// The user-supplied identifier of the message to insert.
/// </para>
/// </param>
/// <param name="severity">
/// <para>
/// The severity of the debug messages to insert.
/// </para>
/// </param>
/// <param name="length">
/// <para>
/// The length string contained in the character array whose address is given by message.
/// </para>
/// </param>
/// <param name="message">
/// <para>
/// The address of a character array containing the message to insert.
/// </para>
/// </param>
[AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glDebugMessageInsert")]
public static
void DebugMessageInsert(OpenTK.Graphics.ES20.All source, OpenTK.Graphics.ES20.All type, Int32 id, OpenTK.Graphics.ES20.All severity, Int32 length, String buf)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glDebugMessageInsert((OpenTK.Graphics.ES20.All)source, (OpenTK.Graphics.ES20.All)type, (UInt32)id, (OpenTK.Graphics.ES20.All)severity, (Int32)length, (String)buf);
#if DEBUG
}
#endif
}
/// <summary>
/// Inject an application-supplied message into the debug message queue
/// </summary>
/// <param name="source">
/// <para>
/// The source of the debug message to insert.
/// </para>
/// </param>
/// <param name="type">
/// <para>
/// The type of the debug message insert.
/// </para>
/// </param>
/// <param name="id">
/// <para>
/// The user-supplied identifier of the message to insert.
/// </para>
/// </param>
/// <param name="severity">
/// <para>
/// The severity of the debug messages to insert.
/// </para>
/// </param>
/// <param name="length">
/// <para>
/// The length string contained in the character array whose address is given by message.
/// </para>
/// </param>
/// <param name="message">
/// <para>
/// The address of a character array containing the message to insert.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glDebugMessageInsert")]
public static
void DebugMessageInsert(OpenTK.Graphics.ES20.All source, OpenTK.Graphics.ES20.All type, UInt32 id, OpenTK.Graphics.ES20.All severity, Int32 length, String buf)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glDebugMessageInsert((OpenTK.Graphics.ES20.All)source, (OpenTK.Graphics.ES20.All)type, (UInt32)id, (OpenTK.Graphics.ES20.All)severity, (Int32)length, (String)buf);
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Delete named buffer objects
/// </summary>
/// <param name="n">
/// <para>
/// Specifies the number of buffer objects to be deleted.
/// </para>
/// </param>
/// <param name="buffers">
/// <para>
/// Specifies an array of buffer objects to be deleted.
/// </para>
/// </param>
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glDeleteBuffers")]
public static
void DeleteBuffers(Int32 n, Int32[] buffers)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* buffers_ptr = buffers)
{
Delegates.glDeleteBuffers((Int32)n, (UInt32*)buffers_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Delete named buffer objects
/// </summary>
/// <param name="n">
/// <para>
/// Specifies the number of buffer objects to be deleted.
/// </para>
/// </param>
/// <param name="buffers">
/// <para>
/// Specifies an array of buffer objects to be deleted.
/// </para>
/// </param>
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glDeleteBuffers")]
public static
void DeleteBuffers(Int32 n, ref Int32 buffers)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* buffers_ptr = &buffers)
{
Delegates.glDeleteBuffers((Int32)n, (UInt32*)buffers_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Delete named buffer objects
/// </summary>
/// <param name="n">
/// <para>
/// Specifies the number of buffer objects to be deleted.
/// </para>
/// </param>
/// <param name="buffers">
/// <para>
/// Specifies an array of buffer objects to be deleted.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glDeleteBuffers")]
public static
unsafe void DeleteBuffers(Int32 n, Int32* buffers)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glDeleteBuffers((Int32)n, (UInt32*)buffers);
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Delete named buffer objects
/// </summary>
/// <param name="n">
/// <para>
/// Specifies the number of buffer objects to be deleted.
/// </para>
/// </param>
/// <param name="buffers">
/// <para>
/// Specifies an array of buffer objects to be deleted.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glDeleteBuffers")]
public static
void DeleteBuffers(Int32 n, UInt32[] buffers)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (UInt32* buffers_ptr = buffers)
{
Delegates.glDeleteBuffers((Int32)n, (UInt32*)buffers_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Delete named buffer objects
/// </summary>
/// <param name="n">
/// <para>
/// Specifies the number of buffer objects to be deleted.
/// </para>
/// </param>
/// <param name="buffers">
/// <para>
/// Specifies an array of buffer objects to be deleted.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glDeleteBuffers")]
public static
void DeleteBuffers(Int32 n, ref UInt32 buffers)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (UInt32* buffers_ptr = &buffers)
{
Delegates.glDeleteBuffers((Int32)n, (UInt32*)buffers_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Delete named buffer objects
/// </summary>
/// <param name="n">
/// <para>
/// Specifies the number of buffer objects to be deleted.
/// </para>
/// </param>
/// <param name="buffers">
/// <para>
/// Specifies an array of buffer objects to be deleted.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glDeleteBuffers")]
public static
unsafe void DeleteBuffers(Int32 n, UInt32* buffers)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glDeleteBuffers((Int32)n, (UInt32*)buffers);
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Delete framebuffer objects
/// </summary>
/// <param name="n">
/// <para>
/// Specifies the number of framebuffer objects to be deleted.
/// </para>
/// </param>
/// <param name="framebuffers">
/// <para>
/// A pointer to an array containing n framebuffer objects to be deleted.
/// </para>
/// </param>
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glDeleteFramebuffers")]
public static
void DeleteFramebuffers(Int32 n, Int32[] framebuffers)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* framebuffers_ptr = framebuffers)
{
Delegates.glDeleteFramebuffers((Int32)n, (UInt32*)framebuffers_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Delete framebuffer objects
/// </summary>
/// <param name="n">
/// <para>
/// Specifies the number of framebuffer objects to be deleted.
/// </para>
/// </param>
/// <param name="framebuffers">
/// <para>
/// A pointer to an array containing n framebuffer objects to be deleted.
/// </para>
/// </param>
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glDeleteFramebuffers")]
public static
void DeleteFramebuffers(Int32 n, ref Int32 framebuffers)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* framebuffers_ptr = &framebuffers)
{
Delegates.glDeleteFramebuffers((Int32)n, (UInt32*)framebuffers_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Delete framebuffer objects
/// </summary>
/// <param name="n">
/// <para>
/// Specifies the number of framebuffer objects to be deleted.
/// </para>
/// </param>
/// <param name="framebuffers">
/// <para>
/// A pointer to an array containing n framebuffer objects to be deleted.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glDeleteFramebuffers")]
public static
unsafe void DeleteFramebuffers(Int32 n, Int32* framebuffers)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glDeleteFramebuffers((Int32)n, (UInt32*)framebuffers);
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Delete framebuffer objects
/// </summary>
/// <param name="n">
/// <para>
/// Specifies the number of framebuffer objects to be deleted.
/// </para>
/// </param>
/// <param name="framebuffers">
/// <para>
/// A pointer to an array containing n framebuffer objects to be deleted.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glDeleteFramebuffers")]
public static
void DeleteFramebuffers(Int32 n, UInt32[] framebuffers)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (UInt32* framebuffers_ptr = framebuffers)
{
Delegates.glDeleteFramebuffers((Int32)n, (UInt32*)framebuffers_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Delete framebuffer objects
/// </summary>
/// <param name="n">
/// <para>
/// Specifies the number of framebuffer objects to be deleted.
/// </para>
/// </param>
/// <param name="framebuffers">
/// <para>
/// A pointer to an array containing n framebuffer objects to be deleted.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glDeleteFramebuffers")]
public static
void DeleteFramebuffers(Int32 n, ref UInt32 framebuffers)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (UInt32* framebuffers_ptr = &framebuffers)
{
Delegates.glDeleteFramebuffers((Int32)n, (UInt32*)framebuffers_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Delete framebuffer objects
/// </summary>
/// <param name="n">
/// <para>
/// Specifies the number of framebuffer objects to be deleted.
/// </para>
/// </param>
/// <param name="framebuffers">
/// <para>
/// A pointer to an array containing n framebuffer objects to be deleted.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glDeleteFramebuffers")]
public static
unsafe void DeleteFramebuffers(Int32 n, UInt32* framebuffers)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glDeleteFramebuffers((Int32)n, (UInt32*)framebuffers);
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Deletes a program object
/// </summary>
/// <param name="program">
/// <para>
/// Specifies the program object to be deleted.
/// </para>
/// </param>
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glDeleteProgram")]
public static
void DeleteProgram(Int32 program)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glDeleteProgram((UInt32)program);
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Deletes a program object
/// </summary>
/// <param name="program">
/// <para>
/// Specifies the program object to be deleted.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glDeleteProgram")]
public static
void DeleteProgram(UInt32 program)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glDeleteProgram((UInt32)program);
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Delete renderbuffer objects
/// </summary>
/// <param name="n">
/// <para>
/// Specifies the number of renderbuffer objects to be deleted.
/// </para>
/// </param>
/// <param name="renderbuffers">
/// <para>
/// A pointer to an array containing n renderbuffer objects to be deleted.
/// </para>
/// </param>
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glDeleteRenderbuffers")]
public static
void DeleteRenderbuffers(Int32 n, Int32[] renderbuffers)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* renderbuffers_ptr = renderbuffers)
{
Delegates.glDeleteRenderbuffers((Int32)n, (UInt32*)renderbuffers_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Delete renderbuffer objects
/// </summary>
/// <param name="n">
/// <para>
/// Specifies the number of renderbuffer objects to be deleted.
/// </para>
/// </param>
/// <param name="renderbuffers">
/// <para>
/// A pointer to an array containing n renderbuffer objects to be deleted.
/// </para>
/// </param>
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glDeleteRenderbuffers")]
public static
void DeleteRenderbuffers(Int32 n, ref Int32 renderbuffers)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* renderbuffers_ptr = &renderbuffers)
{
Delegates.glDeleteRenderbuffers((Int32)n, (UInt32*)renderbuffers_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Delete renderbuffer objects
/// </summary>
/// <param name="n">
/// <para>
/// Specifies the number of renderbuffer objects to be deleted.
/// </para>
/// </param>
/// <param name="renderbuffers">
/// <para>
/// A pointer to an array containing n renderbuffer objects to be deleted.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glDeleteRenderbuffers")]
public static
unsafe void DeleteRenderbuffers(Int32 n, Int32* renderbuffers)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glDeleteRenderbuffers((Int32)n, (UInt32*)renderbuffers);
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Delete renderbuffer objects
/// </summary>
/// <param name="n">
/// <para>
/// Specifies the number of renderbuffer objects to be deleted.
/// </para>
/// </param>
/// <param name="renderbuffers">
/// <para>
/// A pointer to an array containing n renderbuffer objects to be deleted.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glDeleteRenderbuffers")]
public static
void DeleteRenderbuffers(Int32 n, UInt32[] renderbuffers)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (UInt32* renderbuffers_ptr = renderbuffers)
{
Delegates.glDeleteRenderbuffers((Int32)n, (UInt32*)renderbuffers_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Delete renderbuffer objects
/// </summary>
/// <param name="n">
/// <para>
/// Specifies the number of renderbuffer objects to be deleted.
/// </para>
/// </param>
/// <param name="renderbuffers">
/// <para>
/// A pointer to an array containing n renderbuffer objects to be deleted.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glDeleteRenderbuffers")]
public static
void DeleteRenderbuffers(Int32 n, ref UInt32 renderbuffers)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (UInt32* renderbuffers_ptr = &renderbuffers)
{
Delegates.glDeleteRenderbuffers((Int32)n, (UInt32*)renderbuffers_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Delete renderbuffer objects
/// </summary>
/// <param name="n">
/// <para>
/// Specifies the number of renderbuffer objects to be deleted.
/// </para>
/// </param>
/// <param name="renderbuffers">
/// <para>
/// A pointer to an array containing n renderbuffer objects to be deleted.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glDeleteRenderbuffers")]
public static
unsafe void DeleteRenderbuffers(Int32 n, UInt32* renderbuffers)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glDeleteRenderbuffers((Int32)n, (UInt32*)renderbuffers);
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Deletes a shader object
/// </summary>
/// <param name="shader">
/// <para>
/// Specifies the shader object to be deleted.
/// </para>
/// </param>
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glDeleteShader")]
public static
void DeleteShader(Int32 shader)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glDeleteShader((UInt32)shader);
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Deletes a shader object
/// </summary>
/// <param name="shader">
/// <para>
/// Specifies the shader object to be deleted.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glDeleteShader")]
public static
void DeleteShader(UInt32 shader)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glDeleteShader((UInt32)shader);
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Delete named textures
/// </summary>
/// <param name="n">
/// <para>
/// Specifies the number of textures to be deleted.
/// </para>
/// </param>
/// <param name="textures">
/// <para>
/// Specifies an array of textures to be deleted.
/// </para>
/// </param>
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glDeleteTextures")]
public static
void DeleteTextures(Int32 n, Int32[] textures)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* textures_ptr = textures)
{
Delegates.glDeleteTextures((Int32)n, (UInt32*)textures_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Delete named textures
/// </summary>
/// <param name="n">
/// <para>
/// Specifies the number of textures to be deleted.
/// </para>
/// </param>
/// <param name="textures">
/// <para>
/// Specifies an array of textures to be deleted.
/// </para>
/// </param>
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glDeleteTextures")]
public static
void DeleteTextures(Int32 n, ref Int32 textures)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* textures_ptr = &textures)
{
Delegates.glDeleteTextures((Int32)n, (UInt32*)textures_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Delete named textures
/// </summary>
/// <param name="n">
/// <para>
/// Specifies the number of textures to be deleted.
/// </para>
/// </param>
/// <param name="textures">
/// <para>
/// Specifies an array of textures to be deleted.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glDeleteTextures")]
public static
unsafe void DeleteTextures(Int32 n, Int32* textures)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glDeleteTextures((Int32)n, (UInt32*)textures);
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Delete named textures
/// </summary>
/// <param name="n">
/// <para>
/// Specifies the number of textures to be deleted.
/// </para>
/// </param>
/// <param name="textures">
/// <para>
/// Specifies an array of textures to be deleted.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glDeleteTextures")]
public static
void DeleteTextures(Int32 n, UInt32[] textures)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (UInt32* textures_ptr = textures)
{
Delegates.glDeleteTextures((Int32)n, (UInt32*)textures_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Delete named textures
/// </summary>
/// <param name="n">
/// <para>
/// Specifies the number of textures to be deleted.
/// </para>
/// </param>
/// <param name="textures">
/// <para>
/// Specifies an array of textures to be deleted.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glDeleteTextures")]
public static
void DeleteTextures(Int32 n, ref UInt32 textures)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (UInt32* textures_ptr = &textures)
{
Delegates.glDeleteTextures((Int32)n, (UInt32*)textures_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Delete named textures
/// </summary>
/// <param name="n">
/// <para>
/// Specifies the number of textures to be deleted.
/// </para>
/// </param>
/// <param name="textures">
/// <para>
/// Specifies an array of textures to be deleted.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glDeleteTextures")]
public static
unsafe void DeleteTextures(Int32 n, UInt32* textures)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glDeleteTextures((Int32)n, (UInt32*)textures);
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Specify the value used for depth buffer comparisons
/// </summary>
/// <param name="func">
/// <para>
/// Specifies the depth comparison function. Symbolic constants GL_NEVER, GL_LESS, GL_EQUAL, GL_LEQUAL, GL_GREATER, GL_NOTEQUAL, GL_GEQUAL, and GL_ALWAYS are accepted. The initial value is GL_LESS.
/// </para>
/// </param>
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glDepthFunc")]
public static
void DepthFunc(OpenTK.Graphics.ES20.DepthFunction func)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glDepthFunc((OpenTK.Graphics.ES20.DepthFunction)func);
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Enable or disable writing into the depth buffer
/// </summary>
/// <param name="flag">
/// <para>
/// Specifies whether the depth buffer is enabled for writing. If flag is GL_FALSE, depth buffer writing is disabled. Otherwise, it is enabled. Initially, depth buffer writing is enabled.
/// </para>
/// </param>
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glDepthMask")]
public static
void DepthMask(bool flag)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glDepthMask((bool)flag);
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Specify mapping of depth values from normalized device coordinates to window coordinates
/// </summary>
/// <param name="nearVal">
/// <para>
/// Specifies the mapping of the near clipping plane to window coordinates. The initial value is 0.
/// </para>
/// </param>
/// <param name="farVal">
/// <para>
/// Specifies the mapping of the far clipping plane to window coordinates. The initial value is 1.
/// </para>
/// </param>
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glDepthRangef")]
public static
void DepthRange(Single n, Single f)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glDepthRangef((Single)n, (Single)f);
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Detaches a shader object from a program object to which it is attached
/// </summary>
/// <param name="program">
/// <para>
/// Specifies the program object from which to detach the shader object.
/// </para>
/// </param>
/// <param name="shader">
/// <para>
/// Specifies the shader object to be detached.
/// </para>
/// </param>
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glDetachShader")]
public static
void DetachShader(Int32 program, Int32 shader)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glDetachShader((UInt32)program, (UInt32)shader);
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Detaches a shader object from a program object to which it is attached
/// </summary>
/// <param name="program">
/// <para>
/// Specifies the program object from which to detach the shader object.
/// </para>
/// </param>
/// <param name="shader">
/// <para>
/// Specifies the shader object to be detached.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glDetachShader")]
public static
void DetachShader(UInt32 program, UInt32 shader)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glDetachShader((UInt32)program, (UInt32)shader);
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]</summary>
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glDisable")]
public static
void Disable(OpenTK.Graphics.ES20.EnableCap cap)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glDisable((OpenTK.Graphics.ES20.EnableCap)cap);
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]</summary>
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glDisableVertexAttribArray")]
public static
void DisableVertexAttribArray(Int32 index)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glDisableVertexAttribArray((UInt32)index);
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]</summary>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glDisableVertexAttribArray")]
public static
void DisableVertexAttribArray(UInt32 index)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glDisableVertexAttribArray((UInt32)index);
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Render primitives from array data
/// </summary>
/// <param name="mode">
/// <para>
/// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted.
/// </para>
/// </param>
/// <param name="first">
/// <para>
/// Specifies the starting index in the enabled arrays.
/// </para>
/// </param>
/// <param name="count">
/// <para>
/// Specifies the number of indices to be rendered.
/// </para>
/// </param>
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glDrawArrays")]
public static
void DrawArrays(OpenTK.Graphics.ES20.BeginMode mode, Int32 first, Int32 count)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glDrawArrays1((OpenTK.Graphics.ES20.BeginMode)mode, (Int32)first, (Int32)count);
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Render primitives from array data
/// </summary>
/// <param name="mode">
/// <para>
/// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted.
/// </para>
/// </param>
/// <param name="first">
/// <para>
/// Specifies the starting index in the enabled arrays.
/// </para>
/// </param>
/// <param name="count">
/// <para>
/// Specifies the number of indices to be rendered.
/// </para>
/// </param>
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glDrawArrays")]
public static
void DrawArrays(OpenTK.Graphics.ES20.PrimitiveType mode, Int32 first, Int32 count)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glDrawArrays((OpenTK.Graphics.ES20.PrimitiveType)mode, (Int32)first, (Int32)count);
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Render primitives from array data
/// </summary>
/// <param name="mode">
/// <para>
/// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted.
/// </para>
/// </param>
/// <param name="count">
/// <para>
/// Specifies the number of elements to be rendered.
/// </para>
/// </param>
/// <param name="type">
/// <para>
/// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT.
/// </para>
/// </param>
/// <param name="indices">
/// <para>
/// Specifies a pointer to the location where the indices are stored.
/// </para>
/// </param>
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glDrawElements")]
public static
void DrawElements(OpenTK.Graphics.ES20.BeginMode mode, Int32 count, OpenTK.Graphics.ES20.DrawElementsType type, IntPtr indices)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glDrawElements1((OpenTK.Graphics.ES20.BeginMode)mode, (Int32)count, (OpenTK.Graphics.ES20.DrawElementsType)type, (IntPtr)indices);
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Render primitives from array data
/// </summary>
/// <param name="mode">
/// <para>
/// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted.
/// </para>
/// </param>
/// <param name="count">
/// <para>
/// Specifies the number of elements to be rendered.
/// </para>
/// </param>
/// <param name="type">
/// <para>
/// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT.
/// </para>
/// </param>
/// <param name="indices">
/// <para>
/// Specifies a pointer to the location where the indices are stored.
/// </para>
/// </param>
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glDrawElements")]
public static
void DrawElements<T3>(OpenTK.Graphics.ES20.BeginMode mode, Int32 count, OpenTK.Graphics.ES20.DrawElementsType type, [InAttribute, OutAttribute] T3[] indices)
where T3 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle indices_ptr = GCHandle.Alloc(indices, GCHandleType.Pinned);
try
{
Delegates.glDrawElements1((OpenTK.Graphics.ES20.BeginMode)mode, (Int32)count, (OpenTK.Graphics.ES20.DrawElementsType)type, (IntPtr)indices_ptr.AddrOfPinnedObject());
}
finally
{
indices_ptr.Free();
}
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Render primitives from array data
/// </summary>
/// <param name="mode">
/// <para>
/// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted.
/// </para>
/// </param>
/// <param name="count">
/// <para>
/// Specifies the number of elements to be rendered.
/// </para>
/// </param>
/// <param name="type">
/// <para>
/// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT.
/// </para>
/// </param>
/// <param name="indices">
/// <para>
/// Specifies a pointer to the location where the indices are stored.
/// </para>
/// </param>
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glDrawElements")]
public static
void DrawElements<T3>(OpenTK.Graphics.ES20.BeginMode mode, Int32 count, OpenTK.Graphics.ES20.DrawElementsType type, [InAttribute, OutAttribute] T3[,] indices)
where T3 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle indices_ptr = GCHandle.Alloc(indices, GCHandleType.Pinned);
try
{
Delegates.glDrawElements1((OpenTK.Graphics.ES20.BeginMode)mode, (Int32)count, (OpenTK.Graphics.ES20.DrawElementsType)type, (IntPtr)indices_ptr.AddrOfPinnedObject());
}
finally
{
indices_ptr.Free();
}
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Render primitives from array data
/// </summary>
/// <param name="mode">
/// <para>
/// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted.
/// </para>
/// </param>
/// <param name="count">
/// <para>
/// Specifies the number of elements to be rendered.
/// </para>
/// </param>
/// <param name="type">
/// <para>
/// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT.
/// </para>
/// </param>
/// <param name="indices">
/// <para>
/// Specifies a pointer to the location where the indices are stored.
/// </para>
/// </param>
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glDrawElements")]
public static
void DrawElements<T3>(OpenTK.Graphics.ES20.BeginMode mode, Int32 count, OpenTK.Graphics.ES20.DrawElementsType type, [InAttribute, OutAttribute] T3[,,] indices)
where T3 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle indices_ptr = GCHandle.Alloc(indices, GCHandleType.Pinned);
try
{
Delegates.glDrawElements1((OpenTK.Graphics.ES20.BeginMode)mode, (Int32)count, (OpenTK.Graphics.ES20.DrawElementsType)type, (IntPtr)indices_ptr.AddrOfPinnedObject());
}
finally
{
indices_ptr.Free();
}
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Render primitives from array data
/// </summary>
/// <param name="mode">
/// <para>
/// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted.
/// </para>
/// </param>
/// <param name="count">
/// <para>
/// Specifies the number of elements to be rendered.
/// </para>
/// </param>
/// <param name="type">
/// <para>
/// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT.
/// </para>
/// </param>
/// <param name="indices">
/// <para>
/// Specifies a pointer to the location where the indices are stored.
/// </para>
/// </param>
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glDrawElements")]
public static
void DrawElements<T3>(OpenTK.Graphics.ES20.BeginMode mode, Int32 count, OpenTK.Graphics.ES20.DrawElementsType type, [InAttribute, OutAttribute] ref T3 indices)
where T3 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle indices_ptr = GCHandle.Alloc(indices, GCHandleType.Pinned);
try
{
Delegates.glDrawElements1((OpenTK.Graphics.ES20.BeginMode)mode, (Int32)count, (OpenTK.Graphics.ES20.DrawElementsType)type, (IntPtr)indices_ptr.AddrOfPinnedObject());
indices = (T3)indices_ptr.Target;
}
finally
{
indices_ptr.Free();
}
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Render primitives from array data
/// </summary>
/// <param name="mode">
/// <para>
/// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted.
/// </para>
/// </param>
/// <param name="count">
/// <para>
/// Specifies the number of elements to be rendered.
/// </para>
/// </param>
/// <param name="type">
/// <para>
/// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT.
/// </para>
/// </param>
/// <param name="indices">
/// <para>
/// Specifies a pointer to the location where the indices are stored.
/// </para>
/// </param>
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glDrawElements")]
public static
void DrawElements(OpenTK.Graphics.ES20.PrimitiveType mode, Int32 count, OpenTK.Graphics.ES20.DrawElementsType type, IntPtr indices)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glDrawElements((OpenTK.Graphics.ES20.PrimitiveType)mode, (Int32)count, (OpenTK.Graphics.ES20.DrawElementsType)type, (IntPtr)indices);
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Render primitives from array data
/// </summary>
/// <param name="mode">
/// <para>
/// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted.
/// </para>
/// </param>
/// <param name="count">
/// <para>
/// Specifies the number of elements to be rendered.
/// </para>
/// </param>
/// <param name="type">
/// <para>
/// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT.
/// </para>
/// </param>
/// <param name="indices">
/// <para>
/// Specifies a pointer to the location where the indices are stored.
/// </para>
/// </param>
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glDrawElements")]
public static
void DrawElements<T3>(OpenTK.Graphics.ES20.PrimitiveType mode, Int32 count, OpenTK.Graphics.ES20.DrawElementsType type, [InAttribute, OutAttribute] T3[] indices)
where T3 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle indices_ptr = GCHandle.Alloc(indices, GCHandleType.Pinned);
try
{
Delegates.glDrawElements((OpenTK.Graphics.ES20.PrimitiveType)mode, (Int32)count, (OpenTK.Graphics.ES20.DrawElementsType)type, (IntPtr)indices_ptr.AddrOfPinnedObject());
}
finally
{
indices_ptr.Free();
}
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Render primitives from array data
/// </summary>
/// <param name="mode">
/// <para>
/// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted.
/// </para>
/// </param>
/// <param name="count">
/// <para>
/// Specifies the number of elements to be rendered.
/// </para>
/// </param>
/// <param name="type">
/// <para>
/// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT.
/// </para>
/// </param>
/// <param name="indices">
/// <para>
/// Specifies a pointer to the location where the indices are stored.
/// </para>
/// </param>
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glDrawElements")]
public static
void DrawElements<T3>(OpenTK.Graphics.ES20.PrimitiveType mode, Int32 count, OpenTK.Graphics.ES20.DrawElementsType type, [InAttribute, OutAttribute] T3[,] indices)
where T3 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle indices_ptr = GCHandle.Alloc(indices, GCHandleType.Pinned);
try
{
Delegates.glDrawElements((OpenTK.Graphics.ES20.PrimitiveType)mode, (Int32)count, (OpenTK.Graphics.ES20.DrawElementsType)type, (IntPtr)indices_ptr.AddrOfPinnedObject());
}
finally
{
indices_ptr.Free();
}
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Render primitives from array data
/// </summary>
/// <param name="mode">
/// <para>
/// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted.
/// </para>
/// </param>
/// <param name="count">
/// <para>
/// Specifies the number of elements to be rendered.
/// </para>
/// </param>
/// <param name="type">
/// <para>
/// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT.
/// </para>
/// </param>
/// <param name="indices">
/// <para>
/// Specifies a pointer to the location where the indices are stored.
/// </para>
/// </param>
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glDrawElements")]
public static
void DrawElements<T3>(OpenTK.Graphics.ES20.PrimitiveType mode, Int32 count, OpenTK.Graphics.ES20.DrawElementsType type, [InAttribute, OutAttribute] T3[,,] indices)
where T3 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle indices_ptr = GCHandle.Alloc(indices, GCHandleType.Pinned);
try
{
Delegates.glDrawElements((OpenTK.Graphics.ES20.PrimitiveType)mode, (Int32)count, (OpenTK.Graphics.ES20.DrawElementsType)type, (IntPtr)indices_ptr.AddrOfPinnedObject());
}
finally
{
indices_ptr.Free();
}
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Render primitives from array data
/// </summary>
/// <param name="mode">
/// <para>
/// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted.
/// </para>
/// </param>
/// <param name="count">
/// <para>
/// Specifies the number of elements to be rendered.
/// </para>
/// </param>
/// <param name="type">
/// <para>
/// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT.
/// </para>
/// </param>
/// <param name="indices">
/// <para>
/// Specifies a pointer to the location where the indices are stored.
/// </para>
/// </param>
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glDrawElements")]
public static
void DrawElements<T3>(OpenTK.Graphics.ES20.PrimitiveType mode, Int32 count, OpenTK.Graphics.ES20.DrawElementsType type, [InAttribute, OutAttribute] ref T3 indices)
where T3 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle indices_ptr = GCHandle.Alloc(indices, GCHandleType.Pinned);
try
{
Delegates.glDrawElements((OpenTK.Graphics.ES20.PrimitiveType)mode, (Int32)count, (OpenTK.Graphics.ES20.DrawElementsType)type, (IntPtr)indices_ptr.AddrOfPinnedObject());
indices = (T3)indices_ptr.Target;
}
finally
{
indices_ptr.Free();
}
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Enable or disable server-side GL capabilities
/// </summary>
/// <param name="cap">
/// <para>
/// Specifies a symbolic constant indicating a GL capability.
/// </para>
/// </param>
/// <param name="index">
/// <para>
/// Specifies the index of the switch to disable (for glEnablei and glDisablei only).
/// </para>
/// </param>
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glEnable")]
public static
void Enable(OpenTK.Graphics.ES20.EnableCap cap)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glEnable((OpenTK.Graphics.ES20.EnableCap)cap);
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Enable or disable a generic vertex attribute array
/// </summary>
/// <param name="index">
/// <para>
/// Specifies the index of the generic vertex attribute to be enabled or disabled.
/// </para>
/// </param>
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glEnableVertexAttribArray")]
public static
void EnableVertexAttribArray(Int32 index)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glEnableVertexAttribArray((UInt32)index);
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Enable or disable a generic vertex attribute array
/// </summary>
/// <param name="index">
/// <para>
/// Specifies the index of the generic vertex attribute to be enabled or disabled.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glEnableVertexAttribArray")]
public static
void EnableVertexAttribArray(UInt32 index)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glEnableVertexAttribArray((UInt32)index);
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Block until all GL execution is complete
/// </summary>
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glFinish")]
public static
void Finish()
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glFinish();
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Force execution of GL commands in finite time
/// </summary>
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glFlush")]
public static
void Flush()
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glFlush();
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Attach a renderbuffer as a logical buffer to the currently bound framebuffer object
/// </summary>
/// <param name="target">
/// <para>
/// Specifies the framebuffer target. target must be GL_DRAW_FRAMEBUFFER, GL_READ_FRAMEBUFFER, or GL_FRAMEBUFFER. GL_FRAMEBUFFER is equivalent to GL_DRAW_FRAMEBUFFER.
/// </para>
/// </param>
/// <param name="attachment">
/// <para>
/// Specifies the attachment point of the framebuffer.
/// </para>
/// </param>
/// <param name="renderbuffertarget">
/// <para>
/// Specifies the renderbuffer target and must be GL_RENDERBUFFER.
/// </para>
/// </param>
/// <param name="renderbuffer">
/// <para>
/// Specifies the name of an existing renderbuffer object of type renderbuffertarget to attach.
/// </para>
/// </param>
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glFramebufferRenderbuffer")]
public static
void FramebufferRenderbuffer(OpenTK.Graphics.ES20.FramebufferTarget target, OpenTK.Graphics.ES20.FramebufferSlot attachment, OpenTK.Graphics.ES20.RenderbufferTarget renderbuffertarget, Int32 renderbuffer)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glFramebufferRenderbuffer((OpenTK.Graphics.ES20.FramebufferTarget)target, (OpenTK.Graphics.ES20.FramebufferSlot)attachment, (OpenTK.Graphics.ES20.RenderbufferTarget)renderbuffertarget, (UInt32)renderbuffer);
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Attach a renderbuffer as a logical buffer to the currently bound framebuffer object
/// </summary>
/// <param name="target">
/// <para>
/// Specifies the framebuffer target. target must be GL_DRAW_FRAMEBUFFER, GL_READ_FRAMEBUFFER, or GL_FRAMEBUFFER. GL_FRAMEBUFFER is equivalent to GL_DRAW_FRAMEBUFFER.
/// </para>
/// </param>
/// <param name="attachment">
/// <para>
/// Specifies the attachment point of the framebuffer.
/// </para>
/// </param>
/// <param name="renderbuffertarget">
/// <para>
/// Specifies the renderbuffer target and must be GL_RENDERBUFFER.
/// </para>
/// </param>
/// <param name="renderbuffer">
/// <para>
/// Specifies the name of an existing renderbuffer object of type renderbuffertarget to attach.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glFramebufferRenderbuffer")]
public static
void FramebufferRenderbuffer(OpenTK.Graphics.ES20.FramebufferTarget target, OpenTK.Graphics.ES20.FramebufferSlot attachment, OpenTK.Graphics.ES20.RenderbufferTarget renderbuffertarget, UInt32 renderbuffer)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glFramebufferRenderbuffer((OpenTK.Graphics.ES20.FramebufferTarget)target, (OpenTK.Graphics.ES20.FramebufferSlot)attachment, (OpenTK.Graphics.ES20.RenderbufferTarget)renderbuffertarget, (UInt32)renderbuffer);
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]</summary>
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glFramebufferTexture2D")]
public static
void FramebufferTexture2D(OpenTK.Graphics.ES20.FramebufferTarget target, OpenTK.Graphics.ES20.FramebufferSlot attachment, OpenTK.Graphics.ES20.TextureTarget textarget, Int32 texture, Int32 level)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glFramebufferTexture2D((OpenTK.Graphics.ES20.FramebufferTarget)target, (OpenTK.Graphics.ES20.FramebufferSlot)attachment, (OpenTK.Graphics.ES20.TextureTarget)textarget, (UInt32)texture, (Int32)level);
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]</summary>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glFramebufferTexture2D")]
public static
void FramebufferTexture2D(OpenTK.Graphics.ES20.FramebufferTarget target, OpenTK.Graphics.ES20.FramebufferSlot attachment, OpenTK.Graphics.ES20.TextureTarget textarget, UInt32 texture, Int32 level)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glFramebufferTexture2D((OpenTK.Graphics.ES20.FramebufferTarget)target, (OpenTK.Graphics.ES20.FramebufferSlot)attachment, (OpenTK.Graphics.ES20.TextureTarget)textarget, (UInt32)texture, (Int32)level);
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Define front- and back-facing polygons
/// </summary>
/// <param name="mode">
/// <para>
/// Specifies the orientation of front-facing polygons. GL_CW and GL_CCW are accepted. The initial value is GL_CCW.
/// </para>
/// </param>
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glFrontFace")]
public static
void FrontFace(OpenTK.Graphics.ES20.FrontFaceDirection mode)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glFrontFace((OpenTK.Graphics.ES20.FrontFaceDirection)mode);
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Generate buffer object names
/// </summary>
/// <param name="n">
/// <para>
/// Specifies the number of buffer object names to be generated.
/// </para>
/// </param>
/// <param name="buffers">
/// <para>
/// Specifies an array in which the generated buffer object names are stored.
/// </para>
/// </param>
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGenBuffers")]
public static
void GenBuffers(Int32 n, [OutAttribute] Int32[] buffers)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* buffers_ptr = buffers)
{
Delegates.glGenBuffers((Int32)n, (UInt32*)buffers_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Generate buffer object names
/// </summary>
/// <param name="n">
/// <para>
/// Specifies the number of buffer object names to be generated.
/// </para>
/// </param>
/// <param name="buffers">
/// <para>
/// Specifies an array in which the generated buffer object names are stored.
/// </para>
/// </param>
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGenBuffers")]
public static
void GenBuffers(Int32 n, [OutAttribute] out Int32 buffers)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* buffers_ptr = &buffers)
{
Delegates.glGenBuffers((Int32)n, (UInt32*)buffers_ptr);
buffers = *buffers_ptr;
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Generate buffer object names
/// </summary>
/// <param name="n">
/// <para>
/// Specifies the number of buffer object names to be generated.
/// </para>
/// </param>
/// <param name="buffers">
/// <para>
/// Specifies an array in which the generated buffer object names are stored.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGenBuffers")]
public static
unsafe void GenBuffers(Int32 n, [OutAttribute] Int32* buffers)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glGenBuffers((Int32)n, (UInt32*)buffers);
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Generate buffer object names
/// </summary>
/// <param name="n">
/// <para>
/// Specifies the number of buffer object names to be generated.
/// </para>
/// </param>
/// <param name="buffers">
/// <para>
/// Specifies an array in which the generated buffer object names are stored.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGenBuffers")]
public static
void GenBuffers(Int32 n, [OutAttribute] UInt32[] buffers)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (UInt32* buffers_ptr = buffers)
{
Delegates.glGenBuffers((Int32)n, (UInt32*)buffers_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Generate buffer object names
/// </summary>
/// <param name="n">
/// <para>
/// Specifies the number of buffer object names to be generated.
/// </para>
/// </param>
/// <param name="buffers">
/// <para>
/// Specifies an array in which the generated buffer object names are stored.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGenBuffers")]
public static
void GenBuffers(Int32 n, [OutAttribute] out UInt32 buffers)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (UInt32* buffers_ptr = &buffers)
{
Delegates.glGenBuffers((Int32)n, (UInt32*)buffers_ptr);
buffers = *buffers_ptr;
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Generate buffer object names
/// </summary>
/// <param name="n">
/// <para>
/// Specifies the number of buffer object names to be generated.
/// </para>
/// </param>
/// <param name="buffers">
/// <para>
/// Specifies an array in which the generated buffer object names are stored.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGenBuffers")]
public static
unsafe void GenBuffers(Int32 n, [OutAttribute] UInt32* buffers)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glGenBuffers((Int32)n, (UInt32*)buffers);
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Generate mipmaps for a specified texture target
/// </summary>
/// <param name="target">
/// <para>
/// Specifies the target to which the texture whose mimaps to generate is bound. target must be GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY or GL_TEXTURE_CUBE_MAP.
/// </para>
/// </param>
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGenerateMipmap")]
public static
void GenerateMipmap(OpenTK.Graphics.ES20.TextureTarget target)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glGenerateMipmap((OpenTK.Graphics.ES20.TextureTarget)target);
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Generate framebuffer object names
/// </summary>
/// <param name="n">
/// <para>
/// Specifies the number of framebuffer object names to generate.
/// </para>
/// </param>
/// <param name="ids">
/// <para>
/// Specifies an array in which the generated framebuffer object names are stored.
/// </para>
/// </param>
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGenFramebuffers")]
public static
void GenFramebuffers(Int32 n, [OutAttribute] Int32[] framebuffers)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* framebuffers_ptr = framebuffers)
{
Delegates.glGenFramebuffers((Int32)n, (UInt32*)framebuffers_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Generate framebuffer object names
/// </summary>
/// <param name="n">
/// <para>
/// Specifies the number of framebuffer object names to generate.
/// </para>
/// </param>
/// <param name="ids">
/// <para>
/// Specifies an array in which the generated framebuffer object names are stored.
/// </para>
/// </param>
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGenFramebuffers")]
public static
void GenFramebuffers(Int32 n, [OutAttribute] out Int32 framebuffers)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* framebuffers_ptr = &framebuffers)
{
Delegates.glGenFramebuffers((Int32)n, (UInt32*)framebuffers_ptr);
framebuffers = *framebuffers_ptr;
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Generate framebuffer object names
/// </summary>
/// <param name="n">
/// <para>
/// Specifies the number of framebuffer object names to generate.
/// </para>
/// </param>
/// <param name="ids">
/// <para>
/// Specifies an array in which the generated framebuffer object names are stored.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGenFramebuffers")]
public static
unsafe void GenFramebuffers(Int32 n, [OutAttribute] Int32* framebuffers)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glGenFramebuffers((Int32)n, (UInt32*)framebuffers);
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Generate framebuffer object names
/// </summary>
/// <param name="n">
/// <para>
/// Specifies the number of framebuffer object names to generate.
/// </para>
/// </param>
/// <param name="ids">
/// <para>
/// Specifies an array in which the generated framebuffer object names are stored.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGenFramebuffers")]
public static
void GenFramebuffers(Int32 n, [OutAttribute] UInt32[] framebuffers)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (UInt32* framebuffers_ptr = framebuffers)
{
Delegates.glGenFramebuffers((Int32)n, (UInt32*)framebuffers_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Generate framebuffer object names
/// </summary>
/// <param name="n">
/// <para>
/// Specifies the number of framebuffer object names to generate.
/// </para>
/// </param>
/// <param name="ids">
/// <para>
/// Specifies an array in which the generated framebuffer object names are stored.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGenFramebuffers")]
public static
void GenFramebuffers(Int32 n, [OutAttribute] out UInt32 framebuffers)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (UInt32* framebuffers_ptr = &framebuffers)
{
Delegates.glGenFramebuffers((Int32)n, (UInt32*)framebuffers_ptr);
framebuffers = *framebuffers_ptr;
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Generate framebuffer object names
/// </summary>
/// <param name="n">
/// <para>
/// Specifies the number of framebuffer object names to generate.
/// </para>
/// </param>
/// <param name="ids">
/// <para>
/// Specifies an array in which the generated framebuffer object names are stored.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGenFramebuffers")]
public static
unsafe void GenFramebuffers(Int32 n, [OutAttribute] UInt32* framebuffers)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glGenFramebuffers((Int32)n, (UInt32*)framebuffers);
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Generate renderbuffer object names
/// </summary>
/// <param name="n">
/// <para>
/// Specifies the number of renderbuffer object names to generate.
/// </para>
/// </param>
/// <param name="renderbuffers">
/// <para>
/// Specifies an array in which the generated renderbuffer object names are stored.
/// </para>
/// </param>
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGenRenderbuffers")]
public static
void GenRenderbuffers(Int32 n, [OutAttribute] Int32[] renderbuffers)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* renderbuffers_ptr = renderbuffers)
{
Delegates.glGenRenderbuffers((Int32)n, (UInt32*)renderbuffers_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Generate renderbuffer object names
/// </summary>
/// <param name="n">
/// <para>
/// Specifies the number of renderbuffer object names to generate.
/// </para>
/// </param>
/// <param name="renderbuffers">
/// <para>
/// Specifies an array in which the generated renderbuffer object names are stored.
/// </para>
/// </param>
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGenRenderbuffers")]
public static
void GenRenderbuffers(Int32 n, [OutAttribute] out Int32 renderbuffers)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* renderbuffers_ptr = &renderbuffers)
{
Delegates.glGenRenderbuffers((Int32)n, (UInt32*)renderbuffers_ptr);
renderbuffers = *renderbuffers_ptr;
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Generate renderbuffer object names
/// </summary>
/// <param name="n">
/// <para>
/// Specifies the number of renderbuffer object names to generate.
/// </para>
/// </param>
/// <param name="renderbuffers">
/// <para>
/// Specifies an array in which the generated renderbuffer object names are stored.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGenRenderbuffers")]
public static
unsafe void GenRenderbuffers(Int32 n, [OutAttribute] Int32* renderbuffers)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glGenRenderbuffers((Int32)n, (UInt32*)renderbuffers);
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Generate renderbuffer object names
/// </summary>
/// <param name="n">
/// <para>
/// Specifies the number of renderbuffer object names to generate.
/// </para>
/// </param>
/// <param name="renderbuffers">
/// <para>
/// Specifies an array in which the generated renderbuffer object names are stored.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGenRenderbuffers")]
public static
void GenRenderbuffers(Int32 n, [OutAttribute] UInt32[] renderbuffers)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (UInt32* renderbuffers_ptr = renderbuffers)
{
Delegates.glGenRenderbuffers((Int32)n, (UInt32*)renderbuffers_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Generate renderbuffer object names
/// </summary>
/// <param name="n">
/// <para>
/// Specifies the number of renderbuffer object names to generate.
/// </para>
/// </param>
/// <param name="renderbuffers">
/// <para>
/// Specifies an array in which the generated renderbuffer object names are stored.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGenRenderbuffers")]
public static
void GenRenderbuffers(Int32 n, [OutAttribute] out UInt32 renderbuffers)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (UInt32* renderbuffers_ptr = &renderbuffers)
{
Delegates.glGenRenderbuffers((Int32)n, (UInt32*)renderbuffers_ptr);
renderbuffers = *renderbuffers_ptr;
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Generate renderbuffer object names
/// </summary>
/// <param name="n">
/// <para>
/// Specifies the number of renderbuffer object names to generate.
/// </para>
/// </param>
/// <param name="renderbuffers">
/// <para>
/// Specifies an array in which the generated renderbuffer object names are stored.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGenRenderbuffers")]
public static
unsafe void GenRenderbuffers(Int32 n, [OutAttribute] UInt32* renderbuffers)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glGenRenderbuffers((Int32)n, (UInt32*)renderbuffers);
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Generate texture names
/// </summary>
/// <param name="n">
/// <para>
/// Specifies the number of texture names to be generated.
/// </para>
/// </param>
/// <param name="textures">
/// <para>
/// Specifies an array in which the generated texture names are stored.
/// </para>
/// </param>
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGenTextures")]
public static
void GenTextures(Int32 n, [OutAttribute] Int32[] textures)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* textures_ptr = textures)
{
Delegates.glGenTextures((Int32)n, (UInt32*)textures_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Generate texture names
/// </summary>
/// <param name="n">
/// <para>
/// Specifies the number of texture names to be generated.
/// </para>
/// </param>
/// <param name="textures">
/// <para>
/// Specifies an array in which the generated texture names are stored.
/// </para>
/// </param>
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGenTextures")]
public static
void GenTextures(Int32 n, [OutAttribute] out Int32 textures)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* textures_ptr = &textures)
{
Delegates.glGenTextures((Int32)n, (UInt32*)textures_ptr);
textures = *textures_ptr;
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Generate texture names
/// </summary>
/// <param name="n">
/// <para>
/// Specifies the number of texture names to be generated.
/// </para>
/// </param>
/// <param name="textures">
/// <para>
/// Specifies an array in which the generated texture names are stored.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGenTextures")]
public static
unsafe void GenTextures(Int32 n, [OutAttribute] Int32* textures)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glGenTextures((Int32)n, (UInt32*)textures);
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Generate texture names
/// </summary>
/// <param name="n">
/// <para>
/// Specifies the number of texture names to be generated.
/// </para>
/// </param>
/// <param name="textures">
/// <para>
/// Specifies an array in which the generated texture names are stored.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGenTextures")]
public static
void GenTextures(Int32 n, [OutAttribute] UInt32[] textures)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (UInt32* textures_ptr = textures)
{
Delegates.glGenTextures((Int32)n, (UInt32*)textures_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Generate texture names
/// </summary>
/// <param name="n">
/// <para>
/// Specifies the number of texture names to be generated.
/// </para>
/// </param>
/// <param name="textures">
/// <para>
/// Specifies an array in which the generated texture names are stored.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGenTextures")]
public static
void GenTextures(Int32 n, [OutAttribute] out UInt32 textures)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (UInt32* textures_ptr = &textures)
{
Delegates.glGenTextures((Int32)n, (UInt32*)textures_ptr);
textures = *textures_ptr;
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Generate texture names
/// </summary>
/// <param name="n">
/// <para>
/// Specifies the number of texture names to be generated.
/// </para>
/// </param>
/// <param name="textures">
/// <para>
/// Specifies an array in which the generated texture names are stored.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGenTextures")]
public static
unsafe void GenTextures(Int32 n, [OutAttribute] UInt32* textures)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glGenTextures((Int32)n, (UInt32*)textures);
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Returns information about an active attribute variable for the specified program object
/// </summary>
/// <param name="program">
/// <para>
/// Specifies the program object to be queried.
/// </para>
/// </param>
/// <param name="index">
/// <para>
/// Specifies the index of the attribute variable to be queried.
/// </para>
/// </param>
/// <param name="bufSize">
/// <para>
/// Specifies the maximum number of characters OpenGL is allowed to write in the character buffer indicated by name.
/// </para>
/// </param>
/// <param name="length">
/// <para>
/// Returns the number of characters actually written by OpenGL in the string indicated by name (excluding the null terminator) if a value other than NULL is passed.
/// </para>
/// </param>
/// <param name="size">
/// <para>
/// Returns the size of the attribute variable.
/// </para>
/// </param>
/// <param name="type">
/// <para>
/// Returns the data type of the attribute variable.
/// </para>
/// </param>
/// <param name="name">
/// <para>
/// Returns a null terminated string containing the name of the attribute variable.
/// </para>
/// </param>
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetActiveAttrib")]
public static
void GetActiveAttrib(Int32 program, Int32 index, Int32 bufSize, [OutAttribute] out Int32 length, [OutAttribute] out Int32 size, [OutAttribute] out OpenTK.Graphics.ES20.ActiveAttribType type, [OutAttribute] StringBuilder name)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* length_ptr = &length)
fixed (Int32* size_ptr = &size)
fixed (OpenTK.Graphics.ES20.ActiveAttribType* type_ptr = &type)
{
Delegates.glGetActiveAttrib((UInt32)program, (UInt32)index, (Int32)bufSize, (Int32*)length_ptr, (Int32*)size_ptr, (OpenTK.Graphics.ES20.ActiveAttribType*)type_ptr, (StringBuilder)name);
length = *length_ptr;
size = *size_ptr;
type = *type_ptr;
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Returns information about an active attribute variable for the specified program object
/// </summary>
/// <param name="program">
/// <para>
/// Specifies the program object to be queried.
/// </para>
/// </param>
/// <param name="index">
/// <para>
/// Specifies the index of the attribute variable to be queried.
/// </para>
/// </param>
/// <param name="bufSize">
/// <para>
/// Specifies the maximum number of characters OpenGL is allowed to write in the character buffer indicated by name.
/// </para>
/// </param>
/// <param name="length">
/// <para>
/// Returns the number of characters actually written by OpenGL in the string indicated by name (excluding the null terminator) if a value other than NULL is passed.
/// </para>
/// </param>
/// <param name="size">
/// <para>
/// Returns the size of the attribute variable.
/// </para>
/// </param>
/// <param name="type">
/// <para>
/// Returns the data type of the attribute variable.
/// </para>
/// </param>
/// <param name="name">
/// <para>
/// Returns a null terminated string containing the name of the attribute variable.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetActiveAttrib")]
public static
unsafe void GetActiveAttrib(Int32 program, Int32 index, Int32 bufSize, [OutAttribute] Int32* length, [OutAttribute] Int32* size, [OutAttribute] OpenTK.Graphics.ES20.ActiveAttribType* type, [OutAttribute] StringBuilder name)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glGetActiveAttrib((UInt32)program, (UInt32)index, (Int32)bufSize, (Int32*)length, (Int32*)size, (OpenTK.Graphics.ES20.ActiveAttribType*)type, (StringBuilder)name);
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Returns information about an active attribute variable for the specified program object
/// </summary>
/// <param name="program">
/// <para>
/// Specifies the program object to be queried.
/// </para>
/// </param>
/// <param name="index">
/// <para>
/// Specifies the index of the attribute variable to be queried.
/// </para>
/// </param>
/// <param name="bufSize">
/// <para>
/// Specifies the maximum number of characters OpenGL is allowed to write in the character buffer indicated by name.
/// </para>
/// </param>
/// <param name="length">
/// <para>
/// Returns the number of characters actually written by OpenGL in the string indicated by name (excluding the null terminator) if a value other than NULL is passed.
/// </para>
/// </param>
/// <param name="size">
/// <para>
/// Returns the size of the attribute variable.
/// </para>
/// </param>
/// <param name="type">
/// <para>
/// Returns the data type of the attribute variable.
/// </para>
/// </param>
/// <param name="name">
/// <para>
/// Returns a null terminated string containing the name of the attribute variable.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetActiveAttrib")]
public static
void GetActiveAttrib(UInt32 program, UInt32 index, Int32 bufSize, [OutAttribute] out Int32 length, [OutAttribute] out Int32 size, [OutAttribute] out OpenTK.Graphics.ES20.ActiveAttribType type, [OutAttribute] StringBuilder name)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* length_ptr = &length)
fixed (Int32* size_ptr = &size)
fixed (OpenTK.Graphics.ES20.ActiveAttribType* type_ptr = &type)
{
Delegates.glGetActiveAttrib((UInt32)program, (UInt32)index, (Int32)bufSize, (Int32*)length_ptr, (Int32*)size_ptr, (OpenTK.Graphics.ES20.ActiveAttribType*)type_ptr, (StringBuilder)name);
length = *length_ptr;
size = *size_ptr;
type = *type_ptr;
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Returns information about an active attribute variable for the specified program object
/// </summary>
/// <param name="program">
/// <para>
/// Specifies the program object to be queried.
/// </para>
/// </param>
/// <param name="index">
/// <para>
/// Specifies the index of the attribute variable to be queried.
/// </para>
/// </param>
/// <param name="bufSize">
/// <para>
/// Specifies the maximum number of characters OpenGL is allowed to write in the character buffer indicated by name.
/// </para>
/// </param>
/// <param name="length">
/// <para>
/// Returns the number of characters actually written by OpenGL in the string indicated by name (excluding the null terminator) if a value other than NULL is passed.
/// </para>
/// </param>
/// <param name="size">
/// <para>
/// Returns the size of the attribute variable.
/// </para>
/// </param>
/// <param name="type">
/// <para>
/// Returns the data type of the attribute variable.
/// </para>
/// </param>
/// <param name="name">
/// <para>
/// Returns a null terminated string containing the name of the attribute variable.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetActiveAttrib")]
public static
unsafe void GetActiveAttrib(UInt32 program, UInt32 index, Int32 bufSize, [OutAttribute] Int32* length, [OutAttribute] Int32* size, [OutAttribute] OpenTK.Graphics.ES20.ActiveAttribType* type, [OutAttribute] StringBuilder name)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glGetActiveAttrib((UInt32)program, (UInt32)index, (Int32)bufSize, (Int32*)length, (Int32*)size, (OpenTK.Graphics.ES20.ActiveAttribType*)type, (StringBuilder)name);
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Returns information about an active uniform variable for the specified program object
/// </summary>
/// <param name="program">
/// <para>
/// Specifies the program object to be queried.
/// </para>
/// </param>
/// <param name="index">
/// <para>
/// Specifies the index of the uniform variable to be queried.
/// </para>
/// </param>
/// <param name="bufSize">
/// <para>
/// Specifies the maximum number of characters OpenGL is allowed to write in the character buffer indicated by name.
/// </para>
/// </param>
/// <param name="length">
/// <para>
/// Returns the number of characters actually written by OpenGL in the string indicated by name (excluding the null terminator) if a value other than NULL is passed.
/// </para>
/// </param>
/// <param name="size">
/// <para>
/// Returns the size of the uniform variable.
/// </para>
/// </param>
/// <param name="type">
/// <para>
/// Returns the data type of the uniform variable.
/// </para>
/// </param>
/// <param name="name">
/// <para>
/// Returns a null terminated string containing the name of the uniform variable.
/// </para>
/// </param>
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetActiveUniform")]
public static
void GetActiveUniform(Int32 program, Int32 index, Int32 bufSize, [OutAttribute] out Int32 length, [OutAttribute] out Int32 size, [OutAttribute] out OpenTK.Graphics.ES20.ActiveUniformType type, [OutAttribute] StringBuilder name)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* length_ptr = &length)
fixed (Int32* size_ptr = &size)
fixed (OpenTK.Graphics.ES20.ActiveUniformType* type_ptr = &type)
{
Delegates.glGetActiveUniform((UInt32)program, (UInt32)index, (Int32)bufSize, (Int32*)length_ptr, (Int32*)size_ptr, (OpenTK.Graphics.ES20.ActiveUniformType*)type_ptr, (StringBuilder)name);
length = *length_ptr;
size = *size_ptr;
type = *type_ptr;
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Returns information about an active uniform variable for the specified program object
/// </summary>
/// <param name="program">
/// <para>
/// Specifies the program object to be queried.
/// </para>
/// </param>
/// <param name="index">
/// <para>
/// Specifies the index of the uniform variable to be queried.
/// </para>
/// </param>
/// <param name="bufSize">
/// <para>
/// Specifies the maximum number of characters OpenGL is allowed to write in the character buffer indicated by name.
/// </para>
/// </param>
/// <param name="length">
/// <para>
/// Returns the number of characters actually written by OpenGL in the string indicated by name (excluding the null terminator) if a value other than NULL is passed.
/// </para>
/// </param>
/// <param name="size">
/// <para>
/// Returns the size of the uniform variable.
/// </para>
/// </param>
/// <param name="type">
/// <para>
/// Returns the data type of the uniform variable.
/// </para>
/// </param>
/// <param name="name">
/// <para>
/// Returns a null terminated string containing the name of the uniform variable.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetActiveUniform")]
public static
unsafe void GetActiveUniform(Int32 program, Int32 index, Int32 bufSize, [OutAttribute] Int32* length, [OutAttribute] Int32* size, [OutAttribute] OpenTK.Graphics.ES20.ActiveUniformType* type, [OutAttribute] StringBuilder name)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glGetActiveUniform((UInt32)program, (UInt32)index, (Int32)bufSize, (Int32*)length, (Int32*)size, (OpenTK.Graphics.ES20.ActiveUniformType*)type, (StringBuilder)name);
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Returns information about an active uniform variable for the specified program object
/// </summary>
/// <param name="program">
/// <para>
/// Specifies the program object to be queried.
/// </para>
/// </param>
/// <param name="index">
/// <para>
/// Specifies the index of the uniform variable to be queried.
/// </para>
/// </param>
/// <param name="bufSize">
/// <para>
/// Specifies the maximum number of characters OpenGL is allowed to write in the character buffer indicated by name.
/// </para>
/// </param>
/// <param name="length">
/// <para>
/// Returns the number of characters actually written by OpenGL in the string indicated by name (excluding the null terminator) if a value other than NULL is passed.
/// </para>
/// </param>
/// <param name="size">
/// <para>
/// Returns the size of the uniform variable.
/// </para>
/// </param>
/// <param name="type">
/// <para>
/// Returns the data type of the uniform variable.
/// </para>
/// </param>
/// <param name="name">
/// <para>
/// Returns a null terminated string containing the name of the uniform variable.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetActiveUniform")]
public static
void GetActiveUniform(UInt32 program, UInt32 index, Int32 bufSize, [OutAttribute] out Int32 length, [OutAttribute] out Int32 size, [OutAttribute] out OpenTK.Graphics.ES20.ActiveUniformType type, [OutAttribute] StringBuilder name)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* length_ptr = &length)
fixed (Int32* size_ptr = &size)
fixed (OpenTK.Graphics.ES20.ActiveUniformType* type_ptr = &type)
{
Delegates.glGetActiveUniform((UInt32)program, (UInt32)index, (Int32)bufSize, (Int32*)length_ptr, (Int32*)size_ptr, (OpenTK.Graphics.ES20.ActiveUniformType*)type_ptr, (StringBuilder)name);
length = *length_ptr;
size = *size_ptr;
type = *type_ptr;
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Returns information about an active uniform variable for the specified program object
/// </summary>
/// <param name="program">
/// <para>
/// Specifies the program object to be queried.
/// </para>
/// </param>
/// <param name="index">
/// <para>
/// Specifies the index of the uniform variable to be queried.
/// </para>
/// </param>
/// <param name="bufSize">
/// <para>
/// Specifies the maximum number of characters OpenGL is allowed to write in the character buffer indicated by name.
/// </para>
/// </param>
/// <param name="length">
/// <para>
/// Returns the number of characters actually written by OpenGL in the string indicated by name (excluding the null terminator) if a value other than NULL is passed.
/// </para>
/// </param>
/// <param name="size">
/// <para>
/// Returns the size of the uniform variable.
/// </para>
/// </param>
/// <param name="type">
/// <para>
/// Returns the data type of the uniform variable.
/// </para>
/// </param>
/// <param name="name">
/// <para>
/// Returns a null terminated string containing the name of the uniform variable.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetActiveUniform")]
public static
unsafe void GetActiveUniform(UInt32 program, UInt32 index, Int32 bufSize, [OutAttribute] Int32* length, [OutAttribute] Int32* size, [OutAttribute] OpenTK.Graphics.ES20.ActiveUniformType* type, [OutAttribute] StringBuilder name)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glGetActiveUniform((UInt32)program, (UInt32)index, (Int32)bufSize, (Int32*)length, (Int32*)size, (OpenTK.Graphics.ES20.ActiveUniformType*)type, (StringBuilder)name);
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Returns the handles of the shader objects attached to a program object
/// </summary>
/// <param name="program">
/// <para>
/// Specifies the program object to be queried.
/// </para>
/// </param>
/// <param name="maxCount">
/// <para>
/// Specifies the size of the array for storing the returned object names.
/// </para>
/// </param>
/// <param name="count">
/// <para>
/// Returns the number of names actually returned in shaders.
/// </para>
/// </param>
/// <param name="shaders">
/// <para>
/// Specifies an array that is used to return the names of attached shader objects.
/// </para>
/// </param>
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetAttachedShaders")]
public static
void GetAttachedShaders(Int32 program, Int32 maxCount, [OutAttribute] out Int32 count, [OutAttribute] Int32[] shaders)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* count_ptr = &count)
fixed (Int32* shaders_ptr = shaders)
{
Delegates.glGetAttachedShaders((UInt32)program, (Int32)maxCount, (Int32*)count_ptr, (UInt32*)shaders_ptr);
count = *count_ptr;
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Returns the handles of the shader objects attached to a program object
/// </summary>
/// <param name="program">
/// <para>
/// Specifies the program object to be queried.
/// </para>
/// </param>
/// <param name="maxCount">
/// <para>
/// Specifies the size of the array for storing the returned object names.
/// </para>
/// </param>
/// <param name="count">
/// <para>
/// Returns the number of names actually returned in shaders.
/// </para>
/// </param>
/// <param name="shaders">
/// <para>
/// Specifies an array that is used to return the names of attached shader objects.
/// </para>
/// </param>
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetAttachedShaders")]
public static
void GetAttachedShaders(Int32 program, Int32 maxCount, [OutAttribute] out Int32 count, [OutAttribute] out Int32 shaders)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* count_ptr = &count)
fixed (Int32* shaders_ptr = &shaders)
{
Delegates.glGetAttachedShaders((UInt32)program, (Int32)maxCount, (Int32*)count_ptr, (UInt32*)shaders_ptr);
count = *count_ptr;
shaders = *shaders_ptr;
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Returns the handles of the shader objects attached to a program object
/// </summary>
/// <param name="program">
/// <para>
/// Specifies the program object to be queried.
/// </para>
/// </param>
/// <param name="maxCount">
/// <para>
/// Specifies the size of the array for storing the returned object names.
/// </para>
/// </param>
/// <param name="count">
/// <para>
/// Returns the number of names actually returned in shaders.
/// </para>
/// </param>
/// <param name="shaders">
/// <para>
/// Specifies an array that is used to return the names of attached shader objects.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetAttachedShaders")]
public static
unsafe void GetAttachedShaders(Int32 program, Int32 maxCount, [OutAttribute] Int32* count, [OutAttribute] Int32* shaders)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glGetAttachedShaders((UInt32)program, (Int32)maxCount, (Int32*)count, (UInt32*)shaders);
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Returns the handles of the shader objects attached to a program object
/// </summary>
/// <param name="program">
/// <para>
/// Specifies the program object to be queried.
/// </para>
/// </param>
/// <param name="maxCount">
/// <para>
/// Specifies the size of the array for storing the returned object names.
/// </para>
/// </param>
/// <param name="count">
/// <para>
/// Returns the number of names actually returned in shaders.
/// </para>
/// </param>
/// <param name="shaders">
/// <para>
/// Specifies an array that is used to return the names of attached shader objects.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetAttachedShaders")]
public static
void GetAttachedShaders(UInt32 program, Int32 maxCount, [OutAttribute] out Int32 count, [OutAttribute] UInt32[] shaders)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* count_ptr = &count)
fixed (UInt32* shaders_ptr = shaders)
{
Delegates.glGetAttachedShaders((UInt32)program, (Int32)maxCount, (Int32*)count_ptr, (UInt32*)shaders_ptr);
count = *count_ptr;
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Returns the handles of the shader objects attached to a program object
/// </summary>
/// <param name="program">
/// <para>
/// Specifies the program object to be queried.
/// </para>
/// </param>
/// <param name="maxCount">
/// <para>
/// Specifies the size of the array for storing the returned object names.
/// </para>
/// </param>
/// <param name="count">
/// <para>
/// Returns the number of names actually returned in shaders.
/// </para>
/// </param>
/// <param name="shaders">
/// <para>
/// Specifies an array that is used to return the names of attached shader objects.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetAttachedShaders")]
public static
void GetAttachedShaders(UInt32 program, Int32 maxCount, [OutAttribute] out Int32 count, [OutAttribute] out UInt32 shaders)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* count_ptr = &count)
fixed (UInt32* shaders_ptr = &shaders)
{
Delegates.glGetAttachedShaders((UInt32)program, (Int32)maxCount, (Int32*)count_ptr, (UInt32*)shaders_ptr);
count = *count_ptr;
shaders = *shaders_ptr;
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Returns the handles of the shader objects attached to a program object
/// </summary>
/// <param name="program">
/// <para>
/// Specifies the program object to be queried.
/// </para>
/// </param>
/// <param name="maxCount">
/// <para>
/// Specifies the size of the array for storing the returned object names.
/// </para>
/// </param>
/// <param name="count">
/// <para>
/// Returns the number of names actually returned in shaders.
/// </para>
/// </param>
/// <param name="shaders">
/// <para>
/// Specifies an array that is used to return the names of attached shader objects.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetAttachedShaders")]
public static
unsafe void GetAttachedShaders(UInt32 program, Int32 maxCount, [OutAttribute] Int32* count, [OutAttribute] UInt32* shaders)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glGetAttachedShaders((UInt32)program, (Int32)maxCount, (Int32*)count, (UInt32*)shaders);
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Returns the location of an attribute variable
/// </summary>
/// <param name="program">
/// <para>
/// Specifies the program object to be queried.
/// </para>
/// </param>
/// <param name="name">
/// <para>
/// Points to a null terminated string containing the name of the attribute variable whose location is to be queried.
/// </para>
/// </param>
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetAttribLocation")]
public static
Int32 GetAttribLocation(Int32 program, String name)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
return Delegates.glGetAttribLocation((UInt32)program, (String)name);
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Returns the location of an attribute variable
/// </summary>
/// <param name="program">
/// <para>
/// Specifies the program object to be queried.
/// </para>
/// </param>
/// <param name="name">
/// <para>
/// Points to a null terminated string containing the name of the attribute variable whose location is to be queried.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetAttribLocation")]
public static
Int32 GetAttribLocation(UInt32 program, String name)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
return Delegates.glGetAttribLocation((UInt32)program, (String)name);
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]</summary>
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetBooleanv")]
public static
void GetBoolean(OpenTK.Graphics.ES20.GetPName pname, [OutAttribute] bool[] data)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (bool* data_ptr = data)
{
Delegates.glGetBooleanv((OpenTK.Graphics.ES20.GetPName)pname, (bool*)data_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]</summary>
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetBooleanv")]
public static
void GetBoolean(OpenTK.Graphics.ES20.GetPName pname, [OutAttribute] out bool data)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (bool* data_ptr = &data)
{
Delegates.glGetBooleanv((OpenTK.Graphics.ES20.GetPName)pname, (bool*)data_ptr);
data = *data_ptr;
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]</summary>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetBooleanv")]
public static
unsafe void GetBoolean(OpenTK.Graphics.ES20.GetPName pname, [OutAttribute] bool* data)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glGetBooleanv((OpenTK.Graphics.ES20.GetPName)pname, (bool*)data);
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Return parameters of a buffer object
/// </summary>
/// <param name="target">
/// <para>
/// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, or GL_PIXEL_UNPACK_BUFFER.
/// </para>
/// </param>
/// <param name="value">
/// <para>
/// Specifies the symbolic name of a buffer object parameter. Accepted values are GL_BUFFER_ACCESS, GL_BUFFER_MAPPED, GL_BUFFER_SIZE, or GL_BUFFER_USAGE.
/// </para>
/// </param>
/// <param name="data">
/// <para>
/// Returns the requested parameter.
/// </para>
/// </param>
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetBufferParameteriv")]
public static
void GetBufferParameter(OpenTK.Graphics.ES20.BufferTarget target, OpenTK.Graphics.ES20.BufferParameterName pname, [OutAttribute] Int32[] @params)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glGetBufferParameteriv((OpenTK.Graphics.ES20.BufferTarget)target, (OpenTK.Graphics.ES20.BufferParameterName)pname, (Int32*)@params_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Return parameters of a buffer object
/// </summary>
/// <param name="target">
/// <para>
/// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, or GL_PIXEL_UNPACK_BUFFER.
/// </para>
/// </param>
/// <param name="value">
/// <para>
/// Specifies the symbolic name of a buffer object parameter. Accepted values are GL_BUFFER_ACCESS, GL_BUFFER_MAPPED, GL_BUFFER_SIZE, or GL_BUFFER_USAGE.
/// </para>
/// </param>
/// <param name="data">
/// <para>
/// Returns the requested parameter.
/// </para>
/// </param>
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetBufferParameteriv")]
public static
void GetBufferParameter(OpenTK.Graphics.ES20.BufferTarget target, OpenTK.Graphics.ES20.BufferParameterName pname, [OutAttribute] out Int32 @params)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glGetBufferParameteriv((OpenTK.Graphics.ES20.BufferTarget)target, (OpenTK.Graphics.ES20.BufferParameterName)pname, (Int32*)@params_ptr);
@params = *@params_ptr;
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Return parameters of a buffer object
/// </summary>
/// <param name="target">
/// <para>
/// Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, or GL_PIXEL_UNPACK_BUFFER.
/// </para>
/// </param>
/// <param name="value">
/// <para>
/// Specifies the symbolic name of a buffer object parameter. Accepted values are GL_BUFFER_ACCESS, GL_BUFFER_MAPPED, GL_BUFFER_SIZE, or GL_BUFFER_USAGE.
/// </para>
/// </param>
/// <param name="data">
/// <para>
/// Returns the requested parameter.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetBufferParameteriv")]
public static
unsafe void GetBufferParameter(OpenTK.Graphics.ES20.BufferTarget target, OpenTK.Graphics.ES20.BufferParameterName pname, [OutAttribute] Int32* @params)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glGetBufferParameteriv((OpenTK.Graphics.ES20.BufferTarget)target, (OpenTK.Graphics.ES20.BufferParameterName)pname, (Int32*)@params);
#if DEBUG
}
#endif
}
/// <summary>
/// Retrieve messages from the debug message log
/// </summary>
/// <param name="count">
/// <para>
/// The number of debug messages to retrieve from the log.
/// </para>
/// </param>
/// <param name="bufSize">
/// <para>
/// The size of the buffer whose address is given by messageLog.
/// </para>
/// </param>
/// <param name="sources">
/// <para>
/// The address of an array of variables to receive the sources of the retrieved messages.
/// </para>
/// </param>
/// <param name="types">
/// <para>
/// The address of an array of variables to receive the types of the retrieved messages.
/// </para>
/// </param>
/// <param name="ids">
/// <para>
/// The address of an array of unsigned integers to receive the ids of the retrieved messages.
/// </para>
/// </param>
/// <param name="severities">
/// <para>
/// The address of an array of variables to receive the severites of the retrieved messages.
/// </para>
/// </param>
/// <param name="lengths">
/// <para>
/// The address of an array of variables to receive the lengths of the received messages.
/// </para>
/// </param>
/// <param name="messageLog">
/// <para>
/// The address of an array of characters that will receive the messages.
/// </para>
/// </param>
[AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetDebugMessageLog")]
public static
Int32 GetDebugMessageLog(Int32 count, Int32 bufSize, [OutAttribute] OpenTK.Graphics.ES20.All[] sources, [OutAttribute] OpenTK.Graphics.ES20.All[] types, [OutAttribute] Int32[] ids, [OutAttribute] OpenTK.Graphics.ES20.All[] severities, [OutAttribute] Int32[] lengths, [OutAttribute] StringBuilder messageLog)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (OpenTK.Graphics.ES20.All* sources_ptr = sources)
fixed (OpenTK.Graphics.ES20.All* types_ptr = types)
fixed (Int32* ids_ptr = ids)
fixed (OpenTK.Graphics.ES20.All* severities_ptr = severities)
fixed (Int32* lengths_ptr = lengths)
{
return Delegates.glGetDebugMessageLog((UInt32)count, (Int32)bufSize, (OpenTK.Graphics.ES20.All*)sources_ptr, (OpenTK.Graphics.ES20.All*)types_ptr, (UInt32*)ids_ptr, (OpenTK.Graphics.ES20.All*)severities_ptr, (Int32*)lengths_ptr, (StringBuilder)messageLog);
}
}
#if DEBUG
}
#endif
}
/// <summary>
/// Retrieve messages from the debug message log
/// </summary>
/// <param name="count">
/// <para>
/// The number of debug messages to retrieve from the log.
/// </para>
/// </param>
/// <param name="bufSize">
/// <para>
/// The size of the buffer whose address is given by messageLog.
/// </para>
/// </param>
/// <param name="sources">
/// <para>
/// The address of an array of variables to receive the sources of the retrieved messages.
/// </para>
/// </param>
/// <param name="types">
/// <para>
/// The address of an array of variables to receive the types of the retrieved messages.
/// </para>
/// </param>
/// <param name="ids">
/// <para>
/// The address of an array of unsigned integers to receive the ids of the retrieved messages.
/// </para>
/// </param>
/// <param name="severities">
/// <para>
/// The address of an array of variables to receive the severites of the retrieved messages.
/// </para>
/// </param>
/// <param name="lengths">
/// <para>
/// The address of an array of variables to receive the lengths of the received messages.
/// </para>
/// </param>
/// <param name="messageLog">
/// <para>
/// The address of an array of characters that will receive the messages.
/// </para>
/// </param>
[AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetDebugMessageLog")]
public static
Int32 GetDebugMessageLog(Int32 count, Int32 bufSize, [OutAttribute] out OpenTK.Graphics.ES20.All sources, [OutAttribute] out OpenTK.Graphics.ES20.All types, [OutAttribute] out Int32 ids, [OutAttribute] out OpenTK.Graphics.ES20.All severities, [OutAttribute] out Int32 lengths, [OutAttribute] StringBuilder messageLog)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (OpenTK.Graphics.ES20.All* sources_ptr = &sources)
fixed (OpenTK.Graphics.ES20.All* types_ptr = &types)
fixed (Int32* ids_ptr = &ids)
fixed (OpenTK.Graphics.ES20.All* severities_ptr = &severities)
fixed (Int32* lengths_ptr = &lengths)
{
Int32 retval = Delegates.glGetDebugMessageLog((UInt32)count, (Int32)bufSize, (OpenTK.Graphics.ES20.All*)sources_ptr, (OpenTK.Graphics.ES20.All*)types_ptr, (UInt32*)ids_ptr, (OpenTK.Graphics.ES20.All*)severities_ptr, (Int32*)lengths_ptr, (StringBuilder)messageLog);
sources = *sources_ptr;
types = *types_ptr;
ids = *ids_ptr;
severities = *severities_ptr;
lengths = *lengths_ptr;
return retval;
}
}
#if DEBUG
}
#endif
}
/// <summary>
/// Retrieve messages from the debug message log
/// </summary>
/// <param name="count">
/// <para>
/// The number of debug messages to retrieve from the log.
/// </para>
/// </param>
/// <param name="bufSize">
/// <para>
/// The size of the buffer whose address is given by messageLog.
/// </para>
/// </param>
/// <param name="sources">
/// <para>
/// The address of an array of variables to receive the sources of the retrieved messages.
/// </para>
/// </param>
/// <param name="types">
/// <para>
/// The address of an array of variables to receive the types of the retrieved messages.
/// </para>
/// </param>
/// <param name="ids">
/// <para>
/// The address of an array of unsigned integers to receive the ids of the retrieved messages.
/// </para>
/// </param>
/// <param name="severities">
/// <para>
/// The address of an array of variables to receive the severites of the retrieved messages.
/// </para>
/// </param>
/// <param name="lengths">
/// <para>
/// The address of an array of variables to receive the lengths of the received messages.
/// </para>
/// </param>
/// <param name="messageLog">
/// <para>
/// The address of an array of characters that will receive the messages.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetDebugMessageLog")]
public static
unsafe Int32 GetDebugMessageLog(Int32 count, Int32 bufSize, [OutAttribute] OpenTK.Graphics.ES20.All* sources, [OutAttribute] OpenTK.Graphics.ES20.All* types, [OutAttribute] Int32* ids, [OutAttribute] OpenTK.Graphics.ES20.All* severities, [OutAttribute] Int32* lengths, [OutAttribute] StringBuilder messageLog)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
return Delegates.glGetDebugMessageLog((UInt32)count, (Int32)bufSize, (OpenTK.Graphics.ES20.All*)sources, (OpenTK.Graphics.ES20.All*)types, (UInt32*)ids, (OpenTK.Graphics.ES20.All*)severities, (Int32*)lengths, (StringBuilder)messageLog);
#if DEBUG
}
#endif
}
/// <summary>
/// Retrieve messages from the debug message log
/// </summary>
/// <param name="count">
/// <para>
/// The number of debug messages to retrieve from the log.
/// </para>
/// </param>
/// <param name="bufSize">
/// <para>
/// The size of the buffer whose address is given by messageLog.
/// </para>
/// </param>
/// <param name="sources">
/// <para>
/// The address of an array of variables to receive the sources of the retrieved messages.
/// </para>
/// </param>
/// <param name="types">
/// <para>
/// The address of an array of variables to receive the types of the retrieved messages.
/// </para>
/// </param>
/// <param name="ids">
/// <para>
/// The address of an array of unsigned integers to receive the ids of the retrieved messages.
/// </para>
/// </param>
/// <param name="severities">
/// <para>
/// The address of an array of variables to receive the severites of the retrieved messages.
/// </para>
/// </param>
/// <param name="lengths">
/// <para>
/// The address of an array of variables to receive the lengths of the received messages.
/// </para>
/// </param>
/// <param name="messageLog">
/// <para>
/// The address of an array of characters that will receive the messages.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetDebugMessageLog")]
public static
Int32 GetDebugMessageLog(UInt32 count, Int32 bufSize, [OutAttribute] OpenTK.Graphics.ES20.All[] sources, [OutAttribute] OpenTK.Graphics.ES20.All[] types, [OutAttribute] UInt32[] ids, [OutAttribute] OpenTK.Graphics.ES20.All[] severities, [OutAttribute] Int32[] lengths, [OutAttribute] StringBuilder messageLog)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (OpenTK.Graphics.ES20.All* sources_ptr = sources)
fixed (OpenTK.Graphics.ES20.All* types_ptr = types)
fixed (UInt32* ids_ptr = ids)
fixed (OpenTK.Graphics.ES20.All* severities_ptr = severities)
fixed (Int32* lengths_ptr = lengths)
{
return Delegates.glGetDebugMessageLog((UInt32)count, (Int32)bufSize, (OpenTK.Graphics.ES20.All*)sources_ptr, (OpenTK.Graphics.ES20.All*)types_ptr, (UInt32*)ids_ptr, (OpenTK.Graphics.ES20.All*)severities_ptr, (Int32*)lengths_ptr, (StringBuilder)messageLog);
}
}
#if DEBUG
}
#endif
}
/// <summary>
/// Retrieve messages from the debug message log
/// </summary>
/// <param name="count">
/// <para>
/// The number of debug messages to retrieve from the log.
/// </para>
/// </param>
/// <param name="bufSize">
/// <para>
/// The size of the buffer whose address is given by messageLog.
/// </para>
/// </param>
/// <param name="sources">
/// <para>
/// The address of an array of variables to receive the sources of the retrieved messages.
/// </para>
/// </param>
/// <param name="types">
/// <para>
/// The address of an array of variables to receive the types of the retrieved messages.
/// </para>
/// </param>
/// <param name="ids">
/// <para>
/// The address of an array of unsigned integers to receive the ids of the retrieved messages.
/// </para>
/// </param>
/// <param name="severities">
/// <para>
/// The address of an array of variables to receive the severites of the retrieved messages.
/// </para>
/// </param>
/// <param name="lengths">
/// <para>
/// The address of an array of variables to receive the lengths of the received messages.
/// </para>
/// </param>
/// <param name="messageLog">
/// <para>
/// The address of an array of characters that will receive the messages.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetDebugMessageLog")]
public static
Int32 GetDebugMessageLog(UInt32 count, Int32 bufSize, [OutAttribute] out OpenTK.Graphics.ES20.All sources, [OutAttribute] out OpenTK.Graphics.ES20.All types, [OutAttribute] out UInt32 ids, [OutAttribute] out OpenTK.Graphics.ES20.All severities, [OutAttribute] out Int32 lengths, [OutAttribute] StringBuilder messageLog)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (OpenTK.Graphics.ES20.All* sources_ptr = &sources)
fixed (OpenTK.Graphics.ES20.All* types_ptr = &types)
fixed (UInt32* ids_ptr = &ids)
fixed (OpenTK.Graphics.ES20.All* severities_ptr = &severities)
fixed (Int32* lengths_ptr = &lengths)
{
Int32 retval = Delegates.glGetDebugMessageLog((UInt32)count, (Int32)bufSize, (OpenTK.Graphics.ES20.All*)sources_ptr, (OpenTK.Graphics.ES20.All*)types_ptr, (UInt32*)ids_ptr, (OpenTK.Graphics.ES20.All*)severities_ptr, (Int32*)lengths_ptr, (StringBuilder)messageLog);
sources = *sources_ptr;
types = *types_ptr;
ids = *ids_ptr;
severities = *severities_ptr;
lengths = *lengths_ptr;
return retval;
}
}
#if DEBUG
}
#endif
}
/// <summary>
/// Retrieve messages from the debug message log
/// </summary>
/// <param name="count">
/// <para>
/// The number of debug messages to retrieve from the log.
/// </para>
/// </param>
/// <param name="bufSize">
/// <para>
/// The size of the buffer whose address is given by messageLog.
/// </para>
/// </param>
/// <param name="sources">
/// <para>
/// The address of an array of variables to receive the sources of the retrieved messages.
/// </para>
/// </param>
/// <param name="types">
/// <para>
/// The address of an array of variables to receive the types of the retrieved messages.
/// </para>
/// </param>
/// <param name="ids">
/// <para>
/// The address of an array of unsigned integers to receive the ids of the retrieved messages.
/// </para>
/// </param>
/// <param name="severities">
/// <para>
/// The address of an array of variables to receive the severites of the retrieved messages.
/// </para>
/// </param>
/// <param name="lengths">
/// <para>
/// The address of an array of variables to receive the lengths of the received messages.
/// </para>
/// </param>
/// <param name="messageLog">
/// <para>
/// The address of an array of characters that will receive the messages.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetDebugMessageLog")]
public static
unsafe Int32 GetDebugMessageLog(UInt32 count, Int32 bufSize, [OutAttribute] OpenTK.Graphics.ES20.All* sources, [OutAttribute] OpenTK.Graphics.ES20.All* types, [OutAttribute] UInt32* ids, [OutAttribute] OpenTK.Graphics.ES20.All* severities, [OutAttribute] Int32* lengths, [OutAttribute] StringBuilder messageLog)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
return Delegates.glGetDebugMessageLog((UInt32)count, (Int32)bufSize, (OpenTK.Graphics.ES20.All*)sources, (OpenTK.Graphics.ES20.All*)types, (UInt32*)ids, (OpenTK.Graphics.ES20.All*)severities, (Int32*)lengths, (StringBuilder)messageLog);
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Return error information
/// </summary>
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetError")]
public static
OpenTK.Graphics.ES20.ErrorCode GetError()
{
return Delegates.glGetError();
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]</summary>
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetFloatv")]
public static
void GetFloat(OpenTK.Graphics.ES20.GetPName pname, [OutAttribute] Single[] data)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Single* data_ptr = data)
{
Delegates.glGetFloatv((OpenTK.Graphics.ES20.GetPName)pname, (Single*)data_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]</summary>
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetFloatv")]
public static
void GetFloat(OpenTK.Graphics.ES20.GetPName pname, [OutAttribute] out Single data)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Single* data_ptr = &data)
{
Delegates.glGetFloatv((OpenTK.Graphics.ES20.GetPName)pname, (Single*)data_ptr);
data = *data_ptr;
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]</summary>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetFloatv")]
public static
unsafe void GetFloat(OpenTK.Graphics.ES20.GetPName pname, [OutAttribute] Single* data)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glGetFloatv((OpenTK.Graphics.ES20.GetPName)pname, (Single*)data);
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Retrieve information about attachments of a bound framebuffer object
/// </summary>
/// <param name="target">
/// <para>
/// Specifies the target of the query operation.
/// </para>
/// </param>
/// <param name="attachment">
/// <para>
/// Specifies the attachment within target
/// </para>
/// </param>
/// <param name="pname">
/// <para>
/// Specifies the parameter of attachment to query.
/// </para>
/// </param>
/// <param name="params">
/// <para>
/// Specifies the address of a variable receive the value of pname for attachment.
/// </para>
/// </param>
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetFramebufferAttachmentParameteriv")]
public static
void GetFramebufferAttachmentParameter(OpenTK.Graphics.ES20.FramebufferTarget target, OpenTK.Graphics.ES20.FramebufferSlot attachment, OpenTK.Graphics.ES20.FramebufferParameterName pname, [OutAttribute] Int32[] @params)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glGetFramebufferAttachmentParameteriv((OpenTK.Graphics.ES20.FramebufferTarget)target, (OpenTK.Graphics.ES20.FramebufferSlot)attachment, (OpenTK.Graphics.ES20.FramebufferParameterName)pname, (Int32*)@params_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Retrieve information about attachments of a bound framebuffer object
/// </summary>
/// <param name="target">
/// <para>
/// Specifies the target of the query operation.
/// </para>
/// </param>
/// <param name="attachment">
/// <para>
/// Specifies the attachment within target
/// </para>
/// </param>
/// <param name="pname">
/// <para>
/// Specifies the parameter of attachment to query.
/// </para>
/// </param>
/// <param name="params">
/// <para>
/// Specifies the address of a variable receive the value of pname for attachment.
/// </para>
/// </param>
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetFramebufferAttachmentParameteriv")]
public static
void GetFramebufferAttachmentParameter(OpenTK.Graphics.ES20.FramebufferTarget target, OpenTK.Graphics.ES20.FramebufferSlot attachment, OpenTK.Graphics.ES20.FramebufferParameterName pname, [OutAttribute] out Int32 @params)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glGetFramebufferAttachmentParameteriv((OpenTK.Graphics.ES20.FramebufferTarget)target, (OpenTK.Graphics.ES20.FramebufferSlot)attachment, (OpenTK.Graphics.ES20.FramebufferParameterName)pname, (Int32*)@params_ptr);
@params = *@params_ptr;
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Retrieve information about attachments of a bound framebuffer object
/// </summary>
/// <param name="target">
/// <para>
/// Specifies the target of the query operation.
/// </para>
/// </param>
/// <param name="attachment">
/// <para>
/// Specifies the attachment within target
/// </para>
/// </param>
/// <param name="pname">
/// <para>
/// Specifies the parameter of attachment to query.
/// </para>
/// </param>
/// <param name="params">
/// <para>
/// Specifies the address of a variable receive the value of pname for attachment.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetFramebufferAttachmentParameteriv")]
public static
unsafe void GetFramebufferAttachmentParameter(OpenTK.Graphics.ES20.FramebufferTarget target, OpenTK.Graphics.ES20.FramebufferSlot attachment, OpenTK.Graphics.ES20.FramebufferParameterName pname, [OutAttribute] Int32* @params)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glGetFramebufferAttachmentParameteriv((OpenTK.Graphics.ES20.FramebufferTarget)target, (OpenTK.Graphics.ES20.FramebufferSlot)attachment, (OpenTK.Graphics.ES20.FramebufferParameterName)pname, (Int32*)@params);
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]</summary>
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetIntegerv")]
public static
void GetInteger(OpenTK.Graphics.ES20.GetPName pname, [OutAttribute] Int32[] data)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* data_ptr = data)
{
Delegates.glGetIntegerv((OpenTK.Graphics.ES20.GetPName)pname, (Int32*)data_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]</summary>
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetIntegerv")]
public static
void GetInteger(OpenTK.Graphics.ES20.GetPName pname, [OutAttribute] out Int32 data)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* data_ptr = &data)
{
Delegates.glGetIntegerv((OpenTK.Graphics.ES20.GetPName)pname, (Int32*)data_ptr);
data = *data_ptr;
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]</summary>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetIntegerv")]
public static
unsafe void GetInteger(OpenTK.Graphics.ES20.GetPName pname, [OutAttribute] Int32* data)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glGetIntegerv((OpenTK.Graphics.ES20.GetPName)pname, (Int32*)data);
#if DEBUG
}
#endif
}
/// <summary>
/// Retrieve the label of a named object identified within a namespace
/// </summary>
/// <param name="identifier">
/// <para>
/// The namespace from which the name of the object is allocated.
/// </para>
/// </param>
/// <param name="name">
/// <para>
/// The name of the object whose label to retrieve.
/// </para>
/// </param>
/// <param name="bufSize">
/// <para>
/// The length of the buffer whose address is in label.
/// </para>
/// </param>
/// <param name="length">
/// <para>
/// The address of a variable to receive the length of the object label.
/// </para>
/// </param>
/// <param name="label">
/// <para>
/// The address of a string that will receive the object label.
/// </para>
/// </param>
[AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetObjectLabel")]
public static
void GetObjectLabel(OpenTK.Graphics.ES20.All identifier, Int32 name, Int32 bufSize, [OutAttribute] Int32[] length, [OutAttribute] StringBuilder label)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* length_ptr = length)
{
Delegates.glGetObjectLabel((OpenTK.Graphics.ES20.All)identifier, (UInt32)name, (Int32)bufSize, (Int32*)length_ptr, (StringBuilder)label);
}
}
#if DEBUG
}
#endif
}
/// <summary>
/// Retrieve the label of a named object identified within a namespace
/// </summary>
/// <param name="identifier">
/// <para>
/// The namespace from which the name of the object is allocated.
/// </para>
/// </param>
/// <param name="name">
/// <para>
/// The name of the object whose label to retrieve.
/// </para>
/// </param>
/// <param name="bufSize">
/// <para>
/// The length of the buffer whose address is in label.
/// </para>
/// </param>
/// <param name="length">
/// <para>
/// The address of a variable to receive the length of the object label.
/// </para>
/// </param>
/// <param name="label">
/// <para>
/// The address of a string that will receive the object label.
/// </para>
/// </param>
[AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetObjectLabel")]
public static
void GetObjectLabel(OpenTK.Graphics.ES20.All identifier, Int32 name, Int32 bufSize, [OutAttribute] out Int32 length, [OutAttribute] StringBuilder label)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* length_ptr = &length)
{
Delegates.glGetObjectLabel((OpenTK.Graphics.ES20.All)identifier, (UInt32)name, (Int32)bufSize, (Int32*)length_ptr, (StringBuilder)label);
length = *length_ptr;
}
}
#if DEBUG
}
#endif
}
/// <summary>
/// Retrieve the label of a named object identified within a namespace
/// </summary>
/// <param name="identifier">
/// <para>
/// The namespace from which the name of the object is allocated.
/// </para>
/// </param>
/// <param name="name">
/// <para>
/// The name of the object whose label to retrieve.
/// </para>
/// </param>
/// <param name="bufSize">
/// <para>
/// The length of the buffer whose address is in label.
/// </para>
/// </param>
/// <param name="length">
/// <para>
/// The address of a variable to receive the length of the object label.
/// </para>
/// </param>
/// <param name="label">
/// <para>
/// The address of a string that will receive the object label.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetObjectLabel")]
public static
unsafe void GetObjectLabel(OpenTK.Graphics.ES20.All identifier, Int32 name, Int32 bufSize, [OutAttribute] Int32* length, [OutAttribute] StringBuilder label)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glGetObjectLabel((OpenTK.Graphics.ES20.All)identifier, (UInt32)name, (Int32)bufSize, (Int32*)length, (StringBuilder)label);
#if DEBUG
}
#endif
}
/// <summary>
/// Retrieve the label of a named object identified within a namespace
/// </summary>
/// <param name="identifier">
/// <para>
/// The namespace from which the name of the object is allocated.
/// </para>
/// </param>
/// <param name="name">
/// <para>
/// The name of the object whose label to retrieve.
/// </para>
/// </param>
/// <param name="bufSize">
/// <para>
/// The length of the buffer whose address is in label.
/// </para>
/// </param>
/// <param name="length">
/// <para>
/// The address of a variable to receive the length of the object label.
/// </para>
/// </param>
/// <param name="label">
/// <para>
/// The address of a string that will receive the object label.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetObjectLabel")]
public static
void GetObjectLabel(OpenTK.Graphics.ES20.All identifier, UInt32 name, Int32 bufSize, [OutAttribute] Int32[] length, [OutAttribute] StringBuilder label)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* length_ptr = length)
{
Delegates.glGetObjectLabel((OpenTK.Graphics.ES20.All)identifier, (UInt32)name, (Int32)bufSize, (Int32*)length_ptr, (StringBuilder)label);
}
}
#if DEBUG
}
#endif
}
/// <summary>
/// Retrieve the label of a named object identified within a namespace
/// </summary>
/// <param name="identifier">
/// <para>
/// The namespace from which the name of the object is allocated.
/// </para>
/// </param>
/// <param name="name">
/// <para>
/// The name of the object whose label to retrieve.
/// </para>
/// </param>
/// <param name="bufSize">
/// <para>
/// The length of the buffer whose address is in label.
/// </para>
/// </param>
/// <param name="length">
/// <para>
/// The address of a variable to receive the length of the object label.
/// </para>
/// </param>
/// <param name="label">
/// <para>
/// The address of a string that will receive the object label.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetObjectLabel")]
public static
void GetObjectLabel(OpenTK.Graphics.ES20.All identifier, UInt32 name, Int32 bufSize, [OutAttribute] out Int32 length, [OutAttribute] StringBuilder label)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* length_ptr = &length)
{
Delegates.glGetObjectLabel((OpenTK.Graphics.ES20.All)identifier, (UInt32)name, (Int32)bufSize, (Int32*)length_ptr, (StringBuilder)label);
length = *length_ptr;
}
}
#if DEBUG
}
#endif
}
/// <summary>
/// Retrieve the label of a named object identified within a namespace
/// </summary>
/// <param name="identifier">
/// <para>
/// The namespace from which the name of the object is allocated.
/// </para>
/// </param>
/// <param name="name">
/// <para>
/// The name of the object whose label to retrieve.
/// </para>
/// </param>
/// <param name="bufSize">
/// <para>
/// The length of the buffer whose address is in label.
/// </para>
/// </param>
/// <param name="length">
/// <para>
/// The address of a variable to receive the length of the object label.
/// </para>
/// </param>
/// <param name="label">
/// <para>
/// The address of a string that will receive the object label.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetObjectLabel")]
public static
unsafe void GetObjectLabel(OpenTK.Graphics.ES20.All identifier, UInt32 name, Int32 bufSize, [OutAttribute] Int32* length, [OutAttribute] StringBuilder label)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glGetObjectLabel((OpenTK.Graphics.ES20.All)identifier, (UInt32)name, (Int32)bufSize, (Int32*)length, (StringBuilder)label);
#if DEBUG
}
#endif
}
/// <summary>
/// Retrieve the label of a sync object identified by a pointer
/// </summary>
/// <param name="ptr">
/// <para>
/// The name of the sync object whose label to retrieve.
/// </para>
/// </param>
/// <param name="bufSize">
/// <para>
/// The length of the buffer whose address is in label.
/// </para>
/// </param>
/// <param name="length">
/// <para>
/// The address of a variable to receive the length of the object label.
/// </para>
/// </param>
/// <param name="label">
/// <para>
/// The address of a string that will receive the object label.
/// </para>
/// </param>
[AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetObjectPtrLabel")]
public static
void GetObjectPtrLabel(IntPtr ptr, Int32 bufSize, [OutAttribute] Int32[] length, [OutAttribute] StringBuilder label)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* length_ptr = length)
{
Delegates.glGetObjectPtrLabel((IntPtr)ptr, (Int32)bufSize, (Int32*)length_ptr, (StringBuilder)label);
}
}
#if DEBUG
}
#endif
}
/// <summary>
/// Retrieve the label of a sync object identified by a pointer
/// </summary>
/// <param name="ptr">
/// <para>
/// The name of the sync object whose label to retrieve.
/// </para>
/// </param>
/// <param name="bufSize">
/// <para>
/// The length of the buffer whose address is in label.
/// </para>
/// </param>
/// <param name="length">
/// <para>
/// The address of a variable to receive the length of the object label.
/// </para>
/// </param>
/// <param name="label">
/// <para>
/// The address of a string that will receive the object label.
/// </para>
/// </param>
[AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetObjectPtrLabel")]
public static
void GetObjectPtrLabel(IntPtr ptr, Int32 bufSize, [OutAttribute] out Int32 length, [OutAttribute] StringBuilder label)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* length_ptr = &length)
{
Delegates.glGetObjectPtrLabel((IntPtr)ptr, (Int32)bufSize, (Int32*)length_ptr, (StringBuilder)label);
length = *length_ptr;
}
}
#if DEBUG
}
#endif
}
/// <summary>
/// Retrieve the label of a sync object identified by a pointer
/// </summary>
/// <param name="ptr">
/// <para>
/// The name of the sync object whose label to retrieve.
/// </para>
/// </param>
/// <param name="bufSize">
/// <para>
/// The length of the buffer whose address is in label.
/// </para>
/// </param>
/// <param name="length">
/// <para>
/// The address of a variable to receive the length of the object label.
/// </para>
/// </param>
/// <param name="label">
/// <para>
/// The address of a string that will receive the object label.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetObjectPtrLabel")]
public static
unsafe void GetObjectPtrLabel(IntPtr ptr, Int32 bufSize, [OutAttribute] Int32* length, [OutAttribute] StringBuilder label)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glGetObjectPtrLabel((IntPtr)ptr, (Int32)bufSize, (Int32*)length, (StringBuilder)label);
#if DEBUG
}
#endif
}
/// <summary>
/// Retrieve the label of a sync object identified by a pointer
/// </summary>
/// <param name="ptr">
/// <para>
/// The name of the sync object whose label to retrieve.
/// </para>
/// </param>
/// <param name="bufSize">
/// <para>
/// The length of the buffer whose address is in label.
/// </para>
/// </param>
/// <param name="length">
/// <para>
/// The address of a variable to receive the length of the object label.
/// </para>
/// </param>
/// <param name="label">
/// <para>
/// The address of a string that will receive the object label.
/// </para>
/// </param>
[AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetObjectPtrLabel")]
public static
void GetObjectPtrLabel<T0>([InAttribute, OutAttribute] T0[] ptr, Int32 bufSize, [OutAttribute] Int32[] length, [OutAttribute] StringBuilder label)
where T0 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* length_ptr = length)
{
GCHandle ptr_ptr = GCHandle.Alloc(ptr, GCHandleType.Pinned);
try
{
Delegates.glGetObjectPtrLabel((IntPtr)ptr_ptr.AddrOfPinnedObject(), (Int32)bufSize, (Int32*)length_ptr, (StringBuilder)label);
}
finally
{
ptr_ptr.Free();
}
}
}
#if DEBUG
}
#endif
}
/// <summary>
/// Retrieve the label of a sync object identified by a pointer
/// </summary>
/// <param name="ptr">
/// <para>
/// The name of the sync object whose label to retrieve.
/// </para>
/// </param>
/// <param name="bufSize">
/// <para>
/// The length of the buffer whose address is in label.
/// </para>
/// </param>
/// <param name="length">
/// <para>
/// The address of a variable to receive the length of the object label.
/// </para>
/// </param>
/// <param name="label">
/// <para>
/// The address of a string that will receive the object label.
/// </para>
/// </param>
[AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetObjectPtrLabel")]
public static
void GetObjectPtrLabel<T0>([InAttribute, OutAttribute] T0[] ptr, Int32 bufSize, [OutAttribute] out Int32 length, [OutAttribute] StringBuilder label)
where T0 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* length_ptr = &length)
{
GCHandle ptr_ptr = GCHandle.Alloc(ptr, GCHandleType.Pinned);
try
{
Delegates.glGetObjectPtrLabel((IntPtr)ptr_ptr.AddrOfPinnedObject(), (Int32)bufSize, (Int32*)length_ptr, (StringBuilder)label);
length = *length_ptr;
}
finally
{
ptr_ptr.Free();
}
}
}
#if DEBUG
}
#endif
}
/// <summary>
/// Retrieve the label of a sync object identified by a pointer
/// </summary>
/// <param name="ptr">
/// <para>
/// The name of the sync object whose label to retrieve.
/// </para>
/// </param>
/// <param name="bufSize">
/// <para>
/// The length of the buffer whose address is in label.
/// </para>
/// </param>
/// <param name="length">
/// <para>
/// The address of a variable to receive the length of the object label.
/// </para>
/// </param>
/// <param name="label">
/// <para>
/// The address of a string that will receive the object label.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetObjectPtrLabel")]
public static
unsafe void GetObjectPtrLabel<T0>([InAttribute, OutAttribute] T0[] ptr, Int32 bufSize, [OutAttribute] Int32* length, [OutAttribute] StringBuilder label)
where T0 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle ptr_ptr = GCHandle.Alloc(ptr, GCHandleType.Pinned);
try
{
Delegates.glGetObjectPtrLabel((IntPtr)ptr_ptr.AddrOfPinnedObject(), (Int32)bufSize, (Int32*)length, (StringBuilder)label);
}
finally
{
ptr_ptr.Free();
}
#if DEBUG
}
#endif
}
/// <summary>
/// Retrieve the label of a sync object identified by a pointer
/// </summary>
/// <param name="ptr">
/// <para>
/// The name of the sync object whose label to retrieve.
/// </para>
/// </param>
/// <param name="bufSize">
/// <para>
/// The length of the buffer whose address is in label.
/// </para>
/// </param>
/// <param name="length">
/// <para>
/// The address of a variable to receive the length of the object label.
/// </para>
/// </param>
/// <param name="label">
/// <para>
/// The address of a string that will receive the object label.
/// </para>
/// </param>
[AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetObjectPtrLabel")]
public static
void GetObjectPtrLabel<T0>([InAttribute, OutAttribute] T0[,] ptr, Int32 bufSize, [OutAttribute] Int32[] length, [OutAttribute] StringBuilder label)
where T0 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* length_ptr = length)
{
GCHandle ptr_ptr = GCHandle.Alloc(ptr, GCHandleType.Pinned);
try
{
Delegates.glGetObjectPtrLabel((IntPtr)ptr_ptr.AddrOfPinnedObject(), (Int32)bufSize, (Int32*)length_ptr, (StringBuilder)label);
}
finally
{
ptr_ptr.Free();
}
}
}
#if DEBUG
}
#endif
}
/// <summary>
/// Retrieve the label of a sync object identified by a pointer
/// </summary>
/// <param name="ptr">
/// <para>
/// The name of the sync object whose label to retrieve.
/// </para>
/// </param>
/// <param name="bufSize">
/// <para>
/// The length of the buffer whose address is in label.
/// </para>
/// </param>
/// <param name="length">
/// <para>
/// The address of a variable to receive the length of the object label.
/// </para>
/// </param>
/// <param name="label">
/// <para>
/// The address of a string that will receive the object label.
/// </para>
/// </param>
[AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetObjectPtrLabel")]
public static
void GetObjectPtrLabel<T0>([InAttribute, OutAttribute] T0[,] ptr, Int32 bufSize, [OutAttribute] out Int32 length, [OutAttribute] StringBuilder label)
where T0 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* length_ptr = &length)
{
GCHandle ptr_ptr = GCHandle.Alloc(ptr, GCHandleType.Pinned);
try
{
Delegates.glGetObjectPtrLabel((IntPtr)ptr_ptr.AddrOfPinnedObject(), (Int32)bufSize, (Int32*)length_ptr, (StringBuilder)label);
length = *length_ptr;
}
finally
{
ptr_ptr.Free();
}
}
}
#if DEBUG
}
#endif
}
/// <summary>
/// Retrieve the label of a sync object identified by a pointer
/// </summary>
/// <param name="ptr">
/// <para>
/// The name of the sync object whose label to retrieve.
/// </para>
/// </param>
/// <param name="bufSize">
/// <para>
/// The length of the buffer whose address is in label.
/// </para>
/// </param>
/// <param name="length">
/// <para>
/// The address of a variable to receive the length of the object label.
/// </para>
/// </param>
/// <param name="label">
/// <para>
/// The address of a string that will receive the object label.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetObjectPtrLabel")]
public static
unsafe void GetObjectPtrLabel<T0>([InAttribute, OutAttribute] T0[,] ptr, Int32 bufSize, [OutAttribute] Int32* length, [OutAttribute] StringBuilder label)
where T0 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle ptr_ptr = GCHandle.Alloc(ptr, GCHandleType.Pinned);
try
{
Delegates.glGetObjectPtrLabel((IntPtr)ptr_ptr.AddrOfPinnedObject(), (Int32)bufSize, (Int32*)length, (StringBuilder)label);
}
finally
{
ptr_ptr.Free();
}
#if DEBUG
}
#endif
}
/// <summary>
/// Retrieve the label of a sync object identified by a pointer
/// </summary>
/// <param name="ptr">
/// <para>
/// The name of the sync object whose label to retrieve.
/// </para>
/// </param>
/// <param name="bufSize">
/// <para>
/// The length of the buffer whose address is in label.
/// </para>
/// </param>
/// <param name="length">
/// <para>
/// The address of a variable to receive the length of the object label.
/// </para>
/// </param>
/// <param name="label">
/// <para>
/// The address of a string that will receive the object label.
/// </para>
/// </param>
[AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetObjectPtrLabel")]
public static
void GetObjectPtrLabel<T0>([InAttribute, OutAttribute] T0[,,] ptr, Int32 bufSize, [OutAttribute] Int32[] length, [OutAttribute] StringBuilder label)
where T0 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* length_ptr = length)
{
GCHandle ptr_ptr = GCHandle.Alloc(ptr, GCHandleType.Pinned);
try
{
Delegates.glGetObjectPtrLabel((IntPtr)ptr_ptr.AddrOfPinnedObject(), (Int32)bufSize, (Int32*)length_ptr, (StringBuilder)label);
}
finally
{
ptr_ptr.Free();
}
}
}
#if DEBUG
}
#endif
}
/// <summary>
/// Retrieve the label of a sync object identified by a pointer
/// </summary>
/// <param name="ptr">
/// <para>
/// The name of the sync object whose label to retrieve.
/// </para>
/// </param>
/// <param name="bufSize">
/// <para>
/// The length of the buffer whose address is in label.
/// </para>
/// </param>
/// <param name="length">
/// <para>
/// The address of a variable to receive the length of the object label.
/// </para>
/// </param>
/// <param name="label">
/// <para>
/// The address of a string that will receive the object label.
/// </para>
/// </param>
[AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetObjectPtrLabel")]
public static
void GetObjectPtrLabel<T0>([InAttribute, OutAttribute] T0[,,] ptr, Int32 bufSize, [OutAttribute] out Int32 length, [OutAttribute] StringBuilder label)
where T0 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* length_ptr = &length)
{
GCHandle ptr_ptr = GCHandle.Alloc(ptr, GCHandleType.Pinned);
try
{
Delegates.glGetObjectPtrLabel((IntPtr)ptr_ptr.AddrOfPinnedObject(), (Int32)bufSize, (Int32*)length_ptr, (StringBuilder)label);
length = *length_ptr;
}
finally
{
ptr_ptr.Free();
}
}
}
#if DEBUG
}
#endif
}
/// <summary>
/// Retrieve the label of a sync object identified by a pointer
/// </summary>
/// <param name="ptr">
/// <para>
/// The name of the sync object whose label to retrieve.
/// </para>
/// </param>
/// <param name="bufSize">
/// <para>
/// The length of the buffer whose address is in label.
/// </para>
/// </param>
/// <param name="length">
/// <para>
/// The address of a variable to receive the length of the object label.
/// </para>
/// </param>
/// <param name="label">
/// <para>
/// The address of a string that will receive the object label.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetObjectPtrLabel")]
public static
unsafe void GetObjectPtrLabel<T0>([InAttribute, OutAttribute] T0[,,] ptr, Int32 bufSize, [OutAttribute] Int32* length, [OutAttribute] StringBuilder label)
where T0 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle ptr_ptr = GCHandle.Alloc(ptr, GCHandleType.Pinned);
try
{
Delegates.glGetObjectPtrLabel((IntPtr)ptr_ptr.AddrOfPinnedObject(), (Int32)bufSize, (Int32*)length, (StringBuilder)label);
}
finally
{
ptr_ptr.Free();
}
#if DEBUG
}
#endif
}
/// <summary>
/// Retrieve the label of a sync object identified by a pointer
/// </summary>
/// <param name="ptr">
/// <para>
/// The name of the sync object whose label to retrieve.
/// </para>
/// </param>
/// <param name="bufSize">
/// <para>
/// The length of the buffer whose address is in label.
/// </para>
/// </param>
/// <param name="length">
/// <para>
/// The address of a variable to receive the length of the object label.
/// </para>
/// </param>
/// <param name="label">
/// <para>
/// The address of a string that will receive the object label.
/// </para>
/// </param>
[AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetObjectPtrLabel")]
public static
void GetObjectPtrLabel<T0>([InAttribute, OutAttribute] ref T0 ptr, Int32 bufSize, [OutAttribute] Int32[] length, [OutAttribute] StringBuilder label)
where T0 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* length_ptr = length)
{
GCHandle ptr_ptr = GCHandle.Alloc(ptr, GCHandleType.Pinned);
try
{
Delegates.glGetObjectPtrLabel((IntPtr)ptr_ptr.AddrOfPinnedObject(), (Int32)bufSize, (Int32*)length_ptr, (StringBuilder)label);
ptr = (T0)ptr_ptr.Target;
}
finally
{
ptr_ptr.Free();
}
}
}
#if DEBUG
}
#endif
}
/// <summary>
/// Retrieve the label of a sync object identified by a pointer
/// </summary>
/// <param name="ptr">
/// <para>
/// The name of the sync object whose label to retrieve.
/// </para>
/// </param>
/// <param name="bufSize">
/// <para>
/// The length of the buffer whose address is in label.
/// </para>
/// </param>
/// <param name="length">
/// <para>
/// The address of a variable to receive the length of the object label.
/// </para>
/// </param>
/// <param name="label">
/// <para>
/// The address of a string that will receive the object label.
/// </para>
/// </param>
[AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetObjectPtrLabel")]
public static
void GetObjectPtrLabel<T0>([InAttribute, OutAttribute] ref T0 ptr, Int32 bufSize, [OutAttribute] out Int32 length, [OutAttribute] StringBuilder label)
where T0 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* length_ptr = &length)
{
GCHandle ptr_ptr = GCHandle.Alloc(ptr, GCHandleType.Pinned);
try
{
Delegates.glGetObjectPtrLabel((IntPtr)ptr_ptr.AddrOfPinnedObject(), (Int32)bufSize, (Int32*)length_ptr, (StringBuilder)label);
ptr = (T0)ptr_ptr.Target;
length = *length_ptr;
}
finally
{
ptr_ptr.Free();
}
}
}
#if DEBUG
}
#endif
}
/// <summary>
/// Retrieve the label of a sync object identified by a pointer
/// </summary>
/// <param name="ptr">
/// <para>
/// The name of the sync object whose label to retrieve.
/// </para>
/// </param>
/// <param name="bufSize">
/// <para>
/// The length of the buffer whose address is in label.
/// </para>
/// </param>
/// <param name="length">
/// <para>
/// The address of a variable to receive the length of the object label.
/// </para>
/// </param>
/// <param name="label">
/// <para>
/// The address of a string that will receive the object label.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetObjectPtrLabel")]
public static
unsafe void GetObjectPtrLabel<T0>([InAttribute, OutAttribute] ref T0 ptr, Int32 bufSize, [OutAttribute] Int32* length, [OutAttribute] StringBuilder label)
where T0 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle ptr_ptr = GCHandle.Alloc(ptr, GCHandleType.Pinned);
try
{
Delegates.glGetObjectPtrLabel((IntPtr)ptr_ptr.AddrOfPinnedObject(), (Int32)bufSize, (Int32*)length, (StringBuilder)label);
ptr = (T0)ptr_ptr.Target;
}
finally
{
ptr_ptr.Free();
}
#if DEBUG
}
#endif
}
/// <summary>
/// Return the address of the specified pointer
/// </summary>
/// <param name="pname">
/// <para>
/// Specifies the array or buffer pointer to be returned. Symbolic constants GL_COLOR_ARRAY_POINTER, GL_EDGE_FLAG_ARRAY_POINTER, GL_FOG_COORD_ARRAY_POINTER, GL_FEEDBACK_BUFFER_POINTER, GL_INDEX_ARRAY_POINTER, GL_NORMAL_ARRAY_POINTER, GL_SECONDARY_COLOR_ARRAY_POINTER, GL_SELECTION_BUFFER_POINTER, GL_TEXTURE_COORD_ARRAY_POINTER, or GL_VERTEX_ARRAY_POINTER are accepted.
/// </para>
/// </param>
/// <param name="params">
/// <para>
/// Returns the pointer value specified by pname.
/// </para>
/// </param>
[AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetPointerv")]
public static
void GetPointer(OpenTK.Graphics.ES20.GetPointervPName pname, [OutAttribute] IntPtr @params)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glGetPointerv((OpenTK.Graphics.ES20.GetPointervPName)pname, (IntPtr)@params);
#if DEBUG
}
#endif
}
/// <summary>
/// Return the address of the specified pointer
/// </summary>
/// <param name="pname">
/// <para>
/// Specifies the array or buffer pointer to be returned. Symbolic constants GL_COLOR_ARRAY_POINTER, GL_EDGE_FLAG_ARRAY_POINTER, GL_FOG_COORD_ARRAY_POINTER, GL_FEEDBACK_BUFFER_POINTER, GL_INDEX_ARRAY_POINTER, GL_NORMAL_ARRAY_POINTER, GL_SECONDARY_COLOR_ARRAY_POINTER, GL_SELECTION_BUFFER_POINTER, GL_TEXTURE_COORD_ARRAY_POINTER, or GL_VERTEX_ARRAY_POINTER are accepted.
/// </para>
/// </param>
/// <param name="params">
/// <para>
/// Returns the pointer value specified by pname.
/// </para>
/// </param>
[AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetPointerv")]
public static
void GetPointer<T1>(OpenTK.Graphics.ES20.GetPointervPName pname, [InAttribute, OutAttribute] T1[] @params)
where T1 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle @params_ptr = GCHandle.Alloc(@params, GCHandleType.Pinned);
try
{
Delegates.glGetPointerv((OpenTK.Graphics.ES20.GetPointervPName)pname, (IntPtr)@params_ptr.AddrOfPinnedObject());
}
finally
{
@params_ptr.Free();
}
#if DEBUG
}
#endif
}
/// <summary>
/// Return the address of the specified pointer
/// </summary>
/// <param name="pname">
/// <para>
/// Specifies the array or buffer pointer to be returned. Symbolic constants GL_COLOR_ARRAY_POINTER, GL_EDGE_FLAG_ARRAY_POINTER, GL_FOG_COORD_ARRAY_POINTER, GL_FEEDBACK_BUFFER_POINTER, GL_INDEX_ARRAY_POINTER, GL_NORMAL_ARRAY_POINTER, GL_SECONDARY_COLOR_ARRAY_POINTER, GL_SELECTION_BUFFER_POINTER, GL_TEXTURE_COORD_ARRAY_POINTER, or GL_VERTEX_ARRAY_POINTER are accepted.
/// </para>
/// </param>
/// <param name="params">
/// <para>
/// Returns the pointer value specified by pname.
/// </para>
/// </param>
[AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetPointerv")]
public static
void GetPointer<T1>(OpenTK.Graphics.ES20.GetPointervPName pname, [InAttribute, OutAttribute] T1[,] @params)
where T1 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle @params_ptr = GCHandle.Alloc(@params, GCHandleType.Pinned);
try
{
Delegates.glGetPointerv((OpenTK.Graphics.ES20.GetPointervPName)pname, (IntPtr)@params_ptr.AddrOfPinnedObject());
}
finally
{
@params_ptr.Free();
}
#if DEBUG
}
#endif
}
/// <summary>
/// Return the address of the specified pointer
/// </summary>
/// <param name="pname">
/// <para>
/// Specifies the array or buffer pointer to be returned. Symbolic constants GL_COLOR_ARRAY_POINTER, GL_EDGE_FLAG_ARRAY_POINTER, GL_FOG_COORD_ARRAY_POINTER, GL_FEEDBACK_BUFFER_POINTER, GL_INDEX_ARRAY_POINTER, GL_NORMAL_ARRAY_POINTER, GL_SECONDARY_COLOR_ARRAY_POINTER, GL_SELECTION_BUFFER_POINTER, GL_TEXTURE_COORD_ARRAY_POINTER, or GL_VERTEX_ARRAY_POINTER are accepted.
/// </para>
/// </param>
/// <param name="params">
/// <para>
/// Returns the pointer value specified by pname.
/// </para>
/// </param>
[AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetPointerv")]
public static
void GetPointer<T1>(OpenTK.Graphics.ES20.GetPointervPName pname, [InAttribute, OutAttribute] T1[,,] @params)
where T1 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle @params_ptr = GCHandle.Alloc(@params, GCHandleType.Pinned);
try
{
Delegates.glGetPointerv((OpenTK.Graphics.ES20.GetPointervPName)pname, (IntPtr)@params_ptr.AddrOfPinnedObject());
}
finally
{
@params_ptr.Free();
}
#if DEBUG
}
#endif
}
/// <summary>
/// Return the address of the specified pointer
/// </summary>
/// <param name="pname">
/// <para>
/// Specifies the array or buffer pointer to be returned. Symbolic constants GL_COLOR_ARRAY_POINTER, GL_EDGE_FLAG_ARRAY_POINTER, GL_FOG_COORD_ARRAY_POINTER, GL_FEEDBACK_BUFFER_POINTER, GL_INDEX_ARRAY_POINTER, GL_NORMAL_ARRAY_POINTER, GL_SECONDARY_COLOR_ARRAY_POINTER, GL_SELECTION_BUFFER_POINTER, GL_TEXTURE_COORD_ARRAY_POINTER, or GL_VERTEX_ARRAY_POINTER are accepted.
/// </para>
/// </param>
/// <param name="params">
/// <para>
/// Returns the pointer value specified by pname.
/// </para>
/// </param>
[AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetPointerv")]
public static
void GetPointer<T1>(OpenTK.Graphics.ES20.GetPointervPName pname, [InAttribute, OutAttribute] ref T1 @params)
where T1 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle @params_ptr = GCHandle.Alloc(@params, GCHandleType.Pinned);
try
{
Delegates.glGetPointerv((OpenTK.Graphics.ES20.GetPointervPName)pname, (IntPtr)@params_ptr.AddrOfPinnedObject());
@params = (T1)@params_ptr.Target;
}
finally
{
@params_ptr.Free();
}
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Returns the information log for a program object
/// </summary>
/// <param name="program">
/// <para>
/// Specifies the program object whose information log is to be queried.
/// </para>
/// </param>
/// <param name="maxLength">
/// <para>
/// Specifies the size of the character buffer for storing the returned information log.
/// </para>
/// </param>
/// <param name="length">
/// <para>
/// Returns the length of the string returned in infoLog (excluding the null terminator).
/// </para>
/// </param>
/// <param name="infoLog">
/// <para>
/// Specifies an array of characters that is used to return the information log.
/// </para>
/// </param>
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetProgramInfoLog")]
public static
void GetProgramInfoLog(Int32 program, Int32 bufSize, [OutAttribute] out Int32 length, [OutAttribute] StringBuilder infoLog)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* length_ptr = &length)
{
Delegates.glGetProgramInfoLog((UInt32)program, (Int32)bufSize, (Int32*)length_ptr, (StringBuilder)infoLog);
length = *length_ptr;
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Returns the information log for a program object
/// </summary>
/// <param name="program">
/// <para>
/// Specifies the program object whose information log is to be queried.
/// </para>
/// </param>
/// <param name="maxLength">
/// <para>
/// Specifies the size of the character buffer for storing the returned information log.
/// </para>
/// </param>
/// <param name="length">
/// <para>
/// Returns the length of the string returned in infoLog (excluding the null terminator).
/// </para>
/// </param>
/// <param name="infoLog">
/// <para>
/// Specifies an array of characters that is used to return the information log.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetProgramInfoLog")]
public static
unsafe void GetProgramInfoLog(Int32 program, Int32 bufSize, [OutAttribute] Int32* length, [OutAttribute] StringBuilder infoLog)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glGetProgramInfoLog((UInt32)program, (Int32)bufSize, (Int32*)length, (StringBuilder)infoLog);
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Returns the information log for a program object
/// </summary>
/// <param name="program">
/// <para>
/// Specifies the program object whose information log is to be queried.
/// </para>
/// </param>
/// <param name="maxLength">
/// <para>
/// Specifies the size of the character buffer for storing the returned information log.
/// </para>
/// </param>
/// <param name="length">
/// <para>
/// Returns the length of the string returned in infoLog (excluding the null terminator).
/// </para>
/// </param>
/// <param name="infoLog">
/// <para>
/// Specifies an array of characters that is used to return the information log.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetProgramInfoLog")]
public static
void GetProgramInfoLog(UInt32 program, Int32 bufSize, [OutAttribute] out Int32 length, [OutAttribute] StringBuilder infoLog)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* length_ptr = &length)
{
Delegates.glGetProgramInfoLog((UInt32)program, (Int32)bufSize, (Int32*)length_ptr, (StringBuilder)infoLog);
length = *length_ptr;
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Returns the information log for a program object
/// </summary>
/// <param name="program">
/// <para>
/// Specifies the program object whose information log is to be queried.
/// </para>
/// </param>
/// <param name="maxLength">
/// <para>
/// Specifies the size of the character buffer for storing the returned information log.
/// </para>
/// </param>
/// <param name="length">
/// <para>
/// Returns the length of the string returned in infoLog (excluding the null terminator).
/// </para>
/// </param>
/// <param name="infoLog">
/// <para>
/// Specifies an array of characters that is used to return the information log.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetProgramInfoLog")]
public static
unsafe void GetProgramInfoLog(UInt32 program, Int32 bufSize, [OutAttribute] Int32* length, [OutAttribute] StringBuilder infoLog)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glGetProgramInfoLog((UInt32)program, (Int32)bufSize, (Int32*)length, (StringBuilder)infoLog);
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Returns a parameter from a program object
/// </summary>
/// <param name="program">
/// <para>
/// Specifies the program object to be queried.
/// </para>
/// </param>
/// <param name="pname">
/// <para>
/// Specifies the object parameter. Accepted symbolic names are GL_DELETE_STATUS, GL_LINK_STATUS, GL_VALIDATE_STATUS, GL_INFO_LOG_LENGTH, GL_ATTACHED_SHADERS, GL_ACTIVE_ATOMIC_COUNTER_BUFFERS, GL_ACTIVE_ATTRIBUTES, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, GL_ACTIVE_UNIFORMS, GL_ACTIVE_UNIFORM_BLOCKS, GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH, GL_ACTIVE_UNIFORM_MAX_LENGTH, GL_COMPUTE_WORK_GROUP_SIZE GL_PROGRAM_BINARY_LENGTH, GL_TRANSFORM_FEEDBACK_BUFFER_MODE, GL_TRANSFORM_FEEDBACK_VARYINGS, GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH, GL_GEOMETRY_VERTICES_OUT, GL_GEOMETRY_INPUT_TYPE, and GL_GEOMETRY_OUTPUT_TYPE.
/// </para>
/// </param>
/// <param name="params">
/// <para>
/// Returns the requested object parameter.
/// </para>
/// </param>
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetProgramiv")]
public static
void GetProgram(Int32 program, OpenTK.Graphics.ES20.ProgramParameter pname, [OutAttribute] Int32[] @params)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glGetProgramiv((UInt32)program, (OpenTK.Graphics.ES20.ProgramParameter)pname, (Int32*)@params_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Returns a parameter from a program object
/// </summary>
/// <param name="program">
/// <para>
/// Specifies the program object to be queried.
/// </para>
/// </param>
/// <param name="pname">
/// <para>
/// Specifies the object parameter. Accepted symbolic names are GL_DELETE_STATUS, GL_LINK_STATUS, GL_VALIDATE_STATUS, GL_INFO_LOG_LENGTH, GL_ATTACHED_SHADERS, GL_ACTIVE_ATOMIC_COUNTER_BUFFERS, GL_ACTIVE_ATTRIBUTES, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, GL_ACTIVE_UNIFORMS, GL_ACTIVE_UNIFORM_BLOCKS, GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH, GL_ACTIVE_UNIFORM_MAX_LENGTH, GL_COMPUTE_WORK_GROUP_SIZE GL_PROGRAM_BINARY_LENGTH, GL_TRANSFORM_FEEDBACK_BUFFER_MODE, GL_TRANSFORM_FEEDBACK_VARYINGS, GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH, GL_GEOMETRY_VERTICES_OUT, GL_GEOMETRY_INPUT_TYPE, and GL_GEOMETRY_OUTPUT_TYPE.
/// </para>
/// </param>
/// <param name="params">
/// <para>
/// Returns the requested object parameter.
/// </para>
/// </param>
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetProgramiv")]
public static
void GetProgram(Int32 program, OpenTK.Graphics.ES20.ProgramParameter pname, [OutAttribute] out Int32 @params)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glGetProgramiv((UInt32)program, (OpenTK.Graphics.ES20.ProgramParameter)pname, (Int32*)@params_ptr);
@params = *@params_ptr;
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Returns a parameter from a program object
/// </summary>
/// <param name="program">
/// <para>
/// Specifies the program object to be queried.
/// </para>
/// </param>
/// <param name="pname">
/// <para>
/// Specifies the object parameter. Accepted symbolic names are GL_DELETE_STATUS, GL_LINK_STATUS, GL_VALIDATE_STATUS, GL_INFO_LOG_LENGTH, GL_ATTACHED_SHADERS, GL_ACTIVE_ATOMIC_COUNTER_BUFFERS, GL_ACTIVE_ATTRIBUTES, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, GL_ACTIVE_UNIFORMS, GL_ACTIVE_UNIFORM_BLOCKS, GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH, GL_ACTIVE_UNIFORM_MAX_LENGTH, GL_COMPUTE_WORK_GROUP_SIZE GL_PROGRAM_BINARY_LENGTH, GL_TRANSFORM_FEEDBACK_BUFFER_MODE, GL_TRANSFORM_FEEDBACK_VARYINGS, GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH, GL_GEOMETRY_VERTICES_OUT, GL_GEOMETRY_INPUT_TYPE, and GL_GEOMETRY_OUTPUT_TYPE.
/// </para>
/// </param>
/// <param name="params">
/// <para>
/// Returns the requested object parameter.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetProgramiv")]
public static
unsafe void GetProgram(Int32 program, OpenTK.Graphics.ES20.ProgramParameter pname, [OutAttribute] Int32* @params)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glGetProgramiv((UInt32)program, (OpenTK.Graphics.ES20.ProgramParameter)pname, (Int32*)@params);
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Returns a parameter from a program object
/// </summary>
/// <param name="program">
/// <para>
/// Specifies the program object to be queried.
/// </para>
/// </param>
/// <param name="pname">
/// <para>
/// Specifies the object parameter. Accepted symbolic names are GL_DELETE_STATUS, GL_LINK_STATUS, GL_VALIDATE_STATUS, GL_INFO_LOG_LENGTH, GL_ATTACHED_SHADERS, GL_ACTIVE_ATOMIC_COUNTER_BUFFERS, GL_ACTIVE_ATTRIBUTES, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, GL_ACTIVE_UNIFORMS, GL_ACTIVE_UNIFORM_BLOCKS, GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH, GL_ACTIVE_UNIFORM_MAX_LENGTH, GL_COMPUTE_WORK_GROUP_SIZE GL_PROGRAM_BINARY_LENGTH, GL_TRANSFORM_FEEDBACK_BUFFER_MODE, GL_TRANSFORM_FEEDBACK_VARYINGS, GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH, GL_GEOMETRY_VERTICES_OUT, GL_GEOMETRY_INPUT_TYPE, and GL_GEOMETRY_OUTPUT_TYPE.
/// </para>
/// </param>
/// <param name="params">
/// <para>
/// Returns the requested object parameter.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetProgramiv")]
public static
void GetProgram(UInt32 program, OpenTK.Graphics.ES20.ProgramParameter pname, [OutAttribute] Int32[] @params)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glGetProgramiv((UInt32)program, (OpenTK.Graphics.ES20.ProgramParameter)pname, (Int32*)@params_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Returns a parameter from a program object
/// </summary>
/// <param name="program">
/// <para>
/// Specifies the program object to be queried.
/// </para>
/// </param>
/// <param name="pname">
/// <para>
/// Specifies the object parameter. Accepted symbolic names are GL_DELETE_STATUS, GL_LINK_STATUS, GL_VALIDATE_STATUS, GL_INFO_LOG_LENGTH, GL_ATTACHED_SHADERS, GL_ACTIVE_ATOMIC_COUNTER_BUFFERS, GL_ACTIVE_ATTRIBUTES, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, GL_ACTIVE_UNIFORMS, GL_ACTIVE_UNIFORM_BLOCKS, GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH, GL_ACTIVE_UNIFORM_MAX_LENGTH, GL_COMPUTE_WORK_GROUP_SIZE GL_PROGRAM_BINARY_LENGTH, GL_TRANSFORM_FEEDBACK_BUFFER_MODE, GL_TRANSFORM_FEEDBACK_VARYINGS, GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH, GL_GEOMETRY_VERTICES_OUT, GL_GEOMETRY_INPUT_TYPE, and GL_GEOMETRY_OUTPUT_TYPE.
/// </para>
/// </param>
/// <param name="params">
/// <para>
/// Returns the requested object parameter.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetProgramiv")]
public static
void GetProgram(UInt32 program, OpenTK.Graphics.ES20.ProgramParameter pname, [OutAttribute] out Int32 @params)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glGetProgramiv((UInt32)program, (OpenTK.Graphics.ES20.ProgramParameter)pname, (Int32*)@params_ptr);
@params = *@params_ptr;
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Returns a parameter from a program object
/// </summary>
/// <param name="program">
/// <para>
/// Specifies the program object to be queried.
/// </para>
/// </param>
/// <param name="pname">
/// <para>
/// Specifies the object parameter. Accepted symbolic names are GL_DELETE_STATUS, GL_LINK_STATUS, GL_VALIDATE_STATUS, GL_INFO_LOG_LENGTH, GL_ATTACHED_SHADERS, GL_ACTIVE_ATOMIC_COUNTER_BUFFERS, GL_ACTIVE_ATTRIBUTES, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, GL_ACTIVE_UNIFORMS, GL_ACTIVE_UNIFORM_BLOCKS, GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH, GL_ACTIVE_UNIFORM_MAX_LENGTH, GL_COMPUTE_WORK_GROUP_SIZE GL_PROGRAM_BINARY_LENGTH, GL_TRANSFORM_FEEDBACK_BUFFER_MODE, GL_TRANSFORM_FEEDBACK_VARYINGS, GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH, GL_GEOMETRY_VERTICES_OUT, GL_GEOMETRY_INPUT_TYPE, and GL_GEOMETRY_OUTPUT_TYPE.
/// </para>
/// </param>
/// <param name="params">
/// <para>
/// Returns the requested object parameter.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetProgramiv")]
public static
unsafe void GetProgram(UInt32 program, OpenTK.Graphics.ES20.ProgramParameter pname, [OutAttribute] Int32* @params)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glGetProgramiv((UInt32)program, (OpenTK.Graphics.ES20.ProgramParameter)pname, (Int32*)@params);
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Retrieve information about a bound renderbuffer object
/// </summary>
/// <param name="target">
/// <para>
/// Specifies the target of the query operation. target must be GL_RENDERBUFFER.
/// </para>
/// </param>
/// <param name="pname">
/// <para>
/// Specifies the parameter whose value to retrieve from the renderbuffer bound to target.
/// </para>
/// </param>
/// <param name="params">
/// <para>
/// Specifies the address of an array to receive the value of the queried parameter.
/// </para>
/// </param>
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetRenderbufferParameteriv")]
public static
void GetRenderbufferParameter(OpenTK.Graphics.ES20.RenderbufferTarget target, OpenTK.Graphics.ES20.RenderbufferParameterName pname, [OutAttribute] Int32[] @params)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glGetRenderbufferParameteriv((OpenTK.Graphics.ES20.RenderbufferTarget)target, (OpenTK.Graphics.ES20.RenderbufferParameterName)pname, (Int32*)@params_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Retrieve information about a bound renderbuffer object
/// </summary>
/// <param name="target">
/// <para>
/// Specifies the target of the query operation. target must be GL_RENDERBUFFER.
/// </para>
/// </param>
/// <param name="pname">
/// <para>
/// Specifies the parameter whose value to retrieve from the renderbuffer bound to target.
/// </para>
/// </param>
/// <param name="params">
/// <para>
/// Specifies the address of an array to receive the value of the queried parameter.
/// </para>
/// </param>
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetRenderbufferParameteriv")]
public static
void GetRenderbufferParameter(OpenTK.Graphics.ES20.RenderbufferTarget target, OpenTK.Graphics.ES20.RenderbufferParameterName pname, [OutAttribute] out Int32 @params)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glGetRenderbufferParameteriv((OpenTK.Graphics.ES20.RenderbufferTarget)target, (OpenTK.Graphics.ES20.RenderbufferParameterName)pname, (Int32*)@params_ptr);
@params = *@params_ptr;
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Retrieve information about a bound renderbuffer object
/// </summary>
/// <param name="target">
/// <para>
/// Specifies the target of the query operation. target must be GL_RENDERBUFFER.
/// </para>
/// </param>
/// <param name="pname">
/// <para>
/// Specifies the parameter whose value to retrieve from the renderbuffer bound to target.
/// </para>
/// </param>
/// <param name="params">
/// <para>
/// Specifies the address of an array to receive the value of the queried parameter.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetRenderbufferParameteriv")]
public static
unsafe void GetRenderbufferParameter(OpenTK.Graphics.ES20.RenderbufferTarget target, OpenTK.Graphics.ES20.RenderbufferParameterName pname, [OutAttribute] Int32* @params)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glGetRenderbufferParameteriv((OpenTK.Graphics.ES20.RenderbufferTarget)target, (OpenTK.Graphics.ES20.RenderbufferParameterName)pname, (Int32*)@params);
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Returns the information log for a shader object
/// </summary>
/// <param name="shader">
/// <para>
/// Specifies the shader object whose information log is to be queried.
/// </para>
/// </param>
/// <param name="maxLength">
/// <para>
/// Specifies the size of the character buffer for storing the returned information log.
/// </para>
/// </param>
/// <param name="length">
/// <para>
/// Returns the length of the string returned in infoLog (excluding the null terminator).
/// </para>
/// </param>
/// <param name="infoLog">
/// <para>
/// Specifies an array of characters that is used to return the information log.
/// </para>
/// </param>
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetShaderInfoLog")]
public static
void GetShaderInfoLog(Int32 shader, Int32 bufSize, [OutAttribute] out Int32 length, [OutAttribute] StringBuilder infoLog)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* length_ptr = &length)
{
Delegates.glGetShaderInfoLog((UInt32)shader, (Int32)bufSize, (Int32*)length_ptr, (StringBuilder)infoLog);
length = *length_ptr;
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Returns the information log for a shader object
/// </summary>
/// <param name="shader">
/// <para>
/// Specifies the shader object whose information log is to be queried.
/// </para>
/// </param>
/// <param name="maxLength">
/// <para>
/// Specifies the size of the character buffer for storing the returned information log.
/// </para>
/// </param>
/// <param name="length">
/// <para>
/// Returns the length of the string returned in infoLog (excluding the null terminator).
/// </para>
/// </param>
/// <param name="infoLog">
/// <para>
/// Specifies an array of characters that is used to return the information log.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetShaderInfoLog")]
public static
unsafe void GetShaderInfoLog(Int32 shader, Int32 bufSize, [OutAttribute] Int32* length, [OutAttribute] StringBuilder infoLog)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glGetShaderInfoLog((UInt32)shader, (Int32)bufSize, (Int32*)length, (StringBuilder)infoLog);
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Returns the information log for a shader object
/// </summary>
/// <param name="shader">
/// <para>
/// Specifies the shader object whose information log is to be queried.
/// </para>
/// </param>
/// <param name="maxLength">
/// <para>
/// Specifies the size of the character buffer for storing the returned information log.
/// </para>
/// </param>
/// <param name="length">
/// <para>
/// Returns the length of the string returned in infoLog (excluding the null terminator).
/// </para>
/// </param>
/// <param name="infoLog">
/// <para>
/// Specifies an array of characters that is used to return the information log.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetShaderInfoLog")]
public static
void GetShaderInfoLog(UInt32 shader, Int32 bufSize, [OutAttribute] out Int32 length, [OutAttribute] StringBuilder infoLog)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* length_ptr = &length)
{
Delegates.glGetShaderInfoLog((UInt32)shader, (Int32)bufSize, (Int32*)length_ptr, (StringBuilder)infoLog);
length = *length_ptr;
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Returns the information log for a shader object
/// </summary>
/// <param name="shader">
/// <para>
/// Specifies the shader object whose information log is to be queried.
/// </para>
/// </param>
/// <param name="maxLength">
/// <para>
/// Specifies the size of the character buffer for storing the returned information log.
/// </para>
/// </param>
/// <param name="length">
/// <para>
/// Returns the length of the string returned in infoLog (excluding the null terminator).
/// </para>
/// </param>
/// <param name="infoLog">
/// <para>
/// Specifies an array of characters that is used to return the information log.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetShaderInfoLog")]
public static
unsafe void GetShaderInfoLog(UInt32 shader, Int32 bufSize, [OutAttribute] Int32* length, [OutAttribute] StringBuilder infoLog)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glGetShaderInfoLog((UInt32)shader, (Int32)bufSize, (Int32*)length, (StringBuilder)infoLog);
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Returns a parameter from a shader object
/// </summary>
/// <param name="shader">
/// <para>
/// Specifies the shader object to be queried.
/// </para>
/// </param>
/// <param name="pname">
/// <para>
/// Specifies the object parameter. Accepted symbolic names are GL_SHADER_TYPE, GL_DELETE_STATUS, GL_COMPILE_STATUS, GL_INFO_LOG_LENGTH, GL_SHADER_SOURCE_LENGTH.
/// </para>
/// </param>
/// <param name="params">
/// <para>
/// Returns the requested object parameter.
/// </para>
/// </param>
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetShaderiv")]
public static
void GetShader(Int32 shader, OpenTK.Graphics.ES20.ShaderParameter pname, [OutAttribute] Int32[] @params)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glGetShaderiv((UInt32)shader, (OpenTK.Graphics.ES20.ShaderParameter)pname, (Int32*)@params_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Returns a parameter from a shader object
/// </summary>
/// <param name="shader">
/// <para>
/// Specifies the shader object to be queried.
/// </para>
/// </param>
/// <param name="pname">
/// <para>
/// Specifies the object parameter. Accepted symbolic names are GL_SHADER_TYPE, GL_DELETE_STATUS, GL_COMPILE_STATUS, GL_INFO_LOG_LENGTH, GL_SHADER_SOURCE_LENGTH.
/// </para>
/// </param>
/// <param name="params">
/// <para>
/// Returns the requested object parameter.
/// </para>
/// </param>
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetShaderiv")]
public static
void GetShader(Int32 shader, OpenTK.Graphics.ES20.ShaderParameter pname, [OutAttribute] out Int32 @params)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glGetShaderiv((UInt32)shader, (OpenTK.Graphics.ES20.ShaderParameter)pname, (Int32*)@params_ptr);
@params = *@params_ptr;
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Returns a parameter from a shader object
/// </summary>
/// <param name="shader">
/// <para>
/// Specifies the shader object to be queried.
/// </para>
/// </param>
/// <param name="pname">
/// <para>
/// Specifies the object parameter. Accepted symbolic names are GL_SHADER_TYPE, GL_DELETE_STATUS, GL_COMPILE_STATUS, GL_INFO_LOG_LENGTH, GL_SHADER_SOURCE_LENGTH.
/// </para>
/// </param>
/// <param name="params">
/// <para>
/// Returns the requested object parameter.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetShaderiv")]
public static
unsafe void GetShader(Int32 shader, OpenTK.Graphics.ES20.ShaderParameter pname, [OutAttribute] Int32* @params)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glGetShaderiv((UInt32)shader, (OpenTK.Graphics.ES20.ShaderParameter)pname, (Int32*)@params);
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Returns a parameter from a shader object
/// </summary>
/// <param name="shader">
/// <para>
/// Specifies the shader object to be queried.
/// </para>
/// </param>
/// <param name="pname">
/// <para>
/// Specifies the object parameter. Accepted symbolic names are GL_SHADER_TYPE, GL_DELETE_STATUS, GL_COMPILE_STATUS, GL_INFO_LOG_LENGTH, GL_SHADER_SOURCE_LENGTH.
/// </para>
/// </param>
/// <param name="params">
/// <para>
/// Returns the requested object parameter.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetShaderiv")]
public static
void GetShader(UInt32 shader, OpenTK.Graphics.ES20.ShaderParameter pname, [OutAttribute] Int32[] @params)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glGetShaderiv((UInt32)shader, (OpenTK.Graphics.ES20.ShaderParameter)pname, (Int32*)@params_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Returns a parameter from a shader object
/// </summary>
/// <param name="shader">
/// <para>
/// Specifies the shader object to be queried.
/// </para>
/// </param>
/// <param name="pname">
/// <para>
/// Specifies the object parameter. Accepted symbolic names are GL_SHADER_TYPE, GL_DELETE_STATUS, GL_COMPILE_STATUS, GL_INFO_LOG_LENGTH, GL_SHADER_SOURCE_LENGTH.
/// </para>
/// </param>
/// <param name="params">
/// <para>
/// Returns the requested object parameter.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetShaderiv")]
public static
void GetShader(UInt32 shader, OpenTK.Graphics.ES20.ShaderParameter pname, [OutAttribute] out Int32 @params)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glGetShaderiv((UInt32)shader, (OpenTK.Graphics.ES20.ShaderParameter)pname, (Int32*)@params_ptr);
@params = *@params_ptr;
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Returns a parameter from a shader object
/// </summary>
/// <param name="shader">
/// <para>
/// Specifies the shader object to be queried.
/// </para>
/// </param>
/// <param name="pname">
/// <para>
/// Specifies the object parameter. Accepted symbolic names are GL_SHADER_TYPE, GL_DELETE_STATUS, GL_COMPILE_STATUS, GL_INFO_LOG_LENGTH, GL_SHADER_SOURCE_LENGTH.
/// </para>
/// </param>
/// <param name="params">
/// <para>
/// Returns the requested object parameter.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetShaderiv")]
public static
unsafe void GetShader(UInt32 shader, OpenTK.Graphics.ES20.ShaderParameter pname, [OutAttribute] Int32* @params)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glGetShaderiv((UInt32)shader, (OpenTK.Graphics.ES20.ShaderParameter)pname, (Int32*)@params);
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Retrieve the range and precision for numeric formats supported by the shader compiler
/// </summary>
/// <param name="shaderType">
/// <para>
/// Specifies the type of shader whose precision to query. shaderType must be GL_VERTEX_SHADER or GL_FRAGMENT_SHADER.
/// </para>
/// </param>
/// <param name="precisionType">
/// <para>
/// Specifies the numeric format whose precision and range to query.
/// </para>
/// </param>
/// <param name="range">
/// <para>
/// Specifies the address of array of two integers into which encodings of the implementation's numeric range are returned.
/// </para>
/// </param>
/// <param name="precision">
/// <para>
/// Specifies the address of an integer into which the numeric precision of the implementation is written.
/// </para>
/// </param>
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetShaderPrecisionFormat")]
public static
void GetShaderPrecisionFormat(OpenTK.Graphics.ES20.ShaderType shadertype, OpenTK.Graphics.ES20.ShaderPrecision precisiontype, [OutAttribute] Int32[] range, [OutAttribute] Int32[] precision)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* range_ptr = range)
fixed (Int32* precision_ptr = precision)
{
Delegates.glGetShaderPrecisionFormat((OpenTK.Graphics.ES20.ShaderType)shadertype, (OpenTK.Graphics.ES20.ShaderPrecision)precisiontype, (Int32*)range_ptr, (Int32*)precision_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Retrieve the range and precision for numeric formats supported by the shader compiler
/// </summary>
/// <param name="shaderType">
/// <para>
/// Specifies the type of shader whose precision to query. shaderType must be GL_VERTEX_SHADER or GL_FRAGMENT_SHADER.
/// </para>
/// </param>
/// <param name="precisionType">
/// <para>
/// Specifies the numeric format whose precision and range to query.
/// </para>
/// </param>
/// <param name="range">
/// <para>
/// Specifies the address of array of two integers into which encodings of the implementation's numeric range are returned.
/// </para>
/// </param>
/// <param name="precision">
/// <para>
/// Specifies the address of an integer into which the numeric precision of the implementation is written.
/// </para>
/// </param>
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetShaderPrecisionFormat")]
public static
void GetShaderPrecisionFormat(OpenTK.Graphics.ES20.ShaderType shadertype, OpenTK.Graphics.ES20.ShaderPrecision precisiontype, [OutAttribute] out Int32 range, [OutAttribute] out Int32 precision)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* range_ptr = &range)
fixed (Int32* precision_ptr = &precision)
{
Delegates.glGetShaderPrecisionFormat((OpenTK.Graphics.ES20.ShaderType)shadertype, (OpenTK.Graphics.ES20.ShaderPrecision)precisiontype, (Int32*)range_ptr, (Int32*)precision_ptr);
range = *range_ptr;
precision = *precision_ptr;
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Retrieve the range and precision for numeric formats supported by the shader compiler
/// </summary>
/// <param name="shaderType">
/// <para>
/// Specifies the type of shader whose precision to query. shaderType must be GL_VERTEX_SHADER or GL_FRAGMENT_SHADER.
/// </para>
/// </param>
/// <param name="precisionType">
/// <para>
/// Specifies the numeric format whose precision and range to query.
/// </para>
/// </param>
/// <param name="range">
/// <para>
/// Specifies the address of array of two integers into which encodings of the implementation's numeric range are returned.
/// </para>
/// </param>
/// <param name="precision">
/// <para>
/// Specifies the address of an integer into which the numeric precision of the implementation is written.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetShaderPrecisionFormat")]
public static
unsafe void GetShaderPrecisionFormat(OpenTK.Graphics.ES20.ShaderType shadertype, OpenTK.Graphics.ES20.ShaderPrecision precisiontype, [OutAttribute] Int32* range, [OutAttribute] Int32* precision)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glGetShaderPrecisionFormat((OpenTK.Graphics.ES20.ShaderType)shadertype, (OpenTK.Graphics.ES20.ShaderPrecision)precisiontype, (Int32*)range, (Int32*)precision);
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Returns the source code string from a shader object
/// </summary>
/// <param name="shader">
/// <para>
/// Specifies the shader object to be queried.
/// </para>
/// </param>
/// <param name="bufSize">
/// <para>
/// Specifies the size of the character buffer for storing the returned source code string.
/// </para>
/// </param>
/// <param name="length">
/// <para>
/// Returns the length of the string returned in source (excluding the null terminator).
/// </para>
/// </param>
/// <param name="source">
/// <para>
/// Specifies an array of characters that is used to return the source code string.
/// </para>
/// </param>
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetShaderSource")]
public static
void GetShaderSource(Int32 shader, Int32 bufSize, [OutAttribute] out Int32 length, [OutAttribute] StringBuilder source)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* length_ptr = &length)
{
Delegates.glGetShaderSource((UInt32)shader, (Int32)bufSize, (Int32*)length_ptr, (StringBuilder)source);
length = *length_ptr;
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Returns the source code string from a shader object
/// </summary>
/// <param name="shader">
/// <para>
/// Specifies the shader object to be queried.
/// </para>
/// </param>
/// <param name="bufSize">
/// <para>
/// Specifies the size of the character buffer for storing the returned source code string.
/// </para>
/// </param>
/// <param name="length">
/// <para>
/// Returns the length of the string returned in source (excluding the null terminator).
/// </para>
/// </param>
/// <param name="source">
/// <para>
/// Specifies an array of characters that is used to return the source code string.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetShaderSource")]
public static
unsafe void GetShaderSource(Int32 shader, Int32 bufSize, [OutAttribute] Int32* length, [OutAttribute] StringBuilder source)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glGetShaderSource((UInt32)shader, (Int32)bufSize, (Int32*)length, (StringBuilder)source);
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Returns the source code string from a shader object
/// </summary>
/// <param name="shader">
/// <para>
/// Specifies the shader object to be queried.
/// </para>
/// </param>
/// <param name="bufSize">
/// <para>
/// Specifies the size of the character buffer for storing the returned source code string.
/// </para>
/// </param>
/// <param name="length">
/// <para>
/// Returns the length of the string returned in source (excluding the null terminator).
/// </para>
/// </param>
/// <param name="source">
/// <para>
/// Specifies an array of characters that is used to return the source code string.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetShaderSource")]
public static
void GetShaderSource(UInt32 shader, Int32 bufSize, [OutAttribute] out Int32 length, [OutAttribute] StringBuilder source)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* length_ptr = &length)
{
Delegates.glGetShaderSource((UInt32)shader, (Int32)bufSize, (Int32*)length_ptr, (StringBuilder)source);
length = *length_ptr;
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Returns the source code string from a shader object
/// </summary>
/// <param name="shader">
/// <para>
/// Specifies the shader object to be queried.
/// </para>
/// </param>
/// <param name="bufSize">
/// <para>
/// Specifies the size of the character buffer for storing the returned source code string.
/// </para>
/// </param>
/// <param name="length">
/// <para>
/// Returns the length of the string returned in source (excluding the null terminator).
/// </para>
/// </param>
/// <param name="source">
/// <para>
/// Specifies an array of characters that is used to return the source code string.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetShaderSource")]
public static
unsafe void GetShaderSource(UInt32 shader, Int32 bufSize, [OutAttribute] Int32* length, [OutAttribute] StringBuilder source)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glGetShaderSource((UInt32)shader, (Int32)bufSize, (Int32*)length, (StringBuilder)source);
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Return a string describing the current GL connection
/// </summary>
/// <param name="name">
/// <para>
/// Specifies a symbolic constant, one of GL_VENDOR, GL_RENDERER, GL_VERSION, or GL_SHADING_LANGUAGE_VERSION. Additionally, glGetStringi accepts the GL_EXTENSIONS token.
/// </para>
/// </param>
/// <param name="index">
/// <para>
/// For glGetStringi, specifies the index of the string to return.
/// </para>
/// </param>
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetString")]
public static
String GetString(OpenTK.Graphics.ES20.StringName name)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe { return new string((sbyte*)Delegates.glGetString((OpenTK.Graphics.ES20.StringName)name)); }
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Return texture parameter values
/// </summary>
/// <param name="target">
/// <para>
/// Specifies the symbolic name of the target texture. GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_3D, GL_TEXTURE_RECTANGLE, GL_TEXTURE_CUBE_MAP, and GL_TEXTURE_CUBE_MAP_ARRAY are accepted.
/// </para>
/// </param>
/// <param name="pname">
/// <para>
/// Specifies the symbolic name of a texture parameter. GL_DEPTH_STENCIL_TEXTURE_MODE, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_COMPARE_FUNC, GL_TEXTURE_IMMUTABLE_FORMAT, GL_TEXTURE_IMMUTABLE_LEVELS, GL_TEXTURE_LOD_BIAS, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_SWIZZLE_R, GL_TEXTURE_SWIZZLE_G, GL_TEXTURE_SWIZZLE_B, GL_TEXTURE_SWIZZLE_A, GL_TEXTURE_SWIZZLE_RGBA, GL_TEXTURE_VIEW_MIN_LAYER, GL_TEXTURE_VIEW_MIN_LEVEL, GL_TEXTURE_VIEW_NUM_LAYERS, GL_TEXTURE_VIEW_NUM_LEVELS, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, and GL_TEXTURE_WRAP_R are accepted.
/// </para>
/// </param>
/// <param name="params">
/// <para>
/// Returns the texture parameters.
/// </para>
/// </param>
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetTexParameterfv")]
public static
void GetTexParameter(OpenTK.Graphics.ES20.TextureTarget target, OpenTK.Graphics.ES20.GetTextureParameter pname, [OutAttribute] Single[] @params)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Single* @params_ptr = @params)
{
Delegates.glGetTexParameterfv((OpenTK.Graphics.ES20.TextureTarget)target, (OpenTK.Graphics.ES20.GetTextureParameter)pname, (Single*)@params_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Return texture parameter values
/// </summary>
/// <param name="target">
/// <para>
/// Specifies the symbolic name of the target texture. GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_3D, GL_TEXTURE_RECTANGLE, GL_TEXTURE_CUBE_MAP, and GL_TEXTURE_CUBE_MAP_ARRAY are accepted.
/// </para>
/// </param>
/// <param name="pname">
/// <para>
/// Specifies the symbolic name of a texture parameter. GL_DEPTH_STENCIL_TEXTURE_MODE, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_COMPARE_FUNC, GL_TEXTURE_IMMUTABLE_FORMAT, GL_TEXTURE_IMMUTABLE_LEVELS, GL_TEXTURE_LOD_BIAS, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_SWIZZLE_R, GL_TEXTURE_SWIZZLE_G, GL_TEXTURE_SWIZZLE_B, GL_TEXTURE_SWIZZLE_A, GL_TEXTURE_SWIZZLE_RGBA, GL_TEXTURE_VIEW_MIN_LAYER, GL_TEXTURE_VIEW_MIN_LEVEL, GL_TEXTURE_VIEW_NUM_LAYERS, GL_TEXTURE_VIEW_NUM_LEVELS, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, and GL_TEXTURE_WRAP_R are accepted.
/// </para>
/// </param>
/// <param name="params">
/// <para>
/// Returns the texture parameters.
/// </para>
/// </param>
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetTexParameterfv")]
public static
void GetTexParameter(OpenTK.Graphics.ES20.TextureTarget target, OpenTK.Graphics.ES20.GetTextureParameter pname, [OutAttribute] out Single @params)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Single* @params_ptr = &@params)
{
Delegates.glGetTexParameterfv((OpenTK.Graphics.ES20.TextureTarget)target, (OpenTK.Graphics.ES20.GetTextureParameter)pname, (Single*)@params_ptr);
@params = *@params_ptr;
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Return texture parameter values
/// </summary>
/// <param name="target">
/// <para>
/// Specifies the symbolic name of the target texture. GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_3D, GL_TEXTURE_RECTANGLE, GL_TEXTURE_CUBE_MAP, and GL_TEXTURE_CUBE_MAP_ARRAY are accepted.
/// </para>
/// </param>
/// <param name="pname">
/// <para>
/// Specifies the symbolic name of a texture parameter. GL_DEPTH_STENCIL_TEXTURE_MODE, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_COMPARE_FUNC, GL_TEXTURE_IMMUTABLE_FORMAT, GL_TEXTURE_IMMUTABLE_LEVELS, GL_TEXTURE_LOD_BIAS, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_SWIZZLE_R, GL_TEXTURE_SWIZZLE_G, GL_TEXTURE_SWIZZLE_B, GL_TEXTURE_SWIZZLE_A, GL_TEXTURE_SWIZZLE_RGBA, GL_TEXTURE_VIEW_MIN_LAYER, GL_TEXTURE_VIEW_MIN_LEVEL, GL_TEXTURE_VIEW_NUM_LAYERS, GL_TEXTURE_VIEW_NUM_LEVELS, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, and GL_TEXTURE_WRAP_R are accepted.
/// </para>
/// </param>
/// <param name="params">
/// <para>
/// Returns the texture parameters.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetTexParameterfv")]
public static
unsafe void GetTexParameter(OpenTK.Graphics.ES20.TextureTarget target, OpenTK.Graphics.ES20.GetTextureParameter pname, [OutAttribute] Single* @params)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glGetTexParameterfv((OpenTK.Graphics.ES20.TextureTarget)target, (OpenTK.Graphics.ES20.GetTextureParameter)pname, (Single*)@params);
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Return texture parameter values
/// </summary>
/// <param name="target">
/// <para>
/// Specifies the symbolic name of the target texture. GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_3D, GL_TEXTURE_RECTANGLE, GL_TEXTURE_CUBE_MAP, and GL_TEXTURE_CUBE_MAP_ARRAY are accepted.
/// </para>
/// </param>
/// <param name="pname">
/// <para>
/// Specifies the symbolic name of a texture parameter. GL_DEPTH_STENCIL_TEXTURE_MODE, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_COMPARE_FUNC, GL_TEXTURE_IMMUTABLE_FORMAT, GL_TEXTURE_IMMUTABLE_LEVELS, GL_TEXTURE_LOD_BIAS, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_SWIZZLE_R, GL_TEXTURE_SWIZZLE_G, GL_TEXTURE_SWIZZLE_B, GL_TEXTURE_SWIZZLE_A, GL_TEXTURE_SWIZZLE_RGBA, GL_TEXTURE_VIEW_MIN_LAYER, GL_TEXTURE_VIEW_MIN_LEVEL, GL_TEXTURE_VIEW_NUM_LAYERS, GL_TEXTURE_VIEW_NUM_LEVELS, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, and GL_TEXTURE_WRAP_R are accepted.
/// </para>
/// </param>
/// <param name="params">
/// <para>
/// Returns the texture parameters.
/// </para>
/// </param>
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetTexParameteriv")]
public static
void GetTexParameter(OpenTK.Graphics.ES20.TextureTarget target, OpenTK.Graphics.ES20.GetTextureParameter pname, [OutAttribute] Int32[] @params)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glGetTexParameteriv((OpenTK.Graphics.ES20.TextureTarget)target, (OpenTK.Graphics.ES20.GetTextureParameter)pname, (Int32*)@params_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Return texture parameter values
/// </summary>
/// <param name="target">
/// <para>
/// Specifies the symbolic name of the target texture. GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_3D, GL_TEXTURE_RECTANGLE, GL_TEXTURE_CUBE_MAP, and GL_TEXTURE_CUBE_MAP_ARRAY are accepted.
/// </para>
/// </param>
/// <param name="pname">
/// <para>
/// Specifies the symbolic name of a texture parameter. GL_DEPTH_STENCIL_TEXTURE_MODE, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_COMPARE_FUNC, GL_TEXTURE_IMMUTABLE_FORMAT, GL_TEXTURE_IMMUTABLE_LEVELS, GL_TEXTURE_LOD_BIAS, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_SWIZZLE_R, GL_TEXTURE_SWIZZLE_G, GL_TEXTURE_SWIZZLE_B, GL_TEXTURE_SWIZZLE_A, GL_TEXTURE_SWIZZLE_RGBA, GL_TEXTURE_VIEW_MIN_LAYER, GL_TEXTURE_VIEW_MIN_LEVEL, GL_TEXTURE_VIEW_NUM_LAYERS, GL_TEXTURE_VIEW_NUM_LEVELS, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, and GL_TEXTURE_WRAP_R are accepted.
/// </para>
/// </param>
/// <param name="params">
/// <para>
/// Returns the texture parameters.
/// </para>
/// </param>
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetTexParameteriv")]
public static
void GetTexParameter(OpenTK.Graphics.ES20.TextureTarget target, OpenTK.Graphics.ES20.GetTextureParameter pname, [OutAttribute] out Int32 @params)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glGetTexParameteriv((OpenTK.Graphics.ES20.TextureTarget)target, (OpenTK.Graphics.ES20.GetTextureParameter)pname, (Int32*)@params_ptr);
@params = *@params_ptr;
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Return texture parameter values
/// </summary>
/// <param name="target">
/// <para>
/// Specifies the symbolic name of the target texture. GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_3D, GL_TEXTURE_RECTANGLE, GL_TEXTURE_CUBE_MAP, and GL_TEXTURE_CUBE_MAP_ARRAY are accepted.
/// </para>
/// </param>
/// <param name="pname">
/// <para>
/// Specifies the symbolic name of a texture parameter. GL_DEPTH_STENCIL_TEXTURE_MODE, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_COMPARE_FUNC, GL_TEXTURE_IMMUTABLE_FORMAT, GL_TEXTURE_IMMUTABLE_LEVELS, GL_TEXTURE_LOD_BIAS, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_SWIZZLE_R, GL_TEXTURE_SWIZZLE_G, GL_TEXTURE_SWIZZLE_B, GL_TEXTURE_SWIZZLE_A, GL_TEXTURE_SWIZZLE_RGBA, GL_TEXTURE_VIEW_MIN_LAYER, GL_TEXTURE_VIEW_MIN_LEVEL, GL_TEXTURE_VIEW_NUM_LAYERS, GL_TEXTURE_VIEW_NUM_LEVELS, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, and GL_TEXTURE_WRAP_R are accepted.
/// </para>
/// </param>
/// <param name="params">
/// <para>
/// Returns the texture parameters.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetTexParameteriv")]
public static
unsafe void GetTexParameter(OpenTK.Graphics.ES20.TextureTarget target, OpenTK.Graphics.ES20.GetTextureParameter pname, [OutAttribute] Int32* @params)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glGetTexParameteriv((OpenTK.Graphics.ES20.TextureTarget)target, (OpenTK.Graphics.ES20.GetTextureParameter)pname, (Int32*)@params);
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Returns the value of a uniform variable
/// </summary>
/// <param name="program">
/// <para>
/// Specifies the program object to be queried.
/// </para>
/// </param>
/// <param name="location">
/// <para>
/// Specifies the location of the uniform variable to be queried.
/// </para>
/// </param>
/// <param name="params">
/// <para>
/// Returns the value of the specified uniform variable.
/// </para>
/// </param>
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetUniformfv")]
public static
void GetUniform(Int32 program, Int32 location, [OutAttribute] Single[] @params)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Single* @params_ptr = @params)
{
Delegates.glGetUniformfv((UInt32)program, (Int32)location, (Single*)@params_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Returns the value of a uniform variable
/// </summary>
/// <param name="program">
/// <para>
/// Specifies the program object to be queried.
/// </para>
/// </param>
/// <param name="location">
/// <para>
/// Specifies the location of the uniform variable to be queried.
/// </para>
/// </param>
/// <param name="params">
/// <para>
/// Returns the value of the specified uniform variable.
/// </para>
/// </param>
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetUniformfv")]
public static
void GetUniform(Int32 program, Int32 location, [OutAttribute] out Single @params)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Single* @params_ptr = &@params)
{
Delegates.glGetUniformfv((UInt32)program, (Int32)location, (Single*)@params_ptr);
@params = *@params_ptr;
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Returns the value of a uniform variable
/// </summary>
/// <param name="program">
/// <para>
/// Specifies the program object to be queried.
/// </para>
/// </param>
/// <param name="location">
/// <para>
/// Specifies the location of the uniform variable to be queried.
/// </para>
/// </param>
/// <param name="params">
/// <para>
/// Returns the value of the specified uniform variable.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetUniformfv")]
public static
unsafe void GetUniform(Int32 program, Int32 location, [OutAttribute] Single* @params)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glGetUniformfv((UInt32)program, (Int32)location, (Single*)@params);
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Returns the value of a uniform variable
/// </summary>
/// <param name="program">
/// <para>
/// Specifies the program object to be queried.
/// </para>
/// </param>
/// <param name="location">
/// <para>
/// Specifies the location of the uniform variable to be queried.
/// </para>
/// </param>
/// <param name="params">
/// <para>
/// Returns the value of the specified uniform variable.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetUniformfv")]
public static
void GetUniform(UInt32 program, Int32 location, [OutAttribute] Single[] @params)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Single* @params_ptr = @params)
{
Delegates.glGetUniformfv((UInt32)program, (Int32)location, (Single*)@params_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Returns the value of a uniform variable
/// </summary>
/// <param name="program">
/// <para>
/// Specifies the program object to be queried.
/// </para>
/// </param>
/// <param name="location">
/// <para>
/// Specifies the location of the uniform variable to be queried.
/// </para>
/// </param>
/// <param name="params">
/// <para>
/// Returns the value of the specified uniform variable.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetUniformfv")]
public static
void GetUniform(UInt32 program, Int32 location, [OutAttribute] out Single @params)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Single* @params_ptr = &@params)
{
Delegates.glGetUniformfv((UInt32)program, (Int32)location, (Single*)@params_ptr);
@params = *@params_ptr;
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Returns the value of a uniform variable
/// </summary>
/// <param name="program">
/// <para>
/// Specifies the program object to be queried.
/// </para>
/// </param>
/// <param name="location">
/// <para>
/// Specifies the location of the uniform variable to be queried.
/// </para>
/// </param>
/// <param name="params">
/// <para>
/// Returns the value of the specified uniform variable.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetUniformfv")]
public static
unsafe void GetUniform(UInt32 program, Int32 location, [OutAttribute] Single* @params)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glGetUniformfv((UInt32)program, (Int32)location, (Single*)@params);
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Returns the value of a uniform variable
/// </summary>
/// <param name="program">
/// <para>
/// Specifies the program object to be queried.
/// </para>
/// </param>
/// <param name="location">
/// <para>
/// Specifies the location of the uniform variable to be queried.
/// </para>
/// </param>
/// <param name="params">
/// <para>
/// Returns the value of the specified uniform variable.
/// </para>
/// </param>
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetUniformiv")]
public static
void GetUniform(Int32 program, Int32 location, [OutAttribute] Int32[] @params)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glGetUniformiv((UInt32)program, (Int32)location, (Int32*)@params_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Returns the value of a uniform variable
/// </summary>
/// <param name="program">
/// <para>
/// Specifies the program object to be queried.
/// </para>
/// </param>
/// <param name="location">
/// <para>
/// Specifies the location of the uniform variable to be queried.
/// </para>
/// </param>
/// <param name="params">
/// <para>
/// Returns the value of the specified uniform variable.
/// </para>
/// </param>
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetUniformiv")]
public static
void GetUniform(Int32 program, Int32 location, [OutAttribute] out Int32 @params)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glGetUniformiv((UInt32)program, (Int32)location, (Int32*)@params_ptr);
@params = *@params_ptr;
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Returns the value of a uniform variable
/// </summary>
/// <param name="program">
/// <para>
/// Specifies the program object to be queried.
/// </para>
/// </param>
/// <param name="location">
/// <para>
/// Specifies the location of the uniform variable to be queried.
/// </para>
/// </param>
/// <param name="params">
/// <para>
/// Returns the value of the specified uniform variable.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetUniformiv")]
public static
unsafe void GetUniform(Int32 program, Int32 location, [OutAttribute] Int32* @params)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glGetUniformiv((UInt32)program, (Int32)location, (Int32*)@params);
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Returns the value of a uniform variable
/// </summary>
/// <param name="program">
/// <para>
/// Specifies the program object to be queried.
/// </para>
/// </param>
/// <param name="location">
/// <para>
/// Specifies the location of the uniform variable to be queried.
/// </para>
/// </param>
/// <param name="params">
/// <para>
/// Returns the value of the specified uniform variable.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetUniformiv")]
public static
void GetUniform(UInt32 program, Int32 location, [OutAttribute] Int32[] @params)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glGetUniformiv((UInt32)program, (Int32)location, (Int32*)@params_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Returns the value of a uniform variable
/// </summary>
/// <param name="program">
/// <para>
/// Specifies the program object to be queried.
/// </para>
/// </param>
/// <param name="location">
/// <para>
/// Specifies the location of the uniform variable to be queried.
/// </para>
/// </param>
/// <param name="params">
/// <para>
/// Returns the value of the specified uniform variable.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetUniformiv")]
public static
void GetUniform(UInt32 program, Int32 location, [OutAttribute] out Int32 @params)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glGetUniformiv((UInt32)program, (Int32)location, (Int32*)@params_ptr);
@params = *@params_ptr;
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Returns the value of a uniform variable
/// </summary>
/// <param name="program">
/// <para>
/// Specifies the program object to be queried.
/// </para>
/// </param>
/// <param name="location">
/// <para>
/// Specifies the location of the uniform variable to be queried.
/// </para>
/// </param>
/// <param name="params">
/// <para>
/// Returns the value of the specified uniform variable.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetUniformiv")]
public static
unsafe void GetUniform(UInt32 program, Int32 location, [OutAttribute] Int32* @params)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glGetUniformiv((UInt32)program, (Int32)location, (Int32*)@params);
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Returns the location of a uniform variable
/// </summary>
/// <param name="program">
/// <para>
/// Specifies the program object to be queried.
/// </para>
/// </param>
/// <param name="name">
/// <para>
/// Points to a null terminated string containing the name of the uniform variable whose location is to be queried.
/// </para>
/// </param>
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetUniformLocation")]
public static
Int32 GetUniformLocation(Int32 program, String name)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
return Delegates.glGetUniformLocation((UInt32)program, (String)name);
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Returns the location of a uniform variable
/// </summary>
/// <param name="program">
/// <para>
/// Specifies the program object to be queried.
/// </para>
/// </param>
/// <param name="name">
/// <para>
/// Points to a null terminated string containing the name of the uniform variable whose location is to be queried.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetUniformLocation")]
public static
Int32 GetUniformLocation(UInt32 program, String name)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
return Delegates.glGetUniformLocation((UInt32)program, (String)name);
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Return a generic vertex attribute parameter
/// </summary>
/// <param name="index">
/// <para>
/// Specifies the generic vertex attribute parameter to be queried.
/// </para>
/// </param>
/// <param name="pname">
/// <para>
/// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB.
/// </para>
/// </param>
/// <param name="params">
/// <para>
/// Returns the requested data.
/// </para>
/// </param>
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetVertexAttribfv")]
public static
void GetVertexAttrib(Int32 index, OpenTK.Graphics.ES20.VertexAttribParameter pname, [OutAttribute] Single[] @params)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Single* @params_ptr = @params)
{
Delegates.glGetVertexAttribfv((UInt32)index, (OpenTK.Graphics.ES20.VertexAttribParameter)pname, (Single*)@params_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Return a generic vertex attribute parameter
/// </summary>
/// <param name="index">
/// <para>
/// Specifies the generic vertex attribute parameter to be queried.
/// </para>
/// </param>
/// <param name="pname">
/// <para>
/// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB.
/// </para>
/// </param>
/// <param name="params">
/// <para>
/// Returns the requested data.
/// </para>
/// </param>
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetVertexAttribfv")]
public static
void GetVertexAttrib(Int32 index, OpenTK.Graphics.ES20.VertexAttribParameter pname, [OutAttribute] out Single @params)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Single* @params_ptr = &@params)
{
Delegates.glGetVertexAttribfv((UInt32)index, (OpenTK.Graphics.ES20.VertexAttribParameter)pname, (Single*)@params_ptr);
@params = *@params_ptr;
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Return a generic vertex attribute parameter
/// </summary>
/// <param name="index">
/// <para>
/// Specifies the generic vertex attribute parameter to be queried.
/// </para>
/// </param>
/// <param name="pname">
/// <para>
/// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB.
/// </para>
/// </param>
/// <param name="params">
/// <para>
/// Returns the requested data.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetVertexAttribfv")]
public static
unsafe void GetVertexAttrib(Int32 index, OpenTK.Graphics.ES20.VertexAttribParameter pname, [OutAttribute] Single* @params)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glGetVertexAttribfv((UInt32)index, (OpenTK.Graphics.ES20.VertexAttribParameter)pname, (Single*)@params);
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Return a generic vertex attribute parameter
/// </summary>
/// <param name="index">
/// <para>
/// Specifies the generic vertex attribute parameter to be queried.
/// </para>
/// </param>
/// <param name="pname">
/// <para>
/// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB.
/// </para>
/// </param>
/// <param name="params">
/// <para>
/// Returns the requested data.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetVertexAttribfv")]
public static
void GetVertexAttrib(UInt32 index, OpenTK.Graphics.ES20.VertexAttribParameter pname, [OutAttribute] Single[] @params)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Single* @params_ptr = @params)
{
Delegates.glGetVertexAttribfv((UInt32)index, (OpenTK.Graphics.ES20.VertexAttribParameter)pname, (Single*)@params_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Return a generic vertex attribute parameter
/// </summary>
/// <param name="index">
/// <para>
/// Specifies the generic vertex attribute parameter to be queried.
/// </para>
/// </param>
/// <param name="pname">
/// <para>
/// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB.
/// </para>
/// </param>
/// <param name="params">
/// <para>
/// Returns the requested data.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetVertexAttribfv")]
public static
void GetVertexAttrib(UInt32 index, OpenTK.Graphics.ES20.VertexAttribParameter pname, [OutAttribute] out Single @params)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Single* @params_ptr = &@params)
{
Delegates.glGetVertexAttribfv((UInt32)index, (OpenTK.Graphics.ES20.VertexAttribParameter)pname, (Single*)@params_ptr);
@params = *@params_ptr;
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Return a generic vertex attribute parameter
/// </summary>
/// <param name="index">
/// <para>
/// Specifies the generic vertex attribute parameter to be queried.
/// </para>
/// </param>
/// <param name="pname">
/// <para>
/// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB.
/// </para>
/// </param>
/// <param name="params">
/// <para>
/// Returns the requested data.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetVertexAttribfv")]
public static
unsafe void GetVertexAttrib(UInt32 index, OpenTK.Graphics.ES20.VertexAttribParameter pname, [OutAttribute] Single* @params)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glGetVertexAttribfv((UInt32)index, (OpenTK.Graphics.ES20.VertexAttribParameter)pname, (Single*)@params);
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Return a generic vertex attribute parameter
/// </summary>
/// <param name="index">
/// <para>
/// Specifies the generic vertex attribute parameter to be queried.
/// </para>
/// </param>
/// <param name="pname">
/// <para>
/// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB.
/// </para>
/// </param>
/// <param name="params">
/// <para>
/// Returns the requested data.
/// </para>
/// </param>
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetVertexAttribiv")]
public static
void GetVertexAttrib(Int32 index, OpenTK.Graphics.ES20.VertexAttribParameter pname, [OutAttribute] Int32[] @params)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glGetVertexAttribiv((UInt32)index, (OpenTK.Graphics.ES20.VertexAttribParameter)pname, (Int32*)@params_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Return a generic vertex attribute parameter
/// </summary>
/// <param name="index">
/// <para>
/// Specifies the generic vertex attribute parameter to be queried.
/// </para>
/// </param>
/// <param name="pname">
/// <para>
/// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB.
/// </para>
/// </param>
/// <param name="params">
/// <para>
/// Returns the requested data.
/// </para>
/// </param>
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetVertexAttribiv")]
public static
void GetVertexAttrib(Int32 index, OpenTK.Graphics.ES20.VertexAttribParameter pname, [OutAttribute] out Int32 @params)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glGetVertexAttribiv((UInt32)index, (OpenTK.Graphics.ES20.VertexAttribParameter)pname, (Int32*)@params_ptr);
@params = *@params_ptr;
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Return a generic vertex attribute parameter
/// </summary>
/// <param name="index">
/// <para>
/// Specifies the generic vertex attribute parameter to be queried.
/// </para>
/// </param>
/// <param name="pname">
/// <para>
/// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB.
/// </para>
/// </param>
/// <param name="params">
/// <para>
/// Returns the requested data.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetVertexAttribiv")]
public static
unsafe void GetVertexAttrib(Int32 index, OpenTK.Graphics.ES20.VertexAttribParameter pname, [OutAttribute] Int32* @params)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glGetVertexAttribiv((UInt32)index, (OpenTK.Graphics.ES20.VertexAttribParameter)pname, (Int32*)@params);
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Return a generic vertex attribute parameter
/// </summary>
/// <param name="index">
/// <para>
/// Specifies the generic vertex attribute parameter to be queried.
/// </para>
/// </param>
/// <param name="pname">
/// <para>
/// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB.
/// </para>
/// </param>
/// <param name="params">
/// <para>
/// Returns the requested data.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetVertexAttribiv")]
public static
void GetVertexAttrib(UInt32 index, OpenTK.Graphics.ES20.VertexAttribParameter pname, [OutAttribute] Int32[] @params)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glGetVertexAttribiv((UInt32)index, (OpenTK.Graphics.ES20.VertexAttribParameter)pname, (Int32*)@params_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Return a generic vertex attribute parameter
/// </summary>
/// <param name="index">
/// <para>
/// Specifies the generic vertex attribute parameter to be queried.
/// </para>
/// </param>
/// <param name="pname">
/// <para>
/// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB.
/// </para>
/// </param>
/// <param name="params">
/// <para>
/// Returns the requested data.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetVertexAttribiv")]
public static
void GetVertexAttrib(UInt32 index, OpenTK.Graphics.ES20.VertexAttribParameter pname, [OutAttribute] out Int32 @params)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glGetVertexAttribiv((UInt32)index, (OpenTK.Graphics.ES20.VertexAttribParameter)pname, (Int32*)@params_ptr);
@params = *@params_ptr;
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Return a generic vertex attribute parameter
/// </summary>
/// <param name="index">
/// <para>
/// Specifies the generic vertex attribute parameter to be queried.
/// </para>
/// </param>
/// <param name="pname">
/// <para>
/// Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB.
/// </para>
/// </param>
/// <param name="params">
/// <para>
/// Returns the requested data.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetVertexAttribiv")]
public static
unsafe void GetVertexAttrib(UInt32 index, OpenTK.Graphics.ES20.VertexAttribParameter pname, [OutAttribute] Int32* @params)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glGetVertexAttribiv((UInt32)index, (OpenTK.Graphics.ES20.VertexAttribParameter)pname, (Int32*)@params);
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Return the address of the specified generic vertex attribute pointer
/// </summary>
/// <param name="index">
/// <para>
/// Specifies the generic vertex attribute parameter to be returned.
/// </para>
/// </param>
/// <param name="pname">
/// <para>
/// Specifies the symbolic name of the generic vertex attribute parameter to be returned. Must be GL_VERTEX_ATTRIB_ARRAY_POINTER.
/// </para>
/// </param>
/// <param name="pointer">
/// <para>
/// Returns the pointer value.
/// </para>
/// </param>
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetVertexAttribPointerv")]
public static
void GetVertexAttribPointer(Int32 index, OpenTK.Graphics.ES20.VertexAttribPointerParameter pname, [OutAttribute] IntPtr pointer)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glGetVertexAttribPointerv((UInt32)index, (OpenTK.Graphics.ES20.VertexAttribPointerParameter)pname, (IntPtr)pointer);
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Return the address of the specified generic vertex attribute pointer
/// </summary>
/// <param name="index">
/// <para>
/// Specifies the generic vertex attribute parameter to be returned.
/// </para>
/// </param>
/// <param name="pname">
/// <para>
/// Specifies the symbolic name of the generic vertex attribute parameter to be returned. Must be GL_VERTEX_ATTRIB_ARRAY_POINTER.
/// </para>
/// </param>
/// <param name="pointer">
/// <para>
/// Returns the pointer value.
/// </para>
/// </param>
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetVertexAttribPointerv")]
public static
void GetVertexAttribPointer<T2>(Int32 index, OpenTK.Graphics.ES20.VertexAttribPointerParameter pname, [InAttribute, OutAttribute] T2[] pointer)
where T2 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle pointer_ptr = GCHandle.Alloc(pointer, GCHandleType.Pinned);
try
{
Delegates.glGetVertexAttribPointerv((UInt32)index, (OpenTK.Graphics.ES20.VertexAttribPointerParameter)pname, (IntPtr)pointer_ptr.AddrOfPinnedObject());
}
finally
{
pointer_ptr.Free();
}
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Return the address of the specified generic vertex attribute pointer
/// </summary>
/// <param name="index">
/// <para>
/// Specifies the generic vertex attribute parameter to be returned.
/// </para>
/// </param>
/// <param name="pname">
/// <para>
/// Specifies the symbolic name of the generic vertex attribute parameter to be returned. Must be GL_VERTEX_ATTRIB_ARRAY_POINTER.
/// </para>
/// </param>
/// <param name="pointer">
/// <para>
/// Returns the pointer value.
/// </para>
/// </param>
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetVertexAttribPointerv")]
public static
void GetVertexAttribPointer<T2>(Int32 index, OpenTK.Graphics.ES20.VertexAttribPointerParameter pname, [InAttribute, OutAttribute] T2[,] pointer)
where T2 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle pointer_ptr = GCHandle.Alloc(pointer, GCHandleType.Pinned);
try
{
Delegates.glGetVertexAttribPointerv((UInt32)index, (OpenTK.Graphics.ES20.VertexAttribPointerParameter)pname, (IntPtr)pointer_ptr.AddrOfPinnedObject());
}
finally
{
pointer_ptr.Free();
}
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Return the address of the specified generic vertex attribute pointer
/// </summary>
/// <param name="index">
/// <para>
/// Specifies the generic vertex attribute parameter to be returned.
/// </para>
/// </param>
/// <param name="pname">
/// <para>
/// Specifies the symbolic name of the generic vertex attribute parameter to be returned. Must be GL_VERTEX_ATTRIB_ARRAY_POINTER.
/// </para>
/// </param>
/// <param name="pointer">
/// <para>
/// Returns the pointer value.
/// </para>
/// </param>
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetVertexAttribPointerv")]
public static
void GetVertexAttribPointer<T2>(Int32 index, OpenTK.Graphics.ES20.VertexAttribPointerParameter pname, [InAttribute, OutAttribute] T2[,,] pointer)
where T2 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle pointer_ptr = GCHandle.Alloc(pointer, GCHandleType.Pinned);
try
{
Delegates.glGetVertexAttribPointerv((UInt32)index, (OpenTK.Graphics.ES20.VertexAttribPointerParameter)pname, (IntPtr)pointer_ptr.AddrOfPinnedObject());
}
finally
{
pointer_ptr.Free();
}
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Return the address of the specified generic vertex attribute pointer
/// </summary>
/// <param name="index">
/// <para>
/// Specifies the generic vertex attribute parameter to be returned.
/// </para>
/// </param>
/// <param name="pname">
/// <para>
/// Specifies the symbolic name of the generic vertex attribute parameter to be returned. Must be GL_VERTEX_ATTRIB_ARRAY_POINTER.
/// </para>
/// </param>
/// <param name="pointer">
/// <para>
/// Returns the pointer value.
/// </para>
/// </param>
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetVertexAttribPointerv")]
public static
void GetVertexAttribPointer<T2>(Int32 index, OpenTK.Graphics.ES20.VertexAttribPointerParameter pname, [InAttribute, OutAttribute] ref T2 pointer)
where T2 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle pointer_ptr = GCHandle.Alloc(pointer, GCHandleType.Pinned);
try
{
Delegates.glGetVertexAttribPointerv((UInt32)index, (OpenTK.Graphics.ES20.VertexAttribPointerParameter)pname, (IntPtr)pointer_ptr.AddrOfPinnedObject());
pointer = (T2)pointer_ptr.Target;
}
finally
{
pointer_ptr.Free();
}
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Return the address of the specified generic vertex attribute pointer
/// </summary>
/// <param name="index">
/// <para>
/// Specifies the generic vertex attribute parameter to be returned.
/// </para>
/// </param>
/// <param name="pname">
/// <para>
/// Specifies the symbolic name of the generic vertex attribute parameter to be returned. Must be GL_VERTEX_ATTRIB_ARRAY_POINTER.
/// </para>
/// </param>
/// <param name="pointer">
/// <para>
/// Returns the pointer value.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetVertexAttribPointerv")]
public static
void GetVertexAttribPointer(UInt32 index, OpenTK.Graphics.ES20.VertexAttribPointerParameter pname, [OutAttribute] IntPtr pointer)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glGetVertexAttribPointerv((UInt32)index, (OpenTK.Graphics.ES20.VertexAttribPointerParameter)pname, (IntPtr)pointer);
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Return the address of the specified generic vertex attribute pointer
/// </summary>
/// <param name="index">
/// <para>
/// Specifies the generic vertex attribute parameter to be returned.
/// </para>
/// </param>
/// <param name="pname">
/// <para>
/// Specifies the symbolic name of the generic vertex attribute parameter to be returned. Must be GL_VERTEX_ATTRIB_ARRAY_POINTER.
/// </para>
/// </param>
/// <param name="pointer">
/// <para>
/// Returns the pointer value.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetVertexAttribPointerv")]
public static
void GetVertexAttribPointer<T2>(UInt32 index, OpenTK.Graphics.ES20.VertexAttribPointerParameter pname, [InAttribute, OutAttribute] T2[] pointer)
where T2 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle pointer_ptr = GCHandle.Alloc(pointer, GCHandleType.Pinned);
try
{
Delegates.glGetVertexAttribPointerv((UInt32)index, (OpenTK.Graphics.ES20.VertexAttribPointerParameter)pname, (IntPtr)pointer_ptr.AddrOfPinnedObject());
}
finally
{
pointer_ptr.Free();
}
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Return the address of the specified generic vertex attribute pointer
/// </summary>
/// <param name="index">
/// <para>
/// Specifies the generic vertex attribute parameter to be returned.
/// </para>
/// </param>
/// <param name="pname">
/// <para>
/// Specifies the symbolic name of the generic vertex attribute parameter to be returned. Must be GL_VERTEX_ATTRIB_ARRAY_POINTER.
/// </para>
/// </param>
/// <param name="pointer">
/// <para>
/// Returns the pointer value.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetVertexAttribPointerv")]
public static
void GetVertexAttribPointer<T2>(UInt32 index, OpenTK.Graphics.ES20.VertexAttribPointerParameter pname, [InAttribute, OutAttribute] T2[,] pointer)
where T2 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle pointer_ptr = GCHandle.Alloc(pointer, GCHandleType.Pinned);
try
{
Delegates.glGetVertexAttribPointerv((UInt32)index, (OpenTK.Graphics.ES20.VertexAttribPointerParameter)pname, (IntPtr)pointer_ptr.AddrOfPinnedObject());
}
finally
{
pointer_ptr.Free();
}
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Return the address of the specified generic vertex attribute pointer
/// </summary>
/// <param name="index">
/// <para>
/// Specifies the generic vertex attribute parameter to be returned.
/// </para>
/// </param>
/// <param name="pname">
/// <para>
/// Specifies the symbolic name of the generic vertex attribute parameter to be returned. Must be GL_VERTEX_ATTRIB_ARRAY_POINTER.
/// </para>
/// </param>
/// <param name="pointer">
/// <para>
/// Returns the pointer value.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetVertexAttribPointerv")]
public static
void GetVertexAttribPointer<T2>(UInt32 index, OpenTK.Graphics.ES20.VertexAttribPointerParameter pname, [InAttribute, OutAttribute] T2[,,] pointer)
where T2 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle pointer_ptr = GCHandle.Alloc(pointer, GCHandleType.Pinned);
try
{
Delegates.glGetVertexAttribPointerv((UInt32)index, (OpenTK.Graphics.ES20.VertexAttribPointerParameter)pname, (IntPtr)pointer_ptr.AddrOfPinnedObject());
}
finally
{
pointer_ptr.Free();
}
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Return the address of the specified generic vertex attribute pointer
/// </summary>
/// <param name="index">
/// <para>
/// Specifies the generic vertex attribute parameter to be returned.
/// </para>
/// </param>
/// <param name="pname">
/// <para>
/// Specifies the symbolic name of the generic vertex attribute parameter to be returned. Must be GL_VERTEX_ATTRIB_ARRAY_POINTER.
/// </para>
/// </param>
/// <param name="pointer">
/// <para>
/// Returns the pointer value.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glGetVertexAttribPointerv")]
public static
void GetVertexAttribPointer<T2>(UInt32 index, OpenTK.Graphics.ES20.VertexAttribPointerParameter pname, [InAttribute, OutAttribute] ref T2 pointer)
where T2 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle pointer_ptr = GCHandle.Alloc(pointer, GCHandleType.Pinned);
try
{
Delegates.glGetVertexAttribPointerv((UInt32)index, (OpenTK.Graphics.ES20.VertexAttribPointerParameter)pname, (IntPtr)pointer_ptr.AddrOfPinnedObject());
pointer = (T2)pointer_ptr.Target;
}
finally
{
pointer_ptr.Free();
}
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Specify implementation-specific hints
/// </summary>
/// <param name="target">
/// <para>
/// Specifies a symbolic constant indicating the behavior to be controlled. GL_LINE_SMOOTH_HINT, GL_POLYGON_SMOOTH_HINT, GL_TEXTURE_COMPRESSION_HINT, and GL_FRAGMENT_SHADER_DERIVATIVE_HINT are accepted.
/// </para>
/// </param>
/// <param name="mode">
/// <para>
/// Specifies a symbolic constant indicating the desired behavior. GL_FASTEST, GL_NICEST, and GL_DONT_CARE are accepted.
/// </para>
/// </param>
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glHint")]
public static
void Hint(OpenTK.Graphics.ES20.HintTarget target, OpenTK.Graphics.ES20.HintMode mode)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glHint((OpenTK.Graphics.ES20.HintTarget)target, (OpenTK.Graphics.ES20.HintMode)mode);
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Determine if a name corresponds to a buffer object
/// </summary>
/// <param name="buffer">
/// <para>
/// Specifies a value that may be the name of a buffer object.
/// </para>
/// </param>
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glIsBuffer")]
public static
bool IsBuffer(Int32 buffer)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
return Delegates.glIsBuffer((UInt32)buffer);
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Determine if a name corresponds to a buffer object
/// </summary>
/// <param name="buffer">
/// <para>
/// Specifies a value that may be the name of a buffer object.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glIsBuffer")]
public static
bool IsBuffer(UInt32 buffer)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
return Delegates.glIsBuffer((UInt32)buffer);
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Test whether a capability is enabled
/// </summary>
/// <param name="cap">
/// <para>
/// Specifies a symbolic constant indicating a GL capability.
/// </para>
/// </param>
/// <param name="index">
/// <para>
/// Specifies the index of the capability.
/// </para>
/// </param>
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glIsEnabled")]
public static
bool IsEnabled(OpenTK.Graphics.ES20.EnableCap cap)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
return Delegates.glIsEnabled((OpenTK.Graphics.ES20.EnableCap)cap);
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Determine if a name corresponds to a framebuffer object
/// </summary>
/// <param name="framebuffer">
/// <para>
/// Specifies a value that may be the name of a framebuffer object.
/// </para>
/// </param>
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glIsFramebuffer")]
public static
bool IsFramebuffer(Int32 framebuffer)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
return Delegates.glIsFramebuffer((UInt32)framebuffer);
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Determine if a name corresponds to a framebuffer object
/// </summary>
/// <param name="framebuffer">
/// <para>
/// Specifies a value that may be the name of a framebuffer object.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glIsFramebuffer")]
public static
bool IsFramebuffer(UInt32 framebuffer)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
return Delegates.glIsFramebuffer((UInt32)framebuffer);
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Determines if a name corresponds to a program object
/// </summary>
/// <param name="program">
/// <para>
/// Specifies a potential program object.
/// </para>
/// </param>
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glIsProgram")]
public static
bool IsProgram(Int32 program)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
return Delegates.glIsProgram((UInt32)program);
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Determines if a name corresponds to a program object
/// </summary>
/// <param name="program">
/// <para>
/// Specifies a potential program object.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glIsProgram")]
public static
bool IsProgram(UInt32 program)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
return Delegates.glIsProgram((UInt32)program);
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Determine if a name corresponds to a renderbuffer object
/// </summary>
/// <param name="renderbuffer">
/// <para>
/// Specifies a value that may be the name of a renderbuffer object.
/// </para>
/// </param>
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glIsRenderbuffer")]
public static
bool IsRenderbuffer(Int32 renderbuffer)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
return Delegates.glIsRenderbuffer((UInt32)renderbuffer);
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Determine if a name corresponds to a renderbuffer object
/// </summary>
/// <param name="renderbuffer">
/// <para>
/// Specifies a value that may be the name of a renderbuffer object.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glIsRenderbuffer")]
public static
bool IsRenderbuffer(UInt32 renderbuffer)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
return Delegates.glIsRenderbuffer((UInt32)renderbuffer);
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Determines if a name corresponds to a shader object
/// </summary>
/// <param name="shader">
/// <para>
/// Specifies a potential shader object.
/// </para>
/// </param>
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glIsShader")]
public static
bool IsShader(Int32 shader)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
return Delegates.glIsShader((UInt32)shader);
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Determines if a name corresponds to a shader object
/// </summary>
/// <param name="shader">
/// <para>
/// Specifies a potential shader object.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glIsShader")]
public static
bool IsShader(UInt32 shader)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
return Delegates.glIsShader((UInt32)shader);
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Determine if a name corresponds to a texture
/// </summary>
/// <param name="texture">
/// <para>
/// Specifies a value that may be the name of a texture.
/// </para>
/// </param>
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glIsTexture")]
public static
bool IsTexture(Int32 texture)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
return Delegates.glIsTexture((UInt32)texture);
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Determine if a name corresponds to a texture
/// </summary>
/// <param name="texture">
/// <para>
/// Specifies a value that may be the name of a texture.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glIsTexture")]
public static
bool IsTexture(UInt32 texture)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
return Delegates.glIsTexture((UInt32)texture);
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Specify the width of rasterized lines
/// </summary>
/// <param name="width">
/// <para>
/// Specifies the width of rasterized lines. The initial value is 1.
/// </para>
/// </param>
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glLineWidth")]
public static
void LineWidth(Single width)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glLineWidth((Single)width);
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Links a program object
/// </summary>
/// <param name="program">
/// <para>
/// Specifies the handle of the program object to be linked.
/// </para>
/// </param>
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glLinkProgram")]
public static
void LinkProgram(Int32 program)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glLinkProgram((UInt32)program);
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Links a program object
/// </summary>
/// <param name="program">
/// <para>
/// Specifies the handle of the program object to be linked.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glLinkProgram")]
public static
void LinkProgram(UInt32 program)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glLinkProgram((UInt32)program);
#if DEBUG
}
#endif
}
/// <summary>
/// Label a named object identified within a namespace
/// </summary>
/// <param name="identifier">
/// <para>
/// The namespace from which the name of the object is allocated.
/// </para>
/// </param>
/// <param name="name">
/// <para>
/// The name of the object to label.
/// </para>
/// </param>
/// <param name="length">
/// <para>
/// The length of the label to be used for the object.
/// </para>
/// </param>
/// <param name="label">
/// <para>
/// The address of a string containing the label to assign to the object.
/// </para>
/// </param>
[AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glObjectLabel")]
public static
void ObjectLabel(OpenTK.Graphics.ES20.All identifier, Int32 name, Int32 length, String label)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glObjectLabel((OpenTK.Graphics.ES20.All)identifier, (UInt32)name, (Int32)length, (String)label);
#if DEBUG
}
#endif
}
/// <summary>
/// Label a named object identified within a namespace
/// </summary>
/// <param name="identifier">
/// <para>
/// The namespace from which the name of the object is allocated.
/// </para>
/// </param>
/// <param name="name">
/// <para>
/// The name of the object to label.
/// </para>
/// </param>
/// <param name="length">
/// <para>
/// The length of the label to be used for the object.
/// </para>
/// </param>
/// <param name="label">
/// <para>
/// The address of a string containing the label to assign to the object.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glObjectLabel")]
public static
void ObjectLabel(OpenTK.Graphics.ES20.All identifier, UInt32 name, Int32 length, String label)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glObjectLabel((OpenTK.Graphics.ES20.All)identifier, (UInt32)name, (Int32)length, (String)label);
#if DEBUG
}
#endif
}
/// <summary>
/// Label a a sync object identified by a pointer
/// </summary>
/// <param name="ptr">
/// <para>
/// A pointer identifying a sync object.
/// </para>
/// </param>
/// <param name="length">
/// <para>
/// The length of the label to be used for the object.
/// </para>
/// </param>
/// <param name="label">
/// <para>
/// The address of a string containing the label to assign to the object.
/// </para>
/// </param>
[AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glObjectPtrLabel")]
public static
void ObjectPtrLabel(IntPtr ptr, Int32 length, String label)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glObjectPtrLabel((IntPtr)ptr, (Int32)length, (String)label);
#if DEBUG
}
#endif
}
/// <summary>
/// Label a a sync object identified by a pointer
/// </summary>
/// <param name="ptr">
/// <para>
/// A pointer identifying a sync object.
/// </para>
/// </param>
/// <param name="length">
/// <para>
/// The length of the label to be used for the object.
/// </para>
/// </param>
/// <param name="label">
/// <para>
/// The address of a string containing the label to assign to the object.
/// </para>
/// </param>
[AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glObjectPtrLabel")]
public static
void ObjectPtrLabel<T0>([InAttribute, OutAttribute] T0[] ptr, Int32 length, String label)
where T0 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle ptr_ptr = GCHandle.Alloc(ptr, GCHandleType.Pinned);
try
{
Delegates.glObjectPtrLabel((IntPtr)ptr_ptr.AddrOfPinnedObject(), (Int32)length, (String)label);
}
finally
{
ptr_ptr.Free();
}
#if DEBUG
}
#endif
}
/// <summary>
/// Label a a sync object identified by a pointer
/// </summary>
/// <param name="ptr">
/// <para>
/// A pointer identifying a sync object.
/// </para>
/// </param>
/// <param name="length">
/// <para>
/// The length of the label to be used for the object.
/// </para>
/// </param>
/// <param name="label">
/// <para>
/// The address of a string containing the label to assign to the object.
/// </para>
/// </param>
[AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glObjectPtrLabel")]
public static
void ObjectPtrLabel<T0>([InAttribute, OutAttribute] T0[,] ptr, Int32 length, String label)
where T0 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle ptr_ptr = GCHandle.Alloc(ptr, GCHandleType.Pinned);
try
{
Delegates.glObjectPtrLabel((IntPtr)ptr_ptr.AddrOfPinnedObject(), (Int32)length, (String)label);
}
finally
{
ptr_ptr.Free();
}
#if DEBUG
}
#endif
}
/// <summary>
/// Label a a sync object identified by a pointer
/// </summary>
/// <param name="ptr">
/// <para>
/// A pointer identifying a sync object.
/// </para>
/// </param>
/// <param name="length">
/// <para>
/// The length of the label to be used for the object.
/// </para>
/// </param>
/// <param name="label">
/// <para>
/// The address of a string containing the label to assign to the object.
/// </para>
/// </param>
[AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glObjectPtrLabel")]
public static
void ObjectPtrLabel<T0>([InAttribute, OutAttribute] T0[,,] ptr, Int32 length, String label)
where T0 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle ptr_ptr = GCHandle.Alloc(ptr, GCHandleType.Pinned);
try
{
Delegates.glObjectPtrLabel((IntPtr)ptr_ptr.AddrOfPinnedObject(), (Int32)length, (String)label);
}
finally
{
ptr_ptr.Free();
}
#if DEBUG
}
#endif
}
/// <summary>
/// Label a a sync object identified by a pointer
/// </summary>
/// <param name="ptr">
/// <para>
/// A pointer identifying a sync object.
/// </para>
/// </param>
/// <param name="length">
/// <para>
/// The length of the label to be used for the object.
/// </para>
/// </param>
/// <param name="label">
/// <para>
/// The address of a string containing the label to assign to the object.
/// </para>
/// </param>
[AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glObjectPtrLabel")]
public static
void ObjectPtrLabel<T0>([InAttribute, OutAttribute] ref T0 ptr, Int32 length, String label)
where T0 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle ptr_ptr = GCHandle.Alloc(ptr, GCHandleType.Pinned);
try
{
Delegates.glObjectPtrLabel((IntPtr)ptr_ptr.AddrOfPinnedObject(), (Int32)length, (String)label);
ptr = (T0)ptr_ptr.Target;
}
finally
{
ptr_ptr.Free();
}
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Set pixel storage modes
/// </summary>
/// <param name="pname">
/// <para>
/// Specifies the symbolic name of the parameter to be set. Six values affect the packing of pixel data into memory: GL_PACK_SWAP_BYTES, GL_PACK_LSB_FIRST, GL_PACK_ROW_LENGTH, GL_PACK_IMAGE_HEIGHT, GL_PACK_SKIP_PIXELS, GL_PACK_SKIP_ROWS, GL_PACK_SKIP_IMAGES, and GL_PACK_ALIGNMENT. Six more affect the unpacking of pixel data from memory: GL_UNPACK_SWAP_BYTES, GL_UNPACK_LSB_FIRST, GL_UNPACK_ROW_LENGTH, GL_UNPACK_IMAGE_HEIGHT, GL_UNPACK_SKIP_PIXELS, GL_UNPACK_SKIP_ROWS, GL_UNPACK_SKIP_IMAGES, and GL_UNPACK_ALIGNMENT.
/// </para>
/// </param>
/// <param name="param">
/// <para>
/// Specifies the value that pname is set to.
/// </para>
/// </param>
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glPixelStorei")]
public static
void PixelStore(OpenTK.Graphics.ES20.PixelStoreParameter pname, Int32 param)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glPixelStorei((OpenTK.Graphics.ES20.PixelStoreParameter)pname, (Int32)param);
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Set the scale and units used to calculate depth values
/// </summary>
/// <param name="factor">
/// <para>
/// Specifies a scale factor that is used to create a variable depth offset for each polygon. The initial value is 0.
/// </para>
/// </param>
/// <param name="units">
/// <para>
/// Is multiplied by an implementation-specific value to create a constant depth offset. The initial value is 0.
/// </para>
/// </param>
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glPolygonOffset")]
public static
void PolygonOffset(Single factor, Single units)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glPolygonOffset((Single)factor, (Single)units);
#if DEBUG
}
#endif
}
/// <summary>
/// Pop the active debug group
/// </summary>
[AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glPopDebugGroup")]
public static
void PopDebugGroup()
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glPopDebugGroup();
#if DEBUG
}
#endif
}
/// <summary>
/// Push a named debug group into the command stream
/// </summary>
/// <param name="source">
/// <para>
/// The source of the debug message.
/// </para>
/// </param>
/// <param name="id">
/// <para>
/// The identifier of the message.
/// </para>
/// </param>
/// <param name="length">
/// <para>
/// The length of the message to be sent to the debug output stream.
/// </para>
/// </param>
/// <param name="message">
/// <para>
/// The a string containing the message to be sent to the debug output stream.
/// </para>
/// </param>
[AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glPushDebugGroup")]
public static
void PushDebugGroup(OpenTK.Graphics.ES20.All source, Int32 id, Int32 length, String message)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glPushDebugGroup((OpenTK.Graphics.ES20.All)source, (UInt32)id, (Int32)length, (String)message);
#if DEBUG
}
#endif
}
/// <summary>
/// Push a named debug group into the command stream
/// </summary>
/// <param name="source">
/// <para>
/// The source of the debug message.
/// </para>
/// </param>
/// <param name="id">
/// <para>
/// The identifier of the message.
/// </para>
/// </param>
/// <param name="length">
/// <para>
/// The length of the message to be sent to the debug output stream.
/// </para>
/// </param>
/// <param name="message">
/// <para>
/// The a string containing the message to be sent to the debug output stream.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glPushDebugGroup")]
public static
void PushDebugGroup(OpenTK.Graphics.ES20.All source, UInt32 id, Int32 length, String message)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glPushDebugGroup((OpenTK.Graphics.ES20.All)source, (UInt32)id, (Int32)length, (String)message);
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Read a block of pixels from the frame buffer
/// </summary>
/// <param name="x">
/// <para>
/// Specify the window coordinates of the first pixel that is read from the frame buffer. This location is the lower left corner of a rectangular block of pixels.
/// </para>
/// </param>
/// <param name="width">
/// <para>
/// Specify the dimensions of the pixel rectangle. width and height of one correspond to a single pixel.
/// </para>
/// </param>
/// <param name="format">
/// <para>
/// Specifies the format of the pixel data. The following symbolic values are accepted: GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL, GL_RED, GL_GREEN, GL_BLUE, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA.
/// </para>
/// </param>
/// <param name="type">
/// <para>
/// Specifies the data type of the pixel data. Must be one of GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_HALF_FLOAT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_INT_24_8, GL_UNSIGNED_INT_10F_11F_11F_REV, GL_UNSIGNED_INT_5_9_9_9_REV, or GL_FLOAT_32_UNSIGNED_INT_24_8_REV.
/// </para>
/// </param>
/// <param name="data">
/// <para>
/// Returns the pixel data.
/// </para>
/// </param>
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glReadPixels")]
public static
void ReadPixels(Int32 x, Int32 y, Int32 width, Int32 height, OpenTK.Graphics.ES20.PixelFormat format, OpenTK.Graphics.ES20.PixelType type, [OutAttribute] IntPtr pixels)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glReadPixels((Int32)x, (Int32)y, (Int32)width, (Int32)height, (OpenTK.Graphics.ES20.PixelFormat)format, (OpenTK.Graphics.ES20.PixelType)type, (IntPtr)pixels);
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Read a block of pixels from the frame buffer
/// </summary>
/// <param name="x">
/// <para>
/// Specify the window coordinates of the first pixel that is read from the frame buffer. This location is the lower left corner of a rectangular block of pixels.
/// </para>
/// </param>
/// <param name="width">
/// <para>
/// Specify the dimensions of the pixel rectangle. width and height of one correspond to a single pixel.
/// </para>
/// </param>
/// <param name="format">
/// <para>
/// Specifies the format of the pixel data. The following symbolic values are accepted: GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL, GL_RED, GL_GREEN, GL_BLUE, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA.
/// </para>
/// </param>
/// <param name="type">
/// <para>
/// Specifies the data type of the pixel data. Must be one of GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_HALF_FLOAT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_INT_24_8, GL_UNSIGNED_INT_10F_11F_11F_REV, GL_UNSIGNED_INT_5_9_9_9_REV, or GL_FLOAT_32_UNSIGNED_INT_24_8_REV.
/// </para>
/// </param>
/// <param name="data">
/// <para>
/// Returns the pixel data.
/// </para>
/// </param>
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glReadPixels")]
public static
void ReadPixels<T6>(Int32 x, Int32 y, Int32 width, Int32 height, OpenTK.Graphics.ES20.PixelFormat format, OpenTK.Graphics.ES20.PixelType type, [InAttribute, OutAttribute] T6[] pixels)
where T6 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle pixels_ptr = GCHandle.Alloc(pixels, GCHandleType.Pinned);
try
{
Delegates.glReadPixels((Int32)x, (Int32)y, (Int32)width, (Int32)height, (OpenTK.Graphics.ES20.PixelFormat)format, (OpenTK.Graphics.ES20.PixelType)type, (IntPtr)pixels_ptr.AddrOfPinnedObject());
}
finally
{
pixels_ptr.Free();
}
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Read a block of pixels from the frame buffer
/// </summary>
/// <param name="x">
/// <para>
/// Specify the window coordinates of the first pixel that is read from the frame buffer. This location is the lower left corner of a rectangular block of pixels.
/// </para>
/// </param>
/// <param name="width">
/// <para>
/// Specify the dimensions of the pixel rectangle. width and height of one correspond to a single pixel.
/// </para>
/// </param>
/// <param name="format">
/// <para>
/// Specifies the format of the pixel data. The following symbolic values are accepted: GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL, GL_RED, GL_GREEN, GL_BLUE, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA.
/// </para>
/// </param>
/// <param name="type">
/// <para>
/// Specifies the data type of the pixel data. Must be one of GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_HALF_FLOAT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_INT_24_8, GL_UNSIGNED_INT_10F_11F_11F_REV, GL_UNSIGNED_INT_5_9_9_9_REV, or GL_FLOAT_32_UNSIGNED_INT_24_8_REV.
/// </para>
/// </param>
/// <param name="data">
/// <para>
/// Returns the pixel data.
/// </para>
/// </param>
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glReadPixels")]
public static
void ReadPixels<T6>(Int32 x, Int32 y, Int32 width, Int32 height, OpenTK.Graphics.ES20.PixelFormat format, OpenTK.Graphics.ES20.PixelType type, [InAttribute, OutAttribute] T6[,] pixels)
where T6 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle pixels_ptr = GCHandle.Alloc(pixels, GCHandleType.Pinned);
try
{
Delegates.glReadPixels((Int32)x, (Int32)y, (Int32)width, (Int32)height, (OpenTK.Graphics.ES20.PixelFormat)format, (OpenTK.Graphics.ES20.PixelType)type, (IntPtr)pixels_ptr.AddrOfPinnedObject());
}
finally
{
pixels_ptr.Free();
}
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Read a block of pixels from the frame buffer
/// </summary>
/// <param name="x">
/// <para>
/// Specify the window coordinates of the first pixel that is read from the frame buffer. This location is the lower left corner of a rectangular block of pixels.
/// </para>
/// </param>
/// <param name="width">
/// <para>
/// Specify the dimensions of the pixel rectangle. width and height of one correspond to a single pixel.
/// </para>
/// </param>
/// <param name="format">
/// <para>
/// Specifies the format of the pixel data. The following symbolic values are accepted: GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL, GL_RED, GL_GREEN, GL_BLUE, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA.
/// </para>
/// </param>
/// <param name="type">
/// <para>
/// Specifies the data type of the pixel data. Must be one of GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_HALF_FLOAT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_INT_24_8, GL_UNSIGNED_INT_10F_11F_11F_REV, GL_UNSIGNED_INT_5_9_9_9_REV, or GL_FLOAT_32_UNSIGNED_INT_24_8_REV.
/// </para>
/// </param>
/// <param name="data">
/// <para>
/// Returns the pixel data.
/// </para>
/// </param>
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glReadPixels")]
public static
void ReadPixels<T6>(Int32 x, Int32 y, Int32 width, Int32 height, OpenTK.Graphics.ES20.PixelFormat format, OpenTK.Graphics.ES20.PixelType type, [InAttribute, OutAttribute] T6[,,] pixels)
where T6 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle pixels_ptr = GCHandle.Alloc(pixels, GCHandleType.Pinned);
try
{
Delegates.glReadPixels((Int32)x, (Int32)y, (Int32)width, (Int32)height, (OpenTK.Graphics.ES20.PixelFormat)format, (OpenTK.Graphics.ES20.PixelType)type, (IntPtr)pixels_ptr.AddrOfPinnedObject());
}
finally
{
pixels_ptr.Free();
}
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Read a block of pixels from the frame buffer
/// </summary>
/// <param name="x">
/// <para>
/// Specify the window coordinates of the first pixel that is read from the frame buffer. This location is the lower left corner of a rectangular block of pixels.
/// </para>
/// </param>
/// <param name="width">
/// <para>
/// Specify the dimensions of the pixel rectangle. width and height of one correspond to a single pixel.
/// </para>
/// </param>
/// <param name="format">
/// <para>
/// Specifies the format of the pixel data. The following symbolic values are accepted: GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL, GL_RED, GL_GREEN, GL_BLUE, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA.
/// </para>
/// </param>
/// <param name="type">
/// <para>
/// Specifies the data type of the pixel data. Must be one of GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_HALF_FLOAT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_INT_24_8, GL_UNSIGNED_INT_10F_11F_11F_REV, GL_UNSIGNED_INT_5_9_9_9_REV, or GL_FLOAT_32_UNSIGNED_INT_24_8_REV.
/// </para>
/// </param>
/// <param name="data">
/// <para>
/// Returns the pixel data.
/// </para>
/// </param>
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glReadPixels")]
public static
void ReadPixels<T6>(Int32 x, Int32 y, Int32 width, Int32 height, OpenTK.Graphics.ES20.PixelFormat format, OpenTK.Graphics.ES20.PixelType type, [InAttribute, OutAttribute] ref T6 pixels)
where T6 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle pixels_ptr = GCHandle.Alloc(pixels, GCHandleType.Pinned);
try
{
Delegates.glReadPixels((Int32)x, (Int32)y, (Int32)width, (Int32)height, (OpenTK.Graphics.ES20.PixelFormat)format, (OpenTK.Graphics.ES20.PixelType)type, (IntPtr)pixels_ptr.AddrOfPinnedObject());
pixels = (T6)pixels_ptr.Target;
}
finally
{
pixels_ptr.Free();
}
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Release resources consumed by the implementation's shader compiler
/// </summary>
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glReleaseShaderCompiler")]
public static
void ReleaseShaderCompiler()
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glReleaseShaderCompiler();
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Establish data storage, format and dimensions of a renderbuffer object's image
/// </summary>
/// <param name="target">
/// <para>
/// Specifies a binding to which the target of the allocation and must be GL_RENDERBUFFER.
/// </para>
/// </param>
/// <param name="internalformat">
/// <para>
/// Specifies the internal format to use for the renderbuffer object's image.
/// </para>
/// </param>
/// <param name="width">
/// <para>
/// Specifies the width of the renderbuffer, in pixels.
/// </para>
/// </param>
/// <param name="height">
/// <para>
/// Specifies the height of the renderbuffer, in pixels.
/// </para>
/// </param>
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glRenderbufferStorage")]
public static
void RenderbufferStorage(OpenTK.Graphics.ES20.RenderbufferTarget target, OpenTK.Graphics.ES20.RenderbufferInternalFormat internalformat, Int32 width, Int32 height)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glRenderbufferStorage((OpenTK.Graphics.ES20.RenderbufferTarget)target, (OpenTK.Graphics.ES20.RenderbufferInternalFormat)internalformat, (Int32)width, (Int32)height);
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Specify multisample coverage parameters
/// </summary>
/// <param name="value">
/// <para>
/// Specify a single floating-point sample coverage value. The value is clamped to the range [0 ,1]. The initial value is 1.0.
/// </para>
/// </param>
/// <param name="invert">
/// <para>
/// Specify a single boolean value representing if the coverage masks should be inverted. GL_TRUE and GL_FALSE are accepted. The initial value is GL_FALSE.
/// </para>
/// </param>
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glSampleCoverage")]
public static
void SampleCoverage(Single value, bool invert)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glSampleCoverage((Single)value, (bool)invert);
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Define the scissor box
/// </summary>
/// <param name="x">
/// <para>
/// Specify the lower left corner of the scissor box. Initially (0, 0).
/// </para>
/// </param>
/// <param name="width">
/// <para>
/// Specify the width and height of the scissor box. When a GL context is first attached to a window, width and height are set to the dimensions of that window.
/// </para>
/// </param>
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glScissor")]
public static
void Scissor(Int32 x, Int32 y, Int32 width, Int32 height)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glScissor((Int32)x, (Int32)y, (Int32)width, (Int32)height);
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Load pre-compiled shader binaries
/// </summary>
/// <param name="count">
/// <para>
/// Specifies the number of shader object handles contained in shaders.
/// </para>
/// </param>
/// <param name="shaders">
/// <para>
/// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries.
/// </para>
/// </param>
/// <param name="binaryFormat">
/// <para>
/// Specifies the format of the shader binaries contained in binary.
/// </para>
/// </param>
/// <param name="binary">
/// <para>
/// Specifies the address of an array of bytes containing pre-compiled binary shader code.
/// </para>
/// </param>
/// <param name="length">
/// <para>
/// Specifies the length of the array whose address is given in binary.
/// </para>
/// </param>
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glShaderBinary")]
public static
void ShaderBinary(Int32 count, Int32[] shaders, OpenTK.Graphics.ES20.ShaderBinaryFormat binaryformat, IntPtr binary, Int32 length)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* shaders_ptr = shaders)
{
Delegates.glShaderBinary((Int32)count, (UInt32*)shaders_ptr, (OpenTK.Graphics.ES20.ShaderBinaryFormat)binaryformat, (IntPtr)binary, (Int32)length);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Load pre-compiled shader binaries
/// </summary>
/// <param name="count">
/// <para>
/// Specifies the number of shader object handles contained in shaders.
/// </para>
/// </param>
/// <param name="shaders">
/// <para>
/// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries.
/// </para>
/// </param>
/// <param name="binaryFormat">
/// <para>
/// Specifies the format of the shader binaries contained in binary.
/// </para>
/// </param>
/// <param name="binary">
/// <para>
/// Specifies the address of an array of bytes containing pre-compiled binary shader code.
/// </para>
/// </param>
/// <param name="length">
/// <para>
/// Specifies the length of the array whose address is given in binary.
/// </para>
/// </param>
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glShaderBinary")]
public static
void ShaderBinary<T3>(Int32 count, Int32[] shaders, OpenTK.Graphics.ES20.ShaderBinaryFormat binaryformat, [InAttribute, OutAttribute] T3[] binary, Int32 length)
where T3 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* shaders_ptr = shaders)
{
GCHandle binary_ptr = GCHandle.Alloc(binary, GCHandleType.Pinned);
try
{
Delegates.glShaderBinary((Int32)count, (UInt32*)shaders_ptr, (OpenTK.Graphics.ES20.ShaderBinaryFormat)binaryformat, (IntPtr)binary_ptr.AddrOfPinnedObject(), (Int32)length);
}
finally
{
binary_ptr.Free();
}
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Load pre-compiled shader binaries
/// </summary>
/// <param name="count">
/// <para>
/// Specifies the number of shader object handles contained in shaders.
/// </para>
/// </param>
/// <param name="shaders">
/// <para>
/// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries.
/// </para>
/// </param>
/// <param name="binaryFormat">
/// <para>
/// Specifies the format of the shader binaries contained in binary.
/// </para>
/// </param>
/// <param name="binary">
/// <para>
/// Specifies the address of an array of bytes containing pre-compiled binary shader code.
/// </para>
/// </param>
/// <param name="length">
/// <para>
/// Specifies the length of the array whose address is given in binary.
/// </para>
/// </param>
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glShaderBinary")]
public static
void ShaderBinary<T3>(Int32 count, Int32[] shaders, OpenTK.Graphics.ES20.ShaderBinaryFormat binaryformat, [InAttribute, OutAttribute] T3[,] binary, Int32 length)
where T3 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* shaders_ptr = shaders)
{
GCHandle binary_ptr = GCHandle.Alloc(binary, GCHandleType.Pinned);
try
{
Delegates.glShaderBinary((Int32)count, (UInt32*)shaders_ptr, (OpenTK.Graphics.ES20.ShaderBinaryFormat)binaryformat, (IntPtr)binary_ptr.AddrOfPinnedObject(), (Int32)length);
}
finally
{
binary_ptr.Free();
}
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Load pre-compiled shader binaries
/// </summary>
/// <param name="count">
/// <para>
/// Specifies the number of shader object handles contained in shaders.
/// </para>
/// </param>
/// <param name="shaders">
/// <para>
/// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries.
/// </para>
/// </param>
/// <param name="binaryFormat">
/// <para>
/// Specifies the format of the shader binaries contained in binary.
/// </para>
/// </param>
/// <param name="binary">
/// <para>
/// Specifies the address of an array of bytes containing pre-compiled binary shader code.
/// </para>
/// </param>
/// <param name="length">
/// <para>
/// Specifies the length of the array whose address is given in binary.
/// </para>
/// </param>
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glShaderBinary")]
public static
void ShaderBinary<T3>(Int32 count, Int32[] shaders, OpenTK.Graphics.ES20.ShaderBinaryFormat binaryformat, [InAttribute, OutAttribute] T3[,,] binary, Int32 length)
where T3 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* shaders_ptr = shaders)
{
GCHandle binary_ptr = GCHandle.Alloc(binary, GCHandleType.Pinned);
try
{
Delegates.glShaderBinary((Int32)count, (UInt32*)shaders_ptr, (OpenTK.Graphics.ES20.ShaderBinaryFormat)binaryformat, (IntPtr)binary_ptr.AddrOfPinnedObject(), (Int32)length);
}
finally
{
binary_ptr.Free();
}
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Load pre-compiled shader binaries
/// </summary>
/// <param name="count">
/// <para>
/// Specifies the number of shader object handles contained in shaders.
/// </para>
/// </param>
/// <param name="shaders">
/// <para>
/// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries.
/// </para>
/// </param>
/// <param name="binaryFormat">
/// <para>
/// Specifies the format of the shader binaries contained in binary.
/// </para>
/// </param>
/// <param name="binary">
/// <para>
/// Specifies the address of an array of bytes containing pre-compiled binary shader code.
/// </para>
/// </param>
/// <param name="length">
/// <para>
/// Specifies the length of the array whose address is given in binary.
/// </para>
/// </param>
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glShaderBinary")]
public static
void ShaderBinary<T3>(Int32 count, Int32[] shaders, OpenTK.Graphics.ES20.ShaderBinaryFormat binaryformat, [InAttribute, OutAttribute] ref T3 binary, Int32 length)
where T3 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* shaders_ptr = shaders)
{
GCHandle binary_ptr = GCHandle.Alloc(binary, GCHandleType.Pinned);
try
{
Delegates.glShaderBinary((Int32)count, (UInt32*)shaders_ptr, (OpenTK.Graphics.ES20.ShaderBinaryFormat)binaryformat, (IntPtr)binary_ptr.AddrOfPinnedObject(), (Int32)length);
binary = (T3)binary_ptr.Target;
}
finally
{
binary_ptr.Free();
}
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Load pre-compiled shader binaries
/// </summary>
/// <param name="count">
/// <para>
/// Specifies the number of shader object handles contained in shaders.
/// </para>
/// </param>
/// <param name="shaders">
/// <para>
/// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries.
/// </para>
/// </param>
/// <param name="binaryFormat">
/// <para>
/// Specifies the format of the shader binaries contained in binary.
/// </para>
/// </param>
/// <param name="binary">
/// <para>
/// Specifies the address of an array of bytes containing pre-compiled binary shader code.
/// </para>
/// </param>
/// <param name="length">
/// <para>
/// Specifies the length of the array whose address is given in binary.
/// </para>
/// </param>
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glShaderBinary")]
public static
void ShaderBinary(Int32 count, ref Int32 shaders, OpenTK.Graphics.ES20.ShaderBinaryFormat binaryformat, IntPtr binary, Int32 length)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* shaders_ptr = &shaders)
{
Delegates.glShaderBinary((Int32)count, (UInt32*)shaders_ptr, (OpenTK.Graphics.ES20.ShaderBinaryFormat)binaryformat, (IntPtr)binary, (Int32)length);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Load pre-compiled shader binaries
/// </summary>
/// <param name="count">
/// <para>
/// Specifies the number of shader object handles contained in shaders.
/// </para>
/// </param>
/// <param name="shaders">
/// <para>
/// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries.
/// </para>
/// </param>
/// <param name="binaryFormat">
/// <para>
/// Specifies the format of the shader binaries contained in binary.
/// </para>
/// </param>
/// <param name="binary">
/// <para>
/// Specifies the address of an array of bytes containing pre-compiled binary shader code.
/// </para>
/// </param>
/// <param name="length">
/// <para>
/// Specifies the length of the array whose address is given in binary.
/// </para>
/// </param>
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glShaderBinary")]
public static
void ShaderBinary<T3>(Int32 count, ref Int32 shaders, OpenTK.Graphics.ES20.ShaderBinaryFormat binaryformat, [InAttribute, OutAttribute] T3[] binary, Int32 length)
where T3 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* shaders_ptr = &shaders)
{
GCHandle binary_ptr = GCHandle.Alloc(binary, GCHandleType.Pinned);
try
{
Delegates.glShaderBinary((Int32)count, (UInt32*)shaders_ptr, (OpenTK.Graphics.ES20.ShaderBinaryFormat)binaryformat, (IntPtr)binary_ptr.AddrOfPinnedObject(), (Int32)length);
}
finally
{
binary_ptr.Free();
}
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Load pre-compiled shader binaries
/// </summary>
/// <param name="count">
/// <para>
/// Specifies the number of shader object handles contained in shaders.
/// </para>
/// </param>
/// <param name="shaders">
/// <para>
/// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries.
/// </para>
/// </param>
/// <param name="binaryFormat">
/// <para>
/// Specifies the format of the shader binaries contained in binary.
/// </para>
/// </param>
/// <param name="binary">
/// <para>
/// Specifies the address of an array of bytes containing pre-compiled binary shader code.
/// </para>
/// </param>
/// <param name="length">
/// <para>
/// Specifies the length of the array whose address is given in binary.
/// </para>
/// </param>
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glShaderBinary")]
public static
void ShaderBinary<T3>(Int32 count, ref Int32 shaders, OpenTK.Graphics.ES20.ShaderBinaryFormat binaryformat, [InAttribute, OutAttribute] T3[,] binary, Int32 length)
where T3 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* shaders_ptr = &shaders)
{
GCHandle binary_ptr = GCHandle.Alloc(binary, GCHandleType.Pinned);
try
{
Delegates.glShaderBinary((Int32)count, (UInt32*)shaders_ptr, (OpenTK.Graphics.ES20.ShaderBinaryFormat)binaryformat, (IntPtr)binary_ptr.AddrOfPinnedObject(), (Int32)length);
}
finally
{
binary_ptr.Free();
}
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Load pre-compiled shader binaries
/// </summary>
/// <param name="count">
/// <para>
/// Specifies the number of shader object handles contained in shaders.
/// </para>
/// </param>
/// <param name="shaders">
/// <para>
/// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries.
/// </para>
/// </param>
/// <param name="binaryFormat">
/// <para>
/// Specifies the format of the shader binaries contained in binary.
/// </para>
/// </param>
/// <param name="binary">
/// <para>
/// Specifies the address of an array of bytes containing pre-compiled binary shader code.
/// </para>
/// </param>
/// <param name="length">
/// <para>
/// Specifies the length of the array whose address is given in binary.
/// </para>
/// </param>
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glShaderBinary")]
public static
void ShaderBinary<T3>(Int32 count, ref Int32 shaders, OpenTK.Graphics.ES20.ShaderBinaryFormat binaryformat, [InAttribute, OutAttribute] T3[,,] binary, Int32 length)
where T3 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* shaders_ptr = &shaders)
{
GCHandle binary_ptr = GCHandle.Alloc(binary, GCHandleType.Pinned);
try
{
Delegates.glShaderBinary((Int32)count, (UInt32*)shaders_ptr, (OpenTK.Graphics.ES20.ShaderBinaryFormat)binaryformat, (IntPtr)binary_ptr.AddrOfPinnedObject(), (Int32)length);
}
finally
{
binary_ptr.Free();
}
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Load pre-compiled shader binaries
/// </summary>
/// <param name="count">
/// <para>
/// Specifies the number of shader object handles contained in shaders.
/// </para>
/// </param>
/// <param name="shaders">
/// <para>
/// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries.
/// </para>
/// </param>
/// <param name="binaryFormat">
/// <para>
/// Specifies the format of the shader binaries contained in binary.
/// </para>
/// </param>
/// <param name="binary">
/// <para>
/// Specifies the address of an array of bytes containing pre-compiled binary shader code.
/// </para>
/// </param>
/// <param name="length">
/// <para>
/// Specifies the length of the array whose address is given in binary.
/// </para>
/// </param>
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glShaderBinary")]
public static
void ShaderBinary<T3>(Int32 count, ref Int32 shaders, OpenTK.Graphics.ES20.ShaderBinaryFormat binaryformat, [InAttribute, OutAttribute] ref T3 binary, Int32 length)
where T3 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* shaders_ptr = &shaders)
{
GCHandle binary_ptr = GCHandle.Alloc(binary, GCHandleType.Pinned);
try
{
Delegates.glShaderBinary((Int32)count, (UInt32*)shaders_ptr, (OpenTK.Graphics.ES20.ShaderBinaryFormat)binaryformat, (IntPtr)binary_ptr.AddrOfPinnedObject(), (Int32)length);
binary = (T3)binary_ptr.Target;
}
finally
{
binary_ptr.Free();
}
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Load pre-compiled shader binaries
/// </summary>
/// <param name="count">
/// <para>
/// Specifies the number of shader object handles contained in shaders.
/// </para>
/// </param>
/// <param name="shaders">
/// <para>
/// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries.
/// </para>
/// </param>
/// <param name="binaryFormat">
/// <para>
/// Specifies the format of the shader binaries contained in binary.
/// </para>
/// </param>
/// <param name="binary">
/// <para>
/// Specifies the address of an array of bytes containing pre-compiled binary shader code.
/// </para>
/// </param>
/// <param name="length">
/// <para>
/// Specifies the length of the array whose address is given in binary.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glShaderBinary")]
public static
unsafe void ShaderBinary(Int32 count, Int32* shaders, OpenTK.Graphics.ES20.ShaderBinaryFormat binaryformat, IntPtr binary, Int32 length)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glShaderBinary((Int32)count, (UInt32*)shaders, (OpenTK.Graphics.ES20.ShaderBinaryFormat)binaryformat, (IntPtr)binary, (Int32)length);
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Load pre-compiled shader binaries
/// </summary>
/// <param name="count">
/// <para>
/// Specifies the number of shader object handles contained in shaders.
/// </para>
/// </param>
/// <param name="shaders">
/// <para>
/// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries.
/// </para>
/// </param>
/// <param name="binaryFormat">
/// <para>
/// Specifies the format of the shader binaries contained in binary.
/// </para>
/// </param>
/// <param name="binary">
/// <para>
/// Specifies the address of an array of bytes containing pre-compiled binary shader code.
/// </para>
/// </param>
/// <param name="length">
/// <para>
/// Specifies the length of the array whose address is given in binary.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glShaderBinary")]
public static
unsafe void ShaderBinary<T3>(Int32 count, Int32* shaders, OpenTK.Graphics.ES20.ShaderBinaryFormat binaryformat, [InAttribute, OutAttribute] T3[] binary, Int32 length)
where T3 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle binary_ptr = GCHandle.Alloc(binary, GCHandleType.Pinned);
try
{
Delegates.glShaderBinary((Int32)count, (UInt32*)shaders, (OpenTK.Graphics.ES20.ShaderBinaryFormat)binaryformat, (IntPtr)binary_ptr.AddrOfPinnedObject(), (Int32)length);
}
finally
{
binary_ptr.Free();
}
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Load pre-compiled shader binaries
/// </summary>
/// <param name="count">
/// <para>
/// Specifies the number of shader object handles contained in shaders.
/// </para>
/// </param>
/// <param name="shaders">
/// <para>
/// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries.
/// </para>
/// </param>
/// <param name="binaryFormat">
/// <para>
/// Specifies the format of the shader binaries contained in binary.
/// </para>
/// </param>
/// <param name="binary">
/// <para>
/// Specifies the address of an array of bytes containing pre-compiled binary shader code.
/// </para>
/// </param>
/// <param name="length">
/// <para>
/// Specifies the length of the array whose address is given in binary.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glShaderBinary")]
public static
unsafe void ShaderBinary<T3>(Int32 count, Int32* shaders, OpenTK.Graphics.ES20.ShaderBinaryFormat binaryformat, [InAttribute, OutAttribute] T3[,] binary, Int32 length)
where T3 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle binary_ptr = GCHandle.Alloc(binary, GCHandleType.Pinned);
try
{
Delegates.glShaderBinary((Int32)count, (UInt32*)shaders, (OpenTK.Graphics.ES20.ShaderBinaryFormat)binaryformat, (IntPtr)binary_ptr.AddrOfPinnedObject(), (Int32)length);
}
finally
{
binary_ptr.Free();
}
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Load pre-compiled shader binaries
/// </summary>
/// <param name="count">
/// <para>
/// Specifies the number of shader object handles contained in shaders.
/// </para>
/// </param>
/// <param name="shaders">
/// <para>
/// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries.
/// </para>
/// </param>
/// <param name="binaryFormat">
/// <para>
/// Specifies the format of the shader binaries contained in binary.
/// </para>
/// </param>
/// <param name="binary">
/// <para>
/// Specifies the address of an array of bytes containing pre-compiled binary shader code.
/// </para>
/// </param>
/// <param name="length">
/// <para>
/// Specifies the length of the array whose address is given in binary.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glShaderBinary")]
public static
unsafe void ShaderBinary<T3>(Int32 count, Int32* shaders, OpenTK.Graphics.ES20.ShaderBinaryFormat binaryformat, [InAttribute, OutAttribute] T3[,,] binary, Int32 length)
where T3 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle binary_ptr = GCHandle.Alloc(binary, GCHandleType.Pinned);
try
{
Delegates.glShaderBinary((Int32)count, (UInt32*)shaders, (OpenTK.Graphics.ES20.ShaderBinaryFormat)binaryformat, (IntPtr)binary_ptr.AddrOfPinnedObject(), (Int32)length);
}
finally
{
binary_ptr.Free();
}
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Load pre-compiled shader binaries
/// </summary>
/// <param name="count">
/// <para>
/// Specifies the number of shader object handles contained in shaders.
/// </para>
/// </param>
/// <param name="shaders">
/// <para>
/// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries.
/// </para>
/// </param>
/// <param name="binaryFormat">
/// <para>
/// Specifies the format of the shader binaries contained in binary.
/// </para>
/// </param>
/// <param name="binary">
/// <para>
/// Specifies the address of an array of bytes containing pre-compiled binary shader code.
/// </para>
/// </param>
/// <param name="length">
/// <para>
/// Specifies the length of the array whose address is given in binary.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glShaderBinary")]
public static
unsafe void ShaderBinary<T3>(Int32 count, Int32* shaders, OpenTK.Graphics.ES20.ShaderBinaryFormat binaryformat, [InAttribute, OutAttribute] ref T3 binary, Int32 length)
where T3 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle binary_ptr = GCHandle.Alloc(binary, GCHandleType.Pinned);
try
{
Delegates.glShaderBinary((Int32)count, (UInt32*)shaders, (OpenTK.Graphics.ES20.ShaderBinaryFormat)binaryformat, (IntPtr)binary_ptr.AddrOfPinnedObject(), (Int32)length);
binary = (T3)binary_ptr.Target;
}
finally
{
binary_ptr.Free();
}
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Load pre-compiled shader binaries
/// </summary>
/// <param name="count">
/// <para>
/// Specifies the number of shader object handles contained in shaders.
/// </para>
/// </param>
/// <param name="shaders">
/// <para>
/// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries.
/// </para>
/// </param>
/// <param name="binaryFormat">
/// <para>
/// Specifies the format of the shader binaries contained in binary.
/// </para>
/// </param>
/// <param name="binary">
/// <para>
/// Specifies the address of an array of bytes containing pre-compiled binary shader code.
/// </para>
/// </param>
/// <param name="length">
/// <para>
/// Specifies the length of the array whose address is given in binary.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glShaderBinary")]
public static
void ShaderBinary(Int32 count, UInt32[] shaders, OpenTK.Graphics.ES20.ShaderBinaryFormat binaryformat, IntPtr binary, Int32 length)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (UInt32* shaders_ptr = shaders)
{
Delegates.glShaderBinary((Int32)count, (UInt32*)shaders_ptr, (OpenTK.Graphics.ES20.ShaderBinaryFormat)binaryformat, (IntPtr)binary, (Int32)length);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Load pre-compiled shader binaries
/// </summary>
/// <param name="count">
/// <para>
/// Specifies the number of shader object handles contained in shaders.
/// </para>
/// </param>
/// <param name="shaders">
/// <para>
/// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries.
/// </para>
/// </param>
/// <param name="binaryFormat">
/// <para>
/// Specifies the format of the shader binaries contained in binary.
/// </para>
/// </param>
/// <param name="binary">
/// <para>
/// Specifies the address of an array of bytes containing pre-compiled binary shader code.
/// </para>
/// </param>
/// <param name="length">
/// <para>
/// Specifies the length of the array whose address is given in binary.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glShaderBinary")]
public static
void ShaderBinary<T3>(Int32 count, UInt32[] shaders, OpenTK.Graphics.ES20.ShaderBinaryFormat binaryformat, [InAttribute, OutAttribute] T3[] binary, Int32 length)
where T3 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (UInt32* shaders_ptr = shaders)
{
GCHandle binary_ptr = GCHandle.Alloc(binary, GCHandleType.Pinned);
try
{
Delegates.glShaderBinary((Int32)count, (UInt32*)shaders_ptr, (OpenTK.Graphics.ES20.ShaderBinaryFormat)binaryformat, (IntPtr)binary_ptr.AddrOfPinnedObject(), (Int32)length);
}
finally
{
binary_ptr.Free();
}
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Load pre-compiled shader binaries
/// </summary>
/// <param name="count">
/// <para>
/// Specifies the number of shader object handles contained in shaders.
/// </para>
/// </param>
/// <param name="shaders">
/// <para>
/// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries.
/// </para>
/// </param>
/// <param name="binaryFormat">
/// <para>
/// Specifies the format of the shader binaries contained in binary.
/// </para>
/// </param>
/// <param name="binary">
/// <para>
/// Specifies the address of an array of bytes containing pre-compiled binary shader code.
/// </para>
/// </param>
/// <param name="length">
/// <para>
/// Specifies the length of the array whose address is given in binary.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glShaderBinary")]
public static
void ShaderBinary<T3>(Int32 count, UInt32[] shaders, OpenTK.Graphics.ES20.ShaderBinaryFormat binaryformat, [InAttribute, OutAttribute] T3[,] binary, Int32 length)
where T3 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (UInt32* shaders_ptr = shaders)
{
GCHandle binary_ptr = GCHandle.Alloc(binary, GCHandleType.Pinned);
try
{
Delegates.glShaderBinary((Int32)count, (UInt32*)shaders_ptr, (OpenTK.Graphics.ES20.ShaderBinaryFormat)binaryformat, (IntPtr)binary_ptr.AddrOfPinnedObject(), (Int32)length);
}
finally
{
binary_ptr.Free();
}
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Load pre-compiled shader binaries
/// </summary>
/// <param name="count">
/// <para>
/// Specifies the number of shader object handles contained in shaders.
/// </para>
/// </param>
/// <param name="shaders">
/// <para>
/// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries.
/// </para>
/// </param>
/// <param name="binaryFormat">
/// <para>
/// Specifies the format of the shader binaries contained in binary.
/// </para>
/// </param>
/// <param name="binary">
/// <para>
/// Specifies the address of an array of bytes containing pre-compiled binary shader code.
/// </para>
/// </param>
/// <param name="length">
/// <para>
/// Specifies the length of the array whose address is given in binary.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glShaderBinary")]
public static
void ShaderBinary<T3>(Int32 count, UInt32[] shaders, OpenTK.Graphics.ES20.ShaderBinaryFormat binaryformat, [InAttribute, OutAttribute] T3[,,] binary, Int32 length)
where T3 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (UInt32* shaders_ptr = shaders)
{
GCHandle binary_ptr = GCHandle.Alloc(binary, GCHandleType.Pinned);
try
{
Delegates.glShaderBinary((Int32)count, (UInt32*)shaders_ptr, (OpenTK.Graphics.ES20.ShaderBinaryFormat)binaryformat, (IntPtr)binary_ptr.AddrOfPinnedObject(), (Int32)length);
}
finally
{
binary_ptr.Free();
}
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Load pre-compiled shader binaries
/// </summary>
/// <param name="count">
/// <para>
/// Specifies the number of shader object handles contained in shaders.
/// </para>
/// </param>
/// <param name="shaders">
/// <para>
/// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries.
/// </para>
/// </param>
/// <param name="binaryFormat">
/// <para>
/// Specifies the format of the shader binaries contained in binary.
/// </para>
/// </param>
/// <param name="binary">
/// <para>
/// Specifies the address of an array of bytes containing pre-compiled binary shader code.
/// </para>
/// </param>
/// <param name="length">
/// <para>
/// Specifies the length of the array whose address is given in binary.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glShaderBinary")]
public static
void ShaderBinary<T3>(Int32 count, UInt32[] shaders, OpenTK.Graphics.ES20.ShaderBinaryFormat binaryformat, [InAttribute, OutAttribute] ref T3 binary, Int32 length)
where T3 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (UInt32* shaders_ptr = shaders)
{
GCHandle binary_ptr = GCHandle.Alloc(binary, GCHandleType.Pinned);
try
{
Delegates.glShaderBinary((Int32)count, (UInt32*)shaders_ptr, (OpenTK.Graphics.ES20.ShaderBinaryFormat)binaryformat, (IntPtr)binary_ptr.AddrOfPinnedObject(), (Int32)length);
binary = (T3)binary_ptr.Target;
}
finally
{
binary_ptr.Free();
}
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Load pre-compiled shader binaries
/// </summary>
/// <param name="count">
/// <para>
/// Specifies the number of shader object handles contained in shaders.
/// </para>
/// </param>
/// <param name="shaders">
/// <para>
/// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries.
/// </para>
/// </param>
/// <param name="binaryFormat">
/// <para>
/// Specifies the format of the shader binaries contained in binary.
/// </para>
/// </param>
/// <param name="binary">
/// <para>
/// Specifies the address of an array of bytes containing pre-compiled binary shader code.
/// </para>
/// </param>
/// <param name="length">
/// <para>
/// Specifies the length of the array whose address is given in binary.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glShaderBinary")]
public static
void ShaderBinary(Int32 count, ref UInt32 shaders, OpenTK.Graphics.ES20.ShaderBinaryFormat binaryformat, IntPtr binary, Int32 length)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (UInt32* shaders_ptr = &shaders)
{
Delegates.glShaderBinary((Int32)count, (UInt32*)shaders_ptr, (OpenTK.Graphics.ES20.ShaderBinaryFormat)binaryformat, (IntPtr)binary, (Int32)length);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Load pre-compiled shader binaries
/// </summary>
/// <param name="count">
/// <para>
/// Specifies the number of shader object handles contained in shaders.
/// </para>
/// </param>
/// <param name="shaders">
/// <para>
/// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries.
/// </para>
/// </param>
/// <param name="binaryFormat">
/// <para>
/// Specifies the format of the shader binaries contained in binary.
/// </para>
/// </param>
/// <param name="binary">
/// <para>
/// Specifies the address of an array of bytes containing pre-compiled binary shader code.
/// </para>
/// </param>
/// <param name="length">
/// <para>
/// Specifies the length of the array whose address is given in binary.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glShaderBinary")]
public static
void ShaderBinary<T3>(Int32 count, ref UInt32 shaders, OpenTK.Graphics.ES20.ShaderBinaryFormat binaryformat, [InAttribute, OutAttribute] T3[] binary, Int32 length)
where T3 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (UInt32* shaders_ptr = &shaders)
{
GCHandle binary_ptr = GCHandle.Alloc(binary, GCHandleType.Pinned);
try
{
Delegates.glShaderBinary((Int32)count, (UInt32*)shaders_ptr, (OpenTK.Graphics.ES20.ShaderBinaryFormat)binaryformat, (IntPtr)binary_ptr.AddrOfPinnedObject(), (Int32)length);
}
finally
{
binary_ptr.Free();
}
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Load pre-compiled shader binaries
/// </summary>
/// <param name="count">
/// <para>
/// Specifies the number of shader object handles contained in shaders.
/// </para>
/// </param>
/// <param name="shaders">
/// <para>
/// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries.
/// </para>
/// </param>
/// <param name="binaryFormat">
/// <para>
/// Specifies the format of the shader binaries contained in binary.
/// </para>
/// </param>
/// <param name="binary">
/// <para>
/// Specifies the address of an array of bytes containing pre-compiled binary shader code.
/// </para>
/// </param>
/// <param name="length">
/// <para>
/// Specifies the length of the array whose address is given in binary.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glShaderBinary")]
public static
void ShaderBinary<T3>(Int32 count, ref UInt32 shaders, OpenTK.Graphics.ES20.ShaderBinaryFormat binaryformat, [InAttribute, OutAttribute] T3[,] binary, Int32 length)
where T3 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (UInt32* shaders_ptr = &shaders)
{
GCHandle binary_ptr = GCHandle.Alloc(binary, GCHandleType.Pinned);
try
{
Delegates.glShaderBinary((Int32)count, (UInt32*)shaders_ptr, (OpenTK.Graphics.ES20.ShaderBinaryFormat)binaryformat, (IntPtr)binary_ptr.AddrOfPinnedObject(), (Int32)length);
}
finally
{
binary_ptr.Free();
}
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Load pre-compiled shader binaries
/// </summary>
/// <param name="count">
/// <para>
/// Specifies the number of shader object handles contained in shaders.
/// </para>
/// </param>
/// <param name="shaders">
/// <para>
/// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries.
/// </para>
/// </param>
/// <param name="binaryFormat">
/// <para>
/// Specifies the format of the shader binaries contained in binary.
/// </para>
/// </param>
/// <param name="binary">
/// <para>
/// Specifies the address of an array of bytes containing pre-compiled binary shader code.
/// </para>
/// </param>
/// <param name="length">
/// <para>
/// Specifies the length of the array whose address is given in binary.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glShaderBinary")]
public static
void ShaderBinary<T3>(Int32 count, ref UInt32 shaders, OpenTK.Graphics.ES20.ShaderBinaryFormat binaryformat, [InAttribute, OutAttribute] T3[,,] binary, Int32 length)
where T3 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (UInt32* shaders_ptr = &shaders)
{
GCHandle binary_ptr = GCHandle.Alloc(binary, GCHandleType.Pinned);
try
{
Delegates.glShaderBinary((Int32)count, (UInt32*)shaders_ptr, (OpenTK.Graphics.ES20.ShaderBinaryFormat)binaryformat, (IntPtr)binary_ptr.AddrOfPinnedObject(), (Int32)length);
}
finally
{
binary_ptr.Free();
}
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Load pre-compiled shader binaries
/// </summary>
/// <param name="count">
/// <para>
/// Specifies the number of shader object handles contained in shaders.
/// </para>
/// </param>
/// <param name="shaders">
/// <para>
/// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries.
/// </para>
/// </param>
/// <param name="binaryFormat">
/// <para>
/// Specifies the format of the shader binaries contained in binary.
/// </para>
/// </param>
/// <param name="binary">
/// <para>
/// Specifies the address of an array of bytes containing pre-compiled binary shader code.
/// </para>
/// </param>
/// <param name="length">
/// <para>
/// Specifies the length of the array whose address is given in binary.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glShaderBinary")]
public static
void ShaderBinary<T3>(Int32 count, ref UInt32 shaders, OpenTK.Graphics.ES20.ShaderBinaryFormat binaryformat, [InAttribute, OutAttribute] ref T3 binary, Int32 length)
where T3 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (UInt32* shaders_ptr = &shaders)
{
GCHandle binary_ptr = GCHandle.Alloc(binary, GCHandleType.Pinned);
try
{
Delegates.glShaderBinary((Int32)count, (UInt32*)shaders_ptr, (OpenTK.Graphics.ES20.ShaderBinaryFormat)binaryformat, (IntPtr)binary_ptr.AddrOfPinnedObject(), (Int32)length);
binary = (T3)binary_ptr.Target;
}
finally
{
binary_ptr.Free();
}
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Load pre-compiled shader binaries
/// </summary>
/// <param name="count">
/// <para>
/// Specifies the number of shader object handles contained in shaders.
/// </para>
/// </param>
/// <param name="shaders">
/// <para>
/// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries.
/// </para>
/// </param>
/// <param name="binaryFormat">
/// <para>
/// Specifies the format of the shader binaries contained in binary.
/// </para>
/// </param>
/// <param name="binary">
/// <para>
/// Specifies the address of an array of bytes containing pre-compiled binary shader code.
/// </para>
/// </param>
/// <param name="length">
/// <para>
/// Specifies the length of the array whose address is given in binary.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glShaderBinary")]
public static
unsafe void ShaderBinary(Int32 count, UInt32* shaders, OpenTK.Graphics.ES20.ShaderBinaryFormat binaryformat, IntPtr binary, Int32 length)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glShaderBinary((Int32)count, (UInt32*)shaders, (OpenTK.Graphics.ES20.ShaderBinaryFormat)binaryformat, (IntPtr)binary, (Int32)length);
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Load pre-compiled shader binaries
/// </summary>
/// <param name="count">
/// <para>
/// Specifies the number of shader object handles contained in shaders.
/// </para>
/// </param>
/// <param name="shaders">
/// <para>
/// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries.
/// </para>
/// </param>
/// <param name="binaryFormat">
/// <para>
/// Specifies the format of the shader binaries contained in binary.
/// </para>
/// </param>
/// <param name="binary">
/// <para>
/// Specifies the address of an array of bytes containing pre-compiled binary shader code.
/// </para>
/// </param>
/// <param name="length">
/// <para>
/// Specifies the length of the array whose address is given in binary.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glShaderBinary")]
public static
unsafe void ShaderBinary<T3>(Int32 count, UInt32* shaders, OpenTK.Graphics.ES20.ShaderBinaryFormat binaryformat, [InAttribute, OutAttribute] T3[] binary, Int32 length)
where T3 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle binary_ptr = GCHandle.Alloc(binary, GCHandleType.Pinned);
try
{
Delegates.glShaderBinary((Int32)count, (UInt32*)shaders, (OpenTK.Graphics.ES20.ShaderBinaryFormat)binaryformat, (IntPtr)binary_ptr.AddrOfPinnedObject(), (Int32)length);
}
finally
{
binary_ptr.Free();
}
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Load pre-compiled shader binaries
/// </summary>
/// <param name="count">
/// <para>
/// Specifies the number of shader object handles contained in shaders.
/// </para>
/// </param>
/// <param name="shaders">
/// <para>
/// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries.
/// </para>
/// </param>
/// <param name="binaryFormat">
/// <para>
/// Specifies the format of the shader binaries contained in binary.
/// </para>
/// </param>
/// <param name="binary">
/// <para>
/// Specifies the address of an array of bytes containing pre-compiled binary shader code.
/// </para>
/// </param>
/// <param name="length">
/// <para>
/// Specifies the length of the array whose address is given in binary.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glShaderBinary")]
public static
unsafe void ShaderBinary<T3>(Int32 count, UInt32* shaders, OpenTK.Graphics.ES20.ShaderBinaryFormat binaryformat, [InAttribute, OutAttribute] T3[,] binary, Int32 length)
where T3 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle binary_ptr = GCHandle.Alloc(binary, GCHandleType.Pinned);
try
{
Delegates.glShaderBinary((Int32)count, (UInt32*)shaders, (OpenTK.Graphics.ES20.ShaderBinaryFormat)binaryformat, (IntPtr)binary_ptr.AddrOfPinnedObject(), (Int32)length);
}
finally
{
binary_ptr.Free();
}
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Load pre-compiled shader binaries
/// </summary>
/// <param name="count">
/// <para>
/// Specifies the number of shader object handles contained in shaders.
/// </para>
/// </param>
/// <param name="shaders">
/// <para>
/// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries.
/// </para>
/// </param>
/// <param name="binaryFormat">
/// <para>
/// Specifies the format of the shader binaries contained in binary.
/// </para>
/// </param>
/// <param name="binary">
/// <para>
/// Specifies the address of an array of bytes containing pre-compiled binary shader code.
/// </para>
/// </param>
/// <param name="length">
/// <para>
/// Specifies the length of the array whose address is given in binary.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glShaderBinary")]
public static
unsafe void ShaderBinary<T3>(Int32 count, UInt32* shaders, OpenTK.Graphics.ES20.ShaderBinaryFormat binaryformat, [InAttribute, OutAttribute] T3[,,] binary, Int32 length)
where T3 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle binary_ptr = GCHandle.Alloc(binary, GCHandleType.Pinned);
try
{
Delegates.glShaderBinary((Int32)count, (UInt32*)shaders, (OpenTK.Graphics.ES20.ShaderBinaryFormat)binaryformat, (IntPtr)binary_ptr.AddrOfPinnedObject(), (Int32)length);
}
finally
{
binary_ptr.Free();
}
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Load pre-compiled shader binaries
/// </summary>
/// <param name="count">
/// <para>
/// Specifies the number of shader object handles contained in shaders.
/// </para>
/// </param>
/// <param name="shaders">
/// <para>
/// Specifies the address of an array of shader handles into which to load pre-compiled shader binaries.
/// </para>
/// </param>
/// <param name="binaryFormat">
/// <para>
/// Specifies the format of the shader binaries contained in binary.
/// </para>
/// </param>
/// <param name="binary">
/// <para>
/// Specifies the address of an array of bytes containing pre-compiled binary shader code.
/// </para>
/// </param>
/// <param name="length">
/// <para>
/// Specifies the length of the array whose address is given in binary.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glShaderBinary")]
public static
unsafe void ShaderBinary<T3>(Int32 count, UInt32* shaders, OpenTK.Graphics.ES20.ShaderBinaryFormat binaryformat, [InAttribute, OutAttribute] ref T3 binary, Int32 length)
where T3 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle binary_ptr = GCHandle.Alloc(binary, GCHandleType.Pinned);
try
{
Delegates.glShaderBinary((Int32)count, (UInt32*)shaders, (OpenTK.Graphics.ES20.ShaderBinaryFormat)binaryformat, (IntPtr)binary_ptr.AddrOfPinnedObject(), (Int32)length);
binary = (T3)binary_ptr.Target;
}
finally
{
binary_ptr.Free();
}
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Replaces the source code in a shader object
/// </summary>
/// <param name="shader">
/// <para>
/// Specifies the handle of the shader object whose source code is to be replaced.
/// </para>
/// </param>
/// <param name="count">
/// <para>
/// Specifies the number of elements in the string and length arrays.
/// </para>
/// </param>
/// <param name="string">
/// <para>
/// Specifies an array of pointers to strings containing the source code to be loaded into the shader.
/// </para>
/// </param>
/// <param name="length">
/// <para>
/// Specifies an array of string lengths.
/// </para>
/// </param>
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glShaderSource")]
public static
void ShaderSource(Int32 shader, Int32 count, String[] @string, Int32[] length)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* length_ptr = length)
{
Delegates.glShaderSource((UInt32)shader, (Int32)count, (String[])@string, (Int32*)length_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Replaces the source code in a shader object
/// </summary>
/// <param name="shader">
/// <para>
/// Specifies the handle of the shader object whose source code is to be replaced.
/// </para>
/// </param>
/// <param name="count">
/// <para>
/// Specifies the number of elements in the string and length arrays.
/// </para>
/// </param>
/// <param name="string">
/// <para>
/// Specifies an array of pointers to strings containing the source code to be loaded into the shader.
/// </para>
/// </param>
/// <param name="length">
/// <para>
/// Specifies an array of string lengths.
/// </para>
/// </param>
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glShaderSource")]
public static
void ShaderSource(Int32 shader, Int32 count, String[] @string, ref Int32 length)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* length_ptr = &length)
{
Delegates.glShaderSource((UInt32)shader, (Int32)count, (String[])@string, (Int32*)length_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Replaces the source code in a shader object
/// </summary>
/// <param name="shader">
/// <para>
/// Specifies the handle of the shader object whose source code is to be replaced.
/// </para>
/// </param>
/// <param name="count">
/// <para>
/// Specifies the number of elements in the string and length arrays.
/// </para>
/// </param>
/// <param name="string">
/// <para>
/// Specifies an array of pointers to strings containing the source code to be loaded into the shader.
/// </para>
/// </param>
/// <param name="length">
/// <para>
/// Specifies an array of string lengths.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glShaderSource")]
public static
unsafe void ShaderSource(Int32 shader, Int32 count, String[] @string, Int32* length)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glShaderSource((UInt32)shader, (Int32)count, (String[])@string, (Int32*)length);
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Replaces the source code in a shader object
/// </summary>
/// <param name="shader">
/// <para>
/// Specifies the handle of the shader object whose source code is to be replaced.
/// </para>
/// </param>
/// <param name="count">
/// <para>
/// Specifies the number of elements in the string and length arrays.
/// </para>
/// </param>
/// <param name="string">
/// <para>
/// Specifies an array of pointers to strings containing the source code to be loaded into the shader.
/// </para>
/// </param>
/// <param name="length">
/// <para>
/// Specifies an array of string lengths.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glShaderSource")]
public static
void ShaderSource(UInt32 shader, Int32 count, String[] @string, Int32[] length)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* length_ptr = length)
{
Delegates.glShaderSource((UInt32)shader, (Int32)count, (String[])@string, (Int32*)length_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Replaces the source code in a shader object
/// </summary>
/// <param name="shader">
/// <para>
/// Specifies the handle of the shader object whose source code is to be replaced.
/// </para>
/// </param>
/// <param name="count">
/// <para>
/// Specifies the number of elements in the string and length arrays.
/// </para>
/// </param>
/// <param name="string">
/// <para>
/// Specifies an array of pointers to strings containing the source code to be loaded into the shader.
/// </para>
/// </param>
/// <param name="length">
/// <para>
/// Specifies an array of string lengths.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glShaderSource")]
public static
void ShaderSource(UInt32 shader, Int32 count, String[] @string, ref Int32 length)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* length_ptr = &length)
{
Delegates.glShaderSource((UInt32)shader, (Int32)count, (String[])@string, (Int32*)length_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Replaces the source code in a shader object
/// </summary>
/// <param name="shader">
/// <para>
/// Specifies the handle of the shader object whose source code is to be replaced.
/// </para>
/// </param>
/// <param name="count">
/// <para>
/// Specifies the number of elements in the string and length arrays.
/// </para>
/// </param>
/// <param name="string">
/// <para>
/// Specifies an array of pointers to strings containing the source code to be loaded into the shader.
/// </para>
/// </param>
/// <param name="length">
/// <para>
/// Specifies an array of string lengths.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glShaderSource")]
public static
unsafe void ShaderSource(UInt32 shader, Int32 count, String[] @string, Int32* length)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glShaderSource((UInt32)shader, (Int32)count, (String[])@string, (Int32*)length);
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Set front and back function and reference value for stencil testing
/// </summary>
/// <param name="func">
/// <para>
/// Specifies the test function. Eight symbolic constants are valid: GL_NEVER, GL_LESS, GL_LEQUAL, GL_GREATER, GL_GEQUAL, GL_EQUAL, GL_NOTEQUAL, and GL_ALWAYS. The initial value is GL_ALWAYS.
/// </para>
/// </param>
/// <param name="ref">
/// <para>
/// Specifies the reference value for the stencil test. ref is clamped to the range [0, 2 sup n - 1], where is the number of bitplanes in the stencil buffer. The initial value is 0.
/// </para>
/// </param>
/// <param name="mask">
/// <para>
/// Specifies a mask that is ANDed with both the reference value and the stored stencil value when the test is done. The initial value is all 1's.
/// </para>
/// </param>
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glStencilFunc")]
public static
void StencilFunc(OpenTK.Graphics.ES20.StencilFunction func, Int32 @ref, Int32 mask)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glStencilFunc((OpenTK.Graphics.ES20.StencilFunction)func, (Int32)@ref, (UInt32)mask);
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Set front and back function and reference value for stencil testing
/// </summary>
/// <param name="func">
/// <para>
/// Specifies the test function. Eight symbolic constants are valid: GL_NEVER, GL_LESS, GL_LEQUAL, GL_GREATER, GL_GEQUAL, GL_EQUAL, GL_NOTEQUAL, and GL_ALWAYS. The initial value is GL_ALWAYS.
/// </para>
/// </param>
/// <param name="ref">
/// <para>
/// Specifies the reference value for the stencil test. ref is clamped to the range [0, 2 sup n - 1], where is the number of bitplanes in the stencil buffer. The initial value is 0.
/// </para>
/// </param>
/// <param name="mask">
/// <para>
/// Specifies a mask that is ANDed with both the reference value and the stored stencil value when the test is done. The initial value is all 1's.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glStencilFunc")]
public static
void StencilFunc(OpenTK.Graphics.ES20.StencilFunction func, Int32 @ref, UInt32 mask)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glStencilFunc((OpenTK.Graphics.ES20.StencilFunction)func, (Int32)@ref, (UInt32)mask);
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Set front and/or back function and reference value for stencil testing
/// </summary>
/// <param name="face">
/// <para>
/// Specifies whether front and/or back stencil state is updated. Three symbolic constants are valid: GL_FRONT, GL_BACK, and GL_FRONT_AND_BACK.
/// </para>
/// </param>
/// <param name="func">
/// <para>
/// Specifies the test function. Eight symbolic constants are valid: GL_NEVER, GL_LESS, GL_LEQUAL, GL_GREATER, GL_GEQUAL, GL_EQUAL, GL_NOTEQUAL, and GL_ALWAYS. The initial value is GL_ALWAYS.
/// </para>
/// </param>
/// <param name="ref">
/// <para>
/// Specifies the reference value for the stencil test. ref is clamped to the range [0, 2 sup n - 1], where is the number of bitplanes in the stencil buffer. The initial value is 0.
/// </para>
/// </param>
/// <param name="mask">
/// <para>
/// Specifies a mask that is ANDed with both the reference value and the stored stencil value when the test is done. The initial value is all 1's.
/// </para>
/// </param>
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glStencilFuncSeparate")]
public static
void StencilFuncSeparate(OpenTK.Graphics.ES20.CullFaceMode face, OpenTK.Graphics.ES20.StencilFunction func, Int32 @ref, Int32 mask)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glStencilFuncSeparate((OpenTK.Graphics.ES20.CullFaceMode)face, (OpenTK.Graphics.ES20.StencilFunction)func, (Int32)@ref, (UInt32)mask);
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Set front and/or back function and reference value for stencil testing
/// </summary>
/// <param name="face">
/// <para>
/// Specifies whether front and/or back stencil state is updated. Three symbolic constants are valid: GL_FRONT, GL_BACK, and GL_FRONT_AND_BACK.
/// </para>
/// </param>
/// <param name="func">
/// <para>
/// Specifies the test function. Eight symbolic constants are valid: GL_NEVER, GL_LESS, GL_LEQUAL, GL_GREATER, GL_GEQUAL, GL_EQUAL, GL_NOTEQUAL, and GL_ALWAYS. The initial value is GL_ALWAYS.
/// </para>
/// </param>
/// <param name="ref">
/// <para>
/// Specifies the reference value for the stencil test. ref is clamped to the range [0, 2 sup n - 1], where is the number of bitplanes in the stencil buffer. The initial value is 0.
/// </para>
/// </param>
/// <param name="mask">
/// <para>
/// Specifies a mask that is ANDed with both the reference value and the stored stencil value when the test is done. The initial value is all 1's.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glStencilFuncSeparate")]
public static
void StencilFuncSeparate(OpenTK.Graphics.ES20.CullFaceMode face, OpenTK.Graphics.ES20.StencilFunction func, Int32 @ref, UInt32 mask)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glStencilFuncSeparate((OpenTK.Graphics.ES20.CullFaceMode)face, (OpenTK.Graphics.ES20.StencilFunction)func, (Int32)@ref, (UInt32)mask);
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Control the front and back writing of individual bits in the stencil planes
/// </summary>
/// <param name="mask">
/// <para>
/// Specifies a bit mask to enable and disable writing of individual bits in the stencil planes. Initially, the mask is all 1's.
/// </para>
/// </param>
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glStencilMask")]
public static
void StencilMask(Int32 mask)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glStencilMask((UInt32)mask);
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Control the front and back writing of individual bits in the stencil planes
/// </summary>
/// <param name="mask">
/// <para>
/// Specifies a bit mask to enable and disable writing of individual bits in the stencil planes. Initially, the mask is all 1's.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glStencilMask")]
public static
void StencilMask(UInt32 mask)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glStencilMask((UInt32)mask);
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Control the front and/or back writing of individual bits in the stencil planes
/// </summary>
/// <param name="face">
/// <para>
/// Specifies whether the front and/or back stencil writemask is updated. Three symbolic constants are valid: GL_FRONT, GL_BACK, and GL_FRONT_AND_BACK.
/// </para>
/// </param>
/// <param name="mask">
/// <para>
/// Specifies a bit mask to enable and disable writing of individual bits in the stencil planes. Initially, the mask is all 1's.
/// </para>
/// </param>
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glStencilMaskSeparate")]
public static
void StencilMaskSeparate(OpenTK.Graphics.ES20.CullFaceMode face, Int32 mask)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glStencilMaskSeparate((OpenTK.Graphics.ES20.CullFaceMode)face, (UInt32)mask);
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Control the front and/or back writing of individual bits in the stencil planes
/// </summary>
/// <param name="face">
/// <para>
/// Specifies whether the front and/or back stencil writemask is updated. Three symbolic constants are valid: GL_FRONT, GL_BACK, and GL_FRONT_AND_BACK.
/// </para>
/// </param>
/// <param name="mask">
/// <para>
/// Specifies a bit mask to enable and disable writing of individual bits in the stencil planes. Initially, the mask is all 1's.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glStencilMaskSeparate")]
public static
void StencilMaskSeparate(OpenTK.Graphics.ES20.CullFaceMode face, UInt32 mask)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glStencilMaskSeparate((OpenTK.Graphics.ES20.CullFaceMode)face, (UInt32)mask);
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Set front and back stencil test actions
/// </summary>
/// <param name="sfail">
/// <para>
/// Specifies the action to take when the stencil test fails. Eight symbolic constants are accepted: GL_KEEP, GL_ZERO, GL_REPLACE, GL_INCR, GL_INCR_WRAP, GL_DECR, GL_DECR_WRAP, and GL_INVERT. The initial value is GL_KEEP.
/// </para>
/// </param>
/// <param name="dpfail">
/// <para>
/// Specifies the stencil action when the stencil test passes, but the depth test fails. dpfail accepts the same symbolic constants as sfail. The initial value is GL_KEEP.
/// </para>
/// </param>
/// <param name="dppass">
/// <para>
/// Specifies the stencil action when both the stencil test and the depth test pass, or when the stencil test passes and either there is no depth buffer or depth testing is not enabled. dppass accepts the same symbolic constants as sfail. The initial value is GL_KEEP.
/// </para>
/// </param>
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glStencilOp")]
public static
void StencilOp(OpenTK.Graphics.ES20.StencilOp fail, OpenTK.Graphics.ES20.StencilOp zfail, OpenTK.Graphics.ES20.StencilOp zpass)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glStencilOp((OpenTK.Graphics.ES20.StencilOp)fail, (OpenTK.Graphics.ES20.StencilOp)zfail, (OpenTK.Graphics.ES20.StencilOp)zpass);
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Set front and/or back stencil test actions
/// </summary>
/// <param name="face">
/// <para>
/// Specifies whether front and/or back stencil state is updated. Three symbolic constants are valid: GL_FRONT, GL_BACK, and GL_FRONT_AND_BACK.
/// </para>
/// </param>
/// <param name="sfail">
/// <para>
/// Specifies the action to take when the stencil test fails. Eight symbolic constants are accepted: GL_KEEP, GL_ZERO, GL_REPLACE, GL_INCR, GL_INCR_WRAP, GL_DECR, GL_DECR_WRAP, and GL_INVERT. The initial value is GL_KEEP.
/// </para>
/// </param>
/// <param name="dpfail">
/// <para>
/// Specifies the stencil action when the stencil test passes, but the depth test fails. dpfail accepts the same symbolic constants as sfail. The initial value is GL_KEEP.
/// </para>
/// </param>
/// <param name="dppass">
/// <para>
/// Specifies the stencil action when both the stencil test and the depth test pass, or when the stencil test passes and either there is no depth buffer or depth testing is not enabled. dppass accepts the same symbolic constants as sfail. The initial value is GL_KEEP.
/// </para>
/// </param>
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glStencilOpSeparate")]
public static
void StencilOpSeparate(OpenTK.Graphics.ES20.CullFaceMode face, OpenTK.Graphics.ES20.StencilOp sfail, OpenTK.Graphics.ES20.StencilOp dpfail, OpenTK.Graphics.ES20.StencilOp dppass)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glStencilOpSeparate((OpenTK.Graphics.ES20.CullFaceMode)face, (OpenTK.Graphics.ES20.StencilOp)sfail, (OpenTK.Graphics.ES20.StencilOp)dpfail, (OpenTK.Graphics.ES20.StencilOp)dppass);
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Specify a two-dimensional texture image
/// </summary>
/// <param name="target">
/// <para>
/// Specifies the target texture. Must be GL_TEXTURE_2D, GL_PROXY_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_1D_ARRAY, GL_TEXTURE_RECTANGLE, GL_PROXY_TEXTURE_RECTANGLE, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_PROXY_TEXTURE_CUBE_MAP.
/// </para>
/// </param>
/// <param name="level">
/// <para>
/// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. If target is GL_TEXTURE_RECTANGLE or GL_PROXY_TEXTURE_RECTANGLE, level must be 0.
/// </para>
/// </param>
/// <param name="internalFormat">
/// <para>
/// Specifies the number of color components in the texture. Must be one of base internal formats given in Table 1, one of the sized internal formats given in Table 2, or one of the compressed internal formats given in Table 3, below.
/// </para>
/// </param>
/// <param name="width">
/// <para>
/// Specifies the width of the texture image. All implementations support texture images that are at least 1024 texels wide.
/// </para>
/// </param>
/// <param name="height">
/// <para>
/// Specifies the height of the texture image, or the number of layers in a texture array, in the case of the GL_TEXTURE_1D_ARRAY and GL_PROXY_TEXTURE_1D_ARRAY targets. All implementations support 2D texture images that are at least 1024 texels high, and texture arrays that are at least 256 layers deep.
/// </para>
/// </param>
/// <param name="border">
/// <para>
/// This value must be 0.
/// </para>
/// </param>
/// <param name="format">
/// <para>
/// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_RED_INTEGER, GL_RG_INTEGER, GL_RGB_INTEGER, GL_BGR_INTEGER, GL_RGBA_INTEGER, GL_BGRA_INTEGER, GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL.
/// </para>
/// </param>
/// <param name="type">
/// <para>
/// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV.
/// </para>
/// </param>
/// <param name="data">
/// <para>
/// Specifies a pointer to the image data in memory.
/// </para>
/// </param>
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glTexImage2D")]
public static
void TexImage2D(OpenTK.Graphics.ES20.TextureTarget target, Int32 level, OpenTK.Graphics.ES20.PixelInternalFormat internalformat, Int32 width, Int32 height, Int32 border, OpenTK.Graphics.ES20.PixelFormat format, OpenTK.Graphics.ES20.PixelType type, IntPtr pixels)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glTexImage2D((OpenTK.Graphics.ES20.TextureTarget)target, (Int32)level, (OpenTK.Graphics.ES20.PixelInternalFormat)internalformat, (Int32)width, (Int32)height, (Int32)border, (OpenTK.Graphics.ES20.PixelFormat)format, (OpenTK.Graphics.ES20.PixelType)type, (IntPtr)pixels);
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Specify a two-dimensional texture image
/// </summary>
/// <param name="target">
/// <para>
/// Specifies the target texture. Must be GL_TEXTURE_2D, GL_PROXY_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_1D_ARRAY, GL_TEXTURE_RECTANGLE, GL_PROXY_TEXTURE_RECTANGLE, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_PROXY_TEXTURE_CUBE_MAP.
/// </para>
/// </param>
/// <param name="level">
/// <para>
/// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. If target is GL_TEXTURE_RECTANGLE or GL_PROXY_TEXTURE_RECTANGLE, level must be 0.
/// </para>
/// </param>
/// <param name="internalFormat">
/// <para>
/// Specifies the number of color components in the texture. Must be one of base internal formats given in Table 1, one of the sized internal formats given in Table 2, or one of the compressed internal formats given in Table 3, below.
/// </para>
/// </param>
/// <param name="width">
/// <para>
/// Specifies the width of the texture image. All implementations support texture images that are at least 1024 texels wide.
/// </para>
/// </param>
/// <param name="height">
/// <para>
/// Specifies the height of the texture image, or the number of layers in a texture array, in the case of the GL_TEXTURE_1D_ARRAY and GL_PROXY_TEXTURE_1D_ARRAY targets. All implementations support 2D texture images that are at least 1024 texels high, and texture arrays that are at least 256 layers deep.
/// </para>
/// </param>
/// <param name="border">
/// <para>
/// This value must be 0.
/// </para>
/// </param>
/// <param name="format">
/// <para>
/// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_RED_INTEGER, GL_RG_INTEGER, GL_RGB_INTEGER, GL_BGR_INTEGER, GL_RGBA_INTEGER, GL_BGRA_INTEGER, GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL.
/// </para>
/// </param>
/// <param name="type">
/// <para>
/// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV.
/// </para>
/// </param>
/// <param name="data">
/// <para>
/// Specifies a pointer to the image data in memory.
/// </para>
/// </param>
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glTexImage2D")]
public static
void TexImage2D<T8>(OpenTK.Graphics.ES20.TextureTarget target, Int32 level, OpenTK.Graphics.ES20.PixelInternalFormat internalformat, Int32 width, Int32 height, Int32 border, OpenTK.Graphics.ES20.PixelFormat format, OpenTK.Graphics.ES20.PixelType type, [InAttribute, OutAttribute] T8[] pixels)
where T8 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle pixels_ptr = GCHandle.Alloc(pixels, GCHandleType.Pinned);
try
{
Delegates.glTexImage2D((OpenTK.Graphics.ES20.TextureTarget)target, (Int32)level, (OpenTK.Graphics.ES20.PixelInternalFormat)internalformat, (Int32)width, (Int32)height, (Int32)border, (OpenTK.Graphics.ES20.PixelFormat)format, (OpenTK.Graphics.ES20.PixelType)type, (IntPtr)pixels_ptr.AddrOfPinnedObject());
}
finally
{
pixels_ptr.Free();
}
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Specify a two-dimensional texture image
/// </summary>
/// <param name="target">
/// <para>
/// Specifies the target texture. Must be GL_TEXTURE_2D, GL_PROXY_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_1D_ARRAY, GL_TEXTURE_RECTANGLE, GL_PROXY_TEXTURE_RECTANGLE, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_PROXY_TEXTURE_CUBE_MAP.
/// </para>
/// </param>
/// <param name="level">
/// <para>
/// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. If target is GL_TEXTURE_RECTANGLE or GL_PROXY_TEXTURE_RECTANGLE, level must be 0.
/// </para>
/// </param>
/// <param name="internalFormat">
/// <para>
/// Specifies the number of color components in the texture. Must be one of base internal formats given in Table 1, one of the sized internal formats given in Table 2, or one of the compressed internal formats given in Table 3, below.
/// </para>
/// </param>
/// <param name="width">
/// <para>
/// Specifies the width of the texture image. All implementations support texture images that are at least 1024 texels wide.
/// </para>
/// </param>
/// <param name="height">
/// <para>
/// Specifies the height of the texture image, or the number of layers in a texture array, in the case of the GL_TEXTURE_1D_ARRAY and GL_PROXY_TEXTURE_1D_ARRAY targets. All implementations support 2D texture images that are at least 1024 texels high, and texture arrays that are at least 256 layers deep.
/// </para>
/// </param>
/// <param name="border">
/// <para>
/// This value must be 0.
/// </para>
/// </param>
/// <param name="format">
/// <para>
/// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_RED_INTEGER, GL_RG_INTEGER, GL_RGB_INTEGER, GL_BGR_INTEGER, GL_RGBA_INTEGER, GL_BGRA_INTEGER, GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL.
/// </para>
/// </param>
/// <param name="type">
/// <para>
/// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV.
/// </para>
/// </param>
/// <param name="data">
/// <para>
/// Specifies a pointer to the image data in memory.
/// </para>
/// </param>
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glTexImage2D")]
public static
void TexImage2D<T8>(OpenTK.Graphics.ES20.TextureTarget target, Int32 level, OpenTK.Graphics.ES20.PixelInternalFormat internalformat, Int32 width, Int32 height, Int32 border, OpenTK.Graphics.ES20.PixelFormat format, OpenTK.Graphics.ES20.PixelType type, [InAttribute, OutAttribute] T8[,] pixels)
where T8 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle pixels_ptr = GCHandle.Alloc(pixels, GCHandleType.Pinned);
try
{
Delegates.glTexImage2D((OpenTK.Graphics.ES20.TextureTarget)target, (Int32)level, (OpenTK.Graphics.ES20.PixelInternalFormat)internalformat, (Int32)width, (Int32)height, (Int32)border, (OpenTK.Graphics.ES20.PixelFormat)format, (OpenTK.Graphics.ES20.PixelType)type, (IntPtr)pixels_ptr.AddrOfPinnedObject());
}
finally
{
pixels_ptr.Free();
}
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Specify a two-dimensional texture image
/// </summary>
/// <param name="target">
/// <para>
/// Specifies the target texture. Must be GL_TEXTURE_2D, GL_PROXY_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_1D_ARRAY, GL_TEXTURE_RECTANGLE, GL_PROXY_TEXTURE_RECTANGLE, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_PROXY_TEXTURE_CUBE_MAP.
/// </para>
/// </param>
/// <param name="level">
/// <para>
/// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. If target is GL_TEXTURE_RECTANGLE or GL_PROXY_TEXTURE_RECTANGLE, level must be 0.
/// </para>
/// </param>
/// <param name="internalFormat">
/// <para>
/// Specifies the number of color components in the texture. Must be one of base internal formats given in Table 1, one of the sized internal formats given in Table 2, or one of the compressed internal formats given in Table 3, below.
/// </para>
/// </param>
/// <param name="width">
/// <para>
/// Specifies the width of the texture image. All implementations support texture images that are at least 1024 texels wide.
/// </para>
/// </param>
/// <param name="height">
/// <para>
/// Specifies the height of the texture image, or the number of layers in a texture array, in the case of the GL_TEXTURE_1D_ARRAY and GL_PROXY_TEXTURE_1D_ARRAY targets. All implementations support 2D texture images that are at least 1024 texels high, and texture arrays that are at least 256 layers deep.
/// </para>
/// </param>
/// <param name="border">
/// <para>
/// This value must be 0.
/// </para>
/// </param>
/// <param name="format">
/// <para>
/// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_RED_INTEGER, GL_RG_INTEGER, GL_RGB_INTEGER, GL_BGR_INTEGER, GL_RGBA_INTEGER, GL_BGRA_INTEGER, GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL.
/// </para>
/// </param>
/// <param name="type">
/// <para>
/// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV.
/// </para>
/// </param>
/// <param name="data">
/// <para>
/// Specifies a pointer to the image data in memory.
/// </para>
/// </param>
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glTexImage2D")]
public static
void TexImage2D<T8>(OpenTK.Graphics.ES20.TextureTarget target, Int32 level, OpenTK.Graphics.ES20.PixelInternalFormat internalformat, Int32 width, Int32 height, Int32 border, OpenTK.Graphics.ES20.PixelFormat format, OpenTK.Graphics.ES20.PixelType type, [InAttribute, OutAttribute] T8[,,] pixels)
where T8 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle pixels_ptr = GCHandle.Alloc(pixels, GCHandleType.Pinned);
try
{
Delegates.glTexImage2D((OpenTK.Graphics.ES20.TextureTarget)target, (Int32)level, (OpenTK.Graphics.ES20.PixelInternalFormat)internalformat, (Int32)width, (Int32)height, (Int32)border, (OpenTK.Graphics.ES20.PixelFormat)format, (OpenTK.Graphics.ES20.PixelType)type, (IntPtr)pixels_ptr.AddrOfPinnedObject());
}
finally
{
pixels_ptr.Free();
}
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Specify a two-dimensional texture image
/// </summary>
/// <param name="target">
/// <para>
/// Specifies the target texture. Must be GL_TEXTURE_2D, GL_PROXY_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_1D_ARRAY, GL_TEXTURE_RECTANGLE, GL_PROXY_TEXTURE_RECTANGLE, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_PROXY_TEXTURE_CUBE_MAP.
/// </para>
/// </param>
/// <param name="level">
/// <para>
/// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. If target is GL_TEXTURE_RECTANGLE or GL_PROXY_TEXTURE_RECTANGLE, level must be 0.
/// </para>
/// </param>
/// <param name="internalFormat">
/// <para>
/// Specifies the number of color components in the texture. Must be one of base internal formats given in Table 1, one of the sized internal formats given in Table 2, or one of the compressed internal formats given in Table 3, below.
/// </para>
/// </param>
/// <param name="width">
/// <para>
/// Specifies the width of the texture image. All implementations support texture images that are at least 1024 texels wide.
/// </para>
/// </param>
/// <param name="height">
/// <para>
/// Specifies the height of the texture image, or the number of layers in a texture array, in the case of the GL_TEXTURE_1D_ARRAY and GL_PROXY_TEXTURE_1D_ARRAY targets. All implementations support 2D texture images that are at least 1024 texels high, and texture arrays that are at least 256 layers deep.
/// </para>
/// </param>
/// <param name="border">
/// <para>
/// This value must be 0.
/// </para>
/// </param>
/// <param name="format">
/// <para>
/// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_RED_INTEGER, GL_RG_INTEGER, GL_RGB_INTEGER, GL_BGR_INTEGER, GL_RGBA_INTEGER, GL_BGRA_INTEGER, GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL.
/// </para>
/// </param>
/// <param name="type">
/// <para>
/// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV.
/// </para>
/// </param>
/// <param name="data">
/// <para>
/// Specifies a pointer to the image data in memory.
/// </para>
/// </param>
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glTexImage2D")]
public static
void TexImage2D<T8>(OpenTK.Graphics.ES20.TextureTarget target, Int32 level, OpenTK.Graphics.ES20.PixelInternalFormat internalformat, Int32 width, Int32 height, Int32 border, OpenTK.Graphics.ES20.PixelFormat format, OpenTK.Graphics.ES20.PixelType type, [InAttribute, OutAttribute] ref T8 pixels)
where T8 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle pixels_ptr = GCHandle.Alloc(pixels, GCHandleType.Pinned);
try
{
Delegates.glTexImage2D((OpenTK.Graphics.ES20.TextureTarget)target, (Int32)level, (OpenTK.Graphics.ES20.PixelInternalFormat)internalformat, (Int32)width, (Int32)height, (Int32)border, (OpenTK.Graphics.ES20.PixelFormat)format, (OpenTK.Graphics.ES20.PixelType)type, (IntPtr)pixels_ptr.AddrOfPinnedObject());
pixels = (T8)pixels_ptr.Target;
}
finally
{
pixels_ptr.Free();
}
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Set texture parameters
/// </summary>
/// <param name="target">
/// <para>
/// Specifies the target texture, which must be either GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_RECTANGLE, or GL_TEXTURE_CUBE_MAP.
/// </para>
/// </param>
/// <param name="pname">
/// <para>
/// Specifies the symbolic name of a single-valued texture parameter. pname can be one of the following: GL_DEPTH_STENCIL_TEXTURE_MODE, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_COMPARE_FUNC, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_LOD_BIAS, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_SWIZZLE_R, GL_TEXTURE_SWIZZLE_G, GL_TEXTURE_SWIZZLE_B, GL_TEXTURE_SWIZZLE_A, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, or GL_TEXTURE_WRAP_R.
/// </para>
/// <para>
/// For the vector commands (glTexParameter*v), pname can also be one of GL_TEXTURE_BORDER_COLOR or GL_TEXTURE_SWIZZLE_RGBA.
/// </para>
/// </param>
/// <param name="param">
/// <para>
/// For the scalar commands, specifies the value of pname.
/// </para>
/// </param>
/// <param name="params">
/// <para>
/// For the vector commands, specifies a pointer to an array where the value or values of pname are stored.
/// </para>
/// </param>
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glTexParameterf")]
public static
void TexParameter(OpenTK.Graphics.ES20.TextureTarget target, OpenTK.Graphics.ES20.TextureParameterName pname, Single param)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glTexParameterf((OpenTK.Graphics.ES20.TextureTarget)target, (OpenTK.Graphics.ES20.TextureParameterName)pname, (Single)param);
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Set texture parameters
/// </summary>
/// <param name="target">
/// <para>
/// Specifies the target texture, which must be either GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_RECTANGLE, or GL_TEXTURE_CUBE_MAP.
/// </para>
/// </param>
/// <param name="pname">
/// <para>
/// Specifies the symbolic name of a single-valued texture parameter. pname can be one of the following: GL_DEPTH_STENCIL_TEXTURE_MODE, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_COMPARE_FUNC, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_LOD_BIAS, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_SWIZZLE_R, GL_TEXTURE_SWIZZLE_G, GL_TEXTURE_SWIZZLE_B, GL_TEXTURE_SWIZZLE_A, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, or GL_TEXTURE_WRAP_R.
/// </para>
/// <para>
/// For the vector commands (glTexParameter*v), pname can also be one of GL_TEXTURE_BORDER_COLOR or GL_TEXTURE_SWIZZLE_RGBA.
/// </para>
/// </param>
/// <param name="param">
/// <para>
/// For the scalar commands, specifies the value of pname.
/// </para>
/// </param>
/// <param name="params">
/// <para>
/// For the vector commands, specifies a pointer to an array where the value or values of pname are stored.
/// </para>
/// </param>
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glTexParameterfv")]
public static
void TexParameter(OpenTK.Graphics.ES20.TextureTarget target, OpenTK.Graphics.ES20.TextureParameterName pname, Single[] @params)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Single* @params_ptr = @params)
{
Delegates.glTexParameterfv((OpenTK.Graphics.ES20.TextureTarget)target, (OpenTK.Graphics.ES20.TextureParameterName)pname, (Single*)@params_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Set texture parameters
/// </summary>
/// <param name="target">
/// <para>
/// Specifies the target texture, which must be either GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_RECTANGLE, or GL_TEXTURE_CUBE_MAP.
/// </para>
/// </param>
/// <param name="pname">
/// <para>
/// Specifies the symbolic name of a single-valued texture parameter. pname can be one of the following: GL_DEPTH_STENCIL_TEXTURE_MODE, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_COMPARE_FUNC, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_LOD_BIAS, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_SWIZZLE_R, GL_TEXTURE_SWIZZLE_G, GL_TEXTURE_SWIZZLE_B, GL_TEXTURE_SWIZZLE_A, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, or GL_TEXTURE_WRAP_R.
/// </para>
/// <para>
/// For the vector commands (glTexParameter*v), pname can also be one of GL_TEXTURE_BORDER_COLOR or GL_TEXTURE_SWIZZLE_RGBA.
/// </para>
/// </param>
/// <param name="param">
/// <para>
/// For the scalar commands, specifies the value of pname.
/// </para>
/// </param>
/// <param name="params">
/// <para>
/// For the vector commands, specifies a pointer to an array where the value or values of pname are stored.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glTexParameterfv")]
public static
unsafe void TexParameter(OpenTK.Graphics.ES20.TextureTarget target, OpenTK.Graphics.ES20.TextureParameterName pname, Single* @params)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glTexParameterfv((OpenTK.Graphics.ES20.TextureTarget)target, (OpenTK.Graphics.ES20.TextureParameterName)pname, (Single*)@params);
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Set texture parameters
/// </summary>
/// <param name="target">
/// <para>
/// Specifies the target texture, which must be either GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_RECTANGLE, or GL_TEXTURE_CUBE_MAP.
/// </para>
/// </param>
/// <param name="pname">
/// <para>
/// Specifies the symbolic name of a single-valued texture parameter. pname can be one of the following: GL_DEPTH_STENCIL_TEXTURE_MODE, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_COMPARE_FUNC, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_LOD_BIAS, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_SWIZZLE_R, GL_TEXTURE_SWIZZLE_G, GL_TEXTURE_SWIZZLE_B, GL_TEXTURE_SWIZZLE_A, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, or GL_TEXTURE_WRAP_R.
/// </para>
/// <para>
/// For the vector commands (glTexParameter*v), pname can also be one of GL_TEXTURE_BORDER_COLOR or GL_TEXTURE_SWIZZLE_RGBA.
/// </para>
/// </param>
/// <param name="param">
/// <para>
/// For the scalar commands, specifies the value of pname.
/// </para>
/// </param>
/// <param name="params">
/// <para>
/// For the vector commands, specifies a pointer to an array where the value or values of pname are stored.
/// </para>
/// </param>
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glTexParameteri")]
public static
void TexParameter(OpenTK.Graphics.ES20.TextureTarget target, OpenTK.Graphics.ES20.TextureParameterName pname, Int32 param)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glTexParameteri((OpenTK.Graphics.ES20.TextureTarget)target, (OpenTK.Graphics.ES20.TextureParameterName)pname, (Int32)param);
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Set texture parameters
/// </summary>
/// <param name="target">
/// <para>
/// Specifies the target texture, which must be either GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_RECTANGLE, or GL_TEXTURE_CUBE_MAP.
/// </para>
/// </param>
/// <param name="pname">
/// <para>
/// Specifies the symbolic name of a single-valued texture parameter. pname can be one of the following: GL_DEPTH_STENCIL_TEXTURE_MODE, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_COMPARE_FUNC, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_LOD_BIAS, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_SWIZZLE_R, GL_TEXTURE_SWIZZLE_G, GL_TEXTURE_SWIZZLE_B, GL_TEXTURE_SWIZZLE_A, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, or GL_TEXTURE_WRAP_R.
/// </para>
/// <para>
/// For the vector commands (glTexParameter*v), pname can also be one of GL_TEXTURE_BORDER_COLOR or GL_TEXTURE_SWIZZLE_RGBA.
/// </para>
/// </param>
/// <param name="param">
/// <para>
/// For the scalar commands, specifies the value of pname.
/// </para>
/// </param>
/// <param name="params">
/// <para>
/// For the vector commands, specifies a pointer to an array where the value or values of pname are stored.
/// </para>
/// </param>
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glTexParameteriv")]
public static
void TexParameter(OpenTK.Graphics.ES20.TextureTarget target, OpenTK.Graphics.ES20.TextureParameterName pname, Int32[] @params)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glTexParameteriv((OpenTK.Graphics.ES20.TextureTarget)target, (OpenTK.Graphics.ES20.TextureParameterName)pname, (Int32*)@params_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Set texture parameters
/// </summary>
/// <param name="target">
/// <para>
/// Specifies the target texture, which must be either GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_RECTANGLE, or GL_TEXTURE_CUBE_MAP.
/// </para>
/// </param>
/// <param name="pname">
/// <para>
/// Specifies the symbolic name of a single-valued texture parameter. pname can be one of the following: GL_DEPTH_STENCIL_TEXTURE_MODE, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_COMPARE_FUNC, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_LOD_BIAS, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_SWIZZLE_R, GL_TEXTURE_SWIZZLE_G, GL_TEXTURE_SWIZZLE_B, GL_TEXTURE_SWIZZLE_A, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, or GL_TEXTURE_WRAP_R.
/// </para>
/// <para>
/// For the vector commands (glTexParameter*v), pname can also be one of GL_TEXTURE_BORDER_COLOR or GL_TEXTURE_SWIZZLE_RGBA.
/// </para>
/// </param>
/// <param name="param">
/// <para>
/// For the scalar commands, specifies the value of pname.
/// </para>
/// </param>
/// <param name="params">
/// <para>
/// For the vector commands, specifies a pointer to an array where the value or values of pname are stored.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glTexParameteriv")]
public static
unsafe void TexParameter(OpenTK.Graphics.ES20.TextureTarget target, OpenTK.Graphics.ES20.TextureParameterName pname, Int32* @params)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glTexParameteriv((OpenTK.Graphics.ES20.TextureTarget)target, (OpenTK.Graphics.ES20.TextureParameterName)pname, (Int32*)@params);
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Specify a two-dimensional texture subimage
/// </summary>
/// <param name="target">
/// <para>
/// Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_TEXTURE_1D_ARRAY.
/// </para>
/// </param>
/// <param name="level">
/// <para>
/// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
/// </para>
/// </param>
/// <param name="xoffset">
/// <para>
/// Specifies a texel offset in the x direction within the texture array.
/// </para>
/// </param>
/// <param name="yoffset">
/// <para>
/// Specifies a texel offset in the y direction within the texture array.
/// </para>
/// </param>
/// <param name="width">
/// <para>
/// Specifies the width of the texture subimage.
/// </para>
/// </param>
/// <param name="height">
/// <para>
/// Specifies the height of the texture subimage.
/// </para>
/// </param>
/// <param name="format">
/// <para>
/// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_DEPTH_COMPONENT, and GL_STENCIL_INDEX.
/// </para>
/// </param>
/// <param name="type">
/// <para>
/// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV.
/// </para>
/// </param>
/// <param name="data">
/// <para>
/// Specifies a pointer to the image data in memory.
/// </para>
/// </param>
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glTexSubImage2D")]
public static
void TexSubImage2D(OpenTK.Graphics.ES20.TextureTarget target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 width, Int32 height, OpenTK.Graphics.ES20.PixelFormat format, OpenTK.Graphics.ES20.PixelType type, IntPtr pixels)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glTexSubImage2D((OpenTK.Graphics.ES20.TextureTarget)target, (Int32)level, (Int32)xoffset, (Int32)yoffset, (Int32)width, (Int32)height, (OpenTK.Graphics.ES20.PixelFormat)format, (OpenTK.Graphics.ES20.PixelType)type, (IntPtr)pixels);
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Specify a two-dimensional texture subimage
/// </summary>
/// <param name="target">
/// <para>
/// Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_TEXTURE_1D_ARRAY.
/// </para>
/// </param>
/// <param name="level">
/// <para>
/// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
/// </para>
/// </param>
/// <param name="xoffset">
/// <para>
/// Specifies a texel offset in the x direction within the texture array.
/// </para>
/// </param>
/// <param name="yoffset">
/// <para>
/// Specifies a texel offset in the y direction within the texture array.
/// </para>
/// </param>
/// <param name="width">
/// <para>
/// Specifies the width of the texture subimage.
/// </para>
/// </param>
/// <param name="height">
/// <para>
/// Specifies the height of the texture subimage.
/// </para>
/// </param>
/// <param name="format">
/// <para>
/// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_DEPTH_COMPONENT, and GL_STENCIL_INDEX.
/// </para>
/// </param>
/// <param name="type">
/// <para>
/// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV.
/// </para>
/// </param>
/// <param name="data">
/// <para>
/// Specifies a pointer to the image data in memory.
/// </para>
/// </param>
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glTexSubImage2D")]
public static
void TexSubImage2D<T8>(OpenTK.Graphics.ES20.TextureTarget target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 width, Int32 height, OpenTK.Graphics.ES20.PixelFormat format, OpenTK.Graphics.ES20.PixelType type, [InAttribute, OutAttribute] T8[] pixels)
where T8 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle pixels_ptr = GCHandle.Alloc(pixels, GCHandleType.Pinned);
try
{
Delegates.glTexSubImage2D((OpenTK.Graphics.ES20.TextureTarget)target, (Int32)level, (Int32)xoffset, (Int32)yoffset, (Int32)width, (Int32)height, (OpenTK.Graphics.ES20.PixelFormat)format, (OpenTK.Graphics.ES20.PixelType)type, (IntPtr)pixels_ptr.AddrOfPinnedObject());
}
finally
{
pixels_ptr.Free();
}
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Specify a two-dimensional texture subimage
/// </summary>
/// <param name="target">
/// <para>
/// Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_TEXTURE_1D_ARRAY.
/// </para>
/// </param>
/// <param name="level">
/// <para>
/// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
/// </para>
/// </param>
/// <param name="xoffset">
/// <para>
/// Specifies a texel offset in the x direction within the texture array.
/// </para>
/// </param>
/// <param name="yoffset">
/// <para>
/// Specifies a texel offset in the y direction within the texture array.
/// </para>
/// </param>
/// <param name="width">
/// <para>
/// Specifies the width of the texture subimage.
/// </para>
/// </param>
/// <param name="height">
/// <para>
/// Specifies the height of the texture subimage.
/// </para>
/// </param>
/// <param name="format">
/// <para>
/// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_DEPTH_COMPONENT, and GL_STENCIL_INDEX.
/// </para>
/// </param>
/// <param name="type">
/// <para>
/// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV.
/// </para>
/// </param>
/// <param name="data">
/// <para>
/// Specifies a pointer to the image data in memory.
/// </para>
/// </param>
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glTexSubImage2D")]
public static
void TexSubImage2D<T8>(OpenTK.Graphics.ES20.TextureTarget target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 width, Int32 height, OpenTK.Graphics.ES20.PixelFormat format, OpenTK.Graphics.ES20.PixelType type, [InAttribute, OutAttribute] T8[,] pixels)
where T8 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle pixels_ptr = GCHandle.Alloc(pixels, GCHandleType.Pinned);
try
{
Delegates.glTexSubImage2D((OpenTK.Graphics.ES20.TextureTarget)target, (Int32)level, (Int32)xoffset, (Int32)yoffset, (Int32)width, (Int32)height, (OpenTK.Graphics.ES20.PixelFormat)format, (OpenTK.Graphics.ES20.PixelType)type, (IntPtr)pixels_ptr.AddrOfPinnedObject());
}
finally
{
pixels_ptr.Free();
}
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Specify a two-dimensional texture subimage
/// </summary>
/// <param name="target">
/// <para>
/// Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_TEXTURE_1D_ARRAY.
/// </para>
/// </param>
/// <param name="level">
/// <para>
/// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
/// </para>
/// </param>
/// <param name="xoffset">
/// <para>
/// Specifies a texel offset in the x direction within the texture array.
/// </para>
/// </param>
/// <param name="yoffset">
/// <para>
/// Specifies a texel offset in the y direction within the texture array.
/// </para>
/// </param>
/// <param name="width">
/// <para>
/// Specifies the width of the texture subimage.
/// </para>
/// </param>
/// <param name="height">
/// <para>
/// Specifies the height of the texture subimage.
/// </para>
/// </param>
/// <param name="format">
/// <para>
/// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_DEPTH_COMPONENT, and GL_STENCIL_INDEX.
/// </para>
/// </param>
/// <param name="type">
/// <para>
/// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV.
/// </para>
/// </param>
/// <param name="data">
/// <para>
/// Specifies a pointer to the image data in memory.
/// </para>
/// </param>
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glTexSubImage2D")]
public static
void TexSubImage2D<T8>(OpenTK.Graphics.ES20.TextureTarget target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 width, Int32 height, OpenTK.Graphics.ES20.PixelFormat format, OpenTK.Graphics.ES20.PixelType type, [InAttribute, OutAttribute] T8[,,] pixels)
where T8 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle pixels_ptr = GCHandle.Alloc(pixels, GCHandleType.Pinned);
try
{
Delegates.glTexSubImage2D((OpenTK.Graphics.ES20.TextureTarget)target, (Int32)level, (Int32)xoffset, (Int32)yoffset, (Int32)width, (Int32)height, (OpenTK.Graphics.ES20.PixelFormat)format, (OpenTK.Graphics.ES20.PixelType)type, (IntPtr)pixels_ptr.AddrOfPinnedObject());
}
finally
{
pixels_ptr.Free();
}
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Specify a two-dimensional texture subimage
/// </summary>
/// <param name="target">
/// <para>
/// Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_TEXTURE_1D_ARRAY.
/// </para>
/// </param>
/// <param name="level">
/// <para>
/// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
/// </para>
/// </param>
/// <param name="xoffset">
/// <para>
/// Specifies a texel offset in the x direction within the texture array.
/// </para>
/// </param>
/// <param name="yoffset">
/// <para>
/// Specifies a texel offset in the y direction within the texture array.
/// </para>
/// </param>
/// <param name="width">
/// <para>
/// Specifies the width of the texture subimage.
/// </para>
/// </param>
/// <param name="height">
/// <para>
/// Specifies the height of the texture subimage.
/// </para>
/// </param>
/// <param name="format">
/// <para>
/// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_DEPTH_COMPONENT, and GL_STENCIL_INDEX.
/// </para>
/// </param>
/// <param name="type">
/// <para>
/// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV.
/// </para>
/// </param>
/// <param name="data">
/// <para>
/// Specifies a pointer to the image data in memory.
/// </para>
/// </param>
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glTexSubImage2D")]
public static
void TexSubImage2D<T8>(OpenTK.Graphics.ES20.TextureTarget target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 width, Int32 height, OpenTK.Graphics.ES20.PixelFormat format, OpenTK.Graphics.ES20.PixelType type, [InAttribute, OutAttribute] ref T8 pixels)
where T8 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle pixels_ptr = GCHandle.Alloc(pixels, GCHandleType.Pinned);
try
{
Delegates.glTexSubImage2D((OpenTK.Graphics.ES20.TextureTarget)target, (Int32)level, (Int32)xoffset, (Int32)yoffset, (Int32)width, (Int32)height, (OpenTK.Graphics.ES20.PixelFormat)format, (OpenTK.Graphics.ES20.PixelType)type, (IntPtr)pixels_ptr.AddrOfPinnedObject());
pixels = (T8)pixels_ptr.Target;
}
finally
{
pixels_ptr.Free();
}
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Specify the value of a uniform variable for the current program object
/// </summary>
/// <param name="location">
/// <para>
/// Specifies the location of the uniform variable to be modified.
/// </para>
/// </param>
/// <param name="count">
/// <para>
/// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array.
/// </para>
/// <para>
/// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
/// </para>
/// </param>
/// <param name="transpose">
/// <para>
/// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable.
/// </para>
/// </param>
/// <param name="v0">
/// <para>
/// For the scalar commands, specifies the new values to be used for the specified uniform variable.
/// </para>
/// </param>
/// <param name="value">
/// <para>
/// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
/// </para>
/// </param>
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glUniform1f")]
public static
void Uniform1(Int32 location, Single v0)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glUniform1f((Int32)location, (Single)v0);
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Specify the value of a uniform variable for the current program object
/// </summary>
/// <param name="location">
/// <para>
/// Specifies the location of the uniform variable to be modified.
/// </para>
/// </param>
/// <param name="count">
/// <para>
/// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array.
/// </para>
/// <para>
/// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
/// </para>
/// </param>
/// <param name="transpose">
/// <para>
/// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable.
/// </para>
/// </param>
/// <param name="v0">
/// <para>
/// For the scalar commands, specifies the new values to be used for the specified uniform variable.
/// </para>
/// </param>
/// <param name="value">
/// <para>
/// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
/// </para>
/// </param>
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glUniform1fv")]
public static
void Uniform1(Int32 location, Int32 count, Single[] value)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Single* value_ptr = value)
{
Delegates.glUniform1fv((Int32)location, (Int32)count, (Single*)value_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Specify the value of a uniform variable for the current program object
/// </summary>
/// <param name="location">
/// <para>
/// Specifies the location of the uniform variable to be modified.
/// </para>
/// </param>
/// <param name="count">
/// <para>
/// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array.
/// </para>
/// <para>
/// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
/// </para>
/// </param>
/// <param name="transpose">
/// <para>
/// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable.
/// </para>
/// </param>
/// <param name="v0">
/// <para>
/// For the scalar commands, specifies the new values to be used for the specified uniform variable.
/// </para>
/// </param>
/// <param name="value">
/// <para>
/// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
/// </para>
/// </param>
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glUniform1fv")]
public static
void Uniform1(Int32 location, Int32 count, ref Single value)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Single* value_ptr = &value)
{
Delegates.glUniform1fv((Int32)location, (Int32)count, (Single*)value_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Specify the value of a uniform variable for the current program object
/// </summary>
/// <param name="location">
/// <para>
/// Specifies the location of the uniform variable to be modified.
/// </para>
/// </param>
/// <param name="count">
/// <para>
/// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array.
/// </para>
/// <para>
/// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
/// </para>
/// </param>
/// <param name="transpose">
/// <para>
/// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable.
/// </para>
/// </param>
/// <param name="v0">
/// <para>
/// For the scalar commands, specifies the new values to be used for the specified uniform variable.
/// </para>
/// </param>
/// <param name="value">
/// <para>
/// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glUniform1fv")]
public static
unsafe void Uniform1(Int32 location, Int32 count, Single* value)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glUniform1fv((Int32)location, (Int32)count, (Single*)value);
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Specify the value of a uniform variable for the current program object
/// </summary>
/// <param name="location">
/// <para>
/// Specifies the location of the uniform variable to be modified.
/// </para>
/// </param>
/// <param name="count">
/// <para>
/// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array.
/// </para>
/// <para>
/// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
/// </para>
/// </param>
/// <param name="transpose">
/// <para>
/// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable.
/// </para>
/// </param>
/// <param name="v0">
/// <para>
/// For the scalar commands, specifies the new values to be used for the specified uniform variable.
/// </para>
/// </param>
/// <param name="value">
/// <para>
/// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
/// </para>
/// </param>
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glUniform1i")]
public static
void Uniform1(Int32 location, Int32 v0)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glUniform1i((Int32)location, (Int32)v0);
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Specify the value of a uniform variable for the current program object
/// </summary>
/// <param name="location">
/// <para>
/// Specifies the location of the uniform variable to be modified.
/// </para>
/// </param>
/// <param name="count">
/// <para>
/// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array.
/// </para>
/// <para>
/// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
/// </para>
/// </param>
/// <param name="transpose">
/// <para>
/// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable.
/// </para>
/// </param>
/// <param name="v0">
/// <para>
/// For the scalar commands, specifies the new values to be used for the specified uniform variable.
/// </para>
/// </param>
/// <param name="value">
/// <para>
/// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
/// </para>
/// </param>
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glUniform1iv")]
public static
void Uniform1(Int32 location, Int32 count, Int32[] value)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* value_ptr = value)
{
Delegates.glUniform1iv((Int32)location, (Int32)count, (Int32*)value_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Specify the value of a uniform variable for the current program object
/// </summary>
/// <param name="location">
/// <para>
/// Specifies the location of the uniform variable to be modified.
/// </para>
/// </param>
/// <param name="count">
/// <para>
/// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array.
/// </para>
/// <para>
/// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
/// </para>
/// </param>
/// <param name="transpose">
/// <para>
/// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable.
/// </para>
/// </param>
/// <param name="v0">
/// <para>
/// For the scalar commands, specifies the new values to be used for the specified uniform variable.
/// </para>
/// </param>
/// <param name="value">
/// <para>
/// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
/// </para>
/// </param>
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glUniform1iv")]
public static
void Uniform1(Int32 location, Int32 count, ref Int32 value)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* value_ptr = &value)
{
Delegates.glUniform1iv((Int32)location, (Int32)count, (Int32*)value_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Specify the value of a uniform variable for the current program object
/// </summary>
/// <param name="location">
/// <para>
/// Specifies the location of the uniform variable to be modified.
/// </para>
/// </param>
/// <param name="count">
/// <para>
/// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array.
/// </para>
/// <para>
/// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
/// </para>
/// </param>
/// <param name="transpose">
/// <para>
/// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable.
/// </para>
/// </param>
/// <param name="v0">
/// <para>
/// For the scalar commands, specifies the new values to be used for the specified uniform variable.
/// </para>
/// </param>
/// <param name="value">
/// <para>
/// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glUniform1iv")]
public static
unsafe void Uniform1(Int32 location, Int32 count, Int32* value)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glUniform1iv((Int32)location, (Int32)count, (Int32*)value);
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Specify the value of a uniform variable for the current program object
/// </summary>
/// <param name="location">
/// <para>
/// Specifies the location of the uniform variable to be modified.
/// </para>
/// </param>
/// <param name="count">
/// <para>
/// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array.
/// </para>
/// <para>
/// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
/// </para>
/// </param>
/// <param name="transpose">
/// <para>
/// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable.
/// </para>
/// </param>
/// <param name="v0">
/// <para>
/// For the scalar commands, specifies the new values to be used for the specified uniform variable.
/// </para>
/// </param>
/// <param name="value">
/// <para>
/// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
/// </para>
/// </param>
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glUniform2f")]
public static
void Uniform2(Int32 location, Single v0, Single v1)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glUniform2f((Int32)location, (Single)v0, (Single)v1);
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Specify the value of a uniform variable for the current program object
/// </summary>
/// <param name="location">
/// <para>
/// Specifies the location of the uniform variable to be modified.
/// </para>
/// </param>
/// <param name="count">
/// <para>
/// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array.
/// </para>
/// <para>
/// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
/// </para>
/// </param>
/// <param name="transpose">
/// <para>
/// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable.
/// </para>
/// </param>
/// <param name="v0">
/// <para>
/// For the scalar commands, specifies the new values to be used for the specified uniform variable.
/// </para>
/// </param>
/// <param name="value">
/// <para>
/// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
/// </para>
/// </param>
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glUniform2fv")]
public static
void Uniform2(Int32 location, Int32 count, Single[] value)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Single* value_ptr = value)
{
Delegates.glUniform2fv((Int32)location, (Int32)count, (Single*)value_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Specify the value of a uniform variable for the current program object
/// </summary>
/// <param name="location">
/// <para>
/// Specifies the location of the uniform variable to be modified.
/// </para>
/// </param>
/// <param name="count">
/// <para>
/// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array.
/// </para>
/// <para>
/// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
/// </para>
/// </param>
/// <param name="transpose">
/// <para>
/// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable.
/// </para>
/// </param>
/// <param name="v0">
/// <para>
/// For the scalar commands, specifies the new values to be used for the specified uniform variable.
/// </para>
/// </param>
/// <param name="value">
/// <para>
/// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
/// </para>
/// </param>
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glUniform2fv")]
public static
void Uniform2(Int32 location, Int32 count, ref Single value)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Single* value_ptr = &value)
{
Delegates.glUniform2fv((Int32)location, (Int32)count, (Single*)value_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Specify the value of a uniform variable for the current program object
/// </summary>
/// <param name="location">
/// <para>
/// Specifies the location of the uniform variable to be modified.
/// </para>
/// </param>
/// <param name="count">
/// <para>
/// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array.
/// </para>
/// <para>
/// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
/// </para>
/// </param>
/// <param name="transpose">
/// <para>
/// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable.
/// </para>
/// </param>
/// <param name="v0">
/// <para>
/// For the scalar commands, specifies the new values to be used for the specified uniform variable.
/// </para>
/// </param>
/// <param name="value">
/// <para>
/// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glUniform2fv")]
public static
unsafe void Uniform2(Int32 location, Int32 count, Single* value)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glUniform2fv((Int32)location, (Int32)count, (Single*)value);
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Specify the value of a uniform variable for the current program object
/// </summary>
/// <param name="location">
/// <para>
/// Specifies the location of the uniform variable to be modified.
/// </para>
/// </param>
/// <param name="count">
/// <para>
/// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array.
/// </para>
/// <para>
/// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
/// </para>
/// </param>
/// <param name="transpose">
/// <para>
/// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable.
/// </para>
/// </param>
/// <param name="v0">
/// <para>
/// For the scalar commands, specifies the new values to be used for the specified uniform variable.
/// </para>
/// </param>
/// <param name="value">
/// <para>
/// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
/// </para>
/// </param>
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glUniform2i")]
public static
void Uniform2(Int32 location, Int32 v0, Int32 v1)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glUniform2i((Int32)location, (Int32)v0, (Int32)v1);
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Specify the value of a uniform variable for the current program object
/// </summary>
/// <param name="location">
/// <para>
/// Specifies the location of the uniform variable to be modified.
/// </para>
/// </param>
/// <param name="count">
/// <para>
/// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array.
/// </para>
/// <para>
/// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
/// </para>
/// </param>
/// <param name="transpose">
/// <para>
/// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable.
/// </para>
/// </param>
/// <param name="v0">
/// <para>
/// For the scalar commands, specifies the new values to be used for the specified uniform variable.
/// </para>
/// </param>
/// <param name="value">
/// <para>
/// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
/// </para>
/// </param>
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glUniform2iv")]
public static
void Uniform2(Int32 location, Int32 count, Int32[] value)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* value_ptr = value)
{
Delegates.glUniform2iv((Int32)location, (Int32)count, (Int32*)value_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Specify the value of a uniform variable for the current program object
/// </summary>
/// <param name="location">
/// <para>
/// Specifies the location of the uniform variable to be modified.
/// </para>
/// </param>
/// <param name="count">
/// <para>
/// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array.
/// </para>
/// <para>
/// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
/// </para>
/// </param>
/// <param name="transpose">
/// <para>
/// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable.
/// </para>
/// </param>
/// <param name="v0">
/// <para>
/// For the scalar commands, specifies the new values to be used for the specified uniform variable.
/// </para>
/// </param>
/// <param name="value">
/// <para>
/// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glUniform2iv")]
public static
unsafe void Uniform2(Int32 location, Int32 count, Int32* value)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glUniform2iv((Int32)location, (Int32)count, (Int32*)value);
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Specify the value of a uniform variable for the current program object
/// </summary>
/// <param name="location">
/// <para>
/// Specifies the location of the uniform variable to be modified.
/// </para>
/// </param>
/// <param name="count">
/// <para>
/// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array.
/// </para>
/// <para>
/// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
/// </para>
/// </param>
/// <param name="transpose">
/// <para>
/// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable.
/// </para>
/// </param>
/// <param name="v0">
/// <para>
/// For the scalar commands, specifies the new values to be used for the specified uniform variable.
/// </para>
/// </param>
/// <param name="value">
/// <para>
/// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
/// </para>
/// </param>
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glUniform3f")]
public static
void Uniform3(Int32 location, Single v0, Single v1, Single v2)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glUniform3f((Int32)location, (Single)v0, (Single)v1, (Single)v2);
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Specify the value of a uniform variable for the current program object
/// </summary>
/// <param name="location">
/// <para>
/// Specifies the location of the uniform variable to be modified.
/// </para>
/// </param>
/// <param name="count">
/// <para>
/// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array.
/// </para>
/// <para>
/// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
/// </para>
/// </param>
/// <param name="transpose">
/// <para>
/// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable.
/// </para>
/// </param>
/// <param name="v0">
/// <para>
/// For the scalar commands, specifies the new values to be used for the specified uniform variable.
/// </para>
/// </param>
/// <param name="value">
/// <para>
/// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
/// </para>
/// </param>
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glUniform3fv")]
public static
void Uniform3(Int32 location, Int32 count, Single[] value)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Single* value_ptr = value)
{
Delegates.glUniform3fv((Int32)location, (Int32)count, (Single*)value_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Specify the value of a uniform variable for the current program object
/// </summary>
/// <param name="location">
/// <para>
/// Specifies the location of the uniform variable to be modified.
/// </para>
/// </param>
/// <param name="count">
/// <para>
/// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array.
/// </para>
/// <para>
/// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
/// </para>
/// </param>
/// <param name="transpose">
/// <para>
/// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable.
/// </para>
/// </param>
/// <param name="v0">
/// <para>
/// For the scalar commands, specifies the new values to be used for the specified uniform variable.
/// </para>
/// </param>
/// <param name="value">
/// <para>
/// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
/// </para>
/// </param>
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glUniform3fv")]
public static
void Uniform3(Int32 location, Int32 count, ref Single value)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Single* value_ptr = &value)
{
Delegates.glUniform3fv((Int32)location, (Int32)count, (Single*)value_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Specify the value of a uniform variable for the current program object
/// </summary>
/// <param name="location">
/// <para>
/// Specifies the location of the uniform variable to be modified.
/// </para>
/// </param>
/// <param name="count">
/// <para>
/// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array.
/// </para>
/// <para>
/// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
/// </para>
/// </param>
/// <param name="transpose">
/// <para>
/// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable.
/// </para>
/// </param>
/// <param name="v0">
/// <para>
/// For the scalar commands, specifies the new values to be used for the specified uniform variable.
/// </para>
/// </param>
/// <param name="value">
/// <para>
/// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glUniform3fv")]
public static
unsafe void Uniform3(Int32 location, Int32 count, Single* value)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glUniform3fv((Int32)location, (Int32)count, (Single*)value);
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Specify the value of a uniform variable for the current program object
/// </summary>
/// <param name="location">
/// <para>
/// Specifies the location of the uniform variable to be modified.
/// </para>
/// </param>
/// <param name="count">
/// <para>
/// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array.
/// </para>
/// <para>
/// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
/// </para>
/// </param>
/// <param name="transpose">
/// <para>
/// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable.
/// </para>
/// </param>
/// <param name="v0">
/// <para>
/// For the scalar commands, specifies the new values to be used for the specified uniform variable.
/// </para>
/// </param>
/// <param name="value">
/// <para>
/// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
/// </para>
/// </param>
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glUniform3i")]
public static
void Uniform3(Int32 location, Int32 v0, Int32 v1, Int32 v2)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glUniform3i((Int32)location, (Int32)v0, (Int32)v1, (Int32)v2);
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Specify the value of a uniform variable for the current program object
/// </summary>
/// <param name="location">
/// <para>
/// Specifies the location of the uniform variable to be modified.
/// </para>
/// </param>
/// <param name="count">
/// <para>
/// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array.
/// </para>
/// <para>
/// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
/// </para>
/// </param>
/// <param name="transpose">
/// <para>
/// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable.
/// </para>
/// </param>
/// <param name="v0">
/// <para>
/// For the scalar commands, specifies the new values to be used for the specified uniform variable.
/// </para>
/// </param>
/// <param name="value">
/// <para>
/// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
/// </para>
/// </param>
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glUniform3iv")]
public static
void Uniform3(Int32 location, Int32 count, Int32[] value)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* value_ptr = value)
{
Delegates.glUniform3iv((Int32)location, (Int32)count, (Int32*)value_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Specify the value of a uniform variable for the current program object
/// </summary>
/// <param name="location">
/// <para>
/// Specifies the location of the uniform variable to be modified.
/// </para>
/// </param>
/// <param name="count">
/// <para>
/// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array.
/// </para>
/// <para>
/// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
/// </para>
/// </param>
/// <param name="transpose">
/// <para>
/// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable.
/// </para>
/// </param>
/// <param name="v0">
/// <para>
/// For the scalar commands, specifies the new values to be used for the specified uniform variable.
/// </para>
/// </param>
/// <param name="value">
/// <para>
/// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
/// </para>
/// </param>
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glUniform3iv")]
public static
void Uniform3(Int32 location, Int32 count, ref Int32 value)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* value_ptr = &value)
{
Delegates.glUniform3iv((Int32)location, (Int32)count, (Int32*)value_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Specify the value of a uniform variable for the current program object
/// </summary>
/// <param name="location">
/// <para>
/// Specifies the location of the uniform variable to be modified.
/// </para>
/// </param>
/// <param name="count">
/// <para>
/// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array.
/// </para>
/// <para>
/// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
/// </para>
/// </param>
/// <param name="transpose">
/// <para>
/// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable.
/// </para>
/// </param>
/// <param name="v0">
/// <para>
/// For the scalar commands, specifies the new values to be used for the specified uniform variable.
/// </para>
/// </param>
/// <param name="value">
/// <para>
/// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glUniform3iv")]
public static
unsafe void Uniform3(Int32 location, Int32 count, Int32* value)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glUniform3iv((Int32)location, (Int32)count, (Int32*)value);
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Specify the value of a uniform variable for the current program object
/// </summary>
/// <param name="location">
/// <para>
/// Specifies the location of the uniform variable to be modified.
/// </para>
/// </param>
/// <param name="count">
/// <para>
/// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array.
/// </para>
/// <para>
/// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
/// </para>
/// </param>
/// <param name="transpose">
/// <para>
/// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable.
/// </para>
/// </param>
/// <param name="v0">
/// <para>
/// For the scalar commands, specifies the new values to be used for the specified uniform variable.
/// </para>
/// </param>
/// <param name="value">
/// <para>
/// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
/// </para>
/// </param>
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glUniform4f")]
public static
void Uniform4(Int32 location, Single v0, Single v1, Single v2, Single v3)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glUniform4f((Int32)location, (Single)v0, (Single)v1, (Single)v2, (Single)v3);
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Specify the value of a uniform variable for the current program object
/// </summary>
/// <param name="location">
/// <para>
/// Specifies the location of the uniform variable to be modified.
/// </para>
/// </param>
/// <param name="count">
/// <para>
/// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array.
/// </para>
/// <para>
/// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
/// </para>
/// </param>
/// <param name="transpose">
/// <para>
/// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable.
/// </para>
/// </param>
/// <param name="v0">
/// <para>
/// For the scalar commands, specifies the new values to be used for the specified uniform variable.
/// </para>
/// </param>
/// <param name="value">
/// <para>
/// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
/// </para>
/// </param>
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glUniform4fv")]
public static
void Uniform4(Int32 location, Int32 count, Single[] value)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Single* value_ptr = value)
{
Delegates.glUniform4fv((Int32)location, (Int32)count, (Single*)value_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Specify the value of a uniform variable for the current program object
/// </summary>
/// <param name="location">
/// <para>
/// Specifies the location of the uniform variable to be modified.
/// </para>
/// </param>
/// <param name="count">
/// <para>
/// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array.
/// </para>
/// <para>
/// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
/// </para>
/// </param>
/// <param name="transpose">
/// <para>
/// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable.
/// </para>
/// </param>
/// <param name="v0">
/// <para>
/// For the scalar commands, specifies the new values to be used for the specified uniform variable.
/// </para>
/// </param>
/// <param name="value">
/// <para>
/// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
/// </para>
/// </param>
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glUniform4fv")]
public static
void Uniform4(Int32 location, Int32 count, ref Single value)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Single* value_ptr = &value)
{
Delegates.glUniform4fv((Int32)location, (Int32)count, (Single*)value_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Specify the value of a uniform variable for the current program object
/// </summary>
/// <param name="location">
/// <para>
/// Specifies the location of the uniform variable to be modified.
/// </para>
/// </param>
/// <param name="count">
/// <para>
/// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array.
/// </para>
/// <para>
/// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
/// </para>
/// </param>
/// <param name="transpose">
/// <para>
/// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable.
/// </para>
/// </param>
/// <param name="v0">
/// <para>
/// For the scalar commands, specifies the new values to be used for the specified uniform variable.
/// </para>
/// </param>
/// <param name="value">
/// <para>
/// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glUniform4fv")]
public static
unsafe void Uniform4(Int32 location, Int32 count, Single* value)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glUniform4fv((Int32)location, (Int32)count, (Single*)value);
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Specify the value of a uniform variable for the current program object
/// </summary>
/// <param name="location">
/// <para>
/// Specifies the location of the uniform variable to be modified.
/// </para>
/// </param>
/// <param name="count">
/// <para>
/// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array.
/// </para>
/// <para>
/// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
/// </para>
/// </param>
/// <param name="transpose">
/// <para>
/// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable.
/// </para>
/// </param>
/// <param name="v0">
/// <para>
/// For the scalar commands, specifies the new values to be used for the specified uniform variable.
/// </para>
/// </param>
/// <param name="value">
/// <para>
/// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
/// </para>
/// </param>
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glUniform4i")]
public static
void Uniform4(Int32 location, Int32 v0, Int32 v1, Int32 v2, Int32 v3)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glUniform4i((Int32)location, (Int32)v0, (Int32)v1, (Int32)v2, (Int32)v3);
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Specify the value of a uniform variable for the current program object
/// </summary>
/// <param name="location">
/// <para>
/// Specifies the location of the uniform variable to be modified.
/// </para>
/// </param>
/// <param name="count">
/// <para>
/// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array.
/// </para>
/// <para>
/// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
/// </para>
/// </param>
/// <param name="transpose">
/// <para>
/// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable.
/// </para>
/// </param>
/// <param name="v0">
/// <para>
/// For the scalar commands, specifies the new values to be used for the specified uniform variable.
/// </para>
/// </param>
/// <param name="value">
/// <para>
/// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
/// </para>
/// </param>
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glUniform4iv")]
public static
void Uniform4(Int32 location, Int32 count, Int32[] value)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* value_ptr = value)
{
Delegates.glUniform4iv((Int32)location, (Int32)count, (Int32*)value_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Specify the value of a uniform variable for the current program object
/// </summary>
/// <param name="location">
/// <para>
/// Specifies the location of the uniform variable to be modified.
/// </para>
/// </param>
/// <param name="count">
/// <para>
/// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array.
/// </para>
/// <para>
/// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
/// </para>
/// </param>
/// <param name="transpose">
/// <para>
/// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable.
/// </para>
/// </param>
/// <param name="v0">
/// <para>
/// For the scalar commands, specifies the new values to be used for the specified uniform variable.
/// </para>
/// </param>
/// <param name="value">
/// <para>
/// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
/// </para>
/// </param>
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glUniform4iv")]
public static
void Uniform4(Int32 location, Int32 count, ref Int32 value)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* value_ptr = &value)
{
Delegates.glUniform4iv((Int32)location, (Int32)count, (Int32*)value_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Specify the value of a uniform variable for the current program object
/// </summary>
/// <param name="location">
/// <para>
/// Specifies the location of the uniform variable to be modified.
/// </para>
/// </param>
/// <param name="count">
/// <para>
/// For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array.
/// </para>
/// <para>
/// For the matrix (glUniformMatrix*) commands, specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
/// </para>
/// </param>
/// <param name="transpose">
/// <para>
/// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable.
/// </para>
/// </param>
/// <param name="v0">
/// <para>
/// For the scalar commands, specifies the new values to be used for the specified uniform variable.
/// </para>
/// </param>
/// <param name="value">
/// <para>
/// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glUniform4iv")]
public static
unsafe void Uniform4(Int32 location, Int32 count, Int32* value)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glUniform4iv((Int32)location, (Int32)count, (Int32*)value);
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]</summary>
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glUniformMatrix2fv")]
public static
void UniformMatrix2(Int32 location, Int32 count, bool transpose, Single[] value)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Single* value_ptr = value)
{
Delegates.glUniformMatrix2fv((Int32)location, (Int32)count, (bool)transpose, (Single*)value_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]</summary>
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glUniformMatrix2fv")]
public static
void UniformMatrix2(Int32 location, Int32 count, bool transpose, ref Single value)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Single* value_ptr = &value)
{
Delegates.glUniformMatrix2fv((Int32)location, (Int32)count, (bool)transpose, (Single*)value_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]</summary>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glUniformMatrix2fv")]
public static
unsafe void UniformMatrix2(Int32 location, Int32 count, bool transpose, Single* value)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glUniformMatrix2fv((Int32)location, (Int32)count, (bool)transpose, (Single*)value);
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]</summary>
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glUniformMatrix3fv")]
public static
void UniformMatrix3(Int32 location, Int32 count, bool transpose, Single[] value)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Single* value_ptr = value)
{
Delegates.glUniformMatrix3fv((Int32)location, (Int32)count, (bool)transpose, (Single*)value_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]</summary>
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glUniformMatrix3fv")]
public static
void UniformMatrix3(Int32 location, Int32 count, bool transpose, ref Single value)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Single* value_ptr = &value)
{
Delegates.glUniformMatrix3fv((Int32)location, (Int32)count, (bool)transpose, (Single*)value_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]</summary>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glUniformMatrix3fv")]
public static
unsafe void UniformMatrix3(Int32 location, Int32 count, bool transpose, Single* value)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glUniformMatrix3fv((Int32)location, (Int32)count, (bool)transpose, (Single*)value);
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]</summary>
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glUniformMatrix4fv")]
public static
void UniformMatrix4(Int32 location, Int32 count, bool transpose, Single[] value)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Single* value_ptr = value)
{
Delegates.glUniformMatrix4fv((Int32)location, (Int32)count, (bool)transpose, (Single*)value_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]</summary>
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glUniformMatrix4fv")]
public static
void UniformMatrix4(Int32 location, Int32 count, bool transpose, ref Single value)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Single* value_ptr = &value)
{
Delegates.glUniformMatrix4fv((Int32)location, (Int32)count, (bool)transpose, (Single*)value_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]</summary>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glUniformMatrix4fv")]
public static
unsafe void UniformMatrix4(Int32 location, Int32 count, bool transpose, Single* value)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glUniformMatrix4fv((Int32)location, (Int32)count, (bool)transpose, (Single*)value);
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Installs a program object as part of current rendering state
/// </summary>
/// <param name="program">
/// <para>
/// Specifies the handle of the program object whose executables are to be used as part of current rendering state.
/// </para>
/// </param>
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glUseProgram")]
public static
void UseProgram(Int32 program)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glUseProgram((UInt32)program);
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Installs a program object as part of current rendering state
/// </summary>
/// <param name="program">
/// <para>
/// Specifies the handle of the program object whose executables are to be used as part of current rendering state.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glUseProgram")]
public static
void UseProgram(UInt32 program)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glUseProgram((UInt32)program);
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Validates a program object
/// </summary>
/// <param name="program">
/// <para>
/// Specifies the handle of the program object to be validated.
/// </para>
/// </param>
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glValidateProgram")]
public static
void ValidateProgram(Int32 program)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glValidateProgram((UInt32)program);
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Validates a program object
/// </summary>
/// <param name="program">
/// <para>
/// Specifies the handle of the program object to be validated.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glValidateProgram")]
public static
void ValidateProgram(UInt32 program)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glValidateProgram((UInt32)program);
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Specifies the value of a generic vertex attribute
/// </summary>
/// <param name="index">
/// <para>
/// Specifies the index of the generic vertex attribute to be modified.
/// </para>
/// </param>
/// <param name="v0">
/// <para>
/// For the scalar commands, specifies the new values to be used for the specified vertex attribute.
/// </para>
/// </param>
/// <param name="v">
/// <para>
/// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
/// </para>
/// </param>
/// <param name="type">
/// <para>
/// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data.
/// </para>
/// </param>
/// <param name="normalized">
/// <para>
/// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE.
/// </para>
/// </param>
/// <param name="value">
/// <para>
/// For the packed commands, specifies the new packed value to be used for the specified vertex attribute.
/// </para>
/// </param>
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib1f")]
public static
void VertexAttrib1(Int32 index, Single x)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glVertexAttrib1f((UInt32)index, (Single)x);
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Specifies the value of a generic vertex attribute
/// </summary>
/// <param name="index">
/// <para>
/// Specifies the index of the generic vertex attribute to be modified.
/// </para>
/// </param>
/// <param name="v0">
/// <para>
/// For the scalar commands, specifies the new values to be used for the specified vertex attribute.
/// </para>
/// </param>
/// <param name="v">
/// <para>
/// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
/// </para>
/// </param>
/// <param name="type">
/// <para>
/// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data.
/// </para>
/// </param>
/// <param name="normalized">
/// <para>
/// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE.
/// </para>
/// </param>
/// <param name="value">
/// <para>
/// For the packed commands, specifies the new packed value to be used for the specified vertex attribute.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib1f")]
public static
void VertexAttrib1(UInt32 index, Single x)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glVertexAttrib1f((UInt32)index, (Single)x);
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Specifies the value of a generic vertex attribute
/// </summary>
/// <param name="index">
/// <para>
/// Specifies the index of the generic vertex attribute to be modified.
/// </para>
/// </param>
/// <param name="v0">
/// <para>
/// For the scalar commands, specifies the new values to be used for the specified vertex attribute.
/// </para>
/// </param>
/// <param name="v">
/// <para>
/// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
/// </para>
/// </param>
/// <param name="type">
/// <para>
/// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data.
/// </para>
/// </param>
/// <param name="normalized">
/// <para>
/// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE.
/// </para>
/// </param>
/// <param name="value">
/// <para>
/// For the packed commands, specifies the new packed value to be used for the specified vertex attribute.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib1fv")]
public static
unsafe void VertexAttrib1(Int32 index, Single* v)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glVertexAttrib1fv((UInt32)index, (Single*)v);
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Specifies the value of a generic vertex attribute
/// </summary>
/// <param name="index">
/// <para>
/// Specifies the index of the generic vertex attribute to be modified.
/// </para>
/// </param>
/// <param name="v0">
/// <para>
/// For the scalar commands, specifies the new values to be used for the specified vertex attribute.
/// </para>
/// </param>
/// <param name="v">
/// <para>
/// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
/// </para>
/// </param>
/// <param name="type">
/// <para>
/// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data.
/// </para>
/// </param>
/// <param name="normalized">
/// <para>
/// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE.
/// </para>
/// </param>
/// <param name="value">
/// <para>
/// For the packed commands, specifies the new packed value to be used for the specified vertex attribute.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib1fv")]
public static
unsafe void VertexAttrib1(UInt32 index, Single* v)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glVertexAttrib1fv((UInt32)index, (Single*)v);
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Specifies the value of a generic vertex attribute
/// </summary>
/// <param name="index">
/// <para>
/// Specifies the index of the generic vertex attribute to be modified.
/// </para>
/// </param>
/// <param name="v0">
/// <para>
/// For the scalar commands, specifies the new values to be used for the specified vertex attribute.
/// </para>
/// </param>
/// <param name="v">
/// <para>
/// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
/// </para>
/// </param>
/// <param name="type">
/// <para>
/// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data.
/// </para>
/// </param>
/// <param name="normalized">
/// <para>
/// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE.
/// </para>
/// </param>
/// <param name="value">
/// <para>
/// For the packed commands, specifies the new packed value to be used for the specified vertex attribute.
/// </para>
/// </param>
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib2f")]
public static
void VertexAttrib2(Int32 index, Single x, Single y)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glVertexAttrib2f((UInt32)index, (Single)x, (Single)y);
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Specifies the value of a generic vertex attribute
/// </summary>
/// <param name="index">
/// <para>
/// Specifies the index of the generic vertex attribute to be modified.
/// </para>
/// </param>
/// <param name="v0">
/// <para>
/// For the scalar commands, specifies the new values to be used for the specified vertex attribute.
/// </para>
/// </param>
/// <param name="v">
/// <para>
/// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
/// </para>
/// </param>
/// <param name="type">
/// <para>
/// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data.
/// </para>
/// </param>
/// <param name="normalized">
/// <para>
/// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE.
/// </para>
/// </param>
/// <param name="value">
/// <para>
/// For the packed commands, specifies the new packed value to be used for the specified vertex attribute.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib2f")]
public static
void VertexAttrib2(UInt32 index, Single x, Single y)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glVertexAttrib2f((UInt32)index, (Single)x, (Single)y);
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Specifies the value of a generic vertex attribute
/// </summary>
/// <param name="index">
/// <para>
/// Specifies the index of the generic vertex attribute to be modified.
/// </para>
/// </param>
/// <param name="v0">
/// <para>
/// For the scalar commands, specifies the new values to be used for the specified vertex attribute.
/// </para>
/// </param>
/// <param name="v">
/// <para>
/// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
/// </para>
/// </param>
/// <param name="type">
/// <para>
/// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data.
/// </para>
/// </param>
/// <param name="normalized">
/// <para>
/// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE.
/// </para>
/// </param>
/// <param name="value">
/// <para>
/// For the packed commands, specifies the new packed value to be used for the specified vertex attribute.
/// </para>
/// </param>
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib2fv")]
public static
void VertexAttrib2(Int32 index, Single[] v)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Single* v_ptr = v)
{
Delegates.glVertexAttrib2fv((UInt32)index, (Single*)v_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Specifies the value of a generic vertex attribute
/// </summary>
/// <param name="index">
/// <para>
/// Specifies the index of the generic vertex attribute to be modified.
/// </para>
/// </param>
/// <param name="v0">
/// <para>
/// For the scalar commands, specifies the new values to be used for the specified vertex attribute.
/// </para>
/// </param>
/// <param name="v">
/// <para>
/// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
/// </para>
/// </param>
/// <param name="type">
/// <para>
/// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data.
/// </para>
/// </param>
/// <param name="normalized">
/// <para>
/// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE.
/// </para>
/// </param>
/// <param name="value">
/// <para>
/// For the packed commands, specifies the new packed value to be used for the specified vertex attribute.
/// </para>
/// </param>
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib2fv")]
public static
void VertexAttrib2(Int32 index, ref Single v)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Single* v_ptr = &v)
{
Delegates.glVertexAttrib2fv((UInt32)index, (Single*)v_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Specifies the value of a generic vertex attribute
/// </summary>
/// <param name="index">
/// <para>
/// Specifies the index of the generic vertex attribute to be modified.
/// </para>
/// </param>
/// <param name="v0">
/// <para>
/// For the scalar commands, specifies the new values to be used for the specified vertex attribute.
/// </para>
/// </param>
/// <param name="v">
/// <para>
/// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
/// </para>
/// </param>
/// <param name="type">
/// <para>
/// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data.
/// </para>
/// </param>
/// <param name="normalized">
/// <para>
/// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE.
/// </para>
/// </param>
/// <param name="value">
/// <para>
/// For the packed commands, specifies the new packed value to be used for the specified vertex attribute.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib2fv")]
public static
unsafe void VertexAttrib2(Int32 index, Single* v)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glVertexAttrib2fv((UInt32)index, (Single*)v);
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Specifies the value of a generic vertex attribute
/// </summary>
/// <param name="index">
/// <para>
/// Specifies the index of the generic vertex attribute to be modified.
/// </para>
/// </param>
/// <param name="v0">
/// <para>
/// For the scalar commands, specifies the new values to be used for the specified vertex attribute.
/// </para>
/// </param>
/// <param name="v">
/// <para>
/// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
/// </para>
/// </param>
/// <param name="type">
/// <para>
/// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data.
/// </para>
/// </param>
/// <param name="normalized">
/// <para>
/// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE.
/// </para>
/// </param>
/// <param name="value">
/// <para>
/// For the packed commands, specifies the new packed value to be used for the specified vertex attribute.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib2fv")]
public static
void VertexAttrib2(UInt32 index, Single[] v)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Single* v_ptr = v)
{
Delegates.glVertexAttrib2fv((UInt32)index, (Single*)v_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Specifies the value of a generic vertex attribute
/// </summary>
/// <param name="index">
/// <para>
/// Specifies the index of the generic vertex attribute to be modified.
/// </para>
/// </param>
/// <param name="v0">
/// <para>
/// For the scalar commands, specifies the new values to be used for the specified vertex attribute.
/// </para>
/// </param>
/// <param name="v">
/// <para>
/// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
/// </para>
/// </param>
/// <param name="type">
/// <para>
/// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data.
/// </para>
/// </param>
/// <param name="normalized">
/// <para>
/// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE.
/// </para>
/// </param>
/// <param name="value">
/// <para>
/// For the packed commands, specifies the new packed value to be used for the specified vertex attribute.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib2fv")]
public static
void VertexAttrib2(UInt32 index, ref Single v)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Single* v_ptr = &v)
{
Delegates.glVertexAttrib2fv((UInt32)index, (Single*)v_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Specifies the value of a generic vertex attribute
/// </summary>
/// <param name="index">
/// <para>
/// Specifies the index of the generic vertex attribute to be modified.
/// </para>
/// </param>
/// <param name="v0">
/// <para>
/// For the scalar commands, specifies the new values to be used for the specified vertex attribute.
/// </para>
/// </param>
/// <param name="v">
/// <para>
/// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
/// </para>
/// </param>
/// <param name="type">
/// <para>
/// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data.
/// </para>
/// </param>
/// <param name="normalized">
/// <para>
/// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE.
/// </para>
/// </param>
/// <param name="value">
/// <para>
/// For the packed commands, specifies the new packed value to be used for the specified vertex attribute.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib2fv")]
public static
unsafe void VertexAttrib2(UInt32 index, Single* v)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glVertexAttrib2fv((UInt32)index, (Single*)v);
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Specifies the value of a generic vertex attribute
/// </summary>
/// <param name="index">
/// <para>
/// Specifies the index of the generic vertex attribute to be modified.
/// </para>
/// </param>
/// <param name="v0">
/// <para>
/// For the scalar commands, specifies the new values to be used for the specified vertex attribute.
/// </para>
/// </param>
/// <param name="v">
/// <para>
/// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
/// </para>
/// </param>
/// <param name="type">
/// <para>
/// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data.
/// </para>
/// </param>
/// <param name="normalized">
/// <para>
/// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE.
/// </para>
/// </param>
/// <param name="value">
/// <para>
/// For the packed commands, specifies the new packed value to be used for the specified vertex attribute.
/// </para>
/// </param>
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib3f")]
public static
void VertexAttrib3(Int32 index, Single x, Single y, Single z)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glVertexAttrib3f((UInt32)index, (Single)x, (Single)y, (Single)z);
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Specifies the value of a generic vertex attribute
/// </summary>
/// <param name="index">
/// <para>
/// Specifies the index of the generic vertex attribute to be modified.
/// </para>
/// </param>
/// <param name="v0">
/// <para>
/// For the scalar commands, specifies the new values to be used for the specified vertex attribute.
/// </para>
/// </param>
/// <param name="v">
/// <para>
/// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
/// </para>
/// </param>
/// <param name="type">
/// <para>
/// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data.
/// </para>
/// </param>
/// <param name="normalized">
/// <para>
/// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE.
/// </para>
/// </param>
/// <param name="value">
/// <para>
/// For the packed commands, specifies the new packed value to be used for the specified vertex attribute.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib3f")]
public static
void VertexAttrib3(UInt32 index, Single x, Single y, Single z)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glVertexAttrib3f((UInt32)index, (Single)x, (Single)y, (Single)z);
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Specifies the value of a generic vertex attribute
/// </summary>
/// <param name="index">
/// <para>
/// Specifies the index of the generic vertex attribute to be modified.
/// </para>
/// </param>
/// <param name="v0">
/// <para>
/// For the scalar commands, specifies the new values to be used for the specified vertex attribute.
/// </para>
/// </param>
/// <param name="v">
/// <para>
/// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
/// </para>
/// </param>
/// <param name="type">
/// <para>
/// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data.
/// </para>
/// </param>
/// <param name="normalized">
/// <para>
/// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE.
/// </para>
/// </param>
/// <param name="value">
/// <para>
/// For the packed commands, specifies the new packed value to be used for the specified vertex attribute.
/// </para>
/// </param>
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib3fv")]
public static
void VertexAttrib3(Int32 index, Single[] v)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Single* v_ptr = v)
{
Delegates.glVertexAttrib3fv((UInt32)index, (Single*)v_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Specifies the value of a generic vertex attribute
/// </summary>
/// <param name="index">
/// <para>
/// Specifies the index of the generic vertex attribute to be modified.
/// </para>
/// </param>
/// <param name="v0">
/// <para>
/// For the scalar commands, specifies the new values to be used for the specified vertex attribute.
/// </para>
/// </param>
/// <param name="v">
/// <para>
/// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
/// </para>
/// </param>
/// <param name="type">
/// <para>
/// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data.
/// </para>
/// </param>
/// <param name="normalized">
/// <para>
/// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE.
/// </para>
/// </param>
/// <param name="value">
/// <para>
/// For the packed commands, specifies the new packed value to be used for the specified vertex attribute.
/// </para>
/// </param>
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib3fv")]
public static
void VertexAttrib3(Int32 index, ref Single v)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Single* v_ptr = &v)
{
Delegates.glVertexAttrib3fv((UInt32)index, (Single*)v_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Specifies the value of a generic vertex attribute
/// </summary>
/// <param name="index">
/// <para>
/// Specifies the index of the generic vertex attribute to be modified.
/// </para>
/// </param>
/// <param name="v0">
/// <para>
/// For the scalar commands, specifies the new values to be used for the specified vertex attribute.
/// </para>
/// </param>
/// <param name="v">
/// <para>
/// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
/// </para>
/// </param>
/// <param name="type">
/// <para>
/// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data.
/// </para>
/// </param>
/// <param name="normalized">
/// <para>
/// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE.
/// </para>
/// </param>
/// <param name="value">
/// <para>
/// For the packed commands, specifies the new packed value to be used for the specified vertex attribute.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib3fv")]
public static
unsafe void VertexAttrib3(Int32 index, Single* v)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glVertexAttrib3fv((UInt32)index, (Single*)v);
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Specifies the value of a generic vertex attribute
/// </summary>
/// <param name="index">
/// <para>
/// Specifies the index of the generic vertex attribute to be modified.
/// </para>
/// </param>
/// <param name="v0">
/// <para>
/// For the scalar commands, specifies the new values to be used for the specified vertex attribute.
/// </para>
/// </param>
/// <param name="v">
/// <para>
/// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
/// </para>
/// </param>
/// <param name="type">
/// <para>
/// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data.
/// </para>
/// </param>
/// <param name="normalized">
/// <para>
/// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE.
/// </para>
/// </param>
/// <param name="value">
/// <para>
/// For the packed commands, specifies the new packed value to be used for the specified vertex attribute.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib3fv")]
public static
void VertexAttrib3(UInt32 index, Single[] v)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Single* v_ptr = v)
{
Delegates.glVertexAttrib3fv((UInt32)index, (Single*)v_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Specifies the value of a generic vertex attribute
/// </summary>
/// <param name="index">
/// <para>
/// Specifies the index of the generic vertex attribute to be modified.
/// </para>
/// </param>
/// <param name="v0">
/// <para>
/// For the scalar commands, specifies the new values to be used for the specified vertex attribute.
/// </para>
/// </param>
/// <param name="v">
/// <para>
/// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
/// </para>
/// </param>
/// <param name="type">
/// <para>
/// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data.
/// </para>
/// </param>
/// <param name="normalized">
/// <para>
/// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE.
/// </para>
/// </param>
/// <param name="value">
/// <para>
/// For the packed commands, specifies the new packed value to be used for the specified vertex attribute.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib3fv")]
public static
void VertexAttrib3(UInt32 index, ref Single v)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Single* v_ptr = &v)
{
Delegates.glVertexAttrib3fv((UInt32)index, (Single*)v_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Specifies the value of a generic vertex attribute
/// </summary>
/// <param name="index">
/// <para>
/// Specifies the index of the generic vertex attribute to be modified.
/// </para>
/// </param>
/// <param name="v0">
/// <para>
/// For the scalar commands, specifies the new values to be used for the specified vertex attribute.
/// </para>
/// </param>
/// <param name="v">
/// <para>
/// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
/// </para>
/// </param>
/// <param name="type">
/// <para>
/// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data.
/// </para>
/// </param>
/// <param name="normalized">
/// <para>
/// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE.
/// </para>
/// </param>
/// <param name="value">
/// <para>
/// For the packed commands, specifies the new packed value to be used for the specified vertex attribute.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib3fv")]
public static
unsafe void VertexAttrib3(UInt32 index, Single* v)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glVertexAttrib3fv((UInt32)index, (Single*)v);
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Specifies the value of a generic vertex attribute
/// </summary>
/// <param name="index">
/// <para>
/// Specifies the index of the generic vertex attribute to be modified.
/// </para>
/// </param>
/// <param name="v0">
/// <para>
/// For the scalar commands, specifies the new values to be used for the specified vertex attribute.
/// </para>
/// </param>
/// <param name="v">
/// <para>
/// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
/// </para>
/// </param>
/// <param name="type">
/// <para>
/// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data.
/// </para>
/// </param>
/// <param name="normalized">
/// <para>
/// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE.
/// </para>
/// </param>
/// <param name="value">
/// <para>
/// For the packed commands, specifies the new packed value to be used for the specified vertex attribute.
/// </para>
/// </param>
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib4f")]
public static
void VertexAttrib4(Int32 index, Single x, Single y, Single z, Single w)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glVertexAttrib4f((UInt32)index, (Single)x, (Single)y, (Single)z, (Single)w);
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Specifies the value of a generic vertex attribute
/// </summary>
/// <param name="index">
/// <para>
/// Specifies the index of the generic vertex attribute to be modified.
/// </para>
/// </param>
/// <param name="v0">
/// <para>
/// For the scalar commands, specifies the new values to be used for the specified vertex attribute.
/// </para>
/// </param>
/// <param name="v">
/// <para>
/// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
/// </para>
/// </param>
/// <param name="type">
/// <para>
/// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data.
/// </para>
/// </param>
/// <param name="normalized">
/// <para>
/// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE.
/// </para>
/// </param>
/// <param name="value">
/// <para>
/// For the packed commands, specifies the new packed value to be used for the specified vertex attribute.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib4f")]
public static
void VertexAttrib4(UInt32 index, Single x, Single y, Single z, Single w)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glVertexAttrib4f((UInt32)index, (Single)x, (Single)y, (Single)z, (Single)w);
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Specifies the value of a generic vertex attribute
/// </summary>
/// <param name="index">
/// <para>
/// Specifies the index of the generic vertex attribute to be modified.
/// </para>
/// </param>
/// <param name="v0">
/// <para>
/// For the scalar commands, specifies the new values to be used for the specified vertex attribute.
/// </para>
/// </param>
/// <param name="v">
/// <para>
/// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
/// </para>
/// </param>
/// <param name="type">
/// <para>
/// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data.
/// </para>
/// </param>
/// <param name="normalized">
/// <para>
/// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE.
/// </para>
/// </param>
/// <param name="value">
/// <para>
/// For the packed commands, specifies the new packed value to be used for the specified vertex attribute.
/// </para>
/// </param>
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib4fv")]
public static
void VertexAttrib4(Int32 index, Single[] v)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Single* v_ptr = v)
{
Delegates.glVertexAttrib4fv((UInt32)index, (Single*)v_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Specifies the value of a generic vertex attribute
/// </summary>
/// <param name="index">
/// <para>
/// Specifies the index of the generic vertex attribute to be modified.
/// </para>
/// </param>
/// <param name="v0">
/// <para>
/// For the scalar commands, specifies the new values to be used for the specified vertex attribute.
/// </para>
/// </param>
/// <param name="v">
/// <para>
/// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
/// </para>
/// </param>
/// <param name="type">
/// <para>
/// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data.
/// </para>
/// </param>
/// <param name="normalized">
/// <para>
/// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE.
/// </para>
/// </param>
/// <param name="value">
/// <para>
/// For the packed commands, specifies the new packed value to be used for the specified vertex attribute.
/// </para>
/// </param>
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib4fv")]
public static
void VertexAttrib4(Int32 index, ref Single v)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Single* v_ptr = &v)
{
Delegates.glVertexAttrib4fv((UInt32)index, (Single*)v_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Specifies the value of a generic vertex attribute
/// </summary>
/// <param name="index">
/// <para>
/// Specifies the index of the generic vertex attribute to be modified.
/// </para>
/// </param>
/// <param name="v0">
/// <para>
/// For the scalar commands, specifies the new values to be used for the specified vertex attribute.
/// </para>
/// </param>
/// <param name="v">
/// <para>
/// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
/// </para>
/// </param>
/// <param name="type">
/// <para>
/// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data.
/// </para>
/// </param>
/// <param name="normalized">
/// <para>
/// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE.
/// </para>
/// </param>
/// <param name="value">
/// <para>
/// For the packed commands, specifies the new packed value to be used for the specified vertex attribute.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib4fv")]
public static
unsafe void VertexAttrib4(Int32 index, Single* v)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glVertexAttrib4fv((UInt32)index, (Single*)v);
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Specifies the value of a generic vertex attribute
/// </summary>
/// <param name="index">
/// <para>
/// Specifies the index of the generic vertex attribute to be modified.
/// </para>
/// </param>
/// <param name="v0">
/// <para>
/// For the scalar commands, specifies the new values to be used for the specified vertex attribute.
/// </para>
/// </param>
/// <param name="v">
/// <para>
/// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
/// </para>
/// </param>
/// <param name="type">
/// <para>
/// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data.
/// </para>
/// </param>
/// <param name="normalized">
/// <para>
/// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE.
/// </para>
/// </param>
/// <param name="value">
/// <para>
/// For the packed commands, specifies the new packed value to be used for the specified vertex attribute.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib4fv")]
public static
void VertexAttrib4(UInt32 index, Single[] v)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Single* v_ptr = v)
{
Delegates.glVertexAttrib4fv((UInt32)index, (Single*)v_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Specifies the value of a generic vertex attribute
/// </summary>
/// <param name="index">
/// <para>
/// Specifies the index of the generic vertex attribute to be modified.
/// </para>
/// </param>
/// <param name="v0">
/// <para>
/// For the scalar commands, specifies the new values to be used for the specified vertex attribute.
/// </para>
/// </param>
/// <param name="v">
/// <para>
/// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
/// </para>
/// </param>
/// <param name="type">
/// <para>
/// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data.
/// </para>
/// </param>
/// <param name="normalized">
/// <para>
/// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE.
/// </para>
/// </param>
/// <param name="value">
/// <para>
/// For the packed commands, specifies the new packed value to be used for the specified vertex attribute.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib4fv")]
public static
void VertexAttrib4(UInt32 index, ref Single v)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Single* v_ptr = &v)
{
Delegates.glVertexAttrib4fv((UInt32)index, (Single*)v_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Specifies the value of a generic vertex attribute
/// </summary>
/// <param name="index">
/// <para>
/// Specifies the index of the generic vertex attribute to be modified.
/// </para>
/// </param>
/// <param name="v0">
/// <para>
/// For the scalar commands, specifies the new values to be used for the specified vertex attribute.
/// </para>
/// </param>
/// <param name="v">
/// <para>
/// For the vector commands (glVertexAttrib*v), specifies a pointer to an array of values to be used for the generic vertex attribute.
/// </para>
/// </param>
/// <param name="type">
/// <para>
/// For the packed commands (glVertexAttribP*), specified the type of packing used on the data. This parameter must be GL_INT_2_10_10_10_REV or GL_UNSIGNED_INT_2_10_10_10_REV, to specify signed or unsigned data, respectively, or GL_UNSIGNED_INT_10F_11F_11F_REV to specify floating point data.
/// </para>
/// </param>
/// <param name="normalized">
/// <para>
/// For the packed commands, if GL_TRUE, then the values are to be converted to floating point values by normalizing. Otherwise, they are converted directly to floating-point values. If type indicates a floating-pont format, then normalized value must be GL_FALSE.
/// </para>
/// </param>
/// <param name="value">
/// <para>
/// For the packed commands, specifies the new packed value to be used for the specified vertex attribute.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttrib4fv")]
public static
unsafe void VertexAttrib4(UInt32 index, Single* v)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glVertexAttrib4fv((UInt32)index, (Single*)v);
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Define an array of generic vertex attribute data
/// </summary>
/// <param name="index">
/// <para>
/// Specifies the index of the generic vertex attribute to be modified.
/// </para>
/// </param>
/// <param name="size">
/// <para>
/// Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, 4. Additionally, the symbolic constant GL_BGRA is accepted by glVertexAttribPointer. The initial value is 4.
/// </para>
/// </param>
/// <param name="type">
/// <para>
/// Specifies the data type of each component in the array. The symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, and GL_UNSIGNED_INT are accepted by glVertexAttribPointer and glVertexAttribIPointer. Additionally GL_HALF_FLOAT, GL_FLOAT, GL_DOUBLE, GL_FIXED, GL_INT_2_10_10_10_REV, GL_UNSIGNED_INT_2_10_10_10_REV and GL_UNSIGNED_INT_10F_11F_11F_REV are accepted by glVertexAttribPointer. GL_DOUBLE is also accepted by glVertexAttribLPointer and is the only token accepted by the type parameter for that function. The initial value is GL_FLOAT.
/// </para>
/// </param>
/// <param name="normalized">
/// <para>
/// For glVertexAttribPointer, specifies whether fixed-point data values should be normalized (GL_TRUE) or converted directly as fixed-point values (GL_FALSE) when they are accessed.
/// </para>
/// </param>
/// <param name="stride">
/// <para>
/// Specifies the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0.
/// </para>
/// </param>
/// <param name="pointer">
/// <para>
/// Specifies a offset of the first component of the first generic vertex attribute in the array in the data store of the buffer currently bound to the GL_ARRAY_BUFFER target. The initial value is 0.
/// </para>
/// </param>
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttribPointer")]
public static
void VertexAttribPointer(Int32 index, Int32 size, OpenTK.Graphics.ES20.VertexAttribPointerType type, bool normalized, Int32 stride, IntPtr pointer)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glVertexAttribPointer((UInt32)index, (Int32)size, (OpenTK.Graphics.ES20.VertexAttribPointerType)type, (bool)normalized, (Int32)stride, (IntPtr)pointer);
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Define an array of generic vertex attribute data
/// </summary>
/// <param name="index">
/// <para>
/// Specifies the index of the generic vertex attribute to be modified.
/// </para>
/// </param>
/// <param name="size">
/// <para>
/// Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, 4. Additionally, the symbolic constant GL_BGRA is accepted by glVertexAttribPointer. The initial value is 4.
/// </para>
/// </param>
/// <param name="type">
/// <para>
/// Specifies the data type of each component in the array. The symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, and GL_UNSIGNED_INT are accepted by glVertexAttribPointer and glVertexAttribIPointer. Additionally GL_HALF_FLOAT, GL_FLOAT, GL_DOUBLE, GL_FIXED, GL_INT_2_10_10_10_REV, GL_UNSIGNED_INT_2_10_10_10_REV and GL_UNSIGNED_INT_10F_11F_11F_REV are accepted by glVertexAttribPointer. GL_DOUBLE is also accepted by glVertexAttribLPointer and is the only token accepted by the type parameter for that function. The initial value is GL_FLOAT.
/// </para>
/// </param>
/// <param name="normalized">
/// <para>
/// For glVertexAttribPointer, specifies whether fixed-point data values should be normalized (GL_TRUE) or converted directly as fixed-point values (GL_FALSE) when they are accessed.
/// </para>
/// </param>
/// <param name="stride">
/// <para>
/// Specifies the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0.
/// </para>
/// </param>
/// <param name="pointer">
/// <para>
/// Specifies a offset of the first component of the first generic vertex attribute in the array in the data store of the buffer currently bound to the GL_ARRAY_BUFFER target. The initial value is 0.
/// </para>
/// </param>
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttribPointer")]
public static
void VertexAttribPointer<T5>(Int32 index, Int32 size, OpenTK.Graphics.ES20.VertexAttribPointerType type, bool normalized, Int32 stride, [InAttribute, OutAttribute] T5[] pointer)
where T5 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle pointer_ptr = GCHandle.Alloc(pointer, GCHandleType.Pinned);
try
{
Delegates.glVertexAttribPointer((UInt32)index, (Int32)size, (OpenTK.Graphics.ES20.VertexAttribPointerType)type, (bool)normalized, (Int32)stride, (IntPtr)pointer_ptr.AddrOfPinnedObject());
}
finally
{
pointer_ptr.Free();
}
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Define an array of generic vertex attribute data
/// </summary>
/// <param name="index">
/// <para>
/// Specifies the index of the generic vertex attribute to be modified.
/// </para>
/// </param>
/// <param name="size">
/// <para>
/// Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, 4. Additionally, the symbolic constant GL_BGRA is accepted by glVertexAttribPointer. The initial value is 4.
/// </para>
/// </param>
/// <param name="type">
/// <para>
/// Specifies the data type of each component in the array. The symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, and GL_UNSIGNED_INT are accepted by glVertexAttribPointer and glVertexAttribIPointer. Additionally GL_HALF_FLOAT, GL_FLOAT, GL_DOUBLE, GL_FIXED, GL_INT_2_10_10_10_REV, GL_UNSIGNED_INT_2_10_10_10_REV and GL_UNSIGNED_INT_10F_11F_11F_REV are accepted by glVertexAttribPointer. GL_DOUBLE is also accepted by glVertexAttribLPointer and is the only token accepted by the type parameter for that function. The initial value is GL_FLOAT.
/// </para>
/// </param>
/// <param name="normalized">
/// <para>
/// For glVertexAttribPointer, specifies whether fixed-point data values should be normalized (GL_TRUE) or converted directly as fixed-point values (GL_FALSE) when they are accessed.
/// </para>
/// </param>
/// <param name="stride">
/// <para>
/// Specifies the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0.
/// </para>
/// </param>
/// <param name="pointer">
/// <para>
/// Specifies a offset of the first component of the first generic vertex attribute in the array in the data store of the buffer currently bound to the GL_ARRAY_BUFFER target. The initial value is 0.
/// </para>
/// </param>
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttribPointer")]
public static
void VertexAttribPointer<T5>(Int32 index, Int32 size, OpenTK.Graphics.ES20.VertexAttribPointerType type, bool normalized, Int32 stride, [InAttribute, OutAttribute] T5[,] pointer)
where T5 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle pointer_ptr = GCHandle.Alloc(pointer, GCHandleType.Pinned);
try
{
Delegates.glVertexAttribPointer((UInt32)index, (Int32)size, (OpenTK.Graphics.ES20.VertexAttribPointerType)type, (bool)normalized, (Int32)stride, (IntPtr)pointer_ptr.AddrOfPinnedObject());
}
finally
{
pointer_ptr.Free();
}
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Define an array of generic vertex attribute data
/// </summary>
/// <param name="index">
/// <para>
/// Specifies the index of the generic vertex attribute to be modified.
/// </para>
/// </param>
/// <param name="size">
/// <para>
/// Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, 4. Additionally, the symbolic constant GL_BGRA is accepted by glVertexAttribPointer. The initial value is 4.
/// </para>
/// </param>
/// <param name="type">
/// <para>
/// Specifies the data type of each component in the array. The symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, and GL_UNSIGNED_INT are accepted by glVertexAttribPointer and glVertexAttribIPointer. Additionally GL_HALF_FLOAT, GL_FLOAT, GL_DOUBLE, GL_FIXED, GL_INT_2_10_10_10_REV, GL_UNSIGNED_INT_2_10_10_10_REV and GL_UNSIGNED_INT_10F_11F_11F_REV are accepted by glVertexAttribPointer. GL_DOUBLE is also accepted by glVertexAttribLPointer and is the only token accepted by the type parameter for that function. The initial value is GL_FLOAT.
/// </para>
/// </param>
/// <param name="normalized">
/// <para>
/// For glVertexAttribPointer, specifies whether fixed-point data values should be normalized (GL_TRUE) or converted directly as fixed-point values (GL_FALSE) when they are accessed.
/// </para>
/// </param>
/// <param name="stride">
/// <para>
/// Specifies the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0.
/// </para>
/// </param>
/// <param name="pointer">
/// <para>
/// Specifies a offset of the first component of the first generic vertex attribute in the array in the data store of the buffer currently bound to the GL_ARRAY_BUFFER target. The initial value is 0.
/// </para>
/// </param>
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttribPointer")]
public static
void VertexAttribPointer<T5>(Int32 index, Int32 size, OpenTK.Graphics.ES20.VertexAttribPointerType type, bool normalized, Int32 stride, [InAttribute, OutAttribute] T5[,,] pointer)
where T5 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle pointer_ptr = GCHandle.Alloc(pointer, GCHandleType.Pinned);
try
{
Delegates.glVertexAttribPointer((UInt32)index, (Int32)size, (OpenTK.Graphics.ES20.VertexAttribPointerType)type, (bool)normalized, (Int32)stride, (IntPtr)pointer_ptr.AddrOfPinnedObject());
}
finally
{
pointer_ptr.Free();
}
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Define an array of generic vertex attribute data
/// </summary>
/// <param name="index">
/// <para>
/// Specifies the index of the generic vertex attribute to be modified.
/// </para>
/// </param>
/// <param name="size">
/// <para>
/// Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, 4. Additionally, the symbolic constant GL_BGRA is accepted by glVertexAttribPointer. The initial value is 4.
/// </para>
/// </param>
/// <param name="type">
/// <para>
/// Specifies the data type of each component in the array. The symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, and GL_UNSIGNED_INT are accepted by glVertexAttribPointer and glVertexAttribIPointer. Additionally GL_HALF_FLOAT, GL_FLOAT, GL_DOUBLE, GL_FIXED, GL_INT_2_10_10_10_REV, GL_UNSIGNED_INT_2_10_10_10_REV and GL_UNSIGNED_INT_10F_11F_11F_REV are accepted by glVertexAttribPointer. GL_DOUBLE is also accepted by glVertexAttribLPointer and is the only token accepted by the type parameter for that function. The initial value is GL_FLOAT.
/// </para>
/// </param>
/// <param name="normalized">
/// <para>
/// For glVertexAttribPointer, specifies whether fixed-point data values should be normalized (GL_TRUE) or converted directly as fixed-point values (GL_FALSE) when they are accessed.
/// </para>
/// </param>
/// <param name="stride">
/// <para>
/// Specifies the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0.
/// </para>
/// </param>
/// <param name="pointer">
/// <para>
/// Specifies a offset of the first component of the first generic vertex attribute in the array in the data store of the buffer currently bound to the GL_ARRAY_BUFFER target. The initial value is 0.
/// </para>
/// </param>
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttribPointer")]
public static
void VertexAttribPointer<T5>(Int32 index, Int32 size, OpenTK.Graphics.ES20.VertexAttribPointerType type, bool normalized, Int32 stride, [InAttribute, OutAttribute] ref T5 pointer)
where T5 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle pointer_ptr = GCHandle.Alloc(pointer, GCHandleType.Pinned);
try
{
Delegates.glVertexAttribPointer((UInt32)index, (Int32)size, (OpenTK.Graphics.ES20.VertexAttribPointerType)type, (bool)normalized, (Int32)stride, (IntPtr)pointer_ptr.AddrOfPinnedObject());
pointer = (T5)pointer_ptr.Target;
}
finally
{
pointer_ptr.Free();
}
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Define an array of generic vertex attribute data
/// </summary>
/// <param name="index">
/// <para>
/// Specifies the index of the generic vertex attribute to be modified.
/// </para>
/// </param>
/// <param name="size">
/// <para>
/// Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, 4. Additionally, the symbolic constant GL_BGRA is accepted by glVertexAttribPointer. The initial value is 4.
/// </para>
/// </param>
/// <param name="type">
/// <para>
/// Specifies the data type of each component in the array. The symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, and GL_UNSIGNED_INT are accepted by glVertexAttribPointer and glVertexAttribIPointer. Additionally GL_HALF_FLOAT, GL_FLOAT, GL_DOUBLE, GL_FIXED, GL_INT_2_10_10_10_REV, GL_UNSIGNED_INT_2_10_10_10_REV and GL_UNSIGNED_INT_10F_11F_11F_REV are accepted by glVertexAttribPointer. GL_DOUBLE is also accepted by glVertexAttribLPointer and is the only token accepted by the type parameter for that function. The initial value is GL_FLOAT.
/// </para>
/// </param>
/// <param name="normalized">
/// <para>
/// For glVertexAttribPointer, specifies whether fixed-point data values should be normalized (GL_TRUE) or converted directly as fixed-point values (GL_FALSE) when they are accessed.
/// </para>
/// </param>
/// <param name="stride">
/// <para>
/// Specifies the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0.
/// </para>
/// </param>
/// <param name="pointer">
/// <para>
/// Specifies a offset of the first component of the first generic vertex attribute in the array in the data store of the buffer currently bound to the GL_ARRAY_BUFFER target. The initial value is 0.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttribPointer")]
public static
void VertexAttribPointer(UInt32 index, Int32 size, OpenTK.Graphics.ES20.VertexAttribPointerType type, bool normalized, Int32 stride, IntPtr pointer)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glVertexAttribPointer((UInt32)index, (Int32)size, (OpenTK.Graphics.ES20.VertexAttribPointerType)type, (bool)normalized, (Int32)stride, (IntPtr)pointer);
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Define an array of generic vertex attribute data
/// </summary>
/// <param name="index">
/// <para>
/// Specifies the index of the generic vertex attribute to be modified.
/// </para>
/// </param>
/// <param name="size">
/// <para>
/// Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, 4. Additionally, the symbolic constant GL_BGRA is accepted by glVertexAttribPointer. The initial value is 4.
/// </para>
/// </param>
/// <param name="type">
/// <para>
/// Specifies the data type of each component in the array. The symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, and GL_UNSIGNED_INT are accepted by glVertexAttribPointer and glVertexAttribIPointer. Additionally GL_HALF_FLOAT, GL_FLOAT, GL_DOUBLE, GL_FIXED, GL_INT_2_10_10_10_REV, GL_UNSIGNED_INT_2_10_10_10_REV and GL_UNSIGNED_INT_10F_11F_11F_REV are accepted by glVertexAttribPointer. GL_DOUBLE is also accepted by glVertexAttribLPointer and is the only token accepted by the type parameter for that function. The initial value is GL_FLOAT.
/// </para>
/// </param>
/// <param name="normalized">
/// <para>
/// For glVertexAttribPointer, specifies whether fixed-point data values should be normalized (GL_TRUE) or converted directly as fixed-point values (GL_FALSE) when they are accessed.
/// </para>
/// </param>
/// <param name="stride">
/// <para>
/// Specifies the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0.
/// </para>
/// </param>
/// <param name="pointer">
/// <para>
/// Specifies a offset of the first component of the first generic vertex attribute in the array in the data store of the buffer currently bound to the GL_ARRAY_BUFFER target. The initial value is 0.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttribPointer")]
public static
void VertexAttribPointer<T5>(UInt32 index, Int32 size, OpenTK.Graphics.ES20.VertexAttribPointerType type, bool normalized, Int32 stride, [InAttribute, OutAttribute] T5[] pointer)
where T5 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle pointer_ptr = GCHandle.Alloc(pointer, GCHandleType.Pinned);
try
{
Delegates.glVertexAttribPointer((UInt32)index, (Int32)size, (OpenTK.Graphics.ES20.VertexAttribPointerType)type, (bool)normalized, (Int32)stride, (IntPtr)pointer_ptr.AddrOfPinnedObject());
}
finally
{
pointer_ptr.Free();
}
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Define an array of generic vertex attribute data
/// </summary>
/// <param name="index">
/// <para>
/// Specifies the index of the generic vertex attribute to be modified.
/// </para>
/// </param>
/// <param name="size">
/// <para>
/// Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, 4. Additionally, the symbolic constant GL_BGRA is accepted by glVertexAttribPointer. The initial value is 4.
/// </para>
/// </param>
/// <param name="type">
/// <para>
/// Specifies the data type of each component in the array. The symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, and GL_UNSIGNED_INT are accepted by glVertexAttribPointer and glVertexAttribIPointer. Additionally GL_HALF_FLOAT, GL_FLOAT, GL_DOUBLE, GL_FIXED, GL_INT_2_10_10_10_REV, GL_UNSIGNED_INT_2_10_10_10_REV and GL_UNSIGNED_INT_10F_11F_11F_REV are accepted by glVertexAttribPointer. GL_DOUBLE is also accepted by glVertexAttribLPointer and is the only token accepted by the type parameter for that function. The initial value is GL_FLOAT.
/// </para>
/// </param>
/// <param name="normalized">
/// <para>
/// For glVertexAttribPointer, specifies whether fixed-point data values should be normalized (GL_TRUE) or converted directly as fixed-point values (GL_FALSE) when they are accessed.
/// </para>
/// </param>
/// <param name="stride">
/// <para>
/// Specifies the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0.
/// </para>
/// </param>
/// <param name="pointer">
/// <para>
/// Specifies a offset of the first component of the first generic vertex attribute in the array in the data store of the buffer currently bound to the GL_ARRAY_BUFFER target. The initial value is 0.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttribPointer")]
public static
void VertexAttribPointer<T5>(UInt32 index, Int32 size, OpenTK.Graphics.ES20.VertexAttribPointerType type, bool normalized, Int32 stride, [InAttribute, OutAttribute] T5[,] pointer)
where T5 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle pointer_ptr = GCHandle.Alloc(pointer, GCHandleType.Pinned);
try
{
Delegates.glVertexAttribPointer((UInt32)index, (Int32)size, (OpenTK.Graphics.ES20.VertexAttribPointerType)type, (bool)normalized, (Int32)stride, (IntPtr)pointer_ptr.AddrOfPinnedObject());
}
finally
{
pointer_ptr.Free();
}
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Define an array of generic vertex attribute data
/// </summary>
/// <param name="index">
/// <para>
/// Specifies the index of the generic vertex attribute to be modified.
/// </para>
/// </param>
/// <param name="size">
/// <para>
/// Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, 4. Additionally, the symbolic constant GL_BGRA is accepted by glVertexAttribPointer. The initial value is 4.
/// </para>
/// </param>
/// <param name="type">
/// <para>
/// Specifies the data type of each component in the array. The symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, and GL_UNSIGNED_INT are accepted by glVertexAttribPointer and glVertexAttribIPointer. Additionally GL_HALF_FLOAT, GL_FLOAT, GL_DOUBLE, GL_FIXED, GL_INT_2_10_10_10_REV, GL_UNSIGNED_INT_2_10_10_10_REV and GL_UNSIGNED_INT_10F_11F_11F_REV are accepted by glVertexAttribPointer. GL_DOUBLE is also accepted by glVertexAttribLPointer and is the only token accepted by the type parameter for that function. The initial value is GL_FLOAT.
/// </para>
/// </param>
/// <param name="normalized">
/// <para>
/// For glVertexAttribPointer, specifies whether fixed-point data values should be normalized (GL_TRUE) or converted directly as fixed-point values (GL_FALSE) when they are accessed.
/// </para>
/// </param>
/// <param name="stride">
/// <para>
/// Specifies the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0.
/// </para>
/// </param>
/// <param name="pointer">
/// <para>
/// Specifies a offset of the first component of the first generic vertex attribute in the array in the data store of the buffer currently bound to the GL_ARRAY_BUFFER target. The initial value is 0.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttribPointer")]
public static
void VertexAttribPointer<T5>(UInt32 index, Int32 size, OpenTK.Graphics.ES20.VertexAttribPointerType type, bool normalized, Int32 stride, [InAttribute, OutAttribute] T5[,,] pointer)
where T5 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle pointer_ptr = GCHandle.Alloc(pointer, GCHandleType.Pinned);
try
{
Delegates.glVertexAttribPointer((UInt32)index, (Int32)size, (OpenTK.Graphics.ES20.VertexAttribPointerType)type, (bool)normalized, (Int32)stride, (IntPtr)pointer_ptr.AddrOfPinnedObject());
}
finally
{
pointer_ptr.Free();
}
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Define an array of generic vertex attribute data
/// </summary>
/// <param name="index">
/// <para>
/// Specifies the index of the generic vertex attribute to be modified.
/// </para>
/// </param>
/// <param name="size">
/// <para>
/// Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, 4. Additionally, the symbolic constant GL_BGRA is accepted by glVertexAttribPointer. The initial value is 4.
/// </para>
/// </param>
/// <param name="type">
/// <para>
/// Specifies the data type of each component in the array. The symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, and GL_UNSIGNED_INT are accepted by glVertexAttribPointer and glVertexAttribIPointer. Additionally GL_HALF_FLOAT, GL_FLOAT, GL_DOUBLE, GL_FIXED, GL_INT_2_10_10_10_REV, GL_UNSIGNED_INT_2_10_10_10_REV and GL_UNSIGNED_INT_10F_11F_11F_REV are accepted by glVertexAttribPointer. GL_DOUBLE is also accepted by glVertexAttribLPointer and is the only token accepted by the type parameter for that function. The initial value is GL_FLOAT.
/// </para>
/// </param>
/// <param name="normalized">
/// <para>
/// For glVertexAttribPointer, specifies whether fixed-point data values should be normalized (GL_TRUE) or converted directly as fixed-point values (GL_FALSE) when they are accessed.
/// </para>
/// </param>
/// <param name="stride">
/// <para>
/// Specifies the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0.
/// </para>
/// </param>
/// <param name="pointer">
/// <para>
/// Specifies a offset of the first component of the first generic vertex attribute in the array in the data store of the buffer currently bound to the GL_ARRAY_BUFFER target. The initial value is 0.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glVertexAttribPointer")]
public static
void VertexAttribPointer<T5>(UInt32 index, Int32 size, OpenTK.Graphics.ES20.VertexAttribPointerType type, bool normalized, Int32 stride, [InAttribute, OutAttribute] ref T5 pointer)
where T5 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle pointer_ptr = GCHandle.Alloc(pointer, GCHandleType.Pinned);
try
{
Delegates.glVertexAttribPointer((UInt32)index, (Int32)size, (OpenTK.Graphics.ES20.VertexAttribPointerType)type, (bool)normalized, (Int32)stride, (IntPtr)pointer_ptr.AddrOfPinnedObject());
pointer = (T5)pointer_ptr.Target;
}
finally
{
pointer_ptr.Free();
}
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0 and ES_VERSION_2_0]
/// Set the viewport
/// </summary>
/// <param name="x">
/// <para>
/// Specify the lower left corner of the viewport rectangle, in pixels. The initial value is (0,0).
/// </para>
/// </param>
/// <param name="width">
/// <para>
/// Specify the width and height of the viewport. When a GL context is first attached to a window, width and height are set to the dimensions of that window.
/// </para>
/// </param>
[AutoGenerated(Category = "ES_VERSION_2_0", Version = "2.0", EntryPoint = "glViewport")]
public static
void Viewport(Int32 x, Int32 y, Int32 width, Int32 height)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glViewport((Int32)x, (Int32)y, (Int32)width, (Int32)height);
#if DEBUG
}
#endif
}
public static partial class Ext
{
/// <summary>[requires: EXT_separate_shader_objects]</summary>
[AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glActiveProgramEXT")]
public static
void ActiveProgram(Int32 program)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glActiveProgramEXT((UInt32)program);
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_separate_shader_objects]</summary>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glActiveProgramEXT")]
public static
void ActiveProgram(UInt32 program)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glActiveProgramEXT((UInt32)program);
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_separate_shader_objects]
/// Set the active program object for a program pipeline object
/// </summary>
/// <param name="pipeline">
/// <para>
/// Specifies the program pipeline object to set the active program object for.
/// </para>
/// </param>
/// <param name="program">
/// <para>
/// Specifies the program object to set as the active program pipeline object pipeline.
/// </para>
/// </param>
[AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glActiveShaderProgramEXT")]
public static
void ActiveShaderProgram(Int32 pipeline, Int32 program)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glActiveShaderProgramEXT((UInt32)pipeline, (UInt32)program);
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_separate_shader_objects]
/// Set the active program object for a program pipeline object
/// </summary>
/// <param name="pipeline">
/// <para>
/// Specifies the program pipeline object to set the active program object for.
/// </para>
/// </param>
/// <param name="program">
/// <para>
/// Specifies the program object to set as the active program pipeline object pipeline.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glActiveShaderProgramEXT")]
public static
void ActiveShaderProgram(UInt32 pipeline, UInt32 program)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glActiveShaderProgramEXT((UInt32)pipeline, (UInt32)program);
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_disjoint_timer_query|EXT_occlusion_query_boolean]
/// Delimit the boundaries of a query object
/// </summary>
/// <param name="target">
/// <para>
/// Specifies the target type of query object established between glBeginQuery and the subsequent glEndQuery. The symbolic constant must be one of GL_SAMPLES_PASSED, GL_ANY_SAMPLES_PASSED, GL_ANY_SAMPLES_PASSED_CONSERVATIVE, GL_PRIMITIVES_GENERATED, GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, or GL_TIME_ELAPSED.
/// </para>
/// </param>
/// <param name="id">
/// <para>
/// Specifies the name of a query object.
/// </para>
/// </param>
[AutoGenerated(Category = "EXT_disjoint_timer_query|EXT_occlusion_query_boolean", Version = "", EntryPoint = "glBeginQueryEXT")]
public static
void BeginQuery(OpenTK.Graphics.ES20.All target, Int32 id)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glBeginQueryEXT((OpenTK.Graphics.ES20.All)target, (UInt32)id);
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_disjoint_timer_query|EXT_occlusion_query_boolean]
/// Delimit the boundaries of a query object
/// </summary>
/// <param name="target">
/// <para>
/// Specifies the target type of query object established between glBeginQuery and the subsequent glEndQuery. The symbolic constant must be one of GL_SAMPLES_PASSED, GL_ANY_SAMPLES_PASSED, GL_ANY_SAMPLES_PASSED_CONSERVATIVE, GL_PRIMITIVES_GENERATED, GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, or GL_TIME_ELAPSED.
/// </para>
/// </param>
/// <param name="id">
/// <para>
/// Specifies the name of a query object.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "EXT_disjoint_timer_query|EXT_occlusion_query_boolean", Version = "", EntryPoint = "glBeginQueryEXT")]
public static
void BeginQuery(OpenTK.Graphics.ES20.All target, UInt32 id)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glBeginQueryEXT((OpenTK.Graphics.ES20.All)target, (UInt32)id);
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_separate_shader_objects]
/// Bind a program pipeline to the current context
/// </summary>
/// <param name="pipeline">
/// <para>
/// Specifies the name of the pipeline object to bind to the context.
/// </para>
/// </param>
[AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glBindProgramPipelineEXT")]
public static
void BindProgramPipeline(Int32 pipeline)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glBindProgramPipelineEXT((UInt32)pipeline);
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_separate_shader_objects]
/// Bind a program pipeline to the current context
/// </summary>
/// <param name="pipeline">
/// <para>
/// Specifies the name of the pipeline object to bind to the context.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glBindProgramPipelineEXT")]
public static
void BindProgramPipeline(UInt32 pipeline)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glBindProgramPipelineEXT((UInt32)pipeline);
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_blend_minmax]
/// Specify the equation used for both the RGB blend equation and the Alpha blend equation
/// </summary>
/// <param name="buf">
/// <para>
/// for glBlendEquationi, specifies the index of the draw buffer for which to set the blend equation.
/// </para>
/// </param>
/// <param name="mode">
/// <para>
/// specifies how source and destination colors are combined. It must be GL_FUNC_ADD, GL_FUNC_SUBTRACT, GL_FUNC_REVERSE_SUBTRACT, GL_MIN, GL_MAX.
/// </para>
/// </param>
[AutoGenerated(Category = "EXT_blend_minmax", Version = "", EntryPoint = "glBlendEquationEXT")]
public static
void BlendEquation(OpenTK.Graphics.ES20.All mode)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glBlendEquationEXT((OpenTK.Graphics.ES20.All)mode);
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_separate_shader_objects]
/// Create a stand-alone program from an array of null-terminated source code strings
/// </summary>
/// <param name="type">
/// <para>
/// Specifies the type of shader to create.
/// </para>
/// </param>
/// <param name="count">
/// <para>
/// Specifies the number of source code strings in the array strings.
/// </para>
/// </param>
/// <param name="strings">
/// <para>
/// Specifies the address of an array of pointers to source code strings from which to create the program object.
/// </para>
/// </param>
[AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glCreateShaderProgramEXT")]
public static
Int32 CreateShaderProgram(OpenTK.Graphics.ES20.All type, String @string)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
return Delegates.glCreateShaderProgramEXT((OpenTK.Graphics.ES20.All)type, (String)@string);
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_separate_shader_objects]
/// Create a stand-alone program from an array of null-terminated source code strings
/// </summary>
/// <param name="type">
/// <para>
/// Specifies the type of shader to create.
/// </para>
/// </param>
/// <param name="count">
/// <para>
/// Specifies the number of source code strings in the array strings.
/// </para>
/// </param>
/// <param name="strings">
/// <para>
/// Specifies the address of an array of pointers to source code strings from which to create the program object.
/// </para>
/// </param>
[AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glCreateShaderProgramvEXT")]
public static
Int32 CreateShaderProgram(OpenTK.Graphics.ES20.All type, Int32 count, String[] strings)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
return Delegates.glCreateShaderProgramvEXT((OpenTK.Graphics.ES20.All)type, (Int32)count, (String[])strings);
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_separate_shader_objects]
/// Delete program pipeline objects
/// </summary>
/// <param name="n">
/// <para>
/// Specifies the number of program pipeline objects to delete.
/// </para>
/// </param>
/// <param name="pipelines">
/// <para>
/// Specifies an array of names of program pipeline objects to delete.
/// </para>
/// </param>
[AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glDeleteProgramPipelinesEXT")]
public static
void DeleteProgramPipelines(Int32 n, Int32[] pipelines)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* pipelines_ptr = pipelines)
{
Delegates.glDeleteProgramPipelinesEXT((Int32)n, (UInt32*)pipelines_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_separate_shader_objects]
/// Delete program pipeline objects
/// </summary>
/// <param name="n">
/// <para>
/// Specifies the number of program pipeline objects to delete.
/// </para>
/// </param>
/// <param name="pipelines">
/// <para>
/// Specifies an array of names of program pipeline objects to delete.
/// </para>
/// </param>
[AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glDeleteProgramPipelinesEXT")]
public static
void DeleteProgramPipelines(Int32 n, ref Int32 pipelines)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* pipelines_ptr = &pipelines)
{
Delegates.glDeleteProgramPipelinesEXT((Int32)n, (UInt32*)pipelines_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_separate_shader_objects]
/// Delete program pipeline objects
/// </summary>
/// <param name="n">
/// <para>
/// Specifies the number of program pipeline objects to delete.
/// </para>
/// </param>
/// <param name="pipelines">
/// <para>
/// Specifies an array of names of program pipeline objects to delete.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glDeleteProgramPipelinesEXT")]
public static
unsafe void DeleteProgramPipelines(Int32 n, Int32* pipelines)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glDeleteProgramPipelinesEXT((Int32)n, (UInt32*)pipelines);
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_separate_shader_objects]
/// Delete program pipeline objects
/// </summary>
/// <param name="n">
/// <para>
/// Specifies the number of program pipeline objects to delete.
/// </para>
/// </param>
/// <param name="pipelines">
/// <para>
/// Specifies an array of names of program pipeline objects to delete.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glDeleteProgramPipelinesEXT")]
public static
void DeleteProgramPipelines(Int32 n, UInt32[] pipelines)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (UInt32* pipelines_ptr = pipelines)
{
Delegates.glDeleteProgramPipelinesEXT((Int32)n, (UInt32*)pipelines_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_separate_shader_objects]
/// Delete program pipeline objects
/// </summary>
/// <param name="n">
/// <para>
/// Specifies the number of program pipeline objects to delete.
/// </para>
/// </param>
/// <param name="pipelines">
/// <para>
/// Specifies an array of names of program pipeline objects to delete.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glDeleteProgramPipelinesEXT")]
public static
void DeleteProgramPipelines(Int32 n, ref UInt32 pipelines)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (UInt32* pipelines_ptr = &pipelines)
{
Delegates.glDeleteProgramPipelinesEXT((Int32)n, (UInt32*)pipelines_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_separate_shader_objects]
/// Delete program pipeline objects
/// </summary>
/// <param name="n">
/// <para>
/// Specifies the number of program pipeline objects to delete.
/// </para>
/// </param>
/// <param name="pipelines">
/// <para>
/// Specifies an array of names of program pipeline objects to delete.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glDeleteProgramPipelinesEXT")]
public static
unsafe void DeleteProgramPipelines(Int32 n, UInt32* pipelines)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glDeleteProgramPipelinesEXT((Int32)n, (UInt32*)pipelines);
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_disjoint_timer_query|EXT_occlusion_query_boolean]
/// Delete named query objects
/// </summary>
/// <param name="n">
/// <para>
/// Specifies the number of query objects to be deleted.
/// </para>
/// </param>
/// <param name="ids">
/// <para>
/// Specifies an array of query objects to be deleted.
/// </para>
/// </param>
[AutoGenerated(Category = "EXT_disjoint_timer_query|EXT_occlusion_query_boolean", Version = "", EntryPoint = "glDeleteQueriesEXT")]
public static
void DeleteQueries(Int32 n, Int32[] ids)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* ids_ptr = ids)
{
Delegates.glDeleteQueriesEXT((Int32)n, (UInt32*)ids_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_disjoint_timer_query|EXT_occlusion_query_boolean]
/// Delete named query objects
/// </summary>
/// <param name="n">
/// <para>
/// Specifies the number of query objects to be deleted.
/// </para>
/// </param>
/// <param name="ids">
/// <para>
/// Specifies an array of query objects to be deleted.
/// </para>
/// </param>
[AutoGenerated(Category = "EXT_disjoint_timer_query|EXT_occlusion_query_boolean", Version = "", EntryPoint = "glDeleteQueriesEXT")]
public static
void DeleteQueries(Int32 n, ref Int32 ids)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* ids_ptr = &ids)
{
Delegates.glDeleteQueriesEXT((Int32)n, (UInt32*)ids_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_disjoint_timer_query|EXT_occlusion_query_boolean]
/// Delete named query objects
/// </summary>
/// <param name="n">
/// <para>
/// Specifies the number of query objects to be deleted.
/// </para>
/// </param>
/// <param name="ids">
/// <para>
/// Specifies an array of query objects to be deleted.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "EXT_disjoint_timer_query|EXT_occlusion_query_boolean", Version = "", EntryPoint = "glDeleteQueriesEXT")]
public static
unsafe void DeleteQueries(Int32 n, Int32* ids)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glDeleteQueriesEXT((Int32)n, (UInt32*)ids);
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_disjoint_timer_query|EXT_occlusion_query_boolean]
/// Delete named query objects
/// </summary>
/// <param name="n">
/// <para>
/// Specifies the number of query objects to be deleted.
/// </para>
/// </param>
/// <param name="ids">
/// <para>
/// Specifies an array of query objects to be deleted.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "EXT_disjoint_timer_query|EXT_occlusion_query_boolean", Version = "", EntryPoint = "glDeleteQueriesEXT")]
public static
void DeleteQueries(Int32 n, UInt32[] ids)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (UInt32* ids_ptr = ids)
{
Delegates.glDeleteQueriesEXT((Int32)n, (UInt32*)ids_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_disjoint_timer_query|EXT_occlusion_query_boolean]
/// Delete named query objects
/// </summary>
/// <param name="n">
/// <para>
/// Specifies the number of query objects to be deleted.
/// </para>
/// </param>
/// <param name="ids">
/// <para>
/// Specifies an array of query objects to be deleted.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "EXT_disjoint_timer_query|EXT_occlusion_query_boolean", Version = "", EntryPoint = "glDeleteQueriesEXT")]
public static
void DeleteQueries(Int32 n, ref UInt32 ids)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (UInt32* ids_ptr = &ids)
{
Delegates.glDeleteQueriesEXT((Int32)n, (UInt32*)ids_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_disjoint_timer_query|EXT_occlusion_query_boolean]
/// Delete named query objects
/// </summary>
/// <param name="n">
/// <para>
/// Specifies the number of query objects to be deleted.
/// </para>
/// </param>
/// <param name="ids">
/// <para>
/// Specifies an array of query objects to be deleted.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "EXT_disjoint_timer_query|EXT_occlusion_query_boolean", Version = "", EntryPoint = "glDeleteQueriesEXT")]
public static
unsafe void DeleteQueries(Int32 n, UInt32* ids)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glDeleteQueriesEXT((Int32)n, (UInt32*)ids);
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_discard_framebuffer]</summary>
[AutoGenerated(Category = "EXT_discard_framebuffer", Version = "", EntryPoint = "glDiscardFramebufferEXT")]
public static
void DiscardFramebuffer(OpenTK.Graphics.ES20.All target, Int32 numAttachments, OpenTK.Graphics.ES20.All[] attachments)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (OpenTK.Graphics.ES20.All* attachments_ptr = attachments)
{
Delegates.glDiscardFramebufferEXT((OpenTK.Graphics.ES20.All)target, (Int32)numAttachments, (OpenTK.Graphics.ES20.All*)attachments_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_discard_framebuffer]</summary>
[AutoGenerated(Category = "EXT_discard_framebuffer", Version = "", EntryPoint = "glDiscardFramebufferEXT")]
public static
void DiscardFramebuffer(OpenTK.Graphics.ES20.All target, Int32 numAttachments, ref OpenTK.Graphics.ES20.All attachments)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (OpenTK.Graphics.ES20.All* attachments_ptr = &attachments)
{
Delegates.glDiscardFramebufferEXT((OpenTK.Graphics.ES20.All)target, (Int32)numAttachments, (OpenTK.Graphics.ES20.All*)attachments_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_discard_framebuffer]</summary>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "EXT_discard_framebuffer", Version = "", EntryPoint = "glDiscardFramebufferEXT")]
public static
unsafe void DiscardFramebuffer(OpenTK.Graphics.ES20.All target, Int32 numAttachments, OpenTK.Graphics.ES20.All* attachments)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glDiscardFramebufferEXT((OpenTK.Graphics.ES20.All)target, (Int32)numAttachments, (OpenTK.Graphics.ES20.All*)attachments);
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_draw_instanced|EXT_instanced_arrays]
/// Draw multiple instances of a range of elements
/// </summary>
/// <param name="mode">
/// <para>
/// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES GL_LINES_ADJACENCY, GL_LINE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY and GL_PATCHES are accepted.
/// </para>
/// </param>
/// <param name="first">
/// <para>
/// Specifies the starting index in the enabled arrays.
/// </para>
/// </param>
/// <param name="count">
/// <para>
/// Specifies the number of indices to be rendered.
/// </para>
/// </param>
/// <param name="primcount">
/// <para>
/// Specifies the number of instances of the specified range of indices to be rendered.
/// </para>
/// </param>
[AutoGenerated(Category = "EXT_draw_instanced|EXT_instanced_arrays", Version = "", EntryPoint = "glDrawArraysInstancedEXT")]
public static
void DrawArraysInstanced(OpenTK.Graphics.ES20.PrimitiveType mode, Int32 start, Int32 count, Int32 primcount)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glDrawArraysInstancedEXT((OpenTK.Graphics.ES20.PrimitiveType)mode, (Int32)start, (Int32)count, (Int32)primcount);
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_draw_buffers]
/// Specifies a list of color buffers to be drawn into
/// </summary>
/// <param name="n">
/// <para>
/// Specifies the number of buffers in bufs.
/// </para>
/// </param>
/// <param name="bufs">
/// <para>
/// Points to an array of symbolic constants specifying the buffers into which fragment colors or data values will be written.
/// </para>
/// </param>
[AutoGenerated(Category = "EXT_draw_buffers", Version = "", EntryPoint = "glDrawBuffersEXT")]
public static
void DrawBuffers(Int32 n, OpenTK.Graphics.ES20.All[] bufs)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (OpenTK.Graphics.ES20.All* bufs_ptr = bufs)
{
Delegates.glDrawBuffersEXT((Int32)n, (OpenTK.Graphics.ES20.All*)bufs_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_draw_buffers]
/// Specifies a list of color buffers to be drawn into
/// </summary>
/// <param name="n">
/// <para>
/// Specifies the number of buffers in bufs.
/// </para>
/// </param>
/// <param name="bufs">
/// <para>
/// Points to an array of symbolic constants specifying the buffers into which fragment colors or data values will be written.
/// </para>
/// </param>
[AutoGenerated(Category = "EXT_draw_buffers", Version = "", EntryPoint = "glDrawBuffersEXT")]
public static
void DrawBuffers(Int32 n, ref OpenTK.Graphics.ES20.All bufs)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (OpenTK.Graphics.ES20.All* bufs_ptr = &bufs)
{
Delegates.glDrawBuffersEXT((Int32)n, (OpenTK.Graphics.ES20.All*)bufs_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_draw_buffers]
/// Specifies a list of color buffers to be drawn into
/// </summary>
/// <param name="n">
/// <para>
/// Specifies the number of buffers in bufs.
/// </para>
/// </param>
/// <param name="bufs">
/// <para>
/// Points to an array of symbolic constants specifying the buffers into which fragment colors or data values will be written.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "EXT_draw_buffers", Version = "", EntryPoint = "glDrawBuffersEXT")]
public static
unsafe void DrawBuffers(Int32 n, OpenTK.Graphics.ES20.All* bufs)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glDrawBuffersEXT((Int32)n, (OpenTK.Graphics.ES20.All*)bufs);
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_multiview_draw_buffers]</summary>
[AutoGenerated(Category = "EXT_multiview_draw_buffers", Version = "", EntryPoint = "glDrawBuffersIndexedEXT")]
public static
void DrawBuffersIndexed(Int32 n, OpenTK.Graphics.ES20.All[] location, Int32[] indices)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (OpenTK.Graphics.ES20.All* location_ptr = location)
fixed (Int32* indices_ptr = indices)
{
Delegates.glDrawBuffersIndexedEXT((Int32)n, (OpenTK.Graphics.ES20.All*)location_ptr, (Int32*)indices_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_multiview_draw_buffers]</summary>
[AutoGenerated(Category = "EXT_multiview_draw_buffers", Version = "", EntryPoint = "glDrawBuffersIndexedEXT")]
public static
void DrawBuffersIndexed(Int32 n, ref OpenTK.Graphics.ES20.All location, ref Int32 indices)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (OpenTK.Graphics.ES20.All* location_ptr = &location)
fixed (Int32* indices_ptr = &indices)
{
Delegates.glDrawBuffersIndexedEXT((Int32)n, (OpenTK.Graphics.ES20.All*)location_ptr, (Int32*)indices_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_multiview_draw_buffers]</summary>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "EXT_multiview_draw_buffers", Version = "", EntryPoint = "glDrawBuffersIndexedEXT")]
public static
unsafe void DrawBuffersIndexed(Int32 n, OpenTK.Graphics.ES20.All* location, Int32* indices)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glDrawBuffersIndexedEXT((Int32)n, (OpenTK.Graphics.ES20.All*)location, (Int32*)indices);
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_draw_instanced|EXT_instanced_arrays]
/// Draw multiple instances of a set of elements
/// </summary>
/// <param name="mode">
/// <para>
/// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted.
/// </para>
/// </param>
/// <param name="count">
/// <para>
/// Specifies the number of elements to be rendered.
/// </para>
/// </param>
/// <param name="type">
/// <para>
/// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT.
/// </para>
/// </param>
/// <param name="indices">
/// <para>
/// Specifies a pointer to the location where the indices are stored.
/// </para>
/// </param>
/// <param name="primcount">
/// <para>
/// Specifies the number of instances of the specified range of indices to be rendered.
/// </para>
/// </param>
[AutoGenerated(Category = "EXT_draw_instanced|EXT_instanced_arrays", Version = "", EntryPoint = "glDrawElementsInstancedEXT")]
public static
void DrawElementsInstanced(OpenTK.Graphics.ES20.PrimitiveType mode, Int32 count, OpenTK.Graphics.ES20.DrawElementsType type, IntPtr indices, Int32 primcount)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glDrawElementsInstancedEXT((OpenTK.Graphics.ES20.PrimitiveType)mode, (Int32)count, (OpenTK.Graphics.ES20.DrawElementsType)type, (IntPtr)indices, (Int32)primcount);
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_draw_instanced|EXT_instanced_arrays]
/// Draw multiple instances of a set of elements
/// </summary>
/// <param name="mode">
/// <para>
/// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted.
/// </para>
/// </param>
/// <param name="count">
/// <para>
/// Specifies the number of elements to be rendered.
/// </para>
/// </param>
/// <param name="type">
/// <para>
/// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT.
/// </para>
/// </param>
/// <param name="indices">
/// <para>
/// Specifies a pointer to the location where the indices are stored.
/// </para>
/// </param>
/// <param name="primcount">
/// <para>
/// Specifies the number of instances of the specified range of indices to be rendered.
/// </para>
/// </param>
[AutoGenerated(Category = "EXT_draw_instanced|EXT_instanced_arrays", Version = "", EntryPoint = "glDrawElementsInstancedEXT")]
public static
void DrawElementsInstanced<T3>(OpenTK.Graphics.ES20.PrimitiveType mode, Int32 count, OpenTK.Graphics.ES20.DrawElementsType type, [InAttribute, OutAttribute] T3[] indices, Int32 primcount)
where T3 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle indices_ptr = GCHandle.Alloc(indices, GCHandleType.Pinned);
try
{
Delegates.glDrawElementsInstancedEXT((OpenTK.Graphics.ES20.PrimitiveType)mode, (Int32)count, (OpenTK.Graphics.ES20.DrawElementsType)type, (IntPtr)indices_ptr.AddrOfPinnedObject(), (Int32)primcount);
}
finally
{
indices_ptr.Free();
}
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_draw_instanced|EXT_instanced_arrays]
/// Draw multiple instances of a set of elements
/// </summary>
/// <param name="mode">
/// <para>
/// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted.
/// </para>
/// </param>
/// <param name="count">
/// <para>
/// Specifies the number of elements to be rendered.
/// </para>
/// </param>
/// <param name="type">
/// <para>
/// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT.
/// </para>
/// </param>
/// <param name="indices">
/// <para>
/// Specifies a pointer to the location where the indices are stored.
/// </para>
/// </param>
/// <param name="primcount">
/// <para>
/// Specifies the number of instances of the specified range of indices to be rendered.
/// </para>
/// </param>
[AutoGenerated(Category = "EXT_draw_instanced|EXT_instanced_arrays", Version = "", EntryPoint = "glDrawElementsInstancedEXT")]
public static
void DrawElementsInstanced<T3>(OpenTK.Graphics.ES20.PrimitiveType mode, Int32 count, OpenTK.Graphics.ES20.DrawElementsType type, [InAttribute, OutAttribute] T3[,] indices, Int32 primcount)
where T3 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle indices_ptr = GCHandle.Alloc(indices, GCHandleType.Pinned);
try
{
Delegates.glDrawElementsInstancedEXT((OpenTK.Graphics.ES20.PrimitiveType)mode, (Int32)count, (OpenTK.Graphics.ES20.DrawElementsType)type, (IntPtr)indices_ptr.AddrOfPinnedObject(), (Int32)primcount);
}
finally
{
indices_ptr.Free();
}
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_draw_instanced|EXT_instanced_arrays]
/// Draw multiple instances of a set of elements
/// </summary>
/// <param name="mode">
/// <para>
/// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted.
/// </para>
/// </param>
/// <param name="count">
/// <para>
/// Specifies the number of elements to be rendered.
/// </para>
/// </param>
/// <param name="type">
/// <para>
/// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT.
/// </para>
/// </param>
/// <param name="indices">
/// <para>
/// Specifies a pointer to the location where the indices are stored.
/// </para>
/// </param>
/// <param name="primcount">
/// <para>
/// Specifies the number of instances of the specified range of indices to be rendered.
/// </para>
/// </param>
[AutoGenerated(Category = "EXT_draw_instanced|EXT_instanced_arrays", Version = "", EntryPoint = "glDrawElementsInstancedEXT")]
public static
void DrawElementsInstanced<T3>(OpenTK.Graphics.ES20.PrimitiveType mode, Int32 count, OpenTK.Graphics.ES20.DrawElementsType type, [InAttribute, OutAttribute] T3[,,] indices, Int32 primcount)
where T3 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle indices_ptr = GCHandle.Alloc(indices, GCHandleType.Pinned);
try
{
Delegates.glDrawElementsInstancedEXT((OpenTK.Graphics.ES20.PrimitiveType)mode, (Int32)count, (OpenTK.Graphics.ES20.DrawElementsType)type, (IntPtr)indices_ptr.AddrOfPinnedObject(), (Int32)primcount);
}
finally
{
indices_ptr.Free();
}
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_draw_instanced|EXT_instanced_arrays]
/// Draw multiple instances of a set of elements
/// </summary>
/// <param name="mode">
/// <para>
/// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted.
/// </para>
/// </param>
/// <param name="count">
/// <para>
/// Specifies the number of elements to be rendered.
/// </para>
/// </param>
/// <param name="type">
/// <para>
/// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT.
/// </para>
/// </param>
/// <param name="indices">
/// <para>
/// Specifies a pointer to the location where the indices are stored.
/// </para>
/// </param>
/// <param name="primcount">
/// <para>
/// Specifies the number of instances of the specified range of indices to be rendered.
/// </para>
/// </param>
[AutoGenerated(Category = "EXT_draw_instanced|EXT_instanced_arrays", Version = "", EntryPoint = "glDrawElementsInstancedEXT")]
public static
void DrawElementsInstanced<T3>(OpenTK.Graphics.ES20.PrimitiveType mode, Int32 count, OpenTK.Graphics.ES20.DrawElementsType type, [InAttribute, OutAttribute] ref T3 indices, Int32 primcount)
where T3 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle indices_ptr = GCHandle.Alloc(indices, GCHandleType.Pinned);
try
{
Delegates.glDrawElementsInstancedEXT((OpenTK.Graphics.ES20.PrimitiveType)mode, (Int32)count, (OpenTK.Graphics.ES20.DrawElementsType)type, (IntPtr)indices_ptr.AddrOfPinnedObject(), (Int32)primcount);
indices = (T3)indices_ptr.Target;
}
finally
{
indices_ptr.Free();
}
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_disjoint_timer_query|EXT_occlusion_query_boolean]</summary>
[AutoGenerated(Category = "EXT_disjoint_timer_query|EXT_occlusion_query_boolean", Version = "", EntryPoint = "glEndQueryEXT")]
public static
void EndQuery(OpenTK.Graphics.ES20.All target)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glEndQueryEXT((OpenTK.Graphics.ES20.All)target);
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_map_buffer_range]
/// Indicate modifications to a range of a mapped buffer
/// </summary>
/// <param name="target">
/// <para>
/// Specifies the target of the flush operation. target must be GL_ARRAY_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER.
/// </para>
/// </param>
/// <param name="offset">
/// <para>
/// Specifies the start of the buffer subrange, in basic machine units.
/// </para>
/// </param>
/// <param name="length">
/// <para>
/// Specifies the length of the buffer subrange, in basic machine units.
/// </para>
/// </param>
[AutoGenerated(Category = "EXT_map_buffer_range", Version = "", EntryPoint = "glFlushMappedBufferRangeEXT")]
public static
void FlushMappedBufferRange(OpenTK.Graphics.ES20.All target, IntPtr offset, IntPtr length)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glFlushMappedBufferRangeEXT((OpenTK.Graphics.ES20.All)target, (IntPtr)offset, (IntPtr)length);
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_multisampled_render_to_texture]</summary>
[AutoGenerated(Category = "EXT_multisampled_render_to_texture", Version = "", EntryPoint = "glFramebufferTexture2DMultisampleEXT")]
public static
void FramebufferTexture2DMultisample(OpenTK.Graphics.ES20.All target, OpenTK.Graphics.ES20.All attachment, OpenTK.Graphics.ES20.All textarget, Int32 texture, Int32 level, Int32 samples)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glFramebufferTexture2DMultisampleEXT((OpenTK.Graphics.ES20.All)target, (OpenTK.Graphics.ES20.All)attachment, (OpenTK.Graphics.ES20.All)textarget, (UInt32)texture, (Int32)level, (Int32)samples);
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_multisampled_render_to_texture]</summary>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "EXT_multisampled_render_to_texture", Version = "", EntryPoint = "glFramebufferTexture2DMultisampleEXT")]
public static
void FramebufferTexture2DMultisample(OpenTK.Graphics.ES20.All target, OpenTK.Graphics.ES20.All attachment, OpenTK.Graphics.ES20.All textarget, UInt32 texture, Int32 level, Int32 samples)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glFramebufferTexture2DMultisampleEXT((OpenTK.Graphics.ES20.All)target, (OpenTK.Graphics.ES20.All)attachment, (OpenTK.Graphics.ES20.All)textarget, (UInt32)texture, (Int32)level, (Int32)samples);
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_separate_shader_objects]
/// Reserve program pipeline object names
/// </summary>
/// <param name="n">
/// <para>
/// Specifies the number of program pipeline object names to reserve.
/// </para>
/// </param>
/// <param name="pipelines">
/// <para>
/// Specifies an array of into which the reserved names will be written.
/// </para>
/// </param>
[AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glGenProgramPipelinesEXT")]
public static
void GenProgramPipelines(Int32 n, [OutAttribute] Int32[] pipelines)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* pipelines_ptr = pipelines)
{
Delegates.glGenProgramPipelinesEXT((Int32)n, (UInt32*)pipelines_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_separate_shader_objects]
/// Reserve program pipeline object names
/// </summary>
/// <param name="n">
/// <para>
/// Specifies the number of program pipeline object names to reserve.
/// </para>
/// </param>
/// <param name="pipelines">
/// <para>
/// Specifies an array of into which the reserved names will be written.
/// </para>
/// </param>
[AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glGenProgramPipelinesEXT")]
public static
void GenProgramPipelines(Int32 n, [OutAttribute] out Int32 pipelines)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* pipelines_ptr = &pipelines)
{
Delegates.glGenProgramPipelinesEXT((Int32)n, (UInt32*)pipelines_ptr);
pipelines = *pipelines_ptr;
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_separate_shader_objects]
/// Reserve program pipeline object names
/// </summary>
/// <param name="n">
/// <para>
/// Specifies the number of program pipeline object names to reserve.
/// </para>
/// </param>
/// <param name="pipelines">
/// <para>
/// Specifies an array of into which the reserved names will be written.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glGenProgramPipelinesEXT")]
public static
unsafe void GenProgramPipelines(Int32 n, [OutAttribute] Int32* pipelines)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glGenProgramPipelinesEXT((Int32)n, (UInt32*)pipelines);
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_separate_shader_objects]
/// Reserve program pipeline object names
/// </summary>
/// <param name="n">
/// <para>
/// Specifies the number of program pipeline object names to reserve.
/// </para>
/// </param>
/// <param name="pipelines">
/// <para>
/// Specifies an array of into which the reserved names will be written.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glGenProgramPipelinesEXT")]
public static
void GenProgramPipelines(Int32 n, [OutAttribute] UInt32[] pipelines)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (UInt32* pipelines_ptr = pipelines)
{
Delegates.glGenProgramPipelinesEXT((Int32)n, (UInt32*)pipelines_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_separate_shader_objects]
/// Reserve program pipeline object names
/// </summary>
/// <param name="n">
/// <para>
/// Specifies the number of program pipeline object names to reserve.
/// </para>
/// </param>
/// <param name="pipelines">
/// <para>
/// Specifies an array of into which the reserved names will be written.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glGenProgramPipelinesEXT")]
public static
void GenProgramPipelines(Int32 n, [OutAttribute] out UInt32 pipelines)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (UInt32* pipelines_ptr = &pipelines)
{
Delegates.glGenProgramPipelinesEXT((Int32)n, (UInt32*)pipelines_ptr);
pipelines = *pipelines_ptr;
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_separate_shader_objects]
/// Reserve program pipeline object names
/// </summary>
/// <param name="n">
/// <para>
/// Specifies the number of program pipeline object names to reserve.
/// </para>
/// </param>
/// <param name="pipelines">
/// <para>
/// Specifies an array of into which the reserved names will be written.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glGenProgramPipelinesEXT")]
public static
unsafe void GenProgramPipelines(Int32 n, [OutAttribute] UInt32* pipelines)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glGenProgramPipelinesEXT((Int32)n, (UInt32*)pipelines);
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_disjoint_timer_query|EXT_occlusion_query_boolean]
/// Generate query object names
/// </summary>
/// <param name="n">
/// <para>
/// Specifies the number of query object names to be generated.
/// </para>
/// </param>
/// <param name="ids">
/// <para>
/// Specifies an array in which the generated query object names are stored.
/// </para>
/// </param>
[AutoGenerated(Category = "EXT_disjoint_timer_query|EXT_occlusion_query_boolean", Version = "", EntryPoint = "glGenQueriesEXT")]
public static
void GenQueries(Int32 n, [OutAttribute] Int32[] ids)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* ids_ptr = ids)
{
Delegates.glGenQueriesEXT((Int32)n, (UInt32*)ids_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_disjoint_timer_query|EXT_occlusion_query_boolean]
/// Generate query object names
/// </summary>
/// <param name="n">
/// <para>
/// Specifies the number of query object names to be generated.
/// </para>
/// </param>
/// <param name="ids">
/// <para>
/// Specifies an array in which the generated query object names are stored.
/// </para>
/// </param>
[AutoGenerated(Category = "EXT_disjoint_timer_query|EXT_occlusion_query_boolean", Version = "", EntryPoint = "glGenQueriesEXT")]
public static
void GenQueries(Int32 n, [OutAttribute] out Int32 ids)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* ids_ptr = &ids)
{
Delegates.glGenQueriesEXT((Int32)n, (UInt32*)ids_ptr);
ids = *ids_ptr;
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_disjoint_timer_query|EXT_occlusion_query_boolean]
/// Generate query object names
/// </summary>
/// <param name="n">
/// <para>
/// Specifies the number of query object names to be generated.
/// </para>
/// </param>
/// <param name="ids">
/// <para>
/// Specifies an array in which the generated query object names are stored.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "EXT_disjoint_timer_query|EXT_occlusion_query_boolean", Version = "", EntryPoint = "glGenQueriesEXT")]
public static
unsafe void GenQueries(Int32 n, [OutAttribute] Int32* ids)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glGenQueriesEXT((Int32)n, (UInt32*)ids);
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_disjoint_timer_query|EXT_occlusion_query_boolean]
/// Generate query object names
/// </summary>
/// <param name="n">
/// <para>
/// Specifies the number of query object names to be generated.
/// </para>
/// </param>
/// <param name="ids">
/// <para>
/// Specifies an array in which the generated query object names are stored.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "EXT_disjoint_timer_query|EXT_occlusion_query_boolean", Version = "", EntryPoint = "glGenQueriesEXT")]
public static
void GenQueries(Int32 n, [OutAttribute] UInt32[] ids)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (UInt32* ids_ptr = ids)
{
Delegates.glGenQueriesEXT((Int32)n, (UInt32*)ids_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_disjoint_timer_query|EXT_occlusion_query_boolean]
/// Generate query object names
/// </summary>
/// <param name="n">
/// <para>
/// Specifies the number of query object names to be generated.
/// </para>
/// </param>
/// <param name="ids">
/// <para>
/// Specifies an array in which the generated query object names are stored.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "EXT_disjoint_timer_query|EXT_occlusion_query_boolean", Version = "", EntryPoint = "glGenQueriesEXT")]
public static
void GenQueries(Int32 n, [OutAttribute] out UInt32 ids)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (UInt32* ids_ptr = &ids)
{
Delegates.glGenQueriesEXT((Int32)n, (UInt32*)ids_ptr);
ids = *ids_ptr;
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_disjoint_timer_query|EXT_occlusion_query_boolean]
/// Generate query object names
/// </summary>
/// <param name="n">
/// <para>
/// Specifies the number of query object names to be generated.
/// </para>
/// </param>
/// <param name="ids">
/// <para>
/// Specifies an array in which the generated query object names are stored.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "EXT_disjoint_timer_query|EXT_occlusion_query_boolean", Version = "", EntryPoint = "glGenQueriesEXT")]
public static
unsafe void GenQueries(Int32 n, [OutAttribute] UInt32* ids)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glGenQueriesEXT((Int32)n, (UInt32*)ids);
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_robustness]</summary>
[AutoGenerated(Category = "EXT_robustness", Version = "", EntryPoint = "glGetGraphicsResetStatusEXT")]
public static
OpenTK.Graphics.ES20.All GetGraphicsResetStatus()
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
return Delegates.glGetGraphicsResetStatusEXT();
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_multiview_draw_buffers]</summary>
[AutoGenerated(Category = "EXT_multiview_draw_buffers", Version = "", EntryPoint = "glGetIntegeri_vEXT")]
public static
void GetInteger(OpenTK.Graphics.ES20.All target, Int32 index, [OutAttribute] Int32[] data)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* data_ptr = data)
{
Delegates.glGetIntegeri_vEXT((OpenTK.Graphics.ES20.All)target, (UInt32)index, (Int32*)data_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_multiview_draw_buffers]</summary>
[AutoGenerated(Category = "EXT_multiview_draw_buffers", Version = "", EntryPoint = "glGetIntegeri_vEXT")]
public static
void GetInteger(OpenTK.Graphics.ES20.All target, Int32 index, [OutAttribute] out Int32 data)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* data_ptr = &data)
{
Delegates.glGetIntegeri_vEXT((OpenTK.Graphics.ES20.All)target, (UInt32)index, (Int32*)data_ptr);
data = *data_ptr;
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_multiview_draw_buffers]</summary>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "EXT_multiview_draw_buffers", Version = "", EntryPoint = "glGetIntegeri_vEXT")]
public static
unsafe void GetInteger(OpenTK.Graphics.ES20.All target, Int32 index, [OutAttribute] Int32* data)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glGetIntegeri_vEXT((OpenTK.Graphics.ES20.All)target, (UInt32)index, (Int32*)data);
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_multiview_draw_buffers]</summary>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "EXT_multiview_draw_buffers", Version = "", EntryPoint = "glGetIntegeri_vEXT")]
public static
void GetInteger(OpenTK.Graphics.ES20.All target, UInt32 index, [OutAttribute] Int32[] data)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* data_ptr = data)
{
Delegates.glGetIntegeri_vEXT((OpenTK.Graphics.ES20.All)target, (UInt32)index, (Int32*)data_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_multiview_draw_buffers]</summary>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "EXT_multiview_draw_buffers", Version = "", EntryPoint = "glGetIntegeri_vEXT")]
public static
void GetInteger(OpenTK.Graphics.ES20.All target, UInt32 index, [OutAttribute] out Int32 data)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* data_ptr = &data)
{
Delegates.glGetIntegeri_vEXT((OpenTK.Graphics.ES20.All)target, (UInt32)index, (Int32*)data_ptr);
data = *data_ptr;
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_multiview_draw_buffers]</summary>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "EXT_multiview_draw_buffers", Version = "", EntryPoint = "glGetIntegeri_vEXT")]
public static
unsafe void GetInteger(OpenTK.Graphics.ES20.All target, UInt32 index, [OutAttribute] Int32* data)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glGetIntegeri_vEXT((OpenTK.Graphics.ES20.All)target, (UInt32)index, (Int32*)data);
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_robustness]</summary>
[AutoGenerated(Category = "EXT_robustness", Version = "", EntryPoint = "glGetnUniformfvEXT")]
public static
void GetnUniform(Int32 program, Int32 location, Int32 bufSize, [OutAttribute] Single[] @params)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Single* @params_ptr = @params)
{
Delegates.glGetnUniformfvEXT((UInt32)program, (Int32)location, (Int32)bufSize, (Single*)@params_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_robustness]</summary>
[AutoGenerated(Category = "EXT_robustness", Version = "", EntryPoint = "glGetnUniformfvEXT")]
public static
void GetnUniform(Int32 program, Int32 location, Int32 bufSize, [OutAttribute] out Single @params)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Single* @params_ptr = &@params)
{
Delegates.glGetnUniformfvEXT((UInt32)program, (Int32)location, (Int32)bufSize, (Single*)@params_ptr);
@params = *@params_ptr;
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_robustness]</summary>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "EXT_robustness", Version = "", EntryPoint = "glGetnUniformfvEXT")]
public static
unsafe void GetnUniform(Int32 program, Int32 location, Int32 bufSize, [OutAttribute] Single* @params)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glGetnUniformfvEXT((UInt32)program, (Int32)location, (Int32)bufSize, (Single*)@params);
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_robustness]</summary>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "EXT_robustness", Version = "", EntryPoint = "glGetnUniformfvEXT")]
public static
void GetnUniform(UInt32 program, Int32 location, Int32 bufSize, [OutAttribute] Single[] @params)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Single* @params_ptr = @params)
{
Delegates.glGetnUniformfvEXT((UInt32)program, (Int32)location, (Int32)bufSize, (Single*)@params_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_robustness]</summary>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "EXT_robustness", Version = "", EntryPoint = "glGetnUniformfvEXT")]
public static
void GetnUniform(UInt32 program, Int32 location, Int32 bufSize, [OutAttribute] out Single @params)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Single* @params_ptr = &@params)
{
Delegates.glGetnUniformfvEXT((UInt32)program, (Int32)location, (Int32)bufSize, (Single*)@params_ptr);
@params = *@params_ptr;
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_robustness]</summary>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "EXT_robustness", Version = "", EntryPoint = "glGetnUniformfvEXT")]
public static
unsafe void GetnUniform(UInt32 program, Int32 location, Int32 bufSize, [OutAttribute] Single* @params)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glGetnUniformfvEXT((UInt32)program, (Int32)location, (Int32)bufSize, (Single*)@params);
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_robustness]</summary>
[AutoGenerated(Category = "EXT_robustness", Version = "", EntryPoint = "glGetnUniformivEXT")]
public static
void GetnUniform(Int32 program, Int32 location, Int32 bufSize, [OutAttribute] Int32[] @params)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glGetnUniformivEXT((UInt32)program, (Int32)location, (Int32)bufSize, (Int32*)@params_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_robustness]</summary>
[AutoGenerated(Category = "EXT_robustness", Version = "", EntryPoint = "glGetnUniformivEXT")]
public static
void GetnUniform(Int32 program, Int32 location, Int32 bufSize, [OutAttribute] out Int32 @params)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glGetnUniformivEXT((UInt32)program, (Int32)location, (Int32)bufSize, (Int32*)@params_ptr);
@params = *@params_ptr;
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_robustness]</summary>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "EXT_robustness", Version = "", EntryPoint = "glGetnUniformivEXT")]
public static
unsafe void GetnUniform(Int32 program, Int32 location, Int32 bufSize, [OutAttribute] Int32* @params)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glGetnUniformivEXT((UInt32)program, (Int32)location, (Int32)bufSize, (Int32*)@params);
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_robustness]</summary>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "EXT_robustness", Version = "", EntryPoint = "glGetnUniformivEXT")]
public static
void GetnUniform(UInt32 program, Int32 location, Int32 bufSize, [OutAttribute] Int32[] @params)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glGetnUniformivEXT((UInt32)program, (Int32)location, (Int32)bufSize, (Int32*)@params_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_robustness]</summary>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "EXT_robustness", Version = "", EntryPoint = "glGetnUniformivEXT")]
public static
void GetnUniform(UInt32 program, Int32 location, Int32 bufSize, [OutAttribute] out Int32 @params)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glGetnUniformivEXT((UInt32)program, (Int32)location, (Int32)bufSize, (Int32*)@params_ptr);
@params = *@params_ptr;
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_robustness]</summary>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "EXT_robustness", Version = "", EntryPoint = "glGetnUniformivEXT")]
public static
unsafe void GetnUniform(UInt32 program, Int32 location, Int32 bufSize, [OutAttribute] Int32* @params)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glGetnUniformivEXT((UInt32)program, (Int32)location, (Int32)bufSize, (Int32*)@params);
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_debug_label]
/// Retrieve the label of a named object identified within a namespace
/// </summary>
/// <param name="identifier">
/// <para>
/// The namespace from which the name of the object is allocated.
/// </para>
/// </param>
/// <param name="name">
/// <para>
/// The name of the object whose label to retrieve.
/// </para>
/// </param>
/// <param name="bufSize">
/// <para>
/// The length of the buffer whose address is in label.
/// </para>
/// </param>
/// <param name="length">
/// <para>
/// The address of a variable to receive the length of the object label.
/// </para>
/// </param>
/// <param name="label">
/// <para>
/// The address of a string that will receive the object label.
/// </para>
/// </param>
[AutoGenerated(Category = "EXT_debug_label", Version = "", EntryPoint = "glGetObjectLabelEXT")]
public static
void GetObjectLabel(OpenTK.Graphics.ES20.All type, Int32 @object, Int32 bufSize, [OutAttribute] Int32[] length, [OutAttribute] StringBuilder label)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* length_ptr = length)
{
Delegates.glGetObjectLabelEXT((OpenTK.Graphics.ES20.All)type, (UInt32)@object, (Int32)bufSize, (Int32*)length_ptr, (StringBuilder)label);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_debug_label]
/// Retrieve the label of a named object identified within a namespace
/// </summary>
/// <param name="identifier">
/// <para>
/// The namespace from which the name of the object is allocated.
/// </para>
/// </param>
/// <param name="name">
/// <para>
/// The name of the object whose label to retrieve.
/// </para>
/// </param>
/// <param name="bufSize">
/// <para>
/// The length of the buffer whose address is in label.
/// </para>
/// </param>
/// <param name="length">
/// <para>
/// The address of a variable to receive the length of the object label.
/// </para>
/// </param>
/// <param name="label">
/// <para>
/// The address of a string that will receive the object label.
/// </para>
/// </param>
[AutoGenerated(Category = "EXT_debug_label", Version = "", EntryPoint = "glGetObjectLabelEXT")]
public static
void GetObjectLabel(OpenTK.Graphics.ES20.All type, Int32 @object, Int32 bufSize, [OutAttribute] out Int32 length, [OutAttribute] StringBuilder label)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* length_ptr = &length)
{
Delegates.glGetObjectLabelEXT((OpenTK.Graphics.ES20.All)type, (UInt32)@object, (Int32)bufSize, (Int32*)length_ptr, (StringBuilder)label);
length = *length_ptr;
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_debug_label]
/// Retrieve the label of a named object identified within a namespace
/// </summary>
/// <param name="identifier">
/// <para>
/// The namespace from which the name of the object is allocated.
/// </para>
/// </param>
/// <param name="name">
/// <para>
/// The name of the object whose label to retrieve.
/// </para>
/// </param>
/// <param name="bufSize">
/// <para>
/// The length of the buffer whose address is in label.
/// </para>
/// </param>
/// <param name="length">
/// <para>
/// The address of a variable to receive the length of the object label.
/// </para>
/// </param>
/// <param name="label">
/// <para>
/// The address of a string that will receive the object label.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "EXT_debug_label", Version = "", EntryPoint = "glGetObjectLabelEXT")]
public static
unsafe void GetObjectLabel(OpenTK.Graphics.ES20.All type, Int32 @object, Int32 bufSize, [OutAttribute] Int32* length, [OutAttribute] StringBuilder label)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glGetObjectLabelEXT((OpenTK.Graphics.ES20.All)type, (UInt32)@object, (Int32)bufSize, (Int32*)length, (StringBuilder)label);
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_debug_label]
/// Retrieve the label of a named object identified within a namespace
/// </summary>
/// <param name="identifier">
/// <para>
/// The namespace from which the name of the object is allocated.
/// </para>
/// </param>
/// <param name="name">
/// <para>
/// The name of the object whose label to retrieve.
/// </para>
/// </param>
/// <param name="bufSize">
/// <para>
/// The length of the buffer whose address is in label.
/// </para>
/// </param>
/// <param name="length">
/// <para>
/// The address of a variable to receive the length of the object label.
/// </para>
/// </param>
/// <param name="label">
/// <para>
/// The address of a string that will receive the object label.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "EXT_debug_label", Version = "", EntryPoint = "glGetObjectLabelEXT")]
public static
void GetObjectLabel(OpenTK.Graphics.ES20.All type, UInt32 @object, Int32 bufSize, [OutAttribute] Int32[] length, [OutAttribute] StringBuilder label)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* length_ptr = length)
{
Delegates.glGetObjectLabelEXT((OpenTK.Graphics.ES20.All)type, (UInt32)@object, (Int32)bufSize, (Int32*)length_ptr, (StringBuilder)label);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_debug_label]
/// Retrieve the label of a named object identified within a namespace
/// </summary>
/// <param name="identifier">
/// <para>
/// The namespace from which the name of the object is allocated.
/// </para>
/// </param>
/// <param name="name">
/// <para>
/// The name of the object whose label to retrieve.
/// </para>
/// </param>
/// <param name="bufSize">
/// <para>
/// The length of the buffer whose address is in label.
/// </para>
/// </param>
/// <param name="length">
/// <para>
/// The address of a variable to receive the length of the object label.
/// </para>
/// </param>
/// <param name="label">
/// <para>
/// The address of a string that will receive the object label.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "EXT_debug_label", Version = "", EntryPoint = "glGetObjectLabelEXT")]
public static
void GetObjectLabel(OpenTK.Graphics.ES20.All type, UInt32 @object, Int32 bufSize, [OutAttribute] out Int32 length, [OutAttribute] StringBuilder label)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* length_ptr = &length)
{
Delegates.glGetObjectLabelEXT((OpenTK.Graphics.ES20.All)type, (UInt32)@object, (Int32)bufSize, (Int32*)length_ptr, (StringBuilder)label);
length = *length_ptr;
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_debug_label]
/// Retrieve the label of a named object identified within a namespace
/// </summary>
/// <param name="identifier">
/// <para>
/// The namespace from which the name of the object is allocated.
/// </para>
/// </param>
/// <param name="name">
/// <para>
/// The name of the object whose label to retrieve.
/// </para>
/// </param>
/// <param name="bufSize">
/// <para>
/// The length of the buffer whose address is in label.
/// </para>
/// </param>
/// <param name="length">
/// <para>
/// The address of a variable to receive the length of the object label.
/// </para>
/// </param>
/// <param name="label">
/// <para>
/// The address of a string that will receive the object label.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "EXT_debug_label", Version = "", EntryPoint = "glGetObjectLabelEXT")]
public static
unsafe void GetObjectLabel(OpenTK.Graphics.ES20.All type, UInt32 @object, Int32 bufSize, [OutAttribute] Int32* length, [OutAttribute] StringBuilder label)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glGetObjectLabelEXT((OpenTK.Graphics.ES20.All)type, (UInt32)@object, (Int32)bufSize, (Int32*)length, (StringBuilder)label);
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_separate_shader_objects]
/// Retrieve the info log string from a program pipeline object
/// </summary>
/// <param name="pipeline">
/// <para>
/// Specifies the name of a program pipeline object from which to retrieve the info log.
/// </para>
/// </param>
/// <param name="bufSize">
/// <para>
/// Specifies the maximum number of characters, including the null terminator, that may be written into infoLog.
/// </para>
/// </param>
/// <param name="length">
/// <para>
/// Specifies the address of a variable into which will be written the number of characters written into infoLog.
/// </para>
/// </param>
/// <param name="infoLog">
/// <para>
/// Specifies the address of an array of characters into which will be written the info log for pipeline.
/// </para>
/// </param>
[AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glGetProgramPipelineInfoLogEXT")]
public static
void GetProgramPipelineInfoLog(Int32 pipeline, Int32 bufSize, [OutAttribute] Int32[] length, [OutAttribute] StringBuilder infoLog)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* length_ptr = length)
{
Delegates.glGetProgramPipelineInfoLogEXT((UInt32)pipeline, (Int32)bufSize, (Int32*)length_ptr, (StringBuilder)infoLog);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_separate_shader_objects]
/// Retrieve the info log string from a program pipeline object
/// </summary>
/// <param name="pipeline">
/// <para>
/// Specifies the name of a program pipeline object from which to retrieve the info log.
/// </para>
/// </param>
/// <param name="bufSize">
/// <para>
/// Specifies the maximum number of characters, including the null terminator, that may be written into infoLog.
/// </para>
/// </param>
/// <param name="length">
/// <para>
/// Specifies the address of a variable into which will be written the number of characters written into infoLog.
/// </para>
/// </param>
/// <param name="infoLog">
/// <para>
/// Specifies the address of an array of characters into which will be written the info log for pipeline.
/// </para>
/// </param>
[AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glGetProgramPipelineInfoLogEXT")]
public static
void GetProgramPipelineInfoLog(Int32 pipeline, Int32 bufSize, [OutAttribute] out Int32 length, [OutAttribute] StringBuilder infoLog)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* length_ptr = &length)
{
Delegates.glGetProgramPipelineInfoLogEXT((UInt32)pipeline, (Int32)bufSize, (Int32*)length_ptr, (StringBuilder)infoLog);
length = *length_ptr;
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_separate_shader_objects]
/// Retrieve the info log string from a program pipeline object
/// </summary>
/// <param name="pipeline">
/// <para>
/// Specifies the name of a program pipeline object from which to retrieve the info log.
/// </para>
/// </param>
/// <param name="bufSize">
/// <para>
/// Specifies the maximum number of characters, including the null terminator, that may be written into infoLog.
/// </para>
/// </param>
/// <param name="length">
/// <para>
/// Specifies the address of a variable into which will be written the number of characters written into infoLog.
/// </para>
/// </param>
/// <param name="infoLog">
/// <para>
/// Specifies the address of an array of characters into which will be written the info log for pipeline.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glGetProgramPipelineInfoLogEXT")]
public static
unsafe void GetProgramPipelineInfoLog(Int32 pipeline, Int32 bufSize, [OutAttribute] Int32* length, [OutAttribute] StringBuilder infoLog)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glGetProgramPipelineInfoLogEXT((UInt32)pipeline, (Int32)bufSize, (Int32*)length, (StringBuilder)infoLog);
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_separate_shader_objects]
/// Retrieve the info log string from a program pipeline object
/// </summary>
/// <param name="pipeline">
/// <para>
/// Specifies the name of a program pipeline object from which to retrieve the info log.
/// </para>
/// </param>
/// <param name="bufSize">
/// <para>
/// Specifies the maximum number of characters, including the null terminator, that may be written into infoLog.
/// </para>
/// </param>
/// <param name="length">
/// <para>
/// Specifies the address of a variable into which will be written the number of characters written into infoLog.
/// </para>
/// </param>
/// <param name="infoLog">
/// <para>
/// Specifies the address of an array of characters into which will be written the info log for pipeline.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glGetProgramPipelineInfoLogEXT")]
public static
void GetProgramPipelineInfoLog(UInt32 pipeline, Int32 bufSize, [OutAttribute] Int32[] length, [OutAttribute] StringBuilder infoLog)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* length_ptr = length)
{
Delegates.glGetProgramPipelineInfoLogEXT((UInt32)pipeline, (Int32)bufSize, (Int32*)length_ptr, (StringBuilder)infoLog);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_separate_shader_objects]
/// Retrieve the info log string from a program pipeline object
/// </summary>
/// <param name="pipeline">
/// <para>
/// Specifies the name of a program pipeline object from which to retrieve the info log.
/// </para>
/// </param>
/// <param name="bufSize">
/// <para>
/// Specifies the maximum number of characters, including the null terminator, that may be written into infoLog.
/// </para>
/// </param>
/// <param name="length">
/// <para>
/// Specifies the address of a variable into which will be written the number of characters written into infoLog.
/// </para>
/// </param>
/// <param name="infoLog">
/// <para>
/// Specifies the address of an array of characters into which will be written the info log for pipeline.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glGetProgramPipelineInfoLogEXT")]
public static
void GetProgramPipelineInfoLog(UInt32 pipeline, Int32 bufSize, [OutAttribute] out Int32 length, [OutAttribute] StringBuilder infoLog)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* length_ptr = &length)
{
Delegates.glGetProgramPipelineInfoLogEXT((UInt32)pipeline, (Int32)bufSize, (Int32*)length_ptr, (StringBuilder)infoLog);
length = *length_ptr;
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_separate_shader_objects]
/// Retrieve the info log string from a program pipeline object
/// </summary>
/// <param name="pipeline">
/// <para>
/// Specifies the name of a program pipeline object from which to retrieve the info log.
/// </para>
/// </param>
/// <param name="bufSize">
/// <para>
/// Specifies the maximum number of characters, including the null terminator, that may be written into infoLog.
/// </para>
/// </param>
/// <param name="length">
/// <para>
/// Specifies the address of a variable into which will be written the number of characters written into infoLog.
/// </para>
/// </param>
/// <param name="infoLog">
/// <para>
/// Specifies the address of an array of characters into which will be written the info log for pipeline.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glGetProgramPipelineInfoLogEXT")]
public static
unsafe void GetProgramPipelineInfoLog(UInt32 pipeline, Int32 bufSize, [OutAttribute] Int32* length, [OutAttribute] StringBuilder infoLog)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glGetProgramPipelineInfoLogEXT((UInt32)pipeline, (Int32)bufSize, (Int32*)length, (StringBuilder)infoLog);
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_separate_shader_objects]
/// Retrieve properties of a program pipeline object
/// </summary>
/// <param name="pipeline">
/// <para>
/// Specifies the name of a program pipeline object whose parameter retrieve.
/// </para>
/// </param>
/// <param name="pname">
/// <para>
/// Specifies the name of the parameter to retrieve.
/// </para>
/// </param>
/// <param name="params">
/// <para>
/// Specifies the address of a variable into which will be written the value or values of pname for pipeline.
/// </para>
/// </param>
[AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glGetProgramPipelineivEXT")]
public static
void GetProgramPipeline(Int32 pipeline, OpenTK.Graphics.ES20.All pname, [OutAttribute] Int32[] @params)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glGetProgramPipelineivEXT((UInt32)pipeline, (OpenTK.Graphics.ES20.All)pname, (Int32*)@params_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_separate_shader_objects]
/// Retrieve properties of a program pipeline object
/// </summary>
/// <param name="pipeline">
/// <para>
/// Specifies the name of a program pipeline object whose parameter retrieve.
/// </para>
/// </param>
/// <param name="pname">
/// <para>
/// Specifies the name of the parameter to retrieve.
/// </para>
/// </param>
/// <param name="params">
/// <para>
/// Specifies the address of a variable into which will be written the value or values of pname for pipeline.
/// </para>
/// </param>
[AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glGetProgramPipelineivEXT")]
public static
void GetProgramPipeline(Int32 pipeline, OpenTK.Graphics.ES20.All pname, [OutAttribute] out Int32 @params)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glGetProgramPipelineivEXT((UInt32)pipeline, (OpenTK.Graphics.ES20.All)pname, (Int32*)@params_ptr);
@params = *@params_ptr;
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_separate_shader_objects]
/// Retrieve properties of a program pipeline object
/// </summary>
/// <param name="pipeline">
/// <para>
/// Specifies the name of a program pipeline object whose parameter retrieve.
/// </para>
/// </param>
/// <param name="pname">
/// <para>
/// Specifies the name of the parameter to retrieve.
/// </para>
/// </param>
/// <param name="params">
/// <para>
/// Specifies the address of a variable into which will be written the value or values of pname for pipeline.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glGetProgramPipelineivEXT")]
public static
unsafe void GetProgramPipeline(Int32 pipeline, OpenTK.Graphics.ES20.All pname, [OutAttribute] Int32* @params)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glGetProgramPipelineivEXT((UInt32)pipeline, (OpenTK.Graphics.ES20.All)pname, (Int32*)@params);
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_separate_shader_objects]
/// Retrieve properties of a program pipeline object
/// </summary>
/// <param name="pipeline">
/// <para>
/// Specifies the name of a program pipeline object whose parameter retrieve.
/// </para>
/// </param>
/// <param name="pname">
/// <para>
/// Specifies the name of the parameter to retrieve.
/// </para>
/// </param>
/// <param name="params">
/// <para>
/// Specifies the address of a variable into which will be written the value or values of pname for pipeline.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glGetProgramPipelineivEXT")]
public static
void GetProgramPipeline(UInt32 pipeline, OpenTK.Graphics.ES20.All pname, [OutAttribute] Int32[] @params)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glGetProgramPipelineivEXT((UInt32)pipeline, (OpenTK.Graphics.ES20.All)pname, (Int32*)@params_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_separate_shader_objects]
/// Retrieve properties of a program pipeline object
/// </summary>
/// <param name="pipeline">
/// <para>
/// Specifies the name of a program pipeline object whose parameter retrieve.
/// </para>
/// </param>
/// <param name="pname">
/// <para>
/// Specifies the name of the parameter to retrieve.
/// </para>
/// </param>
/// <param name="params">
/// <para>
/// Specifies the address of a variable into which will be written the value or values of pname for pipeline.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glGetProgramPipelineivEXT")]
public static
void GetProgramPipeline(UInt32 pipeline, OpenTK.Graphics.ES20.All pname, [OutAttribute] out Int32 @params)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glGetProgramPipelineivEXT((UInt32)pipeline, (OpenTK.Graphics.ES20.All)pname, (Int32*)@params_ptr);
@params = *@params_ptr;
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_separate_shader_objects]
/// Retrieve properties of a program pipeline object
/// </summary>
/// <param name="pipeline">
/// <para>
/// Specifies the name of a program pipeline object whose parameter retrieve.
/// </para>
/// </param>
/// <param name="pname">
/// <para>
/// Specifies the name of the parameter to retrieve.
/// </para>
/// </param>
/// <param name="params">
/// <para>
/// Specifies the address of a variable into which will be written the value or values of pname for pipeline.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glGetProgramPipelineivEXT")]
public static
unsafe void GetProgramPipeline(UInt32 pipeline, OpenTK.Graphics.ES20.All pname, [OutAttribute] Int32* @params)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glGetProgramPipelineivEXT((UInt32)pipeline, (OpenTK.Graphics.ES20.All)pname, (Int32*)@params);
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_disjoint_timer_query|EXT_occlusion_query_boolean]</summary>
[AutoGenerated(Category = "EXT_disjoint_timer_query|EXT_occlusion_query_boolean", Version = "", EntryPoint = "glGetQueryivEXT")]
public static
void GetQuery(OpenTK.Graphics.ES20.All target, OpenTK.Graphics.ES20.All pname, [OutAttribute] Int32[] @params)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glGetQueryivEXT((OpenTK.Graphics.ES20.All)target, (OpenTK.Graphics.ES20.All)pname, (Int32*)@params_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_disjoint_timer_query|EXT_occlusion_query_boolean]</summary>
[AutoGenerated(Category = "EXT_disjoint_timer_query|EXT_occlusion_query_boolean", Version = "", EntryPoint = "glGetQueryivEXT")]
public static
void GetQuery(OpenTK.Graphics.ES20.All target, OpenTK.Graphics.ES20.All pname, [OutAttribute] out Int32 @params)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glGetQueryivEXT((OpenTK.Graphics.ES20.All)target, (OpenTK.Graphics.ES20.All)pname, (Int32*)@params_ptr);
@params = *@params_ptr;
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_disjoint_timer_query|EXT_occlusion_query_boolean]</summary>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "EXT_disjoint_timer_query|EXT_occlusion_query_boolean", Version = "", EntryPoint = "glGetQueryivEXT")]
public static
unsafe void GetQuery(OpenTK.Graphics.ES20.All target, OpenTK.Graphics.ES20.All pname, [OutAttribute] Int32* @params)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glGetQueryivEXT((OpenTK.Graphics.ES20.All)target, (OpenTK.Graphics.ES20.All)pname, (Int32*)@params);
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_disjoint_timer_query]
/// Return parameters of a query object
/// </summary>
/// <param name="id">
/// <para>
/// Specifies the name of a query object.
/// </para>
/// </param>
/// <param name="pname">
/// <para>
/// Specifies the symbolic name of a query object parameter. Accepted values are GL_QUERY_RESULT or GL_QUERY_RESULT_AVAILABLE.
/// </para>
/// </param>
/// <param name="params">
/// <para>
/// If a buffer is bound to the GL_QUERY_RESULT_BUFFER target, then params is treated as an offset to a location within that buffer's data store to receive the result of the query. If no buffer is bound to GL_QUERY_RESULT_BUFFER, then params is treated as an address in client memory of a variable to receive the resulting data.
/// </para>
/// </param>
[AutoGenerated(Category = "EXT_disjoint_timer_query", Version = "", EntryPoint = "glGetQueryObjecti64vEXT")]
public static
void GetQueryObject(Int32 id, OpenTK.Graphics.ES20.All pname, [OutAttribute] Int64[] @params)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int64* @params_ptr = @params)
{
Delegates.glGetQueryObjecti64vEXT((UInt32)id, (OpenTK.Graphics.ES20.All)pname, (Int64*)@params_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_disjoint_timer_query]
/// Return parameters of a query object
/// </summary>
/// <param name="id">
/// <para>
/// Specifies the name of a query object.
/// </para>
/// </param>
/// <param name="pname">
/// <para>
/// Specifies the symbolic name of a query object parameter. Accepted values are GL_QUERY_RESULT or GL_QUERY_RESULT_AVAILABLE.
/// </para>
/// </param>
/// <param name="params">
/// <para>
/// If a buffer is bound to the GL_QUERY_RESULT_BUFFER target, then params is treated as an offset to a location within that buffer's data store to receive the result of the query. If no buffer is bound to GL_QUERY_RESULT_BUFFER, then params is treated as an address in client memory of a variable to receive the resulting data.
/// </para>
/// </param>
[AutoGenerated(Category = "EXT_disjoint_timer_query", Version = "", EntryPoint = "glGetQueryObjecti64vEXT")]
public static
void GetQueryObject(Int32 id, OpenTK.Graphics.ES20.All pname, [OutAttribute] out Int64 @params)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int64* @params_ptr = &@params)
{
Delegates.glGetQueryObjecti64vEXT((UInt32)id, (OpenTK.Graphics.ES20.All)pname, (Int64*)@params_ptr);
@params = *@params_ptr;
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_disjoint_timer_query]
/// Return parameters of a query object
/// </summary>
/// <param name="id">
/// <para>
/// Specifies the name of a query object.
/// </para>
/// </param>
/// <param name="pname">
/// <para>
/// Specifies the symbolic name of a query object parameter. Accepted values are GL_QUERY_RESULT or GL_QUERY_RESULT_AVAILABLE.
/// </para>
/// </param>
/// <param name="params">
/// <para>
/// If a buffer is bound to the GL_QUERY_RESULT_BUFFER target, then params is treated as an offset to a location within that buffer's data store to receive the result of the query. If no buffer is bound to GL_QUERY_RESULT_BUFFER, then params is treated as an address in client memory of a variable to receive the resulting data.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "EXT_disjoint_timer_query", Version = "", EntryPoint = "glGetQueryObjecti64vEXT")]
public static
unsafe void GetQueryObject(Int32 id, OpenTK.Graphics.ES20.All pname, [OutAttribute] Int64* @params)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glGetQueryObjecti64vEXT((UInt32)id, (OpenTK.Graphics.ES20.All)pname, (Int64*)@params);
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_disjoint_timer_query]
/// Return parameters of a query object
/// </summary>
/// <param name="id">
/// <para>
/// Specifies the name of a query object.
/// </para>
/// </param>
/// <param name="pname">
/// <para>
/// Specifies the symbolic name of a query object parameter. Accepted values are GL_QUERY_RESULT or GL_QUERY_RESULT_AVAILABLE.
/// </para>
/// </param>
/// <param name="params">
/// <para>
/// If a buffer is bound to the GL_QUERY_RESULT_BUFFER target, then params is treated as an offset to a location within that buffer's data store to receive the result of the query. If no buffer is bound to GL_QUERY_RESULT_BUFFER, then params is treated as an address in client memory of a variable to receive the resulting data.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "EXT_disjoint_timer_query", Version = "", EntryPoint = "glGetQueryObjecti64vEXT")]
public static
void GetQueryObject(UInt32 id, OpenTK.Graphics.ES20.All pname, [OutAttribute] Int64[] @params)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int64* @params_ptr = @params)
{
Delegates.glGetQueryObjecti64vEXT((UInt32)id, (OpenTK.Graphics.ES20.All)pname, (Int64*)@params_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_disjoint_timer_query]
/// Return parameters of a query object
/// </summary>
/// <param name="id">
/// <para>
/// Specifies the name of a query object.
/// </para>
/// </param>
/// <param name="pname">
/// <para>
/// Specifies the symbolic name of a query object parameter. Accepted values are GL_QUERY_RESULT or GL_QUERY_RESULT_AVAILABLE.
/// </para>
/// </param>
/// <param name="params">
/// <para>
/// If a buffer is bound to the GL_QUERY_RESULT_BUFFER target, then params is treated as an offset to a location within that buffer's data store to receive the result of the query. If no buffer is bound to GL_QUERY_RESULT_BUFFER, then params is treated as an address in client memory of a variable to receive the resulting data.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "EXT_disjoint_timer_query", Version = "", EntryPoint = "glGetQueryObjecti64vEXT")]
public static
void GetQueryObject(UInt32 id, OpenTK.Graphics.ES20.All pname, [OutAttribute] out Int64 @params)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int64* @params_ptr = &@params)
{
Delegates.glGetQueryObjecti64vEXT((UInt32)id, (OpenTK.Graphics.ES20.All)pname, (Int64*)@params_ptr);
@params = *@params_ptr;
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_disjoint_timer_query]
/// Return parameters of a query object
/// </summary>
/// <param name="id">
/// <para>
/// Specifies the name of a query object.
/// </para>
/// </param>
/// <param name="pname">
/// <para>
/// Specifies the symbolic name of a query object parameter. Accepted values are GL_QUERY_RESULT or GL_QUERY_RESULT_AVAILABLE.
/// </para>
/// </param>
/// <param name="params">
/// <para>
/// If a buffer is bound to the GL_QUERY_RESULT_BUFFER target, then params is treated as an offset to a location within that buffer's data store to receive the result of the query. If no buffer is bound to GL_QUERY_RESULT_BUFFER, then params is treated as an address in client memory of a variable to receive the resulting data.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "EXT_disjoint_timer_query", Version = "", EntryPoint = "glGetQueryObjecti64vEXT")]
public static
unsafe void GetQueryObject(UInt32 id, OpenTK.Graphics.ES20.All pname, [OutAttribute] Int64* @params)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glGetQueryObjecti64vEXT((UInt32)id, (OpenTK.Graphics.ES20.All)pname, (Int64*)@params);
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_disjoint_timer_query]
/// Return parameters of a query object
/// </summary>
/// <param name="id">
/// <para>
/// Specifies the name of a query object.
/// </para>
/// </param>
/// <param name="pname">
/// <para>
/// Specifies the symbolic name of a query object parameter. Accepted values are GL_QUERY_RESULT or GL_QUERY_RESULT_AVAILABLE.
/// </para>
/// </param>
/// <param name="params">
/// <para>
/// If a buffer is bound to the GL_QUERY_RESULT_BUFFER target, then params is treated as an offset to a location within that buffer's data store to receive the result of the query. If no buffer is bound to GL_QUERY_RESULT_BUFFER, then params is treated as an address in client memory of a variable to receive the resulting data.
/// </para>
/// </param>
[AutoGenerated(Category = "EXT_disjoint_timer_query", Version = "", EntryPoint = "glGetQueryObjectivEXT")]
public static
void GetQueryObject(Int32 id, OpenTK.Graphics.ES20.All pname, [OutAttribute] Int32[] @params)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glGetQueryObjectivEXT((UInt32)id, (OpenTK.Graphics.ES20.All)pname, (Int32*)@params_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_disjoint_timer_query]
/// Return parameters of a query object
/// </summary>
/// <param name="id">
/// <para>
/// Specifies the name of a query object.
/// </para>
/// </param>
/// <param name="pname">
/// <para>
/// Specifies the symbolic name of a query object parameter. Accepted values are GL_QUERY_RESULT or GL_QUERY_RESULT_AVAILABLE.
/// </para>
/// </param>
/// <param name="params">
/// <para>
/// If a buffer is bound to the GL_QUERY_RESULT_BUFFER target, then params is treated as an offset to a location within that buffer's data store to receive the result of the query. If no buffer is bound to GL_QUERY_RESULT_BUFFER, then params is treated as an address in client memory of a variable to receive the resulting data.
/// </para>
/// </param>
[AutoGenerated(Category = "EXT_disjoint_timer_query", Version = "", EntryPoint = "glGetQueryObjectivEXT")]
public static
void GetQueryObject(Int32 id, OpenTK.Graphics.ES20.All pname, [OutAttribute] out Int32 @params)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glGetQueryObjectivEXT((UInt32)id, (OpenTK.Graphics.ES20.All)pname, (Int32*)@params_ptr);
@params = *@params_ptr;
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_disjoint_timer_query]
/// Return parameters of a query object
/// </summary>
/// <param name="id">
/// <para>
/// Specifies the name of a query object.
/// </para>
/// </param>
/// <param name="pname">
/// <para>
/// Specifies the symbolic name of a query object parameter. Accepted values are GL_QUERY_RESULT or GL_QUERY_RESULT_AVAILABLE.
/// </para>
/// </param>
/// <param name="params">
/// <para>
/// If a buffer is bound to the GL_QUERY_RESULT_BUFFER target, then params is treated as an offset to a location within that buffer's data store to receive the result of the query. If no buffer is bound to GL_QUERY_RESULT_BUFFER, then params is treated as an address in client memory of a variable to receive the resulting data.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "EXT_disjoint_timer_query", Version = "", EntryPoint = "glGetQueryObjectivEXT")]
public static
unsafe void GetQueryObject(Int32 id, OpenTK.Graphics.ES20.All pname, [OutAttribute] Int32* @params)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glGetQueryObjectivEXT((UInt32)id, (OpenTK.Graphics.ES20.All)pname, (Int32*)@params);
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_disjoint_timer_query]
/// Return parameters of a query object
/// </summary>
/// <param name="id">
/// <para>
/// Specifies the name of a query object.
/// </para>
/// </param>
/// <param name="pname">
/// <para>
/// Specifies the symbolic name of a query object parameter. Accepted values are GL_QUERY_RESULT or GL_QUERY_RESULT_AVAILABLE.
/// </para>
/// </param>
/// <param name="params">
/// <para>
/// If a buffer is bound to the GL_QUERY_RESULT_BUFFER target, then params is treated as an offset to a location within that buffer's data store to receive the result of the query. If no buffer is bound to GL_QUERY_RESULT_BUFFER, then params is treated as an address in client memory of a variable to receive the resulting data.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "EXT_disjoint_timer_query", Version = "", EntryPoint = "glGetQueryObjectivEXT")]
public static
void GetQueryObject(UInt32 id, OpenTK.Graphics.ES20.All pname, [OutAttribute] Int32[] @params)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glGetQueryObjectivEXT((UInt32)id, (OpenTK.Graphics.ES20.All)pname, (Int32*)@params_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_disjoint_timer_query]
/// Return parameters of a query object
/// </summary>
/// <param name="id">
/// <para>
/// Specifies the name of a query object.
/// </para>
/// </param>
/// <param name="pname">
/// <para>
/// Specifies the symbolic name of a query object parameter. Accepted values are GL_QUERY_RESULT or GL_QUERY_RESULT_AVAILABLE.
/// </para>
/// </param>
/// <param name="params">
/// <para>
/// If a buffer is bound to the GL_QUERY_RESULT_BUFFER target, then params is treated as an offset to a location within that buffer's data store to receive the result of the query. If no buffer is bound to GL_QUERY_RESULT_BUFFER, then params is treated as an address in client memory of a variable to receive the resulting data.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "EXT_disjoint_timer_query", Version = "", EntryPoint = "glGetQueryObjectivEXT")]
public static
void GetQueryObject(UInt32 id, OpenTK.Graphics.ES20.All pname, [OutAttribute] out Int32 @params)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glGetQueryObjectivEXT((UInt32)id, (OpenTK.Graphics.ES20.All)pname, (Int32*)@params_ptr);
@params = *@params_ptr;
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_disjoint_timer_query]
/// Return parameters of a query object
/// </summary>
/// <param name="id">
/// <para>
/// Specifies the name of a query object.
/// </para>
/// </param>
/// <param name="pname">
/// <para>
/// Specifies the symbolic name of a query object parameter. Accepted values are GL_QUERY_RESULT or GL_QUERY_RESULT_AVAILABLE.
/// </para>
/// </param>
/// <param name="params">
/// <para>
/// If a buffer is bound to the GL_QUERY_RESULT_BUFFER target, then params is treated as an offset to a location within that buffer's data store to receive the result of the query. If no buffer is bound to GL_QUERY_RESULT_BUFFER, then params is treated as an address in client memory of a variable to receive the resulting data.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "EXT_disjoint_timer_query", Version = "", EntryPoint = "glGetQueryObjectivEXT")]
public static
unsafe void GetQueryObject(UInt32 id, OpenTK.Graphics.ES20.All pname, [OutAttribute] Int32* @params)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glGetQueryObjectivEXT((UInt32)id, (OpenTK.Graphics.ES20.All)pname, (Int32*)@params);
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_disjoint_timer_query]
/// Return parameters of a query object
/// </summary>
/// <param name="id">
/// <para>
/// Specifies the name of a query object.
/// </para>
/// </param>
/// <param name="pname">
/// <para>
/// Specifies the symbolic name of a query object parameter. Accepted values are GL_QUERY_RESULT or GL_QUERY_RESULT_AVAILABLE.
/// </para>
/// </param>
/// <param name="params">
/// <para>
/// If a buffer is bound to the GL_QUERY_RESULT_BUFFER target, then params is treated as an offset to a location within that buffer's data store to receive the result of the query. If no buffer is bound to GL_QUERY_RESULT_BUFFER, then params is treated as an address in client memory of a variable to receive the resulting data.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "EXT_disjoint_timer_query", Version = "", EntryPoint = "glGetQueryObjectui64vEXT")]
public static
void GetQueryObject(UInt32 id, OpenTK.Graphics.ES20.All pname, [OutAttribute] UInt64[] @params)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (UInt64* @params_ptr = @params)
{
Delegates.glGetQueryObjectui64vEXT((UInt32)id, (OpenTK.Graphics.ES20.All)pname, (UInt64*)@params_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_disjoint_timer_query]
/// Return parameters of a query object
/// </summary>
/// <param name="id">
/// <para>
/// Specifies the name of a query object.
/// </para>
/// </param>
/// <param name="pname">
/// <para>
/// Specifies the symbolic name of a query object parameter. Accepted values are GL_QUERY_RESULT or GL_QUERY_RESULT_AVAILABLE.
/// </para>
/// </param>
/// <param name="params">
/// <para>
/// If a buffer is bound to the GL_QUERY_RESULT_BUFFER target, then params is treated as an offset to a location within that buffer's data store to receive the result of the query. If no buffer is bound to GL_QUERY_RESULT_BUFFER, then params is treated as an address in client memory of a variable to receive the resulting data.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "EXT_disjoint_timer_query", Version = "", EntryPoint = "glGetQueryObjectui64vEXT")]
public static
void GetQueryObject(UInt32 id, OpenTK.Graphics.ES20.All pname, [OutAttribute] out UInt64 @params)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (UInt64* @params_ptr = &@params)
{
Delegates.glGetQueryObjectui64vEXT((UInt32)id, (OpenTK.Graphics.ES20.All)pname, (UInt64*)@params_ptr);
@params = *@params_ptr;
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_disjoint_timer_query]
/// Return parameters of a query object
/// </summary>
/// <param name="id">
/// <para>
/// Specifies the name of a query object.
/// </para>
/// </param>
/// <param name="pname">
/// <para>
/// Specifies the symbolic name of a query object parameter. Accepted values are GL_QUERY_RESULT or GL_QUERY_RESULT_AVAILABLE.
/// </para>
/// </param>
/// <param name="params">
/// <para>
/// If a buffer is bound to the GL_QUERY_RESULT_BUFFER target, then params is treated as an offset to a location within that buffer's data store to receive the result of the query. If no buffer is bound to GL_QUERY_RESULT_BUFFER, then params is treated as an address in client memory of a variable to receive the resulting data.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "EXT_disjoint_timer_query", Version = "", EntryPoint = "glGetQueryObjectui64vEXT")]
public static
unsafe void GetQueryObject(UInt32 id, OpenTK.Graphics.ES20.All pname, [OutAttribute] UInt64* @params)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glGetQueryObjectui64vEXT((UInt32)id, (OpenTK.Graphics.ES20.All)pname, (UInt64*)@params);
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_disjoint_timer_query|EXT_occlusion_query_boolean]
/// Return parameters of a query object
/// </summary>
/// <param name="id">
/// <para>
/// Specifies the name of a query object.
/// </para>
/// </param>
/// <param name="pname">
/// <para>
/// Specifies the symbolic name of a query object parameter. Accepted values are GL_QUERY_RESULT or GL_QUERY_RESULT_AVAILABLE.
/// </para>
/// </param>
/// <param name="params">
/// <para>
/// If a buffer is bound to the GL_QUERY_RESULT_BUFFER target, then params is treated as an offset to a location within that buffer's data store to receive the result of the query. If no buffer is bound to GL_QUERY_RESULT_BUFFER, then params is treated as an address in client memory of a variable to receive the resulting data.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "EXT_disjoint_timer_query|EXT_occlusion_query_boolean", Version = "", EntryPoint = "glGetQueryObjectuivEXT")]
public static
void GetQueryObject(UInt32 id, OpenTK.Graphics.ES20.All pname, [OutAttribute] UInt32[] @params)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (UInt32* @params_ptr = @params)
{
Delegates.glGetQueryObjectuivEXT((UInt32)id, (OpenTK.Graphics.ES20.All)pname, (UInt32*)@params_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_disjoint_timer_query|EXT_occlusion_query_boolean]
/// Return parameters of a query object
/// </summary>
/// <param name="id">
/// <para>
/// Specifies the name of a query object.
/// </para>
/// </param>
/// <param name="pname">
/// <para>
/// Specifies the symbolic name of a query object parameter. Accepted values are GL_QUERY_RESULT or GL_QUERY_RESULT_AVAILABLE.
/// </para>
/// </param>
/// <param name="params">
/// <para>
/// If a buffer is bound to the GL_QUERY_RESULT_BUFFER target, then params is treated as an offset to a location within that buffer's data store to receive the result of the query. If no buffer is bound to GL_QUERY_RESULT_BUFFER, then params is treated as an address in client memory of a variable to receive the resulting data.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "EXT_disjoint_timer_query|EXT_occlusion_query_boolean", Version = "", EntryPoint = "glGetQueryObjectuivEXT")]
public static
void GetQueryObject(UInt32 id, OpenTK.Graphics.ES20.All pname, [OutAttribute] out UInt32 @params)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (UInt32* @params_ptr = &@params)
{
Delegates.glGetQueryObjectuivEXT((UInt32)id, (OpenTK.Graphics.ES20.All)pname, (UInt32*)@params_ptr);
@params = *@params_ptr;
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_disjoint_timer_query|EXT_occlusion_query_boolean]
/// Return parameters of a query object
/// </summary>
/// <param name="id">
/// <para>
/// Specifies the name of a query object.
/// </para>
/// </param>
/// <param name="pname">
/// <para>
/// Specifies the symbolic name of a query object parameter. Accepted values are GL_QUERY_RESULT or GL_QUERY_RESULT_AVAILABLE.
/// </para>
/// </param>
/// <param name="params">
/// <para>
/// If a buffer is bound to the GL_QUERY_RESULT_BUFFER target, then params is treated as an offset to a location within that buffer's data store to receive the result of the query. If no buffer is bound to GL_QUERY_RESULT_BUFFER, then params is treated as an address in client memory of a variable to receive the resulting data.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "EXT_disjoint_timer_query|EXT_occlusion_query_boolean", Version = "", EntryPoint = "glGetQueryObjectuivEXT")]
public static
unsafe void GetQueryObject(UInt32 id, OpenTK.Graphics.ES20.All pname, [OutAttribute] UInt32* @params)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glGetQueryObjectuivEXT((UInt32)id, (OpenTK.Graphics.ES20.All)pname, (UInt32*)@params);
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_debug_marker]</summary>
[AutoGenerated(Category = "EXT_debug_marker", Version = "", EntryPoint = "glInsertEventMarkerEXT")]
public static
void InsertEventMarker(Int32 length, String marker)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glInsertEventMarkerEXT((Int32)length, (String)marker);
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_separate_shader_objects]
/// Determine if a name corresponds to a program pipeline object
/// </summary>
/// <param name="pipeline">
/// <para>
/// Specifies a value that may be the name of a program pipeline object.
/// </para>
/// </param>
[AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glIsProgramPipelineEXT")]
public static
bool IsProgramPipeline(Int32 pipeline)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
return Delegates.glIsProgramPipelineEXT((UInt32)pipeline);
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_separate_shader_objects]
/// Determine if a name corresponds to a program pipeline object
/// </summary>
/// <param name="pipeline">
/// <para>
/// Specifies a value that may be the name of a program pipeline object.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glIsProgramPipelineEXT")]
public static
bool IsProgramPipeline(UInt32 pipeline)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
return Delegates.glIsProgramPipelineEXT((UInt32)pipeline);
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_disjoint_timer_query|EXT_occlusion_query_boolean]
/// Determine if a name corresponds to a query object
/// </summary>
/// <param name="id">
/// <para>
/// Specifies a value that may be the name of a query object.
/// </para>
/// </param>
[AutoGenerated(Category = "EXT_disjoint_timer_query|EXT_occlusion_query_boolean", Version = "", EntryPoint = "glIsQueryEXT")]
public static
bool IsQuery(Int32 id)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
return Delegates.glIsQueryEXT((UInt32)id);
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_disjoint_timer_query|EXT_occlusion_query_boolean]
/// Determine if a name corresponds to a query object
/// </summary>
/// <param name="id">
/// <para>
/// Specifies a value that may be the name of a query object.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "EXT_disjoint_timer_query|EXT_occlusion_query_boolean", Version = "", EntryPoint = "glIsQueryEXT")]
public static
bool IsQuery(UInt32 id)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
return Delegates.glIsQueryEXT((UInt32)id);
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_debug_label]</summary>
[AutoGenerated(Category = "EXT_debug_label", Version = "", EntryPoint = "glLabelObjectEXT")]
public static
void LabelObject(OpenTK.Graphics.ES20.All type, Int32 @object, Int32 length, String label)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glLabelObjectEXT((OpenTK.Graphics.ES20.All)type, (UInt32)@object, (Int32)length, (String)label);
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_debug_label]</summary>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "EXT_debug_label", Version = "", EntryPoint = "glLabelObjectEXT")]
public static
void LabelObject(OpenTK.Graphics.ES20.All type, UInt32 @object, Int32 length, String label)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glLabelObjectEXT((OpenTK.Graphics.ES20.All)type, (UInt32)@object, (Int32)length, (String)label);
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_map_buffer_range]
/// Map a section of a buffer object's data store
/// </summary>
/// <param name="target">
/// <para>
/// Specifies a binding to which the target buffer is bound.
/// </para>
/// </param>
/// <param name="offset">
/// <para>
/// Specifies a the starting offset within the buffer of the range to be mapped.
/// </para>
/// </param>
/// <param name="length">
/// <para>
/// Specifies a length of the range to be mapped.
/// </para>
/// </param>
/// <param name="access">
/// <para>
/// Specifies a combination of access flags indicating the desired access to the range.
/// </para>
/// </param>
[AutoGenerated(Category = "EXT_map_buffer_range", Version = "", EntryPoint = "glMapBufferRangeEXT")]
public static
IntPtr MapBufferRange(OpenTK.Graphics.ES20.All target, IntPtr offset, IntPtr length, Int32 access)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
return Delegates.glMapBufferRangeEXT((OpenTK.Graphics.ES20.All)target, (IntPtr)offset, (IntPtr)length, (UInt32)access);
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_map_buffer_range]
/// Map a section of a buffer object's data store
/// </summary>
/// <param name="target">
/// <para>
/// Specifies a binding to which the target buffer is bound.
/// </para>
/// </param>
/// <param name="offset">
/// <para>
/// Specifies a the starting offset within the buffer of the range to be mapped.
/// </para>
/// </param>
/// <param name="length">
/// <para>
/// Specifies a length of the range to be mapped.
/// </para>
/// </param>
/// <param name="access">
/// <para>
/// Specifies a combination of access flags indicating the desired access to the range.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "EXT_map_buffer_range", Version = "", EntryPoint = "glMapBufferRangeEXT")]
public static
IntPtr MapBufferRange(OpenTK.Graphics.ES20.All target, IntPtr offset, IntPtr length, UInt32 access)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
return Delegates.glMapBufferRangeEXT((OpenTK.Graphics.ES20.All)target, (IntPtr)offset, (IntPtr)length, (UInt32)access);
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_multi_draw_arrays]
/// Render multiple sets of primitives from array data
/// </summary>
/// <param name="mode">
/// <para>
/// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted.
/// </para>
/// </param>
/// <param name="first">
/// <para>
/// Points to an array of starting indices in the enabled arrays.
/// </para>
/// </param>
/// <param name="count">
/// <para>
/// Points to an array of the number of indices to be rendered.
/// </para>
/// </param>
/// <param name="drawcount">
/// <para>
/// Specifies the size of the first and count
/// </para>
/// </param>
[AutoGenerated(Category = "EXT_multi_draw_arrays", Version = "", EntryPoint = "glMultiDrawArraysEXT")]
public static
void MultiDrawArrays(OpenTK.Graphics.ES20.PrimitiveType mode, Int32[] first, Int32[] count, Int32 primcount)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* first_ptr = first)
fixed (Int32* count_ptr = count)
{
Delegates.glMultiDrawArraysEXT((OpenTK.Graphics.ES20.PrimitiveType)mode, (Int32*)first_ptr, (Int32*)count_ptr, (Int32)primcount);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_multi_draw_arrays]
/// Render multiple sets of primitives from array data
/// </summary>
/// <param name="mode">
/// <para>
/// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted.
/// </para>
/// </param>
/// <param name="first">
/// <para>
/// Points to an array of starting indices in the enabled arrays.
/// </para>
/// </param>
/// <param name="count">
/// <para>
/// Points to an array of the number of indices to be rendered.
/// </para>
/// </param>
/// <param name="drawcount">
/// <para>
/// Specifies the size of the first and count
/// </para>
/// </param>
[AutoGenerated(Category = "EXT_multi_draw_arrays", Version = "", EntryPoint = "glMultiDrawArraysEXT")]
public static
void MultiDrawArrays(OpenTK.Graphics.ES20.PrimitiveType mode, ref Int32 first, ref Int32 count, Int32 primcount)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* first_ptr = &first)
fixed (Int32* count_ptr = &count)
{
Delegates.glMultiDrawArraysEXT((OpenTK.Graphics.ES20.PrimitiveType)mode, (Int32*)first_ptr, (Int32*)count_ptr, (Int32)primcount);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_multi_draw_arrays]
/// Render multiple sets of primitives from array data
/// </summary>
/// <param name="mode">
/// <para>
/// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted.
/// </para>
/// </param>
/// <param name="first">
/// <para>
/// Points to an array of starting indices in the enabled arrays.
/// </para>
/// </param>
/// <param name="count">
/// <para>
/// Points to an array of the number of indices to be rendered.
/// </para>
/// </param>
/// <param name="drawcount">
/// <para>
/// Specifies the size of the first and count
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "EXT_multi_draw_arrays", Version = "", EntryPoint = "glMultiDrawArraysEXT")]
public static
unsafe void MultiDrawArrays(OpenTK.Graphics.ES20.PrimitiveType mode, Int32* first, Int32* count, Int32 primcount)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glMultiDrawArraysEXT((OpenTK.Graphics.ES20.PrimitiveType)mode, (Int32*)first, (Int32*)count, (Int32)primcount);
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_multi_draw_arrays]
/// Render multiple sets of primitives by specifying indices of array data elements
/// </summary>
/// <param name="mode">
/// <para>
/// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted.
/// </para>
/// </param>
/// <param name="count">
/// <para>
/// Points to an array of the elements counts.
/// </para>
/// </param>
/// <param name="type">
/// <para>
/// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT.
/// </para>
/// </param>
/// <param name="indices">
/// <para>
/// Specifies a pointer to the location where the indices are stored.
/// </para>
/// </param>
/// <param name="drawcount">
/// <para>
/// Specifies the size of the count and indices arrays.
/// </para>
/// </param>
[AutoGenerated(Category = "EXT_multi_draw_arrays", Version = "", EntryPoint = "glMultiDrawElementsEXT")]
public static
void MultiDrawElements(OpenTK.Graphics.ES20.PrimitiveType mode, Int32[] count, OpenTK.Graphics.ES20.DrawElementsType type, IntPtr indices, Int32 primcount)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* count_ptr = count)
{
Delegates.glMultiDrawElementsEXT((OpenTK.Graphics.ES20.PrimitiveType)mode, (Int32*)count_ptr, (OpenTK.Graphics.ES20.DrawElementsType)type, (IntPtr)indices, (Int32)primcount);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_multi_draw_arrays]
/// Render multiple sets of primitives by specifying indices of array data elements
/// </summary>
/// <param name="mode">
/// <para>
/// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted.
/// </para>
/// </param>
/// <param name="count">
/// <para>
/// Points to an array of the elements counts.
/// </para>
/// </param>
/// <param name="type">
/// <para>
/// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT.
/// </para>
/// </param>
/// <param name="indices">
/// <para>
/// Specifies a pointer to the location where the indices are stored.
/// </para>
/// </param>
/// <param name="drawcount">
/// <para>
/// Specifies the size of the count and indices arrays.
/// </para>
/// </param>
[AutoGenerated(Category = "EXT_multi_draw_arrays", Version = "", EntryPoint = "glMultiDrawElementsEXT")]
public static
void MultiDrawElements<T3>(OpenTK.Graphics.ES20.PrimitiveType mode, Int32[] count, OpenTK.Graphics.ES20.DrawElementsType type, [InAttribute, OutAttribute] T3[] indices, Int32 primcount)
where T3 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* count_ptr = count)
{
GCHandle indices_ptr = GCHandle.Alloc(indices, GCHandleType.Pinned);
try
{
Delegates.glMultiDrawElementsEXT((OpenTK.Graphics.ES20.PrimitiveType)mode, (Int32*)count_ptr, (OpenTK.Graphics.ES20.DrawElementsType)type, (IntPtr)indices_ptr.AddrOfPinnedObject(), (Int32)primcount);
}
finally
{
indices_ptr.Free();
}
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_multi_draw_arrays]
/// Render multiple sets of primitives by specifying indices of array data elements
/// </summary>
/// <param name="mode">
/// <para>
/// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted.
/// </para>
/// </param>
/// <param name="count">
/// <para>
/// Points to an array of the elements counts.
/// </para>
/// </param>
/// <param name="type">
/// <para>
/// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT.
/// </para>
/// </param>
/// <param name="indices">
/// <para>
/// Specifies a pointer to the location where the indices are stored.
/// </para>
/// </param>
/// <param name="drawcount">
/// <para>
/// Specifies the size of the count and indices arrays.
/// </para>
/// </param>
[AutoGenerated(Category = "EXT_multi_draw_arrays", Version = "", EntryPoint = "glMultiDrawElementsEXT")]
public static
void MultiDrawElements<T3>(OpenTK.Graphics.ES20.PrimitiveType mode, Int32[] count, OpenTK.Graphics.ES20.DrawElementsType type, [InAttribute, OutAttribute] T3[,] indices, Int32 primcount)
where T3 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* count_ptr = count)
{
GCHandle indices_ptr = GCHandle.Alloc(indices, GCHandleType.Pinned);
try
{
Delegates.glMultiDrawElementsEXT((OpenTK.Graphics.ES20.PrimitiveType)mode, (Int32*)count_ptr, (OpenTK.Graphics.ES20.DrawElementsType)type, (IntPtr)indices_ptr.AddrOfPinnedObject(), (Int32)primcount);
}
finally
{
indices_ptr.Free();
}
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_multi_draw_arrays]
/// Render multiple sets of primitives by specifying indices of array data elements
/// </summary>
/// <param name="mode">
/// <para>
/// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted.
/// </para>
/// </param>
/// <param name="count">
/// <para>
/// Points to an array of the elements counts.
/// </para>
/// </param>
/// <param name="type">
/// <para>
/// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT.
/// </para>
/// </param>
/// <param name="indices">
/// <para>
/// Specifies a pointer to the location where the indices are stored.
/// </para>
/// </param>
/// <param name="drawcount">
/// <para>
/// Specifies the size of the count and indices arrays.
/// </para>
/// </param>
[AutoGenerated(Category = "EXT_multi_draw_arrays", Version = "", EntryPoint = "glMultiDrawElementsEXT")]
public static
void MultiDrawElements<T3>(OpenTK.Graphics.ES20.PrimitiveType mode, Int32[] count, OpenTK.Graphics.ES20.DrawElementsType type, [InAttribute, OutAttribute] T3[,,] indices, Int32 primcount)
where T3 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* count_ptr = count)
{
GCHandle indices_ptr = GCHandle.Alloc(indices, GCHandleType.Pinned);
try
{
Delegates.glMultiDrawElementsEXT((OpenTK.Graphics.ES20.PrimitiveType)mode, (Int32*)count_ptr, (OpenTK.Graphics.ES20.DrawElementsType)type, (IntPtr)indices_ptr.AddrOfPinnedObject(), (Int32)primcount);
}
finally
{
indices_ptr.Free();
}
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_multi_draw_arrays]
/// Render multiple sets of primitives by specifying indices of array data elements
/// </summary>
/// <param name="mode">
/// <para>
/// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted.
/// </para>
/// </param>
/// <param name="count">
/// <para>
/// Points to an array of the elements counts.
/// </para>
/// </param>
/// <param name="type">
/// <para>
/// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT.
/// </para>
/// </param>
/// <param name="indices">
/// <para>
/// Specifies a pointer to the location where the indices are stored.
/// </para>
/// </param>
/// <param name="drawcount">
/// <para>
/// Specifies the size of the count and indices arrays.
/// </para>
/// </param>
[AutoGenerated(Category = "EXT_multi_draw_arrays", Version = "", EntryPoint = "glMultiDrawElementsEXT")]
public static
void MultiDrawElements<T3>(OpenTK.Graphics.ES20.PrimitiveType mode, Int32[] count, OpenTK.Graphics.ES20.DrawElementsType type, [InAttribute, OutAttribute] ref T3 indices, Int32 primcount)
where T3 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* count_ptr = count)
{
GCHandle indices_ptr = GCHandle.Alloc(indices, GCHandleType.Pinned);
try
{
Delegates.glMultiDrawElementsEXT((OpenTK.Graphics.ES20.PrimitiveType)mode, (Int32*)count_ptr, (OpenTK.Graphics.ES20.DrawElementsType)type, (IntPtr)indices_ptr.AddrOfPinnedObject(), (Int32)primcount);
indices = (T3)indices_ptr.Target;
}
finally
{
indices_ptr.Free();
}
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_multi_draw_arrays]
/// Render multiple sets of primitives by specifying indices of array data elements
/// </summary>
/// <param name="mode">
/// <para>
/// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted.
/// </para>
/// </param>
/// <param name="count">
/// <para>
/// Points to an array of the elements counts.
/// </para>
/// </param>
/// <param name="type">
/// <para>
/// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT.
/// </para>
/// </param>
/// <param name="indices">
/// <para>
/// Specifies a pointer to the location where the indices are stored.
/// </para>
/// </param>
/// <param name="drawcount">
/// <para>
/// Specifies the size of the count and indices arrays.
/// </para>
/// </param>
[AutoGenerated(Category = "EXT_multi_draw_arrays", Version = "", EntryPoint = "glMultiDrawElementsEXT")]
public static
void MultiDrawElements(OpenTK.Graphics.ES20.PrimitiveType mode, ref Int32 count, OpenTK.Graphics.ES20.DrawElementsType type, IntPtr indices, Int32 primcount)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* count_ptr = &count)
{
Delegates.glMultiDrawElementsEXT((OpenTK.Graphics.ES20.PrimitiveType)mode, (Int32*)count_ptr, (OpenTK.Graphics.ES20.DrawElementsType)type, (IntPtr)indices, (Int32)primcount);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_multi_draw_arrays]
/// Render multiple sets of primitives by specifying indices of array data elements
/// </summary>
/// <param name="mode">
/// <para>
/// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted.
/// </para>
/// </param>
/// <param name="count">
/// <para>
/// Points to an array of the elements counts.
/// </para>
/// </param>
/// <param name="type">
/// <para>
/// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT.
/// </para>
/// </param>
/// <param name="indices">
/// <para>
/// Specifies a pointer to the location where the indices are stored.
/// </para>
/// </param>
/// <param name="drawcount">
/// <para>
/// Specifies the size of the count and indices arrays.
/// </para>
/// </param>
[AutoGenerated(Category = "EXT_multi_draw_arrays", Version = "", EntryPoint = "glMultiDrawElementsEXT")]
public static
void MultiDrawElements<T3>(OpenTK.Graphics.ES20.PrimitiveType mode, ref Int32 count, OpenTK.Graphics.ES20.DrawElementsType type, [InAttribute, OutAttribute] T3[] indices, Int32 primcount)
where T3 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* count_ptr = &count)
{
GCHandle indices_ptr = GCHandle.Alloc(indices, GCHandleType.Pinned);
try
{
Delegates.glMultiDrawElementsEXT((OpenTK.Graphics.ES20.PrimitiveType)mode, (Int32*)count_ptr, (OpenTK.Graphics.ES20.DrawElementsType)type, (IntPtr)indices_ptr.AddrOfPinnedObject(), (Int32)primcount);
}
finally
{
indices_ptr.Free();
}
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_multi_draw_arrays]
/// Render multiple sets of primitives by specifying indices of array data elements
/// </summary>
/// <param name="mode">
/// <para>
/// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted.
/// </para>
/// </param>
/// <param name="count">
/// <para>
/// Points to an array of the elements counts.
/// </para>
/// </param>
/// <param name="type">
/// <para>
/// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT.
/// </para>
/// </param>
/// <param name="indices">
/// <para>
/// Specifies a pointer to the location where the indices are stored.
/// </para>
/// </param>
/// <param name="drawcount">
/// <para>
/// Specifies the size of the count and indices arrays.
/// </para>
/// </param>
[AutoGenerated(Category = "EXT_multi_draw_arrays", Version = "", EntryPoint = "glMultiDrawElementsEXT")]
public static
void MultiDrawElements<T3>(OpenTK.Graphics.ES20.PrimitiveType mode, ref Int32 count, OpenTK.Graphics.ES20.DrawElementsType type, [InAttribute, OutAttribute] T3[,] indices, Int32 primcount)
where T3 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* count_ptr = &count)
{
GCHandle indices_ptr = GCHandle.Alloc(indices, GCHandleType.Pinned);
try
{
Delegates.glMultiDrawElementsEXT((OpenTK.Graphics.ES20.PrimitiveType)mode, (Int32*)count_ptr, (OpenTK.Graphics.ES20.DrawElementsType)type, (IntPtr)indices_ptr.AddrOfPinnedObject(), (Int32)primcount);
}
finally
{
indices_ptr.Free();
}
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_multi_draw_arrays]
/// Render multiple sets of primitives by specifying indices of array data elements
/// </summary>
/// <param name="mode">
/// <para>
/// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted.
/// </para>
/// </param>
/// <param name="count">
/// <para>
/// Points to an array of the elements counts.
/// </para>
/// </param>
/// <param name="type">
/// <para>
/// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT.
/// </para>
/// </param>
/// <param name="indices">
/// <para>
/// Specifies a pointer to the location where the indices are stored.
/// </para>
/// </param>
/// <param name="drawcount">
/// <para>
/// Specifies the size of the count and indices arrays.
/// </para>
/// </param>
[AutoGenerated(Category = "EXT_multi_draw_arrays", Version = "", EntryPoint = "glMultiDrawElementsEXT")]
public static
void MultiDrawElements<T3>(OpenTK.Graphics.ES20.PrimitiveType mode, ref Int32 count, OpenTK.Graphics.ES20.DrawElementsType type, [InAttribute, OutAttribute] T3[,,] indices, Int32 primcount)
where T3 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* count_ptr = &count)
{
GCHandle indices_ptr = GCHandle.Alloc(indices, GCHandleType.Pinned);
try
{
Delegates.glMultiDrawElementsEXT((OpenTK.Graphics.ES20.PrimitiveType)mode, (Int32*)count_ptr, (OpenTK.Graphics.ES20.DrawElementsType)type, (IntPtr)indices_ptr.AddrOfPinnedObject(), (Int32)primcount);
}
finally
{
indices_ptr.Free();
}
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_multi_draw_arrays]
/// Render multiple sets of primitives by specifying indices of array data elements
/// </summary>
/// <param name="mode">
/// <para>
/// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted.
/// </para>
/// </param>
/// <param name="count">
/// <para>
/// Points to an array of the elements counts.
/// </para>
/// </param>
/// <param name="type">
/// <para>
/// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT.
/// </para>
/// </param>
/// <param name="indices">
/// <para>
/// Specifies a pointer to the location where the indices are stored.
/// </para>
/// </param>
/// <param name="drawcount">
/// <para>
/// Specifies the size of the count and indices arrays.
/// </para>
/// </param>
[AutoGenerated(Category = "EXT_multi_draw_arrays", Version = "", EntryPoint = "glMultiDrawElementsEXT")]
public static
void MultiDrawElements<T3>(OpenTK.Graphics.ES20.PrimitiveType mode, ref Int32 count, OpenTK.Graphics.ES20.DrawElementsType type, [InAttribute, OutAttribute] ref T3 indices, Int32 primcount)
where T3 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* count_ptr = &count)
{
GCHandle indices_ptr = GCHandle.Alloc(indices, GCHandleType.Pinned);
try
{
Delegates.glMultiDrawElementsEXT((OpenTK.Graphics.ES20.PrimitiveType)mode, (Int32*)count_ptr, (OpenTK.Graphics.ES20.DrawElementsType)type, (IntPtr)indices_ptr.AddrOfPinnedObject(), (Int32)primcount);
indices = (T3)indices_ptr.Target;
}
finally
{
indices_ptr.Free();
}
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_multi_draw_arrays]
/// Render multiple sets of primitives by specifying indices of array data elements
/// </summary>
/// <param name="mode">
/// <para>
/// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted.
/// </para>
/// </param>
/// <param name="count">
/// <para>
/// Points to an array of the elements counts.
/// </para>
/// </param>
/// <param name="type">
/// <para>
/// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT.
/// </para>
/// </param>
/// <param name="indices">
/// <para>
/// Specifies a pointer to the location where the indices are stored.
/// </para>
/// </param>
/// <param name="drawcount">
/// <para>
/// Specifies the size of the count and indices arrays.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "EXT_multi_draw_arrays", Version = "", EntryPoint = "glMultiDrawElementsEXT")]
public static
unsafe void MultiDrawElements(OpenTK.Graphics.ES20.PrimitiveType mode, Int32* count, OpenTK.Graphics.ES20.DrawElementsType type, IntPtr indices, Int32 primcount)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glMultiDrawElementsEXT((OpenTK.Graphics.ES20.PrimitiveType)mode, (Int32*)count, (OpenTK.Graphics.ES20.DrawElementsType)type, (IntPtr)indices, (Int32)primcount);
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_multi_draw_arrays]
/// Render multiple sets of primitives by specifying indices of array data elements
/// </summary>
/// <param name="mode">
/// <para>
/// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted.
/// </para>
/// </param>
/// <param name="count">
/// <para>
/// Points to an array of the elements counts.
/// </para>
/// </param>
/// <param name="type">
/// <para>
/// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT.
/// </para>
/// </param>
/// <param name="indices">
/// <para>
/// Specifies a pointer to the location where the indices are stored.
/// </para>
/// </param>
/// <param name="drawcount">
/// <para>
/// Specifies the size of the count and indices arrays.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "EXT_multi_draw_arrays", Version = "", EntryPoint = "glMultiDrawElementsEXT")]
public static
unsafe void MultiDrawElements<T3>(OpenTK.Graphics.ES20.PrimitiveType mode, Int32* count, OpenTK.Graphics.ES20.DrawElementsType type, [InAttribute, OutAttribute] T3[] indices, Int32 primcount)
where T3 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle indices_ptr = GCHandle.Alloc(indices, GCHandleType.Pinned);
try
{
Delegates.glMultiDrawElementsEXT((OpenTK.Graphics.ES20.PrimitiveType)mode, (Int32*)count, (OpenTK.Graphics.ES20.DrawElementsType)type, (IntPtr)indices_ptr.AddrOfPinnedObject(), (Int32)primcount);
}
finally
{
indices_ptr.Free();
}
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_multi_draw_arrays]
/// Render multiple sets of primitives by specifying indices of array data elements
/// </summary>
/// <param name="mode">
/// <para>
/// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted.
/// </para>
/// </param>
/// <param name="count">
/// <para>
/// Points to an array of the elements counts.
/// </para>
/// </param>
/// <param name="type">
/// <para>
/// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT.
/// </para>
/// </param>
/// <param name="indices">
/// <para>
/// Specifies a pointer to the location where the indices are stored.
/// </para>
/// </param>
/// <param name="drawcount">
/// <para>
/// Specifies the size of the count and indices arrays.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "EXT_multi_draw_arrays", Version = "", EntryPoint = "glMultiDrawElementsEXT")]
public static
unsafe void MultiDrawElements<T3>(OpenTK.Graphics.ES20.PrimitiveType mode, Int32* count, OpenTK.Graphics.ES20.DrawElementsType type, [InAttribute, OutAttribute] T3[,] indices, Int32 primcount)
where T3 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle indices_ptr = GCHandle.Alloc(indices, GCHandleType.Pinned);
try
{
Delegates.glMultiDrawElementsEXT((OpenTK.Graphics.ES20.PrimitiveType)mode, (Int32*)count, (OpenTK.Graphics.ES20.DrawElementsType)type, (IntPtr)indices_ptr.AddrOfPinnedObject(), (Int32)primcount);
}
finally
{
indices_ptr.Free();
}
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_multi_draw_arrays]
/// Render multiple sets of primitives by specifying indices of array data elements
/// </summary>
/// <param name="mode">
/// <para>
/// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted.
/// </para>
/// </param>
/// <param name="count">
/// <para>
/// Points to an array of the elements counts.
/// </para>
/// </param>
/// <param name="type">
/// <para>
/// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT.
/// </para>
/// </param>
/// <param name="indices">
/// <para>
/// Specifies a pointer to the location where the indices are stored.
/// </para>
/// </param>
/// <param name="drawcount">
/// <para>
/// Specifies the size of the count and indices arrays.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "EXT_multi_draw_arrays", Version = "", EntryPoint = "glMultiDrawElementsEXT")]
public static
unsafe void MultiDrawElements<T3>(OpenTK.Graphics.ES20.PrimitiveType mode, Int32* count, OpenTK.Graphics.ES20.DrawElementsType type, [InAttribute, OutAttribute] T3[,,] indices, Int32 primcount)
where T3 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle indices_ptr = GCHandle.Alloc(indices, GCHandleType.Pinned);
try
{
Delegates.glMultiDrawElementsEXT((OpenTK.Graphics.ES20.PrimitiveType)mode, (Int32*)count, (OpenTK.Graphics.ES20.DrawElementsType)type, (IntPtr)indices_ptr.AddrOfPinnedObject(), (Int32)primcount);
}
finally
{
indices_ptr.Free();
}
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_multi_draw_arrays]
/// Render multiple sets of primitives by specifying indices of array data elements
/// </summary>
/// <param name="mode">
/// <para>
/// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted.
/// </para>
/// </param>
/// <param name="count">
/// <para>
/// Points to an array of the elements counts.
/// </para>
/// </param>
/// <param name="type">
/// <para>
/// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT.
/// </para>
/// </param>
/// <param name="indices">
/// <para>
/// Specifies a pointer to the location where the indices are stored.
/// </para>
/// </param>
/// <param name="drawcount">
/// <para>
/// Specifies the size of the count and indices arrays.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "EXT_multi_draw_arrays", Version = "", EntryPoint = "glMultiDrawElementsEXT")]
public static
unsafe void MultiDrawElements<T3>(OpenTK.Graphics.ES20.PrimitiveType mode, Int32* count, OpenTK.Graphics.ES20.DrawElementsType type, [InAttribute, OutAttribute] ref T3 indices, Int32 primcount)
where T3 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle indices_ptr = GCHandle.Alloc(indices, GCHandleType.Pinned);
try
{
Delegates.glMultiDrawElementsEXT((OpenTK.Graphics.ES20.PrimitiveType)mode, (Int32*)count, (OpenTK.Graphics.ES20.DrawElementsType)type, (IntPtr)indices_ptr.AddrOfPinnedObject(), (Int32)primcount);
indices = (T3)indices_ptr.Target;
}
finally
{
indices_ptr.Free();
}
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_debug_marker]</summary>
[AutoGenerated(Category = "EXT_debug_marker", Version = "", EntryPoint = "glPopGroupMarkerEXT")]
public static
void PopGroupMarker()
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glPopGroupMarkerEXT();
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_separate_shader_objects]
/// Specify a parameter for a program object
/// </summary>
/// <param name="program">
/// <para>
/// Specifies the name of a program object whose parameter to modify.
/// </para>
/// </param>
/// <param name="pname">
/// <para>
/// Specifies the name of the parameter to modify.
/// </para>
/// </param>
/// <param name="value">
/// <para>
/// Specifies the new value of the parameter specified by pname for program.
/// </para>
/// </param>
[AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramParameteriEXT")]
public static
void ProgramParameter(Int32 program, OpenTK.Graphics.ES20.All pname, Int32 value)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glProgramParameteriEXT((UInt32)program, (OpenTK.Graphics.ES20.All)pname, (Int32)value);
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_separate_shader_objects]
/// Specify a parameter for a program object
/// </summary>
/// <param name="program">
/// <para>
/// Specifies the name of a program object whose parameter to modify.
/// </para>
/// </param>
/// <param name="pname">
/// <para>
/// Specifies the name of the parameter to modify.
/// </para>
/// </param>
/// <param name="value">
/// <para>
/// Specifies the new value of the parameter specified by pname for program.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramParameteriEXT")]
public static
void ProgramParameter(UInt32 program, OpenTK.Graphics.ES20.All pname, Int32 value)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glProgramParameteriEXT((UInt32)program, (OpenTK.Graphics.ES20.All)pname, (Int32)value);
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_separate_shader_objects]
/// Specify the value of a uniform variable for a specified program object
/// </summary>
/// <param name="program">
/// <para>
/// Specifies the handle of the program containing the uniform variable to be modified.
/// </para>
/// </param>
/// <param name="location">
/// <para>
/// Specifies the location of the uniform variable to be modified.
/// </para>
/// </param>
/// <param name="count">
/// <para>
/// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array.
/// </para>
/// <para>
/// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
/// </para>
/// </param>
/// <param name="transpose">
/// <para>
/// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable.
/// </para>
/// </param>
/// <param name="v0">
/// <para>
/// For the scalar commands, specifies the new values to be used for the specified uniform variable.
/// </para>
/// </param>
/// <param name="value">
/// <para>
/// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
/// </para>
/// </param>
[AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform1fEXT")]
public static
void ProgramUniform1(Int32 program, Int32 location, Single v0)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glProgramUniform1fEXT((UInt32)program, (Int32)location, (Single)v0);
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_separate_shader_objects]
/// Specify the value of a uniform variable for a specified program object
/// </summary>
/// <param name="program">
/// <para>
/// Specifies the handle of the program containing the uniform variable to be modified.
/// </para>
/// </param>
/// <param name="location">
/// <para>
/// Specifies the location of the uniform variable to be modified.
/// </para>
/// </param>
/// <param name="count">
/// <para>
/// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array.
/// </para>
/// <para>
/// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
/// </para>
/// </param>
/// <param name="transpose">
/// <para>
/// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable.
/// </para>
/// </param>
/// <param name="v0">
/// <para>
/// For the scalar commands, specifies the new values to be used for the specified uniform variable.
/// </para>
/// </param>
/// <param name="value">
/// <para>
/// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform1fEXT")]
public static
void ProgramUniform1(UInt32 program, Int32 location, Single v0)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glProgramUniform1fEXT((UInt32)program, (Int32)location, (Single)v0);
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_separate_shader_objects]
/// Specify the value of a uniform variable for a specified program object
/// </summary>
/// <param name="program">
/// <para>
/// Specifies the handle of the program containing the uniform variable to be modified.
/// </para>
/// </param>
/// <param name="location">
/// <para>
/// Specifies the location of the uniform variable to be modified.
/// </para>
/// </param>
/// <param name="count">
/// <para>
/// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array.
/// </para>
/// <para>
/// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
/// </para>
/// </param>
/// <param name="transpose">
/// <para>
/// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable.
/// </para>
/// </param>
/// <param name="v0">
/// <para>
/// For the scalar commands, specifies the new values to be used for the specified uniform variable.
/// </para>
/// </param>
/// <param name="value">
/// <para>
/// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
/// </para>
/// </param>
[AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform1fvEXT")]
public static
void ProgramUniform1(Int32 program, Int32 location, Int32 count, Single[] value)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Single* value_ptr = value)
{
Delegates.glProgramUniform1fvEXT((UInt32)program, (Int32)location, (Int32)count, (Single*)value_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_separate_shader_objects]
/// Specify the value of a uniform variable for a specified program object
/// </summary>
/// <param name="program">
/// <para>
/// Specifies the handle of the program containing the uniform variable to be modified.
/// </para>
/// </param>
/// <param name="location">
/// <para>
/// Specifies the location of the uniform variable to be modified.
/// </para>
/// </param>
/// <param name="count">
/// <para>
/// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array.
/// </para>
/// <para>
/// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
/// </para>
/// </param>
/// <param name="transpose">
/// <para>
/// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable.
/// </para>
/// </param>
/// <param name="v0">
/// <para>
/// For the scalar commands, specifies the new values to be used for the specified uniform variable.
/// </para>
/// </param>
/// <param name="value">
/// <para>
/// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
/// </para>
/// </param>
[AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform1fvEXT")]
public static
void ProgramUniform1(Int32 program, Int32 location, Int32 count, ref Single value)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Single* value_ptr = &value)
{
Delegates.glProgramUniform1fvEXT((UInt32)program, (Int32)location, (Int32)count, (Single*)value_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_separate_shader_objects]
/// Specify the value of a uniform variable for a specified program object
/// </summary>
/// <param name="program">
/// <para>
/// Specifies the handle of the program containing the uniform variable to be modified.
/// </para>
/// </param>
/// <param name="location">
/// <para>
/// Specifies the location of the uniform variable to be modified.
/// </para>
/// </param>
/// <param name="count">
/// <para>
/// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array.
/// </para>
/// <para>
/// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
/// </para>
/// </param>
/// <param name="transpose">
/// <para>
/// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable.
/// </para>
/// </param>
/// <param name="v0">
/// <para>
/// For the scalar commands, specifies the new values to be used for the specified uniform variable.
/// </para>
/// </param>
/// <param name="value">
/// <para>
/// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform1fvEXT")]
public static
unsafe void ProgramUniform1(Int32 program, Int32 location, Int32 count, Single* value)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glProgramUniform1fvEXT((UInt32)program, (Int32)location, (Int32)count, (Single*)value);
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_separate_shader_objects]
/// Specify the value of a uniform variable for a specified program object
/// </summary>
/// <param name="program">
/// <para>
/// Specifies the handle of the program containing the uniform variable to be modified.
/// </para>
/// </param>
/// <param name="location">
/// <para>
/// Specifies the location of the uniform variable to be modified.
/// </para>
/// </param>
/// <param name="count">
/// <para>
/// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array.
/// </para>
/// <para>
/// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
/// </para>
/// </param>
/// <param name="transpose">
/// <para>
/// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable.
/// </para>
/// </param>
/// <param name="v0">
/// <para>
/// For the scalar commands, specifies the new values to be used for the specified uniform variable.
/// </para>
/// </param>
/// <param name="value">
/// <para>
/// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform1fvEXT")]
public static
void ProgramUniform1(UInt32 program, Int32 location, Int32 count, Single[] value)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Single* value_ptr = value)
{
Delegates.glProgramUniform1fvEXT((UInt32)program, (Int32)location, (Int32)count, (Single*)value_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_separate_shader_objects]
/// Specify the value of a uniform variable for a specified program object
/// </summary>
/// <param name="program">
/// <para>
/// Specifies the handle of the program containing the uniform variable to be modified.
/// </para>
/// </param>
/// <param name="location">
/// <para>
/// Specifies the location of the uniform variable to be modified.
/// </para>
/// </param>
/// <param name="count">
/// <para>
/// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array.
/// </para>
/// <para>
/// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
/// </para>
/// </param>
/// <param name="transpose">
/// <para>
/// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable.
/// </para>
/// </param>
/// <param name="v0">
/// <para>
/// For the scalar commands, specifies the new values to be used for the specified uniform variable.
/// </para>
/// </param>
/// <param name="value">
/// <para>
/// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform1fvEXT")]
public static
void ProgramUniform1(UInt32 program, Int32 location, Int32 count, ref Single value)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Single* value_ptr = &value)
{
Delegates.glProgramUniform1fvEXT((UInt32)program, (Int32)location, (Int32)count, (Single*)value_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_separate_shader_objects]
/// Specify the value of a uniform variable for a specified program object
/// </summary>
/// <param name="program">
/// <para>
/// Specifies the handle of the program containing the uniform variable to be modified.
/// </para>
/// </param>
/// <param name="location">
/// <para>
/// Specifies the location of the uniform variable to be modified.
/// </para>
/// </param>
/// <param name="count">
/// <para>
/// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array.
/// </para>
/// <para>
/// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
/// </para>
/// </param>
/// <param name="transpose">
/// <para>
/// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable.
/// </para>
/// </param>
/// <param name="v0">
/// <para>
/// For the scalar commands, specifies the new values to be used for the specified uniform variable.
/// </para>
/// </param>
/// <param name="value">
/// <para>
/// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform1fvEXT")]
public static
unsafe void ProgramUniform1(UInt32 program, Int32 location, Int32 count, Single* value)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glProgramUniform1fvEXT((UInt32)program, (Int32)location, (Int32)count, (Single*)value);
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_separate_shader_objects]
/// Specify the value of a uniform variable for a specified program object
/// </summary>
/// <param name="program">
/// <para>
/// Specifies the handle of the program containing the uniform variable to be modified.
/// </para>
/// </param>
/// <param name="location">
/// <para>
/// Specifies the location of the uniform variable to be modified.
/// </para>
/// </param>
/// <param name="count">
/// <para>
/// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array.
/// </para>
/// <para>
/// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
/// </para>
/// </param>
/// <param name="transpose">
/// <para>
/// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable.
/// </para>
/// </param>
/// <param name="v0">
/// <para>
/// For the scalar commands, specifies the new values to be used for the specified uniform variable.
/// </para>
/// </param>
/// <param name="value">
/// <para>
/// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
/// </para>
/// </param>
[AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform1iEXT")]
public static
void ProgramUniform1(Int32 program, Int32 location, Int32 v0)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glProgramUniform1iEXT((UInt32)program, (Int32)location, (Int32)v0);
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_separate_shader_objects]
/// Specify the value of a uniform variable for a specified program object
/// </summary>
/// <param name="program">
/// <para>
/// Specifies the handle of the program containing the uniform variable to be modified.
/// </para>
/// </param>
/// <param name="location">
/// <para>
/// Specifies the location of the uniform variable to be modified.
/// </para>
/// </param>
/// <param name="count">
/// <para>
/// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array.
/// </para>
/// <para>
/// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
/// </para>
/// </param>
/// <param name="transpose">
/// <para>
/// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable.
/// </para>
/// </param>
/// <param name="v0">
/// <para>
/// For the scalar commands, specifies the new values to be used for the specified uniform variable.
/// </para>
/// </param>
/// <param name="value">
/// <para>
/// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform1iEXT")]
public static
void ProgramUniform1(UInt32 program, Int32 location, Int32 v0)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glProgramUniform1iEXT((UInt32)program, (Int32)location, (Int32)v0);
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_separate_shader_objects]
/// Specify the value of a uniform variable for a specified program object
/// </summary>
/// <param name="program">
/// <para>
/// Specifies the handle of the program containing the uniform variable to be modified.
/// </para>
/// </param>
/// <param name="location">
/// <para>
/// Specifies the location of the uniform variable to be modified.
/// </para>
/// </param>
/// <param name="count">
/// <para>
/// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array.
/// </para>
/// <para>
/// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
/// </para>
/// </param>
/// <param name="transpose">
/// <para>
/// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable.
/// </para>
/// </param>
/// <param name="v0">
/// <para>
/// For the scalar commands, specifies the new values to be used for the specified uniform variable.
/// </para>
/// </param>
/// <param name="value">
/// <para>
/// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
/// </para>
/// </param>
[AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform1ivEXT")]
public static
void ProgramUniform1(Int32 program, Int32 location, Int32 count, Int32[] value)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* value_ptr = value)
{
Delegates.glProgramUniform1ivEXT((UInt32)program, (Int32)location, (Int32)count, (Int32*)value_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_separate_shader_objects]
/// Specify the value of a uniform variable for a specified program object
/// </summary>
/// <param name="program">
/// <para>
/// Specifies the handle of the program containing the uniform variable to be modified.
/// </para>
/// </param>
/// <param name="location">
/// <para>
/// Specifies the location of the uniform variable to be modified.
/// </para>
/// </param>
/// <param name="count">
/// <para>
/// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array.
/// </para>
/// <para>
/// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
/// </para>
/// </param>
/// <param name="transpose">
/// <para>
/// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable.
/// </para>
/// </param>
/// <param name="v0">
/// <para>
/// For the scalar commands, specifies the new values to be used for the specified uniform variable.
/// </para>
/// </param>
/// <param name="value">
/// <para>
/// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
/// </para>
/// </param>
[AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform1ivEXT")]
public static
void ProgramUniform1(Int32 program, Int32 location, Int32 count, ref Int32 value)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* value_ptr = &value)
{
Delegates.glProgramUniform1ivEXT((UInt32)program, (Int32)location, (Int32)count, (Int32*)value_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_separate_shader_objects]
/// Specify the value of a uniform variable for a specified program object
/// </summary>
/// <param name="program">
/// <para>
/// Specifies the handle of the program containing the uniform variable to be modified.
/// </para>
/// </param>
/// <param name="location">
/// <para>
/// Specifies the location of the uniform variable to be modified.
/// </para>
/// </param>
/// <param name="count">
/// <para>
/// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array.
/// </para>
/// <para>
/// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
/// </para>
/// </param>
/// <param name="transpose">
/// <para>
/// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable.
/// </para>
/// </param>
/// <param name="v0">
/// <para>
/// For the scalar commands, specifies the new values to be used for the specified uniform variable.
/// </para>
/// </param>
/// <param name="value">
/// <para>
/// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform1ivEXT")]
public static
unsafe void ProgramUniform1(Int32 program, Int32 location, Int32 count, Int32* value)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glProgramUniform1ivEXT((UInt32)program, (Int32)location, (Int32)count, (Int32*)value);
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_separate_shader_objects]
/// Specify the value of a uniform variable for a specified program object
/// </summary>
/// <param name="program">
/// <para>
/// Specifies the handle of the program containing the uniform variable to be modified.
/// </para>
/// </param>
/// <param name="location">
/// <para>
/// Specifies the location of the uniform variable to be modified.
/// </para>
/// </param>
/// <param name="count">
/// <para>
/// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array.
/// </para>
/// <para>
/// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
/// </para>
/// </param>
/// <param name="transpose">
/// <para>
/// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable.
/// </para>
/// </param>
/// <param name="v0">
/// <para>
/// For the scalar commands, specifies the new values to be used for the specified uniform variable.
/// </para>
/// </param>
/// <param name="value">
/// <para>
/// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform1ivEXT")]
public static
void ProgramUniform1(UInt32 program, Int32 location, Int32 count, Int32[] value)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* value_ptr = value)
{
Delegates.glProgramUniform1ivEXT((UInt32)program, (Int32)location, (Int32)count, (Int32*)value_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_separate_shader_objects]
/// Specify the value of a uniform variable for a specified program object
/// </summary>
/// <param name="program">
/// <para>
/// Specifies the handle of the program containing the uniform variable to be modified.
/// </para>
/// </param>
/// <param name="location">
/// <para>
/// Specifies the location of the uniform variable to be modified.
/// </para>
/// </param>
/// <param name="count">
/// <para>
/// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array.
/// </para>
/// <para>
/// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
/// </para>
/// </param>
/// <param name="transpose">
/// <para>
/// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable.
/// </para>
/// </param>
/// <param name="v0">
/// <para>
/// For the scalar commands, specifies the new values to be used for the specified uniform variable.
/// </para>
/// </param>
/// <param name="value">
/// <para>
/// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform1ivEXT")]
public static
void ProgramUniform1(UInt32 program, Int32 location, Int32 count, ref Int32 value)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* value_ptr = &value)
{
Delegates.glProgramUniform1ivEXT((UInt32)program, (Int32)location, (Int32)count, (Int32*)value_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_separate_shader_objects]
/// Specify the value of a uniform variable for a specified program object
/// </summary>
/// <param name="program">
/// <para>
/// Specifies the handle of the program containing the uniform variable to be modified.
/// </para>
/// </param>
/// <param name="location">
/// <para>
/// Specifies the location of the uniform variable to be modified.
/// </para>
/// </param>
/// <param name="count">
/// <para>
/// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array.
/// </para>
/// <para>
/// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
/// </para>
/// </param>
/// <param name="transpose">
/// <para>
/// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable.
/// </para>
/// </param>
/// <param name="v0">
/// <para>
/// For the scalar commands, specifies the new values to be used for the specified uniform variable.
/// </para>
/// </param>
/// <param name="value">
/// <para>
/// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform1ivEXT")]
public static
unsafe void ProgramUniform1(UInt32 program, Int32 location, Int32 count, Int32* value)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glProgramUniform1ivEXT((UInt32)program, (Int32)location, (Int32)count, (Int32*)value);
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_separate_shader_objects]
/// Specify the value of a uniform variable for a specified program object
/// </summary>
/// <param name="program">
/// <para>
/// Specifies the handle of the program containing the uniform variable to be modified.
/// </para>
/// </param>
/// <param name="location">
/// <para>
/// Specifies the location of the uniform variable to be modified.
/// </para>
/// </param>
/// <param name="count">
/// <para>
/// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array.
/// </para>
/// <para>
/// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
/// </para>
/// </param>
/// <param name="transpose">
/// <para>
/// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable.
/// </para>
/// </param>
/// <param name="v0">
/// <para>
/// For the scalar commands, specifies the new values to be used for the specified uniform variable.
/// </para>
/// </param>
/// <param name="value">
/// <para>
/// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform1uiEXT")]
public static
void ProgramUniform1(UInt32 program, Int32 location, UInt32 v0)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glProgramUniform1uiEXT((UInt32)program, (Int32)location, (UInt32)v0);
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_separate_shader_objects]
/// Specify the value of a uniform variable for a specified program object
/// </summary>
/// <param name="program">
/// <para>
/// Specifies the handle of the program containing the uniform variable to be modified.
/// </para>
/// </param>
/// <param name="location">
/// <para>
/// Specifies the location of the uniform variable to be modified.
/// </para>
/// </param>
/// <param name="count">
/// <para>
/// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array.
/// </para>
/// <para>
/// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
/// </para>
/// </param>
/// <param name="transpose">
/// <para>
/// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable.
/// </para>
/// </param>
/// <param name="v0">
/// <para>
/// For the scalar commands, specifies the new values to be used for the specified uniform variable.
/// </para>
/// </param>
/// <param name="value">
/// <para>
/// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform1uivEXT")]
public static
void ProgramUniform1(UInt32 program, Int32 location, Int32 count, UInt32[] value)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (UInt32* value_ptr = value)
{
Delegates.glProgramUniform1uivEXT((UInt32)program, (Int32)location, (Int32)count, (UInt32*)value_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_separate_shader_objects]
/// Specify the value of a uniform variable for a specified program object
/// </summary>
/// <param name="program">
/// <para>
/// Specifies the handle of the program containing the uniform variable to be modified.
/// </para>
/// </param>
/// <param name="location">
/// <para>
/// Specifies the location of the uniform variable to be modified.
/// </para>
/// </param>
/// <param name="count">
/// <para>
/// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array.
/// </para>
/// <para>
/// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
/// </para>
/// </param>
/// <param name="transpose">
/// <para>
/// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable.
/// </para>
/// </param>
/// <param name="v0">
/// <para>
/// For the scalar commands, specifies the new values to be used for the specified uniform variable.
/// </para>
/// </param>
/// <param name="value">
/// <para>
/// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform1uivEXT")]
public static
void ProgramUniform1(UInt32 program, Int32 location, Int32 count, ref UInt32 value)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (UInt32* value_ptr = &value)
{
Delegates.glProgramUniform1uivEXT((UInt32)program, (Int32)location, (Int32)count, (UInt32*)value_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_separate_shader_objects]
/// Specify the value of a uniform variable for a specified program object
/// </summary>
/// <param name="program">
/// <para>
/// Specifies the handle of the program containing the uniform variable to be modified.
/// </para>
/// </param>
/// <param name="location">
/// <para>
/// Specifies the location of the uniform variable to be modified.
/// </para>
/// </param>
/// <param name="count">
/// <para>
/// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array.
/// </para>
/// <para>
/// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
/// </para>
/// </param>
/// <param name="transpose">
/// <para>
/// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable.
/// </para>
/// </param>
/// <param name="v0">
/// <para>
/// For the scalar commands, specifies the new values to be used for the specified uniform variable.
/// </para>
/// </param>
/// <param name="value">
/// <para>
/// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform1uivEXT")]
public static
unsafe void ProgramUniform1(UInt32 program, Int32 location, Int32 count, UInt32* value)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glProgramUniform1uivEXT((UInt32)program, (Int32)location, (Int32)count, (UInt32*)value);
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_separate_shader_objects]
/// Specify the value of a uniform variable for a specified program object
/// </summary>
/// <param name="program">
/// <para>
/// Specifies the handle of the program containing the uniform variable to be modified.
/// </para>
/// </param>
/// <param name="location">
/// <para>
/// Specifies the location of the uniform variable to be modified.
/// </para>
/// </param>
/// <param name="count">
/// <para>
/// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array.
/// </para>
/// <para>
/// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
/// </para>
/// </param>
/// <param name="transpose">
/// <para>
/// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable.
/// </para>
/// </param>
/// <param name="v0">
/// <para>
/// For the scalar commands, specifies the new values to be used for the specified uniform variable.
/// </para>
/// </param>
/// <param name="value">
/// <para>
/// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
/// </para>
/// </param>
[AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform2fEXT")]
public static
void ProgramUniform2(Int32 program, Int32 location, Single v0, Single v1)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glProgramUniform2fEXT((UInt32)program, (Int32)location, (Single)v0, (Single)v1);
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_separate_shader_objects]
/// Specify the value of a uniform variable for a specified program object
/// </summary>
/// <param name="program">
/// <para>
/// Specifies the handle of the program containing the uniform variable to be modified.
/// </para>
/// </param>
/// <param name="location">
/// <para>
/// Specifies the location of the uniform variable to be modified.
/// </para>
/// </param>
/// <param name="count">
/// <para>
/// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array.
/// </para>
/// <para>
/// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
/// </para>
/// </param>
/// <param name="transpose">
/// <para>
/// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable.
/// </para>
/// </param>
/// <param name="v0">
/// <para>
/// For the scalar commands, specifies the new values to be used for the specified uniform variable.
/// </para>
/// </param>
/// <param name="value">
/// <para>
/// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform2fEXT")]
public static
void ProgramUniform2(UInt32 program, Int32 location, Single v0, Single v1)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glProgramUniform2fEXT((UInt32)program, (Int32)location, (Single)v0, (Single)v1);
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_separate_shader_objects]
/// Specify the value of a uniform variable for a specified program object
/// </summary>
/// <param name="program">
/// <para>
/// Specifies the handle of the program containing the uniform variable to be modified.
/// </para>
/// </param>
/// <param name="location">
/// <para>
/// Specifies the location of the uniform variable to be modified.
/// </para>
/// </param>
/// <param name="count">
/// <para>
/// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array.
/// </para>
/// <para>
/// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
/// </para>
/// </param>
/// <param name="transpose">
/// <para>
/// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable.
/// </para>
/// </param>
/// <param name="v0">
/// <para>
/// For the scalar commands, specifies the new values to be used for the specified uniform variable.
/// </para>
/// </param>
/// <param name="value">
/// <para>
/// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
/// </para>
/// </param>
[AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform2fvEXT")]
public static
void ProgramUniform2(Int32 program, Int32 location, Int32 count, Single[] value)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Single* value_ptr = value)
{
Delegates.glProgramUniform2fvEXT((UInt32)program, (Int32)location, (Int32)count, (Single*)value_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_separate_shader_objects]
/// Specify the value of a uniform variable for a specified program object
/// </summary>
/// <param name="program">
/// <para>
/// Specifies the handle of the program containing the uniform variable to be modified.
/// </para>
/// </param>
/// <param name="location">
/// <para>
/// Specifies the location of the uniform variable to be modified.
/// </para>
/// </param>
/// <param name="count">
/// <para>
/// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array.
/// </para>
/// <para>
/// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
/// </para>
/// </param>
/// <param name="transpose">
/// <para>
/// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable.
/// </para>
/// </param>
/// <param name="v0">
/// <para>
/// For the scalar commands, specifies the new values to be used for the specified uniform variable.
/// </para>
/// </param>
/// <param name="value">
/// <para>
/// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
/// </para>
/// </param>
[AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform2fvEXT")]
public static
void ProgramUniform2(Int32 program, Int32 location, Int32 count, ref Single value)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Single* value_ptr = &value)
{
Delegates.glProgramUniform2fvEXT((UInt32)program, (Int32)location, (Int32)count, (Single*)value_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_separate_shader_objects]
/// Specify the value of a uniform variable for a specified program object
/// </summary>
/// <param name="program">
/// <para>
/// Specifies the handle of the program containing the uniform variable to be modified.
/// </para>
/// </param>
/// <param name="location">
/// <para>
/// Specifies the location of the uniform variable to be modified.
/// </para>
/// </param>
/// <param name="count">
/// <para>
/// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array.
/// </para>
/// <para>
/// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
/// </para>
/// </param>
/// <param name="transpose">
/// <para>
/// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable.
/// </para>
/// </param>
/// <param name="v0">
/// <para>
/// For the scalar commands, specifies the new values to be used for the specified uniform variable.
/// </para>
/// </param>
/// <param name="value">
/// <para>
/// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform2fvEXT")]
public static
unsafe void ProgramUniform2(Int32 program, Int32 location, Int32 count, Single* value)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glProgramUniform2fvEXT((UInt32)program, (Int32)location, (Int32)count, (Single*)value);
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_separate_shader_objects]
/// Specify the value of a uniform variable for a specified program object
/// </summary>
/// <param name="program">
/// <para>
/// Specifies the handle of the program containing the uniform variable to be modified.
/// </para>
/// </param>
/// <param name="location">
/// <para>
/// Specifies the location of the uniform variable to be modified.
/// </para>
/// </param>
/// <param name="count">
/// <para>
/// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array.
/// </para>
/// <para>
/// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
/// </para>
/// </param>
/// <param name="transpose">
/// <para>
/// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable.
/// </para>
/// </param>
/// <param name="v0">
/// <para>
/// For the scalar commands, specifies the new values to be used for the specified uniform variable.
/// </para>
/// </param>
/// <param name="value">
/// <para>
/// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform2fvEXT")]
public static
void ProgramUniform2(UInt32 program, Int32 location, Int32 count, Single[] value)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Single* value_ptr = value)
{
Delegates.glProgramUniform2fvEXT((UInt32)program, (Int32)location, (Int32)count, (Single*)value_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_separate_shader_objects]
/// Specify the value of a uniform variable for a specified program object
/// </summary>
/// <param name="program">
/// <para>
/// Specifies the handle of the program containing the uniform variable to be modified.
/// </para>
/// </param>
/// <param name="location">
/// <para>
/// Specifies the location of the uniform variable to be modified.
/// </para>
/// </param>
/// <param name="count">
/// <para>
/// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array.
/// </para>
/// <para>
/// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
/// </para>
/// </param>
/// <param name="transpose">
/// <para>
/// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable.
/// </para>
/// </param>
/// <param name="v0">
/// <para>
/// For the scalar commands, specifies the new values to be used for the specified uniform variable.
/// </para>
/// </param>
/// <param name="value">
/// <para>
/// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform2fvEXT")]
public static
void ProgramUniform2(UInt32 program, Int32 location, Int32 count, ref Single value)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Single* value_ptr = &value)
{
Delegates.glProgramUniform2fvEXT((UInt32)program, (Int32)location, (Int32)count, (Single*)value_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_separate_shader_objects]
/// Specify the value of a uniform variable for a specified program object
/// </summary>
/// <param name="program">
/// <para>
/// Specifies the handle of the program containing the uniform variable to be modified.
/// </para>
/// </param>
/// <param name="location">
/// <para>
/// Specifies the location of the uniform variable to be modified.
/// </para>
/// </param>
/// <param name="count">
/// <para>
/// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array.
/// </para>
/// <para>
/// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
/// </para>
/// </param>
/// <param name="transpose">
/// <para>
/// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable.
/// </para>
/// </param>
/// <param name="v0">
/// <para>
/// For the scalar commands, specifies the new values to be used for the specified uniform variable.
/// </para>
/// </param>
/// <param name="value">
/// <para>
/// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform2fvEXT")]
public static
unsafe void ProgramUniform2(UInt32 program, Int32 location, Int32 count, Single* value)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glProgramUniform2fvEXT((UInt32)program, (Int32)location, (Int32)count, (Single*)value);
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_separate_shader_objects]
/// Specify the value of a uniform variable for a specified program object
/// </summary>
/// <param name="program">
/// <para>
/// Specifies the handle of the program containing the uniform variable to be modified.
/// </para>
/// </param>
/// <param name="location">
/// <para>
/// Specifies the location of the uniform variable to be modified.
/// </para>
/// </param>
/// <param name="count">
/// <para>
/// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array.
/// </para>
/// <para>
/// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
/// </para>
/// </param>
/// <param name="transpose">
/// <para>
/// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable.
/// </para>
/// </param>
/// <param name="v0">
/// <para>
/// For the scalar commands, specifies the new values to be used for the specified uniform variable.
/// </para>
/// </param>
/// <param name="value">
/// <para>
/// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
/// </para>
/// </param>
[AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform2iEXT")]
public static
void ProgramUniform2(Int32 program, Int32 location, Int32 v0, Int32 v1)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glProgramUniform2iEXT((UInt32)program, (Int32)location, (Int32)v0, (Int32)v1);
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_separate_shader_objects]
/// Specify the value of a uniform variable for a specified program object
/// </summary>
/// <param name="program">
/// <para>
/// Specifies the handle of the program containing the uniform variable to be modified.
/// </para>
/// </param>
/// <param name="location">
/// <para>
/// Specifies the location of the uniform variable to be modified.
/// </para>
/// </param>
/// <param name="count">
/// <para>
/// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array.
/// </para>
/// <para>
/// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
/// </para>
/// </param>
/// <param name="transpose">
/// <para>
/// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable.
/// </para>
/// </param>
/// <param name="v0">
/// <para>
/// For the scalar commands, specifies the new values to be used for the specified uniform variable.
/// </para>
/// </param>
/// <param name="value">
/// <para>
/// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform2iEXT")]
public static
void ProgramUniform2(UInt32 program, Int32 location, Int32 v0, Int32 v1)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glProgramUniform2iEXT((UInt32)program, (Int32)location, (Int32)v0, (Int32)v1);
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_separate_shader_objects]
/// Specify the value of a uniform variable for a specified program object
/// </summary>
/// <param name="program">
/// <para>
/// Specifies the handle of the program containing the uniform variable to be modified.
/// </para>
/// </param>
/// <param name="location">
/// <para>
/// Specifies the location of the uniform variable to be modified.
/// </para>
/// </param>
/// <param name="count">
/// <para>
/// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array.
/// </para>
/// <para>
/// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
/// </para>
/// </param>
/// <param name="transpose">
/// <para>
/// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable.
/// </para>
/// </param>
/// <param name="v0">
/// <para>
/// For the scalar commands, specifies the new values to be used for the specified uniform variable.
/// </para>
/// </param>
/// <param name="value">
/// <para>
/// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
/// </para>
/// </param>
[AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform2ivEXT")]
public static
void ProgramUniform2(Int32 program, Int32 location, Int32 count, Int32[] value)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* value_ptr = value)
{
Delegates.glProgramUniform2ivEXT((UInt32)program, (Int32)location, (Int32)count, (Int32*)value_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_separate_shader_objects]
/// Specify the value of a uniform variable for a specified program object
/// </summary>
/// <param name="program">
/// <para>
/// Specifies the handle of the program containing the uniform variable to be modified.
/// </para>
/// </param>
/// <param name="location">
/// <para>
/// Specifies the location of the uniform variable to be modified.
/// </para>
/// </param>
/// <param name="count">
/// <para>
/// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array.
/// </para>
/// <para>
/// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
/// </para>
/// </param>
/// <param name="transpose">
/// <para>
/// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable.
/// </para>
/// </param>
/// <param name="v0">
/// <para>
/// For the scalar commands, specifies the new values to be used for the specified uniform variable.
/// </para>
/// </param>
/// <param name="value">
/// <para>
/// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform2ivEXT")]
public static
unsafe void ProgramUniform2(Int32 program, Int32 location, Int32 count, Int32* value)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glProgramUniform2ivEXT((UInt32)program, (Int32)location, (Int32)count, (Int32*)value);
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_separate_shader_objects]
/// Specify the value of a uniform variable for a specified program object
/// </summary>
/// <param name="program">
/// <para>
/// Specifies the handle of the program containing the uniform variable to be modified.
/// </para>
/// </param>
/// <param name="location">
/// <para>
/// Specifies the location of the uniform variable to be modified.
/// </para>
/// </param>
/// <param name="count">
/// <para>
/// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array.
/// </para>
/// <para>
/// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
/// </para>
/// </param>
/// <param name="transpose">
/// <para>
/// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable.
/// </para>
/// </param>
/// <param name="v0">
/// <para>
/// For the scalar commands, specifies the new values to be used for the specified uniform variable.
/// </para>
/// </param>
/// <param name="value">
/// <para>
/// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform2ivEXT")]
public static
void ProgramUniform2(UInt32 program, Int32 location, Int32 count, Int32[] value)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* value_ptr = value)
{
Delegates.glProgramUniform2ivEXT((UInt32)program, (Int32)location, (Int32)count, (Int32*)value_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_separate_shader_objects]
/// Specify the value of a uniform variable for a specified program object
/// </summary>
/// <param name="program">
/// <para>
/// Specifies the handle of the program containing the uniform variable to be modified.
/// </para>
/// </param>
/// <param name="location">
/// <para>
/// Specifies the location of the uniform variable to be modified.
/// </para>
/// </param>
/// <param name="count">
/// <para>
/// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array.
/// </para>
/// <para>
/// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
/// </para>
/// </param>
/// <param name="transpose">
/// <para>
/// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable.
/// </para>
/// </param>
/// <param name="v0">
/// <para>
/// For the scalar commands, specifies the new values to be used for the specified uniform variable.
/// </para>
/// </param>
/// <param name="value">
/// <para>
/// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform2ivEXT")]
public static
unsafe void ProgramUniform2(UInt32 program, Int32 location, Int32 count, Int32* value)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glProgramUniform2ivEXT((UInt32)program, (Int32)location, (Int32)count, (Int32*)value);
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_separate_shader_objects]
/// Specify the value of a uniform variable for a specified program object
/// </summary>
/// <param name="program">
/// <para>
/// Specifies the handle of the program containing the uniform variable to be modified.
/// </para>
/// </param>
/// <param name="location">
/// <para>
/// Specifies the location of the uniform variable to be modified.
/// </para>
/// </param>
/// <param name="count">
/// <para>
/// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array.
/// </para>
/// <para>
/// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
/// </para>
/// </param>
/// <param name="transpose">
/// <para>
/// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable.
/// </para>
/// </param>
/// <param name="v0">
/// <para>
/// For the scalar commands, specifies the new values to be used for the specified uniform variable.
/// </para>
/// </param>
/// <param name="value">
/// <para>
/// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform2uiEXT")]
public static
void ProgramUniform2(UInt32 program, Int32 location, UInt32 v0, UInt32 v1)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glProgramUniform2uiEXT((UInt32)program, (Int32)location, (UInt32)v0, (UInt32)v1);
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_separate_shader_objects]
/// Specify the value of a uniform variable for a specified program object
/// </summary>
/// <param name="program">
/// <para>
/// Specifies the handle of the program containing the uniform variable to be modified.
/// </para>
/// </param>
/// <param name="location">
/// <para>
/// Specifies the location of the uniform variable to be modified.
/// </para>
/// </param>
/// <param name="count">
/// <para>
/// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array.
/// </para>
/// <para>
/// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
/// </para>
/// </param>
/// <param name="transpose">
/// <para>
/// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable.
/// </para>
/// </param>
/// <param name="v0">
/// <para>
/// For the scalar commands, specifies the new values to be used for the specified uniform variable.
/// </para>
/// </param>
/// <param name="value">
/// <para>
/// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform2uivEXT")]
public static
void ProgramUniform2(UInt32 program, Int32 location, Int32 count, UInt32[] value)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (UInt32* value_ptr = value)
{
Delegates.glProgramUniform2uivEXT((UInt32)program, (Int32)location, (Int32)count, (UInt32*)value_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_separate_shader_objects]
/// Specify the value of a uniform variable for a specified program object
/// </summary>
/// <param name="program">
/// <para>
/// Specifies the handle of the program containing the uniform variable to be modified.
/// </para>
/// </param>
/// <param name="location">
/// <para>
/// Specifies the location of the uniform variable to be modified.
/// </para>
/// </param>
/// <param name="count">
/// <para>
/// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array.
/// </para>
/// <para>
/// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
/// </para>
/// </param>
/// <param name="transpose">
/// <para>
/// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable.
/// </para>
/// </param>
/// <param name="v0">
/// <para>
/// For the scalar commands, specifies the new values to be used for the specified uniform variable.
/// </para>
/// </param>
/// <param name="value">
/// <para>
/// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform2uivEXT")]
public static
void ProgramUniform2(UInt32 program, Int32 location, Int32 count, ref UInt32 value)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (UInt32* value_ptr = &value)
{
Delegates.glProgramUniform2uivEXT((UInt32)program, (Int32)location, (Int32)count, (UInt32*)value_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_separate_shader_objects]
/// Specify the value of a uniform variable for a specified program object
/// </summary>
/// <param name="program">
/// <para>
/// Specifies the handle of the program containing the uniform variable to be modified.
/// </para>
/// </param>
/// <param name="location">
/// <para>
/// Specifies the location of the uniform variable to be modified.
/// </para>
/// </param>
/// <param name="count">
/// <para>
/// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array.
/// </para>
/// <para>
/// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
/// </para>
/// </param>
/// <param name="transpose">
/// <para>
/// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable.
/// </para>
/// </param>
/// <param name="v0">
/// <para>
/// For the scalar commands, specifies the new values to be used for the specified uniform variable.
/// </para>
/// </param>
/// <param name="value">
/// <para>
/// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform2uivEXT")]
public static
unsafe void ProgramUniform2(UInt32 program, Int32 location, Int32 count, UInt32* value)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glProgramUniform2uivEXT((UInt32)program, (Int32)location, (Int32)count, (UInt32*)value);
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_separate_shader_objects]
/// Specify the value of a uniform variable for a specified program object
/// </summary>
/// <param name="program">
/// <para>
/// Specifies the handle of the program containing the uniform variable to be modified.
/// </para>
/// </param>
/// <param name="location">
/// <para>
/// Specifies the location of the uniform variable to be modified.
/// </para>
/// </param>
/// <param name="count">
/// <para>
/// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array.
/// </para>
/// <para>
/// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
/// </para>
/// </param>
/// <param name="transpose">
/// <para>
/// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable.
/// </para>
/// </param>
/// <param name="v0">
/// <para>
/// For the scalar commands, specifies the new values to be used for the specified uniform variable.
/// </para>
/// </param>
/// <param name="value">
/// <para>
/// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
/// </para>
/// </param>
[AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform3fEXT")]
public static
void ProgramUniform3(Int32 program, Int32 location, Single v0, Single v1, Single v2)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glProgramUniform3fEXT((UInt32)program, (Int32)location, (Single)v0, (Single)v1, (Single)v2);
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_separate_shader_objects]
/// Specify the value of a uniform variable for a specified program object
/// </summary>
/// <param name="program">
/// <para>
/// Specifies the handle of the program containing the uniform variable to be modified.
/// </para>
/// </param>
/// <param name="location">
/// <para>
/// Specifies the location of the uniform variable to be modified.
/// </para>
/// </param>
/// <param name="count">
/// <para>
/// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array.
/// </para>
/// <para>
/// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
/// </para>
/// </param>
/// <param name="transpose">
/// <para>
/// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable.
/// </para>
/// </param>
/// <param name="v0">
/// <para>
/// For the scalar commands, specifies the new values to be used for the specified uniform variable.
/// </para>
/// </param>
/// <param name="value">
/// <para>
/// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform3fEXT")]
public static
void ProgramUniform3(UInt32 program, Int32 location, Single v0, Single v1, Single v2)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glProgramUniform3fEXT((UInt32)program, (Int32)location, (Single)v0, (Single)v1, (Single)v2);
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_separate_shader_objects]
/// Specify the value of a uniform variable for a specified program object
/// </summary>
/// <param name="program">
/// <para>
/// Specifies the handle of the program containing the uniform variable to be modified.
/// </para>
/// </param>
/// <param name="location">
/// <para>
/// Specifies the location of the uniform variable to be modified.
/// </para>
/// </param>
/// <param name="count">
/// <para>
/// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array.
/// </para>
/// <para>
/// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
/// </para>
/// </param>
/// <param name="transpose">
/// <para>
/// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable.
/// </para>
/// </param>
/// <param name="v0">
/// <para>
/// For the scalar commands, specifies the new values to be used for the specified uniform variable.
/// </para>
/// </param>
/// <param name="value">
/// <para>
/// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
/// </para>
/// </param>
[AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform3fvEXT")]
public static
void ProgramUniform3(Int32 program, Int32 location, Int32 count, Single[] value)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Single* value_ptr = value)
{
Delegates.glProgramUniform3fvEXT((UInt32)program, (Int32)location, (Int32)count, (Single*)value_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_separate_shader_objects]
/// Specify the value of a uniform variable for a specified program object
/// </summary>
/// <param name="program">
/// <para>
/// Specifies the handle of the program containing the uniform variable to be modified.
/// </para>
/// </param>
/// <param name="location">
/// <para>
/// Specifies the location of the uniform variable to be modified.
/// </para>
/// </param>
/// <param name="count">
/// <para>
/// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array.
/// </para>
/// <para>
/// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
/// </para>
/// </param>
/// <param name="transpose">
/// <para>
/// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable.
/// </para>
/// </param>
/// <param name="v0">
/// <para>
/// For the scalar commands, specifies the new values to be used for the specified uniform variable.
/// </para>
/// </param>
/// <param name="value">
/// <para>
/// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
/// </para>
/// </param>
[AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform3fvEXT")]
public static
void ProgramUniform3(Int32 program, Int32 location, Int32 count, ref Single value)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Single* value_ptr = &value)
{
Delegates.glProgramUniform3fvEXT((UInt32)program, (Int32)location, (Int32)count, (Single*)value_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_separate_shader_objects]
/// Specify the value of a uniform variable for a specified program object
/// </summary>
/// <param name="program">
/// <para>
/// Specifies the handle of the program containing the uniform variable to be modified.
/// </para>
/// </param>
/// <param name="location">
/// <para>
/// Specifies the location of the uniform variable to be modified.
/// </para>
/// </param>
/// <param name="count">
/// <para>
/// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array.
/// </para>
/// <para>
/// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
/// </para>
/// </param>
/// <param name="transpose">
/// <para>
/// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable.
/// </para>
/// </param>
/// <param name="v0">
/// <para>
/// For the scalar commands, specifies the new values to be used for the specified uniform variable.
/// </para>
/// </param>
/// <param name="value">
/// <para>
/// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform3fvEXT")]
public static
unsafe void ProgramUniform3(Int32 program, Int32 location, Int32 count, Single* value)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glProgramUniform3fvEXT((UInt32)program, (Int32)location, (Int32)count, (Single*)value);
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_separate_shader_objects]
/// Specify the value of a uniform variable for a specified program object
/// </summary>
/// <param name="program">
/// <para>
/// Specifies the handle of the program containing the uniform variable to be modified.
/// </para>
/// </param>
/// <param name="location">
/// <para>
/// Specifies the location of the uniform variable to be modified.
/// </para>
/// </param>
/// <param name="count">
/// <para>
/// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array.
/// </para>
/// <para>
/// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
/// </para>
/// </param>
/// <param name="transpose">
/// <para>
/// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable.
/// </para>
/// </param>
/// <param name="v0">
/// <para>
/// For the scalar commands, specifies the new values to be used for the specified uniform variable.
/// </para>
/// </param>
/// <param name="value">
/// <para>
/// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform3fvEXT")]
public static
void ProgramUniform3(UInt32 program, Int32 location, Int32 count, Single[] value)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Single* value_ptr = value)
{
Delegates.glProgramUniform3fvEXT((UInt32)program, (Int32)location, (Int32)count, (Single*)value_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_separate_shader_objects]
/// Specify the value of a uniform variable for a specified program object
/// </summary>
/// <param name="program">
/// <para>
/// Specifies the handle of the program containing the uniform variable to be modified.
/// </para>
/// </param>
/// <param name="location">
/// <para>
/// Specifies the location of the uniform variable to be modified.
/// </para>
/// </param>
/// <param name="count">
/// <para>
/// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array.
/// </para>
/// <para>
/// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
/// </para>
/// </param>
/// <param name="transpose">
/// <para>
/// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable.
/// </para>
/// </param>
/// <param name="v0">
/// <para>
/// For the scalar commands, specifies the new values to be used for the specified uniform variable.
/// </para>
/// </param>
/// <param name="value">
/// <para>
/// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform3fvEXT")]
public static
void ProgramUniform3(UInt32 program, Int32 location, Int32 count, ref Single value)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Single* value_ptr = &value)
{
Delegates.glProgramUniform3fvEXT((UInt32)program, (Int32)location, (Int32)count, (Single*)value_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_separate_shader_objects]
/// Specify the value of a uniform variable for a specified program object
/// </summary>
/// <param name="program">
/// <para>
/// Specifies the handle of the program containing the uniform variable to be modified.
/// </para>
/// </param>
/// <param name="location">
/// <para>
/// Specifies the location of the uniform variable to be modified.
/// </para>
/// </param>
/// <param name="count">
/// <para>
/// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array.
/// </para>
/// <para>
/// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
/// </para>
/// </param>
/// <param name="transpose">
/// <para>
/// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable.
/// </para>
/// </param>
/// <param name="v0">
/// <para>
/// For the scalar commands, specifies the new values to be used for the specified uniform variable.
/// </para>
/// </param>
/// <param name="value">
/// <para>
/// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform3fvEXT")]
public static
unsafe void ProgramUniform3(UInt32 program, Int32 location, Int32 count, Single* value)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glProgramUniform3fvEXT((UInt32)program, (Int32)location, (Int32)count, (Single*)value);
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_separate_shader_objects]
/// Specify the value of a uniform variable for a specified program object
/// </summary>
/// <param name="program">
/// <para>
/// Specifies the handle of the program containing the uniform variable to be modified.
/// </para>
/// </param>
/// <param name="location">
/// <para>
/// Specifies the location of the uniform variable to be modified.
/// </para>
/// </param>
/// <param name="count">
/// <para>
/// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array.
/// </para>
/// <para>
/// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
/// </para>
/// </param>
/// <param name="transpose">
/// <para>
/// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable.
/// </para>
/// </param>
/// <param name="v0">
/// <para>
/// For the scalar commands, specifies the new values to be used for the specified uniform variable.
/// </para>
/// </param>
/// <param name="value">
/// <para>
/// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
/// </para>
/// </param>
[AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform3iEXT")]
public static
void ProgramUniform3(Int32 program, Int32 location, Int32 v0, Int32 v1, Int32 v2)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glProgramUniform3iEXT((UInt32)program, (Int32)location, (Int32)v0, (Int32)v1, (Int32)v2);
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_separate_shader_objects]
/// Specify the value of a uniform variable for a specified program object
/// </summary>
/// <param name="program">
/// <para>
/// Specifies the handle of the program containing the uniform variable to be modified.
/// </para>
/// </param>
/// <param name="location">
/// <para>
/// Specifies the location of the uniform variable to be modified.
/// </para>
/// </param>
/// <param name="count">
/// <para>
/// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array.
/// </para>
/// <para>
/// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
/// </para>
/// </param>
/// <param name="transpose">
/// <para>
/// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable.
/// </para>
/// </param>
/// <param name="v0">
/// <para>
/// For the scalar commands, specifies the new values to be used for the specified uniform variable.
/// </para>
/// </param>
/// <param name="value">
/// <para>
/// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform3iEXT")]
public static
void ProgramUniform3(UInt32 program, Int32 location, Int32 v0, Int32 v1, Int32 v2)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glProgramUniform3iEXT((UInt32)program, (Int32)location, (Int32)v0, (Int32)v1, (Int32)v2);
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_separate_shader_objects]
/// Specify the value of a uniform variable for a specified program object
/// </summary>
/// <param name="program">
/// <para>
/// Specifies the handle of the program containing the uniform variable to be modified.
/// </para>
/// </param>
/// <param name="location">
/// <para>
/// Specifies the location of the uniform variable to be modified.
/// </para>
/// </param>
/// <param name="count">
/// <para>
/// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array.
/// </para>
/// <para>
/// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
/// </para>
/// </param>
/// <param name="transpose">
/// <para>
/// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable.
/// </para>
/// </param>
/// <param name="v0">
/// <para>
/// For the scalar commands, specifies the new values to be used for the specified uniform variable.
/// </para>
/// </param>
/// <param name="value">
/// <para>
/// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
/// </para>
/// </param>
[AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform3ivEXT")]
public static
void ProgramUniform3(Int32 program, Int32 location, Int32 count, Int32[] value)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* value_ptr = value)
{
Delegates.glProgramUniform3ivEXT((UInt32)program, (Int32)location, (Int32)count, (Int32*)value_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_separate_shader_objects]
/// Specify the value of a uniform variable for a specified program object
/// </summary>
/// <param name="program">
/// <para>
/// Specifies the handle of the program containing the uniform variable to be modified.
/// </para>
/// </param>
/// <param name="location">
/// <para>
/// Specifies the location of the uniform variable to be modified.
/// </para>
/// </param>
/// <param name="count">
/// <para>
/// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array.
/// </para>
/// <para>
/// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
/// </para>
/// </param>
/// <param name="transpose">
/// <para>
/// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable.
/// </para>
/// </param>
/// <param name="v0">
/// <para>
/// For the scalar commands, specifies the new values to be used for the specified uniform variable.
/// </para>
/// </param>
/// <param name="value">
/// <para>
/// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
/// </para>
/// </param>
[AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform3ivEXT")]
public static
void ProgramUniform3(Int32 program, Int32 location, Int32 count, ref Int32 value)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* value_ptr = &value)
{
Delegates.glProgramUniform3ivEXT((UInt32)program, (Int32)location, (Int32)count, (Int32*)value_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_separate_shader_objects]
/// Specify the value of a uniform variable for a specified program object
/// </summary>
/// <param name="program">
/// <para>
/// Specifies the handle of the program containing the uniform variable to be modified.
/// </para>
/// </param>
/// <param name="location">
/// <para>
/// Specifies the location of the uniform variable to be modified.
/// </para>
/// </param>
/// <param name="count">
/// <para>
/// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array.
/// </para>
/// <para>
/// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
/// </para>
/// </param>
/// <param name="transpose">
/// <para>
/// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable.
/// </para>
/// </param>
/// <param name="v0">
/// <para>
/// For the scalar commands, specifies the new values to be used for the specified uniform variable.
/// </para>
/// </param>
/// <param name="value">
/// <para>
/// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform3ivEXT")]
public static
unsafe void ProgramUniform3(Int32 program, Int32 location, Int32 count, Int32* value)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glProgramUniform3ivEXT((UInt32)program, (Int32)location, (Int32)count, (Int32*)value);
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_separate_shader_objects]
/// Specify the value of a uniform variable for a specified program object
/// </summary>
/// <param name="program">
/// <para>
/// Specifies the handle of the program containing the uniform variable to be modified.
/// </para>
/// </param>
/// <param name="location">
/// <para>
/// Specifies the location of the uniform variable to be modified.
/// </para>
/// </param>
/// <param name="count">
/// <para>
/// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array.
/// </para>
/// <para>
/// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
/// </para>
/// </param>
/// <param name="transpose">
/// <para>
/// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable.
/// </para>
/// </param>
/// <param name="v0">
/// <para>
/// For the scalar commands, specifies the new values to be used for the specified uniform variable.
/// </para>
/// </param>
/// <param name="value">
/// <para>
/// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform3ivEXT")]
public static
void ProgramUniform3(UInt32 program, Int32 location, Int32 count, Int32[] value)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* value_ptr = value)
{
Delegates.glProgramUniform3ivEXT((UInt32)program, (Int32)location, (Int32)count, (Int32*)value_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_separate_shader_objects]
/// Specify the value of a uniform variable for a specified program object
/// </summary>
/// <param name="program">
/// <para>
/// Specifies the handle of the program containing the uniform variable to be modified.
/// </para>
/// </param>
/// <param name="location">
/// <para>
/// Specifies the location of the uniform variable to be modified.
/// </para>
/// </param>
/// <param name="count">
/// <para>
/// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array.
/// </para>
/// <para>
/// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
/// </para>
/// </param>
/// <param name="transpose">
/// <para>
/// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable.
/// </para>
/// </param>
/// <param name="v0">
/// <para>
/// For the scalar commands, specifies the new values to be used for the specified uniform variable.
/// </para>
/// </param>
/// <param name="value">
/// <para>
/// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform3ivEXT")]
public static
void ProgramUniform3(UInt32 program, Int32 location, Int32 count, ref Int32 value)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* value_ptr = &value)
{
Delegates.glProgramUniform3ivEXT((UInt32)program, (Int32)location, (Int32)count, (Int32*)value_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_separate_shader_objects]
/// Specify the value of a uniform variable for a specified program object
/// </summary>
/// <param name="program">
/// <para>
/// Specifies the handle of the program containing the uniform variable to be modified.
/// </para>
/// </param>
/// <param name="location">
/// <para>
/// Specifies the location of the uniform variable to be modified.
/// </para>
/// </param>
/// <param name="count">
/// <para>
/// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array.
/// </para>
/// <para>
/// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
/// </para>
/// </param>
/// <param name="transpose">
/// <para>
/// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable.
/// </para>
/// </param>
/// <param name="v0">
/// <para>
/// For the scalar commands, specifies the new values to be used for the specified uniform variable.
/// </para>
/// </param>
/// <param name="value">
/// <para>
/// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform3ivEXT")]
public static
unsafe void ProgramUniform3(UInt32 program, Int32 location, Int32 count, Int32* value)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glProgramUniform3ivEXT((UInt32)program, (Int32)location, (Int32)count, (Int32*)value);
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_separate_shader_objects]
/// Specify the value of a uniform variable for a specified program object
/// </summary>
/// <param name="program">
/// <para>
/// Specifies the handle of the program containing the uniform variable to be modified.
/// </para>
/// </param>
/// <param name="location">
/// <para>
/// Specifies the location of the uniform variable to be modified.
/// </para>
/// </param>
/// <param name="count">
/// <para>
/// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array.
/// </para>
/// <para>
/// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
/// </para>
/// </param>
/// <param name="transpose">
/// <para>
/// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable.
/// </para>
/// </param>
/// <param name="v0">
/// <para>
/// For the scalar commands, specifies the new values to be used for the specified uniform variable.
/// </para>
/// </param>
/// <param name="value">
/// <para>
/// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform3uiEXT")]
public static
void ProgramUniform3(UInt32 program, Int32 location, UInt32 v0, UInt32 v1, UInt32 v2)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glProgramUniform3uiEXT((UInt32)program, (Int32)location, (UInt32)v0, (UInt32)v1, (UInt32)v2);
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_separate_shader_objects]
/// Specify the value of a uniform variable for a specified program object
/// </summary>
/// <param name="program">
/// <para>
/// Specifies the handle of the program containing the uniform variable to be modified.
/// </para>
/// </param>
/// <param name="location">
/// <para>
/// Specifies the location of the uniform variable to be modified.
/// </para>
/// </param>
/// <param name="count">
/// <para>
/// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array.
/// </para>
/// <para>
/// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
/// </para>
/// </param>
/// <param name="transpose">
/// <para>
/// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable.
/// </para>
/// </param>
/// <param name="v0">
/// <para>
/// For the scalar commands, specifies the new values to be used for the specified uniform variable.
/// </para>
/// </param>
/// <param name="value">
/// <para>
/// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform3uivEXT")]
public static
void ProgramUniform3(UInt32 program, Int32 location, Int32 count, UInt32[] value)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (UInt32* value_ptr = value)
{
Delegates.glProgramUniform3uivEXT((UInt32)program, (Int32)location, (Int32)count, (UInt32*)value_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_separate_shader_objects]
/// Specify the value of a uniform variable for a specified program object
/// </summary>
/// <param name="program">
/// <para>
/// Specifies the handle of the program containing the uniform variable to be modified.
/// </para>
/// </param>
/// <param name="location">
/// <para>
/// Specifies the location of the uniform variable to be modified.
/// </para>
/// </param>
/// <param name="count">
/// <para>
/// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array.
/// </para>
/// <para>
/// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
/// </para>
/// </param>
/// <param name="transpose">
/// <para>
/// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable.
/// </para>
/// </param>
/// <param name="v0">
/// <para>
/// For the scalar commands, specifies the new values to be used for the specified uniform variable.
/// </para>
/// </param>
/// <param name="value">
/// <para>
/// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform3uivEXT")]
public static
void ProgramUniform3(UInt32 program, Int32 location, Int32 count, ref UInt32 value)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (UInt32* value_ptr = &value)
{
Delegates.glProgramUniform3uivEXT((UInt32)program, (Int32)location, (Int32)count, (UInt32*)value_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_separate_shader_objects]
/// Specify the value of a uniform variable for a specified program object
/// </summary>
/// <param name="program">
/// <para>
/// Specifies the handle of the program containing the uniform variable to be modified.
/// </para>
/// </param>
/// <param name="location">
/// <para>
/// Specifies the location of the uniform variable to be modified.
/// </para>
/// </param>
/// <param name="count">
/// <para>
/// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array.
/// </para>
/// <para>
/// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
/// </para>
/// </param>
/// <param name="transpose">
/// <para>
/// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable.
/// </para>
/// </param>
/// <param name="v0">
/// <para>
/// For the scalar commands, specifies the new values to be used for the specified uniform variable.
/// </para>
/// </param>
/// <param name="value">
/// <para>
/// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform3uivEXT")]
public static
unsafe void ProgramUniform3(UInt32 program, Int32 location, Int32 count, UInt32* value)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glProgramUniform3uivEXT((UInt32)program, (Int32)location, (Int32)count, (UInt32*)value);
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_separate_shader_objects]
/// Specify the value of a uniform variable for a specified program object
/// </summary>
/// <param name="program">
/// <para>
/// Specifies the handle of the program containing the uniform variable to be modified.
/// </para>
/// </param>
/// <param name="location">
/// <para>
/// Specifies the location of the uniform variable to be modified.
/// </para>
/// </param>
/// <param name="count">
/// <para>
/// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array.
/// </para>
/// <para>
/// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
/// </para>
/// </param>
/// <param name="transpose">
/// <para>
/// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable.
/// </para>
/// </param>
/// <param name="v0">
/// <para>
/// For the scalar commands, specifies the new values to be used for the specified uniform variable.
/// </para>
/// </param>
/// <param name="value">
/// <para>
/// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
/// </para>
/// </param>
[AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform4fEXT")]
public static
void ProgramUniform4(Int32 program, Int32 location, Single v0, Single v1, Single v2, Single v3)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glProgramUniform4fEXT((UInt32)program, (Int32)location, (Single)v0, (Single)v1, (Single)v2, (Single)v3);
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_separate_shader_objects]
/// Specify the value of a uniform variable for a specified program object
/// </summary>
/// <param name="program">
/// <para>
/// Specifies the handle of the program containing the uniform variable to be modified.
/// </para>
/// </param>
/// <param name="location">
/// <para>
/// Specifies the location of the uniform variable to be modified.
/// </para>
/// </param>
/// <param name="count">
/// <para>
/// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array.
/// </para>
/// <para>
/// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
/// </para>
/// </param>
/// <param name="transpose">
/// <para>
/// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable.
/// </para>
/// </param>
/// <param name="v0">
/// <para>
/// For the scalar commands, specifies the new values to be used for the specified uniform variable.
/// </para>
/// </param>
/// <param name="value">
/// <para>
/// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform4fEXT")]
public static
void ProgramUniform4(UInt32 program, Int32 location, Single v0, Single v1, Single v2, Single v3)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glProgramUniform4fEXT((UInt32)program, (Int32)location, (Single)v0, (Single)v1, (Single)v2, (Single)v3);
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_separate_shader_objects]
/// Specify the value of a uniform variable for a specified program object
/// </summary>
/// <param name="program">
/// <para>
/// Specifies the handle of the program containing the uniform variable to be modified.
/// </para>
/// </param>
/// <param name="location">
/// <para>
/// Specifies the location of the uniform variable to be modified.
/// </para>
/// </param>
/// <param name="count">
/// <para>
/// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array.
/// </para>
/// <para>
/// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
/// </para>
/// </param>
/// <param name="transpose">
/// <para>
/// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable.
/// </para>
/// </param>
/// <param name="v0">
/// <para>
/// For the scalar commands, specifies the new values to be used for the specified uniform variable.
/// </para>
/// </param>
/// <param name="value">
/// <para>
/// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
/// </para>
/// </param>
[AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform4fvEXT")]
public static
void ProgramUniform4(Int32 program, Int32 location, Int32 count, Single[] value)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Single* value_ptr = value)
{
Delegates.glProgramUniform4fvEXT((UInt32)program, (Int32)location, (Int32)count, (Single*)value_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_separate_shader_objects]
/// Specify the value of a uniform variable for a specified program object
/// </summary>
/// <param name="program">
/// <para>
/// Specifies the handle of the program containing the uniform variable to be modified.
/// </para>
/// </param>
/// <param name="location">
/// <para>
/// Specifies the location of the uniform variable to be modified.
/// </para>
/// </param>
/// <param name="count">
/// <para>
/// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array.
/// </para>
/// <para>
/// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
/// </para>
/// </param>
/// <param name="transpose">
/// <para>
/// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable.
/// </para>
/// </param>
/// <param name="v0">
/// <para>
/// For the scalar commands, specifies the new values to be used for the specified uniform variable.
/// </para>
/// </param>
/// <param name="value">
/// <para>
/// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
/// </para>
/// </param>
[AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform4fvEXT")]
public static
void ProgramUniform4(Int32 program, Int32 location, Int32 count, ref Single value)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Single* value_ptr = &value)
{
Delegates.glProgramUniform4fvEXT((UInt32)program, (Int32)location, (Int32)count, (Single*)value_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_separate_shader_objects]
/// Specify the value of a uniform variable for a specified program object
/// </summary>
/// <param name="program">
/// <para>
/// Specifies the handle of the program containing the uniform variable to be modified.
/// </para>
/// </param>
/// <param name="location">
/// <para>
/// Specifies the location of the uniform variable to be modified.
/// </para>
/// </param>
/// <param name="count">
/// <para>
/// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array.
/// </para>
/// <para>
/// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
/// </para>
/// </param>
/// <param name="transpose">
/// <para>
/// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable.
/// </para>
/// </param>
/// <param name="v0">
/// <para>
/// For the scalar commands, specifies the new values to be used for the specified uniform variable.
/// </para>
/// </param>
/// <param name="value">
/// <para>
/// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform4fvEXT")]
public static
unsafe void ProgramUniform4(Int32 program, Int32 location, Int32 count, Single* value)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glProgramUniform4fvEXT((UInt32)program, (Int32)location, (Int32)count, (Single*)value);
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_separate_shader_objects]
/// Specify the value of a uniform variable for a specified program object
/// </summary>
/// <param name="program">
/// <para>
/// Specifies the handle of the program containing the uniform variable to be modified.
/// </para>
/// </param>
/// <param name="location">
/// <para>
/// Specifies the location of the uniform variable to be modified.
/// </para>
/// </param>
/// <param name="count">
/// <para>
/// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array.
/// </para>
/// <para>
/// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
/// </para>
/// </param>
/// <param name="transpose">
/// <para>
/// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable.
/// </para>
/// </param>
/// <param name="v0">
/// <para>
/// For the scalar commands, specifies the new values to be used for the specified uniform variable.
/// </para>
/// </param>
/// <param name="value">
/// <para>
/// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform4fvEXT")]
public static
void ProgramUniform4(UInt32 program, Int32 location, Int32 count, Single[] value)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Single* value_ptr = value)
{
Delegates.glProgramUniform4fvEXT((UInt32)program, (Int32)location, (Int32)count, (Single*)value_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_separate_shader_objects]
/// Specify the value of a uniform variable for a specified program object
/// </summary>
/// <param name="program">
/// <para>
/// Specifies the handle of the program containing the uniform variable to be modified.
/// </para>
/// </param>
/// <param name="location">
/// <para>
/// Specifies the location of the uniform variable to be modified.
/// </para>
/// </param>
/// <param name="count">
/// <para>
/// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array.
/// </para>
/// <para>
/// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
/// </para>
/// </param>
/// <param name="transpose">
/// <para>
/// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable.
/// </para>
/// </param>
/// <param name="v0">
/// <para>
/// For the scalar commands, specifies the new values to be used for the specified uniform variable.
/// </para>
/// </param>
/// <param name="value">
/// <para>
/// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform4fvEXT")]
public static
void ProgramUniform4(UInt32 program, Int32 location, Int32 count, ref Single value)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Single* value_ptr = &value)
{
Delegates.glProgramUniform4fvEXT((UInt32)program, (Int32)location, (Int32)count, (Single*)value_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_separate_shader_objects]
/// Specify the value of a uniform variable for a specified program object
/// </summary>
/// <param name="program">
/// <para>
/// Specifies the handle of the program containing the uniform variable to be modified.
/// </para>
/// </param>
/// <param name="location">
/// <para>
/// Specifies the location of the uniform variable to be modified.
/// </para>
/// </param>
/// <param name="count">
/// <para>
/// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array.
/// </para>
/// <para>
/// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
/// </para>
/// </param>
/// <param name="transpose">
/// <para>
/// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable.
/// </para>
/// </param>
/// <param name="v0">
/// <para>
/// For the scalar commands, specifies the new values to be used for the specified uniform variable.
/// </para>
/// </param>
/// <param name="value">
/// <para>
/// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform4fvEXT")]
public static
unsafe void ProgramUniform4(UInt32 program, Int32 location, Int32 count, Single* value)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glProgramUniform4fvEXT((UInt32)program, (Int32)location, (Int32)count, (Single*)value);
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_separate_shader_objects]
/// Specify the value of a uniform variable for a specified program object
/// </summary>
/// <param name="program">
/// <para>
/// Specifies the handle of the program containing the uniform variable to be modified.
/// </para>
/// </param>
/// <param name="location">
/// <para>
/// Specifies the location of the uniform variable to be modified.
/// </para>
/// </param>
/// <param name="count">
/// <para>
/// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array.
/// </para>
/// <para>
/// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
/// </para>
/// </param>
/// <param name="transpose">
/// <para>
/// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable.
/// </para>
/// </param>
/// <param name="v0">
/// <para>
/// For the scalar commands, specifies the new values to be used for the specified uniform variable.
/// </para>
/// </param>
/// <param name="value">
/// <para>
/// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
/// </para>
/// </param>
[AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform4iEXT")]
public static
void ProgramUniform4(Int32 program, Int32 location, Int32 v0, Int32 v1, Int32 v2, Int32 v3)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glProgramUniform4iEXT((UInt32)program, (Int32)location, (Int32)v0, (Int32)v1, (Int32)v2, (Int32)v3);
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_separate_shader_objects]
/// Specify the value of a uniform variable for a specified program object
/// </summary>
/// <param name="program">
/// <para>
/// Specifies the handle of the program containing the uniform variable to be modified.
/// </para>
/// </param>
/// <param name="location">
/// <para>
/// Specifies the location of the uniform variable to be modified.
/// </para>
/// </param>
/// <param name="count">
/// <para>
/// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array.
/// </para>
/// <para>
/// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
/// </para>
/// </param>
/// <param name="transpose">
/// <para>
/// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable.
/// </para>
/// </param>
/// <param name="v0">
/// <para>
/// For the scalar commands, specifies the new values to be used for the specified uniform variable.
/// </para>
/// </param>
/// <param name="value">
/// <para>
/// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform4iEXT")]
public static
void ProgramUniform4(UInt32 program, Int32 location, Int32 v0, Int32 v1, Int32 v2, Int32 v3)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glProgramUniform4iEXT((UInt32)program, (Int32)location, (Int32)v0, (Int32)v1, (Int32)v2, (Int32)v3);
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_separate_shader_objects]
/// Specify the value of a uniform variable for a specified program object
/// </summary>
/// <param name="program">
/// <para>
/// Specifies the handle of the program containing the uniform variable to be modified.
/// </para>
/// </param>
/// <param name="location">
/// <para>
/// Specifies the location of the uniform variable to be modified.
/// </para>
/// </param>
/// <param name="count">
/// <para>
/// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array.
/// </para>
/// <para>
/// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
/// </para>
/// </param>
/// <param name="transpose">
/// <para>
/// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable.
/// </para>
/// </param>
/// <param name="v0">
/// <para>
/// For the scalar commands, specifies the new values to be used for the specified uniform variable.
/// </para>
/// </param>
/// <param name="value">
/// <para>
/// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
/// </para>
/// </param>
[AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform4ivEXT")]
public static
void ProgramUniform4(Int32 program, Int32 location, Int32 count, Int32[] value)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* value_ptr = value)
{
Delegates.glProgramUniform4ivEXT((UInt32)program, (Int32)location, (Int32)count, (Int32*)value_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_separate_shader_objects]
/// Specify the value of a uniform variable for a specified program object
/// </summary>
/// <param name="program">
/// <para>
/// Specifies the handle of the program containing the uniform variable to be modified.
/// </para>
/// </param>
/// <param name="location">
/// <para>
/// Specifies the location of the uniform variable to be modified.
/// </para>
/// </param>
/// <param name="count">
/// <para>
/// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array.
/// </para>
/// <para>
/// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
/// </para>
/// </param>
/// <param name="transpose">
/// <para>
/// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable.
/// </para>
/// </param>
/// <param name="v0">
/// <para>
/// For the scalar commands, specifies the new values to be used for the specified uniform variable.
/// </para>
/// </param>
/// <param name="value">
/// <para>
/// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
/// </para>
/// </param>
[AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform4ivEXT")]
public static
void ProgramUniform4(Int32 program, Int32 location, Int32 count, ref Int32 value)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* value_ptr = &value)
{
Delegates.glProgramUniform4ivEXT((UInt32)program, (Int32)location, (Int32)count, (Int32*)value_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_separate_shader_objects]
/// Specify the value of a uniform variable for a specified program object
/// </summary>
/// <param name="program">
/// <para>
/// Specifies the handle of the program containing the uniform variable to be modified.
/// </para>
/// </param>
/// <param name="location">
/// <para>
/// Specifies the location of the uniform variable to be modified.
/// </para>
/// </param>
/// <param name="count">
/// <para>
/// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array.
/// </para>
/// <para>
/// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
/// </para>
/// </param>
/// <param name="transpose">
/// <para>
/// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable.
/// </para>
/// </param>
/// <param name="v0">
/// <para>
/// For the scalar commands, specifies the new values to be used for the specified uniform variable.
/// </para>
/// </param>
/// <param name="value">
/// <para>
/// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform4ivEXT")]
public static
unsafe void ProgramUniform4(Int32 program, Int32 location, Int32 count, Int32* value)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glProgramUniform4ivEXT((UInt32)program, (Int32)location, (Int32)count, (Int32*)value);
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_separate_shader_objects]
/// Specify the value of a uniform variable for a specified program object
/// </summary>
/// <param name="program">
/// <para>
/// Specifies the handle of the program containing the uniform variable to be modified.
/// </para>
/// </param>
/// <param name="location">
/// <para>
/// Specifies the location of the uniform variable to be modified.
/// </para>
/// </param>
/// <param name="count">
/// <para>
/// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array.
/// </para>
/// <para>
/// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
/// </para>
/// </param>
/// <param name="transpose">
/// <para>
/// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable.
/// </para>
/// </param>
/// <param name="v0">
/// <para>
/// For the scalar commands, specifies the new values to be used for the specified uniform variable.
/// </para>
/// </param>
/// <param name="value">
/// <para>
/// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform4ivEXT")]
public static
void ProgramUniform4(UInt32 program, Int32 location, Int32 count, Int32[] value)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* value_ptr = value)
{
Delegates.glProgramUniform4ivEXT((UInt32)program, (Int32)location, (Int32)count, (Int32*)value_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_separate_shader_objects]
/// Specify the value of a uniform variable for a specified program object
/// </summary>
/// <param name="program">
/// <para>
/// Specifies the handle of the program containing the uniform variable to be modified.
/// </para>
/// </param>
/// <param name="location">
/// <para>
/// Specifies the location of the uniform variable to be modified.
/// </para>
/// </param>
/// <param name="count">
/// <para>
/// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array.
/// </para>
/// <para>
/// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
/// </para>
/// </param>
/// <param name="transpose">
/// <para>
/// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable.
/// </para>
/// </param>
/// <param name="v0">
/// <para>
/// For the scalar commands, specifies the new values to be used for the specified uniform variable.
/// </para>
/// </param>
/// <param name="value">
/// <para>
/// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform4ivEXT")]
public static
void ProgramUniform4(UInt32 program, Int32 location, Int32 count, ref Int32 value)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* value_ptr = &value)
{
Delegates.glProgramUniform4ivEXT((UInt32)program, (Int32)location, (Int32)count, (Int32*)value_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_separate_shader_objects]
/// Specify the value of a uniform variable for a specified program object
/// </summary>
/// <param name="program">
/// <para>
/// Specifies the handle of the program containing the uniform variable to be modified.
/// </para>
/// </param>
/// <param name="location">
/// <para>
/// Specifies the location of the uniform variable to be modified.
/// </para>
/// </param>
/// <param name="count">
/// <para>
/// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array.
/// </para>
/// <para>
/// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
/// </para>
/// </param>
/// <param name="transpose">
/// <para>
/// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable.
/// </para>
/// </param>
/// <param name="v0">
/// <para>
/// For the scalar commands, specifies the new values to be used for the specified uniform variable.
/// </para>
/// </param>
/// <param name="value">
/// <para>
/// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform4ivEXT")]
public static
unsafe void ProgramUniform4(UInt32 program, Int32 location, Int32 count, Int32* value)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glProgramUniform4ivEXT((UInt32)program, (Int32)location, (Int32)count, (Int32*)value);
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_separate_shader_objects]
/// Specify the value of a uniform variable for a specified program object
/// </summary>
/// <param name="program">
/// <para>
/// Specifies the handle of the program containing the uniform variable to be modified.
/// </para>
/// </param>
/// <param name="location">
/// <para>
/// Specifies the location of the uniform variable to be modified.
/// </para>
/// </param>
/// <param name="count">
/// <para>
/// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array.
/// </para>
/// <para>
/// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
/// </para>
/// </param>
/// <param name="transpose">
/// <para>
/// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable.
/// </para>
/// </param>
/// <param name="v0">
/// <para>
/// For the scalar commands, specifies the new values to be used for the specified uniform variable.
/// </para>
/// </param>
/// <param name="value">
/// <para>
/// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform4uiEXT")]
public static
void ProgramUniform4(UInt32 program, Int32 location, UInt32 v0, UInt32 v1, UInt32 v2, UInt32 v3)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glProgramUniform4uiEXT((UInt32)program, (Int32)location, (UInt32)v0, (UInt32)v1, (UInt32)v2, (UInt32)v3);
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_separate_shader_objects]
/// Specify the value of a uniform variable for a specified program object
/// </summary>
/// <param name="program">
/// <para>
/// Specifies the handle of the program containing the uniform variable to be modified.
/// </para>
/// </param>
/// <param name="location">
/// <para>
/// Specifies the location of the uniform variable to be modified.
/// </para>
/// </param>
/// <param name="count">
/// <para>
/// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array.
/// </para>
/// <para>
/// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
/// </para>
/// </param>
/// <param name="transpose">
/// <para>
/// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable.
/// </para>
/// </param>
/// <param name="v0">
/// <para>
/// For the scalar commands, specifies the new values to be used for the specified uniform variable.
/// </para>
/// </param>
/// <param name="value">
/// <para>
/// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform4uivEXT")]
public static
void ProgramUniform4(UInt32 program, Int32 location, Int32 count, UInt32[] value)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (UInt32* value_ptr = value)
{
Delegates.glProgramUniform4uivEXT((UInt32)program, (Int32)location, (Int32)count, (UInt32*)value_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_separate_shader_objects]
/// Specify the value of a uniform variable for a specified program object
/// </summary>
/// <param name="program">
/// <para>
/// Specifies the handle of the program containing the uniform variable to be modified.
/// </para>
/// </param>
/// <param name="location">
/// <para>
/// Specifies the location of the uniform variable to be modified.
/// </para>
/// </param>
/// <param name="count">
/// <para>
/// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array.
/// </para>
/// <para>
/// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
/// </para>
/// </param>
/// <param name="transpose">
/// <para>
/// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable.
/// </para>
/// </param>
/// <param name="v0">
/// <para>
/// For the scalar commands, specifies the new values to be used for the specified uniform variable.
/// </para>
/// </param>
/// <param name="value">
/// <para>
/// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform4uivEXT")]
public static
void ProgramUniform4(UInt32 program, Int32 location, Int32 count, ref UInt32 value)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (UInt32* value_ptr = &value)
{
Delegates.glProgramUniform4uivEXT((UInt32)program, (Int32)location, (Int32)count, (UInt32*)value_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_separate_shader_objects]
/// Specify the value of a uniform variable for a specified program object
/// </summary>
/// <param name="program">
/// <para>
/// Specifies the handle of the program containing the uniform variable to be modified.
/// </para>
/// </param>
/// <param name="location">
/// <para>
/// Specifies the location of the uniform variable to be modified.
/// </para>
/// </param>
/// <param name="count">
/// <para>
/// For the vector commands (glProgramUniform*v), specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array.
/// </para>
/// <para>
/// For the matrix commands (glProgramUniformMatrix*), specifies the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
/// </para>
/// </param>
/// <param name="transpose">
/// <para>
/// For the matrix commands, specifies whether to transpose the matrix as the values are loaded into the uniform variable.
/// </para>
/// </param>
/// <param name="v0">
/// <para>
/// For the scalar commands, specifies the new values to be used for the specified uniform variable.
/// </para>
/// </param>
/// <param name="value">
/// <para>
/// For the vector and matrix commands, specifies a pointer to an array of count values that will be used to update the specified uniform variable.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniform4uivEXT")]
public static
unsafe void ProgramUniform4(UInt32 program, Int32 location, Int32 count, UInt32* value)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glProgramUniform4uivEXT((UInt32)program, (Int32)location, (Int32)count, (UInt32*)value);
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_separate_shader_objects]</summary>
[AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniformMatrix2fvEXT")]
public static
void ProgramUniformMatrix2(Int32 program, Int32 location, Int32 count, bool transpose, Single[] value)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Single* value_ptr = value)
{
Delegates.glProgramUniformMatrix2fvEXT((UInt32)program, (Int32)location, (Int32)count, (bool)transpose, (Single*)value_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_separate_shader_objects]</summary>
[AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniformMatrix2fvEXT")]
public static
void ProgramUniformMatrix2(Int32 program, Int32 location, Int32 count, bool transpose, ref Single value)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Single* value_ptr = &value)
{
Delegates.glProgramUniformMatrix2fvEXT((UInt32)program, (Int32)location, (Int32)count, (bool)transpose, (Single*)value_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_separate_shader_objects]</summary>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniformMatrix2fvEXT")]
public static
unsafe void ProgramUniformMatrix2(Int32 program, Int32 location, Int32 count, bool transpose, Single* value)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glProgramUniformMatrix2fvEXT((UInt32)program, (Int32)location, (Int32)count, (bool)transpose, (Single*)value);
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_separate_shader_objects]</summary>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniformMatrix2fvEXT")]
public static
void ProgramUniformMatrix2(UInt32 program, Int32 location, Int32 count, bool transpose, Single[] value)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Single* value_ptr = value)
{
Delegates.glProgramUniformMatrix2fvEXT((UInt32)program, (Int32)location, (Int32)count, (bool)transpose, (Single*)value_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_separate_shader_objects]</summary>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniformMatrix2fvEXT")]
public static
void ProgramUniformMatrix2(UInt32 program, Int32 location, Int32 count, bool transpose, ref Single value)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Single* value_ptr = &value)
{
Delegates.glProgramUniformMatrix2fvEXT((UInt32)program, (Int32)location, (Int32)count, (bool)transpose, (Single*)value_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_separate_shader_objects]</summary>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniformMatrix2fvEXT")]
public static
unsafe void ProgramUniformMatrix2(UInt32 program, Int32 location, Int32 count, bool transpose, Single* value)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glProgramUniformMatrix2fvEXT((UInt32)program, (Int32)location, (Int32)count, (bool)transpose, (Single*)value);
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_separate_shader_objects]</summary>
[AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniformMatrix2x3fvEXT")]
public static
void ProgramUniformMatrix2x3(Int32 program, Int32 location, Int32 count, bool transpose, Single[] value)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Single* value_ptr = value)
{
Delegates.glProgramUniformMatrix2x3fvEXT((UInt32)program, (Int32)location, (Int32)count, (bool)transpose, (Single*)value_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_separate_shader_objects]</summary>
[AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniformMatrix2x3fvEXT")]
public static
void ProgramUniformMatrix2x3(Int32 program, Int32 location, Int32 count, bool transpose, ref Single value)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Single* value_ptr = &value)
{
Delegates.glProgramUniformMatrix2x3fvEXT((UInt32)program, (Int32)location, (Int32)count, (bool)transpose, (Single*)value_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_separate_shader_objects]</summary>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniformMatrix2x3fvEXT")]
public static
unsafe void ProgramUniformMatrix2x3(Int32 program, Int32 location, Int32 count, bool transpose, Single* value)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glProgramUniformMatrix2x3fvEXT((UInt32)program, (Int32)location, (Int32)count, (bool)transpose, (Single*)value);
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_separate_shader_objects]</summary>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniformMatrix2x3fvEXT")]
public static
void ProgramUniformMatrix2x3(UInt32 program, Int32 location, Int32 count, bool transpose, Single[] value)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Single* value_ptr = value)
{
Delegates.glProgramUniformMatrix2x3fvEXT((UInt32)program, (Int32)location, (Int32)count, (bool)transpose, (Single*)value_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_separate_shader_objects]</summary>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniformMatrix2x3fvEXT")]
public static
void ProgramUniformMatrix2x3(UInt32 program, Int32 location, Int32 count, bool transpose, ref Single value)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Single* value_ptr = &value)
{
Delegates.glProgramUniformMatrix2x3fvEXT((UInt32)program, (Int32)location, (Int32)count, (bool)transpose, (Single*)value_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_separate_shader_objects]</summary>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniformMatrix2x3fvEXT")]
public static
unsafe void ProgramUniformMatrix2x3(UInt32 program, Int32 location, Int32 count, bool transpose, Single* value)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glProgramUniformMatrix2x3fvEXT((UInt32)program, (Int32)location, (Int32)count, (bool)transpose, (Single*)value);
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_separate_shader_objects]</summary>
[AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniformMatrix2x4fvEXT")]
public static
void ProgramUniformMatrix2x4(Int32 program, Int32 location, Int32 count, bool transpose, Single[] value)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Single* value_ptr = value)
{
Delegates.glProgramUniformMatrix2x4fvEXT((UInt32)program, (Int32)location, (Int32)count, (bool)transpose, (Single*)value_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_separate_shader_objects]</summary>
[AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniformMatrix2x4fvEXT")]
public static
void ProgramUniformMatrix2x4(Int32 program, Int32 location, Int32 count, bool transpose, ref Single value)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Single* value_ptr = &value)
{
Delegates.glProgramUniformMatrix2x4fvEXT((UInt32)program, (Int32)location, (Int32)count, (bool)transpose, (Single*)value_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_separate_shader_objects]</summary>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniformMatrix2x4fvEXT")]
public static
unsafe void ProgramUniformMatrix2x4(Int32 program, Int32 location, Int32 count, bool transpose, Single* value)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glProgramUniformMatrix2x4fvEXT((UInt32)program, (Int32)location, (Int32)count, (bool)transpose, (Single*)value);
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_separate_shader_objects]</summary>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniformMatrix2x4fvEXT")]
public static
void ProgramUniformMatrix2x4(UInt32 program, Int32 location, Int32 count, bool transpose, Single[] value)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Single* value_ptr = value)
{
Delegates.glProgramUniformMatrix2x4fvEXT((UInt32)program, (Int32)location, (Int32)count, (bool)transpose, (Single*)value_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_separate_shader_objects]</summary>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniformMatrix2x4fvEXT")]
public static
void ProgramUniformMatrix2x4(UInt32 program, Int32 location, Int32 count, bool transpose, ref Single value)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Single* value_ptr = &value)
{
Delegates.glProgramUniformMatrix2x4fvEXT((UInt32)program, (Int32)location, (Int32)count, (bool)transpose, (Single*)value_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_separate_shader_objects]</summary>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniformMatrix2x4fvEXT")]
public static
unsafe void ProgramUniformMatrix2x4(UInt32 program, Int32 location, Int32 count, bool transpose, Single* value)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glProgramUniformMatrix2x4fvEXT((UInt32)program, (Int32)location, (Int32)count, (bool)transpose, (Single*)value);
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_separate_shader_objects]</summary>
[AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniformMatrix3fvEXT")]
public static
void ProgramUniformMatrix3(Int32 program, Int32 location, Int32 count, bool transpose, Single[] value)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Single* value_ptr = value)
{
Delegates.glProgramUniformMatrix3fvEXT((UInt32)program, (Int32)location, (Int32)count, (bool)transpose, (Single*)value_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_separate_shader_objects]</summary>
[AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniformMatrix3fvEXT")]
public static
void ProgramUniformMatrix3(Int32 program, Int32 location, Int32 count, bool transpose, ref Single value)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Single* value_ptr = &value)
{
Delegates.glProgramUniformMatrix3fvEXT((UInt32)program, (Int32)location, (Int32)count, (bool)transpose, (Single*)value_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_separate_shader_objects]</summary>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniformMatrix3fvEXT")]
public static
unsafe void ProgramUniformMatrix3(Int32 program, Int32 location, Int32 count, bool transpose, Single* value)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glProgramUniformMatrix3fvEXT((UInt32)program, (Int32)location, (Int32)count, (bool)transpose, (Single*)value);
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_separate_shader_objects]</summary>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniformMatrix3fvEXT")]
public static
void ProgramUniformMatrix3(UInt32 program, Int32 location, Int32 count, bool transpose, Single[] value)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Single* value_ptr = value)
{
Delegates.glProgramUniformMatrix3fvEXT((UInt32)program, (Int32)location, (Int32)count, (bool)transpose, (Single*)value_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_separate_shader_objects]</summary>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniformMatrix3fvEXT")]
public static
void ProgramUniformMatrix3(UInt32 program, Int32 location, Int32 count, bool transpose, ref Single value)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Single* value_ptr = &value)
{
Delegates.glProgramUniformMatrix3fvEXT((UInt32)program, (Int32)location, (Int32)count, (bool)transpose, (Single*)value_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_separate_shader_objects]</summary>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniformMatrix3fvEXT")]
public static
unsafe void ProgramUniformMatrix3(UInt32 program, Int32 location, Int32 count, bool transpose, Single* value)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glProgramUniformMatrix3fvEXT((UInt32)program, (Int32)location, (Int32)count, (bool)transpose, (Single*)value);
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_separate_shader_objects]</summary>
[AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniformMatrix3x2fvEXT")]
public static
void ProgramUniformMatrix3x2(Int32 program, Int32 location, Int32 count, bool transpose, Single[] value)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Single* value_ptr = value)
{
Delegates.glProgramUniformMatrix3x2fvEXT((UInt32)program, (Int32)location, (Int32)count, (bool)transpose, (Single*)value_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_separate_shader_objects]</summary>
[AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniformMatrix3x2fvEXT")]
public static
void ProgramUniformMatrix3x2(Int32 program, Int32 location, Int32 count, bool transpose, ref Single value)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Single* value_ptr = &value)
{
Delegates.glProgramUniformMatrix3x2fvEXT((UInt32)program, (Int32)location, (Int32)count, (bool)transpose, (Single*)value_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_separate_shader_objects]</summary>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniformMatrix3x2fvEXT")]
public static
unsafe void ProgramUniformMatrix3x2(Int32 program, Int32 location, Int32 count, bool transpose, Single* value)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glProgramUniformMatrix3x2fvEXT((UInt32)program, (Int32)location, (Int32)count, (bool)transpose, (Single*)value);
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_separate_shader_objects]</summary>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniformMatrix3x2fvEXT")]
public static
void ProgramUniformMatrix3x2(UInt32 program, Int32 location, Int32 count, bool transpose, Single[] value)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Single* value_ptr = value)
{
Delegates.glProgramUniformMatrix3x2fvEXT((UInt32)program, (Int32)location, (Int32)count, (bool)transpose, (Single*)value_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_separate_shader_objects]</summary>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniformMatrix3x2fvEXT")]
public static
void ProgramUniformMatrix3x2(UInt32 program, Int32 location, Int32 count, bool transpose, ref Single value)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Single* value_ptr = &value)
{
Delegates.glProgramUniformMatrix3x2fvEXT((UInt32)program, (Int32)location, (Int32)count, (bool)transpose, (Single*)value_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_separate_shader_objects]</summary>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniformMatrix3x2fvEXT")]
public static
unsafe void ProgramUniformMatrix3x2(UInt32 program, Int32 location, Int32 count, bool transpose, Single* value)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glProgramUniformMatrix3x2fvEXT((UInt32)program, (Int32)location, (Int32)count, (bool)transpose, (Single*)value);
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_separate_shader_objects]</summary>
[AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniformMatrix3x4fvEXT")]
public static
void ProgramUniformMatrix3x4(Int32 program, Int32 location, Int32 count, bool transpose, Single[] value)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Single* value_ptr = value)
{
Delegates.glProgramUniformMatrix3x4fvEXT((UInt32)program, (Int32)location, (Int32)count, (bool)transpose, (Single*)value_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_separate_shader_objects]</summary>
[AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniformMatrix3x4fvEXT")]
public static
void ProgramUniformMatrix3x4(Int32 program, Int32 location, Int32 count, bool transpose, ref Single value)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Single* value_ptr = &value)
{
Delegates.glProgramUniformMatrix3x4fvEXT((UInt32)program, (Int32)location, (Int32)count, (bool)transpose, (Single*)value_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_separate_shader_objects]</summary>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniformMatrix3x4fvEXT")]
public static
unsafe void ProgramUniformMatrix3x4(Int32 program, Int32 location, Int32 count, bool transpose, Single* value)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glProgramUniformMatrix3x4fvEXT((UInt32)program, (Int32)location, (Int32)count, (bool)transpose, (Single*)value);
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_separate_shader_objects]</summary>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniformMatrix3x4fvEXT")]
public static
void ProgramUniformMatrix3x4(UInt32 program, Int32 location, Int32 count, bool transpose, Single[] value)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Single* value_ptr = value)
{
Delegates.glProgramUniformMatrix3x4fvEXT((UInt32)program, (Int32)location, (Int32)count, (bool)transpose, (Single*)value_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_separate_shader_objects]</summary>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniformMatrix3x4fvEXT")]
public static
void ProgramUniformMatrix3x4(UInt32 program, Int32 location, Int32 count, bool transpose, ref Single value)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Single* value_ptr = &value)
{
Delegates.glProgramUniformMatrix3x4fvEXT((UInt32)program, (Int32)location, (Int32)count, (bool)transpose, (Single*)value_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_separate_shader_objects]</summary>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniformMatrix3x4fvEXT")]
public static
unsafe void ProgramUniformMatrix3x4(UInt32 program, Int32 location, Int32 count, bool transpose, Single* value)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glProgramUniformMatrix3x4fvEXT((UInt32)program, (Int32)location, (Int32)count, (bool)transpose, (Single*)value);
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_separate_shader_objects|EXT_separate_shader_objects]</summary>
[AutoGenerated(Category = "EXT_separate_shader_objects|EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniformMatrix4fvEXT")]
public static
void ProgramUniformMatrix4(Int32 program, Int32 location, Int32 count, bool transpose, Single[] value)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Single* value_ptr = value)
{
Delegates.glProgramUniformMatrix4fvEXT((UInt32)program, (Int32)location, (Int32)count, (bool)transpose, (Single*)value_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_separate_shader_objects|EXT_separate_shader_objects]</summary>
[AutoGenerated(Category = "EXT_separate_shader_objects|EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniformMatrix4fvEXT")]
public static
void ProgramUniformMatrix4(Int32 program, Int32 location, Int32 count, bool transpose, ref Single value)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Single* value_ptr = &value)
{
Delegates.glProgramUniformMatrix4fvEXT((UInt32)program, (Int32)location, (Int32)count, (bool)transpose, (Single*)value_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_separate_shader_objects|EXT_separate_shader_objects]</summary>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "EXT_separate_shader_objects|EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniformMatrix4fvEXT")]
public static
unsafe void ProgramUniformMatrix4(Int32 program, Int32 location, Int32 count, bool transpose, Single* value)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glProgramUniformMatrix4fvEXT((UInt32)program, (Int32)location, (Int32)count, (bool)transpose, (Single*)value);
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_separate_shader_objects|EXT_separate_shader_objects]</summary>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "EXT_separate_shader_objects|EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniformMatrix4fvEXT")]
public static
void ProgramUniformMatrix4(UInt32 program, Int32 location, Int32 count, bool transpose, Single[] value)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Single* value_ptr = value)
{
Delegates.glProgramUniformMatrix4fvEXT((UInt32)program, (Int32)location, (Int32)count, (bool)transpose, (Single*)value_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_separate_shader_objects|EXT_separate_shader_objects]</summary>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "EXT_separate_shader_objects|EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniformMatrix4fvEXT")]
public static
void ProgramUniformMatrix4(UInt32 program, Int32 location, Int32 count, bool transpose, ref Single value)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Single* value_ptr = &value)
{
Delegates.glProgramUniformMatrix4fvEXT((UInt32)program, (Int32)location, (Int32)count, (bool)transpose, (Single*)value_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_separate_shader_objects|EXT_separate_shader_objects]</summary>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "EXT_separate_shader_objects|EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniformMatrix4fvEXT")]
public static
unsafe void ProgramUniformMatrix4(UInt32 program, Int32 location, Int32 count, bool transpose, Single* value)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glProgramUniformMatrix4fvEXT((UInt32)program, (Int32)location, (Int32)count, (bool)transpose, (Single*)value);
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_separate_shader_objects]</summary>
[AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniformMatrix4x2fvEXT")]
public static
void ProgramUniformMatrix4x2(Int32 program, Int32 location, Int32 count, bool transpose, Single[] value)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Single* value_ptr = value)
{
Delegates.glProgramUniformMatrix4x2fvEXT((UInt32)program, (Int32)location, (Int32)count, (bool)transpose, (Single*)value_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_separate_shader_objects]</summary>
[AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniformMatrix4x2fvEXT")]
public static
void ProgramUniformMatrix4x2(Int32 program, Int32 location, Int32 count, bool transpose, ref Single value)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Single* value_ptr = &value)
{
Delegates.glProgramUniformMatrix4x2fvEXT((UInt32)program, (Int32)location, (Int32)count, (bool)transpose, (Single*)value_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_separate_shader_objects]</summary>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniformMatrix4x2fvEXT")]
public static
unsafe void ProgramUniformMatrix4x2(Int32 program, Int32 location, Int32 count, bool transpose, Single* value)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glProgramUniformMatrix4x2fvEXT((UInt32)program, (Int32)location, (Int32)count, (bool)transpose, (Single*)value);
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_separate_shader_objects]</summary>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniformMatrix4x2fvEXT")]
public static
void ProgramUniformMatrix4x2(UInt32 program, Int32 location, Int32 count, bool transpose, Single[] value)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Single* value_ptr = value)
{
Delegates.glProgramUniformMatrix4x2fvEXT((UInt32)program, (Int32)location, (Int32)count, (bool)transpose, (Single*)value_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_separate_shader_objects]</summary>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniformMatrix4x2fvEXT")]
public static
void ProgramUniformMatrix4x2(UInt32 program, Int32 location, Int32 count, bool transpose, ref Single value)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Single* value_ptr = &value)
{
Delegates.glProgramUniformMatrix4x2fvEXT((UInt32)program, (Int32)location, (Int32)count, (bool)transpose, (Single*)value_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_separate_shader_objects]</summary>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniformMatrix4x2fvEXT")]
public static
unsafe void ProgramUniformMatrix4x2(UInt32 program, Int32 location, Int32 count, bool transpose, Single* value)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glProgramUniformMatrix4x2fvEXT((UInt32)program, (Int32)location, (Int32)count, (bool)transpose, (Single*)value);
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_separate_shader_objects]</summary>
[AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniformMatrix4x3fvEXT")]
public static
void ProgramUniformMatrix4x3(Int32 program, Int32 location, Int32 count, bool transpose, Single[] value)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Single* value_ptr = value)
{
Delegates.glProgramUniformMatrix4x3fvEXT((UInt32)program, (Int32)location, (Int32)count, (bool)transpose, (Single*)value_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_separate_shader_objects]</summary>
[AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniformMatrix4x3fvEXT")]
public static
void ProgramUniformMatrix4x3(Int32 program, Int32 location, Int32 count, bool transpose, ref Single value)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Single* value_ptr = &value)
{
Delegates.glProgramUniformMatrix4x3fvEXT((UInt32)program, (Int32)location, (Int32)count, (bool)transpose, (Single*)value_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_separate_shader_objects]</summary>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniformMatrix4x3fvEXT")]
public static
unsafe void ProgramUniformMatrix4x3(Int32 program, Int32 location, Int32 count, bool transpose, Single* value)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glProgramUniformMatrix4x3fvEXT((UInt32)program, (Int32)location, (Int32)count, (bool)transpose, (Single*)value);
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_separate_shader_objects]</summary>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniformMatrix4x3fvEXT")]
public static
void ProgramUniformMatrix4x3(UInt32 program, Int32 location, Int32 count, bool transpose, Single[] value)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Single* value_ptr = value)
{
Delegates.glProgramUniformMatrix4x3fvEXT((UInt32)program, (Int32)location, (Int32)count, (bool)transpose, (Single*)value_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_separate_shader_objects]</summary>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniformMatrix4x3fvEXT")]
public static
void ProgramUniformMatrix4x3(UInt32 program, Int32 location, Int32 count, bool transpose, ref Single value)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Single* value_ptr = &value)
{
Delegates.glProgramUniformMatrix4x3fvEXT((UInt32)program, (Int32)location, (Int32)count, (bool)transpose, (Single*)value_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_separate_shader_objects]</summary>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glProgramUniformMatrix4x3fvEXT")]
public static
unsafe void ProgramUniformMatrix4x3(UInt32 program, Int32 location, Int32 count, bool transpose, Single* value)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glProgramUniformMatrix4x3fvEXT((UInt32)program, (Int32)location, (Int32)count, (bool)transpose, (Single*)value);
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_debug_marker]</summary>
[AutoGenerated(Category = "EXT_debug_marker", Version = "", EntryPoint = "glPushGroupMarkerEXT")]
public static
void PushGroupMarker(Int32 length, String marker)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glPushGroupMarkerEXT((Int32)length, (String)marker);
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_disjoint_timer_query]
/// Record the GL time into a query object after all previous commands have reached the GL server but have not yet necessarily executed.
/// </summary>
/// <param name="id">
/// <para>
/// Specify the name of a query object into which to record the GL time.
/// </para>
/// </param>
/// <param name="target">
/// <para>
/// Specify the counter to query. target must be GL_TIMESTAMP.
/// </para>
/// </param>
[AutoGenerated(Category = "EXT_disjoint_timer_query", Version = "", EntryPoint = "glQueryCounterEXT")]
public static
void QueryCounter(Int32 id, OpenTK.Graphics.ES20.All target)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glQueryCounterEXT((UInt32)id, (OpenTK.Graphics.ES20.All)target);
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_disjoint_timer_query]
/// Record the GL time into a query object after all previous commands have reached the GL server but have not yet necessarily executed.
/// </summary>
/// <param name="id">
/// <para>
/// Specify the name of a query object into which to record the GL time.
/// </para>
/// </param>
/// <param name="target">
/// <para>
/// Specify the counter to query. target must be GL_TIMESTAMP.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "EXT_disjoint_timer_query", Version = "", EntryPoint = "glQueryCounterEXT")]
public static
void QueryCounter(UInt32 id, OpenTK.Graphics.ES20.All target)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glQueryCounterEXT((UInt32)id, (OpenTK.Graphics.ES20.All)target);
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_multiview_draw_buffers]</summary>
[AutoGenerated(Category = "EXT_multiview_draw_buffers", Version = "", EntryPoint = "glReadBufferIndexedEXT")]
public static
void ReadBufferIndexed(OpenTK.Graphics.ES20.All src, Int32 index)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glReadBufferIndexedEXT((OpenTK.Graphics.ES20.All)src, (Int32)index);
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_robustness]</summary>
[AutoGenerated(Category = "EXT_robustness", Version = "", EntryPoint = "glReadnPixelsEXT")]
public static
void ReadnPixels(Int32 x, Int32 y, Int32 width, Int32 height, OpenTK.Graphics.ES20.All format, OpenTK.Graphics.ES20.All type, Int32 bufSize, [OutAttribute] IntPtr data)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glReadnPixelsEXT((Int32)x, (Int32)y, (Int32)width, (Int32)height, (OpenTK.Graphics.ES20.All)format, (OpenTK.Graphics.ES20.All)type, (Int32)bufSize, (IntPtr)data);
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_robustness]</summary>
[AutoGenerated(Category = "EXT_robustness", Version = "", EntryPoint = "glReadnPixelsEXT")]
public static
void ReadnPixels<T7>(Int32 x, Int32 y, Int32 width, Int32 height, OpenTK.Graphics.ES20.All format, OpenTK.Graphics.ES20.All type, Int32 bufSize, [InAttribute, OutAttribute] T7[] data)
where T7 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle data_ptr = GCHandle.Alloc(data, GCHandleType.Pinned);
try
{
Delegates.glReadnPixelsEXT((Int32)x, (Int32)y, (Int32)width, (Int32)height, (OpenTK.Graphics.ES20.All)format, (OpenTK.Graphics.ES20.All)type, (Int32)bufSize, (IntPtr)data_ptr.AddrOfPinnedObject());
}
finally
{
data_ptr.Free();
}
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_robustness]</summary>
[AutoGenerated(Category = "EXT_robustness", Version = "", EntryPoint = "glReadnPixelsEXT")]
public static
void ReadnPixels<T7>(Int32 x, Int32 y, Int32 width, Int32 height, OpenTK.Graphics.ES20.All format, OpenTK.Graphics.ES20.All type, Int32 bufSize, [InAttribute, OutAttribute] T7[,] data)
where T7 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle data_ptr = GCHandle.Alloc(data, GCHandleType.Pinned);
try
{
Delegates.glReadnPixelsEXT((Int32)x, (Int32)y, (Int32)width, (Int32)height, (OpenTK.Graphics.ES20.All)format, (OpenTK.Graphics.ES20.All)type, (Int32)bufSize, (IntPtr)data_ptr.AddrOfPinnedObject());
}
finally
{
data_ptr.Free();
}
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_robustness]</summary>
[AutoGenerated(Category = "EXT_robustness", Version = "", EntryPoint = "glReadnPixelsEXT")]
public static
void ReadnPixels<T7>(Int32 x, Int32 y, Int32 width, Int32 height, OpenTK.Graphics.ES20.All format, OpenTK.Graphics.ES20.All type, Int32 bufSize, [InAttribute, OutAttribute] T7[,,] data)
where T7 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle data_ptr = GCHandle.Alloc(data, GCHandleType.Pinned);
try
{
Delegates.glReadnPixelsEXT((Int32)x, (Int32)y, (Int32)width, (Int32)height, (OpenTK.Graphics.ES20.All)format, (OpenTK.Graphics.ES20.All)type, (Int32)bufSize, (IntPtr)data_ptr.AddrOfPinnedObject());
}
finally
{
data_ptr.Free();
}
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_robustness]</summary>
[AutoGenerated(Category = "EXT_robustness", Version = "", EntryPoint = "glReadnPixelsEXT")]
public static
void ReadnPixels<T7>(Int32 x, Int32 y, Int32 width, Int32 height, OpenTK.Graphics.ES20.All format, OpenTK.Graphics.ES20.All type, Int32 bufSize, [InAttribute, OutAttribute] ref T7 data)
where T7 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle data_ptr = GCHandle.Alloc(data, GCHandleType.Pinned);
try
{
Delegates.glReadnPixelsEXT((Int32)x, (Int32)y, (Int32)width, (Int32)height, (OpenTK.Graphics.ES20.All)format, (OpenTK.Graphics.ES20.All)type, (Int32)bufSize, (IntPtr)data_ptr.AddrOfPinnedObject());
data = (T7)data_ptr.Target;
}
finally
{
data_ptr.Free();
}
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_multisampled_render_to_texture]
/// Establish data storage, format, dimensions and sample count of a renderbuffer object's image
/// </summary>
/// <param name="target">
/// <para>
/// Specifies a binding to which the target of the allocation and must be GL_RENDERBUFFER.
/// </para>
/// </param>
/// <param name="samples">
/// <para>
/// Specifies the number of samples to be used for the renderbuffer object's storage.
/// </para>
/// </param>
/// <param name="internalformat">
/// <para>
/// Specifies the internal format to use for the renderbuffer object's image.
/// </para>
/// </param>
/// <param name="width">
/// <para>
/// Specifies the width of the renderbuffer, in pixels.
/// </para>
/// </param>
/// <param name="height">
/// <para>
/// Specifies the height of the renderbuffer, in pixels.
/// </para>
/// </param>
[AutoGenerated(Category = "EXT_multisampled_render_to_texture", Version = "", EntryPoint = "glRenderbufferStorageMultisampleEXT")]
public static
void RenderbufferStorageMultisample(OpenTK.Graphics.ES20.All target, Int32 samples, OpenTK.Graphics.ES20.All internalformat, Int32 width, Int32 height)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glRenderbufferStorageMultisampleEXT((OpenTK.Graphics.ES20.All)target, (Int32)samples, (OpenTK.Graphics.ES20.All)internalformat, (Int32)width, (Int32)height);
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_texture_storage]
/// Simultaneously specify storage for all levels of a one-dimensional texture
/// </summary>
/// <param name="target">
/// <para>
/// Specify the target of the operation. target must be either GL_TEXTURE_1D or GL_PROXY_TEXTURE_1D.
/// </para>
/// </param>
/// <param name="levels">
/// <para>
/// Specify the number of texture levels.
/// </para>
/// </param>
/// <param name="internalformat">
/// <para>
/// Specifies the sized internal format to be used to store texture image data.
/// </para>
/// </param>
/// <param name="width">
/// <para>
/// Specifies the width of the texture, in texels.
/// </para>
/// </param>
[AutoGenerated(Category = "EXT_texture_storage", Version = "", EntryPoint = "glTexStorage1DEXT")]
public static
void TexStorage1D(OpenTK.Graphics.ES20.All target, Int32 levels, OpenTK.Graphics.ES20.All internalformat, Int32 width)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glTexStorage1DEXT((OpenTK.Graphics.ES20.All)target, (Int32)levels, (OpenTK.Graphics.ES20.All)internalformat, (Int32)width);
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_texture_storage]
/// Simultaneously specify storage for all levels of a two-dimensional or one-dimensional array texture
/// </summary>
/// <param name="target">
/// <para>
/// Specify the target of the operation. target must be one of GL_TEXTURE_2D, GL_PROXY_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_1D_ARRAY, GL_TEXTURE_RECTANGLE, GL_PROXY_TEXTURE_RECTANGLE, or GL_PROXY_TEXTURE_CUBE_MAP.
/// </para>
/// </param>
/// <param name="levels">
/// <para>
/// Specify the number of texture levels.
/// </para>
/// </param>
/// <param name="internalformat">
/// <para>
/// Specifies the sized internal format to be used to store texture image data.
/// </para>
/// </param>
/// <param name="width">
/// <para>
/// Specifies the width of the texture, in texels.
/// </para>
/// </param>
/// <param name="height">
/// <para>
/// Specifies the height of the texture, in texels.
/// </para>
/// </param>
[AutoGenerated(Category = "EXT_texture_storage", Version = "", EntryPoint = "glTexStorage2DEXT")]
public static
void TexStorage2D(OpenTK.Graphics.ES20.All target, Int32 levels, OpenTK.Graphics.ES20.All internalformat, Int32 width, Int32 height)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glTexStorage2DEXT((OpenTK.Graphics.ES20.All)target, (Int32)levels, (OpenTK.Graphics.ES20.All)internalformat, (Int32)width, (Int32)height);
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_texture_storage]
/// Simultaneously specify storage for all levels of a three-dimensional, two-dimensional array or cube-map array texture
/// </summary>
/// <param name="target">
/// <para>
/// Specify the target of the operation. target must be one of GL_TEXTURE_3D, GL_PROXY_TEXTURE_3D, GL_TEXTURE_2D_ARRAY, GL_PROXY_TEXTURE_2D_ARRAY, GL_TEXTURE_CUBE_ARRAY, or GL_PROXY_TEXTURE_CUBE_ARRAY.
/// </para>
/// </param>
/// <param name="levels">
/// <para>
/// Specify the number of texture levels.
/// </para>
/// </param>
/// <param name="internalformat">
/// <para>
/// Specifies the sized internal format to be used to store texture image data.
/// </para>
/// </param>
/// <param name="width">
/// <para>
/// Specifies the width of the texture, in texels.
/// </para>
/// </param>
/// <param name="height">
/// <para>
/// Specifies the height of the texture, in texels.
/// </para>
/// </param>
/// <param name="depth">
/// <para>
/// Specifies the depth of the texture, in texels.
/// </para>
/// </param>
[AutoGenerated(Category = "EXT_texture_storage", Version = "", EntryPoint = "glTexStorage3DEXT")]
public static
void TexStorage3D(OpenTK.Graphics.ES20.All target, Int32 levels, OpenTK.Graphics.ES20.All internalformat, Int32 width, Int32 height, Int32 depth)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glTexStorage3DEXT((OpenTK.Graphics.ES20.All)target, (Int32)levels, (OpenTK.Graphics.ES20.All)internalformat, (Int32)width, (Int32)height, (Int32)depth);
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_texture_storage]</summary>
[AutoGenerated(Category = "EXT_texture_storage", Version = "", EntryPoint = "glTextureStorage1DEXT")]
public static
void TextureStorage1D(Int32 texture, OpenTK.Graphics.ES20.All target, Int32 levels, OpenTK.Graphics.ES20.All internalformat, Int32 width)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glTextureStorage1DEXT((UInt32)texture, (OpenTK.Graphics.ES20.All)target, (Int32)levels, (OpenTK.Graphics.ES20.All)internalformat, (Int32)width);
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_texture_storage]</summary>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "EXT_texture_storage", Version = "", EntryPoint = "glTextureStorage1DEXT")]
public static
void TextureStorage1D(UInt32 texture, OpenTK.Graphics.ES20.All target, Int32 levels, OpenTK.Graphics.ES20.All internalformat, Int32 width)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glTextureStorage1DEXT((UInt32)texture, (OpenTK.Graphics.ES20.All)target, (Int32)levels, (OpenTK.Graphics.ES20.All)internalformat, (Int32)width);
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_texture_storage]</summary>
[AutoGenerated(Category = "EXT_texture_storage", Version = "", EntryPoint = "glTextureStorage2DEXT")]
public static
void TextureStorage2D(Int32 texture, OpenTK.Graphics.ES20.All target, Int32 levels, OpenTK.Graphics.ES20.All internalformat, Int32 width, Int32 height)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glTextureStorage2DEXT((UInt32)texture, (OpenTK.Graphics.ES20.All)target, (Int32)levels, (OpenTK.Graphics.ES20.All)internalformat, (Int32)width, (Int32)height);
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_texture_storage]</summary>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "EXT_texture_storage", Version = "", EntryPoint = "glTextureStorage2DEXT")]
public static
void TextureStorage2D(UInt32 texture, OpenTK.Graphics.ES20.All target, Int32 levels, OpenTK.Graphics.ES20.All internalformat, Int32 width, Int32 height)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glTextureStorage2DEXT((UInt32)texture, (OpenTK.Graphics.ES20.All)target, (Int32)levels, (OpenTK.Graphics.ES20.All)internalformat, (Int32)width, (Int32)height);
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_texture_storage]</summary>
[AutoGenerated(Category = "EXT_texture_storage", Version = "", EntryPoint = "glTextureStorage3DEXT")]
public static
void TextureStorage3D(Int32 texture, OpenTK.Graphics.ES20.All target, Int32 levels, OpenTK.Graphics.ES20.All internalformat, Int32 width, Int32 height, Int32 depth)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glTextureStorage3DEXT((UInt32)texture, (OpenTK.Graphics.ES20.All)target, (Int32)levels, (OpenTK.Graphics.ES20.All)internalformat, (Int32)width, (Int32)height, (Int32)depth);
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_texture_storage]</summary>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "EXT_texture_storage", Version = "", EntryPoint = "glTextureStorage3DEXT")]
public static
void TextureStorage3D(UInt32 texture, OpenTK.Graphics.ES20.All target, Int32 levels, OpenTK.Graphics.ES20.All internalformat, Int32 width, Int32 height, Int32 depth)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glTextureStorage3DEXT((UInt32)texture, (OpenTK.Graphics.ES20.All)target, (Int32)levels, (OpenTK.Graphics.ES20.All)internalformat, (Int32)width, (Int32)height, (Int32)depth);
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_separate_shader_objects]
/// Bind stages of a program object to a program pipeline
/// </summary>
/// <param name="pipeline">
/// <para>
/// Specifies the program pipeline object to which to bind stages from program.
/// </para>
/// </param>
/// <param name="stages">
/// <para>
/// Specifies a set of program stages to bind to the program pipeline object.
/// </para>
/// </param>
/// <param name="program">
/// <para>
/// Specifies the program object containing the shader executables to use in pipeline.
/// </para>
/// </param>
[AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glUseProgramStagesEXT")]
public static
void UseProgramStages(Int32 pipeline, Int32 stages, Int32 program)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glUseProgramStagesEXT((UInt32)pipeline, (UInt32)stages, (UInt32)program);
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_separate_shader_objects]
/// Bind stages of a program object to a program pipeline
/// </summary>
/// <param name="pipeline">
/// <para>
/// Specifies the program pipeline object to which to bind stages from program.
/// </para>
/// </param>
/// <param name="stages">
/// <para>
/// Specifies a set of program stages to bind to the program pipeline object.
/// </para>
/// </param>
/// <param name="program">
/// <para>
/// Specifies the program object containing the shader executables to use in pipeline.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glUseProgramStagesEXT")]
public static
void UseProgramStages(UInt32 pipeline, UInt32 stages, UInt32 program)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glUseProgramStagesEXT((UInt32)pipeline, (UInt32)stages, (UInt32)program);
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_separate_shader_objects]</summary>
[AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glUseShaderProgramEXT")]
public static
void UseShaderProgram(OpenTK.Graphics.ES20.All type, Int32 program)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glUseShaderProgramEXT((OpenTK.Graphics.ES20.All)type, (UInt32)program);
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_separate_shader_objects]</summary>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glUseShaderProgramEXT")]
public static
void UseShaderProgram(OpenTK.Graphics.ES20.All type, UInt32 program)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glUseShaderProgramEXT((OpenTK.Graphics.ES20.All)type, (UInt32)program);
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_separate_shader_objects]
/// Validate a program pipeline object against current GL state
/// </summary>
/// <param name="pipeline">
/// <para>
/// Specifies the name of a program pipeline object to validate.
/// </para>
/// </param>
[AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glValidateProgramPipelineEXT")]
public static
void ValidateProgramPipeline(Int32 pipeline)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glValidateProgramPipelineEXT((UInt32)pipeline);
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_separate_shader_objects]
/// Validate a program pipeline object against current GL state
/// </summary>
/// <param name="pipeline">
/// <para>
/// Specifies the name of a program pipeline object to validate.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "EXT_separate_shader_objects", Version = "", EntryPoint = "glValidateProgramPipelineEXT")]
public static
void ValidateProgramPipeline(UInt32 pipeline)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glValidateProgramPipelineEXT((UInt32)pipeline);
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_instanced_arrays]
/// Modify the rate at which generic vertex attributes advance during instanced rendering
/// </summary>
/// <param name="index">
/// <para>
/// Specify the index of the generic vertex attribute.
/// </para>
/// </param>
/// <param name="divisor">
/// <para>
/// Specify the number of instances that will pass between updates of the generic attribute at slot index.
/// </para>
/// </param>
[AutoGenerated(Category = "EXT_instanced_arrays", Version = "", EntryPoint = "glVertexAttribDivisorEXT")]
public static
void VertexAttribDivisor(Int32 index, Int32 divisor)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glVertexAttribDivisorEXT((UInt32)index, (UInt32)divisor);
#if DEBUG
}
#endif
}
/// <summary>[requires: EXT_instanced_arrays]
/// Modify the rate at which generic vertex attributes advance during instanced rendering
/// </summary>
/// <param name="index">
/// <para>
/// Specify the index of the generic vertex attribute.
/// </para>
/// </param>
/// <param name="divisor">
/// <para>
/// Specify the number of instances that will pass between updates of the generic attribute at slot index.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "EXT_instanced_arrays", Version = "", EntryPoint = "glVertexAttribDivisorEXT")]
public static
void VertexAttribDivisor(UInt32 index, UInt32 divisor)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glVertexAttribDivisorEXT((UInt32)index, (UInt32)divisor);
#if DEBUG
}
#endif
}
}
public static partial class Img
{
/// <summary>[requires: IMG_multisampled_render_to_texture]</summary>
[AutoGenerated(Category = "IMG_multisampled_render_to_texture", Version = "", EntryPoint = "glFramebufferTexture2DMultisampleIMG")]
public static
void FramebufferTexture2DMultisample(OpenTK.Graphics.ES20.All target, OpenTK.Graphics.ES20.All attachment, OpenTK.Graphics.ES20.All textarget, Int32 texture, Int32 level, Int32 samples)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glFramebufferTexture2DMultisampleIMG((OpenTK.Graphics.ES20.All)target, (OpenTK.Graphics.ES20.All)attachment, (OpenTK.Graphics.ES20.All)textarget, (UInt32)texture, (Int32)level, (Int32)samples);
#if DEBUG
}
#endif
}
/// <summary>[requires: IMG_multisampled_render_to_texture]</summary>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "IMG_multisampled_render_to_texture", Version = "", EntryPoint = "glFramebufferTexture2DMultisampleIMG")]
public static
void FramebufferTexture2DMultisample(OpenTK.Graphics.ES20.All target, OpenTK.Graphics.ES20.All attachment, OpenTK.Graphics.ES20.All textarget, UInt32 texture, Int32 level, Int32 samples)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glFramebufferTexture2DMultisampleIMG((OpenTK.Graphics.ES20.All)target, (OpenTK.Graphics.ES20.All)attachment, (OpenTK.Graphics.ES20.All)textarget, (UInt32)texture, (Int32)level, (Int32)samples);
#if DEBUG
}
#endif
}
/// <summary>[requires: IMG_multisampled_render_to_texture]
/// Establish data storage, format, dimensions and sample count of a renderbuffer object's image
/// </summary>
/// <param name="target">
/// <para>
/// Specifies a binding to which the target of the allocation and must be GL_RENDERBUFFER.
/// </para>
/// </param>
/// <param name="samples">
/// <para>
/// Specifies the number of samples to be used for the renderbuffer object's storage.
/// </para>
/// </param>
/// <param name="internalformat">
/// <para>
/// Specifies the internal format to use for the renderbuffer object's image.
/// </para>
/// </param>
/// <param name="width">
/// <para>
/// Specifies the width of the renderbuffer, in pixels.
/// </para>
/// </param>
/// <param name="height">
/// <para>
/// Specifies the height of the renderbuffer, in pixels.
/// </para>
/// </param>
[AutoGenerated(Category = "IMG_multisampled_render_to_texture", Version = "", EntryPoint = "glRenderbufferStorageMultisampleIMG")]
public static
void RenderbufferStorageMultisample(OpenTK.Graphics.ES20.All target, Int32 samples, OpenTK.Graphics.ES20.All internalformat, Int32 width, Int32 height)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glRenderbufferStorageMultisampleIMG((OpenTK.Graphics.ES20.All)target, (Int32)samples, (OpenTK.Graphics.ES20.All)internalformat, (Int32)width, (Int32)height);
#if DEBUG
}
#endif
}
}
public static partial class Khr
{
/// <summary>[requires: KHR_debug]
/// Specify a callback to receive debugging messages from the GL
/// </summary>
/// <param name="callback">
/// <para>
/// The address of a callback function that will be called when a debug message is generated.
/// </para>
/// </param>
/// <param name="userParam">
/// <para>
/// A user supplied pointer that will be passed on each invocation of callback.
/// </para>
/// </param>
[AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glDebugMessageCallbackKHR")]
public static
void DebugMessageCallback(DebugProcKhr callback, IntPtr userParam)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glDebugMessageCallbackKHR((DebugProcKhr)callback, (IntPtr)userParam);
#if DEBUG
}
#endif
}
/// <summary>[requires: KHR_debug]
/// Specify a callback to receive debugging messages from the GL
/// </summary>
/// <param name="callback">
/// <para>
/// The address of a callback function that will be called when a debug message is generated.
/// </para>
/// </param>
/// <param name="userParam">
/// <para>
/// A user supplied pointer that will be passed on each invocation of callback.
/// </para>
/// </param>
[AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glDebugMessageCallbackKHR")]
public static
void DebugMessageCallback<T1>(DebugProcKhr callback, [InAttribute, OutAttribute] T1[] userParam)
where T1 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle userParam_ptr = GCHandle.Alloc(userParam, GCHandleType.Pinned);
try
{
Delegates.glDebugMessageCallbackKHR((DebugProcKhr)callback, (IntPtr)userParam_ptr.AddrOfPinnedObject());
}
finally
{
userParam_ptr.Free();
}
#if DEBUG
}
#endif
}
/// <summary>[requires: KHR_debug]
/// Specify a callback to receive debugging messages from the GL
/// </summary>
/// <param name="callback">
/// <para>
/// The address of a callback function that will be called when a debug message is generated.
/// </para>
/// </param>
/// <param name="userParam">
/// <para>
/// A user supplied pointer that will be passed on each invocation of callback.
/// </para>
/// </param>
[AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glDebugMessageCallbackKHR")]
public static
void DebugMessageCallback<T1>(DebugProcKhr callback, [InAttribute, OutAttribute] T1[,] userParam)
where T1 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle userParam_ptr = GCHandle.Alloc(userParam, GCHandleType.Pinned);
try
{
Delegates.glDebugMessageCallbackKHR((DebugProcKhr)callback, (IntPtr)userParam_ptr.AddrOfPinnedObject());
}
finally
{
userParam_ptr.Free();
}
#if DEBUG
}
#endif
}
/// <summary>[requires: KHR_debug]
/// Specify a callback to receive debugging messages from the GL
/// </summary>
/// <param name="callback">
/// <para>
/// The address of a callback function that will be called when a debug message is generated.
/// </para>
/// </param>
/// <param name="userParam">
/// <para>
/// A user supplied pointer that will be passed on each invocation of callback.
/// </para>
/// </param>
[AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glDebugMessageCallbackKHR")]
public static
void DebugMessageCallback<T1>(DebugProcKhr callback, [InAttribute, OutAttribute] T1[,,] userParam)
where T1 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle userParam_ptr = GCHandle.Alloc(userParam, GCHandleType.Pinned);
try
{
Delegates.glDebugMessageCallbackKHR((DebugProcKhr)callback, (IntPtr)userParam_ptr.AddrOfPinnedObject());
}
finally
{
userParam_ptr.Free();
}
#if DEBUG
}
#endif
}
/// <summary>[requires: KHR_debug]
/// Specify a callback to receive debugging messages from the GL
/// </summary>
/// <param name="callback">
/// <para>
/// The address of a callback function that will be called when a debug message is generated.
/// </para>
/// </param>
/// <param name="userParam">
/// <para>
/// A user supplied pointer that will be passed on each invocation of callback.
/// </para>
/// </param>
[AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glDebugMessageCallbackKHR")]
public static
void DebugMessageCallback<T1>(DebugProcKhr callback, [InAttribute, OutAttribute] ref T1 userParam)
where T1 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle userParam_ptr = GCHandle.Alloc(userParam, GCHandleType.Pinned);
try
{
Delegates.glDebugMessageCallbackKHR((DebugProcKhr)callback, (IntPtr)userParam_ptr.AddrOfPinnedObject());
userParam = (T1)userParam_ptr.Target;
}
finally
{
userParam_ptr.Free();
}
#if DEBUG
}
#endif
}
/// <summary>[requires: KHR_debug]
/// Control the reporting of debug messages in a debug context
/// </summary>
/// <param name="source">
/// <para>
/// The source of debug messages to enable or disable.
/// </para>
/// </param>
/// <param name="type">
/// <para>
/// The type of debug messages to enable or disable.
/// </para>
/// </param>
/// <param name="severity">
/// <para>
/// The severity of debug messages to enable or disable.
/// </para>
/// </param>
/// <param name="count">
/// <para>
/// The length of the array ids.
/// </para>
/// </param>
/// <param name="ids">
/// <para>
/// The address of an array of unsigned integers contianing the ids of the messages to enable or disable.
/// </para>
/// </param>
/// <param name="enabled">
/// <para>
/// A Boolean flag determining whether the selected messages should be enabled or disabled.
/// </para>
/// </param>
[AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glDebugMessageControlKHR")]
public static
void DebugMessageControl(OpenTK.Graphics.ES20.All source, OpenTK.Graphics.ES20.All type, OpenTK.Graphics.ES20.All severity, Int32 count, Int32[] ids, bool enabled)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* ids_ptr = ids)
{
Delegates.glDebugMessageControlKHR((OpenTK.Graphics.ES20.All)source, (OpenTK.Graphics.ES20.All)type, (OpenTK.Graphics.ES20.All)severity, (Int32)count, (UInt32*)ids_ptr, (bool)enabled);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: KHR_debug]
/// Control the reporting of debug messages in a debug context
/// </summary>
/// <param name="source">
/// <para>
/// The source of debug messages to enable or disable.
/// </para>
/// </param>
/// <param name="type">
/// <para>
/// The type of debug messages to enable or disable.
/// </para>
/// </param>
/// <param name="severity">
/// <para>
/// The severity of debug messages to enable or disable.
/// </para>
/// </param>
/// <param name="count">
/// <para>
/// The length of the array ids.
/// </para>
/// </param>
/// <param name="ids">
/// <para>
/// The address of an array of unsigned integers contianing the ids of the messages to enable or disable.
/// </para>
/// </param>
/// <param name="enabled">
/// <para>
/// A Boolean flag determining whether the selected messages should be enabled or disabled.
/// </para>
/// </param>
[AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glDebugMessageControlKHR")]
public static
void DebugMessageControl(OpenTK.Graphics.ES20.All source, OpenTK.Graphics.ES20.All type, OpenTK.Graphics.ES20.All severity, Int32 count, ref Int32 ids, bool enabled)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* ids_ptr = &ids)
{
Delegates.glDebugMessageControlKHR((OpenTK.Graphics.ES20.All)source, (OpenTK.Graphics.ES20.All)type, (OpenTK.Graphics.ES20.All)severity, (Int32)count, (UInt32*)ids_ptr, (bool)enabled);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: KHR_debug]
/// Control the reporting of debug messages in a debug context
/// </summary>
/// <param name="source">
/// <para>
/// The source of debug messages to enable or disable.
/// </para>
/// </param>
/// <param name="type">
/// <para>
/// The type of debug messages to enable or disable.
/// </para>
/// </param>
/// <param name="severity">
/// <para>
/// The severity of debug messages to enable or disable.
/// </para>
/// </param>
/// <param name="count">
/// <para>
/// The length of the array ids.
/// </para>
/// </param>
/// <param name="ids">
/// <para>
/// The address of an array of unsigned integers contianing the ids of the messages to enable or disable.
/// </para>
/// </param>
/// <param name="enabled">
/// <para>
/// A Boolean flag determining whether the selected messages should be enabled or disabled.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glDebugMessageControlKHR")]
public static
unsafe void DebugMessageControl(OpenTK.Graphics.ES20.All source, OpenTK.Graphics.ES20.All type, OpenTK.Graphics.ES20.All severity, Int32 count, Int32* ids, bool enabled)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glDebugMessageControlKHR((OpenTK.Graphics.ES20.All)source, (OpenTK.Graphics.ES20.All)type, (OpenTK.Graphics.ES20.All)severity, (Int32)count, (UInt32*)ids, (bool)enabled);
#if DEBUG
}
#endif
}
/// <summary>[requires: KHR_debug]
/// Control the reporting of debug messages in a debug context
/// </summary>
/// <param name="source">
/// <para>
/// The source of debug messages to enable or disable.
/// </para>
/// </param>
/// <param name="type">
/// <para>
/// The type of debug messages to enable or disable.
/// </para>
/// </param>
/// <param name="severity">
/// <para>
/// The severity of debug messages to enable or disable.
/// </para>
/// </param>
/// <param name="count">
/// <para>
/// The length of the array ids.
/// </para>
/// </param>
/// <param name="ids">
/// <para>
/// The address of an array of unsigned integers contianing the ids of the messages to enable or disable.
/// </para>
/// </param>
/// <param name="enabled">
/// <para>
/// A Boolean flag determining whether the selected messages should be enabled or disabled.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glDebugMessageControlKHR")]
public static
void DebugMessageControl(OpenTK.Graphics.ES20.All source, OpenTK.Graphics.ES20.All type, OpenTK.Graphics.ES20.All severity, Int32 count, UInt32[] ids, bool enabled)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (UInt32* ids_ptr = ids)
{
Delegates.glDebugMessageControlKHR((OpenTK.Graphics.ES20.All)source, (OpenTK.Graphics.ES20.All)type, (OpenTK.Graphics.ES20.All)severity, (Int32)count, (UInt32*)ids_ptr, (bool)enabled);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: KHR_debug]
/// Control the reporting of debug messages in a debug context
/// </summary>
/// <param name="source">
/// <para>
/// The source of debug messages to enable or disable.
/// </para>
/// </param>
/// <param name="type">
/// <para>
/// The type of debug messages to enable or disable.
/// </para>
/// </param>
/// <param name="severity">
/// <para>
/// The severity of debug messages to enable or disable.
/// </para>
/// </param>
/// <param name="count">
/// <para>
/// The length of the array ids.
/// </para>
/// </param>
/// <param name="ids">
/// <para>
/// The address of an array of unsigned integers contianing the ids of the messages to enable or disable.
/// </para>
/// </param>
/// <param name="enabled">
/// <para>
/// A Boolean flag determining whether the selected messages should be enabled or disabled.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glDebugMessageControlKHR")]
public static
void DebugMessageControl(OpenTK.Graphics.ES20.All source, OpenTK.Graphics.ES20.All type, OpenTK.Graphics.ES20.All severity, Int32 count, ref UInt32 ids, bool enabled)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (UInt32* ids_ptr = &ids)
{
Delegates.glDebugMessageControlKHR((OpenTK.Graphics.ES20.All)source, (OpenTK.Graphics.ES20.All)type, (OpenTK.Graphics.ES20.All)severity, (Int32)count, (UInt32*)ids_ptr, (bool)enabled);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: KHR_debug]
/// Control the reporting of debug messages in a debug context
/// </summary>
/// <param name="source">
/// <para>
/// The source of debug messages to enable or disable.
/// </para>
/// </param>
/// <param name="type">
/// <para>
/// The type of debug messages to enable or disable.
/// </para>
/// </param>
/// <param name="severity">
/// <para>
/// The severity of debug messages to enable or disable.
/// </para>
/// </param>
/// <param name="count">
/// <para>
/// The length of the array ids.
/// </para>
/// </param>
/// <param name="ids">
/// <para>
/// The address of an array of unsigned integers contianing the ids of the messages to enable or disable.
/// </para>
/// </param>
/// <param name="enabled">
/// <para>
/// A Boolean flag determining whether the selected messages should be enabled or disabled.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glDebugMessageControlKHR")]
public static
unsafe void DebugMessageControl(OpenTK.Graphics.ES20.All source, OpenTK.Graphics.ES20.All type, OpenTK.Graphics.ES20.All severity, Int32 count, UInt32* ids, bool enabled)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glDebugMessageControlKHR((OpenTK.Graphics.ES20.All)source, (OpenTK.Graphics.ES20.All)type, (OpenTK.Graphics.ES20.All)severity, (Int32)count, (UInt32*)ids, (bool)enabled);
#if DEBUG
}
#endif
}
/// <summary>[requires: KHR_debug]
/// Inject an application-supplied message into the debug message queue
/// </summary>
/// <param name="source">
/// <para>
/// The source of the debug message to insert.
/// </para>
/// </param>
/// <param name="type">
/// <para>
/// The type of the debug message insert.
/// </para>
/// </param>
/// <param name="id">
/// <para>
/// The user-supplied identifier of the message to insert.
/// </para>
/// </param>
/// <param name="severity">
/// <para>
/// The severity of the debug messages to insert.
/// </para>
/// </param>
/// <param name="length">
/// <para>
/// The length string contained in the character array whose address is given by message.
/// </para>
/// </param>
/// <param name="message">
/// <para>
/// The address of a character array containing the message to insert.
/// </para>
/// </param>
[AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glDebugMessageInsertKHR")]
public static
void DebugMessageInsert(OpenTK.Graphics.ES20.All source, OpenTK.Graphics.ES20.All type, Int32 id, OpenTK.Graphics.ES20.All severity, Int32 length, String buf)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glDebugMessageInsertKHR((OpenTK.Graphics.ES20.All)source, (OpenTK.Graphics.ES20.All)type, (UInt32)id, (OpenTK.Graphics.ES20.All)severity, (Int32)length, (String)buf);
#if DEBUG
}
#endif
}
/// <summary>[requires: KHR_debug]
/// Inject an application-supplied message into the debug message queue
/// </summary>
/// <param name="source">
/// <para>
/// The source of the debug message to insert.
/// </para>
/// </param>
/// <param name="type">
/// <para>
/// The type of the debug message insert.
/// </para>
/// </param>
/// <param name="id">
/// <para>
/// The user-supplied identifier of the message to insert.
/// </para>
/// </param>
/// <param name="severity">
/// <para>
/// The severity of the debug messages to insert.
/// </para>
/// </param>
/// <param name="length">
/// <para>
/// The length string contained in the character array whose address is given by message.
/// </para>
/// </param>
/// <param name="message">
/// <para>
/// The address of a character array containing the message to insert.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glDebugMessageInsertKHR")]
public static
void DebugMessageInsert(OpenTK.Graphics.ES20.All source, OpenTK.Graphics.ES20.All type, UInt32 id, OpenTK.Graphics.ES20.All severity, Int32 length, String buf)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glDebugMessageInsertKHR((OpenTK.Graphics.ES20.All)source, (OpenTK.Graphics.ES20.All)type, (UInt32)id, (OpenTK.Graphics.ES20.All)severity, (Int32)length, (String)buf);
#if DEBUG
}
#endif
}
/// <summary>[requires: KHR_debug]
/// Retrieve messages from the debug message log
/// </summary>
/// <param name="count">
/// <para>
/// The number of debug messages to retrieve from the log.
/// </para>
/// </param>
/// <param name="bufSize">
/// <para>
/// The size of the buffer whose address is given by messageLog.
/// </para>
/// </param>
/// <param name="sources">
/// <para>
/// The address of an array of variables to receive the sources of the retrieved messages.
/// </para>
/// </param>
/// <param name="types">
/// <para>
/// The address of an array of variables to receive the types of the retrieved messages.
/// </para>
/// </param>
/// <param name="ids">
/// <para>
/// The address of an array of unsigned integers to receive the ids of the retrieved messages.
/// </para>
/// </param>
/// <param name="severities">
/// <para>
/// The address of an array of variables to receive the severites of the retrieved messages.
/// </para>
/// </param>
/// <param name="lengths">
/// <para>
/// The address of an array of variables to receive the lengths of the received messages.
/// </para>
/// </param>
/// <param name="messageLog">
/// <para>
/// The address of an array of characters that will receive the messages.
/// </para>
/// </param>
[AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetDebugMessageLogKHR")]
public static
Int32 GetDebugMessageLog(Int32 count, Int32 bufSize, [OutAttribute] OpenTK.Graphics.ES20.All[] sources, [OutAttribute] OpenTK.Graphics.ES20.All[] types, [OutAttribute] Int32[] ids, [OutAttribute] OpenTK.Graphics.ES20.All[] severities, [OutAttribute] Int32[] lengths, [OutAttribute] StringBuilder messageLog)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (OpenTK.Graphics.ES20.All* sources_ptr = sources)
fixed (OpenTK.Graphics.ES20.All* types_ptr = types)
fixed (Int32* ids_ptr = ids)
fixed (OpenTK.Graphics.ES20.All* severities_ptr = severities)
fixed (Int32* lengths_ptr = lengths)
{
return Delegates.glGetDebugMessageLogKHR((UInt32)count, (Int32)bufSize, (OpenTK.Graphics.ES20.All*)sources_ptr, (OpenTK.Graphics.ES20.All*)types_ptr, (UInt32*)ids_ptr, (OpenTK.Graphics.ES20.All*)severities_ptr, (Int32*)lengths_ptr, (StringBuilder)messageLog);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: KHR_debug]
/// Retrieve messages from the debug message log
/// </summary>
/// <param name="count">
/// <para>
/// The number of debug messages to retrieve from the log.
/// </para>
/// </param>
/// <param name="bufSize">
/// <para>
/// The size of the buffer whose address is given by messageLog.
/// </para>
/// </param>
/// <param name="sources">
/// <para>
/// The address of an array of variables to receive the sources of the retrieved messages.
/// </para>
/// </param>
/// <param name="types">
/// <para>
/// The address of an array of variables to receive the types of the retrieved messages.
/// </para>
/// </param>
/// <param name="ids">
/// <para>
/// The address of an array of unsigned integers to receive the ids of the retrieved messages.
/// </para>
/// </param>
/// <param name="severities">
/// <para>
/// The address of an array of variables to receive the severites of the retrieved messages.
/// </para>
/// </param>
/// <param name="lengths">
/// <para>
/// The address of an array of variables to receive the lengths of the received messages.
/// </para>
/// </param>
/// <param name="messageLog">
/// <para>
/// The address of an array of characters that will receive the messages.
/// </para>
/// </param>
[AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetDebugMessageLogKHR")]
public static
Int32 GetDebugMessageLog(Int32 count, Int32 bufSize, [OutAttribute] out OpenTK.Graphics.ES20.All sources, [OutAttribute] out OpenTK.Graphics.ES20.All types, [OutAttribute] out Int32 ids, [OutAttribute] out OpenTK.Graphics.ES20.All severities, [OutAttribute] out Int32 lengths, [OutAttribute] StringBuilder messageLog)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (OpenTK.Graphics.ES20.All* sources_ptr = &sources)
fixed (OpenTK.Graphics.ES20.All* types_ptr = &types)
fixed (Int32* ids_ptr = &ids)
fixed (OpenTK.Graphics.ES20.All* severities_ptr = &severities)
fixed (Int32* lengths_ptr = &lengths)
{
Int32 retval = Delegates.glGetDebugMessageLogKHR((UInt32)count, (Int32)bufSize, (OpenTK.Graphics.ES20.All*)sources_ptr, (OpenTK.Graphics.ES20.All*)types_ptr, (UInt32*)ids_ptr, (OpenTK.Graphics.ES20.All*)severities_ptr, (Int32*)lengths_ptr, (StringBuilder)messageLog);
sources = *sources_ptr;
types = *types_ptr;
ids = *ids_ptr;
severities = *severities_ptr;
lengths = *lengths_ptr;
return retval;
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: KHR_debug]
/// Retrieve messages from the debug message log
/// </summary>
/// <param name="count">
/// <para>
/// The number of debug messages to retrieve from the log.
/// </para>
/// </param>
/// <param name="bufSize">
/// <para>
/// The size of the buffer whose address is given by messageLog.
/// </para>
/// </param>
/// <param name="sources">
/// <para>
/// The address of an array of variables to receive the sources of the retrieved messages.
/// </para>
/// </param>
/// <param name="types">
/// <para>
/// The address of an array of variables to receive the types of the retrieved messages.
/// </para>
/// </param>
/// <param name="ids">
/// <para>
/// The address of an array of unsigned integers to receive the ids of the retrieved messages.
/// </para>
/// </param>
/// <param name="severities">
/// <para>
/// The address of an array of variables to receive the severites of the retrieved messages.
/// </para>
/// </param>
/// <param name="lengths">
/// <para>
/// The address of an array of variables to receive the lengths of the received messages.
/// </para>
/// </param>
/// <param name="messageLog">
/// <para>
/// The address of an array of characters that will receive the messages.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetDebugMessageLogKHR")]
public static
unsafe Int32 GetDebugMessageLog(Int32 count, Int32 bufSize, [OutAttribute] OpenTK.Graphics.ES20.All* sources, [OutAttribute] OpenTK.Graphics.ES20.All* types, [OutAttribute] Int32* ids, [OutAttribute] OpenTK.Graphics.ES20.All* severities, [OutAttribute] Int32* lengths, [OutAttribute] StringBuilder messageLog)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
return Delegates.glGetDebugMessageLogKHR((UInt32)count, (Int32)bufSize, (OpenTK.Graphics.ES20.All*)sources, (OpenTK.Graphics.ES20.All*)types, (UInt32*)ids, (OpenTK.Graphics.ES20.All*)severities, (Int32*)lengths, (StringBuilder)messageLog);
#if DEBUG
}
#endif
}
/// <summary>[requires: KHR_debug]
/// Retrieve messages from the debug message log
/// </summary>
/// <param name="count">
/// <para>
/// The number of debug messages to retrieve from the log.
/// </para>
/// </param>
/// <param name="bufSize">
/// <para>
/// The size of the buffer whose address is given by messageLog.
/// </para>
/// </param>
/// <param name="sources">
/// <para>
/// The address of an array of variables to receive the sources of the retrieved messages.
/// </para>
/// </param>
/// <param name="types">
/// <para>
/// The address of an array of variables to receive the types of the retrieved messages.
/// </para>
/// </param>
/// <param name="ids">
/// <para>
/// The address of an array of unsigned integers to receive the ids of the retrieved messages.
/// </para>
/// </param>
/// <param name="severities">
/// <para>
/// The address of an array of variables to receive the severites of the retrieved messages.
/// </para>
/// </param>
/// <param name="lengths">
/// <para>
/// The address of an array of variables to receive the lengths of the received messages.
/// </para>
/// </param>
/// <param name="messageLog">
/// <para>
/// The address of an array of characters that will receive the messages.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetDebugMessageLogKHR")]
public static
Int32 GetDebugMessageLog(UInt32 count, Int32 bufSize, [OutAttribute] OpenTK.Graphics.ES20.All[] sources, [OutAttribute] OpenTK.Graphics.ES20.All[] types, [OutAttribute] UInt32[] ids, [OutAttribute] OpenTK.Graphics.ES20.All[] severities, [OutAttribute] Int32[] lengths, [OutAttribute] StringBuilder messageLog)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (OpenTK.Graphics.ES20.All* sources_ptr = sources)
fixed (OpenTK.Graphics.ES20.All* types_ptr = types)
fixed (UInt32* ids_ptr = ids)
fixed (OpenTK.Graphics.ES20.All* severities_ptr = severities)
fixed (Int32* lengths_ptr = lengths)
{
return Delegates.glGetDebugMessageLogKHR((UInt32)count, (Int32)bufSize, (OpenTK.Graphics.ES20.All*)sources_ptr, (OpenTK.Graphics.ES20.All*)types_ptr, (UInt32*)ids_ptr, (OpenTK.Graphics.ES20.All*)severities_ptr, (Int32*)lengths_ptr, (StringBuilder)messageLog);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: KHR_debug]
/// Retrieve messages from the debug message log
/// </summary>
/// <param name="count">
/// <para>
/// The number of debug messages to retrieve from the log.
/// </para>
/// </param>
/// <param name="bufSize">
/// <para>
/// The size of the buffer whose address is given by messageLog.
/// </para>
/// </param>
/// <param name="sources">
/// <para>
/// The address of an array of variables to receive the sources of the retrieved messages.
/// </para>
/// </param>
/// <param name="types">
/// <para>
/// The address of an array of variables to receive the types of the retrieved messages.
/// </para>
/// </param>
/// <param name="ids">
/// <para>
/// The address of an array of unsigned integers to receive the ids of the retrieved messages.
/// </para>
/// </param>
/// <param name="severities">
/// <para>
/// The address of an array of variables to receive the severites of the retrieved messages.
/// </para>
/// </param>
/// <param name="lengths">
/// <para>
/// The address of an array of variables to receive the lengths of the received messages.
/// </para>
/// </param>
/// <param name="messageLog">
/// <para>
/// The address of an array of characters that will receive the messages.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetDebugMessageLogKHR")]
public static
Int32 GetDebugMessageLog(UInt32 count, Int32 bufSize, [OutAttribute] out OpenTK.Graphics.ES20.All sources, [OutAttribute] out OpenTK.Graphics.ES20.All types, [OutAttribute] out UInt32 ids, [OutAttribute] out OpenTK.Graphics.ES20.All severities, [OutAttribute] out Int32 lengths, [OutAttribute] StringBuilder messageLog)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (OpenTK.Graphics.ES20.All* sources_ptr = &sources)
fixed (OpenTK.Graphics.ES20.All* types_ptr = &types)
fixed (UInt32* ids_ptr = &ids)
fixed (OpenTK.Graphics.ES20.All* severities_ptr = &severities)
fixed (Int32* lengths_ptr = &lengths)
{
Int32 retval = Delegates.glGetDebugMessageLogKHR((UInt32)count, (Int32)bufSize, (OpenTK.Graphics.ES20.All*)sources_ptr, (OpenTK.Graphics.ES20.All*)types_ptr, (UInt32*)ids_ptr, (OpenTK.Graphics.ES20.All*)severities_ptr, (Int32*)lengths_ptr, (StringBuilder)messageLog);
sources = *sources_ptr;
types = *types_ptr;
ids = *ids_ptr;
severities = *severities_ptr;
lengths = *lengths_ptr;
return retval;
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: KHR_debug]
/// Retrieve messages from the debug message log
/// </summary>
/// <param name="count">
/// <para>
/// The number of debug messages to retrieve from the log.
/// </para>
/// </param>
/// <param name="bufSize">
/// <para>
/// The size of the buffer whose address is given by messageLog.
/// </para>
/// </param>
/// <param name="sources">
/// <para>
/// The address of an array of variables to receive the sources of the retrieved messages.
/// </para>
/// </param>
/// <param name="types">
/// <para>
/// The address of an array of variables to receive the types of the retrieved messages.
/// </para>
/// </param>
/// <param name="ids">
/// <para>
/// The address of an array of unsigned integers to receive the ids of the retrieved messages.
/// </para>
/// </param>
/// <param name="severities">
/// <para>
/// The address of an array of variables to receive the severites of the retrieved messages.
/// </para>
/// </param>
/// <param name="lengths">
/// <para>
/// The address of an array of variables to receive the lengths of the received messages.
/// </para>
/// </param>
/// <param name="messageLog">
/// <para>
/// The address of an array of characters that will receive the messages.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetDebugMessageLogKHR")]
public static
unsafe Int32 GetDebugMessageLog(UInt32 count, Int32 bufSize, [OutAttribute] OpenTK.Graphics.ES20.All* sources, [OutAttribute] OpenTK.Graphics.ES20.All* types, [OutAttribute] UInt32* ids, [OutAttribute] OpenTK.Graphics.ES20.All* severities, [OutAttribute] Int32* lengths, [OutAttribute] StringBuilder messageLog)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
return Delegates.glGetDebugMessageLogKHR((UInt32)count, (Int32)bufSize, (OpenTK.Graphics.ES20.All*)sources, (OpenTK.Graphics.ES20.All*)types, (UInt32*)ids, (OpenTK.Graphics.ES20.All*)severities, (Int32*)lengths, (StringBuilder)messageLog);
#if DEBUG
}
#endif
}
/// <summary>[requires: KHR_debug]
/// Retrieve the label of a named object identified within a namespace
/// </summary>
/// <param name="identifier">
/// <para>
/// The namespace from which the name of the object is allocated.
/// </para>
/// </param>
/// <param name="name">
/// <para>
/// The name of the object whose label to retrieve.
/// </para>
/// </param>
/// <param name="bufSize">
/// <para>
/// The length of the buffer whose address is in label.
/// </para>
/// </param>
/// <param name="length">
/// <para>
/// The address of a variable to receive the length of the object label.
/// </para>
/// </param>
/// <param name="label">
/// <para>
/// The address of a string that will receive the object label.
/// </para>
/// </param>
[AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetObjectLabelKHR")]
public static
void GetObjectLabel(OpenTK.Graphics.ES20.All identifier, Int32 name, Int32 bufSize, [OutAttribute] Int32[] length, [OutAttribute] StringBuilder label)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* length_ptr = length)
{
Delegates.glGetObjectLabelKHR((OpenTK.Graphics.ES20.All)identifier, (UInt32)name, (Int32)bufSize, (Int32*)length_ptr, (StringBuilder)label);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: KHR_debug]
/// Retrieve the label of a named object identified within a namespace
/// </summary>
/// <param name="identifier">
/// <para>
/// The namespace from which the name of the object is allocated.
/// </para>
/// </param>
/// <param name="name">
/// <para>
/// The name of the object whose label to retrieve.
/// </para>
/// </param>
/// <param name="bufSize">
/// <para>
/// The length of the buffer whose address is in label.
/// </para>
/// </param>
/// <param name="length">
/// <para>
/// The address of a variable to receive the length of the object label.
/// </para>
/// </param>
/// <param name="label">
/// <para>
/// The address of a string that will receive the object label.
/// </para>
/// </param>
[AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetObjectLabelKHR")]
public static
void GetObjectLabel(OpenTK.Graphics.ES20.All identifier, Int32 name, Int32 bufSize, [OutAttribute] out Int32 length, [OutAttribute] StringBuilder label)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* length_ptr = &length)
{
Delegates.glGetObjectLabelKHR((OpenTK.Graphics.ES20.All)identifier, (UInt32)name, (Int32)bufSize, (Int32*)length_ptr, (StringBuilder)label);
length = *length_ptr;
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: KHR_debug]
/// Retrieve the label of a named object identified within a namespace
/// </summary>
/// <param name="identifier">
/// <para>
/// The namespace from which the name of the object is allocated.
/// </para>
/// </param>
/// <param name="name">
/// <para>
/// The name of the object whose label to retrieve.
/// </para>
/// </param>
/// <param name="bufSize">
/// <para>
/// The length of the buffer whose address is in label.
/// </para>
/// </param>
/// <param name="length">
/// <para>
/// The address of a variable to receive the length of the object label.
/// </para>
/// </param>
/// <param name="label">
/// <para>
/// The address of a string that will receive the object label.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetObjectLabelKHR")]
public static
unsafe void GetObjectLabel(OpenTK.Graphics.ES20.All identifier, Int32 name, Int32 bufSize, [OutAttribute] Int32* length, [OutAttribute] StringBuilder label)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glGetObjectLabelKHR((OpenTK.Graphics.ES20.All)identifier, (UInt32)name, (Int32)bufSize, (Int32*)length, (StringBuilder)label);
#if DEBUG
}
#endif
}
/// <summary>[requires: KHR_debug]
/// Retrieve the label of a named object identified within a namespace
/// </summary>
/// <param name="identifier">
/// <para>
/// The namespace from which the name of the object is allocated.
/// </para>
/// </param>
/// <param name="name">
/// <para>
/// The name of the object whose label to retrieve.
/// </para>
/// </param>
/// <param name="bufSize">
/// <para>
/// The length of the buffer whose address is in label.
/// </para>
/// </param>
/// <param name="length">
/// <para>
/// The address of a variable to receive the length of the object label.
/// </para>
/// </param>
/// <param name="label">
/// <para>
/// The address of a string that will receive the object label.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetObjectLabelKHR")]
public static
void GetObjectLabel(OpenTK.Graphics.ES20.All identifier, UInt32 name, Int32 bufSize, [OutAttribute] Int32[] length, [OutAttribute] StringBuilder label)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* length_ptr = length)
{
Delegates.glGetObjectLabelKHR((OpenTK.Graphics.ES20.All)identifier, (UInt32)name, (Int32)bufSize, (Int32*)length_ptr, (StringBuilder)label);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: KHR_debug]
/// Retrieve the label of a named object identified within a namespace
/// </summary>
/// <param name="identifier">
/// <para>
/// The namespace from which the name of the object is allocated.
/// </para>
/// </param>
/// <param name="name">
/// <para>
/// The name of the object whose label to retrieve.
/// </para>
/// </param>
/// <param name="bufSize">
/// <para>
/// The length of the buffer whose address is in label.
/// </para>
/// </param>
/// <param name="length">
/// <para>
/// The address of a variable to receive the length of the object label.
/// </para>
/// </param>
/// <param name="label">
/// <para>
/// The address of a string that will receive the object label.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetObjectLabelKHR")]
public static
void GetObjectLabel(OpenTK.Graphics.ES20.All identifier, UInt32 name, Int32 bufSize, [OutAttribute] out Int32 length, [OutAttribute] StringBuilder label)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* length_ptr = &length)
{
Delegates.glGetObjectLabelKHR((OpenTK.Graphics.ES20.All)identifier, (UInt32)name, (Int32)bufSize, (Int32*)length_ptr, (StringBuilder)label);
length = *length_ptr;
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: KHR_debug]
/// Retrieve the label of a named object identified within a namespace
/// </summary>
/// <param name="identifier">
/// <para>
/// The namespace from which the name of the object is allocated.
/// </para>
/// </param>
/// <param name="name">
/// <para>
/// The name of the object whose label to retrieve.
/// </para>
/// </param>
/// <param name="bufSize">
/// <para>
/// The length of the buffer whose address is in label.
/// </para>
/// </param>
/// <param name="length">
/// <para>
/// The address of a variable to receive the length of the object label.
/// </para>
/// </param>
/// <param name="label">
/// <para>
/// The address of a string that will receive the object label.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetObjectLabelKHR")]
public static
unsafe void GetObjectLabel(OpenTK.Graphics.ES20.All identifier, UInt32 name, Int32 bufSize, [OutAttribute] Int32* length, [OutAttribute] StringBuilder label)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glGetObjectLabelKHR((OpenTK.Graphics.ES20.All)identifier, (UInt32)name, (Int32)bufSize, (Int32*)length, (StringBuilder)label);
#if DEBUG
}
#endif
}
/// <summary>[requires: KHR_debug]
/// Retrieve the label of a sync object identified by a pointer
/// </summary>
/// <param name="ptr">
/// <para>
/// The name of the sync object whose label to retrieve.
/// </para>
/// </param>
/// <param name="bufSize">
/// <para>
/// The length of the buffer whose address is in label.
/// </para>
/// </param>
/// <param name="length">
/// <para>
/// The address of a variable to receive the length of the object label.
/// </para>
/// </param>
/// <param name="label">
/// <para>
/// The address of a string that will receive the object label.
/// </para>
/// </param>
[AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetObjectPtrLabelKHR")]
public static
void GetObjectPtrLabel(IntPtr ptr, Int32 bufSize, [OutAttribute] Int32[] length, [OutAttribute] StringBuilder label)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* length_ptr = length)
{
Delegates.glGetObjectPtrLabelKHR((IntPtr)ptr, (Int32)bufSize, (Int32*)length_ptr, (StringBuilder)label);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: KHR_debug]
/// Retrieve the label of a sync object identified by a pointer
/// </summary>
/// <param name="ptr">
/// <para>
/// The name of the sync object whose label to retrieve.
/// </para>
/// </param>
/// <param name="bufSize">
/// <para>
/// The length of the buffer whose address is in label.
/// </para>
/// </param>
/// <param name="length">
/// <para>
/// The address of a variable to receive the length of the object label.
/// </para>
/// </param>
/// <param name="label">
/// <para>
/// The address of a string that will receive the object label.
/// </para>
/// </param>
[AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetObjectPtrLabelKHR")]
public static
void GetObjectPtrLabel(IntPtr ptr, Int32 bufSize, [OutAttribute] out Int32 length, [OutAttribute] StringBuilder label)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* length_ptr = &length)
{
Delegates.glGetObjectPtrLabelKHR((IntPtr)ptr, (Int32)bufSize, (Int32*)length_ptr, (StringBuilder)label);
length = *length_ptr;
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: KHR_debug]
/// Retrieve the label of a sync object identified by a pointer
/// </summary>
/// <param name="ptr">
/// <para>
/// The name of the sync object whose label to retrieve.
/// </para>
/// </param>
/// <param name="bufSize">
/// <para>
/// The length of the buffer whose address is in label.
/// </para>
/// </param>
/// <param name="length">
/// <para>
/// The address of a variable to receive the length of the object label.
/// </para>
/// </param>
/// <param name="label">
/// <para>
/// The address of a string that will receive the object label.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetObjectPtrLabelKHR")]
public static
unsafe void GetObjectPtrLabel(IntPtr ptr, Int32 bufSize, [OutAttribute] Int32* length, [OutAttribute] StringBuilder label)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glGetObjectPtrLabelKHR((IntPtr)ptr, (Int32)bufSize, (Int32*)length, (StringBuilder)label);
#if DEBUG
}
#endif
}
/// <summary>[requires: KHR_debug]
/// Retrieve the label of a sync object identified by a pointer
/// </summary>
/// <param name="ptr">
/// <para>
/// The name of the sync object whose label to retrieve.
/// </para>
/// </param>
/// <param name="bufSize">
/// <para>
/// The length of the buffer whose address is in label.
/// </para>
/// </param>
/// <param name="length">
/// <para>
/// The address of a variable to receive the length of the object label.
/// </para>
/// </param>
/// <param name="label">
/// <para>
/// The address of a string that will receive the object label.
/// </para>
/// </param>
[AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetObjectPtrLabelKHR")]
public static
void GetObjectPtrLabel<T0>([InAttribute, OutAttribute] T0[] ptr, Int32 bufSize, [OutAttribute] Int32[] length, [OutAttribute] StringBuilder label)
where T0 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* length_ptr = length)
{
GCHandle ptr_ptr = GCHandle.Alloc(ptr, GCHandleType.Pinned);
try
{
Delegates.glGetObjectPtrLabelKHR((IntPtr)ptr_ptr.AddrOfPinnedObject(), (Int32)bufSize, (Int32*)length_ptr, (StringBuilder)label);
}
finally
{
ptr_ptr.Free();
}
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: KHR_debug]
/// Retrieve the label of a sync object identified by a pointer
/// </summary>
/// <param name="ptr">
/// <para>
/// The name of the sync object whose label to retrieve.
/// </para>
/// </param>
/// <param name="bufSize">
/// <para>
/// The length of the buffer whose address is in label.
/// </para>
/// </param>
/// <param name="length">
/// <para>
/// The address of a variable to receive the length of the object label.
/// </para>
/// </param>
/// <param name="label">
/// <para>
/// The address of a string that will receive the object label.
/// </para>
/// </param>
[AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetObjectPtrLabelKHR")]
public static
void GetObjectPtrLabel<T0>([InAttribute, OutAttribute] T0[] ptr, Int32 bufSize, [OutAttribute] out Int32 length, [OutAttribute] StringBuilder label)
where T0 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* length_ptr = &length)
{
GCHandle ptr_ptr = GCHandle.Alloc(ptr, GCHandleType.Pinned);
try
{
Delegates.glGetObjectPtrLabelKHR((IntPtr)ptr_ptr.AddrOfPinnedObject(), (Int32)bufSize, (Int32*)length_ptr, (StringBuilder)label);
length = *length_ptr;
}
finally
{
ptr_ptr.Free();
}
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: KHR_debug]
/// Retrieve the label of a sync object identified by a pointer
/// </summary>
/// <param name="ptr">
/// <para>
/// The name of the sync object whose label to retrieve.
/// </para>
/// </param>
/// <param name="bufSize">
/// <para>
/// The length of the buffer whose address is in label.
/// </para>
/// </param>
/// <param name="length">
/// <para>
/// The address of a variable to receive the length of the object label.
/// </para>
/// </param>
/// <param name="label">
/// <para>
/// The address of a string that will receive the object label.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetObjectPtrLabelKHR")]
public static
unsafe void GetObjectPtrLabel<T0>([InAttribute, OutAttribute] T0[] ptr, Int32 bufSize, [OutAttribute] Int32* length, [OutAttribute] StringBuilder label)
where T0 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle ptr_ptr = GCHandle.Alloc(ptr, GCHandleType.Pinned);
try
{
Delegates.glGetObjectPtrLabelKHR((IntPtr)ptr_ptr.AddrOfPinnedObject(), (Int32)bufSize, (Int32*)length, (StringBuilder)label);
}
finally
{
ptr_ptr.Free();
}
#if DEBUG
}
#endif
}
/// <summary>[requires: KHR_debug]
/// Retrieve the label of a sync object identified by a pointer
/// </summary>
/// <param name="ptr">
/// <para>
/// The name of the sync object whose label to retrieve.
/// </para>
/// </param>
/// <param name="bufSize">
/// <para>
/// The length of the buffer whose address is in label.
/// </para>
/// </param>
/// <param name="length">
/// <para>
/// The address of a variable to receive the length of the object label.
/// </para>
/// </param>
/// <param name="label">
/// <para>
/// The address of a string that will receive the object label.
/// </para>
/// </param>
[AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetObjectPtrLabelKHR")]
public static
void GetObjectPtrLabel<T0>([InAttribute, OutAttribute] T0[,] ptr, Int32 bufSize, [OutAttribute] Int32[] length, [OutAttribute] StringBuilder label)
where T0 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* length_ptr = length)
{
GCHandle ptr_ptr = GCHandle.Alloc(ptr, GCHandleType.Pinned);
try
{
Delegates.glGetObjectPtrLabelKHR((IntPtr)ptr_ptr.AddrOfPinnedObject(), (Int32)bufSize, (Int32*)length_ptr, (StringBuilder)label);
}
finally
{
ptr_ptr.Free();
}
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: KHR_debug]
/// Retrieve the label of a sync object identified by a pointer
/// </summary>
/// <param name="ptr">
/// <para>
/// The name of the sync object whose label to retrieve.
/// </para>
/// </param>
/// <param name="bufSize">
/// <para>
/// The length of the buffer whose address is in label.
/// </para>
/// </param>
/// <param name="length">
/// <para>
/// The address of a variable to receive the length of the object label.
/// </para>
/// </param>
/// <param name="label">
/// <para>
/// The address of a string that will receive the object label.
/// </para>
/// </param>
[AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetObjectPtrLabelKHR")]
public static
void GetObjectPtrLabel<T0>([InAttribute, OutAttribute] T0[,] ptr, Int32 bufSize, [OutAttribute] out Int32 length, [OutAttribute] StringBuilder label)
where T0 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* length_ptr = &length)
{
GCHandle ptr_ptr = GCHandle.Alloc(ptr, GCHandleType.Pinned);
try
{
Delegates.glGetObjectPtrLabelKHR((IntPtr)ptr_ptr.AddrOfPinnedObject(), (Int32)bufSize, (Int32*)length_ptr, (StringBuilder)label);
length = *length_ptr;
}
finally
{
ptr_ptr.Free();
}
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: KHR_debug]
/// Retrieve the label of a sync object identified by a pointer
/// </summary>
/// <param name="ptr">
/// <para>
/// The name of the sync object whose label to retrieve.
/// </para>
/// </param>
/// <param name="bufSize">
/// <para>
/// The length of the buffer whose address is in label.
/// </para>
/// </param>
/// <param name="length">
/// <para>
/// The address of a variable to receive the length of the object label.
/// </para>
/// </param>
/// <param name="label">
/// <para>
/// The address of a string that will receive the object label.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetObjectPtrLabelKHR")]
public static
unsafe void GetObjectPtrLabel<T0>([InAttribute, OutAttribute] T0[,] ptr, Int32 bufSize, [OutAttribute] Int32* length, [OutAttribute] StringBuilder label)
where T0 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle ptr_ptr = GCHandle.Alloc(ptr, GCHandleType.Pinned);
try
{
Delegates.glGetObjectPtrLabelKHR((IntPtr)ptr_ptr.AddrOfPinnedObject(), (Int32)bufSize, (Int32*)length, (StringBuilder)label);
}
finally
{
ptr_ptr.Free();
}
#if DEBUG
}
#endif
}
/// <summary>[requires: KHR_debug]
/// Retrieve the label of a sync object identified by a pointer
/// </summary>
/// <param name="ptr">
/// <para>
/// The name of the sync object whose label to retrieve.
/// </para>
/// </param>
/// <param name="bufSize">
/// <para>
/// The length of the buffer whose address is in label.
/// </para>
/// </param>
/// <param name="length">
/// <para>
/// The address of a variable to receive the length of the object label.
/// </para>
/// </param>
/// <param name="label">
/// <para>
/// The address of a string that will receive the object label.
/// </para>
/// </param>
[AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetObjectPtrLabelKHR")]
public static
void GetObjectPtrLabel<T0>([InAttribute, OutAttribute] T0[,,] ptr, Int32 bufSize, [OutAttribute] Int32[] length, [OutAttribute] StringBuilder label)
where T0 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* length_ptr = length)
{
GCHandle ptr_ptr = GCHandle.Alloc(ptr, GCHandleType.Pinned);
try
{
Delegates.glGetObjectPtrLabelKHR((IntPtr)ptr_ptr.AddrOfPinnedObject(), (Int32)bufSize, (Int32*)length_ptr, (StringBuilder)label);
}
finally
{
ptr_ptr.Free();
}
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: KHR_debug]
/// Retrieve the label of a sync object identified by a pointer
/// </summary>
/// <param name="ptr">
/// <para>
/// The name of the sync object whose label to retrieve.
/// </para>
/// </param>
/// <param name="bufSize">
/// <para>
/// The length of the buffer whose address is in label.
/// </para>
/// </param>
/// <param name="length">
/// <para>
/// The address of a variable to receive the length of the object label.
/// </para>
/// </param>
/// <param name="label">
/// <para>
/// The address of a string that will receive the object label.
/// </para>
/// </param>
[AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetObjectPtrLabelKHR")]
public static
void GetObjectPtrLabel<T0>([InAttribute, OutAttribute] T0[,,] ptr, Int32 bufSize, [OutAttribute] out Int32 length, [OutAttribute] StringBuilder label)
where T0 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* length_ptr = &length)
{
GCHandle ptr_ptr = GCHandle.Alloc(ptr, GCHandleType.Pinned);
try
{
Delegates.glGetObjectPtrLabelKHR((IntPtr)ptr_ptr.AddrOfPinnedObject(), (Int32)bufSize, (Int32*)length_ptr, (StringBuilder)label);
length = *length_ptr;
}
finally
{
ptr_ptr.Free();
}
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: KHR_debug]
/// Retrieve the label of a sync object identified by a pointer
/// </summary>
/// <param name="ptr">
/// <para>
/// The name of the sync object whose label to retrieve.
/// </para>
/// </param>
/// <param name="bufSize">
/// <para>
/// The length of the buffer whose address is in label.
/// </para>
/// </param>
/// <param name="length">
/// <para>
/// The address of a variable to receive the length of the object label.
/// </para>
/// </param>
/// <param name="label">
/// <para>
/// The address of a string that will receive the object label.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetObjectPtrLabelKHR")]
public static
unsafe void GetObjectPtrLabel<T0>([InAttribute, OutAttribute] T0[,,] ptr, Int32 bufSize, [OutAttribute] Int32* length, [OutAttribute] StringBuilder label)
where T0 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle ptr_ptr = GCHandle.Alloc(ptr, GCHandleType.Pinned);
try
{
Delegates.glGetObjectPtrLabelKHR((IntPtr)ptr_ptr.AddrOfPinnedObject(), (Int32)bufSize, (Int32*)length, (StringBuilder)label);
}
finally
{
ptr_ptr.Free();
}
#if DEBUG
}
#endif
}
/// <summary>[requires: KHR_debug]
/// Retrieve the label of a sync object identified by a pointer
/// </summary>
/// <param name="ptr">
/// <para>
/// The name of the sync object whose label to retrieve.
/// </para>
/// </param>
/// <param name="bufSize">
/// <para>
/// The length of the buffer whose address is in label.
/// </para>
/// </param>
/// <param name="length">
/// <para>
/// The address of a variable to receive the length of the object label.
/// </para>
/// </param>
/// <param name="label">
/// <para>
/// The address of a string that will receive the object label.
/// </para>
/// </param>
[AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetObjectPtrLabelKHR")]
public static
void GetObjectPtrLabel<T0>([InAttribute, OutAttribute] ref T0 ptr, Int32 bufSize, [OutAttribute] Int32[] length, [OutAttribute] StringBuilder label)
where T0 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* length_ptr = length)
{
GCHandle ptr_ptr = GCHandle.Alloc(ptr, GCHandleType.Pinned);
try
{
Delegates.glGetObjectPtrLabelKHR((IntPtr)ptr_ptr.AddrOfPinnedObject(), (Int32)bufSize, (Int32*)length_ptr, (StringBuilder)label);
ptr = (T0)ptr_ptr.Target;
}
finally
{
ptr_ptr.Free();
}
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: KHR_debug]
/// Retrieve the label of a sync object identified by a pointer
/// </summary>
/// <param name="ptr">
/// <para>
/// The name of the sync object whose label to retrieve.
/// </para>
/// </param>
/// <param name="bufSize">
/// <para>
/// The length of the buffer whose address is in label.
/// </para>
/// </param>
/// <param name="length">
/// <para>
/// The address of a variable to receive the length of the object label.
/// </para>
/// </param>
/// <param name="label">
/// <para>
/// The address of a string that will receive the object label.
/// </para>
/// </param>
[AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetObjectPtrLabelKHR")]
public static
void GetObjectPtrLabel<T0>([InAttribute, OutAttribute] ref T0 ptr, Int32 bufSize, [OutAttribute] out Int32 length, [OutAttribute] StringBuilder label)
where T0 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* length_ptr = &length)
{
GCHandle ptr_ptr = GCHandle.Alloc(ptr, GCHandleType.Pinned);
try
{
Delegates.glGetObjectPtrLabelKHR((IntPtr)ptr_ptr.AddrOfPinnedObject(), (Int32)bufSize, (Int32*)length_ptr, (StringBuilder)label);
ptr = (T0)ptr_ptr.Target;
length = *length_ptr;
}
finally
{
ptr_ptr.Free();
}
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: KHR_debug]
/// Retrieve the label of a sync object identified by a pointer
/// </summary>
/// <param name="ptr">
/// <para>
/// The name of the sync object whose label to retrieve.
/// </para>
/// </param>
/// <param name="bufSize">
/// <para>
/// The length of the buffer whose address is in label.
/// </para>
/// </param>
/// <param name="length">
/// <para>
/// The address of a variable to receive the length of the object label.
/// </para>
/// </param>
/// <param name="label">
/// <para>
/// The address of a string that will receive the object label.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetObjectPtrLabelKHR")]
public static
unsafe void GetObjectPtrLabel<T0>([InAttribute, OutAttribute] ref T0 ptr, Int32 bufSize, [OutAttribute] Int32* length, [OutAttribute] StringBuilder label)
where T0 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle ptr_ptr = GCHandle.Alloc(ptr, GCHandleType.Pinned);
try
{
Delegates.glGetObjectPtrLabelKHR((IntPtr)ptr_ptr.AddrOfPinnedObject(), (Int32)bufSize, (Int32*)length, (StringBuilder)label);
ptr = (T0)ptr_ptr.Target;
}
finally
{
ptr_ptr.Free();
}
#if DEBUG
}
#endif
}
/// <summary>[requires: KHR_debug]</summary>
[AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetPointervKHR")]
public static
void GetPointer(OpenTK.Graphics.ES20.All pname, [OutAttribute] IntPtr @params)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glGetPointervKHR((OpenTK.Graphics.ES20.All)pname, (IntPtr)@params);
#if DEBUG
}
#endif
}
/// <summary>[requires: KHR_debug]</summary>
[AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetPointervKHR")]
public static
void GetPointer<T1>(OpenTK.Graphics.ES20.All pname, [InAttribute, OutAttribute] T1[] @params)
where T1 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle @params_ptr = GCHandle.Alloc(@params, GCHandleType.Pinned);
try
{
Delegates.glGetPointervKHR((OpenTK.Graphics.ES20.All)pname, (IntPtr)@params_ptr.AddrOfPinnedObject());
}
finally
{
@params_ptr.Free();
}
#if DEBUG
}
#endif
}
/// <summary>[requires: KHR_debug]</summary>
[AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetPointervKHR")]
public static
void GetPointer<T1>(OpenTK.Graphics.ES20.All pname, [InAttribute, OutAttribute] T1[,] @params)
where T1 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle @params_ptr = GCHandle.Alloc(@params, GCHandleType.Pinned);
try
{
Delegates.glGetPointervKHR((OpenTK.Graphics.ES20.All)pname, (IntPtr)@params_ptr.AddrOfPinnedObject());
}
finally
{
@params_ptr.Free();
}
#if DEBUG
}
#endif
}
/// <summary>[requires: KHR_debug]</summary>
[AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetPointervKHR")]
public static
void GetPointer<T1>(OpenTK.Graphics.ES20.All pname, [InAttribute, OutAttribute] T1[,,] @params)
where T1 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle @params_ptr = GCHandle.Alloc(@params, GCHandleType.Pinned);
try
{
Delegates.glGetPointervKHR((OpenTK.Graphics.ES20.All)pname, (IntPtr)@params_ptr.AddrOfPinnedObject());
}
finally
{
@params_ptr.Free();
}
#if DEBUG
}
#endif
}
/// <summary>[requires: KHR_debug]</summary>
[AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glGetPointervKHR")]
public static
void GetPointer<T1>(OpenTK.Graphics.ES20.All pname, [InAttribute, OutAttribute] ref T1 @params)
where T1 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle @params_ptr = GCHandle.Alloc(@params, GCHandleType.Pinned);
try
{
Delegates.glGetPointervKHR((OpenTK.Graphics.ES20.All)pname, (IntPtr)@params_ptr.AddrOfPinnedObject());
@params = (T1)@params_ptr.Target;
}
finally
{
@params_ptr.Free();
}
#if DEBUG
}
#endif
}
/// <summary>[requires: KHR_debug]
/// Label a named object identified within a namespace
/// </summary>
/// <param name="identifier">
/// <para>
/// The namespace from which the name of the object is allocated.
/// </para>
/// </param>
/// <param name="name">
/// <para>
/// The name of the object to label.
/// </para>
/// </param>
/// <param name="length">
/// <para>
/// The length of the label to be used for the object.
/// </para>
/// </param>
/// <param name="label">
/// <para>
/// The address of a string containing the label to assign to the object.
/// </para>
/// </param>
[AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glObjectLabelKHR")]
public static
void ObjectLabel(OpenTK.Graphics.ES20.All identifier, Int32 name, Int32 length, String label)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glObjectLabelKHR((OpenTK.Graphics.ES20.All)identifier, (UInt32)name, (Int32)length, (String)label);
#if DEBUG
}
#endif
}
/// <summary>[requires: KHR_debug]
/// Label a named object identified within a namespace
/// </summary>
/// <param name="identifier">
/// <para>
/// The namespace from which the name of the object is allocated.
/// </para>
/// </param>
/// <param name="name">
/// <para>
/// The name of the object to label.
/// </para>
/// </param>
/// <param name="length">
/// <para>
/// The length of the label to be used for the object.
/// </para>
/// </param>
/// <param name="label">
/// <para>
/// The address of a string containing the label to assign to the object.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glObjectLabelKHR")]
public static
void ObjectLabel(OpenTK.Graphics.ES20.All identifier, UInt32 name, Int32 length, String label)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glObjectLabelKHR((OpenTK.Graphics.ES20.All)identifier, (UInt32)name, (Int32)length, (String)label);
#if DEBUG
}
#endif
}
/// <summary>[requires: KHR_debug]
/// Label a a sync object identified by a pointer
/// </summary>
/// <param name="ptr">
/// <para>
/// A pointer identifying a sync object.
/// </para>
/// </param>
/// <param name="length">
/// <para>
/// The length of the label to be used for the object.
/// </para>
/// </param>
/// <param name="label">
/// <para>
/// The address of a string containing the label to assign to the object.
/// </para>
/// </param>
[AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glObjectPtrLabelKHR")]
public static
void ObjectPtrLabel(IntPtr ptr, Int32 length, String label)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glObjectPtrLabelKHR((IntPtr)ptr, (Int32)length, (String)label);
#if DEBUG
}
#endif
}
/// <summary>[requires: KHR_debug]
/// Label a a sync object identified by a pointer
/// </summary>
/// <param name="ptr">
/// <para>
/// A pointer identifying a sync object.
/// </para>
/// </param>
/// <param name="length">
/// <para>
/// The length of the label to be used for the object.
/// </para>
/// </param>
/// <param name="label">
/// <para>
/// The address of a string containing the label to assign to the object.
/// </para>
/// </param>
[AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glObjectPtrLabelKHR")]
public static
void ObjectPtrLabel<T0>([InAttribute, OutAttribute] T0[] ptr, Int32 length, String label)
where T0 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle ptr_ptr = GCHandle.Alloc(ptr, GCHandleType.Pinned);
try
{
Delegates.glObjectPtrLabelKHR((IntPtr)ptr_ptr.AddrOfPinnedObject(), (Int32)length, (String)label);
}
finally
{
ptr_ptr.Free();
}
#if DEBUG
}
#endif
}
/// <summary>[requires: KHR_debug]
/// Label a a sync object identified by a pointer
/// </summary>
/// <param name="ptr">
/// <para>
/// A pointer identifying a sync object.
/// </para>
/// </param>
/// <param name="length">
/// <para>
/// The length of the label to be used for the object.
/// </para>
/// </param>
/// <param name="label">
/// <para>
/// The address of a string containing the label to assign to the object.
/// </para>
/// </param>
[AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glObjectPtrLabelKHR")]
public static
void ObjectPtrLabel<T0>([InAttribute, OutAttribute] T0[,] ptr, Int32 length, String label)
where T0 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle ptr_ptr = GCHandle.Alloc(ptr, GCHandleType.Pinned);
try
{
Delegates.glObjectPtrLabelKHR((IntPtr)ptr_ptr.AddrOfPinnedObject(), (Int32)length, (String)label);
}
finally
{
ptr_ptr.Free();
}
#if DEBUG
}
#endif
}
/// <summary>[requires: KHR_debug]
/// Label a a sync object identified by a pointer
/// </summary>
/// <param name="ptr">
/// <para>
/// A pointer identifying a sync object.
/// </para>
/// </param>
/// <param name="length">
/// <para>
/// The length of the label to be used for the object.
/// </para>
/// </param>
/// <param name="label">
/// <para>
/// The address of a string containing the label to assign to the object.
/// </para>
/// </param>
[AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glObjectPtrLabelKHR")]
public static
void ObjectPtrLabel<T0>([InAttribute, OutAttribute] T0[,,] ptr, Int32 length, String label)
where T0 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle ptr_ptr = GCHandle.Alloc(ptr, GCHandleType.Pinned);
try
{
Delegates.glObjectPtrLabelKHR((IntPtr)ptr_ptr.AddrOfPinnedObject(), (Int32)length, (String)label);
}
finally
{
ptr_ptr.Free();
}
#if DEBUG
}
#endif
}
/// <summary>[requires: KHR_debug]
/// Label a a sync object identified by a pointer
/// </summary>
/// <param name="ptr">
/// <para>
/// A pointer identifying a sync object.
/// </para>
/// </param>
/// <param name="length">
/// <para>
/// The length of the label to be used for the object.
/// </para>
/// </param>
/// <param name="label">
/// <para>
/// The address of a string containing the label to assign to the object.
/// </para>
/// </param>
[AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glObjectPtrLabelKHR")]
public static
void ObjectPtrLabel<T0>([InAttribute, OutAttribute] ref T0 ptr, Int32 length, String label)
where T0 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle ptr_ptr = GCHandle.Alloc(ptr, GCHandleType.Pinned);
try
{
Delegates.glObjectPtrLabelKHR((IntPtr)ptr_ptr.AddrOfPinnedObject(), (Int32)length, (String)label);
ptr = (T0)ptr_ptr.Target;
}
finally
{
ptr_ptr.Free();
}
#if DEBUG
}
#endif
}
/// <summary>[requires: KHR_debug]
/// Pop the active debug group
/// </summary>
[AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glPopDebugGroupKHR")]
public static
void PopDebugGroup()
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glPopDebugGroupKHR();
#if DEBUG
}
#endif
}
/// <summary>[requires: KHR_debug]
/// Push a named debug group into the command stream
/// </summary>
/// <param name="source">
/// <para>
/// The source of the debug message.
/// </para>
/// </param>
/// <param name="id">
/// <para>
/// The identifier of the message.
/// </para>
/// </param>
/// <param name="length">
/// <para>
/// The length of the message to be sent to the debug output stream.
/// </para>
/// </param>
/// <param name="message">
/// <para>
/// The a string containing the message to be sent to the debug output stream.
/// </para>
/// </param>
[AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glPushDebugGroupKHR")]
public static
void PushDebugGroup(OpenTK.Graphics.ES20.All source, Int32 id, Int32 length, String message)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glPushDebugGroupKHR((OpenTK.Graphics.ES20.All)source, (UInt32)id, (Int32)length, (String)message);
#if DEBUG
}
#endif
}
/// <summary>[requires: KHR_debug]
/// Push a named debug group into the command stream
/// </summary>
/// <param name="source">
/// <para>
/// The source of the debug message.
/// </para>
/// </param>
/// <param name="id">
/// <para>
/// The identifier of the message.
/// </para>
/// </param>
/// <param name="length">
/// <para>
/// The length of the message to be sent to the debug output stream.
/// </para>
/// </param>
/// <param name="message">
/// <para>
/// The a string containing the message to be sent to the debug output stream.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "KHR_debug", Version = "", EntryPoint = "glPushDebugGroupKHR")]
public static
void PushDebugGroup(OpenTK.Graphics.ES20.All source, UInt32 id, Int32 length, String message)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glPushDebugGroupKHR((OpenTK.Graphics.ES20.All)source, (UInt32)id, (Int32)length, (String)message);
#if DEBUG
}
#endif
}
}
public static partial class NV
{
/// <summary>[requires: NV_blend_equation_advanced]</summary>
[AutoGenerated(Category = "NV_blend_equation_advanced", Version = "", EntryPoint = "glBlendBarrierNV")]
public static
void BlendBarrier()
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glBlendBarrierNV();
#if DEBUG
}
#endif
}
/// <summary>[requires: NV_blend_equation_advanced]</summary>
[AutoGenerated(Category = "NV_blend_equation_advanced", Version = "", EntryPoint = "glBlendParameteriNV")]
public static
void BlendParameter(OpenTK.Graphics.ES20.All pname, Int32 value)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glBlendParameteriNV((OpenTK.Graphics.ES20.All)pname, (Int32)value);
#if DEBUG
}
#endif
}
/// <summary>[requires: NV_framebuffer_blit]
/// Copy a block of pixels from the read framebuffer to the draw framebuffer
/// </summary>
/// <param name="srcX0">
/// <para>
/// Specify the bounds of the source rectangle within the read buffer of the read framebuffer.
/// </para>
/// </param>
/// <param name="dstX0">
/// <para>
/// Specify the bounds of the destination rectangle within the write buffer of the write framebuffer.
/// </para>
/// </param>
/// <param name="mask">
/// <para>
/// The bitwise OR of the flags indicating which buffers are to be copied. The allowed flags are GL_COLOR_BUFFER_BIT, GL_DEPTH_BUFFER_BIT and GL_STENCIL_BUFFER_BIT.
/// </para>
/// </param>
/// <param name="filter">
/// <para>
/// Specifies the interpolation to be applied if the image is stretched. Must be GL_NEAREST or GL_LINEAR.
/// </para>
/// </param>
[AutoGenerated(Category = "NV_framebuffer_blit", Version = "", EntryPoint = "glBlitFramebufferNV")]
public static
void BlitFramebuffer(Int32 srcX0, Int32 srcY0, Int32 srcX1, Int32 srcY1, Int32 dstX0, Int32 dstY0, Int32 dstX1, Int32 dstY1, Int32 mask, OpenTK.Graphics.ES20.All filter)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glBlitFramebufferNV((Int32)srcX0, (Int32)srcY0, (Int32)srcX1, (Int32)srcY1, (Int32)dstX0, (Int32)dstY0, (Int32)dstX1, (Int32)dstY1, (UInt32)mask, (OpenTK.Graphics.ES20.All)filter);
#if DEBUG
}
#endif
}
/// <summary>[requires: NV_framebuffer_blit]
/// Copy a block of pixels from the read framebuffer to the draw framebuffer
/// </summary>
/// <param name="srcX0">
/// <para>
/// Specify the bounds of the source rectangle within the read buffer of the read framebuffer.
/// </para>
/// </param>
/// <param name="dstX0">
/// <para>
/// Specify the bounds of the destination rectangle within the write buffer of the write framebuffer.
/// </para>
/// </param>
/// <param name="mask">
/// <para>
/// The bitwise OR of the flags indicating which buffers are to be copied. The allowed flags are GL_COLOR_BUFFER_BIT, GL_DEPTH_BUFFER_BIT and GL_STENCIL_BUFFER_BIT.
/// </para>
/// </param>
/// <param name="filter">
/// <para>
/// Specifies the interpolation to be applied if the image is stretched. Must be GL_NEAREST or GL_LINEAR.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "NV_framebuffer_blit", Version = "", EntryPoint = "glBlitFramebufferNV")]
public static
void BlitFramebuffer(Int32 srcX0, Int32 srcY0, Int32 srcX1, Int32 srcY1, Int32 dstX0, Int32 dstY0, Int32 dstX1, Int32 dstY1, UInt32 mask, OpenTK.Graphics.ES20.All filter)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glBlitFramebufferNV((Int32)srcX0, (Int32)srcY0, (Int32)srcX1, (Int32)srcY1, (Int32)dstX0, (Int32)dstY0, (Int32)dstX1, (Int32)dstY1, (UInt32)mask, (OpenTK.Graphics.ES20.All)filter);
#if DEBUG
}
#endif
}
/// <summary>[requires: NV_copy_buffer]
/// Copy part of the data store of a buffer object to the data store of another buffer object
/// </summary>
/// <param name="readtarget">
/// <para>
/// Specifies the target from whose data store data should be read.
/// </para>
/// </param>
/// <param name="writetarget">
/// <para>
/// Specifies the target to whose data store data should be written.
/// </para>
/// </param>
/// <param name="readoffset">
/// <para>
/// Specifies the offset, in basic machine units, within the data store of readtarget from which data should be read.
/// </para>
/// </param>
/// <param name="writeoffset">
/// <para>
/// Specifies the offset, in basic machine units, within the data store of writetarget to which data should be written.
/// </para>
/// </param>
/// <param name="size">
/// <para>
/// Specifies the size, in basic machine units, of the data to be copied from readtarget to writetarget.
/// </para>
/// </param>
[AutoGenerated(Category = "NV_copy_buffer", Version = "", EntryPoint = "glCopyBufferSubDataNV")]
public static
void CopyBufferSubData(OpenTK.Graphics.ES20.All readTarget, OpenTK.Graphics.ES20.All writeTarget, IntPtr readOffset, IntPtr writeOffset, IntPtr size)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glCopyBufferSubDataNV((OpenTK.Graphics.ES20.All)readTarget, (OpenTK.Graphics.ES20.All)writeTarget, (IntPtr)readOffset, (IntPtr)writeOffset, (IntPtr)size);
#if DEBUG
}
#endif
}
/// <summary>[requires: NV_coverage_sample]</summary>
[AutoGenerated(Category = "NV_coverage_sample", Version = "", EntryPoint = "glCoverageMaskNV")]
public static
void CoverageMask(bool mask)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glCoverageMaskNV((bool)mask);
#if DEBUG
}
#endif
}
/// <summary>[requires: NV_coverage_sample]</summary>
[AutoGenerated(Category = "NV_coverage_sample", Version = "", EntryPoint = "glCoverageOperationNV")]
public static
void CoverageOperation(OpenTK.Graphics.ES20.All operation)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glCoverageOperationNV((OpenTK.Graphics.ES20.All)operation);
#if DEBUG
}
#endif
}
/// <summary>[requires: NV_fence]</summary>
[AutoGenerated(Category = "NV_fence", Version = "", EntryPoint = "glDeleteFencesNV")]
public static
void DeleteFences(Int32 n, Int32[] fences)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* fences_ptr = fences)
{
Delegates.glDeleteFencesNV((Int32)n, (UInt32*)fences_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: NV_fence]</summary>
[AutoGenerated(Category = "NV_fence", Version = "", EntryPoint = "glDeleteFencesNV")]
public static
void DeleteFences(Int32 n, ref Int32 fences)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* fences_ptr = &fences)
{
Delegates.glDeleteFencesNV((Int32)n, (UInt32*)fences_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: NV_fence]</summary>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "NV_fence", Version = "", EntryPoint = "glDeleteFencesNV")]
public static
unsafe void DeleteFences(Int32 n, Int32* fences)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glDeleteFencesNV((Int32)n, (UInt32*)fences);
#if DEBUG
}
#endif
}
/// <summary>[requires: NV_fence]</summary>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "NV_fence", Version = "", EntryPoint = "glDeleteFencesNV")]
public static
void DeleteFences(Int32 n, UInt32[] fences)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (UInt32* fences_ptr = fences)
{
Delegates.glDeleteFencesNV((Int32)n, (UInt32*)fences_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: NV_fence]</summary>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "NV_fence", Version = "", EntryPoint = "glDeleteFencesNV")]
public static
void DeleteFences(Int32 n, ref UInt32 fences)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (UInt32* fences_ptr = &fences)
{
Delegates.glDeleteFencesNV((Int32)n, (UInt32*)fences_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: NV_fence]</summary>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "NV_fence", Version = "", EntryPoint = "glDeleteFencesNV")]
public static
unsafe void DeleteFences(Int32 n, UInt32* fences)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glDeleteFencesNV((Int32)n, (UInt32*)fences);
#if DEBUG
}
#endif
}
/// <summary>[requires: NV_draw_instanced]
/// Draw multiple instances of a range of elements
/// </summary>
/// <param name="mode">
/// <para>
/// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES GL_LINES_ADJACENCY, GL_LINE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY and GL_PATCHES are accepted.
/// </para>
/// </param>
/// <param name="first">
/// <para>
/// Specifies the starting index in the enabled arrays.
/// </para>
/// </param>
/// <param name="count">
/// <para>
/// Specifies the number of indices to be rendered.
/// </para>
/// </param>
/// <param name="primcount">
/// <para>
/// Specifies the number of instances of the specified range of indices to be rendered.
/// </para>
/// </param>
[AutoGenerated(Category = "NV_draw_instanced", Version = "", EntryPoint = "glDrawArraysInstancedNV")]
public static
void DrawArraysInstanced(OpenTK.Graphics.ES20.PrimitiveType mode, Int32 first, Int32 count, Int32 primcount)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glDrawArraysInstancedNV((OpenTK.Graphics.ES20.PrimitiveType)mode, (Int32)first, (Int32)count, (Int32)primcount);
#if DEBUG
}
#endif
}
/// <summary>[requires: NV_draw_buffers]
/// Specifies a list of color buffers to be drawn into
/// </summary>
/// <param name="n">
/// <para>
/// Specifies the number of buffers in bufs.
/// </para>
/// </param>
/// <param name="bufs">
/// <para>
/// Points to an array of symbolic constants specifying the buffers into which fragment colors or data values will be written.
/// </para>
/// </param>
[AutoGenerated(Category = "NV_draw_buffers", Version = "", EntryPoint = "glDrawBuffersNV")]
public static
void DrawBuffers(Int32 n, OpenTK.Graphics.ES20.All[] bufs)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (OpenTK.Graphics.ES20.All* bufs_ptr = bufs)
{
Delegates.glDrawBuffersNV((Int32)n, (OpenTK.Graphics.ES20.All*)bufs_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: NV_draw_buffers]
/// Specifies a list of color buffers to be drawn into
/// </summary>
/// <param name="n">
/// <para>
/// Specifies the number of buffers in bufs.
/// </para>
/// </param>
/// <param name="bufs">
/// <para>
/// Points to an array of symbolic constants specifying the buffers into which fragment colors or data values will be written.
/// </para>
/// </param>
[AutoGenerated(Category = "NV_draw_buffers", Version = "", EntryPoint = "glDrawBuffersNV")]
public static
void DrawBuffers(Int32 n, ref OpenTK.Graphics.ES20.All bufs)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (OpenTK.Graphics.ES20.All* bufs_ptr = &bufs)
{
Delegates.glDrawBuffersNV((Int32)n, (OpenTK.Graphics.ES20.All*)bufs_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: NV_draw_buffers]
/// Specifies a list of color buffers to be drawn into
/// </summary>
/// <param name="n">
/// <para>
/// Specifies the number of buffers in bufs.
/// </para>
/// </param>
/// <param name="bufs">
/// <para>
/// Points to an array of symbolic constants specifying the buffers into which fragment colors or data values will be written.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "NV_draw_buffers", Version = "", EntryPoint = "glDrawBuffersNV")]
public static
unsafe void DrawBuffers(Int32 n, OpenTK.Graphics.ES20.All* bufs)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glDrawBuffersNV((Int32)n, (OpenTK.Graphics.ES20.All*)bufs);
#if DEBUG
}
#endif
}
/// <summary>[requires: NV_draw_instanced]
/// Draw multiple instances of a set of elements
/// </summary>
/// <param name="mode">
/// <para>
/// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted.
/// </para>
/// </param>
/// <param name="count">
/// <para>
/// Specifies the number of elements to be rendered.
/// </para>
/// </param>
/// <param name="type">
/// <para>
/// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT.
/// </para>
/// </param>
/// <param name="indices">
/// <para>
/// Specifies a pointer to the location where the indices are stored.
/// </para>
/// </param>
/// <param name="primcount">
/// <para>
/// Specifies the number of instances of the specified range of indices to be rendered.
/// </para>
/// </param>
[AutoGenerated(Category = "NV_draw_instanced", Version = "", EntryPoint = "glDrawElementsInstancedNV")]
public static
void DrawElementsInstanced(OpenTK.Graphics.ES20.PrimitiveType mode, Int32 count, OpenTK.Graphics.ES20.All type, IntPtr indices, Int32 primcount)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glDrawElementsInstancedNV((OpenTK.Graphics.ES20.PrimitiveType)mode, (Int32)count, (OpenTK.Graphics.ES20.All)type, (IntPtr)indices, (Int32)primcount);
#if DEBUG
}
#endif
}
/// <summary>[requires: NV_draw_instanced]
/// Draw multiple instances of a set of elements
/// </summary>
/// <param name="mode">
/// <para>
/// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted.
/// </para>
/// </param>
/// <param name="count">
/// <para>
/// Specifies the number of elements to be rendered.
/// </para>
/// </param>
/// <param name="type">
/// <para>
/// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT.
/// </para>
/// </param>
/// <param name="indices">
/// <para>
/// Specifies a pointer to the location where the indices are stored.
/// </para>
/// </param>
/// <param name="primcount">
/// <para>
/// Specifies the number of instances of the specified range of indices to be rendered.
/// </para>
/// </param>
[AutoGenerated(Category = "NV_draw_instanced", Version = "", EntryPoint = "glDrawElementsInstancedNV")]
public static
void DrawElementsInstanced<T3>(OpenTK.Graphics.ES20.PrimitiveType mode, Int32 count, OpenTK.Graphics.ES20.All type, [InAttribute, OutAttribute] T3[] indices, Int32 primcount)
where T3 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle indices_ptr = GCHandle.Alloc(indices, GCHandleType.Pinned);
try
{
Delegates.glDrawElementsInstancedNV((OpenTK.Graphics.ES20.PrimitiveType)mode, (Int32)count, (OpenTK.Graphics.ES20.All)type, (IntPtr)indices_ptr.AddrOfPinnedObject(), (Int32)primcount);
}
finally
{
indices_ptr.Free();
}
#if DEBUG
}
#endif
}
/// <summary>[requires: NV_draw_instanced]
/// Draw multiple instances of a set of elements
/// </summary>
/// <param name="mode">
/// <para>
/// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted.
/// </para>
/// </param>
/// <param name="count">
/// <para>
/// Specifies the number of elements to be rendered.
/// </para>
/// </param>
/// <param name="type">
/// <para>
/// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT.
/// </para>
/// </param>
/// <param name="indices">
/// <para>
/// Specifies a pointer to the location where the indices are stored.
/// </para>
/// </param>
/// <param name="primcount">
/// <para>
/// Specifies the number of instances of the specified range of indices to be rendered.
/// </para>
/// </param>
[AutoGenerated(Category = "NV_draw_instanced", Version = "", EntryPoint = "glDrawElementsInstancedNV")]
public static
void DrawElementsInstanced<T3>(OpenTK.Graphics.ES20.PrimitiveType mode, Int32 count, OpenTK.Graphics.ES20.All type, [InAttribute, OutAttribute] T3[,] indices, Int32 primcount)
where T3 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle indices_ptr = GCHandle.Alloc(indices, GCHandleType.Pinned);
try
{
Delegates.glDrawElementsInstancedNV((OpenTK.Graphics.ES20.PrimitiveType)mode, (Int32)count, (OpenTK.Graphics.ES20.All)type, (IntPtr)indices_ptr.AddrOfPinnedObject(), (Int32)primcount);
}
finally
{
indices_ptr.Free();
}
#if DEBUG
}
#endif
}
/// <summary>[requires: NV_draw_instanced]
/// Draw multiple instances of a set of elements
/// </summary>
/// <param name="mode">
/// <para>
/// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted.
/// </para>
/// </param>
/// <param name="count">
/// <para>
/// Specifies the number of elements to be rendered.
/// </para>
/// </param>
/// <param name="type">
/// <para>
/// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT.
/// </para>
/// </param>
/// <param name="indices">
/// <para>
/// Specifies a pointer to the location where the indices are stored.
/// </para>
/// </param>
/// <param name="primcount">
/// <para>
/// Specifies the number of instances of the specified range of indices to be rendered.
/// </para>
/// </param>
[AutoGenerated(Category = "NV_draw_instanced", Version = "", EntryPoint = "glDrawElementsInstancedNV")]
public static
void DrawElementsInstanced<T3>(OpenTK.Graphics.ES20.PrimitiveType mode, Int32 count, OpenTK.Graphics.ES20.All type, [InAttribute, OutAttribute] T3[,,] indices, Int32 primcount)
where T3 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle indices_ptr = GCHandle.Alloc(indices, GCHandleType.Pinned);
try
{
Delegates.glDrawElementsInstancedNV((OpenTK.Graphics.ES20.PrimitiveType)mode, (Int32)count, (OpenTK.Graphics.ES20.All)type, (IntPtr)indices_ptr.AddrOfPinnedObject(), (Int32)primcount);
}
finally
{
indices_ptr.Free();
}
#if DEBUG
}
#endif
}
/// <summary>[requires: NV_draw_instanced]
/// Draw multiple instances of a set of elements
/// </summary>
/// <param name="mode">
/// <para>
/// Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted.
/// </para>
/// </param>
/// <param name="count">
/// <para>
/// Specifies the number of elements to be rendered.
/// </para>
/// </param>
/// <param name="type">
/// <para>
/// Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT.
/// </para>
/// </param>
/// <param name="indices">
/// <para>
/// Specifies a pointer to the location where the indices are stored.
/// </para>
/// </param>
/// <param name="primcount">
/// <para>
/// Specifies the number of instances of the specified range of indices to be rendered.
/// </para>
/// </param>
[AutoGenerated(Category = "NV_draw_instanced", Version = "", EntryPoint = "glDrawElementsInstancedNV")]
public static
void DrawElementsInstanced<T3>(OpenTK.Graphics.ES20.PrimitiveType mode, Int32 count, OpenTK.Graphics.ES20.All type, [InAttribute, OutAttribute] ref T3 indices, Int32 primcount)
where T3 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle indices_ptr = GCHandle.Alloc(indices, GCHandleType.Pinned);
try
{
Delegates.glDrawElementsInstancedNV((OpenTK.Graphics.ES20.PrimitiveType)mode, (Int32)count, (OpenTK.Graphics.ES20.All)type, (IntPtr)indices_ptr.AddrOfPinnedObject(), (Int32)primcount);
indices = (T3)indices_ptr.Target;
}
finally
{
indices_ptr.Free();
}
#if DEBUG
}
#endif
}
/// <summary>[requires: NV_fence]</summary>
[AutoGenerated(Category = "NV_fence", Version = "", EntryPoint = "glFinishFenceNV")]
public static
void FinishFence(Int32 fence)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glFinishFenceNV((UInt32)fence);
#if DEBUG
}
#endif
}
/// <summary>[requires: NV_fence]</summary>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "NV_fence", Version = "", EntryPoint = "glFinishFenceNV")]
public static
void FinishFence(UInt32 fence)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glFinishFenceNV((UInt32)fence);
#if DEBUG
}
#endif
}
/// <summary>[requires: NV_fence]</summary>
[AutoGenerated(Category = "NV_fence", Version = "", EntryPoint = "glGenFencesNV")]
public static
void GenFences(Int32 n, [OutAttribute] Int32[] fences)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* fences_ptr = fences)
{
Delegates.glGenFencesNV((Int32)n, (UInt32*)fences_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: NV_fence]</summary>
[AutoGenerated(Category = "NV_fence", Version = "", EntryPoint = "glGenFencesNV")]
public static
void GenFences(Int32 n, [OutAttribute] out Int32 fences)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* fences_ptr = &fences)
{
Delegates.glGenFencesNV((Int32)n, (UInt32*)fences_ptr);
fences = *fences_ptr;
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: NV_fence]</summary>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "NV_fence", Version = "", EntryPoint = "glGenFencesNV")]
public static
unsafe void GenFences(Int32 n, [OutAttribute] Int32* fences)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glGenFencesNV((Int32)n, (UInt32*)fences);
#if DEBUG
}
#endif
}
/// <summary>[requires: NV_fence]</summary>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "NV_fence", Version = "", EntryPoint = "glGenFencesNV")]
public static
void GenFences(Int32 n, [OutAttribute] UInt32[] fences)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (UInt32* fences_ptr = fences)
{
Delegates.glGenFencesNV((Int32)n, (UInt32*)fences_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: NV_fence]</summary>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "NV_fence", Version = "", EntryPoint = "glGenFencesNV")]
public static
void GenFences(Int32 n, [OutAttribute] out UInt32 fences)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (UInt32* fences_ptr = &fences)
{
Delegates.glGenFencesNV((Int32)n, (UInt32*)fences_ptr);
fences = *fences_ptr;
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: NV_fence]</summary>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "NV_fence", Version = "", EntryPoint = "glGenFencesNV")]
public static
unsafe void GenFences(Int32 n, [OutAttribute] UInt32* fences)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glGenFencesNV((Int32)n, (UInt32*)fences);
#if DEBUG
}
#endif
}
/// <summary>[requires: NV_fence]</summary>
[AutoGenerated(Category = "NV_fence", Version = "", EntryPoint = "glGetFenceivNV")]
public static
void GetFence(Int32 fence, OpenTK.Graphics.ES20.All pname, [OutAttribute] Int32[] @params)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glGetFenceivNV((UInt32)fence, (OpenTK.Graphics.ES20.All)pname, (Int32*)@params_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: NV_fence]</summary>
[AutoGenerated(Category = "NV_fence", Version = "", EntryPoint = "glGetFenceivNV")]
public static
void GetFence(Int32 fence, OpenTK.Graphics.ES20.All pname, [OutAttribute] out Int32 @params)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glGetFenceivNV((UInt32)fence, (OpenTK.Graphics.ES20.All)pname, (Int32*)@params_ptr);
@params = *@params_ptr;
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: NV_fence]</summary>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "NV_fence", Version = "", EntryPoint = "glGetFenceivNV")]
public static
unsafe void GetFence(Int32 fence, OpenTK.Graphics.ES20.All pname, [OutAttribute] Int32* @params)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glGetFenceivNV((UInt32)fence, (OpenTK.Graphics.ES20.All)pname, (Int32*)@params);
#if DEBUG
}
#endif
}
/// <summary>[requires: NV_fence]</summary>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "NV_fence", Version = "", EntryPoint = "glGetFenceivNV")]
public static
void GetFence(UInt32 fence, OpenTK.Graphics.ES20.All pname, [OutAttribute] Int32[] @params)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glGetFenceivNV((UInt32)fence, (OpenTK.Graphics.ES20.All)pname, (Int32*)@params_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: NV_fence]</summary>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "NV_fence", Version = "", EntryPoint = "glGetFenceivNV")]
public static
void GetFence(UInt32 fence, OpenTK.Graphics.ES20.All pname, [OutAttribute] out Int32 @params)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glGetFenceivNV((UInt32)fence, (OpenTK.Graphics.ES20.All)pname, (Int32*)@params_ptr);
@params = *@params_ptr;
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: NV_fence]</summary>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "NV_fence", Version = "", EntryPoint = "glGetFenceivNV")]
public static
unsafe void GetFence(UInt32 fence, OpenTK.Graphics.ES20.All pname, [OutAttribute] Int32* @params)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glGetFenceivNV((UInt32)fence, (OpenTK.Graphics.ES20.All)pname, (Int32*)@params);
#if DEBUG
}
#endif
}
/// <summary>[requires: NV_fence]</summary>
[AutoGenerated(Category = "NV_fence", Version = "", EntryPoint = "glIsFenceNV")]
public static
bool IsFence(Int32 fence)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
return Delegates.glIsFenceNV((UInt32)fence);
#if DEBUG
}
#endif
}
/// <summary>[requires: NV_fence]</summary>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "NV_fence", Version = "", EntryPoint = "glIsFenceNV")]
public static
bool IsFence(UInt32 fence)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
return Delegates.glIsFenceNV((UInt32)fence);
#if DEBUG
}
#endif
}
/// <summary>[requires: NV_read_buffer]
/// Select a color buffer source for pixels
/// </summary>
/// <param name="mode">
/// <para>
/// Specifies a color buffer. Accepted values are GL_FRONT_LEFT, GL_FRONT_RIGHT, GL_BACK_LEFT, GL_BACK_RIGHT, GL_FRONT, GL_BACK, GL_LEFT, GL_RIGHT, and the constants GL_COLOR_ATTACHMENTi.
/// </para>
/// </param>
[AutoGenerated(Category = "NV_read_buffer", Version = "", EntryPoint = "glReadBufferNV")]
public static
void ReadBuffer(OpenTK.Graphics.ES20.All mode)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glReadBufferNV((OpenTK.Graphics.ES20.All)mode);
#if DEBUG
}
#endif
}
/// <summary>[requires: NV_framebuffer_multisample]
/// Establish data storage, format, dimensions and sample count of a renderbuffer object's image
/// </summary>
/// <param name="target">
/// <para>
/// Specifies a binding to which the target of the allocation and must be GL_RENDERBUFFER.
/// </para>
/// </param>
/// <param name="samples">
/// <para>
/// Specifies the number of samples to be used for the renderbuffer object's storage.
/// </para>
/// </param>
/// <param name="internalformat">
/// <para>
/// Specifies the internal format to use for the renderbuffer object's image.
/// </para>
/// </param>
/// <param name="width">
/// <para>
/// Specifies the width of the renderbuffer, in pixels.
/// </para>
/// </param>
/// <param name="height">
/// <para>
/// Specifies the height of the renderbuffer, in pixels.
/// </para>
/// </param>
[AutoGenerated(Category = "NV_framebuffer_multisample", Version = "", EntryPoint = "glRenderbufferStorageMultisampleNV")]
public static
void RenderbufferStorageMultisample(OpenTK.Graphics.ES20.All target, Int32 samples, OpenTK.Graphics.ES20.All internalformat, Int32 width, Int32 height)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glRenderbufferStorageMultisampleNV((OpenTK.Graphics.ES20.All)target, (Int32)samples, (OpenTK.Graphics.ES20.All)internalformat, (Int32)width, (Int32)height);
#if DEBUG
}
#endif
}
/// <summary>[requires: NV_fence]</summary>
[AutoGenerated(Category = "NV_fence", Version = "", EntryPoint = "glSetFenceNV")]
public static
void SetFence(Int32 fence, OpenTK.Graphics.ES20.All condition)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glSetFenceNV((UInt32)fence, (OpenTK.Graphics.ES20.All)condition);
#if DEBUG
}
#endif
}
/// <summary>[requires: NV_fence]</summary>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "NV_fence", Version = "", EntryPoint = "glSetFenceNV")]
public static
void SetFence(UInt32 fence, OpenTK.Graphics.ES20.All condition)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glSetFenceNV((UInt32)fence, (OpenTK.Graphics.ES20.All)condition);
#if DEBUG
}
#endif
}
/// <summary>[requires: NV_fence]</summary>
[AutoGenerated(Category = "NV_fence", Version = "", EntryPoint = "glTestFenceNV")]
public static
bool TestFence(Int32 fence)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
return Delegates.glTestFenceNV((UInt32)fence);
#if DEBUG
}
#endif
}
/// <summary>[requires: NV_fence]</summary>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "NV_fence", Version = "", EntryPoint = "glTestFenceNV")]
public static
bool TestFence(UInt32 fence)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
return Delegates.glTestFenceNV((UInt32)fence);
#if DEBUG
}
#endif
}
/// <summary>[requires: NV_non_square_matrices]</summary>
[AutoGenerated(Category = "NV_non_square_matrices", Version = "", EntryPoint = "glUniformMatrix2x3fvNV")]
public static
void UniformMatrix2x3(Int32 location, Int32 count, bool transpose, Single[] value)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Single* value_ptr = value)
{
Delegates.glUniformMatrix2x3fvNV((Int32)location, (Int32)count, (bool)transpose, (Single*)value_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: NV_non_square_matrices]</summary>
[AutoGenerated(Category = "NV_non_square_matrices", Version = "", EntryPoint = "glUniformMatrix2x3fvNV")]
public static
void UniformMatrix2x3(Int32 location, Int32 count, bool transpose, ref Single value)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Single* value_ptr = &value)
{
Delegates.glUniformMatrix2x3fvNV((Int32)location, (Int32)count, (bool)transpose, (Single*)value_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: NV_non_square_matrices]</summary>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "NV_non_square_matrices", Version = "", EntryPoint = "glUniformMatrix2x3fvNV")]
public static
unsafe void UniformMatrix2x3(Int32 location, Int32 count, bool transpose, Single* value)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glUniformMatrix2x3fvNV((Int32)location, (Int32)count, (bool)transpose, (Single*)value);
#if DEBUG
}
#endif
}
/// <summary>[requires: NV_non_square_matrices]</summary>
[AutoGenerated(Category = "NV_non_square_matrices", Version = "", EntryPoint = "glUniformMatrix2x4fvNV")]
public static
void UniformMatrix2x4(Int32 location, Int32 count, bool transpose, Single[] value)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Single* value_ptr = value)
{
Delegates.glUniformMatrix2x4fvNV((Int32)location, (Int32)count, (bool)transpose, (Single*)value_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: NV_non_square_matrices]</summary>
[AutoGenerated(Category = "NV_non_square_matrices", Version = "", EntryPoint = "glUniformMatrix2x4fvNV")]
public static
void UniformMatrix2x4(Int32 location, Int32 count, bool transpose, ref Single value)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Single* value_ptr = &value)
{
Delegates.glUniformMatrix2x4fvNV((Int32)location, (Int32)count, (bool)transpose, (Single*)value_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: NV_non_square_matrices]</summary>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "NV_non_square_matrices", Version = "", EntryPoint = "glUniformMatrix2x4fvNV")]
public static
unsafe void UniformMatrix2x4(Int32 location, Int32 count, bool transpose, Single* value)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glUniformMatrix2x4fvNV((Int32)location, (Int32)count, (bool)transpose, (Single*)value);
#if DEBUG
}
#endif
}
/// <summary>[requires: NV_non_square_matrices]</summary>
[AutoGenerated(Category = "NV_non_square_matrices", Version = "", EntryPoint = "glUniformMatrix3x2fvNV")]
public static
void UniformMatrix3x2(Int32 location, Int32 count, bool transpose, Single[] value)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Single* value_ptr = value)
{
Delegates.glUniformMatrix3x2fvNV((Int32)location, (Int32)count, (bool)transpose, (Single*)value_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: NV_non_square_matrices]</summary>
[AutoGenerated(Category = "NV_non_square_matrices", Version = "", EntryPoint = "glUniformMatrix3x2fvNV")]
public static
void UniformMatrix3x2(Int32 location, Int32 count, bool transpose, ref Single value)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Single* value_ptr = &value)
{
Delegates.glUniformMatrix3x2fvNV((Int32)location, (Int32)count, (bool)transpose, (Single*)value_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: NV_non_square_matrices]</summary>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "NV_non_square_matrices", Version = "", EntryPoint = "glUniformMatrix3x2fvNV")]
public static
unsafe void UniformMatrix3x2(Int32 location, Int32 count, bool transpose, Single* value)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glUniformMatrix3x2fvNV((Int32)location, (Int32)count, (bool)transpose, (Single*)value);
#if DEBUG
}
#endif
}
/// <summary>[requires: NV_non_square_matrices]</summary>
[AutoGenerated(Category = "NV_non_square_matrices", Version = "", EntryPoint = "glUniformMatrix3x4fvNV")]
public static
void UniformMatrix3x4(Int32 location, Int32 count, bool transpose, Single[] value)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Single* value_ptr = value)
{
Delegates.glUniformMatrix3x4fvNV((Int32)location, (Int32)count, (bool)transpose, (Single*)value_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: NV_non_square_matrices]</summary>
[AutoGenerated(Category = "NV_non_square_matrices", Version = "", EntryPoint = "glUniformMatrix3x4fvNV")]
public static
void UniformMatrix3x4(Int32 location, Int32 count, bool transpose, ref Single value)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Single* value_ptr = &value)
{
Delegates.glUniformMatrix3x4fvNV((Int32)location, (Int32)count, (bool)transpose, (Single*)value_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: NV_non_square_matrices]</summary>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "NV_non_square_matrices", Version = "", EntryPoint = "glUniformMatrix3x4fvNV")]
public static
unsafe void UniformMatrix3x4(Int32 location, Int32 count, bool transpose, Single* value)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glUniformMatrix3x4fvNV((Int32)location, (Int32)count, (bool)transpose, (Single*)value);
#if DEBUG
}
#endif
}
/// <summary>[requires: NV_non_square_matrices]</summary>
[AutoGenerated(Category = "NV_non_square_matrices", Version = "", EntryPoint = "glUniformMatrix4x2fvNV")]
public static
void UniformMatrix4x2(Int32 location, Int32 count, bool transpose, Single[] value)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Single* value_ptr = value)
{
Delegates.glUniformMatrix4x2fvNV((Int32)location, (Int32)count, (bool)transpose, (Single*)value_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: NV_non_square_matrices]</summary>
[AutoGenerated(Category = "NV_non_square_matrices", Version = "", EntryPoint = "glUniformMatrix4x2fvNV")]
public static
void UniformMatrix4x2(Int32 location, Int32 count, bool transpose, ref Single value)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Single* value_ptr = &value)
{
Delegates.glUniformMatrix4x2fvNV((Int32)location, (Int32)count, (bool)transpose, (Single*)value_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: NV_non_square_matrices]</summary>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "NV_non_square_matrices", Version = "", EntryPoint = "glUniformMatrix4x2fvNV")]
public static
unsafe void UniformMatrix4x2(Int32 location, Int32 count, bool transpose, Single* value)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glUniformMatrix4x2fvNV((Int32)location, (Int32)count, (bool)transpose, (Single*)value);
#if DEBUG
}
#endif
}
/// <summary>[requires: NV_non_square_matrices]</summary>
[AutoGenerated(Category = "NV_non_square_matrices", Version = "", EntryPoint = "glUniformMatrix4x3fvNV")]
public static
void UniformMatrix4x3(Int32 location, Int32 count, bool transpose, Single[] value)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Single* value_ptr = value)
{
Delegates.glUniformMatrix4x3fvNV((Int32)location, (Int32)count, (bool)transpose, (Single*)value_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: NV_non_square_matrices]</summary>
[AutoGenerated(Category = "NV_non_square_matrices", Version = "", EntryPoint = "glUniformMatrix4x3fvNV")]
public static
void UniformMatrix4x3(Int32 location, Int32 count, bool transpose, ref Single value)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Single* value_ptr = &value)
{
Delegates.glUniformMatrix4x3fvNV((Int32)location, (Int32)count, (bool)transpose, (Single*)value_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: NV_non_square_matrices]</summary>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "NV_non_square_matrices", Version = "", EntryPoint = "glUniformMatrix4x3fvNV")]
public static
unsafe void UniformMatrix4x3(Int32 location, Int32 count, bool transpose, Single* value)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glUniformMatrix4x3fvNV((Int32)location, (Int32)count, (bool)transpose, (Single*)value);
#if DEBUG
}
#endif
}
/// <summary>[requires: NV_instanced_arrays]
/// Modify the rate at which generic vertex attributes advance during instanced rendering
/// </summary>
/// <param name="index">
/// <para>
/// Specify the index of the generic vertex attribute.
/// </para>
/// </param>
/// <param name="divisor">
/// <para>
/// Specify the number of instances that will pass between updates of the generic attribute at slot index.
/// </para>
/// </param>
[AutoGenerated(Category = "NV_instanced_arrays", Version = "", EntryPoint = "glVertexAttribDivisorNV")]
public static
void VertexAttribDivisor(Int32 index, Int32 divisor)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glVertexAttribDivisorNV((UInt32)index, (UInt32)divisor);
#if DEBUG
}
#endif
}
/// <summary>[requires: NV_instanced_arrays]
/// Modify the rate at which generic vertex attributes advance during instanced rendering
/// </summary>
/// <param name="index">
/// <para>
/// Specify the index of the generic vertex attribute.
/// </para>
/// </param>
/// <param name="divisor">
/// <para>
/// Specify the number of instances that will pass between updates of the generic attribute at slot index.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "NV_instanced_arrays", Version = "", EntryPoint = "glVertexAttribDivisorNV")]
public static
void VertexAttribDivisor(UInt32 index, UInt32 divisor)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glVertexAttribDivisorNV((UInt32)index, (UInt32)divisor);
#if DEBUG
}
#endif
}
}
public static partial class Oes
{
/// <summary>[requires: OES_vertex_array_object]
/// Bind a vertex array object
/// </summary>
/// <param name="array">
/// <para>
/// Specifies the name of the vertex array to bind.
/// </para>
/// </param>
[AutoGenerated(Category = "OES_vertex_array_object", Version = "", EntryPoint = "glBindVertexArrayOES")]
public static
void BindVertexArray(Int32 array)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glBindVertexArrayOES((UInt32)array);
#if DEBUG
}
#endif
}
/// <summary>[requires: OES_vertex_array_object]
/// Bind a vertex array object
/// </summary>
/// <param name="array">
/// <para>
/// Specifies the name of the vertex array to bind.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "OES_vertex_array_object", Version = "", EntryPoint = "glBindVertexArrayOES")]
public static
void BindVertexArray(UInt32 array)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glBindVertexArrayOES((UInt32)array);
#if DEBUG
}
#endif
}
/// <summary>[requires: OES_texture_3D]
/// Specify a three-dimensional texture image in a compressed format
/// </summary>
/// <param name="target">
/// <para>
/// Specifies the target texture. Must be GL_TEXTURE_3D, GL_PROXY_TEXTURE_3D, GL_TEXTURE_2D_ARRAY or GL_PROXY_TEXTURE_2D_ARRAY.
/// </para>
/// </param>
/// <param name="level">
/// <para>
/// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
/// </para>
/// </param>
/// <param name="internalformat">
/// <para>
/// Specifies the format of the compressed image data stored at address data.
/// </para>
/// </param>
/// <param name="width">
/// <para>
/// Specifies the width of the texture image. All implementations support 3D texture images that are at least 16 texels wide.
/// </para>
/// </param>
/// <param name="height">
/// <para>
/// Specifies the height of the texture image. All implementations support 3D texture images that are at least 16 texels high.
/// </para>
/// </param>
/// <param name="depth">
/// <para>
/// Specifies the depth of the texture image. All implementations support 3D texture images that are at least 16 texels deep.
/// </para>
/// </param>
/// <param name="border">
/// <para>
/// This value must be 0.
/// </para>
/// </param>
/// <param name="imageSize">
/// <para>
/// Specifies the number of unsigned bytes of image data starting at the address specified by data.
/// </para>
/// </param>
/// <param name="data">
/// <para>
/// Specifies a pointer to the compressed image data in memory.
/// </para>
/// </param>
[AutoGenerated(Category = "OES_texture_3D", Version = "", EntryPoint = "glCompressedTexImage3DOES")]
public static
void CompressedTexImage3D(OpenTK.Graphics.ES20.All target, Int32 level, OpenTK.Graphics.ES20.All internalformat, Int32 width, Int32 height, Int32 depth, Int32 border, Int32 imageSize, IntPtr data)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glCompressedTexImage3DOES((OpenTK.Graphics.ES20.All)target, (Int32)level, (OpenTK.Graphics.ES20.All)internalformat, (Int32)width, (Int32)height, (Int32)depth, (Int32)border, (Int32)imageSize, (IntPtr)data);
#if DEBUG
}
#endif
}
/// <summary>[requires: OES_texture_3D]
/// Specify a three-dimensional texture image in a compressed format
/// </summary>
/// <param name="target">
/// <para>
/// Specifies the target texture. Must be GL_TEXTURE_3D, GL_PROXY_TEXTURE_3D, GL_TEXTURE_2D_ARRAY or GL_PROXY_TEXTURE_2D_ARRAY.
/// </para>
/// </param>
/// <param name="level">
/// <para>
/// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
/// </para>
/// </param>
/// <param name="internalformat">
/// <para>
/// Specifies the format of the compressed image data stored at address data.
/// </para>
/// </param>
/// <param name="width">
/// <para>
/// Specifies the width of the texture image. All implementations support 3D texture images that are at least 16 texels wide.
/// </para>
/// </param>
/// <param name="height">
/// <para>
/// Specifies the height of the texture image. All implementations support 3D texture images that are at least 16 texels high.
/// </para>
/// </param>
/// <param name="depth">
/// <para>
/// Specifies the depth of the texture image. All implementations support 3D texture images that are at least 16 texels deep.
/// </para>
/// </param>
/// <param name="border">
/// <para>
/// This value must be 0.
/// </para>
/// </param>
/// <param name="imageSize">
/// <para>
/// Specifies the number of unsigned bytes of image data starting at the address specified by data.
/// </para>
/// </param>
/// <param name="data">
/// <para>
/// Specifies a pointer to the compressed image data in memory.
/// </para>
/// </param>
[AutoGenerated(Category = "OES_texture_3D", Version = "", EntryPoint = "glCompressedTexImage3DOES")]
public static
void CompressedTexImage3D<T8>(OpenTK.Graphics.ES20.All target, Int32 level, OpenTK.Graphics.ES20.All internalformat, Int32 width, Int32 height, Int32 depth, Int32 border, Int32 imageSize, [InAttribute, OutAttribute] T8[] data)
where T8 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle data_ptr = GCHandle.Alloc(data, GCHandleType.Pinned);
try
{
Delegates.glCompressedTexImage3DOES((OpenTK.Graphics.ES20.All)target, (Int32)level, (OpenTK.Graphics.ES20.All)internalformat, (Int32)width, (Int32)height, (Int32)depth, (Int32)border, (Int32)imageSize, (IntPtr)data_ptr.AddrOfPinnedObject());
}
finally
{
data_ptr.Free();
}
#if DEBUG
}
#endif
}
/// <summary>[requires: OES_texture_3D]
/// Specify a three-dimensional texture image in a compressed format
/// </summary>
/// <param name="target">
/// <para>
/// Specifies the target texture. Must be GL_TEXTURE_3D, GL_PROXY_TEXTURE_3D, GL_TEXTURE_2D_ARRAY or GL_PROXY_TEXTURE_2D_ARRAY.
/// </para>
/// </param>
/// <param name="level">
/// <para>
/// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
/// </para>
/// </param>
/// <param name="internalformat">
/// <para>
/// Specifies the format of the compressed image data stored at address data.
/// </para>
/// </param>
/// <param name="width">
/// <para>
/// Specifies the width of the texture image. All implementations support 3D texture images that are at least 16 texels wide.
/// </para>
/// </param>
/// <param name="height">
/// <para>
/// Specifies the height of the texture image. All implementations support 3D texture images that are at least 16 texels high.
/// </para>
/// </param>
/// <param name="depth">
/// <para>
/// Specifies the depth of the texture image. All implementations support 3D texture images that are at least 16 texels deep.
/// </para>
/// </param>
/// <param name="border">
/// <para>
/// This value must be 0.
/// </para>
/// </param>
/// <param name="imageSize">
/// <para>
/// Specifies the number of unsigned bytes of image data starting at the address specified by data.
/// </para>
/// </param>
/// <param name="data">
/// <para>
/// Specifies a pointer to the compressed image data in memory.
/// </para>
/// </param>
[AutoGenerated(Category = "OES_texture_3D", Version = "", EntryPoint = "glCompressedTexImage3DOES")]
public static
void CompressedTexImage3D<T8>(OpenTK.Graphics.ES20.All target, Int32 level, OpenTK.Graphics.ES20.All internalformat, Int32 width, Int32 height, Int32 depth, Int32 border, Int32 imageSize, [InAttribute, OutAttribute] T8[,] data)
where T8 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle data_ptr = GCHandle.Alloc(data, GCHandleType.Pinned);
try
{
Delegates.glCompressedTexImage3DOES((OpenTK.Graphics.ES20.All)target, (Int32)level, (OpenTK.Graphics.ES20.All)internalformat, (Int32)width, (Int32)height, (Int32)depth, (Int32)border, (Int32)imageSize, (IntPtr)data_ptr.AddrOfPinnedObject());
}
finally
{
data_ptr.Free();
}
#if DEBUG
}
#endif
}
/// <summary>[requires: OES_texture_3D]
/// Specify a three-dimensional texture image in a compressed format
/// </summary>
/// <param name="target">
/// <para>
/// Specifies the target texture. Must be GL_TEXTURE_3D, GL_PROXY_TEXTURE_3D, GL_TEXTURE_2D_ARRAY or GL_PROXY_TEXTURE_2D_ARRAY.
/// </para>
/// </param>
/// <param name="level">
/// <para>
/// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
/// </para>
/// </param>
/// <param name="internalformat">
/// <para>
/// Specifies the format of the compressed image data stored at address data.
/// </para>
/// </param>
/// <param name="width">
/// <para>
/// Specifies the width of the texture image. All implementations support 3D texture images that are at least 16 texels wide.
/// </para>
/// </param>
/// <param name="height">
/// <para>
/// Specifies the height of the texture image. All implementations support 3D texture images that are at least 16 texels high.
/// </para>
/// </param>
/// <param name="depth">
/// <para>
/// Specifies the depth of the texture image. All implementations support 3D texture images that are at least 16 texels deep.
/// </para>
/// </param>
/// <param name="border">
/// <para>
/// This value must be 0.
/// </para>
/// </param>
/// <param name="imageSize">
/// <para>
/// Specifies the number of unsigned bytes of image data starting at the address specified by data.
/// </para>
/// </param>
/// <param name="data">
/// <para>
/// Specifies a pointer to the compressed image data in memory.
/// </para>
/// </param>
[AutoGenerated(Category = "OES_texture_3D", Version = "", EntryPoint = "glCompressedTexImage3DOES")]
public static
void CompressedTexImage3D<T8>(OpenTK.Graphics.ES20.All target, Int32 level, OpenTK.Graphics.ES20.All internalformat, Int32 width, Int32 height, Int32 depth, Int32 border, Int32 imageSize, [InAttribute, OutAttribute] T8[,,] data)
where T8 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle data_ptr = GCHandle.Alloc(data, GCHandleType.Pinned);
try
{
Delegates.glCompressedTexImage3DOES((OpenTK.Graphics.ES20.All)target, (Int32)level, (OpenTK.Graphics.ES20.All)internalformat, (Int32)width, (Int32)height, (Int32)depth, (Int32)border, (Int32)imageSize, (IntPtr)data_ptr.AddrOfPinnedObject());
}
finally
{
data_ptr.Free();
}
#if DEBUG
}
#endif
}
/// <summary>[requires: OES_texture_3D]
/// Specify a three-dimensional texture image in a compressed format
/// </summary>
/// <param name="target">
/// <para>
/// Specifies the target texture. Must be GL_TEXTURE_3D, GL_PROXY_TEXTURE_3D, GL_TEXTURE_2D_ARRAY or GL_PROXY_TEXTURE_2D_ARRAY.
/// </para>
/// </param>
/// <param name="level">
/// <para>
/// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
/// </para>
/// </param>
/// <param name="internalformat">
/// <para>
/// Specifies the format of the compressed image data stored at address data.
/// </para>
/// </param>
/// <param name="width">
/// <para>
/// Specifies the width of the texture image. All implementations support 3D texture images that are at least 16 texels wide.
/// </para>
/// </param>
/// <param name="height">
/// <para>
/// Specifies the height of the texture image. All implementations support 3D texture images that are at least 16 texels high.
/// </para>
/// </param>
/// <param name="depth">
/// <para>
/// Specifies the depth of the texture image. All implementations support 3D texture images that are at least 16 texels deep.
/// </para>
/// </param>
/// <param name="border">
/// <para>
/// This value must be 0.
/// </para>
/// </param>
/// <param name="imageSize">
/// <para>
/// Specifies the number of unsigned bytes of image data starting at the address specified by data.
/// </para>
/// </param>
/// <param name="data">
/// <para>
/// Specifies a pointer to the compressed image data in memory.
/// </para>
/// </param>
[AutoGenerated(Category = "OES_texture_3D", Version = "", EntryPoint = "glCompressedTexImage3DOES")]
public static
void CompressedTexImage3D<T8>(OpenTK.Graphics.ES20.All target, Int32 level, OpenTK.Graphics.ES20.All internalformat, Int32 width, Int32 height, Int32 depth, Int32 border, Int32 imageSize, [InAttribute, OutAttribute] ref T8 data)
where T8 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle data_ptr = GCHandle.Alloc(data, GCHandleType.Pinned);
try
{
Delegates.glCompressedTexImage3DOES((OpenTK.Graphics.ES20.All)target, (Int32)level, (OpenTK.Graphics.ES20.All)internalformat, (Int32)width, (Int32)height, (Int32)depth, (Int32)border, (Int32)imageSize, (IntPtr)data_ptr.AddrOfPinnedObject());
data = (T8)data_ptr.Target;
}
finally
{
data_ptr.Free();
}
#if DEBUG
}
#endif
}
/// <summary>[requires: OES_texture_3D]
/// Specify a three-dimensional texture subimage in a compressed format
/// </summary>
/// <param name="target">
/// <para>
/// Specifies the target texture. Must be GL_TEXTURE_3D.
/// </para>
/// </param>
/// <param name="level">
/// <para>
/// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
/// </para>
/// </param>
/// <param name="xoffset">
/// <para>
/// Specifies a texel offset in the x direction within the texture array.
/// </para>
/// </param>
/// <param name="yoffset">
/// <para>
/// Specifies a texel offset in the y direction within the texture array.
/// </para>
/// </param>
/// <param name="width">
/// <para>
/// Specifies the width of the texture subimage.
/// </para>
/// </param>
/// <param name="height">
/// <para>
/// Specifies the height of the texture subimage.
/// </para>
/// </param>
/// <param name="depth">
/// <para>
/// Specifies the depth of the texture subimage.
/// </para>
/// </param>
/// <param name="format">
/// <para>
/// Specifies the format of the compressed image data stored at address data.
/// </para>
/// </param>
/// <param name="imageSize">
/// <para>
/// Specifies the number of unsigned bytes of image data starting at the address specified by data.
/// </para>
/// </param>
/// <param name="data">
/// <para>
/// Specifies a pointer to the compressed image data in memory.
/// </para>
/// </param>
[AutoGenerated(Category = "OES_texture_3D", Version = "", EntryPoint = "glCompressedTexSubImage3DOES")]
public static
void CompressedTexSubImage3D(OpenTK.Graphics.ES20.All target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, OpenTK.Graphics.ES20.All format, Int32 imageSize, IntPtr data)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glCompressedTexSubImage3DOES((OpenTK.Graphics.ES20.All)target, (Int32)level, (Int32)xoffset, (Int32)yoffset, (Int32)zoffset, (Int32)width, (Int32)height, (Int32)depth, (OpenTK.Graphics.ES20.All)format, (Int32)imageSize, (IntPtr)data);
#if DEBUG
}
#endif
}
/// <summary>[requires: OES_texture_3D]
/// Specify a three-dimensional texture subimage in a compressed format
/// </summary>
/// <param name="target">
/// <para>
/// Specifies the target texture. Must be GL_TEXTURE_3D.
/// </para>
/// </param>
/// <param name="level">
/// <para>
/// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
/// </para>
/// </param>
/// <param name="xoffset">
/// <para>
/// Specifies a texel offset in the x direction within the texture array.
/// </para>
/// </param>
/// <param name="yoffset">
/// <para>
/// Specifies a texel offset in the y direction within the texture array.
/// </para>
/// </param>
/// <param name="width">
/// <para>
/// Specifies the width of the texture subimage.
/// </para>
/// </param>
/// <param name="height">
/// <para>
/// Specifies the height of the texture subimage.
/// </para>
/// </param>
/// <param name="depth">
/// <para>
/// Specifies the depth of the texture subimage.
/// </para>
/// </param>
/// <param name="format">
/// <para>
/// Specifies the format of the compressed image data stored at address data.
/// </para>
/// </param>
/// <param name="imageSize">
/// <para>
/// Specifies the number of unsigned bytes of image data starting at the address specified by data.
/// </para>
/// </param>
/// <param name="data">
/// <para>
/// Specifies a pointer to the compressed image data in memory.
/// </para>
/// </param>
[AutoGenerated(Category = "OES_texture_3D", Version = "", EntryPoint = "glCompressedTexSubImage3DOES")]
public static
void CompressedTexSubImage3D<T10>(OpenTK.Graphics.ES20.All target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, OpenTK.Graphics.ES20.All format, Int32 imageSize, [InAttribute, OutAttribute] T10[] data)
where T10 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle data_ptr = GCHandle.Alloc(data, GCHandleType.Pinned);
try
{
Delegates.glCompressedTexSubImage3DOES((OpenTK.Graphics.ES20.All)target, (Int32)level, (Int32)xoffset, (Int32)yoffset, (Int32)zoffset, (Int32)width, (Int32)height, (Int32)depth, (OpenTK.Graphics.ES20.All)format, (Int32)imageSize, (IntPtr)data_ptr.AddrOfPinnedObject());
}
finally
{
data_ptr.Free();
}
#if DEBUG
}
#endif
}
/// <summary>[requires: OES_texture_3D]
/// Specify a three-dimensional texture subimage in a compressed format
/// </summary>
/// <param name="target">
/// <para>
/// Specifies the target texture. Must be GL_TEXTURE_3D.
/// </para>
/// </param>
/// <param name="level">
/// <para>
/// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
/// </para>
/// </param>
/// <param name="xoffset">
/// <para>
/// Specifies a texel offset in the x direction within the texture array.
/// </para>
/// </param>
/// <param name="yoffset">
/// <para>
/// Specifies a texel offset in the y direction within the texture array.
/// </para>
/// </param>
/// <param name="width">
/// <para>
/// Specifies the width of the texture subimage.
/// </para>
/// </param>
/// <param name="height">
/// <para>
/// Specifies the height of the texture subimage.
/// </para>
/// </param>
/// <param name="depth">
/// <para>
/// Specifies the depth of the texture subimage.
/// </para>
/// </param>
/// <param name="format">
/// <para>
/// Specifies the format of the compressed image data stored at address data.
/// </para>
/// </param>
/// <param name="imageSize">
/// <para>
/// Specifies the number of unsigned bytes of image data starting at the address specified by data.
/// </para>
/// </param>
/// <param name="data">
/// <para>
/// Specifies a pointer to the compressed image data in memory.
/// </para>
/// </param>
[AutoGenerated(Category = "OES_texture_3D", Version = "", EntryPoint = "glCompressedTexSubImage3DOES")]
public static
void CompressedTexSubImage3D<T10>(OpenTK.Graphics.ES20.All target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, OpenTK.Graphics.ES20.All format, Int32 imageSize, [InAttribute, OutAttribute] T10[,] data)
where T10 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle data_ptr = GCHandle.Alloc(data, GCHandleType.Pinned);
try
{
Delegates.glCompressedTexSubImage3DOES((OpenTK.Graphics.ES20.All)target, (Int32)level, (Int32)xoffset, (Int32)yoffset, (Int32)zoffset, (Int32)width, (Int32)height, (Int32)depth, (OpenTK.Graphics.ES20.All)format, (Int32)imageSize, (IntPtr)data_ptr.AddrOfPinnedObject());
}
finally
{
data_ptr.Free();
}
#if DEBUG
}
#endif
}
/// <summary>[requires: OES_texture_3D]
/// Specify a three-dimensional texture subimage in a compressed format
/// </summary>
/// <param name="target">
/// <para>
/// Specifies the target texture. Must be GL_TEXTURE_3D.
/// </para>
/// </param>
/// <param name="level">
/// <para>
/// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
/// </para>
/// </param>
/// <param name="xoffset">
/// <para>
/// Specifies a texel offset in the x direction within the texture array.
/// </para>
/// </param>
/// <param name="yoffset">
/// <para>
/// Specifies a texel offset in the y direction within the texture array.
/// </para>
/// </param>
/// <param name="width">
/// <para>
/// Specifies the width of the texture subimage.
/// </para>
/// </param>
/// <param name="height">
/// <para>
/// Specifies the height of the texture subimage.
/// </para>
/// </param>
/// <param name="depth">
/// <para>
/// Specifies the depth of the texture subimage.
/// </para>
/// </param>
/// <param name="format">
/// <para>
/// Specifies the format of the compressed image data stored at address data.
/// </para>
/// </param>
/// <param name="imageSize">
/// <para>
/// Specifies the number of unsigned bytes of image data starting at the address specified by data.
/// </para>
/// </param>
/// <param name="data">
/// <para>
/// Specifies a pointer to the compressed image data in memory.
/// </para>
/// </param>
[AutoGenerated(Category = "OES_texture_3D", Version = "", EntryPoint = "glCompressedTexSubImage3DOES")]
public static
void CompressedTexSubImage3D<T10>(OpenTK.Graphics.ES20.All target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, OpenTK.Graphics.ES20.All format, Int32 imageSize, [InAttribute, OutAttribute] T10[,,] data)
where T10 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle data_ptr = GCHandle.Alloc(data, GCHandleType.Pinned);
try
{
Delegates.glCompressedTexSubImage3DOES((OpenTK.Graphics.ES20.All)target, (Int32)level, (Int32)xoffset, (Int32)yoffset, (Int32)zoffset, (Int32)width, (Int32)height, (Int32)depth, (OpenTK.Graphics.ES20.All)format, (Int32)imageSize, (IntPtr)data_ptr.AddrOfPinnedObject());
}
finally
{
data_ptr.Free();
}
#if DEBUG
}
#endif
}
/// <summary>[requires: OES_texture_3D]
/// Specify a three-dimensional texture subimage in a compressed format
/// </summary>
/// <param name="target">
/// <para>
/// Specifies the target texture. Must be GL_TEXTURE_3D.
/// </para>
/// </param>
/// <param name="level">
/// <para>
/// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
/// </para>
/// </param>
/// <param name="xoffset">
/// <para>
/// Specifies a texel offset in the x direction within the texture array.
/// </para>
/// </param>
/// <param name="yoffset">
/// <para>
/// Specifies a texel offset in the y direction within the texture array.
/// </para>
/// </param>
/// <param name="width">
/// <para>
/// Specifies the width of the texture subimage.
/// </para>
/// </param>
/// <param name="height">
/// <para>
/// Specifies the height of the texture subimage.
/// </para>
/// </param>
/// <param name="depth">
/// <para>
/// Specifies the depth of the texture subimage.
/// </para>
/// </param>
/// <param name="format">
/// <para>
/// Specifies the format of the compressed image data stored at address data.
/// </para>
/// </param>
/// <param name="imageSize">
/// <para>
/// Specifies the number of unsigned bytes of image data starting at the address specified by data.
/// </para>
/// </param>
/// <param name="data">
/// <para>
/// Specifies a pointer to the compressed image data in memory.
/// </para>
/// </param>
[AutoGenerated(Category = "OES_texture_3D", Version = "", EntryPoint = "glCompressedTexSubImage3DOES")]
public static
void CompressedTexSubImage3D<T10>(OpenTK.Graphics.ES20.All target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, OpenTK.Graphics.ES20.All format, Int32 imageSize, [InAttribute, OutAttribute] ref T10 data)
where T10 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle data_ptr = GCHandle.Alloc(data, GCHandleType.Pinned);
try
{
Delegates.glCompressedTexSubImage3DOES((OpenTK.Graphics.ES20.All)target, (Int32)level, (Int32)xoffset, (Int32)yoffset, (Int32)zoffset, (Int32)width, (Int32)height, (Int32)depth, (OpenTK.Graphics.ES20.All)format, (Int32)imageSize, (IntPtr)data_ptr.AddrOfPinnedObject());
data = (T10)data_ptr.Target;
}
finally
{
data_ptr.Free();
}
#if DEBUG
}
#endif
}
/// <summary>[requires: OES_texture_3D]
/// Copy a three-dimensional texture subimage
/// </summary>
/// <param name="target">
/// <para>
/// Specifies the target texture. Must be GL_TEXTURE_3D or GL_TEXTURE_2D_ARRAY.
/// </para>
/// </param>
/// <param name="level">
/// <para>
/// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
/// </para>
/// </param>
/// <param name="xoffset">
/// <para>
/// Specifies a texel offset in the x direction within the texture array.
/// </para>
/// </param>
/// <param name="yoffset">
/// <para>
/// Specifies a texel offset in the y direction within the texture array.
/// </para>
/// </param>
/// <param name="zoffset">
/// <para>
/// Specifies a texel offset in the z direction within the texture array.
/// </para>
/// </param>
/// <param name="x">
/// <para>
/// Specify the window coordinates of the lower left corner of the rectangular region of pixels to be copied.
/// </para>
/// </param>
/// <param name="width">
/// <para>
/// Specifies the width of the texture subimage.
/// </para>
/// </param>
/// <param name="height">
/// <para>
/// Specifies the height of the texture subimage.
/// </para>
/// </param>
[AutoGenerated(Category = "OES_texture_3D", Version = "", EntryPoint = "glCopyTexSubImage3DOES")]
public static
void CopyTexSubImage3D(OpenTK.Graphics.ES20.All target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 x, Int32 y, Int32 width, Int32 height)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glCopyTexSubImage3DOES((OpenTK.Graphics.ES20.All)target, (Int32)level, (Int32)xoffset, (Int32)yoffset, (Int32)zoffset, (Int32)x, (Int32)y, (Int32)width, (Int32)height);
#if DEBUG
}
#endif
}
/// <summary>[requires: OES_vertex_array_object]
/// Delete vertex array objects
/// </summary>
/// <param name="n">
/// <para>
/// Specifies the number of vertex array objects to be deleted.
/// </para>
/// </param>
/// <param name="arrays">
/// <para>
/// Specifies the address of an array containing the n names of the objects to be deleted.
/// </para>
/// </param>
[AutoGenerated(Category = "OES_vertex_array_object", Version = "", EntryPoint = "glDeleteVertexArraysOES")]
public static
void DeleteVertexArrays(Int32 n, Int32[] arrays)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* arrays_ptr = arrays)
{
Delegates.glDeleteVertexArraysOES((Int32)n, (UInt32*)arrays_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: OES_vertex_array_object]
/// Delete vertex array objects
/// </summary>
/// <param name="n">
/// <para>
/// Specifies the number of vertex array objects to be deleted.
/// </para>
/// </param>
/// <param name="arrays">
/// <para>
/// Specifies the address of an array containing the n names of the objects to be deleted.
/// </para>
/// </param>
[AutoGenerated(Category = "OES_vertex_array_object", Version = "", EntryPoint = "glDeleteVertexArraysOES")]
public static
void DeleteVertexArrays(Int32 n, ref Int32 arrays)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* arrays_ptr = &arrays)
{
Delegates.glDeleteVertexArraysOES((Int32)n, (UInt32*)arrays_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: OES_vertex_array_object]
/// Delete vertex array objects
/// </summary>
/// <param name="n">
/// <para>
/// Specifies the number of vertex array objects to be deleted.
/// </para>
/// </param>
/// <param name="arrays">
/// <para>
/// Specifies the address of an array containing the n names of the objects to be deleted.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "OES_vertex_array_object", Version = "", EntryPoint = "glDeleteVertexArraysOES")]
public static
unsafe void DeleteVertexArrays(Int32 n, Int32* arrays)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glDeleteVertexArraysOES((Int32)n, (UInt32*)arrays);
#if DEBUG
}
#endif
}
/// <summary>[requires: OES_vertex_array_object]
/// Delete vertex array objects
/// </summary>
/// <param name="n">
/// <para>
/// Specifies the number of vertex array objects to be deleted.
/// </para>
/// </param>
/// <param name="arrays">
/// <para>
/// Specifies the address of an array containing the n names of the objects to be deleted.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "OES_vertex_array_object", Version = "", EntryPoint = "glDeleteVertexArraysOES")]
public static
void DeleteVertexArrays(Int32 n, UInt32[] arrays)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (UInt32* arrays_ptr = arrays)
{
Delegates.glDeleteVertexArraysOES((Int32)n, (UInt32*)arrays_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: OES_vertex_array_object]
/// Delete vertex array objects
/// </summary>
/// <param name="n">
/// <para>
/// Specifies the number of vertex array objects to be deleted.
/// </para>
/// </param>
/// <param name="arrays">
/// <para>
/// Specifies the address of an array containing the n names of the objects to be deleted.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "OES_vertex_array_object", Version = "", EntryPoint = "glDeleteVertexArraysOES")]
public static
void DeleteVertexArrays(Int32 n, ref UInt32 arrays)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (UInt32* arrays_ptr = &arrays)
{
Delegates.glDeleteVertexArraysOES((Int32)n, (UInt32*)arrays_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: OES_vertex_array_object]
/// Delete vertex array objects
/// </summary>
/// <param name="n">
/// <para>
/// Specifies the number of vertex array objects to be deleted.
/// </para>
/// </param>
/// <param name="arrays">
/// <para>
/// Specifies the address of an array containing the n names of the objects to be deleted.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "OES_vertex_array_object", Version = "", EntryPoint = "glDeleteVertexArraysOES")]
public static
unsafe void DeleteVertexArrays(Int32 n, UInt32* arrays)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glDeleteVertexArraysOES((Int32)n, (UInt32*)arrays);
#if DEBUG
}
#endif
}
/// <summary>[requires: OES_EGL_image]</summary>
[AutoGenerated(Category = "OES_EGL_image", Version = "", EntryPoint = "glEGLImageTargetRenderbufferStorageOES")]
public static
void EGLImageTargetRenderbufferStorage(OpenTK.Graphics.ES20.All target, IntPtr image)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glEGLImageTargetRenderbufferStorageOES((OpenTK.Graphics.ES20.All)target, (IntPtr)image);
#if DEBUG
}
#endif
}
/// <summary>[requires: OES_EGL_image]</summary>
[AutoGenerated(Category = "OES_EGL_image", Version = "", EntryPoint = "glEGLImageTargetTexture2DOES")]
public static
void EGLImageTargetTexture2D(OpenTK.Graphics.ES20.All target, IntPtr image)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glEGLImageTargetTexture2DOES((OpenTK.Graphics.ES20.All)target, (IntPtr)image);
#if DEBUG
}
#endif
}
/// <summary>[requires: OES_texture_3D]</summary>
[AutoGenerated(Category = "OES_texture_3D", Version = "", EntryPoint = "glFramebufferTexture3DOES")]
public static
void FramebufferTexture3D(OpenTK.Graphics.ES20.All target, OpenTK.Graphics.ES20.All attachment, OpenTK.Graphics.ES20.All textarget, Int32 texture, Int32 level, Int32 zoffset)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glFramebufferTexture3DOES((OpenTK.Graphics.ES20.All)target, (OpenTK.Graphics.ES20.All)attachment, (OpenTK.Graphics.ES20.All)textarget, (UInt32)texture, (Int32)level, (Int32)zoffset);
#if DEBUG
}
#endif
}
/// <summary>[requires: OES_texture_3D]</summary>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "OES_texture_3D", Version = "", EntryPoint = "glFramebufferTexture3DOES")]
public static
void FramebufferTexture3D(OpenTK.Graphics.ES20.All target, OpenTK.Graphics.ES20.All attachment, OpenTK.Graphics.ES20.All textarget, UInt32 texture, Int32 level, Int32 zoffset)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glFramebufferTexture3DOES((OpenTK.Graphics.ES20.All)target, (OpenTK.Graphics.ES20.All)attachment, (OpenTK.Graphics.ES20.All)textarget, (UInt32)texture, (Int32)level, (Int32)zoffset);
#if DEBUG
}
#endif
}
/// <summary>[requires: OES_vertex_array_object]
/// Generate vertex array object names
/// </summary>
/// <param name="n">
/// <para>
/// Specifies the number of vertex array object names to generate.
/// </para>
/// </param>
/// <param name="arrays">
/// <para>
/// Specifies an array in which the generated vertex array object names are stored.
/// </para>
/// </param>
[AutoGenerated(Category = "OES_vertex_array_object", Version = "", EntryPoint = "glGenVertexArraysOES")]
public static
void GenVertexArrays(Int32 n, [OutAttribute] Int32[] arrays)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* arrays_ptr = arrays)
{
Delegates.glGenVertexArraysOES((Int32)n, (UInt32*)arrays_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: OES_vertex_array_object]
/// Generate vertex array object names
/// </summary>
/// <param name="n">
/// <para>
/// Specifies the number of vertex array object names to generate.
/// </para>
/// </param>
/// <param name="arrays">
/// <para>
/// Specifies an array in which the generated vertex array object names are stored.
/// </para>
/// </param>
[AutoGenerated(Category = "OES_vertex_array_object", Version = "", EntryPoint = "glGenVertexArraysOES")]
public static
void GenVertexArrays(Int32 n, [OutAttribute] out Int32 arrays)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* arrays_ptr = &arrays)
{
Delegates.glGenVertexArraysOES((Int32)n, (UInt32*)arrays_ptr);
arrays = *arrays_ptr;
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: OES_vertex_array_object]
/// Generate vertex array object names
/// </summary>
/// <param name="n">
/// <para>
/// Specifies the number of vertex array object names to generate.
/// </para>
/// </param>
/// <param name="arrays">
/// <para>
/// Specifies an array in which the generated vertex array object names are stored.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "OES_vertex_array_object", Version = "", EntryPoint = "glGenVertexArraysOES")]
public static
unsafe void GenVertexArrays(Int32 n, [OutAttribute] Int32* arrays)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glGenVertexArraysOES((Int32)n, (UInt32*)arrays);
#if DEBUG
}
#endif
}
/// <summary>[requires: OES_vertex_array_object]
/// Generate vertex array object names
/// </summary>
/// <param name="n">
/// <para>
/// Specifies the number of vertex array object names to generate.
/// </para>
/// </param>
/// <param name="arrays">
/// <para>
/// Specifies an array in which the generated vertex array object names are stored.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "OES_vertex_array_object", Version = "", EntryPoint = "glGenVertexArraysOES")]
public static
void GenVertexArrays(Int32 n, [OutAttribute] UInt32[] arrays)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (UInt32* arrays_ptr = arrays)
{
Delegates.glGenVertexArraysOES((Int32)n, (UInt32*)arrays_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: OES_vertex_array_object]
/// Generate vertex array object names
/// </summary>
/// <param name="n">
/// <para>
/// Specifies the number of vertex array object names to generate.
/// </para>
/// </param>
/// <param name="arrays">
/// <para>
/// Specifies an array in which the generated vertex array object names are stored.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "OES_vertex_array_object", Version = "", EntryPoint = "glGenVertexArraysOES")]
public static
void GenVertexArrays(Int32 n, [OutAttribute] out UInt32 arrays)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (UInt32* arrays_ptr = &arrays)
{
Delegates.glGenVertexArraysOES((Int32)n, (UInt32*)arrays_ptr);
arrays = *arrays_ptr;
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: OES_vertex_array_object]
/// Generate vertex array object names
/// </summary>
/// <param name="n">
/// <para>
/// Specifies the number of vertex array object names to generate.
/// </para>
/// </param>
/// <param name="arrays">
/// <para>
/// Specifies an array in which the generated vertex array object names are stored.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "OES_vertex_array_object", Version = "", EntryPoint = "glGenVertexArraysOES")]
public static
unsafe void GenVertexArrays(Int32 n, [OutAttribute] UInt32* arrays)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glGenVertexArraysOES((Int32)n, (UInt32*)arrays);
#if DEBUG
}
#endif
}
/// <summary>[requires: OES_mapbuffer]</summary>
[AutoGenerated(Category = "OES_mapbuffer", Version = "", EntryPoint = "glGetBufferPointervOES")]
public static
void GetBufferPointer(OpenTK.Graphics.ES20.All target, OpenTK.Graphics.ES20.All pname, [OutAttribute] IntPtr @params)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glGetBufferPointervOES((OpenTK.Graphics.ES20.All)target, (OpenTK.Graphics.ES20.All)pname, (IntPtr)@params);
#if DEBUG
}
#endif
}
/// <summary>[requires: OES_mapbuffer]</summary>
[AutoGenerated(Category = "OES_mapbuffer", Version = "", EntryPoint = "glGetBufferPointervOES")]
public static
void GetBufferPointer<T2>(OpenTK.Graphics.ES20.All target, OpenTK.Graphics.ES20.All pname, [InAttribute, OutAttribute] T2[] @params)
where T2 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle @params_ptr = GCHandle.Alloc(@params, GCHandleType.Pinned);
try
{
Delegates.glGetBufferPointervOES((OpenTK.Graphics.ES20.All)target, (OpenTK.Graphics.ES20.All)pname, (IntPtr)@params_ptr.AddrOfPinnedObject());
}
finally
{
@params_ptr.Free();
}
#if DEBUG
}
#endif
}
/// <summary>[requires: OES_mapbuffer]</summary>
[AutoGenerated(Category = "OES_mapbuffer", Version = "", EntryPoint = "glGetBufferPointervOES")]
public static
void GetBufferPointer<T2>(OpenTK.Graphics.ES20.All target, OpenTK.Graphics.ES20.All pname, [InAttribute, OutAttribute] T2[,] @params)
where T2 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle @params_ptr = GCHandle.Alloc(@params, GCHandleType.Pinned);
try
{
Delegates.glGetBufferPointervOES((OpenTK.Graphics.ES20.All)target, (OpenTK.Graphics.ES20.All)pname, (IntPtr)@params_ptr.AddrOfPinnedObject());
}
finally
{
@params_ptr.Free();
}
#if DEBUG
}
#endif
}
/// <summary>[requires: OES_mapbuffer]</summary>
[AutoGenerated(Category = "OES_mapbuffer", Version = "", EntryPoint = "glGetBufferPointervOES")]
public static
void GetBufferPointer<T2>(OpenTK.Graphics.ES20.All target, OpenTK.Graphics.ES20.All pname, [InAttribute, OutAttribute] T2[,,] @params)
where T2 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle @params_ptr = GCHandle.Alloc(@params, GCHandleType.Pinned);
try
{
Delegates.glGetBufferPointervOES((OpenTK.Graphics.ES20.All)target, (OpenTK.Graphics.ES20.All)pname, (IntPtr)@params_ptr.AddrOfPinnedObject());
}
finally
{
@params_ptr.Free();
}
#if DEBUG
}
#endif
}
/// <summary>[requires: OES_mapbuffer]</summary>
[AutoGenerated(Category = "OES_mapbuffer", Version = "", EntryPoint = "glGetBufferPointervOES")]
public static
void GetBufferPointer<T2>(OpenTK.Graphics.ES20.All target, OpenTK.Graphics.ES20.All pname, [InAttribute, OutAttribute] ref T2 @params)
where T2 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle @params_ptr = GCHandle.Alloc(@params, GCHandleType.Pinned);
try
{
Delegates.glGetBufferPointervOES((OpenTK.Graphics.ES20.All)target, (OpenTK.Graphics.ES20.All)pname, (IntPtr)@params_ptr.AddrOfPinnedObject());
@params = (T2)@params_ptr.Target;
}
finally
{
@params_ptr.Free();
}
#if DEBUG
}
#endif
}
/// <summary>[requires: OES_get_program_binary]
/// Return a binary representation of a program object's compiled and linked executable source
/// </summary>
/// <param name="program">
/// <para>
/// Specifies the name of a program object whose binary representation to retrieve.
/// </para>
/// </param>
/// <param name="bufSize">
/// <para>
/// Specifies the size of the buffer whose address is given by binary.
/// </para>
/// </param>
/// <param name="length">
/// <para>
/// Specifies the address of a variable to receive the number of bytes written into binary.
/// </para>
/// </param>
/// <param name="binaryFormat">
/// <para>
/// Specifies the address of a variable to receive a token indicating the format of the binary data returned by the GL.
/// </para>
/// </param>
/// <param name="binary">
/// <para>
/// Specifies the address an array into which the GL will return program's binary representation.
/// </para>
/// </param>
[AutoGenerated(Category = "OES_get_program_binary", Version = "", EntryPoint = "glGetProgramBinaryOES")]
public static
void GetProgramBinary(Int32 program, Int32 bufSize, [OutAttribute] Int32[] length, [OutAttribute] OpenTK.Graphics.ES20.All[] binaryFormat, [OutAttribute] IntPtr binary)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* length_ptr = length)
fixed (OpenTK.Graphics.ES20.All* binaryFormat_ptr = binaryFormat)
{
Delegates.glGetProgramBinaryOES((UInt32)program, (Int32)bufSize, (Int32*)length_ptr, (OpenTK.Graphics.ES20.All*)binaryFormat_ptr, (IntPtr)binary);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: OES_get_program_binary]
/// Return a binary representation of a program object's compiled and linked executable source
/// </summary>
/// <param name="program">
/// <para>
/// Specifies the name of a program object whose binary representation to retrieve.
/// </para>
/// </param>
/// <param name="bufSize">
/// <para>
/// Specifies the size of the buffer whose address is given by binary.
/// </para>
/// </param>
/// <param name="length">
/// <para>
/// Specifies the address of a variable to receive the number of bytes written into binary.
/// </para>
/// </param>
/// <param name="binaryFormat">
/// <para>
/// Specifies the address of a variable to receive a token indicating the format of the binary data returned by the GL.
/// </para>
/// </param>
/// <param name="binary">
/// <para>
/// Specifies the address an array into which the GL will return program's binary representation.
/// </para>
/// </param>
[AutoGenerated(Category = "OES_get_program_binary", Version = "", EntryPoint = "glGetProgramBinaryOES")]
public static
void GetProgramBinary<T4>(Int32 program, Int32 bufSize, [OutAttribute] Int32[] length, [OutAttribute] OpenTK.Graphics.ES20.All[] binaryFormat, [InAttribute, OutAttribute] T4[] binary)
where T4 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* length_ptr = length)
fixed (OpenTK.Graphics.ES20.All* binaryFormat_ptr = binaryFormat)
{
GCHandle binary_ptr = GCHandle.Alloc(binary, GCHandleType.Pinned);
try
{
Delegates.glGetProgramBinaryOES((UInt32)program, (Int32)bufSize, (Int32*)length_ptr, (OpenTK.Graphics.ES20.All*)binaryFormat_ptr, (IntPtr)binary_ptr.AddrOfPinnedObject());
}
finally
{
binary_ptr.Free();
}
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: OES_get_program_binary]
/// Return a binary representation of a program object's compiled and linked executable source
/// </summary>
/// <param name="program">
/// <para>
/// Specifies the name of a program object whose binary representation to retrieve.
/// </para>
/// </param>
/// <param name="bufSize">
/// <para>
/// Specifies the size of the buffer whose address is given by binary.
/// </para>
/// </param>
/// <param name="length">
/// <para>
/// Specifies the address of a variable to receive the number of bytes written into binary.
/// </para>
/// </param>
/// <param name="binaryFormat">
/// <para>
/// Specifies the address of a variable to receive a token indicating the format of the binary data returned by the GL.
/// </para>
/// </param>
/// <param name="binary">
/// <para>
/// Specifies the address an array into which the GL will return program's binary representation.
/// </para>
/// </param>
[AutoGenerated(Category = "OES_get_program_binary", Version = "", EntryPoint = "glGetProgramBinaryOES")]
public static
void GetProgramBinary<T4>(Int32 program, Int32 bufSize, [OutAttribute] Int32[] length, [OutAttribute] OpenTK.Graphics.ES20.All[] binaryFormat, [InAttribute, OutAttribute] T4[,] binary)
where T4 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* length_ptr = length)
fixed (OpenTK.Graphics.ES20.All* binaryFormat_ptr = binaryFormat)
{
GCHandle binary_ptr = GCHandle.Alloc(binary, GCHandleType.Pinned);
try
{
Delegates.glGetProgramBinaryOES((UInt32)program, (Int32)bufSize, (Int32*)length_ptr, (OpenTK.Graphics.ES20.All*)binaryFormat_ptr, (IntPtr)binary_ptr.AddrOfPinnedObject());
}
finally
{
binary_ptr.Free();
}
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: OES_get_program_binary]
/// Return a binary representation of a program object's compiled and linked executable source
/// </summary>
/// <param name="program">
/// <para>
/// Specifies the name of a program object whose binary representation to retrieve.
/// </para>
/// </param>
/// <param name="bufSize">
/// <para>
/// Specifies the size of the buffer whose address is given by binary.
/// </para>
/// </param>
/// <param name="length">
/// <para>
/// Specifies the address of a variable to receive the number of bytes written into binary.
/// </para>
/// </param>
/// <param name="binaryFormat">
/// <para>
/// Specifies the address of a variable to receive a token indicating the format of the binary data returned by the GL.
/// </para>
/// </param>
/// <param name="binary">
/// <para>
/// Specifies the address an array into which the GL will return program's binary representation.
/// </para>
/// </param>
[AutoGenerated(Category = "OES_get_program_binary", Version = "", EntryPoint = "glGetProgramBinaryOES")]
public static
void GetProgramBinary<T4>(Int32 program, Int32 bufSize, [OutAttribute] Int32[] length, [OutAttribute] OpenTK.Graphics.ES20.All[] binaryFormat, [InAttribute, OutAttribute] T4[,,] binary)
where T4 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* length_ptr = length)
fixed (OpenTK.Graphics.ES20.All* binaryFormat_ptr = binaryFormat)
{
GCHandle binary_ptr = GCHandle.Alloc(binary, GCHandleType.Pinned);
try
{
Delegates.glGetProgramBinaryOES((UInt32)program, (Int32)bufSize, (Int32*)length_ptr, (OpenTK.Graphics.ES20.All*)binaryFormat_ptr, (IntPtr)binary_ptr.AddrOfPinnedObject());
}
finally
{
binary_ptr.Free();
}
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: OES_get_program_binary]
/// Return a binary representation of a program object's compiled and linked executable source
/// </summary>
/// <param name="program">
/// <para>
/// Specifies the name of a program object whose binary representation to retrieve.
/// </para>
/// </param>
/// <param name="bufSize">
/// <para>
/// Specifies the size of the buffer whose address is given by binary.
/// </para>
/// </param>
/// <param name="length">
/// <para>
/// Specifies the address of a variable to receive the number of bytes written into binary.
/// </para>
/// </param>
/// <param name="binaryFormat">
/// <para>
/// Specifies the address of a variable to receive a token indicating the format of the binary data returned by the GL.
/// </para>
/// </param>
/// <param name="binary">
/// <para>
/// Specifies the address an array into which the GL will return program's binary representation.
/// </para>
/// </param>
[AutoGenerated(Category = "OES_get_program_binary", Version = "", EntryPoint = "glGetProgramBinaryOES")]
public static
void GetProgramBinary<T4>(Int32 program, Int32 bufSize, [OutAttribute] Int32[] length, [OutAttribute] OpenTK.Graphics.ES20.All[] binaryFormat, [InAttribute, OutAttribute] ref T4 binary)
where T4 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* length_ptr = length)
fixed (OpenTK.Graphics.ES20.All* binaryFormat_ptr = binaryFormat)
{
GCHandle binary_ptr = GCHandle.Alloc(binary, GCHandleType.Pinned);
try
{
Delegates.glGetProgramBinaryOES((UInt32)program, (Int32)bufSize, (Int32*)length_ptr, (OpenTK.Graphics.ES20.All*)binaryFormat_ptr, (IntPtr)binary_ptr.AddrOfPinnedObject());
binary = (T4)binary_ptr.Target;
}
finally
{
binary_ptr.Free();
}
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: OES_get_program_binary]
/// Return a binary representation of a program object's compiled and linked executable source
/// </summary>
/// <param name="program">
/// <para>
/// Specifies the name of a program object whose binary representation to retrieve.
/// </para>
/// </param>
/// <param name="bufSize">
/// <para>
/// Specifies the size of the buffer whose address is given by binary.
/// </para>
/// </param>
/// <param name="length">
/// <para>
/// Specifies the address of a variable to receive the number of bytes written into binary.
/// </para>
/// </param>
/// <param name="binaryFormat">
/// <para>
/// Specifies the address of a variable to receive a token indicating the format of the binary data returned by the GL.
/// </para>
/// </param>
/// <param name="binary">
/// <para>
/// Specifies the address an array into which the GL will return program's binary representation.
/// </para>
/// </param>
[AutoGenerated(Category = "OES_get_program_binary", Version = "", EntryPoint = "glGetProgramBinaryOES")]
public static
void GetProgramBinary(Int32 program, Int32 bufSize, [OutAttribute] out Int32 length, [OutAttribute] out OpenTK.Graphics.ES20.All binaryFormat, [OutAttribute] IntPtr binary)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* length_ptr = &length)
fixed (OpenTK.Graphics.ES20.All* binaryFormat_ptr = &binaryFormat)
{
Delegates.glGetProgramBinaryOES((UInt32)program, (Int32)bufSize, (Int32*)length_ptr, (OpenTK.Graphics.ES20.All*)binaryFormat_ptr, (IntPtr)binary);
length = *length_ptr;
binaryFormat = *binaryFormat_ptr;
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: OES_get_program_binary]
/// Return a binary representation of a program object's compiled and linked executable source
/// </summary>
/// <param name="program">
/// <para>
/// Specifies the name of a program object whose binary representation to retrieve.
/// </para>
/// </param>
/// <param name="bufSize">
/// <para>
/// Specifies the size of the buffer whose address is given by binary.
/// </para>
/// </param>
/// <param name="length">
/// <para>
/// Specifies the address of a variable to receive the number of bytes written into binary.
/// </para>
/// </param>
/// <param name="binaryFormat">
/// <para>
/// Specifies the address of a variable to receive a token indicating the format of the binary data returned by the GL.
/// </para>
/// </param>
/// <param name="binary">
/// <para>
/// Specifies the address an array into which the GL will return program's binary representation.
/// </para>
/// </param>
[AutoGenerated(Category = "OES_get_program_binary", Version = "", EntryPoint = "glGetProgramBinaryOES")]
public static
void GetProgramBinary<T4>(Int32 program, Int32 bufSize, [OutAttribute] out Int32 length, [OutAttribute] out OpenTK.Graphics.ES20.All binaryFormat, [InAttribute, OutAttribute] T4[] binary)
where T4 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* length_ptr = &length)
fixed (OpenTK.Graphics.ES20.All* binaryFormat_ptr = &binaryFormat)
{
GCHandle binary_ptr = GCHandle.Alloc(binary, GCHandleType.Pinned);
try
{
Delegates.glGetProgramBinaryOES((UInt32)program, (Int32)bufSize, (Int32*)length_ptr, (OpenTK.Graphics.ES20.All*)binaryFormat_ptr, (IntPtr)binary_ptr.AddrOfPinnedObject());
length = *length_ptr;
binaryFormat = *binaryFormat_ptr;
}
finally
{
binary_ptr.Free();
}
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: OES_get_program_binary]
/// Return a binary representation of a program object's compiled and linked executable source
/// </summary>
/// <param name="program">
/// <para>
/// Specifies the name of a program object whose binary representation to retrieve.
/// </para>
/// </param>
/// <param name="bufSize">
/// <para>
/// Specifies the size of the buffer whose address is given by binary.
/// </para>
/// </param>
/// <param name="length">
/// <para>
/// Specifies the address of a variable to receive the number of bytes written into binary.
/// </para>
/// </param>
/// <param name="binaryFormat">
/// <para>
/// Specifies the address of a variable to receive a token indicating the format of the binary data returned by the GL.
/// </para>
/// </param>
/// <param name="binary">
/// <para>
/// Specifies the address an array into which the GL will return program's binary representation.
/// </para>
/// </param>
[AutoGenerated(Category = "OES_get_program_binary", Version = "", EntryPoint = "glGetProgramBinaryOES")]
public static
void GetProgramBinary<T4>(Int32 program, Int32 bufSize, [OutAttribute] out Int32 length, [OutAttribute] out OpenTK.Graphics.ES20.All binaryFormat, [InAttribute, OutAttribute] T4[,] binary)
where T4 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* length_ptr = &length)
fixed (OpenTK.Graphics.ES20.All* binaryFormat_ptr = &binaryFormat)
{
GCHandle binary_ptr = GCHandle.Alloc(binary, GCHandleType.Pinned);
try
{
Delegates.glGetProgramBinaryOES((UInt32)program, (Int32)bufSize, (Int32*)length_ptr, (OpenTK.Graphics.ES20.All*)binaryFormat_ptr, (IntPtr)binary_ptr.AddrOfPinnedObject());
length = *length_ptr;
binaryFormat = *binaryFormat_ptr;
}
finally
{
binary_ptr.Free();
}
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: OES_get_program_binary]
/// Return a binary representation of a program object's compiled and linked executable source
/// </summary>
/// <param name="program">
/// <para>
/// Specifies the name of a program object whose binary representation to retrieve.
/// </para>
/// </param>
/// <param name="bufSize">
/// <para>
/// Specifies the size of the buffer whose address is given by binary.
/// </para>
/// </param>
/// <param name="length">
/// <para>
/// Specifies the address of a variable to receive the number of bytes written into binary.
/// </para>
/// </param>
/// <param name="binaryFormat">
/// <para>
/// Specifies the address of a variable to receive a token indicating the format of the binary data returned by the GL.
/// </para>
/// </param>
/// <param name="binary">
/// <para>
/// Specifies the address an array into which the GL will return program's binary representation.
/// </para>
/// </param>
[AutoGenerated(Category = "OES_get_program_binary", Version = "", EntryPoint = "glGetProgramBinaryOES")]
public static
void GetProgramBinary<T4>(Int32 program, Int32 bufSize, [OutAttribute] out Int32 length, [OutAttribute] out OpenTK.Graphics.ES20.All binaryFormat, [InAttribute, OutAttribute] T4[,,] binary)
where T4 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* length_ptr = &length)
fixed (OpenTK.Graphics.ES20.All* binaryFormat_ptr = &binaryFormat)
{
GCHandle binary_ptr = GCHandle.Alloc(binary, GCHandleType.Pinned);
try
{
Delegates.glGetProgramBinaryOES((UInt32)program, (Int32)bufSize, (Int32*)length_ptr, (OpenTK.Graphics.ES20.All*)binaryFormat_ptr, (IntPtr)binary_ptr.AddrOfPinnedObject());
length = *length_ptr;
binaryFormat = *binaryFormat_ptr;
}
finally
{
binary_ptr.Free();
}
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: OES_get_program_binary]
/// Return a binary representation of a program object's compiled and linked executable source
/// </summary>
/// <param name="program">
/// <para>
/// Specifies the name of a program object whose binary representation to retrieve.
/// </para>
/// </param>
/// <param name="bufSize">
/// <para>
/// Specifies the size of the buffer whose address is given by binary.
/// </para>
/// </param>
/// <param name="length">
/// <para>
/// Specifies the address of a variable to receive the number of bytes written into binary.
/// </para>
/// </param>
/// <param name="binaryFormat">
/// <para>
/// Specifies the address of a variable to receive a token indicating the format of the binary data returned by the GL.
/// </para>
/// </param>
/// <param name="binary">
/// <para>
/// Specifies the address an array into which the GL will return program's binary representation.
/// </para>
/// </param>
[AutoGenerated(Category = "OES_get_program_binary", Version = "", EntryPoint = "glGetProgramBinaryOES")]
public static
void GetProgramBinary<T4>(Int32 program, Int32 bufSize, [OutAttribute] out Int32 length, [OutAttribute] out OpenTK.Graphics.ES20.All binaryFormat, [InAttribute, OutAttribute] ref T4 binary)
where T4 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* length_ptr = &length)
fixed (OpenTK.Graphics.ES20.All* binaryFormat_ptr = &binaryFormat)
{
GCHandle binary_ptr = GCHandle.Alloc(binary, GCHandleType.Pinned);
try
{
Delegates.glGetProgramBinaryOES((UInt32)program, (Int32)bufSize, (Int32*)length_ptr, (OpenTK.Graphics.ES20.All*)binaryFormat_ptr, (IntPtr)binary_ptr.AddrOfPinnedObject());
length = *length_ptr;
binaryFormat = *binaryFormat_ptr;
binary = (T4)binary_ptr.Target;
}
finally
{
binary_ptr.Free();
}
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: OES_get_program_binary]
/// Return a binary representation of a program object's compiled and linked executable source
/// </summary>
/// <param name="program">
/// <para>
/// Specifies the name of a program object whose binary representation to retrieve.
/// </para>
/// </param>
/// <param name="bufSize">
/// <para>
/// Specifies the size of the buffer whose address is given by binary.
/// </para>
/// </param>
/// <param name="length">
/// <para>
/// Specifies the address of a variable to receive the number of bytes written into binary.
/// </para>
/// </param>
/// <param name="binaryFormat">
/// <para>
/// Specifies the address of a variable to receive a token indicating the format of the binary data returned by the GL.
/// </para>
/// </param>
/// <param name="binary">
/// <para>
/// Specifies the address an array into which the GL will return program's binary representation.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "OES_get_program_binary", Version = "", EntryPoint = "glGetProgramBinaryOES")]
public static
unsafe void GetProgramBinary(Int32 program, Int32 bufSize, [OutAttribute] Int32* length, [OutAttribute] OpenTK.Graphics.ES20.All* binaryFormat, [OutAttribute] IntPtr binary)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glGetProgramBinaryOES((UInt32)program, (Int32)bufSize, (Int32*)length, (OpenTK.Graphics.ES20.All*)binaryFormat, (IntPtr)binary);
#if DEBUG
}
#endif
}
/// <summary>[requires: OES_get_program_binary]
/// Return a binary representation of a program object's compiled and linked executable source
/// </summary>
/// <param name="program">
/// <para>
/// Specifies the name of a program object whose binary representation to retrieve.
/// </para>
/// </param>
/// <param name="bufSize">
/// <para>
/// Specifies the size of the buffer whose address is given by binary.
/// </para>
/// </param>
/// <param name="length">
/// <para>
/// Specifies the address of a variable to receive the number of bytes written into binary.
/// </para>
/// </param>
/// <param name="binaryFormat">
/// <para>
/// Specifies the address of a variable to receive a token indicating the format of the binary data returned by the GL.
/// </para>
/// </param>
/// <param name="binary">
/// <para>
/// Specifies the address an array into which the GL will return program's binary representation.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "OES_get_program_binary", Version = "", EntryPoint = "glGetProgramBinaryOES")]
public static
unsafe void GetProgramBinary<T4>(Int32 program, Int32 bufSize, [OutAttribute] Int32* length, [OutAttribute] OpenTK.Graphics.ES20.All* binaryFormat, [InAttribute, OutAttribute] T4[] binary)
where T4 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle binary_ptr = GCHandle.Alloc(binary, GCHandleType.Pinned);
try
{
Delegates.glGetProgramBinaryOES((UInt32)program, (Int32)bufSize, (Int32*)length, (OpenTK.Graphics.ES20.All*)binaryFormat, (IntPtr)binary_ptr.AddrOfPinnedObject());
}
finally
{
binary_ptr.Free();
}
#if DEBUG
}
#endif
}
/// <summary>[requires: OES_get_program_binary]
/// Return a binary representation of a program object's compiled and linked executable source
/// </summary>
/// <param name="program">
/// <para>
/// Specifies the name of a program object whose binary representation to retrieve.
/// </para>
/// </param>
/// <param name="bufSize">
/// <para>
/// Specifies the size of the buffer whose address is given by binary.
/// </para>
/// </param>
/// <param name="length">
/// <para>
/// Specifies the address of a variable to receive the number of bytes written into binary.
/// </para>
/// </param>
/// <param name="binaryFormat">
/// <para>
/// Specifies the address of a variable to receive a token indicating the format of the binary data returned by the GL.
/// </para>
/// </param>
/// <param name="binary">
/// <para>
/// Specifies the address an array into which the GL will return program's binary representation.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "OES_get_program_binary", Version = "", EntryPoint = "glGetProgramBinaryOES")]
public static
unsafe void GetProgramBinary<T4>(Int32 program, Int32 bufSize, [OutAttribute] Int32* length, [OutAttribute] OpenTK.Graphics.ES20.All* binaryFormat, [InAttribute, OutAttribute] T4[,] binary)
where T4 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle binary_ptr = GCHandle.Alloc(binary, GCHandleType.Pinned);
try
{
Delegates.glGetProgramBinaryOES((UInt32)program, (Int32)bufSize, (Int32*)length, (OpenTK.Graphics.ES20.All*)binaryFormat, (IntPtr)binary_ptr.AddrOfPinnedObject());
}
finally
{
binary_ptr.Free();
}
#if DEBUG
}
#endif
}
/// <summary>[requires: OES_get_program_binary]
/// Return a binary representation of a program object's compiled and linked executable source
/// </summary>
/// <param name="program">
/// <para>
/// Specifies the name of a program object whose binary representation to retrieve.
/// </para>
/// </param>
/// <param name="bufSize">
/// <para>
/// Specifies the size of the buffer whose address is given by binary.
/// </para>
/// </param>
/// <param name="length">
/// <para>
/// Specifies the address of a variable to receive the number of bytes written into binary.
/// </para>
/// </param>
/// <param name="binaryFormat">
/// <para>
/// Specifies the address of a variable to receive a token indicating the format of the binary data returned by the GL.
/// </para>
/// </param>
/// <param name="binary">
/// <para>
/// Specifies the address an array into which the GL will return program's binary representation.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "OES_get_program_binary", Version = "", EntryPoint = "glGetProgramBinaryOES")]
public static
unsafe void GetProgramBinary<T4>(Int32 program, Int32 bufSize, [OutAttribute] Int32* length, [OutAttribute] OpenTK.Graphics.ES20.All* binaryFormat, [InAttribute, OutAttribute] T4[,,] binary)
where T4 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle binary_ptr = GCHandle.Alloc(binary, GCHandleType.Pinned);
try
{
Delegates.glGetProgramBinaryOES((UInt32)program, (Int32)bufSize, (Int32*)length, (OpenTK.Graphics.ES20.All*)binaryFormat, (IntPtr)binary_ptr.AddrOfPinnedObject());
}
finally
{
binary_ptr.Free();
}
#if DEBUG
}
#endif
}
/// <summary>[requires: OES_get_program_binary]
/// Return a binary representation of a program object's compiled and linked executable source
/// </summary>
/// <param name="program">
/// <para>
/// Specifies the name of a program object whose binary representation to retrieve.
/// </para>
/// </param>
/// <param name="bufSize">
/// <para>
/// Specifies the size of the buffer whose address is given by binary.
/// </para>
/// </param>
/// <param name="length">
/// <para>
/// Specifies the address of a variable to receive the number of bytes written into binary.
/// </para>
/// </param>
/// <param name="binaryFormat">
/// <para>
/// Specifies the address of a variable to receive a token indicating the format of the binary data returned by the GL.
/// </para>
/// </param>
/// <param name="binary">
/// <para>
/// Specifies the address an array into which the GL will return program's binary representation.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "OES_get_program_binary", Version = "", EntryPoint = "glGetProgramBinaryOES")]
public static
unsafe void GetProgramBinary<T4>(Int32 program, Int32 bufSize, [OutAttribute] Int32* length, [OutAttribute] OpenTK.Graphics.ES20.All* binaryFormat, [InAttribute, OutAttribute] ref T4 binary)
where T4 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle binary_ptr = GCHandle.Alloc(binary, GCHandleType.Pinned);
try
{
Delegates.glGetProgramBinaryOES((UInt32)program, (Int32)bufSize, (Int32*)length, (OpenTK.Graphics.ES20.All*)binaryFormat, (IntPtr)binary_ptr.AddrOfPinnedObject());
binary = (T4)binary_ptr.Target;
}
finally
{
binary_ptr.Free();
}
#if DEBUG
}
#endif
}
/// <summary>[requires: OES_get_program_binary]
/// Return a binary representation of a program object's compiled and linked executable source
/// </summary>
/// <param name="program">
/// <para>
/// Specifies the name of a program object whose binary representation to retrieve.
/// </para>
/// </param>
/// <param name="bufSize">
/// <para>
/// Specifies the size of the buffer whose address is given by binary.
/// </para>
/// </param>
/// <param name="length">
/// <para>
/// Specifies the address of a variable to receive the number of bytes written into binary.
/// </para>
/// </param>
/// <param name="binaryFormat">
/// <para>
/// Specifies the address of a variable to receive a token indicating the format of the binary data returned by the GL.
/// </para>
/// </param>
/// <param name="binary">
/// <para>
/// Specifies the address an array into which the GL will return program's binary representation.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "OES_get_program_binary", Version = "", EntryPoint = "glGetProgramBinaryOES")]
public static
void GetProgramBinary(UInt32 program, Int32 bufSize, [OutAttribute] Int32[] length, [OutAttribute] OpenTK.Graphics.ES20.All[] binaryFormat, [OutAttribute] IntPtr binary)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* length_ptr = length)
fixed (OpenTK.Graphics.ES20.All* binaryFormat_ptr = binaryFormat)
{
Delegates.glGetProgramBinaryOES((UInt32)program, (Int32)bufSize, (Int32*)length_ptr, (OpenTK.Graphics.ES20.All*)binaryFormat_ptr, (IntPtr)binary);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: OES_get_program_binary]
/// Return a binary representation of a program object's compiled and linked executable source
/// </summary>
/// <param name="program">
/// <para>
/// Specifies the name of a program object whose binary representation to retrieve.
/// </para>
/// </param>
/// <param name="bufSize">
/// <para>
/// Specifies the size of the buffer whose address is given by binary.
/// </para>
/// </param>
/// <param name="length">
/// <para>
/// Specifies the address of a variable to receive the number of bytes written into binary.
/// </para>
/// </param>
/// <param name="binaryFormat">
/// <para>
/// Specifies the address of a variable to receive a token indicating the format of the binary data returned by the GL.
/// </para>
/// </param>
/// <param name="binary">
/// <para>
/// Specifies the address an array into which the GL will return program's binary representation.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "OES_get_program_binary", Version = "", EntryPoint = "glGetProgramBinaryOES")]
public static
void GetProgramBinary<T4>(UInt32 program, Int32 bufSize, [OutAttribute] Int32[] length, [OutAttribute] OpenTK.Graphics.ES20.All[] binaryFormat, [InAttribute, OutAttribute] T4[] binary)
where T4 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* length_ptr = length)
fixed (OpenTK.Graphics.ES20.All* binaryFormat_ptr = binaryFormat)
{
GCHandle binary_ptr = GCHandle.Alloc(binary, GCHandleType.Pinned);
try
{
Delegates.glGetProgramBinaryOES((UInt32)program, (Int32)bufSize, (Int32*)length_ptr, (OpenTK.Graphics.ES20.All*)binaryFormat_ptr, (IntPtr)binary_ptr.AddrOfPinnedObject());
}
finally
{
binary_ptr.Free();
}
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: OES_get_program_binary]
/// Return a binary representation of a program object's compiled and linked executable source
/// </summary>
/// <param name="program">
/// <para>
/// Specifies the name of a program object whose binary representation to retrieve.
/// </para>
/// </param>
/// <param name="bufSize">
/// <para>
/// Specifies the size of the buffer whose address is given by binary.
/// </para>
/// </param>
/// <param name="length">
/// <para>
/// Specifies the address of a variable to receive the number of bytes written into binary.
/// </para>
/// </param>
/// <param name="binaryFormat">
/// <para>
/// Specifies the address of a variable to receive a token indicating the format of the binary data returned by the GL.
/// </para>
/// </param>
/// <param name="binary">
/// <para>
/// Specifies the address an array into which the GL will return program's binary representation.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "OES_get_program_binary", Version = "", EntryPoint = "glGetProgramBinaryOES")]
public static
void GetProgramBinary<T4>(UInt32 program, Int32 bufSize, [OutAttribute] Int32[] length, [OutAttribute] OpenTK.Graphics.ES20.All[] binaryFormat, [InAttribute, OutAttribute] T4[,] binary)
where T4 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* length_ptr = length)
fixed (OpenTK.Graphics.ES20.All* binaryFormat_ptr = binaryFormat)
{
GCHandle binary_ptr = GCHandle.Alloc(binary, GCHandleType.Pinned);
try
{
Delegates.glGetProgramBinaryOES((UInt32)program, (Int32)bufSize, (Int32*)length_ptr, (OpenTK.Graphics.ES20.All*)binaryFormat_ptr, (IntPtr)binary_ptr.AddrOfPinnedObject());
}
finally
{
binary_ptr.Free();
}
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: OES_get_program_binary]
/// Return a binary representation of a program object's compiled and linked executable source
/// </summary>
/// <param name="program">
/// <para>
/// Specifies the name of a program object whose binary representation to retrieve.
/// </para>
/// </param>
/// <param name="bufSize">
/// <para>
/// Specifies the size of the buffer whose address is given by binary.
/// </para>
/// </param>
/// <param name="length">
/// <para>
/// Specifies the address of a variable to receive the number of bytes written into binary.
/// </para>
/// </param>
/// <param name="binaryFormat">
/// <para>
/// Specifies the address of a variable to receive a token indicating the format of the binary data returned by the GL.
/// </para>
/// </param>
/// <param name="binary">
/// <para>
/// Specifies the address an array into which the GL will return program's binary representation.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "OES_get_program_binary", Version = "", EntryPoint = "glGetProgramBinaryOES")]
public static
void GetProgramBinary<T4>(UInt32 program, Int32 bufSize, [OutAttribute] Int32[] length, [OutAttribute] OpenTK.Graphics.ES20.All[] binaryFormat, [InAttribute, OutAttribute] T4[,,] binary)
where T4 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* length_ptr = length)
fixed (OpenTK.Graphics.ES20.All* binaryFormat_ptr = binaryFormat)
{
GCHandle binary_ptr = GCHandle.Alloc(binary, GCHandleType.Pinned);
try
{
Delegates.glGetProgramBinaryOES((UInt32)program, (Int32)bufSize, (Int32*)length_ptr, (OpenTK.Graphics.ES20.All*)binaryFormat_ptr, (IntPtr)binary_ptr.AddrOfPinnedObject());
}
finally
{
binary_ptr.Free();
}
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: OES_get_program_binary]
/// Return a binary representation of a program object's compiled and linked executable source
/// </summary>
/// <param name="program">
/// <para>
/// Specifies the name of a program object whose binary representation to retrieve.
/// </para>
/// </param>
/// <param name="bufSize">
/// <para>
/// Specifies the size of the buffer whose address is given by binary.
/// </para>
/// </param>
/// <param name="length">
/// <para>
/// Specifies the address of a variable to receive the number of bytes written into binary.
/// </para>
/// </param>
/// <param name="binaryFormat">
/// <para>
/// Specifies the address of a variable to receive a token indicating the format of the binary data returned by the GL.
/// </para>
/// </param>
/// <param name="binary">
/// <para>
/// Specifies the address an array into which the GL will return program's binary representation.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "OES_get_program_binary", Version = "", EntryPoint = "glGetProgramBinaryOES")]
public static
void GetProgramBinary<T4>(UInt32 program, Int32 bufSize, [OutAttribute] Int32[] length, [OutAttribute] OpenTK.Graphics.ES20.All[] binaryFormat, [InAttribute, OutAttribute] ref T4 binary)
where T4 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* length_ptr = length)
fixed (OpenTK.Graphics.ES20.All* binaryFormat_ptr = binaryFormat)
{
GCHandle binary_ptr = GCHandle.Alloc(binary, GCHandleType.Pinned);
try
{
Delegates.glGetProgramBinaryOES((UInt32)program, (Int32)bufSize, (Int32*)length_ptr, (OpenTK.Graphics.ES20.All*)binaryFormat_ptr, (IntPtr)binary_ptr.AddrOfPinnedObject());
binary = (T4)binary_ptr.Target;
}
finally
{
binary_ptr.Free();
}
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: OES_get_program_binary]
/// Return a binary representation of a program object's compiled and linked executable source
/// </summary>
/// <param name="program">
/// <para>
/// Specifies the name of a program object whose binary representation to retrieve.
/// </para>
/// </param>
/// <param name="bufSize">
/// <para>
/// Specifies the size of the buffer whose address is given by binary.
/// </para>
/// </param>
/// <param name="length">
/// <para>
/// Specifies the address of a variable to receive the number of bytes written into binary.
/// </para>
/// </param>
/// <param name="binaryFormat">
/// <para>
/// Specifies the address of a variable to receive a token indicating the format of the binary data returned by the GL.
/// </para>
/// </param>
/// <param name="binary">
/// <para>
/// Specifies the address an array into which the GL will return program's binary representation.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "OES_get_program_binary", Version = "", EntryPoint = "glGetProgramBinaryOES")]
public static
void GetProgramBinary(UInt32 program, Int32 bufSize, [OutAttribute] out Int32 length, [OutAttribute] out OpenTK.Graphics.ES20.All binaryFormat, [OutAttribute] IntPtr binary)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* length_ptr = &length)
fixed (OpenTK.Graphics.ES20.All* binaryFormat_ptr = &binaryFormat)
{
Delegates.glGetProgramBinaryOES((UInt32)program, (Int32)bufSize, (Int32*)length_ptr, (OpenTK.Graphics.ES20.All*)binaryFormat_ptr, (IntPtr)binary);
length = *length_ptr;
binaryFormat = *binaryFormat_ptr;
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: OES_get_program_binary]
/// Return a binary representation of a program object's compiled and linked executable source
/// </summary>
/// <param name="program">
/// <para>
/// Specifies the name of a program object whose binary representation to retrieve.
/// </para>
/// </param>
/// <param name="bufSize">
/// <para>
/// Specifies the size of the buffer whose address is given by binary.
/// </para>
/// </param>
/// <param name="length">
/// <para>
/// Specifies the address of a variable to receive the number of bytes written into binary.
/// </para>
/// </param>
/// <param name="binaryFormat">
/// <para>
/// Specifies the address of a variable to receive a token indicating the format of the binary data returned by the GL.
/// </para>
/// </param>
/// <param name="binary">
/// <para>
/// Specifies the address an array into which the GL will return program's binary representation.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "OES_get_program_binary", Version = "", EntryPoint = "glGetProgramBinaryOES")]
public static
void GetProgramBinary<T4>(UInt32 program, Int32 bufSize, [OutAttribute] out Int32 length, [OutAttribute] out OpenTK.Graphics.ES20.All binaryFormat, [InAttribute, OutAttribute] T4[] binary)
where T4 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* length_ptr = &length)
fixed (OpenTK.Graphics.ES20.All* binaryFormat_ptr = &binaryFormat)
{
GCHandle binary_ptr = GCHandle.Alloc(binary, GCHandleType.Pinned);
try
{
Delegates.glGetProgramBinaryOES((UInt32)program, (Int32)bufSize, (Int32*)length_ptr, (OpenTK.Graphics.ES20.All*)binaryFormat_ptr, (IntPtr)binary_ptr.AddrOfPinnedObject());
length = *length_ptr;
binaryFormat = *binaryFormat_ptr;
}
finally
{
binary_ptr.Free();
}
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: OES_get_program_binary]
/// Return a binary representation of a program object's compiled and linked executable source
/// </summary>
/// <param name="program">
/// <para>
/// Specifies the name of a program object whose binary representation to retrieve.
/// </para>
/// </param>
/// <param name="bufSize">
/// <para>
/// Specifies the size of the buffer whose address is given by binary.
/// </para>
/// </param>
/// <param name="length">
/// <para>
/// Specifies the address of a variable to receive the number of bytes written into binary.
/// </para>
/// </param>
/// <param name="binaryFormat">
/// <para>
/// Specifies the address of a variable to receive a token indicating the format of the binary data returned by the GL.
/// </para>
/// </param>
/// <param name="binary">
/// <para>
/// Specifies the address an array into which the GL will return program's binary representation.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "OES_get_program_binary", Version = "", EntryPoint = "glGetProgramBinaryOES")]
public static
void GetProgramBinary<T4>(UInt32 program, Int32 bufSize, [OutAttribute] out Int32 length, [OutAttribute] out OpenTK.Graphics.ES20.All binaryFormat, [InAttribute, OutAttribute] T4[,] binary)
where T4 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* length_ptr = &length)
fixed (OpenTK.Graphics.ES20.All* binaryFormat_ptr = &binaryFormat)
{
GCHandle binary_ptr = GCHandle.Alloc(binary, GCHandleType.Pinned);
try
{
Delegates.glGetProgramBinaryOES((UInt32)program, (Int32)bufSize, (Int32*)length_ptr, (OpenTK.Graphics.ES20.All*)binaryFormat_ptr, (IntPtr)binary_ptr.AddrOfPinnedObject());
length = *length_ptr;
binaryFormat = *binaryFormat_ptr;
}
finally
{
binary_ptr.Free();
}
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: OES_get_program_binary]
/// Return a binary representation of a program object's compiled and linked executable source
/// </summary>
/// <param name="program">
/// <para>
/// Specifies the name of a program object whose binary representation to retrieve.
/// </para>
/// </param>
/// <param name="bufSize">
/// <para>
/// Specifies the size of the buffer whose address is given by binary.
/// </para>
/// </param>
/// <param name="length">
/// <para>
/// Specifies the address of a variable to receive the number of bytes written into binary.
/// </para>
/// </param>
/// <param name="binaryFormat">
/// <para>
/// Specifies the address of a variable to receive a token indicating the format of the binary data returned by the GL.
/// </para>
/// </param>
/// <param name="binary">
/// <para>
/// Specifies the address an array into which the GL will return program's binary representation.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "OES_get_program_binary", Version = "", EntryPoint = "glGetProgramBinaryOES")]
public static
void GetProgramBinary<T4>(UInt32 program, Int32 bufSize, [OutAttribute] out Int32 length, [OutAttribute] out OpenTK.Graphics.ES20.All binaryFormat, [InAttribute, OutAttribute] T4[,,] binary)
where T4 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* length_ptr = &length)
fixed (OpenTK.Graphics.ES20.All* binaryFormat_ptr = &binaryFormat)
{
GCHandle binary_ptr = GCHandle.Alloc(binary, GCHandleType.Pinned);
try
{
Delegates.glGetProgramBinaryOES((UInt32)program, (Int32)bufSize, (Int32*)length_ptr, (OpenTK.Graphics.ES20.All*)binaryFormat_ptr, (IntPtr)binary_ptr.AddrOfPinnedObject());
length = *length_ptr;
binaryFormat = *binaryFormat_ptr;
}
finally
{
binary_ptr.Free();
}
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: OES_get_program_binary]
/// Return a binary representation of a program object's compiled and linked executable source
/// </summary>
/// <param name="program">
/// <para>
/// Specifies the name of a program object whose binary representation to retrieve.
/// </para>
/// </param>
/// <param name="bufSize">
/// <para>
/// Specifies the size of the buffer whose address is given by binary.
/// </para>
/// </param>
/// <param name="length">
/// <para>
/// Specifies the address of a variable to receive the number of bytes written into binary.
/// </para>
/// </param>
/// <param name="binaryFormat">
/// <para>
/// Specifies the address of a variable to receive a token indicating the format of the binary data returned by the GL.
/// </para>
/// </param>
/// <param name="binary">
/// <para>
/// Specifies the address an array into which the GL will return program's binary representation.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "OES_get_program_binary", Version = "", EntryPoint = "glGetProgramBinaryOES")]
public static
void GetProgramBinary<T4>(UInt32 program, Int32 bufSize, [OutAttribute] out Int32 length, [OutAttribute] out OpenTK.Graphics.ES20.All binaryFormat, [InAttribute, OutAttribute] ref T4 binary)
where T4 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* length_ptr = &length)
fixed (OpenTK.Graphics.ES20.All* binaryFormat_ptr = &binaryFormat)
{
GCHandle binary_ptr = GCHandle.Alloc(binary, GCHandleType.Pinned);
try
{
Delegates.glGetProgramBinaryOES((UInt32)program, (Int32)bufSize, (Int32*)length_ptr, (OpenTK.Graphics.ES20.All*)binaryFormat_ptr, (IntPtr)binary_ptr.AddrOfPinnedObject());
length = *length_ptr;
binaryFormat = *binaryFormat_ptr;
binary = (T4)binary_ptr.Target;
}
finally
{
binary_ptr.Free();
}
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: OES_get_program_binary]
/// Return a binary representation of a program object's compiled and linked executable source
/// </summary>
/// <param name="program">
/// <para>
/// Specifies the name of a program object whose binary representation to retrieve.
/// </para>
/// </param>
/// <param name="bufSize">
/// <para>
/// Specifies the size of the buffer whose address is given by binary.
/// </para>
/// </param>
/// <param name="length">
/// <para>
/// Specifies the address of a variable to receive the number of bytes written into binary.
/// </para>
/// </param>
/// <param name="binaryFormat">
/// <para>
/// Specifies the address of a variable to receive a token indicating the format of the binary data returned by the GL.
/// </para>
/// </param>
/// <param name="binary">
/// <para>
/// Specifies the address an array into which the GL will return program's binary representation.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "OES_get_program_binary", Version = "", EntryPoint = "glGetProgramBinaryOES")]
public static
unsafe void GetProgramBinary(UInt32 program, Int32 bufSize, [OutAttribute] Int32* length, [OutAttribute] OpenTK.Graphics.ES20.All* binaryFormat, [OutAttribute] IntPtr binary)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glGetProgramBinaryOES((UInt32)program, (Int32)bufSize, (Int32*)length, (OpenTK.Graphics.ES20.All*)binaryFormat, (IntPtr)binary);
#if DEBUG
}
#endif
}
/// <summary>[requires: OES_get_program_binary]
/// Return a binary representation of a program object's compiled and linked executable source
/// </summary>
/// <param name="program">
/// <para>
/// Specifies the name of a program object whose binary representation to retrieve.
/// </para>
/// </param>
/// <param name="bufSize">
/// <para>
/// Specifies the size of the buffer whose address is given by binary.
/// </para>
/// </param>
/// <param name="length">
/// <para>
/// Specifies the address of a variable to receive the number of bytes written into binary.
/// </para>
/// </param>
/// <param name="binaryFormat">
/// <para>
/// Specifies the address of a variable to receive a token indicating the format of the binary data returned by the GL.
/// </para>
/// </param>
/// <param name="binary">
/// <para>
/// Specifies the address an array into which the GL will return program's binary representation.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "OES_get_program_binary", Version = "", EntryPoint = "glGetProgramBinaryOES")]
public static
unsafe void GetProgramBinary<T4>(UInt32 program, Int32 bufSize, [OutAttribute] Int32* length, [OutAttribute] OpenTK.Graphics.ES20.All* binaryFormat, [InAttribute, OutAttribute] T4[] binary)
where T4 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle binary_ptr = GCHandle.Alloc(binary, GCHandleType.Pinned);
try
{
Delegates.glGetProgramBinaryOES((UInt32)program, (Int32)bufSize, (Int32*)length, (OpenTK.Graphics.ES20.All*)binaryFormat, (IntPtr)binary_ptr.AddrOfPinnedObject());
}
finally
{
binary_ptr.Free();
}
#if DEBUG
}
#endif
}
/// <summary>[requires: OES_get_program_binary]
/// Return a binary representation of a program object's compiled and linked executable source
/// </summary>
/// <param name="program">
/// <para>
/// Specifies the name of a program object whose binary representation to retrieve.
/// </para>
/// </param>
/// <param name="bufSize">
/// <para>
/// Specifies the size of the buffer whose address is given by binary.
/// </para>
/// </param>
/// <param name="length">
/// <para>
/// Specifies the address of a variable to receive the number of bytes written into binary.
/// </para>
/// </param>
/// <param name="binaryFormat">
/// <para>
/// Specifies the address of a variable to receive a token indicating the format of the binary data returned by the GL.
/// </para>
/// </param>
/// <param name="binary">
/// <para>
/// Specifies the address an array into which the GL will return program's binary representation.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "OES_get_program_binary", Version = "", EntryPoint = "glGetProgramBinaryOES")]
public static
unsafe void GetProgramBinary<T4>(UInt32 program, Int32 bufSize, [OutAttribute] Int32* length, [OutAttribute] OpenTK.Graphics.ES20.All* binaryFormat, [InAttribute, OutAttribute] T4[,] binary)
where T4 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle binary_ptr = GCHandle.Alloc(binary, GCHandleType.Pinned);
try
{
Delegates.glGetProgramBinaryOES((UInt32)program, (Int32)bufSize, (Int32*)length, (OpenTK.Graphics.ES20.All*)binaryFormat, (IntPtr)binary_ptr.AddrOfPinnedObject());
}
finally
{
binary_ptr.Free();
}
#if DEBUG
}
#endif
}
/// <summary>[requires: OES_get_program_binary]
/// Return a binary representation of a program object's compiled and linked executable source
/// </summary>
/// <param name="program">
/// <para>
/// Specifies the name of a program object whose binary representation to retrieve.
/// </para>
/// </param>
/// <param name="bufSize">
/// <para>
/// Specifies the size of the buffer whose address is given by binary.
/// </para>
/// </param>
/// <param name="length">
/// <para>
/// Specifies the address of a variable to receive the number of bytes written into binary.
/// </para>
/// </param>
/// <param name="binaryFormat">
/// <para>
/// Specifies the address of a variable to receive a token indicating the format of the binary data returned by the GL.
/// </para>
/// </param>
/// <param name="binary">
/// <para>
/// Specifies the address an array into which the GL will return program's binary representation.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "OES_get_program_binary", Version = "", EntryPoint = "glGetProgramBinaryOES")]
public static
unsafe void GetProgramBinary<T4>(UInt32 program, Int32 bufSize, [OutAttribute] Int32* length, [OutAttribute] OpenTK.Graphics.ES20.All* binaryFormat, [InAttribute, OutAttribute] T4[,,] binary)
where T4 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle binary_ptr = GCHandle.Alloc(binary, GCHandleType.Pinned);
try
{
Delegates.glGetProgramBinaryOES((UInt32)program, (Int32)bufSize, (Int32*)length, (OpenTK.Graphics.ES20.All*)binaryFormat, (IntPtr)binary_ptr.AddrOfPinnedObject());
}
finally
{
binary_ptr.Free();
}
#if DEBUG
}
#endif
}
/// <summary>[requires: OES_get_program_binary]
/// Return a binary representation of a program object's compiled and linked executable source
/// </summary>
/// <param name="program">
/// <para>
/// Specifies the name of a program object whose binary representation to retrieve.
/// </para>
/// </param>
/// <param name="bufSize">
/// <para>
/// Specifies the size of the buffer whose address is given by binary.
/// </para>
/// </param>
/// <param name="length">
/// <para>
/// Specifies the address of a variable to receive the number of bytes written into binary.
/// </para>
/// </param>
/// <param name="binaryFormat">
/// <para>
/// Specifies the address of a variable to receive a token indicating the format of the binary data returned by the GL.
/// </para>
/// </param>
/// <param name="binary">
/// <para>
/// Specifies the address an array into which the GL will return program's binary representation.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "OES_get_program_binary", Version = "", EntryPoint = "glGetProgramBinaryOES")]
public static
unsafe void GetProgramBinary<T4>(UInt32 program, Int32 bufSize, [OutAttribute] Int32* length, [OutAttribute] OpenTK.Graphics.ES20.All* binaryFormat, [InAttribute, OutAttribute] ref T4 binary)
where T4 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle binary_ptr = GCHandle.Alloc(binary, GCHandleType.Pinned);
try
{
Delegates.glGetProgramBinaryOES((UInt32)program, (Int32)bufSize, (Int32*)length, (OpenTK.Graphics.ES20.All*)binaryFormat, (IntPtr)binary_ptr.AddrOfPinnedObject());
binary = (T4)binary_ptr.Target;
}
finally
{
binary_ptr.Free();
}
#if DEBUG
}
#endif
}
/// <summary>[requires: OES_vertex_array_object]
/// Determine if a name corresponds to a vertex array object
/// </summary>
/// <param name="array">
/// <para>
/// Specifies a value that may be the name of a vertex array object.
/// </para>
/// </param>
[AutoGenerated(Category = "OES_vertex_array_object", Version = "", EntryPoint = "glIsVertexArrayOES")]
public static
bool IsVertexArray(Int32 array)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
return Delegates.glIsVertexArrayOES((UInt32)array);
#if DEBUG
}
#endif
}
/// <summary>[requires: OES_vertex_array_object]
/// Determine if a name corresponds to a vertex array object
/// </summary>
/// <param name="array">
/// <para>
/// Specifies a value that may be the name of a vertex array object.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "OES_vertex_array_object", Version = "", EntryPoint = "glIsVertexArrayOES")]
public static
bool IsVertexArray(UInt32 array)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
return Delegates.glIsVertexArrayOES((UInt32)array);
#if DEBUG
}
#endif
}
/// <summary>[requires: OES_mapbuffer]
/// Map a buffer object's data store
/// </summary>
/// <param name="target">
/// <para>
/// Specifies the target buffer object being mapped. The symbolic constant must be GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER or GL_UNIFORM_BUFFER.
/// </para>
/// </param>
/// <param name="access">
/// <para>
/// For glMapBuffer only, specifies the access policy, indicating whether it will be possible to read from, write to, or both read from and write to the buffer object's mapped data store. The symbolic constant must be GL_READ_ONLY, GL_WRITE_ONLY, or GL_READ_WRITE.
/// </para>
/// </param>
[AutoGenerated(Category = "OES_mapbuffer", Version = "", EntryPoint = "glMapBufferOES")]
public static
IntPtr MapBuffer(OpenTK.Graphics.ES20.All target, OpenTK.Graphics.ES20.All access)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
return Delegates.glMapBufferOES((OpenTK.Graphics.ES20.All)target, (OpenTK.Graphics.ES20.All)access);
#if DEBUG
}
#endif
}
/// <summary>[requires: OES_get_program_binary]
/// Load a program object with a program binary
/// </summary>
/// <param name="program">
/// <para>
/// Specifies the name of a program object into which to load a program binary.
/// </para>
/// </param>
/// <param name="binaryFormat">
/// <para>
/// Specifies the format of the binary data in binary.
/// </para>
/// </param>
/// <param name="binary">
/// <para>
/// Specifies the address an array containing the binary to be loaded into program.
/// </para>
/// </param>
/// <param name="length">
/// <para>
/// Specifies the number of bytes contained in binary.
/// </para>
/// </param>
[AutoGenerated(Category = "OES_get_program_binary", Version = "", EntryPoint = "glProgramBinaryOES")]
public static
void ProgramBinary(Int32 program, OpenTK.Graphics.ES20.All binaryFormat, IntPtr binary, Int32 length)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glProgramBinaryOES((UInt32)program, (OpenTK.Graphics.ES20.All)binaryFormat, (IntPtr)binary, (Int32)length);
#if DEBUG
}
#endif
}
/// <summary>[requires: OES_get_program_binary]
/// Load a program object with a program binary
/// </summary>
/// <param name="program">
/// <para>
/// Specifies the name of a program object into which to load a program binary.
/// </para>
/// </param>
/// <param name="binaryFormat">
/// <para>
/// Specifies the format of the binary data in binary.
/// </para>
/// </param>
/// <param name="binary">
/// <para>
/// Specifies the address an array containing the binary to be loaded into program.
/// </para>
/// </param>
/// <param name="length">
/// <para>
/// Specifies the number of bytes contained in binary.
/// </para>
/// </param>
[AutoGenerated(Category = "OES_get_program_binary", Version = "", EntryPoint = "glProgramBinaryOES")]
public static
void ProgramBinary<T2>(Int32 program, OpenTK.Graphics.ES20.All binaryFormat, [InAttribute, OutAttribute] T2[] binary, Int32 length)
where T2 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle binary_ptr = GCHandle.Alloc(binary, GCHandleType.Pinned);
try
{
Delegates.glProgramBinaryOES((UInt32)program, (OpenTK.Graphics.ES20.All)binaryFormat, (IntPtr)binary_ptr.AddrOfPinnedObject(), (Int32)length);
}
finally
{
binary_ptr.Free();
}
#if DEBUG
}
#endif
}
/// <summary>[requires: OES_get_program_binary]
/// Load a program object with a program binary
/// </summary>
/// <param name="program">
/// <para>
/// Specifies the name of a program object into which to load a program binary.
/// </para>
/// </param>
/// <param name="binaryFormat">
/// <para>
/// Specifies the format of the binary data in binary.
/// </para>
/// </param>
/// <param name="binary">
/// <para>
/// Specifies the address an array containing the binary to be loaded into program.
/// </para>
/// </param>
/// <param name="length">
/// <para>
/// Specifies the number of bytes contained in binary.
/// </para>
/// </param>
[AutoGenerated(Category = "OES_get_program_binary", Version = "", EntryPoint = "glProgramBinaryOES")]
public static
void ProgramBinary<T2>(Int32 program, OpenTK.Graphics.ES20.All binaryFormat, [InAttribute, OutAttribute] T2[,] binary, Int32 length)
where T2 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle binary_ptr = GCHandle.Alloc(binary, GCHandleType.Pinned);
try
{
Delegates.glProgramBinaryOES((UInt32)program, (OpenTK.Graphics.ES20.All)binaryFormat, (IntPtr)binary_ptr.AddrOfPinnedObject(), (Int32)length);
}
finally
{
binary_ptr.Free();
}
#if DEBUG
}
#endif
}
/// <summary>[requires: OES_get_program_binary]
/// Load a program object with a program binary
/// </summary>
/// <param name="program">
/// <para>
/// Specifies the name of a program object into which to load a program binary.
/// </para>
/// </param>
/// <param name="binaryFormat">
/// <para>
/// Specifies the format of the binary data in binary.
/// </para>
/// </param>
/// <param name="binary">
/// <para>
/// Specifies the address an array containing the binary to be loaded into program.
/// </para>
/// </param>
/// <param name="length">
/// <para>
/// Specifies the number of bytes contained in binary.
/// </para>
/// </param>
[AutoGenerated(Category = "OES_get_program_binary", Version = "", EntryPoint = "glProgramBinaryOES")]
public static
void ProgramBinary<T2>(Int32 program, OpenTK.Graphics.ES20.All binaryFormat, [InAttribute, OutAttribute] T2[,,] binary, Int32 length)
where T2 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle binary_ptr = GCHandle.Alloc(binary, GCHandleType.Pinned);
try
{
Delegates.glProgramBinaryOES((UInt32)program, (OpenTK.Graphics.ES20.All)binaryFormat, (IntPtr)binary_ptr.AddrOfPinnedObject(), (Int32)length);
}
finally
{
binary_ptr.Free();
}
#if DEBUG
}
#endif
}
/// <summary>[requires: OES_get_program_binary]
/// Load a program object with a program binary
/// </summary>
/// <param name="program">
/// <para>
/// Specifies the name of a program object into which to load a program binary.
/// </para>
/// </param>
/// <param name="binaryFormat">
/// <para>
/// Specifies the format of the binary data in binary.
/// </para>
/// </param>
/// <param name="binary">
/// <para>
/// Specifies the address an array containing the binary to be loaded into program.
/// </para>
/// </param>
/// <param name="length">
/// <para>
/// Specifies the number of bytes contained in binary.
/// </para>
/// </param>
[AutoGenerated(Category = "OES_get_program_binary", Version = "", EntryPoint = "glProgramBinaryOES")]
public static
void ProgramBinary<T2>(Int32 program, OpenTK.Graphics.ES20.All binaryFormat, [InAttribute, OutAttribute] ref T2 binary, Int32 length)
where T2 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle binary_ptr = GCHandle.Alloc(binary, GCHandleType.Pinned);
try
{
Delegates.glProgramBinaryOES((UInt32)program, (OpenTK.Graphics.ES20.All)binaryFormat, (IntPtr)binary_ptr.AddrOfPinnedObject(), (Int32)length);
binary = (T2)binary_ptr.Target;
}
finally
{
binary_ptr.Free();
}
#if DEBUG
}
#endif
}
/// <summary>[requires: OES_get_program_binary]
/// Load a program object with a program binary
/// </summary>
/// <param name="program">
/// <para>
/// Specifies the name of a program object into which to load a program binary.
/// </para>
/// </param>
/// <param name="binaryFormat">
/// <para>
/// Specifies the format of the binary data in binary.
/// </para>
/// </param>
/// <param name="binary">
/// <para>
/// Specifies the address an array containing the binary to be loaded into program.
/// </para>
/// </param>
/// <param name="length">
/// <para>
/// Specifies the number of bytes contained in binary.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "OES_get_program_binary", Version = "", EntryPoint = "glProgramBinaryOES")]
public static
void ProgramBinary(UInt32 program, OpenTK.Graphics.ES20.All binaryFormat, IntPtr binary, Int32 length)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glProgramBinaryOES((UInt32)program, (OpenTK.Graphics.ES20.All)binaryFormat, (IntPtr)binary, (Int32)length);
#if DEBUG
}
#endif
}
/// <summary>[requires: OES_get_program_binary]
/// Load a program object with a program binary
/// </summary>
/// <param name="program">
/// <para>
/// Specifies the name of a program object into which to load a program binary.
/// </para>
/// </param>
/// <param name="binaryFormat">
/// <para>
/// Specifies the format of the binary data in binary.
/// </para>
/// </param>
/// <param name="binary">
/// <para>
/// Specifies the address an array containing the binary to be loaded into program.
/// </para>
/// </param>
/// <param name="length">
/// <para>
/// Specifies the number of bytes contained in binary.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "OES_get_program_binary", Version = "", EntryPoint = "glProgramBinaryOES")]
public static
void ProgramBinary<T2>(UInt32 program, OpenTK.Graphics.ES20.All binaryFormat, [InAttribute, OutAttribute] T2[] binary, Int32 length)
where T2 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle binary_ptr = GCHandle.Alloc(binary, GCHandleType.Pinned);
try
{
Delegates.glProgramBinaryOES((UInt32)program, (OpenTK.Graphics.ES20.All)binaryFormat, (IntPtr)binary_ptr.AddrOfPinnedObject(), (Int32)length);
}
finally
{
binary_ptr.Free();
}
#if DEBUG
}
#endif
}
/// <summary>[requires: OES_get_program_binary]
/// Load a program object with a program binary
/// </summary>
/// <param name="program">
/// <para>
/// Specifies the name of a program object into which to load a program binary.
/// </para>
/// </param>
/// <param name="binaryFormat">
/// <para>
/// Specifies the format of the binary data in binary.
/// </para>
/// </param>
/// <param name="binary">
/// <para>
/// Specifies the address an array containing the binary to be loaded into program.
/// </para>
/// </param>
/// <param name="length">
/// <para>
/// Specifies the number of bytes contained in binary.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "OES_get_program_binary", Version = "", EntryPoint = "glProgramBinaryOES")]
public static
void ProgramBinary<T2>(UInt32 program, OpenTK.Graphics.ES20.All binaryFormat, [InAttribute, OutAttribute] T2[,] binary, Int32 length)
where T2 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle binary_ptr = GCHandle.Alloc(binary, GCHandleType.Pinned);
try
{
Delegates.glProgramBinaryOES((UInt32)program, (OpenTK.Graphics.ES20.All)binaryFormat, (IntPtr)binary_ptr.AddrOfPinnedObject(), (Int32)length);
}
finally
{
binary_ptr.Free();
}
#if DEBUG
}
#endif
}
/// <summary>[requires: OES_get_program_binary]
/// Load a program object with a program binary
/// </summary>
/// <param name="program">
/// <para>
/// Specifies the name of a program object into which to load a program binary.
/// </para>
/// </param>
/// <param name="binaryFormat">
/// <para>
/// Specifies the format of the binary data in binary.
/// </para>
/// </param>
/// <param name="binary">
/// <para>
/// Specifies the address an array containing the binary to be loaded into program.
/// </para>
/// </param>
/// <param name="length">
/// <para>
/// Specifies the number of bytes contained in binary.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "OES_get_program_binary", Version = "", EntryPoint = "glProgramBinaryOES")]
public static
void ProgramBinary<T2>(UInt32 program, OpenTK.Graphics.ES20.All binaryFormat, [InAttribute, OutAttribute] T2[,,] binary, Int32 length)
where T2 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle binary_ptr = GCHandle.Alloc(binary, GCHandleType.Pinned);
try
{
Delegates.glProgramBinaryOES((UInt32)program, (OpenTK.Graphics.ES20.All)binaryFormat, (IntPtr)binary_ptr.AddrOfPinnedObject(), (Int32)length);
}
finally
{
binary_ptr.Free();
}
#if DEBUG
}
#endif
}
/// <summary>[requires: OES_get_program_binary]
/// Load a program object with a program binary
/// </summary>
/// <param name="program">
/// <para>
/// Specifies the name of a program object into which to load a program binary.
/// </para>
/// </param>
/// <param name="binaryFormat">
/// <para>
/// Specifies the format of the binary data in binary.
/// </para>
/// </param>
/// <param name="binary">
/// <para>
/// Specifies the address an array containing the binary to be loaded into program.
/// </para>
/// </param>
/// <param name="length">
/// <para>
/// Specifies the number of bytes contained in binary.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "OES_get_program_binary", Version = "", EntryPoint = "glProgramBinaryOES")]
public static
void ProgramBinary<T2>(UInt32 program, OpenTK.Graphics.ES20.All binaryFormat, [InAttribute, OutAttribute] ref T2 binary, Int32 length)
where T2 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle binary_ptr = GCHandle.Alloc(binary, GCHandleType.Pinned);
try
{
Delegates.glProgramBinaryOES((UInt32)program, (OpenTK.Graphics.ES20.All)binaryFormat, (IntPtr)binary_ptr.AddrOfPinnedObject(), (Int32)length);
binary = (T2)binary_ptr.Target;
}
finally
{
binary_ptr.Free();
}
#if DEBUG
}
#endif
}
/// <summary>[requires: OES_texture_3D]
/// Specify a three-dimensional texture image
/// </summary>
/// <param name="target">
/// <para>
/// Specifies the target texture. Must be one of GL_TEXTURE_3D, GL_PROXY_TEXTURE_3D, GL_TEXTURE_2D_ARRAY or GL_PROXY_TEXTURE_2D_ARRAY.
/// </para>
/// </param>
/// <param name="level">
/// <para>
/// Specifies the level-of-detail number. Level 0 is the base image level. Level is the n sup th mipmap reduction image.
/// </para>
/// </param>
/// <param name="internalFormat">
/// <para>
/// Specifies the number of color components in the texture. Must be one of base internal formats given in Table 1, one of the sized internal formats given in Table 2, or one of the compressed internal formats given in Table 3, below.
/// </para>
/// </param>
/// <param name="width">
/// <para>
/// Specifies the width of the texture image. All implementations support 3D texture images that are at least 16 texels wide.
/// </para>
/// </param>
/// <param name="height">
/// <para>
/// Specifies the height of the texture image. All implementations support 3D texture images that are at least 256 texels high.
/// </para>
/// </param>
/// <param name="depth">
/// <para>
/// Specifies the depth of the texture image, or the number of layers in a texture array. All implementations support 3D texture images that are at least 256 texels deep, and texture arrays that are at least 256 layers deep.
/// </para>
/// </param>
/// <param name="border">
/// <para>
/// This value must be 0.
/// </para>
/// </param>
/// <param name="format">
/// <para>
/// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_RED_INTEGER, GL_RG_INTEGER, GL_RGB_INTEGER, GL_BGR_INTEGER, GL_RGBA_INTEGER, GL_BGRA_INTEGER, GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL.
/// </para>
/// </param>
/// <param name="type">
/// <para>
/// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV.
/// </para>
/// </param>
/// <param name="data">
/// <para>
/// Specifies a pointer to the image data in memory.
/// </para>
/// </param>
[AutoGenerated(Category = "OES_texture_3D", Version = "", EntryPoint = "glTexImage3DOES")]
public static
void TexImage3D(OpenTK.Graphics.ES20.All target, Int32 level, OpenTK.Graphics.ES20.All internalformat, Int32 width, Int32 height, Int32 depth, Int32 border, OpenTK.Graphics.ES20.All format, OpenTK.Graphics.ES20.All type, IntPtr pixels)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glTexImage3DOES((OpenTK.Graphics.ES20.All)target, (Int32)level, (OpenTK.Graphics.ES20.All)internalformat, (Int32)width, (Int32)height, (Int32)depth, (Int32)border, (OpenTK.Graphics.ES20.All)format, (OpenTK.Graphics.ES20.All)type, (IntPtr)pixels);
#if DEBUG
}
#endif
}
/// <summary>[requires: OES_texture_3D]
/// Specify a three-dimensional texture image
/// </summary>
/// <param name="target">
/// <para>
/// Specifies the target texture. Must be one of GL_TEXTURE_3D, GL_PROXY_TEXTURE_3D, GL_TEXTURE_2D_ARRAY or GL_PROXY_TEXTURE_2D_ARRAY.
/// </para>
/// </param>
/// <param name="level">
/// <para>
/// Specifies the level-of-detail number. Level 0 is the base image level. Level is the n sup th mipmap reduction image.
/// </para>
/// </param>
/// <param name="internalFormat">
/// <para>
/// Specifies the number of color components in the texture. Must be one of base internal formats given in Table 1, one of the sized internal formats given in Table 2, or one of the compressed internal formats given in Table 3, below.
/// </para>
/// </param>
/// <param name="width">
/// <para>
/// Specifies the width of the texture image. All implementations support 3D texture images that are at least 16 texels wide.
/// </para>
/// </param>
/// <param name="height">
/// <para>
/// Specifies the height of the texture image. All implementations support 3D texture images that are at least 256 texels high.
/// </para>
/// </param>
/// <param name="depth">
/// <para>
/// Specifies the depth of the texture image, or the number of layers in a texture array. All implementations support 3D texture images that are at least 256 texels deep, and texture arrays that are at least 256 layers deep.
/// </para>
/// </param>
/// <param name="border">
/// <para>
/// This value must be 0.
/// </para>
/// </param>
/// <param name="format">
/// <para>
/// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_RED_INTEGER, GL_RG_INTEGER, GL_RGB_INTEGER, GL_BGR_INTEGER, GL_RGBA_INTEGER, GL_BGRA_INTEGER, GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL.
/// </para>
/// </param>
/// <param name="type">
/// <para>
/// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV.
/// </para>
/// </param>
/// <param name="data">
/// <para>
/// Specifies a pointer to the image data in memory.
/// </para>
/// </param>
[AutoGenerated(Category = "OES_texture_3D", Version = "", EntryPoint = "glTexImage3DOES")]
public static
void TexImage3D<T9>(OpenTK.Graphics.ES20.All target, Int32 level, OpenTK.Graphics.ES20.All internalformat, Int32 width, Int32 height, Int32 depth, Int32 border, OpenTK.Graphics.ES20.All format, OpenTK.Graphics.ES20.All type, [InAttribute, OutAttribute] T9[] pixels)
where T9 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle pixels_ptr = GCHandle.Alloc(pixels, GCHandleType.Pinned);
try
{
Delegates.glTexImage3DOES((OpenTK.Graphics.ES20.All)target, (Int32)level, (OpenTK.Graphics.ES20.All)internalformat, (Int32)width, (Int32)height, (Int32)depth, (Int32)border, (OpenTK.Graphics.ES20.All)format, (OpenTK.Graphics.ES20.All)type, (IntPtr)pixels_ptr.AddrOfPinnedObject());
}
finally
{
pixels_ptr.Free();
}
#if DEBUG
}
#endif
}
/// <summary>[requires: OES_texture_3D]
/// Specify a three-dimensional texture image
/// </summary>
/// <param name="target">
/// <para>
/// Specifies the target texture. Must be one of GL_TEXTURE_3D, GL_PROXY_TEXTURE_3D, GL_TEXTURE_2D_ARRAY or GL_PROXY_TEXTURE_2D_ARRAY.
/// </para>
/// </param>
/// <param name="level">
/// <para>
/// Specifies the level-of-detail number. Level 0 is the base image level. Level is the n sup th mipmap reduction image.
/// </para>
/// </param>
/// <param name="internalFormat">
/// <para>
/// Specifies the number of color components in the texture. Must be one of base internal formats given in Table 1, one of the sized internal formats given in Table 2, or one of the compressed internal formats given in Table 3, below.
/// </para>
/// </param>
/// <param name="width">
/// <para>
/// Specifies the width of the texture image. All implementations support 3D texture images that are at least 16 texels wide.
/// </para>
/// </param>
/// <param name="height">
/// <para>
/// Specifies the height of the texture image. All implementations support 3D texture images that are at least 256 texels high.
/// </para>
/// </param>
/// <param name="depth">
/// <para>
/// Specifies the depth of the texture image, or the number of layers in a texture array. All implementations support 3D texture images that are at least 256 texels deep, and texture arrays that are at least 256 layers deep.
/// </para>
/// </param>
/// <param name="border">
/// <para>
/// This value must be 0.
/// </para>
/// </param>
/// <param name="format">
/// <para>
/// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_RED_INTEGER, GL_RG_INTEGER, GL_RGB_INTEGER, GL_BGR_INTEGER, GL_RGBA_INTEGER, GL_BGRA_INTEGER, GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL.
/// </para>
/// </param>
/// <param name="type">
/// <para>
/// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV.
/// </para>
/// </param>
/// <param name="data">
/// <para>
/// Specifies a pointer to the image data in memory.
/// </para>
/// </param>
[AutoGenerated(Category = "OES_texture_3D", Version = "", EntryPoint = "glTexImage3DOES")]
public static
void TexImage3D<T9>(OpenTK.Graphics.ES20.All target, Int32 level, OpenTK.Graphics.ES20.All internalformat, Int32 width, Int32 height, Int32 depth, Int32 border, OpenTK.Graphics.ES20.All format, OpenTK.Graphics.ES20.All type, [InAttribute, OutAttribute] T9[,] pixels)
where T9 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle pixels_ptr = GCHandle.Alloc(pixels, GCHandleType.Pinned);
try
{
Delegates.glTexImage3DOES((OpenTK.Graphics.ES20.All)target, (Int32)level, (OpenTK.Graphics.ES20.All)internalformat, (Int32)width, (Int32)height, (Int32)depth, (Int32)border, (OpenTK.Graphics.ES20.All)format, (OpenTK.Graphics.ES20.All)type, (IntPtr)pixels_ptr.AddrOfPinnedObject());
}
finally
{
pixels_ptr.Free();
}
#if DEBUG
}
#endif
}
/// <summary>[requires: OES_texture_3D]
/// Specify a three-dimensional texture image
/// </summary>
/// <param name="target">
/// <para>
/// Specifies the target texture. Must be one of GL_TEXTURE_3D, GL_PROXY_TEXTURE_3D, GL_TEXTURE_2D_ARRAY or GL_PROXY_TEXTURE_2D_ARRAY.
/// </para>
/// </param>
/// <param name="level">
/// <para>
/// Specifies the level-of-detail number. Level 0 is the base image level. Level is the n sup th mipmap reduction image.
/// </para>
/// </param>
/// <param name="internalFormat">
/// <para>
/// Specifies the number of color components in the texture. Must be one of base internal formats given in Table 1, one of the sized internal formats given in Table 2, or one of the compressed internal formats given in Table 3, below.
/// </para>
/// </param>
/// <param name="width">
/// <para>
/// Specifies the width of the texture image. All implementations support 3D texture images that are at least 16 texels wide.
/// </para>
/// </param>
/// <param name="height">
/// <para>
/// Specifies the height of the texture image. All implementations support 3D texture images that are at least 256 texels high.
/// </para>
/// </param>
/// <param name="depth">
/// <para>
/// Specifies the depth of the texture image, or the number of layers in a texture array. All implementations support 3D texture images that are at least 256 texels deep, and texture arrays that are at least 256 layers deep.
/// </para>
/// </param>
/// <param name="border">
/// <para>
/// This value must be 0.
/// </para>
/// </param>
/// <param name="format">
/// <para>
/// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_RED_INTEGER, GL_RG_INTEGER, GL_RGB_INTEGER, GL_BGR_INTEGER, GL_RGBA_INTEGER, GL_BGRA_INTEGER, GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL.
/// </para>
/// </param>
/// <param name="type">
/// <para>
/// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV.
/// </para>
/// </param>
/// <param name="data">
/// <para>
/// Specifies a pointer to the image data in memory.
/// </para>
/// </param>
[AutoGenerated(Category = "OES_texture_3D", Version = "", EntryPoint = "glTexImage3DOES")]
public static
void TexImage3D<T9>(OpenTK.Graphics.ES20.All target, Int32 level, OpenTK.Graphics.ES20.All internalformat, Int32 width, Int32 height, Int32 depth, Int32 border, OpenTK.Graphics.ES20.All format, OpenTK.Graphics.ES20.All type, [InAttribute, OutAttribute] T9[,,] pixels)
where T9 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle pixels_ptr = GCHandle.Alloc(pixels, GCHandleType.Pinned);
try
{
Delegates.glTexImage3DOES((OpenTK.Graphics.ES20.All)target, (Int32)level, (OpenTK.Graphics.ES20.All)internalformat, (Int32)width, (Int32)height, (Int32)depth, (Int32)border, (OpenTK.Graphics.ES20.All)format, (OpenTK.Graphics.ES20.All)type, (IntPtr)pixels_ptr.AddrOfPinnedObject());
}
finally
{
pixels_ptr.Free();
}
#if DEBUG
}
#endif
}
/// <summary>[requires: OES_texture_3D]
/// Specify a three-dimensional texture image
/// </summary>
/// <param name="target">
/// <para>
/// Specifies the target texture. Must be one of GL_TEXTURE_3D, GL_PROXY_TEXTURE_3D, GL_TEXTURE_2D_ARRAY or GL_PROXY_TEXTURE_2D_ARRAY.
/// </para>
/// </param>
/// <param name="level">
/// <para>
/// Specifies the level-of-detail number. Level 0 is the base image level. Level is the n sup th mipmap reduction image.
/// </para>
/// </param>
/// <param name="internalFormat">
/// <para>
/// Specifies the number of color components in the texture. Must be one of base internal formats given in Table 1, one of the sized internal formats given in Table 2, or one of the compressed internal formats given in Table 3, below.
/// </para>
/// </param>
/// <param name="width">
/// <para>
/// Specifies the width of the texture image. All implementations support 3D texture images that are at least 16 texels wide.
/// </para>
/// </param>
/// <param name="height">
/// <para>
/// Specifies the height of the texture image. All implementations support 3D texture images that are at least 256 texels high.
/// </para>
/// </param>
/// <param name="depth">
/// <para>
/// Specifies the depth of the texture image, or the number of layers in a texture array. All implementations support 3D texture images that are at least 256 texels deep, and texture arrays that are at least 256 layers deep.
/// </para>
/// </param>
/// <param name="border">
/// <para>
/// This value must be 0.
/// </para>
/// </param>
/// <param name="format">
/// <para>
/// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_RED_INTEGER, GL_RG_INTEGER, GL_RGB_INTEGER, GL_BGR_INTEGER, GL_RGBA_INTEGER, GL_BGRA_INTEGER, GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL.
/// </para>
/// </param>
/// <param name="type">
/// <para>
/// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV.
/// </para>
/// </param>
/// <param name="data">
/// <para>
/// Specifies a pointer to the image data in memory.
/// </para>
/// </param>
[AutoGenerated(Category = "OES_texture_3D", Version = "", EntryPoint = "glTexImage3DOES")]
public static
void TexImage3D<T9>(OpenTK.Graphics.ES20.All target, Int32 level, OpenTK.Graphics.ES20.All internalformat, Int32 width, Int32 height, Int32 depth, Int32 border, OpenTK.Graphics.ES20.All format, OpenTK.Graphics.ES20.All type, [InAttribute, OutAttribute] ref T9 pixels)
where T9 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle pixels_ptr = GCHandle.Alloc(pixels, GCHandleType.Pinned);
try
{
Delegates.glTexImage3DOES((OpenTK.Graphics.ES20.All)target, (Int32)level, (OpenTK.Graphics.ES20.All)internalformat, (Int32)width, (Int32)height, (Int32)depth, (Int32)border, (OpenTK.Graphics.ES20.All)format, (OpenTK.Graphics.ES20.All)type, (IntPtr)pixels_ptr.AddrOfPinnedObject());
pixels = (T9)pixels_ptr.Target;
}
finally
{
pixels_ptr.Free();
}
#if DEBUG
}
#endif
}
/// <summary>[requires: OES_texture_3D]
/// Specify a three-dimensional texture subimage
/// </summary>
/// <param name="target">
/// <para>
/// Specifies the target texture. Must be GL_TEXTURE_3D or GL_TEXTURE_2D_ARRAY.
/// </para>
/// </param>
/// <param name="level">
/// <para>
/// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
/// </para>
/// </param>
/// <param name="xoffset">
/// <para>
/// Specifies a texel offset in the x direction within the texture array.
/// </para>
/// </param>
/// <param name="yoffset">
/// <para>
/// Specifies a texel offset in the y direction within the texture array.
/// </para>
/// </param>
/// <param name="zoffset">
/// <para>
/// Specifies a texel offset in the z direction within the texture array.
/// </para>
/// </param>
/// <param name="width">
/// <para>
/// Specifies the width of the texture subimage.
/// </para>
/// </param>
/// <param name="height">
/// <para>
/// Specifies the height of the texture subimage.
/// </para>
/// </param>
/// <param name="depth">
/// <para>
/// Specifies the depth of the texture subimage.
/// </para>
/// </param>
/// <param name="format">
/// <para>
/// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_DEPTH_COMPONENT, and GL_STENCIL_INDEX.
/// </para>
/// </param>
/// <param name="type">
/// <para>
/// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV.
/// </para>
/// </param>
/// <param name="data">
/// <para>
/// Specifies a pointer to the image data in memory.
/// </para>
/// </param>
[AutoGenerated(Category = "OES_texture_3D", Version = "", EntryPoint = "glTexSubImage3DOES")]
public static
void TexSubImage3D(OpenTK.Graphics.ES20.All target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, OpenTK.Graphics.ES20.All format, OpenTK.Graphics.ES20.All type, IntPtr pixels)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glTexSubImage3DOES((OpenTK.Graphics.ES20.All)target, (Int32)level, (Int32)xoffset, (Int32)yoffset, (Int32)zoffset, (Int32)width, (Int32)height, (Int32)depth, (OpenTK.Graphics.ES20.All)format, (OpenTK.Graphics.ES20.All)type, (IntPtr)pixels);
#if DEBUG
}
#endif
}
/// <summary>[requires: OES_texture_3D]
/// Specify a three-dimensional texture subimage
/// </summary>
/// <param name="target">
/// <para>
/// Specifies the target texture. Must be GL_TEXTURE_3D or GL_TEXTURE_2D_ARRAY.
/// </para>
/// </param>
/// <param name="level">
/// <para>
/// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
/// </para>
/// </param>
/// <param name="xoffset">
/// <para>
/// Specifies a texel offset in the x direction within the texture array.
/// </para>
/// </param>
/// <param name="yoffset">
/// <para>
/// Specifies a texel offset in the y direction within the texture array.
/// </para>
/// </param>
/// <param name="zoffset">
/// <para>
/// Specifies a texel offset in the z direction within the texture array.
/// </para>
/// </param>
/// <param name="width">
/// <para>
/// Specifies the width of the texture subimage.
/// </para>
/// </param>
/// <param name="height">
/// <para>
/// Specifies the height of the texture subimage.
/// </para>
/// </param>
/// <param name="depth">
/// <para>
/// Specifies the depth of the texture subimage.
/// </para>
/// </param>
/// <param name="format">
/// <para>
/// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_DEPTH_COMPONENT, and GL_STENCIL_INDEX.
/// </para>
/// </param>
/// <param name="type">
/// <para>
/// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV.
/// </para>
/// </param>
/// <param name="data">
/// <para>
/// Specifies a pointer to the image data in memory.
/// </para>
/// </param>
[AutoGenerated(Category = "OES_texture_3D", Version = "", EntryPoint = "glTexSubImage3DOES")]
public static
void TexSubImage3D<T10>(OpenTK.Graphics.ES20.All target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, OpenTK.Graphics.ES20.All format, OpenTK.Graphics.ES20.All type, [InAttribute, OutAttribute] T10[] pixels)
where T10 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle pixels_ptr = GCHandle.Alloc(pixels, GCHandleType.Pinned);
try
{
Delegates.glTexSubImage3DOES((OpenTK.Graphics.ES20.All)target, (Int32)level, (Int32)xoffset, (Int32)yoffset, (Int32)zoffset, (Int32)width, (Int32)height, (Int32)depth, (OpenTK.Graphics.ES20.All)format, (OpenTK.Graphics.ES20.All)type, (IntPtr)pixels_ptr.AddrOfPinnedObject());
}
finally
{
pixels_ptr.Free();
}
#if DEBUG
}
#endif
}
/// <summary>[requires: OES_texture_3D]
/// Specify a three-dimensional texture subimage
/// </summary>
/// <param name="target">
/// <para>
/// Specifies the target texture. Must be GL_TEXTURE_3D or GL_TEXTURE_2D_ARRAY.
/// </para>
/// </param>
/// <param name="level">
/// <para>
/// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
/// </para>
/// </param>
/// <param name="xoffset">
/// <para>
/// Specifies a texel offset in the x direction within the texture array.
/// </para>
/// </param>
/// <param name="yoffset">
/// <para>
/// Specifies a texel offset in the y direction within the texture array.
/// </para>
/// </param>
/// <param name="zoffset">
/// <para>
/// Specifies a texel offset in the z direction within the texture array.
/// </para>
/// </param>
/// <param name="width">
/// <para>
/// Specifies the width of the texture subimage.
/// </para>
/// </param>
/// <param name="height">
/// <para>
/// Specifies the height of the texture subimage.
/// </para>
/// </param>
/// <param name="depth">
/// <para>
/// Specifies the depth of the texture subimage.
/// </para>
/// </param>
/// <param name="format">
/// <para>
/// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_DEPTH_COMPONENT, and GL_STENCIL_INDEX.
/// </para>
/// </param>
/// <param name="type">
/// <para>
/// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV.
/// </para>
/// </param>
/// <param name="data">
/// <para>
/// Specifies a pointer to the image data in memory.
/// </para>
/// </param>
[AutoGenerated(Category = "OES_texture_3D", Version = "", EntryPoint = "glTexSubImage3DOES")]
public static
void TexSubImage3D<T10>(OpenTK.Graphics.ES20.All target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, OpenTK.Graphics.ES20.All format, OpenTK.Graphics.ES20.All type, [InAttribute, OutAttribute] T10[,] pixels)
where T10 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle pixels_ptr = GCHandle.Alloc(pixels, GCHandleType.Pinned);
try
{
Delegates.glTexSubImage3DOES((OpenTK.Graphics.ES20.All)target, (Int32)level, (Int32)xoffset, (Int32)yoffset, (Int32)zoffset, (Int32)width, (Int32)height, (Int32)depth, (OpenTK.Graphics.ES20.All)format, (OpenTK.Graphics.ES20.All)type, (IntPtr)pixels_ptr.AddrOfPinnedObject());
}
finally
{
pixels_ptr.Free();
}
#if DEBUG
}
#endif
}
/// <summary>[requires: OES_texture_3D]
/// Specify a three-dimensional texture subimage
/// </summary>
/// <param name="target">
/// <para>
/// Specifies the target texture. Must be GL_TEXTURE_3D or GL_TEXTURE_2D_ARRAY.
/// </para>
/// </param>
/// <param name="level">
/// <para>
/// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
/// </para>
/// </param>
/// <param name="xoffset">
/// <para>
/// Specifies a texel offset in the x direction within the texture array.
/// </para>
/// </param>
/// <param name="yoffset">
/// <para>
/// Specifies a texel offset in the y direction within the texture array.
/// </para>
/// </param>
/// <param name="zoffset">
/// <para>
/// Specifies a texel offset in the z direction within the texture array.
/// </para>
/// </param>
/// <param name="width">
/// <para>
/// Specifies the width of the texture subimage.
/// </para>
/// </param>
/// <param name="height">
/// <para>
/// Specifies the height of the texture subimage.
/// </para>
/// </param>
/// <param name="depth">
/// <para>
/// Specifies the depth of the texture subimage.
/// </para>
/// </param>
/// <param name="format">
/// <para>
/// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_DEPTH_COMPONENT, and GL_STENCIL_INDEX.
/// </para>
/// </param>
/// <param name="type">
/// <para>
/// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV.
/// </para>
/// </param>
/// <param name="data">
/// <para>
/// Specifies a pointer to the image data in memory.
/// </para>
/// </param>
[AutoGenerated(Category = "OES_texture_3D", Version = "", EntryPoint = "glTexSubImage3DOES")]
public static
void TexSubImage3D<T10>(OpenTK.Graphics.ES20.All target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, OpenTK.Graphics.ES20.All format, OpenTK.Graphics.ES20.All type, [InAttribute, OutAttribute] T10[,,] pixels)
where T10 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle pixels_ptr = GCHandle.Alloc(pixels, GCHandleType.Pinned);
try
{
Delegates.glTexSubImage3DOES((OpenTK.Graphics.ES20.All)target, (Int32)level, (Int32)xoffset, (Int32)yoffset, (Int32)zoffset, (Int32)width, (Int32)height, (Int32)depth, (OpenTK.Graphics.ES20.All)format, (OpenTK.Graphics.ES20.All)type, (IntPtr)pixels_ptr.AddrOfPinnedObject());
}
finally
{
pixels_ptr.Free();
}
#if DEBUG
}
#endif
}
/// <summary>[requires: OES_texture_3D]
/// Specify a three-dimensional texture subimage
/// </summary>
/// <param name="target">
/// <para>
/// Specifies the target texture. Must be GL_TEXTURE_3D or GL_TEXTURE_2D_ARRAY.
/// </para>
/// </param>
/// <param name="level">
/// <para>
/// Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
/// </para>
/// </param>
/// <param name="xoffset">
/// <para>
/// Specifies a texel offset in the x direction within the texture array.
/// </para>
/// </param>
/// <param name="yoffset">
/// <para>
/// Specifies a texel offset in the y direction within the texture array.
/// </para>
/// </param>
/// <param name="zoffset">
/// <para>
/// Specifies a texel offset in the z direction within the texture array.
/// </para>
/// </param>
/// <param name="width">
/// <para>
/// Specifies the width of the texture subimage.
/// </para>
/// </param>
/// <param name="height">
/// <para>
/// Specifies the height of the texture subimage.
/// </para>
/// </param>
/// <param name="depth">
/// <para>
/// Specifies the depth of the texture subimage.
/// </para>
/// </param>
/// <param name="format">
/// <para>
/// Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_DEPTH_COMPONENT, and GL_STENCIL_INDEX.
/// </para>
/// </param>
/// <param name="type">
/// <para>
/// Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV.
/// </para>
/// </param>
/// <param name="data">
/// <para>
/// Specifies a pointer to the image data in memory.
/// </para>
/// </param>
[AutoGenerated(Category = "OES_texture_3D", Version = "", EntryPoint = "glTexSubImage3DOES")]
public static
void TexSubImage3D<T10>(OpenTK.Graphics.ES20.All target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, OpenTK.Graphics.ES20.All format, OpenTK.Graphics.ES20.All type, [InAttribute, OutAttribute] ref T10 pixels)
where T10 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle pixels_ptr = GCHandle.Alloc(pixels, GCHandleType.Pinned);
try
{
Delegates.glTexSubImage3DOES((OpenTK.Graphics.ES20.All)target, (Int32)level, (Int32)xoffset, (Int32)yoffset, (Int32)zoffset, (Int32)width, (Int32)height, (Int32)depth, (OpenTK.Graphics.ES20.All)format, (OpenTK.Graphics.ES20.All)type, (IntPtr)pixels_ptr.AddrOfPinnedObject());
pixels = (T10)pixels_ptr.Target;
}
finally
{
pixels_ptr.Free();
}
#if DEBUG
}
#endif
}
/// <summary>[requires: OES_mapbuffer]</summary>
[AutoGenerated(Category = "OES_mapbuffer", Version = "", EntryPoint = "glUnmapBufferOES")]
public static
bool UnmapBuffer(OpenTK.Graphics.ES20.All target)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
return Delegates.glUnmapBufferOES((OpenTK.Graphics.ES20.All)target);
#if DEBUG
}
#endif
}
}
public static partial class Qcom
{
/// <summary>[requires: QCOM_alpha_test]
/// Specify the alpha test function
/// </summary>
/// <param name="func">
/// <para>
/// Specifies the alpha comparison function. Symbolic constants GL_NEVER, GL_LESS, GL_EQUAL, GL_LEQUAL, GL_GREATER, GL_NOTEQUAL, GL_GEQUAL, and GL_ALWAYS are accepted. The initial value is GL_ALWAYS.
/// </para>
/// </param>
/// <param name="ref">
/// <para>
/// Specifies the reference value that incoming alpha values are compared to. This value is clamped to the range [0,1], where 0 represents the lowest possible alpha value and 1 the highest possible value. The initial reference value is 0.
/// </para>
/// </param>
[AutoGenerated(Category = "QCOM_alpha_test", Version = "", EntryPoint = "glAlphaFuncQCOM")]
public static
void AlphaFunc(OpenTK.Graphics.ES20.All func, Single @ref)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glAlphaFuncQCOM((OpenTK.Graphics.ES20.All)func, (Single)@ref);
#if DEBUG
}
#endif
}
/// <summary>[requires: QCOM_driver_control]</summary>
[AutoGenerated(Category = "QCOM_driver_control", Version = "", EntryPoint = "glDisableDriverControlQCOM")]
public static
void DisableDriverControl(Int32 driverControl)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glDisableDriverControlQCOM((UInt32)driverControl);
#if DEBUG
}
#endif
}
/// <summary>[requires: QCOM_driver_control]</summary>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "QCOM_driver_control", Version = "", EntryPoint = "glDisableDriverControlQCOM")]
public static
void DisableDriverControl(UInt32 driverControl)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glDisableDriverControlQCOM((UInt32)driverControl);
#if DEBUG
}
#endif
}
/// <summary>[requires: QCOM_driver_control]</summary>
[AutoGenerated(Category = "QCOM_driver_control", Version = "", EntryPoint = "glEnableDriverControlQCOM")]
public static
void EnableDriverControl(Int32 driverControl)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glEnableDriverControlQCOM((UInt32)driverControl);
#if DEBUG
}
#endif
}
/// <summary>[requires: QCOM_driver_control]</summary>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "QCOM_driver_control", Version = "", EntryPoint = "glEnableDriverControlQCOM")]
public static
void EnableDriverControl(UInt32 driverControl)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glEnableDriverControlQCOM((UInt32)driverControl);
#if DEBUG
}
#endif
}
/// <summary>[requires: QCOM_tiled_rendering]</summary>
[AutoGenerated(Category = "QCOM_tiled_rendering", Version = "", EntryPoint = "glEndTilingQCOM")]
public static
void EndTiling(Int32 preserveMask)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glEndTilingQCOM((UInt32)preserveMask);
#if DEBUG
}
#endif
}
/// <summary>[requires: QCOM_tiled_rendering]</summary>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "QCOM_tiled_rendering", Version = "", EntryPoint = "glEndTilingQCOM")]
public static
void EndTiling(UInt32 preserveMask)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glEndTilingQCOM((UInt32)preserveMask);
#if DEBUG
}
#endif
}
/// <summary>[requires: QCOM_extended_get]</summary>
[AutoGenerated(Category = "QCOM_extended_get", Version = "", EntryPoint = "glExtGetBufferPointervQCOM")]
public static
void ExtGetBufferPointer(OpenTK.Graphics.ES20.All target, [OutAttribute] IntPtr @params)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glExtGetBufferPointervQCOM((OpenTK.Graphics.ES20.All)target, (IntPtr)@params);
#if DEBUG
}
#endif
}
/// <summary>[requires: QCOM_extended_get]</summary>
[AutoGenerated(Category = "QCOM_extended_get", Version = "", EntryPoint = "glExtGetBufferPointervQCOM")]
public static
void ExtGetBufferPointer<T1>(OpenTK.Graphics.ES20.All target, [InAttribute, OutAttribute] T1[] @params)
where T1 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle @params_ptr = GCHandle.Alloc(@params, GCHandleType.Pinned);
try
{
Delegates.glExtGetBufferPointervQCOM((OpenTK.Graphics.ES20.All)target, (IntPtr)@params_ptr.AddrOfPinnedObject());
}
finally
{
@params_ptr.Free();
}
#if DEBUG
}
#endif
}
/// <summary>[requires: QCOM_extended_get]</summary>
[AutoGenerated(Category = "QCOM_extended_get", Version = "", EntryPoint = "glExtGetBufferPointervQCOM")]
public static
void ExtGetBufferPointer<T1>(OpenTK.Graphics.ES20.All target, [InAttribute, OutAttribute] T1[,] @params)
where T1 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle @params_ptr = GCHandle.Alloc(@params, GCHandleType.Pinned);
try
{
Delegates.glExtGetBufferPointervQCOM((OpenTK.Graphics.ES20.All)target, (IntPtr)@params_ptr.AddrOfPinnedObject());
}
finally
{
@params_ptr.Free();
}
#if DEBUG
}
#endif
}
/// <summary>[requires: QCOM_extended_get]</summary>
[AutoGenerated(Category = "QCOM_extended_get", Version = "", EntryPoint = "glExtGetBufferPointervQCOM")]
public static
void ExtGetBufferPointer<T1>(OpenTK.Graphics.ES20.All target, [InAttribute, OutAttribute] T1[,,] @params)
where T1 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle @params_ptr = GCHandle.Alloc(@params, GCHandleType.Pinned);
try
{
Delegates.glExtGetBufferPointervQCOM((OpenTK.Graphics.ES20.All)target, (IntPtr)@params_ptr.AddrOfPinnedObject());
}
finally
{
@params_ptr.Free();
}
#if DEBUG
}
#endif
}
/// <summary>[requires: QCOM_extended_get]</summary>
[AutoGenerated(Category = "QCOM_extended_get", Version = "", EntryPoint = "glExtGetBufferPointervQCOM")]
public static
void ExtGetBufferPointer<T1>(OpenTK.Graphics.ES20.All target, [InAttribute, OutAttribute] ref T1 @params)
where T1 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle @params_ptr = GCHandle.Alloc(@params, GCHandleType.Pinned);
try
{
Delegates.glExtGetBufferPointervQCOM((OpenTK.Graphics.ES20.All)target, (IntPtr)@params_ptr.AddrOfPinnedObject());
@params = (T1)@params_ptr.Target;
}
finally
{
@params_ptr.Free();
}
#if DEBUG
}
#endif
}
/// <summary>[requires: QCOM_extended_get]</summary>
[AutoGenerated(Category = "QCOM_extended_get", Version = "", EntryPoint = "glExtGetBuffersQCOM")]
public static
void ExtGetBuffers([OutAttribute] Int32[] buffers, Int32 maxBuffers, [OutAttribute] Int32[] numBuffers)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* buffers_ptr = buffers)
fixed (Int32* numBuffers_ptr = numBuffers)
{
Delegates.glExtGetBuffersQCOM((UInt32*)buffers_ptr, (Int32)maxBuffers, (Int32*)numBuffers_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: QCOM_extended_get]</summary>
[AutoGenerated(Category = "QCOM_extended_get", Version = "", EntryPoint = "glExtGetBuffersQCOM")]
public static
void ExtGetBuffers([OutAttribute] out Int32 buffers, Int32 maxBuffers, [OutAttribute] out Int32 numBuffers)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* buffers_ptr = &buffers)
fixed (Int32* numBuffers_ptr = &numBuffers)
{
Delegates.glExtGetBuffersQCOM((UInt32*)buffers_ptr, (Int32)maxBuffers, (Int32*)numBuffers_ptr);
buffers = *buffers_ptr;
numBuffers = *numBuffers_ptr;
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: QCOM_extended_get]</summary>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "QCOM_extended_get", Version = "", EntryPoint = "glExtGetBuffersQCOM")]
public static
unsafe void ExtGetBuffers([OutAttribute] Int32* buffers, Int32 maxBuffers, [OutAttribute] Int32* numBuffers)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glExtGetBuffersQCOM((UInt32*)buffers, (Int32)maxBuffers, (Int32*)numBuffers);
#if DEBUG
}
#endif
}
/// <summary>[requires: QCOM_extended_get]</summary>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "QCOM_extended_get", Version = "", EntryPoint = "glExtGetBuffersQCOM")]
public static
void ExtGetBuffers([OutAttribute] UInt32[] buffers, Int32 maxBuffers, [OutAttribute] Int32[] numBuffers)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (UInt32* buffers_ptr = buffers)
fixed (Int32* numBuffers_ptr = numBuffers)
{
Delegates.glExtGetBuffersQCOM((UInt32*)buffers_ptr, (Int32)maxBuffers, (Int32*)numBuffers_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: QCOM_extended_get]</summary>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "QCOM_extended_get", Version = "", EntryPoint = "glExtGetBuffersQCOM")]
public static
void ExtGetBuffers([OutAttribute] out UInt32 buffers, Int32 maxBuffers, [OutAttribute] out Int32 numBuffers)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (UInt32* buffers_ptr = &buffers)
fixed (Int32* numBuffers_ptr = &numBuffers)
{
Delegates.glExtGetBuffersQCOM((UInt32*)buffers_ptr, (Int32)maxBuffers, (Int32*)numBuffers_ptr);
buffers = *buffers_ptr;
numBuffers = *numBuffers_ptr;
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: QCOM_extended_get]</summary>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "QCOM_extended_get", Version = "", EntryPoint = "glExtGetBuffersQCOM")]
public static
unsafe void ExtGetBuffers([OutAttribute] UInt32* buffers, Int32 maxBuffers, [OutAttribute] Int32* numBuffers)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glExtGetBuffersQCOM((UInt32*)buffers, (Int32)maxBuffers, (Int32*)numBuffers);
#if DEBUG
}
#endif
}
/// <summary>[requires: QCOM_extended_get]</summary>
[AutoGenerated(Category = "QCOM_extended_get", Version = "", EntryPoint = "glExtGetFramebuffersQCOM")]
public static
void ExtGetFramebuffers([OutAttribute] Int32[] framebuffers, Int32 maxFramebuffers, [OutAttribute] Int32[] numFramebuffers)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* framebuffers_ptr = framebuffers)
fixed (Int32* numFramebuffers_ptr = numFramebuffers)
{
Delegates.glExtGetFramebuffersQCOM((UInt32*)framebuffers_ptr, (Int32)maxFramebuffers, (Int32*)numFramebuffers_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: QCOM_extended_get]</summary>
[AutoGenerated(Category = "QCOM_extended_get", Version = "", EntryPoint = "glExtGetFramebuffersQCOM")]
public static
void ExtGetFramebuffers([OutAttribute] out Int32 framebuffers, Int32 maxFramebuffers, [OutAttribute] out Int32 numFramebuffers)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* framebuffers_ptr = &framebuffers)
fixed (Int32* numFramebuffers_ptr = &numFramebuffers)
{
Delegates.glExtGetFramebuffersQCOM((UInt32*)framebuffers_ptr, (Int32)maxFramebuffers, (Int32*)numFramebuffers_ptr);
framebuffers = *framebuffers_ptr;
numFramebuffers = *numFramebuffers_ptr;
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: QCOM_extended_get]</summary>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "QCOM_extended_get", Version = "", EntryPoint = "glExtGetFramebuffersQCOM")]
public static
unsafe void ExtGetFramebuffers([OutAttribute] Int32* framebuffers, Int32 maxFramebuffers, [OutAttribute] Int32* numFramebuffers)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glExtGetFramebuffersQCOM((UInt32*)framebuffers, (Int32)maxFramebuffers, (Int32*)numFramebuffers);
#if DEBUG
}
#endif
}
/// <summary>[requires: QCOM_extended_get]</summary>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "QCOM_extended_get", Version = "", EntryPoint = "glExtGetFramebuffersQCOM")]
public static
void ExtGetFramebuffers([OutAttribute] UInt32[] framebuffers, Int32 maxFramebuffers, [OutAttribute] Int32[] numFramebuffers)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (UInt32* framebuffers_ptr = framebuffers)
fixed (Int32* numFramebuffers_ptr = numFramebuffers)
{
Delegates.glExtGetFramebuffersQCOM((UInt32*)framebuffers_ptr, (Int32)maxFramebuffers, (Int32*)numFramebuffers_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: QCOM_extended_get]</summary>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "QCOM_extended_get", Version = "", EntryPoint = "glExtGetFramebuffersQCOM")]
public static
void ExtGetFramebuffers([OutAttribute] out UInt32 framebuffers, Int32 maxFramebuffers, [OutAttribute] out Int32 numFramebuffers)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (UInt32* framebuffers_ptr = &framebuffers)
fixed (Int32* numFramebuffers_ptr = &numFramebuffers)
{
Delegates.glExtGetFramebuffersQCOM((UInt32*)framebuffers_ptr, (Int32)maxFramebuffers, (Int32*)numFramebuffers_ptr);
framebuffers = *framebuffers_ptr;
numFramebuffers = *numFramebuffers_ptr;
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: QCOM_extended_get]</summary>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "QCOM_extended_get", Version = "", EntryPoint = "glExtGetFramebuffersQCOM")]
public static
unsafe void ExtGetFramebuffers([OutAttribute] UInt32* framebuffers, Int32 maxFramebuffers, [OutAttribute] Int32* numFramebuffers)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glExtGetFramebuffersQCOM((UInt32*)framebuffers, (Int32)maxFramebuffers, (Int32*)numFramebuffers);
#if DEBUG
}
#endif
}
/// <summary>[requires: QCOM_extended_get2]</summary>
[AutoGenerated(Category = "QCOM_extended_get2", Version = "", EntryPoint = "glExtGetProgramBinarySourceQCOM")]
public static
void ExtGetProgramBinarySource(Int32 program, OpenTK.Graphics.ES20.All shadertype, [OutAttribute] StringBuilder source, [OutAttribute] Int32[] length)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* length_ptr = length)
{
Delegates.glExtGetProgramBinarySourceQCOM((UInt32)program, (OpenTK.Graphics.ES20.All)shadertype, (StringBuilder)source, (Int32*)length_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: QCOM_extended_get2]</summary>
[AutoGenerated(Category = "QCOM_extended_get2", Version = "", EntryPoint = "glExtGetProgramBinarySourceQCOM")]
public static
void ExtGetProgramBinarySource(Int32 program, OpenTK.Graphics.ES20.All shadertype, [OutAttribute] StringBuilder source, [OutAttribute] out Int32 length)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* length_ptr = &length)
{
Delegates.glExtGetProgramBinarySourceQCOM((UInt32)program, (OpenTK.Graphics.ES20.All)shadertype, (StringBuilder)source, (Int32*)length_ptr);
length = *length_ptr;
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: QCOM_extended_get2]</summary>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "QCOM_extended_get2", Version = "", EntryPoint = "glExtGetProgramBinarySourceQCOM")]
public static
unsafe void ExtGetProgramBinarySource(Int32 program, OpenTK.Graphics.ES20.All shadertype, [OutAttribute] StringBuilder source, [OutAttribute] Int32* length)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glExtGetProgramBinarySourceQCOM((UInt32)program, (OpenTK.Graphics.ES20.All)shadertype, (StringBuilder)source, (Int32*)length);
#if DEBUG
}
#endif
}
/// <summary>[requires: QCOM_extended_get2]</summary>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "QCOM_extended_get2", Version = "", EntryPoint = "glExtGetProgramBinarySourceQCOM")]
public static
void ExtGetProgramBinarySource(UInt32 program, OpenTK.Graphics.ES20.All shadertype, [OutAttribute] StringBuilder source, [OutAttribute] Int32[] length)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* length_ptr = length)
{
Delegates.glExtGetProgramBinarySourceQCOM((UInt32)program, (OpenTK.Graphics.ES20.All)shadertype, (StringBuilder)source, (Int32*)length_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: QCOM_extended_get2]</summary>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "QCOM_extended_get2", Version = "", EntryPoint = "glExtGetProgramBinarySourceQCOM")]
public static
void ExtGetProgramBinarySource(UInt32 program, OpenTK.Graphics.ES20.All shadertype, [OutAttribute] StringBuilder source, [OutAttribute] out Int32 length)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* length_ptr = &length)
{
Delegates.glExtGetProgramBinarySourceQCOM((UInt32)program, (OpenTK.Graphics.ES20.All)shadertype, (StringBuilder)source, (Int32*)length_ptr);
length = *length_ptr;
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: QCOM_extended_get2]</summary>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "QCOM_extended_get2", Version = "", EntryPoint = "glExtGetProgramBinarySourceQCOM")]
public static
unsafe void ExtGetProgramBinarySource(UInt32 program, OpenTK.Graphics.ES20.All shadertype, [OutAttribute] StringBuilder source, [OutAttribute] Int32* length)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glExtGetProgramBinarySourceQCOM((UInt32)program, (OpenTK.Graphics.ES20.All)shadertype, (StringBuilder)source, (Int32*)length);
#if DEBUG
}
#endif
}
/// <summary>[requires: QCOM_extended_get2]</summary>
[AutoGenerated(Category = "QCOM_extended_get2", Version = "", EntryPoint = "glExtGetProgramsQCOM")]
public static
void ExtGetProgram([OutAttribute] Int32[] programs, Int32 maxPrograms, [OutAttribute] Int32[] numPrograms)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* programs_ptr = programs)
fixed (Int32* numPrograms_ptr = numPrograms)
{
Delegates.glExtGetProgramsQCOM((UInt32*)programs_ptr, (Int32)maxPrograms, (Int32*)numPrograms_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: QCOM_extended_get2]</summary>
[AutoGenerated(Category = "QCOM_extended_get2", Version = "", EntryPoint = "glExtGetProgramsQCOM")]
public static
void ExtGetProgram([OutAttribute] out Int32 programs, Int32 maxPrograms, [OutAttribute] out Int32 numPrograms)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* programs_ptr = &programs)
fixed (Int32* numPrograms_ptr = &numPrograms)
{
Delegates.glExtGetProgramsQCOM((UInt32*)programs_ptr, (Int32)maxPrograms, (Int32*)numPrograms_ptr);
programs = *programs_ptr;
numPrograms = *numPrograms_ptr;
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: QCOM_extended_get2]</summary>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "QCOM_extended_get2", Version = "", EntryPoint = "glExtGetProgramsQCOM")]
public static
unsafe void ExtGetProgram([OutAttribute] Int32* programs, Int32 maxPrograms, [OutAttribute] Int32* numPrograms)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glExtGetProgramsQCOM((UInt32*)programs, (Int32)maxPrograms, (Int32*)numPrograms);
#if DEBUG
}
#endif
}
/// <summary>[requires: QCOM_extended_get2]</summary>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "QCOM_extended_get2", Version = "", EntryPoint = "glExtGetProgramsQCOM")]
public static
void ExtGetProgram([OutAttribute] UInt32[] programs, Int32 maxPrograms, [OutAttribute] Int32[] numPrograms)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (UInt32* programs_ptr = programs)
fixed (Int32* numPrograms_ptr = numPrograms)
{
Delegates.glExtGetProgramsQCOM((UInt32*)programs_ptr, (Int32)maxPrograms, (Int32*)numPrograms_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: QCOM_extended_get2]</summary>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "QCOM_extended_get2", Version = "", EntryPoint = "glExtGetProgramsQCOM")]
public static
void ExtGetProgram([OutAttribute] out UInt32 programs, Int32 maxPrograms, [OutAttribute] out Int32 numPrograms)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (UInt32* programs_ptr = &programs)
fixed (Int32* numPrograms_ptr = &numPrograms)
{
Delegates.glExtGetProgramsQCOM((UInt32*)programs_ptr, (Int32)maxPrograms, (Int32*)numPrograms_ptr);
programs = *programs_ptr;
numPrograms = *numPrograms_ptr;
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: QCOM_extended_get2]</summary>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "QCOM_extended_get2", Version = "", EntryPoint = "glExtGetProgramsQCOM")]
public static
unsafe void ExtGetProgram([OutAttribute] UInt32* programs, Int32 maxPrograms, [OutAttribute] Int32* numPrograms)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glExtGetProgramsQCOM((UInt32*)programs, (Int32)maxPrograms, (Int32*)numPrograms);
#if DEBUG
}
#endif
}
/// <summary>[requires: QCOM_extended_get]</summary>
[AutoGenerated(Category = "QCOM_extended_get", Version = "", EntryPoint = "glExtGetRenderbuffersQCOM")]
public static
void ExtGetRenderbuffers([OutAttribute] Int32[] renderbuffers, Int32 maxRenderbuffers, [OutAttribute] Int32[] numRenderbuffers)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* renderbuffers_ptr = renderbuffers)
fixed (Int32* numRenderbuffers_ptr = numRenderbuffers)
{
Delegates.glExtGetRenderbuffersQCOM((UInt32*)renderbuffers_ptr, (Int32)maxRenderbuffers, (Int32*)numRenderbuffers_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: QCOM_extended_get]</summary>
[AutoGenerated(Category = "QCOM_extended_get", Version = "", EntryPoint = "glExtGetRenderbuffersQCOM")]
public static
void ExtGetRenderbuffers([OutAttribute] out Int32 renderbuffers, Int32 maxRenderbuffers, [OutAttribute] out Int32 numRenderbuffers)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* renderbuffers_ptr = &renderbuffers)
fixed (Int32* numRenderbuffers_ptr = &numRenderbuffers)
{
Delegates.glExtGetRenderbuffersQCOM((UInt32*)renderbuffers_ptr, (Int32)maxRenderbuffers, (Int32*)numRenderbuffers_ptr);
renderbuffers = *renderbuffers_ptr;
numRenderbuffers = *numRenderbuffers_ptr;
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: QCOM_extended_get]</summary>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "QCOM_extended_get", Version = "", EntryPoint = "glExtGetRenderbuffersQCOM")]
public static
unsafe void ExtGetRenderbuffers([OutAttribute] Int32* renderbuffers, Int32 maxRenderbuffers, [OutAttribute] Int32* numRenderbuffers)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glExtGetRenderbuffersQCOM((UInt32*)renderbuffers, (Int32)maxRenderbuffers, (Int32*)numRenderbuffers);
#if DEBUG
}
#endif
}
/// <summary>[requires: QCOM_extended_get]</summary>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "QCOM_extended_get", Version = "", EntryPoint = "glExtGetRenderbuffersQCOM")]
public static
void ExtGetRenderbuffers([OutAttribute] UInt32[] renderbuffers, Int32 maxRenderbuffers, [OutAttribute] Int32[] numRenderbuffers)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (UInt32* renderbuffers_ptr = renderbuffers)
fixed (Int32* numRenderbuffers_ptr = numRenderbuffers)
{
Delegates.glExtGetRenderbuffersQCOM((UInt32*)renderbuffers_ptr, (Int32)maxRenderbuffers, (Int32*)numRenderbuffers_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: QCOM_extended_get]</summary>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "QCOM_extended_get", Version = "", EntryPoint = "glExtGetRenderbuffersQCOM")]
public static
void ExtGetRenderbuffers([OutAttribute] out UInt32 renderbuffers, Int32 maxRenderbuffers, [OutAttribute] out Int32 numRenderbuffers)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (UInt32* renderbuffers_ptr = &renderbuffers)
fixed (Int32* numRenderbuffers_ptr = &numRenderbuffers)
{
Delegates.glExtGetRenderbuffersQCOM((UInt32*)renderbuffers_ptr, (Int32)maxRenderbuffers, (Int32*)numRenderbuffers_ptr);
renderbuffers = *renderbuffers_ptr;
numRenderbuffers = *numRenderbuffers_ptr;
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: QCOM_extended_get]</summary>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "QCOM_extended_get", Version = "", EntryPoint = "glExtGetRenderbuffersQCOM")]
public static
unsafe void ExtGetRenderbuffers([OutAttribute] UInt32* renderbuffers, Int32 maxRenderbuffers, [OutAttribute] Int32* numRenderbuffers)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glExtGetRenderbuffersQCOM((UInt32*)renderbuffers, (Int32)maxRenderbuffers, (Int32*)numRenderbuffers);
#if DEBUG
}
#endif
}
/// <summary>[requires: QCOM_extended_get2]</summary>
[AutoGenerated(Category = "QCOM_extended_get2", Version = "", EntryPoint = "glExtGetShadersQCOM")]
public static
void ExtGetShaders([OutAttribute] Int32[] shaders, Int32 maxShaders, [OutAttribute] Int32[] numShaders)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* shaders_ptr = shaders)
fixed (Int32* numShaders_ptr = numShaders)
{
Delegates.glExtGetShadersQCOM((UInt32*)shaders_ptr, (Int32)maxShaders, (Int32*)numShaders_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: QCOM_extended_get2]</summary>
[AutoGenerated(Category = "QCOM_extended_get2", Version = "", EntryPoint = "glExtGetShadersQCOM")]
public static
void ExtGetShaders([OutAttribute] out Int32 shaders, Int32 maxShaders, [OutAttribute] out Int32 numShaders)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* shaders_ptr = &shaders)
fixed (Int32* numShaders_ptr = &numShaders)
{
Delegates.glExtGetShadersQCOM((UInt32*)shaders_ptr, (Int32)maxShaders, (Int32*)numShaders_ptr);
shaders = *shaders_ptr;
numShaders = *numShaders_ptr;
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: QCOM_extended_get2]</summary>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "QCOM_extended_get2", Version = "", EntryPoint = "glExtGetShadersQCOM")]
public static
unsafe void ExtGetShaders([OutAttribute] Int32* shaders, Int32 maxShaders, [OutAttribute] Int32* numShaders)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glExtGetShadersQCOM((UInt32*)shaders, (Int32)maxShaders, (Int32*)numShaders);
#if DEBUG
}
#endif
}
/// <summary>[requires: QCOM_extended_get2]</summary>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "QCOM_extended_get2", Version = "", EntryPoint = "glExtGetShadersQCOM")]
public static
void ExtGetShaders([OutAttribute] UInt32[] shaders, Int32 maxShaders, [OutAttribute] Int32[] numShaders)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (UInt32* shaders_ptr = shaders)
fixed (Int32* numShaders_ptr = numShaders)
{
Delegates.glExtGetShadersQCOM((UInt32*)shaders_ptr, (Int32)maxShaders, (Int32*)numShaders_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: QCOM_extended_get2]</summary>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "QCOM_extended_get2", Version = "", EntryPoint = "glExtGetShadersQCOM")]
public static
void ExtGetShaders([OutAttribute] out UInt32 shaders, Int32 maxShaders, [OutAttribute] out Int32 numShaders)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (UInt32* shaders_ptr = &shaders)
fixed (Int32* numShaders_ptr = &numShaders)
{
Delegates.glExtGetShadersQCOM((UInt32*)shaders_ptr, (Int32)maxShaders, (Int32*)numShaders_ptr);
shaders = *shaders_ptr;
numShaders = *numShaders_ptr;
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: QCOM_extended_get2]</summary>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "QCOM_extended_get2", Version = "", EntryPoint = "glExtGetShadersQCOM")]
public static
unsafe void ExtGetShaders([OutAttribute] UInt32* shaders, Int32 maxShaders, [OutAttribute] Int32* numShaders)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glExtGetShadersQCOM((UInt32*)shaders, (Int32)maxShaders, (Int32*)numShaders);
#if DEBUG
}
#endif
}
/// <summary>[requires: QCOM_extended_get]</summary>
[AutoGenerated(Category = "QCOM_extended_get", Version = "", EntryPoint = "glExtGetTexLevelParameterivQCOM")]
public static
void ExtGetTexLevelParameter(Int32 texture, OpenTK.Graphics.ES20.All face, Int32 level, OpenTK.Graphics.ES20.All pname, [OutAttribute] Int32[] @params)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glExtGetTexLevelParameterivQCOM((UInt32)texture, (OpenTK.Graphics.ES20.All)face, (Int32)level, (OpenTK.Graphics.ES20.All)pname, (Int32*)@params_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: QCOM_extended_get]</summary>
[AutoGenerated(Category = "QCOM_extended_get", Version = "", EntryPoint = "glExtGetTexLevelParameterivQCOM")]
public static
void ExtGetTexLevelParameter(Int32 texture, OpenTK.Graphics.ES20.All face, Int32 level, OpenTK.Graphics.ES20.All pname, [OutAttribute] out Int32 @params)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glExtGetTexLevelParameterivQCOM((UInt32)texture, (OpenTK.Graphics.ES20.All)face, (Int32)level, (OpenTK.Graphics.ES20.All)pname, (Int32*)@params_ptr);
@params = *@params_ptr;
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: QCOM_extended_get]</summary>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "QCOM_extended_get", Version = "", EntryPoint = "glExtGetTexLevelParameterivQCOM")]
public static
unsafe void ExtGetTexLevelParameter(Int32 texture, OpenTK.Graphics.ES20.All face, Int32 level, OpenTK.Graphics.ES20.All pname, [OutAttribute] Int32* @params)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glExtGetTexLevelParameterivQCOM((UInt32)texture, (OpenTK.Graphics.ES20.All)face, (Int32)level, (OpenTK.Graphics.ES20.All)pname, (Int32*)@params);
#if DEBUG
}
#endif
}
/// <summary>[requires: QCOM_extended_get]</summary>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "QCOM_extended_get", Version = "", EntryPoint = "glExtGetTexLevelParameterivQCOM")]
public static
void ExtGetTexLevelParameter(UInt32 texture, OpenTK.Graphics.ES20.All face, Int32 level, OpenTK.Graphics.ES20.All pname, [OutAttribute] Int32[] @params)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glExtGetTexLevelParameterivQCOM((UInt32)texture, (OpenTK.Graphics.ES20.All)face, (Int32)level, (OpenTK.Graphics.ES20.All)pname, (Int32*)@params_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: QCOM_extended_get]</summary>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "QCOM_extended_get", Version = "", EntryPoint = "glExtGetTexLevelParameterivQCOM")]
public static
void ExtGetTexLevelParameter(UInt32 texture, OpenTK.Graphics.ES20.All face, Int32 level, OpenTK.Graphics.ES20.All pname, [OutAttribute] out Int32 @params)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glExtGetTexLevelParameterivQCOM((UInt32)texture, (OpenTK.Graphics.ES20.All)face, (Int32)level, (OpenTK.Graphics.ES20.All)pname, (Int32*)@params_ptr);
@params = *@params_ptr;
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: QCOM_extended_get]</summary>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "QCOM_extended_get", Version = "", EntryPoint = "glExtGetTexLevelParameterivQCOM")]
public static
unsafe void ExtGetTexLevelParameter(UInt32 texture, OpenTK.Graphics.ES20.All face, Int32 level, OpenTK.Graphics.ES20.All pname, [OutAttribute] Int32* @params)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glExtGetTexLevelParameterivQCOM((UInt32)texture, (OpenTK.Graphics.ES20.All)face, (Int32)level, (OpenTK.Graphics.ES20.All)pname, (Int32*)@params);
#if DEBUG
}
#endif
}
/// <summary>[requires: QCOM_extended_get]</summary>
[AutoGenerated(Category = "QCOM_extended_get", Version = "", EntryPoint = "glExtGetTexSubImageQCOM")]
public static
void ExtGetTexSubImage(OpenTK.Graphics.ES20.All target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, OpenTK.Graphics.ES20.All format, OpenTK.Graphics.ES20.All type, [OutAttribute] IntPtr texels)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glExtGetTexSubImageQCOM((OpenTK.Graphics.ES20.All)target, (Int32)level, (Int32)xoffset, (Int32)yoffset, (Int32)zoffset, (Int32)width, (Int32)height, (Int32)depth, (OpenTK.Graphics.ES20.All)format, (OpenTK.Graphics.ES20.All)type, (IntPtr)texels);
#if DEBUG
}
#endif
}
/// <summary>[requires: QCOM_extended_get]</summary>
[AutoGenerated(Category = "QCOM_extended_get", Version = "", EntryPoint = "glExtGetTexSubImageQCOM")]
public static
void ExtGetTexSubImage<T10>(OpenTK.Graphics.ES20.All target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, OpenTK.Graphics.ES20.All format, OpenTK.Graphics.ES20.All type, [InAttribute, OutAttribute] T10[] texels)
where T10 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle texels_ptr = GCHandle.Alloc(texels, GCHandleType.Pinned);
try
{
Delegates.glExtGetTexSubImageQCOM((OpenTK.Graphics.ES20.All)target, (Int32)level, (Int32)xoffset, (Int32)yoffset, (Int32)zoffset, (Int32)width, (Int32)height, (Int32)depth, (OpenTK.Graphics.ES20.All)format, (OpenTK.Graphics.ES20.All)type, (IntPtr)texels_ptr.AddrOfPinnedObject());
}
finally
{
texels_ptr.Free();
}
#if DEBUG
}
#endif
}
/// <summary>[requires: QCOM_extended_get]</summary>
[AutoGenerated(Category = "QCOM_extended_get", Version = "", EntryPoint = "glExtGetTexSubImageQCOM")]
public static
void ExtGetTexSubImage<T10>(OpenTK.Graphics.ES20.All target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, OpenTK.Graphics.ES20.All format, OpenTK.Graphics.ES20.All type, [InAttribute, OutAttribute] T10[,] texels)
where T10 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle texels_ptr = GCHandle.Alloc(texels, GCHandleType.Pinned);
try
{
Delegates.glExtGetTexSubImageQCOM((OpenTK.Graphics.ES20.All)target, (Int32)level, (Int32)xoffset, (Int32)yoffset, (Int32)zoffset, (Int32)width, (Int32)height, (Int32)depth, (OpenTK.Graphics.ES20.All)format, (OpenTK.Graphics.ES20.All)type, (IntPtr)texels_ptr.AddrOfPinnedObject());
}
finally
{
texels_ptr.Free();
}
#if DEBUG
}
#endif
}
/// <summary>[requires: QCOM_extended_get]</summary>
[AutoGenerated(Category = "QCOM_extended_get", Version = "", EntryPoint = "glExtGetTexSubImageQCOM")]
public static
void ExtGetTexSubImage<T10>(OpenTK.Graphics.ES20.All target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, OpenTK.Graphics.ES20.All format, OpenTK.Graphics.ES20.All type, [InAttribute, OutAttribute] T10[,,] texels)
where T10 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle texels_ptr = GCHandle.Alloc(texels, GCHandleType.Pinned);
try
{
Delegates.glExtGetTexSubImageQCOM((OpenTK.Graphics.ES20.All)target, (Int32)level, (Int32)xoffset, (Int32)yoffset, (Int32)zoffset, (Int32)width, (Int32)height, (Int32)depth, (OpenTK.Graphics.ES20.All)format, (OpenTK.Graphics.ES20.All)type, (IntPtr)texels_ptr.AddrOfPinnedObject());
}
finally
{
texels_ptr.Free();
}
#if DEBUG
}
#endif
}
/// <summary>[requires: QCOM_extended_get]</summary>
[AutoGenerated(Category = "QCOM_extended_get", Version = "", EntryPoint = "glExtGetTexSubImageQCOM")]
public static
void ExtGetTexSubImage<T10>(OpenTK.Graphics.ES20.All target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, OpenTK.Graphics.ES20.All format, OpenTK.Graphics.ES20.All type, [InAttribute, OutAttribute] ref T10 texels)
where T10 : struct
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
GCHandle texels_ptr = GCHandle.Alloc(texels, GCHandleType.Pinned);
try
{
Delegates.glExtGetTexSubImageQCOM((OpenTK.Graphics.ES20.All)target, (Int32)level, (Int32)xoffset, (Int32)yoffset, (Int32)zoffset, (Int32)width, (Int32)height, (Int32)depth, (OpenTK.Graphics.ES20.All)format, (OpenTK.Graphics.ES20.All)type, (IntPtr)texels_ptr.AddrOfPinnedObject());
texels = (T10)texels_ptr.Target;
}
finally
{
texels_ptr.Free();
}
#if DEBUG
}
#endif
}
/// <summary>[requires: QCOM_extended_get]</summary>
[AutoGenerated(Category = "QCOM_extended_get", Version = "", EntryPoint = "glExtGetTexturesQCOM")]
public static
void ExtGetTextures([OutAttribute] Int32[] textures, Int32 maxTextures, [OutAttribute] Int32[] numTextures)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* textures_ptr = textures)
fixed (Int32* numTextures_ptr = numTextures)
{
Delegates.glExtGetTexturesQCOM((UInt32*)textures_ptr, (Int32)maxTextures, (Int32*)numTextures_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: QCOM_extended_get]</summary>
[AutoGenerated(Category = "QCOM_extended_get", Version = "", EntryPoint = "glExtGetTexturesQCOM")]
public static
void ExtGetTextures([OutAttribute] out Int32 textures, Int32 maxTextures, [OutAttribute] out Int32 numTextures)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* textures_ptr = &textures)
fixed (Int32* numTextures_ptr = &numTextures)
{
Delegates.glExtGetTexturesQCOM((UInt32*)textures_ptr, (Int32)maxTextures, (Int32*)numTextures_ptr);
textures = *textures_ptr;
numTextures = *numTextures_ptr;
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: QCOM_extended_get]</summary>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "QCOM_extended_get", Version = "", EntryPoint = "glExtGetTexturesQCOM")]
public static
unsafe void ExtGetTextures([OutAttribute] Int32* textures, Int32 maxTextures, [OutAttribute] Int32* numTextures)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glExtGetTexturesQCOM((UInt32*)textures, (Int32)maxTextures, (Int32*)numTextures);
#if DEBUG
}
#endif
}
/// <summary>[requires: QCOM_extended_get]</summary>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "QCOM_extended_get", Version = "", EntryPoint = "glExtGetTexturesQCOM")]
public static
void ExtGetTextures([OutAttribute] UInt32[] textures, Int32 maxTextures, [OutAttribute] Int32[] numTextures)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (UInt32* textures_ptr = textures)
fixed (Int32* numTextures_ptr = numTextures)
{
Delegates.glExtGetTexturesQCOM((UInt32*)textures_ptr, (Int32)maxTextures, (Int32*)numTextures_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: QCOM_extended_get]</summary>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "QCOM_extended_get", Version = "", EntryPoint = "glExtGetTexturesQCOM")]
public static
void ExtGetTextures([OutAttribute] out UInt32 textures, Int32 maxTextures, [OutAttribute] out Int32 numTextures)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (UInt32* textures_ptr = &textures)
fixed (Int32* numTextures_ptr = &numTextures)
{
Delegates.glExtGetTexturesQCOM((UInt32*)textures_ptr, (Int32)maxTextures, (Int32*)numTextures_ptr);
textures = *textures_ptr;
numTextures = *numTextures_ptr;
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: QCOM_extended_get]</summary>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "QCOM_extended_get", Version = "", EntryPoint = "glExtGetTexturesQCOM")]
public static
unsafe void ExtGetTextures([OutAttribute] UInt32* textures, Int32 maxTextures, [OutAttribute] Int32* numTextures)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glExtGetTexturesQCOM((UInt32*)textures, (Int32)maxTextures, (Int32*)numTextures);
#if DEBUG
}
#endif
}
/// <summary>[requires: QCOM_extended_get2]</summary>
[AutoGenerated(Category = "QCOM_extended_get2", Version = "", EntryPoint = "glExtIsProgramBinaryQCOM")]
public static
bool ExtIsProgramBinary(Int32 program)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
return Delegates.glExtIsProgramBinaryQCOM((UInt32)program);
#if DEBUG
}
#endif
}
/// <summary>[requires: QCOM_extended_get2]</summary>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "QCOM_extended_get2", Version = "", EntryPoint = "glExtIsProgramBinaryQCOM")]
public static
bool ExtIsProgramBinary(UInt32 program)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
return Delegates.glExtIsProgramBinaryQCOM((UInt32)program);
#if DEBUG
}
#endif
}
/// <summary>[requires: QCOM_extended_get]</summary>
[AutoGenerated(Category = "QCOM_extended_get", Version = "", EntryPoint = "glExtTexObjectStateOverrideiQCOM")]
public static
void ExtTexObjectStateOverride(OpenTK.Graphics.ES20.All target, OpenTK.Graphics.ES20.All pname, Int32 param)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glExtTexObjectStateOverrideiQCOM((OpenTK.Graphics.ES20.All)target, (OpenTK.Graphics.ES20.All)pname, (Int32)param);
#if DEBUG
}
#endif
}
/// <summary>[requires: QCOM_driver_control]</summary>
[AutoGenerated(Category = "QCOM_driver_control", Version = "", EntryPoint = "glGetDriverControlsQCOM")]
public static
void GetDriverControl([OutAttribute] Int32[] num, Int32 size, [OutAttribute] Int32[] driverControls)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* num_ptr = num)
fixed (Int32* driverControls_ptr = driverControls)
{
Delegates.glGetDriverControlsQCOM((Int32*)num_ptr, (Int32)size, (UInt32*)driverControls_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: QCOM_driver_control]</summary>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "QCOM_driver_control", Version = "", EntryPoint = "glGetDriverControlsQCOM")]
public static
void GetDriverControl([OutAttribute] Int32[] num, Int32 size, [OutAttribute] UInt32[] driverControls)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* num_ptr = num)
fixed (UInt32* driverControls_ptr = driverControls)
{
Delegates.glGetDriverControlsQCOM((Int32*)num_ptr, (Int32)size, (UInt32*)driverControls_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: QCOM_driver_control]</summary>
[AutoGenerated(Category = "QCOM_driver_control", Version = "", EntryPoint = "glGetDriverControlsQCOM")]
public static
void GetDriverControl([OutAttribute] out Int32 num, Int32 size, [OutAttribute] out Int32 driverControls)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* num_ptr = &num)
fixed (Int32* driverControls_ptr = &driverControls)
{
Delegates.glGetDriverControlsQCOM((Int32*)num_ptr, (Int32)size, (UInt32*)driverControls_ptr);
num = *num_ptr;
driverControls = *driverControls_ptr;
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: QCOM_driver_control]</summary>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "QCOM_driver_control", Version = "", EntryPoint = "glGetDriverControlsQCOM")]
public static
void GetDriverControl([OutAttribute] out Int32 num, Int32 size, [OutAttribute] out UInt32 driverControls)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* num_ptr = &num)
fixed (UInt32* driverControls_ptr = &driverControls)
{
Delegates.glGetDriverControlsQCOM((Int32*)num_ptr, (Int32)size, (UInt32*)driverControls_ptr);
num = *num_ptr;
driverControls = *driverControls_ptr;
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: QCOM_driver_control]</summary>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "QCOM_driver_control", Version = "", EntryPoint = "glGetDriverControlsQCOM")]
public static
unsafe void GetDriverControl([OutAttribute] Int32* num, Int32 size, [OutAttribute] Int32* driverControls)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glGetDriverControlsQCOM((Int32*)num, (Int32)size, (UInt32*)driverControls);
#if DEBUG
}
#endif
}
/// <summary>[requires: QCOM_driver_control]</summary>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "QCOM_driver_control", Version = "", EntryPoint = "glGetDriverControlsQCOM")]
public static
unsafe void GetDriverControl([OutAttribute] Int32* num, Int32 size, [OutAttribute] UInt32* driverControls)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glGetDriverControlsQCOM((Int32*)num, (Int32)size, (UInt32*)driverControls);
#if DEBUG
}
#endif
}
/// <summary>[requires: QCOM_driver_control]</summary>
[AutoGenerated(Category = "QCOM_driver_control", Version = "", EntryPoint = "glGetDriverControlStringQCOM")]
public static
void GetDriverControlString(Int32 driverControl, Int32 bufSize, [OutAttribute] Int32[] length, [OutAttribute] StringBuilder driverControlString)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* length_ptr = length)
{
Delegates.glGetDriverControlStringQCOM((UInt32)driverControl, (Int32)bufSize, (Int32*)length_ptr, (StringBuilder)driverControlString);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: QCOM_driver_control]</summary>
[AutoGenerated(Category = "QCOM_driver_control", Version = "", EntryPoint = "glGetDriverControlStringQCOM")]
public static
void GetDriverControlString(Int32 driverControl, Int32 bufSize, [OutAttribute] out Int32 length, [OutAttribute] StringBuilder driverControlString)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* length_ptr = &length)
{
Delegates.glGetDriverControlStringQCOM((UInt32)driverControl, (Int32)bufSize, (Int32*)length_ptr, (StringBuilder)driverControlString);
length = *length_ptr;
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: QCOM_driver_control]</summary>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "QCOM_driver_control", Version = "", EntryPoint = "glGetDriverControlStringQCOM")]
public static
unsafe void GetDriverControlString(Int32 driverControl, Int32 bufSize, [OutAttribute] Int32* length, [OutAttribute] StringBuilder driverControlString)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glGetDriverControlStringQCOM((UInt32)driverControl, (Int32)bufSize, (Int32*)length, (StringBuilder)driverControlString);
#if DEBUG
}
#endif
}
/// <summary>[requires: QCOM_driver_control]</summary>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "QCOM_driver_control", Version = "", EntryPoint = "glGetDriverControlStringQCOM")]
public static
void GetDriverControlString(UInt32 driverControl, Int32 bufSize, [OutAttribute] Int32[] length, [OutAttribute] StringBuilder driverControlString)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* length_ptr = length)
{
Delegates.glGetDriverControlStringQCOM((UInt32)driverControl, (Int32)bufSize, (Int32*)length_ptr, (StringBuilder)driverControlString);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: QCOM_driver_control]</summary>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "QCOM_driver_control", Version = "", EntryPoint = "glGetDriverControlStringQCOM")]
public static
void GetDriverControlString(UInt32 driverControl, Int32 bufSize, [OutAttribute] out Int32 length, [OutAttribute] StringBuilder driverControlString)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* length_ptr = &length)
{
Delegates.glGetDriverControlStringQCOM((UInt32)driverControl, (Int32)bufSize, (Int32*)length_ptr, (StringBuilder)driverControlString);
length = *length_ptr;
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: QCOM_driver_control]</summary>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "QCOM_driver_control", Version = "", EntryPoint = "glGetDriverControlStringQCOM")]
public static
unsafe void GetDriverControlString(UInt32 driverControl, Int32 bufSize, [OutAttribute] Int32* length, [OutAttribute] StringBuilder driverControlString)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glGetDriverControlStringQCOM((UInt32)driverControl, (Int32)bufSize, (Int32*)length, (StringBuilder)driverControlString);
#if DEBUG
}
#endif
}
/// <summary>[requires: QCOM_tiled_rendering]</summary>
[AutoGenerated(Category = "QCOM_tiled_rendering", Version = "", EntryPoint = "glStartTilingQCOM")]
public static
void StartTiling(Int32 x, Int32 y, Int32 width, Int32 height, Int32 preserveMask)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glStartTilingQCOM((UInt32)x, (UInt32)y, (UInt32)width, (UInt32)height, (UInt32)preserveMask);
#if DEBUG
}
#endif
}
/// <summary>[requires: QCOM_tiled_rendering]</summary>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "QCOM_tiled_rendering", Version = "", EntryPoint = "glStartTilingQCOM")]
public static
void StartTiling(UInt32 x, UInt32 y, UInt32 width, UInt32 height, UInt32 preserveMask)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
Delegates.glStartTilingQCOM((UInt32)x, (UInt32)y, (UInt32)width, (UInt32)height, (UInt32)preserveMask);
#if DEBUG
}
#endif
}
}
}
}