Dummy
|
Implemented Sdl2GLControl
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2013-09-30 20:47:29 +02:00 |
Egl
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Added support for OpenGL ES through SDL2
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2013-10-03 11:17:21 +02:00 |
MacOS
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Fixed compilation on desktop platforms.
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2013-10-12 05:14:51 +02:00 |
SDL2
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Fixed number of buffers
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2013-11-06 01:04:59 +01:00 |
Windows
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Switch to EnumDisplayModesEx
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2013-11-05 23:41:42 +01:00 |
DesktopGraphicsContext.cs
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Load ES30 and OpenGL4 entry points
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2013-11-08 10:39:08 +01:00 |
DisplayDeviceBase.cs
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Fixed line endings
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2013-10-10 00:18:59 +02:00 |
EmbeddedGraphicsContext.cs
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Load ES30 and OpenGL4 entry points
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2013-11-08 10:39:08 +01:00 |
Factory.cs
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No separate Factory.Embedded for SDL2
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2013-10-04 09:57:43 +02:00 |
IPlatformFactory.cs
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Improved resource disposal
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2013-10-01 22:01:27 +02:00 |
IWindowInfo.cs
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Implemented Sdl2GLControl
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2013-09-30 20:47:29 +02:00 |
Utilities.cs
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Implemented new, leaner SDL2 binding.
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2013-10-24 01:45:13 +02:00 |