mirror of
https://github.com/Ryujinx/Opentk.git
synced 2024-12-25 19:25:35 +00:00
5ff51ba9fe
Added SoundReader class. Added OpenTK.Math.Functions.NextPowerOfTwo Fixed several AL functions, and added overloads to AL.BufferData. Added OpenAL wave playback sample.
246 lines
8.3 KiB
C#
246 lines
8.3 KiB
C#
#region --- License ---
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/* Copyright (c) 2006, 2007 Stefanos Apostolopoulos
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* See license.txt for license info
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*/
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#endregion
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#region --- Using directives ---
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.Runtime.InteropServices;
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using System.Diagnostics;
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using System.Windows.Forms;
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using OpenTK.Input;
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#endregion
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namespace OpenTK.Platform.Windows
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{
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internal class WinRawInput : NativeWindow, IInputDriver
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{
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/// <summary>
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/// Input event data.
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/// </summary>
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private RawInput data = new RawInput();
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/// <summary>
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/// The total number of input devices connected to this system.
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/// </summary>
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private static int deviceCount;
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int rawInputStructSize = API.RawInputSize;
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private WinRawKeyboard keyboardDriver;
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private WinRawMouse mouseDriver;
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#region --- Constructors ---
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internal WinRawInput(WinWindowInfo parent)
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{
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Debug.WriteLine("Initalizing windows raw input driver.");
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Debug.Indent();
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AssignHandle(parent.WindowHandle);
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Debug.Print("Input window attached to parent {0}", parent);
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keyboardDriver = new WinRawKeyboard(this.Handle);
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mouseDriver = new WinRawMouse(this.Handle);
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Debug.Unindent();
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//AllocateBuffer();
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}
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#endregion
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#region internal static int DeviceCount
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internal static int DeviceCount
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{
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get
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{
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Functions.GetRawInputDeviceList(null, ref deviceCount, API.RawInputDeviceListSize);
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return deviceCount;
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}
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}
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#endregion
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#region protected override void WndProc(ref Message msg)
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/// <summary>
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/// Processes the input Windows Message, routing the buffer to the correct Keyboard, Mouse or HID.
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/// </summary>
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/// <param name="msg">The WM_INPUT message, containing the buffer on the input event.</param>
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protected override void WndProc(ref Message msg)
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{
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switch ((WindowMessage)msg.Msg)
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{
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case WindowMessage.INPUT:
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int size = 0;
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// Get the size of the input buffer
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Functions.GetRawInputData(msg.LParam, GetRawInputDataEnum.INPUT,
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IntPtr.Zero, ref size, API.RawInputHeaderSize);
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//if (buffer == null || API.RawInputSize < size)
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//{
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// throw new ApplicationException("Critical error when processing raw windows input.");
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//}
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if (size == Functions.GetRawInputData(msg.LParam, GetRawInputDataEnum.INPUT,
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out data, ref size, API.RawInputHeaderSize))
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{
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switch (data.Header.Type)
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{
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case RawInputDeviceType.KEYBOARD:
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if (!keyboardDriver.ProcessKeyboardEvent(data))
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Functions.DefRawInputProc(ref data, 1, (uint)API.RawInputHeaderSize);
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return;
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case RawInputDeviceType.MOUSE:
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if (!mouseDriver.ProcessEvent(data))
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Functions.DefRawInputProc(ref data, 1, (uint)API.RawInputHeaderSize);
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return;
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case RawInputDeviceType.HID:
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Functions.DefRawInputProc(ref data, 1, (uint)API.RawInputHeaderSize);
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return;
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default:
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break;
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}
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}
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else
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{
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throw new ApplicationException(String.Format(
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"GetRawInputData returned invalid buffer. Windows error {0}. Please file a bug at http://opentk.sourceforge.net",
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Marshal.GetLastWin32Error()));
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}
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break;
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case WindowMessage.DESTROY:
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Debug.Print("Input window detached from parent {0}.", Handle);
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ReleaseHandle();
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break;
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case WindowMessage.QUIT:
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Debug.WriteLine("Input window quit.");
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this.Dispose();
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break;
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}
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base.WndProc(ref msg);
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}
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#endregion
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#region --- IInputDriver Members ---
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public IList<KeyboardDevice> Keyboard
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{
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get { return keyboardDriver.Keyboard; }
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}
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public IList<MouseDevice> Mouse
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{
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get { return mouseDriver.Mouse; }
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}
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public void Poll()
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{
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return;
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#if false
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// We will do a buffered read for all input devices and route the RawInput structures
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// to the correct 'ProcessData' handlers. First, we need to find out the size of the
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// buffer to allocate for the structures. Then we allocate the buffer and read the
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// structures, calling the correct handler for each one. Last, we free the allocated
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// buffer.
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int size = 0;
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Functions.GetRawInputBuffer(IntPtr.Zero, ref size, API.RawInputHeaderSize);
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size *= 256;
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IntPtr rin_data = Marshal.AllocHGlobal(size);
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while (true)
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{
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// Iterate reading all available RawInput structures and routing them to their respective
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// handlers.
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int num = Functions.GetRawInputBuffer(rin_data, ref size, API.RawInputHeaderSize);
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if (num == 0)
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break;
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else if (num < 0)
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{
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/*int error = Marshal.GetLastWin32Error();
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if (error == 122)
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{
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// Enlarge the buffer, it was too small.
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AllocateBuffer();
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}
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else
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{
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throw new ApplicationException(String.Format(
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"GetRawInputBuffer failed with code: {0}", error));
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}*/
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Debug.Print("GetRawInputBuffer failed with code: {0}", Marshal.GetLastWin32Error());
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//AllocateBuffer();
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break;
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}
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RawInput[] rin_structs = new RawInput[num];
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IntPtr next_rin = rin_data;
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for (int i = 0; i < num; i++)
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{
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rin_structs[i] = (RawInput)Marshal.PtrToStructure(next_rin, typeof(RawInput));
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switch (rin_structs[i].Header.Type)
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{
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case RawInputDeviceType.KEYBOARD:
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keyboardDriver.ProcessKeyboardEvent(rin_structs[i]);
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break;
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case RawInputDeviceType.MOUSE:
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mouseDriver.ProcessEvent(rin_structs[i]);
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break;
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}
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next_rin = Functions.NextRawInputStructure(next_rin);
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}
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Functions.DefRawInputProc(rin_structs, num, (uint)API.RawInputHeaderSize);
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}
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Marshal.FreeHGlobal(rin_data);
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#endif
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}
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#endregion
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#region --- IDisposable Members ---
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private bool disposed;
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public void Dispose()
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{
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Dispose(true);
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GC.SuppressFinalize(this);
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}
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private void Dispose(bool manual)
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{
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if (!disposed)
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{
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if (manual)
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{
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keyboardDriver.Dispose();
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this.ReleaseHandle();
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}
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disposed = true;
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}
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}
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~WinRawInput()
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{
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Dispose(false);
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}
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#endregion
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}
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}
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