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Added GraphicsContext() constructor that takes an existing, valid OpenGL context. This can be used for interop with third-party toolkits which create the OpenGL context themselves. |
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|---|---|---|
| .. | ||
| ES10 | ||
| ES11 | ||
| ES20 | ||
| OpenGL | ||
| Color4.cs | ||
| ColorFormat.cs | ||
| GraphicsBindingsBase.cs | ||
| GraphicsContext.cs | ||
| GraphicsContextBase.cs | ||
| GraphicsContextException.cs | ||
| GraphicsContextFlags.cs | ||
| GraphicsContextMissingException.cs | ||
| GraphicsContextVersion.cs | ||
| GraphicsErrorException.cs | ||
| GraphicsExceptions.cs | ||
| GraphicsMode.cs | ||
| GraphicsModeException.cs | ||
| IGraphicsContext.cs | ||
| IGraphicsMode.cs | ||