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* Platform/MacOS/QuartzDisplayDeviceDriver.cs: Updated to use the new DisplayDevice constructors. * Platform/X11/X11XrandrDisplayDevice.cs: Query Xinerama for the exact bounds of each display device, if available. Use global X lock to protect from multithreaded access. |
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.. | ||
Bindings | ||
API.cs | ||
WglHelper.cs | ||
WinDisplayDevice.cs | ||
WinFactory.cs | ||
WinGLContext.cs | ||
WinGLNative.cs | ||
WinGraphicsMode.cs | ||
WinKeyMap.cs | ||
WinMMJoystick.cs | ||
WinRawInput.cs | ||
WinRawKeyboard.cs | ||
WinRawMouse.cs | ||
WinWindowInfo.cs | ||
WMInput.cs |