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* Platform/MacOS/QuartzDisplayDeviceDriver.cs: Updated to use the new DisplayDevice constructors. * Platform/X11/X11XrandrDisplayDevice.cs: Query Xinerama for the exact bounds of each display device, if available. Use global X lock to protect from multithreaded access. |
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|---|---|---|
| .. | ||
| Bindings | ||
| API.cs | ||
| WglHelper.cs | ||
| WinDisplayDevice.cs | ||
| WinFactory.cs | ||
| WinGLContext.cs | ||
| WinGLNative.cs | ||
| WinGraphicsMode.cs | ||
| WinKeyMap.cs | ||
| WinMMJoystick.cs | ||
| WinRawInput.cs | ||
| WinRawKeyboard.cs | ||
| WinRawMouse.cs | ||
| WinWindowInfo.cs | ||
| WMInput.cs | ||