Opentk/Source/Bind/Wgl/Generator.cs
2007-08-12 16:14:23 +00:00

57 lines
1.7 KiB
C#

#region --- License ---
/* Copyright (c) 2006, 2007 Stefanos Apostolopoulos
* See license.txt for license info
*/
#endregion
using System;
using System.Collections.Generic;
using System.Text;
using System.Diagnostics;
namespace Bind.Wgl
{
class Generator : Bind.GL2.Generator
{
public Generator(string path)
: base(path)
{
glTypemap = "Wgl\\wgl.tm";
csTypemap = "csharp.tm";
enumSpec = "Wgl\\wglenum.spec";
enumSpecExt = "Wgl\\wglenumext.spec";
glSpec = "Wgl\\wgl.spec";
glSpecExt = "Wgl\\wglext.spec";
importsFile = "WglCore.cs";
delegatesFile = "WglDelegates.cs";
enumsFile = "WglEnums.cs";
wrappersFile = "Wgl.cs";
className = "Wgl";
}
public override void Process()
{
Bind.Structures.Type.Initialize(glTypemap, csTypemap);
Bind.Structures.Enum.Initialize(enumSpec, enumSpecExt);
Bind.Structures.Function.Initialize();
Bind.Structures.Delegate.Initialize(glSpec, glSpecExt);
// Process enums and delegates - create wrappers.
Trace.WriteLine("Processing specs, please wait...");
this.Translate();
this.WriteBindings(
Bind.Structures.Delegate.Delegates,
Bind.Structures.Function.Wrappers,
Bind.Structures.Enum.GLEnums);
}
public override Bind.Structures.DelegateCollection ReadDelegates(System.IO.StreamReader specFile)
{
return base.ReadDelegates(specFile);
}
}
}