mirror of
https://github.com/Ryujinx/Opentk.git
synced 2024-12-25 06:45:31 +00:00
8dcb8601a2
Hopefully this is the first and last time we have to do this.
23 lines
1.3 KiB
Plaintext
23 lines
1.3 KiB
Plaintext
{\rtf1\ansi\ansicpg1253\deff0{\fonttbl{\f0\fnil\fcharset0 Arial;}}
|
||
{\colortbl ;\red163\green21\blue21;}
|
||
{\*\generator Msftedit 5.41.21.2509;}\viewkind4\uc1\pard\cf1\lang1033\b\fs28 Introduction\b0\fs22\par
|
||
\par
|
||
This sample demonstrates the concept of "display lists", which was introduced in OpenGL 1.1.\par
|
||
\par
|
||
Display lists provide the fastest way to display static geometry (even faster than vertex buffer objects in some cases). On the other hand, geometry built into a display list cannot be modified after the fact.\par
|
||
\par
|
||
Please note that display lists are not supported in OpenGL 3.1 or higher.\par
|
||
\b\fs28\par
|
||
Controls\par
|
||
\b0\fs22\par
|
||
Press Esc or click the close button to exit.\par
|
||
\par
|
||
\b\fs28 Implementation\par
|
||
\b0\fs22\par
|
||
1. The OnLoad event handler builds the display lists. OpenGL commands placed within a GL.NewList()-GL.EndList() region are recorded into the display list. (Note that some OpenGL commands cannot be recorded - consult the OpenGL reference for more information).\par
|
||
\par
|
||
2. The OnRenderFrame event handler uses GL.CallLists() to render the display lists. This command takes an array of valid display list ids and "replays" the commands recorded in each list.\par
|
||
\par
|
||
3. The OnUnload event handler uses GL.DeleteLists() to clean up the display lists.\par
|
||
}
|
||
|