Opentk/Source/Samples/iOS/ES11/Shader.vsh
2016-06-08 15:15:59 +09:00

15 lines
219 B
GLSL

attribute vec4 position;
attribute vec4 color;
varying vec4 colorVarying;
uniform float translate;
void main()
{
gl_Position = position;
gl_Position.y += sin(translate) / 2.0;
colorVarying = color;
}