mirror of
https://github.com/Ryujinx/Opentk.git
synced 2024-12-27 10:15:29 +00:00
37c40f16eb
Update X11 stack to use System.Windows.Forms.XPlatUI for its Display, Screen and RootWindow. Fixed mode setting for X11GLControl. Fixed X11 shutdown (was generating X11 errors). Added DeviceContext getter to WinWindowInfo. Made IWindowInfo disposable. Added documentation to many public methods. Worked around a Mono 1.2.4 bug with Handle creation on Windows.Forms.Control. Updated GL.BuildExtensionList to correctly parse GL_VERSION when in indirect rendering mode. Fixed crash errors in X11GLContext.CreateContext and X11GraphicsMode. Added a ref overload to Glx.ChooseVisual() IGraphicsContext.MakeCurrent now takes an IWindowInfo parameter. This allows the user to change to window is context is bound to (untested). Renamed XyzWindowInfo.Handle to XyzWindowInfo.WindowHandle.
594 lines
18 KiB
C#
594 lines
18 KiB
C#
#region --- License ---
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/* Copyright (c) 2007 Stefanos Apostolopoulos
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* See license.txt for license info
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*/
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#endregion
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#region --- Using directives ---
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.Runtime.InteropServices;
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using System.Windows.Forms;
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using System.Diagnostics;
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using OpenTK.Graphics.OpenGL;
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using OpenTK.Input;
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using OpenTK.Graphics;
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#endregion
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namespace OpenTK.Platform.Windows
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{
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/// <summary>
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/// Drives GameWindow on Windows.
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/// This class supports OpenTK, and is not intended for use by OpenTK programs.
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/// </summary>
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internal sealed class WinGLNative : System.Windows.Forms.NativeWindow, INativeGLWindow
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{
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#region --- Fields ---
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private DisplayMode mode = new DisplayMode();
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private IInputDriver driver;
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private bool fullscreen, visible = true;
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private bool disposed;
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private bool isExiting;
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private bool exists;
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private WinWindowInfo window;
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private int top, bottom, left, right;
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private int width = 0, height = 0;
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private Rectangle pre_maximized;
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private ResizeEventArgs resizeEventArgs = new ResizeEventArgs();
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/// <summary>
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/// For use in PeekMessage.
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/// </summary>
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private MSG myGoodMsg = new MSG();
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private int left_border, right_border, top_border, bottom_border;
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#endregion
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#region --- Contructors ---
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/// <internal />
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/// <summary>
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/// Constructs a new WinGLNative class. Call CreateWindow to create the
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/// actual render window.
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/// </summary>
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internal WinGLNative()
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{
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Debug.Print("Native window driver: {0}", this.ToString());
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}
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#endregion
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#region protected override void WndProc(ref Message m)
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/// <summary>
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/// Processes incoming WM_* messages.
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/// </summary>
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/// <param name="m">Reference to the incoming Windows Message.</param>
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protected override void WndProc(ref Message m)
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{
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switch ((WindowMessage)m.Msg)
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{
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case WindowMessage.WINDOWPOSCHANGED:
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// Get window size
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int _width = Marshal.ReadInt32(m.LParam, (int)Marshal.OffsetOf(typeof(WindowPosition), "cx"));
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int _height = Marshal.ReadInt32(m.LParam, (int)Marshal.OffsetOf(typeof(WindowPosition), "cy"));
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if (!fullscreen)
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{
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_width -= (left_border + right_border);
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_height -= (top_border + bottom_border);
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}
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//if (resizeEventArgs.Width != width || resizeEventArgs.Height != height)
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if (width != _width || height != _height)
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{
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width = _width;
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height = _height;
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// If the size has changed, raise the ResizeEvent.
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//resizeEventArgs.Width = width;
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//resizeEventArgs.Height = height;
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//this.OnResize(resizeEventArgs);
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// The message was processed.
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return;
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}
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// If the message was not a resize notification, send it to the default WndProc.
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break;
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case WindowMessage.CREATE:
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// Set the window width and height:
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width = Marshal.ReadInt32(m.LParam, (int)Marshal.OffsetOf(typeof(CreateStruct), "cx"));
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height = Marshal.ReadInt32(m.LParam, (int)Marshal.OffsetOf(typeof(CreateStruct), "cy"));
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width -= (left_border + right_border);
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height -= (top_border + bottom_border);
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// Raise the Create event
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this.OnCreate(EventArgs.Empty);
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return;
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case WindowMessage.CLOSE:
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//this.DestroyWindow();
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this.OnDestroy(EventArgs.Empty);
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return;
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//break;
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case WindowMessage.DESTROY:
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//this.OnDestroy(EventArgs.Empty);
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exists = false;
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isExiting = true;
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break;
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case WindowMessage.QUIT:
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isExiting = true;
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//this.Dispose();
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//Debug.WriteLine("Application quit.");
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return;
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}
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//DefWndProc(ref m);
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base.WndProc(ref m);
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}
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#endregion
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#region --- INativeGLWindow Members ---
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#region public void ProcessEvents()
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private int ret;
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MSG msg;
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public void ProcessEvents()
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{
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while (!IsIdle)
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{
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ret = Functions.GetMessage(ref msg, Handle, 0, 0);
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if (ret == -1)
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{
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throw new ApplicationException(String.Format(
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"An error happened while processing the message queue. Windows error: {0}",
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Marshal.GetLastWin32Error()));
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}
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Functions.DispatchMessage(ref msg);
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//WndProc(ref msg);
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}
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}
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#endregion
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#region public IInputDriver InputDriver
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public IInputDriver InputDriver
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{
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get
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{
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return driver;
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}
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}
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#endregion
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#region public bool Exists
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/// <summary>
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/// Returns true if a render window/context exists.
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/// </summary>
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public bool Exists
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{
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get { return exists; }
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}
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#endregion
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#region public bool IsExiting
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public bool IsExiting
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{
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get { return isExiting; }
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}
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#endregion
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#region public bool Fullscreen
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public bool Fullscreen
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{
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get
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{
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return fullscreen;
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}
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set
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{
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IntPtr style = IntPtr.Zero;
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ShowWindowCommand command = (ShowWindowCommand)0;
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if (value && !Fullscreen)
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{
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style = (IntPtr)(int)(WindowStyle.Popup | WindowStyle.ClipChildren | WindowStyle.ClipSiblings);
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command = ShowWindowCommand.SHOWMAXIMIZED;
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pre_maximized = new Rectangle(width, height);
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Functions.AdjustWindowRect(ref pre_maximized, WindowStyle.OverlappedWindow, false);
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}
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else if (!value && Fullscreen)
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{
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style = (IntPtr)(int)(WindowStyle.OverlappedWindow | WindowStyle.ClipChildren | WindowStyle.ClipSiblings);
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command = ShowWindowCommand.SHOWNORMAL;
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}
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// This calls a C# function that determines whether we need SetWindowLong (32bit platforms)
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// or SetWindowLongPtr (64bit). This happens because SetWindowLongPtr is a macro on 32bit
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// platforms, and is *not* available as a function.
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Functions.SetWindowLong(Handle, GetWindowLongOffsets.STYLE, style);
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Functions.ShowWindow(Handle, command);
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if (!value && Fullscreen)
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Functions.SetWindowPos(Handle, WindowPlacementOptions.TOP, 0, 0, pre_maximized.Width, pre_maximized.Height,
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SetWindowPosFlags.SHOWWINDOW);
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fullscreen = value;
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}
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}
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#endregion
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#region public bool IsIdle
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public bool IsIdle
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{
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get
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{
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//return !API.PeekMessage(out msg, IntPtr.Zero, 0, 0, 0);
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return !Functions.PeekMessage(ref myGoodMsg, this.Handle, 0, 0, 0);
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//return API.GetQueueStatus(API.QueueStatusFlags.ALLEVENTS) == 0;
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}
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}
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#endregion
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#region public string Text
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public string Title
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{
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get
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{
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StringBuilder title = new StringBuilder(256);
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Functions.GetWindowText(window.WindowHandle, title, title.Capacity);
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return title.ToString();
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}
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set
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{
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#if DEBUG
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bool ret = Functions.SetWindowText(window.WindowHandle, value);
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if (ret)
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Debug.Print("Window {0} title changed to {1}.", window.WindowHandle, value);
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else
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Debug.Print("Window {0} title failed to change to {1}.", window.WindowHandle, value);
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#else
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Functions.SetWindowText(window.WindowHandle, value);
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#endif
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}
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}
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#endregion
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#region public bool Visible
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/// <summary>
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/// TODO
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/// </summary>
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public bool Visible
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{
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get
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{
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return visible;
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}
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set
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{
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if (value && !Visible)
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{
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Functions.ShowWindow(Handle, ShowWindowCommand.SHOWNORMAL);
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visible = true;
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}
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else if (!value && Visible)
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{
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Functions.ShowWindow(Handle, ShowWindowCommand.HIDE);
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visible = false;
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}
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}
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}
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#endregion
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#region public IWindowInfo WindowInfo
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public IWindowInfo WindowInfo
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{
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get { return window; }
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//private set { window = value as WindowInfo; }
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}
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#endregion
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#region public void CreateWindow(int width, int height, GraphicsMode mode, out IGraphicsContext context)
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public void CreateWindow(int width, int height, GraphicsMode mode, out IGraphicsContext context)
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{
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Debug.Print("Creating native window.");
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Debug.Indent();
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//Debug.Print("GraphicsMode: {0}", format.ToString());
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CreateParams cp = new CreateParams();
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cp.ClassStyle =
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(int)WindowClassStyle.OwnDC |
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(int)WindowClassStyle.VRedraw |
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(int)WindowClassStyle.HRedraw |
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(int)WindowClassStyle.Ime;
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cp.Style =
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(int)WindowStyle.Visible |
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(int)WindowStyle.ClipChildren |
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(int)WindowStyle.ClipSiblings |
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(int)WindowStyle.OverlappedWindow;
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Rectangle rect = new Rectangle();
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rect.top = rect.left = 0;
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rect.bottom = height;
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rect.right = width;
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Functions.AdjustWindowRect(ref rect, WindowStyle.OverlappedWindow, false);
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// Not used
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Top = 0;
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Left = 0;
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Right = width;
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Bottom = height;
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// --------
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top_border = -rect.top;
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left_border = -rect.left;
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bottom_border = rect.bottom - height;
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right_border = rect.right - width;
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cp.Width = rect.right - rect.left;
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cp.Height = rect.bottom - rect.top;
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cp.Caption = "OpenTK Game Window";
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// Keep in mind that some construction code runs in WM_CREATE,
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// which is raised CreateHandle()
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CreateHandle(cp);
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if (this.Handle != IntPtr.Zero)
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{
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Debug.WriteLine("Window creation succesful.");
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//context.Info = new OpenTK.Platform.WindowInfo(this);
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//context.CreateContext();
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//Debug.WriteLine("Context creation successful.");
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exists = true;
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}
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else throw new ApplicationException(String.Format(
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"Could not create native window and/or context. Handle: {0}",
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this.Handle));
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Functions.SetWindowPos(this.Handle, WindowPlacementOptions.TOP, Left, Top, cp.Width, cp.Height, SetWindowPosFlags.SHOWWINDOW);
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context = new GraphicsContext(mode, window);
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Debug.Unindent();
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}
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#endregion
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#region OnCreate
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public event CreateEvent Create;
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public void OnCreate(EventArgs e)
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{
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this.window = new WinWindowInfo(Handle, null);
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//driver = new WinRawInput(this.window); // Disabled until the mouse issues are resolved.
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driver = new WMInput(this.window);
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Debug.Print("Window created: {0}", window);
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if (this.Create != null)
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this.Create(this, e);
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}
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#endregion
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#region private void DestroyWindow()
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/// <summary>
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/// Starts the teardown sequence for the current window.
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/// </summary>
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public void DestroyWindow()
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{
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Debug.Print("Destroying window: {0}", window.ToString());
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//Functions.PostMessage(this.Handle, WindowMessage.DESTROY, IntPtr.Zero, IntPtr.Zero);
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Functions.DestroyWindow(this.Handle);
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}
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#endregion
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#region OnDestroy
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public void OnDestroy(EventArgs e)
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{
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Debug.Print("Destroy event fired from window: {0}", window.ToString());
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if (this.Destroy != null)
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this.Destroy(this, e);
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/*
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if (this.Handle != IntPtr.Zero)
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{
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Debug.Print("Window handle {0} destroyed.", this.Handle);
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//this.DestroyHandle(); // Destroyed automatically by DefWndProc
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//this.Dispose();
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exists = false;
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}
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*/
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//API.PostQuitMessage(0);
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}
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public event DestroyEvent Destroy;
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#endregion
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#region PointToClient
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public void PointToClient(ref System.Drawing.Point p)
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{
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if (!Functions.ScreenToClient(this.Handle, ref p))
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throw new InvalidOperationException(String.Format(
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"Could not convert point {0} from client to screen coordinates. Windows error: {1}",
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p.ToString(), Marshal.GetLastWin32Error()));
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}
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#endregion
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#region PointToScreen
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public void PointToScreen(ref System.Drawing.Point p)
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{
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throw new NotImplementedException();
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}
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#endregion
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#endregion
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#region --- IResizable Members ---
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#region public int Width
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/// <summary>Gets a System.Int32 containing the Width of this GameWindow.</summary>
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public int Width
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{
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get
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{
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return width;
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}
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set
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{
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throw new NotImplementedException();
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}
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}
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#endregion
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#region public int Height
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/// <summary>Gets a System.Int32 containing the Heights of this GameWindow.</summary>
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public int Height
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{
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get
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{
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return height;
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}
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set
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{
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throw new NotImplementedException();
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//WinApi.PostMessage(
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// this.Handle,
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// WinApi.Constants.WM_WINDOWPOSCHANGING,
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//mode.Height = value;
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}
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}
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#endregion
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#region public void OnResize
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public event ResizeEvent Resize;
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public void OnResize(ResizeEventArgs e)
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{
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this.width = e.Width;
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this.height = e.Height;
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if (this.Resize != null)
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this.Resize(this, e);
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}
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#endregion
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public int Top
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{
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get { return top; }
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private set { top = value; }
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}
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public int Bottom
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{
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get { return bottom; }
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private set { bottom = value; }
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}
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public int Left
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{
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get { return left; }
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private set { left = value; }
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}
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public int Right
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{
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get { return right; }
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private set { right = value; }
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}
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#endregion
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#region --- IDisposable Members ---
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public void Dispose()
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{
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this.Dispose(true);
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//GC.SuppressFinalize(this);
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}
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private void Dispose(bool calledManually)
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{
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if (!disposed)
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{
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// Clean unmanaged resources here:
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if (calledManually)
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{
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// Safe to clean managed resources
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//base.DestroyHandle();
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}
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disposed = true;
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}
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}
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/*
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~WinGLNative()
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{
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Dispose(false);
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}
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*/
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#endregion
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}
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#region class WindowHandle : Microsoft.Win32.SafeHandles.SafeHandleZeroOrMinusOneIsInvalid
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/*
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class WindowHandle : Microsoft.Win32.SafeHandles.SafeHandleZeroOrMinusOneIsInvalid
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{
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protected override bool ReleaseHandle()
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{
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throw new Exception("The method or operation is not implemented.");
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}
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public override bool IsInvalid
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{
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get
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{
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return base.IsInvalid;
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}
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}
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}
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*/
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#endregion
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}
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