Opentk/Source/Utilities/Graphics/Text/GL1TextOutputProvider.cs
2008-11-25 14:04:24 +00:00

118 lines
4.1 KiB
C#

#region License
//
// The Open Toolkit Library License
//
// Copyright (c) 2006 - 2008 the Open Toolkit library, except where noted.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights to
// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
// the Software, and to permit persons to whom the Software is furnished to do
// so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
// OTHER DEALINGS IN THE SOFTWARE.
//
#endregion
using System;
using System.Collections.Generic;
using System.Text;
using System.Drawing;
using OpenTK.Math;
namespace OpenTK.Graphics.Text
{
class GL1TextOutputProvider : ITextOutputProvider
{
#region Fields
SortedList<int, List<Vector2>> vertices = new SortedList<int,List<Vector2>>();
#endregion
#region Constructors
public GL1TextOutputProvider() { }
#endregion
#region ITextOutputProvider Members
public void Print(TextBlock block, IGlyphRasterizer rasterizer, GlyphCache cache)
{
TextExtents extents = rasterizer.MeasureText(block);
foreach (char c in block.Text)
if (c != '\n' && c != '\r' && !Char.IsWhiteSpace(c) && !cache.Contains(c, block.Font))
cache.Add(c, block.Font);
//GL.BindTexture(TextureTarget.Texture2D, 2);
//GL.Begin(BeginMode.Quads);
//GL.TexCoord2(0, 0);
//GL.Vertex2(0, 0);
//GL.TexCoord2(1, 0);
//GL.Vertex2(256, 0);
//GL.TexCoord2(1, 1);
//GL.Vertex2(256, 256);
//GL.TexCoord2(0, 1);
//GL.Vertex2(0, 256);
//GL.End();
//GL.Translate(0, 256, 0);
GL.Begin(BeginMode.Triangles);
int current = 0;
foreach (char c in block.Text)
{
if (c == '\n' || c == '\r')
continue;
else if (Char.IsWhiteSpace(c))
{
current++;
continue;
}
CachedGlyphInfo info = cache[c, block.Font];
RectangleF position = extents[current++];
position.Size = info.Rectangle.Size;
// Interleaved array: Vertex, TexCoord, Vertex, ...
GL.TexCoord2(info.RectangleNormalized.Left, info.RectangleNormalized.Top);
GL.Vertex2(position.Left, position.Top);
GL.TexCoord2(info.RectangleNormalized.Left, info.RectangleNormalized.Bottom);
GL.Vertex2(position.Left, position.Bottom);
GL.TexCoord2(info.RectangleNormalized.Right, info.RectangleNormalized.Bottom);
GL.Vertex2(position.Right, position.Bottom);
GL.TexCoord2(info.RectangleNormalized.Right, info.RectangleNormalized.Bottom);
GL.Vertex2(position.Right, position.Bottom);
GL.TexCoord2(info.RectangleNormalized.Right, info.RectangleNormalized.Top);
GL.Vertex2(position.Right, position.Top);
GL.TexCoord2(info.RectangleNormalized.Left, info.RectangleNormalized.Top);
GL.Vertex2(position.Left, position.Top);
}
GL.End();
}
#endregion
}
}