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6fa70263cb
Nvidia drivers fail in Glx.MakeCurrent() when using a 32bpp visual on a window created with a 24bpp visual. Since we do not know the actual visual until after the context is constructed, the solution is to implicitly use 24bpp when 32bpp is requested. The loss of the alpha channel does not have a user-visible effect, since WinForms do not support translucent windows on X11.
163 lines
5.7 KiB
C#
163 lines
5.7 KiB
C#
#region --- License ---
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/* Licensed under the MIT/X11 license.
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* Copyright (c) 2006-2008 the OpenTK Team.
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* This notice may not be removed from any source distribution.
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* See license.txt for licensing detailed licensing details.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.Windows.Forms;
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using System.Runtime.InteropServices;
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using OpenTK.Graphics;
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using OpenTK.Platform;
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namespace OpenTK
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{
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class X11GLControl : IGLControl
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{
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#region P/Invokes
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[DllImport("libX11")]
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static extern IntPtr XCreateColormap(IntPtr display, IntPtr window, IntPtr visual, int alloc);
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[DllImport("libX11", EntryPoint = "XGetVisualInfo")]
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static extern IntPtr XGetVisualInfoInternal(IntPtr display, IntPtr vinfo_mask, ref XVisualInfo template, out int nitems);
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static IntPtr XGetVisualInfo(IntPtr display, int vinfo_mask, ref XVisualInfo template, out int nitems)
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{
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return XGetVisualInfoInternal(display, (IntPtr)vinfo_mask, ref template, out nitems);
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}
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[DllImport("libX11")]
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extern static int XPending(IntPtr diplay);
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[StructLayout(LayoutKind.Sequential)]
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struct XVisualInfo
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{
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public IntPtr Visual;
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public IntPtr VisualID;
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public int Screen;
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public int Depth;
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public int Class;
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public long RedMask;
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public long GreenMask;
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public long blueMask;
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public int ColormapSize;
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public int BitsPerRgb;
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public override string ToString()
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{
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return String.Format("id ({0}), screen ({1}), depth ({2}), class ({3})",
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VisualID, Screen, Depth, Class);
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}
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}
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#endregion
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#region Fields
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GraphicsMode mode;
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IWindowInfo window_info;
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IntPtr display;
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IntPtr rootWindow;
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// Use reflection to retrieve the necessary values from Mono's Windows.Forms implementation.
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Type xplatui = Type.GetType("System.Windows.Forms.XplatUIX11, System.Windows.Forms");
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#endregion
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internal X11GLControl(GraphicsMode mode, Control control)
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{
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if (mode == null)
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throw new ArgumentNullException("mode");
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if (control == null)
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throw new ArgumentNullException("control");
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// Note: the X11 window is created with a default XVisualInfo,
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// that is not necessarily compatible with the desired GraphicsMode.
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// This manifests in Nvidia binary drivers that fail in Glx.MakeCurrent()
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// when GraphicsMode has a 32bpp color format.
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// To work around this issue, we implicitly select a 24bpp color format when 32bpp is
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// requested - this appears to work correctly in all cases.
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// (The loss of the alpha channel does not matter, since WinForms do not support
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// translucent windows on X11 in the first place.)
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this.mode = new GraphicsMode(
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new ColorFormat(mode.ColorFormat.Red, mode.ColorFormat.Green, mode.ColorFormat.Blue, 0),
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mode.Depth,
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mode.Stencil,
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mode.Samples,
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mode.AccumulatorFormat,
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mode.Buffers,
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mode.Stereo);
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if (xplatui == null) throw new PlatformNotSupportedException(
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"System.Windows.Forms.XplatUIX11 missing. Unsupported platform or Mono runtime version, aborting.");
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// get the required handles from the X11 API.
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display = (IntPtr)GetStaticFieldValue(xplatui, "DisplayHandle");
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rootWindow = (IntPtr)GetStaticFieldValue(xplatui, "RootWindow");
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int screen = (int)GetStaticFieldValue(xplatui, "ScreenNo");
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window_info = Utilities.CreateX11WindowInfo(display, screen, control.Handle, rootWindow, IntPtr.Zero);
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}
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#region IGLControl Members
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public IGraphicsContext CreateContext(int major, int minor, GraphicsContextFlags flags)
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{
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GraphicsContext context = new GraphicsContext(mode, this.WindowInfo, major, minor, flags);
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mode = context.GraphicsMode;
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// get the XVisualInfo for this GraphicsMode
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XVisualInfo info = new XVisualInfo();
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info.VisualID = mode.Index.Value;
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int dummy;
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IntPtr infoPtr = XGetVisualInfo(display, 1 /* VisualInfoMask.ID */, ref info, out dummy);
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info = (XVisualInfo)Marshal.PtrToStructure(infoPtr, typeof(XVisualInfo));
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// set the X11 colormap.
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// Note: this only affects windows created in the future
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// (do we even need this here?)
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SetStaticFieldValue(xplatui, "CustomVisual", info.Visual);
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SetStaticFieldValue(xplatui, "CustomColormap", XCreateColormap(display, rootWindow, info.Visual, 0));
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return context;
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}
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public bool IsIdle
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{
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get { return XPending(display) == 0; }
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}
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public IWindowInfo WindowInfo
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{
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get
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{
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return window_info;
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}
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}
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#endregion
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#region Private Members
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static object GetStaticFieldValue(Type type, string fieldName)
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{
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return type.GetField(fieldName,
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System.Reflection.BindingFlags.Static | System.Reflection.BindingFlags.NonPublic).GetValue(null);
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}
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static void SetStaticFieldValue(Type type, string fieldName, object value)
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{
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type.GetField(fieldName,
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System.Reflection.BindingFlags.Static | System.Reflection.BindingFlags.NonPublic).SetValue(null, value);
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}
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#endregion
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}
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}
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