Opentk/Source/Examples/OpenGL/1.1/ImmediateMode.cs
the_fiddler 3462e80978 Moved OpenTK.Graphics.GL class to the OpenTK.Graphics.OpenGL namespace (reason: necessary for OpenGL|ES support; necessary for support of different OpenGL profiles). OpenTK.Graphics.GL has been moved to the OpenTK.Compatibility library.
Removed OpenTK.Graphics.Glu class (reason: deprecated upstream; most functionality provided by OpenTK math; not compatible with OpenGL 3.0+.) OpenTK.Graphics.Glu can be accessed through OpenTK.Compatibility.
Added OpenGL|ES-specific ErrorHelper classes.
Moved OpenTK.Graphics.DisplayDevice and OpenTK.Graphics.DisplayResolution to the root OpenTK namespace (reason: their functionality is not specific and does not depend on OpenTK.Graphics).
Split Graphics*Exception classes into different files.
Made GraphicsErrorException public (reason: necessary for OpenTK.Compatibility).
2009-08-14 13:13:28 +00:00

188 lines
5 KiB
C#

#region --- License ---
/* Licensed under the MIT/X11 license.
* Copyright (c) 2006-2008 the OpenTK Team.
* This notice may not be removed from any source distribution.
* See license.txt for licensing detailed licensing details.
*/
#endregion
#region --- Using Directives ---
using System;
using System.Collections.Generic;
using System.Windows.Forms;
using System.Threading;
using System.Drawing;
using OpenTK;
using OpenTK.Graphics;
using OpenTK.Graphics.OpenGL;
#endregion
namespace Examples.Tutorial
{
/// <summary>
/// Demonstrates immediate mode rendering.
/// </summary>
[Example("Immediate mode", ExampleCategory.OpenGL, "1.1", Documentation="ImmediateMode")]
public class T03_Immediate_Mode_Cube : GameWindow
{
#region --- Fields ---
float rotation_speed = 3.0f;
float angle;
#endregion
#region --- Constructor ---
public T03_Immediate_Mode_Cube() : base(800, 600, new GraphicsMode(16, 16))
{ }
#endregion
#region OnLoad
public override void OnLoad(EventArgs e)
{
base.OnLoad(e);
GL.ClearColor(Color.MidnightBlue);
GL.Enable(EnableCap.DepthTest);
}
#endregion
#region OnResize
/// <summary>
/// Called when the user resizes the window.
/// </summary>
/// <param name="e">Contains the new width/height of the window.</param>
/// <remarks>
/// You want the OpenGL viewport to match the window. This is the place to do it!
/// </remarks>
protected override void OnResize(EventArgs e)
{
GL.Viewport(0, 0, Width, Height);
double aspect_ratio = Width / (double)Height;
OpenTK.Matrix4 perspective = OpenTK.Matrix4.CreatePerspectiveFieldOfView(45, (float)aspect_ratio, 1, 64);
GL.MatrixMode(MatrixMode.Projection);
GL.LoadMatrix(ref perspective);
}
#endregion
#region OnUpdateFrame
/// <summary>
/// Prepares the next frame for rendering.
/// </summary>
/// <remarks>
/// Place your control logic here. This is the place to respond to user input,
/// update object positions etc.
/// </remarks>
protected override void OnUpdateFrame(FrameEventArgs e)
{
if (Keyboard[OpenTK.Input.Key.Escape])
{
this.Exit();
return;
}
}
#endregion
#region OnRenderFrame
/// <summary>
/// Place your rendering code here.
/// </summary>
protected override void OnRenderFrame(FrameEventArgs e)
{
GL.Clear(ClearBufferMask.ColorBufferBit | ClearBufferMask.DepthBufferBit);
Matrix4 lookat = Matrix4.LookAt(0, 5, 5, 0, 0, 0, 0, 1, 0);
GL.MatrixMode(MatrixMode.Modelview);
GL.LoadMatrix(ref lookat);
angle += rotation_speed * (float)e.Time;
GL.Rotate(angle, 0.0f, 1.0f, 0.0f);
DrawCube();
this.SwapBuffers();
}
#endregion
#region private void DrawCube()
private void DrawCube()
{
GL.Begin(BeginMode.Quads);
GL.Color3(Color.Silver);
GL.Vertex3(-1.0f, -1.0f, -1.0f);
GL.Vertex3(-1.0f, 1.0f, -1.0f);
GL.Vertex3(1.0f, 1.0f, -1.0f);
GL.Vertex3(1.0f, -1.0f, -1.0f);
GL.Color3(Color.Honeydew);
GL.Vertex3(-1.0f, -1.0f, -1.0f);
GL.Vertex3(1.0f, -1.0f, -1.0f);
GL.Vertex3(1.0f, -1.0f, 1.0f);
GL.Vertex3(-1.0f, -1.0f, 1.0f);
GL.Color3(Color.Moccasin);
GL.Vertex3(-1.0f, -1.0f, -1.0f);
GL.Vertex3(-1.0f, -1.0f, 1.0f);
GL.Vertex3(-1.0f, 1.0f, 1.0f);
GL.Vertex3(-1.0f, 1.0f, -1.0f);
GL.Color3(Color.IndianRed);
GL.Vertex3(-1.0f, -1.0f, 1.0f);
GL.Vertex3(1.0f, -1.0f, 1.0f);
GL.Vertex3(1.0f, 1.0f, 1.0f);
GL.Vertex3(-1.0f, 1.0f, 1.0f);
GL.Color3(Color.PaleVioletRed);
GL.Vertex3(-1.0f, 1.0f, -1.0f);
GL.Vertex3(-1.0f, 1.0f, 1.0f);
GL.Vertex3(1.0f, 1.0f, 1.0f);
GL.Vertex3(1.0f, 1.0f, -1.0f);
GL.Color3(Color.ForestGreen);
GL.Vertex3(1.0f, -1.0f, -1.0f);
GL.Vertex3(1.0f, 1.0f, -1.0f);
GL.Vertex3(1.0f, 1.0f, 1.0f);
GL.Vertex3(1.0f, -1.0f, 1.0f);
GL.End();
}
#endregion
#region public static void Main()
/// <summary>
/// Entry point of this example.
/// </summary>
[STAThread]
public static void Main()
{
using (T03_Immediate_Mode_Cube example = new T03_Immediate_Mode_Cube())
{
Utilities.SetWindowTitle(example);
example.Run(30.0, 0.0);
}
}
#endregion
}
}