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287 lines
12 KiB
C#
287 lines
12 KiB
C#
#region --- OpenTK.OpenAL License ---
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/* AlTokens.cs
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* C header: \OpenAL 1.1 SDK\include\Al.h
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* Spec: http://www.openal.org/openal_webstf/specs/OpenAL11Specification.pdf
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* Copyright (c) 2008 Christoph Brandtner and Stefanos Apostolopoulos
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* See license.txt for license details
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* http://www.OpenTK.net */
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#endregion
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using System;
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namespace OpenTK.OpenAL.Enums
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{
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public enum ALCapability : int
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{
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///<summary>Currently no state toggles exist for vanilla OpenAL.</summary>
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Invalid = -1,
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}
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public enum ALListenerf : int
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{
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///<summary>Indicate the gain (volume amplification) applied. Type: float. Range: [0.0f - ? ] A value of 1.0 means un-attenuated/unchanged. Each division by 2 equals an attenuation of -6dB. Each multiplicaton with 2 equals an amplification of +6dB. A value of 0.0f is meaningless with respect to a logarithmic scale; it is interpreted as zero volume - the channel is effectively disabled.</summary>
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Gain = 0x100A,
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}
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public enum ALListener3f : int
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{
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///<summary>Specify the current location in three dimensional space. OpenAL, like OpenGL, uses a right handed coordinate system, where in a frontal default view X (thumb) points right, Y points up (index finger), and Z points towards the viewer/camera (middle finger). To switch from a left handed coordinate system, flip the sign on the Z coordinate. Listener position is always in the world coordinate system.</summary>
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Position = 0x1004,
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///<summary>Specify the current velocity in three dimensional space.</summary>
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Velocity = 0x1006,
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}
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public enum ALListenerfv : int
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{
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///<summary>Indicate Listener orientation. (at/up)</summary>
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Orientation = 0x100F,
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}
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public enum ALSourcef : int
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{
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///<summary>Source specific reference distance. Type: float Range: [0.0f - float.PositiveInfinity] At 0.0f, no distance attenuation occurs. Default is 1.0.</summary>
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ReferenceDistance = 0x1020,
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///<summary>Indicate distance above which Sources are not attenuated using the inverse clamped distance model. Default: float.PositiveInfinity Type: ALfloat Range: [0.0f - float.PositiveInfinity]</summary>
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MaxDistance = 0x1023,
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///<summary>Source specific rolloff factor. Type: float Range: [0.0f - float.PositiveInfinity]</summary>
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RolloffFactor = 0x1021,
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///<summary>Specify the pitch to be applied, either at Source, or on mixer results, at Listener. Range: [0.5f - 2.0f] Default: 1.0f</summary>
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Pitch = 0x1003,
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///<summary>Indicate the gain (volume amplification) applied. Type: float. Range: [0.0f - ? ] A value of 1.0 means un-attenuated/unchanged. Each division by 2 equals an attenuation of -6dB. Each multiplicaton with 2 equals an amplification of +6dB. A value of 0.0f is meaningless with respect to a logarithmic scale; it is interpreted as zero volume - the channel is effectively disabled.</summary>
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Gain = 0x100A,
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///<summary>Indicate minimum Source attenuation. Type: float Range: [0.0f - 1.0f] (Logarthmic)</summary>
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MinGain = 0x100D,
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///<summary>Indicate maximum Source attenuation. Type: float Range: [0.0f - 1.0f] (Logarthmic)</summary>
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MaxGain = 0x100E,
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///<summary>Directional Source, inner cone angle, in degrees. Range: [0-360] Default: 360</summary>
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ConeInnerAngle = 0x1001,
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///<summary>Directional Source, outer cone angle, in degrees. Range: [0-360] Default: 360</summary>
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ConeOuterAngle = 0x1002,
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///<summary>Directional Source, outer cone gain. Default: 0.0f Range: [0.0f - 1.0] (Logarithmic)</summary>
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ConeOuterGain = 0x1022,
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/// <summary>The playback position, expressed in seconds.</summary>
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SecOffset = 0x1024, // AL_EXT_OFFSET extension.
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}
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public enum ALSource3f : int
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{
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///<summary>Specify the current location in three dimensional space. OpenAL, like OpenGL, uses a right handed coordinate system, where in a frontal default view X (thumb) points right, Y points up (index finger), and Z points towards the viewer/camera (middle finger). To switch from a left handed coordinate system, flip the sign on the Z coordinate. Listener position is always in the world coordinate system.</summary>
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Position = 0x1004,
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///<summary>Specify the current velocity in three dimensional space.</summary>
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Velocity = 0x1006,
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///<summary>Specify the current direction vector.</summary>
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Direction = 0x1005,
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}
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public enum ALSourceb : int
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{
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///<summary>Indicate Source has relative coordinates.</summary>
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SourceRelative = 0x202,
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///<summary>Indicate whether Source is looping. Type: Al.Bool Range: [True, False] Default: False.</summary>
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Looping = 0x1007,
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}
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public enum ALSourcei : int
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{
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///<summary>The playback position, expressed in bytes.</summary>
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ByteOffset = 0x1026, // AL_EXT_OFFSET extension.
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///<summary>The playback position, expressed in samples.</summary>
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SampleOffset = 0x1025, // AL_EXT_OFFSET extension.
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///<summary>Indicate the Buffer to provide sound samples. Type: uint Range: any valid Buffer id.</summary>
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Buffer = 0x1009,
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///<summary>Source type (Static, Streaming or undetermined). Use enum AlSourceType for comparison</summary>
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SourceType = 0x1027,
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}
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public enum ALSourceiGet : int
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{
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///<summary>The playback position, expressed in bytes.</summary>
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ByteOffset = 0x1026, // AL_EXT_OFFSET extension.
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///<summary>The playback position, expressed in samples.</summary>
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SampleOffset = 0x1025, // AL_EXT_OFFSET extension.
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///<summary>Indicate the Buffer to provide sound samples. Type: uint Range: any valid Buffer id.</summary>
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Buffer = 0x1009,
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/// <summary>The state of the source (Stopped, Playing, etc.) Use the enum AlSourceState for comparison.</summary>
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SourceState = 0x1010,
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/// <summary>The number of buffers queued on this source.</summary>
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BuffersQueued = 0x1015,
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/// <summary>The number of buffers in the queue that have been processed.</summary>
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BuffersProcessed = 0x1016,
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///<summary>Source type (Static, Streaming or undetermined). Use enum AlSourceType for comparison.</summary>
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SourceType = 0x1027,
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}
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public enum ALDeprecated : int
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{
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///<summary>Deprecated. Specify the channel mask. (Creative) Type: uint Range: [0 - 255]</summary>
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ChannelMask = 0x3000,
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}
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///<summary>Source state information.</summary>
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public enum ALSourceState : int
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{
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///<summary>Default State when loaded, can be manually set with Al.SourceRewind().</summary>
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Initial = 0x1011,
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///<summary>The source is currently playing.</summary>
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Playing = 0x1012,
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///<summary>The source has paused playback.</summary>
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Paused = 0x1013,
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///<summary>The source is not playing.</summary>
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Stopped = 0x1014,
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}
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///<summary>Source type (Static, Streaming or undetermined)</summary>
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public enum ALSourceType : int
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{
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///<summary>Source is Static if a Buffer has been attached using AL_Buffer</summary>
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Static = 0x1028,
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///<summary>Source is Streaming if one or more Buffers have been attached using alSourceQueueBuffers</summary>
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Streaming = 0x1029,
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///<summary>Source is undetermined when it has the NULL Buffer attached</summary>
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Undetermined = 0x1030,
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}
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///<summary>Sound samples: Format specifier.</summary>
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public enum ALFormat : int
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{
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///<summary>1 Channel, 8 Bit.</summary>
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FormatMono8 = 0x1100,
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///<summary>1 Channel, 16 Bit.</summary>
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FormatMono16 = 0x1101,
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///<summary>2 Channels, 8 Bit each.</summary>
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FormatStereo8 = 0x1102,
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///<summary>2 Channels, 16 Bit each.</summary>
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FormatStereo16 = 0x1103,
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}
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public enum ALGetBufferi : int
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{
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///<summary>Sound sample's frequency, in units of Hertz [Hz]. This is the number of samples per second. Half of the sample frequency marks the maximum significant frequency component.</summary>
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Frequency = 0x2001,
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/// <summary>Bit depth of buffer. Should be 8 or 16.</summary>
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Bits = 0x2002,
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/// <summary>Number of channels in buffer. > 1 is valid, but buffer won’t be positioned when played. 1 for Mono, 2 for Stereo.</summary>
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Channels = 0x2003,
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/// <summary>size of buffer in bytes</summary>
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Size = 0x2004,
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// From Manual, not in header: AL_DATA ( i, iv ) original location where data was copied from generally useless, as was probably freed after buffer creation
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}
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///<summary>Buffer state. Not supported for public use (yet).</summary>
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public enum ALBufferState : int
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{
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///<summary>Buffer state. Not supported for public use (yet).</summary>
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Unused = 0x2010,
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///<summary>Buffer state. Not supported for public use (yet).</summary>
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Pending = 0x2011,
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///<summary>Buffer state. Not supported for public use (yet).</summary>
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Processed = 0x2012,
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}
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public enum ALError : int // alGetString
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{
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///<summary>No OpenAL Error.</summary>
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NoError = 0,
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///<summary>Invalid Name paramater passed to OpenAL call.</summary>
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InvalidName = 0xA001,
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///<summary>Invalid parameter passed to OpenAL call.</summary>
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IllegalEnum = 0xA002,
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///<summary>Invalid parameter passed to OpenAL call.</summary>
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InvalidEnum = 0xA002,
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///<summary>Invalid OpenAL enum parameter value.</summary>
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InvalidValue = 0xA003,
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///<summary>Illegal OpenAL call.</summary>
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IllegalCommand = 0xA004,
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///<summary>Illegal OpenAL call.</summary>
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InvalidOperation = 0xA004,
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///<summary>No mojo. No OpenAL Memory left.</summary>
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OutOfMemory = 0xA005,
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}
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public enum ALGetString : int // alGetString
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{
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/// <summary>Gets the Vendor name.</summary>
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Vendor = 0xB001,
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/// <summary>Gets the driver version.</summary>
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Version = 0xB002,
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/// <summary>Gets the renderer mode.</summary>
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Renderer = 0xB003,
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/// <summary>Gets a list of all available Extensions, separated with spaces.</summary>
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Extensions = 0xB004,
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}
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public enum ALGetFloat : int
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{
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///<summary>Doppler scale. Default 1.0f</summary>
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DopplerFactor = 0xC000,
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///<summary>Tweaks speed of propagation. This functionality is deprecated.</summary>
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DopplerVelocity = 0xC001,
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///<summary>Speed of Sound in units per second. default value 343.3f</summary>
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SpeedOfSound = 0xC003,
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}
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public enum ALGetInteger : int
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{
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///<summary>See enum AlDistanceModel.</summary><see cref="AlDistanceModels"/>
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DistanceModel = 0xD000,
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}
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public enum ALDistanceModel : int // used in conjunction with Al.DistanceModel
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{
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///<summary>bypasses all distance attenuation calculation for all sources.</summary>
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None = 0,
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///<summary>InverseDistance is equivalent to the IASIG I3DL2 model with the exception that AL_REFERENCE_DISTANCE does not imply any clamping.</summary>
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InverseDistance = 0xD001,
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///<summary>InverseDistanceClamped is the IASIG I3DL2 model, with AL_REFERENCE_DISTANCE indicating both the reference distance and the distance below which gain will be clamped.</summary>
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InverseDistanceClamped = 0xD002,
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///<summary></summary>
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LinearDistance = 0xD003, // AL_EXT_LINEAR_DISTANCE extension.
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///<summary></summary>
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LinearDistanceClamped = 0xD004, // AL_EXT_LINEAR_DISTANCE extension.
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///<summary></summary>
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ExponentDistance = 0xD005, // AL_EXT_EXPONENT_DISTANCE extension.
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///<summary></summary>
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ExponentDistanceClamped = 0xD006, // AL_EXT_EXPONENT_DISTANCE extension.
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}
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}
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