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83 lines
2.2 KiB
C#
83 lines
2.2 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Text;
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namespace Examples.Shapes
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{
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public class Chunk
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{
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public VertexT2dN3dV3d[] Vertices;
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public uint[] Indices;
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public uint VertexCount
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{
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get
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{
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return (uint)Vertices.Length;
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}
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}
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public uint IndexCount
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{
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get
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{
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return (uint)Indices.Length;
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}
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}
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public Chunk( uint vertexcount, uint indexcount )
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{
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Vertices = new VertexT2dN3dV3d[vertexcount];
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Indices = new uint[indexcount];
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}
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public Chunk( ref VertexT2dN3dV3d[] vbo, ref uint[] ibo )
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{
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Vertices = new VertexT2dN3dV3d[vbo.Length];
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for ( int i = 0; i < Vertices.Length; i++ )
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{
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Vertices[i] = vbo[i];
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}
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Indices = new uint[ibo.Length];
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for ( int i = 0; i < Indices.Length; i++ )
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{
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Indices[i] = ibo[i];
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}
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}
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public static void GetArray( ref List<Chunk> c, out VertexT2dN3dV3d[] vbo, out uint[] ibo )
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{
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uint VertexCounter = 0;
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uint IndexCounter = 0;
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foreach ( Chunk ch in c )
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{
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VertexCounter += ch.VertexCount;
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IndexCounter += ch.IndexCount;
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}
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vbo = new VertexT2dN3dV3d[VertexCounter];
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ibo = new uint[IndexCounter];
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VertexCounter = 0;
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IndexCounter = 0;
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foreach ( Chunk ch in c )
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{
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for ( int i = 0; i < ch.Vertices.Length; i++ )
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{
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vbo[VertexCounter + i] = ch.Vertices[i];
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}
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for ( int i = 0; i < ch.Indices.Length; i++ )
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{
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ibo[IndexCounter + i] = ch.Indices[i] + VertexCounter;
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}
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VertexCounter += (uint)ch.VertexCount;
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IndexCounter += (uint)ch.IndexCount;
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}
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}
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}
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}
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