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HIDInput.Dispose() would remove elements from a DeviceCollection during iteration. This results in an exception. We are now using a plain for-loop instead. |
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| .. | ||
| Bind | ||
| Build.UpdateVersion | ||
| Compatibility | ||
| Converter | ||
| Examples | ||
| Generator.Rewrite | ||
| GLControl | ||
| OpenTK | ||
| Tests/Test.API.Desktop | ||