Opentk/Source/OpenTK/Platform/Windows/WinRawKeyboard.cs
the_fiddler 7e3182b1fc * Source/OpenTK/OpenTK.csproj:
* Source/OpenTK/Input/Keyboard.cs:
* Source/OpenTK/Input/InputDriver.cs:
* Source/OpenTK/Input/KeyboardState.cs:
* Source/OpenTK/Input/IKeyboardDriver.cs:
* Source/OpenTK/Platform/X11/X11Input.cs:
* Source/OpenTK/Platform/X11/Functions.cs:
* Source/OpenTK/Platform/X11/X11Factory.cs:
* Source/OpenTK/Platform/Windows/WMInput.cs:
* Source/OpenTK/Platform/X11/X11Keyboard.cs:
* Source/OpenTK/Platform/MacOS/CarbonInput.cs:
* Source/OpenTK/Platform/Windows/WinGLNative.cs:
* Source/OpenTK/Platform/Windows/WinRawInput.cs:
* Source/OpenTK/Platform/Windows/WinRawKeyboard.cs: Added initial
  OpenTK.Input.Keyboard implementation for X11.
2010-10-20 14:33:23 +00:00

282 lines
9.9 KiB
C#

#region --- License ---
/* Copyright (c) 2007 Stefanos Apostolopoulos
* See license.txt for license info
*/
#endregion
#region --- Using directives ---
using System;
using System.Collections.Generic;
using System.Text;
using System.Runtime.InteropServices;
using System.Diagnostics;
using Microsoft.Win32;
using OpenTK.Input;
#endregion
namespace OpenTK.Platform.Windows
{
internal class WinRawKeyboard : IKeyboardDriver, IDisposable
{
private List<KeyboardDevice> keyboards = new List<KeyboardDevice>();
private IntPtr window;
#region --- Constructors ---
internal WinRawKeyboard()
: this(IntPtr.Zero)
{
}
internal WinRawKeyboard(IntPtr windowHandle)
{
Debug.WriteLine("Initializing keyboard driver (WinRawKeyboard).");
Debug.Indent();
this.window = windowHandle;
UpdateKeyboardList();
Debug.Unindent();
}
#endregion
#region internal static void UpdateKeyboardList()
internal void UpdateKeyboardList()
{
int count = WinRawInput.DeviceCount;
RawInputDeviceList[] ridl = new RawInputDeviceList[count];
for (int i = 0; i < count; i++)
ridl[i] = new RawInputDeviceList();
Functions.GetRawInputDeviceList(ridl, ref count, API.RawInputDeviceListSize);
// Discover keyboard devices:
for (int i = 0; i < count; i++)
{
uint size = 0;
Functions.GetRawInputDeviceInfo(ridl[i].Device, RawInputDeviceInfoEnum.DEVICENAME, IntPtr.Zero, ref size);
IntPtr name_ptr = Marshal.AllocHGlobal((IntPtr)size);
Functions.GetRawInputDeviceInfo(ridl[i].Device, RawInputDeviceInfoEnum.DEVICENAME, name_ptr, ref size);
string name = Marshal.PtrToStringAnsi(name_ptr);
Marshal.FreeHGlobal(name_ptr);
if (name.ToLower().Contains("root"))
{
// This is a terminal services device, skip it.
continue;
}
else if (ridl[i].Type == RawInputDeviceType.KEYBOARD || ridl[i].Type == RawInputDeviceType.HID)
{
// This is a keyboard or USB keyboard device. In the latter case, discover if it really is a
// keyboard device by qeurying the registry.
// remove the \??\
name = name.Substring(4);
string[] split = name.Split('#');
string id_01 = split[0]; // ACPI (Class code)
string id_02 = split[1]; // PNP0303 (SubClass code)
string id_03 = split[2]; // 3&13c0b0c5&0 (Protocol code)
// The final part is the class GUID and is not needed here
string findme = string.Format(
@"System\CurrentControlSet\Enum\{0}\{1}\{2}",
id_01, id_02, id_03);
RegistryKey regkey = Registry.LocalMachine.OpenSubKey(findme);
string deviceDesc =
(string)regkey.GetValue("DeviceDesc");
string deviceClass =
(string)regkey.GetValue("Class");
if (!String.IsNullOrEmpty(deviceClass) && deviceClass.ToLower().Equals("keyboard"))
{
KeyboardDevice kb = new KeyboardDevice();
kb.Description = deviceDesc;
// Register the keyboard:
RawInputDeviceInfo info = new RawInputDeviceInfo();
int devInfoSize = API.RawInputDeviceInfoSize;
Functions.GetRawInputDeviceInfo(ridl[i].Device, RawInputDeviceInfoEnum.DEVICEINFO,
info, ref devInfoSize);
kb.NumberOfLeds = info.Device.Keyboard.NumberOfIndicators;
kb.NumberOfFunctionKeys = info.Device.Keyboard.NumberOfFunctionKeys;
kb.NumberOfKeys = info.Device.Keyboard.NumberOfKeysTotal;
//kb.DeviceID = (info.Device.Keyboard.Type << 32) + info.Device.Keyboard.SubType;
kb.DeviceID = ridl[i].Device;
//if (!keyboards.Contains(kb))
//{
this.RegisterKeyboardDevice(kb);
keyboards.Add(kb);
//}
}
}
}
}
#endregion
#region internal void RegisterKeyboardDevice(Keyboard kb)
internal void RegisterKeyboardDevice(KeyboardDevice kb)
{
RawInputDevice[] rid = new RawInputDevice[1];
// Keyboard is 1/6 (page/id). See http://www.microsoft.com/whdc/device/input/HID_HWID.mspx
rid[0] = new RawInputDevice();
rid[0].UsagePage = 1;
rid[0].Usage = 6;
rid[0].Flags = RawInputDeviceFlags.INPUTSINK;
rid[0].Target = window;
if (!Functions.RegisterRawInputDevices(rid, 1, API.RawInputDeviceSize))
{
throw new ApplicationException(
String.Format(
"Raw input registration failed with error: {0}. Device: {1}",
Marshal.GetLastWin32Error(),
rid[0].ToString())
);
}
else
{
Debug.Print("Registered keyboard {0}", kb.ToString());
}
}
#endregion
#region internal bool ProcessKeyboardEvent(API.RawInput rin)
/// <summary>
/// Processes raw input events.
/// </summary>
/// <param name="rin"></param>
/// <returns></returns>
internal bool ProcessKeyboardEvent(RawInput rin)
{
//Keyboard key = keyboards[0];
//rin.Header.Device;
switch (rin.Header.Type)
{
case RawInputDeviceType.KEYBOARD:
bool pressed =
rin.Data.Keyboard.Message == (int)WindowMessage.KEYDOWN ||
rin.Data.Keyboard.Message == (int)WindowMessage.SYSKEYDOWN;
// Find the device where the button was pressed. It can be that the input notification
// came not from a physical keyboard device but from a code-generated input message - in
// that case, the event goes to the default (first) keyboard.
// TODO: Send the event to all keyboards instead of the default one.
// TODO: Optimize this! The predicate allocates way to much memory.
//int index = keyboards.FindIndex(delegate(KeyboardDevice kb)
//{
// return kb.DeviceID == rin.Header.Device;
//});
//if (index == -1) index = 0;
int index;
if (keyboards.Count > 0) index = 0;
else return false;
// Generic control, shift, alt keys may be sent instead of left/right.
// It seems you have to explicitly register left/right events.
switch (rin.Data.Keyboard.VKey)
{
case VirtualKeys.SHIFT:
keyboards[index][Input.Key.ShiftLeft] = keyboards[index][Input.Key.ShiftRight] = pressed;
return true;
case VirtualKeys.CONTROL:
keyboards[index][Input.Key.ControlLeft] = keyboards[index][Input.Key.ControlRight] = pressed;
return true;
case VirtualKeys.MENU:
keyboards[index][Input.Key.AltLeft] = keyboards[index][Input.Key.AltRight] = pressed;
return true;
default:
if (!WMInput.KeyMap.ContainsKey(rin.Data.Keyboard.VKey))
Debug.Print("Virtual key {0} ({1}) not mapped.",
rin.Data.Keyboard.VKey, (int)rin.Data.Keyboard.VKey);
else
keyboards[index][WMInput.KeyMap[rin.Data.Keyboard.VKey]] = pressed;
return false;
}
default:
throw new ApplicationException("Windows raw keyboard driver received invalid data.");
}
}
#endregion
#region --- IInputDevice Members ---
public string Description
{
get { throw new Exception("The method or operation is not implemented."); }
}
public Input.InputDeviceType DeviceType
{
get { return Input.InputDeviceType.Keyboard; }
}
#endregion
#region --- IKeyboardDriver Members ---
public IList<KeyboardDevice> Keyboard
{
get { return keyboards; }
}
public KeyboardState GetState()
{
throw new NotImplementedException();
}
public KeyboardState GetState(int index)
{
throw new NotImplementedException();
}
#endregion
#region --- IDisposable Members ---
private bool disposed;
public void Dispose()
{
Dispose(true);
GC.SuppressFinalize(this);
}
private void Dispose(bool manual)
{
if (!disposed)
{
if (manual)
{
keyboards.Clear();
}
disposed = true;
}
}
~WinRawKeyboard()
{
Dispose(false);
}
#endregion
}
}