mirror of
https://github.com/Ryujinx/Opentk.git
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0531e20287
Removed stupid hack in WinRawKeyboard.
207 lines
7.6 KiB
C#
207 lines
7.6 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Text;
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using OpenTK.Input;
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using System.Runtime.InteropServices;
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using System.Diagnostics;
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namespace OpenTK.Platform.X11
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{
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/// <summary>
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/// Drives the Keyboard devices on X11.
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/// This class supports OpenTK, and is not intended for use by OpenTK programs.
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/// </summary>
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internal class X11Keyboard : IKeyboardDriver
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{
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/// <summary>
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/// The window receiving input events.
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/// </summary>
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WindowInfo window;
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private bool[] keys = new bool[(int)OpenTK.Input.Key.MaxKeys];
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private List<Keyboard> keyboards = new List<Keyboard>();
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private static Dictionary<XKey, Key> keymap = new Dictionary<XKey, Key>((int)Key.MaxKeys);
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/// <summary>
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/// The smallest and largest KeyCode supported by the X server. Queried through API.DisplayKeycodes()
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/// </summary>
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int firstKeyCode, lastKeyCode;
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/// <summary>
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/// The number of KeySyms for each KeyCode.
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/// </summary>
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int keysyms_per_keycode;
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IntPtr[] keysyms;
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private static bool keymapExists;
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#region private static void Initialize()
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private static void Initialize()
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{
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if (!keymapExists)
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{
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keymap.Add(XKey.Shift_L, Key.ShiftLeft);
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keymap.Add(XKey.Shift_R, Key.ShiftRight);
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keymap.Add(XKey.Alt_L, Key.AltLeft);
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keymap.Add(XKey.Alt_R, Key.AltRight);
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keymap.Add(XKey.Control_L, Key.ControlLeft);
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keymap.Add(XKey.Control_R, Key.ControlRight);
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keymap.Add(XKey.Super_L, Key.WinLeft);
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keymap.Add(XKey.Super_R, Key.WinRight);
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keymap.Add(XKey.Meta_L, Key.WinLeft);
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keymap.Add(XKey.Meta_R, Key.WinRight);
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keymap.Add(XKey.Menu, Key.Menu);
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keymap.Add(XKey.Print, Key.PrintScreen);
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keymap.Add(XKey.Tab, Key.Tab);
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keymap.Add(XKey.minus, Key.Minus);
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keymap.Add(XKey.plus, Key.Plus);
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//keymap.Add
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//keymap.Add(XKey.Scroll_Lock, Key.Scr);
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keymap.Add(XKey.Caps_Lock, Key.CapsLock);
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keymap.Add(XKey.Num_Lock, Key.NumLock);
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for (int i = (int)XKey.F1; i < (int)XKey.F35; i++)
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{
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keymap.Add((XKey)i, (Key)((int)Key.F1 + (i - (int)XKey.F1)));
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}
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for (int i = (int)XKey.a; i < 26; i++)
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{
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keymap.Add((XKey)i, (Key)((int)Key.A + i));
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}
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for (int i = (int)XKey.A; i < 26; i++)
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{
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keymap.Add((XKey)i, (Key)((int)Key.A + i));
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}
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for (int i = (int)XKey.Number0; i <= 9; i++)
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{
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keymap.Add((XKey)i, (Key)((int)Key.Number0 + i));
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}
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for (int i = (int)XKey.KP_0; i <= 9; i++)
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{
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keymap.Add((XKey)i, (Key)((int)Key.Keypad0 + i));
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}
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keymap.Add(XKey.Pause, Key.Pause);
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keymap.Add(XKey.Break, Key.Pause);
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keymapExists = true;
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}
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}
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#endregion
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internal X11Keyboard(WindowInfo window)
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{
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this.window = window;
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Initialize();
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API.DisplayKeycodes(window.Display, ref firstKeyCode, ref lastKeyCode);
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IntPtr keysym_ptr = API.GetKeyboardMapping(window.Display, (byte)firstKeyCode,
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lastKeyCode - firstKeyCode + 1, ref keysyms_per_keycode);
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keysyms = new IntPtr[(lastKeyCode - firstKeyCode + 1) * keysyms_per_keycode];
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Marshal.PtrToStructure(keysym_ptr, keysyms);
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//keysyms = (IntPtr[])Marshal.PtrToStructure(keysym_ptr, typeof(IntPtr[]));
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API.Free(keysym_ptr);
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Keyboard kb = new Keyboard();
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kb.Description = "Default X11 keyboard";
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kb.NumberOfKeys = lastKeyCode - firstKeyCode + 1;
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keyboards.Add(kb);
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}
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#region internal bool ProcessKeyboardEvent(X11.KeyEvent e)
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/// <summary>
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/// Processes X11 KeyEvents.
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/// </summary>
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/// <param name="e">The X11.KeyEvent to process</param>
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/// <returns>True if the event was processed, false otherwise.</returns>
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internal bool ProcessKeyboardEvent(X11.KeyEvent e)
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{
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int keysym = keysyms[(e.keycode - firstKeyCode) * keysyms_per_keycode].ToInt32();
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int keysym2 = keysyms[(e.keycode - firstKeyCode) * keysyms_per_keycode].ToInt32();
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bool pressed = e.type == EventType.KeyPress;
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switch (keysym)
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{
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default:
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if (keymap.ContainsKey((XKey)keysym))
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{
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keyboards[0][keymap[(XKey)keysym]] = pressed;
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}
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else
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{
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Debug.Print("Virtual key {0} not mapped. (keysym: {1},{2})", e.keycode, keysym, keysym2);
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}
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return true;
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}
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return false;
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/*API.e.keycode
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switch (rin.Header.Type)
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{
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case API.RawInputDeviceType.KEYBOARD:
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bool pressed =
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rin.Data.Keyboard.Message == API.Constants.WM_KEYDOWN ||
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rin.Data.Keyboard.Message == API.Constants.WM_SYSKEYDOWN;
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// Generic control, shift, alt keys may be sent instead of left/right.
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// It seems you have to explicitly register left/right events.
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switch (rin.Data.Keyboard.VKey)
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{
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case API.VirtualKeys.SHIFT:
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keyboards[0][Input.Key.ShiftLeft] = keyboards[0][Input.Key.ShiftRight] = pressed;
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return false;
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case API.VirtualKeys.CONTROL:
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keyboards[0][Input.Key.ControlLeft] = keyboards[0][Input.Key.ControlRight] = pressed;
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return false;
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case API.VirtualKeys.MENU:
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keyboards[0][Input.Key.AltLeft] = keyboards[0][Input.Key.AltRight] = pressed;
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return false;
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default:
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if (!WinRawKeyboard.KeyMap.ContainsKey(rin.Data.Keyboard.VKey))
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{
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Debug.Print("Virtual key {0} not mapped.", rin.Data.Keyboard.VKey);
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OpenTK.OpenGL.GL.ClearColor(1.0f, 0.3f, 0.3f, 0.0f);
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}
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else
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{
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keyboards[0][WinRawKeyboard.KeyMap[rin.Data.Keyboard.VKey]] = pressed;
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OpenTK.OpenGL.GL.ClearColor(0.0f, 0.0f, 0.0f, 0.0f);
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}
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break;
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}
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break;
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default:
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throw new ApplicationException("Windows raw keyboard driver received invalid data.");
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}
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return false;*/
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}
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#endregion
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#region --- IKeyboardDriver Members ---
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public IList<Keyboard> Keyboard
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{
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get { return keyboards; }
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}
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#endregion
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}
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}
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