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3c6682e080
On many/most platforms, GraphicsContexts can only be released by the thread where they are current. This means that the user must call GraphicsContext.Dispose() or risk a resource leak. Since we cannot release contexts on the finalizer thread, we should keep strong references, instead of weak references, until the user explicitly calls Dispose(). This patch fixes issues with SDL2 crashing when running the MonoGame WindowsGL test suite. |
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Bind | ||
Build.UpdateVersion | ||
Compatibility | ||
Converter | ||
Examples | ||
Generator.Rewrite | ||
GLControl | ||
OpenTK |