Opentk/Source/OpenTK/Platform/X11/X11Input.cs
the_fiddler 3ee626a08f Fixed a few warnings.
Added [assembly: CLSCompliant(true)] attribute to GameWindow.cs
2008-02-02 13:39:23 +00:00

258 lines
9.1 KiB
C#

#region --- License ---
/* Copyright (c) 2006, 2007 Stefanos Apostolopoulos
* See license.txt for license info
*/
#endregion
using System;
using System.Collections.Generic;
using System.Text;
using System.Diagnostics;
using System.Runtime.InteropServices;
using OpenTK.Input;
namespace OpenTK.Platform.X11
{
/// <summary>
/// Drives the InputDriver on X11.
/// This class supports OpenTK, and is not intended for users of OpenTK.
/// </summary>
internal sealed class X11Input : IInputDriver
{
X11.WindowInfo window;
KeyboardDevice keyboard = new KeyboardDevice();
MouseDevice mouse = new MouseDevice();
List<KeyboardDevice> dummy_keyboard_list = new List<KeyboardDevice>(1);
List<MouseDevice> dummy_mice_list = new List<MouseDevice>(1);
X11KeyMap keymap = new X11KeyMap();
int firstKeyCode, lastKeyCode; // The smallest and largest KeyCode supported by the X server.
int keysyms_per_keycode; // The number of KeySyms for each KeyCode.
IntPtr[] keysyms;
//bool disposed;
#region --- Constructors ---
/// <summary>
/// Constructs a new X11Input driver. Creates a hidden InputOnly window, child to
/// the main application window, which selects input events and routes them to
/// the device specific drivers (Keyboard, Mouse, Hid).
/// </summary>
/// <param name="attach">The window which the InputDriver will attach itself on.</param>
public X11Input(IWindowInfo attach)
{
Debug.WriteLine("Initalizing X11 input driver.");
Debug.Indent();
if (attach == null)
throw new ArgumentException("A valid parent window must be defined, in order to create an X11Input driver.");
window = new X11.WindowInfo(attach);
// Init mouse
mouse.Description = "Default X11 mouse";
mouse.DeviceID = IntPtr.Zero;
mouse.NumberOfButtons = 5;
mouse.NumberOfWheels = 1;
dummy_mice_list.Add(mouse);
// Init keyboard
API.DisplayKeycodes(window.Display, ref firstKeyCode, ref lastKeyCode);
Debug.Print("First keycode: {0}, last {1}", firstKeyCode, lastKeyCode);
IntPtr keysym_ptr = API.GetKeyboardMapping(window.Display, (byte)firstKeyCode,
lastKeyCode - firstKeyCode + 1, ref keysyms_per_keycode);
Debug.Print("{0} keysyms per keycode.", keysyms_per_keycode);
keysyms = new IntPtr[(lastKeyCode - firstKeyCode + 1) * keysyms_per_keycode];
Marshal.PtrToStructure(keysym_ptr, keysyms);
//keysyms = (IntPtr[])Marshal.PtrToStructure(keysym_ptr, typeof(IntPtr[]));
API.Free(keysym_ptr);
KeyboardDevice kb = new KeyboardDevice();
keyboard.Description = "Default X11 keyboard";
keyboard.NumberOfKeys = lastKeyCode - firstKeyCode + 1;
keyboard.DeviceID = IntPtr.Zero;
dummy_keyboard_list.Add(keyboard);
Debug.Unindent();
}
#endregion
#region private void InternalPoll()
#if false
private void InternalPoll()
{
X11.XEvent e = new XEvent();
try
{
while (!disposed)
{
Functions.XMaskEvent(window.Display,
EventMask.PointerMotionMask | EventMask.PointerMotionHintMask |
EventMask.ButtonPressMask | EventMask.ButtonReleaseMask |
EventMask.KeyPressMask | EventMask.KeyReleaseMask |
EventMask.StructureNotifyMask, ref e);
if (disposed)
return;
switch (e.type)
{
case XEventName.KeyPress:
case XEventName.KeyRelease:
keyboardDriver.ProcessKeyboardEvent(ref e.KeyEvent);
break;
case XEventName.ButtonPress:
case XEventName.ButtonRelease:
mouseDriver.ProcessButton(ref e.ButtonEvent);
break;
case XEventName.MotionNotify:
mouseDriver.ProcessMotion(ref e.MotionEvent);
break;
case XEventName.DestroyNotify:
Functions.XPutBackEvent(window.Display, ref e);
//pollingThread.Abort();
return;
}
}
}
catch (ThreadAbortException expt)
{
Functions.XUnmapWindow(window.Display, window.Handle);
Functions.XDestroyWindow(window.Display, window.Handle);
return;
}
}
#endif
#endregion
#region internal void ProcessEvent(ref XEvent e)
internal void ProcessEvent(ref XEvent e)
{
switch (e.type)
{
case XEventName.KeyPress:
case XEventName.KeyRelease:
bool pressed = e.type == XEventName.KeyPress;
IntPtr keysym = API.LookupKeysym(ref e.KeyEvent, 0);
IntPtr keysym2 = API.LookupKeysym(ref e.KeyEvent, 1);
if (keymap.ContainsKey((XKey)keysym))
keyboard[keymap[(XKey)keysym]] = pressed;
else if (keymap.ContainsKey((XKey)keysym2))
keyboard[keymap[(XKey)keysym2]] = pressed;
else
Debug.Print("KeyCode {0} (Keysym: {1}, {2}) not mapped.", e.KeyEvent.keycode, (XKey)keysym, (XKey)keysym2);
break;
case XEventName.ButtonPress:
if (e.ButtonEvent.button == (int)MouseButton.Button1) mouse[OpenTK.Input.MouseButton.Left] = true;
else if (e.ButtonEvent.button == (int)MouseButton.Button2) mouse[OpenTK.Input.MouseButton.Middle] = true;
else if (e.ButtonEvent.button == (int)MouseButton.Button3) mouse[OpenTK.Input.MouseButton.Right] = true;
else if (e.ButtonEvent.button == (int)MouseButton.Button4) mouse.Wheel++;
else if (e.ButtonEvent.button == (int)MouseButton.Button5) mouse.Wheel--;
//if ((e.state & (int)X11.MouseMask.Button4Mask) != 0) m.Wheel++;
//if ((e.state & (int)X11.MouseMask.Button5Mask) != 0) m.Wheel--;
break;
case XEventName.ButtonRelease:
if (e.ButtonEvent.button == (int)MouseButton.Button1) mouse[OpenTK.Input.MouseButton.Left] = false;
else if (e.ButtonEvent.button == (int)MouseButton.Button2) mouse[OpenTK.Input.MouseButton.Middle] = false;
else if (e.ButtonEvent.button == (int)MouseButton.Button3) mouse[OpenTK.Input.MouseButton.Right] = false;
break;
case XEventName.MotionNotify:
mouse.X = e.MotionEvent.x;
mouse.Y = e.MotionEvent.y;
break;
}
}
#endregion
#region --- IInputDriver Members ---
#region public IList<IInputDevice> InputDevices
public IList<IInputDevice> InputDevices
{
get { throw new Exception("The method or operation is not implemented."); }
}
#endregion
#region public IList<Keyboard> Keyboard
public IList<KeyboardDevice> Keyboard
{
get { return dummy_keyboard_list; }//return keyboardDriver.Keyboard;
}
#endregion
#region public IList<Mouse> Mouse
public IList<MouseDevice> Mouse
{
get { return (IList<MouseDevice>)dummy_mice_list; } //return mouseDriver.Mouse;
}
#endregion
#region public void Poll()
/// <summary>
/// Polls and updates state of all keyboard, mouse and joystick devices.
/// </summary>
public void Poll()
{
//mouseDriver.Poll();
}
#endregion
#endregion
#region --- IDisposable Members ---
public void Dispose()
{
//this.Dispose(true);
//GC.SuppressFinalize(this);
}
//private void Dispose(bool manual)
//{
// if (!disposed)
// {
// //disposing = true;
// if (pollingThread != null && pollingThread.IsAlive)
// pollingThread.Abort();
// if (manual)
// {
// }
// disposed = true;
// }
//}
//~X11Input()
//{
// this.Dispose(false);
//}
#endregion
}
}