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This test uses SDL2 to create a window and an OpenGL context. It then uses OpenTK to render into the external SDL2 context. If everything is working correctly, a black window should appear and gradually turn white before disappearing. |
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|---|---|---|
| .. | ||
| BasicMouseInput.cs | ||
| BlittableValueTypes.cs | ||
| BlittableValueTypes.rtf | ||
| Color4Serialization.cs | ||
| Extensions.cs | ||
| Extensions.Designer.cs | ||
| Extensions.resx | ||
| ExternalContext.cs | ||
| GameWindowStates.cs | ||
| GameWindowStates.rtf | ||
| InputLogger.cs | ||
| InputLogger.Designer.cs | ||
| InputLogger.resx | ||
| MathSerialization.cs | ||
| MathSpeed.cs | ||
| MatrixTest.cs | ||
| Multithreading.cs | ||
| TestGraphicsModes.cs | ||
| TestResolutionChanges.cs | ||