Opentk/Source/Bind/Glx/Generator.cs

67 lines
1.8 KiB
C#

#region --- License ---
/* Copyright (c) 2006, 2007 Stefanos Apostolopoulos
* See license.txt for license info
*/
#endregion
using System.Diagnostics;
using Bind.Structures;
namespace Bind.Glx
{
class Generator : GL2.Generator
{
#region --- Constructors ---
public Generator()
: base()
{
glTypemap = "Glx\\glx.tm";
csTypemap = "csharp.tm";
enumSpec = "Glx\\glxenum.spec";
enumSpecExt = "Glx\\glxenumext.spec";
glSpec = "Glx\\glx.spec";
glSpecExt = "Glx\\glxext.spec";
importsFile = "GlxCore.cs";
delegatesFile = "GlxDelegates.cs";
enumsFile = "GlxEnums.cs";
wrappersFile = "Glx.cs";
Settings.OutputClass = "Glx";
Settings.FunctionPrefix = "glX";
Settings.ConstantPrefix = "GLX_";
if (Settings.Compatibility == Settings.Legacy.Tao)
{
Settings.OutputNamespace = "Tao.Platform.Glx";
//Settings.WindowsGDI = "Tao.Platform.Windows.Gdi";
}
else
{
Settings.OutputNamespace = "OpenTK.Platform.X11";
}
}
#endregion
public override void Process()
{
Type.Initialize(glTypemap, csTypemap);
Enum.Initialize(enumSpec, enumSpecExt);
Function.Initialize();
Delegate.Initialize(glSpec, glSpecExt);
// Process enums and delegates - create wrappers.
Trace.WriteLine("Processing specs, please wait...");
//this.Translate();
this.WriteBindings(
Delegate.Delegates,
Function.Wrappers,
Enum.GLEnums);
}
}
}