Opentk/Source/OpenTK/Platform/Windows/WinGraphicsMode.cs
the_fiddler ac21b13246 Fixed recursion that between WinGraphicsMode.SelectGraphicsModeARB and GraphicsMode.Default.
Fixed acceleration attribute in WinGraphicsMode.SelectGraphicsModeARB. Now, antialiasing works on nvidia drivers, too.
2009-06-01 13:24:18 +00:00

260 lines
11 KiB
C#

#region License
//
// The Open Toolkit Library License
//
// Copyright (c) 2006 - 2009 the Open Toolkit library.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights to
// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
// the Software, and to permit persons to whom the Software is furnished to do
// so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
// OTHER DEALINGS IN THE SOFTWARE.
//
#endregion
using System;
using System.Collections.Generic;
using System.Text;
using System.Windows.Forms;
using System.Diagnostics;
using System.Runtime.InteropServices;
using OpenTK.Graphics;
using ColorDepth = OpenTK.Graphics.ColorFormat;
namespace OpenTK.Platform.Windows
{
internal class WinGraphicsMode : IGraphicsMode
{
// Todo: Get rid of the System.Windows.Forms.Control dependency.
#region --- Fields ---
// To avoid recursion when calling GraphicsMode.Default
bool creating;
#endregion
#region --- Constructors ---
public WinGraphicsMode()
{
}
#endregion
#region --- IGraphicsMode Members ---
public GraphicsMode SelectGraphicsMode(ColorDepth color, int depth, int stencil, int samples, ColorDepth accum,
int buffers, bool stereo)
{
GraphicsMode mode = null;
if (!creating)
{
try
{
creating = true;
mode = SelectGraphicsModeARB(color, depth, stencil, samples, accum, buffers, stereo);
}
finally
{
creating = false;
}
}
if (mode == null)
mode = SelectGraphicsModePFD(color, depth, stencil, samples, accum, buffers, stereo);
return mode;
}
#endregion
#region --- Private Methods ---
#region SelectGraphicsModePFD
GraphicsMode SelectGraphicsModePFD(ColorDepth color, int depth, int stencil, int samples, ColorDepth accum,
int buffers, bool stereo)
{
using (Control native_window = new Control())
using (WinWindowInfo window = new WinWindowInfo(native_window.Handle, null))
{
IntPtr deviceContext = ((WinWindowInfo)window).DeviceContext;
Debug.WriteLine(String.Format("Device context: {0}", deviceContext));
Debug.Write("Selecting pixel format... ");
PixelFormatDescriptor pixelFormat = new PixelFormatDescriptor();
pixelFormat.Size = API.PixelFormatDescriptorSize;
pixelFormat.Version = API.PixelFormatDescriptorVersion;
pixelFormat.Flags =
PixelFormatDescriptorFlags.SUPPORT_OPENGL |
PixelFormatDescriptorFlags.DRAW_TO_WINDOW;
pixelFormat.ColorBits = (byte)(color.Red + color.Green + color.Blue);
pixelFormat.PixelType = color.IsIndexed ? PixelType.INDEXED : PixelType.RGBA;
pixelFormat.RedBits = (byte)color.Red;
pixelFormat.GreenBits = (byte)color.Green;
pixelFormat.BlueBits = (byte)color.Blue;
pixelFormat.AlphaBits = (byte)color.Alpha;
if (accum.BitsPerPixel > 0)
{
pixelFormat.AccumBits = (byte)(accum.Red + accum.Green + accum.Blue);
pixelFormat.AccumRedBits = (byte)accum.Red;
pixelFormat.AccumGreenBits = (byte)accum.Green;
pixelFormat.AccumBlueBits = (byte)accum.Blue;
pixelFormat.AccumAlphaBits = (byte)accum.Alpha;
}
pixelFormat.DepthBits = (byte)depth;
pixelFormat.StencilBits = (byte)stencil;
if (depth <= 0) pixelFormat.Flags |= PixelFormatDescriptorFlags.DEPTH_DONTCARE;
if (stereo) pixelFormat.Flags |= PixelFormatDescriptorFlags.STEREO;
if (buffers > 1) pixelFormat.Flags |= PixelFormatDescriptorFlags.DOUBLEBUFFER;
int pixel = Functions.ChoosePixelFormat(deviceContext, ref pixelFormat);
if (pixel == 0)
throw new GraphicsModeException("The requested GraphicsMode is not available.");
// Find out what we really got as a format:
PixelFormatDescriptor pfd = new PixelFormatDescriptor();
pixelFormat.Size = API.PixelFormatDescriptorSize;
pixelFormat.Version = API.PixelFormatDescriptorVersion;
Functions.DescribePixelFormat(deviceContext, pixel, API.PixelFormatDescriptorSize, ref pfd);
GraphicsMode fmt = new GraphicsMode((IntPtr)pixel,
new ColorDepth(pfd.RedBits, pfd.GreenBits, pfd.BlueBits, pfd.AlphaBits),
pfd.DepthBits,
pfd.StencilBits,
0,
new ColorDepth(pfd.AccumBits),
(pfd.Flags & PixelFormatDescriptorFlags.DOUBLEBUFFER) != 0 ? 2 : 1,
(pfd.Flags & PixelFormatDescriptorFlags.STEREO) != 0);
return fmt;
}
}
#endregion
#region SelectGraphicsModeARB
GraphicsMode SelectGraphicsModeARB(ColorDepth color, int depth, int stencil, int samples, ColorDepth accum,
int buffers, bool stereo)
{
using (Control native_window = new Control())
using (WinWindowInfo window = new WinWindowInfo(native_window.Handle, null))
using (WinGLContext context = new WinGLContext(new GraphicsMode(new ColorFormat(), 0, 0, 0, new ColorFormat(), 2, false), window, null, 1, 0, GraphicsContextFlags.Default))
{
Debug.Write("Selecting pixel format (ARB)... ");
if (Wgl.Delegates.wglChoosePixelFormatARB == null || Wgl.Delegates.wglGetPixelFormatAttribivARB == null)
{
Debug.WriteLine("failed");
return null;
}
int[] attribs = new int[]
{
(int)WGL_ARB_pixel_format.AccelerationArb,
(int)WGL_ARB_pixel_format.AlphaBitsArb,
(int)WGL_ARB_pixel_format.RedBitsArb,
(int)WGL_ARB_pixel_format.GreenBitsArb,
(int)WGL_ARB_pixel_format.BlueBitsArb,
(int)WGL_ARB_pixel_format.ColorBitsArb,
(int)WGL_ARB_pixel_format.DepthBitsArb,
(int)WGL_ARB_pixel_format.StencilBitsArb,
(int)WGL_ARB_multisample.SampleBuffersArb,
(int)WGL_ARB_multisample.SamplesArb,
(int)WGL_ARB_pixel_format.AccumAlphaBitsArb,
(int)WGL_ARB_pixel_format.AccumRedBitsArb,
(int)WGL_ARB_pixel_format.AccumGreenBitsArb,
(int)WGL_ARB_pixel_format.AccumBlueBitsArb,
(int)WGL_ARB_pixel_format.AccumBitsArb,
(int)WGL_ARB_pixel_format.DoubleBufferArb,
(int)WGL_ARB_pixel_format.StereoArb,
0
};
int[] values = new int[attribs.Length];
int[] attribs_values = new int[]
{
(int)WGL_ARB_pixel_format.AccelerationArb, (int)WGL_ARB_pixel_format.FullAccelerationArb,
(int)WGL_ARB_pixel_format.RedBitsArb, color.Red,
(int)WGL_ARB_pixel_format.GreenBitsArb, color.Green,
(int)WGL_ARB_pixel_format.BlueBitsArb, color.Blue,
(int)WGL_ARB_pixel_format.AlphaBitsArb, color.Alpha,
(int)WGL_ARB_pixel_format.ColorBitsArb, color.BitsPerPixel,
(int)WGL_ARB_pixel_format.DepthBitsArb, depth,
(int)WGL_ARB_pixel_format.StencilBitsArb, stencil,
(int)WGL_ARB_multisample.SampleBuffersArb, samples > 0 ? 1 : 0,
(int)WGL_ARB_multisample.SamplesArb, samples,
(int)WGL_ARB_pixel_format.AccumRedBitsArb, accum.Red,
(int)WGL_ARB_pixel_format.AccumGreenBitsArb, accum.Green,
(int)WGL_ARB_pixel_format.AccumBlueBitsArb, accum.Blue,
(int)WGL_ARB_pixel_format.AccumAlphaBitsArb, accum.Alpha,
(int)WGL_ARB_pixel_format.AccumBitsArb, accum.BitsPerPixel,
(int)WGL_ARB_pixel_format.DoubleBufferArb, 1,
(int)WGL_ARB_pixel_format.StereoArb, stereo ? 1 : 0,
0, 0
};
int[] pixel = new int[1], num_formats = new int[1];
Wgl.Arb.ChoosePixelFormat(window.DeviceContext, attribs_values, null, 1, pixel, num_formats);
if (num_formats[0] == 0 || pixel[0] == 0)
{
// Try again without an accumulator. Many modern cards cannot accelerate multisampled formats with accumulator buffers.
attribs_values[10 * 2 + 1] = attribs_values[11 * 2 + 1] = attribs_values[12 * 2 + 1] = attribs_values[13 * 2 + 1] = attribs_values[14 * 2 + 1] = 0;
Wgl.Arb.ChoosePixelFormat(window.DeviceContext, attribs_values, null, 1, pixel, num_formats);
}
if (num_formats[0] == 0 || pixel[0] == 0)
{
Debug.WriteLine("failed");
return null;
}
// Find out what we really got as a format:
Wgl.Arb.GetPixelFormatAttrib(window.DeviceContext, pixel[0], 0, attribs.Length, attribs, values);
GraphicsMode mode = new GraphicsMode(new IntPtr(pixel[0]),
new ColorDepth(values[1], values[2], values[3], values[4]),
values[6],
values[7],
values[8] != 0 ? values[9] : 0,
new ColorDepth(values[10], values[11], values[12], values[13]),
values[15] == 1 ? 2 : 1,
values[16] == 1 ? true : false);
Debug.WriteLine("success!");
return mode;
}
}
#endregion
#endregion
}
}