mirror of
https://github.com/Ryujinx/Opentk.git
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cec48ab20a
For improved safety, we are now using managed memory buffers instead of stack allocations and pointers.
176 lines
6 KiB
C#
176 lines
6 KiB
C#
#region License
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//
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// The Open Toolkit Library License
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//
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// Copyright (c) 2006 - 2009 the Open Toolkit library.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights to
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// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
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// the Software, and to permit persons to whom the Software is furnished to do
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// so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in all
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// copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
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// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
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// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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// OTHER DEALINGS IN THE SOFTWARE.
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//
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Runtime.InteropServices;
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using System.Text;
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using OpenTK.Graphics;
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using OpenTK.Input;
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namespace OpenTK.Platform.Windows
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{
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class WinFactory : PlatformFactoryBase
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{
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readonly object SyncRoot = new object();
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// The input drivers must be constructed lazily, *after* the
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// WinFactory constructor has finished running. The reason is
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// that they call WinFactory methods internally.
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WinRawInput rawinput_driver; // For keyboard and mouse input
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internal static IntPtr OpenGLHandle { get; private set; }
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const string OpenGLName = "OPENGL32.DLL";
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public WinFactory()
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{
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if (System.Environment.OSVersion.Version.Major <= 4)
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{
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throw new PlatformNotSupportedException("OpenTK requires Windows XP or higher");
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}
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// Dynamically load opengl32.dll in order to use the extension loading capabilities of Wgl.
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// Note: opengl32.dll must be loaded before gdi32.dll, otherwise strange failures may occur
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// (such as "error: 2000" when calling wglSetPixelFormat or slowness/lag on specific GPUs).
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LoadOpenGL();
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if (System.Environment.OSVersion.Version.Major >= 6)
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{
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if (Toolkit.Options.EnableHighResolution)
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{
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// Enable high-dpi support
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// Only available on Windows Vista and higher
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bool result = Functions.SetProcessDPIAware();
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Debug.Print("SetProcessDPIAware() returned {0}", result);
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}
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}
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}
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static void LoadOpenGL()
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{
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OpenGLHandle = Functions.LoadLibrary(OpenGLName);
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if (OpenGLHandle == IntPtr.Zero)
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{
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throw new ApplicationException(String.Format("LoadLibrary(\"{0}\") call failed with code {1}",
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OpenGLName, Marshal.GetLastWin32Error()));
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}
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Debug.WriteLine(String.Format("Loaded opengl32.dll: {0}", OpenGLHandle));
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}
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#region IPlatformFactory Members
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public override INativeWindow CreateNativeWindow(int x, int y, int width, int height, string title, GraphicsMode mode, GameWindowFlags options, DisplayDevice device)
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{
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return new WinGLNative(x, y, width, height, title, options, device);
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}
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public override IDisplayDeviceDriver CreateDisplayDeviceDriver()
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{
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return new WinDisplayDeviceDriver();
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}
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public override IGraphicsContext CreateGLContext(GraphicsMode mode, IWindowInfo window, IGraphicsContext shareContext, bool directRendering, int major, int minor, GraphicsContextFlags flags)
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{
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return new WinGLContext(mode, (WinWindowInfo)window, shareContext, major, minor, flags);
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}
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public override IGraphicsContext CreateGLContext(ContextHandle handle, IWindowInfo window, IGraphicsContext shareContext, bool directRendering, int major, int minor, GraphicsContextFlags flags)
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{
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return new WinGLContext(handle, (WinWindowInfo)window, shareContext, major, minor, flags);
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}
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public override GraphicsContext.GetCurrentContextDelegate CreateGetCurrentGraphicsContext()
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{
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return (GraphicsContext.GetCurrentContextDelegate)delegate
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{
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return new ContextHandle(Wgl.GetCurrentContext());
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};
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}
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public override OpenTK.Input.IKeyboardDriver2 CreateKeyboardDriver()
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{
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return RawInputDriver.KeyboardDriver;
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}
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public override OpenTK.Input.IMouseDriver2 CreateMouseDriver()
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{
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return RawInputDriver.MouseDriver;
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}
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public override OpenTK.Input.IGamePadDriver CreateGamePadDriver()
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{
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return new MappedGamePadDriver();
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}
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public override IJoystickDriver2 CreateJoystickDriver()
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{
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return RawInputDriver.JoystickDriver;
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}
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#endregion
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#region Private Members
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WinRawInput RawInputDriver
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{
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get
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{
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lock (SyncRoot)
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{
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if (rawinput_driver == null)
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{
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rawinput_driver = new WinRawInput();
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}
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return rawinput_driver;
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}
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}
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}
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#endregion
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#region IDisposable Members
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protected override void Dispose(bool manual)
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{
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if (!IsDisposed)
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{
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if (manual)
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{
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rawinput_driver.Dispose();
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}
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base.Dispose(manual);
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}
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}
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#endregion
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}
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}
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