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e8f46c87f6
The generator will now change the default output files to match its bindings (e.g. GL vs ES), but the user is now able to override this option.
37 lines
1,022 B
C#
37 lines
1,022 B
C#
using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Xml.XPath;
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using Bind.GL2;
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using Bind.Structures;
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using Delegate=Bind.Structures.Delegate;
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using Enum=Bind.Structures.Enum;
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namespace Bind.CL
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{
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class CLGenerator : ES.ESGenerator
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{
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public CLGenerator(Settings settings, string dirname)
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: base(settings, dirname)
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{
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glTypemap = null;
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Settings.WrappersFile = "CL.cs";
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Settings.FunctionPrefix = "cl";
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Settings.ConstantPrefix = "CL_";
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Settings.EnumPrefix = "Cl";
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Settings.OutputClass = "CL";
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//Settings.Compatibility &= ~Settings.Legacy.TurnVoidPointersToIntPtr;
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Settings.Compatibility |= Settings.Legacy.NoDebugHelpers;
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Settings.DefaultImportsFile = "CLCore.cs";
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Settings.DefaultDelegatesFile = "CLDelegates.cs";
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Settings.DefaultEnumsFile = "CLEnums.cs";
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Settings.DefaultWrappersFile = "CL.cs";
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}
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}
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}
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