Opentk/Source/Bind/Specifications/GL2/enum.spec
2009-03-28 11:04:18 +00:00

6819 lines
225 KiB
RPMSpec

# This is the OpenGL and OpenGL ES enumerant registry.
#
# It is an extremely important file. Do not mess with it unless
# you know what you're doing and have permission to do so.
#
###############################################################################
#
# Before modifying this file, read the following:
#
# ONLY the Khronos API Registrar (Jon Leech, jon 'at' alumni.caltech.edu)
# may allocate new enumerants outside the 'experimental' range described
# below. Any modifications to this file not performed by the Registrar
# are incompatible with the OpenGL API. The master copy of the registry,
# showing up-to-date enumerant allocations, is maintained in the
# OpenGL registry at
#
# http://www.opengl.org/registry/
#
# The following guidelines are thus only for reference purposes
# (unless you're the Registrar)
#
# Enumerant values for extensions CANNOT be chosen arbitrarily, since
# the enumerant value space is shared by all GL implementations. It is
# therefore imperative that the procedures described in this file be
# followed carefully when allocating extension enum values.
#
# - Use tabs, not spaces.
#
# - When adding enum values for a new extension, use existing extensions
# as a guide.
#
# - When a vendor has committed to releasing a new extension and needs to
# allocate enum values for that extension, the vendor may request that the
# ARB allocate a previously unallocated block of 16 enum values, in the
# range 0x8000-0xFFFF, for the vendor's exclusive use.
#
# - The vendor that introduces an extension will allocate enum values for
# it as if it is a single-vendor extension, even if it is a multi-vendor
# (EXT) extension.
#
# - The file enum.spec is primarily a reference. The file enumext.spec
# contains enumerants for all OpenGL 1.2 and OpenGL extensions in a form
# used to generate <GL/glext.h>.
#
# - If a vendor hasn't yet released an extension, just add a comment to
# enum.spec that contains the name of the extension and the range of enum
# values used by the extension. When the vendor releases the extension,
# put the actual enum assignments in enum.spec and enumext.spec.
#
# - Allocate all of the enum values for an extension in a single contiguous
# block.
#
# - If an extension is experimental, allocate temporary enum values in the
# range 0x6000-0x8000 during development work. When the vendor commits to
# releasing the extension, allocate permanent enum values (see below).
# There are two reasons for this policy:
#
# 1. It is desirable to keep extension enum values tightly packed and to
# make all of the enum values for an extension be contiguous. This is
# possible only if permanent enum values for a new extension are not
# allocated until the extension spec is stable and the number of new
# enum values needed by the extension has therefore stopped changing.
#
# 2. OpenGL ARB policy is that a vendor may allocate a new block of 16
# extension enum values only if it has committed to releasing an
# extension that will use values in that block.
#
# - To allocate a new block of permanent enum values for an extension, do the
# following:
#
# 1. Start at the top of enum.spec and choose the first future_use
# range that is not allocated to another vendor and is large enough
# to contain the new block. This will almost certainly be the
# 'Any_vendor_future_use' range near the end of enum.spec. This
# process helps keep allocated enum values tightly packed into
# the start of the 0x8000-0xFFFF range.
#
# 2. Allocate a block of enum values at the start of this range. If
# the enum definitions are going into enumfuture.spec, add a comment
# to enum.spec that contains the name of the extension and the range
# of values in the new block. Use existing extensions as a guide.
#
# 3. Add the size of the block you just allocated to the start of the
# chosen future_use range. If you have allocated the entire range,
# eliminate its future_use entry.
#
# 4. Note that there are historical enum allocations above 0xFFFF, but
# no new allocations will be made there in the forseeable future.
#
###############################################################################
Extensions define:
VERSION_1_1 = 1
VERSION_1_2 = 1
VERSION_1_3 = 1
VERSION_1_4 = 1
VERSION_1_5 = 1
VERSION_2_0 = 1
VERSION_2_1 = 1
VERSION_3_0 = 1
VERSION_3_1 = 1
ARB_imaging = 1
EXT_abgr = 1
EXT_blend_color = 1
EXT_blend_logic_op = 1
EXT_blend_minmax = 1
EXT_blend_subtract = 1
EXT_cmyka = 1
EXT_convolution = 1
EXT_copy_texture = 1
EXT_histogram = 1
EXT_packed_pixels = 1
EXT_point_parameters = 1
EXT_polygon_offset = 1
EXT_rescale_normal = 1
EXT_shared_texture_palette = 1
EXT_subtexture = 1
EXT_texture = 1
EXT_texture3D = 1
EXT_texture_object = 1
EXT_vertex_array = 1
SGIS_detail_texture = 1
SGIS_fog_function = 1
SGIS_generate_mipmap = 1
SGIS_multisample = 1
SGIS_pixel_texture = 1
SGIS_point_line_texgen = 1
SGIS_point_parameters = 1
SGIS_sharpen_texture = 1
SGIS_texture4D = 1
SGIS_texture_border_clamp = 1
SGIS_texture_edge_clamp = 1
SGIS_texture_filter4 = 1
SGIS_texture_lod = 1
SGIS_texture_select = 1
SGIX_async = 1
SGIX_async_histogram = 1
SGIX_async_pixel = 1
SGIX_blend_alpha_minmax = 1
SGIX_calligraphic_fragment = 1
SGIX_clipmap = 1
SGIX_convolution_accuracy = 1
SGIX_depth_texture = 1
SGIX_flush_raster = 1
SGIX_fog_offset = 1
SGIX_fragment_lighting = 1
SGIX_framezoom = 1
SGIX_icc_texture = 1
SGIX_impact_pixel_texture = 1
SGIX_instruments = 1
SGIX_interlace = 1
SGIX_ir_instrument1 = 1
SGIX_list_priority = 1
SGIX_pixel_texture = 1
SGIX_pixel_tiles = 1
SGIX_polynomial_ffd = 1
SGIX_reference_plane = 1
SGIX_resample = 1
SGIX_scalebias_hint = 1
SGIX_shadow = 1
SGIX_shadow_ambient = 1
SGIX_sprite = 1
SGIX_subsample = 1
SGIX_tag_sample_buffer = 1
SGIX_texture_add_env = 1
SGIX_texture_coordinate_clamp = 1
SGIX_texture_lod_bias = 1
SGIX_texture_multi_buffer = 1
SGIX_texture_scale_bias = 1
SGIX_vertex_preclip = 1
SGIX_ycrcb = 1
SGI_color_matrix = 1
SGI_color_table = 1
SGI_texture_color_table = 1
###############################################################################
###############################################################################
#
# Edited by Stefanos Apostolopoulos for OpenTK. Revision 3
#
###############################################################################
StencilFace enum:
use DrawBufferMode FRONT
use DrawBufferMode BACK
use DrawBufferMode FRONT_AND_BACK
DrawElementsType enum:
use DataType UNSIGNED_BYTE
use DataType UNSIGNED_SHORT
use DataType UNSIGNED_INT
###############################################################################
AttribMask enum:
CURRENT_BIT = 0x00000001
POINT_BIT = 0x00000002
LINE_BIT = 0x00000004
POLYGON_BIT = 0x00000008
POLYGON_STIPPLE_BIT = 0x00000010
PIXEL_MODE_BIT = 0x00000020
LIGHTING_BIT = 0x00000040
FOG_BIT = 0x00000080
DEPTH_BUFFER_BIT = 0x00000100
ACCUM_BUFFER_BIT = 0x00000200
STENCIL_BUFFER_BIT = 0x00000400
VIEWPORT_BIT = 0x00000800
TRANSFORM_BIT = 0x00001000
ENABLE_BIT = 0x00002000
COLOR_BUFFER_BIT = 0x00004000
HINT_BIT = 0x00008000
EVAL_BIT = 0x00010000
LIST_BIT = 0x00020000
TEXTURE_BIT = 0x00040000
SCISSOR_BIT = 0x00080000
ALL_ATTRIB_BITS = 0xFFFFFFFF
#??? ALL_ATTRIB_BITS mask value changed to all-1s in OpenGL 1.3 - this affects covgl.
# use ARB_multisample MULTISAMPLE_BIT_ARB
# use EXT_multisample MULTISAMPLE_BIT_EXT
# use 3DFX_multisample MULTISAMPLE_BIT_3DFX
# VERSION_1_3 enum: (Promoted for OpenGL 1.3)
# ARB_multisample enum:
# MULTISAMPLE_BIT = 0x20000000
# MULTISAMPLE_BIT_ARB = 0x20000000
# EXT_multisample enum:
# MULTISAMPLE_BIT_EXT = 0x20000000
# 3DFX_multisample enum:
# MULTISAMPLE_BIT_3DFX = 0x20000000
###############################################################################
ClearBufferMask enum:
use AttribMask COLOR_BUFFER_BIT
use AttribMask ACCUM_BUFFER_BIT
use AttribMask STENCIL_BUFFER_BIT
use AttribMask DEPTH_BUFFER_BIT
###############################################################################
ClientAttribMask enum:
CLIENT_PIXEL_STORE_BIT = 0x00000001
CLIENT_VERTEX_ARRAY_BIT = 0x00000002
CLIENT_ALL_ATTRIB_BITS = 0xFFFFFFFF
###############################################################################
# There's no obvious better place to put non-attribute-group mask bits
# VERSION_3_0 enum:
# ARB_map_buffer_range enum:
# MAP_READ_BIT = 0x0001 # 3.0 / ARB_mbr
# MAP_WRITE_BIT = 0x0002 # 3.0 / ARB_mbr
# MAP_INVALIDATE_RANGE_BIT = 0x0004 # 3.0 / ARB_mbr
# MAP_INVALIDATE_BUFFER_BIT = 0x0008 # 3.0 / ARB_mbr
# MAP_FLUSH_EXPLICIT_BIT = 0x0010 # 3.0 / ARB_mbr
# MAP_UNSYNCHRONIZED_BIT = 0x0020 # 3.0 / ARB_mbr
###############################################################################
# VERSION_3_0 enum:
# CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = 0x0001 # 3.0
###############################################################################
Boolean enum:
FALSE = 0
TRUE = 1
###############################################################################
BeginMode enum:
POINTS = 0x0000
LINES = 0x0001
LINE_LOOP = 0x0002
LINE_STRIP = 0x0003
TRIANGLES = 0x0004
TRIANGLE_STRIP = 0x0005
TRIANGLE_FAN = 0x0006
QUADS = 0x0007
QUAD_STRIP = 0x0008
POLYGON = 0x0009
# ARB_geometry_shader4 enum: (additional; see below)
# NV_geometry_program4 enum: (additional; see below)
# LINES_ADJACENCY_ARB = 0x000A
# LINES_ADJACENCY_EXT = 0x000A
# LINE_STRIP_ADJACENCY_ARB = 0x000B
# LINE_STRIP_ADJACENCY_EXT = 0x000B
# TRIANGLES_ADJACENCY_ARB = 0x000C
# TRIANGLES_ADJACENCY_EXT = 0x000C
# TRIANGLE_STRIP_ADJACENCY_ARB = 0x000D
# TRIANGLE_STRIP_ADJACENCY_EXT = 0x000D
###############################################################################
AccumOp enum:
ACCUM = 0x0100
LOAD = 0x0101
RETURN = 0x0102
MULT = 0x0103
ADD = 0x0104
###############################################################################
AlphaFunction enum:
NEVER = 0x0200
LESS = 0x0201
EQUAL = 0x0202
LEQUAL = 0x0203
GREATER = 0x0204
NOTEQUAL = 0x0205
GEQUAL = 0x0206
ALWAYS = 0x0207
###############################################################################
# Edited for OpenTK
BlendingFactorDest enum:
ZERO = 0
ONE = 1
SRC_COLOR = 0x0300
ONE_MINUS_SRC_COLOR = 0x0301
DST_COLOR = 0x0306
ONE_MINUS_DST_COLOR = 0x0307
SRC_ALPHA = 0x0302
ONE_MINUS_SRC_ALPHA = 0x0303
DST_ALPHA = 0x0304
ONE_MINUS_DST_ALPHA = 0x0305
use EXT_blend_color CONSTANT_COLOR_EXT
use EXT_blend_color ONE_MINUS_CONSTANT_COLOR_EXT
use EXT_blend_color CONSTANT_ALPHA_EXT
use EXT_blend_color ONE_MINUS_CONSTANT_ALPHA_EXT
###############################################################################
BlendingFactorSrc enum:
use BlendingFactorDest ZERO
use BlendingFactorDest ONE
DST_COLOR = 0x0306
ONE_MINUS_DST_COLOR = 0x0307
SRC_ALPHA_SATURATE = 0x0308
use BlendingFactorDest SRC_ALPHA
use BlendingFactorDest ONE_MINUS_SRC_ALPHA
use BlendingFactorDest DST_ALPHA
use BlendingFactorDest ONE_MINUS_DST_ALPHA
use EXT_blend_color CONSTANT_COLOR_EXT
use EXT_blend_color ONE_MINUS_CONSTANT_COLOR_EXT
use EXT_blend_color CONSTANT_ALPHA_EXT
use EXT_blend_color ONE_MINUS_CONSTANT_ALPHA_EXT
###############################################################################
BlendEquationModeEXT enum:
use GetPName LOGIC_OP
use EXT_blend_minmax FUNC_ADD_EXT
use EXT_blend_minmax MIN_EXT
use EXT_blend_minmax MAX_EXT
use EXT_blend_subtract FUNC_SUBTRACT_EXT
use EXT_blend_subtract FUNC_REVERSE_SUBTRACT_EXT
use SGIX_blend_alpha_minmax ALPHA_MIN_SGIX
use SGIX_blend_alpha_minmax ALPHA_MAX_SGIX
###############################################################################
ColorMaterialFace enum:
use DrawBufferMode FRONT
use DrawBufferMode BACK
use DrawBufferMode FRONT_AND_BACK
###############################################################################
ColorMaterialParameter enum:
use LightParameter AMBIENT
use LightParameter DIFFUSE
use LightParameter SPECULAR
use MaterialParameter EMISSION
use MaterialParameter AMBIENT_AND_DIFFUSE
###############################################################################
ColorPointerType enum:
use DataType BYTE
use DataType UNSIGNED_BYTE
use DataType SHORT
use DataType UNSIGNED_SHORT
use DataType INT
use DataType UNSIGNED_INT
use DataType FLOAT
use DataType DOUBLE
###############################################################################
ColorTableParameterPNameSGI enum:
use SGI_color_table COLOR_TABLE_SCALE_SGI
use SGI_color_table COLOR_TABLE_BIAS_SGI
###############################################################################
ColorTableTargetSGI enum:
use SGI_color_table COLOR_TABLE_SGI
use SGI_color_table POST_CONVOLUTION_COLOR_TABLE_SGI
use SGI_color_table POST_COLOR_MATRIX_COLOR_TABLE_SGI
use SGI_color_table PROXY_COLOR_TABLE_SGI
use SGI_color_table PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI
use SGI_color_table PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI
use SGI_texture_color_table TEXTURE_COLOR_TABLE_SGI
use SGI_texture_color_table PROXY_TEXTURE_COLOR_TABLE_SGI
###############################################################################
ConvolutionBorderModeEXT enum:
use EXT_convolution REDUCE_EXT
###############################################################################
ConvolutionParameterEXT enum:
use EXT_convolution CONVOLUTION_BORDER_MODE_EXT
use EXT_convolution CONVOLUTION_FILTER_SCALE_EXT
use EXT_convolution CONVOLUTION_FILTER_BIAS_EXT
###############################################################################
ConvolutionTargetEXT enum:
use EXT_convolution CONVOLUTION_1D_EXT
use EXT_convolution CONVOLUTION_2D_EXT
###############################################################################
CullFaceMode enum:
use DrawBufferMode FRONT
use DrawBufferMode BACK
use DrawBufferMode FRONT_AND_BACK
###############################################################################
DepthFunction enum:
use AlphaFunction NEVER
use AlphaFunction LESS
use AlphaFunction EQUAL
use AlphaFunction LEQUAL
use AlphaFunction GREATER
use AlphaFunction NOTEQUAL
use AlphaFunction GEQUAL
use AlphaFunction ALWAYS
###############################################################################
DrawBufferMode enum:
NONE = 0
FRONT_LEFT = 0x0400
FRONT_RIGHT = 0x0401
BACK_LEFT = 0x0402
BACK_RIGHT = 0x0403
FRONT = 0x0404
BACK = 0x0405
LEFT = 0x0406
RIGHT = 0x0407
FRONT_AND_BACK = 0x0408
AUX0 = 0x0409
AUX1 = 0x040A
AUX2 = 0x040B
AUX3 = 0x040C
# Aliases DrawBufferMode enum above
# OES_framebuffer_object enum: (OpenGL ES only; additional; see below)
# NONE_OES = 0
###############################################################################
EnableCap enum:
use GetPName FOG
use GetPName LIGHTING
use GetPName TEXTURE_1D
use GetPName TEXTURE_2D
use GetPName LINE_STIPPLE
use GetPName POLYGON_STIPPLE
use GetPName CULL_FACE
use GetPName ALPHA_TEST
use GetPName BLEND
use GetPName INDEX_LOGIC_OP
use GetPName COLOR_LOGIC_OP
use GetPName DITHER
use GetPName STENCIL_TEST
use GetPName DEPTH_TEST
use GetPName CLIP_PLANE0
use GetPName CLIP_PLANE1
use GetPName CLIP_PLANE2
use GetPName CLIP_PLANE3
use GetPName CLIP_PLANE4
use GetPName CLIP_PLANE5
use GetPName LIGHT0
use GetPName LIGHT1
use GetPName LIGHT2
use GetPName LIGHT3
use GetPName LIGHT4
use GetPName LIGHT5
use GetPName LIGHT6
use GetPName LIGHT7
use GetPName TEXTURE_GEN_S
use GetPName TEXTURE_GEN_T
use GetPName TEXTURE_GEN_R
use GetPName TEXTURE_GEN_Q
use GetPName MAP1_VERTEX_3
use GetPName MAP1_VERTEX_4
use GetPName MAP1_COLOR_4
use GetPName MAP1_INDEX
use GetPName MAP1_NORMAL
use GetPName MAP1_TEXTURE_COORD_1
use GetPName MAP1_TEXTURE_COORD_2
use GetPName MAP1_TEXTURE_COORD_3
use GetPName MAP1_TEXTURE_COORD_4
use GetPName MAP2_VERTEX_3
use GetPName MAP2_VERTEX_4
use GetPName MAP2_COLOR_4
use GetPName MAP2_INDEX
use GetPName MAP2_NORMAL
use GetPName MAP2_TEXTURE_COORD_1
use GetPName MAP2_TEXTURE_COORD_2
use GetPName MAP2_TEXTURE_COORD_3
use GetPName MAP2_TEXTURE_COORD_4
use GetPName POINT_SMOOTH
use GetPName LINE_SMOOTH
use GetPName POLYGON_SMOOTH
use GetPName SCISSOR_TEST
use GetPName COLOR_MATERIAL
use GetPName NORMALIZE
use GetPName AUTO_NORMAL
use GetPName POLYGON_OFFSET_POINT
use GetPName POLYGON_OFFSET_LINE
use GetPName POLYGON_OFFSET_FILL
use GetPName VERTEX_ARRAY
use GetPName NORMAL_ARRAY
use GetPName COLOR_ARRAY
use GetPName INDEX_ARRAY
use GetPName TEXTURE_COORD_ARRAY
use GetPName EDGE_FLAG_ARRAY
use EXT_convolution CONVOLUTION_1D_EXT
use EXT_convolution CONVOLUTION_2D_EXT
use EXT_convolution SEPARABLE_2D_EXT
use EXT_histogram HISTOGRAM_EXT
use EXT_histogram MINMAX_EXT
use EXT_rescale_normal RESCALE_NORMAL_EXT
use EXT_shared_texture_palette SHARED_TEXTURE_PALETTE_EXT
use EXT_texture3D TEXTURE_3D_EXT
use ARB_multisample MULTISAMPLE
use SGIS_multisample SAMPLE_ALPHA_TO_MASK_SGIS
use SGIS_multisample SAMPLE_ALPHA_TO_ONE_SGIS
use SGIS_multisample SAMPLE_MASK_SGIS
use SGIS_texture4D TEXTURE_4D_SGIS
use SGIX_async_histogram ASYNC_HISTOGRAM_SGIX
use SGIX_async_pixel ASYNC_TEX_IMAGE_SGIX
use SGIX_async_pixel ASYNC_DRAW_PIXELS_SGIX
use SGIX_async_pixel ASYNC_READ_PIXELS_SGIX
use SGIX_calligraphic_fragment CALLIGRAPHIC_FRAGMENT_SGIX
use SGIX_fog_offset FOG_OFFSET_SGIX
use SGIX_fragment_lighting FRAGMENT_LIGHTING_SGIX
use SGIX_fragment_lighting FRAGMENT_COLOR_MATERIAL_SGIX
use SGIX_fragment_lighting FRAGMENT_LIGHT0_SGIX
use SGIX_fragment_lighting FRAGMENT_LIGHT1_SGIX
use SGIX_fragment_lighting FRAGMENT_LIGHT2_SGIX
use SGIX_fragment_lighting FRAGMENT_LIGHT3_SGIX
use SGIX_fragment_lighting FRAGMENT_LIGHT4_SGIX
use SGIX_fragment_lighting FRAGMENT_LIGHT5_SGIX
use SGIX_fragment_lighting FRAGMENT_LIGHT6_SGIX
use SGIX_fragment_lighting FRAGMENT_LIGHT7_SGIX
use SGIX_framezoom FRAMEZOOM_SGIX
use SGIX_interlace INTERLACE_SGIX
use SGIX_ir_instrument1 IR_INSTRUMENT1_SGIX
use SGIX_pixel_texture PIXEL_TEX_GEN_SGIX
use SGIS_pixel_texture PIXEL_TEXTURE_SGIS
use SGIX_reference_plane REFERENCE_PLANE_SGIX
use SGIX_sprite SPRITE_SGIX
use SGI_color_table COLOR_TABLE_SGI
use SGI_color_table POST_CONVOLUTION_COLOR_TABLE_SGI
use SGI_color_table POST_COLOR_MATRIX_COLOR_TABLE_SGI
use SGI_texture_color_table TEXTURE_COLOR_TABLE_SGI
###############################################################################
ErrorCode enum:
NO_ERROR = 0
INVALID_ENUM = 0x0500
INVALID_VALUE = 0x0501
INVALID_OPERATION = 0x0502
STACK_OVERFLOW = 0x0503
STACK_UNDERFLOW = 0x0504
OUT_OF_MEMORY = 0x0505
use EXT_histogram TABLE_TOO_LARGE_EXT
use EXT_texture TEXTURE_TOO_LARGE_EXT
# Additional error codes
# VERSION_3_0 enum:
# ARB_framebuffer_object enum: (note: no ARB suffixes)
# EXT_framebuffer_object enum:
# INVALID_FRAMEBUFFER_OPERATION = 0x0506 # 3.0 / ARB_fbo
# INVALID_FRAMEBUFFER_OPERATION_EXT = 0x0506
# Aliases EXT_fbo enum above
# OES_framebuffer_object enum: (OpenGL ES only; additional; see below)
# INVALID_FRAMEBUFFER_OPERATION_OES = 0x0506
###############################################################################
FeedbackType enum:
2D = 0x0600
3D = 0x0601
3D_COLOR = 0x0602
3D_COLOR_TEXTURE = 0x0603
4D_COLOR_TEXTURE = 0x0604
###############################################################################
FeedBackToken enum:
PASS_THROUGH_TOKEN = 0x0700
POINT_TOKEN = 0x0701
LINE_TOKEN = 0x0702
POLYGON_TOKEN = 0x0703
BITMAP_TOKEN = 0x0704
DRAW_PIXEL_TOKEN = 0x0705
COPY_PIXEL_TOKEN = 0x0706
LINE_RESET_TOKEN = 0x0707
###############################################################################
FfdMaskSGIX enum:
TEXTURE_DEFORMATION_BIT_SGIX = 0x00000001
GEOMETRY_DEFORMATION_BIT_SGIX = 0x00000002
###############################################################################
FfdTargetSGIX enum:
use SGIX_polynomial_ffd GEOMETRY_DEFORMATION_SGIX
use SGIX_polynomial_ffd TEXTURE_DEFORMATION_SGIX
###############################################################################
FogMode enum:
use TextureMagFilter LINEAR
EXP = 0x0800
EXP2 = 0x0801
use SGIS_fog_function FOG_FUNC_SGIS
###############################################################################
FogParameter enum:
use GetPName FOG_COLOR
use GetPName FOG_DENSITY
use GetPName FOG_END
use GetPName FOG_INDEX
use GetPName FOG_MODE
use GetPName FOG_START
use SGIX_fog_offset FOG_OFFSET_VALUE_SGIX
###############################################################################
FragmentLightModelParameterSGIX enum:
use SGIX_fragment_lighting FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX
use SGIX_fragment_lighting FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX
use SGIX_fragment_lighting FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX
use SGIX_fragment_lighting FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX
###############################################################################
FrontFaceDirection enum:
CW = 0x0900
CCW = 0x0901
###############################################################################
GetColorTableParameterPNameSGI enum:
use SGI_color_table COLOR_TABLE_SCALE_SGI
use SGI_color_table COLOR_TABLE_BIAS_SGI
use SGI_color_table COLOR_TABLE_FORMAT_SGI
use SGI_color_table COLOR_TABLE_WIDTH_SGI
use SGI_color_table COLOR_TABLE_RED_SIZE_SGI
use SGI_color_table COLOR_TABLE_GREEN_SIZE_SGI
use SGI_color_table COLOR_TABLE_BLUE_SIZE_SGI
use SGI_color_table COLOR_TABLE_ALPHA_SIZE_SGI
use SGI_color_table COLOR_TABLE_LUMINANCE_SIZE_SGI
use SGI_color_table COLOR_TABLE_INTENSITY_SIZE_SGI
###############################################################################
GetConvolutionParameter enum:
use EXT_convolution CONVOLUTION_BORDER_MODE_EXT
use EXT_convolution CONVOLUTION_FILTER_SCALE_EXT
use EXT_convolution CONVOLUTION_FILTER_BIAS_EXT
use EXT_convolution CONVOLUTION_FORMAT_EXT
use EXT_convolution CONVOLUTION_WIDTH_EXT
use EXT_convolution CONVOLUTION_HEIGHT_EXT
use EXT_convolution MAX_CONVOLUTION_WIDTH_EXT
use EXT_convolution MAX_CONVOLUTION_HEIGHT_EXT
###############################################################################
GetHistogramParameterPNameEXT enum:
use EXT_histogram HISTOGRAM_WIDTH_EXT
use EXT_histogram HISTOGRAM_FORMAT_EXT
use EXT_histogram HISTOGRAM_RED_SIZE_EXT
use EXT_histogram HISTOGRAM_GREEN_SIZE_EXT
use EXT_histogram HISTOGRAM_BLUE_SIZE_EXT
use EXT_histogram HISTOGRAM_ALPHA_SIZE_EXT
use EXT_histogram HISTOGRAM_LUMINANCE_SIZE_EXT
use EXT_histogram HISTOGRAM_SINK_EXT
###############################################################################
GetMapQuery enum:
COEFF = 0x0A00
ORDER = 0x0A01
DOMAIN = 0x0A02
###############################################################################
GetMinmaxParameterPNameEXT enum:
use EXT_histogram MINMAX_FORMAT_EXT
use EXT_histogram MINMAX_SINK_EXT
###############################################################################
GetPixelMap enum:
PIXEL_MAP_I_TO_I = 0x0C70
PIXEL_MAP_S_TO_S = 0x0C71
PIXEL_MAP_I_TO_R = 0x0C72
PIXEL_MAP_I_TO_G = 0x0C73
PIXEL_MAP_I_TO_B = 0x0C74
PIXEL_MAP_I_TO_A = 0x0C75
PIXEL_MAP_R_TO_R = 0x0C76
PIXEL_MAP_G_TO_G = 0x0C77
PIXEL_MAP_B_TO_B = 0x0C78
PIXEL_MAP_A_TO_A = 0x0C79
###############################################################################
GetPointervPName enum:
VERTEX_ARRAY_POINTER = 0x808E
NORMAL_ARRAY_POINTER = 0x808F
COLOR_ARRAY_POINTER = 0x8090
INDEX_ARRAY_POINTER = 0x8091
TEXTURE_COORD_ARRAY_POINTER = 0x8092
EDGE_FLAG_ARRAY_POINTER = 0x8093
FEEDBACK_BUFFER_POINTER = 0x0DF0
SELECTION_BUFFER_POINTER = 0x0DF3
use SGIX_instruments INSTRUMENT_BUFFER_POINTER_SGIX
###############################################################################
# the columns after the comment symbol (#) indicate: number of params, type
# (F - float, D - double, I - integer) for the returned values
GetPName enum:
CURRENT_COLOR = 0x0B00 # 4 F
CURRENT_INDEX = 0x0B01 # 1 F
CURRENT_NORMAL = 0x0B02 # 3 F
CURRENT_TEXTURE_COORDS = 0x0B03 # 4 F
CURRENT_RASTER_COLOR = 0x0B04 # 4 F
CURRENT_RASTER_INDEX = 0x0B05 # 1 F
CURRENT_RASTER_TEXTURE_COORDS = 0x0B06 # 4 F
CURRENT_RASTER_POSITION = 0x0B07 # 4 F
CURRENT_RASTER_POSITION_VALID = 0x0B08 # 1 I
CURRENT_RASTER_DISTANCE = 0x0B09 # 1 F
POINT_SMOOTH = 0x0B10 # 1 I
POINT_SIZE = 0x0B11 # 1 F
POINT_SIZE_RANGE = 0x0B12 # 2 F
POINT_SIZE_GRANULARITY = 0x0B13 # 1 F
LINE_SMOOTH = 0x0B20 # 1 I
LINE_WIDTH = 0x0B21 # 1 F
LINE_WIDTH_RANGE = 0x0B22 # 2 F
LINE_WIDTH_GRANULARITY = 0x0B23 # 1 F
LINE_STIPPLE = 0x0B24 # 1 I
LINE_STIPPLE_PATTERN = 0x0B25 # 1 I
LINE_STIPPLE_REPEAT = 0x0B26 # 1 I
use VERSION_1_2 SMOOTH_POINT_SIZE_RANGE
use VERSION_1_2 SMOOTH_POINT_SIZE_GRANULARITY
use VERSION_1_2 SMOOTH_LINE_WIDTH_RANGE
use VERSION_1_2 SMOOTH_LINE_WIDTH_GRANULARITY
use VERSION_1_2 ALIASED_POINT_SIZE_RANGE
use VERSION_1_2 ALIASED_LINE_WIDTH_RANGE
LIST_MODE = 0x0B30 # 1 I
MAX_LIST_NESTING = 0x0B31 # 1 I
LIST_BASE = 0x0B32 # 1 I
LIST_INDEX = 0x0B33 # 1 I
POLYGON_MODE = 0x0B40 # 2 I
POLYGON_SMOOTH = 0x0B41 # 1 I
POLYGON_STIPPLE = 0x0B42 # 1 I
EDGE_FLAG = 0x0B43 # 1 I
CULL_FACE = 0x0B44 # 1 I
CULL_FACE_MODE = 0x0B45 # 1 I
FRONT_FACE = 0x0B46 # 1 I
LIGHTING = 0x0B50 # 1 I
LIGHT_MODEL_LOCAL_VIEWER = 0x0B51 # 1 I
LIGHT_MODEL_TWO_SIDE = 0x0B52 # 1 I
LIGHT_MODEL_AMBIENT = 0x0B53 # 4 F
SHADE_MODEL = 0x0B54 # 1 I
COLOR_MATERIAL_FACE = 0x0B55 # 1 I
COLOR_MATERIAL_PARAMETER = 0x0B56 # 1 I
COLOR_MATERIAL = 0x0B57 # 1 I
FOG = 0x0B60 # 1 I
FOG_INDEX = 0x0B61 # 1 I
FOG_DENSITY = 0x0B62 # 1 F
FOG_START = 0x0B63 # 1 F
FOG_END = 0x0B64 # 1 F
FOG_MODE = 0x0B65 # 1 I
FOG_COLOR = 0x0B66 # 4 F
DEPTH_RANGE = 0x0B70 # 2 F
DEPTH_TEST = 0x0B71 # 1 I
DEPTH_WRITEMASK = 0x0B72 # 1 I
DEPTH_CLEAR_VALUE = 0x0B73 # 1 F
DEPTH_FUNC = 0x0B74 # 1 I
ACCUM_CLEAR_VALUE = 0x0B80 # 4 F
STENCIL_TEST = 0x0B90 # 1 I
STENCIL_CLEAR_VALUE = 0x0B91 # 1 I
STENCIL_FUNC = 0x0B92 # 1 I
STENCIL_VALUE_MASK = 0x0B93 # 1 I
STENCIL_FAIL = 0x0B94 # 1 I
STENCIL_PASS_DEPTH_FAIL = 0x0B95 # 1 I
STENCIL_PASS_DEPTH_PASS = 0x0B96 # 1 I
STENCIL_REF = 0x0B97 # 1 I
STENCIL_WRITEMASK = 0x0B98 # 1 I
MATRIX_MODE = 0x0BA0 # 1 I
NORMALIZE = 0x0BA1 # 1 I
VIEWPORT = 0x0BA2 # 4 I
MODELVIEW_STACK_DEPTH = 0x0BA3 # 1 I
PROJECTION_STACK_DEPTH = 0x0BA4 # 1 I
TEXTURE_STACK_DEPTH = 0x0BA5 # 1 I
MODELVIEW_MATRIX = 0x0BA6 # 16 F
PROJECTION_MATRIX = 0x0BA7 # 16 F
TEXTURE_MATRIX = 0x0BA8 # 16 F
ATTRIB_STACK_DEPTH = 0x0BB0 # 1 I
CLIENT_ATTRIB_STACK_DEPTH = 0x0BB1 # 1 I
ALPHA_TEST = 0x0BC0 # 1 I
ALPHA_TEST_FUNC = 0x0BC1 # 1 I
ALPHA_TEST_REF = 0x0BC2 # 1 F
DITHER = 0x0BD0 # 1 I
BLEND_DST = 0x0BE0 # 1 I
BLEND_SRC = 0x0BE1 # 1 I
BLEND = 0x0BE2 # 1 I
LOGIC_OP_MODE = 0x0BF0 # 1 I
INDEX_LOGIC_OP = 0x0BF1 # 1 I
LOGIC_OP = 0x0BF1 # 1 I
COLOR_LOGIC_OP = 0x0BF2 # 1 I
AUX_BUFFERS = 0x0C00 # 1 I
DRAW_BUFFER = 0x0C01 # 1 I
READ_BUFFER = 0x0C02 # 1 I
SCISSOR_BOX = 0x0C10 # 4 I
SCISSOR_TEST = 0x0C11 # 1 I
INDEX_CLEAR_VALUE = 0x0C20 # 1 I
INDEX_WRITEMASK = 0x0C21 # 1 I
COLOR_CLEAR_VALUE = 0x0C22 # 4 F
COLOR_WRITEMASK = 0x0C23 # 4 I
INDEX_MODE = 0x0C30 # 1 I
RGBA_MODE = 0x0C31 # 1 I
DOUBLEBUFFER = 0x0C32 # 1 I
STEREO = 0x0C33 # 1 I
RENDER_MODE = 0x0C40 # 1 I
PERSPECTIVE_CORRECTION_HINT = 0x0C50 # 1 I
POINT_SMOOTH_HINT = 0x0C51 # 1 I
LINE_SMOOTH_HINT = 0x0C52 # 1 I
POLYGON_SMOOTH_HINT = 0x0C53 # 1 I
FOG_HINT = 0x0C54 # 1 I
TEXTURE_GEN_S = 0x0C60 # 1 I
TEXTURE_GEN_T = 0x0C61 # 1 I
TEXTURE_GEN_R = 0x0C62 # 1 I
TEXTURE_GEN_Q = 0x0C63 # 1 I
PIXEL_MAP_I_TO_I_SIZE = 0x0CB0 # 1 I
PIXEL_MAP_S_TO_S_SIZE = 0x0CB1 # 1 I
PIXEL_MAP_I_TO_R_SIZE = 0x0CB2 # 1 I
PIXEL_MAP_I_TO_G_SIZE = 0x0CB3 # 1 I
PIXEL_MAP_I_TO_B_SIZE = 0x0CB4 # 1 I
PIXEL_MAP_I_TO_A_SIZE = 0x0CB5 # 1 I
PIXEL_MAP_R_TO_R_SIZE = 0x0CB6 # 1 I
PIXEL_MAP_G_TO_G_SIZE = 0x0CB7 # 1 I
PIXEL_MAP_B_TO_B_SIZE = 0x0CB8 # 1 I
PIXEL_MAP_A_TO_A_SIZE = 0x0CB9 # 1 I
UNPACK_SWAP_BYTES = 0x0CF0 # 1 I
UNPACK_LSB_FIRST = 0x0CF1 # 1 I
UNPACK_ROW_LENGTH = 0x0CF2 # 1 I
UNPACK_SKIP_ROWS = 0x0CF3 # 1 I
UNPACK_SKIP_PIXELS = 0x0CF4 # 1 I
UNPACK_ALIGNMENT = 0x0CF5 # 1 I
PACK_SWAP_BYTES = 0x0D00 # 1 I
PACK_LSB_FIRST = 0x0D01 # 1 I
PACK_ROW_LENGTH = 0x0D02 # 1 I
PACK_SKIP_ROWS = 0x0D03 # 1 I
PACK_SKIP_PIXELS = 0x0D04 # 1 I
PACK_ALIGNMENT = 0x0D05 # 1 I
MAP_COLOR = 0x0D10 # 1 I
MAP_STENCIL = 0x0D11 # 1 I
INDEX_SHIFT = 0x0D12 # 1 I
INDEX_OFFSET = 0x0D13 # 1 I
RED_SCALE = 0x0D14 # 1 F
RED_BIAS = 0x0D15 # 1 F
ZOOM_X = 0x0D16 # 1 F
ZOOM_Y = 0x0D17 # 1 F
GREEN_SCALE = 0x0D18 # 1 F
GREEN_BIAS = 0x0D19 # 1 F
BLUE_SCALE = 0x0D1A # 1 F
BLUE_BIAS = 0x0D1B # 1 F
ALPHA_SCALE = 0x0D1C # 1 F
ALPHA_BIAS = 0x0D1D # 1 F
DEPTH_SCALE = 0x0D1E # 1 F
DEPTH_BIAS = 0x0D1F # 1 F
MAX_EVAL_ORDER = 0x0D30 # 1 I
MAX_LIGHTS = 0x0D31 # 1 I
# VERSION_3_0 enum: (aliases)
# MAX_CLIP_DISTANCES = GL_MAX_CLIP_PLANES # 3.0
MAX_CLIP_PLANES = 0x0D32 # 1 I
MAX_TEXTURE_SIZE = 0x0D33 # 1 I
MAX_PIXEL_MAP_TABLE = 0x0D34 # 1 I
MAX_ATTRIB_STACK_DEPTH = 0x0D35 # 1 I
MAX_MODELVIEW_STACK_DEPTH = 0x0D36 # 1 I
MAX_NAME_STACK_DEPTH = 0x0D37 # 1 I
MAX_PROJECTION_STACK_DEPTH = 0x0D38 # 1 I
MAX_TEXTURE_STACK_DEPTH = 0x0D39 # 1 I
MAX_VIEWPORT_DIMS = 0x0D3A # 2 F
MAX_CLIENT_ATTRIB_STACK_DEPTH = 0x0D3B # 1 I
SUBPIXEL_BITS = 0x0D50 # 1 I
INDEX_BITS = 0x0D51 # 1 I
RED_BITS = 0x0D52 # 1 I
GREEN_BITS = 0x0D53 # 1 I
BLUE_BITS = 0x0D54 # 1 I
ALPHA_BITS = 0x0D55 # 1 I
DEPTH_BITS = 0x0D56 # 1 I
STENCIL_BITS = 0x0D57 # 1 I
ACCUM_RED_BITS = 0x0D58 # 1 I
ACCUM_GREEN_BITS = 0x0D59 # 1 I
ACCUM_BLUE_BITS = 0x0D5A # 1 I
ACCUM_ALPHA_BITS = 0x0D5B # 1 I
NAME_STACK_DEPTH = 0x0D70 # 1 I
AUTO_NORMAL = 0x0D80 # 1 I
MAP1_COLOR_4 = 0x0D90 # 1 I
MAP1_INDEX = 0x0D91 # 1 I
MAP1_NORMAL = 0x0D92 # 1 I
MAP1_TEXTURE_COORD_1 = 0x0D93 # 1 I
MAP1_TEXTURE_COORD_2 = 0x0D94 # 1 I
MAP1_TEXTURE_COORD_3 = 0x0D95 # 1 I
MAP1_TEXTURE_COORD_4 = 0x0D96 # 1 I
MAP1_VERTEX_3 = 0x0D97 # 1 I
MAP1_VERTEX_4 = 0x0D98 # 1 I
MAP2_COLOR_4 = 0x0DB0 # 1 I
MAP2_INDEX = 0x0DB1 # 1 I
MAP2_NORMAL = 0x0DB2 # 1 I
MAP2_TEXTURE_COORD_1 = 0x0DB3 # 1 I
MAP2_TEXTURE_COORD_2 = 0x0DB4 # 1 I
MAP2_TEXTURE_COORD_3 = 0x0DB5 # 1 I
MAP2_TEXTURE_COORD_4 = 0x0DB6 # 1 I
MAP2_VERTEX_3 = 0x0DB7 # 1 I
MAP2_VERTEX_4 = 0x0DB8 # 1 I
MAP1_GRID_DOMAIN = 0x0DD0 # 2 F
MAP1_GRID_SEGMENTS = 0x0DD1 # 1 I
MAP2_GRID_DOMAIN = 0x0DD2 # 4 F
MAP2_GRID_SEGMENTS = 0x0DD3 # 2 I
TEXTURE_1D = 0x0DE0 # 1 I
TEXTURE_2D = 0x0DE1 # 1 I
FEEDBACK_BUFFER_SIZE = 0x0DF1 # 1 I
FEEDBACK_BUFFER_TYPE = 0x0DF2 # 1 I
SELECTION_BUFFER_SIZE = 0x0DF4 # 1 I
POLYGON_OFFSET_UNITS = 0x2A00 # 1 F
POLYGON_OFFSET_POINT = 0x2A01 # 1 I
POLYGON_OFFSET_LINE = 0x2A02 # 1 I
POLYGON_OFFSET_FILL = 0x8037 # 1 I
POLYGON_OFFSET_FACTOR = 0x8038 # 1 F
TEXTURE_BINDING_1D = 0x8068 # 1 I
TEXTURE_BINDING_2D = 0x8069 # 1 I
TEXTURE_BINDING_3D = 0x806A # 1 I
VERTEX_ARRAY = 0x8074 # 1 I
NORMAL_ARRAY = 0x8075 # 1 I
COLOR_ARRAY = 0x8076 # 1 I
INDEX_ARRAY = 0x8077 # 1 I
TEXTURE_COORD_ARRAY = 0x8078 # 1 I
EDGE_FLAG_ARRAY = 0x8079 # 1 I
VERTEX_ARRAY_SIZE = 0x807A # 1 I
VERTEX_ARRAY_TYPE = 0x807B # 1 I
VERTEX_ARRAY_STRIDE = 0x807C # 1 I
NORMAL_ARRAY_TYPE = 0x807E # 1 I
NORMAL_ARRAY_STRIDE = 0x807F # 1 I
COLOR_ARRAY_SIZE = 0x8081 # 1 I
COLOR_ARRAY_TYPE = 0x8082 # 1 I
COLOR_ARRAY_STRIDE = 0x8083 # 1 I
INDEX_ARRAY_TYPE = 0x8085 # 1 I
INDEX_ARRAY_STRIDE = 0x8086 # 1 I
TEXTURE_COORD_ARRAY_SIZE = 0x8088 # 1 I
TEXTURE_COORD_ARRAY_TYPE = 0x8089 # 1 I
TEXTURE_COORD_ARRAY_STRIDE = 0x808A # 1 I
EDGE_FLAG_ARRAY_STRIDE = 0x808C # 1 I
use ClipPlaneName CLIP_PLANE0
use ClipPlaneName CLIP_PLANE1
use ClipPlaneName CLIP_PLANE2
use ClipPlaneName CLIP_PLANE3
use ClipPlaneName CLIP_PLANE4
use ClipPlaneName CLIP_PLANE5
use LightName LIGHT0
use LightName LIGHT1
use LightName LIGHT2
use LightName LIGHT3
use LightName LIGHT4
use LightName LIGHT5
use LightName LIGHT6
use LightName LIGHT7
# use ARB_transpose_matrix TRANSPOSE_MODELVIEW_MATRIX_ARB
# use ARB_transpose_matrix TRANSPOSE_PROJECTION_MATRIX_ARB
# use ARB_transpose_matrix TRANSPOSE_TEXTURE_MATRIX_ARB
# use ARB_transpose_matrix TRANSPOSE_COLOR_MATRIX_ARB
use VERSION_1_2 LIGHT_MODEL_COLOR_CONTROL
use EXT_blend_color BLEND_COLOR_EXT
use EXT_blend_minmax BLEND_EQUATION_EXT
use EXT_cmyka PACK_CMYK_HINT_EXT
use EXT_cmyka UNPACK_CMYK_HINT_EXT
use EXT_convolution CONVOLUTION_1D_EXT
use EXT_convolution CONVOLUTION_2D_EXT
use EXT_convolution SEPARABLE_2D_EXT
use EXT_convolution POST_CONVOLUTION_RED_SCALE_EXT
use EXT_convolution POST_CONVOLUTION_GREEN_SCALE_EXT
use EXT_convolution POST_CONVOLUTION_BLUE_SCALE_EXT
use EXT_convolution POST_CONVOLUTION_ALPHA_SCALE_EXT
use EXT_convolution POST_CONVOLUTION_RED_BIAS_EXT
use EXT_convolution POST_CONVOLUTION_GREEN_BIAS_EXT
use EXT_convolution POST_CONVOLUTION_BLUE_BIAS_EXT
use EXT_convolution POST_CONVOLUTION_ALPHA_BIAS_EXT
use EXT_histogram HISTOGRAM_EXT
use EXT_histogram MINMAX_EXT
use EXT_polygon_offset POLYGON_OFFSET_BIAS_EXT
use EXT_rescale_normal RESCALE_NORMAL_EXT
use EXT_shared_texture_palette SHARED_TEXTURE_PALETTE_EXT
use EXT_texture_object TEXTURE_3D_BINDING_EXT
use EXT_texture3D PACK_SKIP_IMAGES_EXT
use EXT_texture3D PACK_IMAGE_HEIGHT_EXT
use EXT_texture3D UNPACK_SKIP_IMAGES_EXT
use EXT_texture3D UNPACK_IMAGE_HEIGHT_EXT
use EXT_texture3D TEXTURE_3D_EXT
use EXT_texture3D MAX_3D_TEXTURE_SIZE_EXT
use EXT_vertex_array VERTEX_ARRAY_COUNT_EXT
use EXT_vertex_array NORMAL_ARRAY_COUNT_EXT
use EXT_vertex_array COLOR_ARRAY_COUNT_EXT
use EXT_vertex_array INDEX_ARRAY_COUNT_EXT
use EXT_vertex_array TEXTURE_COORD_ARRAY_COUNT_EXT
use EXT_vertex_array EDGE_FLAG_ARRAY_COUNT_EXT
use SGIS_detail_texture DETAIL_TEXTURE_2D_BINDING_SGIS
use SGIS_fog_function FOG_FUNC_POINTS_SGIS
use SGIS_fog_function MAX_FOG_FUNC_POINTS_SGIS
use SGIS_generate_mipmap GENERATE_MIPMAP_HINT_SGIS
use SGIS_multisample MULTISAMPLE_SGIS
use SGIS_multisample SAMPLE_ALPHA_TO_MASK_SGIS
use SGIS_multisample SAMPLE_ALPHA_TO_ONE_SGIS
use SGIS_multisample SAMPLE_MASK_SGIS
use SGIS_multisample SAMPLE_BUFFERS_SGIS
use SGIS_multisample SAMPLES_SGIS
use SGIS_multisample SAMPLE_MASK_VALUE_SGIS
use SGIS_multisample SAMPLE_MASK_INVERT_SGIS
use SGIS_multisample SAMPLE_PATTERN_SGIS
use SGIS_pixel_texture PIXEL_TEXTURE_SGIS
use SGIS_point_parameters POINT_SIZE_MIN_SGIS
use SGIS_point_parameters POINT_SIZE_MAX_SGIS
use SGIS_point_parameters POINT_FADE_THRESHOLD_SIZE_SGIS
use SGIS_point_parameters DISTANCE_ATTENUATION_SGIS
use SGIS_texture4D PACK_SKIP_VOLUMES_SGIS
use SGIS_texture4D PACK_IMAGE_DEPTH_SGIS
use SGIS_texture4D UNPACK_SKIP_VOLUMES_SGIS
use SGIS_texture4D UNPACK_IMAGE_DEPTH_SGIS
use SGIS_texture4D TEXTURE_4D_SGIS
use SGIS_texture4D MAX_4D_TEXTURE_SIZE_SGIS
use SGIS_texture4D TEXTURE_4D_BINDING_SGIS
use SGIX_async ASYNC_MARKER_SGIX
use SGIX_async_histogram ASYNC_HISTOGRAM_SGIX
use SGIX_async_histogram MAX_ASYNC_HISTOGRAM_SGIX
use SGIX_async_pixel ASYNC_TEX_IMAGE_SGIX
use SGIX_async_pixel ASYNC_DRAW_PIXELS_SGIX
use SGIX_async_pixel ASYNC_READ_PIXELS_SGIX
use SGIX_async_pixel MAX_ASYNC_TEX_IMAGE_SGIX
use SGIX_async_pixel MAX_ASYNC_DRAW_PIXELS_SGIX
use SGIX_async_pixel MAX_ASYNC_READ_PIXELS_SGIX
use SGIX_calligraphic_fragment CALLIGRAPHIC_FRAGMENT_SGIX
use SGIX_clipmap MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX
use SGIX_clipmap MAX_CLIPMAP_DEPTH_SGIX
use SGIX_convolution_accuracy CONVOLUTION_HINT_SGIX
use SGIX_fog_offset FOG_OFFSET_SGIX
use SGIX_fog_offset FOG_OFFSET_VALUE_SGIX
use SGIX_fragment_lighting FRAGMENT_LIGHTING_SGIX
use SGIX_fragment_lighting FRAGMENT_COLOR_MATERIAL_SGIX
use SGIX_fragment_lighting FRAGMENT_COLOR_MATERIAL_FACE_SGIX
use SGIX_fragment_lighting FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX
use SGIX_fragment_lighting MAX_FRAGMENT_LIGHTS_SGIX
use SGIX_fragment_lighting MAX_ACTIVE_LIGHTS_SGIX
use SGIX_fragment_lighting LIGHT_ENV_MODE_SGIX
use SGIX_fragment_lighting FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX
use SGIX_fragment_lighting FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX
use SGIX_fragment_lighting FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX
use SGIX_fragment_lighting FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX
use SGIX_fragment_lighting FRAGMENT_LIGHT0_SGIX
use SGIX_framezoom FRAMEZOOM_SGIX
use SGIX_framezoom FRAMEZOOM_FACTOR_SGIX
use SGIX_framezoom MAX_FRAMEZOOM_FACTOR_SGIX
use SGIX_instruments INSTRUMENT_MEASUREMENTS_SGIX
use SGIX_interlace INTERLACE_SGIX
use SGIX_ir_instrument1 IR_INSTRUMENT1_SGIX
use SGIX_pixel_texture PIXEL_TEX_GEN_SGIX
use SGIX_pixel_texture PIXEL_TEX_GEN_MODE_SGIX
use SGIX_pixel_tiles PIXEL_TILE_BEST_ALIGNMENT_SGIX
use SGIX_pixel_tiles PIXEL_TILE_CACHE_INCREMENT_SGIX
use SGIX_pixel_tiles PIXEL_TILE_WIDTH_SGIX
use SGIX_pixel_tiles PIXEL_TILE_HEIGHT_SGIX
use SGIX_pixel_tiles PIXEL_TILE_GRID_WIDTH_SGIX
use SGIX_pixel_tiles PIXEL_TILE_GRID_HEIGHT_SGIX
use SGIX_pixel_tiles PIXEL_TILE_GRID_DEPTH_SGIX
use SGIX_pixel_tiles PIXEL_TILE_CACHE_SIZE_SGIX
use SGIX_polynomial_ffd DEFORMATIONS_MASK_SGIX
use SGIX_reference_plane REFERENCE_PLANE_EQUATION_SGIX
use SGIX_reference_plane REFERENCE_PLANE_SGIX
use SGIX_sprite SPRITE_SGIX
use SGIX_sprite SPRITE_MODE_SGIX
use SGIX_sprite SPRITE_AXIS_SGIX
use SGIX_sprite SPRITE_TRANSLATION_SGIX
use SGIX_subsample PACK_SUBSAMPLE_RATE_SGIX
use SGIX_subsample UNPACK_SUBSAMPLE_RATE_SGIX
use SGIX_resample PACK_RESAMPLE_SGIX
use SGIX_resample UNPACK_RESAMPLE_SGIX
use SGIX_texture_scale_bias POST_TEXTURE_FILTER_BIAS_RANGE_SGIX
use SGIX_texture_scale_bias POST_TEXTURE_FILTER_SCALE_RANGE_SGIX
use SGIX_vertex_preclip VERTEX_PRECLIP_SGIX
use SGIX_vertex_preclip VERTEX_PRECLIP_HINT_SGIX
use SGI_color_matrix COLOR_MATRIX_SGI
use SGI_color_matrix COLOR_MATRIX_STACK_DEPTH_SGI
use SGI_color_matrix MAX_COLOR_MATRIX_STACK_DEPTH_SGI
use SGI_color_matrix POST_COLOR_MATRIX_RED_SCALE_SGI
use SGI_color_matrix POST_COLOR_MATRIX_GREEN_SCALE_SGI
use SGI_color_matrix POST_COLOR_MATRIX_BLUE_SCALE_SGI
use SGI_color_matrix POST_COLOR_MATRIX_ALPHA_SCALE_SGI
use SGI_color_matrix POST_COLOR_MATRIX_RED_BIAS_SGI
use SGI_color_matrix POST_COLOR_MATRIX_GREEN_BIAS_SGI
use SGI_color_matrix POST_COLOR_MATRIX_BLUE_BIAS_SGI
use SGI_color_matrix POST_COLOR_MATRIX_ALPHA_BIAS_SGI
use SGI_color_table COLOR_TABLE_SGI
use SGI_color_table POST_CONVOLUTION_COLOR_TABLE_SGI
use SGI_color_table POST_COLOR_MATRIX_COLOR_TABLE_SGI
use SGI_texture_color_table TEXTURE_COLOR_TABLE_SGI
# Revision 1
use VERSION_1_3 SAMPLES
use VERSION_1_3 SAMPLE_BUFFERS
###############################################################################
GetTextureParameter enum:
use TextureParameterName TEXTURE_MAG_FILTER
use TextureParameterName TEXTURE_MIN_FILTER
use TextureParameterName TEXTURE_WRAP_S
use TextureParameterName TEXTURE_WRAP_T
TEXTURE_WIDTH = 0x1000
TEXTURE_HEIGHT = 0x1001
TEXTURE_INTERNAL_FORMAT = 0x1003
TEXTURE_COMPONENTS = 0x1003
TEXTURE_BORDER_COLOR = 0x1004
TEXTURE_BORDER = 0x1005
TEXTURE_RED_SIZE = 0x805C
TEXTURE_GREEN_SIZE = 0x805D
TEXTURE_BLUE_SIZE = 0x805E
TEXTURE_ALPHA_SIZE = 0x805F
TEXTURE_LUMINANCE_SIZE = 0x8060
TEXTURE_INTENSITY_SIZE = 0x8061
TEXTURE_PRIORITY = 0x8066
TEXTURE_RESIDENT = 0x8067
use EXT_texture3D TEXTURE_DEPTH_EXT
use EXT_texture3D TEXTURE_WRAP_R_EXT
use SGIS_detail_texture DETAIL_TEXTURE_LEVEL_SGIS
use SGIS_detail_texture DETAIL_TEXTURE_MODE_SGIS
use SGIS_detail_texture DETAIL_TEXTURE_FUNC_POINTS_SGIS
use SGIS_generate_mipmap GENERATE_MIPMAP_SGIS
use SGIS_sharpen_texture SHARPEN_TEXTURE_FUNC_POINTS_SGIS
use SGIS_texture_filter4 TEXTURE_FILTER4_SIZE_SGIS
use SGIS_texture_lod TEXTURE_MIN_LOD_SGIS
use SGIS_texture_lod TEXTURE_MAX_LOD_SGIS
use SGIS_texture_lod TEXTURE_BASE_LEVEL_SGIS
use SGIS_texture_lod TEXTURE_MAX_LEVEL_SGIS
use SGIS_texture_select DUAL_TEXTURE_SELECT_SGIS
use SGIS_texture_select QUAD_TEXTURE_SELECT_SGIS
use SGIS_texture4D TEXTURE_4DSIZE_SGIS
use SGIS_texture4D TEXTURE_WRAP_Q_SGIS
use SGIX_clipmap TEXTURE_CLIPMAP_CENTER_SGIX
use SGIX_clipmap TEXTURE_CLIPMAP_FRAME_SGIX
use SGIX_clipmap TEXTURE_CLIPMAP_OFFSET_SGIX
use SGIX_clipmap TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX
use SGIX_clipmap TEXTURE_CLIPMAP_LOD_OFFSET_SGIX
use SGIX_clipmap TEXTURE_CLIPMAP_DEPTH_SGIX
use SGIX_shadow TEXTURE_COMPARE_SGIX
use SGIX_shadow TEXTURE_COMPARE_OPERATOR_SGIX
use SGIX_shadow TEXTURE_LEQUAL_R_SGIX
use SGIX_shadow TEXTURE_GEQUAL_R_SGIX
use SGIX_shadow_ambient SHADOW_AMBIENT_SGIX
use SGIX_texture_coordinate_clamp TEXTURE_MAX_CLAMP_S_SGIX
use SGIX_texture_coordinate_clamp TEXTURE_MAX_CLAMP_T_SGIX
use SGIX_texture_coordinate_clamp TEXTURE_MAX_CLAMP_R_SGIX
use SGIX_texture_lod_bias TEXTURE_LOD_BIAS_S_SGIX
use SGIX_texture_lod_bias TEXTURE_LOD_BIAS_T_SGIX
use SGIX_texture_lod_bias TEXTURE_LOD_BIAS_R_SGIX
use SGIX_texture_scale_bias POST_TEXTURE_FILTER_BIAS_SGIX
use SGIX_texture_scale_bias POST_TEXTURE_FILTER_SCALE_SGIX
# Revision 2
use VERSION_1_3 TEXTURE_COMPRESSED
###############################################################################
HintMode enum:
DONT_CARE = 0x1100
FASTEST = 0x1101
NICEST = 0x1102
###############################################################################
HintTarget enum:
use GetPName PERSPECTIVE_CORRECTION_HINT
use GetPName POINT_SMOOTH_HINT
use GetPName LINE_SMOOTH_HINT
use GetPName POLYGON_SMOOTH_HINT
use GetPName FOG_HINT
use EXT_cmyka PACK_CMYK_HINT_EXT
use EXT_cmyka UNPACK_CMYK_HINT_EXT
use SGIS_generate_mipmap GENERATE_MIPMAP_HINT_SGIS
use SGIX_convolution_accuracy CONVOLUTION_HINT_SGIX
use SGIX_texture_multi_buffer TEXTURE_MULTI_BUFFER_HINT_SGIX
use SGIX_vertex_preclip VERTEX_PRECLIP_HINT_SGIX
###############################################################################
HistogramTargetEXT enum:
use EXT_histogram HISTOGRAM_EXT
use EXT_histogram PROXY_HISTOGRAM_EXT
###############################################################################
IndexPointerType enum:
use DataType SHORT
use DataType INT
use DataType FLOAT
use DataType DOUBLE
###############################################################################
LightEnvModeSGIX enum:
use StencilOp REPLACE
use TextureEnvMode MODULATE
use AccumOp ADD
###############################################################################
LightEnvParameterSGIX enum:
use SGIX_fragment_lighting LIGHT_ENV_MODE_SGIX
###############################################################################
LightModelColorControl enum:
use VERSION_1_2 SINGLE_COLOR
use VERSION_1_2 SEPARATE_SPECULAR_COLOR
###############################################################################
LightModelParameter enum:
use GetPName LIGHT_MODEL_AMBIENT
use GetPName LIGHT_MODEL_LOCAL_VIEWER
use GetPName LIGHT_MODEL_TWO_SIDE
use VERSION_1_2 LIGHT_MODEL_COLOR_CONTROL
###############################################################################
LightParameter enum:
AMBIENT = 0x1200
DIFFUSE = 0x1201
SPECULAR = 0x1202
POSITION = 0x1203
SPOT_DIRECTION = 0x1204
SPOT_EXPONENT = 0x1205
SPOT_CUTOFF = 0x1206
CONSTANT_ATTENUATION = 0x1207
LINEAR_ATTENUATION = 0x1208
QUADRATIC_ATTENUATION = 0x1209
###############################################################################
ListMode enum:
COMPILE = 0x1300
COMPILE_AND_EXECUTE = 0x1301
###############################################################################
DataType enum:
BYTE = 0x1400
UNSIGNED_BYTE = 0x1401
SHORT = 0x1402
UNSIGNED_SHORT = 0x1403
INT = 0x1404
UNSIGNED_INT = 0x1405
FLOAT = 0x1406
2_BYTES = 0x1407
3_BYTES = 0x1408
4_BYTES = 0x1409
DOUBLE = 0x140A
DOUBLE_EXT = 0x140A
# OES_byte_coordinates: (OpenGL ES only)
# use DataType BYTE
# OES_element_index_uint enum: (OpenGL ES only)
# use DataType UNSIGNED_INT
# OES_texture_float enum: (OpenGL ES only; additional; see below)
# use DataType FLOAT
# VERSION_3_0 enum:
# ARB_half_float_vertex enum: (note: no ARB suffixes)
# ARB_half_float_pixel enum:
# NV_half_float enum:
# HALF_FLOAT = 0x140B # 3.0 / ARB_half_float_vertex
# HALF_FLOAT_ARB = 0x140B
# HALF_FLOAT_NV = 0x140B
# OES_fixed_point enum: (OpenGL ES only)
# FIXED_OES = 0x140C
###############################################################################
ListNameType enum:
use DataType BYTE
use DataType UNSIGNED_BYTE
use DataType SHORT
use DataType UNSIGNED_SHORT
use DataType INT
use DataType UNSIGNED_INT
use DataType FLOAT
use DataType 2_BYTES
use DataType 3_BYTES
use DataType 4_BYTES
###############################################################################
ListParameterName enum:
use SGIX_list_priority LIST_PRIORITY_SGIX
###############################################################################
LogicOp enum:
CLEAR = 0x1500
AND = 0x1501
AND_REVERSE = 0x1502
COPY = 0x1503
AND_INVERTED = 0x1504
NOOP = 0x1505
XOR = 0x1506
OR = 0x1507
NOR = 0x1508
EQUIV = 0x1509
INVERT = 0x150A
OR_REVERSE = 0x150B
COPY_INVERTED = 0x150C
OR_INVERTED = 0x150D
NAND = 0x150E
SET = 0x150F
###############################################################################
MapTarget enum:
use GetPName MAP1_COLOR_4
use GetPName MAP1_INDEX
use GetPName MAP1_NORMAL
use GetPName MAP1_TEXTURE_COORD_1
use GetPName MAP1_TEXTURE_COORD_2
use GetPName MAP1_TEXTURE_COORD_3
use GetPName MAP1_TEXTURE_COORD_4
use GetPName MAP1_VERTEX_3
use GetPName MAP1_VERTEX_4
use GetPName MAP2_COLOR_4
use GetPName MAP2_INDEX
use GetPName MAP2_NORMAL
use GetPName MAP2_TEXTURE_COORD_1
use GetPName MAP2_TEXTURE_COORD_2
use GetPName MAP2_TEXTURE_COORD_3
use GetPName MAP2_TEXTURE_COORD_4
use GetPName MAP2_VERTEX_3
use GetPName MAP2_VERTEX_4
use SGIX_polynomial_ffd GEOMETRY_DEFORMATION_SGIX
use SGIX_polynomial_ffd TEXTURE_DEFORMATION_SGIX
###############################################################################
MaterialFace enum:
use DrawBufferMode FRONT
use DrawBufferMode BACK
use DrawBufferMode FRONT_AND_BACK
###############################################################################
MaterialParameter enum:
EMISSION = 0x1600
SHININESS = 0x1601
AMBIENT_AND_DIFFUSE = 0x1602
COLOR_INDEXES = 0x1603
use LightParameter AMBIENT
use LightParameter DIFFUSE
use LightParameter SPECULAR
###############################################################################
MatrixMode enum:
MODELVIEW = 0x1700
PROJECTION = 0x1701
TEXTURE = 0x1702
###############################################################################
MeshMode1 enum:
use PolygonMode POINT
use PolygonMode LINE
###############################################################################
MeshMode2 enum:
use PolygonMode POINT
use PolygonMode LINE
use PolygonMode FILL
###############################################################################
MinmaxTargetEXT enum:
use EXT_histogram MINMAX_EXT
###############################################################################
NormalPointerType enum:
use DataType BYTE
use DataType SHORT
use DataType INT
use DataType FLOAT
use DataType DOUBLE
###############################################################################
PixelCopyType enum:
COLOR = 0x1800
DEPTH = 0x1801
STENCIL = 0x1802
###############################################################################
PixelFormat enum:
COLOR_INDEX = 0x1900
STENCIL_INDEX = 0x1901
DEPTH_COMPONENT = 0x1902
RED = 0x1903
GREEN = 0x1904
BLUE = 0x1905
ALPHA = 0x1906
RGB = 0x1907
RGBA = 0x1908
LUMINANCE = 0x1909
LUMINANCE_ALPHA = 0x190A
use EXT_abgr ABGR_EXT
use EXT_cmyka CMYK_EXT
use EXT_cmyka CMYKA_EXT
use SGIX_icc_texture R5_G6_B5_ICC_SGIX
use SGIX_icc_texture R5_G6_B5_A8_ICC_SGIX
use SGIX_icc_texture ALPHA16_ICC_SGIX
use SGIX_icc_texture LUMINANCE16_ICC_SGIX
use SGIX_icc_texture LUMINANCE16_ALPHA8_ICC_SGIX
use SGIX_ycrcb YCRCB_422_SGIX
use SGIX_ycrcb YCRCB_444_SGIX
# OES_depth_texture enum: (OpenGL ES only)
# use DataType UNSIGNED_SHORT
# use DataType UNSIGNED_INT
# use PixelFormat DEPTH_COMPONENT
###############################################################################
PixelMap enum:
use GetPixelMap PIXEL_MAP_I_TO_I
use GetPixelMap PIXEL_MAP_S_TO_S
use GetPixelMap PIXEL_MAP_I_TO_R
use GetPixelMap PIXEL_MAP_I_TO_G
use GetPixelMap PIXEL_MAP_I_TO_B
use GetPixelMap PIXEL_MAP_I_TO_A
use GetPixelMap PIXEL_MAP_R_TO_R
use GetPixelMap PIXEL_MAP_G_TO_G
use GetPixelMap PIXEL_MAP_B_TO_B
use GetPixelMap PIXEL_MAP_A_TO_A
###############################################################################
PixelStoreParameter enum:
use GetPName UNPACK_SWAP_BYTES
use GetPName UNPACK_LSB_FIRST
use GetPName UNPACK_ROW_LENGTH
use GetPName UNPACK_SKIP_ROWS
use GetPName UNPACK_SKIP_PIXELS
use GetPName UNPACK_ALIGNMENT
use GetPName PACK_SWAP_BYTES
use GetPName PACK_LSB_FIRST
use GetPName PACK_ROW_LENGTH
use GetPName PACK_SKIP_ROWS
use GetPName PACK_SKIP_PIXELS
use GetPName PACK_ALIGNMENT
use EXT_texture3D PACK_SKIP_IMAGES_EXT
use EXT_texture3D PACK_IMAGE_HEIGHT_EXT
use EXT_texture3D UNPACK_SKIP_IMAGES_EXT
use EXT_texture3D UNPACK_IMAGE_HEIGHT_EXT
use SGIS_texture4D PACK_SKIP_VOLUMES_SGIS
use SGIS_texture4D PACK_IMAGE_DEPTH_SGIS
use SGIS_texture4D UNPACK_SKIP_VOLUMES_SGIS
use SGIS_texture4D UNPACK_IMAGE_DEPTH_SGIS
use SGIX_pixel_tiles PIXEL_TILE_WIDTH_SGIX
use SGIX_pixel_tiles PIXEL_TILE_HEIGHT_SGIX
use SGIX_pixel_tiles PIXEL_TILE_GRID_WIDTH_SGIX
use SGIX_pixel_tiles PIXEL_TILE_GRID_HEIGHT_SGIX
use SGIX_pixel_tiles PIXEL_TILE_GRID_DEPTH_SGIX
use SGIX_pixel_tiles PIXEL_TILE_CACHE_SIZE_SGIX
use SGIX_subsample PACK_SUBSAMPLE_RATE_SGIX
use SGIX_subsample UNPACK_SUBSAMPLE_RATE_SGIX
use SGIX_resample PACK_RESAMPLE_SGIX
use SGIX_resample UNPACK_RESAMPLE_SGIX
###############################################################################
PixelStoreResampleMode enum:
use SGIX_resample RESAMPLE_REPLICATE_SGIX
use SGIX_resample RESAMPLE_ZERO_FILL_SGIX
use SGIX_resample RESAMPLE_DECIMATE_SGIX
###############################################################################
PixelStoreSubsampleRate enum:
use SGIX_subsample PIXEL_SUBSAMPLE_4444_SGIX
use SGIX_subsample PIXEL_SUBSAMPLE_2424_SGIX
use SGIX_subsample PIXEL_SUBSAMPLE_4242_SGIX
###############################################################################
PixelTexGenMode enum:
use DrawBufferMode NONE
use PixelFormat RGB
use PixelFormat RGBA
use PixelFormat LUMINANCE
use PixelFormat LUMINANCE_ALPHA
use SGIX_impact_pixel_texture PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX
use SGIX_impact_pixel_texture PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX
use SGIX_impact_pixel_texture PIXEL_TEX_GEN_ALPHA_MS_SGIX
use SGIX_impact_pixel_texture PIXEL_TEX_GEN_ALPHA_LS_SGIX
###############################################################################
PixelTexGenParameterNameSGIS enum:
use SGIS_pixel_texture PIXEL_FRAGMENT_RGB_SOURCE_SGIS
use SGIS_pixel_texture PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS
###############################################################################
PixelTransferParameter enum:
use GetPName MAP_COLOR
use GetPName MAP_STENCIL
use GetPName INDEX_SHIFT
use GetPName INDEX_OFFSET
use GetPName RED_SCALE
use GetPName RED_BIAS
use GetPName GREEN_SCALE
use GetPName GREEN_BIAS
use GetPName BLUE_SCALE
use GetPName BLUE_BIAS
use GetPName ALPHA_SCALE
use GetPName ALPHA_BIAS
use GetPName DEPTH_SCALE
use GetPName DEPTH_BIAS
use EXT_convolution POST_CONVOLUTION_RED_SCALE_EXT
use EXT_convolution POST_CONVOLUTION_GREEN_SCALE_EXT
use EXT_convolution POST_CONVOLUTION_BLUE_SCALE_EXT
use EXT_convolution POST_CONVOLUTION_ALPHA_SCALE_EXT
use EXT_convolution POST_CONVOLUTION_RED_BIAS_EXT
use EXT_convolution POST_CONVOLUTION_GREEN_BIAS_EXT
use EXT_convolution POST_CONVOLUTION_BLUE_BIAS_EXT
use EXT_convolution POST_CONVOLUTION_ALPHA_BIAS_EXT
use SGI_color_matrix POST_COLOR_MATRIX_RED_SCALE_SGI
use SGI_color_matrix POST_COLOR_MATRIX_GREEN_SCALE_SGI
use SGI_color_matrix POST_COLOR_MATRIX_BLUE_SCALE_SGI
use SGI_color_matrix POST_COLOR_MATRIX_ALPHA_SCALE_SGI
use SGI_color_matrix POST_COLOR_MATRIX_RED_BIAS_SGI
use SGI_color_matrix POST_COLOR_MATRIX_GREEN_BIAS_SGI
use SGI_color_matrix POST_COLOR_MATRIX_BLUE_BIAS_SGI
use SGI_color_matrix POST_COLOR_MATRIX_ALPHA_BIAS_SGI
###############################################################################
PixelType enum:
BITMAP = 0x1A00
use DataType BYTE
use DataType UNSIGNED_BYTE
use DataType SHORT
use DataType UNSIGNED_SHORT
use DataType INT
use DataType UNSIGNED_INT
use DataType FLOAT
use EXT_packed_pixels UNSIGNED_BYTE_3_3_2_EXT
use EXT_packed_pixels UNSIGNED_SHORT_4_4_4_4_EXT
use EXT_packed_pixels UNSIGNED_SHORT_5_5_5_1_EXT
use EXT_packed_pixels UNSIGNED_INT_8_8_8_8_EXT
use EXT_packed_pixels UNSIGNED_INT_10_10_10_2_EXT
###############################################################################
PointParameterNameSGIS enum:
use SGIS_point_parameters POINT_SIZE_MIN_SGIS
use SGIS_point_parameters POINT_SIZE_MAX_SGIS
use SGIS_point_parameters POINT_FADE_THRESHOLD_SIZE_SGIS
use SGIS_point_parameters DISTANCE_ATTENUATION_SGIS
###############################################################################
PolygonMode enum:
POINT = 0x1B00
LINE = 0x1B01
FILL = 0x1B02
###############################################################################
ReadBufferMode enum:
use DrawBufferMode FRONT_LEFT
use DrawBufferMode FRONT_RIGHT
use DrawBufferMode BACK_LEFT
use DrawBufferMode BACK_RIGHT
use DrawBufferMode FRONT
use DrawBufferMode BACK
use DrawBufferMode LEFT
use DrawBufferMode RIGHT
use DrawBufferMode AUX0
use DrawBufferMode AUX1
use DrawBufferMode AUX2
use DrawBufferMode AUX3
###############################################################################
RenderingMode enum:
RENDER = 0x1C00
FEEDBACK = 0x1C01
SELECT = 0x1C02
###############################################################################
SamplePatternSGIS enum:
use SGIS_multisample 1PASS_SGIS
use SGIS_multisample 2PASS_0_SGIS
use SGIS_multisample 2PASS_1_SGIS
use SGIS_multisample 4PASS_0_SGIS
use SGIS_multisample 4PASS_1_SGIS
use SGIS_multisample 4PASS_2_SGIS
use SGIS_multisample 4PASS_3_SGIS
###############################################################################
SeparableTargetEXT enum:
use EXT_convolution SEPARABLE_2D_EXT
###############################################################################
ShadingModel enum:
FLAT = 0x1D00
SMOOTH = 0x1D01
###############################################################################
StencilFunction enum:
use AlphaFunction NEVER
use AlphaFunction LESS
use AlphaFunction EQUAL
use AlphaFunction LEQUAL
use AlphaFunction GREATER
use AlphaFunction NOTEQUAL
use AlphaFunction GEQUAL
use AlphaFunction ALWAYS
###############################################################################
StencilOp enum:
use BlendingFactorDest ZERO
KEEP = 0x1E00
REPLACE = 0x1E01
INCR = 0x1E02
DECR = 0x1E03
use LogicOp INVERT
###############################################################################
StringName enum:
VENDOR = 0x1F00
RENDERER = 0x1F01
VERSION = 0x1F02
EXTENSIONS = 0x1F03
###############################################################################
TexCoordPointerType enum:
use DataType SHORT
use DataType INT
use DataType FLOAT
use DataType DOUBLE
###############################################################################
TextureCoordName enum:
S = 0x2000
T = 0x2001
R = 0x2002
Q = 0x2003
###############################################################################
TextureEnvMode enum:
MODULATE = 0x2100
DECAL = 0x2101
REPLACE = 0x1e01
use GetPName BLEND
use EXT_texture REPLACE_EXT
use AccumOp ADD
use SGIX_texture_add_env TEXTURE_ENV_BIAS_SGIX
###############################################################################
TextureEnvParameter enum:
TEXTURE_ENV_MODE = 0x2200
TEXTURE_ENV_COLOR = 0x2201
###############################################################################
TextureEnvTarget enum:
TEXTURE_ENV = 0x2300
###############################################################################
TextureFilterFuncSGIS enum:
use SGIS_texture_filter4 FILTER4_SGIS
###############################################################################
TextureGenMode enum:
EYE_LINEAR = 0x2400
OBJECT_LINEAR = 0x2401
SPHERE_MAP = 0x2402
use SGIS_point_line_texgen EYE_DISTANCE_TO_POINT_SGIS
use SGIS_point_line_texgen OBJECT_DISTANCE_TO_POINT_SGIS
use SGIS_point_line_texgen EYE_DISTANCE_TO_LINE_SGIS
use SGIS_point_line_texgen OBJECT_DISTANCE_TO_LINE_SGIS
###############################################################################
TextureGenParameter enum:
TEXTURE_GEN_MODE = 0x2500
OBJECT_PLANE = 0x2501
EYE_PLANE = 0x2502
use SGIS_point_line_texgen EYE_POINT_SGIS
use SGIS_point_line_texgen OBJECT_POINT_SGIS
use SGIS_point_line_texgen EYE_LINE_SGIS
use SGIS_point_line_texgen OBJECT_LINE_SGIS
# Aliases TextureGenParameter enum above
# OES_texture_cube_map enum: (OpenGL ES only; additional; see below)
# TEXTURE_GEN_MODE = 0x2500
###############################################################################
TextureMagFilter enum:
NEAREST = 0x2600
LINEAR = 0x2601
use SGIS_detail_texture LINEAR_DETAIL_SGIS
use SGIS_detail_texture LINEAR_DETAIL_ALPHA_SGIS
use SGIS_detail_texture LINEAR_DETAIL_COLOR_SGIS
use SGIS_sharpen_texture LINEAR_SHARPEN_SGIS
use SGIS_sharpen_texture LINEAR_SHARPEN_ALPHA_SGIS
use SGIS_sharpen_texture LINEAR_SHARPEN_COLOR_SGIS
use SGIS_texture_filter4 FILTER4_SGIS
use SGIX_impact_pixel_texture PIXEL_TEX_GEN_Q_CEILING_SGIX
use SGIX_impact_pixel_texture PIXEL_TEX_GEN_Q_ROUND_SGIX
use SGIX_impact_pixel_texture PIXEL_TEX_GEN_Q_FLOOR_SGIX
###############################################################################
TextureMinFilter enum:
use TextureMagFilter NEAREST
use TextureMagFilter LINEAR
NEAREST_MIPMAP_NEAREST = 0x2700
LINEAR_MIPMAP_NEAREST = 0x2701
NEAREST_MIPMAP_LINEAR = 0x2702
LINEAR_MIPMAP_LINEAR = 0x2703
use SGIS_texture_filter4 FILTER4_SGIS
use SGIX_clipmap LINEAR_CLIPMAP_LINEAR_SGIX
use SGIX_clipmap NEAREST_CLIPMAP_NEAREST_SGIX
use SGIX_clipmap NEAREST_CLIPMAP_LINEAR_SGIX
use SGIX_clipmap LINEAR_CLIPMAP_NEAREST_SGIX
use SGIX_impact_pixel_texture PIXEL_TEX_GEN_Q_CEILING_SGIX
use SGIX_impact_pixel_texture PIXEL_TEX_GEN_Q_ROUND_SGIX
use SGIX_impact_pixel_texture PIXEL_TEX_GEN_Q_FLOOR_SGIX
###############################################################################
TextureParameterName enum:
TEXTURE_MAG_FILTER = 0x2800
TEXTURE_MIN_FILTER = 0x2801
TEXTURE_WRAP_S = 0x2802
TEXTURE_WRAP_T = 0x2803
use GetTextureParameter TEXTURE_BORDER_COLOR
use GetTextureParameter TEXTURE_PRIORITY
use EXT_texture3D TEXTURE_WRAP_R_EXT
use SGIS_detail_texture DETAIL_TEXTURE_LEVEL_SGIS
use SGIS_detail_texture DETAIL_TEXTURE_MODE_SGIS
use SGIS_generate_mipmap GENERATE_MIPMAP_SGIS
use SGIS_texture_select DUAL_TEXTURE_SELECT_SGIS
use SGIS_texture_select QUAD_TEXTURE_SELECT_SGIS
use SGIS_texture4D TEXTURE_WRAP_Q_SGIS
use SGIX_clipmap TEXTURE_CLIPMAP_CENTER_SGIX
use SGIX_clipmap TEXTURE_CLIPMAP_FRAME_SGIX
use SGIX_clipmap TEXTURE_CLIPMAP_OFFSET_SGIX
use SGIX_clipmap TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX
use SGIX_clipmap TEXTURE_CLIPMAP_LOD_OFFSET_SGIX
use SGIX_clipmap TEXTURE_CLIPMAP_DEPTH_SGIX
use SGIX_shadow TEXTURE_COMPARE_SGIX
use SGIX_shadow TEXTURE_COMPARE_OPERATOR_SGIX
use SGIX_shadow_ambient SHADOW_AMBIENT_SGIX
use SGIX_texture_coordinate_clamp TEXTURE_MAX_CLAMP_S_SGIX
use SGIX_texture_coordinate_clamp TEXTURE_MAX_CLAMP_T_SGIX
use SGIX_texture_coordinate_clamp TEXTURE_MAX_CLAMP_R_SGIX
use SGIX_texture_lod_bias TEXTURE_LOD_BIAS_S_SGIX
use SGIX_texture_lod_bias TEXTURE_LOD_BIAS_T_SGIX
use SGIX_texture_lod_bias TEXTURE_LOD_BIAS_R_SGIX
use SGIX_texture_scale_bias POST_TEXTURE_FILTER_BIAS_SGIX
use SGIX_texture_scale_bias POST_TEXTURE_FILTER_SCALE_SGIX
###############################################################################
TextureTarget enum:
use GetPName TEXTURE_1D
use GetPName TEXTURE_2D
PROXY_TEXTURE_1D = 0x8063
PROXY_TEXTURE_2D = 0x8064
TEXTURE_3D = 0x806F # use EXT_texture3D TEXTURE_3D_EXT
PROXY_TEXTURE_3D = 0x8070 # use EXT_texture3D PROXY_TEXTURE_3D_EXT
use SGIS_detail_texture DETAIL_TEXTURE_2D_SGIS
use SGIS_texture4D TEXTURE_4D_SGIS
use SGIS_texture4D PROXY_TEXTURE_4D_SGIS
TEXTURE_MIN_LOD = 0x813A # use SGIS_texture_lod TEXTURE_MIN_LOD_SGIS
TEXTURE_MAX_LOD = 0x813B # use SGIS_texture_lod TEXTURE_MAX_LOD_SGIS
TEXTURE_BASE_LEVEL = 0x813C # use SGIS_texture_lod TEXTURE_BASE_LEVEL_SGIS
TEXTURE_MAX_LEVEL = 0x813D # use SGIS_texture_lod TEXTURE_MAX_LEVEL_SGIS
# Revision 1
use ARB_texture_rectangle TEXTURE_RECTANGLE_ARB
use NV_texture_rectangle TEXTURE_RECTANGLE_NV
###############################################################################
TextureWrapMode enum:
CLAMP = 0x2900
REPEAT = 0x2901
use VERSION_1_3 CLAMP_TO_BORDER
use VERSION_1_2 CLAMP_TO_EDGE
###############################################################################
PixelInternalFormat enum:
R3_G3_B2 = 0x2A10
ALPHA4 = 0x803B
ALPHA8 = 0x803C
ALPHA12 = 0x803D
ALPHA16 = 0x803E
LUMINANCE4 = 0x803F
LUMINANCE8 = 0x8040
LUMINANCE12 = 0x8041
LUMINANCE16 = 0x8042
LUMINANCE4_ALPHA4 = 0x8043
LUMINANCE6_ALPHA2 = 0x8044
LUMINANCE8_ALPHA8 = 0x8045
LUMINANCE12_ALPHA4 = 0x8046
LUMINANCE12_ALPHA12 = 0x8047
LUMINANCE16_ALPHA16 = 0x8048
INTENSITY = 0x8049
INTENSITY4 = 0x804A
INTENSITY8 = 0x804B
INTENSITY12 = 0x804C
INTENSITY16 = 0x804D
RGB4 = 0x804F
RGB5 = 0x8050
RGB8 = 0x8051
RGB10 = 0x8052
RGB12 = 0x8053
RGB16 = 0x8054
RGBA2 = 0x8055
RGBA4 = 0x8056
RGB5_A1 = 0x8057
RGBA8 = 0x8058
RGB10_A2 = 0x8059
RGBA12 = 0x805A
RGBA16 = 0x805B
use EXT_texture RGB2_EXT
use SGIS_texture_select DUAL_ALPHA4_SGIS
use SGIS_texture_select DUAL_ALPHA8_SGIS
use SGIS_texture_select DUAL_ALPHA12_SGIS
use SGIS_texture_select DUAL_ALPHA16_SGIS
use SGIS_texture_select DUAL_LUMINANCE4_SGIS
use SGIS_texture_select DUAL_LUMINANCE8_SGIS
use SGIS_texture_select DUAL_LUMINANCE12_SGIS
use SGIS_texture_select DUAL_LUMINANCE16_SGIS
use SGIS_texture_select DUAL_INTENSITY4_SGIS
use SGIS_texture_select DUAL_INTENSITY8_SGIS
use SGIS_texture_select DUAL_INTENSITY12_SGIS
use SGIS_texture_select DUAL_INTENSITY16_SGIS
use SGIS_texture_select DUAL_LUMINANCE_ALPHA4_SGIS
use SGIS_texture_select DUAL_LUMINANCE_ALPHA8_SGIS
use SGIS_texture_select QUAD_ALPHA4_SGIS
use SGIS_texture_select QUAD_ALPHA8_SGIS
use SGIS_texture_select QUAD_LUMINANCE4_SGIS
use SGIS_texture_select QUAD_LUMINANCE8_SGIS
use SGIS_texture_select QUAD_INTENSITY4_SGIS
use SGIS_texture_select QUAD_INTENSITY8_SGIS
use SGIX_depth_texture DEPTH_COMPONENT16_SGIX
use SGIX_depth_texture DEPTH_COMPONENT24_SGIX
use SGIX_depth_texture DEPTH_COMPONENT32_SGIX
use SGIX_icc_texture RGB_ICC_SGIX
use SGIX_icc_texture RGBA_ICC_SGIX
use SGIX_icc_texture ALPHA_ICC_SGIX
use SGIX_icc_texture LUMINANCE_ICC_SGIX
use SGIX_icc_texture INTENSITY_ICC_SGIX
use SGIX_icc_texture LUMINANCE_ALPHA_ICC_SGIX
use SGIX_icc_texture R5_G6_B5_ICC_SGIX
use SGIX_icc_texture R5_G6_B5_A8_ICC_SGIX
use SGIX_icc_texture ALPHA16_ICC_SGIX
use SGIX_icc_texture LUMINANCE16_ICC_SGIX
use SGIX_icc_texture INTENSITY16_ICC_SGIX
use SGIX_icc_texture LUMINANCE16_ALPHA8_ICC_SGIX
# Revision 2
ONE = 1
TWO = 2
THREE = 3
FOUR = 4
use PixelFormat ALPHA
use PixelFormat LUMINANCE
use PixelFormat LUMINANCE_ALPHA
use PixelFormat RGB
use PixelFormat RGBA
###############################################################################
InterleavedArrayFormat enum:
V2F = 0x2A20
V3F = 0x2A21
C4UB_V2F = 0x2A22
C4UB_V3F = 0x2A23
C3F_V3F = 0x2A24
N3F_V3F = 0x2A25
C4F_N3F_V3F = 0x2A26
T2F_V3F = 0x2A27
T4F_V4F = 0x2A28
T2F_C4UB_V3F = 0x2A29
T2F_C3F_V3F = 0x2A2A
T2F_N3F_V3F = 0x2A2B
T2F_C4F_N3F_V3F = 0x2A2C
T4F_C4F_N3F_V4F = 0x2A2D
###############################################################################
VertexPointerType enum:
use DataType SHORT
use DataType INT
use DataType FLOAT
use DataType DOUBLE
###############################################################################
# 0x3000 through 0x3FFF are reserved for clip planes
ClipPlaneName enum:
CLIP_PLANE0 = 0x3000 # 1 I
CLIP_PLANE1 = 0x3001 # 1 I
CLIP_PLANE2 = 0x3002 # 1 I
CLIP_PLANE3 = 0x3003 # 1 I
CLIP_PLANE4 = 0x3004 # 1 I
CLIP_PLANE5 = 0x3005 # 1 I
# VERSION_3_0 enum: (aliases)
# CLIP_DISTANCE0 = GL_CLIP_PLANE0 # 3.0
# CLIP_DISTANCE1 = GL_CLIP_PLANE1 # 3.0
# CLIP_DISTANCE2 = GL_CLIP_PLANE2 # 3.0
# CLIP_DISTANCE3 = GL_CLIP_PLANE3 # 3.0
# CLIP_DISTANCE4 = GL_CLIP_PLANE4 # 3.0
# CLIP_DISTANCE5 = GL_CLIP_PLANE5 # 3.0
###############################################################################
# 0x4000-0x4FFF are reserved for light numbers
LightName enum:
LIGHT0 = 0x4000 # 1 I
LIGHT1 = 0x4001 # 1 I
LIGHT2 = 0x4002 # 1 I
LIGHT3 = 0x4003 # 1 I
LIGHT4 = 0x4004 # 1 I
LIGHT5 = 0x4005 # 1 I
LIGHT6 = 0x4006 # 1 I
LIGHT7 = 0x4007 # 1 I
use SGIX_fragment_lighting FRAGMENT_LIGHT0_SGIX
use SGIX_fragment_lighting FRAGMENT_LIGHT1_SGIX
use SGIX_fragment_lighting FRAGMENT_LIGHT2_SGIX
use SGIX_fragment_lighting FRAGMENT_LIGHT3_SGIX
use SGIX_fragment_lighting FRAGMENT_LIGHT4_SGIX
use SGIX_fragment_lighting FRAGMENT_LIGHT5_SGIX
use SGIX_fragment_lighting FRAGMENT_LIGHT6_SGIX
use SGIX_fragment_lighting FRAGMENT_LIGHT7_SGIX
###############################################################################
EXT_abgr enum:
ABGR_EXT = 0x8000
###############################################################################
# VERSION_1_2 enum: (Promoted for OpenGL 1.2)
EXT_blend_color enum:
CONSTANT_COLOR = 0x8001
CONSTANT_COLOR_EXT = 0x8001
ONE_MINUS_CONSTANT_COLOR = 0x8002
ONE_MINUS_CONSTANT_COLOR_EXT = 0x8002
CONSTANT_ALPHA = 0x8003
CONSTANT_ALPHA_EXT = 0x8003
ONE_MINUS_CONSTANT_ALPHA = 0x8004
ONE_MINUS_CONSTANT_ALPHA_EXT = 0x8004
BLEND_COLOR = 0x8005 # 4 F
BLEND_COLOR_EXT = 0x8005 # 4 F
###############################################################################
# VERSION_1_2 enum: (Promoted for OpenGL 1.2)
EXT_blend_minmax enum:
FUNC_ADD = 0x8006
FUNC_ADD_EXT = 0x8006
MIN = 0x8007
MIN_EXT = 0x8007
MAX = 0x8008
MAX_EXT = 0x8008
BLEND_EQUATION = 0x8009 # 1 I
BLEND_EQUATION_EXT = 0x8009 # 1 I
# VERSION_2_0 enum: (Promoted for OpenGL 2.0)
# EXT_blend_equation_separate enum: (separate; see below)
# BLEND_EQUATION_RGB = GL_BLEND_EQUATION # VERSION_2_0
# BLEND_EQUATION_RGB_EXT = GL_BLEND_EQUATION
# Aliases EXT_blend_equation_separate enum above
# OES_blend_equation_separate enum: (OpenGL ES only; additional; see below)
# BLEND_EQUATION_RGB_OES = 0x8009 # 1 I
###############################################################################
# VERSION_1_2 enum: (Promoted for OpenGL 1.2)
EXT_blend_subtract enum:
FUNC_SUBTRACT = 0x800A
FUNC_SUBTRACT_EXT = 0x800A
FUNC_REVERSE_SUBTRACT = 0x800B
FUNC_REVERSE_SUBTRACT_EXT = 0x800B
# Aliases EXT_blend_minmax and EXT_blend_subtract enums above
# OES_blend_subtract enum: (OpenGL ES only)
# FUNC_ADD_OES = 0x8006
# BLEND_EQUATION_OES = 0x8009 # 1 I
# FUNC_SUBTRACT_OES = 0x800A
# FUNC_REVERSE_SUBTRACT_OES = 0x800B
###############################################################################
EXT_cmyka enum:
CMYK_EXT = 0x800C
CMYKA_EXT = 0x800D
PACK_CMYK_HINT_EXT = 0x800E # 1 I
UNPACK_CMYK_HINT_EXT = 0x800F # 1 I
###############################################################################
# VERSION_1_2 enum: (Promoted for OpenGL 1.2)
EXT_convolution enum:
CONVOLUTION_1D = 0x8010 # 1 I
CONVOLUTION_1D_EXT = 0x8010 # 1 I
CONVOLUTION_2D = 0x8011 # 1 I
CONVOLUTION_2D_EXT = 0x8011 # 1 I
SEPARABLE_2D = 0x8012 # 1 I
SEPARABLE_2D_EXT = 0x8012 # 1 I
CONVOLUTION_BORDER_MODE = 0x8013
CONVOLUTION_BORDER_MODE_EXT = 0x8013
CONVOLUTION_FILTER_SCALE = 0x8014
CONVOLUTION_FILTER_SCALE_EXT = 0x8014
CONVOLUTION_FILTER_BIAS = 0x8015
CONVOLUTION_FILTER_BIAS_EXT = 0x8015
REDUCE = 0x8016
REDUCE_EXT = 0x8016
CONVOLUTION_FORMAT = 0x8017
CONVOLUTION_FORMAT_EXT = 0x8017
CONVOLUTION_WIDTH = 0x8018
CONVOLUTION_WIDTH_EXT = 0x8018
CONVOLUTION_HEIGHT = 0x8019
CONVOLUTION_HEIGHT_EXT = 0x8019
MAX_CONVOLUTION_WIDTH = 0x801A
MAX_CONVOLUTION_WIDTH_EXT = 0x801A
MAX_CONVOLUTION_HEIGHT = 0x801B
MAX_CONVOLUTION_HEIGHT_EXT = 0x801B
POST_CONVOLUTION_RED_SCALE = 0x801C # 1 F
POST_CONVOLUTION_RED_SCALE_EXT = 0x801C # 1 F
POST_CONVOLUTION_GREEN_SCALE = 0x801D # 1 F
POST_CONVOLUTION_GREEN_SCALE_EXT = 0x801D # 1 F
POST_CONVOLUTION_BLUE_SCALE = 0x801E # 1 F
POST_CONVOLUTION_BLUE_SCALE_EXT = 0x801E # 1 F
POST_CONVOLUTION_ALPHA_SCALE = 0x801F # 1 F
POST_CONVOLUTION_ALPHA_SCALE_EXT = 0x801F # 1 F
POST_CONVOLUTION_RED_BIAS = 0x8020 # 1 F
POST_CONVOLUTION_RED_BIAS_EXT = 0x8020 # 1 F
POST_CONVOLUTION_GREEN_BIAS = 0x8021 # 1 F
POST_CONVOLUTION_GREEN_BIAS_EXT = 0x8021 # 1 F
POST_CONVOLUTION_BLUE_BIAS = 0x8022 # 1 F
POST_CONVOLUTION_BLUE_BIAS_EXT = 0x8022 # 1 F
POST_CONVOLUTION_ALPHA_BIAS = 0x8023 # 1 F
POST_CONVOLUTION_ALPHA_BIAS_EXT = 0x8023 # 1 F
###############################################################################
# VERSION_1_2 enum: (Promoted for OpenGL 1.2)
EXT_histogram enum:
HISTOGRAM = 0x8024 # 1 I
HISTOGRAM_EXT = 0x8024 # 1 I
PROXY_HISTOGRAM = 0x8025
PROXY_HISTOGRAM_EXT = 0x8025
HISTOGRAM_WIDTH = 0x8026
HISTOGRAM_WIDTH_EXT = 0x8026
HISTOGRAM_FORMAT = 0x8027
HISTOGRAM_FORMAT_EXT = 0x8027
HISTOGRAM_RED_SIZE = 0x8028
HISTOGRAM_RED_SIZE_EXT = 0x8028
HISTOGRAM_GREEN_SIZE = 0x8029
HISTOGRAM_GREEN_SIZE_EXT = 0x8029
HISTOGRAM_BLUE_SIZE = 0x802A
HISTOGRAM_BLUE_SIZE_EXT = 0x802A
HISTOGRAM_ALPHA_SIZE = 0x802B
HISTOGRAM_ALPHA_SIZE_EXT = 0x802B
HISTOGRAM_LUMINANCE_SIZE = 0x802C
HISTOGRAM_LUMINANCE_SIZE_EXT = 0x802C
HISTOGRAM_SINK = 0x802D
HISTOGRAM_SINK_EXT = 0x802D
MINMAX = 0x802E # 1 I
MINMAX_EXT = 0x802E # 1 I
MINMAX_FORMAT = 0x802F
MINMAX_FORMAT_EXT = 0x802F
MINMAX_SINK = 0x8030
MINMAX_SINK_EXT = 0x8030
TABLE_TOO_LARGE = 0x8031
TABLE_TOO_LARGE_EXT = 0x8031
###############################################################################
# VERSION_1_2 enum: (Promoted for OpenGL 1.2)
EXT_packed_pixels enum:
UNSIGNED_BYTE_3_3_2 = 0x8032
UNSIGNED_BYTE_3_3_2_EXT = 0x8032
UNSIGNED_SHORT_4_4_4_4 = 0x8033
UNSIGNED_SHORT_4_4_4_4_EXT = 0x8033
UNSIGNED_SHORT_5_5_5_1 = 0x8034
UNSIGNED_SHORT_5_5_5_1_EXT = 0x8034
UNSIGNED_INT_8_8_8_8 = 0x8035
UNSIGNED_INT_8_8_8_8_EXT = 0x8035
UNSIGNED_INT_10_10_10_2 = 0x8036
UNSIGNED_INT_10_10_10_2_EXT = 0x8036
UNSIGNED_BYTE_2_3_3_REV = 0x8362
UNSIGNED_BYTE_2_3_3_REV_EXT = 0x8362
UNSIGNED_SHORT_5_6_5 = 0x8363
UNSIGNED_SHORT_5_6_5_EXT = 0x8363
UNSIGNED_SHORT_5_6_5_REV = 0x8364
UNSIGNED_SHORT_5_6_5_REV_EXT = 0x8364
UNSIGNED_SHORT_4_4_4_4_REV = 0x8365
UNSIGNED_SHORT_4_4_4_4_REV_EXT = 0x8365
UNSIGNED_SHORT_1_5_5_5_REV = 0x8366
UNSIGNED_SHORT_1_5_5_5_REV_EXT = 0x8366
UNSIGNED_INT_8_8_8_8_REV = 0x8367
UNSIGNED_INT_8_8_8_8_REV_EXT = 0x8367
UNSIGNED_INT_2_10_10_10_REV = 0x8368
UNSIGNED_INT_2_10_10_10_REV_EXT = 0x8368
# EXT_texture_type_2_10_10_10_REV enum: (OpenGL ES only)
# use EXT_packed_pixels UNSIGNED_INT_2_10_10_10_REV_EXT
###############################################################################
EXT_polygon_offset enum:
POLYGON_OFFSET_EXT = 0x8037
POLYGON_OFFSET_FACTOR_EXT = 0x8038
POLYGON_OFFSET_BIAS_EXT = 0x8039 # 1 F
###############################################################################
# VERSION_1_2 enum: (Promoted for OpenGL 1.2)
EXT_rescale_normal enum:
RESCALE_NORMAL = 0x803A # 1 I
RESCALE_NORMAL_EXT = 0x803A # 1 I
###############################################################################
EXT_texture enum:
ALPHA4_EXT = 0x803B
ALPHA8_EXT = 0x803C
ALPHA12_EXT = 0x803D
ALPHA16_EXT = 0x803E
LUMINANCE4_EXT = 0x803F
LUMINANCE8_EXT = 0x8040
LUMINANCE12_EXT = 0x8041
LUMINANCE16_EXT = 0x8042
LUMINANCE4_ALPHA4_EXT = 0x8043
LUMINANCE6_ALPHA2_EXT = 0x8044
LUMINANCE8_ALPHA8_EXT = 0x8045
LUMINANCE12_ALPHA4_EXT = 0x8046
LUMINANCE12_ALPHA12_EXT = 0x8047
LUMINANCE16_ALPHA16_EXT = 0x8048
INTENSITY_EXT = 0x8049
INTENSITY4_EXT = 0x804A
INTENSITY8_EXT = 0x804B
INTENSITY12_EXT = 0x804C
INTENSITY16_EXT = 0x804D
RGB2_EXT = 0x804E
RGB4_EXT = 0x804F
RGB5_EXT = 0x8050
RGB8_EXT = 0x8051
RGB10_EXT = 0x8052
RGB12_EXT = 0x8053
RGB16_EXT = 0x8054
RGBA2_EXT = 0x8055
RGBA4_EXT = 0x8056
RGB5_A1_EXT = 0x8057
RGBA8_EXT = 0x8058
RGB10_A2_EXT = 0x8059
RGBA12_EXT = 0x805A
RGBA16_EXT = 0x805B
TEXTURE_RED_SIZE_EXT = 0x805C
TEXTURE_GREEN_SIZE_EXT = 0x805D
TEXTURE_BLUE_SIZE_EXT = 0x805E
TEXTURE_ALPHA_SIZE_EXT = 0x805F
TEXTURE_LUMINANCE_SIZE_EXT = 0x8060
TEXTURE_INTENSITY_SIZE_EXT = 0x8061
REPLACE_EXT = 0x8062
PROXY_TEXTURE_1D_EXT = 0x8063
PROXY_TEXTURE_2D_EXT = 0x8064
TEXTURE_TOO_LARGE_EXT = 0x8065
# Aliases EXT_texture enums above
# OES_framebuffer_object enum: (OpenGL ES only; additional; see below)
# RGBA4_OES = 0x8056
# RGB5_A1_OES = 0x8057
###############################################################################
EXT_texture_object enum:
TEXTURE_PRIORITY_EXT = 0x8066
TEXTURE_RESIDENT_EXT = 0x8067
TEXTURE_1D_BINDING_EXT = 0x8068
TEXTURE_2D_BINDING_EXT = 0x8069
TEXTURE_3D_BINDING_EXT = 0x806A # 1 I
###############################################################################
# VERSION_1_2 enum: (Promoted for OpenGL 1.2)
EXT_texture3D enum:
PACK_SKIP_IMAGES = 0x806B # 1 I
PACK_SKIP_IMAGES_EXT = 0x806B # 1 I
PACK_IMAGE_HEIGHT = 0x806C # 1 F
PACK_IMAGE_HEIGHT_EXT = 0x806C # 1 F
UNPACK_SKIP_IMAGES = 0x806D # 1 I
UNPACK_SKIP_IMAGES_EXT = 0x806D # 1 I
UNPACK_IMAGE_HEIGHT = 0x806E # 1 F
UNPACK_IMAGE_HEIGHT_EXT = 0x806E # 1 F
TEXTURE_3D = 0x806F # 1 I
TEXTURE_3D_EXT = 0x806F # 1 I
PROXY_TEXTURE_3D = 0x8070
PROXY_TEXTURE_3D_EXT = 0x8070
TEXTURE_DEPTH = 0x8071
TEXTURE_DEPTH_EXT = 0x8071
TEXTURE_WRAP_R = 0x8072
TEXTURE_WRAP_R_EXT = 0x8072
MAX_3D_TEXTURE_SIZE = 0x8073 # 1 I
MAX_3D_TEXTURE_SIZE_EXT = 0x8073 # 1 I
# Aliases EXT_texture_object, EXT_texture3D enums above
# OES_texture3D enum: (OpenGL ES only)
# TEXTURE_3D_BINDING_OES = 0x806A # 1 I
# TEXTURE_3D_OES = 0x806F # 1 I
# TEXTURE_WRAP_R_OES = 0x8072
# MAX_3D_TEXTURE_SIZE_OES = 0x8073 # 1 I
###############################################################################
EXT_vertex_array enum:
VERTEX_ARRAY_EXT = 0x8074
NORMAL_ARRAY_EXT = 0x8075
COLOR_ARRAY_EXT = 0x8076
INDEX_ARRAY_EXT = 0x8077
TEXTURE_COORD_ARRAY_EXT = 0x8078
EDGE_FLAG_ARRAY_EXT = 0x8079
VERTEX_ARRAY_SIZE_EXT = 0x807A
VERTEX_ARRAY_TYPE_EXT = 0x807B
VERTEX_ARRAY_STRIDE_EXT = 0x807C
VERTEX_ARRAY_COUNT_EXT = 0x807D # 1 I
NORMAL_ARRAY_TYPE_EXT = 0x807E
NORMAL_ARRAY_STRIDE_EXT = 0x807F
NORMAL_ARRAY_COUNT_EXT = 0x8080 # 1 I
COLOR_ARRAY_SIZE_EXT = 0x8081
COLOR_ARRAY_TYPE_EXT = 0x8082
COLOR_ARRAY_STRIDE_EXT = 0x8083
COLOR_ARRAY_COUNT_EXT = 0x8084 # 1 I
INDEX_ARRAY_TYPE_EXT = 0x8085
INDEX_ARRAY_STRIDE_EXT = 0x8086
INDEX_ARRAY_COUNT_EXT = 0x8087 # 1 I
TEXTURE_COORD_ARRAY_SIZE_EXT = 0x8088
TEXTURE_COORD_ARRAY_TYPE_EXT = 0x8089
TEXTURE_COORD_ARRAY_STRIDE_EXT = 0x808A
TEXTURE_COORD_ARRAY_COUNT_EXT = 0x808B # 1 I
EDGE_FLAG_ARRAY_STRIDE_EXT = 0x808C
EDGE_FLAG_ARRAY_COUNT_EXT = 0x808D # 1 I
VERTEX_ARRAY_POINTER_EXT = 0x808E
NORMAL_ARRAY_POINTER_EXT = 0x808F
COLOR_ARRAY_POINTER_EXT = 0x8090
INDEX_ARRAY_POINTER_EXT = 0x8091
TEXTURE_COORD_ARRAY_POINTER_EXT = 0x8092
EDGE_FLAG_ARRAY_POINTER_EXT = 0x8093
###############################################################################
SGIX_interlace enum:
INTERLACE_SGIX = 0x8094 # 1 I
###############################################################################
SGIS_detail_texture enum:
DETAIL_TEXTURE_2D_SGIS = 0x8095
DETAIL_TEXTURE_2D_BINDING_SGIS = 0x8096 # 1 I
LINEAR_DETAIL_SGIS = 0x8097
LINEAR_DETAIL_ALPHA_SGIS = 0x8098
LINEAR_DETAIL_COLOR_SGIS = 0x8099
DETAIL_TEXTURE_LEVEL_SGIS = 0x809A
DETAIL_TEXTURE_MODE_SGIS = 0x809B
DETAIL_TEXTURE_FUNC_POINTS_SGIS = 0x809C
###############################################################################
# Reuses some SGIS_multisample values
# VERSION_1_3 enum: (Promoted for OpenGL 1.3)
ARB_multisample enum:
MULTISAMPLE = 0x809D
MULTISAMPLE_ARB = 0x809D
SAMPLE_ALPHA_TO_COVERAGE = 0x809E
SAMPLE_ALPHA_TO_COVERAGE_ARB = 0x809E
SAMPLE_ALPHA_TO_ONE = 0x809F
SAMPLE_ALPHA_TO_ONE_ARB = 0x809F
SAMPLE_COVERAGE = 0x80A0
SAMPLE_COVERAGE_ARB = 0x80A0
SAMPLE_BUFFERS = 0x80A8 # 1 I
SAMPLE_BUFFERS_ARB = 0x80A8 # 1 I
SAMPLES = 0x80A9 # 1 I
SAMPLES_ARB = 0x80A9 # 1 I
SAMPLE_COVERAGE_VALUE = 0x80AA # 1 F
SAMPLE_COVERAGE_VALUE_ARB = 0x80AA # 1 F
SAMPLE_COVERAGE_INVERT = 0x80AB # 1 I
SAMPLE_COVERAGE_INVERT_ARB = 0x80AB # 1 I
SGIS_multisample enum:
MULTISAMPLE_SGIS = 0x809D # 1 I
SAMPLE_ALPHA_TO_MASK_SGIS = 0x809E # 1 I
SAMPLE_ALPHA_TO_ONE_SGIS = 0x809F # 1 I
SAMPLE_MASK_SGIS = 0x80A0 # 1 I
1PASS_SGIS = 0x80A1
2PASS_0_SGIS = 0x80A2
2PASS_1_SGIS = 0x80A3
4PASS_0_SGIS = 0x80A4
4PASS_1_SGIS = 0x80A5
4PASS_2_SGIS = 0x80A6
4PASS_3_SGIS = 0x80A7
SAMPLE_BUFFERS_SGIS = 0x80A8 # 1 I
SAMPLES_SGIS = 0x80A9 # 1 I
SAMPLE_MASK_VALUE_SGIS = 0x80AA # 1 F
SAMPLE_MASK_INVERT_SGIS = 0x80AB # 1 I
SAMPLE_PATTERN_SGIS = 0x80AC # 1 I
# Reuses SGIS_multisample values.
# EXT_multisample enum:
# MULTISAMPLE_EXT = 0x809D
# SAMPLE_ALPHA_TO_MASK_EXT = 0x809E
# SAMPLE_ALPHA_TO_ONE_EXT = 0x809F
# SAMPLE_MASK_EXT = 0x80A0
# 1PASS_EXT = 0x80A1
# 2PASS_0_EXT = 0x80A2
# 2PASS_1_EXT = 0x80A3
# 4PASS_0_EXT = 0x80A4
# 4PASS_1_EXT = 0x80A5
# 4PASS_2_EXT = 0x80A6
# 4PASS_3_EXT = 0x80A7
# SAMPLE_BUFFERS_EXT = 0x80A8 # 1 I
# SAMPLES_EXT = 0x80A9 # 1 I
# SAMPLE_MASK_VALUE_EXT = 0x80AA # 1 F
# SAMPLE_MASK_INVERT_EXT = 0x80AB # 1 I
# SAMPLE_PATTERN_EXT = 0x80AC # 1 I
# MULTISAMPLE_BIT_EXT = 0x20000000
###############################################################################
SGIS_sharpen_texture enum:
LINEAR_SHARPEN_SGIS = 0x80AD
LINEAR_SHARPEN_ALPHA_SGIS = 0x80AE
LINEAR_SHARPEN_COLOR_SGIS = 0x80AF
SHARPEN_TEXTURE_FUNC_POINTS_SGIS = 0x80B0
###############################################################################
# VERSION_1_2 enum: (Promoted for OpenGL 1.2)
SGI_color_matrix enum:
COLOR_MATRIX = 0x80B1 # 16 F
COLOR_MATRIX_SGI = 0x80B1 # 16 F
COLOR_MATRIX_STACK_DEPTH = 0x80B2 # 1 I
COLOR_MATRIX_STACK_DEPTH_SGI = 0x80B2 # 1 I
MAX_COLOR_MATRIX_STACK_DEPTH = 0x80B3 # 1 I
MAX_COLOR_MATRIX_STACK_DEPTH_SGI = 0x80B3 # 1 I
POST_COLOR_MATRIX_RED_SCALE = 0x80B4 # 1 F
POST_COLOR_MATRIX_RED_SCALE_SGI = 0x80B4 # 1 F
POST_COLOR_MATRIX_GREEN_SCALE = 0x80B5 # 1 F
POST_COLOR_MATRIX_GREEN_SCALE_SGI = 0x80B5 # 1 F
POST_COLOR_MATRIX_BLUE_SCALE = 0x80B6 # 1 F
POST_COLOR_MATRIX_BLUE_SCALE_SGI = 0x80B6 # 1 F
POST_COLOR_MATRIX_ALPHA_SCALE = 0x80B7 # 1 F
POST_COLOR_MATRIX_ALPHA_SCALE_SGI = 0x80B7 # 1 F
POST_COLOR_MATRIX_RED_BIAS = 0x80B8 # 1 F
POST_COLOR_MATRIX_RED_BIAS_SGI = 0x80B8 # 1 F
POST_COLOR_MATRIX_GREEN_BIAS = 0x80B9 # 1 F
POST_COLOR_MATRIX_GREEN_BIAS_SGI = 0x80B9 # 1 F
POST_COLOR_MATRIX_BLUE_BIAS = 0x80BA # 1 F
POST_COLOR_MATRIX_BLUE_BIAS_SGI = 0x80BA # 1 F
POST_COLOR_MATRIX_ALPHA_BIAS = 0x80BB # 1 F
POST_COLOR_MATRIX_ALPHA_BIAS_SGI = 0x80BB # 1 F
###############################################################################
SGI_texture_color_table enum:
TEXTURE_COLOR_TABLE_SGI = 0x80BC # 1 I
PROXY_TEXTURE_COLOR_TABLE_SGI = 0x80BD
###############################################################################
SGIX_texture_add_env enum:
TEXTURE_ENV_BIAS_SGIX = 0x80BE
###############################################################################
SGIX_shadow_ambient enum:
SHADOW_AMBIENT_SGIX = 0x80BF
###############################################################################
# Intergraph/Intense3D/3Dlabs: 0x80C0-0x80CF
# 3Dlabs_future_use: 0x80C0-0x80C7
# VERSION_1_4 enum: (Promoted for OpenGL 1.4)
# EXT_blend_func_separate enum:
# BLEND_DST_RGB = 0x80C8
# BLEND_DST_RGB_EXT = 0x80C8
# BLEND_SRC_RGB = 0x80C9
# BLEND_SRC_RGB_EXT = 0x80C9
# BLEND_DST_ALPHA = 0x80CA
# BLEND_DST_ALPHA_EXT = 0x80CA
# BLEND_SRC_ALPHA = 0x80CB
# BLEND_SRC_ALPHA_EXT = 0x80CB
# Aliases EXT_blend_func_separate enums above
# OES_blend_func_separate enum: (OpenGL ES only)
# BLEND_DST_RGB_OES = 0x80C8
# BLEND_SRC_RGB_OES = 0x80C9
# BLEND_DST_ALPHA_OES = 0x80CA
# BLEND_SRC_ALPHA_OES = 0x80CB
# EXT_422_pixels enum:
# 422_EXT = 0x80CC
# 422_REV_EXT = 0x80CD
# 422_AVERAGE_EXT = 0x80CE
# 422_REV_AVERAGE_EXT = 0x80CF
###############################################################################
# VERSION_1_2 enum: (Promoted for OpenGL 1.2)
SGI_color_table enum:
COLOR_TABLE = 0x80D0 # 1 I
COLOR_TABLE_SGI = 0x80D0 # 1 I
POST_CONVOLUTION_COLOR_TABLE = 0x80D1 # 1 I
POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D1 # 1 I
POST_COLOR_MATRIX_COLOR_TABLE = 0x80D2 # 1 I
POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D2 # 1 I
PROXY_COLOR_TABLE = 0x80D3
PROXY_COLOR_TABLE_SGI = 0x80D3
PROXY_POST_CONVOLUTION_COLOR_TABLE = 0x80D4
PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D4
PROXY_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D5
PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D5
COLOR_TABLE_SCALE = 0x80D6
COLOR_TABLE_SCALE_SGI = 0x80D6
COLOR_TABLE_BIAS = 0x80D7
COLOR_TABLE_BIAS_SGI = 0x80D7
COLOR_TABLE_FORMAT = 0x80D8
COLOR_TABLE_FORMAT_SGI = 0x80D8
COLOR_TABLE_WIDTH = 0x80D9
COLOR_TABLE_WIDTH_SGI = 0x80D9
COLOR_TABLE_RED_SIZE = 0x80DA
COLOR_TABLE_RED_SIZE_SGI = 0x80DA
COLOR_TABLE_GREEN_SIZE = 0x80DB
COLOR_TABLE_GREEN_SIZE_SGI = 0x80DB
COLOR_TABLE_BLUE_SIZE = 0x80DC
COLOR_TABLE_BLUE_SIZE_SGI = 0x80DC
COLOR_TABLE_ALPHA_SIZE = 0x80DD
COLOR_TABLE_ALPHA_SIZE_SGI = 0x80DD
COLOR_TABLE_LUMINANCE_SIZE = 0x80DE
COLOR_TABLE_LUMINANCE_SIZE_SGI = 0x80DE
COLOR_TABLE_INTENSITY_SIZE = 0x80DF
COLOR_TABLE_INTENSITY_SIZE_SGI = 0x80DF
###############################################################################
# VERSION_1_2 enum: (Promoted for OpenGL 1.2)
EXT_bgra enum:
BGR = 0x80E0
BGR_EXT = 0x80E0
BGRA = 0x80E1
BGRA_EXT = 0x80E1
###############################################################################
# Microsoft: 0x80E2-0x80E7
###############################################################################
VERSION_1_2 enum:
MAX_ELEMENTS_VERTICES = 0x80E8
MAX_ELEMENTS_INDICES = 0x80E9
###############################################################################
# Microsoft: 0x80EA-0x810F
###############################################################################
SGIS_texture_select enum:
DUAL_ALPHA4_SGIS = 0x8110
DUAL_ALPHA8_SGIS = 0x8111
DUAL_ALPHA12_SGIS = 0x8112
DUAL_ALPHA16_SGIS = 0x8113
DUAL_LUMINANCE4_SGIS = 0x8114
DUAL_LUMINANCE8_SGIS = 0x8115
DUAL_LUMINANCE12_SGIS = 0x8116
DUAL_LUMINANCE16_SGIS = 0x8117
DUAL_INTENSITY4_SGIS = 0x8118
DUAL_INTENSITY8_SGIS = 0x8119
DUAL_INTENSITY12_SGIS = 0x811A
DUAL_INTENSITY16_SGIS = 0x811B
DUAL_LUMINANCE_ALPHA4_SGIS = 0x811C
DUAL_LUMINANCE_ALPHA8_SGIS = 0x811D
QUAD_ALPHA4_SGIS = 0x811E
QUAD_ALPHA8_SGIS = 0x811F
QUAD_LUMINANCE4_SGIS = 0x8120
QUAD_LUMINANCE8_SGIS = 0x8121
QUAD_INTENSITY4_SGIS = 0x8122
QUAD_INTENSITY8_SGIS = 0x8123
DUAL_TEXTURE_SELECT_SGIS = 0x8124
QUAD_TEXTURE_SELECT_SGIS = 0x8125
###############################################################################
# VERSION_1_4 enum: (Promoted for OpenGL 1.4)
# ARB_point_parameters enum:
# EXT_point_parameters enum:
SGIS_point_parameters enum:
POINT_SIZE_MIN = 0x8126 # 1 F
POINT_SIZE_MIN_ARB = 0x8126 # 1 F
POINT_SIZE_MIN_EXT = 0x8126 # 1 F
POINT_SIZE_MIN_SGIS = 0x8126 # 1 F
POINT_SIZE_MAX = 0x8127 # 1 F
POINT_SIZE_MAX_ARB = 0x8127 # 1 F
POINT_SIZE_MAX_EXT = 0x8127 # 1 F
POINT_SIZE_MAX_SGIS = 0x8127 # 1 F
POINT_FADE_THRESHOLD_SIZE = 0x8128 # 1 F
POINT_FADE_THRESHOLD_SIZE_ARB = 0x8128 # 1 F
POINT_FADE_THRESHOLD_SIZE_EXT = 0x8128 # 1 F
POINT_FADE_THRESHOLD_SIZE_SGIS = 0x8128 # 1 F
POINT_DISTANCE_ATTENUATION = 0x8129 # 3 F
POINT_DISTANCE_ATTENUATION_ARB = 0x8129 # 3 F
DISTANCE_ATTENUATION_EXT = 0x8129 # 3 F
DISTANCE_ATTENUATION_SGIS = 0x8129 # 3 F
###############################################################################
SGIS_fog_function enum:
FOG_FUNC_SGIS = 0x812A
FOG_FUNC_POINTS_SGIS = 0x812B # 1 I
MAX_FOG_FUNC_POINTS_SGIS = 0x812C # 1 I
###############################################################################
# VERSION_1_3 enum: (Promoted for OpenGL 1.3)
# ARB_texture_border_clamp enum:
SGIS_texture_border_clamp enum:
CLAMP_TO_BORDER = 0x812D
CLAMP_TO_BORDER_ARB = 0x812D
CLAMP_TO_BORDER_SGIS = 0x812D
###############################################################################
SGIX_texture_multi_buffer enum:
TEXTURE_MULTI_BUFFER_HINT_SGIX = 0x812E
###############################################################################
# VERSION_1_2 enum: (Promoted for OpenGL 1.2)
SGIS_texture_edge_clamp enum:
CLAMP_TO_EDGE = 0x812F
CLAMP_TO_EDGE_SGIS = 0x812F
###############################################################################
SGIS_texture4D enum:
PACK_SKIP_VOLUMES_SGIS = 0x8130 # 1 I
PACK_IMAGE_DEPTH_SGIS = 0x8131 # 1 I
UNPACK_SKIP_VOLUMES_SGIS = 0x8132 # 1 I
UNPACK_IMAGE_DEPTH_SGIS = 0x8133 # 1 I
TEXTURE_4D_SGIS = 0x8134 # 1 I
PROXY_TEXTURE_4D_SGIS = 0x8135
TEXTURE_4DSIZE_SGIS = 0x8136
TEXTURE_WRAP_Q_SGIS = 0x8137
MAX_4D_TEXTURE_SIZE_SGIS = 0x8138 # 1 I
TEXTURE_4D_BINDING_SGIS = 0x814F # 1 I
###############################################################################
SGIX_pixel_texture enum:
PIXEL_TEX_GEN_SGIX = 0x8139 # 1 I
PIXEL_TEX_GEN_MODE_SGIX = 0x832B # 1 I
###############################################################################
# VERSION_1_2 enum: (Promoted for OpenGL 1.2)
SGIS_texture_lod enum:
TEXTURE_MIN_LOD = 0x813A
TEXTURE_MIN_LOD_SGIS = 0x813A
TEXTURE_MAX_LOD = 0x813B
TEXTURE_MAX_LOD_SGIS = 0x813B
TEXTURE_BASE_LEVEL = 0x813C
TEXTURE_BASE_LEVEL_SGIS = 0x813C
TEXTURE_MAX_LEVEL = 0x813D
TEXTURE_MAX_LEVEL_SGIS = 0x813D
###############################################################################
SGIX_pixel_tiles enum:
PIXEL_TILE_BEST_ALIGNMENT_SGIX = 0x813E # 1 I
PIXEL_TILE_CACHE_INCREMENT_SGIX = 0x813F # 1 I
PIXEL_TILE_WIDTH_SGIX = 0x8140 # 1 I
PIXEL_TILE_HEIGHT_SGIX = 0x8141 # 1 I
PIXEL_TILE_GRID_WIDTH_SGIX = 0x8142 # 1 I
PIXEL_TILE_GRID_HEIGHT_SGIX = 0x8143 # 1 I
PIXEL_TILE_GRID_DEPTH_SGIX = 0x8144 # 1 I
PIXEL_TILE_CACHE_SIZE_SGIX = 0x8145 # 1 I
###############################################################################
SGIS_texture_filter4 enum:
FILTER4_SGIS = 0x8146
TEXTURE_FILTER4_SIZE_SGIS = 0x8147
###############################################################################
SGIX_sprite enum:
SPRITE_SGIX = 0x8148 # 1 I
SPRITE_MODE_SGIX = 0x8149 # 1 I
SPRITE_AXIS_SGIX = 0x814A # 3 F
SPRITE_TRANSLATION_SGIX = 0x814B # 3 F
SPRITE_AXIAL_SGIX = 0x814C
SPRITE_OBJECT_ALIGNED_SGIX = 0x814D
SPRITE_EYE_ALIGNED_SGIX = 0x814E
###############################################################################
# SGIS_texture4D (additional; see above): 0x814F
###############################################################################
# VERSION_1_2 enum: (Promoted for OpenGL 1.2)
# IGNORE_BORDER was *not* promoted into OpenGL 1.2
HP_convolution_border_modes enum:
IGNORE_BORDER_HP = 0x8150
CONSTANT_BORDER = 0x8151
CONSTANT_BORDER_HP = 0x8151
# WRAP_BORDER = 0x8152 # Not actually promoted
REPLICATE_BORDER = 0x8153
REPLICATE_BORDER_HP = 0x8153
CONVOLUTION_BORDER_COLOR = 0x8154
CONVOLUTION_BORDER_COLOR_HP = 0x8154
###############################################################################
# HP: 0x8155-0x816F
###############################################################################
SGIX_clipmap enum:
LINEAR_CLIPMAP_LINEAR_SGIX = 0x8170
TEXTURE_CLIPMAP_CENTER_SGIX = 0x8171
TEXTURE_CLIPMAP_FRAME_SGIX = 0x8172
TEXTURE_CLIPMAP_OFFSET_SGIX = 0x8173
TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX = 0x8174
TEXTURE_CLIPMAP_LOD_OFFSET_SGIX = 0x8175
TEXTURE_CLIPMAP_DEPTH_SGIX = 0x8176
MAX_CLIPMAP_DEPTH_SGIX = 0x8177 # 1 I
MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX = 0x8178 # 1 I
NEAREST_CLIPMAP_NEAREST_SGIX = 0x844D
NEAREST_CLIPMAP_LINEAR_SGIX = 0x844E
LINEAR_CLIPMAP_NEAREST_SGIX = 0x844F
###############################################################################
SGIX_texture_scale_bias enum:
POST_TEXTURE_FILTER_BIAS_SGIX = 0x8179
POST_TEXTURE_FILTER_SCALE_SGIX = 0x817A
POST_TEXTURE_FILTER_BIAS_RANGE_SGIX = 0x817B # 2 F
POST_TEXTURE_FILTER_SCALE_RANGE_SGIX = 0x817C # 2 F
###############################################################################
SGIX_reference_plane enum:
REFERENCE_PLANE_SGIX = 0x817D # 1 I
REFERENCE_PLANE_EQUATION_SGIX = 0x817E # 4 F
###############################################################################
SGIX_ir_instrument1 enum:
IR_INSTRUMENT1_SGIX = 0x817F # 1 I
###############################################################################
SGIX_instruments enum:
INSTRUMENT_BUFFER_POINTER_SGIX = 0x8180
INSTRUMENT_MEASUREMENTS_SGIX = 0x8181 # 1 I
###############################################################################
SGIX_list_priority enum:
LIST_PRIORITY_SGIX = 0x8182
###############################################################################
SGIX_calligraphic_fragment enum:
CALLIGRAPHIC_FRAGMENT_SGIX = 0x8183 # 1 I
###############################################################################
SGIX_impact_pixel_texture enum:
PIXEL_TEX_GEN_Q_CEILING_SGIX = 0x8184
PIXEL_TEX_GEN_Q_ROUND_SGIX = 0x8185
PIXEL_TEX_GEN_Q_FLOOR_SGIX = 0x8186
PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX = 0x8187
PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX = 0x8188
PIXEL_TEX_GEN_ALPHA_LS_SGIX = 0x8189
PIXEL_TEX_GEN_ALPHA_MS_SGIX = 0x818A
###############################################################################
SGIX_framezoom enum:
FRAMEZOOM_SGIX = 0x818B # 1 I
FRAMEZOOM_FACTOR_SGIX = 0x818C # 1 I
MAX_FRAMEZOOM_FACTOR_SGIX = 0x818D # 1 I
###############################################################################
SGIX_texture_lod_bias enum:
TEXTURE_LOD_BIAS_S_SGIX = 0x818E
TEXTURE_LOD_BIAS_T_SGIX = 0x818F
TEXTURE_LOD_BIAS_R_SGIX = 0x8190
###############################################################################
# VERSION_1_4 enum: (Promoted for OpenGL 1.4)
SGIS_generate_mipmap enum:
GENERATE_MIPMAP = 0x8191
GENERATE_MIPMAP_SGIS = 0x8191
GENERATE_MIPMAP_HINT = 0x8192 # 1 I
GENERATE_MIPMAP_HINT_SGIS = 0x8192 # 1 I
###############################################################################
# Incomplete extension, not in enumext.spec
# SGIX_spotlight_cutoff: 0x8193
# SPOT_CUTOFF_DELTA_SGIX = 0x8193
###############################################################################
# SGIX_polynomial_ffd enum:
GEOMETRY_DEFORMATION_SGIX = 0x8194
TEXTURE_DEFORMATION_SGIX = 0x8195
DEFORMATIONS_MASK_SGIX = 0x8196 # 1 I
MAX_DEFORMATION_ORDER_SGIX = 0x8197
###############################################################################
SGIX_fog_offset enum:
FOG_OFFSET_SGIX = 0x8198 # 1 I
FOG_OFFSET_VALUE_SGIX = 0x8199 # 4 F
###############################################################################
SGIX_shadow enum:
TEXTURE_COMPARE_SGIX = 0x819A
TEXTURE_COMPARE_OPERATOR_SGIX = 0x819B
TEXTURE_LEQUAL_R_SGIX = 0x819C
TEXTURE_GEQUAL_R_SGIX = 0x819D
###############################################################################
# SGI private extension, not in enumext.spec
# SGIX_igloo_interface: 0x819E-0x81A4
# IGLOO_FULLSCREEN_SGIX = 0x819E
# IGLOO_VIEWPORT_OFFSET_SGIX = 0x819F
# IGLOO_SWAPTMESH_SGIX = 0x81A0
# IGLOO_COLORNORMAL_SGIX = 0x81A1
# IGLOO_IRISGL_MODE_SGIX = 0x81A2
# IGLOO_LMC_COLOR_SGIX = 0x81A3
# IGLOO_TMESHMODE_SGIX = 0x81A4
###############################################################################
# VERSION_1_4 enum: (Promoted for OpenGL 1.4)
# ARB_depth_texture enum:
SGIX_depth_texture enum:
DEPTH_COMPONENT16 = 0x81A5
DEPTH_COMPONENT16_ARB = 0x81A5
DEPTH_COMPONENT16_SGIX = 0x81A5
DEPTH_COMPONENT24 = 0x81A6
DEPTH_COMPONENT24_ARB = 0x81A6
DEPTH_COMPONENT24_SGIX = 0x81A6
DEPTH_COMPONENT32 = 0x81A7
DEPTH_COMPONENT32_ARB = 0x81A7
DEPTH_COMPONENT32_SGIX = 0x81A7
# Aliases ARB_depth_texture enum above
# OES_framebuffer_object enum: (OpenGL ES only; additional; see below)
# DEPTH_COMPONENT16_OES = 0x81A5
# Aliases ARB_depth_texture enum above
# OES_depth24 enum: (OpenGL ES only)
# DEPTH_COMPONENT24_OES = 0x81A6
# Aliases ARB_depth_texture enum above
# OES_depth32 enum: (OpenGL ES only)
# DEPTH_COMPONENT32_OES = 0x81A7
###############################################################################
#EXT_compiled_vertex_array enum:
# ARRAY_ELEMENT_LOCK_FIRST_EXT = 0x81A8
# ARRAY_ELEMENT_LOCK_COUNT_EXT = 0x81A9
###############################################################################
#EXT_cull_vertex enum:
# CULL_VERTEX_EXT = 0x81AA
# CULL_VERTEX_EYE_POSITION_EXT = 0x81AB
# CULL_VERTEX_OBJECT_POSITION_EXT = 0x81AC
###############################################################################
# Promoted from SGI?
#EXT_index_array_formats enum:
# IUI_V2F_EXT = 0x81AD
# IUI_V3F_EXT = 0x81AE
# IUI_N3F_V2F_EXT = 0x81AF
# IUI_N3F_V3F_EXT = 0x81B0
# T2F_IUI_V2F_EXT = 0x81B1
# T2F_IUI_V3F_EXT = 0x81B2
# T2F_IUI_N3F_V2F_EXT = 0x81B3
# T2F_IUI_N3F_V3F_EXT = 0x81B4
###############################################################################
# Promoted from SGI?
#EXT_index_func enum:
# INDEX_TEST_EXT = 0x81B5
# INDEX_TEST_FUNC_EXT = 0x81B6
# INDEX_TEST_REF_EXT = 0x81B7
###############################################################################
# Promoted from SGI?
#EXT_index_material enum:
# INDEX_MATERIAL_EXT = 0x81B8
# INDEX_MATERIAL_PARAMETER_EXT = 0x81B9
# INDEX_MATERIAL_FACE_EXT = 0x81BA
###############################################################################
SGIX_ycrcb enum:
YCRCB_422_SGIX = 0x81BB
YCRCB_444_SGIX = 0x81BC
###############################################################################
# Incomplete extension, not in enumext.spec
# SGI_complex_type: 0x81BD-0x81C3
# COMPLEX_UNSIGNED_BYTE_SGI = 0x81BD
# COMPLEX_BYTE_SGI = 0x81BE
# COMPLEX_UNSIGNED_SHORT_SGI = 0x81BF
# COMPLEX_SHORT_SGI = 0x81C0
# COMPLEX_UNSIGNED_INT_SGI = 0x81C1
# COMPLEX_INT_SGI = 0x81C2
# COMPLEX_FLOAT_SGI = 0x81C3
###############################################################################
# Incomplete extension, not in enumext.spec
# SGI_fft: 0x81C4-0x81CA
# POST_TRANSFORM_RED_SCALE_SGI = ???? # 1 F
# POST_TRANSFORM_GREEN_SCALE_SGI = ???? # 1 F
# POST_TRANSFORM_BLUE_SCALE_SGI = ???? # 1 F
# POST_TRANSFORM_ALPHA_SCALE_SGI = ???? # 1 F
# POST_TRANSFORM_RED_BIAS_SGI = ???? # 1 F
# POST_TRANSFORM_GREEN_BIAS_SGI = ???? # 1 F
# POST_TRANSFORM_BLUE_BIAS_SGI = ???? # 1 F
# POST_TRANSFORM_ALPHA_BIAS_SGI = ???? # 1 F
# PIXEL_TRANSFORM_OPERATOR_SGI = 0x81C4 # 1 I
# CONVOLUTION_SGI = 0x81C5
# FFT_1D_SGI = 0x81C6
# PIXEL_TRANSFORM_SGI = 0x81C7
# MAX_FFT_WIDTH_SGI = 0x81C8
# SORT_SGI = 0x81C9
# TRANSPOSE_SGI = 0x81CA
###############################################################################
# Incomplete extension, not in enumext.spec
# SGIX_nurbs_eval: 0x81CB-0x81CF
# MAP1_VERTEX_3_NURBS_SGIX = 0x81CB # 1 I
# MAP1_VERTEX_4_NURBS_SGIX = 0x81CC # 1 I
# MAP1_INDEX_NURBS_SGIX = 0x81CD # 1 I
# MAP1_COLOR_4_NURBS_SGIX = 0x81CE # 1 I
# MAP1_NORMAL_NURBS_SGIX = 0x81CF # 1 I
# MAP1_TEXTURE_COORD_1_NURBS_SGIX = 0x81E0 # 1 I
# MAP1_TEXTURE_COORD_2_NURBS_SGIX = 0x81E1 # 1 I
# MAP1_TEXTURE_COORD_3_NURBS_SGIX = 0x81E2 # 1 I
# MAP1_TEXTURE_COORD_4_NURBS_SGIX = 0x81E3 # 1 I
# MAP2_VERTEX_3_NURBS_SGIX = 0x81E4 # 1 I
# MAP2_VERTEX_4_NURBS_SGIX = 0x81E5 # 1 I
# MAP2_INDEX_NURBS_SGIX = 0x81E6 # 1 I
# MAP2_COLOR_4_NURBS_SGIX = 0x81E7 # 1 I
# MAP2_NORMAL_NURBS_SGIX = 0x81E8 # 1 I
# MAP2_TEXTURE_COORD_1_NURBS_SGIX = 0x81E9 # 1 I
# MAP2_TEXTURE_COORD_2_NURBS_SGIX = 0x81EA # 1 I
# MAP2_TEXTURE_COORD_3_NURBS_SGIX = 0x81EB # 1 I
# MAP2_TEXTURE_COORD_4_NURBS_SGIX = 0x81EC # 1 I
# NURBS_KNOT_COUNT_SGIX = 0x81ED
# NURBS_KNOT_VECTOR_SGIX = 0x81EE
###############################################################################
# Sun: 0x81D0-0x81DF
# No extension spec, not in enumext.spec
# SUNX_surface_hint enum:
# SURFACE_SIZE_HINT_SUNX = 0x81D2
# LARGE_SUNX = 0x81D3
# SUNX_general_triangle_list enum:
# RESTART_SUN = 0x0001
# REPLACE_MIDDLE_SUN = 0x0002
# REPLACE_OLDEST_SUN = 0x0003
# WRAP_BORDER_SUN = 0x81D4
# TRIANGLE_LIST_SUN = 0x81D7
# REPLACEMENT_CODE_SUN = 0x81D8
# REPLACEMENT_CODE_ARRAY_SUN = 0x85C0
# REPLACEMENT_CODE_ARRAY_TYPE_SUN = 0x85C1
# REPLACEMENT_CODE_ARRAY_STRIDE_SUN = 0x85C2
# REPLACEMENT_CODE_ARRAY_POINTER_SUN = 0x85C3
# R1UI_V3F_SUN = 0x85C4
# R1UI_C4UB_V3F_SUN = 0x85C5
# R1UI_C3F_V3F_SUN = 0x85C6
# R1UI_N3F_V3F_SUN = 0x85C7
# R1UI_C4F_N3F_V3F_SUN = 0x85C8
# R1UI_T2F_V3F_SUN = 0x85C9
# R1UI_T2F_N3F_V3F_SUN = 0x85CA
# R1UI_T2F_C4F_N3F_V3F_SUN = 0x85CB
# SUNX_constant_data enum:
# UNPACK_CONSTANT_DATA_SUNX = 0x81D5
# TEXTURE_CONSTANT_DATA_SUNX = 0x81D6
# SUN_global_alpha enum:
# GLOBAL_ALPHA_SUN = 0x81D9
# GLOBAL_ALPHA_FACTOR_SUN = 0x81DA
###############################################################################
# SGIX_nurbs_eval (additional; see above): 0x81E0-0x81EE
###############################################################################
SGIS_texture_color_mask enum:
TEXTURE_COLOR_WRITEMASK_SGIS = 0x81EF
###############################################################################
SGIS_point_line_texgen enum:
EYE_DISTANCE_TO_POINT_SGIS = 0x81F0
OBJECT_DISTANCE_TO_POINT_SGIS = 0x81F1
EYE_DISTANCE_TO_LINE_SGIS = 0x81F2
OBJECT_DISTANCE_TO_LINE_SGIS = 0x81F3
EYE_POINT_SGIS = 0x81F4
OBJECT_POINT_SGIS = 0x81F5
EYE_LINE_SGIS = 0x81F6
OBJECT_LINE_SGIS = 0x81F7
###############################################################################
# VERSION_1_2 enum: (Promoted for OpenGL 1.2)
EXT_separate_specular_color enum:
LIGHT_MODEL_COLOR_CONTROL = 0x81F8 # 1 I
LIGHT_MODEL_COLOR_CONTROL_EXT = 0x81F8
SINGLE_COLOR = 0x81F9
SINGLE_COLOR_EXT = 0x81F9
SEPARATE_SPECULAR_COLOR = 0x81FA
SEPARATE_SPECULAR_COLOR_EXT = 0x81FA
###############################################################################
EXT_shared_texture_palette enum:
SHARED_TEXTURE_PALETTE_EXT = 0x81FB # 1 I
###############################################################################
# Incomplete extension, not in enumext.spec
# SGIX_fog_scale: 0x81FC-0x81FD
# FOG_SCALE_SGIX = 0x81FC # 1 I
# FOG_SCALE_VALUE_SGIX = 0x81FD # 1 F
###############################################################################
# Incomplete extension, not in enumext.spec
# SGIX_fog_blend: 0x81FE-0x81FF
# FOG_BLEND_ALPHA_SGIX = 0x81FE # 1 I
# FOG_BLEND_COLOR_SGIX = 0x81FF # 1 I
###############################################################################
# ATI: 0x8200-0x820F (released by Microsoft 2002/9/16)
# ATI_text_fragment_shader enum:
# TEXT_FRAGMENT_SHADER_ATI = 0x8200
###############################################################################
# ARB: 0x8210-0x823F
# VERSION_3_0 enum:
# ARB_framebuffer_object enum: (note: no ARB suffixes)
# FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210 # 3.0 / ARB_fbo
# FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211 # 3.0 / ARB_fbo
# FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212 # 3.0 / ARB_fbo
# FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213 # 3.0 / ARB_fbo
# FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214 # 3.0 / ARB_fbo
# FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215 # 3.0 / ARB_fbo
# FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216 # 3.0 / ARB_fbo
# FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217 # 3.0 / ARB_fbo
# FRAMEBUFFER_DEFAULT = 0x8218 # 3.0 / ARB_fbo
# FRAMEBUFFER_UNDEFINED = 0x8219 # 3.0 / ARB_fbo
# DEPTH_STENCIL_ATTACHMENT = 0x821A # 3.0 / ARB_fbo
# VERSION_3_0 enum:
# MAJOR_VERSION = 0x821B # 3.0
# MINOR_VERSION = 0x821C # 3.0
# NUM_EXTENSIONS = 0x821D # 3.0
# CONTEXT_FLAGS = 0x821E # 3.0
# 0x821F-0x8221 currently unused
# VERSION_3_0 enum:
# ARB_framebuffer_object enum: (note: no ARB suffixes)
# INDEX = 0x8222 # 3.0 / ARB_fbo
# VERSION_3_0 enum:
# DEPTH_BUFFER = 0x8223 # 3.0
# STENCIL_BUFFER = 0x8224 # 3.0
# COMPRESSED_RED = 0x8225 # 3.0
# COMPRESSED_RG = 0x8226 # 3.0
# VERSION_3_0 enum:
# ARB_texture_rg enum: (note: no ARB suffixes)
# RG = 0x8227 # 3.0 / ARB_trg
# RG_INTEGER = 0x8228 # 3.0 / ARB_trg
# R8 = 0x8229 # 3.0 / ARB_trg
# R16 = 0x822A # 3.0 / ARB_trg
# RG8 = 0x822B # 3.0 / ARB_trg
# RG16 = 0x822C # 3.0 / ARB_trg
# R16F = 0x822D # 3.0 / ARB_trg
# R32F = 0x822E # 3.0 / ARB_trg
# RG16F = 0x822F # 3.0 / ARB_trg
# RG32F = 0x8230 # 3.0 / ARB_trg
# R8I = 0x8231 # 3.0 / ARB_trg
# R8UI = 0x8232 # 3.0 / ARB_trg
# R16I = 0x8233 # 3.0 / ARB_trg
# R16UI = 0x8234 # 3.0 / ARB_trg
# R32I = 0x8235 # 3.0 / ARB_trg
# R32UI = 0x8236 # 3.0 / ARB_trg
# RG8I = 0x8237 # 3.0 / ARB_trg
# RG8UI = 0x8238 # 3.0 / ARB_trg
# RG16I = 0x8239 # 3.0 / ARB_trg
# RG16UI = 0x823A # 3.0 / ARB_trg
# RG32I = 0x823B # 3.0 / ARB_trg
# RG32UI = 0x823C # 3.0 / ARB_trg
# ARB_future_use: 0x823D-0x823F
###############################################################################
# @@@ Any_vendor_future_use: 0x8240-0x82AF (released by Microsoft 2002/9/16)
###############################################################################
# ADD: 0x82B0-0x830F
###############################################################################
# SGIX_depth_pass_instrument enum: 0x8310-0x8312
# DEPTH_PASS_INSTRUMENT_SGIX = 0x8310
# DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX = 0x8311
# DEPTH_PASS_INSTRUMENT_MAX_SGIX = 0x8312
###############################################################################
# SGIX_fragments_instrument enum: 0x8313-0x8315
# FRAGMENTS_INSTRUMENT_SGIX = 0x8313 # 1 I
# FRAGMENTS_INSTRUMENT_COUNTERS_SGIX = 0x8314 # 1 I
# FRAGMENTS_INSTRUMENT_MAX_SGIX = 0x8315 # 1 I
###############################################################################
SGIX_convolution_accuracy enum:
CONVOLUTION_HINT_SGIX = 0x8316 # 1 I
###############################################################################
# SGIX_color_matrix_accuracy: 0x8317
###############################################################################
# SGIX_ycrcba: 0x8318-0x8319
# YCRCB_SGIX = 0x8318
# YCRCBA_SGIX = 0x8319
###############################################################################
# SGIX_slim: 0x831A-0x831F
# UNPACK_COMPRESSED_SIZE_SGIX = 0x831A
# PACK_MAX_COMPRESSED_SIZE_SGIX = 0x831B
# PACK_COMPRESSED_SIZE_SGIX = 0x831C
# SLIM8U_SGIX = 0x831D
# SLIM10U_SGIX = 0x831E
# SLIM12S_SGIX = 0x831F
###############################################################################
SGIX_blend_alpha_minmax enum:
ALPHA_MIN_SGIX = 0x8320
ALPHA_MAX_SGIX = 0x8321
###############################################################################
# SGIX_scalebias_hint enum:
# SCALEBIAS_HINT_SGIX = 0x8322
###############################################################################
# Incomplete extension, not in enumext.spec
# SGIX_fog_layers: 0x8323-0x8328
# FOG_TYPE_SGIX = 0x8323 # 1 I
# UNIFORM_SGIX = 0x8324
# LAYERED_SGIX = 0x8325
# FOG_GROUND_PLANE_SGIX = 0x8326 # 4 F
# FOG_LAYERS_POINTS_SGIX = 0x8327 # 1 I
# MAX_FOG_LAYERS_POINTS_SGIX = 0x8328 # 1 I
###############################################################################
# SGIX_async enum:
ASYNC_MARKER_SGIX = 0x8329
###############################################################################
# Incomplete extension, not in enumext.spec
# SGIX_texture_phase: 0x832A
# PHASE_SGIX = 0x832A
###############################################################################
# SGIX_pixel_texture (additional; see above): 0x832B
###############################################################################
SGIX_async_histogram enum:
ASYNC_HISTOGRAM_SGIX = 0x832C
MAX_ASYNC_HISTOGRAM_SGIX = 0x832D
###############################################################################
# Incomplete extension, not in enumext.spec
# SGIX_texture_mipmap_anisotropic: 0x832E-0x832F
# TEXTURE_MIPMAP_ANISOTROPY_SGIX = 0x832E
# MAX_MIPMAP_ANISOTROPY_SGIX = 0x832F # 1 I
###############################################################################
EXT_pixel_transform enum:
PIXEL_TRANSFORM_2D_EXT = 0x8330
PIXEL_MAG_FILTER_EXT = 0x8331
PIXEL_MIN_FILTER_EXT = 0x8332
PIXEL_CUBIC_WEIGHT_EXT = 0x8333
CUBIC_EXT = 0x8334
AVERAGE_EXT = 0x8335
PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT = 0x8336
MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT = 0x8337
PIXEL_TRANSFORM_2D_MATRIX_EXT = 0x8338
# SUN_future_use: 0x8339-0x833F
###############################################################################
# Incomplete extension, not in enumext.spec
# SGIX_cube_map: 0x8340-0x8348
# ENV_MAP_SGIX = 0x8340
# CUBE_MAP_SGIX = 0x8341
# CUBE_MAP_ZP_SGIX = 0x8342
# CUBE_MAP_ZN_SGIX = 0x8343
# CUBE_MAP_XN_SGIX = 0x8344
# CUBE_MAP_XP_SGIX = 0x8345
# CUBE_MAP_YN_SGIX = 0x8346
# CUBE_MAP_YP_SGIX = 0x8347
# CUBE_MAP_BINDING_SGIX = 0x8348 # 1 I
###############################################################################
# Unfortunately, there was a collision promoting to EXT from SGIX.
# Use fog_coord's value of 0x8452 instead of the previously
# assigned FRAGMENT_DEPTH_EXT -> 0x834B.
# EXT_light_texture: 0x8349-0x8352
# FRAGMENT_MATERIAL_EXT = 0x8349
# FRAGMENT_NORMAL_EXT = 0x834A
# FRAGMENT_COLOR_EXT = 0x834C
# ATTENUATION_EXT = 0x834D
# SHADOW_ATTENUATION_EXT = 0x834E
# TEXTURE_APPLICATION_MODE_EXT = 0x834F # 1 I
# TEXTURE_LIGHT_EXT = 0x8350 # 1 I
# TEXTURE_MATERIAL_FACE_EXT = 0x8351 # 1 I
# TEXTURE_MATERIAL_PARAMETER_EXT = 0x8352 # 1 I
# use EXT_fog_coord FRAGMENT_DEPTH_EXT
###############################################################################
SGIS_pixel_texture enum:
PIXEL_TEXTURE_SGIS = 0x8353 # 1 I
PIXEL_FRAGMENT_RGB_SOURCE_SGIS = 0x8354 # 1 I
PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS = 0x8355 # 1 I
PIXEL_GROUP_COLOR_SGIS = 0x8356 # 1 I
###############################################################################
# Incomplete extension, not in enumext.spec
# SGIX_pixel_texture_bits: 0x8357-0x8359
# COLOR_TO_TEXTURE_COORD_SGIX = 0x8357
# COLOR_BIT_PATTERN_SGIX = 0x8358
# COLOR_VALUE_SGIX = 0x8359
###############################################################################
# Incomplete extension, not in enumext.spec
# SGIX_pixel_texture_lod: 0x835A
# PIXEL_TEX_GEN_LAMBDA_SOURCE_SGIX = 0x835A
###############################################################################
# SGIX_line_quality_hint:
# LINE_QUALITY_HINT_SGIX = 0x835B
###############################################################################
SGIX_async_pixel enum:
ASYNC_TEX_IMAGE_SGIX = 0x835C
ASYNC_DRAW_PIXELS_SGIX = 0x835D
ASYNC_READ_PIXELS_SGIX = 0x835E
MAX_ASYNC_TEX_IMAGE_SGIX = 0x835F
MAX_ASYNC_DRAW_PIXELS_SGIX = 0x8360
MAX_ASYNC_READ_PIXELS_SGIX = 0x8361
###############################################################################
# EXT_packed_pixels (additional; see above): 0x8362-0x8368
###############################################################################
SGIX_texture_coordinate_clamp enum:
TEXTURE_MAX_CLAMP_S_SGIX = 0x8369
TEXTURE_MAX_CLAMP_T_SGIX = 0x836A
TEXTURE_MAX_CLAMP_R_SGIX = 0x836B
###############################################################################
# Incomplete extension, not in enumext.spec
# SGIX_fog_texture: 0x836C-0x836E
# FRAGMENT_FOG_SGIX = 0x836C
# TEXTURE_FOG_SGIX = 0x836D # 1 I
# FOG_PATCHY_FACTOR_SGIX = 0x836E
###############################################################################
# Incomplete extension, not in enumext.spec
# SGIX_fog_factor_to_alpha: 0x836F
FOG_FACTOR_TO_ALPHA_SGIX = 0x836F
###############################################################################
# HP: 0x8370-0x837F
# NOTE: IBM is using values in this range, because of a bobble
# when Pat Brown left at the same time as I assigned them the
# next range and their registry became inconsistent. Unknown
# whether HP has any conflicts as they have never reported using
# any values in this range.
# VERSION_1_4 enum: (Promoted for OpenGL 1.4)
# ARB_texture_mirrored_repeat enum:
# IBM_texture_mirrored_repeat enum:
# MIRRORED_REPEAT = 0x8370
# MIRRORED_REPEAT_ARB = 0x8370
# MIRRORED_REPEAT_IBM = 0x8370
# Aliases ARB_texture_mirrored_repeat enum above
# OES_texture_mirrored_repeat enum: (OpenGL ES only)
# MIRRORED_REPEAT_OES = 0x8370
###############################################################################
# IBM: 0x8380-0x839F
###############################################################################
# S3: 0x83A0-0x83BF
# Extension #276
# S3_s3tc enum: 0x83A0-0x83A3
# RGB_S3TC = 0x83A0
# RGB4_S3TC = 0x83A1
# RGBA_S3TC = 0x83A2
# RGBA4_S3TC = 0x83A3
# S3_future_use: 0x83A4-0x83BF
###############################################################################
# Obsolete extension, never to be put in enumext.spec
# SGIS_multitexture: 0x83C0-0x83E5
# SELECTED_TEXTURE_SGIS = 0x83C0 # 1 I
# SELECTED_TEXTURE_COORD_SET_SGIS = 0x83C1 # 1 I
# SELECTED_TEXTURE_TRANSFORM_SGIS = 0x83C2 # 1 I
# MAX_TEXTURES_SGIS = 0x83C3 # 1 I
# MAX_TEXTURE_COORD_SETS_SGIS = 0x83C4 # 1 I
# TEXTURE_COORD_SET_INTERLEAVE_FACTOR_SGIS = 0x83C5 # 1 I
# TEXTURE_ENV_COORD_SET_SGIS = 0x83C6
# TEXTURE0_SGIS = 0x83C7
# TEXTURE1_SGIS = 0x83C8
# TEXTURE2_SGIS = 0x83C9
# TEXTURE3_SGIS = 0x83CA
#
# SGIS_multitexture_future_use: 0x83CB-0x83E5
###############################################################################
# Incomplete extension, not in enumext.spec
# SGIX_bali_g_instruments: 0x83E6-0x83E9
# BALI_NUM_TRIS_CULLED_INSTRUMENT_SGIX = 0x83E6 # 1 I
# BALI_NUM_PRIMS_CLIPPED_INSTRUMENT_SGIX = 0x83E7 # 1 I
# BALI_NUM_PRIMS_REJECT_INSTRUMENT_SGIX = 0x83E8 # 1 I
# BALI_NUM_PRIMS_CLIP_RESULT_INSTRUMENT_SGIX = 0x83E9 # 1 I
###############################################################################
# Incomplete extension, not in enumext.spec
# SGIX_bali_r_instruments: 0x83EA-0x83EC
# BALI_FRAGMENTS_GENERATED_INSTRUMENT_SGIX = 0x83EA # 1 I
# BALI_DEPTH_PASS_INSTRUMENT_SGIX = 0x83EB # 1 I
# BALI_R_CHIP_COUNT_SGIX = 0x83EC # 1 I
###############################################################################
# Incomplete extension, not in enumext.spec
# SGIX_occlusion_instrument: 0x83ED
# OCCLUSION_INSTRUMENT_SGIX = 0x83ED # 1 I
###############################################################################
SGIX_vertex_preclip enum:
VERTEX_PRECLIP_SGIX = 0x83EE
VERTEX_PRECLIP_HINT_SGIX = 0x83EF
###############################################################################
# INTEL: 0x83F0-0x83FF
# Note that this block was reclaimed from NTP, who never shipped it,
# and reassigned to Intel.
EXT_texture_compression_s3tc enum:
COMPRESSED_RGB_S3TC_DXT1_EXT = 0x83F0
COMPRESSED_RGBA_S3TC_DXT1_EXT = 0x83F1
COMPRESSED_RGBA_S3TC_DXT3_EXT = 0x83F2
COMPRESSED_RGBA_S3TC_DXT5_EXT = 0x83F3
INTEL_parallel_arrays enum:
PARALLEL_ARRAYS_INTEL = 0x83F4
VERTEX_ARRAY_PARALLEL_POINTERS_INTEL = 0x83F5
NORMAL_ARRAY_PARALLEL_POINTERS_INTEL = 0x83F6
COLOR_ARRAY_PARALLEL_POINTERS_INTEL = 0x83F7
TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL = 0x83F8
# INTEL_future_use: 0x83F9-0x83FF
###############################################################################
SGIX_fragment_lighting enum:
FRAGMENT_LIGHTING_SGIX = 0x8400 # 1 I
FRAGMENT_COLOR_MATERIAL_SGIX = 0x8401 # 1 I
FRAGMENT_COLOR_MATERIAL_FACE_SGIX = 0x8402 # 1 I
FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX = 0x8403 # 1 I
MAX_FRAGMENT_LIGHTS_SGIX = 0x8404 # 1 I
MAX_ACTIVE_LIGHTS_SGIX = 0x8405 # 1 I
CURRENT_RASTER_NORMAL_SGIX = 0x8406 # 1 I
LIGHT_ENV_MODE_SGIX = 0x8407 # 1 I
FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX = 0x8408 # 1 I
FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX = 0x8409 # 1 I
FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX = 0x840A # 4 F
FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX = 0x840B # 1 I
FRAGMENT_LIGHT0_SGIX = 0x840C # 1 I
FRAGMENT_LIGHT1_SGIX = 0x840D
FRAGMENT_LIGHT2_SGIX = 0x840E
FRAGMENT_LIGHT3_SGIX = 0x840F
FRAGMENT_LIGHT4_SGIX = 0x8410
FRAGMENT_LIGHT5_SGIX = 0x8411
FRAGMENT_LIGHT6_SGIX = 0x8412
FRAGMENT_LIGHT7_SGIX = 0x8413
# SGIX_fragment_lighting_future_use: 0x8414-0x842B
###############################################################################
SGIX_resample enum:
PACK_RESAMPLE_SGIX = 0x842C
UNPACK_RESAMPLE_SGIX = 0x842D
RESAMPLE_REPLICATE_SGIX = 0x842E
RESAMPLE_ZERO_FILL_SGIX = 0x842F
RESAMPLE_DECIMATE_SGIX = 0x8430
# SGIX_resample_future_use: 0x8431-0x8435
###############################################################################
# Incomplete extension, not in enumext.spec
# SGIX_fragment_lighting_space: 0x8436-0x8449
# EYE_SPACE_SGIX = 0x8436
# TANGENT_SPACE_SGIX = 0x8437
# OBJECT_SPACE_SGIX = 0x8438
# TANGENT_ARRAY_SGIX = 0x8439
# BINORMAL_ARRAY_SGIX = 0x843A
# CURRENT_TANGENT_SGIX = 0x843B # 3 F
# CURRENT_BINORMAL_SGIX = 0x843C # 3 F
# FRAGMENT_LIGHT_SPACE_SGIX = 0x843D # 1 I
# TANGENT_ARRAY_TYPE_SGIX = 0x843E
# TANGENT_ARRAY_STRIDE_SGIX = 0x843F
# TANGENT_ARRAY_COUNT_SGIX = 0x8440
# BINORMAL_ARRAY_TYPE_SGIX = 0x8441
# BINORMAL_ARRAY_STRIDE_SGIX = 0x8442
# BINORMAL_ARRAY_COUNT_SGIX = 0x8443
# TANGENT_ARRAY_POINTER_SGIX = 0x8444
# BINORMAL_ARRAY_POINTER_SGIX = 0x8445
# MAP1_TANGENT_SGIX = 0x8446
# MAP2_TANGENT_SGIX = 0x8447
# MAP1_BINORMAL_SGIX = 0x8448
# MAP2_BINORMAL_SGIX = 0x8449
###############################################################################
# Incomplete extension, not in enumext.spec
# SGIX_bali_timer_instruments: 0x844A-0x844C
# BALI_GEOM_TIMER_INSTRUMENT_SGIX = 0x844A # 1 I
# BALI_RASTER_TIMER_INSTRUMENT_SGIX = 0x844B # 1 I
# BALI_INSTRUMENT_TIME_UNIT_SGIX = 0x844C # 1 I
###############################################################################
# SGIX_clipmap (additional; see above): 0x844D-0x844F
###############################################################################
# SGI (actually brokered for Id Software): 0x8450-0x845F
# VERSION_1_5 enum: (Consistent naming scheme for OpenGL 1.5)
# VERSION_1_4 enum: (Promoted for OpenGL 1.4)
# EXT_fog_coord enum:
# FOG_COORD_SRC = GL_FOG_COORDINATE_SOURCE
# FOG_COORDINATE_SOURCE = 0x8450 # 1 I
# FOG_COORDINATE_SOURCE_EXT = 0x8450 # 1 I
# FOG_COORD = GL_FOG_COORDINATE
# FOG_COORDINATE = 0x8451
# FOG_COORDINATE_EXT = 0x8451
# FRAGMENT_DEPTH = 0x8452
# FRAGMENT_DEPTH_EXT = 0x8452
# CURRENT_FOG_COORD = GL_CURRENT_FOG_COORDINATE
# CURRENT_FOG_COORDINATE = 0x8453 # 1 F
# CURRENT_FOG_COORDINATE_EXT = 0x8453 # 1 F
# FOG_COORD_ARRAY_TYPE = GL_FOG_COORDINATE_ARRAY_TYPE
# FOG_COORDINATE_ARRAY_TYPE = 0x8454 # 1 I
# FOG_COORDINATE_ARRAY_TYPE_EXT = 0x8454 # 1 I
# FOG_COORD_ARRAY_STRIDE = GL_FOG_COORDINATE_ARRAY_STRIDE
# FOG_COORDINATE_ARRAY_STRIDE = 0x8455 # 1 I
# FOG_COORDINATE_ARRAY_STRIDE_EXT = 0x8455 # 1 I
# FOG_COORD_ARRAY_POINTER = GL_FOG_COORDINATE_ARRAY_POINTER
# FOG_COORDINATE_ARRAY_POINTER = 0x8456
# FOG_COORDINATE_ARRAY_POINTER_EXT = 0x8456
# FOG_COORD_ARRAY = GL_FOG_COORDINATE_ARRAY
# FOG_COORDINATE_ARRAY = 0x8457 # 1 I
# FOG_COORDINATE_ARRAY_EXT = 0x8457 # 1 I
# VERSION_1_4 enum: (Promoted for OpenGL 1.4)
# EXT_secondary_color enum:
# ARB_vertex_program enum:
# COLOR_SUM = 0x8458 # 1 I
# COLOR_SUM_EXT = 0x8458 # 1 I
# COLOR_SUM_ARB = 0x8458 # 1 I # ARB_vertex_program
# CURRENT_SECONDARY_COLOR = 0x8459 # 3 F
# CURRENT_SECONDARY_COLOR_EXT = 0x8459 # 3 F
# SECONDARY_COLOR_ARRAY_SIZE = 0x845A # 1 I
# SECONDARY_COLOR_ARRAY_SIZE_EXT = 0x845A # 1 I
# SECONDARY_COLOR_ARRAY_TYPE = 0x845B # 1 I
# SECONDARY_COLOR_ARRAY_TYPE_EXT = 0x845B # 1 I
# SECONDARY_COLOR_ARRAY_STRIDE = 0x845C # 1 I
# SECONDARY_COLOR_ARRAY_STRIDE_EXT = 0x845C # 1 I
# SECONDARY_COLOR_ARRAY_POINTER = 0x845D
# SECONDARY_COLOR_ARRAY_POINTER_EXT = 0x845D
# SECONDARY_COLOR_ARRAY = 0x845E # 1 I
# SECONDARY_COLOR_ARRAY_EXT = 0x845E # 1 I
# VERSION_2_1 enum:
# CURRENT_RASTER_SECONDARY_COLOR = 0x845F
###############################################################################
# Incomplete extension, not in enumext.spec
# Revision 1
SGIX_icc_texture enum:
RGB_ICC_SGIX = 0x8460
RGBA_ICC_SGIX = 0x8461
ALPHA_ICC_SGIX = 0x8462
LUMINANCE_ICC_SGIX = 0x8463
INTENSITY_ICC_SGIX = 0x8464
LUMINANCE_ALPHA_ICC_SGIX = 0x8465
R5_G6_B5_ICC_SGIX = 0x8466
R5_G6_B5_A8_ICC_SGIX = 0x8467
ALPHA16_ICC_SGIX = 0x8468
LUMINANCE16_ICC_SGIX = 0x8469
INTENSITY16_ICC_SGIX = 0x846A
LUMINANCE16_ALPHA8_ICC_SGIX = 0x846B
###############################################################################
# SGI_future_use: 0x846C
###############################################################################
# SMOOTH_* enums are new names for pre-1.2 enums.
VERSION_1_2 enum:
SMOOTH_POINT_SIZE_RANGE = 0x0B12 # 2 F
SMOOTH_POINT_SIZE_GRANULARITY = 0x0B13 # 1 F
SMOOTH_LINE_WIDTH_RANGE = 0x0B22 # 2 F
SMOOTH_LINE_WIDTH_GRANULARITY = 0x0B23 # 1 F
ALIASED_POINT_SIZE_RANGE = 0x846D # 2 F
ALIASED_LINE_WIDTH_RANGE = 0x846E # 2 F
###############################################################################
# SGI_future_use: 0x846F
###############################################################################
# ATI Technologies (vendor multitexture, spec not yet released): 0x8470-0x848F
###############################################################################
# REND (Rendition): 0x8490-0x849F
# REND_screen_coordinates enum:
# SCREEN_COORDINATES_REND = 0x8490
# INVERTED_SCREEN_W_REND = 0x8491
###############################################################################
# ATI Technologies (vendor multitexture, spec not yet released): 0x84A0-84BF
###############################################################################
# ARB: 0x84C0-0x84EF
# VERSION_1_3 enum: (Promoted for OpenGL 1.3)
# ARB_multitexture enum:
# TEXTURE0 = 0x84C0
# TEXTURE0_ARB = 0x84C0
# TEXTURE1 = 0x84C1
# TEXTURE1_ARB = 0x84C1
# TEXTURE2 = 0x84C2
# TEXTURE2_ARB = 0x84C2
# TEXTURE3 = 0x84C3
# TEXTURE3_ARB = 0x84C3
# TEXTURE4 = 0x84C4
# TEXTURE4_ARB = 0x84C4
# TEXTURE5 = 0x84C5
# TEXTURE5_ARB = 0x84C5
# TEXTURE6 = 0x84C6
# TEXTURE6_ARB = 0x84C6
# TEXTURE7 = 0x84C7
# TEXTURE7_ARB = 0x84C7
# TEXTURE8 = 0x84C8
# TEXTURE8_ARB = 0x84C8
# TEXTURE9 = 0x84C9
# TEXTURE9_ARB = 0x84C9
# TEXTURE10 = 0x84CA
# TEXTURE10_ARB = 0x84CA
# TEXTURE11 = 0x84CB
# TEXTURE11_ARB = 0x84CB
# TEXTURE12 = 0x84CC
# TEXTURE12_ARB = 0x84CC
# TEXTURE13 = 0x84CD
# TEXTURE13_ARB = 0x84CD
# TEXTURE14 = 0x84CE
# TEXTURE14_ARB = 0x84CE
# TEXTURE15 = 0x84CF
# TEXTURE15_ARB = 0x84CF
# TEXTURE16 = 0x84D0
# TEXTURE16_ARB = 0x84D0
# TEXTURE17 = 0x84D1
# TEXTURE17_ARB = 0x84D1
# TEXTURE18 = 0x84D2
# TEXTURE18_ARB = 0x84D2
# TEXTURE19 = 0x84D3
# TEXTURE19_ARB = 0x84D3
# TEXTURE20 = 0x84D4
# TEXTURE20_ARB = 0x84D4
# TEXTURE21 = 0x84D5
# TEXTURE21_ARB = 0x84D5
# TEXTURE22 = 0x84D6
# TEXTURE22_ARB = 0x84D6
# TEXTURE23 = 0x84D7
# TEXTURE23_ARB = 0x84D7
# TEXTURE24 = 0x84D8
# TEXTURE24_ARB = 0x84D8
# TEXTURE25 = 0x84D9
# TEXTURE25_ARB = 0x84D9
# TEXTURE26 = 0x84DA
# TEXTURE26_ARB = 0x84DA
# TEXTURE27 = 0x84DB
# TEXTURE27_ARB = 0x84DB
# TEXTURE28 = 0x84DC
# TEXTURE28_ARB = 0x84DC
# TEXTURE29 = 0x84DD
# TEXTURE29_ARB = 0x84DD
# TEXTURE30 = 0x84DE
# TEXTURE30_ARB = 0x84DE
# TEXTURE31 = 0x84DF
# TEXTURE31_ARB = 0x84DF
# ACTIVE_TEXTURE = 0x84E0 # 1 I
# ACTIVE_TEXTURE_ARB = 0x84E0 # 1 I
# CLIENT_ACTIVE_TEXTURE = 0x84E1 # 1 I
# CLIENT_ACTIVE_TEXTURE_ARB = 0x84E1 # 1 I
# MAX_TEXTURE_UNITS = 0x84E2 # 1 I
# MAX_TEXTURE_UNITS_ARB = 0x84E2 # 1 I
# These are really core ES 1.1 enums, but haven't included
# ES core enums in enum.spec yet
# OES_texture_env_crossbar: (OpenGL ES only)
# use VERSION_1_3 TEXTURE0
# use VERSION_1_3 TEXTURE1
# use VERSION_1_3 TEXTURE2
# use VERSION_1_3 TEXTURE3
# use VERSION_1_3 TEXTURE4
# use VERSION_1_3 TEXTURE5
# use VERSION_1_3 TEXTURE6
# use VERSION_1_3 TEXTURE7
# use VERSION_1_3 TEXTURE8
# use VERSION_1_3 TEXTURE9
# use VERSION_1_3 TEXTURE10
# use VERSION_1_3 TEXTURE11
# use VERSION_1_3 TEXTURE12
# use VERSION_1_3 TEXTURE13
# use VERSION_1_3 TEXTURE14
# use VERSION_1_3 TEXTURE15
# use VERSION_1_3 TEXTURE16
# use VERSION_1_3 TEXTURE17
# use VERSION_1_3 TEXTURE18
# use VERSION_1_3 TEXTURE19
# use VERSION_1_3 TEXTURE20
# use VERSION_1_3 TEXTURE21
# use VERSION_1_3 TEXTURE22
# use VERSION_1_3 TEXTURE23
# use VERSION_1_3 TEXTURE24
# use VERSION_1_3 TEXTURE25
# use VERSION_1_3 TEXTURE26
# use VERSION_1_3 TEXTURE27
# use VERSION_1_3 TEXTURE28
# use VERSION_1_3 TEXTURE29
# use VERSION_1_3 TEXTURE30
# use VERSION_1_3 TEXTURE31
###############################################################################
# VERSION_1_3 enum: (Promoted for OpenGL 1.3)
# ARB_transpose_matrix enum:
# TRANSPOSE_MODELVIEW_MATRIX = 0x84E3 # 16 F
# TRANSPOSE_MODELVIEW_MATRIX_ARB = 0x84E3 # 16 F
# TRANSPOSE_PROJECTION_MATRIX = 0x84E4 # 16 F
# TRANSPOSE_PROJECTION_MATRIX_ARB = 0x84E4 # 16 F
# TRANSPOSE_TEXTURE_MATRIX = 0x84E5 # 16 F
# TRANSPOSE_TEXTURE_MATRIX_ARB = 0x84E5 # 16 F
# TRANSPOSE_COLOR_MATRIX = 0x84E6 # 16 F
# TRANSPOSE_COLOR_MATRIX_ARB = 0x84E6 # 16 F
# VERSION_1_3 enum: (Promoted for OpenGL 1.3)
# ARB_texture_env_combine enum:
# SUBTRACT = 0x84E7
# SUBTRACT_ARB = 0x84E7
# VERSION_3_0 enum:
# ARB_framebuffer_object enum: (note: no ARB suffixes)
# EXT_framebuffer_object (additional; see below):
# MAX_RENDERBUFFER_SIZE = 0x84E8 # 3.0 / ARB_fbo
# MAX_RENDERBUFFER_SIZE_EXT = 0x84E8
# Aliases EXT_framebuffer_object enum above
# OES_framebuffer_object enum: (OpenGL ES only; additional; see below)
# MAX_RENDERBUFFER_SIZE_OES = 0x84E8
# VERSION_1_3 enum: (Promoted for OpenGL 1.3)
# ARB_texture_compression enum:
# COMPRESSED_ALPHA = 0x84E9
# COMPRESSED_ALPHA_ARB = 0x84E9
# COMPRESSED_LUMINANCE = 0x84EA
# COMPRESSED_LUMINANCE_ARB = 0x84EA
# COMPRESSED_LUMINANCE_ALPHA = 0x84EB
# COMPRESSED_LUMINANCE_ALPHA_ARB = 0x84EB
# COMPRESSED_INTENSITY = 0x84EC
# COMPRESSED_INTENSITY_ARB = 0x84EC
# COMPRESSED_RGB = 0x84ED
# COMPRESSED_RGB_ARB = 0x84ED
# COMPRESSED_RGBA = 0x84EE
# COMPRESSED_RGBA_ARB = 0x84EE
# TEXTURE_COMPRESSION_HINT = 0x84EF
# TEXTURE_COMPRESSION_HINT_ARB = 0x84EF
# TEXTURE_COMPRESSED_IMAGE_SIZE = 0x86A0
# TEXTURE_COMPRESSED_IMAGE_SIZE_ARB = 0x86A0
# TEXTURE_COMPRESSED = 0x86A1
# TEXTURE_COMPRESSED_ARB = 0x86A1
# NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2
# NUM_COMPRESSED_TEXTURE_FORMATS_ARB = 0x86A2
# COMPRESSED_TEXTURE_FORMATS = 0x86A3
# COMPRESSED_TEXTURE_FORMATS_ARB = 0x86A3
###############################################################################
# NVIDIA: 0x84F0-0x855F
# NV_future_use: 0x84F0-0x84F1
# NV_fence enum:
# ALL_COMPLETED_NV = 0x84F2
# FENCE_STATUS_NV = 0x84F3
# FENCE_CONDITION_NV = 0x84F4
# ARB_texture_rectangle enum:
# NV_texture_rectangle enum:
# TEXTURE_RECTANGLE_ARB = 0x84F5
# TEXTURE_RECTANGLE_NV = 0x84F5
# TEXTURE_BINDING_RECTANGLE_ARB = 0x84F6
# TEXTURE_BINDING_RECTANGLE_NV = 0x84F6
# PROXY_TEXTURE_RECTANGLE_ARB = 0x84F7
# PROXY_TEXTURE_RECTANGLE_NV = 0x84F7
# MAX_RECTANGLE_TEXTURE_SIZE_ARB = 0x84F8
# MAX_RECTANGLE_TEXTURE_SIZE_NV = 0x84F8
# VERSION_3_0 enum:
# ARB_framebuffer_object enum: (note: no ARB suffixes)
# EXT_packed_depth_stencil enum:
# NV_packed_depth_stencil enum:
# DEPTH_STENCIL = 0x84F9 # 3.0 / ARB_fbo
# DEPTH_STENCIL_EXT = 0x84F9
# DEPTH_STENCIL_NV = 0x84F9
# UNSIGNED_INT_24_8 = 0x84FA # 3.0 / ARB_fbo
# UNSIGNED_INT_24_8_EXT = 0x84FA
# UNSIGNED_INT_24_8_NV = 0x84FA
# Aliases EXT_packed_depth_stencil enums above
# OES_packed_depth_stencil enum: (OpenGL ES only)
# DEPTH_STENCIL_OES = 0x84F9
# UNSIGNED_INT_24_8_OES = 0x84FA
# NV_future_use: 0x84FB-0x84FC
# VERSION_1_4 enum: (Promoted for OpenGL 1.4)
# EXT_texture_lod_bias enum:
# MAX_TEXTURE_LOD_BIAS = 0x84FD
# MAX_TEXTURE_LOD_BIAS_EXT = 0x84FD
# EXT_texture_filter_anisotropic enum:
# TEXTURE_MAX_ANISOTROPY_EXT = 0x84FE
# MAX_TEXTURE_MAX_ANISOTROPY_EXT = 0x84FF
# VERSION_1_4 enum: (Promoted for OpenGL 1.4)
# EXT_texture_lod_bias enum:
# TEXTURE_FILTER_CONTROL = 0x8500
# TEXTURE_FILTER_CONTROL_EXT = 0x8500
# TEXTURE_LOD_BIAS = 0x8501
# TEXTURE_LOD_BIAS_EXT = 0x8501
# EXT_vertex_weighting enum:
# MODELVIEW1_STACK_DEPTH_EXT = 0x8502
# NV_texture_env_combine4 (additional; see below): 0x8503
# NV_light_max_exponent enum:
# MAX_SHININESS_NV = 0x8504
# MAX_SPOT_EXPONENT_NV = 0x8505
# EXT_vertex_weighting enum:
# MODELVIEW_MATRIX1_EXT = 0x8506
# VERSION_1_4 enum: (Promoted for OpenGL 1.4)
# EXT_stencil_wrap enum:
# INCR_WRAP = 0x8507
# INCR_WRAP_EXT = 0x8507
# DECR_WRAP = 0x8508
# DECR_WRAP_EXT = 0x8508
# Aliases EXT_stencil_wrap enums above
# OES_stencil_wrap enum: (OpenGL ES only)
# INCR_WRAP_OES = 0x8507
# DECR_WRAP_OES = 0x8508
# EXT_vertex_weighting enum:
# VERTEX_WEIGHTING_EXT = 0x8509
# MODELVIEW1_EXT = 0x850A
# CURRENT_VERTEX_WEIGHT_EXT = 0x850B
# VERTEX_WEIGHT_ARRAY_EXT = 0x850C
# VERTEX_WEIGHT_ARRAY_SIZE_EXT = 0x850D
# VERTEX_WEIGHT_ARRAY_TYPE_EXT = 0x850E
# VERTEX_WEIGHT_ARRAY_STRIDE_EXT = 0x850F
# VERTEX_WEIGHT_ARRAY_POINTER_EXT = 0x8510
# VERSION_1_3 enum: (Promoted for OpenGL 1.3)
# Note: these are also exposed as NV and EXT, as well as ARB
# NV_texgen_reflection enum:
# EXT_texture_cube_map enum:
# ARB_texture_cube_map enum:
# NORMAL_MAP = 0x8511
# NORMAL_MAP_ARB = 0x8511
# REFLECTION_MAP = 0x8512
# REFLECTION_MAP_ARB = 0x8512
# TEXTURE_CUBE_MAP = 0x8513
# TEXTURE_CUBE_MAP_ARB = 0x8513
# TEXTURE_BINDING_CUBE_MAP = 0x8514
# TEXTURE_BINDING_CUBE_MAP_ARB = 0x8514
# TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515
# TEXTURE_CUBE_MAP_POSITIVE_X_ARB = 0x8515
# TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516
# TEXTURE_CUBE_MAP_NEGATIVE_X_ARB = 0x8516
# TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517
# TEXTURE_CUBE_MAP_POSITIVE_Y_ARB = 0x8517
# TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518
# TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB = 0x8518
# TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519
# TEXTURE_CUBE_MAP_POSITIVE_Z_ARB = 0x8519
# TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A
# TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB = 0x851A
# PROXY_TEXTURE_CUBE_MAP = 0x851B
# PROXY_TEXTURE_CUBE_MAP_ARB = 0x851B
# MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C
# MAX_CUBE_MAP_TEXTURE_SIZE_ARB = 0x851C
# Aliases ARB_texture_cube_map enums above
# OES_texture_cube_map enum: (OpenGL ES only; additional; see below)
# NORMAL_MAP_OES = 0x8511
# REFLECTION_MAP_OES = 0x8512
# TEXTURE_CUBE_MAP_OES = 0x8513
# TEXTURE_BINDING_CUBE_MAP_OES = 0x8514
# TEXTURE_CUBE_MAP_POSITIVE_X_OES = 0x8515
# TEXTURE_CUBE_MAP_NEGATIVE_X_OES = 0x8516
# TEXTURE_CUBE_MAP_POSITIVE_Y_OES = 0x8517
# TEXTURE_CUBE_MAP_NEGATIVE_Y_OES = 0x8518
# TEXTURE_CUBE_MAP_POSITIVE_Z_OES = 0x8519
# TEXTURE_CUBE_MAP_NEGATIVE_Z_OES = 0x851A
# MAX_CUBE_MAP_TEXTURE_SIZE_OES = 0x851C
# NV_vertex_array_range enum:
# VERTEX_ARRAY_RANGE_NV = 0x851D
# VERTEX_ARRAY_RANGE_LENGTH_NV = 0x851E
# VERTEX_ARRAY_RANGE_VALID_NV = 0x851F
# MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV = 0x8520
# VERTEX_ARRAY_RANGE_POINTER_NV = 0x8521
# @@@ How does this interact with NV_vertex_array_range?
# APPLE_vertex_array_range enum:
# VERTEX_ARRAY_RANGE_APPLE = 0x851D
# VERTEX_ARRAY_RANGE_LENGTH_APPLE = 0x851E
# VERTEX_ARRAY_STORAGE_HINT_APPLE = 0x851F
# VERTEX_ARRAY_RANGE_POINTER_APPLE = 0x8521
# STORAGE_CACHED_APPLE = 0x85BE
# STORAGE_SHARED_APPLE = 0x85BF
# NV_register_combiners enum:
# REGISTER_COMBINERS_NV = 0x8522
# VARIABLE_A_NV = 0x8523
# VARIABLE_B_NV = 0x8524
# VARIABLE_C_NV = 0x8525
# VARIABLE_D_NV = 0x8526
# VARIABLE_E_NV = 0x8527
# VARIABLE_F_NV = 0x8528
# VARIABLE_G_NV = 0x8529
# CONSTANT_COLOR0_NV = 0x852A
# CONSTANT_COLOR1_NV = 0x852B
# PRIMARY_COLOR_NV = 0x852C
# SECONDARY_COLOR_NV = 0x852D
# SPARE0_NV = 0x852E
# SPARE1_NV = 0x852F
# DISCARD_NV = 0x8530
# E_TIMES_F_NV = 0x8531
# SPARE0_PLUS_SECONDARY_COLOR_NV = 0x8532
# UNSIGNED_IDENTITY_NV = 0x8536
# UNSIGNED_INVERT_NV = 0x8537
# EXPAND_NORMAL_NV = 0x8538
# EXPAND_NEGATE_NV = 0x8539
# HALF_BIAS_NORMAL_NV = 0x853A
# HALF_BIAS_NEGATE_NV = 0x853B
# SIGNED_IDENTITY_NV = 0x853C
# UNSIGNED_NEGATE_NV = 0x853D
# SCALE_BY_TWO_NV = 0x853E
# SCALE_BY_FOUR_NV = 0x853F
# SCALE_BY_ONE_HALF_NV = 0x8540
# BIAS_BY_NEGATIVE_ONE_HALF_NV = 0x8541
# COMBINER_INPUT_NV = 0x8542
# COMBINER_MAPPING_NV = 0x8543
# COMBINER_COMPONENT_USAGE_NV = 0x8544
# COMBINER_AB_DOT_PRODUCT_NV = 0x8545
# COMBINER_CD_DOT_PRODUCT_NV = 0x8546
# COMBINER_MUX_SUM_NV = 0x8547
# COMBINER_SCALE_NV = 0x8548
# COMBINER_BIAS_NV = 0x8549
# COMBINER_AB_OUTPUT_NV = 0x854A
# COMBINER_CD_OUTPUT_NV = 0x854B
# COMBINER_SUM_OUTPUT_NV = 0x854C
# MAX_GENERAL_COMBINERS_NV = 0x854D
# NUM_GENERAL_COMBINERS_NV = 0x854E
# COLOR_SUM_CLAMP_NV = 0x854F
# COMBINER0_NV = 0x8550
# COMBINER1_NV = 0x8551
# COMBINER2_NV = 0x8552
# COMBINER3_NV = 0x8553
# COMBINER4_NV = 0x8554
# COMBINER5_NV = 0x8555
# COMBINER6_NV = 0x8556
# COMBINER7_NV = 0x8557
# NV_vertex_array_range2:
# VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV = 0x8533
# NV_multisample_filter_hint:
# MULTISAMPLE_FILTER_HINT_NV = 0x8534
# NV_register_combiners2 enum:
# PER_STAGE_CONSTANTS_NV = 0x8535
# NV_register_combiners (additional; see above): 0x8536-0x8557
# NV_primitive_restart enum:
# PRIMITIVE_RESTART_NV = 0x8558
# PRIMITIVE_RESTART_INDEX_NV = 0x8559
# NV_fog_distance enum:
# FOG_GEN_MODE_NV = 0x855A
# EYE_RADIAL_NV = 0x855B
# EYE_PLANE_ABSOLUTE_NV = 0x855C
# NV_texgen_emboss enum:
# EMBOSS_LIGHT_NV = 0x855D
# EMBOSS_CONSTANT_NV = 0x855E
# EMBOSS_MAP_NV = 0x855F
###############################################################################
# Intergraph/Intense3D/3Dlabs: 0x8560-0x856F
# INGR_color_clamp enum:
# RED_MIN_CLAMP_INGR = 0x8560
# GREEN_MIN_CLAMP_INGR = 0x8561
# BLUE_MIN_CLAMP_INGR = 0x8562
# ALPHA_MIN_CLAMP_INGR = 0x8563
# RED_MAX_CLAMP_INGR = 0x8564
# GREEN_MAX_CLAMP_INGR = 0x8565
# BLUE_MAX_CLAMP_INGR = 0x8566
# ALPHA_MAX_CLAMP_INGR = 0x8567
# INGR_interlace_read enum:
# INTERLACE_READ_INGR = 0x8568
# 3Dlabs_future_use: 0x8569-0x856F
###############################################################################
# ATI/NVIDIA: 0x8570-0x859F
# VERSION_1_5 enum: (Consistent naming scheme for OpenGL 1.5)
# VERSION_1_3 enum: (Promoted for OpenGL 1.3)
# EXT_texture_env_combine enum:
# COMBINE = 0x8570
# COMBINE_EXT = 0x8570
# COMBINE_RGB = 0x8571
# COMBINE_RGB_EXT = 0x8571
# COMBINE_ALPHA = 0x8572
# COMBINE_ALPHA_EXT = 0x8572
# RGB_SCALE = 0x8573
# RGB_SCALE_EXT = 0x8573
# ADD_SIGNED = 0x8574
# ADD_SIGNED_EXT = 0x8574
# INTERPOLATE = 0x8575
# INTERPOLATE_EXT = 0x8575
# CONSTANT = 0x8576
# CONSTANT_EXT = 0x8576
# PRIMARY_COLOR = 0x8577
# PRIMARY_COLOR_EXT = 0x8577
# PREVIOUS = 0x8578
# PREVIOUS_EXT = 0x8578
# SRC0_RGB = GL_SOURCE0_RGB
# SOURCE0_RGB = 0x8580
# SOURCE0_RGB_EXT = 0x8580
# SRC1_RGB = GL_SOURCE1_RGB
# SOURCE1_RGB = 0x8581
# SOURCE1_RGB_EXT = 0x8581
# SRC2_RGB = GL_SOURCE2_RGB
# SOURCE2_RGB = 0x8582
# SOURCE2_RGB_EXT = 0x8582
# SRC0_ALPHA = GL_SOURCE0_ALPHA
# SOURCE0_ALPHA = 0x8588
# SOURCE0_ALPHA_EXT = 0x8588
# SRC1_ALPHA = GL_SOURCE1_ALPHA
# SOURCE1_ALPHA = 0x8589
# SOURCE1_ALPHA_EXT = 0x8589
# SRC2_ALPHA = GL_SOURCE2_ALPHA
# SOURCE2_ALPHA = 0x858A
# SOURCE2_ALPHA_EXT = 0x858A
# OPERAND0_RGB = 0x8590
# OPERAND0_RGB_EXT = 0x8590
# OPERAND1_RGB = 0x8591
# OPERAND1_RGB_EXT = 0x8591
# OPERAND2_RGB = 0x8592
# OPERAND2_RGB_EXT = 0x8592
# OPERAND0_ALPHA = 0x8598
# OPERAND0_ALPHA_EXT = 0x8598
# OPERAND1_ALPHA = 0x8599
# OPERAND1_ALPHA_EXT = 0x8599
# OPERAND2_ALPHA = 0x859A
# OPERAND2_ALPHA_EXT = 0x859A
# NV_texture_env_combine4 enum:
# COMBINE4_NV = 0x8503
# SOURCE3_RGB_NV = 0x8583
# SOURCE3_ALPHA_NV = 0x858B
# OPERAND3_RGB_NV = 0x8593
# OPERAND3_ALPHA_NV = 0x859B
# "Future use" => "additional combiner input/output enums" only
# ATI/NVIDIA_future_use: 0x8584-0x8587
# ATI/NVIDIA_future_use: 0x858C-0x858F
# ATI/NVIDIA_future_use: 0x8594-0x8597
# ATI/NVIDIA_future_use: 0x859C-0x859F
###############################################################################
SGIX_subsample enum:
PACK_SUBSAMPLE_RATE_SGIX = 0x85A0
UNPACK_SUBSAMPLE_RATE_SGIX = 0x85A1
PIXEL_SUBSAMPLE_4444_SGIX = 0x85A2
PIXEL_SUBSAMPLE_2424_SGIX = 0x85A3
PIXEL_SUBSAMPLE_4242_SGIX = 0x85A4
###############################################################################
# Incomplete extension, not in enumext.spec
# SGIS_color_range: 0x85A5-0x85AD
# EXTENDED_RANGE_SGIS = 0x85A5
# MIN_RED_SGIS = 0x85A6
# MAX_RED_SGIS = 0x85A7
# MIN_GREEN_SGIS = 0x85A8
# MAX_GREEN_SGIS = 0x85A9
# MIN_BLUE_SGIS = 0x85AA
# MAX_BLUE_SGIS = 0x85AB
# MIN_ALPHA_SGIS = 0x85AC
# MAX_ALPHA_SGIS = 0x85AD
###############################################################################
# EXT_texture_perturb_normal enum:
# PERTURB_EXT = 0x85AE
# TEXTURE_NORMAL_EXT = 0x85AF
###############################################################################
# Apple: 0x85B0-0x85BF
# APPLE_specular_vector enum:
# LIGHT_MODEL_SPECULAR_VECTOR_APPLE = 0x85B0
# APPLE_transform_hint enum:
# TRANSFORM_HINT_APPLE = 0x85B1
# APPLE_client_storage enum:
# UNPACK_CLIENT_STORAGE_APPLE = 0x85B2
# APPLE_future_use: 0x85B3-0x85B4
## From Jeremy 2006/10/18 (Bugzilla bug 632) - unknown extension name
# BUFFER_OBJECT_APPLE = 0x85B3
# STORAGE_CLIENT_APPLE = 0x85B4
# VERSION_3_0 enum:
# ARB_vertex_array_object enum: (note: no ARB suffixes)
# APPLE_vertex_array_object enum:
# VERTEX_ARRAY_BINDING = 0x85B5 # 3.0 / ARB_vao
# VERTEX_ARRAY_BINDING_APPLE = 0x85B5
# APPLE_future_use: 0x85B6-0x85B8
## From Jeremy 2006/10/18 (Bugzilla bug 632) - unknown extension name
# TEXTURE_MINIMIZE_STORAGE_APPLE = 0x85B6
# TEXTURE_RANGE_LENGTH_APPLE = 0x85B7
# TEXTURE_RANGE_POINTER_APPLE = 0x85B8
# APPLE_ycbcr_422 enum:
# MESA_ycbcr_texture enum: (additional; see below)
# YCBCR_422_APPLE = 0x85B9
# UNSIGNED_SHORT_8_8_APPLE = 0x85BA
# UNSIGNED_SHORT_8_8_MESA = 0x85BA
# UNSIGNED_SHORT_8_8_REV_APPLE = 0x85BB
# UNSIGNED_SHORT_8_8_REV_MESA = 0x85BB
# MESA_ycbcr_texture enum: (separate; see below)
# UNSIGNED_SHORT_8_8_MESA = 0x85BA
# UNSIGNED_SHORT_8_8_REV_MESA = 0x85BB
# APPLE_future_use: 0x85BC-0x85BD
## From Jeremy 2006/10/18 (Bugzilla bug 632) - unknown extension name
# TEXTURE_STORAGE_HINT_APPLE = 0x85BC
# STORAGE_PRIVATE_APPLE = 0x85BD
# APPLE_vertex_array_range (additional; see above): 0x85BE-0x85BF
###############################################################################
# Sun: 0x85C0-0x85CF
# SUNX_general_triangle_list (additional; see above): 0x85C0-0x85CB
# SUN_slice_accum: 0x85CC
# SLICE_ACCUM_SUN = 0x85CC
###############################################################################
# Unknown extension name, not in enumext.spec
# 3Dlabs/Autodesk: 0x85D0-0x85DF
# FACET_NORMAL_AUTODESK = 0x85D0
# FACET_NORMAL_ARRAY_AUTODESK = 0x85D1
###############################################################################
# Incomplete extension, not in enumext.spec
# SGIX_texture_range: 0x85E0-0x85FB
# RGB_SIGNED_SGIX = 0x85E0
# RGBA_SIGNED_SGIX = 0x85E1
# ALPHA_SIGNED_SGIX = 0x85E2
# LUMINANCE_SIGNED_SGIX = 0x85E3
# INTENSITY_SIGNED_SGIX = 0x85E4
# LUMINANCE_ALPHA_SIGNED_SGIX = 0x85E5
# RGB16_SIGNED_SGIX = 0x85E6
# RGBA16_SIGNED_SGIX = 0x85E7
# ALPHA16_SIGNED_SGIX = 0x85E8
# LUMINANCE16_SIGNED_SGIX = 0x85E9
# INTENSITY16_SIGNED_SGIX = 0x85EA
# LUMINANCE16_ALPHA16_SIGNED_SGIX = 0x85EB
# RGB_EXTENDED_RANGE_SGIX = 0x85EC
# RGBA_EXTENDED_RANGE_SGIX = 0x85ED
# ALPHA_EXTENDED_RANGE_SGIX = 0x85EE
# LUMINANCE_EXTENDED_RANGE_SGIX = 0x85EF
# INTENSITY_EXTENDED_RANGE_SGIX = 0x85F0
# LUMINANCE_ALPHA_EXTENDED_RANGE_SGIX = 0x85F1
# RGB16_EXTENDED_RANGE_SGIX = 0x85F2
# RGBA16_EXTENDED_RANGE_SGIX = 0x85F3
# ALPHA16_EXTENDED_RANGE_SGIX = 0x85F4
# LUMINANCE16_EXTENDED_RANGE_SGIX = 0x85F5
# INTENSITY16_EXTENDED_RANGE_SGIX = 0x85F6
# LUMINANCE16_ALPHA16_EXTENDED_RANGE_SGIX = 0x85F7
# MIN_LUMINANCE_SGIS = 0x85F8
# MAX_LUMINANCE_SGIS = 0x85F9
# MIN_INTENSITY_SGIS = 0x85FA
# MAX_INTENSITY_SGIS = 0x85FB
###############################################################################
# SGI_future_use: 0x85FC-0x85FF
###############################################################################
# Sun: 0x8600-0x861F
# SUN_mesh_array: 0x8614-0x8615
# QUAD_MESH_SUN = 0x8614
# TRIANGLE_MESH_SUN = 0x8615
###############################################################################
# NVIDIA: 0x8620-0x867F
# NV_vertex_program enum:
# VERTEX_PROGRAM_NV = 0x8620
# VERTEX_STATE_PROGRAM_NV = 0x8621
# ATTRIB_ARRAY_SIZE_NV = 0x8623
# ATTRIB_ARRAY_STRIDE_NV = 0x8624
# ATTRIB_ARRAY_TYPE_NV = 0x8625
# CURRENT_ATTRIB_NV = 0x8626
# PROGRAM_LENGTH_NV = 0x8627
# PROGRAM_STRING_NV = 0x8628
# MODELVIEW_PROJECTION_NV = 0x8629
# IDENTITY_NV = 0x862A
# INVERSE_NV = 0x862B
# TRANSPOSE_NV = 0x862C
# INVERSE_TRANSPOSE_NV = 0x862D
# MAX_TRACK_MATRIX_STACK_DEPTH_NV = 0x862E
# MAX_TRACK_MATRICES_NV = 0x862F
# MATRIX0_NV = 0x8630
# MATRIX1_NV = 0x8631
# MATRIX2_NV = 0x8632
# MATRIX3_NV = 0x8633
# MATRIX4_NV = 0x8634
# MATRIX5_NV = 0x8635
# MATRIX6_NV = 0x8636
# MATRIX7_NV = 0x8637
# ##################
# #
# # Reserved:
# #
# # MATRIX8_NV = 0x8638
# # MATRIX9_NV = 0x8639
# # MATRIX10_NV = 0x863A
# # MATRIX11_NV = 0x863B
# # MATRIX12_NV = 0x863C
# # MATRIX13_NV = 0x863D
# # MATRIX14_NV = 0x863E
# # MATRIX15_NV = 0x863F
# #
# ###################
# CURRENT_MATRIX_STACK_DEPTH_NV = 0x8640
# CURRENT_MATRIX_NV = 0x8641
# VERTEX_PROGRAM_POINT_SIZE_NV = 0x8642
# VERTEX_PROGRAM_TWO_SIDE_NV = 0x8643
# PROGRAM_PARAMETER_NV = 0x8644
# ATTRIB_ARRAY_POINTER_NV = 0x8645
# PROGRAM_TARGET_NV = 0x8646
# PROGRAM_RESIDENT_NV = 0x8647
# TRACK_MATRIX_NV = 0x8648
# TRACK_MATRIX_TRANSFORM_NV = 0x8649
# VERTEX_PROGRAM_BINDING_NV = 0x864A
# PROGRAM_ERROR_POSITION_NV = 0x864B
# VERTEX_ATTRIB_ARRAY0_NV = 0x8650
# VERTEX_ATTRIB_ARRAY1_NV = 0x8651
# VERTEX_ATTRIB_ARRAY2_NV = 0x8652
# VERTEX_ATTRIB_ARRAY3_NV = 0x8653
# VERTEX_ATTRIB_ARRAY4_NV = 0x8654
# VERTEX_ATTRIB_ARRAY5_NV = 0x8655
# VERTEX_ATTRIB_ARRAY6_NV = 0x8656
# VERTEX_ATTRIB_ARRAY7_NV = 0x8657
# VERTEX_ATTRIB_ARRAY8_NV = 0x8658
# VERTEX_ATTRIB_ARRAY9_NV = 0x8659
# VERTEX_ATTRIB_ARRAY10_NV = 0x865A
# VERTEX_ATTRIB_ARRAY11_NV = 0x865B
# VERTEX_ATTRIB_ARRAY12_NV = 0x865C
# VERTEX_ATTRIB_ARRAY13_NV = 0x865D
# VERTEX_ATTRIB_ARRAY14_NV = 0x865E
# VERTEX_ATTRIB_ARRAY15_NV = 0x865F
# MAP1_VERTEX_ATTRIB0_4_NV = 0x8660
# MAP1_VERTEX_ATTRIB1_4_NV = 0x8661
# MAP1_VERTEX_ATTRIB2_4_NV = 0x8662
# MAP1_VERTEX_ATTRIB3_4_NV = 0x8663
# MAP1_VERTEX_ATTRIB4_4_NV = 0x8664
# MAP1_VERTEX_ATTRIB5_4_NV = 0x8665
# MAP1_VERTEX_ATTRIB6_4_NV = 0x8666
# MAP1_VERTEX_ATTRIB7_4_NV = 0x8667
# MAP1_VERTEX_ATTRIB8_4_NV = 0x8668
# MAP1_VERTEX_ATTRIB9_4_NV = 0x8669
# MAP1_VERTEX_ATTRIB10_4_NV = 0x866A
# MAP1_VERTEX_ATTRIB11_4_NV = 0x866B
# MAP1_VERTEX_ATTRIB12_4_NV = 0x866C
# MAP1_VERTEX_ATTRIB13_4_NV = 0x866D
# MAP1_VERTEX_ATTRIB14_4_NV = 0x866E
# MAP1_VERTEX_ATTRIB15_4_NV = 0x866F
# MAP2_VERTEX_ATTRIB0_4_NV = 0x8670
# MAP2_VERTEX_ATTRIB1_4_NV = 0x8671
# MAP2_VERTEX_ATTRIB2_4_NV = 0x8672
# MAP2_VERTEX_ATTRIB3_4_NV = 0x8673
# MAP2_VERTEX_ATTRIB4_4_NV = 0x8674
# MAP2_VERTEX_ATTRIB5_4_NV = 0x8675
# MAP2_VERTEX_ATTRIB6_4_NV = 0x8676
# MAP2_VERTEX_ATTRIB7_4_NV = 0x8677
# MAP2_VERTEX_ATTRIB8_4_NV = 0x8678
# MAP2_VERTEX_ATTRIB9_4_NV = 0x8679
# MAP2_VERTEX_ATTRIB10_4_NV = 0x867A
# MAP2_VERTEX_ATTRIB11_4_NV = 0x867B
# MAP2_VERTEX_ATTRIB12_4_NV = 0x867C
# MAP2_VERTEX_ATTRIB13_4_NV = 0x867D
# MAP2_VERTEX_ATTRIB14_4_NV = 0x867E
# MAP2_VERTEX_ATTRIB15_4_NV = 0x867F
# NV_texture_shader (additional; see below): 0x864C-0x864E
# ARB_geometry_shader4 enum: (additional; see below)
# NV_geometry_program4 enum: (additional; see below)
# PROGRAM_POINT_SIZE_ARB = 0x8642
# PROGRAM_POINT_SIZE_EXT = 0x8642
# NV_depth_clamp enum:
# DEPTH_CLAMP_NV = 0x864F
# VERSION_2_0 enum: (Promoted from ARB_vertex_shader; only some values)
# ARB_vertex_program enum: (additional; see above; reuses NV_vertex_program values)
# ARB_fragment_program enum: (additional; only some values; see below)
# (Unfortunately, PROGRAM_BINDING_ARB does accidentally reuse 0x8677)
# VERTEX_PROGRAM_ARB = 0x8620
# VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622 # VERSION_2_0
# VERTEX_ATTRIB_ARRAY_ENABLED_ARB = 0x8622
# VERTEX_ATTRIB_ARRAY_SIZE = 0x8623 # VERSION_2_0
# VERTEX_ATTRIB_ARRAY_SIZE_ARB = 0x8623
# VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624 # VERSION_2_0
# VERTEX_ATTRIB_ARRAY_STRIDE_ARB = 0x8624
# VERTEX_ATTRIB_ARRAY_TYPE = 0x8625 # VERSION_2_0
# VERTEX_ATTRIB_ARRAY_TYPE_ARB = 0x8625
# CURRENT_VERTEX_ATTRIB = 0x8626 # VERSION_2_0
# CURRENT_VERTEX_ATTRIB_ARB = 0x8626
# PROGRAM_LENGTH_ARB = 0x8627 # ARB_fragment_program
# PROGRAM_STRING_ARB = 0x8628 # ARB_fragment_program
# MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB = 0x862E # ARB_fragment_program
# MAX_PROGRAM_MATRICES_ARB = 0x862F # ARB_fragment_program
# CURRENT_MATRIX_STACK_DEPTH_ARB = 0x8640 # ARB_fragment_program
# CURRENT_MATRIX_ARB = 0x8641 # ARB_fragment_program
# VERTEX_PROGRAM_POINT_SIZE = 0x8642 # VERSION_2_0
# VERTEX_PROGRAM_POINT_SIZE_ARB = 0x8642
# VERTEX_PROGRAM_TWO_SIDE = 0x8643 # VERSION_2_0
# VERTEX_PROGRAM_TWO_SIDE_ARB = 0x8643
# VERTEX_ATTRIB_ARRAY_POINTER = 0x8645 # VERSION_2_0
# VERTEX_ATTRIB_ARRAY_POINTER_ARB = 0x8645
# PROGRAM_ERROR_POSITION_ARB = 0x864B # ARB_fragment_program
# PROGRAM_BINDING_ARB = 0x8677 # ARB_fragment_program
###############################################################################
# Pixelfusion: 0x8680-0x869F
###############################################################################
# ARB: 0x86A0-0x86AF
# ARB_texture_compression/1.3 (additional; see above): 0x86A0-0x86A3
# ARB_vertex_blend enum:
# MAX_VERTEX_UNITS_ARB = 0x86A4
# ACTIVE_VERTEX_UNITS_ARB = 0x86A5
# WEIGHT_SUM_UNITY_ARB = 0x86A6
# VERTEX_BLEND_ARB = 0x86A7
# CURRENT_WEIGHT_ARB = 0x86A8
# WEIGHT_ARRAY_TYPE_ARB = 0x86A9
# WEIGHT_ARRAY_STRIDE_ARB = 0x86AA
# WEIGHT_ARRAY_SIZE_ARB = 0x86AB
# WEIGHT_ARRAY_POINTER_ARB = 0x86AC
# WEIGHT_ARRAY_ARB = 0x86AD
# Note: MODELVIEW0/1 are defined in other extensions, but not as ARB)
# MODELVIEW0_ARB = 0x1700
# MODELVIEW1_ARB = 0x850A
# MODELVIEW2_ARB = 0x8722
# MODELVIEW3_ARB = 0x8723
# MODELVIEW4_ARB = 0x8724
# MODELVIEW5_ARB = 0x8725
# MODELVIEW6_ARB = 0x8726
# MODELVIEW7_ARB = 0x8727
# MODELVIEW8_ARB = 0x8728
# MODELVIEW9_ARB = 0x8729
# MODELVIEW10_ARB = 0x872A
# MODELVIEW11_ARB = 0x872B
# MODELVIEW12_ARB = 0x872C
# MODELVIEW13_ARB = 0x872D
# MODELVIEW14_ARB = 0x872E
# MODELVIEW15_ARB = 0x872F
# MODELVIEW16_ARB = 0x8730
# MODELVIEW17_ARB = 0x8731
# MODELVIEW18_ARB = 0x8732
# MODELVIEW19_ARB = 0x8733
# MODELVIEW20_ARB = 0x8734
# MODELVIEW21_ARB = 0x8735
# MODELVIEW22_ARB = 0x8736
# MODELVIEW23_ARB = 0x8737
# MODELVIEW24_ARB = 0x8738
# MODELVIEW25_ARB = 0x8739
# MODELVIEW26_ARB = 0x873A
# MODELVIEW27_ARB = 0x873B
# MODELVIEW28_ARB = 0x873C
# MODELVIEW29_ARB = 0x873D
# MODELVIEW30_ARB = 0x873E
# MODELVIEW31_ARB = 0x873F
# Aliases ARB_vertex_blend enums above
# OES_matrix_palette enum: (OpenGL ES only; additional; see below)
# MAX_VERTEX_UNITS_OES = 0x86A4
# WEIGHT_ARRAY_OES = 0x86AD
# WEIGHT_ARRAY_TYPE_OES = 0x86A9
# WEIGHT_ARRAY_STRIDE_OES = 0x86AA
# WEIGHT_ARRAY_SIZE_OES = 0x86AB
# WEIGHT_ARRAY_POINTER_OES = 0x86AC
# VERSION_1_3 enum: (Promoted for OpenGL 1.3)
# ARB_texture_env_dot3
# DOT3_RGB = 0x86AE
# DOT3_RGB_ARB = 0x86AE
# DOT3_RGBA = 0x86AF
# DOT3_RGBA_ARB = 0x86AF
###############################################################################
# 3Dfx: 0x86B0-0x86BF
# 3DFX_texture_compression_FXT1 enum:
# COMPRESSED_RGB_FXT1_3DFX = 0x86B0
# COMPRESSED_RGBA_FXT1_3DFX = 0x86B1
# 3DFX_multisample enum:
# MULTISAMPLE_3DFX = 0x86B2
# SAMPLE_BUFFERS_3DFX = 0x86B3
# SAMPLES_3DFX = 0x86B4
# MULTISAMPLE_BIT_3DFX = 0x20000000
###############################################################################
# NVIDIA: 0x86C0-0x871F
# NV_evaluators enum:
# EVAL_2D_NV = 0x86C0
# EVAL_TRIANGULAR_2D_NV = 0x86C1
# MAP_TESSELLATION_NV = 0x86C2
# MAP_ATTRIB_U_ORDER_NV = 0x86C3
# MAP_ATTRIB_V_ORDER_NV = 0x86C4
# EVAL_FRACTIONAL_TESSELLATION_NV = 0x86C5
# EVAL_VERTEX_ATRRIB0_NV = 0x86C6
# EVAL_VERTEX_ATRRIB1_NV = 0x86C7
# EVAL_VERTEX_ATRRIB2_NV = 0x86C8
# EVAL_VERTEX_ATRRIB3_NV = 0x86C9
# EVAL_VERTEX_ATRRIB4_NV = 0x86CA
# EVAL_VERTEX_ATRRIB5_NV = 0x86CB
# EVAL_VERTEX_ATRRIB6_NV = 0x86CC
# EVAL_VERTEX_ATRRIB7_NV = 0x86CD
# EVAL_VERTEX_ATRRIB8_NV = 0x86CE
# EVAL_VERTEX_ATRRIB9_NV = 0x86CF
# EVAL_VERTEX_ATRRIB10_NV = 0x86D0
# EVAL_VERTEX_ATRRIB11_NV = 0x86D1
# EVAL_VERTEX_ATRRIB12_NV = 0x86D2
# EVAL_VERTEX_ATRRIB13_NV = 0x86D3
# EVAL_VERTEX_ATRRIB14_NV = 0x86D4
# EVAL_VERTEX_ATRRIB15_NV = 0x86D5
# MAX_MAP_TESSELLATION_NV = 0x86D6
# MAX_RATIONAL_EVAL_ORDER_NV = 0x86D7
# NV_future_use: 0x86D8
# NV_texture_shader enum:
# OFFSET_TEXTURE_RECTANGLE_NV = 0x864C
# OFFSET_TEXTURE_RECTANGLE_SCALE_NV = 0x864D
# DOT_PRODUCT_TEXTURE_RECTANGLE_NV = 0x864E
# RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV = 0x86D9
# UNSIGNED_INT_S8_S8_8_8_NV = 0x86DA
# UNSIGNED_INT_8_8_S8_S8_REV_NV = 0x86DB
# DSDT_MAG_INTENSITY_NV = 0x86DC
# SHADER_CONSISTENT_NV = 0x86DD
# TEXTURE_SHADER_NV = 0x86DE
# SHADER_OPERATION_NV = 0x86DF
# CULL_MODES_NV = 0x86E0
# OFFSET_TEXTURE_MATRIX_NV = 0x86E1
# OFFSET_TEXTURE_SCALE_NV = 0x86E2
# OFFSET_TEXTURE_BIAS_NV = 0x86E3
# OFFSET_TEXTURE_2D_MATRIX_NV = GL_OFFSET_TEXTURE_MATRIX_NV
# OFFSET_TEXTURE_2D_SCALE_NV = GL_OFFSET_TEXTURE_SCALE_NV
# OFFSET_TEXTURE_2D_BIAS_NV = GL_OFFSET_TEXTURE_BIAS_NV
# PREVIOUS_TEXTURE_INPUT_NV = 0x86E4
# CONST_EYE_NV = 0x86E5
# PASS_THROUGH_NV = 0x86E6
# CULL_FRAGMENT_NV = 0x86E7
# OFFSET_TEXTURE_2D_NV = 0x86E8
# DEPENDENT_AR_TEXTURE_2D_NV = 0x86E9
# DEPENDENT_GB_TEXTURE_2D_NV = 0x86EA
# DOT_PRODUCT_NV = 0x86EC
# DOT_PRODUCT_DEPTH_REPLACE_NV = 0x86ED
# DOT_PRODUCT_TEXTURE_2D_NV = 0x86EE
# DOT_PRODUCT_TEXTURE_CUBE_MAP_NV = 0x86F0
# DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV = 0x86F1
# DOT_PRODUCT_REFLECT_CUBE_MAP_NV = 0x86F2
# DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV = 0x86F3
# HILO_NV = 0x86F4
# DSDT_NV = 0x86F5
# DSDT_MAG_NV = 0x86F6
# DSDT_MAG_VIB_NV = 0x86F7
# HILO16_NV = 0x86F8
# SIGNED_HILO_NV = 0x86F9
# SIGNED_HILO16_NV = 0x86FA
# SIGNED_RGBA_NV = 0x86FB
# SIGNED_RGBA8_NV = 0x86FC
# SIGNED_RGB_NV = 0x86FE
# SIGNED_RGB8_NV = 0x86FF
# SIGNED_LUMINANCE_NV = 0x8701
# SIGNED_LUMINANCE8_NV = 0x8702
# SIGNED_LUMINANCE_ALPHA_NV = 0x8703
# SIGNED_LUMINANCE8_ALPHA8_NV = 0x8704
# SIGNED_ALPHA_NV = 0x8705
# SIGNED_ALPHA8_NV = 0x8706
# SIGNED_INTENSITY_NV = 0x8707
# SIGNED_INTENSITY8_NV = 0x8708
# DSDT8_NV = 0x8709
# DSDT8_MAG8_NV = 0x870A
# DSDT8_MAG8_INTENSITY8_NV = 0x870B
# SIGNED_RGB_UNSIGNED_ALPHA_NV = 0x870C
# SIGNED_RGB8_UNSIGNED_ALPHA8_NV = 0x870D
# HI_SCALE_NV = 0x870E
# LO_SCALE_NV = 0x870F
# DS_SCALE_NV = 0x8710
# DT_SCALE_NV = 0x8711
# MAGNITUDE_SCALE_NV = 0x8712
# VIBRANCE_SCALE_NV = 0x8713
# HI_BIAS_NV = 0x8714
# LO_BIAS_NV = 0x8715
# DS_BIAS_NV = 0x8716
# DT_BIAS_NV = 0x8717
# MAGNITUDE_BIAS_NV = 0x8718
# VIBRANCE_BIAS_NV = 0x8719
# TEXTURE_BORDER_VALUES_NV = 0x871A
# TEXTURE_HI_SIZE_NV = 0x871B
# TEXTURE_LO_SIZE_NV = 0x871C
# TEXTURE_DS_SIZE_NV = 0x871D
# TEXTURE_DT_SIZE_NV = 0x871E
# TEXTURE_MAG_SIZE_NV = 0x871F
# NV_texture_shader2 enum:
# DOT_PRODUCT_TEXTURE_3D_NV = 0x86EF
# NV_future_use: 0x86EB
# NV_future_use: 0x86FD
# NV_future_use: 0x8700
###############################################################################
# ARB: 0x8720-0x873F
# ARB_vertex_blend (additional; see above): 0x8720-0x873F
###############################################################################
# ATI: 0x8740-0x874F
# EXT_texture_env_dot3 enum:
# DOT3_RGB_EXT = 0x8740
# DOT3_RGBA_EXT = 0x8741
# There's a collision between AMD_program_binary_Z400 and EXT_texture_env_dot3!
# AMD_program_binary_Z400 enum: (OpenGL ES only)
# Z400_BINARY_AMD = 0x8740
# There's a collision between OES_get_program_binary and EXT_texture_env_dot3!
# OES_get_program_binary: (OpenGL ES only; additional; see below)
# PROGRAM_BINARY_LENGTH_OES = 0x8741
# ATI_texture_mirror_once enum:
# MIRROR_CLAMP_ATI = 0x8742
# MIRROR_CLAMP_TO_EDGE_ATI = 0x8743
# EXT_texture_mirror_clamp enum:
# MIRROR_CLAMP_EXT = 0x8742
# MIRROR_CLAMP_TO_EDGE_EXT = 0x8743
# ATI_texture_env_combine3 enum:
# MODULATE_ADD_ATI = 0x8744
# MODULATE_SIGNED_ADD_ATI = 0x8745
# MODULATE_SUBTRACT_ATI = 0x8746
# ATI_future_use: 0x8747-0x874F
###############################################################################
# MESA: 0x8750-0x875F
# MESA_packed_depth_stencil enum:
# DEPTH_STENCIL_MESA = 0x8750
# UNSIGNED_INT_24_8_MESA = 0x8751
# UNSIGNED_INT_8_24_REV_MESA = 0x8752
# UNSIGNED_SHORT_15_1_MESA = 0x8753
# UNSIGNED_SHORT_1_15_REV_MESA = 0x8754
# MESA_trace enum:
# TRACE_ALL_BITS_MESA = 0xFFFF
# TRACE_OPERATIONS_BIT_MESA = 0x0001
# TRACE_PRIMITIVES_BIT_MESA = 0x0002
# TRACE_ARRAYS_BIT_MESA = 0x0004
# TRACE_TEXTURES_BIT_MESA = 0x0008
# TRACE_PIXELS_BIT_MESA = 0x0010
# TRACE_ERRORS_BIT_MESA = 0x0020
# TRACE_MASK_MESA = 0x8755
# TRACE_NAME_MESA = 0x8756
# MESA_ycbcr_texture enum:
# YCBCR_MESA = 0x8757
# MESA_pack_invert enum:
# PACK_INVERT_MESA = 0x8758
# MESAX_texture_stack enum:
# TEXTURE_1D_STACK_MESAX = 0x8759
# TEXTURE_2D_STACK_MESAX = 0x875A
# PROXY_TEXTURE_1D_STACK_MESAX = 0x875B
# PROXY_TEXTURE_2D_STACK_MESAX = 0x875C
# TEXTURE_1D_STACK_BINDING_MESAX = 0x875D
# TEXTURE_2D_STACK_BINDING_MESAX = 0x875E
# MESA_shader_debug enum:
# DEBUG_OBJECT_MESA = 0x8759
# DEBUG_PRINT_MESA = 0x875A
# DEBUG_ASSERT_MESA = 0x875B
# MESA_future_use: 0x875F
###############################################################################
# ATI: 0x8760-0x883F
# ATI_vertex_array_object enum:
# STATIC_ATI = 0x8760
# DYNAMIC_ATI = 0x8761
# PRESERVE_ATI = 0x8762
# DISCARD_ATI = 0x8763
# OBJECT_BUFFER_SIZE_ATI = 0x8764
# OBJECT_BUFFER_USAGE_ATI = 0x8765
# ARRAY_OBJECT_BUFFER_ATI = 0x8766
# ARRAY_OBJECT_OFFSET_ATI = 0x8767
# VERSION_1_5 enum: (Promoted for OpenGL 1.5)
# ARB_vertex_buffer_object enum (additional; aliases some ATI enums; see below)
# BUFFER_SIZE = 0x8764
# BUFFER_SIZE_ARB = 0x8764
# BUFFER_USAGE = 0x8765
# BUFFER_USAGE_ARB = 0x8765
# ATI_element_array enum:
# ELEMENT_ARRAY_ATI = 0x8768
# ELEMENT_ARRAY_TYPE_ATI = 0x8769
# ELEMENT_ARRAY_POINTER_ATI = 0x876A
# @@@ (extends ATI_element_array, I think???)
# APPLE_element_array enum:
# ELEMENT_ARRAY_APPLE = 0x8768
# ELEMENT_ARRAY_TYPE_APPLE = 0x8769
# ELEMENT_ARRAY_POINTER_APPLE = 0x876A
# ATI_vertex_streams enum:
# MAX_VERTEX_STREAMS_ATI = 0x876B
# VERTEX_STREAM0_ATI = 0x876C
# VERTEX_STREAM1_ATI = 0x876D
# VERTEX_STREAM2_ATI = 0x876E
# VERTEX_STREAM3_ATI = 0x876F
# VERTEX_STREAM4_ATI = 0x8770
# VERTEX_STREAM5_ATI = 0x8771
# VERTEX_STREAM6_ATI = 0x8772
# VERTEX_STREAM7_ATI = 0x8773
# VERTEX_SOURCE_ATI = 0x8774
# ATI_envmap_bumpmap enum:
# BUMP_ROT_MATRIX_ATI = 0x8775
# BUMP_ROT_MATRIX_SIZE_ATI = 0x8776
# BUMP_NUM_TEX_UNITS_ATI = 0x8777
# BUMP_TEX_UNITS_ATI = 0x8778
# DUDV_ATI = 0x8779
# DU8DV8_ATI = 0x877A
# BUMP_ENVMAP_ATI = 0x877B
# BUMP_TARGET_ATI = 0x877C
# ATI_future_use: 0x877D-0x877F
# EXT_vertex_shader enum:
# VERTEX_SHADER_EXT = 0x8780
# VERTEX_SHADER_BINDING_EXT = 0x8781
# OP_INDEX_EXT = 0x8782
# OP_NEGATE_EXT = 0x8783
# OP_DOT3_EXT = 0x8784
# OP_DOT4_EXT = 0x8785
# OP_MUL_EXT = 0x8786
# OP_ADD_EXT = 0x8787
# OP_MADD_EXT = 0x8788
# OP_FRAC_EXT = 0x8789
# OP_MAX_EXT = 0x878A
# OP_MIN_EXT = 0x878B
# OP_SET_GE_EXT = 0x878C
# OP_SET_LT_EXT = 0x878D
# OP_CLAMP_EXT = 0x878E
# OP_FLOOR_EXT = 0x878F
# OP_ROUND_EXT = 0x8790
# OP_EXP_BASE_2_EXT = 0x8791
# OP_LOG_BASE_2_EXT = 0x8792
# OP_POWER_EXT = 0x8793
# OP_RECIP_EXT = 0x8794
# OP_RECIP_SQRT_EXT = 0x8795
# OP_SUB_EXT = 0x8796
# OP_CROSS_PRODUCT_EXT = 0x8797
# OP_MULTIPLY_MATRIX_EXT = 0x8798
# OP_MOV_EXT = 0x8799
# OUTPUT_VERTEX_EXT = 0x879A
# OUTPUT_COLOR0_EXT = 0x879B
# OUTPUT_COLOR1_EXT = 0x879C
# OUTPUT_TEXTURE_COORD0_EXT = 0x879D
# OUTPUT_TEXTURE_COORD1_EXT = 0x879E
# OUTPUT_TEXTURE_COORD2_EXT = 0x879F
# OUTPUT_TEXTURE_COORD3_EXT = 0x87A0
# OUTPUT_TEXTURE_COORD4_EXT = 0x87A1
# OUTPUT_TEXTURE_COORD5_EXT = 0x87A2
# OUTPUT_TEXTURE_COORD6_EXT = 0x87A3
# OUTPUT_TEXTURE_COORD7_EXT = 0x87A4
# OUTPUT_TEXTURE_COORD8_EXT = 0x87A5
# OUTPUT_TEXTURE_COORD9_EXT = 0x87A6
# OUTPUT_TEXTURE_COORD10_EXT = 0x87A7
# OUTPUT_TEXTURE_COORD11_EXT = 0x87A8
# OUTPUT_TEXTURE_COORD12_EXT = 0x87A9
# OUTPUT_TEXTURE_COORD13_EXT = 0x87AA
# OUTPUT_TEXTURE_COORD14_EXT = 0x87AB
# OUTPUT_TEXTURE_COORD15_EXT = 0x87AC
# OUTPUT_TEXTURE_COORD16_EXT = 0x87AD
# OUTPUT_TEXTURE_COORD17_EXT = 0x87AE
# OUTPUT_TEXTURE_COORD18_EXT = 0x87AF
# OUTPUT_TEXTURE_COORD19_EXT = 0x87B0
# OUTPUT_TEXTURE_COORD20_EXT = 0x87B1
# OUTPUT_TEXTURE_COORD21_EXT = 0x87B2
# OUTPUT_TEXTURE_COORD22_EXT = 0x87B3
# OUTPUT_TEXTURE_COORD23_EXT = 0x87B4
# OUTPUT_TEXTURE_COORD24_EXT = 0x87B5
# OUTPUT_TEXTURE_COORD25_EXT = 0x87B6
# OUTPUT_TEXTURE_COORD26_EXT = 0x87B7
# OUTPUT_TEXTURE_COORD27_EXT = 0x87B8
# OUTPUT_TEXTURE_COORD28_EXT = 0x87B9
# OUTPUT_TEXTURE_COORD29_EXT = 0x87BA
# OUTPUT_TEXTURE_COORD30_EXT = 0x87BB
# OUTPUT_TEXTURE_COORD31_EXT = 0x87BC
# OUTPUT_FOG_EXT = 0x87BD
# SCALAR_EXT = 0x87BE
# VECTOR_EXT = 0x87BF
# MATRIX_EXT = 0x87C0
# VARIANT_EXT = 0x87C1
# INVARIANT_EXT = 0x87C2
# LOCAL_CONSTANT_EXT = 0x87C3
# LOCAL_EXT = 0x87C4
# MAX_VERTEX_SHADER_INSTRUCTIONS_EXT = 0x87C5
# MAX_VERTEX_SHADER_VARIANTS_EXT = 0x87C6
# MAX_VERTEX_SHADER_INVARIANTS_EXT = 0x87C7
# MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = 0x87C8
# MAX_VERTEX_SHADER_LOCALS_EXT = 0x87C9
# MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT = 0x87CA
# MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT = 0x87CB
# MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = 0x87CC
# MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT = 0x87CD
# MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT = 0x87CE
# VERTEX_SHADER_INSTRUCTIONS_EXT = 0x87CF
# VERTEX_SHADER_VARIANTS_EXT = 0x87D0
# VERTEX_SHADER_INVARIANTS_EXT = 0x87D1
# VERTEX_SHADER_LOCAL_CONSTANTS_EXT = 0x87D2
# VERTEX_SHADER_LOCALS_EXT = 0x87D3
# VERTEX_SHADER_OPTIMIZED_EXT = 0x87D4
# X_EXT = 0x87D5
# Y_EXT = 0x87D6
# Z_EXT = 0x87D7
# W_EXT = 0x87D8
# NEGATIVE_X_EXT = 0x87D9
# NEGATIVE_Y_EXT = 0x87DA
# NEGATIVE_Z_EXT = 0x87DB
# NEGATIVE_W_EXT = 0x87DC
# ZERO_EXT = 0x87DD
# ONE_EXT = 0x87DE
# NEGATIVE_ONE_EXT = 0x87DF
# NORMALIZED_RANGE_EXT = 0x87E0
# FULL_RANGE_EXT = 0x87E1
# CURRENT_VERTEX_EXT = 0x87E2
# MVP_MATRIX_EXT = 0x87E3
# VARIANT_VALUE_EXT = 0x87E4
# VARIANT_DATATYPE_EXT = 0x87E5
# VARIANT_ARRAY_STRIDE_EXT = 0x87E6
# VARIANT_ARRAY_TYPE_EXT = 0x87E7
# VARIANT_ARRAY_EXT = 0x87E8
# VARIANT_ARRAY_POINTER_EXT = 0x87E9
# INVARIANT_VALUE_EXT = 0x87EA
# INVARIANT_DATATYPE_EXT = 0x87EB
# LOCAL_CONSTANT_VALUE_EXT = 0x87EC
# LOCAL_CONSTANT_DATATYPE_EXT = 0x87ED
# AMD_compressed_ATC_texture (OpenGL ES only) (additional; see below)
# ATC_RGBA_INTERPOLATED_ALPHA_AMD = 0x87EE
# ATI_pn_triangles enum:
# PN_TRIANGLES_ATI = 0x87F0
# MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI = 0x87F1
# PN_TRIANGLES_POINT_MODE_ATI = 0x87F2
# PN_TRIANGLES_NORMAL_MODE_ATI = 0x87F3
# PN_TRIANGLES_TESSELATION_LEVEL_ATI = 0x87F4
# PN_TRIANGLES_POINT_MODE_LINEAR_ATI = 0x87F5
# PN_TRIANGLES_POINT_MODE_CUBIC_ATI = 0x87F6
# PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI = 0x87F7
# PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI = 0x87F8
# AMD_compressed_3DC_texture (OpenGL ES only)
# 3DC_X_AMD = 0x87F9
# 3DC_XY_AMD = 0x87FA
# ATI_meminfo enum:
# VBO_FREE_MEMORY_ATI = 0x87FB
# TEXTURE_FREE_MEMORY_ATI = 0x87FC
# RENDERBUFFER_FREE_MEMORY_ATI = 0x87FD
# OES_get_program_binary: (OpenGL ES only;
# NUM_PROGRAM_BINARY_FORMATS_OES = 0x87FE
# PROGRAM_BINARY_FORMATS_OES = 0x87FF
# VERSION_2_0 enum: (Promoted for OpenGL 2.0)
# ATI_separate_stencil enum:
# STENCIL_BACK_FUNC = 0x8800 # VERSION_2_0
# STENCIL_BACK_FUNC_ATI = 0x8800
# STENCIL_BACK_FAIL = 0x8801 # VERSION_2_0
# STENCIL_BACK_FAIL_ATI = 0x8801
# STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802 # VERSION_2_0
# STENCIL_BACK_PASS_DEPTH_FAIL_ATI = 0x8802
# STENCIL_BACK_PASS_DEPTH_PASS = 0x8803 # VERSION_2_0
# STENCIL_BACK_PASS_DEPTH_PASS_ATI = 0x8803
# ARB_fragment_program enum:
# FRAGMENT_PROGRAM_ARB = 0x8804
# PROGRAM_ALU_INSTRUCTIONS_ARB = 0x8805
# PROGRAM_TEX_INSTRUCTIONS_ARB = 0x8806
# PROGRAM_TEX_INDIRECTIONS_ARB = 0x8807
# PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = 0x8808
# PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = 0x8809
# PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = 0x880A
# MAX_PROGRAM_ALU_INSTRUCTIONS_ARB = 0x880B
# MAX_PROGRAM_TEX_INSTRUCTIONS_ARB = 0x880C
# MAX_PROGRAM_TEX_INDIRECTIONS_ARB = 0x880D
# MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = 0x880E
# MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = 0x880F
# MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = 0x8810
# ATI_future_use: 0x8811-0x8813
# VERSION_3_0 enum:
# ARB_texture_float enum:
# ATI_texture_float enum:
# RGBA32F = 0x8814 # 3.0
# RGBA32F_ARB = 0x8814
# RGBA_FLOAT32_ATI = 0x8814
# RGB32F = 0x8815 # 3.0
# RGB32F_ARB = 0x8815
# RGB_FLOAT32_ATI = 0x8815
# ALPHA32F_ARB = 0x8816
# ALPHA_FLOAT32_ATI = 0x8816
# INTENSITY32F_ARB = 0x8817
# INTENSITY_FLOAT32_ATI = 0x8817
# LUMINANCE32F_ARB = 0x8818
# LUMINANCE_FLOAT32_ATI = 0x8818
# LUMINANCE_ALPHA32F_ARB = 0x8819
# LUMINANCE_ALPHA_FLOAT32_ATI = 0x8819
# RGBA16F = 0x881A # 3.0
# RGBA16F_ARB = 0x881A
# RGBA_FLOAT16_ATI = 0x881A
# RGB16F = 0x881B # 3.0
# RGB16F_ARB = 0x881B
# RGB_FLOAT16_ATI = 0x881B
# ALPHA16F_ARB = 0x881C
# ALPHA_FLOAT16_ATI = 0x881C
# INTENSITY16F_ARB = 0x881D
# INTENSITY_FLOAT16_ATI = 0x881D
# LUMINANCE16F_ARB = 0x881E
# LUMINANCE_FLOAT16_ATI = 0x881E
# LUMINANCE_ALPHA16F_ARB = 0x881F
# LUMINANCE_ALPHA_FLOAT16_ATI = 0x881F
# ARB_color_buffer_float enum:
# ATI_pixel_format_float enum: (really WGL_ATI_pixel_format_float)
# RGBA_FLOAT_MODE_ARB = 0x8820
# TYPE_RGBA_FLOAT_ATI = 0x8820
# ATI_future_use: 0x8821-0x8823
# VERSION_2_0 enum: (Promoted for OpenGL 2.0)
# ARB_draw_buffers enum:
# ATI_draw_buffers enum:
# MAX_DRAW_BUFFERS = 0x8824 # VERSION_2_0
# MAX_DRAW_BUFFERS_ARB = 0x8824
# MAX_DRAW_BUFFERS_ATI = 0x8824
# DRAW_BUFFER0 = 0x8825 # VERSION_2_0
# DRAW_BUFFER0_ARB = 0x8825
# DRAW_BUFFER0_ATI = 0x8825
# DRAW_BUFFER1 = 0x8826 # VERSION_2_0
# DRAW_BUFFER1_ARB = 0x8826
# DRAW_BUFFER1_ATI = 0x8826
# DRAW_BUFFER2 = 0x8827 # VERSION_2_0
# DRAW_BUFFER2_ARB = 0x8827
# DRAW_BUFFER2_ATI = 0x8827
# DRAW_BUFFER3 = 0x8828 # VERSION_2_0
# DRAW_BUFFER3_ARB = 0x8828
# DRAW_BUFFER3_ATI = 0x8828
# DRAW_BUFFER4 = 0x8829 # VERSION_2_0
# DRAW_BUFFER4_ARB = 0x8829
# DRAW_BUFFER4_ATI = 0x8829
# DRAW_BUFFER5 = 0x882A # VERSION_2_0
# DRAW_BUFFER5_ARB = 0x882A
# DRAW_BUFFER5_ATI = 0x882A
# DRAW_BUFFER6 = 0x882B # VERSION_2_0
# DRAW_BUFFER6_ARB = 0x882B
# DRAW_BUFFER6_ATI = 0x882B
# DRAW_BUFFER7 = 0x882C # VERSION_2_0
# DRAW_BUFFER7_ARB = 0x882C
# DRAW_BUFFER7_ATI = 0x882C
# DRAW_BUFFER8 = 0x882D # VERSION_2_0
# DRAW_BUFFER8_ARB = 0x882D
# DRAW_BUFFER8_ATI = 0x882D
# DRAW_BUFFER9 = 0x882E # VERSION_2_0
# DRAW_BUFFER9_ARB = 0x882E
# DRAW_BUFFER9_ATI = 0x882E
# DRAW_BUFFER10 = 0x882F # VERSION_2_0
# DRAW_BUFFER10_ARB = 0x882F
# DRAW_BUFFER10_ATI = 0x882F
# DRAW_BUFFER11 = 0x8830 # VERSION_2_0
# DRAW_BUFFER11_ARB = 0x8830
# DRAW_BUFFER11_ATI = 0x8830
# DRAW_BUFFER12 = 0x8831 # VERSION_2_0
# DRAW_BUFFER12_ARB = 0x8831
# DRAW_BUFFER12_ATI = 0x8831
# DRAW_BUFFER13 = 0x8832 # VERSION_2_0
# DRAW_BUFFER13_ARB = 0x8832
# DRAW_BUFFER13_ATI = 0x8832
# DRAW_BUFFER14 = 0x8833 # VERSION_2_0
# DRAW_BUFFER14_ARB = 0x8833
# DRAW_BUFFER14_ATI = 0x8833
# DRAW_BUFFER15 = 0x8834 # VERSION_2_0
# DRAW_BUFFER15_ARB = 0x8834
# DRAW_BUFFER15_ATI = 0x8834
# ATI_pixel_format_float enum: (really WGL_ATI_pixel_format_float) (additional; see above)
# COLOR_CLEAR_UNCLAMPED_VALUE_ATI = 0x8835
# ATI_future_use: 0x8836-0x883F
# VERSION_2_0 enum: (Promoted for OpenGL 2.0)
# EXT_blend_equation_separate enum:
# BLEND_EQUATION_ALPHA = 0x883D # VERSION_2_0
# BLEND_EQUATION_ALPHA_EXT = 0x883D
# Aliases EXT_blend_equation_separate enum above
# OES_blend_equation_separate enum: (OpenGL ES only)
# BLEND_EQUATION_ALPHA_OES = 0x883D
###############################################################################
# ARB: 0x8840-0x884F
# ARB_matrix_palette enum:
# MATRIX_PALETTE_ARB = 0x8840
# MAX_MATRIX_PALETTE_STACK_DEPTH_ARB = 0x8841
# MAX_PALETTE_MATRICES_ARB = 0x8842
# CURRENT_PALETTE_MATRIX_ARB = 0x8843
# MATRIX_INDEX_ARRAY_ARB = 0x8844
# CURRENT_MATRIX_INDEX_ARB = 0x8845
# MATRIX_INDEX_ARRAY_SIZE_ARB = 0x8846
# MATRIX_INDEX_ARRAY_TYPE_ARB = 0x8847
# MATRIX_INDEX_ARRAY_STRIDE_ARB = 0x8848
# MATRIX_INDEX_ARRAY_POINTER_ARB = 0x8849
# Aliases ARB_matrix_palette enums above
# OES_matrix_palette enum: (OpenGL ES only; additional; see below)
# MATRIX_PALETTE_OES = 0x8840
# MAX_PALETTE_MATRICES_OES = 0x8842
# CURRENT_PALETTE_MATRIX_OES = 0x8843
# MATRIX_INDEX_ARRAY_OES = 0x8844
# MATRIX_INDEX_ARRAY_SIZE_OES = 0x8846
# MATRIX_INDEX_ARRAY_TYPE_OES = 0x8847
# MATRIX_INDEX_ARRAY_STRIDE_OES = 0x8848
# MATRIX_INDEX_ARRAY_POINTER_OES = 0x8849
# VERSION_1_4 enum: (Promoted for OpenGL 1.4)
# ARB_depth_texture enum:
# TEXTURE_DEPTH_SIZE = 0x884A
# TEXTURE_DEPTH_SIZE_ARB = 0x884A
# DEPTH_TEXTURE_MODE = 0x884B
# DEPTH_TEXTURE_MODE_ARB = 0x884B
# VERSION_3_0 enum: (aliases)
# VERSION_1_4 enum: (Promoted for OpenGL 1.4)
# ARB_shadow enum:
# EXT_texture_array enum: (additional; see below)
# TEXTURE_COMPARE_MODE = 0x884C
# TEXTURE_COMPARE_MODE_ARB = 0x884C
# TEXTURE_COMPARE_FUNC = 0x884D
# TEXTURE_COMPARE_FUNC_ARB = 0x884D
# COMPARE_REF_TO_TEXTURE = GL_COMPARE_R_TO_TEXTURE_ARB # 3.0
# COMPARE_R_TO_TEXTURE = 0x884E
# COMPARE_R_TO_TEXTURE_ARB = 0x884E
# COMPARE_REF_DEPTH_TO_TEXTURE_EXT = 0x884E
# ARB_future_use: 0x884F
###############################################################################
# NVIDIA: 0x8850-0x891F
# NV_texture_shader3 enum:
# OFFSET_PROJECTIVE_TEXTURE_2D_NV = 0x8850
# OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV = 0x8851
# OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV = 0x8852
# OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV = 0x8853
# OFFSET_HILO_TEXTURE_2D_NV = 0x8854
# OFFSET_HILO_TEXTURE_RECTANGLE_NV = 0x8855
# OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV = 0x8856
# OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV = 0x8857
# DEPENDENT_HILO_TEXTURE_2D_NV = 0x8858
# DEPENDENT_RGB_TEXTURE_3D_NV = 0x8859
# DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV = 0x885A
# DOT_PRODUCT_PASS_THROUGH_NV = 0x885B
# DOT_PRODUCT_TEXTURE_1D_NV = 0x885C
# DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV = 0x885D
# HILO8_NV = 0x885E
# SIGNED_HILO8_NV = 0x885F
# FORCE_BLUE_TO_ONE_NV = 0x8860
# VERSION_2_0 enum: (Promoted for OpenGL 2.0)
# ARB_point_sprite enum:
# NV_point_sprite enum:
# POINT_SPRITE = 0x8861 # VERSION_2_0
# POINT_SPRITE_ARB = 0x8861
# POINT_SPRITE_NV = 0x8861
# COORD_REPLACE = 0x8862 # VERSION_2_0
# COORD_REPLACE_ARB = 0x8862
# COORD_REPLACE_NV = 0x8862
# Aliases ARB_point_sprite enums above
# OES_point_sprite enum: (OpenGL ES only)
# POINT_SPRITE_ARB = 0x8861
# COORD_REPLACE_ARB = 0x8862
# NV_point_sprite enum:
# POINT_SPRITE_R_MODE_NV = 0x8863
# VERSION_1_5 enum: (Promoted for OpenGL 1.5)
# ARB_occlusion_query enum:
# NV_occlusion_query enum:
# QUERY_COUNTER_BITS = 0x8864
# QUERY_COUNTER_BITS_ARB = 0x8864
# PIXEL_COUNTER_BITS_NV = 0x8864
# CURRENT_QUERY = 0x8865
# CURRENT_QUERY_ARB = 0x8865
# CURRENT_OCCLUSION_QUERY_ID_NV = 0x8865
# QUERY_RESULT = 0x8866
# QUERY_RESULT_ARB = 0x8866
# PIXEL_COUNT_NV = 0x8866
# QUERY_RESULT_AVAILABLE = 0x8867
# QUERY_RESULT_AVAILABLE_ARB = 0x8867
# PIXEL_COUNT_AVAILABLE_NV = 0x8867
# NV_fragment_program enum:
# MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV = 0x8868
# VERSION_2_0 enum: (Promoted from ARB_vertex_shader)
# ARB_vertex_program enum: (additional; see above)
# MAX_VERTEX_ATTRIBS = 0x8869 # VERSION_2_0
# MAX_VERTEX_ATTRIBS_ARB = 0x8869
# VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A # VERSION_2_0
# VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB = 0x886A
# NV_future_use: 0x886B-0x886D
# NV_copy_depth_to_color enum:
# DEPTH_STENCIL_TO_RGBA_NV = 0x886E
# DEPTH_STENCIL_TO_BGRA_NV = 0x886F
# VERSION_2_0 enum: (Promoted from ARB_fragment_shader; only some values)
# ARB_vertex_program enum: (additional; see above)
# ARB_fragment_program enum: (additional; see above)
# NV_fragment_program enum: (additional; see above)
# FRAGMENT_PROGRAM_NV = 0x8870
# MAX_TEXTURE_COORDS = 0x8871 # VERSION_2_0
# MAX_TEXTURE_COORDS_ARB = 0x8871 # ARB_fragment_program
# MAX_TEXTURE_COORDS_NV = 0x8871
# MAX_TEXTURE_IMAGE_UNITS = 0x8872 # VERSION_2_0
# MAX_TEXTURE_IMAGE_UNITS_ARB = 0x8872 # ARB_fragment_program
# MAX_TEXTURE_IMAGE_UNITS_NV = 0x8872
# FRAGMENT_PROGRAM_BINDING_NV = 0x8873
# PROGRAM_ERROR_STRING_ARB = 0x8874 # ARB_vertex_program / ARB_fragment_program
# PROGRAM_ERROR_STRING_NV = 0x8874
# PROGRAM_FORMAT_ASCII_ARB = 0x8875 # ARB_vertex_program / ARB_fragment_program
# PROGRAM_FORMAT_ARB = 0x8876 # ARB_vertex_program / ARB_fragment_program
# 0x8877 *should have been* assigned to PROGRAM_BINDING_ARB. Oops.
# NV_pixel_data_range enum:
# WRITE_PIXEL_DATA_RANGE_NV = 0x8878
# READ_PIXEL_DATA_RANGE_NV = 0x8879
# WRITE_PIXEL_DATA_RANGE_LENGTH_NV = 0x887A
# READ_PIXEL_DATA_RANGE_LENGTH_NV = 0x887B
# WRITE_PIXEL_DATA_RANGE_POINTER_NV = 0x887C
# READ_PIXEL_DATA_RANGE_POINTER_NV = 0x887D
# NV_future_use: 0x887E-0x887F
# NV_float_buffer enum:
# FLOAT_R_NV = 0x8880
# FLOAT_RG_NV = 0x8881
# FLOAT_RGB_NV = 0x8882
# FLOAT_RGBA_NV = 0x8883
# FLOAT_R16_NV = 0x8884
# FLOAT_R32_NV = 0x8885
# FLOAT_RG16_NV = 0x8886
# FLOAT_RG32_NV = 0x8887
# FLOAT_RGB16_NV = 0x8888
# FLOAT_RGB32_NV = 0x8889
# FLOAT_RGBA16_NV = 0x888A
# FLOAT_RGBA32_NV = 0x888B
# TEXTURE_FLOAT_COMPONENTS_NV = 0x888C
# FLOAT_CLEAR_COLOR_VALUE_NV = 0x888D
# FLOAT_RGBA_MODE_NV = 0x888E
# NV_texture_expand_normal enum:
# TEXTURE_UNSIGNED_REMAP_MODE_NV = 0x888F
# EXT_depth_bounds_test enum:
# DEPTH_BOUNDS_TEST_EXT = 0x8890
# DEPTH_BOUNDS_EXT = 0x8891
# VERSION_1_5 enum: (Promoted for OpenGL 1.5)
# ARB_vertex_buffer_object enum:
# ARRAY_BUFFER = 0x8892
# ARRAY_BUFFER_ARB = 0x8892
# ELEMENT_ARRAY_BUFFER = 0x8893
# ELEMENT_ARRAY_BUFFER_ARB = 0x8893
# ARRAY_BUFFER_BINDING = 0x8894
# ARRAY_BUFFER_BINDING_ARB = 0x8894
# ELEMENT_ARRAY_BUFFER_BINDING = 0x8895
# ELEMENT_ARRAY_BUFFER_BINDING_ARB = 0x8895
# VERTEX_ARRAY_BUFFER_BINDING = 0x8896
# VERTEX_ARRAY_BUFFER_BINDING_ARB = 0x8896
# NORMAL_ARRAY_BUFFER_BINDING = 0x8897
# NORMAL_ARRAY_BUFFER_BINDING_ARB = 0x8897
# COLOR_ARRAY_BUFFER_BINDING = 0x8898
# COLOR_ARRAY_BUFFER_BINDING_ARB = 0x8898
# INDEX_ARRAY_BUFFER_BINDING = 0x8899
# INDEX_ARRAY_BUFFER_BINDING_ARB = 0x8899
# TEXTURE_COORD_ARRAY_BUFFER_BINDING = 0x889A
# TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB = 0x889A
# EDGE_FLAG_ARRAY_BUFFER_BINDING = 0x889B
# EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB = 0x889B
# SECONDARY_COLOR_ARRAY_BUFFER_BINDING = 0x889C
# SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB = 0x889C
# FOG_COORD_ARRAY_BUFFER_BINDING = GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING
# FOG_COORDINATE_ARRAY_BUFFER_BINDING = 0x889D
# FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB = 0x889D
# WEIGHT_ARRAY_BUFFER_BINDING = 0x889E
# WEIGHT_ARRAY_BUFFER_BINDING_ARB = 0x889E
# VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F
# VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB = 0x889F
# Aliases ARB_vertex_buffer_object enum above
# OES_matrix_palette enum: (OpenGL ES only; additional; see below)
# WEIGHT_ARRAY_BUFFER_BINDING_OES = 0x889E
# ARB_vertex_program enum: (additional; see above)
# ARB_fragment_program enum: (additional; see above)
# PROGRAM_INSTRUCTIONS_ARB = 0x88A0
# MAX_PROGRAM_INSTRUCTIONS_ARB = 0x88A1
# PROGRAM_NATIVE_INSTRUCTIONS_ARB = 0x88A2
# MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB = 0x88A3
# PROGRAM_TEMPORARIES_ARB = 0x88A4
# MAX_PROGRAM_TEMPORARIES_ARB = 0x88A5
# PROGRAM_NATIVE_TEMPORARIES_ARB = 0x88A6
# MAX_PROGRAM_NATIVE_TEMPORARIES_ARB = 0x88A7
# PROGRAM_PARAMETERS_ARB = 0x88A8
# MAX_PROGRAM_PARAMETERS_ARB = 0x88A9
# PROGRAM_NATIVE_PARAMETERS_ARB = 0x88AA
# MAX_PROGRAM_NATIVE_PARAMETERS_ARB = 0x88AB
# PROGRAM_ATTRIBS_ARB = 0x88AC
# MAX_PROGRAM_ATTRIBS_ARB = 0x88AD
# PROGRAM_NATIVE_ATTRIBS_ARB = 0x88AE
# MAX_PROGRAM_NATIVE_ATTRIBS_ARB = 0x88AF
# PROGRAM_ADDRESS_REGISTERS_ARB = 0x88B0
# MAX_PROGRAM_ADDRESS_REGISTERS_ARB = 0x88B1
# PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB = 0x88B2
# MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB = 0x88B3
# MAX_PROGRAM_LOCAL_PARAMETERS_ARB = 0x88B4
# MAX_PROGRAM_ENV_PARAMETERS_ARB = 0x88B5
# PROGRAM_UNDER_NATIVE_LIMITS_ARB = 0x88B6
# TRANSPOSE_CURRENT_MATRIX_ARB = 0x88B7
# VERSION_1_5 enum: (Promoted for OpenGL 1.5)
# ARB_vertex_buffer_object enum: (additional; see above)
# READ_ONLY = 0x88B8
# READ_ONLY_ARB = 0x88B8
# WRITE_ONLY = 0x88B9
# WRITE_ONLY_ARB = 0x88B9
# READ_WRITE = 0x88BA
# READ_WRITE_ARB = 0x88BA
# BUFFER_ACCESS = 0x88BB
# BUFFER_ACCESS_ARB = 0x88BB
# BUFFER_MAPPED = 0x88BC
# BUFFER_MAPPED_ARB = 0x88BC
# BUFFER_MAP_POINTER = 0x88BD
# BUFFER_MAP_POINTER_ARB = 0x88BD
# Aliases ARB_vertex_buffer_object enums above
# OES_mapbuffer enum: (OpenGL ES only)
# WRITE_ONLY_OES = 0x88B9
# BUFFER_ACCESS_OES = 0x88BB
# BUFFER_MAPPED_OES = 0x88BC
# BUFFER_MAP_POINTER_OES = 0x88BD
# NV_future_use: 0x88BE
# EXT_timer_query enum:
# TIME_ELAPSED_EXT = 0x88BF
# ARB_vertex_program enum: (additional; see above)
# ARB_fragment_program enum: (additional; see above)
# MATRIX0_ARB = 0x88C0
# MATRIX1_ARB = 0x88C1
# MATRIX2_ARB = 0x88C2
# MATRIX3_ARB = 0x88C3
# MATRIX4_ARB = 0x88C4
# MATRIX5_ARB = 0x88C5
# MATRIX6_ARB = 0x88C6
# MATRIX7_ARB = 0x88C7
# MATRIX8_ARB = 0x88C8
# MATRIX9_ARB = 0x88C9
# MATRIX10_ARB = 0x88CA
# MATRIX11_ARB = 0x88CB
# MATRIX12_ARB = 0x88CC
# MATRIX13_ARB = 0x88CD
# MATRIX14_ARB = 0x88CE
# MATRIX15_ARB = 0x88CF
# MATRIX16_ARB = 0x88D0
# MATRIX17_ARB = 0x88D1
# MATRIX18_ARB = 0x88D2
# MATRIX19_ARB = 0x88D3
# MATRIX20_ARB = 0x88D4
# MATRIX21_ARB = 0x88D5
# MATRIX22_ARB = 0x88D6
# MATRIX23_ARB = 0x88D7
# MATRIX24_ARB = 0x88D8
# MATRIX25_ARB = 0x88D9
# MATRIX26_ARB = 0x88DA
# MATRIX27_ARB = 0x88DB
# MATRIX28_ARB = 0x88DC
# MATRIX29_ARB = 0x88DD
# MATRIX30_ARB = 0x88DE
# MATRIX31_ARB = 0x88DF
# VERSION_1_5 enum: (Promoted for OpenGL 1.5)
# ARB_vertex_buffer_object enum: (additional; see above)
# STREAM_DRAW = 0x88E0
# STREAM_DRAW_ARB = 0x88E0
# STREAM_READ = 0x88E1
# STREAM_READ_ARB = 0x88E1
# STREAM_COPY = 0x88E2
# STREAM_COPY_ARB = 0x88E2
# STATIC_DRAW = 0x88E4
# STATIC_DRAW_ARB = 0x88E4
# STATIC_READ = 0x88E5
# STATIC_READ_ARB = 0x88E5
# STATIC_COPY = 0x88E6
# STATIC_COPY_ARB = 0x88E6
# DYNAMIC_DRAW = 0x88E8
# DYNAMIC_DRAW_ARB = 0x88E8
# DYNAMIC_READ = 0x88E9
# DYNAMIC_READ_ARB = 0x88E9
# DYNAMIC_COPY = 0x88EA
# DYNAMIC_COPY_ARB = 0x88EA
# VERSION_2_1 enum:
# ARB_pixel_buffer_object enum:
# EXT_pixel_buffer_object enum:
# PIXEL_PACK_BUFFER = 0x88EB # VERSION_2_1
# PIXEL_PACK_BUFFER_ARB = 0x88EB # ARB_pixel_buffer_object
# PIXEL_PACK_BUFFER_EXT = 0x88EB # EXT_pixel_buffer_object
# PIXEL_UNPACK_BUFFER = 0x88EC # VERSION_2_1
# PIXEL_UNPACK_BUFFER_ARB = 0x88EC # ARB_pixel_buffer_object
# PIXEL_UNPACK_BUFFER_EXT = 0x88EC # EXT_pixel_buffer_object
# PIXEL_PACK_BUFFER_BINDING = 0x88ED # VERSION_2_1
# PIXEL_PACK_BUFFER_BINDING_ARB = 0x88ED # ARB_pixel_buffer_object
# PIXEL_PACK_BUFFER_BINDING_EXT = 0x88ED # EXT_pixel_buffer_object
# PIXEL_UNPACK_BUFFER_BINDING = 0x88EF # VERSION_2_1
# PIXEL_UNPACK_BUFFER_BINDING_ARB = 0x88EF # ARB_pixel_buffer_object
# PIXEL_UNPACK_BUFFER_BINDING_EXT = 0x88EF # EXT_pixel_buffer_object
# ARB_future_use: 0x88E3, 0x88E7, 0x88EE
# (for extending ARB_vertex_buffer_object):
# VERSION_3_0 enum:
# ARB_framebuffer_object enum: (note: no ARB suffixes)
# EXT_packed_depth_stencil enum: (additional; see above)
# DEPTH24_STENCIL8 = 0x88F0 # 3.0 / ARB_fbo
# DEPTH24_STENCIL8_EXT = 0x88F0
# TEXTURE_STENCIL_SIZE = 0x88F1 # 3.0 / ARB_fbo
# TEXTURE_STENCIL_SIZE_EXT = 0x88F1
# Aliases EXT_packed_depth_stencil enum above
# OES_packed_depth_stencil enum: (OpenGL ES only; additional; see above)
# DEPTH24_STENCIL8_OES = 0x88F0
# EXT_stencil_clear_tag enum:
# STENCIL_TAG_BITS_EXT = 0x88F2
# STENCIL_CLEAR_TAG_VALUE_EXT = 0x88F3
# NV_vertex_program2_option enum: (duplicated in NV_fragment_prgoram2 below)
# MAX_PROGRAM_EXEC_INSTRUCTIONS_NV = 0x88F4
# MAX_PROGRAM_CALL_DEPTH_NV = 0x88F5
# NV_fragment_program2 enum:
# MAX_PROGRAM_EXEC_INSTRUCTIONS_NV = 0x88F4
# MAX_PROGRAM_CALL_DEPTH_NV = 0x88F5
# MAX_PROGRAM_IF_DEPTH_NV = 0x88F6
# MAX_PROGRAM_LOOP_DEPTH_NV = 0x88F7
# MAX_PROGRAM_LOOP_COUNT_NV = 0x88F8
# NV_future_use: 0x88F9-0x88FC
# VERSION_3_0 enum:
# NV_vertex_program4 enum:
# VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD # 3.0
# VERTEX_ATTRIB_ARRAY_INTEGER_NV = 0x88FD
# ARB_instanced_arrays enum:
# VERTEX_ATTRIB_ARRAY_DIVISOR_ARB = 0x88FE
# VERSION_3_0 enum:
# EXT_texture_array enum: (additional; see below)
# MAX_ARRAY_TEXTURE_LAYERS = 0x88FF # 3.0
# MAX_ARRAY_TEXTURE_LAYERS_EXT = 0x88FF
# VERSION_3_0 enum:
# NV_gpu_program4 enum:
# MIN_PROGRAM_TEXEL_OFFSET = 0x8904 # 3.0
# MIN_PROGRAM_TEXEL_OFFSET_NV = 0x8904
# MAX_PROGRAM_TEXEL_OFFSET = 0x8905 # 3.0
# MAX_PROGRAM_TEXEL_OFFSET_NV = 0x8905
# PROGRAM_ATTRIB_COMPONENTS_NV = 0x8906
# PROGRAM_RESULT_COMPONENTS_NV = 0x8907
# MAX_PROGRAM_ATTRIB_COMPONENTS_NV = 0x8908
# MAX_PROGRAM_RESULT_COMPONENTS_NV = 0x8909
# EXT_stencil_two_side enum:
# STENCIL_TEST_TWO_SIDE_EXT = 0x8910
# ACTIVE_STENCIL_FACE_EXT = 0x8911
# EXT_texture_mirror_clamp enum: (additional; see above):
# MIRROR_CLAMP_TO_BORDER_EXT = 0x8912
# NV_future_use: 0x8913
# VERSION_1_5 enum: (Promoted for OpenGL 1.5)
# ARB_occlusion_query enum: (additional; see above)
# SAMPLES_PASSED = 0x8914
# SAMPLES_PASSED_ARB = 0x8914
# NV_future_use: 0x8915-0x8919
# VERSION_3_0 enum:
# ARB_color_buffer_float enum: (additional; see above)
# CLAMP_VERTEX_COLOR = 0x891A # 3.0
# CLAMP_VERTEX_COLOR_ARB = 0x891A
# CLAMP_FRAGMENT_COLOR = 0x891B # 3.0
# CLAMP_FRAGMENT_COLOR_ARB = 0x891B
# CLAMP_READ_COLOR = 0x891C # 3.0
# CLAMP_READ_COLOR_ARB = 0x891C
# FIXED_ONLY = 0x891D # 3.0
# FIXED_ONLY_ARB = 0x891D
# NV_future_use: 0x891E-0x891F
###############################################################################
# ATI: 0x8920-0x897F
# ATI_fragment_shader enum:
# FRAGMENT_SHADER_ATI = 0x8920
# REG_0_ATI = 0x8921
# REG_1_ATI = 0x8922
# REG_2_ATI = 0x8923
# REG_3_ATI = 0x8924
# REG_4_ATI = 0x8925
# REG_5_ATI = 0x8926
# REG_6_ATI = 0x8927
# REG_7_ATI = 0x8928
# REG_8_ATI = 0x8929
# REG_9_ATI = 0x892A
# REG_10_ATI = 0x892B
# REG_11_ATI = 0x892C
# REG_12_ATI = 0x892D
# REG_13_ATI = 0x892E
# REG_14_ATI = 0x892F
# REG_15_ATI = 0x8930
# REG_16_ATI = 0x8931
# REG_17_ATI = 0x8932
# REG_18_ATI = 0x8933
# REG_19_ATI = 0x8934
# REG_20_ATI = 0x8935
# REG_21_ATI = 0x8936
# REG_22_ATI = 0x8937
# REG_23_ATI = 0x8938
# REG_24_ATI = 0x8939
# REG_25_ATI = 0x893A
# REG_26_ATI = 0x893B
# REG_27_ATI = 0x893C
# REG_28_ATI = 0x893D
# REG_29_ATI = 0x893E
# REG_30_ATI = 0x893F
# REG_31_ATI = 0x8940
# CON_0_ATI = 0x8941
# CON_1_ATI = 0x8942
# CON_2_ATI = 0x8943
# CON_3_ATI = 0x8944
# CON_4_ATI = 0x8945
# CON_5_ATI = 0x8946
# CON_6_ATI = 0x8947
# CON_7_ATI = 0x8948
# CON_8_ATI = 0x8949
# CON_9_ATI = 0x894A
# CON_10_ATI = 0x894B
# CON_11_ATI = 0x894C
# CON_12_ATI = 0x894D
# CON_13_ATI = 0x894E
# CON_14_ATI = 0x894F
# CON_15_ATI = 0x8950
# CON_16_ATI = 0x8951
# CON_17_ATI = 0x8952
# CON_18_ATI = 0x8953
# CON_19_ATI = 0x8954
# CON_20_ATI = 0x8955
# CON_21_ATI = 0x8956
# CON_22_ATI = 0x8957
# CON_23_ATI = 0x8958
# CON_24_ATI = 0x8959
# CON_25_ATI = 0x895A
# CON_26_ATI = 0x895B
# CON_27_ATI = 0x895C
# CON_28_ATI = 0x895D
# CON_29_ATI = 0x895E
# CON_30_ATI = 0x895F
# CON_31_ATI = 0x8960
# MOV_ATI = 0x8961
# ADD_ATI = 0x8963
# MUL_ATI = 0x8964
# SUB_ATI = 0x8965
# DOT3_ATI = 0x8966
# DOT4_ATI = 0x8967
# MAD_ATI = 0x8968
# LERP_ATI = 0x8969
# CND_ATI = 0x896A
# CND0_ATI = 0x896B
# DOT2_ADD_ATI = 0x896C
# SECONDARY_INTERPOLATOR_ATI = 0x896D
# NUM_FRAGMENT_REGISTERS_ATI = 0x896E
# NUM_FRAGMENT_CONSTANTS_ATI = 0x896F
# NUM_PASSES_ATI = 0x8970
# NUM_INSTRUCTIONS_PER_PASS_ATI = 0x8971
# NUM_INSTRUCTIONS_TOTAL_ATI = 0x8972
# NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI = 0x8973
# NUM_LOOPBACK_COMPONENTS_ATI = 0x8974
# COLOR_ALPHA_PAIRING_ATI = 0x8975
# SWIZZLE_STR_ATI = 0x8976
# SWIZZLE_STQ_ATI = 0x8977
# SWIZZLE_STR_DR_ATI = 0x8978
# SWIZZLE_STQ_DQ_ATI = 0x8979
# SWIZZLE_STRQ_ATI = 0x897A
# SWIZZLE_STRQ_DQ_ATI = 0x897B
# ??? Not clear where to put new types of mask bits yet
# RED_BIT_ATI = 0x00000001
# GREEN_BIT_ATI = 0x00000002
# BLUE_BIT_ATI = 0x00000004
# 2X_BIT_ATI = 0x00000001
# 4X_BIT_ATI = 0x00000002
# 8X_BIT_ATI = 0x00000004
# HALF_BIT_ATI = 0x00000008
# QUARTER_BIT_ATI = 0x00000010
# EIGHTH_BIT_ATI = 0x00000020
# SATURATE_BIT_ATI = 0x00000040
# 2X_BIT_ATI = 0x00000001
# COMP_BIT_ATI = 0x00000002
# NEGATE_BIT_ATI = 0x00000004
# BIAS_BIT_ATI = 0x00000008
# ATI_future_use: 0x897C-0x897F
###############################################################################
# Khronos OpenML WG / OpenGL ES WG: 0x8980-0x898F
# OML_interlace enum:
# INTERLACE_OML = 0x8980
# INTERLACE_READ_OML = 0x8981
# OML_subsample enum:
# FORMAT_SUBSAMPLE_24_24_OML = 0x8982
# FORMAT_SUBSAMPLE_244_244_OML = 0x8983
# OML_resample enum:
# PACK_RESAMPLE_OML = 0x8984
# UNPACK_RESAMPLE_OML = 0x8985
# RESAMPLE_REPLICATE_OML = 0x8986
# RESAMPLE_ZERO_FILL_OML = 0x8987
# RESAMPLE_AVERAGE_OML = 0x8988
# RESAMPLE_DECIMATE_OML = 0x8989
# OES_point_size_array enum: (OpenGL ES only)
# POINT_SIZE_ARRAY_TYPE_OES = 0x898A
# POINT_SIZE_ARRAY_STRIDE_OES = 0x898B
# POINT_SIZE_ARRAY_POINTER_OES = 0x898C
# OES_matrix_get enum: (OpenGL ES only)
# MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES = 0x898D
# PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES = 0x898E
# TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES = 0x898F
###############################################################################
# 3dlabs: 0x8990-0x899F
###############################################################################
# Matrox: 0x89A0-0x89FF
###############################################################################
# Apple: 0x8A00-0x8A7F
# APPLE_vertex_program_evaluators: 0x8A00-0x8A0F?
# APPLE_fence enum:
# DRAW_PIXELS_APPLE = 0x8A0A
# FENCE_APPLE = 0x8A0B
# APPLE_future_use: 0x8A0C-0x8A11
## From Jeremy 2006/10/18 (Bugzilla bug 632) - unknown extension name
# ELEMENT_ARRAY_APPLE = 0x8A0C
# ELEMENT_ARRAY_TYPE_APPLE = 0x8A0D
# ELEMENT_ARRAY_POINTER_APPLE = 0x8A0E
# COLOR_FLOAT_APPLE = 0x8A0F
# MIN_PBUFFER_VIEWPORT_DIMS_APPLE = 0x8A10
# ELEMENT_BUFFER_BINDING_APPLE = 0x8A11
# There's a potential collision with ELEMENT_BUFFER_BINDING_APPLE.
# Unclear whether the enums above ever actually shipped from Apple,
# checking...
# ARB_uniform_buffer_object enum: (additional; see above)
# UNIFORM_BUFFER = 0x8A11
# APPLE_flush_buffer_range enum:
# BUFFER_SERIALIZED_MODIFY_APPLE = 0x8A12
# BUFFER_FLUSHING_UNMAP_APPLE = 0x8A13
# APPLE_future_use: 0x8A14-0x8A27
# ARB_uniform_buffer_object enum:
# UNIFORM_BUFFER_BINDING = 0x8A28
# UNIFORM_BUFFER_START = 0x8A29
# UNIFORM_BUFFER_SIZE = 0x8A2A
# MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B
# MAX_GEOMETRY_UNIFORM_BLOCKS = 0x8A2C
# MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D
# MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E
# MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F
# MAX_UNIFORM_BLOCK_SIZE = 0x8A30
# MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31
# MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS = 0x8A32
# MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33
# UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34
# ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35
# ACTIVE_UNIFORM_BLOCKS = 0x8A36
# UNIFORM_TYPE = 0x8A37
# UNIFORM_SIZE = 0x8A38
# UNIFORM_NAME_LENGTH = 0x8A39
# UNIFORM_BLOCK_INDEX = 0x8A3A
# UNIFORM_OFFSET = 0x8A3B
# UNIFORM_ARRAY_STRIDE = 0x8A3C
# UNIFORM_MATRIX_STRIDE = 0x8A3D
# UNIFORM_IS_ROW_MAJOR = 0x8A3E
# UNIFORM_BLOCK_BINDING = 0x8A3F
# UNIFORM_BLOCK_DATA_SIZE = 0x8A40
# UNIFORM_BLOCK_NAME_LENGTH = 0x8A41
# UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42
# UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43
# UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44
# UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER = 0x8A45
# UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46
# INVALID_INDEX = 0xFFFFFFFFu
# APPLE_future_use: 0x8A47-0x8A7F
###############################################################################
# Matrox: 0x8A80-0x8AEF
###############################################################################
# Chromium (Brian Paul): 0x8AF0-0x8B2F
###############################################################################
# ARB HLSL shader extensions: 0x8B30-0x8B8F
# VERSION_2_0 enum: (Promoted for OpenGL 2.0; only some values; renaming in many cases)
# ARB_shader_objects, ARB_vertex_shader, ARB_fragment_shader enum:
# NV_vertex_program3 enum: (reuses 0x8B4C)
##Shader types + room for expansion
# FRAGMENT_SHADER = 0x8B30 # VERSION_2_0
# FRAGMENT_SHADER_ARB = 0x8B30 # ARB_fragment_shader
# VERTEX_SHADER = 0x8B31 # VERSION_2_0
# VERTEX_SHADER_ARB = 0x8B31 # ARB_vertex_shader
# ARB_future_use: 0x8B32-0x8B3F
##Container types + room for expansion
# PROGRAM_OBJECT_ARB = 0x8B40 # ARB_shader_objects
# ARB_future_use: 0x8B41-0x8B47
##Misc. shader enums
# SHADER_OBJECT_ARB = 0x8B48 # ARB_shader_objects
# MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49 # VERSION_2_0
# MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB = 0x8B49 # ARB_fragment_shader
# MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A # VERSION_2_0
# MAX_VERTEX_UNIFORM_COMPONENTS_ARB = 0x8B4A # ARB_vertex_shader
# MAX_VARYING_FLOATS = 0x8B4B # VERSION_2_0
# MAX_VARYING_FLOATS_ARB = 0x8B4B # ARB_vertex_shader
# MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C # VERSION_2_0
# MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB = 0x8B4C # ARB_vertex_shader, NV_vertex_program3
# MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D # VERSION_2_0
# MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB = 0x8B4D # ARB_vertex_shader
# OBJECT_TYPE_ARB = 0x8B4E # ARB_shader_objects
# SHADER_TYPE = 0x8B4F # VERSION_2_0 (renamed)
# OBJECT_SUBTYPE_ARB = 0x8B4F # ARB_shader_objects
##Attribute types + room for expansion.
# FLOAT_VEC2 = 0x8B50 # VERSION_2_0
# FLOAT_VEC2_ARB = 0x8B50 # ARB_shader_objects
# FLOAT_VEC3 = 0x8B51 # VERSION_2_0
# FLOAT_VEC3_ARB = 0x8B51 # ARB_shader_objects
# FLOAT_VEC4 = 0x8B52 # VERSION_2_0
# FLOAT_VEC4_ARB = 0x8B52 # ARB_shader_objects
# INT_VEC2 = 0x8B53 # VERSION_2_0
# INT_VEC2_ARB = 0x8B53 # ARB_shader_objects
# INT_VEC3 = 0x8B54 # VERSION_2_0
# INT_VEC3_ARB = 0x8B54 # ARB_shader_objects
# INT_VEC4 = 0x8B55 # VERSION_2_0
# INT_VEC4_ARB = 0x8B55 # ARB_shader_objects
# BOOL = 0x8B56 # VERSION_2_0
# BOOL_ARB = 0x8B56 # ARB_shader_objects
# BOOL_VEC2 = 0x8B57 # VERSION_2_0
# BOOL_VEC2_ARB = 0x8B57 # ARB_shader_objects
# BOOL_VEC3 = 0x8B58 # VERSION_2_0
# BOOL_VEC3_ARB = 0x8B58 # ARB_shader_objects
# BOOL_VEC4 = 0x8B59 # VERSION_2_0
# BOOL_VEC4_ARB = 0x8B59 # ARB_shader_objects
# FLOAT_MAT2 = 0x8B5A # VERSION_2_0
# FLOAT_MAT2_ARB = 0x8B5A # ARB_shader_objects
# FLOAT_MAT3 = 0x8B5B # VERSION_2_0
# FLOAT_MAT3_ARB = 0x8B5B # ARB_shader_objects
# FLOAT_MAT4 = 0x8B5C # VERSION_2_0
# FLOAT_MAT4_ARB = 0x8B5C # ARB_shader_objects
# SAMPLER_1D = 0x8B5D # VERSION_2_0
# SAMPLER_1D_ARB = 0x8B5D # ARB_shader_objects
# SAMPLER_2D = 0x8B5E # VERSION_2_0
# SAMPLER_2D_ARB = 0x8B5E # ARB_shader_objects
# SAMPLER_3D = 0x8B5F # VERSION_2_0
# SAMPLER_3D_ARB = 0x8B5F # ARB_shader_objects
# SAMPLER_CUBE = 0x8B60 # VERSION_2_0
# SAMPLER_CUBE_ARB = 0x8B60 # ARB_shader_objects
# SAMPLER_1D_SHADOW = 0x8B61 # VERSION_2_0
# SAMPLER_1D_SHADOW_ARB = 0x8B61 # ARB_shader_objects
# SAMPLER_2D_SHADOW = 0x8B62 # VERSION_2_0
# SAMPLER_2D_SHADOW_ARB = 0x8B62 # ARB_shader_objects
# SAMPLER_2D_RECT_ARB = 0x8B63 # ARB_shader_objects
# SAMPLER_2D_RECT_SHADOW_ARB = 0x8B64 # ARB_shader_objects
# FLOAT_MAT2x3 = 0x8B65 # VERSION_2_1
# FLOAT_MAT2x4 = 0x8B66 # VERSION_2_1
# FLOAT_MAT3x2 = 0x8B67 # VERSION_2_1
# FLOAT_MAT3x4 = 0x8B68 # VERSION_2_1
# FLOAT_MAT4x2 = 0x8B69 # VERSION_2_1
# FLOAT_MAT4x3 = 0x8B6A # VERSION_2_1
# ARB_future_use: 0x8B6B-0x8B7F (for attribute types)
# DELETE_STATUS = 0x8B80 # VERSION_2_0 (renamed)
# OBJECT_DELETE_STATUS_ARB = 0x8B80 # ARB_shader_objects
# COMPILE_STATUS = 0x8B81 # VERSION_2_0 (renamed)
# OBJECT_COMPILE_STATUS_ARB = 0x8B81 # ARB_shader_objects
# LINK_STATUS = 0x8B82 # VERSION_2_0 (renamed)
# OBJECT_LINK_STATUS_ARB = 0x8B82 # ARB_shader_objects
# VALIDATE_STATUS = 0x8B83 # VERSION_2_0 (renamed)
# OBJECT_VALIDATE_STATUS_ARB = 0x8B83 # ARB_shader_objects
# INFO_LOG_LENGTH = 0x8B84 # VERSION_2_0 (renamed)
# OBJECT_INFO_LOG_LENGTH_ARB = 0x8B84 # ARB_shader_objects
# ATTACHED_SHADERS = 0x8B85 # VERSION_2_0 (renamed)
# OBJECT_ATTACHED_OBJECTS_ARB = 0x8B85 # ARB_shader_objects
# ACTIVE_UNIFORMS = 0x8B86 # VERSION_2_0 (renamed)
# OBJECT_ACTIVE_UNIFORMS_ARB = 0x8B86 # ARB_shader_objects
# ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87 # VERSION_2_0 (renamed)
# OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB = 0x8B87 # ARB_shader_objects
# SHADER_SOURCE_LENGTH = 0x8B88 # VERSION_2_0 (renamed)
# OBJECT_SHADER_SOURCE_LENGTH_ARB = 0x8B88 # ARB_shader_objects
# ACTIVE_ATTRIBUTES = 0x8B89 # VERSION_2_0 (renamed)
# OBJECT_ACTIVE_ATTRIBUTES_ARB = 0x8B89 # ARB_vertex_shader
# ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A # VERSION_2_0 (renamed)
# OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB = 0x8B8A # ARB_vertex_shader
# FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B # VERSION_2_0
# FRAGMENT_SHADER_DERIVATIVE_HINT_ARB = 0x8B8B # ARB_fragment_shader
# SHADING_LANGUAGE_VERSION = 0x8B8C # VERSION_2_0
# SHADING_LANGUAGE_VERSION_ARB = 0x8B8C # ARB_shading_language_100
# Aliases ARB_shader_objects enum above
# OES_texture3D enum: (OpenGL ES only; additional; see above)
# SAMPLER_3D_OES = 0x8B5F # ARB_shader_objects
# Aliases ARB_fragment_shader enum above
# OES_standard_derivatives enum: (OpenGL ES only)
# FRAGMENT_SHADER_DERIVATIVE_HINT_OES = 0x8B8B
# VERSION_3_0 enum:
# ARB_geometry_shader4 enum: (additional; see below; note: no ARB suffixes)
# MAX_VARYING_COMPONENTS = GL_MAX_VARYING_FLOATS # 3.0
# EXT_geometry_shader4 enum: (additional; see below)
# MAX_VARYING_COMPONENTS_EXT = 0x8B4B
# VERSION_2_0 enum:
# CURRENT_PROGRAM = 0x8B8D
# ARB_future_use: 0x8B8E-0x8B8F
###############################################################################
# Khronos OpenGL ES WG: 0x8B90-0x8B9F
# OES_compressed_paletted_texture enum: (OpenGL ES only)
# PALETTE4_RGB8_OES = 0x8B90
# PALETTE4_RGBA8_OES = 0x8B91
# PALETTE4_R5_G6_B5_OES = 0x8B92
# PALETTE4_RGBA4_OES = 0x8B93
# PALETTE4_RGB5_A1_OES = 0x8B94
# PALETTE8_RGB8_OES = 0x8B95
# PALETTE8_RGBA8_OES = 0x8B96
# PALETTE8_R5_G6_B5_OES = 0x8B97
# PALETTE8_RGBA4_OES = 0x8B98
# PALETTE8_RGB5_A1_OES = 0x8B99
# OES_read_format enum: (OpenGL ES, also implemented in Mesa)
# IMPLEMENTATION_COLOR_READ_TYPE_OES = 0x8B9A
# IMPLEMENTATION_COLOR_READ_FORMAT_OES = 0x8B9B
# OES_point_size_array enum: (OpenGL ES only; additional; see above)
# POINT_SIZE_ARRAY_OES = 0x8B9C
# OES_draw_texture enum: (OpenGL ES only)
# TEXTURE_CROP_RECT_OES = 0x8B9D
# OES_matrix_palette enum: (OpenGL ES only)
# MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES = 0x8B9E
# OES_point_size_array enum: (OpenGL ES only; additional; see above)
# POINT_SIZE_ARRAY_BUFFER_BINDING_OES = 0x8B9F
###############################################################################
# Seaweed: 0x8BA0-0x8BAF
###############################################################################
# Mesa: 0x8BB0-0x8BBF
# Probably one of the two 0x8BB4 enums should be 0x8BB5, but the
# extension spec is not complete in any event.
# MESA_program_debug enum:
# FRAGMENT_PROGRAM_POSITION_MESA = 0x8BB0
# FRAGMENT_PROGRAM_CALLBACK_MESA = 0x8BB1
# FRAGMENT_PROGRAM_CALLBACK_FUNC_MESA = 0x8BB2
# FRAGMENT_PROGRAM_CALLBACK_DATA_MESA = 0x8BB3
# VERTEX_PROGRAM_CALLBACK_MESA = 0x8BB4
# VERTEX_PROGRAM_POSITION_MESA = 0x8BB4
# VERTEX_PROGRAM_CALLBACK_FUNC_MESA = 0x8BB6
# VERTEX_PROGRAM_CALLBACK_DATA_MESA = 0x8BB7
###############################################################################
# ATI: 0x8BC0-0x8BFF
# AMD_performance_monitor enum:
# COUNTER_TYPE_AMD = 0x8BC0
# COUNTER_RANGE_AMD = 0x8BC1
# UNSIGNED_INT64_AMD = 0x8BC2
# PERCENTAGE_AMD = 0x8BC3
# PERFMON_RESULT_AVAILABLE_AMD = 0x8BC4
# PERFMON_RESULT_SIZE_AMD = 0x8BC5
# PERFMON_RESULT_AMD = 0x8BC6
###############################################################################
# Imagination Tech.: 0x8C00-0x8C0F
###############################################################################
# NVIDIA: 0x8C10-0x8C8F (Pat Brown)
# VERSION_3_0 enum:
# ARB_framebuffer_object enum: (note: no ARB suffixes)
# ARB_texture_float enum: (additional; see above)
# TEXTURE_RED_TYPE = 0x8C10 # 3.0 / ARB_fbo
# TEXTURE_RED_TYPE_ARB = 0x8C10
# TEXTURE_GREEN_TYPE = 0x8C11 # 3.0 / ARB_fbo
# TEXTURE_GREEN_TYPE_ARB = 0x8C11
# TEXTURE_BLUE_TYPE = 0x8C12 # 3.0 / ARB_fbo
# TEXTURE_BLUE_TYPE_ARB = 0x8C12
# TEXTURE_ALPHA_TYPE = 0x8C13 # 3.0 / ARB_fbo
# TEXTURE_ALPHA_TYPE_ARB = 0x8C13
# TEXTURE_LUMINANCE_TYPE = 0x8C14 # 3.0 / ARB_fbo
# TEXTURE_LUMINANCE_TYPE_ARB = 0x8C14
# TEXTURE_INTENSITY_TYPE = 0x8C15 # 3.0 / ARB_fbo
# TEXTURE_INTENSITY_TYPE_ARB = 0x8C15
# TEXTURE_DEPTH_TYPE = 0x8C16 # 3.0 / ARB_fbo
# TEXTURE_DEPTH_TYPE_ARB = 0x8C16
# UNSIGNED_NORMALIZED = 0x8C17 # 3.0 / ARB_fbo
# UNSIGNED_NORMALIZED_ARB = 0x8C17
# VERSION_3_0 enum:
# EXT_texture_array enum:
# TEXTURE_1D_ARRAY = 0x8C18 # 3.0
# TEXTURE_1D_ARRAY_EXT = 0x8C18
# PROXY_TEXTURE_1D_ARRAY = 0x8C19 # 3.0
# PROXY_TEXTURE_1D_ARRAY_EXT = 0x8C19
# TEXTURE_2D_ARRAY = 0x8C1A # 3.0
# TEXTURE_2D_ARRAY_EXT = 0x8C1A
# PROXY_TEXTURE_2D_ARRAY = 0x8C1B # 3.0
# PROXY_TEXTURE_2D_ARRAY_EXT = 0x8C1B
# TEXTURE_BINDING_1D_ARRAY = 0x8C1C # 3.0
# TEXTURE_BINDING_1D_ARRAY_EXT = 0x8C1C
# TEXTURE_BINDING_2D_ARRAY = 0x8C1D # 3.0
# TEXTURE_BINDING_2D_ARRAY_EXT = 0x8C1D
# NV_future_use: 0x8C1E-0x8C25
# ARB_geometry_shader4 enum: (additional; see below)
# NV_geometry_program4 enum:
# GEOMETRY_PROGRAM_NV = 0x8C26
# MAX_PROGRAM_OUTPUT_VERTICES_NV = 0x8C27
# MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV = 0x8C28
# MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB = 0x8C29
# MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT = 0x8C29
# ARB_texture_buffer_object enum:
# EXT_texture_buffer_object enum:
# TEXTURE_BUFFER_ARB = 0x8C2A
# TEXTURE_BUFFER_EXT = 0x8C2A
# MAX_TEXTURE_BUFFER_SIZE_ARB = 0x8C2B
# MAX_TEXTURE_BUFFER_SIZE_EXT = 0x8C2B
# TEXTURE_BINDING_BUFFER_ARB = 0x8C2C
# TEXTURE_BINDING_BUFFER_EXT = 0x8C2C
# TEXTURE_BUFFER_FORMAT_ARB = 0x8C2E
# TEXTURE_BUFFER_DATA_STORE_BINDING_EXT = 0x8C2D
# TEXTURE_BUFFER_FORMAT_ARB = 0x8C2E
# TEXTURE_BUFFER_FORMAT_EXT = 0x8C2E
# NV_future_use: 0x8C2F-0x8C39
# VERSION_3_0 enum:
# EXT_packed_float enum:
# R11F_G11F_B10F = 0x8C3A # 3.0
# R11F_G11F_B10F_EXT = 0x8C3A
# UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B # 3.0
# UNSIGNED_INT_10F_11F_11F_REV_EXT = 0x8C3B
# RGBA_SIGNED_COMPONENTS_EXT = 0x8C3C
# VERSION_3_0 enum:
# EXT_texture_shared_exponent enum:
# RGB9_E5 = 0x8C3D # 3.0
# RGB9_E5_EXT = 0x8C3D
# UNSIGNED_INT_5_9_9_9_REV = 0x8C3E # 3.0
# UNSIGNED_INT_5_9_9_9_REV_EXT = 0x8C3E
# TEXTURE_SHARED_SIZE = 0x8C3F # 3.0
# TEXTURE_SHARED_SIZE_EXT = 0x8C3F
# VERSION_2_1 enum: (Generic formats promoted for OpenGL 2.1)
# EXT_texture_sRGB enum:
# SRGB = 0x8C40 # VERSION_2_1
# SRGB_EXT = 0x8C40 # EXT_texture_sRGB
# SRGB8 = 0x8C41 # VERSION_2_1
# SRGB8_EXT = 0x8C41 # EXT_texture_sRGB
# SRGB_ALPHA = 0x8C42 # VERSION_2_1
# SRGB_ALPHA_EXT = 0x8C42 # EXT_texture_sRGB
# SRGB8_ALPHA8 = 0x8C43 # VERSION_2_1
# SRGB8_ALPHA8_EXT = 0x8C43 # EXT_texture_sRGB
# SLUMINANCE_ALPHA = 0x8C44 # VERSION_2_1
# SLUMINANCE_ALPHA_EXT = 0x8C44 # EXT_texture_sRGB
# SLUMINANCE8_ALPHA8 = 0x8C45 # VERSION_2_1
# SLUMINANCE8_ALPHA8_EXT = 0x8C45 # EXT_texture_sRGB
# SLUMINANCE = 0x8C46 # VERSION_2_1
# SLUMINANCE_EXT = 0x8C46 # EXT_texture_sRGB
# SLUMINANCE8 = 0x8C47 # VERSION_2_1
# SLUMINANCE8_EXT = 0x8C47 # EXT_texture_sRGB
# COMPRESSED_SRGB = 0x8C48 # VERSION_2_1
# COMPRESSED_SRGB_EXT = 0x8C48 # EXT_texture_sRGB
# COMPRESSED_SRGB_ALPHA = 0x8C49 # VERSION_2_1
# COMPRESSED_SRGB_ALPHA_EXT = 0x8C49 # EXT_texture_sRGB
# COMPRESSED_SLUMINANCE = 0x8C4A # VERSION_2_1
# COMPRESSED_SLUMINANCE_EXT = 0x8C4A # EXT_texture_sRGB
# COMPRESSED_SLUMINANCE_ALPHA = 0x8C4B # VERSION_2_1
# COMPRESSED_SLUMINANCE_ALPHA_EXT = 0x8C4B # EXT_texture_sRGB
# COMPRESSED_SRGB_S3TC_DXT1_EXT = 0x8C4C
# COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT = 0x8C4D
# COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT = 0x8C4E
# COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT = 0x8C4F
# NV_future_use: 0x8C50-0x8C6F
# EXT_texture_compression_latc enum:
# COMPRESSED_LUMINANCE_LATC1_EXT = 0x8C70
# COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT = 0x8C71
# COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT = 0x8C72
# COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT = 0x8C73
# NV_future_use: 0x8C74-0x8C75
# VERSION_3_0 enum:
# EXT_transform_feedback enum:
# NV_transform_feedback enum:
# TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 0x8C76 # 3.0
# TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT = 0x8C76
# BACK_PRIMARY_COLOR_NV = 0x8C77
# BACK_SECONDARY_COLOR_NV = 0x8C78
# TEXTURE_COORD_NV = 0x8C79
# CLIP_DISTANCE_NV = 0x8C7A
# VERTEX_ID_NV = 0x8C7B
# PRIMITIVE_ID_NV = 0x8C7C
# GENERIC_ATTRIB_NV = 0x8C7D
# TRANSFORM_FEEDBACK_ATTRIBS_NV = 0x8C7E
# TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F # 3.0
# TRANSFORM_FEEDBACK_BUFFER_MODE_EXT = 0x8C7F
# TRANSFORM_FEEDBACK_BUFFER_MODE_NV = 0x8C7F
# MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8C80 # 3.0
# MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT = 0x8C80
# MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV = 0x8C80
# ACTIVE_VARYINGS_NV = 0x8C81
# ACTIVE_VARYING_MAX_LENGTH_NV = 0x8C82
# TRANSFORM_FEEDBACK_VARYINGS = 0x8C83 # 3.0
# TRANSFORM_FEEDBACK_VARYINGS_EXT = 0x8C83
# TRANSFORM_FEEDBACK_VARYINGS_NV = 0x8C83
# TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84 # 3.0
# TRANSFORM_FEEDBACK_BUFFER_START_EXT = 0x8C84
# TRANSFORM_FEEDBACK_BUFFER_START_NV = 0x8C84
# TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85 # 3.0
# TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT = 0x8C85
# TRANSFORM_FEEDBACK_BUFFER_SIZE_NV = 0x8C85
# TRANSFORM_FEEDBACK_RECORD_NV = 0x8C86
# PRIMITIVES_GENERATED = 0x8C87 # 3.0
# PRIMITIVES_GENERATED_EXT = 0x8C87
# PRIMITIVES_GENERATED_NV = 0x8C87
# TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8C88 # 3.0
# TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT = 0x8C88
# TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV = 0x8C88
# RASTERIZER_DISCARD = 0x8C89 # 3.0
# RASTERIZER_DISCARD_EXT = 0x8C89
# RASTERIZER_DISCARD_NV = 0x8C89
# MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A # 3.0
# MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT = 0x8C8A
# MAX_TRANSFORM_FEEDBACK_INTERLEAVED_ATTRIBS_NV = 0x8C8A
# MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B # 3.0
# MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT = 0x8C8B
# MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV = 0x8C8B
# INTERLEAVED_ATTRIBS = 0x8C8C # 3.0
# INTERLEAVED_ATTRIBS_EXT = 0x8C8C
# INTERLEAVED_ATTRIBS_NV = 0x8C8C
# SEPARATE_ATTRIBS = 0x8C8D # 3.0
# SEPARATE_ATTRIBS_EXT = 0x8C8D
# SEPARATE_ATTRIBS_NV = 0x8C8D
# TRANSFORM_FEEDBACK_BUFFER = 0x8C8E # 3.0
# TRANSFORM_FEEDBACK_BUFFER_EXT = 0x8C8E
# TRANSFORM_FEEDBACK_BUFFER_NV = 0x8C8E
# TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F # 3.0
# TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT = 0x8C8F
# TRANSFORM_FEEDBACK_BUFFER_BINDING_NV = 0x8C8F
###############################################################################
# ATI: 0x8C90-0x8C9F (Affie Munshi, OpenGL ES extensions)
# AMD_future_use: 0x8C90-0x8C91
# AMD_compressed_ATC_texture (OpenGL ES only)
# ATC_RGB_AMD = 0x8C92
# ATC_RGBA_EXPLICIT_ALPHA_AMD = 0x8C93
# AMD_future_use: 0x8C94-0x8C9F
###############################################################################
# OpenGL ARB: 0x8CA0-0x8CAF
# VERSION_2_0 enum:
# POINT_SPRITE_COORD_ORIGIN = 0x8CA0
# LOWER_LEFT = 0x8CA1
# UPPER_LEFT = 0x8CA2
# STENCIL_BACK_REF = 0x8CA3
# STENCIL_BACK_VALUE_MASK = 0x8CA4
# STENCIL_BACK_WRITEMASK = 0x8CA5
# VERSION_3_0 enum:
# ARB_framebuffer_object enum: (note: no ARB suffixes)
# EXT_framebuffer_object enum: (additional; see below)
# FRAMEBUFFER_BINDING = 0x8CA6 # 3.0 / ARB_fbo
# FRAMEBUFFER_BINDING_EXT = 0x8CA6
# DRAW_FRAMEBUFFER_BINDING = GL_FRAMEBUFFER_BINDING # 3.0 / ARB_fbo
# RENDERBUFFER_BINDING = 0x8CA7 # 3.0 / ARB_fbo
# RENDERBUFFER_BINDING_EXT = 0x8CA7
# Aliases EXT_framebuffer_object enums above
# OES_framebuffer_object enum: (OpenGL ES only; additional; see below)
# FRAMEBUFFER_BINDING_OES = 0x8CA6
# RENDERBUFFER_BINDING_OES = 0x8CA7
# VERSION_3_0 enum:
# ARB_framebuffer_object enum: (note: no ARB suffixes)
# EXT_framebuffer_blit enum:
# READ_FRAMEBUFFER = 0x8CA8 # 3.0 / ARB_fbo
# READ_FRAMEBUFFER_EXT = 0x8CA8
# DRAW_FRAMEBUFFER = 0x8CA9 # 3.0 / ARB_fbo
# DRAW_FRAMEBUFFER_EXT = 0x8CA9
# DRAW_FRAMEBUFFER_BINDING_EXT = GL_FRAMEBUFFER_BINDING_EXT
# READ_FRAMEBUFFER_BINDING = 0x8CAA # 3.0 / ARB_fbo
# READ_FRAMEBUFFER_BINDING_EXT = 0x8CAA
# VERSION_3_0 enum:
# ARB_framebuffer_object enum: (note: no ARB suffixes)
# EXT_framebuffer_multisample enum:
# NV_framebuffer_multisample_coverage enum: (additional; see below)
# RENDERBUFFER_SAMPLES = 0x8CAB # 3.0 / ARB_fbo
# RENDERBUFFER_SAMPLES_EXT = 0x8CAB
# RENDERBUFFER_COVERAGE_SAMPLES_NV = 0x8CAB
# VERSION_3_0 enum:
# ARB_depth_buffer_float enum: (note: no ARB suffixes)
# All enums except external format are incompatible with NV_depth_buffer_float
# DEPTH_COMPONENT32F = 0x8CAC
# DEPTH32F_STENCIL8 = 0x8CAD
# ARB_future_use: 0x8CAF
###############################################################################
# 3Dlabs: 0x8CB0-0x8CCF (Barthold Lichtenbelt, 2004/12/1)
###############################################################################
# OpenGL ARB: 0x8CD0-0x8D5F (Framebuffer object specification + headroom)
# VERSION_3_0 enum:
# ARB_geometry_shader4 enum: (additional; see below; note: no ARB suffixes)
# ARB_framebuffer_object enum: (note: no ARB suffixes)
# EXT_framebuffer_object enum: (additional; see above)
# FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0 # 3.0 / ARB_fbo
# FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT = 0x8CD0
# FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1 # 3.0 / ARB_fbo
# FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT = 0x8CD1
# FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2 # 3.0 / ARB_fbo
# FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT = 0x8CD2
# FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3 # 3.0 / ARB_fbo
# FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT = 0x8CD3
# FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4 # 3.0 / ARB_fbo
# FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT = 0x8CD4
# FRAMEBUFFER_COMPLETE = 0x8CD5 # 3.0 / ARB_fbo
# FRAMEBUFFER_COMPLETE_EXT = 0x8CD5
# FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6 # 3.0 / ARB_fbo
# FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT = 0x8CD6
# FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7 # 3.0 / ARB_fbo
# FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT = 0x8CD7
## Removed 2005/09/26 in revision #117 of the extension:
## FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT = 0x8CD8
# FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT = 0x8CD9
# FRAMEBUFFER_INCOMPLETE_FORMATS_EXT = 0x8CDA
# FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = 0x8CDB # 3.0 / ARB_fbo
# FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT = 0x8CDB
# FRAMEBUFFER_INCOMPLETE_READ_BUFFER = 0x8CDC # 3.0 / ARB_fbo
# FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT = 0x8CDC
# FRAMEBUFFER_UNSUPPORTED = 0x8CDD # 3.0 / ARB_fbo
# FRAMEBUFFER_UNSUPPORTED_EXT = 0x8CDD
## Removed 2005/05/31 in revision #113 of the extension:
## FRAMEBUFFER_STATUS_ERROR_EXT = 0x8CDE
# MAX_COLOR_ATTACHMENTS = 0x8CDF # 3.0 / ARB_fbo
# MAX_COLOR_ATTACHMENTS_EXT = 0x8CDF
# COLOR_ATTACHMENT0 = 0x8CE0 # 3.0 / ARB_fbo
# COLOR_ATTACHMENT0_EXT = 0x8CE0
# COLOR_ATTACHMENT1 = 0x8CE1 # 3.0 / ARB_fbo
# COLOR_ATTACHMENT1_EXT = 0x8CE1
# COLOR_ATTACHMENT2 = 0x8CE2 # 3.0 / ARB_fbo
# COLOR_ATTACHMENT2_EXT = 0x8CE2
# COLOR_ATTACHMENT3 = 0x8CE3 # 3.0 / ARB_fbo
# COLOR_ATTACHMENT3_EXT = 0x8CE3
# COLOR_ATTACHMENT4 = 0x8CE4 # 3.0 / ARB_fbo
# COLOR_ATTACHMENT4_EXT = 0x8CE4
# COLOR_ATTACHMENT5 = 0x8CE5 # 3.0 / ARB_fbo
# COLOR_ATTACHMENT5_EXT = 0x8CE5
# COLOR_ATTACHMENT6 = 0x8CE6 # 3.0 / ARB_fbo
# COLOR_ATTACHMENT6_EXT = 0x8CE6
# COLOR_ATTACHMENT7 = 0x8CE7 # 3.0 / ARB_fbo
# COLOR_ATTACHMENT7_EXT = 0x8CE7
# COLOR_ATTACHMENT8 = 0x8CE8 # 3.0 / ARB_fbo
# COLOR_ATTACHMENT8_EXT = 0x8CE8
# COLOR_ATTACHMENT9 = 0x8CE9 # 3.0 / ARB_fbo
# COLOR_ATTACHMENT9_EXT = 0x8CE9
# COLOR_ATTACHMENT10 = 0x8CEA # 3.0 / ARB_fbo
# COLOR_ATTACHMENT10_EXT = 0x8CEA
# COLOR_ATTACHMENT11 = 0x8CEB # 3.0 / ARB_fbo
# COLOR_ATTACHMENT11_EXT = 0x8CEB
# COLOR_ATTACHMENT12 = 0x8CEC # 3.0 / ARB_fbo
# COLOR_ATTACHMENT12_EXT = 0x8CEC
# COLOR_ATTACHMENT13 = 0x8CED # 3.0 / ARB_fbo
# COLOR_ATTACHMENT13_EXT = 0x8CED
# COLOR_ATTACHMENT14 = 0x8CEE # 3.0 / ARB_fbo
# COLOR_ATTACHMENT14_EXT = 0x8CEE
# COLOR_ATTACHMENT15 = 0x8CEF # 3.0 / ARB_fbo
# COLOR_ATTACHMENT15_EXT = 0x8CEF
# 0x8CF0-0x8CFF reserved for color attachments 16-31, if needed
# DEPTH_ATTACHMENT = 0x8D00 # 3.0 / ARB_fbo
# DEPTH_ATTACHMENT_EXT = 0x8D00
# 0x8D01-0x8D1F reserved for depth attachments 1-31, if needed
# STENCIL_ATTACHMENT = 0x8D20 # 3.0 / ARB_fbo
# STENCIL_ATTACHMENT_EXT = 0x8D20
# 0x8D21-0x8D3F reserved for stencil attachments 1-31, if needed
# FRAMEBUFFER = 0x8D40 # 3.0 / ARB_fbo
# FRAMEBUFFER_EXT = 0x8D40
# RENDERBUFFER = 0x8D41 # 3.0 / ARB_fbo
# RENDERBUFFER_EXT = 0x8D41
# RENDERBUFFER_WIDTH = 0x8D42 # 3.0 / ARB_fbo
# RENDERBUFFER_WIDTH_EXT = 0x8D42
# RENDERBUFFER_HEIGHT = 0x8D43 # 3.0 / ARB_fbo
# RENDERBUFFER_HEIGHT_EXT = 0x8D43
# RENDERBUFFER_INTERNAL_FORMAT = 0x8D44 # 3.0 / ARB_fbo
# RENDERBUFFER_INTERNAL_FORMAT_EXT = 0x8D44
# 0x8D45 unused (reserved for STENCIL_INDEX_EXT, but now use core STENCIL_INDEX instead)
# STENCIL_INDEX1 = 0x8D46 # 3.0 / ARB_fbo
# STENCIL_INDEX1_EXT = 0x8D46
# STENCIL_INDEX4 = 0x8D47 # 3.0 / ARB_fbo
# STENCIL_INDEX4_EXT = 0x8D47
# STENCIL_INDEX8 = 0x8D48 # 3.0 / ARB_fbo
# STENCIL_INDEX8_EXT = 0x8D48
# STENCIL_INDEX16 = 0x8D49 # 3.0 / ARB_fbo
# STENCIL_INDEX16_EXT = 0x8D49
# 0x8D4A-0x8D4D reserved for additional stencil formats
# Added 2005/05/31 in revision #113 of the extension:
# RENDERBUFFER_RED_SIZE = 0x8D50 # 3.0 / ARB_fbo
# RENDERBUFFER_RED_SIZE_EXT = 0x8D50
# RENDERBUFFER_GREEN_SIZE = 0x8D51 # 3.0 / ARB_fbo
# RENDERBUFFER_GREEN_SIZE_EXT = 0x8D51
# RENDERBUFFER_BLUE_SIZE = 0x8D52 # 3.0 / ARB_fbo
# RENDERBUFFER_BLUE_SIZE_EXT = 0x8D52
# RENDERBUFFER_ALPHA_SIZE = 0x8D53 # 3.0 / ARB_fbo
# RENDERBUFFER_ALPHA_SIZE_EXT = 0x8D53
# RENDERBUFFER_DEPTH_SIZE = 0x8D54 # 3.0 / ARB_fbo
# RENDERBUFFER_DEPTH_SIZE_EXT = 0x8D54
# RENDERBUFFER_STENCIL_SIZE = 0x8D55 # 3.0 / ARB_fbo
# RENDERBUFFER_STENCIL_SIZE_EXT = 0x8D55
# Aliases EXT_framebuffer_object enum above
# OES_texture3D enum: (OpenGL ES only; additional; see above)
# FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES = 0x8CD4
# @@@??? does this appear in OES_texture3D, or OES_framebuffer_object?
# extension spec & gl2ext.h disagree!
# Aliases EXT_framebuffer_object enums above
# OES_framebuffer_object enum: (OpenGL ES only; additional; see below)
# FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_OES = 0x8CD0
# FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_OES = 0x8CD1
# FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_OES = 0x8CD2
# FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_OES = 0x8CD3
# FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES = 0x8CD4
# FRAMEBUFFER_COMPLETE_OES = 0x8CD5
# FRAMEBUFFER_INCOMPLETE_ATTACHMENT_OES = 0x8CD6
# FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_OES = 0x8CD7
# FRAMEBUFFER_INCOMPLETE_DIMENSIONS_OES = 0x8CD9
# FRAMEBUFFER_INCOMPLETE_FORMATS_OES = 0x8CDA
# FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_OES = 0x8CDB
# FRAMEBUFFER_INCOMPLETE_READ_BUFFER_OES = 0x8CDC
# FRAMEBUFFER_UNSUPPORTED_OES = 0x8CDD
# COLOR_ATTACHMENT0_OES = 0x8CE0
# DEPTH_ATTACHMENT_OES = 0x8D00
# STENCIL_ATTACHMENT_OES = 0x8D20
# FRAMEBUFFER_OES = 0x8D40
# RENDERBUFFER_OES = 0x8D41
# RENDERBUFFER_WIDTH_OES = 0x8D42
# RENDERBUFFER_HEIGHT_OES = 0x8D43
# RENDERBUFFER_INTERNAL_FORMAT_OES = 0x8D44
# STENCIL_INDEX1_OES = 0x8D46
# STENCIL_INDEX4_OES = 0x8D47
# STENCIL_INDEX8_OES = 0x8D48
# RENDERBUFFER_RED_SIZE_OES = 0x8D50
# RENDERBUFFER_GREEN_SIZE_OES = 0x8D51
# RENDERBUFFER_BLUE_SIZE_OES = 0x8D52
# RENDERBUFFER_ALPHA_SIZE_OES = 0x8D53
# RENDERBUFFER_DEPTH_SIZE_OES = 0x8D54
# RENDERBUFFER_STENCIL_SIZE_OES = 0x8D55
# OES_stencil1 enum: (OpenGL ES only; additional; see below)
# use OES_framebuffer_object STENCIL_INDEX1_OES
# OES_stencil4 enum: (OpenGL ES only; additional; see below)
# use OES_framebuffer_object STENCIL_INDEX4_OES
# OES_stencil8 enum: (OpenGL ES only; additional; see below)
# use OES_framebuffer_object STENCIL_INDEX8_OES
# VERSION_3_0 enum:
# ARB_framebuffer_object enum: (note: no ARB suffixes)
# EXT_framebuffer_multisample enum: (additional; see above)
# Added 2006/10/10 in revision #6b of the extension.
# FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56 # 3.0 / ARB_fbo
# FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT = 0x8D56
# MAX_SAMPLES = 0x8D57 # 3.0 / ARB_fbo
# MAX_SAMPLES_EXT = 0x8D57
# 0x8D58-0x8D5F reserved for additional FBO enums
# NV_geometry_program4 enum: (additional; see above)
# FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT = 0x8CD4
###############################################################################
# Khronos OpenGL ES WG: 0x8D60-0x8D6F
# OES_texture_cube_map enum: (OpenGL ES only)
# TEXTURE_GEN_STR_OES = 0x8D60
# OES_texture_float enum: (OpenGL ES only)
# HALF_FLOAT_OES = 0x8D61
# OES_vertex_half_float enum: (OpenGL ES only)
# use OES_texture_float HALF_FLOAT_OES
# OES_framebuffer_object enum: (OpenGL ES only)
# RGB565_OES = 0x8D62
# Khronos_future_use: 0x8D63
# OES_compressed_ETC1_RGB8_texture (OpenGL ES only)
# ETC1_RGB8_OES = 0x8D64
# Khronos_future_use: 0x8D65-0x8D6F
###############################################################################
# NVIDIA: 0x8D70-0x8DEF
# Reserved per email from Pat Brown 2005/10/13
# VERSION_3_0 enum:
# EXT_texture_integer enum:
# RGBA32UI = 0x8D70 # 3.0
# RGBA32UI_EXT = 0x8D70
# RGB32UI = 0x8D71 # 3.0
# RGB32UI_EXT = 0x8D71
# ALPHA32UI_EXT = 0x8D72
# INTENSITY32UI_EXT = 0x8D73
# LUMINANCE32UI_EXT = 0x8D74
# LUMINANCE_ALPHA32UI_EXT = 0x8D75
# RGBA16UI = 0x8D76 # 3.0
# RGBA16UI_EXT = 0x8D76
# RGB16UI = 0x8D77 # 3.0
# RGB16UI_EXT = 0x8D77
# ALPHA16UI_EXT = 0x8D78
# INTENSITY16UI_EXT = 0x8D79
# LUMINANCE16UI_EXT = 0x8D7A
# LUMINANCE_ALPHA16UI_EXT = 0x8D7B
# RGBA8UI = 0x8D7C # 3.0
# RGBA8UI_EXT = 0x8D7C
# RGB8UI = 0x8D7D # 3.0
# RGB8UI_EXT = 0x8D7D
# ALPHA8UI_EXT = 0x8D7E
# INTENSITY8UI_EXT = 0x8D7F
# LUMINANCE8UI_EXT = 0x8D80
# LUMINANCE_ALPHA8UI_EXT = 0x8D81
# RGBA32I = 0x8D82 # 3.0
# RGBA32I_EXT = 0x8D82
# RGB32I = 0x8D83 # 3.0
# RGB32I_EXT = 0x8D83
# ALPHA32I_EXT = 0x8D84
# INTENSITY32I_EXT = 0x8D85
# LUMINANCE32I_EXT = 0x8D86
# LUMINANCE_ALPHA32I_EXT = 0x8D87
# RGBA16I = 0x8D88 # 3.0
# RGBA16I_EXT = 0x8D88
# RGB16I = 0x8D89 # 3.0
# RGB16I_EXT = 0x8D89
# ALPHA16I_EXT = 0x8D8A
# INTENSITY16I_EXT = 0x8D8B
# LUMINANCE16I_EXT = 0x8D8C
# LUMINANCE_ALPHA16I_EXT = 0x8D8D
# RGBA8I = 0x8D8E # 3.0
# RGBA8I_EXT = 0x8D8E
# RGB8I = 0x8D8F # 3.0
# RGB8I_EXT = 0x8D8F
# ALPHA8I_EXT = 0x8D90
# INTENSITY8I_EXT = 0x8D91
# LUMINANCE8I_EXT = 0x8D92
# LUMINANCE_ALPHA8I_EXT = 0x8D93
# RED_INTEGER = 0x8D94 # 3.0
# RED_INTEGER_EXT = 0x8D94
# GREEN_INTEGER = 0x8D95 # 3.0
# GREEN_INTEGER_EXT = 0x8D95
# BLUE_INTEGER = 0x8D96 # 3.0
# BLUE_INTEGER_EXT = 0x8D96
# ALPHA_INTEGER = 0x8D97 # 3.0
# ALPHA_INTEGER_EXT = 0x8D97
# RGB_INTEGER = 0x8D98 # 3.0
# RGB_INTEGER_EXT = 0x8D98
# RGBA_INTEGER = 0x8D99 # 3.0
# RGBA_INTEGER_EXT = 0x8D99
# BGR_INTEGER = 0x8D9A # 3.0
# BGR_INTEGER_EXT = 0x8D9A
# BGRA_INTEGER = 0x8D9B # 3.0
# BGRA_INTEGER_EXT = 0x8D9B
# LUMINANCE_INTEGER_EXT = 0x8D9C
# LUMINANCE_ALPHA_INTEGER_EXT = 0x8D9D
# RGBA_INTEGER_MODE_EXT = 0x8D9E
# NV_future_use: 0x8D9F
# NV_parameter_buffer_object enum:
# MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV = 0x8DA0
# MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV = 0x8DA1
# VERTEX_PROGRAM_PARAMETER_BUFFER_NV = 0x8DA2
# GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV = 0x8DA3
# FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV = 0x8DA4
# NV_gpu_program4 enum: (additional; see above)
# MAX_PROGRAM_GENERIC_ATTRIBS_NV = 0x8DA5
# MAX_PROGRAM_GENERIC_RESULTS_NV = 0x8DA6
# ARB_geometry_shader4 enum: (additional; see below)
# NV_geometry_program4 enum: (additional; see above)
# FRAMEBUFFER_ATTACHMENT_LAYERED_ARB = 0x8DA7
# FRAMEBUFFER_ATTACHMENT_LAYERED_EXT = 0x8DA7
# FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB = 0x8DA8
# FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT = 0x8DA8
# FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB = 0x8DA9
# FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT = 0x8DA9
# NV_future_use: 0x8DAA
# NV_future_use: 0x8DAE
# VERSION_3_0 enum:
# ARB_depth_buffer_float enum: (additional; see above; some values different from NV; note: no ARB suffixes)
# NV_depth_buffer_float enum:
# DEPTH_COMPONENT32F_NV = 0x8DAB
# DEPTH32F_STENCIL8_NV = 0x8DAC
# FLOAT_32_UNSIGNED_INT_24_8_REV_NV = 0x8DAD
# FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD
# DEPTH_BUFFER_FLOAT_MODE_NV = 0x8DAF
# NV_future_use: 0x8DB0-0x8DB8
# VERSION_3_0 enum:
# ARB_framebuffer_sRGB enum: (note: no ARB suffixes)
# EXT_framebuffer_sRGB enum:
# FRAMEBUFFER_SRGB = 0x8DB9 # 3.0 / ARB_sRGB
# FRAMEBUFFER_SRGB_EXT = 0x8DB9
# FRAMEBUFFER_SRGB_CAPABLE_EXT = 0x8DBA
# VERSION_3_0 enum:
# ARB_texture_compression_rgtc enum: (note: no ARB suffixes)
# EXT_texture_compression_rgtc enum:
# COMPRESSED_RED_RGTC1 = 0x8DBB # 3.0 / ARB_tcrgtc
# COMPRESSED_RED_RGTC1_EXT = 0x8DBB
# COMPRESSED_SIGNED_RED_RGTC1 = 0x8DBC # 3.0 / ARB_tcrgtc
# COMPRESSED_SIGNED_RED_RGTC1_EXT = 0x8DBC
# COMPRESSED_RG_RGTC2 = 0x8DBD # 3.0 / ARB_tcrgtc
# COMPRESSED_RED_GREEN_RGTC2_EXT = 0x8DBD
# COMPRESSED_SIGNED_RG_RGTC2 = 0x8DBE # 3.0 / ARB_tcrgtc
# COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT = 0x8DBE
# NV_future_use: 0x8DBF
# VERSION_3_0 enum:
# EXT_gpu_shader4 enum:
# SAMPLER_1D_ARRAY = 0x8DC0 # 3.0
# SAMPLER_1D_ARRAY_EXT = 0x8DC0
# SAMPLER_2D_ARRAY = 0x8DC1 # 3.0
# SAMPLER_2D_ARRAY_EXT = 0x8DC1
# SAMPLER_BUFFER_EXT = 0x8DC2
# SAMPLER_1D_ARRAY_SHADOW = 0x8DC3 # 3.0
# SAMPLER_1D_ARRAY_SHADOW_EXT = 0x8DC3
# SAMPLER_2D_ARRAY_SHADOW = 0x8DC4 # 3.0
# SAMPLER_2D_ARRAY_SHADOW_EXT = 0x8DC4
# SAMPLER_CUBE_SHADOW = 0x8DC5 # 3.0
# SAMPLER_CUBE_SHADOW_EXT = 0x8DC5
# UNSIGNED_INT_VEC2 = 0x8DC6 # 3.0
# UNSIGNED_INT_VEC2_EXT = 0x8DC6
# UNSIGNED_INT_VEC3 = 0x8DC7 # 3.0
# UNSIGNED_INT_VEC3_EXT = 0x8DC7
# UNSIGNED_INT_VEC4 = 0x8DC8 # 3.0
# UNSIGNED_INT_VEC4_EXT = 0x8DC8
# INT_SAMPLER_1D = 0x8DC9 # 3.0
# INT_SAMPLER_1D_EXT = 0x8DC9
# INT_SAMPLER_2D = 0x8DCA # 3.0
# INT_SAMPLER_2D_EXT = 0x8DCA
# INT_SAMPLER_3D = 0x8DCB # 3.0
# INT_SAMPLER_3D_EXT = 0x8DCB
# INT_SAMPLER_CUBE = 0x8DCC # 3.0
# INT_SAMPLER_CUBE_EXT = 0x8DCC
# INT_SAMPLER_2D_RECT_EXT = 0x8DCD
# INT_SAMPLER_1D_ARRAY = 0x8DCE # 3.0
# INT_SAMPLER_1D_ARRAY_EXT = 0x8DCE
# INT_SAMPLER_2D_ARRAY = 0x8DCF # 3.0
# INT_SAMPLER_2D_ARRAY_EXT = 0x8DCF
# INT_SAMPLER_BUFFER_EXT = 0x8DD0
# UNSIGNED_INT_SAMPLER_1D = 0x8DD1 # 3.0
# UNSIGNED_INT_SAMPLER_1D_EXT = 0x8DD1
# UNSIGNED_INT_SAMPLER_2D = 0x8DD2 # 3.0
# UNSIGNED_INT_SAMPLER_2D_EXT = 0x8DD2
# UNSIGNED_INT_SAMPLER_3D = 0x8DD3 # 3.0
# UNSIGNED_INT_SAMPLER_3D_EXT = 0x8DD3
# UNSIGNED_INT_SAMPLER_CUBE = 0x8DD4 # 3.0
# UNSIGNED_INT_SAMPLER_CUBE_EXT = 0x8DD4
# UNSIGNED_INT_SAMPLER_2D_RECT_EXT = 0x8DD5
# UNSIGNED_INT_SAMPLER_1D_ARRAY = 0x8DD6 # 3.0
# UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT = 0x8DD6
# UNSIGNED_INT_SAMPLER_2D_ARRAY = 0x8DD7 # 3.0
# UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT = 0x8DD7
# UNSIGNED_INT_SAMPLER_BUFFER_EXT = 0x8DD8
# ARB_geometry_shader4 enum:
# EXT_geometry_shader4 enum:
# GEOMETRY_SHADER_ARB = 0x8DD9
# GEOMETRY_SHADER_EXT = 0x8DD9
# ARB_geometry_shader4 enum: (additional; see above)
# NV_geometry_program4 enum: (additional; see above)
# GEOMETRY_VERTICES_OUT_ARB = 0x8DDA
# GEOMETRY_VERTICES_OUT_EXT = 0x8DDA
# GEOMETRY_INPUT_TYPE_ARB = 0x8DDB
# GEOMETRY_INPUT_TYPE_EXT = 0x8DDB
# GEOMETRY_OUTPUT_TYPE_ARB = 0x8DDC
# GEOMETRY_OUTPUT_TYPE_EXT = 0x8DDC
# ARB_geometry_shader4 enum: (additional; see above)
# EXT_geometry_shader4 enum: (additional; see above)
# MAX_GEOMETRY_VARYING_COMPONENTS_ARB = 0x8DDD
# MAX_GEOMETRY_VARYING_COMPONENTS_EXT = 0x8DDD
# MAX_VERTEX_VARYING_COMPONENTS_ARB = 0x8DDE
# MAX_VERTEX_VARYING_COMPONENTS_EXT = 0x8DDE
# MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB = 0x8DDF
# MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT = 0x8DDF
# MAX_GEOMETRY_OUTPUT_VERTICES_ARB = 0x8DE0
# MAX_GEOMETRY_OUTPUT_VERTICES_EXT = 0x8DE0
# MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB = 0x8DE1
# MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT = 0x8DE1
# EXT_bindable_uniform enum:
# MAX_VERTEX_BINDABLE_UNIFORMS_EXT = 0x8DE2
# MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT = 0x8DE3
# MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT = 0x8DE4
# NV_future_use: 0x8DE5-0x8DEC
# EXT_bindable_uniform enum: (additional; see above)
# MAX_BINDABLE_UNIFORM_SIZE_EXT = 0x8DED
# UNIFORM_BUFFER_EXT = 0x8DEE
# UNIFORM_BUFFER_BINDING_EXT = 0x8DEF
###############################################################################
# Khronos OpenGL ES WG: 0x8DF0-0x8E0F
# Khronos_future_use: 0x8DF0-0x8DF5
# OES_vertex_type_10_10_10_2 enum: (OpenGL ES only)
# UNSIGNED_INT_10_10_10_2_OES = 0x8DF6
# INT_10_10_10_2_OES = 0x8DF7
# Khronos_future_use: 0x8DF8-0x8E0F
###############################################################################
# NVIDIA: 0x8E10-0x8E8F
# Reserved per email from Michael Gold 2006/8/7
# NV_framebuffer_multisample_coverage enum:
# RENDERBUFFER_COLOR_SAMPLES_NV = 0x8E10
# MAX_MULTISAMPLE_COVERAGE_MODES_NV = 0x8E11
# MULTISAMPLE_COVERAGE_MODES_NV = 0x8E12
# VERSION_3_0 enum:
# GL_NV_conditional_render enum:
# QUERY_WAIT = 0x8E13 # 3.0
# QUERY_WAIT_NV = 0x8E13
# QUERY_NO_WAIT = 0x8E14 # 3.0
# QUERY_NO_WAIT_NV = 0x8E14
# QUERY_BY_REGION_WAIT = 0x8E15 # 3.0
# QUERY_BY_REGION_WAIT_NV = 0x8E15
# QUERY_BY_REGION_NO_WAIT = 0x8E16 # 3.0
# QUERY_BY_REGION_NO_WAIT_NV = 0x8E16
# NV_future_use: 0x8E17-0x8E21
# NV_transform_feedback2 enum:
# TRANSFORM_FEEDBACK_NV = 0x8E22
# TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV = 0x8E23
# TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV = 0x8E24
# TRANSFORM_FEEDBACK_BINDING_NV = 0x8E25
# NV_present_video enum:
# FRAME_NV = 0x8E26
# FIELDS_NV = 0x8E27
# CURRENT_TIME_NV = 0x8E28
# NUM_FILL_STREAMS_NV = 0x8E29
# PRESENT_TIME_NV = 0x8E2A
# PRESENT_DURATION_NV = 0x8E2B
# NV_future_use: 0x8E2C
# EXT_direct_state_access enum:
# PROGRAM_MATRIX_EXT = 0x8E2D
# TRANSPOSE_PROGRAM_MATRIX_EXT = 0x8E2E
# PROGRAM_MATRIX_STACK_DEPTH_EXT = 0x8E2F
# NV_future_use: 0x8E30-0x8E41
# EXT_texture_swizzle enum:
# TEXTURE_SWIZZLE_R_EXT = 0x8E42
# TEXTURE_SWIZZLE_G_EXT = 0x8E43
# TEXTURE_SWIZZLE_B_EXT = 0x8E44
# TEXTURE_SWIZZLE_A_EXT = 0x8E45
# TEXTURE_SWIZZLE_RGBA_EXT = 0x8E46
# NV_future_use: 0x8E47-0x8E4B
# EXT_provoking_vertex enum:
# QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT = 0x8E4C
# FIRST_VERTEX_CONVENTION_EXT = 0x8E4D
# LAST_VERTEX_CONVENTION_EXT = 0x8E4E
# PROVOKING_VERTEX_EXT = 0x8E4F
# NV_explicit_multisample enum:
# SAMPLE_POSITION_NV = 0x8E50
# SAMPLE_MASK_NV = 0x8E51
# SAMPLE_MASK_VALUE_NV = 0x8E52
# TEXTURE_BINDING_RENDERBUFFER_NV = 0x8E53
# TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV = 0x8E54
# MAX_SAMPLE_MASK_WORDS_NV = 0x8E59
# TEXTURE_RENDERBUFFER_NV = 0x8E55
# SAMPLER_RENDERBUFFER_NV = 0x8E56
# INT_SAMPLER_RENDERBUFFER_NV = 0x8E57
# UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV = 0x8E58
# NV_future_use: 0x8E59-0x8E8F
###############################################################################
# QNX: 0x8E90-0x8E9F
# For GL_QNX_texture_tiling, GL_QNX_complex_polygon, GL_QNX_stippled_lines
# (Khronos bug 696)
# QNX_future_use: 0x8E90-0x8E9F
###############################################################################
# Imagination Tech.: 0x8EA0-0x8EAF
###############################################################################
# Khronos OpenGL ES WG: 0x8EB0-0x8EBF
# Assigned for Affie Munshi on 2007/07/20
###############################################################################
# Vincent: 0x8EC0-0x8ECF
###############################################################################
# NVIDIA: 0x8ED0-0x8F4F
# Assigned for Pat Brown (Khronos bug 3191)
# NV_future_use: 0x8ED0-0x8F35
# ARB_copy_buffer enum:
# COPY_READ_BUFFER = 0x8F36
# COPY_WRITE_BUFFER = 0x8F37
# NVIDIA_future_use: 0x8F38-0x8F4F
###############################################################################
# 3Dlabs: 0x8F50-0x8F5F
# Assigned for Jon Kennedy (Khronos public bug 75)
###############################################################################
# ARM: 0x8F60-0x8F6F
# Assigned for Remi Pedersen (Khronos bug 3745)
###############################################################################
# HI Corp: 0x8F70-0x8F7F
# Assigned for Mark Callow (Khronos bug 4055)
###############################################################################
# Zebra Imaging: 0x8F80-0x8F8F
# Assigned for Mike Weiblen (Khronos public bug 91)
###############################################################################
# OpenGL ARB: 0x8F90-0x8F9F (SNORM textures, 3.1 primitive restart server state)
# VERSION_3_1 enum:
# RED_SNORM = 0x8F90 # 3.1
# RG_SNORM = 0x8F91 # 3.1
# RGB_SNORM = 0x8F92 # 3.1
# RGBA_SNORM = 0x8F93 # 3.1
# R8_SNORM = 0x8F94 # 3.1
# RG8_SNORM = 0x8F95 # 3.1
# RGB8_SNORM = 0x8F96 # 3.1
# RGBA8_SNORM = 0x8F97 # 3.1
# R16_SNORM = 0x8F98 # 3.1
# RG16_SNORM = 0x8F99 # 3.1
# RGB16_SNORM = 0x8F9A # 3.1
# RGBA16_SNORM = 0x8F9B # 3.1
# SIGNED_NORMALIZED = 0x8F9C # 3.1
# PRIMITIVE_RESTART = 0x8F9D # Different from NV_primitive_restart value
# PRIMITIVE_RESTART_INDEX = 0x8F9E # Different from NV_primitive_restart value
###############################################################################
# Qualcomm: 0x8FA0-0x8FBF
# Assigned for Maurice Ribble (Khronos bug 4512)
###############################################################################
# Vivante: 0x8FC0-0x8FDF
# Assigned for Frido Garritsen (Khronos bug 4526)
###############################################################################
# Any_vendor_future_use: 0x8FE0-0x8FFF
###############################################################################
# AMD: 0x9000-0x900F
# Assigned for Bill Licea-Kane
# AMD_vertex_shader_tesselator enum:
# SAMPLER_BUFFER_AMD = 0x9001
# INT_SAMPLER_BUFFER_AMD = 0x9002
# UNSIGNED_INT_SAMPLER_BUFFER_AMD = 0x9003
# TESSELLATION_MODE_AMD = 0x9004
# TESSELLATION_FACTOR_AMD = 0x9005
# DISCRETE_AMD = 0x9006
# CONTINUOUS_AMD = 0x9007
# AMD_future_use: 0x9008-0x900F
###############################################################################
### Please remember that new enumerant allocations must be obtained by request
### to the Khronos API registrar (see comments at the top of this file)
### File requests in the Khronos Bugzilla, OpenGL project, Registry component.
###############################################################################
# Any_vendor_future_use: 0x9010-0xFFFF
#
# This range must be the last range in the file. To generate a new
# range, allocate multiples of 16 from the beginning of the
# Any_vendor_future_use range and update enum.spec
# (NOTE: first fill the gap from 0x8FE0-0x8FFF before proceeding here)
###############################################################################
# ARB: 100000-100999 (GLU enumerants only)
# ARB: 101000-101999 (Conformance tests only)
###############################################################################
# IBM: 103000-103999
# CULL_VERTEX_IBM = 103050
# VERTEX_ARRAY_LIST_IBM = 103070
# NORMAL_ARRAY_LIST_IBM = 103071
# COLOR_ARRAY_LIST_IBM = 103072
# INDEX_ARRAY_LIST_IBM = 103073
# TEXTURE_COORD_ARRAY_LIST_IBM = 103074
# EDGE_FLAG_ARRAY_LIST_IBM = 103075
# FOG_COORDINATE_ARRAY_LIST_IBM = 103076
# SECONDARY_COLOR_ARRAY_LIST_IBM = 103077
# VERTEX_ARRAY_LIST_STRIDE_IBM = 103080
# NORMAL_ARRAY_LIST_STRIDE_IBM = 103081
# COLOR_ARRAY_LIST_STRIDE_IBM = 103082
# INDEX_ARRAY_LIST_STRIDE_IBM = 103083
# TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM = 103084
# EDGE_FLAG_ARRAY_LIST_STRIDE_IBM = 103085
# FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM = 103086
# SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM = 103087
###############################################################################
# NEC: 104000-104999
# Compaq: 105000-105999 (Compaq was acquired by HP)
# KPC: 106000-106999 (Kubota is out of business)
# PGI: 107000-107999 (Portable was acquired by Template Graphics)
# E&S: 108000-108999
###############################################################################