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72cc73f2bf
Wasn't used, always ended up as "GL2"
45 lines
1.7 KiB
C#
45 lines
1.7 KiB
C#
using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Xml.XPath;
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using Bind.GL2;
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using Bind.Structures;
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using Delegate=Bind.Structures.Delegate;
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using Enum=Bind.Structures.Enum;
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namespace Bind.ES
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{
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// Generator implementation for OpenGL ES 1.0 and 1.1
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class ESGenerator : Generator
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{
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public ESGenerator(Settings settings)
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: base(settings)
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{
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Settings.DefaultOutputPath = Path.Combine(
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Settings.DefaultOutputPath, "../ES11");
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Settings.DefaultOutputNamespace = "OpenTK.Graphics.ES11";
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Settings.DefaultImportsFile = "ES11Core.cs";
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Settings.DefaultDelegatesFile = "ES11Delegates.cs";
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Settings.DefaultEnumsFile = "ES11Enums.cs";
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Settings.DefaultWrappersFile = "ES11.cs";
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Settings.DefaultDocPath = Path.Combine(
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Settings.DefaultDocPath, "ES20"); // no ES11 docbook sources available
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Settings.OverridesFiles.Add("GL2/overrides.xml");
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Settings.OverridesFiles.Add("GL2/ES/1.1/");
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// Khronos releases a combined 1.0+1.1 specification,
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// so we cannot distinguish between the two.
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// Todo: add support for common and light profiles.
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Profile = "gles1";
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// no explicit version means both 1.0 and 1.1 versions
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// For compatibility with OpenTK 1.0 and Xamarin, generate
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// overloads using the "All" enum in addition to strongly-typed enums.
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// This can be disabled by passing "-o:-keep_untyped_enums" as a cmdline parameter.
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Settings.DefaultCompatibility |= Settings.Legacy.KeepUntypedEnums;
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//Settings.DefaultCompatibility |= Settings.Legacy.UseDllImports;
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}
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}
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}
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