mirror of
https://github.com/Ryujinx/Opentk.git
synced 2024-12-27 08:35:32 +00:00
e81d8da068
Inheritors now take advantage of base class functionality to avoid duplicating finalizers and warning messages.
404 lines
14 KiB
C#
404 lines
14 KiB
C#
#region License
|
|
//
|
|
// The Open Toolkit Library License
|
|
//
|
|
// Copyright (c) 2006 - 2013 Stefanos Apostolopoulos for the Open Toolkit library.
|
|
//
|
|
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
// of this software and associated documentation files (the "Software"), to deal
|
|
// in the Software without restriction, including without limitation the rights to
|
|
// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
|
|
// the Software, and to permit persons to whom the Software is furnished to do
|
|
// so, subject to the following conditions:
|
|
//
|
|
// The above copyright notice and this permission notice shall be included in all
|
|
// copies or substantial portions of the Software.
|
|
//
|
|
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
|
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
|
|
// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
|
|
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
|
|
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
|
|
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
|
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
|
|
// OTHER DEALINGS IN THE SOFTWARE.
|
|
//
|
|
#endregion
|
|
|
|
using System;
|
|
using System.Diagnostics;
|
|
using OpenTK;
|
|
using OpenTK.Graphics;
|
|
|
|
namespace OpenTK.Platform.SDL2
|
|
{
|
|
class Sdl2GraphicsContext : DesktopGraphicsContext
|
|
{
|
|
IWindowInfo Window { get; set; }
|
|
ContextHandle SdlContext { get; set; }
|
|
|
|
Sdl2GraphicsContext(IWindowInfo window)
|
|
{
|
|
// It is possible to create a GraphicsContext on a window
|
|
// that is not owned by SDL (e.g. a GLControl). In that case,
|
|
// we need to use SDL_CreateWindowFrom in order to
|
|
// convert the foreign window to a SDL window.
|
|
if (window is Sdl2WindowInfo)
|
|
{
|
|
Window = window;
|
|
}
|
|
else
|
|
{
|
|
Window = new Sdl2WindowInfo(
|
|
SDL.CreateWindowFrom(window.Handle),
|
|
null);
|
|
}
|
|
}
|
|
|
|
public Sdl2GraphicsContext(GraphicsMode mode,
|
|
IWindowInfo win, IGraphicsContext shareContext,
|
|
int major, int minor,
|
|
OpenTK.Graphics.GraphicsContextFlags flags)
|
|
: this(win)
|
|
{
|
|
lock (SDL.Sync)
|
|
{
|
|
bool retry = false;
|
|
do
|
|
{
|
|
SetGLAttributes(mode, shareContext, major, minor, flags);
|
|
SdlContext = new ContextHandle(SDL.GL.CreateContext(Window.Handle));
|
|
|
|
// If we failed to create a valid context, relax the GraphicsMode
|
|
// and try again.
|
|
retry =
|
|
SdlContext == ContextHandle.Zero &&
|
|
Utilities.RelaxGraphicsMode(ref mode);
|
|
}
|
|
while (retry);
|
|
|
|
if (SdlContext == ContextHandle.Zero)
|
|
{
|
|
var error = SDL.GetError();
|
|
Debug.Print("SDL2 failed to create OpenGL context: {0}", error);
|
|
throw new GraphicsContextException(error);
|
|
}
|
|
|
|
Mode = GetGLAttributes(SdlContext, out flags);
|
|
}
|
|
Handle = GraphicsContext.GetCurrentContext();
|
|
Debug.Print("SDL2 created GraphicsContext (handle: {0})", Handle);
|
|
Debug.Print(" GraphicsMode: {0}", Mode);
|
|
Debug.Print(" GraphicsContextFlags: {0}", flags);
|
|
}
|
|
|
|
#region Private Members
|
|
|
|
static GraphicsMode GetGLAttributes(ContextHandle sdlContext, out GraphicsContextFlags context_flags)
|
|
{
|
|
context_flags = 0;
|
|
|
|
int accum_red, accum_green, accum_blue, accum_alpha;
|
|
SDL.GL.GetAttribute(ContextAttribute.ACCUM_RED_SIZE, out accum_red);
|
|
SDL.GL.GetAttribute(ContextAttribute.ACCUM_GREEN_SIZE, out accum_green);
|
|
SDL.GL.GetAttribute(ContextAttribute.ACCUM_BLUE_SIZE, out accum_blue);
|
|
SDL.GL.GetAttribute(ContextAttribute.ACCUM_ALPHA_SIZE, out accum_alpha);
|
|
|
|
int buffers;
|
|
SDL.GL.GetAttribute(ContextAttribute.DOUBLEBUFFER, out buffers);
|
|
// DOUBLEBUFFER return a boolean (0-false, 1-true), so we need
|
|
// to adjust the buffer count (false->1 buffer, true->2 buffers)
|
|
buffers++;
|
|
|
|
int red, green, blue, alpha;
|
|
SDL.GL.GetAttribute(ContextAttribute.RED_SIZE, out red);
|
|
SDL.GL.GetAttribute(ContextAttribute.GREEN_SIZE, out green);
|
|
SDL.GL.GetAttribute(ContextAttribute.BLUE_SIZE, out blue);
|
|
SDL.GL.GetAttribute(ContextAttribute.ALPHA_SIZE, out alpha);
|
|
|
|
int depth, stencil;
|
|
SDL.GL.GetAttribute(ContextAttribute.DEPTH_SIZE, out depth);
|
|
SDL.GL.GetAttribute(ContextAttribute.STENCIL_SIZE, out stencil);
|
|
|
|
int samples;
|
|
SDL.GL.GetAttribute(ContextAttribute.MULTISAMPLESAMPLES, out samples);
|
|
|
|
int stereo;
|
|
SDL.GL.GetAttribute(ContextAttribute.STEREO, out stereo);
|
|
|
|
int major, minor;
|
|
SDL.GL.GetAttribute(ContextAttribute.CONTEXT_MAJOR_VERSION, out major);
|
|
SDL.GL.GetAttribute(ContextAttribute.CONTEXT_MINOR_VERSION, out minor);
|
|
|
|
int flags;
|
|
SDL.GL.GetAttribute(ContextAttribute.CONTEXT_FLAGS, out flags);
|
|
|
|
int egl;
|
|
SDL.GL.GetAttribute(ContextAttribute.CONTEXT_EGL, out egl);
|
|
|
|
int profile;
|
|
SDL.GL.GetAttribute(ContextAttribute.CONTEXT_PROFILE_MASK, out profile);
|
|
|
|
if (egl != 0 && (profile & (int)ContextProfileFlags.ES) != 0)
|
|
{
|
|
context_flags |= GraphicsContextFlags.Embedded;
|
|
}
|
|
|
|
if ((flags & (int)ContextFlags.DEBUG) != 0)
|
|
{
|
|
context_flags |= GraphicsContextFlags.Debug;
|
|
}
|
|
|
|
if ((profile & (int)ContextProfileFlags.CORE) != 0)
|
|
{
|
|
context_flags |= GraphicsContextFlags.ForwardCompatible;
|
|
}
|
|
|
|
return new GraphicsMode(
|
|
new ColorFormat(red, green, blue, alpha),
|
|
depth,
|
|
stencil,
|
|
samples,
|
|
new ColorFormat(accum_red, accum_green, accum_blue, accum_alpha),
|
|
buffers,
|
|
stereo != 0 ? true : false);
|
|
}
|
|
|
|
static void ClearGLAttributes()
|
|
{
|
|
SDL.GL.SetAttribute(ContextAttribute.ACCUM_ALPHA_SIZE, 0);
|
|
SDL.GL.SetAttribute(ContextAttribute.ACCUM_RED_SIZE, 0);
|
|
SDL.GL.SetAttribute(ContextAttribute.ACCUM_GREEN_SIZE, 0);
|
|
SDL.GL.SetAttribute(ContextAttribute.ACCUM_BLUE_SIZE, 0);
|
|
SDL.GL.SetAttribute(ContextAttribute.DOUBLEBUFFER, 0);
|
|
SDL.GL.SetAttribute(ContextAttribute.ALPHA_SIZE, 0);
|
|
SDL.GL.SetAttribute(ContextAttribute.RED_SIZE, 0);
|
|
SDL.GL.SetAttribute(ContextAttribute.GREEN_SIZE, 0);
|
|
SDL.GL.SetAttribute(ContextAttribute.BLUE_SIZE, 0);
|
|
SDL.GL.SetAttribute(ContextAttribute.DEPTH_SIZE, 0);
|
|
SDL.GL.SetAttribute(ContextAttribute.MULTISAMPLEBUFFERS, 0);
|
|
SDL.GL.SetAttribute(ContextAttribute.MULTISAMPLESAMPLES, 0);
|
|
SDL.GL.SetAttribute(ContextAttribute.STENCIL_SIZE, 0);
|
|
SDL.GL.SetAttribute(ContextAttribute.STEREO, 0);
|
|
SDL.GL.SetAttribute(ContextAttribute.CONTEXT_MAJOR_VERSION, 1);
|
|
SDL.GL.SetAttribute(ContextAttribute.CONTEXT_MINOR_VERSION, 0);
|
|
SDL.GL.SetAttribute(ContextAttribute.CONTEXT_FLAGS, 0);
|
|
SDL.GL.SetAttribute(ContextAttribute.CONTEXT_EGL, 0);
|
|
SDL.GL.SetAttribute(ContextAttribute.CONTEXT_PROFILE_MASK, 0);
|
|
SDL.GL.SetAttribute(ContextAttribute.SHARE_WITH_CURRENT_CONTEXT, 0);
|
|
}
|
|
|
|
static void SetGLAttributes(GraphicsMode mode,
|
|
IGraphicsContext shareContext,
|
|
int major, int minor,
|
|
GraphicsContextFlags flags)
|
|
{
|
|
ContextProfileFlags cpflags = 0;
|
|
ClearGLAttributes();
|
|
|
|
if (mode.AccumulatorFormat.BitsPerPixel > 0)
|
|
{
|
|
SDL.GL.SetAttribute(ContextAttribute.ACCUM_ALPHA_SIZE, mode.AccumulatorFormat.Alpha);
|
|
SDL.GL.SetAttribute(ContextAttribute.ACCUM_RED_SIZE, mode.AccumulatorFormat.Red);
|
|
SDL.GL.SetAttribute(ContextAttribute.ACCUM_GREEN_SIZE, mode.AccumulatorFormat.Green);
|
|
SDL.GL.SetAttribute(ContextAttribute.ACCUM_BLUE_SIZE, mode.AccumulatorFormat.Blue);
|
|
}
|
|
|
|
if (mode.Buffers > 0)
|
|
{
|
|
SDL.GL.SetAttribute(ContextAttribute.DOUBLEBUFFER, mode.Buffers > 1 ? 1 : 0);
|
|
}
|
|
|
|
if (mode.ColorFormat > 0)
|
|
{
|
|
SDL.GL.SetAttribute(ContextAttribute.ALPHA_SIZE, mode.ColorFormat.Alpha);
|
|
SDL.GL.SetAttribute(ContextAttribute.RED_SIZE, mode.ColorFormat.Red);
|
|
SDL.GL.SetAttribute(ContextAttribute.GREEN_SIZE, mode.ColorFormat.Green);
|
|
SDL.GL.SetAttribute(ContextAttribute.BLUE_SIZE, mode.ColorFormat.Blue);
|
|
}
|
|
|
|
if (mode.Depth > 0)
|
|
{
|
|
SDL.GL.SetAttribute(ContextAttribute.DEPTH_SIZE, mode.Depth);
|
|
}
|
|
|
|
if (mode.Samples > 0)
|
|
{
|
|
SDL.GL.SetAttribute(ContextAttribute.MULTISAMPLEBUFFERS, 1);
|
|
SDL.GL.SetAttribute(ContextAttribute.MULTISAMPLESAMPLES, mode.Samples);
|
|
}
|
|
|
|
if (mode.Stencil > 0)
|
|
{
|
|
SDL.GL.SetAttribute(ContextAttribute.STENCIL_SIZE, mode.Stereo ? 1 : 0);
|
|
}
|
|
|
|
if (mode.Stereo)
|
|
{
|
|
SDL.GL.SetAttribute(ContextAttribute.STEREO, 1);
|
|
}
|
|
|
|
if (major > 0)
|
|
{
|
|
// Workaround for https://github.com/opentk/opentk/issues/44
|
|
// Mac OS X desktop OpenGL 3.x/4.x contexts require require
|
|
// ContextProfileFlags.Core, otherwise they will fail to construct.
|
|
if (Configuration.RunningOnMacOS && major >= 3 &&
|
|
(flags & GraphicsContextFlags.Embedded) == 0)
|
|
{
|
|
cpflags |= ContextProfileFlags.CORE;
|
|
|
|
// According to https://developer.apple.com/graphicsimaging/opengl/capabilities/GLInfo_1075_Core.html
|
|
// Mac OS X supports 3.2+. Indeed, requesting 3.0 or 3.1 results in failure.
|
|
if (major == 3 && minor < 2)
|
|
{
|
|
minor = 2;
|
|
}
|
|
}
|
|
|
|
SDL.GL.SetAttribute(ContextAttribute.CONTEXT_MAJOR_VERSION, major);
|
|
SDL.GL.SetAttribute(ContextAttribute.CONTEXT_MINOR_VERSION, minor);
|
|
}
|
|
|
|
if ((flags & GraphicsContextFlags.Debug) != 0)
|
|
{
|
|
SDL.GL.SetAttribute(ContextAttribute.CONTEXT_FLAGS, ContextFlags.DEBUG);
|
|
}
|
|
|
|
/*
|
|
if ((flags & GraphicsContextFlags.Robust) != 0)
|
|
{
|
|
SDL.GL.SetAttribute(ContextAttribute.CONTEXT_FLAGS, ContextFlags.ROBUST_ACCESS_FLAG);
|
|
}
|
|
|
|
if ((flags & GraphicsContextFlags.ResetIsolation) != 0)
|
|
{
|
|
SDL.GL.SetAttribute(ContextAttribute.CONTEXT_FLAGS, ContextFlags.RESET_ISOLATION_FLAG);
|
|
}
|
|
*/
|
|
|
|
{
|
|
if ((flags & GraphicsContextFlags.Embedded) != 0)
|
|
{
|
|
cpflags |= ContextProfileFlags.ES;
|
|
SDL.GL.SetAttribute(ContextAttribute.CONTEXT_EGL, 1);
|
|
}
|
|
|
|
if ((flags & GraphicsContextFlags.ForwardCompatible) != 0)
|
|
{
|
|
cpflags |= ContextProfileFlags.CORE;
|
|
}
|
|
|
|
if (cpflags != 0)
|
|
{
|
|
SDL.GL.SetAttribute(ContextAttribute.CONTEXT_PROFILE_MASK, cpflags);
|
|
}
|
|
}
|
|
|
|
if (shareContext != null)
|
|
{
|
|
if (shareContext.IsCurrent)
|
|
{
|
|
SDL.GL.SetAttribute(ContextAttribute.SHARE_WITH_CURRENT_CONTEXT, 1);
|
|
}
|
|
else
|
|
{
|
|
Trace.WriteLine("Warning: SDL2 requires a shared context to be current before sharing. Sharing failed.");
|
|
}
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region Public Members
|
|
|
|
public static ContextHandle GetCurrentContext()
|
|
{
|
|
return new ContextHandle(SDL.GL.GetCurrentContext());
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region GraphicsContextBase Members
|
|
|
|
public override void SwapBuffers()
|
|
{
|
|
SDL.GL.SwapWindow(Window.Handle);
|
|
}
|
|
|
|
public override void MakeCurrent(IWindowInfo window)
|
|
{
|
|
int result = 0;
|
|
if (window != null)
|
|
{
|
|
result = SDL.GL.MakeCurrent(window.Handle, SdlContext.Handle);
|
|
}
|
|
else
|
|
{
|
|
result = SDL.GL.MakeCurrent(IntPtr.Zero, IntPtr.Zero);
|
|
}
|
|
|
|
if (result < 0)
|
|
{
|
|
Debug.Print("SDL2 MakeCurrent failed with: {0}", SDL.GetError());
|
|
}
|
|
}
|
|
|
|
public override IntPtr GetAddress(IntPtr function)
|
|
{
|
|
return SDL.GL.GetProcAddress(function);
|
|
}
|
|
|
|
public override bool IsCurrent
|
|
{
|
|
get
|
|
{
|
|
return GraphicsContext.GetCurrentContext() == Context;
|
|
}
|
|
}
|
|
|
|
public override int SwapInterval
|
|
{
|
|
get
|
|
{
|
|
return SDL.GL.GetSwapInterval();
|
|
}
|
|
set
|
|
{
|
|
if (SDL.GL.SetSwapInterval(value) < 0)
|
|
{
|
|
Debug.Print("SDL2 failed to set swap interval: {0}", SDL.GetError());
|
|
}
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region IDisposable Members
|
|
|
|
protected override void Dispose(bool manual)
|
|
{
|
|
if (!IsDisposed)
|
|
{
|
|
if (manual)
|
|
{
|
|
Debug.Print("Disposing {0} (handle: {1})", GetType(), Handle);
|
|
lock (SDL.Sync)
|
|
{
|
|
SDL.GL.DeleteContext(SdlContext.Handle);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Debug.Print("Sdl2GraphicsContext (handle: {0}) leaked, did you forget to call Dispose()?",
|
|
Handle);
|
|
}
|
|
IsDisposed = true;
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
}
|
|
}
|
|
|