Opentk/Source/OpenTK/Platform
2011-12-08 00:17:08 +00:00
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Dummy GraphicsMode was not set when initializing a DummyGLContext with an explicit handle. Corrected now. 2011-12-06 21:54:20 +00:00
Egl Implemented IGraphicsContext.SwapInterval property that supersedes IGraphicsContext.VSync. Fixes issue [#2671]: "Expose SwapInterval to GameWindow". 2011-09-06 12:06:30 +00:00
MacOS Use Debug.WriteLine instead of Debug.Print on a single-parameter string. Fixes compilation on mobile devices. 2011-12-08 00:17:08 +00:00
Windows Added minimal SystemEvents definition to allow compilation on mobile devices. 2011-12-08 00:14:36 +00:00
X11 Added conditional compilation and the necessary classes to compile OpenTK without referencing System.Drawing.dll. To build without System.Drawing, add "MINIMAL" to the conditional compilation symbols. Note that this is an experimental feature that will result in a source- and binary-incompatible dll. 2011-12-08 00:03:14 +00:00
DesktopGraphicsContext.cs
DisplayDeviceBase.cs Refactored and simplified DisplayDevice detection (devices are now stored in the platform-specific drivers instead of the frontend). 2010-11-21 20:16:18 +00:00
EmbeddedGraphicsContext.cs
Factory.cs Decoupled new driver API from old public interface. 2010-10-29 11:27:40 +00:00
IDisplayDeviceDriver.cs Refactored and simplified DisplayDevice detection (devices are now stored in the platform-specific drivers instead of the frontend). 2010-11-21 20:16:18 +00:00
INativeGLWindow.cs Added conditional compilation and the necessary classes to compile OpenTK without referencing System.Drawing.dll. To build without System.Drawing, add "MINIMAL" to the conditional compilation symbols. Note that this is an experimental feature that will result in a source- and binary-incompatible dll. 2011-12-08 00:03:14 +00:00
IPlatformFactory.cs Decoupled new driver API from old public interface. 2010-10-29 11:27:40 +00:00
IWindowInfo.cs
PlatformException.cs
Utilities.cs Removed obsolete System.Windows.Forms reference. 2010-11-08 21:47:24 +00:00