Opentk/Source/OpenTK/Platform/MacOS/MacOSFactory.cs
2009-06-02 15:49:39 +00:00

81 lines
2.7 KiB
C#

#region License
//
// The Open Toolkit Library License
//
// Copyright (c) 2006 - 2009 the Open Toolkit library.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights to
// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
// the Software, and to permit persons to whom the Software is furnished to do
// so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
// OTHER DEALINGS IN THE SOFTWARE.
//
#endregion
using System;
using System.Collections.Generic;
using System.Text;
namespace OpenTK.Platform.MacOS
{
using Graphics;
class MacOSFactory : IPlatformFactory
{
#region IPlatformFactory Members
public INativeGLWindow CreateGLNative()
{
throw new NotImplementedException();
}
public INativeWindow CreateNativeWindow(int x, int y, int width, int height, string title, GraphicsMode mode, GameWindowFlags options, DisplayDevice device)
{
return new CarbonGLNative(x, y, width, height, title, mode, options, device);
}
public IGLControl CreateGLControl(GraphicsMode mode, GLControl owner)
{
return new CarbonGLControl(mode, owner);
}
public IDisplayDeviceDriver CreateDisplayDeviceDriver()
{
return new QuartzDisplayDeviceDriver();
}
public IGraphicsContext CreateGLContext(GraphicsMode mode, IWindowInfo window, IGraphicsContext shareContext, bool DirectRendering, int major, int minor, GraphicsContextFlags flags)
{
return new AglContext(mode, window, shareContext);
}
public GraphicsContext.GetCurrentContextDelegate CreateGetCurrentGraphicsContext()
{
return (GraphicsContext.GetCurrentContextDelegate)delegate
{
return new ContextHandle(Agl.aglGetCurrentContext());
};
}
public IGraphicsMode CreateGraphicsMode()
{
return new MacOSGraphicsMode();
}
#endregion
}
}