mirror of
https://github.com/Ryujinx/Opentk.git
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d483b01de0
We now use the display connection specified in EglWindowInfo throughout the EGL backend, instead of opening new connections in EglGraphicsMode. This fixes EGL errors in Egl.CreateWindowSurface. As part of this fix, all instances of IPlatformFactory.CreateGraphicsMode() have been removed. This API is no longer used in OpenTK 1.1
202 lines
6.9 KiB
C#
202 lines
6.9 KiB
C#
#region License
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//
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// The Open Toolkit Library License
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//
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// Copyright (c) 2006 - 2009 the Open Toolkit library.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights to
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// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
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// the Software, and to permit persons to whom the Software is furnished to do
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// so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in all
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// copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
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// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
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// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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// OTHER DEALINGS IN THE SOFTWARE.
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//
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#endregion
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using System;
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using System.Diagnostics;
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using OpenTK.Graphics;
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namespace OpenTK.Platform.Egl
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{
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abstract class EglContext : EmbeddedGraphicsContext
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{
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#region Fields
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readonly RenderableFlags Renderable;
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EglWindowInfo WindowInfo;
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IntPtr HandleAsEGLContext { get { return Handle.Handle; } set { Handle = new ContextHandle(value); } }
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int swap_interval = 1; // Default interval is defined as 1 in EGL.
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#endregion
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#region Constructors
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public EglContext(GraphicsMode mode, EglWindowInfo window, IGraphicsContext sharedContext,
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int major, int minor, GraphicsContextFlags flags)
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{
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if (mode == null)
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throw new ArgumentNullException("mode");
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if (window == null)
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throw new ArgumentNullException("window");
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EglContext shared = (EglContext)sharedContext;
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WindowInfo = window;
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// Select an EGLConfig that matches the desired mode. We cannot use the 'mode'
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// parameter directly, since it may have originated on a different system (e.g. GLX)
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// and it may not support the desired renderer.
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Renderable = major > 1 ? RenderableFlags.ES2 : RenderableFlags.ES;
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Mode = new EglGraphicsMode().SelectGraphicsMode(window,
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mode.ColorFormat, mode.Depth, mode.Stencil, mode.Samples,
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mode.AccumulatorFormat, mode.Buffers, mode.Stereo,
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Renderable);
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if (!Mode.Index.HasValue)
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throw new GraphicsModeException("Invalid or unsupported GraphicsMode.");
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IntPtr config = Mode.Index.Value;
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if (window.Surface == IntPtr.Zero)
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window.CreateWindowSurface(config);
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int[] attrib_list = new int[] { Egl.CONTEXT_CLIENT_VERSION, major, Egl.NONE };
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HandleAsEGLContext = Egl.CreateContext(window.Display, config, shared != null ? shared.HandleAsEGLContext : IntPtr.Zero, attrib_list);
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MakeCurrent(window);
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}
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public EglContext(ContextHandle handle, EglWindowInfo window, IGraphicsContext sharedContext,
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int major, int minor, GraphicsContextFlags flags)
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{
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if (handle == ContextHandle.Zero)
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throw new ArgumentException("handle");
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if (window == null)
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throw new ArgumentNullException("window");
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Handle = handle;
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}
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#endregion
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#region IGraphicsContext Members
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public override void SwapBuffers()
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{
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Egl.SwapBuffers(WindowInfo.Display, WindowInfo.Surface);
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}
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public override void MakeCurrent(IWindowInfo window)
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{
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// Ignore 'window', unless it actually is an EGL window. In other words,
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// trying to make the EglContext current on a non-EGL window will do,
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// nothing (the EglContext will remain current on the previous EGL window
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// or the window it was constructed on (which may not be EGL)).
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if (window is EglWindowInfo)
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WindowInfo = (EglWindowInfo)window;
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Egl.MakeCurrent(WindowInfo.Display, WindowInfo.Surface, WindowInfo.Surface, HandleAsEGLContext);
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}
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public override bool IsCurrent
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{
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get { return Egl.GetCurrentContext() == HandleAsEGLContext; }
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}
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public override int SwapInterval
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{
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get
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{
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// Egl.GetSwapInterval does not exist, so store and return the current interval.
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// The default interval is defined as 1 (true).
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return swap_interval;
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}
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set
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{
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if (value < 0)
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{
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// EGL does not offer EXT_swap_control_tear yet
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value = 1;
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}
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if (Egl.SwapInterval(WindowInfo.Display, value))
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swap_interval = value;
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else
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Debug.Print("[Warning] Egl.SwapInterval({0}, {1}) failed.", WindowInfo.Display, value);
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}
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}
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#endregion
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#region IGraphicsContextInternal Members
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public override IntPtr GetAddress(IntPtr function)
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{
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// Try loading a static export from ES1 or ES2
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IntPtr address = GetStaticAddress(function, Renderable);
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// If a static export is not available, try retrieving an extension
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// function pointer with eglGetProcAddress
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if (address == IntPtr.Zero)
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{
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address = Egl.GetProcAddress(function);
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}
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return address;
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}
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#endregion
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#region Abstract Members
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protected abstract IntPtr GetStaticAddress(IntPtr function, RenderableFlags renderable);
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#endregion
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#region IDisposable Members
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public override void Dispose()
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{
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Dispose(true);
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GC.SuppressFinalize(this);
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}
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// Todo: cross-reference the specs. What should happen if the context is destroyed from a different
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// thread?
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protected virtual void Dispose(bool manual)
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{
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if (!IsDisposed)
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{
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if (manual)
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{
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Egl.MakeCurrent(WindowInfo.Display, WindowInfo.Surface, WindowInfo.Surface, IntPtr.Zero);
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Egl.DestroyContext(WindowInfo.Display, HandleAsEGLContext);
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}
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else
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{
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Debug.Print("[Warning] {0}:{1} was not disposed.", this.GetType().Name, HandleAsEGLContext);
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}
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IsDisposed = true;
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}
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}
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~EglContext()
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{
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Dispose(false);
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}
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#endregion
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}
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}
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