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https://github.com/Ryujinx/Opentk.git
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d483b01de0
We now use the display connection specified in EglWindowInfo throughout the EGL backend, instead of opening new connections in EglGraphicsMode. This fixes EGL errors in Egl.CreateWindowSurface. As part of this fix, all instances of IPlatformFactory.CreateGraphicsMode() have been removed. This API is no longer used in OpenTK 1.1
59 lines
2.3 KiB
C#
59 lines
2.3 KiB
C#
#region License
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//
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// The Open Toolkit Library License
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//
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// Copyright (c) 2006 - 2009 the Open Toolkit library.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights to
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// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
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// the Software, and to permit persons to whom the Software is furnished to do
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// so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in all
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// copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
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// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
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// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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// OTHER DEALINGS IN THE SOFTWARE.
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//
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Text;
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using OpenTK.Graphics;
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namespace OpenTK.Platform
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{
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interface IPlatformFactory : IDisposable
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{
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INativeWindow CreateNativeWindow(int x, int y, int width, int height, string title, GraphicsMode mode, GameWindowFlags options, DisplayDevice device);
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IDisplayDeviceDriver CreateDisplayDeviceDriver();
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IGraphicsContext CreateGLContext(GraphicsMode mode, IWindowInfo window, IGraphicsContext shareContext, bool directRendering, int major, int minor, GraphicsContextFlags flags);
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IGraphicsContext CreateGLContext(ContextHandle handle, IWindowInfo window, IGraphicsContext shareContext, bool directRendering, int major, int minor, GraphicsContextFlags flags);
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GraphicsContext.GetCurrentContextDelegate CreateGetCurrentGraphicsContext();
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OpenTK.Input.IKeyboardDriver2 CreateKeyboardDriver();
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OpenTK.Input.IMouseDriver2 CreateMouseDriver();
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OpenTK.Input.IGamePadDriver CreateGamePadDriver();
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Input.IJoystickDriver2 CreateJoystickDriver();
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Input.IJoystickDriver CreateLegacyJoystickDriver();
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}
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}
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